Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
You stab into one of the high-health spawnlings for 8 damage, cutting its health bar cleanly in half!
========[End-of-Turn Events]========
Because Revan hasn't been active at all for a while, Nyarlthotep has disappeared. Command of the Shield Module has been re-tested, ending up in Zyngard's trust!
Batman activates his Grappling Hook, making himself more evasive!
kooldude42 slashes a 3-health Spawnling, cutting it into two pieces.
wincchestermw2 fires twice into the 8-health Spawnling, killing it with two accurate shells!
Both living Spawnlings pass their Dazed check. They strike kooldude42 for 4 damage!
Both Tentacles slam into the Dalek for 12 damage in total!
The Dalek seems to have gained a damage bonus from charging! It blasts through a full-health Spawnling, instantly lowering it to half health!
One Tentacle and four Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Revan has not been heard from in a long time, so this sidequest will not continue to be updated. The last update to contain it was Page 133's second update.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (9/16 Souls) (Shotgun, Base Damage: 5, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Luxhearterite Ingot (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Zyngard's Sword (Base Damage: +4)
Scrambling Eggs (x6) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 36/80.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
kooldude42 [AA-P] HP: 12/20. Respawns: I.
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
winchestermw2 [AA-P] HP: 20/20. Respawns: I.
Special: Fires six shots from his shotgun. Votes Needed: 2.
Inventory: Lever-Action Shotgun (Base Damage: 4)
Spawnling [BONUS] HP: 0/16 (x6), 8/16, 12/16, 16/16 (x4) Dazed (40% chance to miss attacks, 0/1) Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
I use the Scrambling Eggs on the Spawnlings, prioritizing the ones closest to death.
Sadly, these will count as two actions, but since you didn't use your second post, I'll give you the benefit of the doubt and say that they're two posts.
One Scrambling Egg used! You kill the two injured Spawnlings and knock 4 HP off of
I blast more low health Spawnlings with the Shotgun
There aren't any low-health Spawnlings, so you just open fire into the weakest one (which is at 12 health). All three shots hit, dealing a devastating 15 damage! needless to say, one soul for you.
Shooting an weakest tentacle with my Life Force Drain Pistol again.
You fire a single shot at the weakest Tentacle, which hits for 6 damage! It retreats back under water.
========[End-of-Turn Events]========
Batman uses his Batarangs, dealing 6 damage to two high-health Spawnlings!
kooldude42 slashes at the highest-health Spawnling, dealing 6 damage to it!
winchestermw2 sprays a lot of spread shot into the Spawnlings, dealing 4 damage to each!
All three living Spawnlings swarm winchestermw2 for 6 damage in total!
The first Tentacle fails its Speed Value test and cannot attack in melee!
The second Tentacle slams into Pricey12345, but the damage is negated by his Plastic Party Cone Helm! 4 damage!
The Dalek must recharge its disintegration beam!
The last Tentacle and four Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Revan has not been heard from in a long time, so this sidequest will not continue to be updated. The last update to contain it was Page 133's second update.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (10/16 Souls) (Shotgun, Base Damage: 5, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Luxhearterite Ingot (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Zyngard's Sword (Base Damage: +4)
Scrambling Eggs (x5) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 36/80.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
kooldude42 [AA-P] HP: 12/20. Respawns: I.
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
winchestermw2 [AA-P] HP: 14/20. Respawns: I.
Special: Fires six shots from his shotgun. Votes Needed: 2.
Inventory: Lever-Action Shotgun (Base Damage: 4)
Spawnling [BONUS] HP: 0/16 (x3), 6/16 (x3) 16/16 (x4). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
Tentacle [BONUS] HP: 0/30 (x2), 21/30, 21/30 Burning (1 damage over time, 3/3), 30/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
I chop the weaker tentacle using the Crimson Switchblade for hitting me like that.
You cut the 21-health tentacle for 16 damage, seriously injuring it! It's also down to red health!
========[End-of-Turn Events]========
Batman uses his Batarangs, finishing off the two 6-health Spawnlings!
kooldude42 slashes at a healthy Spawnling, dealing 6 damage!
winchestermw2 sprays spread shot into two Spawnlings, dealing 4 damage to them!
The four Spawnlings attack both Players for 4 damage each!
kooldude42 is on ORANGE HEALTH (40%)! He will not survive much longer!
The burning Tentacle fails its Speed Value test and cannot attack in melee!
The wounded Tentacle switches targets and disengages from Pricey12345. It attacks Batman instead for 6 damage! This lowers him down to RED HEALTH (20%)!
The healthy Tentacle is stunned and cannot attack!
The Dalek blasts into the healthiest Spawnling, dealing 8 damage to it!
The Burning Tentacle suffers Burning damage!
The Stunned Tentacle recovers from its stun!
Four Spawnlings emerge from the water.
Batman's HP bar has been struck harshly with the nerfing stick to compensate for his array of abilities!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (11/16 Souls) (Shotgun, Base Damage: 5, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Cape of the Heirophants (Can be used to allow a 50% dodge chance for the turn)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Luxhearterite Ingot (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Zyngard's Sword (Base Damage: +4)
Scrambling Eggs (x5) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 10/60.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
kooldude42 [AA-P] HP: 8/20. Respawns: I.
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
winchestermw2 [AA-P] HP: 10/20. Respawns: I.
Special: Fires six shots from his shotgun. Votes Needed: 2.
Inventory: Lever-Action Shotgun (Base Damage: 4)
Spawnling [BONUS] HP: 0/16 (x3), 8/16, 10/16, 12/16 (x2), 16/16 (x4). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
Tentacle [BONUS] HP: 6/30, 14/30 Burning (1 damage over time, 3/3), 26/30 Stunned (Misses attacks, 0/1). Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
The Acolyte [AC] HP: 84/100.Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
Also, does everyone have their Terraria accounts ready? If not, I highly advise you to prepare one soon, since a move is certain to happen sometime in the nearer and nearer future. If you can't find the site, I'd be happy to direct you to it.
I Shotgun as many Spawnlings as possible
My suggestion: Redstone Power Distance
Action: I use my Life Force Drain Pistol to shoot a spawnling.
Assisting has been disabled until the end of the bonus boss.
NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS + CHARGE OVERLOAD HAS BEEN DRAINED.
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Heads up: using the same item twice still isn't allowed. You should pay attention to some of your other weapons.
An alternate timeline emerges.
However, we must first start from the beginning...
I create a mini earthquake to stun some Spawnlinngs
My suggestion: Redstone Power Distance
I plan to update tomorrow. I'm only delaying this because I want any stragglers to catch up.
Although knowing me, I should set up a reminder for myself.
An alternate timeline emerges.
However, we must first start from the beginning...
I stab a Spawnling. Eh
Armor nominated!
You cut the 6-health Spawnling into two even pieces. Oh yeah, and a crowd-control option for melee weapons is in the works!
The Tentacle severs cleanly with your 16-damage strike!
Gotcha. You fire 3 shells into the group of Spawnlings, killing the group of 6-HP Spawnlings.
One eye on the HHHH's skull decal starts glowing, seemingly brimming with power.
You fire one shot into a single low-health spawnling, vaporizing it!
All of the Spawnlings are Dazed for the turn!
You stab into one of the high-health spawnlings for 8 damage, cutting its health bar cleanly in half!
========[End-of-Turn Events]========
Because Revan hasn't been active at all for a while, Nyarlthotep has disappeared. Command of the Shield Module has been re-tested, ending up in Zyngard's trust!
Batman activates his Grappling Hook, making himself more evasive!
kooldude42 slashes a 3-health Spawnling, cutting it into two pieces.
wincchestermw2 fires twice into the 8-health Spawnling, killing it with two accurate shells!
Both living Spawnlings pass their Dazed check. They strike kooldude42 for 4 damage!
Both Tentacles slam into the Dalek for 12 damage in total!
The Dalek seems to have gained a damage bonus from charging! It blasts through a full-health Spawnling, instantly lowering it to half health!
One Tentacle and four Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Revan has not been heard from in a long time, so this sidequest will not continue to be updated. The last update to contain it was Page 133's second update.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 20/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 36/80.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 0/30, 24/30, 30/30 (x2). Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I use the Scrambling Eggs on the Spawnlings, prioritizing the ones closest to death. Then I stab a Tentacle
I blast more low health Spawnlings with the Shotgun
My suggestion: Redstone Power Distance
Action: I spin my Crimson Switchblade on the weakest tentacle also I saw the sign of my switchblade which says For boss killing but only for Act 1.
Assisting has been disabled until the end of the bonus boss.
NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS + CHARGE OVERLOAD HAS BEEN DRAINED.
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I attempt to get the Tentacles to hit each other through the age old method of "Stop hitting yourself!"
My suggestion: Redstone Power Distance
I use my Sword to hit the highest HP-value tentacles.
My games.
Shooting an weakest tentacle with my Life Force Drain Pistol again.
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Sadly, these will count as two actions, but since you didn't use your second post, I'll give you the benefit of the doubt and say that they're two posts.
One Scrambling Egg used! You kill the two injured Spawnlings and knock 4 HP off of
There aren't any low-health Spawnlings, so you just open fire into the weakest one (which is at 12 health). All three shots hit, dealing a devastating 15 damage! needless to say, one soul for you.
You deal 8 damage to the healthiest tentacle!
You deal 16 damage to the weakest tentacle, chopping it down to RED HEALTH (20%)!
The two healthiest Tentacles slam into each other, dealing 3 damage to each!
You deal 6 damage to the healthiest Tentacle! However, you do not Shock or Stun it.
You fire a single shot at the weakest Tentacle, which hits for 6 damage! It retreats back under water.
========[End-of-Turn Events]========
Batman uses his Batarangs, dealing 6 damage to two high-health Spawnlings!
kooldude42 slashes at the highest-health Spawnling, dealing 6 damage to it!
winchestermw2 sprays a lot of spread shot into the Spawnlings, dealing 4 damage to each!
All three living Spawnlings swarm winchestermw2 for 6 damage in total!
The first Tentacle fails its Speed Value test and cannot attack in melee!
The second Tentacle slams into Pricey12345, but the damage is negated by his Plastic Party Cone Helm! 4 damage!
The Dalek must recharge its disintegration beam!
The last Tentacle and four Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Revan has not been heard from in a long time, so this sidequest will not continue to be updated. The last update to contain it was Page 133's second update.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 16/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 36/80.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 0/30 (x2), 21/30, 21/30 Burning (1 damage over time, 3/3), 30/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I fire my Shotgun at the lowest health Spawnling
My suggestion: Redstone Power Distance
I continue my attack on the highest HP valued Tentacle by my sword.
My games.
I Pogo Hammer the highest health Tentacle.
My suggestion: Redstone Power Distance
I chop the weaker tentacle using the Crimson Switchblade for hitting me like that.
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I'm going to be dopping regardless of the low post content mostly because I likely won't be able to gather any more.
IMPORTANT! I'm going to the movies soon, so this update will be in two parts. Expect the second part to come later tonight!
The lowest Spawnling has 6 health. You fire two slugs off into it, which is enough to kill it! You get one Soul.
You deal 6 additional damage to the Burning Tentacle! However, you do not shock or stun it.
You deal 4 damage to the 30-health Tentacle! You also manage to Stun it!
You cut the 21-health tentacle for 16 damage, seriously injuring it! It's also down to red health!
========[End-of-Turn Events]========
Batman uses his Batarangs, finishing off the two 6-health Spawnlings!
kooldude42 slashes at a healthy Spawnling, dealing 6 damage!
winchestermw2 sprays spread shot into two Spawnlings, dealing 4 damage to them!
The four Spawnlings attack both Players for 4 damage each!
kooldude42 is on ORANGE HEALTH (40%)! He will not survive much longer!
The burning Tentacle fails its Speed Value test and cannot attack in melee!
The wounded Tentacle switches targets and disengages from Pricey12345. It attacks Batman instead for 6 damage! This lowers him down to RED HEALTH (20%)!
The healthy Tentacle is stunned and cannot attack!
The Dalek blasts into the healthiest Spawnling, dealing 8 damage to it!
The Burning Tentacle suffers Burning damage!
The Stunned Tentacle recovers from its stun!
Four Spawnlings emerge from the water.
Batman's HP bar has been struck harshly with the nerfing stick to compensate for his array of abilities!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 16/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 10/60.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 6/30, 14/30 Burning (1 damage over time, 3/3), 26/30 Stunned (Misses attacks, 0/1). Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
The update is complete! Game on!
Also, does everyone have their Terraria accounts ready? If not, I highly advise you to prepare one soon, since a move is certain to happen sometime in the nearer and nearer future. If you can't find the site, I'd be happy to direct you to it.
An alternate timeline emerges.
However, we must first start from the beginning...