Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Action: I flick the weaker tentacle, but the tentacle was flew so far off.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
Action: I rip the weakest Tentacle off with my blade.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 19/25
Super Charge Storage: N/A = 0 Charge Points
You slice apart the 2-HP Tentacle for 4 damage, causing it to hastily retreat back to the sea!
Action: I flick the weaker tentacle, but the tentacle was flew so far off.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 20/25
Super Charge Storage: N/A = 0 Charge Points
You deal 4 damage to the weakest Tentacle...?
What the heck is that Super Charge Storage doing there?
You place the Ice Staff in the Hopper, which accepts the item! An icy dust spreads over the room, extinguishing the fires and allowing you to cross safely.
========[End-of-Turn Events]========
The Lightning Elemental deals 5 damage to one of the Tentacles!
Batman activates his Shock Gauntlets! He deals 10 damage to the healthiest Tentacle and inflicts Shocked on it!
The Dimensional Shambler smashes one of the Spawnlings, dealing 4 damage to it and Stunning it!
kooldude42 swings at the Poisoned Tentacle, dealing 6 damage to it!
wincchestermw2 fires into the Spawnlings, dealing 2 damage to a group of 3!
Two Spawnlings attack Batman, dealing 4 damage! They also start Paralyze-locking him!
Another two Spawnlings attack kooldude42, dealing 4 damage in total!
The other three Spawnlings attack the Dimensional Shambler for 6 damage!
The Tentacles gang up to squeeze the life out of Batman, dealing 18 damage in total!
The Dalek is too busy screaming about extermination.
The Tentacles take Wither and Poison damage
The Tentacle and the Spawnlings break out of their Stuns.
The Tentacle recovers from its shock!
One Tentacle and one Spawnling emerges from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You pass the once-fiery room to be met by an elevator! You see that there is a button on it to operate it. You try to ascend the elevator, but it can't move anywhere! Out of the corner of your eye, you notice a riddle next to a chest.
"To ensure that you are successfully towed,
Discard your items to lighten your load.
Place all but six items into the chest,
Then rise to the top, because you passed the test."
Looks like you'll need to decide on what items you'll want to get rid of.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 8/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 50/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
winchestermw2 [AA-P] HP: 20/20. Respawns: I.
Special: Fires six shots from his shotgun. Votes Needed: 2.
Inventory: Lever-Action Shotgun (Base Damage: 4)
Spawnling [BONUS] HP: 0/16, 2/16, 4/16, 8/16 (x3), 10/16 (x2), 12/16 (x2) Stunned (Misses attacks, 0/1), 16/16. Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
Tentacle [BONUS] HP: 0/30, 8/30 Shocked (50% chance to miss attacks, 0/1) Wither (1 damage over time, DoT damage unhealable until effects are over, 0/2) 4/30, 4/30 Poisoned (1 damage over time, 1/2), 30/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Elevator (Used to ascend, but is easily weighed down)
Chest (Can be used to store items)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Sorry for late post!
[i]You pass the once-fiery room to be met by an elevator! You see that there is a button on it to operate it. You try to ascend the elevator, but it can't move anywhere! Out of the corner of your eye, you notice a riddle next to a chest.[/i]
"To ensure that you are successfully towed,[/i]
Discard your items to lighten your load.[/i]
Place all but six items into the chest,[/i]
Then rise to the top, because you passed the test."[/i]
[i]Looks like you'll need to decide on what items you'll want to get rid of.[/i]
Hmm......
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:[/b]
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
There's lots of items..........
What do I want?
High-Powered Shielder's Laser Gunblade SP is a must to remain. It deals enormous damage and it has a connection with me.
The Incinestaff is also a mass-killer. This need to be in my pocket.
Hmm... The Electro-Armor is my only piece of armor. This is remained.
I want Luxhearterite Ingots and Frozen Memory Orb. These two are needed for my next and final arcane item.
There are 5 now.
Here is the choice: Get my Empowered Stone Sword or TNT Charge?
I can plug my Empowered Stone Sword into the arcane item for a creative bonus, but will it be needed?
Somehow no. I have enough damage-producer on my hands. I need the TNT Charge for a getaway at somepoint.
So that's it.
I get the
High-Powered Shielder's Laser Gunblade SP
Infernomoite Incinestaff SP
Electro-Armor SP
Luxhearterite Ingots
Frozen Memory Orb
TNT Charge.
The remaining items; I place them in the chest, kiss them goodbye, and enter the elevator with that 6 items, and ascend.
Hello everyone! Sorry for not updating yesterday, my homework load was pretty full. This hasn't changed today, so sadly this update is going to have to come in two posts. Hopefully, this doesn't become a habit.
You pass the once-fiery room to be met by an elevator! You see that there is a button on it to operate it. You try to ascend the elevator, but it can't move anywhere! Out of the corner of your eye, you notice a riddle next to a chest.
"To ensure that you are successfully towed,
Discard your items to lighten your load.
Place all but six items into the chest,
Then rise to the top, because you passed the test."
Looks like you'll need to decide on what items you'll want to get rid of.
Hmm......
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
There's lots of items..........
What do I want?
High-Powered Shielder's Laser Gunblade SP is a must to remain. It deals enormous damage and it has a connection with me.
The Incinestaff is also a mass-killer. This need to be in my pocket.
Hmm... The Electro-Armor is my only piece of armor. This is remained.
I want Luxhearterite Ingots and Frozen Memory Orb. These two are needed for my next and final arcane item.
There are 5 now.
Here is the choice: Get my Empowered Stone Sword or TNT Charge?
I can plug my Empowered Stone Sword into the arcane item for a creative bonus, but will it be needed?
Somehow no. I have enough damage-producer on my hands. I need the TNT Charge for a getaway at somepoint.
So that's it.
I get the
High-Powered Shielder's Laser Gunblade SP
Infernomoite Incinestaff SP
Electro-Armor SP
Luxhearterite Ingots
Frozen Memory Orb
TNT Charge.
The remaining items; I place them in the chest, kiss them goodbye, and enter the elevator with that 6 items, and ascend.
It's alright about the late post.
You select the items you wish to keep! However, you'll only get to take one Luxhearterite Ingot and Frozen Memory Orb. Updates will come on your puzzle when the EOTE pops up.
Well, it took me a while, but I'm finally done with my homework! I've got a big homework load, since I've worked on my projects too little and it's coming back to bite me. Sorry this came out so late at night.
========[End-of-Turn Events]========
The Lightning Elemental deals 5 damage to the healthiest Spawnling!
Batman activates his Batarangs! He deals 6 damage to two Spawnlings!
The Dimensional Shambler kills the Spawnling on 4 HP!
kooldude42 stabs one of the Spawnlings for 6 damage, killing it!
wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!
Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.
The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!
The Tentacles smash the Lightning Elemental for 12 damage total!
The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!
The lone Spawnling shakes out of its stun!
One Tentacle and two Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You offer much of your cluttered items to the chest. The chest stifles a burp and licks its lips, then nods you to the button.
You press the elevator button and the elevator rises. You make it on before it leaves without you. With the reduced weight, the elevator easily carries you to the top. At the top, you notice a skylight lighting the room and shining into a doorway. Entering the doorway, you discover an altar. A sinister ring with a skull decal on it rests on the stony altar, shining at you with a tempting glare.
You find the Wicked Ring! I might let you take this into Act 2 as well. And who knows? It might get Soulbound or Permified.
Hey, there's a portal taking you back to the battlefield. Do you want to take it or head out the long way?
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
winchestermw2 [AA-P] HP: 20/20. Respawns: I.
Special: Fires six shots from his shotgun. Votes Needed: 2.
Inventory: Lever-Action Shotgun (Base Damage: 4)
Spawnling [BONUS] HP: 0/16 (x2), 2/16, 3/16, 3/16 Stunned (Misses attacks, 1/1), 5/16, 8/16 (x3), 16/16 (x2). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Elevator (Used to ascend, but is easily weighed down)
Chest (Can be used to store items)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingot (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
Wicked Ring (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
//Can you explain how does the Wicked Ring function?
Hmm...... I somehow wish to try on the Bonus Boss. And also I don't want myself to run into more fights on the way.
I guess I have enough items for me to go.
I take on the Portal Route. But before that I wish to know what I can know about the long route.
The Wicked Ring will activate whenever you get any enemy to ORANGE HEALTH (40%) or RED HEALTH (20%). This will cause it to give +1 Charge Point to each of your charges that are running.
Eh, the long route just consists of you going back down the mountain. What else could there be?
You teleport back to the current Battlefield, conscious about your inventory.
Action: I blast another tentacle with my Life Force Drain Pistol.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, I will stop assisting when the Component E is done)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 24/25
Super Charge Storage: DISABLED UNTIL END OF THE BONUS BOSS
Your Life Force Drain Pistol has overheated! It looks like it can't be used twice in one turn.
========[End-of-Turn Events]========
The EOTE is taken over by the Evil Chicken God! The Evil Chicken God makes an evil-sounding series cluck, as each entity glosses over and turns into stone. Yes, even the Spawnlings! No one is safe from the Evil Chicken God's grasp! You'll have to defeat him before he hogs the spotlight for good!
He will reward the player who deals the killing blow to him greatly! However, he does have a bodyguard of Evil Chickens to block shots for him, so take those out first!
GET KILLING!
The Lightning Elemental deals 5 damage to the healthiest Spawnling!
Batman activates his Batarangs! He deals 6 damage to two Spawnlings!
The Dimensional Shambler kills the Spawnling on 4 HP!
kooldude42 stabs one of the Spawnlings for 6 damage, killing it!
wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!
Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects. The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!
The Tentacles smash the Lightning Elemental for 12 damage total!
The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!
The lone Spawnling shakes out of its stun!
One Tentacle and two Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (2/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Luxhearterite Ingot (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
Itinerary Objectives:
KILL THE EVIL CHICKEN GOD! He'll reward the first player to take him down!
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
[ALL] Stasis (Cannot act, immune to damage)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
winchestermw2 [AA-P] HP: 20/20. Respawns: I.
Special: Fires six shots from his shotgun. Votes Needed: 2.
Inventory: Lever-Action Shotgun (Base Damage: 4)
Evil Chicken [?!?] HP: 1/1. (x20) Immune to Stasis. Has a 50% chance to block damage for the Evil Chicken God.
Evil Chicken God [?!?-boss] HP: 40/40. Immune to Stasis.
Spawnling [BONUS] HP: 0/16 (x2),3/16 (x2), 8/16 (x3), 16/16 (x2). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Action: I flick the weaker tentacle, but the tentacle was flew so far off.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 20/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I use my Pogo Hammer again on the highest health Spawnling
My suggestion: Redstone Power Distance
And I then put it in the Hopper (Ice Staff).
My games.
You slice apart the 2-HP Tentacle for 4 damage, causing it to hastily retreat back to the sea!
You deal 4 damage each to the two healthiest Tentacles!
You fire three shots off into the crowd, dealing 2 damage to one Spawnling and killing another! You harvest one Soul for your purposes.
After this turn, I'll give Shotguns a rule that makes them better at crowd control at range.
You deal 4 damage to the weakest Tentacle...?
What the heck is that Super Charge Storage doing there?
You deal 4 damage to the healthiest Spawnling, and you get the Stun off!
You place the Ice Staff in the Hopper, which accepts the item! An icy dust spreads over the room, extinguishing the fires and allowing you to cross safely.
========[End-of-Turn Events]========
The Lightning Elemental deals 5 damage to one of the Tentacles!
Batman activates his Shock Gauntlets! He deals 10 damage to the healthiest Tentacle and inflicts Shocked on it!
The Dimensional Shambler smashes one of the Spawnlings, dealing 4 damage to it and Stunning it!
kooldude42 swings at the Poisoned Tentacle, dealing 6 damage to it!
wincchestermw2 fires into the Spawnlings, dealing 2 damage to a group of 3!
Two Spawnlings attack Batman, dealing 4 damage! They also start Paralyze-locking him!
Another two Spawnlings attack kooldude42, dealing 4 damage in total!
The other three Spawnlings attack the Dimensional Shambler for 6 damage!
The Tentacles gang up to squeeze the life out of Batman, dealing 18 damage in total!
The Dalek is too busy screaming about extermination.
The Tentacles take Wither and Poison damage
The Tentacle and the Spawnlings break out of their Stuns.
The Tentacle recovers from its shock!
One Tentacle and one Spawnling emerges from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You pass the once-fiery room to be met by an elevator! You see that there is a button on it to operate it. You try to ascend the elevator, but it can't move anywhere! Out of the corner of your eye, you notice a riddle next to a chest.
"To ensure that you are successfully towed,
Discard your items to lighten your load.
Place all but six items into the chest,
Then rise to the top, because you passed the test."
Looks like you'll need to decide on what items you'll want to get rid of.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 12/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 8/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 50/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 0/30, 8/30 Shocked (50% chance to miss attacks, 0/1) Wither (1 damage over time, DoT damage unhealable until effects are over, 0/2) 4/30, 4/30 Poisoned (1 damage over time, 1/2), 30/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I jump in the air and with the help of my Staff (expending two charges) I trigger an earthquake that sends all the Spawnlings flying!
My suggestion: Redstone Power Distance
Action: I tie up the weakest tentacle but I use a magic rope which has a electrical current on it.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, I will stop assisting when the Component E is done)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 21/25
Super Charge Storage: DISABLED UNTIL END OF THE BONUS BOSS
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Continuing to emulate Link, I place down a bomb and run away. Run very far away. The bomb explodes on the group of Tentacles I just Spin attacked
I blast the weakest Tentacles with my Shotgun
My suggestion: Redstone Power Distance
Sorry for late post!
[i]You pass the once-fiery room to be met by an elevator! You see that there is a button on it to operate it. You try to ascend the elevator, but it can't move anywhere! Out of the corner of your eye, you notice a riddle next to a chest.[/i]
"To ensure that you are successfully towed,[/i]
Discard your items to lighten your load.[/i]
Place all but six items into the chest,[/i]
Then rise to the top, because you passed the test."[/i]
[i]Looks like you'll need to decide on what items you'll want to get rid of.[/i]
Hmm......
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:[/b]
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)There's lots of items..........
What do I want?
High-Powered Shielder's Laser Gunblade SP is a must to remain. It deals enormous damage and it has a connection with me.
The Incinestaff is also a mass-killer. This need to be in my pocket.
Hmm... The Electro-Armor is my only piece of armor. This is remained.
I want Luxhearterite Ingots and Frozen Memory Orb. These two are needed for my next and final arcane item.
There are 5 now.
Here is the choice: Get my Empowered Stone Sword or TNT Charge?
I can plug my Empowered Stone Sword into the arcane item for a creative bonus, but will it be needed?
Somehow no. I have enough damage-producer on my hands. I need the TNT Charge for a getaway at somepoint.
So that's it.
I get the
High-Powered Shielder's Laser Gunblade SP
Infernomoite Incinestaff SP
Electro-Armor SP
Luxhearterite Ingots
Frozen Memory Orb
TNT Charge.
The remaining items; I place them in the chest, kiss them goodbye, and enter the elevator with that 6 items, and ascend.
My games.
Action: I blast an tentacle with my Life Force Drain Pistol.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, I will stop assisting when the Component E is done)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 22/25
Super Charge Storage: DISABLED UNTIL END OF THE BONUS BOSS
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hello everyone! Sorry for not updating yesterday, my homework load was pretty full. This hasn't changed today, so sadly this update is going to have to come in two posts. Hopefully, this doesn't become a habit.
You will deal 3 damage to two of the Spawnlings! They each have a 50% chance to be Stunned this turn!
You will deal 2 damage to the weakest Tentacle, and extend its Shock for a turn!
You will deal 2 damage to the Tentacles!
Following the new crowd-control rule, you will deal 2 damage to the weakest Tentacles, killing them both!
It's alright about the late post.
You select the items you wish to keep! However, you'll only get to take one Luxhearterite Ingot and Frozen Memory Orb. Updates will come on your puzzle when the EOTE pops up.
Again, your single shot goes wide and misses. RNG can be a miser.
=====[EOTE TO BE CONSTRUCTED!]=====
An alternate timeline emerges.
However, we must first start from the beginning...
Well, it took me a while, but I'm finally done with my homework! I've got a big homework load, since I've worked on my projects too little and it's coming back to bite me. Sorry this came out so late at night.
========[End-of-Turn Events]========
The Lightning Elemental deals 5 damage to the healthiest Spawnling!
Batman activates his Batarangs! He deals 6 damage to two Spawnlings!
The Dimensional Shambler kills the Spawnling on 4 HP!
kooldude42 stabs one of the Spawnlings for 6 damage, killing it!
wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!
Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.
The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!
The Tentacles smash the Lightning Elemental for 12 damage total!
The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!
The lone Spawnling shakes out of its stun!
One Tentacle and two Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You offer much of your cluttered items to the chest. The chest stifles a burp and licks its lips, then nods you to the button.
You press the elevator button and the elevator rises. You make it on before it leaves without you. With the reduced weight, the elevator easily carries you to the top. At the top, you notice a skylight lighting the room and shining into a doorway. Entering the doorway, you discover an altar. A sinister ring with a skull decal on it rests on the stony altar, shining at you with a tempting glare.
You find the Wicked Ring! I might let you take this into Act 2 as well. And who knows? It might get Soulbound or Permified.
Hey, there's a portal taking you back to the battlefield. Do you want to take it or head out the long way?
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 12/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 0/30 (x2), 6/30, 30/30, 30/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)Ice Staff (Inflicts Cold (-1 Speed Value) to targets)Sturdy Shovel (Useful for clearing obstructions)Blood Pack (Reduces missing health by half on use)====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
//Can you explain how does the Wicked Ring function?
Hmm...... I somehow wish to try on the Bonus Boss. And also I don't want myself to run into more fights on the way.
I guess I have enough items for me to go.
I take on the Portal Route. But before that I wish to know what I can know about the long route.
My games.
I blast the really low Spawnlings into oblivion with my shotgun.
My suggestion: Redstone Power Distance
Action: I blast one of the tentacles with my Life Force Drain Pistol (Do not mess with me RNG this time).
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, I will stop assisting when the Component E is done)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 23/25
Super Charge Storage: DISABLED UNTIL END OF THE BONUS BOSS
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Zyn puts away his sword and decides to emulate One Punch Man. Therefore, he flash steps up to the strongest tentacle and punches it
I smack the weakest remaining Spawnling in the face!
My suggestion: Redstone Power Distance
Action: I blast another tentacle with my Life Force Drain Pistol.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, I will stop assisting when the Component E is done)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 24/25
Super Charge Storage: DISABLED UNTIL END OF THE BONUS BOSS
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hello everyone! It's April Fools, so rest assured that this update will have some form of joke in it! Hopefully it'll be more tasteful than the last.
The Wicked Ring will activate whenever you get any enemy to ORANGE HEALTH (40%) or RED HEALTH (20%). This will cause it to give +1 Charge Point to each of your charges that are running.
Eh, the long route just consists of you going back down the mountain. What else could there be?
You teleport back to the current Battlefield, conscious about your inventory.
You blast a single shot into the Spawnlings, dealing 2 damage to two of them! This kills one and adds one Soul to your collection.
With guns, feel free to note that you can shoot more than once.
You double-tap, and both shots hit! You deal 12 damage to the hit Tentacle!
Also, again, what's with the Super Charge Storage? I don't like where you're going with this.
You deal 6 damage to one of the Tentacles! It deals extra damage for some reason.
You deal 4 damage to one of the 3-HP Spawnlings, causing it to suffer a humiliating defeat!
Your Life Force Drain Pistol has overheated! It looks like it can't be used twice in one turn.
========[End-of-Turn Events]========
The EOTE is taken over by the Evil Chicken God! The Evil Chicken God makes an evil-sounding series cluck, as each entity glosses over and turns into stone. Yes, even the Spawnlings! No one is safe from the Evil Chicken God's grasp! You'll have to defeat him before he hogs the spotlight for good!
He will reward the player who deals the killing blow to him greatly! However, he does have a bodyguard of Evil Chickens to block shots for him, so take those out first!
GET KILLING!
The Lightning Elemental deals 5 damage to the healthiest Spawnling!Batman activates his Batarangs! He deals 6 damage to two Spawnlings!The Dimensional Shambler kills the Spawnling on 4 HP!kooldude42 stabs one of the Spawnlings for 6 damage, killing it!wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!The Tentacles smash the Lightning Elemental for 12 damage total!The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!The lone Spawnling shakes out of its stun!One Tentacle and two Spawnlings emerge from the water.====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 12/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
KILL THE EVIL CHICKEN GOD! He'll reward the first player to take him down!
Defeat the Tentacles! They'll make the boss need to surface!Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
[ALL] Stasis (Cannot act, immune to damage)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP:6/30, 18/30, 24/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Action: I toss some rocks at some Evil Chickens.
Assisting has been disabled until the end of the bonus boss
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 25/25
GLWTC! Component F 0/25 (DELAYED UNTIL THE END OF THE BONUS BOSS)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.