Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
Hello everyone! I would post today, but unfortunately, my homework load is pretty heavy. However, I'd still like to get this post up, so you should expect one by the end of the week.
IMPORTANT! We will be moving to the Terraria Community Forums at the end of the Episode. Be sure you've set up an account there if you want to continue playing!
There will be no post today, however one should be coming by the end of the week.
I unsling my shotgun and start blasting everything in sight
Dalek:23/20 (Low health; ridiculously high armour and shield values; high attack but can only attack once every two rounds (too busy shouting "Exterminate!"
Batman:26/25 (Medium health; throws batarangs; creates random gadgets every two rounds that buff his stats/weaken opponents (eg, grappling gun which gives him 50% dodge chance for attacks; smoke bomb that drops enemy accuracy to 50% etc)
You fire two shots into the group of Spawnlings with the Headless Horsemann Harmer's Howitzer, dealing 4 damage in total!
Batman and the Dalek summoned! However, Batman cannot create gadgets and must use pre-existing ones.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 17/25
Super Charge Storage: N/A = 0 Charge Points
You deal 4 damage to the Tentacle! Although you really should be using your items.
it should be the 3rd blue button from the left.......(i.e. he second-to last button)
so busy lolololololololol
You press the blue button and you gain further entrance into the Puzzle cave!
I'll be fabricating another puzzle for you pretty soon. You're not alone in being busy.
========[End-of-Turn Events]========
The Acolyte wakes up from his head injury, and is startled by the fight going on! He flees the scene. Ninjatwist_ gives chase!
I'll make sure he doesn't go far, you handle this thing!
The Player Flag summons kooldude42!
The Dimensional Shambler attacks one of the Spawnlings and Stuns it in addition to dealing 4 damage!
The Spawnlings crowd around and attack the Dimensional Shambler, dealing 6 damage in total!
The Tentacles deal 4 damage to Blinky1001 and 4 to his Wither Armor! They also attack Pricey12345, dealing 8 damage!
Please keep in mind while you're trying to get the Spoil of War, damage done by your entities will not count. This is supposed to be a prime advantage to use items to your advantage!
Also important in this fight: When equipped with multiple pieces of attack-negating armor, you will need to nominate one of them to block your attacks for the turn.
Four more Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You come across a door! The only bad thing about the door is that the hallway it leads to is covered in a raging fire! It looks like you can't get through this room until you find out a way to remove the fire.
Thankfully, an item hopper is nearby. Will you place an item into it that could help you progress through the room?
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 24/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Player Flag [AA] Player Summons: 1/2. 40% chance to summon an AA-P aligned entity each turn.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Spawnling [BONUS] HP: 4/16 Stunned (Misses attacks, 1/1), 16/16 (x7). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
Tentacle [BONUS] HP: 26/30, 30/30, Wither (1 damage over time, DoT damage unhealable until effects are over, 2/2) 30/30, 30/30. Base Damage: 4. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest: Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Hmmm..... If you're saying a plain fire is raging, no problem......
I should myself have an item for creating ice, perfect for this occasion.
But for the additional security, I firstly use an orb from the Augmenter, preset it in water mode and place it in the Hopper. If nothing happens, I then create a sheet of ice continuously by the Ice Staff and extinguishes the fire to let me pass.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 18/25
Super Charge Storage: N/A = 0 Charge Points
You fire one shot at the weakest Tentacle with the Life Force Drain Pistol, but it goes wide and misses.
Hmmm..... If you're saying a plain fire is raging, no problem......
I should myself have an item for creating ice, perfect for this occasion.
But for the additional security, I firstly use an orb from the Augmenter, preset it in water mode and place it in the Hopper. If nothing happens, I then create a sheet of ice continuously by the Ice Staff and extinguishes the fire to let me pass.
The Hopper rejects your Augmenter orbs and spits them back out, and the Ice Staff can't penetrate the heat of the flames! Maybe if you put the Ice Staff into the Hopper, it will do something.
I smack a full health tentacle with my Pogo Hammer.
None of the Tentacles are on full Health, so you'll just strike the healthiest one instead. You deal 4 damage to it and successfully Stun it for a turn!
========[End-of-Turn Events]========
Two of Blinky1001's Bundles of Fireworks go off!
The first Bundle of Fireworks deals 6 damage to 3 Spawnlings, 12 damage to the damaged Tentacle, and 6 damage to another Tentacle!
The second Bundle of Fireworks damages 3 Spawnlings and 3 Tentacles for 6 damage each!
The Player Flag summons winchestermw2! The Player Flag the disappears.
Batman activates his Batarangs and flings two of them into the Spawnlings! This deals 6 damage to the two that aren't on 6 health.
The Lightning Elemental fries one of the Tentacles for 5 damage!
kooldude attacks one of the Spawnlings for 6 damage! This lowers it into Lethal range!
The Dimensional Shambler deals 4 damage to one of the Tentacles, Poisoning it!
Four of the Spawnlings crowd around Batman, dealing 8 damage to him and Paralyzing him!
The other three Spawnlings deal 6 damage to the Dimensional Shambler!
The Tentacles split up and attack Batman, the Dimensional Shambler, and the Lightning Elemental for 4 damage each!
The Dalek damages one of the Tentacles with a disintegrator beam for 6 damage!
The Tentacles take Wither damage!
The Tentacle and the Spawnling break out of their Stuns.
Two more Spawnlings emerge from the water.
The Tentacles seem to gain a mysterious strength boost from the Buffing Stick! Their base damage has been increased to 6.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You come across a door! The only bad thing about the door is that the hallway it leads to is covered in a raging fire! It looks like you can't get through this room until you find out a way to remove the fire.
Thankfully, an item hopper is nearby. Will you place an item into it that could help you progress through the room?
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 14/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Player Flag [AA] Player Summons: 0/2. 40% chance to summon an AA-P aligned entity each turn.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 68/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
winchestermw2 [AA-P] HP: 20/20. Respawns: I.
Special: Fires six shots from his shotgun. Votes Needed: 2.
Inventory: Lever-Action Shotgun (Base Damage: 4)
Spawnling [BONUS] HP: 4/16 Stunned (Misses attacks, 0/1), 4/16 (x2), 10/16 (x5), 16/16 (x2). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
Tentacle [BONUS] HP: 2/30, 23/30 Stunned (Misses attacks, 0/1) Wither (1 damage over time, DoT damage unhealable until effects are over, 1/2) 8/30, 20/30 Poisoned (1 damage over time, 2/2). Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest: Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
Action: I rip the weakest Tentacle off with my blade.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
Action: I toss a boomerang at the Spawnling.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 16/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I summon a max strength Lightning Elemental out of my hat.
CHARGES DISABLED!
My suggestion: Redstone Power Distance
I kick the Acolyte like a soccer ball towards one of the Tentacles
Action: I jump and hit the Tentacle.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 17/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
it should be the 3rd blue button from the left.......(i.e. he second-to last button)
so busy lolololololololol
My games.
Hello everyone! I would post today, but unfortunately, my homework load is pretty heavy. However, I'd still like to get this post up, so you should expect one by the end of the week.
IMPORTANT! We will be moving to the Terraria Community Forums at the end of the Episode. Be sure you've set up an account there if you want to continue playing!
There will be no post today, however one should be coming by the end of the week.
An alternate timeline emerges.
However, we must first start from the beginning...
You fire two shots into the group of Spawnlings with the Headless Horsemann Harmer's Howitzer, dealing 4 damage in total!
Batman and the Dalek summoned! However, Batman cannot create gadgets and must use pre-existing ones.
You deal 4 damage to the Spawnling that Blinky1001 targeted!
Lightning Elemental summoned!
You can't deal any damage to the Acolyte in this state, but you deal 4 damage to the offending Tentacle!
You deal 4 damage to the Tentacle! Although you really should be using your items.
You press the blue button and you gain further entrance into the Puzzle cave!
I'll be fabricating another puzzle for you pretty soon. You're not alone in being busy.
========[End-of-Turn Events]========
The Acolyte wakes up from his head injury, and is startled by the fight going on! He flees the scene. Ninjatwist_ gives chase!
I'll make sure he doesn't go far, you handle this thing!
The Player Flag summons kooldude42!
The Dimensional Shambler attacks one of the Spawnlings and Stuns it in addition to dealing 4 damage!
The Spawnlings crowd around and attack the Dimensional Shambler, dealing 6 damage in total!
The Tentacles deal 4 damage to Blinky1001 and 4 to his Wither Armor! They also attack Pricey12345, dealing 8 damage!
Please keep in mind while you're trying to get the Spoil of War, damage done by your entities will not count. This is supposed to be a prime advantage to use items to your advantage!
Also important in this fight: When equipped with multiple pieces of attack-negating armor, you will need to nominate one of them to block your attacks for the turn.
Four more Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You come across a door! The only bad thing about the door is that the hallway it leads to is covered in a raging fire! It looks like you can't get through this room until you find out a way to remove the fire.
Thankfully, an item hopper is nearby. Will you place an item into it that could help you progress through the room?
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 12/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 24/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Player Flag [AA] Player Summons: 1/2. 40% chance to summon an AA-P aligned entity each turn.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Spawnling [BONUS] HP: 4/16 Stunned (Misses attacks, 1/1), 16/16 (x7). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
Tentacle [BONUS] HP: 26/30, 30/30, Wither (1 damage over time, DoT damage unhealable until effects are over, 2/2) 30/30, 30/30. Base Damage: 4. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I cut off part of one tentacle then roundhouse kick it towards a dfferent Tentacle
Action: I blast the weaker Tentacle with my LFDP.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 18/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Shouldn't my fireworks have gone off; as I released Batman and that Dalek?
I stab the strongest Tentacle with both my daggers in quick succession.
My suggestion: Redstone Power Distance
You're right! I'll make your fireworks go off first thing next turn to compensate. Sorry about that.
An alternate timeline emerges.
However, we must first start from the beginning...
So I'm waiting..... Can I later return to the puzzle when you finished writing them and go out and fight the Bonus Boss?
My games.
Good news! I've just made a new puzzle for you. It's up in the update, I've edited it to contain your puzzle.
An alternate timeline emerges.
However, we must first start from the beginning...
Hmmm..... If you're saying a plain fire is raging, no problem......
I should myself have an item for creating ice, perfect for this occasion.
But for the additional security, I firstly use an orb from the Augmenter, preset it in water mode and place it in the Hopper. If nothing happens, I then create a sheet of ice continuously by the Ice Staff and extinguishes the fire to let me pass.
My games.
I smack a full health tentacle with my Pogo Hammer.
Wither Armour is protecting me
My suggestion: Redstone Power Distance
Posting is doing well! We just need one more post to get this update started.
Also, please be sure to edit your posts to nominate the piece of armor you will wear if you take damage!
An alternate timeline emerges.
However, we must first start from the beginning...
Well, I miscalculated the amount of posts we have, and we're just at the five-post limit.
You deal 6 damage to the damaged Tentacle with your Sword! You also deal 2 damage to another, undamaged Tentacle.
You fire one shot at the weakest Tentacle with the Life Force Drain Pistol, but it goes wide and misses.
I have adressed the first issue most recently. You did a lot of damage with those Fireworks! Although watch out, you only have one Bundle to spare.
The Hopper rejects your Augmenter orbs and spits them back out, and the Ice Staff can't penetrate the heat of the flames! Maybe if you put the Ice Staff into the Hopper, it will do something.
None of the Tentacles are on full Health, so you'll just strike the healthiest one instead. You deal 4 damage to it and successfully Stun it for a turn!
========[End-of-Turn Events]========
Two of Blinky1001's Bundles of Fireworks go off!
The first Bundle of Fireworks deals 6 damage to 3 Spawnlings, 12 damage to the damaged Tentacle, and 6 damage to another Tentacle!
The second Bundle of Fireworks damages 3 Spawnlings and 3 Tentacles for 6 damage each!
The Player Flag summons winchestermw2! The Player Flag the disappears.
Batman activates his Batarangs and flings two of them into the Spawnlings! This deals 6 damage to the two that aren't on 6 health.
The Lightning Elemental fries one of the Tentacles for 5 damage!
kooldude attacks one of the Spawnlings for 6 damage! This lowers it into Lethal range!
The Dimensional Shambler deals 4 damage to one of the Tentacles, Poisoning it!
Four of the Spawnlings crowd around Batman, dealing 8 damage to him and Paralyzing him!
The other three Spawnlings deal 6 damage to the Dimensional Shambler!
The Tentacles split up and attack Batman, the Dimensional Shambler, and the Lightning Elemental for 4 damage each!
The Dalek damages one of the Tentacles with a disintegrator beam for 6 damage!
The Tentacles take Wither damage!
The Tentacle and the Spawnling break out of their Stuns.
Two more Spawnlings emerge from the water.
The Tentacles seem to gain a mysterious strength boost from the Buffing Stick! Their base damage has been increased to 6.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You come across a door! The only bad thing about the door is that the hallway it leads to is covered in a raging fire! It looks like you can't get through this room until you find out a way to remove the fire.
Thankfully, an item hopper is nearby. Will you place an item into it that could help you progress through the room?
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 12/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 14/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Player Flag [AA] Player Summons: 0/2. 40% chance to summon an AA-P aligned entity each turn.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 68/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Spawnling [BONUS] HP: 4/16 Stunned (Misses attacks, 0/1), 4/16 (x2), 10/16 (x5), 16/16 (x2). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
Tentacle [BONUS] HP: 2/30, 23/30 Stunned (Misses attacks, 0/1) Wither (1 damage over time, DoT damage unhealable until effects are over, 1/2) 8/30, 20/30 Poisoned (1 damage over time, 2/2). Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Action: I rip the weakest Tentacle off with my blade.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist but, always put your delivered charges to the Super Charge Storage until the bonus boss is defeated.)
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component E 19/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I decide to emulate Link, and rush into a group of Tentacles, then do a Spin Attack with my sword
I blast the weakest Spawnlings with my Shotgun.
My suggestion: Redstone Power Distance