I commandeer one of the mounted guns in Aetheria and fire at the Terror Bunny.
~~Alchemies~~
Elemental Excalibur: 4/25
Gjallarhorn-o'-Plenty: 3/13
~~Boosts~~
+1 to The Fallen
+1 to Scratch
+1 to Aetherian Champion
Action
I grab two ROFL-47s from my backpack. As anyone who knows Earth 2 weaponry should be aware of, they are capable of firing 50 bullets per second in machine gun mode, and 20 armor-piercing bullets per second in assault rifle mode. The ROFL-47s I am using have a clip size of around 160. I then fire my ROFL-47s at Spazmatism and the Terror Bunny in machine gun mode.
After firing for around thirty seconds, I rip the outer casings off the ROFL-47s, revealing them to be simply paper taped over the ROFL-47s. In actuality, they are made of an alloy of gold, palladium, platinum, orichalcum, carbon nanotubes, SCP-143 petals, australium, telekill and a metal that is unknown to pretty much everyone else. This enables them to fire an infinite stream of bullets made of this incredibly strong alloy. I then fire these ROFL-47s at Spazmatism and the Terror Bunny again.
Next, I rip the casings off the ROFL-47s again, revealing the "casing" to be a sheet of gold-palladium-platinum-orichalcum-nanotube-bladewood-australium-telekill-???-alloy. Instead of the already overpowered alloy, the ROFL-47s are actually made of a combination of energy crystals, cold-fusion power micro-generators, time acceleration field projectors, 1-microsecond timers, matter fabrication units, anomaly-field sharpeners, ½c-drive hammers and rapid-fire optimization cells, encased in a transparent warded hardened glass casing. This allows them to fire a truly ridiculous number of bullets per second somewhere in the trigintillions, and these bullets are made of solid synthetic ultra-diamond material, meaning they are harder than diamond and ridiculously difficult to break. I fire even more overpowered bullets at Spazmatism and the Terror Bunny.
Finally, I press buttons on the ROFL-47s and they turn into rocket launchers. The rocket launchers are made of a combination of infinite-capacity rechargeable batteries, troll scientist's electric generators, explosive-enrichment anomaly fields and matter fabrication units, encased in several layers of beryllium-iridium-Telekill alloy. I fire the rocket launchers at Spazmatism and the Terror Bunny. Rockets fly towards the targets, each of which is specially designed to annihilate the target and only the target. Spazmatism and the Terror Bunny are struck by the rockets. With a ridiculously loud explosion sound rivaling the volume of EAS Tones, the rockets explode.
I do a 360 NOSCOPE!http://data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBwgHBgkIBwgKCgkLDRYPDQwMDRsUFRAWIB0iIiAdHx8kKDQsJCYxJx8fLT0tMTU3Ojo6Iys/RD84QzQ5OjcBCgoKDQwNGg8PGjclHyU3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3N//AABEIAF8AXwMBEQACEQEDEQH/xAAbAAEAAwEBAQEAAAAAAAAAAAAAAwUGBAcBAv/EADMQAAEDAgQBCQgDAQAAAAAAAAEAAgMEEQUGEjFBBxQhM1FxcoGxEyIyNENhkaGCstFC/8QAGgEBAQADAQEAAAAAAAAAAAAAAAECAwQGBf/EACgRAQACAgEDAwIHAAAAAAAAAAABAgMRIQQFEhMxQTJRIiRCcZGx8P/aAAwDAQACEQMRAD8A9xQEBAQEFVS5jwirxJ+G09dG+sY4tdEL3uNxe1ljF6zOol0W6XNSnqWrwtVk5xAQEBAQEBAQc9fVR0VHNUzODWRMLjc224KTOo2zx45yXilfeXi1TygYrU1MgOIGON5LfZtYAACLWXNOWfu9FHbaV4ivsoMvMdQ5ggldJeMvaRJfscDutFfq4fSzfiwzv/cS99fj+ERi78RpvKQFfQ8oeNjBln9Mq2tzzgVKDpqXTHsjYfU2WM5Kw6KdBnv8MrjPKZI9ro8NhbAD9R51O8uA/a12y/Z9Hp+z87yTt05AzrWYliLcKrx7fU1zo6jZwsNj296mPLMz4yy7l2qmLD69ONa4ejLoefEBAQEGP5UWyvy21sV+moZqt2WK0Z/pfZ7HNY6qd/aXgTon6iNJ3XHPs9RGossqupldFGyA6C0AXBtwVpbc6Y+lHvLnHPHfVJ/ktnJFccfD9GGpI6dR80Z18IfBTy3GppKwlurNW55MILZlpncQx/8AUrZi+uHy+82/KWj9v7e0rteLEBAQEEFbSQ1tM+nqGB8bxYgj9qTETGpZ48lsdotWeXh2Z8qYjhAml5qTEx3RIxpII4LjtjtHD1nT9ZhzW35a+WQhFQ8yudG+4ZYe791r9Oay7I6nFMx+KP5e15GyrgtZlLDp6zDonzyRkve4EOJud12UpWa8w8113XZ69TaKX4WFVyf4HN0wxyQO4aXXH4Ks4qtdO69RX3nbP4pyeVELXPonido/52ctVsM/D6ODvFJnV40hyDhstLmse1a5pjhfcEbHoCxxVmLt/dOork6Pj5mHqS63lRAQEBAQZjMmIF4MMVw0bkHdCGShoKZrzJHGGvPFosVGW2vyvXexjZQSgADqyLfhIW0fMNKqwEEPNYedc5EbRNp0a+NuxTUb2z87ePhvhMqwEBAQEENULwOFyO5Bj8SpmtcdLnflBwxMN7a3FRXfBCw2NrHtCaPKWwpSTTREkk6B0nuVRKgICAgICAgiqepcgymJ7lBXR/EoqxpuCqNXSfKxeAeiCVAQEBAQEBBFU9S5BlMT3Kgro/iRVhT7BVGspflovAPRBKgICAgICAgiqepcgymJ7qCuZ8SKsKfZVGspPlYfAPRBKgICAgICAgiqepcgyuJ7qCtZ8SKsKfgqjWUvysPgHoglQEBAQEBAQcuJTsp6N8slwwW1HsF9+5Blq2VkvvRua4Hi03QcTN1FdIqI4G6pHtaB2lVGuw2Qy0ED3Mcwlg91wsR3oOlAQEBAQEBB8IBFjsgqazLOEVbi6SkDHE3JicWehU0u3KMm4QDtVH7Gpf8A6qbWFFgeG0Lg+npWB42e67iPMobWKIICAgIP/9k= http://data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBwgHBgkIBwgKCgkLDRYPDQwMDRsUFRAWIB0iIiAdHx8kKDQsJCYxJx8fLT0tMTU3Ojo6Iys/RD84QzQ5OjcBCgoKDQwNGg8PGjclHyU3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3N//AABEIAF8AXwMBEQACEQEDEQH/xAAbAAABBQEBAAAAAAAAAAAAAAAAAgMEBQYHAf/EADIQAAICAgAEBQIEBQUAAAAAAAECAAMEEQUSITEGIkFRYXGBEzKRoQdCsdHhFBUjcsH/xAAbAQEAAgMBAQAAAAAAAAAAAAAAAwQBBQYCB//EAC8RAAIBAwMCBAYCAgMAAAAAAAABAgMEEQUSITFBE1FhcQYigZGx0RShweEVI0L/2gAMAwEAAhEDEQA/AO4wAgBAKnxJxlOC4K3lQ7vYEVSdb9/23Ia9Xwo5LljaO6qOHRJZJ2Dl052LXkYzh63Gwfb4MkjJSWUVqlOVKThJcokT0eAgBACAEAIAQAgBACAcv/irns+fj4qN5aE5m/7H/H9Zq72WZpeR1ugUUqMpv/0/6RSeGPF9/CLtb5qmPnrbsf7GR0bhwZZv9MjXWe51TgviLh/GKwce4Lae9THTfb3mzp1oz6HJ3FnVt38y48y1sda62djpVGyTJW8clZJt4RkuG+PMPO8Q/wC0ilk5tiu0t3Ot6IlON5Fyw1hG1raTOlQ8XOcdjVUWfiqW1030nqzuo3VN1IrjLS9cdzVyjteB2WjyEAIAQAgDVyvoMh6j09DKt1Gu4bqD+Zduz9GZjjuce8QLbxXiWVeynlew8uh6dh+01025ybO5tNtvRjBdkZ7J4Pao2N6+RI9mC5G5iyIhzsFw1LsNexnpOS6GZRp1Vhl9jePeLHEbAybWdLRybI2f17yZXE3HazWz0mip+LBdCG708KyFyNF8p9sLQeoJ2OntIYy2vJ6nF1o7ex0f+GvHcjiqZNF9zWLUAVL/AJh6Eb9ZsLWrubiaDVLSNFRmljJuZdNOEAIAQAgCXUOpU9iNdIZlPDyU9vCsXDRfwcesr2Jccx/ec1rdW6s4Kpb429Hxyn+i7G5qVX80gpXDI5L8ShgfX8MTXad8RLOy7X1x+UJ+IuYyf3IPFPD3BMt1VsCocw/NX5T+ol3UdTVK5p06EVJSX5fHKJqF5cwTe9nFstqK83JspYnHTJZKeY72oJ0dy5U6tI6xSeyKl1a5FZFT5enrJYKNaHpI4x4PO5ReGdD/AIW8JuxLnzL9pWtWhvpzMx/8AH6y3ayjTbqVGkvVmn1uvB0o0o8vP4/Z0Q5dYOgdn4mZ61ZRkoRnub7JZOc8OXUeRiygka+JsoSco5aweBU9gIB4e3SYfTgESzLaptWJqc/da7Kznsr0WvVPh+xNGluWUxD5tbqVZToyvP4ksa0HTqQeHw+hnwJp5TIJXbkJ29z7Tj4W0riv4Vut2ent6lrOI5kRszIFdbpTpmKkFvYfE7fS9Bp2jVWrzP8ApfsrzqbuOxgeL+FMbMZBURSg7hF1v5+s3boQfYmp39em+Jfc0fCfBnDMHFoP4l9o9ebQJ+DqaLU7ynpzSlFy3fb2Lv8Aydat2SNPVU1pCVrpVGgB2UTlqdK81av5/iKKUpqHLLLHxlpG+7e87nTdJoWMfl5l3f68kVJ1HMkTaEYQAgBAEWVpYvKw6SC5tqVzTdOqsozGTi8oq8nHNJ2DtJ8+1bRp2L3xeYf2vf8AZcp1d/AYy+R2P0m1+FbbMp137fs8XEuiK7iKp10NEe07LBWyUoVnuGkVjvuOhmQaTDR/9GyshGvMNzSfEFt41lKSXMef2SUZYmOV5Fla8qnp9JxVprF3aQ2UpceWEWpUoyeWPpm2kgcvMfYTbUPia9lLbsUm/JMjlQj5k2hrWG7F5fvOts61zVhur09n1yVpKKfDHpdPIiwsF8g2Z4qOaj8iy/XgIj2Plfyov2M0d1V1lL/qpx+jz+cEsVT7siWPlH83MB8Tnbuprbz4m5L0/wBE8VS7DD82/NvfzNDU8TdmpnPr/smWOxIP/HjqPXWzPpWi238exhF9Xy/qUasszZR8Qs2TNqRjXDaue8HUGTSXkV4/KO56TQfEd14Nm4LrPj6dyWjHMskfGrW2zlZuWcdpVnRvK/h1Z7f8+hZqScVlItaqK6x5V+8+iWlhb2kcUY49e/3KUpuXUdlw8hACAEA80PaARr7EVxWACx7/AAJqr29pqtC1ik5yfvhebJIxeN3Yrs23vNouFwRlDktzMYMlpwWnR5tTJgn5W7LlrX0nCa/OV3fxtqfbj6st0flhuYk41y/y/oZrpaHqNPnw39Gj340H3JWNfYukuU/XU6bS9RuoYo3sGvKWH/f7IKkIvmJOnTEAQAgBAIuVk8nkrG3PtNLq2q/xF4VJbqj6Ly9f0iSnT3cvoRRU9atbb3boN95Q0TS7mnXd3ddX9+e7JKtSLW2JWZtnfrOpK5WAc9g+swZNHw2vlq38TEpbYuXkY6jLMTYW7He58lrV5zrSqvq3k2SSxgt8WwW1A+vrPpmmXqvLaNXv0fuUJx2ywO6HtNgeD2AEAIB4wJUgHUxJNrgDddKJ11s+pla3s6NBuUV8z6t8t/U9OTZW8Ry0a56BsNXrYPz6/T/MtHkpcl9mAJw6+a0TANVhJy1iZB5k4i29V8rTR6nodG9zOPyz8/P3/ZLTquPsR8Qtj3fh2AgNNJo862mXn8a4WFP7Z7Ne5LUxOO5FlO3KoQAgBACAEAg8S4bTnqCxau1R5LU6Mv8AcfEAzGRw3jFDMVprzalPRqm5H+6np+hkdOoqibXt9j01ge4dayWauw8ypx3Vsdv6jYnsxg1WMd0qSpXY7N3mTA7AEWVLYNMPvILi2pXMNlRZX49jKk10FKNKBvclimkk3kwez0AgBACAEAIAdoAQAgBACAEAIAQD/9k=*Airhorns* Damn Son! OH, baby a triple! on the godmodder. All the MLG stuff makes to godmodder thirsty somehow! Have a Mountain Dew! Of course, the Mountian Dew explodes in his face.
Blazington 420 (Level 10: 3/11)
The King Of All Dakka (Level 15: 3/16)
The Other Land 11/15
I am God, and I am King 24/101 (+4 from support)
Rawr 1/5
>Charges
17 / 50: Revengeance
4 / 20: Aetheria Barracks
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 15 / 21]
+1 to Talist
+1 to Piono
+1 to Cryptic
Corruption Rating: 100% >Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities. >Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks 2 BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.
STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)
I grab a bunch of Poisoned Throwing Knives, and fling them at Terror Medusa! The poison is painful, and I offer a Beazor (negates poison) to Medusa in exchange for taking 10k damage, AND not attacking this turn!
Charge: Charges at the target
Lasers: Fires lasers at the target
Abilities(phase 2):
Spray: Fires lasers in quick succession. Some lasers might miss.
Power Shots: Fires powerful and accurate lasers.
Abilities(phase 1):
Charge: Charges at the target.
Cursed Flames: Shoots balls of cursed flames at the target, setting it on fire.
Abilities(phase 2):
Bite: Charges at the target and bites it.
Cursed Flamethrower: Breathes fire on the target, setting it on fire.
Passives(both):
When one of the twins is killed, then the other one becomes enraged and goes H
I scavenge the battlefield for Hound's parts(1/10)
Kamehamehaa: (10/10)(+1 from piono) Finished!
The channeling is finished and a beam of concentrated energy hits the Spire Projection, leaving a huge hole in it.
Warp Speed: (11/11) Finished!
I toss a copy of Warp Speed to GoldenReady to thank him for helping out Twins.
I then fire a bazillion bullets at Flying Roger and if that didn't kill it, I unload Fourth of July at it.
I also try to run an anti-virus, hopefully slowing down or reducing the infection.
Lights Out && Magic Dagger && Frost Core = Frostfire Dark Daggers (3/9)
Mechanical Glove && Dark Matter Manipulator && PDA = Telekinesis Glove(3/8)(+1 from Granger)
I also ask Cryptic, if I can set up a gun store in Aetheria.
Also, Jon, 1 twin doesn't have to die for the other to engage phase 2. I just made it so, that when 1 gets killed, the other goes to H, even if it's still in phase 1. At first I thought of them going phase 2, after going below certain amount of health, but since they became weaker, than I expected, then I just transformed them manually.
/Null
eblag, you have my full permission to set up a gun store in Aetheria, but you need to work with other local businesses and craftsmen, the local economy is very important.
I'm actually considering setting up a mall where players can offer goods and services in exchange for +1s and stuff.
+1 to sirplop, ebolag and pricy, since I need some way to evenly distribute my charges, and today that happened to be to give them to the people who donated +1.
99/100 for the charge of potential
69/90 for Angel of Death
Navitas Nox completed.
Arctoae 8/11
Arcum Aereum 5/11
Goku decides to go after the real threat, and slams Syphon on Aetherderon, running up and stabbing him in the face with his sword, before point-blank-ranging him with a kamehameha.
I level Navitas Nox. Let's see, how well are they going to wo-
The massive laser tears through the terror medusa, sending me flying backwards. Oww... Energy weapons shouldn't have that kind of recoil...
Arctoae desc: This is a wicked little curved knife, pure white and glimmering with intricate spirals as if crafted by Jack Frost himself. This, however, is of course not possible because the amount of frost magic it harbors would put him to shame. Instant mini-ice-age? You got it. Stick this knife in someone, and watch them freeze solid. And possibly freeze anyone close to them that isn't you.
Instantly.
This is a real cool weapon for a real hard dude.
Age of an Empire (25/25) +4 from various people, Finally; it's time, Aetheria begins to colonize, there are now dozens of settlements all over the world (and even off the world) that belong to the Aetherian Empire, the city itself expands rapidly, becoming an fitting capital for such a great empire, its new aesthetic is that of a mixed sci-fi fantasy world, where magic and technology are merged seamlessly, I will defer to Sirplop should I need a new title.
I digistruct a simple mecha and jump down to beat up the Spire Projection, while running at it I shoot a plethora of rockets and bullets, after reaching it I let out several kicks and punches before grappling the thing and initiating the self destruct, I safely fly out ant the explosion takes out some nearby PG's (if its dead the attacks instead go at the airships.
Mobilize (1/20)
{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (2/26)
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (5/26)
Hand CANnon && a can of soda = The Pop Gun (9/12) +1 from somebody
+2 to sirplop +1 to piono
(and Jon, in my last post the lasers they were getting weren't the gun kind, they were the painful damaging kind that are made of light or whatever)
Forging... Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = The Artiquator (Lv. 14: 13/15) (+2 from sources, already applied earlier) DONE!
This weapon can very easily alter weather conditions to become warmer or cooler, all the way past plasma levels of HOTOMGSOHOT, to absolute zero levels of *freezes*. It may also create blizzards and heatwaves with relative ease, with no harmful effects to the owner at all. Of course, it can used to help others too, in the sense that it could make summer or winter occur in a matter of seconds. It's useful as a weapon, too. Impaling someone with this beast of a weapon will either freeze or fry their insides, whichever you prefer. Also cooks meat in seconds.
Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 3/17) Relic Ring [+-] Mind Crystal + Spirit Pearl + Wyrm Scale = Ring of the Dragoon (Lv. 10, 3/11)(Seems it's using the first artifact ever found) ((Don't consider this alchemy notation as official. This is just a placeholder until there's an official one (unless this one becomes the official.)))
Summons...
Legendary Support (18/200)
Entities... (Nerf if to powerful. Buff if too weak.)
Virus Removal (forgot this) Halted, it's not worth doing anymore.
Initiate manual self-destruct sequence on The Flying Roger. Make sure you get the Spire Projection and Gladuis in there too.
Amount: 10/10 HP: 10,000/10,000 x9
7,000/10,000 x1 Abilities: -Evasive II:Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive) -Rapid Fire II:Has a chance to hit a dodging foe (20-25%)(Passive) -Aerial Takedown:Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive) -High Explosive (HE) Bullets II:Deals moderate damage on impact. Ignores armor. May cause fires. -Armor piercing (AP) Bullets II:Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor. -Incendiary (In) Bullets: Low damage, but a very high chance of causing fires. -Formation:Close {} (High damage, poor defense)Med {X} (Balanced attack and defense)Far {} (High defense, poor attack)
Amount: 3/4 HP: 14,000/15,000x2
13,000/15,000x1 Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (3/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload. (3/3)
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). -Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.
-Squads:Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)
I sent my Attack Squadron to take down the Spire Projection once and for all. The Shadow Fighters (5) use AP shells on it, and the Black Bombers (3) do a Bombing Run on it.
The Black Bomber that was destroyed by a golfball of all things begins its repairs. (1/5)
Weather...
This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time. Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.
Absorption: 55.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.) 0 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Excludes the Godmodder.) Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically. Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!) -Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena. -Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena. -Enraged Transformation: When energy is low, and provided the cost, can transform into a powerful Wyrm-like creature. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%). Cost: 500K HP/60 SHP. Not usable in Strife/arena. -Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.
Actions...
Something continues manifesting in the dark fog... the fog also seems to be disappearing on its own now. (6/10) Defense Planes for Aetheria (5/15)
I slash Black Nothingness at the Spire Projection not to damage it, but for the holes in reality the slashes would create, causing it to collapse in on itself.
Support...
I help... pionoplayer (+3) (Just securing my spot for that next alchemy.)
22/30 WEAPON OF MYTH AND LEGEND, +2 FROM FEATHERED DRAGON;
12/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = THE FOURTH DIMENSION, 9/21
(SCOURGE OF THE CORRUPTOR && OPTIC STAFF) || STARDUST ARMOR SET = STARDUST CORRUPTOR CANNON, 3/10
DAYBREAK && SOLAR ERUPTION && PHANTASM && VORTEX BEATER && STAR CELL STAFF && STARDUST DRAGON STAFF && NEBULA BLAZE && NEBULA ARCANUM = CELESTIAL DESTRUCTION, 3/21.
+3 TO PIONO.
REDSTONE, I HAVE UPHELD MY END OF THE BARGAIN. YOU ARE UP A FEW PLUS ONES AND NOW POSSESS A FABELED COPY OF THE HERO'S SWORD. NOW THAT YOU POSSESS NAVITAS NOX, I EXPECT A DUPLICATE FOR MY OWN PURPOSES, AS PER THE DEAL. YOU ARE NOT SO HORRIBLE THAT YOU WILL NOT UPHOLD THIS SIMPLE BARGAIN THAT BASICALLY COSTS YOU NOTHING?
IN ANY CASE, I TAKE OUT THE HERO'S BLADE AND HOLD IT FOR CONVENIENT USE OF DAMAGE BOOSTING, AS IT APPEARS NOT USING ALCHEMIES IS A SIGNIFICANT LIABILITY REGARDLESS OF CREATIVITY. OF COURSE, ALCHEMIES AREN'T EVERYTHING, AND I PROVE IT BY JUST STANDING THERE, HOLDING IT. THE TERROR MEDUSA SUFFERS A PANIC ATTACK AND DIES FROM THE PARANOIA OF MY NEXT ACTION AND HOW TO PROPERLY DEFEND AGAINST A HOMICIDAL ANIMATRONIC WITH A SACRED BLADE.
It'll take a bit. I glow suddenly, then a flash goes through the battlefield as the Navitas Nox is created. Here.
I shoot an energy bolt at a random terror!
Jedaffi Reborn slashes at the Terror Medusa!
Dring Duo MLG snipes the Terror Granite Golem!
Blazington 420 (Level 10: 2/11)
The King Of All Dakka (Level 15: 2/16)
The Other Land 10/15
I am God, and I am King 24/101 (+4 from support)
Turtle Attack 3/3 (+1 from support) is finished! King Mine Turtle has been summoned! He makes mine turtles chase a random PG entity and blow it up!
23/30 WEAPON OF MYTH AND LEGEND
13/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = THE FOURTH DIMENSION, 10/21
(SCOURGE OF THE CORRUPTOR && OPTIC STAFF) || STARDUST ARMOR SET = STARDUST CORRUPTOR CANNON, 4/10
DAYBREAK && SOLAR ERUPTION && PHANTASM && VORTEX BEATER && STAR CELL STAFF && STARDUST DRAGON STAFF && NEBULA BLAZE && NEBULA ARCANUM = CELESTIAL DESTRUCTION, 4/21.
+3 TO PIONO.
I THANK REDSTONE FOR HIS MARVELOUS GIFT OF THE COPY OF THE DUAL ENERGY RIFLES AS PER THE AGREEMENT WITH A SILENT TIP OF MY HAT BEFORE FIELD-TESTING THESE NEW WEAPONS. I DO SO BY USING THE ENERGY WITHIN TO SAFELY SUPERCHARGE MY SYSTEMS AND PASSIVELY IMPROVE THEIR ENERGY TOLERANCE. THE RESULT MAKES ME LOOK LIKE THE FLASH AS I SUDDENLY UNLEASH A FURIOUS BEATDOWN UPON THE TERROR MEDUSA, BACKED BY THOUSANDS OF TERRARIA PLAYERS WHO THINK THE MEDUSA IS AN OVERPOWERED PIECE OF gorilla, AND IT DOES NOT REST UNTIL THEY ARE STOPPED BY THE THOUSANDS OF TERRARIA PLAYERS WHO DO NOT THINK THE MEDUSA IS AN OVERPOWERED PIECE OF gorilla. ME STOPPING ALONGSIDE THEM IS PURELY COINCIDENTAL.
HINAWA NOTICES THE TWINS AND HEALS THE MORE WOUNDED OF THE DUO, NOT AT ALL DISTURBED BY THEIR APPEARANCE.
I claw through Retinazer and Spazmatism with my Shroomite Windy Gauntlet.
~~Boosts~~
+1 to The Fallen
~~Alchemies~~ Elemental Excalibur: 3/26
Gjallarhorn-o'-Plenty: 2/13
I begin reading my new Novel Coloured Pink with Large Text making an attempt at enlightenment. Failing, I instead search for crafting materials deep inside the tomb of the Phararoh in the desert.
Spiritsword && Phaseblade && Spirit of Blink: 4/7 Spiritblade(+1 from cryptic I think it was)
(Scratch this, just waiting for the action to come through first)
Sandstone && Aegis of the Sun && Phararoh's Artefact: 1/??
Spooky Cookie - 4/15
30000/30000
Low-medium attack
Maximum Spook: Gains extra spook every turn.
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9000/9000 Spooky Cookies with the same effects except Cookie Reborn on death.
(Changed) Spirit Arcanery - 2/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$
Support the above for a new alchemy option if this goes through.
Novel Colo(u)red Pink With Large Text: This book is a blinding shade of pink, and it has text so large that 20 pages make up each letter.
You try to read it, but it's so large! You find some things in the tomb.
Sandstone && Aegis of the Sun && Phararoh's Artifact = Sunstone (Level 5: 1/6)
═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 8/21) (+2)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 8/21) (+2)
Recreate: Dysimphony (lvl 10 11/11) (+4)
═════════════════════════════════════════════════════════════════════════════════════
═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 3/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.
Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 3/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.
Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
═════════════════════════════════════════════════════════════════════════════════════
═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger puts down a jukebox and plays Stein;s Gate - Gate of Steiner out of it which may or may not have an effect.
═════════════════════════════════════════════════════════════════════════════════════
═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to... @DarkSide , @eboLag.exe and @FeatheredDragon
═════════════════════════════════════════════════════════════════════════════════════
Spiral Nemesis: 69/140
I call upon an airstrike AND an orbital attack on the Terror Medusa and then I send it a pic of it's own face on Instagram, then, I shoot literally 9420360429001 explosive lemons at the Spire Projection.
SCP-914 3/20
Punch Designix 3/20
Picture of Skaia && Bow = The Cosmic Progeny 3/11
(UU Matter || Scythe) && Neural Interface = Gatekeeper's Scythe 3/11.
(Recreate: Captchocterationslamvil) 1/1 A monstrosity of a hammer that doesn't even deserve to exist. You know what, let's make it not exist right now, because seriously, this thing is a freak of nature. Just go to a volcano that's lying around and chuck this thing into the very heart of it. Oh wait that's right, this thing is forged from Fear No Anvil and is fireproof. IT'S THOUGHT OF EVERYTHING NOOOOOOO
-=Charges
Aetherian Champion (8/30) +2 from Cryptic, +1 from Pricey 300 (5/300)
-=Actions
Aetherderon uses Great Call on the Terror Bunny!
Aetheria lasers the Terror Medusa!
I run up to the Terror bunny, and poke one of its eyes! It now has an additional 25% chance to miss this round!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (5/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (5/26 - Lvl. 25)
Those Lost to the Stars && A Laser Pistol == The Fallen (8/17 - Lvl. 16) -- I will give out a copy of this to every N and AG. +1 from Cyanogist
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (1/6 Lvl. 6) -- Not charging this right now... Just a reminder for later.
Community Charge!These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.
═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 9/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 9/21)
Recreate: Master Emerald (Lvl 10 1/11)
═════════════════════════════════════════════════════════════════════════════════════
═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 4/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.
Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 4/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.
Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
═════════════════════════════════════════════════════════════════════════════════════
═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger plays a very soothing song on the violin and puts a PG unit to sleep!
═════════════════════════════════════════════════════════════════════════════════════
═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to the first post after this one. +2 to the fourth post after this one.
═════════════════════════════════════════════════════════════════════════════════════
I'm gonna be gone for most of the day, sooo... Might as well.
>2/2
-=Charges
Aetherian Champion (10/30) +1 from Granger 300 (6/300)
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (6/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (6/26 - Lvl. 25)
Those Lost to the Stars && A Laser Pistol == The Fallen (9/17 - Lvl. 16) -- I will give out a copy of this to every N and AG.
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (1/6 Lvl. 6) -- Not charging this right now... Just a reminder for later.
Community Charge!These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.
Forging... Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 4/17) Relic Ring [+-] Mind Crystal + Spirit Pearl + Wyrm Scale = Ring of the Dragoon (Lv. 10, 6/11)(+2 from Sirplop) ((Don't consider this alchemy notation as official. This is just a placeholder until there's an official one (unless this one becomes the official.)))
Hm... I need a magic weapon...
Specter Staff && Soul of Sight && Soul Gem (Grand) && Guide on how to expect the unexpected = ??? (Lv. ??, 1/?)
Summons...
Legendary Support (19/200)
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 10/10 HP: 10,000/10,000 x9
7,000/10,000 x1 Abilities: -Evasive II:Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive) -Rapid Fire II:Has a chance to hit a dodging foe (20-25%)(Passive) -Aerial Takedown:Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive) -High Explosive (HE) Bullets II:Deals moderate damage on impact. Ignores armor. May cause fires. -Armor piercing (AP) Bullets II:Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor. -Incendiary (In) Bullets: Low damage, but a very high chance of causing fires. -Formation:Close {} (High damage, poor defense)Med {X} (Balanced attack and defense)Far {} (High defense, poor attack)
Amount: 3/4 HP: 14,000/15,000x2
13,000/15,000x1 Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (3/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload. (3/3)
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). -Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.
-Squads:Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)
Emtity action already taken this round.
The Black Bomber that was destroyed by a golfball of all things begins its repairs. (2/5)
Weather...
This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time. Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.
Absorption: 55.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.) 0 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Excludes the Godmodder.) Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically. Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!) -Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena. -Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena. -Enraged Transformation: When energy is low, and provided the cost, can transform into a powerful Wyrm-like creature. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%). Cost: 500K HP/60 SHP. Not usable in Strife/arena. -Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.
Actions...
Something continues manifesting in the dark fog... the fog also seems to be disappearing on its own now. (7/10) Defense Planes for Aetheria (6/15)
Noticing that the Terror Bunny ended up not being dead, I decide to make all kinds of hazardous plant matter grow inside it (with the Spaceleaf Greatsword and Ocean Ravager), from Poison Ivy to Ghost Peppers, and even a Shadowblade Sapling; a type of sapling only found in our world that grows to become a HUGE blade. HP is not absorbed.
Support...
I help... pionoplayer (+1) Sirplop (+1) Granger (+1)
Got another +1. I haven't been particularly active...
First companion: 16/60
Second companion: 16/70
+1 to GladiusAssailant, +1 to Feathered, +1 to Piono
Clorophyte ingots && Bottled Mist && Spirit Tree Leaf || Knife Mold = Spirit Knife DONED/7
The Essence of Water && The Essence of Wind && The Essence of Warmth = Essence of Nibel DONED/6
(Snacher Vine && Emerald Hook) || (Ancestor's Spring Water && Spirit Fire) = 1/?
I set up a parabolic system of mirrors to focus light on the Spire Projection to dissipate it. Well, assuming it's an actual light based projection. Otherwise, the light just burns it.
Inari:
Inari dashed through the claustrophobic stone tunnels, getting farther and farther away from the granite cave. The incessant pattering of her feet eventually slowed and she trotted to a stop, panting and wheezing heavily. She stood stoically, her head pointed straight down to the cold stone ground. After a few moments, she collapsed to the side and lay there, coughing. She reached out and pawed at a small satchel that she had tied around her front leg, trying to slide it off.
Spirit Knife: A knife that contains a semi-powerful nature spirit.
Essence of Nibel: The essence of something that's water combined with wind and heat? I mean, there's a Wikipedia article on Nibel, but it's in Polish and I don't speak Polish and the translate button doesn't work for some reason so... yeah.
(Snatcher Vine && Emerald Hook) I I (Ancestor's Spring Water && Spirit Fire) = Ancestor's Steam Hook (Level 4: 1/5)
Attack failed due to the fog!
SCP-914 4/20
Punch Designix 4/20
Picture of Skaia && Bow = The Cosmic Progeny 4/11
(UU Matter || Scythe) && Neural Interface = Gatekeeper's Scythe 6/11.(+2 from Granger)
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) 1/??
Woo, postsniping.
+3 to Piono, I guess. Kind of a power imbalance at the moment, but whatever.
I pick up the Captchocterationslamvil, and bash Zombie Goku upside his stupid head.
Aayla continues searching for alchemy materials in the Phararoh's Tomb: 2/3.
Inside I find an ancient wall covered in the wonders of disarming (expedition delayed) 1/6
I give 1+ to the next 3 people that upvote me or DarkSide.
I begin reading my new Novel Coloured Pink with Large Text making an attempt at enlightenment. Failing, I instead search for crafting materials deep inside the tomb of the Phararoh in the desert.
Spiritsword && Phaseblade && Spirit of Blink: 5/7 Spiritblade(+1 from cryptic I think)
Spooky Cookie - 5/15
30000/30000
Low-medium attack
Maximum Spook: Gains extra spook every turn.
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9000/9000 Spooky Cookies with the same effects except Cookie Reborn on death.
(Changed) Spirit Arcanery - 3/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$
Support the above for a new alchemy option if this goes through.
Actually generic, part of my goal is to be a power balancer. Every time the AGs get too powerful on the field I go into happy murder rampage mode to try and even things out somewhat.
+1 to darkside, goldenready and IGU
100/250 for the charge of potential
90/90 for Angel of Death
Arctoae 9/11
Arcum Aereum 6/11
Whip AND space titan essence = Nulla Stella 1/11
Wow. Finished that exactly!
90/90 expended!
I suddenly look off in the distance. Hey, what is that thing?
Some kind of car?
Valkyrie Tank [AG BOSS]
The heroes of the world of EBF have heard of your plight... but they're currently a bit occupied with something else, so Lance sent his tank ahead to go murder bad guys.
It has many different turrets, each with it's own individual attack.
The tank itself, and all of it's components are immune to debuffs, but can't be buffed either.
Main Body: Hp:250000.
Abilities:
Chasis: if killed, entire tank dies. Passive.
Guarded: cannot be damaged until Main Gun is destroyed. Passive.
Ram: 2 round charge, deals heavy damage to a single target.
Machine guns: standard attack, deals light damage to two targets.
Main Cannon: Hp: 150000
Napalm: 2 round charge, inflicts burn on target and deals decent damage.
Blast: standard attack, deals medium damage to single target
Laser Turrets x2: Hp: 25000
Mega Laser: 3 round charge. Deals heavy damage to 3 enemies.
Laser: standard attack. deals light damage to single target.
Fridge Turrets x2: Hp: 25000
Anti-Freeze: standard move. Deals light damage and has a chance to poison.
Freeze: standard move. deals light damage and has a chance to freeze.
Satellite Dishes x2: Hp: 25000
Debuff: standard move. Removes positive buffs on an enemy, or debuffs on an ally.
Taze: standard attack. Deals light damage and has a chance to stun.
Beacon: Hp: 25000
Air Strike: standard attack: deals light damage to three enemies.
Ion Cannon: 4 round charge: deals massive damage to 3 enemies.
Nuke: Hp: 25000
Nuke: 5 round charge: deals massive damage, inflicts poison and burned on entire battlefield.
Sorry for summoning another massive beastie so soon jondanger. If it's too powerful, debuff the main cannon and main body's health.
>Charges
16 / 50: Revengeance
3 / 20: Aetheria Barracks (+1, Talist)
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 14 / 21]
+1 to Talist
+1 to Piono
+1 to Cryptic
Corruption Rating: 100% >Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities. >Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks 2 BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.
STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)
I pull out a lightsaber, and carve various faces into the Spire Projection. I then decide that the faces I just carved suck, and then proceed to disfigure the faces with the lightsaber.
The Phantom Godbot will remove it's leg and forcibly smash the Spire Projection with it. The Glitched Mass ends up using Lash on a spirit (and proceeds to devour the crafting material), Convulse on three random targets, and Prepare on the City of Aetheria and the Dring Duo!
GA: I'd smash the Glitched Mass before it gets much stronger...
((Well, the Alert Derp is probably worse than the Godmodder. Which gives me an idea...))
I summon an Alert Derp to stop the Godmodder from getting updates about the battle, and therefore freezing him to one spot and doing nothing.
This is CobaltShade from DTG2 on the Minecraft Forums and DTG2 on the TV Tropes forums. As on TVT, I am [N].
Alchemies
Recreating some of my alchemies from MCF DTG2.
Unicode 8.0 Compendium && (Recreate: Scribe's Wands) = The Unicoders 8.0 (Level 5, 1/6) [1]
((((M134 Minigun && Fluoroantimonic Acid) && Aqueous Uuo118+ Ions, the strongest acid possible) && Chlorine Trifluoride) && Polonium-210) = Toxicide II (Level 8, 1/9)
(Recreate: The Sizer) && SCP-219 = The Resonator (Level 10, 1/11)
These were the levels they were at in MCF DTG2.
Alchemy Recap
Scribe's Wands: Summons words and phrases that will come to life.
The Sizer: A M134 minigun that fires SCP-009 and SCP-409 bullets sharpened with SCP-585-3 and sized up and down by SCP-786.
[1] This should produce something similar to this from DTG2:
The Unicoders: A set of wands that can create any piece of text from the Unicode system and arrange them in various ways to initiate various coding-based attacks. Charges +2 to Generic
Action To start off, I jokingly attempt to /ban the Godmodder. I then pretend to rage when it doesn't work, then fire a shotgun at the terror bunny.
Ok, this is for all the chips, I jump off of Aetheria pointing balance straight down and land squarely on the terror bunny, impaling it.
It's also a good idea to make sure the colonies are doing well, I send out some tech to keep them safe and allow them to fight if the need arises
To finish things off I have some mounted guns installed throughout Aetheria, which I or other players can use to fight
Mobilize (5/20) +2 from sirplop, +1 from gladius
{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (3/26)
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (6/26)
Hand CANnon && a can of soda = The Pop Gun (9/12)
+1 to sirplop +1 to piono +1 to darkside
I commandeer one of the mounted guns in Aetheria and fire at the Terror Bunny.
~~Alchemies~~
Elemental Excalibur: 4/25
Gjallarhorn-o'-Plenty: 3/13
~~Boosts~~
+1 to The Fallen
+1 to Scratch
+1 to Aetherian Champion
Action
I grab two ROFL-47s from my backpack. As anyone who knows Earth 2 weaponry should be aware of, they are capable of firing 50 bullets per second in machine gun mode, and 20 armor-piercing bullets per second in assault rifle mode. The ROFL-47s I am using have a clip size of around 160. I then fire my ROFL-47s at Spazmatism and the Terror Bunny in machine gun mode.
After firing for around thirty seconds, I rip the outer casings off the ROFL-47s, revealing them to be simply paper taped over the ROFL-47s. In actuality, they are made of an alloy of gold, palladium, platinum, orichalcum, carbon nanotubes, SCP-143 petals, australium, telekill and a metal that is unknown to pretty much everyone else. This enables them to fire an infinite stream of bullets made of this incredibly strong alloy. I then fire these ROFL-47s at Spazmatism and the Terror Bunny again.
Next, I rip the casings off the ROFL-47s again, revealing the "casing" to be a sheet of gold-palladium-platinum-orichalcum-nanotube-bladewood-australium-telekill-???-alloy. Instead of the already overpowered alloy, the ROFL-47s are actually made of a combination of energy crystals, cold-fusion power micro-generators, time acceleration field projectors, 1-microsecond timers, matter fabrication units, anomaly-field sharpeners, ½c-drive hammers and rapid-fire optimization cells, encased in a transparent warded hardened glass casing. This allows them to fire a truly ridiculous number of bullets per second somewhere in the trigintillions, and these bullets are made of solid synthetic ultra-diamond material, meaning they are harder than diamond and ridiculously difficult to break. I fire even more overpowered bullets at Spazmatism and the Terror Bunny.
Finally, I press buttons on the ROFL-47s and they turn into rocket launchers. The rocket launchers are made of a combination of infinite-capacity rechargeable batteries, troll scientist's electric generators, explosive-enrichment anomaly fields and matter fabrication units, encased in several layers of beryllium-iridium-Telekill alloy. I fire the rocket launchers at Spazmatism and the Terror Bunny. Rockets fly towards the targets, each of which is specially designed to annihilate the target and only the target. Spazmatism and the Terror Bunny are struck by the rockets. With a ridiculously loud explosion sound rivaling the volume of EAS Tones, the rockets explode.
I do a 360 NOSCOPE!http://data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBwgHBgkIBwgKCgkLDRYPDQwMDRsUFRAWIB0iIiAdHx8kKDQsJCYxJx8fLT0tMTU3Ojo6Iys/RD84QzQ5OjcBCgoKDQwNGg8PGjclHyU3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3Nzc3N//AABEIAF8AXwMBEQACEQEDEQH/xAAbAAEAAwEBAQEAAAAAAAAAAAAAAwUGBAcBAv/EADMQAAEDAgQBCQgDAQAAAAAAAAEAAgMEEQUGEjFBBxQhM1FxcoGxEyIyNENhkaGCstFC/8QAGgEBAQADAQEAAAAAAAAAAAAAAAECAwQGBf/EACgRAQACAgEDAwIHAAAAAAAAAAABAgMRIQQFEhMxQTJRIiRCcZGx8P/aAAwDAQACEQMRAD8A9xQEBAQEFVS5jwirxJ+G09dG+sY4tdEL3uNxe1ljF6zOol0W6XNSnqWrwtVk5xAQEBAQEBAQc9fVR0VHNUzODWRMLjc224KTOo2zx45yXilfeXi1TygYrU1MgOIGON5LfZtYAACLWXNOWfu9FHbaV4ivsoMvMdQ5ggldJeMvaRJfscDutFfq4fSzfiwzv/cS99fj+ERi78RpvKQFfQ8oeNjBln9Mq2tzzgVKDpqXTHsjYfU2WM5Kw6KdBnv8MrjPKZI9ro8NhbAD9R51O8uA/a12y/Z9Hp+z87yTt05AzrWYliLcKrx7fU1zo6jZwsNj296mPLMz4yy7l2qmLD69ONa4ejLoefEBAQEGP5UWyvy21sV+moZqt2WK0Z/pfZ7HNY6qd/aXgTon6iNJ3XHPs9RGossqupldFGyA6C0AXBtwVpbc6Y+lHvLnHPHfVJ/ktnJFccfD9GGpI6dR80Z18IfBTy3GppKwlurNW55MILZlpncQx/8AUrZi+uHy+82/KWj9v7e0rteLEBAQEEFbSQ1tM+nqGB8bxYgj9qTETGpZ48lsdotWeXh2Z8qYjhAml5qTEx3RIxpII4LjtjtHD1nT9ZhzW35a+WQhFQ8yudG+4ZYe791r9Oay7I6nFMx+KP5e15GyrgtZlLDp6zDonzyRkve4EOJud12UpWa8w8113XZ69TaKX4WFVyf4HN0wxyQO4aXXH4Ks4qtdO69RX3nbP4pyeVELXPonido/52ctVsM/D6ODvFJnV40hyDhstLmse1a5pjhfcEbHoCxxVmLt/dOork6Pj5mHqS63lRAQEBAQZjMmIF4MMVw0bkHdCGShoKZrzJHGGvPFosVGW2vyvXexjZQSgADqyLfhIW0fMNKqwEEPNYedc5EbRNp0a+NuxTUb2z87ePhvhMqwEBAQEENULwOFyO5Bj8SpmtcdLnflBwxMN7a3FRXfBCw2NrHtCaPKWwpSTTREkk6B0nuVRKgICAgICAgiqepcgymJ7lBXR/EoqxpuCqNXSfKxeAeiCVAQEBAQEBBFU9S5BlMT3Kgro/iRVhT7BVGspflovAPRBKgICAgICAgiqepcgymJ7qCuZ8SKsKfZVGspPlYfAPRBKgICAgICAgiqepcgyuJ7qCtZ8SKsKfgqjWUvysPgHoglQEBAQEBAQcuJTsp6N8slwwW1HsF9+5Blq2VkvvRua4Hi03QcTN1FdIqI4G6pHtaB2lVGuw2Qy0ED3Mcwlg91wsR3oOlAQEBAQEBB8IBFjsgqazLOEVbi6SkDHE3JicWehU0u3KMm4QDtVH7Gpf8A6qbWFFgeG0Lg+npWB42e67iPMobWKIICAgIP/9k= http://data:image/jpeg;base64,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*Airhorns* Damn Son! OH, baby a triple! on the godmodder. All the MLG stuff makes to godmodder thirsty somehow! Have a Mountain Dew! Of course, the Mountian Dew explodes in his face.
Blazington 420 (Level 10: 3/11)
The King Of All Dakka (Level 15: 3/16)
The Other Land 11/15
I am God, and I am King 24/101 (+4 from support)
Rawr 1/5
>Charges
17 / 50: Revengeance
4 / 20: Aetheria Barracks
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 15 / 21]
+1 to Talist
+1 to Piono
+1 to Cryptic
Corruption Rating: 100% >Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities. >Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks 2 BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.
STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)
I grab a bunch of Poisoned Throwing Knives, and fling them at Terror Medusa! The poison is painful, and I offer a Beazor (negates poison) to Medusa in exchange for taking 10k damage, AND not attacking this turn!
Charge: Charges at the target
Lasers: Fires lasers at the target
Abilities(phase 2):
Spray: Fires lasers in quick succession. Some lasers might miss.
Power Shots: Fires powerful and accurate lasers.
Abilities(phase 1):
Charge: Charges at the target.
Cursed Flames: Shoots balls of cursed flames at the target, setting it on fire.
Abilities(phase 2):
Bite: Charges at the target and bites it.
Cursed Flamethrower: Breathes fire on the target, setting it on fire.
Passives(both):
When one of the twins is killed, then the other one becomes enraged and goes H
I scavenge the battlefield for Hound's parts(1/10)
Kamehamehaa: (10/10)(+1 from piono) Finished!
The channeling is finished and a beam of concentrated energy hits the Spire Projection, leaving a huge hole in it.
Warp Speed: (11/11) Finished!
I toss a copy of Warp Speed to GoldenReady to thank him for helping out Twins.
I then fire a bazillion bullets at Flying Roger and if that didn't kill it, I unload Fourth of July at it.
I also try to run an anti-virus, hopefully slowing down or reducing the infection.
Lights Out && Magic Dagger && Frost Core = Frostfire Dark Daggers (3/9)
Mechanical Glove && Dark Matter Manipulator && PDA = Telekinesis Glove(3/8)(+1 from Granger)
I also ask Cryptic, if I can set up a gun store in Aetheria.
Also, Jon, 1 twin doesn't have to die for the other to engage phase 2. I just made it so, that when 1 gets killed, the other goes to H, even if it's still in phase 1. At first I thought of them going phase 2, after going below certain amount of health, but since they became weaker, than I expected, then I just transformed them manually.
15,000 damage!
Warp Speed: An insanely fast gun. This shoots 1 bullet per shot at 1,000,000,000 shots every second. However, it can only shoot bullets weaker than even getting hit by a toddler with an under-stuffed pillow.
Shield destroyed! Flying Roger killed!
-10% infection rate.
Ah.
The Valkyrie Tank overheals the main body by 10,000 health!
The Black Bombers use Bombing Run on the Spire Projection, dealing 30,000 damage.
The Terror Bunny goes into a blood frenzy! It's Devour special will always be charged up, and it has a +10,000 health per turn regen rate! Quick, kill it!
The Shadow Fighters use AP shells on the Spire Projection, dealing 10,000 damage.
Jedaffi Reborn tries to attack, but fails due to the fog!
Spazmatism goes Phase 2, increasing it's attack!
Czars overheals themself more for 10,000 health.
Aetheria lasers the Terror Medusa for 8,500 damage!
Aetherderon uses Great Call on the Terror Medusa, dealing 40,000 damage.
The Dring Duo quickscopes a Terror Granite Elemental, dealing 6,800 damage.
Retinazer goes Phase 2, increasing it's attack!
The Phantom Godbot legs the Spire Projection, dealing 17,000 damage.
The Aetherian colonies begin research on better weapons.
Hinawa heals Spazmatism for 10,000 health, and removes 10% infection.
Zombie Goku clocks a Terror Granite Elemental, killing it.
The Glitched Mass uses Lash on a Spirit, killing it, and eats the crafting ingredient, Convulse on Aetheria, which makes Aetheria use up a dodge token, Czars, which misses, and the Strange Gift, which also misses, and Prepare on Aetheria and the Dring Duo.
The Terror Medusa uses Petrify on Aetherderon, turning it to stone.
The Spire Projection summons Workers to heal and defend it.
teh_Sandvich heals Hinawa back to full.
The Terror Granite Golem is about unleash it's special attack.
The Battlefield (Currently A Desert):
Glitched Mass [???]: Corruption Rating: 34% (-20% Corruption per turn) (Uses every attack every turn) Buildup: 6 (+2 per turn)
Dark Fog [???] (All attacks have a 40% chance of missing) (All attacks deal 15% less damage) (Light attacks do not work at all)
Strange Gift [???]: HP:10/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
Hinawa [AG]: HP:30,000/30,000 Cannot attack, but can heal themself and allies.
City of Aetheria [AG]: HP:150,000/150,000 (+55,000 health a turn) (30,000 damage to everything that attacks it) (Hovering) Fog Removing Machine: 3 turns until done. HP:6,000/10,000 (+2,000 health per turn) Dodge Tokens: 2 (+1 per turn) Mounted Machine Gun: HP:6,000/6,000 (x3.) (Can be manned by players) Primed: III
Aetherian Colonies [AG]: HP: 10,000/10,000 (x5.) (5,000 damage to everything that attacks them) (Weapon Research: 1/3)
Aetherderon, God of the Worlds [AG BOSS] HP: 379,750/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII Petrified: III
The Twins [AG]: Retinazer: HP:19,750/20,000 Spazmatism: HP: 14,000/20,000 Infection: 30% (+15% per turn) (Both are in phase two)
Valkyrie Tank [AG BOSS]: Main Body: HP: 260,000/250,000 (If killed, the entire tank dies) (Cannot be attacked until the Main Cannon is dead.) (-10,000 health every turn until the health is below max) Ram: II Main Cannon: HP: 150,000/150,000 Napalm: II Laser Turrets: HP: 25,000/25,000 Mega Laser: III (x2.) Fridge Turrets: HP: 25,000/25,000 (x2.) Sattelite Dishes: HP: 25,000/25,000 (x2.) Beacon: HP: 25,000/25,000 Ion Cannon: IIII Nuke: 25,000/25,000 Nuke: IIIII
teh_Sandvich [P]: HP:20,000/20,000 Respawns: IIII Cannot attack, but can heal themself and allies. Special: Nom Nom Nom: Heals all allies. Votes: IIII
Dring Duo [N]: HP:9,000/10,000 Primed: III
Pyrohydra [N]:Czars: HP:38,000/20,000 Shine Blast: III Heal: III Primed: II (-10,000 health per turn until health is under max HP)
Zombie Goku [N BOSS]: HP:287,750/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II Supercharged: III
Black Bomber [N]: HP:14,000/15,000 (x2.) Black Bomber: HP:13,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighter [N]: HP:10,000/10,000 (x9) Shadow Fighter: HP:7,000/10,000 (40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies) (Five of thm are protecting Aetheria)
Phantom Godbot [N]: Leaves in 2 turns.
Spirit [N]: HP:1/1 (Drop a crafting ingredient upon death) (No attack) (x9.)
Jedaffi Reborn [N]: HP:5,000/25,000 Thorn Wave: II
Terror Bunny [PG BOSS] HP:189,075/970,000 Devour: II Corrupt: III Burn: II (Blood Frenzy: The Devour special is always charged, and +10,000 health per turn)
Spire Projection [PG]: HP:12,280/200,000 (+80,000 health per round) (Can attack three different entities) (Deals massive recoil damage to whatever killed it upon death) Worker: HP:20,000/20,000 (x4.) (Guarding the Spire Projection)
Terror Medusa [PG BOSS]:81,550/300,000 Petrify: III
Terror Granite Golem [PG BOSS]: HP:386,000/500,000 (Shielding itself) Granite Apocalypse: IIII Terror Granite Elemental: HP:40,500/50,000 (+1 per turn) (Shielding the Terror Granite Golem)
Godmodder: HP: 53/100
Looks like Jedaffi has already took a beating, so I use a Healing Spell on him.
Jedaffi slashes at the Spire Projection!
Dring Duo fires on the Terror Medusa!
ITS A TRAP! A bunch of mine turtles blow up the battlefield, creating another ravine. *Sigh* here we go again.
Blazington 420 (Level 10: 4/11)
The King Of All Dakka (Level 15: 4/16)
The Other Land 12/15
LASER NERFER: A powerful laser turret that throbs with energy that can change the very power levels of reality. Although its firepower is mediocre, its shots can directly interfere with the attack power of targets, nerfing them so further attacks can damage them more.
CRIMSON MINIENDERS: A set of four solid red miniguns that seem to be phased out of reality slightly, flickering and ocassionally turning liquid. An extreme black aura of oblivion energies surrounds the miniguns, which are capable of firing nearly anything as ammunition and supercharge whatever they fire with pure oblivion. Their standard attack is firing black oblivion lasers that can punch through most objects.
Both are level 10.
I grumble about how useless the nerf bat is, then hit Zombie Goku in the face with it.
SCP-914 5/20
Punch Designix 5/20
Picture of Skaia && Bow = The Cosmic Progeny 5/11
(UU Matter || Scythe) && Neural Interface = Gatekeeper's Scythe 10/11.(+3 from various.)
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) 2/??
+3 piono.
((Yeah, sorry 'bout that, Jon. I forgot to change that charge, so it remained at 13. It really shoulda been 15.)) Forging... Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 5/17) Relic Ring [+-] Mind Crystal + Spirit Pearl + Wyrm Scale = Ring of the Dragoon (Lv. 10, 9/11)(+2 from sources) ((Don't consider this alchemy notation as official. This is just a placeholder until there's an official one (unless this one becomes the official.))) Specter Staff && Soul of Sight && Soul Gem (Grand) && Guide on how to expect the unexpected = Foresight (Lv. 10, 2/11)
Summons...
Legendary Support (20/200)
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 10/10 HP: 10,000/10,000 x9
7,000/10,000 x1 Abilities: -Evasive II:Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive) -Rapid Fire II:Has a chance to hit a dodging foe (20-25%)(Passive) -Aerial Takedown:Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive) -High Explosive (HE) Bullets II:Deals moderate damage on impact. Ignores armor. May cause fires. -Armor piercing (AP) Bullets II:Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor. -Incendiary (In) Bullets: Low damage, but a very high chance of causing fires. -Formation:Close {} (High damage, poor defense)Med {X} (Balanced attack and defense)Far {} (High defense, poor attack)
Amount: 3/4 HP: 14,000/15,000x2
13,000/15,000x1 Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (3/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload. (3/3)
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). -Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.
-Squads:Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)
The Black Bomber that was destroyed by a golfball of all things begins its repairs. (3/5)
Weather...
This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time. Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.
Absorption: 55.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.) 0 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Excludes the Godmodder.) Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically. Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!) -Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena. -Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena. -Enraged Transformation: When energy is low, and provided the cost, can transform into a powerful Wyrm-like creature. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%). Cost: 500K HP/60 SHP. Not usable in Strife/arena. -Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.
Actions...
Something continues manifesting in the dark fog... the fog also seems to be disappearing on its own now. (8/10) Defense Planes for Aetheria (7/15)
I'm pumped up by the music the Godmodder put on. So, naturally, I tear through the Terror Bunny in a rhythmic fashion with BN, absorbing its HP like it's nobody's business, tearing through it like butter. I tip the godmodder with some platinum for putting on this music...
...But the coins were highly corrosive and went straight through his hand(s), leaving contaminated, coin-shaped holes where they went through.
Support...
+3 to the top 3 of the Arena Battle (I came 7th. Better than last, but still pretty bad.), so at this point, GoldenReady,Generic, and Sirplop
---------
Need more on Mythical Repairs (MR)? I'll try explaining it again; I'm not quite as tired as last time. Remember, you can suggest improvements to the system. Green text is what has been added.
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula: Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.} The non-maths version: -Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs. -Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits). -The max level is 25, like all alchemies. -The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge. -Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.
Next off, the actual alchemy. You can have up to 5 gems/souls/other energy-containing items on a relic at once (I felt like 3 was too little), making it your personalized item. There's many things you could do to customize a relic... -Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits. -Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword). -Stat increases. AKA Firing/swinging speed, damage, size... -Access new abilities, find more ways to kill a man, the possibilities are endless. -If no alchemy could do something a relic can't, then make it exist rather than Basically, you can customize them to suit your style. A "Make it yourself" kind of thing. Thus, you can create crazy combos otherwise thought to be unacheivable. Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of that happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.
And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here: {Base Level}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time} I hope this is a good formula for everyone. If not, it can be changed, no problem.
Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies.
Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.
I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust. Sorry for the wall of text, but it had to be done. Hope it clears anything up.
═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 10/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 10/21)
Recreate: Master Emerald (Lvl 10 4/11) (+2)
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═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 5/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.
Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 5/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.
Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
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═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger turns the battlefield into a cake. Its a dessert now! cause wainaut.
═════════════════════════════════════════════════════════════════════════════════════
═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to @eboLag.exe and @DarkSide . +1 to the next post after this one.
═════════════════════════════════════════════════════════════════════════════════════
The expedition finished, after Aayla ripped the mural off to study later before the new cake-based battlefield collapsed on her.
Aayla then slinks up next to godmodder, sneakily put pegs on his eyes, sunglasses on hers and unleashes the wrath of the Pink-coloured Novel with Large Text. Saddened by the fact that the godmodder can't read, Aayla throws the book like a boomerang at a cute couple (2) of spirits.
Alemy:
Spiritsword && Phaseblade && Spirit of Blink: 5/7 Spiritblade
Sandstone && Aegis of the Sun && Phararoh's Artefact: 1/6 Sunstone
Sum on:
Spooky Cookie - 6/15
30000/30000
Low-medium attack
Maximum Spook: Gains extra spook every turn.
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9000/9000 Spooky Cookies with the same effects except Cookie Reborn on death.
Spirit Arcanery - 3/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$
Notes @Cyanogynist: Yes, I do watch Microsoft Sam Reads Funny Windows Errors. @Jondanger23: If you don't state the names of the alchemies, can I assume they went through normally?
Alchemies
Unicode 8.0 Compendium && (Recreate: Scribe's Wands) = The Unicoders 8.0 (Level 5, 6/6) (+3 from The Flaming Toast)
((((M134 Minigun && Fluoroantimonic Acid) && Aqueous Uuo118+ Ions, the strongest acid possible) && Chlorine Trifluoride) && Polonium-210) = Toxicide II (Level 8, 3/9)
(Recreate: The Sizer) && SCP-219 = The Resonator (Level 10, 3/11)
Action: The Flying Plamz Monster
I transform into the Flying Plamz Monster. Using the power of Plamz, I summon Michael Rosen to the field. Michael Rosen begins to fire PLAMZ at the Terror Bunny out of his Toenails while doing The Michael Rosen Rap. He turns into his Strict teacher, who sends the Terror Bunny to SCHOOL PRISON! Michael and his Brother begin to force the Terror Bunny to eat the Michael Rosen Horrible Meal:
The Michael Rosen Horrible Meal Chocolate Cake laced with bombs
A Horrible pizza The Hollywood (poisoned)
After the Terror Bunny eats the Michael Rosen Horrible Meal, Michael and his brother Brian summon Harrybo, Cool Guy and Fool Guy, May, The Skyfoogle, Eileen and Older Rosen, forming the Michael Rosen Army. They pull out their assault rifles and fire on the Terror Bunny. The Skyfoogle begins to eat the Terror Bunny like Painis Cupcake eats people. They then all jump into a portal and disappear.
@generic: ah, yeah... I can't argue with that. I'd say I try not to abuse that too much... but... then I'd be lying. I use that power a bit more than I honestly should.
Valkyrie Tank [AG BOSS]
It has many different turrets, each with it's own individual attack.
The tank itself, and all of it's components are immune to debuffs, but can't be buffed either.
Main Body: Hp:250000.
Abilities:
Chasis: if killed, entire tank dies. Passive.
Guarded: cannot be damaged until Main Gun is destroyed. Passive.
Ram: 2 round charge, deals heavy damage to a single target.
Machine guns: standard attack, deals light damage to two targets.
Main Cannon: Hp: 150000
Napalm: 2 round charge, inflicts burn on target and deals decent damage.
Blast: standard attack, deals medium damage to single target
Laser Turrets x2: Hp: 25000
Mega Laser: 3 round charge. Deals heavy damage to 3 enemies.
Laser: standard attack. deals light damage to single target.
Fridge Turrets x2: Hp: 25000
Anti-Freeze: standard move. Deals light damage and has a chance to poison.
Freeze: standard move. deals light damage and has a chance to freeze.
Satellite Dishes x2: Hp: 25000
Debuff: standard move. Removes positive buffs on an enemy, or debuffs on an ally.
Taze: standard attack. Deals light damage and has a chance to stun.
Beacon: Hp: 25000
Air Strike: standard attack: deals light damage to three enemies.
Ion Cannon: 4 round charge: deals massive damage to 3 enemies.
Nuke: Hp: 25000
Nuke: 5 round charge: deals massive damage, inflicts poison and burned on entire battlefield.
Spoil of War: Ion Beacon: The Beacon broke off the tank, rather than being completely annihilated and can now be used to summon various airstrikes.
If charged 1 round: small missiles; deal light damage to three enemies.
If charged 2 rounds: large bomb; deal medium damage to one enemy.
If charged 3 rounds: large missile; deal heavy damage to two enemies.
If charged 4 rounds: Ion Cannon; deal massive damage to four enemies.
It maxes out at 4.
+2 to the winner of the arena battle, as per agreement. +1 to generic
101/250 for the charge of potential
7/100 for The Destroyer
Arctoae 10/11
Arcum Aereum 7/11
Whip AND space titan essence = Nulla Stella 2/11
Zombie Goku continues wailing on Aetherderon, using energy blasts to open fire on him (hitting another random AG entity for collateral)
The Valkyrie Tank turns the battlefield into a storm of projectiles aimed at any and everything that is targeting something AG.
Czars (I can't believe the pyrohydra is still alive!) tries to do something useful.
I sit back and eat popcorn, watching the show.
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