═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 11/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 11/21)
Recreate: Master Emerald (Lvl 10 5/11)
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═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 6/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.
Useless on its own, combined with a hull it makes a deathstar.
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Deathstar hull (Tier 1) 6/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.
Useless on its own, combined with a core it makes a deathstar.
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Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
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═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger punches the strange gift.
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═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to
@eboLag.exe and
@DarkSide . +1 to the second post after this one.
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