Destroy the Godmodder

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I claw through Retinazer and Spazmatism with my Shroomite Windy Gauntlet.
~~Boosts~~
+1 to The Fallen
~~Alchemies~~
Elemental Excalibur: 3/26
Gjallarhorn-o'-Plenty: 2/13
 
Novel done.

I begin reading my new Novel Coloured Pink with Large Text making an attempt at enlightenment. Failing, I instead search for crafting materials deep inside the tomb of the Phararoh in the desert.

Spiritsword && Phaseblade && Spirit of Blink: 4/7 Spiritblade(+1 from cryptic I think it was)


(Scratch this, just waiting for the action to come through first)
Sandstone && Aegis of the Sun && Phararoh's Artefact: 1/??

Spooky Cookie - 4/15
30000/30000
Low-medium attack
Maximum Spook: Gains extra spook every turn.
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9000/9000 Spooky Cookies with the same effects except Cookie Reborn on death.

(Changed) Spirit Arcanery - 2/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$

Support the above for a new alchemy option if this goes through.

3+ to the next active poster.
 
═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 8/21) (+2)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 8/21) (+2)
Recreate: Dysimphony (lvl 10 11/11) (+4)
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 3/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.

Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 3/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.

Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
═════════════════════════════════════════════════════════════════════════════════════

═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger puts down a jukebox and plays Stein;s Gate - Gate of Steiner out of it which may or may not have an effect.
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to... @DarkSide , @eboLag.exe and @FeatheredDragon
═════════════════════════════════════════════════════════════════════════════════════
 
Spiral Nemesis: 69/140
I call upon an airstrike AND an orbital attack on the Terror Medusa and then I send it a pic of it's own face on Instagram, then, I shoot literally 9420360429001 explosive lemons at the Spire Projection.
 
SCP-914 3/20
Punch Designix 3/20
Picture of Skaia && Bow = The Cosmic Progeny 3/11
(UU Matter || Scythe) && Neural Interface = Gatekeeper's Scythe 3/11.
(Recreate: Captchocterationslamvil) 1/1 A monstrosity of a hammer that doesn't even deserve to exist. You know what, let's make it not exist right now, because seriously, this thing is a freak of nature. Just go to a volcano that's lying around and chuck this thing into the very heart of it. Oh wait that's right, this thing is forged from Fear No Anvil and is fireproof. IT'S THOUGHT OF EVERYTHING NOOOOOOO
 
>1/2

-=Charges
Aetherian Champion (8/30) +2 from Cryptic, +1 from Pricey
300 (5/300)

-=Actions
Aetherderon uses Great Call on the Terror Bunny!
Aetheria lasers the Terror Medusa!
I run up to the Terror bunny, and poke one of its eyes! It now has an additional 25% chance to miss this round!
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (5/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (5/26 - Lvl. 25)
Those Lost to the Stars && A Laser Pistol == The Fallen (8/17 - Lvl. 16) -- I will give out a copy of this to every N and AG. +1 from Cyanogist
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (1/6 Lvl. 6) -- Not charging this right now... Just a reminder for later.

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Cryptic, +1 to Piono, +1 to Darkside
 
═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 9/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 9/21)
Recreate: Master Emerald (Lvl 10 1/11)
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 4/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.

Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 4/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.

Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
═════════════════════════════════════════════════════════════════════════════════════

═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger plays a very soothing song on the violin and puts a PG unit to sleep!
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to the first post after this one. +2 to the fourth post after this one.
═════════════════════════════════════════════════════════════════════════════════════
 
I'm gonna be gone for most of the day, sooo... Might as well.

>2/2

-=Charges
Aetherian Champion (10/30) +1 from Granger
300 (6/300)

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (6/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (6/26 - Lvl. 25)
Those Lost to the Stars && A Laser Pistol == The Fallen (9/17 - Lvl. 16) -- I will give out a copy of this to every N and AG.
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (1/6 Lvl. 6) -- Not charging this right now... Just a reminder for later.

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Cryptic, +1 to Piono, +1 to Darkside
 
Forging...
Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 4/17)
Relic Ring [+-] Mind Crystal + Spirit Pearl + Wyrm Scale = Ring of the Dragoon (Lv. 10, 6/11)(+2 from Sirplop)
((Don't consider this alchemy notation as official. This is just a placeholder until there's an official one (unless this one becomes the official.)))

Hm... I need a magic weapon...

Specter Staff && Soul of Sight && Soul Gem (Grand) && Guide on how to expect the unexpected = ??? (Lv. ??, 1/?)

Summons...

Legendary Support (19/200)

Entities... (Nerf if to powerful. Buff if too weak.)

Amount: 10/10
HP: 10,000/10,000 x9
7,000/10,000 x1
Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)

Amount: 3/4
HP: 14,000/15,000x2
13,000/15,000x1
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (3/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload. (3/3)
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)

Emtity action already taken this round.
The Black Bomber that was destroyed by a golfball of all things begins its repairs. (2/5)

Weather...

This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time.
Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.

Absorption:
55.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
0 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Excludes the Godmodder.)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Enraged Transformation: When energy is low, and provided the cost, can transform into a powerful Wyrm-like creature. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.
-Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.


Actions...
Something continues manifesting in the dark fog... the fog also seems to be disappearing on its own now. (7/10)
Defense Planes for Aetheria (6/15)

Noticing that the Terror Bunny ended up not being dead, I decide to make all kinds of hazardous plant matter grow inside it (with the Spaceleaf Greatsword and Ocean Ravager), from Poison Ivy to Ghost Peppers, and even a Shadowblade Sapling; a type of sapling only found in our world that grows to become a HUGE blade. HP is not absorbed.

Support...
I help...
pionoplayer (+1)
Sirplop (+1)
Granger (+1)
 
Got another +1. I haven't been particularly active...
First companion: 16/60
Second companion: 16/70
+1 to GladiusAssailant, +1 to Feathered, +1 to Piono

Clorophyte ingots && Bottled Mist && Spirit Tree Leaf || Knife Mold = Spirit Knife DONED/7
The Essence of Water && The Essence of Wind && The Essence of Warmth = Essence of Nibel DONED/6
(Snacher Vine && Emerald Hook) || (Ancestor's Spring Water && Spirit Fire) = 1/?

I set up a parabolic system of mirrors to focus light on the Spire Projection to dissipate it. Well, assuming it's an actual light based projection. Otherwise, the light just burns it.

Inari:
Inari dashed through the claustrophobic stone tunnels, getting farther and farther away from the granite cave. The incessant pattering of her feet eventually slowed and she trotted to a stop, panting and wheezing heavily. She stood stoically, her head pointed straight down to the cold stone ground. After a few moments, she collapsed to the side and lay there, coughing. She reached out and pawed at a small satchel that she had tied around her front leg, trying to slide it off.
 
SCP-914 4/20
Punch Designix 4/20
Picture of Skaia && Bow = The Cosmic Progeny 4/11
(UU Matter || Scythe) && Neural Interface = Gatekeeper's Scythe 6/11.(+2 from Granger)
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) 1/??
Woo, postsniping.
+3 to Piono, I guess. Kind of a power imbalance at the moment, but whatever.
I pick up the Captchocterationslamvil, and bash Zombie Goku upside his stupid head.
 
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Aayla continues searching for alchemy materials in the Phararoh's Tomb: 2/3.

Inside I find an ancient wall covered in the wonders of disarming (expedition delayed) 1/6


I give 1+ to the next 3 people that upvote me or DarkSide.


I begin reading my new Novel Coloured Pink with Large Text making an attempt at enlightenment. Failing, I instead search for crafting materials deep inside the tomb of the Phararoh in the desert.

Spiritsword && Phaseblade && Spirit of Blink: 5/7 Spiritblade(+1 from cryptic I think)

Spooky Cookie - 5/15
30000/30000
Low-medium attack
Maximum Spook: Gains extra spook every turn.
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9000/9000 Spooky Cookies with the same effects except Cookie Reborn on death.

(Changed) Spirit Arcanery - 3/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$

Support the above for a new alchemy option if this goes through.
 
Actually generic, part of my goal is to be a power balancer. Every time the AGs get too powerful on the field I go into happy murder rampage mode to try and even things out somewhat.
+1 to darkside, goldenready and IGU
100/250 for the charge of potential
90/90 for Angel of Death
Arctoae 9/11
Arcum Aereum 6/11
Whip AND space titan essence = Nulla Stella 1/11

Wow. Finished that exactly!
90/90 expended!
I suddenly look off in the distance.
Hey, what is that thing?
Some kind of car?

PprQCU.gif

Valkyrie Tank [AG BOSS]
The heroes of the world of EBF have heard of your plight... but they're currently a bit occupied with something else, so Lance sent his tank ahead to go murder bad guys.
It has many different turrets, each with it's own individual attack.
The tank itself, and all of it's components are immune to debuffs, but can't be buffed either.
Main Body: Hp:250000.
Abilities:
Chasis: if killed, entire tank dies. Passive.
Guarded: cannot be damaged until Main Gun is destroyed. Passive.
Ram: 2 round charge, deals heavy damage to a single target.
Machine guns: standard attack, deals light damage to two targets.
Main Cannon: Hp: 150000
Napalm: 2 round charge, inflicts burn on target and deals decent damage.
Blast: standard attack, deals medium damage to single target
Laser Turrets x2: Hp: 25000
Mega Laser: 3 round charge. Deals heavy damage to 3 enemies.
Laser: standard attack. deals light damage to single target.
Fridge Turrets x2: Hp: 25000
Anti-Freeze: standard move. Deals light damage and has a chance to poison.
Freeze: standard move. deals light damage and has a chance to freeze.
Satellite Dishes x2: Hp: 25000
Debuff: standard move. Removes positive buffs on an enemy, or debuffs on an ally.
Taze: standard attack. Deals light damage and has a chance to stun.
Beacon: Hp: 25000
Air Strike: standard attack: deals light damage to three enemies.
Ion Cannon: 4 round charge: deals massive damage to 3 enemies.
Nuke: Hp: 25000
Nuke: 5 round charge: deals massive damage, inflicts poison and burned on entire battlefield.
Sorry for summoning another massive beastie so soon jondanger. If it's too powerful, debuff the main cannon and main body's health.

Bidding (Arctoae)
DarkSide: 46 (+4)
GoldenReady: 36 (+6)
Sirplop: 17 (+2)
gladiusAssailant: 15
eboLag.exe: 12
AerialAce: 9
The Flaming Toast: 9 (+3)
CrypticCataclysm: 8 (+1)
TalistL: 4 (+1)
[Insert Generic Username]: 3 (+3)
FeatheredDragon: 2
Redstonetam: 2
Raichu Sonic: 1
Pricy12345: 1
 
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Well yeah, but I meant on a player-to-player basis, since you've set up what is essentially my services from the other game turned up to 11, getting a [REDACTED] of charge boosts. That kind of thing tends to make one more powerful than others.
 
>1 / 2

>Charges

16 / 50: Revengeance
3 / 20: Aetheria Barracks (+1, Talist)
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 14 / 21]
+1 to Talist
+1 to Piono
+1 to Cryptic

Corruption Rating: 100%
>Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities.
>Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks 2 BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.

STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)

I pull out a lightsaber, and carve various faces into the Spire Projection. I then decide that the faces I just carved suck, and then proceed to disfigure the faces with the lightsaber.

The Phantom Godbot will remove it's leg and forcibly smash the Spire Projection with it. The Glitched Mass ends up using Lash on a spirit (and proceeds to devour the crafting material), Convulse on three random targets, and Prepare on the City of Aetheria and the Dring Duo!

GA: I'd smash the Glitched Mass before it gets much stronger...
 
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((Well, the Alert Derp is probably worse than the Godmodder. Which gives me an idea...))
I summon an Alert Derp to stop the Godmodder from getting updates about the battle, and therefore freezing him to one spot and doing nothing.
 
This is CobaltShade from DTG2 on the Minecraft Forums and DTG2 on the TV Tropes forums. As on TVT, I am [N].

Alchemies
Recreating some of my alchemies from MCF DTG2.
Unicode 8.0 Compendium && (Recreate: Scribe's Wands) = The Unicoders 8.0 (Level 5, 1/6) [1]
((((M134 Minigun && Fluoroantimonic Acid) && Aqueous Uuo118+ Ions, the strongest acid possible) && Chlorine Trifluoride) && Polonium-210) = Toxicide II (Level 8, 1/9)
(Recreate: The Sizer) && SCP-219 = The Resonator (Level 10, 1/11)
These were the levels they were at in MCF DTG2.

Alchemy Recap
Scribe's Wands: Summons words and phrases that will come to life.
The Sizer: A M134 minigun that fires SCP-009 and SCP-409 bullets sharpened with SCP-585-3 and sized up and down by SCP-786.
[1] This should produce something similar to this from DTG2:
The Unicoders: A set of wands that can create any piece of text from the Unicode system and arrange them in various ways to initiate various coding-based attacks.

Charges
+2 to Generic

Action
To start off, I jokingly attempt to /ban the Godmodder. I then pretend to rage when it doesn't work, then fire a shotgun at the terror bunny.

 
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Notapost

(Piono got +1 for charging darkside)

But now I change the charge to 2+ to the next person to say "chips" in their action. EDIT: (CrypticCat)
 
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Ok, this is for all the chips, I jump off of Aetheria pointing balance straight down and land squarely on the terror bunny, impaling it.
It's also a good idea to make sure the colonies are doing well, I send out some tech to keep them safe and allow them to fight if the need arises
To finish things off I have some mounted guns installed throughout Aetheria, which I or other players can use to fight

Mobilize (5/20) +2 from sirplop, +1 from gladius

{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (3/26)
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (6/26)
Hand CANnon && a can of soda = The Pop Gun (9/12)
+1 to sirplop +1 to piono +1 to darkside
 
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