Destroy the Godmodder

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@Granger: APPARENTLY YOU ARE NOT AWARE, SO LET ME BE THE MESSENGER. TO GET THE MESSAGE ACROSS QUICKLY: ALCHEMIES DO NOT CARRY OVER. YOU HAVE TO RE-MAKE THEM FROM SCRATCH. YOU AT LEAST KNOW HOW TO DO SO, SO THIS SHOULD NOT BE AS MUCH OF A CHORE AND YOU CAN JUST CONSOLIDATE EVERYTHING INTO ONE ALCHEMY. ALSO, SCP-914 AND THUS THE ABILITY TO USE FINE HAS NOT BEEN INSTALLED, SO YOU CANNOT INCREASE ALCHEMY LEVELS IN THAT MANNER. ON THE FLIP SIDE, ASSISTS CAN NOW BE PUT INTO ALCHEMIES. IF YOU GET ANY.

ALSO, DTG2 HAS, AS FAR AS ITS GAMEPLAY IS CONCERNED, ENDED. I RECOMMEND WITNESSING IT.

ALSO, IF YOU DO NOT KNOW ME, KNOW THAT THE ONE KNOWN AS THE NONEXISTENT TAZZ, FUTURE FIRST GUARDIAN AND GAME MASTER, SENT ME HERE TO DO THINGS OF POSSIBLE RELEVANCE.

12/30 WEAPON OF MYTH AND LEGEND, +1 FROM PIONO;
8/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
8/50 gorilla
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 8/11
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 8/10
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = ???, 5/?
+3 TO PIONO. I HAVE A FEELIGN THAT YOU ARE ALCHEMIZING THE TWENTY-FIVE WEAPONS OF PRIMARY ELEMENTAL LORE.

HINAWA WILL, AFTER SOMEHOW MIRACULOUSLY SURVIVING A BLACK HOLE, GO ON TO KEEP ATHERIA HEALED SOME MORE.

I FEEL THE NEED TO SUDDENLY PUMMEL SOMETHING WITH A BAG OF CONFETTI, WHEN A SYLVEON FLIES OUT OF THE BLUE AND SMASHES INTO THE TERROR BUNNY. THE SYLVEON IS SOMEHOW COMPLETELY UNFAZED, COMPLETELY NORMAL, AND PROCEEDS TO WALK AWAY. THE FACT THAT THIS IS ACTUALLY AN IN-JOKE CAUSES THE TERROR BUNNY. TO TEMPORARILY GAIN SAPIENCE FOR HOWEVER LONG IT WOULD TAKE FOR IT TO HEADDESK OUT OF THE STUPIDITY OF BEING SUBJECTED TO A HORRIBLE IN-JOKE. UNLESS IT ACTUALLY IS SAPIENT. THEN IT JUST HEADDESKS IMMEDIATELY. I THEN PUMMEL IT WITH THE CONFETTI BAG, BECAUSE I FOLLOW UP ON MY DECISIONS.
 
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+3 to pionoplayer
I am God, and I am King, 13/101
Jedaffi Reborn 12/20
Turkey Gun? 2/?
Oh Crap 16/17 Almost Done!!!! :redspin::redspin::redspin: YAY!!!!!
Blade of the Otherworld 7/?
I glow with red power. *yawn* You know, being AG is starting to get boring. I feel like blowing up everything. AG to N! I prove my change by shooting Aetheria. Yupperdo.
Pure Zero slashes at the Terror Bunny!
Drakus rains boulders on EVERYTHING(Except Atherderon)! But its one boulder each, so nothing to worry.
Dring Duo fires on the Spire Projection!
 
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@Granger: APPARENTLY YOU ARE NOT AWARE, SO LET ME BE THE MESSENGER. TO GET THE MESSAGE ACROSS QUICKLY: ALCHEMIES DO NOT CARRY OVER. YOU HAVE TO RE-MAKE THEM FROM SCRATCH. YOU AT LEAST KNOW HOW TO DO SO, SO THIS SHOULD NOT BE AS MUCH OF A CHORE AND YOU CAN JUST CONSOLIDATE EVERYTHING INTO ONE ALCHEMY. ALSO, SCP-914 AND THUS THE ABILITY TO USE FINE HAS NOT BEEN INSTALLED, SO YOU CANNOT INCREASE ALCHEMY LEVELS IN THAT MANNER. ON THE FLIP SIDE, ASSISTS CAN NOW BE PUT INTO ALCHEMIES. IF YOU GET ANY.
Alrighty then. What exactly means that DTG2 ended for the gameplay? We're still slapping stuff around, right?

(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 2/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 2/21)
Recreate: Dysimphony (lvl 10 2/11)

Strange Gift 2/3
10 Hp. 50% chance to negate all damage from a attack, all damage caps at 1 regardless of its source. Destroying it relases healing energies, healing the person/thing that destroyed it.

Granger tortures a random, AG unit with horribly offpitch singing, amplified trough a set of gargantum gigabass soundblasters at maximum volume.

Alsooo +1 assist to one random player of each alingment (AG, N, PG)
 
>1/3
We can charge alchemies now?
...Hory Shat.
-=Charges
Another Champion (0/20) -- FAQA DIS. I GIVE UP. MYEH.
Spatial Warp Drives (1/10)
Might as well leave this here for the future...
300 (0/300)

-=Actions
Gonna hold off on entity actions until the post is finished...
As Redstone goes to shoot Aetheria, I leap in front of the shots (or whatever you're shooting), blocking them with the newly finished Warden! I then shoot back at him around his feet with Whatevathegunthatpionogavemescalled (This is its new, OFFICIAL, name) to cause him to have to move around a little so he stops shooting (or at least looses his aim)
No hard feelings, Tam. Just protecting what's good and peaceful in this war-ravaged world we call home.
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (11/11 - Lvl. 10) Elemental magic does almost nothing when blocked. -- COMPLETED
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (24/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity. +2 from Cryptic, +1 from Pricey, +10 from Charge
Random Cloth Bag && SPAAAAACE ~~ Loom? == Bag of Holding

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 26/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 7/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Cyan, +1 to DarkSide, +1 to Cryptic
 
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 3/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 3/21)
Recreate: Dysimphony (lvl 10 3/11)

Strange Gift 3/3
10 Hp. 50% chance to negate all damage from a attack, all damage caps at 1 regardless of its source. Destroying it relases healing energies, healing the person/thing that destroyed it. DoT effects are effective at damaging it (bypasses damage ignorance) but risk wasting the healing.

Granger builds a comfy seat and sits on it. That does exactly... nothing.

+3 to the second post after this one.
 
I list all the ways the Shadow Fighter Squadron suck. Since I've had some practice making lists.
  1. They Suck.
  2. They stink.
  3. They suck.
  4. They stink.
  5. They suck.
  6. They stink.
  7. They stink.
  8. They stink.
  9. They stink.
  10. They suck.
  11. They stink.
The SFS fail to understand such list making skills. Part of their number spontaneously explodes.

67/200 Metallic Blessing
10/30 Wyrm Flu

Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (12/26) (+1 from Pricey, +1 from Talist.)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (10/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (10/18)

+1 to Talist, +1 to Pricey, +1 to Granger
 
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@Sirplop: YOU WIELD ULTIMATUM, A GUN THAT IS THE PINNACLE KING OF ALL DAKKA. IT IS THE CLOSEST ANYONE HAS EVER COME TO ACHIEVING JUST ENOUGH DAKKA, CLOSER THAN EVERY SHOOTER BOSS COMBINED. PULL THE TRIGGER ON THAT THING ON FULL AUTO FOR THREE SECONDS AND YOU WILL HAVE BASICALLY DESTROYED THE CHINESE ECONOMY. THANK GOODNESS FOR INFINITE AMMO. AS IF THAT WAS NOT ENOUGH, IT CAN ALSO FIRE ANY AMMUNITION TYPE. YES, YOU CAN FIRE ARROWS. OR FULL-POWER WARHEADS CHARGED WITH THE ENERGIES OF DEATH AND DESTRUCTION. A WEAPON SO GOOD THAT EVEN A COPY THAT COULD ONLY FIRE NAILS IS A LEVEL TEN ALCHEMY. OF COURSE, WITH THE HEIGHTENED LEVEL CAP, PERHAPS YOU COULD ATTEMPT TO REACH EVER-HIGHER LEVELS OF DAKKA THAT EVEN PIONO FEARS. LIKE, POSTULTIMATUM OR SOMETHING. I DON'T KNOW.

@Granger: I THINK RANDOM, UNASSIGNED ASSISTS ARE OF DUBIOUS LEGALITY, AND ARE ACTUALLY DUMB IN GENERAL, BUT I WILL TAKE THOSE REGARDLESS, UNLESS THE GM STEPS HIS FOOT DOWN ON THIS.
ALSO WHAT I MEANT IS, THERE IS ACTUALLY NOTHIGN ELSE TO SLAP. WE HAVE SLAPPED EVERYTHING SO HARD THAT NOTHING ELSE IS THERE TO SLAP. THE GODMODDER HAS BEEN DESTROYED. GO THANK TAZZ FOR THAT MUCH, HE GOT THE KILL ((yesssssssssssssssssss)). THERE ARE NO MORE ENEMIES TO SLAP, THE FINAL UPDATES ARE GOING TO BE A SERIES OF STORYPOSTS, THE LARGEST EVER. ALSO, I SEE THAT YOU ARE USER 7400. WHAT A CONSPICUOUSLY EVEN AND CLEAN NUMBER.

15/30 WEAPON OF MYTH AND LEGEND, +2 FROM GRANGER;
9/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
9/50 gorilla
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 11/11 +2 FROM GRANGER.
FINALLY, SOMETHING DONE.
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 9/10
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = ???, 6/?
AS PER THE AGREEMENT, I DUPLICATE A SECOND HERO'S BLADE AND HAND IT TO REDSTONETAM IN EXCHANGE FOR A DUPLICATE OF NAVITAS NOX WHEN HE GETS IT.
+2 TO PIONO. +1 TO REDSTONE.

I INTRODUCE THE SPIRE PROJECTION (OR THE TERROR BUNNY IF THAT HAS ENDED ITS ILLUSTRIUS PRESIDENCY IN THE STAYING ALIVE CLUB) TO A VIDEO OF A MIME FROM THE DANGEROUS MIME HELL DANCING. THE SPIRE PROJECTION (OR TERROR BUNNY), REGARDLESS OF SAPIENCE, CRUMBLES FROM HAVING TO WATCH A DANCE SO HORRIFYING AND TERRIBLE (AND I MEAN TERRIBLE IN THAT THE DANCE IS LITERALLY, FROM AN ARTISTIC STANDPOINT, A PIECE OF gorilla), THAT ANY SANE MAN WOULD GO MAD JUST BY LOOKING AT IT, IF ONLY PARTIALLY MAD. AND THEN THE MIME FROM MIME HELL SUDDENLY JUMPS OUT OF THE CAMERA AND STARTS BEATING THE SPIRE PROJECTION (ALTERNATIVLEY THE TERROR BUNNY) INTO A PULP WITH THE POWER OF MIME MAGICS, WHICH APPARENTLY EQUATE TO BEING ABLE TO LITERALLY OUTRUN WHATEVER IS PLOT-CONVENIENT ENOUGH TO REQUIRE IT. OF COURSE, THE MIME ITSELF WAS MERELY A PROJECTION CAUSED BY ME, SO IT THEN VANISHES, BUT NOT BEFORE GIVING THE SPIRE PROJECTION ITS SIGNATURE STARE, WHICH CAN HAVE A REPRESENTATION IN TEXT FORMAT THUSLY: O)_(O.
 
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/NotAPost
@DarkSide yes you may have a base on Aetheria, but on two conditions: 1. If the City is attacked then you should use your ships to defend it (As it will be in your best interest) and 2. @Sirplop and I will have access to the hangers and will use them to give Aetheria an air force.
/NotAPost
 
Oh look at that we can apparently post now
Balance (11/11 +1 from sirplop) It is finally finished, a true blade of light and darkness, along with attacking ones physical form, this blade also strikes at their very soul, corrupting it and then hallowing it ad infinium, Its kinda like if dark and light were playing tennis with your soul as the ball.
First things first, i make o copy of this to use in alchemy without losing this one, then I finish off the robot attackers with a tornado imbued with darkness and light (if they're gone the tornado instead goes after some random PG's)
Finally I hook up Aetheria's various systems to my cell phone, so that I can have remote access to them (And the phone is password protected so don't try to steal it)

Age of an Empire (16/25)
Continuum Collection (1/5)

{Alchemy}
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (1/??)
Hand CANnon && a can of soda = The Pop Gun (4/??)
Loom alchemy: Gloves && Digistruct Tech. && a portable force field generator = Techno Gloves (4/??)
+2 to sirplop +1 to the community charge
 
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 22/26)(+1 from Sirplop)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones.
Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = Frigid Blaze (Lv. ??: 6/?)

Summons...
The Armada (20/20)
RNG will give the result when Jon and Jon alone rolls a D100. I won't be taking others' RNGs. Either way, this will be stored until I get an RNG'd number from him.

Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Legendary Support (14/200)

Entities... (Nerf if to powerful. Buff if too weak.)
((The forum must be bugged or something...))
Amount: 10/10
HP: 8,000/8,000 x10
Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)

Amount: 4/4
HP: 30,000/30,000x4
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (1/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload.
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time.

-Squads: Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)

Entity action already taken this round.

Weather...

This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time.
Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.

Actions...

Something begins manifesting in the dark fog... (2/10)

I think about the deal for a moment, but finally decide to accept.

Guess I should start making more planes then. I can't really have 14 planes doing everything. For now, I'll assign half of my fighters to protect Aetheria.
...Though I'm gonna halfta wait for the RNG to decide the airships' fate before anything happens with them.


Defense Planes for Aetheria (1/15)

I look around for a bit.
I have no idea what's alive now. And I don't feel like destroying the Godmodder just yet.

Since I have no idea what else is alive right now, I focus on my alchemies, adding +1 to the charges of each.

Support...
I help...
pionoplayer (+3) (At this rate, the alchemy after NN will definitely be mine. There's a pretty big struggle going on right now for those guns.)
 
@tazz/sirplop: It isn't capable of firing any kinds of ammo. Using alchemy, you can make modified versions of the ammo it DOES use more powerful (the omega shell) but Ultimatum only fires 8 types of ammo.
bullets, rockets, lasers, bombs, mortar shells, railgun rounds, cannonballs, and mininukes.
Admittedly it fires them quickly enough to be completely and totally unfairly overpowered, but you get my point.
Anyways sirplop, my only request is that if you make a level 25 version of that thing, could I please have it? Ultimatum is sort of one of my signature weapons and if a stronger version of it gets made, I kinda want to be in possession of a copy of it.
@tazz alone: Yes actually, you missed when I said that that was my plan. And once I finish doing that, I'm doing to be making level 20 versions of all of them. And then perhaps expanding the level 20 elemental retinue. I'll be taking suggestions on weapon/element combinations on that.

+1 to redstone, darkside and goldenready
95/100 for the charge of potential
35/90 for Angel of Death
Navitas Nox 7/11
Arctoae 4/11
Was going to make more level 25s, but I can't think of anything at present, so I'll use the third slot to work on the bidding alchemies until I do.
wands AND lightning titan essence = Arcum Aereum 1/11

I look around, trying to find Goku.
I then notice him charging full speed into Aetherderon, trying to murder him.
Of course he is...
*sigh*
I think I'm just going to let him go at it.


Bidding (Navitas Nox)
Redstonetam15: 36 (+6)
DarkSide: 35 (+6)
GoldenReady: 26 (+5)
Sirplop: 13
gladiusAssailant: 11
AerialAce: 9
eboLag.exe: 8
CrypticCataclysm: 7
The Flaming Toast: 6
TalistL: 2
Raichu Sonic: 1
FeatheredDragon: 1
 
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Hey @pionoplayer, for your next Elemental Alchemy, make the Void Katana from Strife! P.S. I know where you get the names from now; do you play ROBLOX?
I turn to Sirplop. I was proving my worth to the Ns. I want them to be scared of me. I then turn to the Hound, and SMASH the Hound to bits with my Shell Hammer, speaking of which, Oh Crap is finished! I test it out by spraying ammunition at the godmodder at a stupidly low rate, the stupidly high, and then the cycle repeats.
Pure Zero electrocutes a random PG! (Oh yeah, jon, all my entities go N with me, including all of the resistance.)
Drakus drinks a Health Potion if under 10K HP, for over 10K HP, he summons two pitchforks to attack the godmodder.(I know, I KNOW, it sounds like a ridiculous idea, but this is DTG, you're supposed to be creative!)
Dring Duo uses Last Prisms on the Datastream/Spire Projection!
Blade of the Otherworld 8/?
I am God, and I am King 14/101
Jedaffi Reborn 13/20
Turkey Gun? 3/?
Loom
R Armor + Obsidite + Omega Armor = R Armor v2 1/?
+3 to pionoplayer
 
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>1 / 3

>Charges

11 / 50: Revengeance
12 / 15: Self Improvement
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 10 / 21]
+1 to Piono
+2 to Redstone

Corruption Rating: 100%
>Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities.
>Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.

STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)

GA: I have this feeling we all just died.

I pull out the Central Processing Unit, and shake it around a little. Suddenly, the Phantom Godbot falls from the sky, and slams straight into Aetherderon! The Phantom Godbot them pulls out a conveniently powerful sword that the NEVER USED UNTIL THE END OF THE MOVIE then promptly attempts a slight decapitation of him/her/it.

The Glitched Mass then uses Lash on the Terror Bunny, pounds three random targets with Convulse, and uses Prepare on the City of Aetheria and the Shadow Bomber Squad!
 
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redstone, the next alchemy is in fact going to be a time alchemy, and the void alchemy is a sickle.
Also, I got the names of them from twin, who I'm pretty sure was just making them up with the idea of 'faux latin'

+2 to redstone, +1 to gladius
96/100 for the charge of potential
40/90 for Angel of Death
Navitas Nox 8/11
Arctoae 5/11
Arcum Aereum 2/11

I turn around and look at zombie goku.
You know what? Just because it would be funny...
I pull out the kayaws emeralds, supercharging goku, and then use the crimson skull, either supercharging him again or if the attack goes off instead, hit him in the face with that, for which I am rewarded with a ki blast to the face.

Bidding (Navitas Nox)
Redstonetam15: 39 (+3)
DarkSide: 35
GoldenReady: 26
Sirplop: 13
gladiusAssailant: 12 (+1)
AerialAce: 9
eboLag.exe: 8
CrypticCataclysm: 7
The Flaming Toast: 6
TalistL: 2
Raichu Sonic: 1
FeatheredDragon: 1
 
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>2/3~

-=Charges
Spatial Warp Drives (3/10) +1 from Cryptic
300 (1/300)
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (26/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity. +1 from Cryptic -- COMPLETED
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (1/26 - Lvl. 25)
You know what, @pionoplayer? I'll do it!
Whatevathegunthatpionogavemescalled (Ultimatum) && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (1/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 28/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 7/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Cyan, +1 to CC Mythic Repairs, +1 to Cryptic
 
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>1/3

Something Terrible: (39/40)
Kamehamehaa: (5/10)(attack)

moar shrapnel: (9/11)(+4 from extra charges)

Hound(16000/30000):
Missile: 2/2
Unload: 0/3
Ammo: 200/200

Terminal Velocity && Vortex Beater && Pocket Rocket Launcher = Pew Pew Kaboom (7/?)(+5 from extra charges)

Hound uses Unload on The Mechafishes, if they are still alive. If not, then he uses it on the rest of robot army.

+2 to Sirplop, +1 to Mythical Repairs
 
I decide to do some alchemy cut I'mean bored.
I pull a Horseman's Blade out of my piggy bank, and combine it with my Terra Blade in the Alchemizer. (Alchemy 1/5)
 
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 25/26)(+1 from piono)(So close... I can smell it)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. 100) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones. Also not sure if it could be done.
Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = The Artiquator (Lv. 14: 8/15)

Summons...
The Armada (20/20)
RNG said... 82. They're weak [V] entities.

~Incoming Transmission~
"Sorry for the wait. I never fixed the virus completely, so..."
"*Sigh*... can you still work to save them somehow?"
"I can, but it will take a while to fix it remotely across dimensions."
"Just get it fixed, M."
~Transmission Terminated~

Virus Removal (1/10)

The airships are from my own personal fleet, built in the depths of hell. Seeing them infected (but weakened) made me shudder a bit. Custom-made, all 3 of them. All with different attributes, strengths, and weaknesses.

This ship is made of reinforced obsidian. Its black, obsidian-woven sails and "paddle wings" make for a menacing-looking ship.
HP: 1,000/7,000
Attributes:
-Obsidian Armor: nullifies and reflects all indirect attacks (i.e. Ranged and Magic), but takes 1.5x damage from direct attacks (Melee).
-Torpedo Missile Launch: Can launch a torpedo salvo for massive damage to an enemy. Especially if all of them hit. May hit other enemies and even allies if aimed incorrectly. 4-turn reload. (1/4)

This ship is made from the hottest stones of the Underworld. It has hellstone-woven sails and "paddle wings". Very dangerous to touch or even get near.
HP: 1,000/7,000
Attributes:
-Hellstone Armor: Immune to direct attacks (Melee), but takes 1.5x damage from indirect sources (Ranged and Magic). Deals recoil damage to direct attackers.
-Initiative: Can attack twice per round.

This is just a wooden airship with cloth things. However, this ship will help the helpless, repairing and doing other awesome things... when it's not corrupted like this.
HP: 2,000/14,000
Attributes:
-Wooden Armor: Gives no special resistances. However, it has a serious vulnerability to fire. (2x damage)
-Mobile Repairs (Inactive): Will normally fix the other ships, returning their HP. However, in this corrupted state, it doesn't.
-Shields: Will protect other ships with shields, when corrupted or not. All ships share the same shield.


Shield: 10,000/10,000 (+2,000 each round)
-Hovering: Earth-based attacks don't harm these ships.
-Broadside: Fires a full salvo of bombs in the general direction of the foe.
-Repairs (Inactive): The ships would normally return to base for repairs when destroyed for a 5-turn repairs period each, but because of the corruption, all ships destroyed before the fix are lost for good.

Legendary Support (15/200)

Entities... (Nerf if to powerful. Buff if too weak.)
((Remember, there are 10 of the SFs now.))
Amount: 10/10
HP: 8,000/8,000 x10
Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)

Amount: 4/4
HP: 15,000/15,000x4
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (2/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload. (1/3)
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time.

-Squads: Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)

Entity action already taken this round.

Weather...

This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time.
Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.

Actions...

Something begins manifesting in the dark fog... (3/10)
Defense Planes for Aetheria (2/15)

I watch as piono obliterates the Praetorian, dispensing popcorn for myself.
Hm... I should really try to hone my skills a bit then. After, perhaps we could have a sparring match (AKA Strife).
I begin the harshest warrior training possible within the Darkone ranks. It's literally learning new ways to exploit weaknesses against tough enemies to their fullest. That should enlighten me.


I decide to focus on my training and alchemies this time, so +1 to each alchemy.

Support...
I help...
pionoplayer (+3) (At this rate, the alchemy after NN will definitely be mine. There's a pretty big struggle going on right now for those guns.)
 
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redstone, the next alchemy is in fact going to be a time alchemy, and the void alchemy is a sickle.
Also, I got the names of them from twin, who I'm pretty sure was just making them up with the idea of 'faux latin'
Oh, but in Strife! There's a weapon called "Ignis."
/this is not a post
 
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