Destroy the Godmodder

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(2/4)

Actions:


No action, I'm going to wait until the Orb of Confusion is done alchemizing to do anything.

Summons/Charges:

Amber Golem: 12/70 (pumping all of my extra +1s to this, if possible I want it to be ready by the time the Solus Knight is)
Solus Knight: 3/30

Alchemies:

Scrap Metal && Broken Hero Sword = Anti-Mechon Glaive (Level 14, 3/15)
Crystal Ball && Strobe Light = Orb of Confusion (Level 4, 3/5)
Paper && Miniature Sun && Dark Seal = Scroll of Judgement (Level 10, 3/11)

(Is it possible to equip any of your alchemies to a currently-summoned entity? If so, I'll probably equip the Anti-Mechon Glaive to the Solus Knight once the latter is done charging.)

Assists:

+3 to pionoplayer, I'll keep doing this until a better opportunity arises

(Also, I forgot to mention that the Orb of Confusion is infinite-use unless broken by an external force, while the Scroll of Judgement is always one-use. Does this change their alchemy levels in any way?)
 
Okay, that's completely fine.
Okay, I want to say something. don't hate me for this sirplop, you're an amazing player, but I have an issue with your masterpiece.
That boss monster is overpowered.
His abilities all together add lots of attack power, so he has effectively around 800 thousand to one million health, and that's without the gemstone ability in his gear setup.
Dead But Not Dreaming needs to be removed. If he didn't have six hundred thousand health, maybe a 6-post charge ability that basically is a full health wouldn't be overpowered, but without the use of 100 post charges to fight him, and possibly even then, there is no way in heck that he could possibly be defeated within the 6 round time frame required to actually keep him dead.
If Dead But Not Dreaming is removed, I think we'll be fine, but it still sets a rather unhappy precedence for boss monsters.
I'm not going to complain about THAT though, because I'm about to summon one.

+1 to flaming toast and +2 to aerialace
93/100 for the charge of potential
75/75 for Dragon Ball Z
16/90 for Angel of Death
dual rifles = Navitas Nox 5/11
dagger AND ice titan essence = Arctoae 2/11
Rapture 10/26

I look around, examining the utter ruination made of the battlefield by TMB.
Pieces of the planet float around, being all that is left of everything, at least until somebody does something to bring us back to ground.
I, personally was launched away from the robots (go ahead and destroy most of them jondanger, but if at all possible, leave the praetorian unharmed. I still want to do my 3-post awesome takedown of the Praetorian)
Well.
That was impressive.

I then notice a golden glow off in the distance.
Oh no.
Not him.

75/75 expended!
latest

Zombie Goku has arrived to destroy his enemies for fun!
Zombie Goky [N Boss] Stats are based off of our other boss currently on the battlefield.
Health: 300K (previously 500K, but lowered it for the purpose of balance)
Attack: Stupidly high
Defense: Decent
Abilities:
Stupid Fast: Passive, capable of completely dodging some attacks.
Kamehameha: 3 round charge. Deals completely ridiculous amount of damage to one enemy.
Spirit Bomb: 5 round charge. Deals very heavy damage to all targeted entities.
Syphon: 3 round charge. Inflicts syphon on enemy for 2 rounds. (syphon: prevents enemy from using or charging charged abilities)
Energy Blast: 2 round charge. Deals heavy damage up to five target entities. (less than his regular unless concentrated on one enemy)
Spoil Of War:
Crystallized Ki: 5 round charge, allows the user to take health from his own and allied entities and turn it into an attack (most likely deals more damage than health used) against a single entity. The more health drained, the more damage dealt.

I draw Ircucvci and dash at him, he catches my blade on Anarchy and growls at me.
I'm on your team.
Oh. Really?
Yeah.
Huh.
Okay then...
Um... attack the terror bunny until I can think of something better for you to blow up.

He nods and zooms over to it before comboing it.

Bidding (Navitas Nox)
Redstonetam15: 29 (+1)
DarkSide: 26
GoldenReady: 18
Sirplop: 13
gladiusAssailant: 10 (+1)
eboLag.exe: 7
CrypticCataclysm: 7
The Flaming Toast: 6 (+5)
AerialAce: 6 (+6)
TalistL: 2
Raichu Sonic: 1

Music.
 
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(3/4)

Actions:


I contemplate why I'm doing nothing every turn rather than something that could be pertinent to the battle at hand. This does nothing, and just wastes another turn.

Summons/Charges:

Amber Golem: 15/70 (thanks pionoplayer)
Solus Knight: 4/30

(Now that I think about it, I probably should have charged a few lower-post entities before rolling out the more heavy-duty summons. Oh well, nothing I can do about it now.)

Alchemies:

Scrap Metal && Broken Hero Sword = Anti-Mechon Glaive (Level 14, 4/15)
Crystal Ball && Strobe Light = Orb of Confusion (Level 4, 4/5)
Paper && Miniature Sun && Dark Seal = Scroll of Judgement (Level 10, 4/11)

Assists:

+3 to pionoplayer. As it stands I don't really have a chance of earning his current auction item, but I don't have anyone better to support at the moment either.
 
/null
9 +1's seems like a bit much to be honest.

But thanks for the explanation : D

anarchistsCreation [AC] began pestering gladiusAssailant [GA]

GA: Hello?
AC: Hello there, Mistress.
GA: Mistress is awfully formal, but okay.
GA: Who are you?

AC: I'm known by the term "glitched piece"
AC: But to be specific...
AC: I'm simply his clone.

GA: Okay, so you're the Glitched Mass...
GA: But 'his' clone?
GA: That's vague. Who is 'him'?

AC: It will be disclosed in time.
AC: For now, you must help me.
AC: I must become of use to him.

GA: Don't avoid the question.
GA: It's a simple answer. Who's 'him'?

AC: It will be disclosed fully.
AC: He is demented now, following my production.
AC: Due to his feebleness, he needed to expend his own essence to produce me.
AC: He then decided to expend chunks of his essence which would only enfeeble him.
AC: The things which were bits of his former self.
AC: Things like love, emotion, identity...
AC: But he imbued me with one thing I truly despise, so I would be helpful to him.
AC: Pure H(A)TRED.
AC: ...
AC: I'm concerned for his presence here.
AC: He will trigger my true self.
AC: I won't persist like this for long.
AC: BEW(A)RE the ETERN(A)L NIGHTM(A)RE.


anarchistsCreation [AC] ceased pestering gladiusAssailant [GA]

GA: Wait-
 
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+1 to pionoplayer, +2 to Entity?
Comeback 10/10 (+1 from piono)
I sense them. Dring Duo and Drakus now appear on the field!
I might as well start up a new charge. Jedaffi Reborn 10/20 (+9 from jon :D)
I am God, and I am King, 11/101
Blade of the Otherworld 4/?
Uh Oh 7/?
Oh Crap 14/17
Dring Duo shoots lots of cats at the Spire Projection!
Drakus rains boulders on the Terror Bunny!
I go up to the godmodder. Here, have a turtle. I give him a mine turtle. Hello! (BOOM!)
 
((Gotta finish those assignments. Nothing's worse than not doing an assignment on time. Also, thanks for those +1s.))
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 13/26)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones.
Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = Frigid Blaze (Lv. ??: 3/?)

Summons...
The Armada (20/20)

@Jondanger23 , it's time for the RNGoddess(es) to make a call. I'm not gonna do it myself, 'cause that would just end with me getting an optimal result. I'll shove the ships' stats in next round. Or earlier, if you post before then.

Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]
Entities... (Nerf if to powerful. Buff if too weak.)

Will be updated next turn.

Actions...
Black Mist (15/15)

As the battle continues, a thick, black fog rushes in from the ocean. It is an unnatural fog; normal fog is literally a low-flying cloud. This "fog" is filled with dark energies that cause others to weaken, get lost, and miss their attacks. Light cannot pass through this fog...
This... is gonna be painful.

This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time.
Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.

Legendary Support (12/200) (+2 from compensation)
Fighter Upgrades & New Aircraft, the Black Bombers (30/30) (+13 from sources (holy ****))

Holy ****, thanks, mates! Now, prepare for launch!
LAUUUNCH!

LAUNCH!
PILOTS, GET AIRBORNE!
((Also, it REALLY had to do the double-spoiler thing again? Ugh...))

Amount: 10/10
HP: 8,000/8,000 x10
Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.

-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)

Amount: 4/4
HP: 30,000/30,000x4
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload.
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload.
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time.
This'll be fun...
I order my fighters to fire on the Mutated Mudkip with their HE shells to give them something to do.
I order my bombers to do a bombing run on both the Spire Projection (3 bombers) and The Gun (1 bomber).

How d'you like them apples?
I don't...

...even.

...

How interesting... immune to alchemies, you say? This'll be interesting.
I pull out something that I thought I would never pull out. I pull out a bunch of dark matter explosives, plant around 10 on the spire projection, 5 on The Gun, and I attempt to lob one at the sniper tower to try to destroy it before it does more harm. And then I activate the trigger and things go boom. Yeah.

Alchemies, pah. If I can't use those, I'll use something else.

Support...
I help...
pionoplayer (+3) (Soon... soon...)
 
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10/30 WEAPON OF MYTH AND LEGEND
7/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
7/50 gorilla
ALL OF THESE HAVE GOTTEN +3 FROM BASED JONDANGER.
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 7/11
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 7/10
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = ???, 4/?
+3 TO PIONO.

REDSTONE, CAN I OFFER YOU A QUICK DEAL? IT SEEMS THAT, BARRING SOMETHING HIGHLY IMPLAUSIBLE, THAT YOU HAVE CLEANLY WON NAVITAS NOX. HOWEVER, CONSIDERING MY MECHANICAL NATURE AND MY LACK OF ACTUAL WEAPONS, I FIND MYSELF IN DIRE WANT OF THOSE ENERGY RIFLES, SO I SHALL ASK OF YOU A COPY OF THEM IMMEDIATELY IN EXCHANGE FOR SOME +1S AND, SLIGHTLY LATER ON, A COPY OF THE HERO'S BLADE, WHICH SEEMS LIKE YOUR KIND OF THING. AS THEY ARE THE SAME LEVEL ALCHEMY-WISE, I FIND THIS FAIR-YOU GIVE ME AN ALCHEMY AND I GIVE YOU AN ALCHEMY WITH SOME INTEREST. IS THIS AN ACCEPTABLE DEAL?


AFTER OFFERING THIS DEAL TO REDSTONETAM, I IMMEDIATELY BOW DOWN AND PRAISE BASED JONDANGER FOR HIS (AT LEAST TO ME) UNPRECEDENTED BLESSING OF +9 AND AN EXTRA ACTION. MY PRAISE TO THE BASED ONE CAUSES HIS BASE-NESS TO TAKE THE FORM OF A MASSIVE LIGHTNINGBOLT. IT IS POWERED BY PURE BASENESS, IS NOT A WEAPON, AND IS THUS IMMUNE TO THE DARK FOG. THIS LIGHTNINGBOLT OF PURE BASENESS IMMEDIATELY NOTICES A TARGET DESERVING OF ITS WRATH, AND BRINGS AID TO ITS FAITHFUL ONE BY SMASHING INTO THE MUTATED MUDKIP, FOR EXTREME SUPEREFFECTIVE DAMAGE. THAT MUDKIP IS NOT THE MUDKIP WE ALL 'LIEK.' WE LIEK JONDANGER. ALL HAIL BASED JONDANGER.
 
10/30 WEAPON OF MYTH AND LEGEND
7/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
7/50 gorilla
ALL OF THESE HAVE GOTTEN +3 FROM BASED JONDANGER.
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 7/11
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 7/10
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = ???, 4/?
+3 TO PIONO.

REDSTONE, CAN I OFFER YOU A QUICK DEAL? IT SEEMS THAT, BARRING SOMETHING HIGHLY IMPLAUSIBLE, THAT YOU HAVE CLEANLY WON NAVITAS NOX. HOWEVER, CONSIDERING MY MECHANICAL NATURE AND MY LACK OF ACTUAL WEAPONS, I FIND MYSELF IN DIRE WANT OF THOSE ENERGY RIFLES, SO I SHALL ASK OF YOU A COPY OF THEM IMMEDIATELY IN EXCHANGE FOR SOME +1S AND, SLIGHTLY LATER ON, A COPY OF THE HERO'S BLADE, WHICH SEEMS LIKE YOUR KIND OF THING. AS THEY ARE THE SAME LEVEL ALCHEMY-WISE, I FIND THIS FAIR-YOU GIVE ME AN ALCHEMY AND I GIVE YOU AN ALCHEMY WITH SOME INTEREST. IS THIS AN ACCEPTABLE DEAL?


AFTER OFFERING THIS DEAL TO REDSTONETAM, I IMMEDIATELY BOW DOWN AND PRAISE BASED JONDANGER FOR HIS (AT LEAST TO ME) UNPRECEDENTED BLESSING OF +9 AND AN EXTRA ACTION. MY PRAISE TO THE BASED ONE CAUSES HIS BASE-NESS TO TAKE THE FORM OF A MASSIVE LIGHTNINGBOLT. IT IS POWERED BY PURE BASENESS, IS NOT A WEAPON, AND IS THUS IMMUNE TO THE DARK FOG. THIS LIGHTNINGBOLT OF PURE BASENESS IMMEDIATELY NOTICES A TARGET DESERVING OF ITS WRATH, AND BRINGS AID TO ITS FAITHFUL ONE BY SMASHING INTO THE MUTATED MUDKIP, FOR EXTREME SUPEREFFECTIVE DAMAGE. THAT MUDKIP IS NOT THE MUDKIP WE ALL 'LIEK.' WE LIEK JONDANGER. ALL HAIL BASED JONDANGER.
Dirp, I ran out of posts, but I'll give it to you when I can.
EDIT: Btw I'm also a robot.

/this is not a post.
 
>4 / 3

>Charges

10 / 50: Revengeance
11 / 15: Self Improvement (+9 GM)
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 16: 9 / 17]
+1 to Piono
+2 to AerialAce

Corruption Rating: 100%
>Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities.
>Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.

STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)

I place loads of bait on Aetherderon in an attempt to get the Terror Bunny to use Chomp on it! I cast several enchantments on the bait; ones that'll cause more bait to appear if tampered with, destroyed, mangled, thrown into other dimensions and other stuff like that.
 
>4/3
Yeah, 6 round charge for a full revive after 6 rounds is excessively powerful. Dead yet Dreaming now takes 12 rounds to charge, and Aetherderon returns in 8 rounds. (Even though he hasn't even had to use it, because no one is even attacking him anymore.) It will take 6 rounds from now to recharge up to 12 because he already has 6. Jon, just list it as 6/12 and save yourself some time.
Also, good luck with your project, Jon!

-=Charges
Beholder's Eye (40/40) +9 from Jon, +5 from various sources -- COMPLETED
Another Champion (9/20) +2 from various sources
Spatial Warp Drives (0/10)

-=Summons
The ground around the base of Aetheria cracks and breaks off, revealing a mighty eye!

The Beholder's Eye has been attached to Aetheria!
Aetheria's HP Boosted to 150,000 and it can now attack with powerful eye lasers!
Both me and @CrypticCataclysm can direct its attacks, one for each of us.

-=Actions
The Beholder's Eye lasers the Mutated Mudkip!
I run around like a lunatic without his pants on and slap all the PG entities!

The Polyps on Aetherderon eat the bait. It's being eaten, so your magic fails to activate.
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 8 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (10/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (10/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Dark Fog && Indomitable Robes && Eldritch Portal fragments ~~ Loom == Coat of the Deep Dark

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 26/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 7/150 -- And entity more powerful than the God of the Worlds. I get the feeling this should be the TCF Editor. Thoughts?
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Cyan, +1 to DarkSide, +1 to Cryptic
 
/notapost
And then those baits create more baits which create more baits and then... they... AUGH!! Sounds painful!
...Actually, sounds like a nice DoT attack.
 
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The Sword Storm continues raging across the battlefield, striking down upon a random alignment.

I shoot a series of fireballs and beams with VI at the mechafish.

Health: Medium

Alignment: ???

Hallelujah, It's Raining Swords!:The sword storm does not attack naturallly. Every turn, this storm will pick a random allignment. It will inflict medium damage to all entities of that allignment.

Sudden Downpour: After 5 turns, the sword will be able to unleash 1 special from this list.

Sword Hail: Damage done to targets is boosted.

Sword Lightning: Damage becomes single target, but is boosted to critical levels.

Swordnado: Targets are knocked off their feet and cannot act next turn.

64/150 Metallic Blessing (+9 and +3 from Jon, +1 from Talist)
6/30 Wyrm Flu

Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (7/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (7/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (7/18)

+1 to Talist, +1 to Piono, +1 to Pricy
 
So, it looks like Aetheria now has a really big laser, I think I'll test it out on the gun, or, if that doesn't work the non the terror bunny
I create a REALLY big contact lens and put it on the eye, making it more accurate and deadlier.
Also are there still robots attacking Aetheria? If so i keep fighting them especially the mechfish

Elemental Elation (5/5 +1from sirplop +1 from bonus stuffs) Elemental powers now surge through me, allowing me to do all sorts of cool magic stuff, most importantly I can create pure versions of any element for use in crafting, which I then proceed to do.
Age of an Empire (15/25 +8 from bonus stuffs)

{Alchemy}
Balance (9/11)
Hand CANnon && a can of soda = The Pop Gun (3/??)
Loom alchemy: Gloves && Digistruct Tech. && a portable force field generator = Techno Gloves (3/??)
+2 to sirplop +1 to the community charge
 
Okay sirplop, here's the thing, the longer it takes for him to return, the more overpowered it is in actuality, because that means that whatever it was that brought him down to low health is more likely to be gone.
Either way, I think I might end up going happy murder rampage mode again just to get rid of aetherderon and then revert to normal because seriously, that thing is the single largest entity to have appeared in the game so far. By a pretty large margin.
Killing Aetherderon will do a whole lot towards evening the field and keeping the game interesting.
 
/notapost
Hm... perhaps I could join you in this endeavor, piono? I've been getting tired of this nigh-invincible entity as well, to be honest.
And don't worry about those planes of mine. They only come out one at a time when they're destroyed and subsequently repaired. Not like super-op Aetherderon over there... sheesh, reviving at, like, half-HP would have been far better. Revival at full HP is just giving everyone a giant **** you to everyone that attacked it before, thus completely wasting their time. Either nerf that ability massively or just make him leave. Or there's always door #3, which is KILL THE DAMNED THING!
...That thing really needed some more thought before summoning, I think.
 
/re-rebalance

Well then. This is going to be an... interesting endeavor.
And bear in mind that this was the first player boss ever summoned in this thread, so it was going to be unbalanced from the get-go.
AND nothing attacks him other then Gladius over there...

Even Better Version INBOUND!
Takes 10 rounds to charge, and every time he reappears he will have 50% less health. Now takes 4 rounds to reappear.
How about this?

Also, I guess that if the Terror Bunny uses Chomp on Aetherderon to eat the bait, it will take gradually more and more damage each round...
 
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/notapost
Already far better than the original IMO. Maybe people will be tempted to attack it more now. Should be more interesting.
I'll make sure that my 200 charge summon doesn't follow that same route.
...Yep, it's a summon. And it will be... unique, to say the least. I've already got ideas for it.
 
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