I carefully line up the Guranteed Hit towards the Mecha Army. I pull back my arm and punch forward, releasing a wave of Christmas-esque electricity followed by torrent of turret fire.
65/200 Metallic Blessing
7/30 Wyrm Flu
Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (8/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (8/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (8/18)
Alchemy:
Pieces of Terror && Godmodder Boot Leather && Laser Ray: Terrifying Clockwork Laser Shoes: (Level 18: Done! (ty piono, ty Jon)
The Invisible Scrambler:
18/45
The mighty Emperor Slime leapt onto Aetherherdon and started expunging hundreds of slimes to attack them. Due to the nature of slimes, they will continue to damage Aetherherdon over 2 turns.
Jerry the Demon wears the Terrifying Clockwork Laser Shoes and uses them to rain hell on Aetherherdon, in both the demon sense and the shooting laser kind.
Jerry shyly waits for a reply to his letter from the godmodder.
I throw parts of the mech army up into the air using the Creatura Pisces, flicking the pieces of earth beneath them up into the air and watching them crash down around me.
66/200 Metallic Blessing
8/30 Wyrm Flu
Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (9/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (9/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (9/18)
+1 to Cryptic Cataclysm, +1 to The Flaming Toast, +1 to ebolag.exe
I am sending out the TPP Streamer 8/200 +1 from Feathered (This may be extremely powerful if i summoned this)
Making Painis Cupcake 7/85
Establishing Project Storm II 5/300
the tempest 6/11
adjective cannon 6/9
vortex bungun 4/6
11/25 the grid
noby noby boy 16/30 10 comp +1s from jon
special powah! 9/10 +1s from piono and some other person (sorry I forgot your name)
I jump into space
Sorry, but I don't have a ton of time. Let's get this done real fast...
Got +16. That's the most I've ever gotten in one turn. It kinda doesn't count through.
First companion: 14/60
Second companion: 13/70
+1 to GladiusAssailant, +1 to Feathered, +1 to Pricy
Clorophyte ingots && Bottled Mist && Spirit Tree Leaf || Knife Mold = Spirit Knife 4/7
Emerald && Lava Charm && Fern from the Emerald Dream = Burning Dream Gem 4/5
The Essence of Water && The Essence of Wind && The Essence of Warmth = Essence of Nibel 4/6
I make a little origami chain and wrap it around the God of Worlds guy because apparently he's OP and needs killing. I throw the second end straight up and connect it to a floating island. Suddenly, the chain starts contracting and prove surprisingly solid, pulling the island and causing it to come crashing down on Aetherderon.
Inari:
She hit the ground with a soft, yet echoing thud. She was in a room of very dark stone. The material was unlike any others she had seen. It looked like obsidian to her, but of course it wasn't. It was actually granite, but in her mind, granite was orange, not dark purple. Curious, she started pacing around the outskirts of the room, stopping when she noticed a floating collection of granite and blue light slowly making its way towards her. She started focusing a scattering of beams of light on it by spiraling around it, somewhat similar to the Last Prism, yet not at all. When the offending rocks got within a few meters of her, the beams of light suddenly stopped moving and turned bright gold, making a shotgun like blast of sun rays. Despite being made out of mass-less light, each ray seemed to have real force behind it. The attack wasn't particularly strong, but it still shattered the granite elemental because those are some of the weakest enemies in the game, leaving behind just a pile of inanimate rocks.
@Sirplop: yeah, okay, the way I'm reading this is that it's a ten round charge, he disappears for 4 rounds, then comes back with his maxhealth halved, but restored to full health at that point.
I think that'll work, it gives him a respawn mechanic that isn't completely unbeatable, although it is still a bit unbalanced, but oh well.
Speaking of which... I had to go back and edit Goku because I realized that having him be as heavy a hitter as I designed while still at 500K health is a bit overkill, even for a 75 post charge boss monster.
/NotAPost
So how much health did Aetheridon start with? I'm probably remembering it but I thought it was 60K.
Also, Can +1's be used in Alchemy?
(and shouldn't this be in the discussion thread ?)
/NotAPost
Music for the robo-smackdown in Aetheria.
Welcome to the newbies! Just look at other people's posts, choose a target, and go hogwild on it. There is actually very little restricting your actions.
+1 to ebolag, redstone and darkside
91/100 for the charge of potential
37/75 for Dragon Ball Z
Vi Naturae 11/11!
dual rifles AND energy titan essence = Navitas Nox 3/11
Rapture 8/26
Navitas Nox desc. You've heard of big laser guns? These things have the recoil and overheating of a minor blaster pistol, but all the power of starships' main guns. And there's two of them. Overkill much? Maybe. Useful and awesome? Definitely. In addition, they've got magical control over energy, it is greatly reduced compared to most other elements as these rifles' main power is in energy projection rather than manipulation, but it allows raw control over basic energy amounts within the universe.
10/10 ENGAGE THE GODMODDER MOTHER[REDACTED] (+1 FROM PIONOPLAYER) (+3 FROM GM) CHARGE ENGAGED
5/30 WEAPON OF MYTH AND LEGEND
ANIMATRONIC EYES && (CONCENTRATED ANIME GIRL ESSENCE && METRIC TON OF SPARKLY GLITTER) = RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES: 4/?. THESE WILL HOPEFULLY ALLOW A TEMPORARY TRANSFORMATION INTO A SPARKLY ANIME-GIRL VERSION OF ONESELF WITHOUT INVOLVING ANIME GIRL PLAGUE.
TERRA BLADE && MEOWMERE && STAR WRATH = ???, 4/?.
S.D.M.G && LAST PRISM = ???, 4/?.
+3 TO PIONOPLAYER. THOSE RIFLES SOUND ENTICING. REDSTONETAM, OR WHOEVER GETS THOSE RIFLES, I WOULD ENJOY A PAIR IF IT IS NOT MUCH TROUBLE, AS THE ODDS OF ME GETTING IT ARE UNLIKELY. I'LL GIVE SOMETHING TO YOU IN EXCHANGE. DOES THIS CONSTITUTE AN ACCEPTABLE DEAL?
WITH MY FIRST CHARGE DONE, I SUMMON TO THE FIELD A POWERFUL FORCE, THE FORCE OF MOTHER[REDACTED] IF ONE COULD READ PAST THE [REDACTED], THEY WOULD FIND NOTHING BUT BLANK SPACE; HENCEFORTH, I SUMMON MOTHER. AS IN, THE MOTHER FROM MOTHER THREE, HINATA. SHE APPEARS IN A MARVELOUS FLASH OF LIGHT.
HINATA [AG]: 30,000/30,000
HINATA IS A PACIFIST AND A PEACEFUL SOUL. AND THUS SHE DOES NOT FIGHT. SHE DOES NOT DO DAMAGE AT ALL. INSTEAD, SHE IS DEDICATED TO HEALING AND GOOD FEELINGS. EACH TURN, SHE WILL TARGET AN ALLIED ENTITY TO HEAL FOR 10% OF THEIR HP THROUGH THE INCREDIBLE POWER OF LOVE AND KINDNESS. NEVER SAY I DO NOT HAVE FEELINGS. OH, AND THERE IS A SPECIAL SURPRISE IF SHE DIES, BUT HOPEFULLY THAT WILL NOT HAPPEN.
LET NO-ONE SAY I AM NOT A TEAM PLAYER.
HINATA SHALL VISIT THE CITY OF ATHERIA, AND HER MOTHERLY CHARM CAUSES THE TOWN TO BE HEALED.
MEANWHILE, I KICK A ROBOT IN THE ROBOT ARMY, OF THE WEAKEST TYPE AVAILABLE. IT SUFFERS FROM A COMPLETELY UNRELATED ROBOT KIDNEY FAILURE. THE KIDNEY FAILURE TURNS OUT TO BE EXPLOSIVE, AND SLAYS MANY OTHER ROBOTS IN THE RESULTING BLAST.
Galactic Strike: 79/80
Spiral Nemesis: 63/140
I prepare the popcorn and share it with anyone who wants to see the destruction of the whole galaxy from the best possible view.
Seeing that this is not the time for my orbital hammer strike I get in my intergalactic lawn chair and join TMB50 to watch and steal 1/2 of the popcorn
the tempest 4/11
the describer! 4/9
vortex bungun 2/6
8/25 the grid
noby noby boy 4/30
special powah! 3/10
Galactic Strike: 80/80
A massive fleet of spaceships have used a weapon that caused all the stars in the galaxy to turn into supernovas and then caused the whole galaxy to compress into a tiny fraction of it's original size. Then, it implodes, forming a black hole, which then proceeds to go to a terminal phase that causes it to disappear very quickly due to the wormholes. It is a lot flashier than it sounds like.
Spiral Nemesis: 64/140
I then proceed to order the fleet to gather the galaxy's remains for raw materials.
Galaxy destroyed! Sword Storm destroyed! Aetheria's shields and beacon killed! Aberrant Legion killed! Lunar Monsters killed! Hound killed! Detectives killed! Lennypede killed! Pure Zero killd! Everyone else in the rebellion leaves. Hinawa not-killed, since its rather rude to kill an entity that got summoned that round. teh_Sandvich killed! He uses up a respawn. Datastream killed! Skeleton Hydra killed! Abyss killed! Blaze killed! Sharkman Spirits killed! Every not-Praetorian robot killed! Mutated Mudkip killed! The Gun killed! Sniper Tower killed! 50,000 damage to everything else! 10,000 damage to Czars!
((I suppose there being 2 rounds for Jon to do does take up a lot of time. And a bit of veteran/newbie influx certainly doesn't make it much easier. Still, I welcome ye, newbies and veterans!)) Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Level 25: 10/26)
Fiery Greatsword && Frost Sapphire && Hero's Gladius = Frostfire Gladius (Level 3: 3/4)
Perhaps it's now time to do that forbidden alchemy now... yeah... I throw a black ring into the black hole TMB created before it disappeared. Now, it's only a matter of time before the forbidden alchemy is done. Muahahahaaaa...
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones. Thanks for providing a material, TMB. Here, have several hundred cookies!
Summons...
The Armada (19/20)
Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide] Entities... (Nerf if to powerful. Buff if too weak.)
Shadow Fighter Squadron is upgrading...
Actions...
The dark clouds are very close now. (12/15)
Legendary Support (7/200)
Fighter Upgrades & New Aircraft, the Black Bombers (12/30) (+2 from piono)
Galactic destruction? Lemmie just prepare, and I'll be right up. I manage, before the universe imploded, to get the planes out of this plane of existence. (Punny.) They'll return when the hellish destruction that's going down is over. Y'know what? We can make a new planet, new life. Perhaps we could create a better planet to fight on. Or perhaps someone could "nope" the black hole out of existence. That works too. I dispense my own popcorn.
~Sending text to User S: "Bring spacesuits. Someone made a black hole where the battle was." ~ As I watch everything get devoured by the black hole, I look over and see the Godmodder being unaffected by it. In fact, he was laughing. I seized this opportunity to fly around behind him, and attempt to forcefully de-limb him. This, of course, failed. So I just impaled him with an overgrown leaf. "Never enter a fight without a backup plan". Warrior rule #666.
Support...
I help... pionoplayer (+3) (Gotta give Redstone a run for his money, eh? Improving those weapons will only serve to curb my thirst for power.)
Black Ring? && Supermassive Black Hole = Forbidden "Alchemy" (Level 100)
The planes dissapear!
The Godmodder grabs the leaf, and uses it as a nice hat.
5/30 WEAPON OF MYTH AND LEGEND gorilla. HOW THE gorilla IS THAT EVEN POSSIBLE, IT'S JUST ONE TRANSFORMATION WITH NO POWERS ATTACHED. NEGATIVE ONE IS THE STANDARD 'ERROR, OP OVERFLOW' VALUE. HOW IS THAT EVEN REMOTELY OP. HOW. JUST. HOW. IT LOOKS LIKE I WILL NEED TO CHARGE THIS AND MAKE IT THE HARD WAY. ALL WHO HELP WILL GET A COPY.
1/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
1/50 gorilla
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 4/11. WELL, I KNOW WHAT TO GET THE WATER PONY FOR CHRISTMAS.
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 4/10...I'LL JUST ADD A NAME TAG LATER.
HRM. I WAS TOLD TO MAKE SOMETHING WHILE I WAS HERE, HAD SPECIFIC INSTRUCTIONS...BUT I MISPLACED THEM. I'M SURE THEY'LL TURN UP LATER, SO FOR NOW, OTHER STUFF.
DISTORTION MAJJYKS (1 OF 25 CENTRAL ELEMENTAL MAJJYKS IN EXISTENCE; ALSO LEAST-KNOWN. DISTORTS THINGS TO THEIR OPPOSITE NUMBER OR OTHERWISE CORRUPTS THEM.) && INFINITE 3DS SUPPLY && RAILGUN = ???, 1/?
+3 TO PIONOPLAYER. YOUR NAME SOUNDS FAMILIAR.
I GENTLY TAP THE DATASTREAM. THE DATASTREAM IS CORRUPTED BY MY STATIC, OUTPUTS VARIOUS TWOS, ONES AND ZEROES IN RAPID SUCCESSION, AND THEN EXPLODES. I THEN TAKE THE OUTPUTTED TWOS, ONES AND ZEROES AND STRAP C4 ONTO EVERY LAST ONE OF THEM BEFORE TOSSING THEM BACK INTO THE DATASTREAM. THE DATASTREAM QUICKLY SUFFERS INTERNAL DAMAGE BECAUSE OF THE C4.
>Charges 76 / 80:true chaos (+5, Piono. Talist, GM)
8 / 50: Revengeance
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 16: 6 / 17]
+1 to Piono
+1 to Darkside
+1 to Talist
>Entities
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler >Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
GA: Yay, the charge is almost done!
Tons of Minecraft blocks suddenly begin warping in, from random cracks that appear in the reality of the world. The blocks mainly consist of wooden planks, with other types of wood coming down with them. A note flutters down as the warp finishes.
"REMEMBER WHAT TO BUILD, IF YOU WANT MY PRESENCE. YOU ALREADY HAVE THE BLUEPRINTS."
-CHAOS
UT: I wouldn't trust that guy with the notes. GA: ...he got Minecraft blocks here. What's up with that? GA: He must be massively powerful to get them here. GA: Or have the ability to mess with the code. GA: I think I'd rather build that seat and get it over here than summon that blue thing from Sonic. UT: I wouldn't do that. GA: Meh, it's a summon. And if "True Chaos" turns out to be a world-destroying actually-demonic entity, it'll be under my control. GA: Right? UT: You're an idiot. UT: Everything about this screams "A TRAP." GA: I guess you're rig-
Another note flutters down from above.
"I'LL GIVE YOU A COOL SWORD CRAZY SWORD LADY. JUST BUILD THE DAMN THING."
-CHAOS
GA: YES. UT: Don't listen to it- GA: YES I WOULD LIKE THAT.
I proceed to start building with the Minecraft blocks...
Outraged by the loss of his Terror Turret, Calan grabs the pieces of Terror he can find and parts of the godmodder's boot to rebuild, better than ever.
As a result of the godmodder's actions, Calan and (DECEASED) Terror Turret are now alignment: [AG] from [N]
Alchemy:
Pieces of Terror & & Boot Leather of the Modder & & Turret Ray = Terrifying Clockwork Laser Shoe (Level 18: 1/??)
I need something that the godmodder won't find...
Aha! I got it.
Invisible Scrambler: 1/??
[AG BOSS]
60000/60000
The Invisible Scrambler can convert a weak or moderately powerful entity to [N] is it is [PG], or [AG] if it is [N]. Cannot target any other creatures.
Only works on living entities.
After using, this ability goes on a cooldown for 3 turns.
Can't attack when ability is on cooldown.
Invisible Scrambler cannot be attacked until it uses it's ability.
This effect resume two turns after using the ability. If Invisible Scrambler does not use it's ability when it is able to, it regains 50% of it's missing HP (rounded up to 10)
While working on the Scrambler, Calan dropped his wrench which promptly was consumed by a Slime. The slime then hopped away quietly. As the slime hopped over a ravine, the wrench was dropped. The wrench bounces off the Emperor Slime sleeping inside, becomes sslippery and the now uncounterable and wrench flies toward teh_sandvich.
[H BOSS] Emperor Slime is restless.
+1 to redstone, 1+ to piono, 1+ to darkside
(I hope nothing here contradicts any rules or I have made too many actions.)
Pieces Of Terror && Boot Leather of the Modder && Turret Ray = The Server Kicker (Level 50)
The Invisible Scrambler won't go through, as you can't change the alignments of entities except if it's your own.
5,000 damage!
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 11/26)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones.
Fiery Greatsword && Frost Sapphire && Hero's Gladius = Frostfire Gladius (Lv. 3: 4/4) DONE!
Huh... this is actually pretty weak. Welp, time for another upgrade! Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = Frigid Blaze (Lv. ??: 1/?)
Summons...
The Armada (20/20)
@Jondanger23 , it's time for the RNGoddess(es) to make a call. I'm not gonna do it myself, 'cause that would just end with me getting an optimal result. I'll shove the ships' stats in next round. Or earlier, if you post before then.
Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide] Entities... (Nerf if to powerful. Buff if too weak.)
Shadow Fighter Squadron is upgrading...
Actions...
The dark clouds are very close now. (13/15)
Legendary Support (8/200)
Fighter Upgrades & New Aircraft, the Black Bombers (14/30) (+1 from gladius)
I look over at Gladius briefly. (Okay, I like to use blades, but I'm not OBSESSED with them. Also why are Minecraft blocks here? This is... weird.)
My planes warp back into existence.
(That attack was devastating... I wonder if anything survived that...) I look around for the Terror Bunny. I attempt to attack the bunny with 50 leaf tornadoes. The leaves are sharp as a blade, like they always are. As the tornadoes cut the bunny into ribbons, I jump into the storm and decapitate it. Gruesomely. Hmph. Would do better if I had a wind weapon... ah well. I enjoy using this weapon as it is. Never underestimate the power of the leaf. (I give that 50 style points.) (50 gore points, right there.) (Whee, I'm remembering what it means to be a warrior!)
Support...
I help... pionoplayer (+3) (Gotta give Redstone a run for his money, eh? Improving those weapons will only serve to curb my thirst for power.)
Frostfire Gladius: This sapphire gladius will both freeze your enemies and roast them at the same time.
Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = The Arctiquator (Level 14: 1/15)
I got an 82. The Planes reapper, but as a very weak V entity.
15,000 damage!
-=Charges
Beholder's Eye (22/40)
Another Champion (8/25)
-=Actions
Using the Edge of the Shifting World and Genesis (for the final time), I pull Aetherderon, Aetheria (includes the detectives, Aberrant Legion, and Robot Army), and anyone else I can through a rift in the dimensions created by the EotSW, saving them from the Galactic Strike.
This, however, causes my copy of Genesis to shatter, and I must wait for Everfree to be created to gain its powers once more.
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (7/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (7/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor && Edits to it's abilities == Eternity's Tremor (7/9 - Lvl. 25) -- Just a stat boost. Also, am I allowed to change it's ability? Because I would rather it be an earth-shattering, spatially-augmented hammer instead of another staff, like Everfree.
Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 24/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Cyan, +1 to CC Mythical Repairs, +1 to Cryptic
I am sending out the TPP Streamer 4/200 +1 from Talist (This may be extremely powerful if i summoned this)
Making Painis Cupcake 3/85
Establishing Project Storm II 3/300
Attack/Action: I sit down and wait for EotB
+1 to Sirplop, +1 to Talist, +1 to gladiusAssailant
Calan halts work on the Invisible Scrambler temporarily and starts meditating on the meaning of existence.
Alchemy:
Pieces of Terror & & Boot Leather of the Modder & & Turret Ray = Terrifying Clockwork Laser Shoe (Level 18: 4/??)
Invisible Scrambler [AG BOSS]: 1/??
The meditation begins a summon that will activate after 4 active posts.
Calan's mouth begins to twitch, annoying just about everyone else on the battlefield (or off the battlefield). Enemies that see Calan are forced to politely ask him to stop.
Something Terrible: (30/40) ( +1 from piono)
Kamehamehaa: (1/10)(attack)
4th of July: (8/11)
moar shrapnel: (2/11)
Extra charges: 6
Hound(16k/30k):
Missile: 1/2
Unload: 3/3
Ammo: 200/200 (@Jondanger23, you don't have to put the ammo counter in update posts)
Hound uses Reload
I reprogram Hound to self-destruct when under 4000 hp
I then grow a giant tree using Vi Naturae under Terror Bunny, sending it flying very high, making it burn when re-entering atmosphere and then it falls on Godmodder, dealing massive fall damage to the bunny and sone damage to Godmodder. Whoops.
the tempest 5/11
adjective cannon 5/9
vortex bungun 3/6
10/25 the grid
noby noby boy 6/30
special powah! 5/10
with the main part of the battlefield destroyed I fire a bazooka at the remains, this destroys them, changing the battlefield into SPACE
6/30 WEAPON OF MYTH AND LEGEND
2/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
2/50 gorilla
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 5/11
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 5/10
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = ???, 2/?
+3 TO PIONOPLAYER.
I TELEPORT A GROUP OF MECHAFISH INTO A PORTAL. INSIDE THE PORTAL, THEY ENCOUNTER AN UNKILLABLE SWARM OF OMEGA PARTY HATS. THEIR DEMISE IS SWIFT AND PAINFUL, AS THE OMEGA PARTY HATS LEVY AN ABUNDANCE OF POWERFUL ATTACKS WITHOUT RELENT. AS THE PORTAL CLOSES, ONE CAN HEAR THE SCREAMS OF THE MECHAFISH, NOW SO THOROUGLY TRAUMATIZED THEY HAVE OBTAINED SAPIANCE:
"NOT THE gorilla! ANYTHING BUT THE gorilla! NOOOOOOOOOOOOO!!!"
Got +3
First companion: 6/60
Second companion: 5/70
+1 to GladiusAssailant, +1 to PionoPlayer, +1 to Pricy
Wait, so you do get to pick what it turns out as?
Clorophyte ingots && Bottled Mist && Spirit Tree Leaf || Knife Mold = Spirit Knife 3/7
Emerald && Lava Charm && Fern from the Emerald Dream = Burning Dream Gem 3/5
The Essence of Water && The Essence of Wind && The Essence of Warmth = Essence of Nibel 3/6
I decide to wait a little while...
Inari:
She carefully slid down the edge of the cave wall, carefully noting everything that was different here, such as how the cave sloped down more steeply. Everything seemed wondrous, even something as simple as the silt in the walls. She spent close to an hour slowly digging that out just to feel the particles running through her paws. There was nothing behind it, but that didn't really matter. She kept sliding down, causing a little storm of pebbles that grew as she went deeper.
7/30 WEAPON OF MYTH AND LEGEND
3/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
3/50 gorilla
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 6/11
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 6/10
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = ???, 3/?
THIS BEING ACT THREE, THIS MEANS IT IS THE REVENGANING. HOWEVER, NONE OF THOSE ENTITIES HAVE ACTUALLY DONE ANYTHING TO EARN VENGEANCE UPON THEM, SO INSTEAD I GET UPSET AT A CERTAIN ENTITY WHO'S NAME SHALL NEVER BE MENTIONED, BECAUSE IF I DID, IT WOULD COME OUT AS A REDACTION. IT IS SQUID-LIKE, THAT'S YOUR ONLY HINT. ANYWAYS, AS I AM RAGING, SEVERAL CULTISTS WHO WORSHIP SAID SQUID-LIKE ENTITY COME OUT OF A BUSH, CURIOUS ABOUT ALL MY HATEFUL YAMMERING, AND NOTICE THE MECHAFISH. AS IT TURNS OUT, THE MECHAFISH ARE PERFECTLY DESIGNED AS A DEVICE IN SOME DEVIOUS RITUAL, AND THEY QUICKLY MANAGE TO STEAL A LARGE QUANTITY. I NOTICE THIS, AND THEN ACTIVATE MY TRAP CARD: THE BUSH THEY WERE HIDING IN TURNS INTO A TREANT AND EATS THEM. I THEN RECALL THAT TREANTS ARE EXTREMELY VIOLENT AGAINST ANIMATRONICS, AND THEN DOUSE IT IN GASOLINE AND BURN IT. THE SCREAMS OF A TREANT, CULTISTS AND MECHAFISH ARE ALL THAT CAN BE HEARD FOR FIVE HOURS.
I THEN QUESTION WHY THE GODMODDER DOESN'T SEE FIT TO SUDDENLY SWAMP THE BATTLEFIELD WITH MORE TERRORS LIKE HE USUALLY DOES. I QUADRUPLE-DOG DARE THE GODMODDER TO SUMMON MORE BOSSES, AT LEAST TWO MORE TERRORS TO BE PRECISE. IF HE FAILS, HE WILL AUTOMATICALLY TAKE TWO DAMAGE FOR FAILING THE DARE. I MAKE SURE TO CLARIFY THAT REGULAR ENTITIES ALSO DO NOT COUNT, ONLY BOSSES.
-=Charges
Beholder's Eye (24/40) +1 from Pricey
Another Champion (10/25) +1 from eboLag
-=Actions
A quick modification to some of Aetheria's shields enables it to float freely in space without atmospheric loss! -5000 Max Shields
(Gotta wait until Everfree to do amazing things)
EDIT: Things happened that nullified what was here. Carry on.
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (8/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (8/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor && Edits == Eternity's Tremor (8/9 - Lvl. 25) -- Just a stat boost & edit --> earth-shattering, spatially-augmented hammer.
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 24/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 12/26)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones. Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = Frigid Blaze (Lv. ??: 2/?)
Summons...
The Armada (20/20)
@Jondanger23 , it's time for the RNGoddess(es) to make a call. I'm not gonna do it myself, 'cause that would just end with me getting an optimal result. I'll shove the ships' stats in next round. Or earlier, if you post before then.
Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide] Entities... (Nerf if to powerful. Buff if too weak.)
Shadow Fighter Squadron is upgrading...
Actions... Forecast: in one more round, the mist will come. (14/15)
Legendary Support (9/200)
Fighter Upgrades & New Aircraft, the Black Bombers (16/30) (+1 from Sirplop)
I'm gonna halfta agree with that... animatronic... robot... thing. The Godmodder hasn't been putting up a lot of misc. resistance. I take my NC and absorb even more terror from the Terror Bunny. Through more deep gashes. Guess how that went. It's more effective now that I have my body. The terror bunny screams in pain, bursting the eardrums of any who forgot to bring earplugs or the like. The soundwaves deform the metal of the robot army, making them unable to move and possibly destroying some of them. Yes, you can hear it from the vacuum of space. Physics don't apply here, mate.
Support...
I help... pionoplayer (+3) (Gotta give Redstone a run for his money, eh? Improving those weapons will only serve to curb my thirst for power. Plus I kinda need a gun anyway.)
the tempest 6/11
adjective cannon 7/9
vortex bungun 4/6
11/25 the grid
noby noby boy 7/30
special powah! 6/10
I since the battlefield is now in space, I use the creation wand to create a new battlefield, with gravity!
Pyhrron's blessing
I summon Thousands of Aurum Troops(Kid Icarus Uprising) to come and torture the godmodder in any and everyway possible (Pyhrron did the latter).
...
Well then.
That changes things up a bit.
Also, enjoy your break, Jon. Everyone should only do three posts, no 'extra round' shenanigans this time. Give Jon some space to breathe.
>3/3
-=Charges
Beholder's Eye (25/40)
Another Champion (6/20) -- Ripped 5 charge off to re-open the portal in Aetheria, because the original was sucked into a black hole. Also so little charge because of the Edge of the Shifting World's ability.
-=Actions
Seeing as the battlefield has been restored, I leave Aetheria in orbit, knowing it will be safer there then on the ground. I tear a hole in the dimensions with the Edge to create a wormhole down to the surface for things to go through.
The Aberrant Legion begins to sweep the floor of robots, the Golems taking charge and swatting them aside like garbage.
(Might add more actions here later.)
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (9/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (9/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor && Edits == Eternity's Tremor (9/9 - Lvl. 25) -- Just a stat boost & edit --> earth-shattering, spatially-augmented hammer instead of dirt-moving staff. Called a 'Tremor' for a reason -- COMPLETED
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 24/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
The Portal reopens, so you can still summon your champions. The Aberrant Legion doesn't start coming out, though.
Also, we're still in space.
Eternity's Tremor: Now a hammer, and more powerful, and something else I dunno.
+3 to pionoplayer
Comeback 5/10
I am God, and I am King, 8/101
Uh Oh 4/?
Oh Crap 11/17
I take out something, a weapon that I did not alchemize, my double-sided sword. I leap at the Mutated Mudkip, and spin my sword to damage it.
Pure Zero fires at the Spire Projection.
Light and Night + An Otherworldly Spirit + LAZORS = Blade of the Otherworld 1/?
The seat promptly rises up, tendrils of code pulling it up to the stars. It then promptly collapses into itself, flashes of red lighting up the sky. A crimson streak then crashes down straight into the battlefield, blasting the Datastream straight in two.
UT: OH GOD WHAT DID YOU DO. GA: I don't know!
The Datastream then explodes in a glorious burst of flame, and on the ground, amidst the carnage, is a red figure, with piercing red eyes. He goes to say something, then promptly collapses into a glitched mass.
??: IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTSIT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS IT HURTS
??: God do I seriously regret copying myself into this game.
[???] Glitched Mass
Corruption Rating: 100% >Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities. >Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.
STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)
GA: ...oh crap.
The Glitched Mass shudders, then uses Lash on Aethererdon, Convulse on random targets, and Prepare on the Spire Projection and the Skeleton Hydra!
A tornado appears in the center of Aetheria; sucking in the robot army but leaving others unharmed, after several hundred robots are sucked in they all fly out of the top of the tornado causing a brief rain of robots Hurting some of the PG's, The tornado dies down and I'm left standing where it was with my rad new tornado wings and air bow.
"Yeah, its good to be back"
Tech. upgrades (10/10 +7 from sirplop, thanks man) Aetheria's already advanced tech is now even better, drawing on several awesome Sifi stories and such the city has improved defenses, structures and integrity, but most importantly: Aetheria now has Digistruct technology TM allowing it to build, repair and create new things at blinding speeds.
PS uses his blinding speed to attack several random PG's, AD uses his squishy zombie body to block attacks against AG's and PI is almost ready to attack
Age of an Empire (4/25 +3 from when the update was lost a couple days ago)
{Alchemy}
Balance (5/11)
+2 to sirplop +1 to piono
+3 to pionoplayer What can stop a black hole? A white hole! Yeah, I probably shouldn't have said that.I turn the Hero's Gladius into a white hole, and make it combine with the black hole, returning the battlefield to normal. This action breaks the Hero's Gladius.
I am God, and I am King, 9/101
Uh Oh 5/?
Blade of the Otherworld 2/?
Oh Crap 12/17
Comeback 7/10
I proceed to constantly slash at the Spire Projection.
Pure Zero hooks in the Mutated Mudkip and repeatedly stabs it.
Okay, is the praetorian still alive?
Oh, jon. I just had an idea. This forum has a built-in save-system, right?
All you need to do is make your anti-ninja, then do the update work int he regular post box at the bottom, then cut and paste the entire thing into the anti-ninja post using an edit, and then reapply any text formatting that might have been lost.
Also, to all those who +1d me this last round. Thank you for participating in the pionoplayer rewards program.
The upcoming reward is a pair of stupidly over powered laser rifles, followed by an equally overpowered ice dagger.
Thank you, and have a wonderful death.
But seriously, thanks for pitching in, sorry that I can't return the +1s, my bidding system gets me so many people throwing +1s at me that I have no chance to try and repay everyone.
+1 to darkside, redstone and goldenready.
92/100 for the charge of potential
69/75 for Dragon Ball Z
dual rifles = Navitas Nox 4/11
dagger AND ice titan essence = Arctoae 1/11
Rapture 9/26
No action, this is just keeping track of charges gained and redirecting a few so that I can still give out 3 +1s.
+1 to pionoplayer, +2 to Entity?
Comeback 8/10 (+1 from piono)
I am God, and I am King, 10/101 were a tenth of the way done!
Blade of the Otherworld 3/?
Uh Oh 6/?
Oh Crap 13/17
I look in awe at piano's arsenal, I then turn to the godmodder, and I start FIRIN MEH LAZORS!
Pure Zero uses his Ice Chip and freezes a random non-AG entity! (I like to use RNG)
I think I should try out the new tech, First I digistruct tons of food in various forms, feeding anyone that had gone hungry in Aetheria and giving food to all of the AG's, Next I construct a small robot battalion loyal to me to infiltrate the robot army, once they're in they strike from within and cause havoc in the robot ranks.
I also notice that the godmodder is looking a bit parched, as a gesture of goodwill i offer him a can of soda, But when he opens it, it explodes into a sugary mess as I shook up the can before it was given to him
Elemental Elation (1/5)
Age of an Empire (5/25)
{Alchemy}
Balance (6/11)
Hand CANnon && a can of soda = The Pop Gun (1/??)
Loom alchemy: Gloves && Digistruct Tech. && a portable force field generator = Techno Gloves (1/??)
+1 to sirplop +1 to each of the community charges
+5000 health!
5000 damage to the Praetorian!
1 damage!
The Hand CANnon && Soda Can = The Pop Gun (Level 11: 1/12)
Gloves && Digistruct Tech && Portable Force Field Gloves ~~ Loom = Techno Gloves
Techno Gloves: A pair of gloves augmented with a bunch of tech.
I am sending out the TPP Streamer 5/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 5/85 +1 from Talist
Establishing Project Storm II 3/300
Attack/Action: I shoot the Day 1 Hiatus Missile at the Terror Bunny.
>Charges
9 / 50: Revengeance 1 / 10: Self Improvement
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 16: 8 / 17]
+1 to Piono
+1 to Darkside
+1 to Talist
Corruption Rating: 100% >Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities. >Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.
STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)
I grab a broken bit of the Datastream, and notice the glitched pulses running through it. I then quickly attach it to the Levis Ignus, then take a swing at the Gunslingers, inflicting Glitch and dealing some damage.
Pieces of Terror & & Boot Leather of the Modder & & Turret Ray = Terrifying Clockwork Laser Shoe (Level 18: ??/??)
Calan's meditation finished!
HAHAHAHAHA!
I have been possessing you while you meditated! What the heck, I was resting! Who does that? Demons. *is possessed*
Calan is now [N] from [AG]
Calan summoned 60000/60000 [N] Possessing Demon.
Posessing Demon possesses a target entity (starts with a player).
Will intercept attacks against non-godmodder targets (but targets can be [PG]).
When Possessing Demon is killed, it remanifests in another entity ONCE with half it's original health. The entity it remanifests in will change alignment to [PG] if [N] or [N] if [AG]. Calan will no longer be possessed and become [AG].
Calan begins painting horrifying pictures portraying lunatics with glasses and pineapples on their head dancing around polar bears. "Shut up narrator, Calan isn't his name now, it's Jerry the Demon."
Jerry the Demon then rolls up the pictures and uses demon powers to put them and some milk and cookies into envelopes and mails them to the godmodder.
Jerry then traps the nearest [AG] or [PG] entity in facebook, damaging them.
The Invisible Scrambler!
Jerry the Demon returns to work on Invisible Scrambler [N BOSS from AG BOSS].
8/??
Emperor Slime!
Emperor Slime [H BOSS] begins awakening from an ancient slumber.
+3 to piono
And the random+ from my last post are as follows. 1+ to sirplop, 1+ to redstone, 1+ to ebolag.exe
((Could someone tell me exactly how the charges work?))
he Demon is instantly killed by the Godmodder! You still go N.
5000 damage to the Terror Bunny!
Charges work like this: You start with one charge point out of whatever your target is. Every turn, you increase the charge by 1. If anyone assists you, you can add those points to your charge.
I am sending out the TPP Streamer 6/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 6/85
Establishing Project Storm II 4/300
Attack/Action: I also shoot the Day 2 Hiatus Missile at the Terror Bunny.
I haven't fully straightened out what corresponds to what alignment yet, so as I don't have any summons or alchemies ready yet, I won't take any action here until the opportunity presents itself. Summons/Charges:
Amber Golem: 2/70
Solus Knight: 2/30
Alchemies:
Scrap Metal && Broken Hero Sword = Anti-Mechon Glaive (Level 14, 2/15)
Crystal Ball && Strobe Light = Orb of Confusion (Level 4, 2/5)
Paper && Miniature Sun && Dark Seal = Scroll of Judgement (Level 10, 2/11)
Assists:
Again, I don't know what alignment each player is (if there's a list somewhere that would be helpful), so I'm going to give +3 to pionoplayer. That won't turn out horribly, right?
Alchemies:
Pieces of Terror && Gomodder Boot Leather && Laser Ray: Terrifying Clockwork Laser Shoe (Level 18: 4/19)
Jerry the Demon hits the Emperor Slime during his morning walks through giant ravines. Does 1 Damage.
Emperor Slime has awoken!
Emperor Slime:
[H BOSS] 731999/732000
Is made of gel and therefore is immune to blade weapons, and take massively increased damage from inherently fire-based weapons. If both, it will take normal damage.
Slime stomp: Emperor Slime stomps (jumps?) on nearby [AG] and [PG] entities, damaging and reducing their effectiveness for their next move. Cooldown: 4
Call of the slime: Summons the Slime Centurion to aid him in battle [H]. 20000/20000.
Cooldown: 5
Drops slime banner: Summons the wrath of 1000 slimes to aid you in battle. The 1000 Slime Army will fight for you and attack enemies that you do. Single use. Lasts 5 attacks or until death.
+2 piono +1 DarkSide
(Will be away a few days from this thread.)
(And a-a, I'm possessed, and therefore [N]. All the information about this is on the main page.)
Actually, the soda thing was a bit childish, to make amends I give the godmodder a can of Pringles, but when he opens that can snakes fly out, and not the coiled wire in some cloth kind, they're the filled with venom and fangs kind, venomous snakes shower the PG's
I do some improvements to the generators in Aetheria, boosting our electricity output considerably, and increasing the power of the sheild, digistructors and the engine
Elemental Elation (2/5)
Age of an Empire (6/25)
{Alchemy}
Balance (7/11)
Hand CANnon && a can of soda = The Pop Gun (2/??)
Loom alchemy: Gloves && Digistruct Tech. && a portable force field generator = Techno Gloves (2/??)
+1 to sirplop +1 to each of the community charges
features
+flight speed has been boosted
+added defence mode, switch to defence mode to disable your last prism x6 and activate a shield that doubles your defence and repels enemies
+added cooling, so it won't burn you up if you use it for too long (it still needs to cool at times down though)
No action, I'm going to wait until the Orb of Confusion is done alchemizing to do anything.
Summons/Charges:
Amber Golem: 12/70 (pumping all of my extra +1s to this, if possible I want it to be ready by the time the Solus Knight is)
Solus Knight: 3/30
Alchemies:
Scrap Metal && Broken Hero Sword = Anti-Mechon Glaive (Level 14, 3/15)
Crystal Ball && Strobe Light = Orb of Confusion (Level 4, 3/5)
Paper && Miniature Sun && Dark Seal = Scroll of Judgement (Level 10, 3/11)
(Is it possible to equip any of your alchemies to a currently-summoned entity? If so, I'll probably equip the Anti-Mechon Glaive to the Solus Knight once the latter is done charging.)
Assists:
+3 to pionoplayer, I'll keep doing this until a better opportunity arises
(Also, I forgot to mention that the Orb of Confusion is infinite-use unless broken by an external force, while the Scroll of Judgement is always one-use. Does this change their alchemy levels in any way?)
Okay, that's completely fine.
Okay, I want to say something. don't hate me for this sirplop, you're an amazing player, but I have an issue with your masterpiece.
That boss monster is overpowered.
His abilities all together add lots of attack power, so he has effectively around 800 thousand to one million health, and that's without the gemstone ability in his gear setup.
Dead But Not Dreaming needs to be removed. If he didn't have six hundred thousand health, maybe a 6-post charge ability that basically is a full health wouldn't be overpowered, but without the use of 100 post charges to fight him, and possibly even then, there is no way in heck that he could possibly be defeated within the 6 round time frame required to actually keep him dead.
If Dead But Not Dreaming is removed, I think we'll be fine, but it still sets a rather unhappy precedence for boss monsters.
I'm not going to complain about THAT though, because I'm about to summon one.
+1 to flaming toast and +2 to aerialace
93/100 for the charge of potential
75/75 for Dragon Ball Z
16/90 for Angel of Death
dual rifles = Navitas Nox 5/11
dagger AND ice titan essence = Arctoae 2/11
Rapture 10/26
I look around, examining the utter ruination made of the battlefield by TMB.
Pieces of the planet float around, being all that is left of everything, at least until somebody does something to bring us back to ground.
I, personally was launched away from the robots (go ahead and destroy most of them jondanger, but if at all possible, leave the praetorian unharmed. I still want to do my 3-post awesome takedown of the Praetorian) Well.
That was impressive.
I then notice a golden glow off in the distance. Oh no.
Not him.
75/75 expended!
Zombie Goku has arrived to destroy his enemies for fun!
Zombie Goky [N Boss] Stats are based off of our other boss currently on the battlefield.
Health: 300K (previously 500K, but lowered it for the purpose of balance)
Attack: Stupidly high
Defense: Decent
Abilities:
Stupid Fast: Passive, capable of completely dodging some attacks.
Kamehameha: 3 round charge. Deals completely ridiculous amount of damage to one enemy.
Spirit Bomb: 5 round charge. Deals very heavy damage to all targeted entities.
Syphon: 3 round charge. Inflicts syphon on enemy for 2 rounds. (syphon: prevents enemy from using or charging charged abilities)
Energy Blast: 2 round charge. Deals heavy damage up to five target entities. (less than his regular unless concentrated on one enemy)
Spoil Of War:
Crystallized Ki: 5 round charge, allows the user to take health from his own and allied entities and turn it into an attack (most likely deals more damage than health used) against a single entity. The more health drained, the more damage dealt.
I draw Ircucvci and dash at him, he catches my blade on Anarchy and growls at me. I'm on your team. Oh. Really? Yeah. Huh.
Okay then...
Um... attack the terror bunny until I can think of something better for you to blow up.
He nods and zooms over to it before comboing it.
I contemplate why I'm doing nothing every turn rather than something that could be pertinent to the battle at hand. This does nothing, and just wastes another turn.
Summons/Charges:
Amber Golem: 15/70 (thanks pionoplayer)
Solus Knight: 4/30
(Now that I think about it, I probably should have charged a few lower-post entities before rolling out the more heavy-duty summons. Oh well, nothing I can do about it now.)
Alchemies:
Scrap Metal && Broken Hero Sword = Anti-Mechon Glaive (Level 14, 4/15)
Crystal Ball && Strobe Light = Orb of Confusion (Level 4, 4/5)
Paper && Miniature Sun && Dark Seal = Scroll of Judgement (Level 10, 4/11)
Assists:
+3 to pionoplayer. As it stands I don't really have a chance of earning his current auction item, but I don't have anyone better to support at the moment either.
+1 to pionoplayer, +2 to Entity?
Comeback 10/10 (+1 from piono) I sense them. Dring Duo and Drakus now appear on the field!
I might as well start up a new charge. Jedaffi Reborn 10/20 (+9 from jon )
I am God, and I am King, 11/101
Blade of the Otherworld 4/?
Uh Oh 7/?
Oh Crap 14/17
Dring Duo shoots lots of cats at the Spire Projection!
Drakus rains boulders on the Terror Bunny!
I go up to the godmodder. Here, have a turtle. I give him a mine turtle. Hello! (BOOM!)
((Gotta finish those assignments. Nothing's worse than not doing an assignment on time. Also, thanks for those +1s.)) Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 13/26)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones. Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = Frigid Blaze (Lv. ??: 3/?)
Summons...
The Armada (20/20)
@Jondanger23 , it's time for the RNGoddess(es) to make a call. I'm not gonna do it myself, 'cause that would just end with me getting an optimal result. I'll shove the ships' stats in next round. Or earlier, if you post before then.
Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide] Entities... (Nerf if to powerful. Buff if too weak.)
Will be updated next turn.
Actions... Black Mist (15/15)
As the battle continues, a thick, black fog rushes in from the ocean. It is an unnatural fog; normal fog is literally a low-flying cloud. This "fog" is filled with dark energies that cause others to weaken, get lost, and miss their attacks. Light cannot pass through this fog... This... is gonna be painful.
This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time. Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.
Legendary Support (12/200) (+2 from compensation)
Fighter Upgrades & New Aircraft, the Black Bombers (30/30) (+13 from sources (holy ****))
Holy ****, thanks, mates! Now, prepare for launch! LAUUUNCH! LAUNCH! PILOTS, GET AIRBORNE! ((Also, it REALLY had to do the double-spoiler thing again? Ugh...))
Amount: 10/10 HP: 8,000/8,000 x10 Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive) -Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive) -High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires. -Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor. -Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation:Close {} (High damage, poor defense)Med {X} (Balanced attack and defense)Far {} (High defense, poor attack)
Amount: 4/4 HP: 30,000/30,000x4 Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload.
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload.
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). -Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time.
This'll be fun... I order my fighters to fire on the Mutated Mudkip with their HE shells to give them something to do. I order my bombers to do a bombing run on both the Spire Projection (3 bombers) and The Gun (1 bomber). How d'you like them apples? I don't... ...even.
...
How interesting... immune to alchemies, you say? This'll be interesting. I pull out something that I thought I would never pull out. I pull out a bunch of dark matter explosives, plant around 10 on the spire projection, 5 on The Gun, and I attempt to lob one at the sniper tower to try to destroy it before it does more harm. And then I activate the trigger and things go boom. Yeah. Alchemies, pah. If I can't use those, I'll use something else.
Support...
I help... pionoplayer (+3) (Soon... soon...)
10/30 WEAPON OF MYTH AND LEGEND
7/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
7/50 gorilla
ALL OF THESE HAVE GOTTEN +3 FROM BASED JONDANGER.
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 7/11
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 7/10
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = ???, 4/?
+3 TO PIONO.
REDSTONE, CAN I OFFER YOU A QUICK DEAL? IT SEEMS THAT, BARRING SOMETHING HIGHLY IMPLAUSIBLE, THAT YOU HAVE CLEANLY WON NAVITAS NOX. HOWEVER, CONSIDERING MY MECHANICAL NATURE AND MY LACK OF ACTUAL WEAPONS, I FIND MYSELF IN DIRE WANT OF THOSE ENERGY RIFLES, SO I SHALL ASK OF YOU A COPY OF THEM IMMEDIATELY IN EXCHANGE FOR SOME +1S AND, SLIGHTLY LATER ON, A COPY OF THE HERO'S BLADE, WHICH SEEMS LIKE YOUR KIND OF THING. AS THEY ARE THE SAME LEVEL ALCHEMY-WISE, I FIND THIS FAIR-YOU GIVE ME AN ALCHEMY AND I GIVE YOU AN ALCHEMY WITH SOME INTEREST. IS THIS AN ACCEPTABLE DEAL?
AFTER OFFERING THIS DEAL TO REDSTONETAM, I IMMEDIATELY BOW DOWN AND PRAISE BASED JONDANGER FOR HIS (AT LEAST TO ME) UNPRECEDENTED BLESSING OF +9 AND AN EXTRA ACTION. MY PRAISE TO THE BASED ONE CAUSES HIS BASE-NESS TO TAKE THE FORM OF A MASSIVE LIGHTNINGBOLT. IT IS POWERED BY PURE BASENESS, IS NOT A WEAPON, AND IS THUS IMMUNE TO THE DARK FOG. THIS LIGHTNINGBOLT OF PURE BASENESS IMMEDIATELY NOTICES A TARGET DESERVING OF ITS WRATH, AND BRINGS AID TO ITS FAITHFUL ONE BY SMASHING INTO THE MUTATED MUDKIP, FOR EXTREME SUPEREFFECTIVE DAMAGE. THAT MUDKIP IS NOT THE MUDKIP WE ALL 'LIEK.' WE LIEK JONDANGER. ALL HAIL BASED JONDANGER.
Corruption Rating: 100% >Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities. >Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.
STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)
I place loads of bait on Aetherderon in an attempt to get the Terror Bunny to use Chomp on it! I cast several enchantments on the bait; ones that'll cause more bait to appear if tampered with, destroyed, mangled, thrown into other dimensions and other stuff like that.
>4/3
Yeah, 6 round charge for a full revive after 6 rounds is excessively powerful. Dead yet Dreaming now takes 12 rounds to charge, and Aetherderon returns in 8 rounds. (Even though he hasn't even had to use it, because no one is even attacking him anymore.) It will take 6 rounds from now to recharge up to 12 because he already has 6. Jon, just list it as 6/12 and save yourself some time.
Also, good luck with your project, Jon!
-=Charges
Beholder's Eye (40/40) +9 from Jon, +5 from various sources -- COMPLETED
Another Champion (9/20) +2 from various sources
Spatial Warp Drives (0/10)
-=Summons
The ground around the base of Aetheria cracks and breaks off, revealing a mighty eye!
The Beholder's Eye has been attached to Aetheria!
Aetheria's HP Boosted to 150,000 and it can now attack with powerful eye lasers!
Both me and @CrypticCataclysm can direct its attacks, one for each of us.
-=Actions
The Beholder's Eye lasers the Mutated Mudkip!
I run around like a lunatic without his pants on and slap all the PG entities!
The Polyps on Aetherderon eat the bait. It's being eaten, so your magic fails to activate.
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 8 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (10/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (10/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Dark Fog && Indomitable Robes && Eldritch Portal fragments ~~ Loom == Coat of the Deep Dark
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 26/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 7/150 -- And entity more powerful than the God of the Worlds. I get the feeling this should be the TCF Editor. Thoughts?
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
The Beholder's Eye appears!
1000 damage to every PG!
Dark Fog && Indomitable Robes && Eldritch Portal Fragments ~~ Loom = Coat of the Deep Dark
Coat of te Deep Dark: A pitch black overcoat.
The Sword Storm continues raging across the battlefield, striking down upon a random alignment.
I shoot a series of fireballs and beams with VI at the mechafish.
Health: Medium
Alignment: ???
Hallelujah, It's Raining Swords!:The sword storm does not attack naturallly. Every turn, this storm will pick a random allignment. It will inflict medium damage to all entities of that allignment.
Sudden Downpour: After 5 turns, the sword will be able to unleash 1 special from this list.
Sword Hail: Damage done to targets is boosted.
Sword Lightning: Damage becomes single target, but is boosted to critical levels.
Swordnado: Targets are knocked off their feet and cannot act next turn.
64/150 Metallic Blessing (+9 and +3 from Jon, +1 from Talist)
6/30 Wyrm Flu
Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (7/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (7/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (7/18)
So, it looks like Aetheria now has a really big laser, I think I'll test it out on the gun, or, if that doesn't work the non the terror bunny
I create a REALLY big contact lens and put it on the eye, making it more accurate and deadlier.
Also are there still robots attacking Aetheria? If so i keep fighting them especially the mechfish
Elemental Elation (5/5 +1from sirplop +1 from bonus stuffs) Elemental powers now surge through me, allowing me to do all sorts of cool magic stuff, most importantly I can create pure versions of any element for use in crafting, which I then proceed to do.
Age of an Empire (15/25 +8 from bonus stuffs)
{Alchemy}
Balance (9/11)
Hand CANnon && a can of soda = The Pop Gun (3/??)
Loom alchemy: Gloves && Digistruct Tech. && a portable force field generator = Techno Gloves (3/??)
+2 to sirplop +1 to the community charge
I carefully line up the Guranteed Hit towards the Mecha Army. I pull back my arm and punch forward, releasing a wave of Christmas-esque electricity followed by torrent of turret fire.
65/200 Metallic Blessing
7/30 Wyrm Flu
Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (8/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (8/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (8/18)
Alchemy:
Pieces of Terror && Godmodder Boot Leather && Laser Ray: Terrifying Clockwork Laser Shoes: (Level 18: Done! (ty piono, ty Jon)
The Invisible Scrambler:
18/45
The mighty Emperor Slime leapt onto Aetherherdon and started expunging hundreds of slimes to attack them. Due to the nature of slimes, they will continue to damage Aetherherdon over 2 turns.
Jerry the Demon wears the Terrifying Clockwork Laser Shoes and uses them to rain hell on Aetherherdon, in both the demon sense and the shooting laser kind.
Jerry shyly waits for a reply to his letter from the godmodder.
I throw parts of the mech army up into the air using the Creatura Pisces, flicking the pieces of earth beneath them up into the air and watching them crash down around me.
66/200 Metallic Blessing
8/30 Wyrm Flu
Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (9/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (9/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (9/18)
+1 to Cryptic Cataclysm, +1 to The Flaming Toast, +1 to ebolag.exe
I am sending out the TPP Streamer 8/200 +1 from Feathered (This may be extremely powerful if i summoned this)
Making Painis Cupcake 7/85
Establishing Project Storm II 5/300
4th of July: A rocket launcher with four barrels, each of which can fire out four rockets. Rockets are colored red, white, and blue.
15000 damage to the Terror Bunny!
Terminal Velocity && Vortex Beater && Pocket Rocket Launcer = Warp Speed (Level 10: 1/11)
the tempest 6/11
adjective cannon 6/9
vortex bungun 4/6
11/25 the grid
noby noby boy 16/30 10 comp +1s from jon
special powah! 9/10 +1s from piono and some other person (sorry I forgot your name)
I jump into space
Sorry, but I don't have a ton of time. Let's get this done real fast...
Got +16. That's the most I've ever gotten in one turn. It kinda doesn't count through.
First companion: 14/60
Second companion: 13/70
+1 to GladiusAssailant, +1 to Feathered, +1 to Pricy
Clorophyte ingots && Bottled Mist && Spirit Tree Leaf || Knife Mold = Spirit Knife 4/7
Emerald && Lava Charm && Fern from the Emerald Dream = Burning Dream Gem 4/5
The Essence of Water && The Essence of Wind && The Essence of Warmth = Essence of Nibel 4/6
I make a little origami chain and wrap it around the God of Worlds guy because apparently he's OP and needs killing. I throw the second end straight up and connect it to a floating island. Suddenly, the chain starts contracting and prove surprisingly solid, pulling the island and causing it to come crashing down on Aetherderon.
Inari:
She hit the ground with a soft, yet echoing thud. She was in a room of very dark stone. The material was unlike any others she had seen. It looked like obsidian to her, but of course it wasn't. It was actually granite, but in her mind, granite was orange, not dark purple. Curious, she started pacing around the outskirts of the room, stopping when she noticed a floating collection of granite and blue light slowly making its way towards her. She started focusing a scattering of beams of light on it by spiraling around it, somewhat similar to the Last Prism, yet not at all. When the offending rocks got within a few meters of her, the beams of light suddenly stopped moving and turned bright gold, making a shotgun like blast of sun rays. Despite being made out of mass-less light, each ray seemed to have real force behind it. The attack wasn't particularly strong, but it still shattered the granite elemental because those are some of the weakest enemies in the game, leaving behind just a pile of inanimate rocks.
Czars heals himself to full health.
The Terror Granite Elementals begin shielding the Terror Granite Golem!
The Dring Duo deals CAT damage to the Spire Projection, which is equal to 8000 damage.
teh_Sandvich heals Aetherderon for 10000 health.
The Terror Medusa tries to stun something, but is stopped by the fog!
Drakus boulders the Terror Bunny, dealing 7000 damage.
Aetheria repairs itself for 20,000 health.
The Glitched Mass uses Lash on Aetherderon, dealing 2000 damage and inflicting Glitch, Convulse, dealing 1000 damage to the Spire Projection, Czars, and the_Sandvich, and Primed on the Spire Projection, inflicting Primed.
Hinawa heals Aetheria for 15000 health.
Zombie Goku deals 30000 damage to the Terror Bunny.
The Spire Projection deals 10000 damage to teh_Sandvich, beats Drakus within an inch of it's life, and deals 5000 damage to Czars.
The Black Bombers try to use Bombing Run on the Spire Projection, but that special isn't even charged yet!
The Terror Granite Golem shields itself!
The Shadow Fighters just... hover there.
Aetherderon fails to attack, and takes 10k damage.
The Terror Bunny takes 5000 damage from the poison.
The Battlefield:
Glitched Mass [???]: Corruption Rating: 100% (-20% Corruption per turn) (Uses every attack every turn) Buildup: 1
Dark Fog [???] (All attacks have a 40% chance of missing) (All attacks deal 15% less damage) (Light attacks do not work at all)
Hinawa [AG]: HP:30,000/30,000 Cannot attack, but can heal themself and allies.
City of Aetheria [AG]: HP:150,000/150,000 (+55,000 health a turn) (25,000 damage to everything that attacks it) (Hovering)
Aetherderon, God of the Worlds [AG BOSS]: HP:467,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII Glitch: II
Dring Duo [AG]: HP:10,000/10,000
Drakus [AG]: HP:1/10,000
teh_Sandvich [P]: HP:4,000/20,000 Respawns: IIII Cannot attack, but can heal themself and allies. Special: Nom Nom Nom: Heals all allies. Votes: IIII
Pyrohydra [N]:Czars: HP:14,000/20,000 Shine Blast: III Heal: III
Zombie Goku [N BOSS]: HP:300,000/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II
Black Bomberx4 [N]: HP:15,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighter Squadronx8 [V]: HP:2,000/2,000 (Can only infect mechanical entities)
Terror Bunny [PG BOSS] HP:434,000/970,000 Devour: II Poison: II
Spire Projection [PG]: HP:133,000/200,000 (+40,000 health per round) (Can attack three different entities) (Deals massive recoil damage to whatever killed it upon death) Primed: II
Terror Medusa [PG BOSS]: HP:297,000/300,000 Petrify: III
Terror Granite Golem [PG BOSS]: HP:497,000/500,000 (Shielding itself) Granite Apocalypse: IIII Terror Granite Elementalx2: HP:50,000/50,000 (+1 per turn) (Shielding the Terror Granite Golem)
Robot Army [PG]raetorian: HP:2,000/50,000
Godmodder: HP: 53/100
Well, according to jondanger we can funnel +1s into alchemy, so I took a short break from Angel of Death to finish up Rapture early, as that's the only one I need to finish particularly fast.
+1 to goldenready, +2 to aerialace, since he needs all the help he can get,
94/100 for the charge of potential
17/90 for Angel of Death
dual rifles = Navitas Nox 6/11
Arctoae 3/11
Rapture 26/26. Rapture is complete.
I fly over to the Praetorian. Hello.
It's a shame to destroy you so soon after creation.
I had honestly hoped you would get to amount to something.
It seems it is not to be...
For darkside, I have some lessons to give while I smash this pile of scrap.
I draw Ircucvci, the Praetorian raises its sword, preparing a powerful attack. First, power without skill nets you very little.
The Praetorian dashes at me, only to discover that I am where it was hovering before. Second, skill without power nets you almost as little.
I rush forwards, slicing the Praetorian's shield clean off with Ircucvci.
The Praetorian raises its sword hoping to block the next attack. Meh, you know what?
Forget the lessons, I'm just gonna smash this thing.
Elemental combo smash level 562!
I charge at it, and it brings its katana across in a horizontal slash, and a slide underneath it, slamming levis ignis into the back engines as I come to a stop.
I stand up and dart away as levis ignis makes a massive burst of flame, launching the Praetorian forwards into a large rock.
I jump back, reclaim Levis Ignis, then jam Diluvium into the hole I made shorting out circuits and making th Praetorian go haywire.
I backflip back, and pull out Vi Naturae, and an absolutely enough bamboo shoot impales the errant robot.
I jump forwards, swinging Terra Firma over my head, and slam it into the praetorian, smashing it into a small robot-shapeed crater that suddenly appears in the ground when the praetorian hits it.
Still in the air, and higher up thanks to my leverage on the ground from terra firma, I take out Superosque, and shoot the praetorian full of holes.
This once-boss monster lies in the crater, not yet completely destroyed, but definitely in a bad way.
I near the height of my arc. Wait for it...
As I come down from the air, the Praetorian begins to get up. Wait for it...
The Praetorian looks up at me, I continue flying down, aiming my body so that I fall faster. Wait for it...
The Praetorian launches upwards at me, katana brandished. Gotcha.
I flip around, and as I finish the flip, everyone can see that I've pulled out ultimatum.
As I slam the tip of the barrel into the praetorian... Buh-bye!
I open fire.
There is an enormous explosion, and large amounts of black praetorian shrapnel flies in every direction, as well as one large, very blackened Minecraftian.
I land with a thud. Ow... Maybe using Ultimatum point-blank like that isn't the best of ideas.
Oh well, at least I killed the Praetorian.
+3 to pionoplayer
Jedaffi Reborn 11/20
I am God, and I am King, 12/101
Oh Crap 15/17
Blade of the Otherworld 5/?
(I'm going to stop the Oh No alchemy, since you never gave a count for it.) Severed Ear + Gun = Turkey Gun? 1/?
I fire a good old weapon of mine, the Phantom S.D.M.G, at the godmodder. At first, it only fires rubber ducks, then it loads it's real ammo and fires lasers, bullets, rockets, and Unholy Arrows at the godmodder.
Drakus electrocutes the Spire Projection!
Dring Duo fires on the Mutated Mudkip/Terror Bunny!
Pure Zero fires on the Spire Projection.
Pieces of Terror, && Godmodder Boot Leather && Laser Ray The Server Kicker (Level 50: 18?/51)
Cal... Jerry the Demon screams as the monster inside him mutates into something far more powerful.
Jerry the Demon is now [PG] from [N]
(Big changes due to the godmodders influence)
The Demon Inside Calan 1/130
Posessing Demon is [PG BOSS] and now gains 2500 maximum health at the end of each post
Possessing demon will no longer respawn once on death.
Possessing demon no longer changes the alignment of entities.
Possessing demon is 200000/200000
(BOSS Drop): Demonic Suggestion: ALL entities must attack a target of the users choice for a defined period of time.
It will summon a weaker 10000/10000 version of itself to attach itself to another [AG] or [N] entity and cause it to take damage each turn while it is alive. This effect does not cause recoil damage. (this demon gets 2000 maximum health per post and become Possessing demon at 36000 hp.) Cooldown: 4
(This summon my seem op, but I feel that it's been pretty one sided so far, but still nerf if too powerful)
The Wormhole:
13/160
[PG]
5/5
Medium attack.
Will only take one damage from attack, cannot be damaged more than once per round, this includes recoil damage.
When attacked, The Wormhole will call upon unearthly, spacey energy to infuse an ally entity with ÆTHER for 2 turns.
ÆTHER: Target will do massively increased damage against enemies that's name start with the first or last 6 letters of the alphabet.
When killed, The Wormhole will give a [N] or [PG] player the Ætherblade
Ætherblade: Medium-high attack. Player has the ÆTHER bonus while using it. This blade can only attack [AG] entities
(This is intented to be a massive step-up for players that are on [PG])
Emperor Slime had insults hurled at it by the godmodder. Emperor Slime went back to his ravine to cry.
To be honest, I don't know how I feel about being a pro-godmodder right now. Sure, I still want to destroy anything and everything on the AG side once I have the resources to do so, since it seems they have a few ridiculously overpowered entities right now, but I don't want to be locked into one alignment either.
The OP says that doing something dramatic would allow me to switch alignments. I'll probably accomplish that through use of the Orb of Confusion, since I imagine shattering it would make its effect more powerful and presuming its level doesn't change by the time Jon finishes his update, it was a relatively quick charge anyway.
(I think I got five +1s from other players since my last post, I'll put those to use next time I make a charge post)
To be honest, I don't know how I feel about being a pro-godmodder right now. Sure, I still want to destroy anything and everything on the AG side once I have the resources to do so, since it seems they have a few ridiculously overpowered entities right now, but I don't want to be locked into one alignment either.
The OP says that doing something dramatic would allow me to switch alignments. I'll probably accomplish that through use of the Orb of Confusion, since I imagine shattering it would make its effect more powerful and presuming its level doesn't change by the time Jon finishes his update, it was a relatively quick charge anyway.
(I think I got five +1s from other players since my last post, I'll put those to use next time I make a charge post)
They're already alchemized - They're from the paralel running game on the mc forums. Unless of course, characters that dimension jump from there lose all their weapons. :/ DtG Inventory... from ages ago. Last update from january appartently, but i accidentially pressed a button and it saved... just click the underlined last saved at x thing to bring up the file history.
So theres a higher level cap on the weapons now? In that case...
The Painchimer && The Silencer = ??? (Lvl 20 1/21)
The Low Blow && The Noisemaker = ??? (lvl 20 1/21)
Dysimphony >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine = ??? (lvl 25 1/26)
Strange Gift 1/3
10 Hp. 50% chance to negate all damage from a attack, all damage caps at 1 regardless of its source. Destroying it relases healing energies, healing the person/thing that destroyed it.
((So we can redirect our +1s to our alchemies, huh? Time to go at breakneck speeds with our level 25/signature weapons.)) Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 19/26)(+5 from sources)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones. Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = Frigid Blaze (Lv. ??: 4/?)
Summons...
The Armada (20/20)
RNG will give the result when Jon and Jon alone rolls a D100. I won't be taking others' RNGs. Either way, this will be stored until I get an RNG'd number from him.
Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]
Legendary Support (13/200)
Entities... (Nerf if to powerful. Buff if too weak.)
((The forum must be bugged or something...))
Amount: 10/10 HP: 8,000/8,000 x10 Abilities:[/COLOR] -Evasive II:Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive) -Rapid Fire II:Has a chance to hit a dodging foe (20-25%)(Passive) -Aerial Takedown:Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive) -High Explosive (HE) Bullets II:Deals moderate damage on impact. Ignores armor. May cause fires. -Armor piercing (AP) Bullets II:Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor. -Incendiary (In) Bullets: Low damage, but a very high chance of causing fires. -Formation:Close {} (High damage, poor defense)Med {X} (Balanced attack and defense)Far {} (High defense, poor attack)
Amount: 4/4 HP: 30,000/30,000x4 Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (1/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload.
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). -Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time.
I send my fighters to deal with Aetherderon with... HE rounds. Hey, I have no clue if those AP shells would work, get me?
I order my bombers to fire a missile barrage at Aetherderon. All of them. That thing lived too long anyway. And they fire their guns at the same time. Aetherderon's massive, so every bullet and missile hits.
So yeah. A nice bit of pain delivery to soften him up. I love controlling death-delivering machines. So... satisfying.
Weather...
This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time. Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.
Actions...
Something begins manifesting in the dark fog... (1/10) Oh damn... this ain't good... or is it? I dunno.
I request that I own a military airbase in the city of Aetheria. I'll gladly defend the city as payment. If that doesn't work for you, I have a nice bit of spare change. You take doubloons? If I do get it, I'll be storing/upgrading my planes/airships in Aetheria from then on, and the city gets some more defense (Thorns)! It's a win:win situation on both fronts, IMO! ((Also, by this point, Aetheria's like an AG miniboss right now. That's the power of upgrading!))
I yawn loudly. So loud it made the earth erupt around my feet. Turns out The Gun, the Spire Projection, and the Godmodder were all sitting/standing next to me when it happened, causing some damage to each of them. (I really need to get some better sleep. Next thing I know I'll be blowing up an allied entity.)
Support...
I help... pionoplayer (+3) (At this rate, the alchemy after NN will definitely be mine. There's a pretty big struggle going on right now for those guns.)
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