Alright, previous update and EOTB's done. I have two announcements to make: 1. I'm lowering the post limit to two. Now, don't worry, if you already posted more than two times, you're fine. But beyond this point, you can only post twice in a round. 2. I'm going to be taking weekends off from GMing this game, just to give me some rest. Also, teag, since MinerTurtle isn't very active on this game, would you like your Pineapple Device back?
/notapost
Yeah, take a break to catch up with everything, Jon.
Also, the planes weren't the ones that had the RNG. It was the to-be-summoned airships. Unless there was something else... meh, whatevs. I'll do a charge to restore command to them.
Also, I'll be using that 3rd post of mine to make the EOTB changes. That OK?
So... Now We're in space and have a 2 post limit and Jon needs to rest, yeah I get that, college is starting soon plus life ya know?
But I still have a post left this round
so a while back sirplop allowed for Aetheria to survive in space, but since I think it was based on the shield generator I'll do a bit extra just to make sure, I Digistruct some Tech to allow the city to survive in a vacuum (idk if this is actually needed, but just to be safe)
I then have Medusa look into a mirror while she smokes some weed inflicting a stoned x2 combo (get it? it's a pun)
To finish it off I have Aetheria remodeled to look more high-tech and more fitting of a city floating in space, as a bonus the space age materials are a bit sturdier
Age of an Empire (18/25) +1 from sirplop
Continuum Collection (2/5)
{Alchemy}
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (2/??)
Hand CANnon && a can of soda = The Pop Gun (5/12)
+2 to sirplop +1 to the community charge
Flicking the Creatura Pisces around me, I pull from the depths of space, a huge wrecked star ship. I set a gravitational point on aetherderon and connect the wreck to that point. Instantly the ship begins hurtling towards the beast. I then teleport the entirity of the Dead Sea in around the Aetherderon, wrap the mass around its around it in a huge bubble and begin drowning it. The saltiness also gets into the beasts wounds causing futher pain. And finally, after the ship hits, I toss the beast right towards the sun.
68/200 Metallic Blessing
11/30 Wyrm Flu
Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (13/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (11/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (11/18)
Poof.
And @pionoplayer, PG currently has more powerful entities on the board... Best if you go Happy Murder Rampage mode on them. I think.
>3/3~
-=Charges
Spatial Warp Drives (6/10) +2 from Cryptic 300 (2/300)
-=Actions
I hold a vigil in Aetheria for all the entities that died.
May they live forever.
All I got now is Aetherderon...
Let's do this.
Aetherderon moves around, whipping the wreckage around him, utilizing the gravity and slingshotting it away at escape velocity!
Feather, you also forgot that Aetherderon doesn't breathe.
All this prevents you from tossing him into the sun, and most damage being done to him.
I pull the ship wreckage away afterwards, and send it to Aetheria to be refurbished. (This is now an artifact for the Mythical Repairs when it's done.)
I freeze the Godmodder in place with Everfree!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (2/26 - Lvl. 25)
Whatevathegunthatpionogavemescalled (Ultimatum) && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (2/26 - Lvl. 25)
Those lost to the Stars && a mundane plasma pistol == The Fallen (1/16 - Lvl. 15) -- For all those who just died. I will give out a copy of this to every N and AG. (Screw you, PG!)
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 32/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 7/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
I flick the Creatura Pisces and a horde of cows, sheep, bulls, horses and other farm animals are dumped upon Aetherderon. A huge purple portal open above the creature and hundreds of spiky tenticles appear and crash into it. Several mashy spike plates appear out of nowhere and stab, while a group of flying great white sharks with frickin laser beams strapped to their heads launch lasers and bite at the beast.
A wave of liquid washes of aetherderon. A spark is thrown at it. The liquid plastic begins burning.
69/200 Metallic Blessing
12/30 Wyrm Flu
Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (14/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (12/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (12/18)
We ARE in space, you know... None of it falls, and there is no oxygen to ignite the plastic.
I'm also pretty sure that all that summoning isn't possible with Creatura...
EDIT: Do I have to strife you to stop you? It's possible...
1. Since when were we in space?
2. I'm teleporting all this stuff in from other places.
3. Do you have to 'stop me'? My first entity just got crushed, after only doing one attack. Maybe your beast can help itself and survive a couple strikes.
Galactic Strike: 80/80
A massive fleet of spaceships have used a weapon that caused all the stars in the galaxy to turn into supernovas and then caused the whole galaxy to compress into a tiny fraction of it's original size. Then, it implodes, forming a black hole, which then proceeds to go to a terminal phase that causes it to disappear very quickly due to the wormholes. It is a lot flashier than it sounds like.
Corruption Rating: 100% >Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities. >Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.
STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)
I cover Aetherderon with sticky-bombs, gasoline, jarate and carrot ice-cream. This destructive concoction will cause the next attack to hit Aetherderon to crit, and make the Terror Bunny attack it!
I am sending out the TPP Streamer 9/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 8/85
Establishing Project Storm II 6/300
Attack/Action: I vote the teh_Sandvich
Plans: Vote teh_Sandvich for massive healings for all the AGs, Do not let Aetheria, Aetheriaderon, and Hinawa die because these are important, Be careful of the Black Fog it loses 15% Firepower when attacking with Light attacks being useless, Destroy the Spire Projection first before attacking the Terrors called the Bunny the Granite Golem and Medusa.
1/2
I fire the Gjallarhorn at Aetherderon before the Terror Bunny gets to him.
~~Alchemies~~
Shroomite Windy Gauntlet (11/?) (Gloriously Compensated by based Jon)
Something Terrible: (40/40)
The Twins have awoken!
Charge: Charges at the target
Lasers: Fires lasers at the target
Abilities(phase 2):
Spray: Fires lasers in quick succession. Some lasers might miss.
Power Shots: Fires powerful and accurate lasers.
Abilities(phase 1):
Charge: Charges at the target.
Cursed Flames: Shoots balls of cursed flames at the target, setting it on fire.
Abilities(phase 2):
Bite: Charges at the target and bites it.
Cursed Flamethrower: Breathes fire on the target, setting it on fire.
Passives(both):
Upon going below 60% HP(24k), transforms and engages phase 2
When one of the twins is killed, then the other one becomes enraged and goes H
Retinazer uses Lasers on Terror Medusa.
Spasmatizm uses Cursed Flames on Terror Medusa
Kamehamehaa: (6/10)(attack)
moar shrapnel: (10/11)
Warp Speed: (8/11)
Mythril Hood && Astronaut's Helmet && Survival System ~~ Loom = The All-in-one Survival Hood
Hmm, light attacks do less damage? Then it means dark attacks do more damage, probably.
I slow down time and dash at the Terror Bunny with Lights Out, inflicting blind and rendering it uncapable of dodging. Then I fire Fourth of July at it, causing massive damage to it and sending confetti flying everywhere, blocking the sight of a lot of stuff.
I then finish off Drakus. It would've been killed anyways.
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