Destroy the Godmodder

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Forging...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level 10: 10/11)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level 10: 10/11)
I snap awake and immediately toss a Void Onyx into the Nightmare Cutlass' charge.
BWAH! Good thing I woke up when I did, or that idea woulda slipped away!
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Level 25: 8/22)
This will be the stuff nightmares are made of. Multiplied thousand-fold.

Summons...

The Armada (15/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Entities... (Nerf if to powerful. Buff if too weak.)


Amount: 8/8
HP: 3000/4000 x8
Alignment: Following DarkSide
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {X} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {}
Entity action already taken this round.

Actions...

The underwater excavation is more than 3/4 done. (17/20)
The dark clouds are getting closer... as well as the mist. (8/15)

As my Nightmare Cutlass returns to me after a great haul, I get a call from my old sparring buddy, S.
~Incoming Transmission~
"Hello? S? What're you calling for?
"Something important. Dark, we saw you get utterly destroyed back there. We're gonna come and provide some support."
"Mate, that won't be necessary. You saw me, why would any or all of you want to come into here!?"
"Look, don't sweat the details. Let's just say we have a plan."
"Go on."
"We all know that the weapons they use in there are powerful. And we saw you use this thing called... what was it... the 'alchemizer'? Anyway, we need you to create blueprints for this thing in order for us to make one ourselves."
"Huh. Wow. You want to help that badly, huh?"
"Nah, it was J. who stayed positive and thought up the plan."
"Good ol' J. How are the rest doing?"
"All but Rin are doing fine. Sadly, she's upset that you fell in that... what do you call it... 'STRIFE'? Anyway, she will refuse to talk to you, but will come over anyway. Just... pray that she doesn't turn super-hostile."
"Right... right... next time, I'll prepare better. ...I'll get those blueprints for you.
...
"Got 'em."
*Sending AlcBlueprints.bp to User S... Sent.*
"These. Remind Rin that, when we Darkone are defeated, we always return... stronger... new weapons... new knowledge... greater strength. And less savagery."
"I hope you're right. Just... don't be so reckless next time."
"Yep. And... Thank you."
~Transmission Terminated~
Legendary Support (1/200) ((It's gonna be HUGE!))

I quickly fly towards the City, and hone my skills by destroying lesser robots, while trying to avoid the Praetorian. Just 'cause I want to see piono's fight with it (and hopefully learn a thing or three).


Support...
I help...
pionoplayer (+3)
((Just seeing all these EBF foes makes me want to play EBF4 again.))
 
Calan summons a [N] 2000/2000 Terror Turret to rain down terror on all targets nearby.

30% Chance to hit per target.
Target's hit are unable to act for 4 turns or until the turret is destroyed.
 
>3/3

-=Charges
Beholder's Eye (16/40)
Another Champion (3/25)

-=Actions
The Aberrant Legion will once again fight off the Robot Army in Aetheria!
(@gladiusAssailant, I think it would be best if you left the legion alone until the Robot Army is gone.)

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (3/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (3/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (3/6 - Lvl. 25) -- Just a stat boost. Reduced charge because it's 21 -> 25.

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 19/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to DarkSide, +1 to Cryptic, +1 to CyanSkull
 
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>3 / 3

>Charges
70 / 80: true chaos (+1, Piono)
7 / 50: Revengeance
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 16: 5 / 17]
+1 to Piono
+1 to Darkside
+1 to Talist

>Entities
The Datastream
>Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
>Passives:
Efficiency: Can act twice a round.

Data Compiler
>Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

GA: You know, there's a lot of Descendants here now.
GA: Piono, Talist, that not-really-a-descendant-bear-but-he-scares-me...
GA: I wonder who's next to arrive?


Given that the Datastream lived, I get it to run Scan on the Drillbots, then run Augment on the Sword Storm. I then pull out a jetpack, boost my way into the Sword Storm, and grab a couple dozen swords. I then fly out, and rain swords down upon the Drillbots!

GA: There, didn't attack the Aberrant Legion. Hap-

Several of the Drillbots I stabbed with the swords begin flying out of control, a select few flying straight into the Aberrant Legion.
 
I start alchemizing! Creation wand && minigun = item cannon? 1/?
the grid! 5/25
I quit faster alchemies because I would die before I completed it
Instead!
tsunami && Mjölnir = lightning bow 1/?
phaser && magic journal from scribblenaughts= adjective cannon 1/?
I start summoning the mighty noby noby boy! 1/30
 
Hey, um, jon? The robot army is supposed to be wreaking havoc in Aetheria.
Anyways, just keeping track of charges and the bidding.
Pricey... hoo boy. Pricey, this time around, please pay attention to the updates, mkay?
@DarkSide: Partway through playing EBF4 myself actually. I looked up a whole bunch of stuff from the games, but never actually played them all the way through until recently.

89/100 for the charge of potential
28/75 for Dragon Ball Z
Vi Naturae 10/11
dual rifles AND energy titan essence = Navitas Nox 2/11
Rapture 7/26

Bidding (Vi Naturae)
eboLag.exe: 27
Redstonetam15: 19 (+3)
Sirplop: 13
DarkSide: 14 (+6)
GoldenReady: 9
CrypticCataclysm: 6
gladiusAssailant: 7 (+1)
TalistL 1

EDIT: I guess we're having a round of charge posts?
Is that okay jon?
 
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^thank

EDIT: Also a note, the volcano is now gone. You don't have to change the EoTB for it, since it was still in its death throes, but gladius disabled it, and I'm out of happy murder rampage mode., so there's no one to bring it back.
 
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I watch with amusement as the citizens of Aetheria (I spelled it right I hope) begin to gather around, and then my phone rings.
Hello?
I like trains.
NYYYYYYYEEEEOOEOOOOWOWWWWWW
((I have to laugh at this every time I see it. I was laughing so hard when I saw this post XD))
 
I start charging my special powah! 1/10
the grid! 6/25
noby noby boy! 2/30
lightning bow 2/?
adjective cannon 2/?
fire the vortex cannon away from the earth and use the creation wand to make a asteroid
 
((This IS a new round, right? Or am I wrong to think that? If I'm wrong, then this will come next update.))
Forging...

Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level 10: 11/11) DUN...
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level 10: 11/11) DUN...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Level 25: 8/22)(What? Were you expecting another "DUN" here?)

I look at my newly created weapons...
...My father would be proud.

Summons...
The Armada (16/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Entities... (Nerf if to powerful. Buff if too weak.)


Amount: 7/8
HP: 4000/4000 x7
Alignment: Following DarkSide
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {X} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {}
I command my squadron to report to the Hangar for upgrades. I send the pilots to the tavern of Aetheria for a job well done. Don't worry, they have passports.
I'll let you know when everything's ready to go.

Actions...

The underwater excavation is done. (20/20) DUUUUUUN! (+2 from Sirplop, gladiusAssailant)

The excavated site yielded one Amulet Relic to everyone. They will work best if they were returned to former glory. However, also upon completion, the ruins blasted up from the ocean in rage, and created a minor earthquake and tsunami combo. Broken marble pillars line the ruins, and under them, enraged Sharkman Spirits dwell, waiting for their time on the surface.
By far the most advanced beings to rule the ancient world, these creatures can only be described as... almost alien, impressive in combat, and they shared an ancient rivalry with the famed Chozo. Their spirits are nearly unmatched, so much so that they can still grab physical objects to use. But this also means they can still be slain by normal means. However, these Sharkmen possess technology that we can only dream of today (yet not as advanced as the Chozo's tech). They're still fairly weak, though... and don't stay resting for long after re-death.[H]
Welp, that was a huge mistake.
The dark clouds are getting closer... as well as the mist. (9/15)
Legendary Support (2/200)

My planes return to the hangar for repairs and upgrades. The plans are:
-Repair
-Increase armor
-Increase armament tremendously
-Decrease weight for better maneuverability
-Increase number to 10
As you would expect, this will take a while. So I'll add in some Black Bombers into the mix as well. I'd say 4 should do it.
I will launch them at the same time. So one charge time.
Fighter Upgrades & New Aircraft, the Black Bombers (1/30)
Planes that have great armor and survivability, yet terrible maneuverability and top speed. Can carry bombs and missiles, as well as guns. Great for taking out grounded targets, buildings, and those dumb enough to attack their fronts and lower halves directly. Bad at taking out airborne targets that can out-maneuver it. Bombs and missiles are in limited stock. Only carry HE bullets.
No longer generalized fighters. Have superb maneuverability and firepower, and while still fairly weak, are more durable than before. Work great against airborne enemies, moderately against enemies in general, and poorly against buildings.

With my new Ocean Ravager (OR), I create a stupidly sharp water spike above the Terror Bunny... and above that, 1 million metric f**ktons of condensed, solid water to drive it into the bunny. I then proceed to use my Spaceleaf Greatsword (SG) to surround the bunny with two dozen leaves sharp enough to slice through bones. Then they all impale it. They also absorb the water from the spike and the fluids from the bunny, causing even more pain.
Hahahaha... I disgust myself sometimes.

Support...
I help...
pionoplayer (+3) (I'll get there soon enough, don't worry.)
 
Rebuild, Revive, Remember (10/10 +3 from sirplop +1 from piono) Mystic energies swirl around Aetheria; Buildings magically rebuild, becoming bigger and better than they were before, Some of the people that had died defending the city earlier are filled with new life and are once again ready to fight, and finally we remember those who could not be brought back, they are still with us in spirit and empower us to fight.
I use the Shield Generator to release a massive EMP doing serious damage to the robots, I then try out my new bow and take out a few more bots.
Tech. Upgrades (2/10)
{Alchemy}
Balance (4/11)
Loom alchemy: Superosque Arrows && Souls of Flight = Tornado Wings (1/??)
I'm probably going to post either minimally or not at all for the next few days as I will be out of town. From what I've seen you all care about Aetheria, please keep it safe while I'm gone.
 
>~:confused:/`:confused:
We gonna have another round of not doing much, and really only charging?
Anyways;
-=Things that do Stuff
The Drillbots that fly into the Aberrant Legion are smashed away by the Golems, or are deflected by the shields.
(Not gonna bother with my creature spoilers. BEH.)

-=1.21 JIGGAWATTS!
Beholder's Eye (17/40)
Another Champion (4/25)

-=Alchemical Mimes
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (4/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (4/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (4/6 - Lvl. 25) -- Just a stat boost. Reduced charge because it's 21 -> 25.

Communal Chagrin! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 20/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Mythical Repairs, +1 to Cryptic, +1 to CyanSkull
 
I am AG/N this time however

I am sending out the TPP Streamer 1/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 1/85
Enstablishing Project Storm II 1/300

Attack: I noscope the Terror Bunneh.

Support me if you want.

I never accept STRIFE invitations until notice.
 
This post is made assuming all the posts here aren't invalid because I don't want to fall off the bandwagon.

+3 to darkside
90/100 for the charge of potential
32/75 for Dragon Ball Z
Vi Naturae 11/11
dual rifles AND energy titan essence = Navitas Nox 3/11
Rapture 8/26

Bidding (Vi Naturae)
eboLag.exe: 27
Redstonetam15: 19
DarkSide: 17 (+3)
Sirplop: 13
GoldenReady: 9
gladiusAssailant: 7
CrypticCataclysm: 6
TalistL 1

Waiting to cash on that until jondanger says yay or nay.
I also completely forgot to give the description of Vi Naturae

Vi Naturae: A gnarled old staff made from a branch straight off of Yggdrasil, the world tree. Plant magic visibly swirls around it, smaller plants growing and dying perpetually on the staff. Despite not looking quite as impressive as the other elemental alchemies it is just as powerful, with plant/nature magic of a ridiculous level. Some may say that plant magic is useless. You do not want to be one of them, as having a redwood forest sprout out of your lungs is NOT the most pleasant sensation in the world.
 
1/3
+1 to Alchemizer M. R., +1 to @eboLag.exe, +1 to @Sirplop
Speedy Armor (10/15) +3 from @Sirplop
The Cult of The Dead (2/40)
Community Charge - ??? (1/150) (An entity stronger than Aetherodron)

The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.
Entities: (Buff if too weak, nerf if too OP)

╚═( ͡° ͜ʖ ͡°)═╝
╚═(███)═╝
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.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
..╚═(███)═╝
.╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
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…..╚(███)╝
……╚(██)╝
………(█)
……….*
Head: 500HP
Each Body Segment has 1000 HP, there being 17 segments (17000 HP from body segments)
Total HP: 17500 HP
If a segment in the middle is destroyed, it splits into 2 separate creatures.
If the head is killed, the segment closest to it turns into a head.
Immune to piercing.
Prefers to attack PGs

Abilities


Growth (Passive): Gets one segment per round.
Vitality (Passive): Each round, all damaged segments (including head) heal.
Speed Unleash (3 turns cooldown): Charges into an enemy creature, having VERY HIGH crit chances (70%) Cooldown: READY!
Rage (7 turns cooldown): 50% more dmg, 20% extra dodging chance, 60% extra crit chance. Lasts for one round. Cooldown: IIII
HP: 20000
This creature can run 2x faster than the speed of light. It has very high dodging chances (90%) as well as high crit chances (90%). However, it has low damage.
Prefers to attacks PGs

Abilities

Supersonic Charge (3 turns cooldown): Charges into an enemy, dealing high damage.
JOE NOTICE MY ALCHEMIES PLS
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (9/?)
Phantasm && Tsunami && Pulse Bow = ? (9/?)
Potion of Vitality && Carrot && Apple = ? (9/?)

Lennypede and Supersonic Cheetah attack the Terror Bunny simultaneously!
 
I am AG/N this time however

I am sending out the TPP Streamer 1/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 1/85
Enstablishing Project Storm II 1/300

Attack: I noscope the Terror Bunneh.

Support me if you want.

I never accept STRIFE invitations until notice.
This means you're N.
 
This means you're N.

Yes i am more Neutral than AG

I am sending out the TPP Streamer 2/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 2/85
Enstablishing Project Storm II 2/300

Attack/Action: I heal a random AG/N entity

+1 to Alchemizer M. R., +1 to Talist, +1 to GoldenReady

Support me if you want.
 
((So a round of charge posts, then? Okthen.))
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Level 25: 9/26)(Forgot to change the charge time.)
I begin creating MOAR STUFFZ!
Fiery Greatsword && Frost Sapphire && Hero's Gladius = Frostfire Gladius (Level ??: 1/?)
Tuxedo Stuff ~~ Dark Matter ~~ Shadowsteel Plates = ??? (Level ??: 1/?)
More... so hungry... for power...
Oh no....


Summons...
The Armada (17/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Entities... (Nerf if to powerful. Buff if too weak.)

Shadow Fighter Squadron in hangar for repairs and upgrades.

Misc. Charges...

The dark clouds and mist are very close now... (10/15)
Legendary Support (5/200) (+2 from piono)
Fighter Upgrades & New Aircraft, the Black Bombers (3/30) (+1 from piono)

Support...
I help...
pionoplayer (+3)
 
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