Destroy the Godmodder

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Galactic Strike: 76/80 (77)
Spiral Nemesis: 60/140 (61)
I focus on getting the charges completed, increasing them by 1
 
>3/3

Something Terrible: (28/40) (+2 from extra charges)
4th of July: (7/11)
Glass Cannon && Bigger Clip && Improved Reloading Mechanism ~~Enlarger = moar shrapnel (1/?)

Hound(I'll just list the cooldowns from now on):
Missile: 0/2
Unload: 2/3
Ammo: 100/200

Extra charges: 6

+1 to piono, +1 to Alchemizer M.R., +1 to Sirplop
 
Galactic Strike: 78/80 (I'm about to kill almost everything on the battlefield, except for anything that would barely survive).
Spiral Nemesis: 62/140
I use a virus to get the Terror Bunny sick, and then I call upon an airstrike using chemical weapons on it, as the Terror Bunny isn't part of a treaty or similar, it this totally isn't a war crime.
 
I am God, and I am King, 7/101
Uh Oh 3/?
Oh Crap 9/17
Comeback 4/10
The Resistance has come!
Pure Zero [50000/50000 HP: Can dodge] makes up the bulk of this charge. Cerveau [5/5HP: can only take 1dmg at a time] is a very important part of this charge. He provides a boost to Pure Zero. And last, the soldiers [5/5HP 10/round] [AG] You can do whatever you want with them, jon. If Zero is defeated or leaves, the attack ends with all the others pulling back, a.k.a leaving the battlefield. Troops will also stop spawning.
Pure Zero does a spin-attack on a random non-AG entity!
I get a railgun and fire at the godmodder, of course he counters, but instead it ricochets back to the godmodder as a nuclear missile.
+3 to pionoplayer
 
Alignment: [PG]

I have no time for fancy introductions, so I'm going to get straight into my actions for this turn.

Summons/Charges:

Amber Golem: 1/? (100,000 base HP. Has a pitiful 1 base attack, but to make up for this can heal up to 20,000 damage at a time. Melts slowly when exposed to fire.)
Solus Knight: 1/? (20,000 base HP. 5,000 damage to a single entity, inflicting Burn status for two rounds unless they're immune. 25% damage reduction on all incoming hits.)

Alchemies:

Scrap Metal && Broken Hero Sword = Anti-Mechon Glaive: Deals 4,000 damage to normal entities upon use, but 20,000 to robotic entities. 1/?
Crystal Ball && Strobe Light = Orb of Confusion: Confuses all nearby entities, friendly or not, upon use. 1/?
Paper && Miniature Sun && Dark Seal = Scroll of Judgement: Evaluates any entity. 1/?

I'm not going to give any charges to other players this turn, I want to familiarize myself with the surroundings first.
 
Jon, would you mind summoning some stronger enemies? There's no way I can survive for any length of time in happy murder rampage mode to give you some breathing space up until I complete my 13th elemental alchemy.
Also, to everyone else, read the above statement. I'm not even going to bother trying to even the field unless I have multiple other players backing me up. Multiple. As in two more than none, and one more than one. I won't do any good to anyone otherwise.
Well... maybe a little bit with a bigger charge if it takes too long to get my 13th elemental alchemy up and running, but if that's the case, it'll probably just be the summon, and not me.
Also, I forgot something.
Sirplop and redstone both get copies of ultimatum for besting me in strife!
Call me what you want, just don't call me a sore loser.

+2 to cryptic and +1 to gladius
86/100 for the charge of potential
51/65 for Hail HYDRA!
Superosque 10/11
Vi Naturae 7/11
Rapture 4/26

REBOOT COMPLETE.
Alright, alright... I'm back.
Let's see, ow... How many people did I kill this time?

I look up at the town and the army of robots rampaging through it.
Well crap.
No longer having a supercharge of any kind, I have to get up there by some means other than flying.
So I use a massive pillar of water to accelerate myself up to the city.
Alright then, a shame to disassemble you guys so quickly, but its gotta be done.
(By the way, the robot army should be listed as PG now, as they're only going to attack the city until its destroyed, and after that, other AG entities.)
I brandish Diluvium.
Let's see if you boys rust.
I level the spear, holding it like the end of a fire hose, and suddenly a massive spray of water bursts out.
They do not, of course, rust. They are too advanced for that.
But the blast of water is high powered enough to rip up large numbers of them.

Bidding (Superosque)
CrypticCataclysm: 27 (+2)
eboLag.exe: 19
Sirplop: 13
Redstonetam15: 13
DarkSide: 5
gladiusAssailant: 4 (+1)
Darkside, if you really want to claim Vi Naturae, you're gonna need to give me more +1s than that, ebolag's got you beat by 14 points right now.
Robot Armys alignment changed.
3000 damage to every robot type except the Mechafish!

If there are any left then I fire the Hand CANnon at any robots attacking the town, if not those shots go towards the terror bunny.
Aetheria is in bad shape, I do everything in my power to help repair it ASAP, as well as fixing up the shield generator.
Beacon (10/10) the beacon is finally built, everyone that is friendly to the city especially those who are AG feel more powerful from the city's presence, and when they are in the city limits they feel stronger than ever, on the flip-side the city drains strength from nearby hostiles.
That bunny looks pretty scary, but I've got a little something up my sleeve; I pull out a pumpkin grown in the community garden and have PS, AD and PI carve their respective spook schematics into it, they suddenly transform: Ps is now the Candy-corn Vampire, AD is a Gummy-worm Zombie and PI is the Tootsieroll Frankenstein, Sadly these powers come with a price, they will only last a few rounds.
PS, Candy-corn Vampire: High speed, medium attack and low defense
AD, Gummy-worm Zombie: High defense, medium speed and low attack
PI, Tootsieroll Frankenstein, Incredible strength, medium strength, almost no speed
Rebuild, Revive, Remember (4/10) +2 from piono
Balance (4/11)
Force gloves (2/??)
+3 to piono
1000 Mechafish killed!
+5000 health!
+5000 shield!
The Beacon appears!
That happens.

Galactic Strike: 71/80
Spiral Nemesis: 55/140
I use the most OP weapon of absolutely any game ever: The Gnasher (From Gears of War) against the Terror Bunny (Talking about which, it's name is weird and somewhat ridiculous), and then (If it were to somehow survive that), I mock it's name a lot of times and I apply even more rockets on it's genitals.
5000 damage!


"Hey Terror Bunny! Today's special is something sweet!"

I point Sweet, Sweet Victory towards the Terror Bunny, holding the Vision Inferno in front of it. I launch wave after wave of liquid molten sugar towards the Bunny.

48/50 Metallic Blessing
3/30 Wyrm Flu

Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (4/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (4/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (4/18)
13000 damage!


Galactic Strike: 72/80
Spiral Nemesis: 56/140
I grab the Terror Bunny and teleport it into a wall, then, I make it see the horrors of 4chan, where there is only porn and caramelldansen.
5000 damage!

They all somehow live from the attack! They're all pretty weak though, so they go. They will return. Comeback 1/10
I am God, and I am King, 4/101
Oh Crap 6/17
Resistance Attack 24/30
I build rage and throw Liquid RAGE at the godmodder, it liqefies him!
+3 to pionoplayer
The Godmodder asks how he gets liquified.


Flicking the Creatura Pisces around, I begin picking up chunks of land and tossing them towards the Terror Rabbit. Trees, rocks, dirt and unfortunate forest creatures are tossed recklessly towards the beast.

49/50 Metallic Blessing
4/30 Wyrm Flu

Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (5/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (5/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (5/18)
15000 damage!

>1 / 3

>Charges
67 / 80: True Chaos (+1, Piono)
5 / 50: Revengeance
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 16: 3 / 17]
+1 to Piono
+1 to Darkside
+1 to Community Charge: Mythical Repair

>Entities
The Datastream
>Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
>Passives:
Efficiency: Can act twice a round.

Data Compiler
>Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

GA: Well, it's time to cut the legion down.
GA: It's like that scene from that game...
GA: 1,000 vs 1.
GA: God I loved that part. So satisfying, although not that hard.


I jump into the Aberrant Legion's ranks, and strike down soldier after soldier with Levis Ignus, a giant key I found lying around and a duct-taped Hero's Gladius. The mere sight of me beheading soldier after soldier ends up scaring the lot of the Aberrant Legion too, causing the reinforcements to hesitate, hopefully slowing down the spawn rate of the soldiers.
Shield destroyed!

ARE YOU FREDDY FOR GOLDEN READY?

YES. I, THE LEGENDARY GOLDEN FREDDY, AKA FREDBEAR, AM HERE IN THE EXOSKELETON, BY THE WHIM OF THE ONE KNOWN AS THE NONEXISTENT TAZZ. I HAVE ARRIVED VIA INCOMPREHENSIBLE TIME, SPACE AND VOID SHENANIGANS TO COME HERE AND KICK PARTS OF THE ANATOMY THAT ARE TECHNICALLY SYNONYMOUS WITH THE DONKEY, AND I AM ALL OUT OF DONKEYS TO KICK. I AM ALSO APPARENTLY SUPPOSED TO ASSASSINATE SOMEONE BY WAY OF DESTROYING THEIR SOUL AND BURNING THEM IN HELLFIRE UNTIL MEDIUM-WELL, THEN DECAPITATING THEM VIA BITE WITH A GLASS OF CHINATI AND SOME LIMA BEANS. I FORGOT WHO THIS WAS, THOUGH, BUT HOPEFULLY THIS ENTITY WILL MAKE THEMSELVES OBVIOUS SOON ENOUGH.

TAZZ ALSO SAID THAT I AM GOING TO BE AG OR HE WILL REMOVE HIS ORBS OF CALM AND ATTEMPT TO MAKE ME A TRICKSTER DURING HIS TEMPORARY INSANITY. I DO NOT WISH THAT CURSE-SLASH-BLESSING UPON ANYONE UNWILLING, SO I DECLARE MYSELF AG. THANK ME LATER.

I BEGIN CHARGES THUSLY:

1/10 ENGAGE THE GODMODDER MOTHER[REDACTED]
1/30 WEAPON OF MYTH AND LEGEND

I ALSO START A FEW ALCHEMIES:
I NEED SOMETHING TO PRANK TAZZ WITH ONCE I GET BACK. SO, THIS: ANIMATRONIC EYES && (CONCENTRATED ANIME GIRL ESSENCE && METRIC TON OF SPARKLY GLITTER) = RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES: 1/?. THESE WILL HOPEFULLY ALLOW A TEMPORARY TRANSFORMATION INTO A SPARKLY ANIME-GIRL VERSION OF ONESELF WITHOUT INVOLVING ANIME GIRL PLAGUE.
AS FOR SOMETHING HONESTLY USEFUL: TERRA BLADE && MEOWMERE && STAR WRATH = ???, 1/?.
HRM...SOMETHING ELSE? S.D.M.G && LAST PRISM = ???, 1/?.
LOOK I'M JUST THROWING STUFF ON THE WALL FOR THOSE.

IN ANY CASE. TOO MANY ROBOTS. I PROCEED TO STATIC OVER TO THEM (THAT IS TO SAY, ALL VISIBLE SIGHT OF ME IS REPLACED BY A VIEW OF STATIC TEMPORARILY WHILE I MOVE) AND PERFORM MY BASIC SCREAM, CAUSING MULTIPLE MEMBERS OF THE MECHAFISH TO EXPLODE FROM THE VOLATILE SOUNDWAVES.

ALSO. THOSE ALCHEMIES. THEY LOOK APPETIZING, DOUBLY SO TO SOMEONE WHO HAS LITERALLY JUST ARRIVED AND NEEDS WEAPONS. +3 TO PIONOPLAYER.
Anamatronic Eyes && (Concentrated Anime Girl Essence && Metric Ton of Sparkly Glitter) = Ridiculously Sparkly Animatronic Eyes (Level -1)
I think you broke it.
Terra Blade && Star Wrath && Meowmere = The Hero’s Blade (Level 10: 1/11)
S.D.M.G && Last Prism = Boom, Everywhere Shot (Level 9: 1/10)

I continue to help rebuild Aetheria, the beacon empowers the builders therefore helping with the rebuilding.
The city folk are pretty miffed about their homes getting attacked, they form a militia and will do some serious damage to anybody who attacks.
I appoint workers to the shield generator in order to keep it running smoothly, I also improve the organization of the rebuilding, increasing its efficiency.
Being a city, Aetheria could really use some more tech. advancements (1/10)
Rebuild, Revive, Remember (5/10)
{Alchemy}
Balance (5/11)
+3 to piono
+10000 health!
Thorns effect increased!
Shield regen increased!


2/10 ENGAGE THE GODMODDER MOTHER[REDACTED]
2/30 WEAPON OF MYTH AND LEGEND
ANIMATRONIC EYES && (CONCENTRATED ANIME GIRL ESSENCE && METRIC TON OF SPARKLY GLITTER) = RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES: 2/?. THESE WILL HOPEFULLY ALLOW A TEMPORARY TRANSFORMATION INTO A SPARKLY ANIME-GIRL VERSION OF ONESELF WITHOUT INVOLVING ANIME GIRL PLAGUE.
TERRA BLADE && MEOWMERE && STAR WRATH = ???, 2/?.
S.D.M.G && LAST PRISM = ???, 2/?.

I STATIC OVER TO A DATA COMPILER, AND THEN SUMMON BENEATH THEM WITH THE ODD AND VERITABLE ANTI-GODMODDING POWER THE GRINDIEST OF ALL GRINDERS: A NUZLOCKE PLAYER. HE PROCEEDS TO GRIND THEM SO HARD THAT THEY GET TEN LEVELS UP FROM THE GYM LEADER. BUT THEN, SINCE THEY ARE NOT THE NUZLOCKE PLAYER'S ACTUAL POKEMON, THEY REBEL AND LOAF AROUND. THE NUZLOCKE PLAYER TAKES OUT A WHIP AND WHIPS THEM IN RETALIATION, WHIPPING THEM OUT OF ALL OF THEIR GRIND IN THE PROCESS, AND DAMAGING THEM HEAVILY. I THEN MOCK THEM FOR THIS, CAUSING ADDITIONAL EMOTIONAL DAMAGE, DESPITE THE FACT I DON'T EVEN KNOW IF THEY HAVE EMOTIONS OR ARE EVEN SENTIENT. IF THEY ARE NOT CAPABLE OF RECIEVING TRADITIONAL EMOTIONAL DAMAGE IN THIS MANNER, I INSTEAD WHIP THEM MORE FOR MORE ACTUAL DAMAGE.

+3 TO PIONOPLAYER.
The Data Compilers are dead!

I spray electricity and bullets towards the Terror Rabbit using the Guaranteed Hit.

I then punch the ground with it, launching a huge chunk of earth into the air. With another flurry of strikes, the chunk splits into smaller parts and sprays towards the Terror Rabbit.

50/80 Metallic Blessing (I'm going to need to charge this for longer)
5/30 Wyrm Flu

Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (6/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (6/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (6/18)
15000 damage!

Forging...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level 10: 8/11)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level 10: 8/11)
*DarkSide is still woozy and 7/8 asleep from the strife...*
Bleeeh, I wanted one weapon from my alchemies before I started fighting... yet I rushed into battle and look what happened... Wrecked. Better be more... bleaaargh... careful from now on...

And very uncarefully, I toss in an Inferno Ruby into the Final Terror Alchemy, boosting its level to 21. New name: Infernal Terror
Nightmare Cutlass && Black Diamond && Stat buffs && Inferno Ruby = Infernal Terror (Level 21: 6/22)

Summons...
The Armada (13/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Entities... (Nerf if to powerful. Buff if too weak.)


Amount: 8/8
HP: 3000/4000 x8
Alignment: Following DarkSide
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {X} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {}
Bleaargh...
I foolishly order my squadron to remain close and fire on the Terror Bunny with AP (Not smart)... which I called "Flaming... rabbit... thing..."
I then collapse as I finish my last duty, falling back to sleep.



Actions...

The underwater excavation is more than halfway done. (12/20) (+1 from gladius)
The dark clouds are getting closer... as well as the mist. (6/15)

As I dreamed on, some of the powerful entities from my home universe spoke of me...
~~~~~~~~
DarkSide... I had thought better of you, being defeated so easily.
No, this never happened before. He was always a wonderful opponent to face.
Guys,
you DO realize that everyone there has weapons more powerful than anything we could imagine, right? He could hardly stand a chance!
Plus he had to deal with the 3D-ness of the server. There's no way he could handle it.

You're right... but he acted like an absolute savage during that battle! Why? Why did he not use his old tactics?
I told you, it was something he's not used to. He was most likely overwhelmed.
And if we go in there ourselves, we'll be overwhelmed as well.
Guys, guys, please, there's no point in just moping around and doing nothing about it! We need to get in there and FIGHT!
DO you have ANY idea how powerful those weapons are, J!? They're commanding everything from Earth, Air, Fire, and Water to Space and Time itself! Sometimes in just one weapon alone!
Don't worry, I have a plan.
Give us a good answer, J, or you're going out the window.
They have this "alchemizer", don't they? Why don't we get DarkSide to get us the blueprints for it? Then we can make those weapons too!
Not a bad plan. We'll call Dark when he stops being groggy.
Nnngh, if we're really gonna go in there... we do have to prepare. But I REFUSE to speak to DarkSide until he wins a STRIFE in there. You guys better not help him, either. Or I won't forgive you either. If anyone else helps him or the foe, I also will not forgive them. That foe also must have at least ONE Level 10+ weapon.
We can't participate in them anyway, so...
Good. Then let's get started.
I'll call him. He'll surely answer a call from me. When he wakes up, of course.
I'll round up some of the others. Then we can have a collective army of champions!
(We should also probably obey the lass, since she'll probably destroy us otherwise.)
~~~~~~~~~
My soul possesses the Nightmare Cutlass for now while my body rests. The blade begins to float, and fly out of the cliff cave I left myself in. I then fly it towards the Terror Bunny. Then the blade makes deep gashes in the foe's body and sucks the "Terror" out of the Terror Bunny. The blade is not as effective as when my body wields it, though.
I'vE cOmE tO hArVeSt YoUr TeRrOr... HaAa... AhAhAhAaAaA!!! MORE!!!

Support...
I help... (albeit a bit sloppily)
pionoplayer (+3) (All part of the plan, my friend. Was actually planning to do it a bit later, but if you insist...)
Final Terror && Inferno Ruby = Infernal Terror (Level 25: 1/26)
12000 damage! -10000 max health!


Ultimatum + Last Prism = Uh Oh 1/?
Oh Crap 7/17
I am God, and I am King 5/101
Resistance Attack 25/30 Almost there!
Comeback 2/10
I turn into a whirl of death, heading twoards the Terror Bunny! I end with an uppercut and a pose of leaning forward with my sword back.
5000 damage!

Alignment: PG
I start alchemizing stuff immediately.
Rod of Discord && Broken Hero Sword && Arkhalis (the sword) = Warp Sword (1/9)
Sandgun && Flamethrower = Glass Cannon (1/5)
Dinner Blaster && Solar Tablet = Breakfast Blaster (1/3)
Rod of Discord && Broken Hero Sword && Arkahalis = Warp Sword (Level 5: 1/6)
Dinner Blaster && Solar Tablet = Breakfast Blaster (Level 4: 1/5)


>1/3

-=Charges
Beholder's Eye (13/40) +1 from Cryptic
Another Champion (1/25)

-=Pseudo-Actions
@gladiusAssailant, the Aberrant Legion will not flee because of the "Will" upgrade. The Golems fling you away before you do serious harm. I also recommend you ATTACK THE GIANT BUNNY because of what Aetherderon does below.

-=Actions
Aetherderon uses Stare of Immortality against the Terror Bunny. He then charges it like a rhino (Which he kinda looks like), impaling it on his horn, and stabbing it repeatedly with his tendrils.
The Grim Archer shoots an arrow at the Terror Bunny!
The Aberrant Legion charges the Terror Bunny!
Using Eternity's Tremor, I do whatever it does to the Terror Bunny!

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (1/11 - Lvl. 10) Elemental magic does nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (1/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (1/6 - Lvl. 25) -- Just a stat boost to make the Eternity's Tremor a level 25 instead of a level 21, because the 25 cap was nonexistent. Reduced charge because it already went through 22 charges.

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 17/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to DarkSide, +1 to Cryptic, +1 to Cyan

@CrypticCataclysm, I already upped their tech in the Town -> City charge. Build more guns!
@Jondanger23, I am wondering, just WHAT does Eternity's Tremor do? You haven't said anything in the post (yet).
26000 damage!
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) = Warden (Level 10: 1/11)
Anti-Time Magic && Genesis && Crystalized Nothingness = Everfree (Level 25: 1/26)
Stat Boost && Eternity’s Tremor = Eternity’s Tremor (Level 25: 1/6)
Eternity’s Tremor: This dirt staff both allows you to manipulate space, and gives you full control over the element of earth.


Since these high-level weapons will take a while to be alchemized, I will now alchemize a Level 1 weapon to keep up.
Edit: Oh, my Breakfast Blaster is already done? Well, awesome!
Shoots breakfast instead of dinner. Slightly more effective.

Legendary Bone Sword && Palladium Chainsaw = Regen Bonesaw (1/2)

~~Charged weapon alchemizes~~
Legendary Bone Sword && Palladium Chainsaw = Regen Bonesaw (1/2)
Dinner Blaster && Solar Tablet = Breakfast Blaster (3/3) (DING DING DING!)
Rod of Discord && Broken Hero Sword && Arkhalis = Warp Sword (3/9)
~~Uncharged weapon alchemizes~~
Sandgun && Flamethrower = Glass Cannon (1/5)
Legendary Bonesword && Palladium Chainsaw = Regen Bonesaw (Level 3: 1/4)


>1/3

Something Terrible: (24/40)
Lights Out: (6/6)
Fourth of July: (5/11)
Hound[AG]: (30000/30000)
Abilities:
Precision Shots: Shoots a few precise bullets, hitting a single target. -25 ammo
Spray: Sprays bullets everywhere, hitting the target and entities around it. -50 ammo
Unload: Fires all bullets available, hitting a lot of stuff. -all available ammo Cooldown: 1/3 turns
Reload: Reloads 200 ammo
Current ammo: 125/200 Asteroid Bullets
Missile: Fires a missile, dealing splash damage to entities around the target. Cooldown: 0/2 turns
Self-destruct: Self-destucts, dealing massive damage to entities around it.
Hound fires a missile at Terror Bunny.
I help with the rebuilding of Aetheria.
Rebuilding(1/10)

Extra charges: 5

Uhm, @Cyanogynist, The Glass Cannon was already made. By me. And at the end, Jon decides, what level the alchemies are. And you can charge 3 alchemies at once.

+5 to piono(+2 from extra charges)
+5000 health!
Lights Out: A sword made of pure darkness. Inflicts blind.


I fire my Breakfast Cannon at the Hound multiple times.
Breakfast Blaster: A blaster that shoots breakfast.
9000 damage!

>2/3

Something Terrible: (25/40)
Fourth of July: (6/11)
Rebuilding of Aetheria(2/10)

Extra charges: 5

+3 to pionoplayer (The next weapon is probably a nature sword)

[ENGAGING STRIFE]
I fire few hundred rounds of Asteroid Bullets from the Terminal Velocity at Cyanogynist. Then I warp behind him and slice his Breakfast Blaster in half with Lights Out and warp away.

I try to repair my Breakfast Blaster with another Dinner Blaster.
I also tear through the Abberant Soldiers with my Regen Bonesaw.
~~Alchemies~~
Warp Sword (6/9)
Broken Breakfast Blaster && Dinner Blaster = Terra Food Launcher (1/10)
You don't have that weapon yet!
Broken Breakfast Blaster && Dinner Launcher = Terra Food Launcher (Level 5: 1/6)

1/3
+1 to Alchemizer M. R., +1 to @eboLag.exe, +1 to @Sirplop
S.C. (10/10) COMPLETE
Speedy Armor (6/15) +2 from @Sirplop
The Cult of The Dead (1/40)
Community Charge - ??? (1/150) (An entity stronger than Aetherodron)

The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.

Entities:
(Buff if too weak, nerf if too OP)
╚═( ͡° ͜ʖ ͡°)═╝
╚═(███)═╝
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.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
..╚═(███)═╝
.╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
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…..╚(███)╝
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………(█)
……….*
Head: 500HP
Each Body Segment has 1000 HP, there being 16 segments (16000 HP from body segments)
Total HP: 16500 HP
If a segment in the middle is destroyed, it splits into 2 separate creatures.
If the head is killed, the segment closest to it turns into a head.
Immune to piercing.
Prefers to attack PGs

Abilities


Growth (Passive): Gets one segment per round.
Vitality (Passive): Each round, all damaged segments (including head) heal.
Speed Unleash (3 turns cooldown): Charges into an enemy creature, having VERY HIGH crit chances (70%) Cooldown: I
Rage (7 turns cooldown): 50% more dmg, 20% extra dodging chance, 60% extra crit chance. Lasts for one round. Cooldown: IIIII
HP: 20000
This creature can run 2x faster than the speed of light. It has very high dodging chances (90%) as well as high crit chances (90%). However, it has low damage.
Prefers to attacks PGs

Abilities

Supersonic Charge (3 turns cooldown): Charges into an enemy, dealing high damage.

JOE NOTICE MY ALCHEMIES PLS
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (8/?)
Phantasm && Tsunami && Pulse Bow = ? (8/?)
Potion of Vitality && Carrot && Apple = ? (8/?)

I attack the Terror Bunny with the Sliceinator.
I join the strife against @Cyanogynist!
The reason I haven’t been noticing your alchemies is that you have others to work on.
5000 damage!

Galactic Strike: 73/80
Spiral Nemesis: 57/140
I call upon an airstrike on the Terror Bunny.
5000 damage!

I throw the tax collector and blast him into space with the vortex cannon
the grid 3/25
faster alchemies 3/?
The Tax Collector is dead!

Jondanger, may I please make a request regarding executive decision making.
Don't let the alchemiter's max level go up again. Please. Seriously, 25 is too high a level, even though I'm having to speak past my giddiness about being able to actually kill people with Rapture.
Also, TMB. Have you ever played Minecraft? Or if not, have you ever watched Monty Python and the Holy Grail? You will begin to understand.
Hello tazz. And before you get huffy about being Golden Freddy, anything that isn't either labeled strife or between my charge counter and bidding counter is always out of character.

+1 to ebolag, cryptic and goldenready
87/100 for the charge of potential
65/65 for Hail HYDRA!
11/75 for Dragon Ball Z
Superosque 11/11!
Vi Naturae 8/11
Rapture 5/26

Noticing the terror bunny outside the walls of the city, I shrug.
Guess I'll go kill that once I finish helping out the town.
A drill golem comes out from around the corner.
I charge at it with Ircucvci, running in regular time for the dramatic effect.
It raises its drill towards the heavens, preparing to pierce me with its giga drill attack...
And then I go into flash step mode and cut it clean in half.
Nice try buckaroo.
And then I turn, hearing a loud roar.
Could it be?
More reinforcements?
That was fast.

65/65 expended! Hail HYDRA!

Two monsters are summoned, the weaker of the two is the:
Skeletal Hydra: consists of two identical heads.
All attacks have a chance to poison enemies.
Has ability: regen: 3 round recharge, used automatically the turn it finishes recharging. If one of the two heads is dead, it comes back to life at full health.
The zombie hydra dies instantly once both heads are down, so the trick to killing it is to kill both heads at the same time.
Stronger monster:
Pyrohydra: consists of three non-identical heads. (funnily enough, is actually just a three-headed dragon)
Abyss: darkness/poison head.
ability: Dark Blast: Deals heavy dark damage to multiple enemies. Inflicts blind. 3 round recharge
ability: The Dead: Inflicts toxin effect (basically super-poison) on target. 3 round recharge
Blaze: Fire head.
ability: Fire Blast: Deals heavy fire damage to multiple enemies. Inflicts burn. 3 round recharge
ability: Flamethrower: Deals massive damage to single enemy. Inflicts inferno (basically super burn). 3 round recharge
Czars: Healer Head
ability: Shine Blast: Deals heavy holy damage to multiple enemies. Inflicts stun. 3 round recharge
ability: Heal: Heals all three heads for significant amounts of health. 3 round recharge
All 5 heads have individual attacks.

The first hydra slithers around the corner, and begins eating mechafish and drill bots, the pyrohydra flies down from the sky and begins scorching the heck out of the robo-foes as well.
Well that's nice.

Bidding (Superosque)
CrypticCataclysm: 33 (+6)
eboLag.exe: 27 (+8)
Redstonetam15: 16 (+3)
Sirplop: 13
DarkSide: 8 (+3)
GoldenReady: 6 (+6)
gladiusAssailant: 5 (+1)

Superosque goes to... *drumrollllllllllllllllllllllllllllll* CrypticCataclysm!
Here you go buddy. Enjoy your overpowered bow.

Bidding (Vi Naturae)
eboLag.exe: 27
Redstonetam15: 16
Sirplop: 13
DarkSide: 8
GoldenReady: 6
CrypticCataclysm: 6
gladiusAssailant: 5

I was just pointing out that you haven't got time darkside. Vi Naturae comes out next round. Actually, Either redstone or ebolag are going to claim that for certain at this point. You might have a fair shot at Navitas Nox though.
Although don't worry, I've only completed four out of 25 elemental alchemies, and once I finish those, I'll be starting on making level 20 variants, which will also be handed out in the bidding process.
Alright, no more alchemiter upgrades.
Drill Golem killed!
The Hydras appear!

TAZZ! You juggler! You cankerblosom! You thief of al-loveities! Going all Shakespeare on you! HOW DARE YOU STEAL MY ALCHEMY IDEA AND TRY TO BE THE PRETTIEST PRINCESS! That was going to be for Love the Godmodder, the most official and serious DTG out of all of them.

...

Oh yeah, hi everyone. I should introduce myself a little. I'm from all the back to the original DTG, so this isn't my first rodeo. It's my fourth, actually. I decided I might as well also come here. So... time to establish myself. First order, my alignment. I've been AG in every other game. So, maybe it would be nice to pick something else. I'll be neutral for now. Maybe I can base some of my entities off of that. Although, possibly I'll switch over.

Second, charges and alchemy. I need to get some absurdly complex entities up in here.
What's the charge limit? None? Oh dear...
First companion: 1/60
Second companion: 1/70 (Or maybe I should just start charging my finale right now...)
+1 to FeatheredDragon, +1 to PionoPlayer, +1 to GoldenReady (AKA: Tazz)

Alchemies: You know what? Let's make a chain knife. I remember in one Terraria run, I found a chain knife that literally saw me to the Underworld and back. Who needs armor when you've got a chain knife and a lava charm?
Clorophyte ingots && Bottled Mist && Spirit Tree Leaf || Knife Mold = 1/?
Emerald && Lava Charm && Fern from the Emerald Dream = ?? 1/?
The Essence of Water && The Essence of Wind && The Essence of Warmth = ?? 1/?

Wait a minute, do you actually get to declare what they end up being? Um... seems strange, but if that's the case...
1: Spirit Knife
2: Burning Dream Gem
3: Essence of Nibel

Now, action. Following my obsession with dyes, I soak some mechafish in dye that's darker than pitch black. That causes them to absorb even more sunlight than they should be able to for their surface area and they overheat.

Lastly, which of my characters should I have come over for RP reasons? Hm. Well, the only two I have available are Mikoto and Inari, and Mikoto will have his time later. So, Inari. Time to make up some reason for her to be here. And some reasons why she's vaguely likable and non-psychopathic.

Inari decided to wander. Not just physically either. Her ideas were wandering. She was losing confidence in her actions. That wasn't what she expected; her rivalry was supposed to give her something to be proud of, not give her doubt. It started out fairly nice and fun, but it had gotten too dark. Even though she tried to seem callous in front of Mikoto to appear strong, she really was just getting confused and exhausted. Was it worth what pride she would win? She didn't really know any more.

Very long story short, Mikoto and Inari are two characters I have who are rival "gods". I put "god" in quotation marks because they aren't actually that powerful. They're in some weird contest to one up the other by each playing people against each other.

Either way, she decided to wander and get some time to simply think and distance herself from her dilemma. She had nothing else to do, what with her champion going missing. So, she sat down by the edge of the battle, confused and curious about this new land where all the blocks were smaller and the land was more colorful. She had done something she rarely did; she took form. Her natural form was something similar to a jackal, a little over a block tall and 2 blocks long. She was mostly light tan with her back ebony colored, the difference in color looking like a cloak. Her sides were occasionally marked with other streaks of ebony colored fur. I think that's enough for one post though.

Edit- Editor seems pretty nice. Better than TVtrope's at least. Although, we'll have to see how it holds up when I start using colors and fonts and all that.
Chlorophyte Bar && Bottled Mist && Spirit Tree Leaf I I Knife Mold = Spirit Knife (Level 6: 1/7)
Emerald && Lava Charm && Emerald Dream Fern = Burning Dream Gem (Level 4: 1/5)
Essence of Water && Essence of Wind && Essence of Warmth = Essence of Nibel (Level 5: 1/6)
500 Mechafish killed!

5/10 ENGAGE THE GODMODDER MOTHER[REDACTED] (+1 FROM TALIST) (+1 FROM PIONOPLAYER)
3/30 WEAPON OF MYTH AND LEGEND
ANIMATRONIC EYES && (CONCENTRATED ANIME GIRL ESSENCE && METRIC TON OF SPARKLY GLITTER) = RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES: 3/?. THESE WILL HOPEFULLY ALLOW A TEMPORARY TRANSFORMATION INTO A SPARKLY ANIME-GIRL VERSION OF ONESELF WITHOUT INVOLVING ANIME GIRL PLAGUE.
TERRA BLADE && MEOWMERE && STAR WRATH = ???, 3/?.
S.D.M.G && LAST PRISM = ???, 3/?.

+3 TO PIONOPLAYER. I WANT THOSE BID WEAPONS.

I GET VARIOUS ROBOTS FROM THE MECHA ARMY-ALL OF THEM MECHAFISH FOR SOME REASON-AND FORCE THEM TO PLAY AN IMPOSSIBLY HIGH-STAKES GAME OF POKER. I THEN BID LITERALLY EVERYTHING I OWN, INCLUDING MYSELF. THIS CAUSES ALL THE OTHERS TO FOLD, CAUSING THEM TO EXPLODE. ALL BUT ONE. HE MATCHES MY BID, AND BRINGS OUT A PAIR OF TWOS. I BRING OUT A PAIR OF THREES AND WIN. HE EXPLODES, AND I GET EVERYTHING HE OWNED. WHICH WAS ABSOLUTELY NOTHING. I GAINED ABSOLUTELY NOTHING EXCEPT A LOAD OF DEAD ROBOT CARCASSES.

EH. MIGHT BE USEFUL FOR SCRAP.
550 Mechafish killed!

>2/3

-=Charges
Beholder's Eye (15/40) +1 from Cyan
Another Champion (2/25)

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (2/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (2/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (2/6 - Lvl. 25) -- Just a stat boost. Reduced charge because it's 21 -> 25.

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 18/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to DarkSide, +1 to Cryptic, +1 to Cyan

>2 / 3

>Charges
68 / 80: True Chaos (+1, Piono)
6 / 50: Revengeance
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 16: 4 / 17]
+1 to Piono
+1 to Darkside
+1 to Community Charge: Mythical Repair

>Entities
The Datastream
>Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
>Passives:
Efficiency: Can act twice a round.

Data Compiler
>Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

GA: They made a Will save.
GA: arghhh


I then bait the Terror Bunny towards the Aberrant Legion, via promise of delicious carrots! I then dump orange paint over the entire Aberrant Legion. The Terror Bunny then storms in, wanting to eat the carrots! The "carrots" fight back. Both the Aberrant Legion and the Terror Bunny fight, both sustaining heavy damage. I then TORSO-FLAIL the bodies of the Aberrant Legion into the portal, and begin to clog it up.
4000 damage! 2 Aberrant Soldiers killed!

His obsession with killing the aberrant legion stems from the fact that they've survived for too freaking long.
Also, nobody kill the Praetorian, I want to do a cool fight cutscene against it.

+1 to gladius, talist and goldenready
88/100 for the charge of potential
17/75 for Dragon Ball Z
Vi Naturae 9/11
dual rifles AND energy titan essence = Navitas Nox 1/11
Rapture 6/26

I charge down the streets with Ircucvci bouncing off of walls and jumping up past street lamps, cutting drillbots in half, sliding under park benches, stabbing mechafishes with my sword, etc.
I round the corner, coming to one of the defenders.
I roll to the side, dodging its machine guns, jump up in the air, dodging a mortar shell, spin in the air, whipping Terra Firma out mid-air, and slam the massive earth hammer into the Defender, flattening it.

Bidding (Vi Naturae)
eboLag.exe: 27
Redstonetam15: 16
Sirplop: 13
DarkSide: 8
GoldenReady: 9 (+3)
CrypticCataclysm: 6
gladiusAssailant: 6 (+1)
TalistL 1 (+1)
1 Drill Golem killed! 300 Mechafish killed! 1 Defender killed!

I am God, and I am King, 6/101
Uh Oh 2/?
Oh Crap 8/17
Resistance Attack 26/30
Comeback 3/10
I jump over the Robot Army and point my sword down, the tip opens and fires a cannon. I then close the tip and go smashing down into the Golems of the Robot Army.
+3 to pionoplayer
5000 damage to the Drill Golem!

Forging...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level 10: 9/11)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level 10: 9/11)
Nightmare Cutlass && Black Diamond && Stat buffs && Inferno Ruby = Infernal Terror (Level 21: 7/22)
*DarkSide is still woozy and 1/2 asleep from the strife...*
*The same thoughts rush through my head over and over*

Summons...
The Armada (14/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Entities... (Nerf if to powerful. Buff if too weak.)


Amount: 8/8
HP: 3000/4000 x8
Alignment: Following DarkSide
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {X} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {}
Entity action already taken this round.
I fall asleep again.

Actions...

The underwater excavation is more than 3/4 done. (16/20) (+3 from sources)
The dark clouds are getting closer... as well as the mist. (7/15)
The cold stare of my conscience begins to be unbearable...
...
Such savagery... I expected better from him.

Too cocky, I'd bet. Never took into account many things.
Indeed. I hope he rests well enough.
And I hope he doesn't make the same mistakes again.
Right. That almost got him killed. I can't imagine what could have happened.
No more fighting, no more loafing around casually... just resting in pieces.
Hah, impressive! Let's let him sleep.
...

The floating Nightmare Cutlass continues to cut deep gashes into the Terror Bunny, harvesting "terror" from all over it. It's the stuff of nightmares, too; loud, painful screaming and everything.

More... More... MORE... MOOOOORE!!!
Support...
I help...
pionoplayer (+3) (Well then, I guess only I can decide my own fate, eh? Better get started then.)
12000 damage! -10000 max health!

I appear from nowhere.

The Meteorite is rushing down to the Terraria World where the Godmodder is. the Meteorite is colored blue and it is so fast that some people wouldn't see it. and the meteorite crashed on the floor making the blue nuclear explosion. an investigator goes off to take a look, when they see the blue figure, this is me. i have good power, but i am just bad at some stuff. however i saw the Terror Bunny looking at me then i punched it so hard which is 10000 times harder than a punch. it sent flying against the mountain where the mysterious thing is.

Sorry for a late disturbance for something, so be careful when i was going to do.
5000 damage!

Forging...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level 10: 10/11)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level 10: 10/11)
I snap awake and immediately toss a Void Onyx into the Nightmare Cutlass' charge.
BWAH! Good thing I woke up when I did, or that idea woulda slipped away!
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Level 25: 8/22)
This will be the stuff nightmares are made of. Multiplied thousand-fold.

Summons...

The Armada (15/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Entities... (Nerf if to powerful. Buff if too weak.)


Amount: 8/8
HP: 3000/4000 x8
Alignment: Following DarkSide
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {X} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {}
Entity action already taken this round.

Actions...

The underwater excavation is more than 3/4 done. (17/20)
The dark clouds are getting closer... as well as the mist. (8/15)

As my Nightmare Cutlass returns to me after a great haul, I get a call from my old sparring buddy, S.
~Incoming Transmission~
"Hello? S? What're you calling for?
"Something important. Dark, we saw you get utterly destroyed back there. We're gonna come and provide some support."
"Mate, that won't be necessary. You saw me, why would any or all of you want to come into here!?"
"Look, don't sweat the details. Let's just say we have a plan."
"Go on."
"We all know that the weapons they use in there are powerful. And we saw you use this thing called... what was it... the 'alchemizer'? Anyway, we need you to create blueprints for this thing in order for us to make one ourselves."
"Huh. Wow. You want to help that badly, huh?"
"Nah, it was J. who stayed positive and thought up the plan."
"Good ol' J. How are the rest doing?"
"All but Rin are doing fine. Sadly, she's upset that you fell in that... what do you call it... 'STRIFE'? Anyway, she will refuse to talk to you, but will come over anyway. Just... pray that she doesn't turn super-hostile."
"Right... right... next time, I'll prepare better. ...I'll get those blueprints for you.
...
"Got 'em."
*Sending AlcBlueprints.bp to User S... Sent.*
"These. Remind Rin that, when we Darkone are defeated, we always return... stronger... new weapons... new knowledge... greater strength. And less savagery."
"I hope you're right. Just... don't be so reckless next time."
"Yep. And... Thank you."
~Transmission Terminated~
Legendary Support (1/200) ((It's gonna be HUGE!))


I quickly fly towards the City, and hone my skills by destroying lesser robots, while trying to avoid the Praetorian. Just 'cause I want to see piono's fight with it (and hopefully learn a thing or three).

Support...
I help...
pionoplayer (+3)
((Just seeing all these EBF foes makes me want to play EBF4 again.))
Infernal Terror’s Components && Void Onyx = Black Nothingness (Level 25: 1/26)


Calan summons a [N] 2000/2000 Terror Turret to rain down terror on all targets nearby.

30% Chance to hit per target.
Target's hit are unable to act for 4 turns or until the turret is destroyed.
The Godmodder laughs at its pitiful HP, and destroys it!

>3/3

-=Charges
Beholder's Eye (16/40)
Another Champion (3/25)

-=Actions
The Aberrant Legion will once again fight off the Robot Army in Aetheria!
(@gladiusAssailant, I think it would be best if you left the legion alone until the Robot Army is gone.)

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (3/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (3/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (3/6 - Lvl. 25) -- Just a stat boost. Reduced charge because it's 21 -> 25.

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 19/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to DarkSide, +1 to Cryptic, +1 to CyanSkull

>3 / 3

>Charges
70 / 80: true chaos (+1, Piono)
7 / 50: Revengeance
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 16: 5 / 17]
+1 to Piono
+1 to Darkside
+1 to Talist

>Entities
The Datastream
>Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
>Passives:
Efficiency: Can act twice a round.

Data Compiler
>Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

GA: You know, there's a lot of Descendants here now.
GA: Piono, Talist, that not-really-a-descendant-bear-but-he-scares-me...
GA: I wonder who's next to arrive?


Given that the Datastream lived, I get it to run Scan on the Drillbots, then run Augment on the Sword Storm. I then pull out a jetpack, boost my way into the Sword Storm, and grab a couple dozen swords. I then fly out, and rain swords down upon the Drillbots!

GA: There, didn't attack the Aberrant Legion. Hap-

Several of the Drillbots I stabbed with the swords begin flying out of control, a select few flying straight into the Aberrant Legion.
250 Drill Bots killed! 1 Aberrant Soldier killed!

I start alchemizing! Creation wand && minigun = item cannon? 1/?
the grid! 5/25
I quit faster alchemies because I would die before I completed it
Instead!
tsunami && Mjölnir = lightning bow 1/?
phaser && magic journal from scribblenaughts= adjective cannon 1/?
I start summoning the mighty noby noby boy! 1/30
Tsunami && Mjölnir = The Tempest (Level 10: 1/11)
Phaser && Magic Journal = The Describer (Level 8: 1/9)

Hey, um, jon? The robot army is supposed to be wreaking havoc in Aetheria.
Anyways, just keeping track of charges and the bidding.
Pricey... hoo boy. Pricey, this time around, please pay attention to the updates, mkay?
@DarkSide: Partway through playing EBF4 myself actually. I looked up a whole bunch of stuff from the games, but never actually played them all the way through until recently.

89/100 for the charge of potential
28/75 for Dragon Ball Z
Vi Naturae 10/11
dual rifles AND energy titan essence = Navitas Nox 2/11
Rapture 7/26

Bidding (Vi Naturae)
eboLag.exe: 27
Redstonetam15: 19 (+3)
Sirplop: 13
DarkSide: 14 (+6)
GoldenReady: 9
CrypticCataclysm: 6
gladiusAssailant: 7 (+1)
TalistL 1

EDIT: I guess we're having a round of charge posts?
Is that okay jon?

I start charging my special powah! 1/10
the grid! 6/25
noby noby boy! 2/30
lightning bow 2/?
adjective cannon 2/?
fire the vortex cannon away from the earth and use the creation wand to make a asteroid
This does?

((This IS a new round, right? Or am I wrong to think that? If I'm wrong, then this will come next update.))
Forging...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level 10: 11/11) DUN...
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level 10: 11/11) DUN...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Level 25: 8/22)(What? Were you expecting another "DUN" here?)

I look at my newly created weapons...
...My father would be proud.

Summons...
The Armada (16/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Entities... (Nerf if to powerful. Buff if too weak.)


Amount: 7/8
HP: 4000/4000 x7
Alignment: Following DarkSide
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {X} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {}
I command my squadron to report to the Hangar for upgrades. I send the pilots to the tavern of Aetheria for a job well done. Don't worry, they have passports.
I'll let you know when everything's ready to go.

Actions...

The underwater excavation is done. (20/20) DUUUUUUN! (+2 from Sirplop, gladiusAssailant)

The excavated site yielded one Amulet Relic to everyone. They will work best if they were returned to former glory. However, also upon completion, the ruins blasted up from the ocean in rage, and created a minor earthquake and tsunami combo. Broken marble pillars line the ruins, and under them, enraged Sharkman Spirits dwell, waiting for their time on the surface.
By far the most advanced beings to rule the ancient world, these creatures can only be described as... almost alien, impressive in combat, and they shared an ancient rivalry with the famed Chozo. Their spirits are nearly unmatched, so much so that they can still grab physical objects to use. But this also means they can still be slain by normal means. However, these Sharkmen possess technology that we can only dream of today (yet not as advanced as the Chozo's tech). They're still fairly weak, though... and don't stay resting for long after re-death.[H]
Welp, that was a huge mistake.
The dark clouds are getting closer... as well as the mist. (9/15)
Legendary Support (2/200)

My planes return to the hangar for repairs and upgrades. The plans are:
-Repair
-Increase armor
-Increase armament tremendously
-Decrease weight for better maneuverability
-Increase number to 10
As you would expect, this will take a while. So I'll add in some Black Bombers into the mix as well. I'd say 4 should do it.
I will launch them at the same time. So one charge time.
Fighter Upgrades & New Aircraft, the Black Bombers (1/30)
Planes that have great armor and survivability, yet terrible maneuverability and top speed. Can carry bombs and missiles, as well as guns. Great for taking out grounded targets, buildings, and those dumb enough to attack their fronts and lower halves directly. Bad at taking out airborne targets that can out-maneuver it. Bombs and missiles are in limited stock. Only carry HE bullets.
No longer generalized fighters. Have superb maneuverability and firepower, and while still fairly weak, are more durable than before. Work great against airborne enemies, moderately against enemies in general, and poorly against buildings.

With my new Ocean Ravager (OR), I create a stupidly sharp water spike above the Terror Bunny... and above that, 1 million metric f**ktons of condensed, solid water to drive it into the bunny. I then proceed to use my Spaceleaf Greatsword (SG) to surround the bunny with two dozen leaves sharp enough to slice through bones. Then they all impale it. They also absorb the water from the spike and the fluids from the bunny, causing even more pain.
Hahahaha... I disgust myself sometimes.

Support...
I help...
pionoplayer (+3) (I'll get there soon enough, don't worry.)
Spaceleaf Greatsword: Forged from pure Luminite and the essence of nature, this gigantic blade can chop through foes with ease.
Ocean Ravager: This sword is made of the weaker Water Chopper, but augmented with increased attack power from the Black Shark Tooth, and increased speed from the Legendary Oceanstone.
You get that item, but 3 Sharkman Spirits appear!
Your planes retreat!
15000 damage!

Rebuild, Revive, Remember (10/10 +3 from sirplop +1 from piono) Mystic energies swirl around Aetheria; Buildings magically rebuild, becoming bigger and better than they were before, Some of the people that had died defending the city earlier are filled with new life and are once again ready to fight, and finally we remember those who could not be brought back, they are still with us in spirit and empower us to fight.
I use the Shield Generator to release a massive EMP doing serious damage to the robots, I then try out my new bow and take out a few more bots.
Tech. Upgrades (2/10)
{Alchemy}
Balance (4/11)
Loom alchemy: Superosque Arrows && Souls of Flight = Tornado Wings (1/??)
I'm probably going to post either minimally or not at all for the next few days as I will be out of town. From what I've seen you all care about Aetheria, please keep it safe while I'm gone.
+20000 health! +20000 max health!
600 Mechafish killed!
Superosque Arrow && Souls of Flight ~~ Loom = Tornado Wings
Tornado Wings: Wings made of tornados.

>~:confused:/`:confused:
We gonna have another round of not doing much, and really only charging?
Anyways;
-=Things that do Stuff
The Drillbots that fly into the Aberrant Legion are smashed away by the Golems, or are deflected by the shields.
(Not gonna bother with my creature spoilers. BEH.)

-=1.21 JIGGAWATTS!
Beholder's Eye (17/40)
Another Champion (4/25)

-=Alchemical Mimes
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (4/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (4/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (4/6 - Lvl. 25) -- Just a stat boost. Reduced charge because it's 21 -> 25.

Communal Chagrin! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 20/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Mythical Repairs, +1 to Cryptic, +1 to CyanSkull


I am AG/N this time however

I am sending out the TPP Streamer 1/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 1/85
Enstablishing Project Storm II 1/300

Attack: I noscope the Terror Bunneh.

Support me if you want.

I never accept STRIFE invitations until notice.
Only three charges, please.
5000 damage!

This post is made assuming all the posts here aren't invalid because I don't want to fall off the bandwagon.

+3 to darkside
90/100 for the charge of potential
32/75 for Dragon Ball Z
Vi Naturae 11/11
dual rifles AND energy titan essence = Navitas Nox 3/11
Rapture 8/26

Bidding (Vi Naturae)
eboLag.exe: 27
Redstonetam15: 19
DarkSide: 17 (+3)
Sirplop: 13
GoldenReady: 9
gladiusAssailant: 7
CrypticCataclysm: 6
TalistL 1

Waiting to cash on that until jondanger says yay or nay.
I also completely forgot to give the description of Vi Naturae

Vi Naturae: A gnarled old staff made from a branch straight off of Yggdrasil, the world tree. Plant magic visibly swirls around it, smaller plants growing and dying perpetually on the staff. Despite not looking quite as impressive as the other elemental alchemies it is just as powerful, with plant/nature magic of a ridiculous level. Some may say that plant magic is useless. You do not want to be one of them, as having a redwood forest sprout out of your lungs is NOT the most pleasant sensation in the world.

1/3
+1 to Alchemizer M. R., +1 to @eboLag.exe, +1 to @Sirplop
Speedy Armor (10/15) +3 from @Sirplop
The Cult of The Dead (2/40)
Community Charge - ??? (1/150) (An entity stronger than Aetherodron)

The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.
Entities: (Buff if too weak, nerf if too OP)

╚═( ͡° ͜ʖ ͡°)═╝
╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
..╚═(███)═╝
.╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
…..╚(███)╝
……╚(██)╝
………(█)
……….*
Head: 500HP
Each Body Segment has 1000 HP, there being 17 segments (17000 HP from body segments)
Total HP: 17500 HP
If a segment in the middle is destroyed, it splits into 2 separate creatures.
If the head is killed, the segment closest to it turns into a head.
Immune to piercing.
Prefers to attack PGs

Abilities


Growth (Passive): Gets one segment per round.
Vitality (Passive): Each round, all damaged segments (including head) heal.
Speed Unleash (3 turns cooldown): Charges into an enemy creature, having VERY HIGH crit chances (70%) Cooldown: READY!
Rage (7 turns cooldown): 50% more dmg, 20% extra dodging chance, 60% extra crit chance. Lasts for one round. Cooldown: IIII
HP: 20000
This creature can run 2x faster than the speed of light. It has very high dodging chances (90%) as well as high crit chances (90%). However, it has low damage.
Prefers to attacks PGs

Abilities

Supersonic Charge (3 turns cooldown): Charges into an enemy, dealing high damage.
JOE NOTICE MY ALCHEMIES PLS
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (9/?)
Phantasm && Tsunami && Pulse Bow = ? (9/?)
Potion of Vitality && Carrot && Apple = ? (9/?)

Lennypede and Supersonic Cheetah attack the Terror Bunny simultaneously!

Yes i am more Neutral than AG

I am sending out the TPP Streamer 2/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 2/85
Enstablishing Project Storm II 2/300

Attack/Action: I heal a random AG/N entity

+1 to Alchemizer M. R., +1 to Talist, +1 to GoldenReady

Support me if you want.
+5000 health to PI!

((So a round of charge posts, then? Okthen.))
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Level 25: 9/26)(Forgot to change the charge time.)
I begin creating MOAR STUFFZ!
Fiery Greatsword && Frost Sapphire && Hero's Gladius = Frostfire Gladius (Level ??: 1/?)
Tuxedo Stuff ~~ Dark Matter ~~ Shadowsteel Plates = ??? (Level ??: 1/?)
More... so hungry... for power...
Oh no....


Summons...
The Armada (17/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Entities... (Nerf if to powerful. Buff if too weak.)

Shadow Fighter Squadron in hangar for repairs and upgrades.

Misc. Charges...

The dark clouds and mist are very close now... (10/15)
Legendary Support (5/200) (+2 from piono)
Fighter Upgrades & New Aircraft, the Black Bombers (3/30) (+1 from piono)

Support...
I help...
pionoplayer (+3)
Firey Greatsword && Frost Sapphire && Hero’s Gladius = Frostfire Gladius (Level 3: 1/4)
Tuxedo Stuff && Dark Matter && Shadowsteel Plates ~~ Loom = Slendy’s Tux
Slendy’s Tux: A black tuxedo, worn by the fabled Slenderman.


I start alchemizing! vortex cannon && bloonchipper = Vortex bungun 1/?
the grid! 7/25
adjective cannon 3/?
lightning bow 3/?
noby noby boy 3/30
special powah! 2/10
I fire the asteroid back at the robots and fire the vortex cannon away from the battlefield, sending me flying towards it.
Vortex Cannon && Bloon Chipper = Vortex Bungun (Level 5: 1/6)
500 Mechafish killed!


>:merchantconfused:/:nurseconfused:

-=1.21 JIGGAWATTS!
Beholder's Eye (18/40)
Another Champion (6/25) +1 from Cyan

-=Alchemical Mimes
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (5/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (5/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (5/6 - Lvl. 25) -- Just a stat boost. Reduced charge because it's 21 -> 25.

Communal Chagrin! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 22/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Cyan, +1 to DarkSide, +1 to Cryptic

To make it simple, I combined all of my weapons into one to create a blade that is so bright, it's impossible to see. Since I can't see, I swing and miss, but he can't see either so he strafes right into my attack. Never doubt the power of the Heavenly Sun Blade!
Thankfully the Godmodder has his special sunglasses meant for scientists that work in a lab in the core of a star!


upgrade X suit 3/3

>geoffrey: wait on the new X suit, IT'S TIME FOR RAMEN

LET'S MAKE SOME RAMEN
RAMEN!

Got +2 total
First companion: 3/60
Second companion: 3/70
+1 to GladiusAssailant, +1 to PionoPlayer, +1 to Pricy

@gladiusAssailant: Kinda surprised you know about the Decedent lore. Am I some kind of patron god? Yes, worship me! The decedent of the Veteran has arrived and is here to see you to a new age of glory, excessively nitpicky RP, and complicated entities!

Clorophyte ingots && Bottled Mist && Spirit Tree Leaf || Knife Mold = Spirit Knife(?) 2/?
Emerald && Lava Charm && Fern from the Emerald Dream = Burning Dream Gem(?) 2/?
The Essence of Water && The Essence of Wind && The Essence of Warmth = Essence of Nibel(?) 2/?

I magically manage to import the disasters mod from Minecraft and cause a sinkhole to appear under a random entity, which sends it all the way to the bottom of the world.

Inari:

She wanted to clear her mind, and maybe exploring this place a little would help with that. So, she started walking, and immediately tripped and fell into a hole. Shaking the dust off, she supposed she would be exploring below ground first. Huh. How... nostalgic, starting off character development by exploring the caves under a war torn land. But of course, it wasn't her nostalgia. The only person who has a chance of understanding what I'm alluding to is probably PionoPlayer. Anyway, she headed underground, naturally glowing with golden light similar to a shine potion.
5000 damage to teh_Sandvich!

Welp, does this mean that there's not another new round.
Bummer.
Anyways, I hope the update goes better next time.
A good idea is to do the update in a google doc, and that way if you accidentally click out, your progress is saved. That made updating the tvtropes session significantly less infuriating.

+1 to redstone, darkside and gladius
90/100 for the charge of potential
29/75 for Dragon Ball Z
Vi Naturae 10/11
dual rifles AND energy titan essence = Navitas Nox 2/11
Rapture 7/26

Bidding (Vi Naturae)
eboLag.exe: 27
Redstonetam15: 19
Sirplop: 13
DarkSide: 14
GoldenReady: 9
CrypticCataclysm: 6
gladiusAssailant: 7
TalistL 1

Galactic Strike: 75/80
Spiral Nemesis: 59/140
I shoot at the Terror Bunny using the Holy Automatic Grenade Launcher of Antioch.
5000 damage!

I'll just count my 2 charging posts as "this round's" posts.
Everyone should do the same.
*throws excessive amounts of sympathy at Jon*

>:dryadcry:/:nursecrying: i cri fr da post AGAN.

-=1.21 JIGGAWATTS!
Beholder's Eye (21/40) +3 from Jon
Another Champion (7/25)

-=Alchemical Mimes
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (6/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (6/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (6/9 - Lvl. 25) -- Just a stat boost. Reduced charge because it's 21 -> 25. - Boosted to 9 charge.

You know what this is! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 23/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Cyan, +1 to CC Mythical Repairs, +1 to Cryptic

((Well, :red:. That musta been... painful. Another round lost due to mishaps. Greaaat. I don't blame you at all, just that I'm slightly frustrated myself.
But that's really weird, though... usually it saves drafts as backup. Unless something happened somewhere or there's something I don't know about.
Like Sirplop said, it would be best if we counted last round's posts as this round's. This one's #3.))
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Level 25: 9/26)
Fiery Greatsword && Frost Sapphire && Hero's Gladius = Frostfire Gladius (Level ??: 2/?)
Tuxedo Stuff ~~ Dark Matter ~~ Shadowsteel Plates = ??? (Level ??: 2/?)

Summons...
The Armada (18/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]
Entities... (Nerf if to powerful. Buff if too weak.)

Shadow Fighter Squadron is upgrading...

Actions...
The dark clouds are getting closer... as well as the mist. (11/15)
Legendary Support (6/200)
Fighter Upgrades & New Aircraft, the Black Bombers (9/30) (+5 from piono, Sirplop, and Compensation (All is forgiven, mate.))

I just stare out into space 'cause the update was lost. ...i cri evry tiem... ~:cry:

A tear falls on the OR, and suddenly a massive burst of corrosive brine erupts from it, forming a sort of blade. I do an overhead swing and slash it at the Robot Army. It completely misses, but it sprays the robots with the corrosive salt. Whatever hit the buildings of the city immediately collects into a ball above the city. I move it towards the Terror Bunny, and drop the ball on him.

...That happened. But it still sucks though.

Support...
I help...
pionoplayer (+3)
500 Mechafish killed! 7000 damage to the Terror Bunny!

>geoffrey: put on the new x suit

may as well put those points to use

work on x suit: 13/40

Galactic Strike: 76/80 (77)
Spiral Nemesis: 60/140 (61)
I focus on getting the charges completed, increasing them by 1

>3/3

Something Terrible: (28/40) (+2 from extra charges)
4th of July: (7/11)
Glass Cannon && Bigger Clip && Improved Reloading Mechanism ~~Enlarger = moar shrapnel (1/?)

Hound(I'll just list the cooldowns from now on):
Missile: 0/2
Unload: 2/3
Ammo: 100/200

Extra charges: 6

+1 to piono, +1 to Alchemizer M.R., +1 to Sirplop
Glass Cannon && Bigger Clip && Improved Reload Mechanism o<O Enlarger = Moar Sharpnel (Level 10: 1/11)


Galactic Strike: 78/80 (I'm about to kill almost everything on the battlefield, except for anything that would barely survive).
Spiral Nemesis: 62/140
I use a virus to get the Terror Bunny sick, and then I call upon an airstrike using chemical weapons on it, as the Terror Bunny isn't part of a treaty or similar, it this totally isn't a war crime.
Terror Bunny poisoned!

I am God, and I am King, 7/101
Uh Oh 3/?
Oh Crap 9/17
Comeback 4/10
The Resistance has come!
Pure Zero [50000/50000 HP: Can dodge] makes up the bulk of this charge. Cerveau [5/5HP: can only take 1dmg at a time] is a very important part of this charge. He provides a boost to Pure Zero. And last, the soldiers [5/5HP 10/round] [AG] You can do whatever you want with them, jon. If Zero is defeated or leaves, the attack ends with all the others pulling back, a.k.a leaving the battlefield. Troops will also stop spawning.
Pure Zero does a spin-attack on a random non-AG entity!
I get a railgun and fire at the godmodder, of course he counters, but instead it ricochets back to the godmodder as a nuclear missile.
+3 to pionoplayer
The Resistance appears, but nerfed!
The Godmodder simply captures the rail gun fire in an energy beam containing jar.


Alignment: [PG]

I have no time for fancy introductions, so I'm going to get straight into my actions for this turn.

Summons/Charges:

Amber Golem: 1/? (100,000 base HP. Has a pitiful 1 base attack, but to make up for this can heal up to 20,000 damage at a time. Melts slowly when exposed to fire.)
Solus Knight: 1/? (20,000 base HP. 5,000 damage to a single entity, inflicting Burn status for two rounds unless they're immune. 25% damage reduction on all incoming hits.)

Alchemies:

Scrap Metal && Broken Hero Sword = Anti-Mechon Glaive: Deals 4,000 damage to normal entities upon use, but 20,000 to robotic entities. 1/?
Crystal Ball && Strobe Light = Orb of Confusion: Confuses all nearby entities, friendly or not, upon use. 1/?
Paper && Miniature Sun && Dark Seal = Scroll of Judgement: Evaluates any entity. 1/?

I'm not going to give any charges to other players this turn, I want to familiarize myself with the surroundings first.
Amber Golem should take 70 posts, and the Solus Knight should take 30.
Scrap Metal && Broken Hero Sword = Anti-Mechon Glaive (Level 14: 1/15)
Crystal Ball && Strobe Light = Orb of Confusion (Level 4: 1/5)
Mini Sun && Paper && Dark Seal = Scroll of Judgement (Level 10: 1/11)





The Godmodder summons a crap-load of entities, say hello to the Mutated Mudkip, the Spire Projection, and some other things! In addition, they all have alchemy immunity!
PS attacks The Gun, dealing 10,000 damage!
The Terror Bunny attacks the Grim Archer, dealing 15,000 damage!
Blaze roasts 1000 Mechafish, but takes 1000 damage!
The Mutated Mudkip knocks The Resistance over, making them unable to attack this round!
The Datastream uses Scan on the Drillbots, and Augment on the Sword Storm.
The Robot Army continues trashing Aetheria, dealing 10,000 damage. The Defenders then use Mortar on it, dealing 10,000 more damage and dealing 5,000 damage to the shield and beacon.
Czars heals Blaze back to full.
The Skeleton Hydra heads eat 500 Mechafish, and tke 500 damage.
AD punches the Terror Bunny in the face, dealing 5000 damage.
The Sniper Tower quickscopes a Sharkman Spirit, killing it.
The Aberrant Legion deals 10,000 damage to the Terror Bunny.
The Grim Archer shoots the Terror Bunny, dealing 7,000 damage.
The Spire Projection shoots three lasers at the Grim Archer, killing it, Hound, dealing 10,000 damage, and Aetherderon, dealing 5000 damage.
The Supersonic Cheetah and the Lennypede both attack the Terror Bunny at the same time, dealing a critted 25,000 damage.
Abyss attacks the Drill Bots, killing the rest of them.
Red has finished his building, and he holds the Mega Super Laser Cannon 9000 in his hand. He fires it at the Terror Bunny, dealing 200,000 damage. He then leaves the server.
The citizens of Aetheria repair the Beacon and the city itself, healing 5,000 health for each.
teh_Sandvich heals Hound for 10,000 health.
PI deals 25,000 damage to the Spire Projection.
Aetherderon uses Stare of Immortality on the Terror Bunny, making it unable to attack next turn. It then deals 15,000 damage to it!
The Lunar Monsters attack the Mutated Mudkip, dealing 5,000 damage!
The Gun fires at the Skeleton Hydra, dealing 15,000 damage to one of the heads.
Hound fires a missile at the Terror Bunny, dealing 15,000 damage to it, and 5,000 to the Mutated Mudkip.
The Detectives, Lennypede, Resistance, Sandvich, Datastream, and Skeleton Hydra reappear with no damage sustaned from the EOTB, due to them getting deleted.


The Battlefield:
Sword Storm [???]: HP:22,000/30,000 Sudden Downpour: IIIII Augmented: III
City of Aetheria [AG]: HP:100,000/100,000 (+15,000 health a turn) (25,000 damage to everything that attacks it) (Hovering) Shields: 25,000/25,000 (+15,000 HP per turn) Beacon: 10,000/10,000
Aberrant Legion [AG]: Soldierx721: HP:1,000/1,000 (+200 per turn) Tortured Golemsx60: HP:7,000/7,000 (+20 per turn) Shieldbearerx90: HP:3,000/3,000 (+30 per turn) Shield: 9000/9000 (Guarding Aetheria)
Aetherderon, God of the Worlds [AG BOSS]: HP:530,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIII
Lunar Monsterx450 [AG]: HP:1/1 (+200 per turn)
Hound [AG]: HP:16,000/30,000
Detectives [AG]: PS, Candy Corn Vampire (High speed, medium attack, low defense): 10000/15000 AD, Gummy Worm Zombie (High defense, medium speed, low attack): 10000/15000 PI, Tootsie Roll Frankenstein (Incredible attack, medium defense, almost no speed): 15000/15000
Lennypedex2 [AG]: Head: 500/500 Segmentx4: 1000/1000 (+1 segment per round) (+500 HP per round) Speed Unleash: III Rage: IIIIIII
The Resistance [AG]: Pure Zero: HP: 30000/30000 Cerveau: HP:5/5 (Can only take 1 damage at a time) (Provides boost to Pure Zero) Soldierx10: HP:5/5 (+10 per turn)
teh_Sandvich [P]: HP:10000/20000 Respawns: IIII Cannot attack, but can heal themself and allies. Special: Nom Nom Nom: Heals all allies. Votes: IIII
The Datastream [N]: HP:17000/75000
Skeleton Hydra [N]: Headx2: HP:20000/20000 Regenerate: III (Attacks have a 25% chance to inflict poison)
Pyrohydra [N]: Abyss: HP: 20,000/20,000 Dark Blast: III The Dead: III Blaze: HP: 20,000/20,000 Fire Blast: III Flamethrower: III Czars: HP: 20,000/20,000 Shine Blast: III Heal: III
Sharkman Spiritx2 [H] HP:12,000/12,000
Terror Bunny [PG BOSS] HP:538,000/980,000 Devour: II Poison: II
Robot Army [PG]: Mechafishx599:HP:1/1 (Deals 1 damage to whatever killed it upon death) Swordslingersx400 HP:10/10 Gunslingersx3400 HP:5/5 Boom, Headshot: III Defendersx4 HP:4,000/10,000 Mortar: II Drill Golem: HP:5,000/15,000 Giga Drill: III Praetorian: HP:44,000/50000
Mutated Mudkip [PG]: HP:35,000/35,000 (+10,000 health per round)
Spire Projection [PG]: HP:200,000/200,000 (+40,000 health per round) (Can attack three different entities) (Deals massive recoil damage to whatever killed it upon death) (Guarding the Sniper Tower)
The Gun [PG]: HP: 15,000/25,000 (Huge attack stat)
Sniper Tower [PG]: HP:5,000/5,000 (Massive attack stat) (Being guarded by the Spire Projection)
Godmodder: HP: 54/100
 
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Music for the robo-smackdown in Aetheria.
Welcome to the newbies! Just look at other people's posts, choose a target, and go hogwild on it. There is actually very little restricting your actions.

+1 to ebolag, redstone and darkside
91/100 for the charge of potential
37/75 for Dragon Ball Z
Vi Naturae 11/11!
dual rifles AND energy titan essence = Navitas Nox 3/11
Rapture 8/26

Bidding (Vi Naturae)
eboLag.exe: 28 (+1)
Redstonetam15: 22 (+3)
DarkSide: 17 (+3)
Sirplop: 13
GoldenReady: 9
gladiusAssailant: 7
CrypticCataclysm: 6
TalistL 1

And Vi Naturae goes to...
eboLag.exe! Enjoy your overpowered nature staff!

Bidding (Navitas Nox)
Redstonetam15: 22
DarkSide: 17
Sirplop: 13
GoldenReady: 9
gladiusAssailant: 7
eboLag.exe: 6
CrypticCataclysm: 6
TalistL 1

Navitas Nox desc. You've heard of big laser guns? These things have the recoil and overheating of a minor blaster pistol, but all the power of starships' main guns. And there's two of them. Overkill much? Maybe. Useful and awesome? Definitely. In addition, they've got magical control over energy, it is greatly reduced compared to most other elements as these rifles' main power is in energy projection rather than manipulation, but it allows raw control over basic energy amounts within the universe.
 
10/10 ENGAGE THE GODMODDER MOTHER[REDACTED] (+1 FROM PIONOPLAYER) (+3 FROM GM) CHARGE ENGAGED
5/30 WEAPON OF MYTH AND LEGEND
ANIMATRONIC EYES && (CONCENTRATED ANIME GIRL ESSENCE && METRIC TON OF SPARKLY GLITTER) = RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES: 4/?. THESE WILL HOPEFULLY ALLOW A TEMPORARY TRANSFORMATION INTO A SPARKLY ANIME-GIRL VERSION OF ONESELF WITHOUT INVOLVING ANIME GIRL PLAGUE.
TERRA BLADE && MEOWMERE && STAR WRATH = ???, 4/?.
S.D.M.G && LAST PRISM = ???, 4/?.

+3 TO PIONOPLAYER. THOSE RIFLES SOUND ENTICING. REDSTONETAM, OR WHOEVER GETS THOSE RIFLES, I WOULD ENJOY A PAIR IF IT IS NOT MUCH TROUBLE, AS THE ODDS OF ME GETTING IT ARE UNLIKELY. I'LL GIVE SOMETHING TO YOU IN EXCHANGE. DOES THIS CONSTITUTE AN ACCEPTABLE DEAL?

WITH MY FIRST CHARGE DONE, I SUMMON TO THE FIELD A POWERFUL FORCE, THE FORCE OF MOTHER[REDACTED] IF ONE COULD READ PAST THE [REDACTED], THEY WOULD FIND NOTHING BUT BLANK SPACE; HENCEFORTH, I SUMMON MOTHER. AS IN, THE MOTHER FROM MOTHER THREE, HINATA. SHE APPEARS IN A MARVELOUS FLASH OF LIGHT.

HINATA [AG]: 30,000/30,000

HINATA IS A PACIFIST AND A PEACEFUL SOUL. AND THUS SHE DOES NOT FIGHT. SHE DOES NOT DO DAMAGE AT ALL. INSTEAD, SHE IS DEDICATED TO HEALING AND GOOD FEELINGS. EACH TURN, SHE WILL TARGET AN ALLIED ENTITY TO HEAL FOR 10% OF THEIR HP THROUGH THE INCREDIBLE POWER OF LOVE AND KINDNESS. NEVER SAY I DO NOT HAVE FEELINGS. OH, AND THERE IS A SPECIAL SURPRISE IF SHE DIES, BUT HOPEFULLY THAT WILL NOT HAPPEN.

LET NO-ONE SAY I AM NOT A TEAM PLAYER.

HINATA SHALL VISIT THE CITY OF ATHERIA, AND HER MOTHERLY CHARM CAUSES THE TOWN TO BE HEALED.

MEANWHILE, I KICK A ROBOT IN THE ROBOT ARMY, OF THE WEAKEST TYPE AVAILABLE. IT SUFFERS FROM A COMPLETELY UNRELATED ROBOT KIDNEY FAILURE. THE KIDNEY FAILURE TURNS OUT TO BE EXPLOSIVE, AND SLAYS MANY OTHER ROBOTS IN THE RESULTING BLAST.
 
Galactic Strike: 79/80
Spiral Nemesis: 63/140
I prepare the popcorn and share it with anyone who wants to see the destruction of the whole galaxy from the best possible view.
 
Seeing that this is not the time for my orbital hammer strike I get in my intergalactic lawn chair and join TMB50 to watch
and steal 1/2 of the popcorn
the tempest 4/11
the describer! 4/9
vortex bungun 2/6
8/25 the grid
noby noby boy 4/30
special powah! 3/10
 
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Galactic Strike: 80/80
A massive fleet of spaceships have used a weapon that caused all the stars in the galaxy to turn into supernovas and then caused the whole galaxy to compress into a tiny fraction of it's original size. Then, it implodes, forming a black hole, which then proceeds to go to a terminal phase that causes it to disappear very quickly due to the wormholes. It is a lot flashier than it sounds like.
Spiral Nemesis: 64/140
I then proceed to order the fleet to gather the galaxy's remains for raw materials.
 
((I suppose there being 2 rounds for Jon to do does take up a lot of time. And a bit of veteran/newbie influx certainly doesn't make it much easier. Still, I welcome ye, newbies and veterans!))
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Level 25: 10/26)
Fiery Greatsword && Frost Sapphire && Hero's Gladius = Frostfire Gladius (Level 3: 3/4)

Perhaps it's now time to do that forbidden alchemy now... yeah...
I throw a black ring into the black hole TMB created before it disappeared.

Now, it's only a matter of time before the forbidden alchemy is done. Muahahahaaaa...

Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones.
Thanks for providing a material, TMB. Here, have several hundred cookies!

Summons...
The Armada (19/20)

Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]
Entities... (Nerf if to powerful. Buff if too weak.)

Shadow Fighter Squadron is upgrading...

Actions...
The dark clouds are very close now. (12/15)
Legendary Support (7/200)
Fighter Upgrades & New Aircraft, the Black Bombers (12/30) (+2 from piono)

Galactic destruction? Lemmie just prepare, and I'll be right up.
I manage, before the universe imploded, to get the planes out of this plane of existence. (Punny.) They'll return when the hellish destruction that's going down is over.

Y'know what? We can make a new planet, new life. Perhaps we could create a better planet to fight on. Or perhaps someone could "nope" the black hole out of existence. That works too.
I dispense my own popcorn.


~Sending text to User S: "Bring spacesuits. Someone made a black hole where the battle was." ~

As I watch everything get devoured by the black hole, I look over and see the Godmodder being unaffected by it. In fact, he was laughing. I seized this opportunity to fly around behind him, and attempt to forcefully de-limb him. This, of course, failed. So I just impaled him with an overgrown leaf.

"Never enter a fight without a backup plan". Warrior rule #666.

Support...
I help...
pionoplayer (+3) (Gotta give Redstone a run for his money, eh? Improving those weapons will only serve to curb my thirst for power.)
 
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5/30 WEAPON OF MYTH AND LEGEND
gorilla. HOW THE gorilla IS THAT EVEN POSSIBLE, IT'S JUST ONE TRANSFORMATION WITH NO POWERS ATTACHED. NEGATIVE ONE IS THE STANDARD 'ERROR, OP OVERFLOW' VALUE. HOW IS THAT EVEN REMOTELY OP. HOW. JUST. HOW. IT LOOKS LIKE I WILL NEED TO CHARGE THIS AND MAKE IT THE HARD WAY. ALL WHO HELP WILL GET A COPY.
1/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
1/50 gorilla
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 4/11. WELL, I KNOW WHAT TO GET THE WATER PONY FOR CHRISTMAS.
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 4/10...I'LL JUST ADD A NAME TAG LATER.
HRM. I WAS TOLD TO MAKE SOMETHING WHILE I WAS HERE, HAD SPECIFIC INSTRUCTIONS...BUT I MISPLACED THEM. I'M SURE THEY'LL TURN UP LATER, SO FOR NOW, OTHER STUFF.
DISTORTION MAJJYKS (1 OF 25 CENTRAL ELEMENTAL MAJJYKS IN EXISTENCE; ALSO LEAST-KNOWN. DISTORTS THINGS TO THEIR OPPOSITE NUMBER OR OTHERWISE CORRUPTS THEM.) && INFINITE 3DS SUPPLY && RAILGUN = ???, 1/?

+3 TO PIONOPLAYER. YOUR NAME SOUNDS FAMILIAR.

I GENTLY TAP THE DATASTREAM. THE DATASTREAM IS CORRUPTED BY MY STATIC, OUTPUTS VARIOUS TWOS, ONES AND ZEROES IN RAPID SUCCESSION, AND THEN EXPLODES. I THEN TAKE THE OUTPUTTED TWOS, ONES AND ZEROES AND STRAP C4 ONTO EVERY LAST ONE OF THEM BEFORE TOSSING THEM BACK INTO THE DATASTREAM. THE DATASTREAM QUICKLY SUFFERS INTERNAL DAMAGE BECAUSE OF THE C4.
 
>3 / 3

>Charges
76 / 80: true chaos (+5, Piono. Talist, GM)
8 / 50: Revengeance
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 16: 6 / 17]
+1 to Piono
+1 to Darkside
+1 to Talist

>Entities
The Datastream
>Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
>Passives:
Efficiency: Can act twice a round.

Data Compiler
>Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

GA: Yay, the charge is almost done!

Tons of Minecraft blocks suddenly begin warping in, from random cracks that appear in the reality of the world. The blocks mainly consist of wooden planks, with other types of wood coming down with them. A note flutters down as the warp finishes.

"REMEMBER WHAT TO BUILD, IF YOU WANT MY PRESENCE. YOU ALREADY HAVE THE BLUEPRINTS."
-CHAOS


UT: I wouldn't trust that guy with the notes.
GA: ...he got Minecraft blocks here. What's up with that?
GA: He must be massively powerful to get them here.
GA: Or have the ability to mess with the code.
GA: I think I'd rather build that seat and get it over here than summon that blue thing from Sonic.

UT: I wouldn't do that.
GA: Meh, it's a summon. And if "True Chaos" turns out to be a world-destroying actually-demonic entity, it'll be under my control.
GA: Right?

UT: You're an idiot.
UT: Everything about this screams "A TRAP."

GA: I guess you're rig-


Another note flutters down from above.

"I'LL GIVE YOU A COOL SWORD CRAZY SWORD LADY. JUST BUILD THE DAMN THING."
-CHAOS


GA: YES.
UT: Don't listen to it-
GA: YES I WOULD LIKE THAT.


I proceed to start building with the Minecraft blocks...
 
Outraged by the loss of his Terror Turret, Calan grabs the pieces of Terror he can find and parts of the godmodder's boot to rebuild, better than ever.

As a result of the godmodder's actions, Calan and (DECEASED) Terror Turret are now alignment: [AG] from [N]

Alchemy:
Pieces of Terror & & Boot Leather of the Modder & & Turret Ray = Terrifying Clockwork Laser Shoe (Level 18: 1/??)

I need something that the godmodder won't find...
Aha! I got it.


Invisible Scrambler: 1/??
[AG BOSS]
60000/60000
The Invisible Scrambler can convert a weak or moderately powerful entity to [N] is it is [PG], or [AG] if it is [N]. Cannot target any other creatures.
Only works on living entities.
After using, this ability goes on a cooldown for 3 turns.

Can't attack when ability is on cooldown.

Invisible Scrambler cannot be attacked until it uses it's ability.
This effect resume two turns after using the ability. If Invisible Scrambler does not use it's ability when it is able to, it regains 50% of it's missing HP (rounded up to 10)

While working on the Scrambler, Calan dropped his wrench which promptly was consumed by a Slime. The slime then hopped away quietly. As the slime hopped over a ravine, the wrench was dropped. The wrench bounces off the Emperor Slime sleeping inside, becomes sslippery and the now uncounterable and wrench flies toward teh_sandvich.

[H BOSS] Emperor Slime is restless.

+1 to redstone, 1+ to piono, 1+ to darkside

(I hope nothing here contradicts any rules or I have made too many actions.)
 
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Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 11/26)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones.
Fiery Greatsword && Frost Sapphire && Hero's Gladius = Frostfire Gladius (Lv. 3: 4/4) DONE!

Huh... this is actually pretty weak. Welp, time for another upgrade!
Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = Frigid Blaze (Lv. ??: 1/?)


Summons...
The Armada (20/20)

@Jondanger23 , it's time for the RNGoddess(es) to make a call. I'm not gonna do it myself, 'cause that would just end with me getting an optimal result. I'll shove the ships' stats in next round. Or earlier, if you post before then.

Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]
Entities... (Nerf if to powerful. Buff if too weak.)

Shadow Fighter Squadron is upgrading...

Actions...
The dark clouds are very close now. (13/15)
Legendary Support (8/200)
Fighter Upgrades & New Aircraft, the Black Bombers (14/30) (+1 from gladius)

I look over at Gladius briefly.
(Okay, I like to use blades, but I'm not OBSESSED with them. Also why are Minecraft blocks here? This is... weird.)

My planes warp back into existence.

(That attack was devastating... I wonder if anything survived that...)
I look around for the Terror Bunny. I attempt to attack the bunny with 50 leaf tornadoes. The leaves are sharp as a blade, like they always are. As the tornadoes cut the bunny into ribbons, I jump into the storm and decapitate it. Gruesomely.
Hmph. Would do better if I had a wind weapon... ah well. I enjoy using this weapon as it is. Never underestimate the power of the leaf.
(I give that 50 style points.)
(50 gore points, right there.)

(Whee, I'm remembering what it means to be a warrior!)


Support...
I help...
pionoplayer (+3) (Gotta give Redstone a run for his money, eh? Improving those weapons will only serve to curb my thirst for power.)
 
>1/3

-=Charges
Beholder's Eye (22/40)
Another Champion (8/25)

-=Actions
Using the Edge of the Shifting World and Genesis (for the final time), I pull Aetherderon, Aetheria (includes the detectives, Aberrant Legion, and Robot Army), and anyone else I can through a rift in the dimensions created by the EotSW, saving them from the Galactic Strike.
This, however, causes my copy of Genesis to shatter, and I must wait for Everfree to be created to gain its powers once more.

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (7/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (7/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor && Edits to it's abilities == Eternity's Tremor (7/9 - Lvl. 25) -- Just a stat boost. Also, am I allowed to change it's ability? Because I would rather it be an earth-shattering, spatially-augmented hammer instead of another staff, like Everfree.

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 24/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Cyan, +1 to CC Mythical Repairs, +1 to Cryptic
 
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I am sending out the TPP Streamer 4/200 +1 from Talist (This may be extremely powerful if i summoned this)
Making Painis Cupcake 3/85
Establishing
Project Storm II 3/300

Attack/Action: I sit down and wait for EotB

+1 to Sirplop, +1 to Talist, +1 to gladiusAssailant

Support me if you want.
 
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