-=Charges
Beholder's Eye (13/40) +1 from Cryptic
Another Champion (1/25)
-=Pseudo-Actions @gladiusAssailant, the Aberrant Legion will not flee because of the "Will" upgrade. The Golems fling you away before you do serious harm. I also recommend you ATTACK THE GIANT BUNNY because of what Aetherderon does below.
-=Actions
Aetherderon uses Stare of Immortality against the Terror Bunny. He then charges it like a rhino (Which he kinda looks like), impaling it on his horn, and stabbing it repeatedly with his tendrils.
The Grim Archer shoots an arrow at the Terror Bunny!
The Aberrant Legion charges the Terror Bunny!
Using Eternity's Tremor, I do whatever it does to the Terror Bunny!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000 Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25% Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (1/11 - Lvl. 10) Elemental magic does nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (1/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (1/6 - Lvl. 25) -- Just a stat boost to make the Eternity's Tremor a level 25 instead of a level 21, because the 25 cap was nonexistent. Reduced charge because it already went through 22 charges.
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 17/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to DarkSide, +1 to Cryptic, +1 to Cyan
@CrypticCataclysm, I already upped their tech in the Town -> City charge. Build more guns! @Jondanger23, I am wondering, just WHAT does Eternity's Tremor do? You haven't said anything in the post (yet).
Since these high-level weapons will take a while to be alchemized, I will now alchemize a Level 1 weapon to keep up.
Edit: Oh, my Breakfast Blaster is already done? Well, awesome!
Shoots breakfast instead of dinner. Slightly more effective.
Legendary Bone Sword && Palladium Chainsaw = Regen Bonesaw (1/2)
Something Terrible: (24/40)
Lights Out: (6/6)
Fourth of July: (5/11)
Hound[AG]: (30000/30000)
Abilities:
Precision Shots: Shoots a few precise bullets, hitting a single target. -25 ammo
Spray: Sprays bullets everywhere, hitting the target and entities around it. -50 ammo
Unload: Fires all bullets available, hitting a lot of stuff. -all available ammo Cooldown: 1/3 turns
Reload: Reloads 200 ammo
Current ammo: 125/200 Asteroid Bullets
Missile: Fires a missile, dealing splash damage to entities around the target. Cooldown: 0/2 turns
Self-destruct: Self-destucts, dealing massive damage to entities around it.
Hound fires a missile at Terror Bunny.
I help with the rebuilding of Aetheria.
Rebuilding(1/10)
Extra charges: 5
Uhm, @Cyanogynist, The Glass Cannon was already made. By me. And at the end, Jon decides, what level the alchemies are. And you can charge 3 alchemies at once.
Something Terrible: (25/40)
Fourth of July: (6/11)
Rebuilding of Aetheria(2/10)
Extra charges: 5
+3 to pionoplayer (The next weapon is probably a nature sword)
[ENGAGING STRIFE]
I fire few hundred rounds of Asteroid Bullets from the Terminal Velocity at Cyanogynist. Then I warp behind him and slice his Breakfast Blaster in half with Lights Out and warp away.
I try to repair my Breakfast Blaster with another Dinner Blaster.
I also tear through the Abberant Soldiers with my Regen Bonesaw.
~~Alchemies~~
Warp Sword (6/9)
Broken Breakfast Blaster && Dinner Blaster = Terra Food Launcher (1/10)
1/3
+1 to Alchemizer M. R., +1 to @eboLag.exe, +1 to @Sirplop
S.C. (10/10) COMPLETE
Speedy Armor (6/15) +2 from @Sirplop
The Cult of The Dead (1/40) Community Charge - ??? (1/150) (An entity stronger than Aetherodron)
The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.
Entities:
(Buff if too weak, nerf if too OP)
╚═( ͡° ͜ʖ ͡°)═╝
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……….*
Head: 500HP
Each Body Segment has 1000 HP, there being 16 segments (16000 HP from body segments)
Total HP: 16500 HP
If a segment in the middle is destroyed, it splits into 2 separate creatures.
If the head is killed, the segment closest to it turns into a head.
Immune to piercing.
Prefers to attack PGs
Abilities
Growth (Passive): Gets one segment per round.
Vitality (Passive): Each round, all damaged segments (including head) heal.
Speed Unleash (3 turns cooldown): Charges into an enemy creature, having VERY HIGH crit chances (70%) Cooldown: I
Rage (7 turns cooldown): 50% more dmg, 20% extra dodging chance, 60% extra crit chance. Lasts for one round. Cooldown: IIIII
HP: 20000
This creature can run 2x faster than the speed of light. It has very high dodging chances (90%) as well as high crit chances (90%). However, it has low damage.
Prefers to attacks PGs
Abilities
Supersonic Charge (3 turns cooldown): Charges into an enemy, dealing high damage.
JOE NOTICE MY ALCHEMIES PLS
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (8/?)
Phantasm && Tsunami && Pulse Bow = ? (8/?)
Potion of Vitality && Carrot && Apple = ? (8/?)
I attack the Terror Bunny with the Sliceinator.
I join the strife against @Cyanogynist!
Jondanger, may I please make a request regarding executive decision making.
Don't let the alchemiter's max level go up again. Please. Seriously, 25 is too high a level, even though I'm having to speak past my giddiness about being able to actually kill people with Rapture.
Also, TMB. Have you ever played Minecraft? Or if not, have you ever watched Monty Python and the Holy Grail? You will begin to understand.
Hello tazz. And before you get huffy about being Golden Freddy, anything that isn't either labeled strife or between my charge counter and bidding counter is always out of character.
+1 to ebolag, cryptic and goldenready
87/100 for the charge of potential
65/65 for Hail HYDRA!
11/75 for Dragon Ball Z
Superosque 11/11!
Vi Naturae 8/11
Rapture 5/26
Noticing the terror bunny outside the walls of the city, I shrug. Guess I'll go kill that once I finish helping out the town.
A drill golem comes out from around the corner.
I charge at it with Ircucvci, running in regular time for the dramatic effect.
It raises its drill towards the heavens, preparing to pierce me with its giga drill attack...
And then I go into flash step mode and cut it clean in half. Nice try buckaroo.
And then I turn, hearing a loud roar. Could it be?
More reinforcements?
That was fast.
65/65 expended! Hail HYDRA!
Two monsters are summoned, the weaker of the two is the:
Skeletal Hydra: consists of two identical heads.
All attacks have a chance to poison enemies.
Has ability: regen: 3 round recharge, used automatically the turn it finishes recharging. If one of the two heads is dead, it comes back to life at full health.
The zombie hydra dies instantly once both heads are down, so the trick to killing it is to kill both heads at the same time.
Stronger monster:
Pyrohydra: consists of three non-identical heads. (funnily enough, is actually just a three-headed dragon)
Abyss: darkness/poison head.
ability: Dark Blast: Deals heavy dark damage to multiple enemies. Inflicts blind. 3 round recharge
ability: The Dead: Inflicts toxin effect (basically super-poison) on target. 3 round recharge
Blaze: Fire head.
ability: Fire Blast: Deals heavy fire damage to multiple enemies. Inflicts burn. 3 round recharge
ability: Flamethrower: Deals massive damage to single enemy. Inflicts inferno (basically super burn). 3 round recharge
Czars: Healer Head
ability: Shine Blast: Deals heavy holy damage to multiple enemies. Inflicts stun. 3 round recharge
ability: Heal: Heals all three heads for significant amounts of health. 3 round recharge
All 5 heads have individual attacks.
The first hydra slithers around the corner, and begins eating mechafish and drill bots, the pyrohydra flies down from the sky and begins scorching the heck out of the robo-foes as well. Well that's nice.
I was just pointing out that you haven't got time darkside. Vi Naturae comes out next round. Actually, Either redstone or ebolag are going to claim that for certain at this point. You might have a fair shot at Navitas Nox though.
Although don't worry, I've only completed four out of 25 elemental alchemies, and once I finish those, I'll be starting on making level 20 variants, which will also be handed out in the bidding process.
TAZZ! You juggler! You cankerblosom! You thief of al-loveities! Going all Shakespeare on you! HOW DARE YOU STEAL MY ALCHEMY IDEA AND TRY TO BE THE PRETTIEST PRINCESS! That was going to be for Love the Godmodder, the most official and serious DTG out of all of them.
...
Oh yeah, hi everyone. I should introduce myself a little. I'm from all the back to the original DTG, so this isn't my first rodeo. It's my fourth, actually. I decided I might as well also come here. So... time to establish myself. First order, my alignment. I've been AG in every other game. So, maybe it would be nice to pick something else. I'll be neutral for now. Maybe I can base some of my entities off of that. Although, possibly I'll switch over.
Second, charges and alchemy. I need to get some absurdly complex entities up in here.
What's the charge limit? None? Oh dear...
First companion: 1/60
Second companion: 1/70 (Or maybe I should just start charging my finale right now...)
+1 to FeatheredDragon, +1 to PionoPlayer, +1 to GoldenReady (AKA: Tazz)
Alchemies: You know what? Let's make a chain knife. I remember in one Terraria run, I found a chain knife that literally saw me to the Underworld and back. Who needs armor when you've got a chain knife and a lava charm?
Clorophyte ingots && Bottled Mist && Spirit Tree Leaf || Knife Mold = 1/?
Emerald && Lava Charm && Fern from the Emerald Dream = ?? 1/?
The Essence of Water && The Essence of Wind && The Essence of Warmth = ?? 1/?
Wait a minute, do you actually get to declare what they end up being? Um... seems strange, but if that's the case...
1: Spirit Knife
2: Burning Dream Gem
3: Essence of Nibel
Now, action. Following my obsession with dyes, I soak some mechafish in dye that's darker than pitch black. That causes them to absorb even more sunlight than they should be able to for their surface area and they overheat.
Lastly, which of my characters should I have come over for RP reasons? Hm. Well, the only two I have available are Mikoto and Inari, and Mikoto will have his time later. So, Inari. Time to make up some reason for her to be here. And some reasons why she's vaguely likable and non-psychopathic.
Inari decided to wander. Not just physically either. Her ideas were wandering. She was losing confidence in her actions. That wasn't what she expected; her rivalry was supposed to give her something to be proud of, not give her doubt. It started out fairly nice and fun, but it had gotten too dark. Even though she tried to seem callous in front of Mikoto to appear strong, she really was just getting confused and exhausted. Was it worth what pride she would win? She didn't really know any more.
Very long story short, Mikoto and Inari are two characters I have who are rival "gods". I put "god" in quotation marks because they aren't actually that powerful. They're in some weird contest to one up the other by each playing people against each other.
Either way, she decided to wander and get some time to simply think and distance herself from her dilemma. She had nothing else to do, what with her champion going missing. So, she sat down by the edge of the battle, confused and curious about this new land where all the blocks were smaller and the land was more colorful. She had done something she rarely did; she took form. Her natural form was something similar to a jackal, a little over a block tall and 2 blocks long. She was mostly light tan with her back ebony colored, the difference in color looking like a cloak. Her sides were occasionally marked with other streaks of ebony colored fur. I think that's enough for one post though.
Edit- Editor seems pretty nice. Better than TVtrope's at least. Although, we'll have to see how it holds up when I start using colors and fonts and all that.
5/10 ENGAGE THE GODMODDER MOTHER[REDACTED] (+1 FROM TALIST) (+1 FROM PIONOPLAYER)
3/30 WEAPON OF MYTH AND LEGEND
ANIMATRONIC EYES && (CONCENTRATED ANIME GIRL ESSENCE && METRIC TON OF SPARKLY GLITTER) = RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES: 3/?. THESE WILL HOPEFULLY ALLOW A TEMPORARY TRANSFORMATION INTO A SPARKLY ANIME-GIRL VERSION OF ONESELF WITHOUT INVOLVING ANIME GIRL PLAGUE.
TERRA BLADE && MEOWMERE && STAR WRATH = ???, 3/?.
S.D.M.G && LAST PRISM = ???, 3/?.
+3 TO PIONOPLAYER. I WANT THOSE BID WEAPONS.
I GET VARIOUS ROBOTS FROM THE MECHA ARMY-ALL OF THEM MECHAFISH FOR SOME REASON-AND FORCE THEM TO PLAY AN IMPOSSIBLY HIGH-STAKES GAME OF POKER. I THEN BID LITERALLY EVERYTHING I OWN, INCLUDING MYSELF. THIS CAUSES ALL THE OTHERS TO FOLD, CAUSING THEM TO EXPLODE. ALL BUT ONE. HE MATCHES MY BID, AND BRINGS OUT A PAIR OF TWOS. I BRING OUT A PAIR OF THREES AND WIN. HE EXPLODES, AND I GET EVERYTHING HE OWNED. WHICH WAS ABSOLUTELY NOTHING. I GAINED ABSOLUTELY NOTHING EXCEPT A LOAD OF DEAD ROBOT CARCASSES.
-=Charges
Beholder's Eye (15/40) +1 from Cyan
Another Champion (2/25)
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (2/11 - Lvl. 10) Elemental magic does almost nothing when blocked.
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (2/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity.
Stat Boost && Eternity's Tremor == Eternity's Tremor (2/6 - Lvl. 25) -- Just a stat boost. Reduced charge because it's 21 -> 25.
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 18/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
>Charges
68 / 80: True Chaos (+1, Piono)
6 / 50: Revengeance
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 16: 4 / 17]
+1 to Piono
+1 to Darkside
+1 to Community Charge: Mythical Repair
>Entities
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler >Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
GA: They made a Will save.
GA: arghhh
I then bait the Terror Bunny towards the Aberrant Legion, via promise of delicious carrots! I then dump orange paint over the entire Aberrant Legion. The Terror Bunny then storms in, wanting to eat the carrots! The "carrots" fight back. Both the Aberrant Legion and the Terror Bunny fight, both sustaining heavy damage. I then TORSO-FLAIL the bodies of the Aberrant Legion into the portal, and begin to clog it up.
What is your obsession with killing ma peoples?
Also, the portal can't really be clogged, because it's more like a rip in the fabric of space, so they just fall into it... It's also a one-way trip, so the bodies are lost to the void.
His obsession with killing the aberrant legion stems from the fact that they've survived for too freaking long.
Also, nobody kill the Praetorian, I want to do a cool fight cutscene against it.
+1 to gladius, talist and goldenready
88/100 for the charge of potential
17/75 for Dragon Ball Z
Vi Naturae 9/11
dual rifles AND energy titan essence = Navitas Nox 1/11
Rapture 6/26
I charge down the streets with Ircucvci bouncing off of walls and jumping up past street lamps, cutting drillbots in half, sliding under park benches, stabbing mechafishes with my sword, etc.
I round the corner, coming to one of the defenders.
I roll to the side, dodging its machine guns, jump up in the air, dodging a mortar shell, spin in the air, whipping Terra Firma out mid-air, and slam the massive earth hammer into the Defender, flattening it.
I am God, and I am King, 6/101
Uh Oh 2/?
Oh Crap 8/17
Resistance Attack 26/30
Comeback 3/10
I jump over the Robot Army and point my sword down, the tip opens and fires a cannon. I then close the tip and go smashing down into the Golems of the Robot Army.
+3 to pionoplayer
Forging...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level 10: 9/11)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level 10: 9/11)
Nightmare Cutlass && Black Diamond && Stat buffs && Inferno Ruby = Infernal Terror (Level 21: 7/22) *DarkSide is still woozy and 1/2 asleep from the strife...* *The same thoughts rush through my head over and over*
Summons...
The Armada (14/20)
Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 8/8 HP: 3000/4000 x8 Alignment: Following DarkSide Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {X} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {}
Entity action already taken this round.
I fall asleep again. Actions...
The underwater excavation is more than 3/4 done. (16/20) (+3 from sources)
The dark clouds are getting closer... as well as the mist. (7/15)
The cold stare of my conscience begins to be unbearable... ... Such savagery... I expected better from him. Too cocky, I'd bet. Never took into account many things. Indeed. I hope he rests well enough. And I hope he doesn't make the same mistakes again. Right. That almost got him killed. I can't imagine what could have happened. No more fighting, no more loafing around casually... just resting in pieces. Hah, impressive! Let's let him sleep. ...
The floating Nightmare Cutlass continues to cut deep gashes into the Terror Bunny, harvesting "terror" from all over it. It's the stuff of nightmares, too; loud, painful screaming and everything.
More... More... MORE... MOOOOORE!!! Support...
I help... pionoplayer (+3) (Well then, I guess only I can decide my own fate, eh? Better get started then.)
The Meteorite is rushing down to the Terraria World where the Godmodder is. the Meteorite is colored blue and it is so fast that some people wouldn't see it. and the meteorite crashed on the floor making the blue nuclear explosion. an investigator goes off to take a look, when they see the blue figure, this is me. i have good power, but i am just bad at some stuff. however i saw the Terror Bunny looking at me then i punched it so hard which is 10000 times harder than a punch. it sent flying against the mountain where the mysterious thing is.
Sorry for a late disturbance for something, so be careful when i was going to do.
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