Sirplop
Spazmatism
>3/3
It's time to change the tide of this battle...
I pick up the newly finished Eternity's Tremor, and enter the Strife.
-=Charges
Beholder's Eye (11/40) +3 from people
EDIT: Actions
I send the Aberrant Legion to Aetheria to prevent the Robot Army from doing serious damage.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (22/22 - Lvl. 21) -- COMPLETE
Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 16/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
+1 to Redstone, +1 to Cryptic, +1 to Cyan
It's time to change the tide of this battle...
I pick up the newly finished Eternity's Tremor, and enter the Strife.
-=Charges
Beholder's Eye (11/40) +3 from people
EDIT: Actions
I send the Aberrant Legion to Aetheria to prevent the Robot Army from doing serious damage.
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
Genesis && Terra Firma == Eternity's Tremor (22/22 - Lvl. 21) -- COMPLETE
Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 16/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
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