Destroy the Godmodder

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Alchemy:
(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 6/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 6/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 6/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.​
WAIT A SECOND! IT HAS COME TO MY ATTENTION THAT I HAVE MADE A MISTAKE. Whoops, did not mean to be alchemizing Mensis [Level 10] yet. Just a preview. I'll restart that when MPEH finishes on next post.


Charges:
9/100
6/50 Heinous
6/50 Countered

Assists:

>Placehold
...
>Assist
+1 to TrickleJest
+1 to Piono
+1 Consumer
>...
 
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E N T I T I E S :
Helios, the Sun God - 13/50 (+3 from Serpent)
A S S I S T S :
+3 to Serpent.
A L C H E M I E S :
None currently.





After waiting for what seems like the equivalent of three months, Split finally agrees with the voice behind the phone. "Yeah, those items sound about right." His purchase has been confirmed.
 
Once I get started again, nobody knows what will hit them.

Forging...
Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 14/21)

What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.

Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.

What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.

Slot 2: NEW
An unknown person walks up to the Alchemiter to create something... presumably in the stead of someone else...

(Ring of the Dragoon Shards (Lv. 10) && Relic Repair Bots = Ring of the Dragoon (Lv. 10)) && 7 Crystal Stars && 7 Black Soul Gems = The Unrealistic Approach (Lv. ?, 2/?)

This dangerous ring, combining the immense power of the Seven Crystal Stars, and the equivalent of 7 Human SOULs, manipulating reality constructively and destructively, and heightening one's own soul power has never been simpler. The wearer of this knows their full extent of their power reserves, but only as they wear this ring they finally are able to unleash everything they have. What the wearer gains from this is directly dependant on how strong their soul is, what their full potential is, the abilities they have... the whole nine yards, really. However, while the power of almost all of these is additive with power, the strength of the soul is the multiplication factor for all of it. So a normal human would have a multiplicative factor of 1; a normal Darkone, 1.5; and a being without a soul gets nothing out of it.

The souls used in the recipe are transferred over to the Crystal Stars; the Diamond, Emerald, 'Gold', Ruby, Sapphire, Garnet, and 'Crystal' stars; one for each, the power of the stars sealing them inside with extreme power, essentially making them a part of the stars. All of the souls were also seemingly willing to do this, none of them struggling to get out of their crystal prisons. They also made great failsafes; impenetrable on the outside, and one could only drain the power that flows out of the star's borders anyway, even with an immense understanding of magical and/or technological knowledge, making extracting the souls from it nearly impossible. And let's not forget the wielder of the ring will be watching over it constantly as to not let it fall into the wrong hands.

Thanks to the fact that a now repaired Ring of the Dragoon is the base of the recipe, the wearer will be able to turn into a dragon[kin] at will.

Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 14/24)

I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.

Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.

Don't f*** with this weapon.

Slot 4: NEW!
Imagine Dragon (Lv. 10) || Phase Knife && Murasama (MGR:R) && (Fiery Greatsword && Flame of Oblivion = Ravaging Inferno) && (Frostbrand && Void Fang && Kernel of Reality = Dimensional Freeze) && A Lead Copy of The Axe = Armament Obliterator (Lv. 15, 3/16)

This time, it should work.

An impossible weapon to lock blades with, the Armament Obliterator was made for it's purpose; destroying armaments. Be them Draconium, Nothinium, or even Divinium, this blade gets the job done. However, given DtG's nature, it's unlikely to do that to Alchemies that are not in a PvP match. That would be cheap. And even then, it would only likely break them a bit, requiring multiple hits to destroy... temporarily.

Getting hit with this weapon either way would likely make normal weapons and armor just... fail and break. However, it seems like that's it's only purpose; the various deep, sharp grooves in one side of the blade and the smooth, blunt opposite side of the blade make it easy to, say, lower attack and defense of the opposing entity, but otherwise it's a weak weapon.

Charges...

Charge 1: Unrestricted

The Beginning of the End(82/150) [ALCHEMY]
Eh, screw Hush. He can wait.
This will help me more in the long run.

Charge 2: 50-point cap

Legends from the Second Dimension (47/50) (+1 Toast) [VULNERABILITY]
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Charge 3: 50-point cap (Self-allocated 25-point cap)

CATCHPHRASE! (11/25) [ENTITY]
Local Man puts up his shield.

Entities...

The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: xxx/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.

Abilities:
-Bounce: III, causes medium-high damage to the opponent. Actual damage depends on the # of Shysters (Tier 1) and Shypers (Tier 2)
-A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Actual damage depends on the # of Drill Bits (Tier 1) and DB 2.0s (Tier 2).
-Leech: III, Attack the foe for normal damage, and turn that damage into healing for all forge entities and the forge itself, split evenly. Actual damage depends on the # of Ninjas and Factory Chiefs (they both do the same damage).

Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, ignores meatshields. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Awaiting EOTB

Actions...

Zack was in a laboratory of sorts, after what could be assumed to be a briefing on a plan of sorts judging by the look on his face, ready to do business.

He looks down at a few sheets worth of notes he was given. A common theme between these notes was that they were all of metals of some description. A bunch of statistics were on each sheet, as well as a picture of each of the metals. However, two are the most recognizable.
There's Draconium; the orange metal, sometimes used in powered gear, and is notably highly durable and easy to make weapons and armor with. This one has the least amount of notes.
Then, Divinium. This one has the second-most notes of each of the metals in the documentation. Its golden glow, its golden color... everything checks out.
The other two, however, are completely unfamiliar to anyone.
A grey metal, radiating a similar colored aura, has the most notes on them, as if it was the final product of whatever Zack was to create.
And a dull, dark magenta(?) metal, radiating a similarly colored aura, has the third-most amount of notes on it.

Whatever Zack was to create, he would make certain that good weapons could be made from them.

He takes out a large chunk of Divinium from his hammerspace, and places two of the sets of notes side by side, presumably for reference. The Divinium, and the magenta metal notes. Getting a closer look, it's seen that the magenta metal's been named "Cataclysmite". And if Zack's powers and the nature of Divinium are to go by, then Zack may just be after the alteration of Divinium with this experiment. Direct and pinpoint alteration, too.

From the notes, it seems like Zack only wants to reverse some of the stuff that makes Divinium... well... Divinium. This includes color, elemental alignment, and general affiliation with evil instead of Divinium's general "good people wield this" nature, while keeping it's strength and general usability intact. Thus, the new metal will focus on Destruction magical prowess, and the evil side of everything. Basically a perfect contrast to what Divinium is, while still remaining an equally badass metal.

However, inversion can be a dangerous process. Especially when it comes to this one case. Elements can cancel if all material in the piece of matter is not inverted immediately, and we all know what happens when Creation and Destruction collide. BOOM. That's not what Zack wants happening here. Another problem that may be encountered would be the stability of the new metal, since it will be radiating Destruction. Handling it isn't much of a problem, though. Just need to be careful is all.

The chunk of Divinium begins to levitate, rising up as time passes. Zack was concentrating a little, but not enough for him to not be able to look around his surroundings. As the chunk reaches eye level, something truly ludicrous appears; a UI has appeared around Zack's head, with tons of checkboxes to scroll down. A few buttons, namely, 'All YES' and 'All NO', are placed at the top of it all. It seems to show off all the parameters that could be changed. It also seems directly linked to Zack's inversion power. It being a UI here makes sense, him being a computer kind of guy, and that he wants to change some of the parameters and not all. It's a slower process, but it's useful for out-of-battle utility such as this.

Anyway, Zack first inputs 'All NO' into the Inversion UI, making all of the checkboxes go to the 'No' option, as it defaults to changing everything, which is not what Zack wants. That being done, he sets 'Element', 'Color', 'Affinity', and 'Atomic Makeup' to YES, then scrolls all the way down to the bottom of his UI and inputs 'DONE'. His Inversion energy begins to flow from him to the hunk of metal. It enters the metal, but doesn't change anything until everything could be accounted for in one fell swoop. A priority system seems to have been set in place, as the element got swapped first, and it was done instantly, not making a single bit clash with the original metal, meaning that no "BOOM" was to be seen. Then, the atomic makeup got an overhaul, the protons becoming neutrons and vice-versa, and electrons decide to just poof into or out of existence. Because :red: physics. And add the fact that the Physics Breaker and the Plan-Ruining Sphere of Hate were involved, adding matter from nothing. That helped too.

The affinity was changed from Good to Evil next, giving off a definitively more demonic feel to the entire package. The entire thing was radiating the stuff. And last, but certainly not least, the vibrant gold color and aura of the Divinium was abruptly changed into the dull magenta, as predicted.

As the first bit of Cataclysmite was created, something started to feel very, very wrong. It wasn't the stability this time; oh no. It was the fact that Zack forgot to compensate for the possibility that it would now appear the world over as a counter to Divinium. Now, wherever a Divinium weapon or armor is found, there will always be a Cataclysmite weapon or armor. But then again, this could be a good thing, seems if there's too much light in the world, it begins to become unhealthy. As Divinium was the most powerful metal, AND was affiliated with light, it felt to be that same unhealthiness that tends to stagnate one side or the other in a conflict. Anyway, some of the 'evil' weapons began to become made of Cataclysmite instead of whatever material they were made of earlier, strengthening them beyond recall.

Most notably, however, was the fact that Cataclysmite kept its parent metal's 'Chosen One' thing, only this time it's for the exact opposite kind of people; those with a more evil history. The metal itself was equal and opposite in magical power when compared to Divinium; Destruction as opposed to Creation. However, the physical strength of Divinium is untouched, making it equal in strength as well. This was an incredibly simple task for Zack; changed very few parameters.

Zack looks away from the newly created Cataclysmite, turns all his UI options back to YES, and turns off his UI completely, confirming no additional action. He then packs up his notes, stuffs the chunk of Cataclysmite back into his hammerspace for safekeeping, and walks out of the lab. I guess that's all for today.

Actions to come later.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
Toast (+1)
Cyan (+1)
Piono (+1)

My Arena shenanigans and my Inventory can be found HERE.
 
Alchemiter:
Mourning Claws && Heliotrope Talons of Lightning = Claws of Somber Lightning (Level 15) 2/16


Inventory:
Storm Lord's Seal
Coat of the Witch's Son
Mourning Claws
Beastmaster's Burning Heart
Heliotrope Talons of Lightning


Charges:
Rain-Drenched Flames: 19/25 (+6 from crystal)
Leviathan and Behemoth's Embrace: 18/50 (+6 from crystal)
New Charge: 8/25 (+6 from crystal)
Mythic just sort of stands around, still being a bored inhabitant of a city that holds despair as a virtue, still prone to strange bouts of static, and still messing around with a wide variety of skills instead of specializing. He's still, a lot of things, really. "Connection is still Unstable, need to find a solution." A few spare static-y tails of some sort manifest near him, holding up his items for comparison. "Maybe I just need to build an artifact for every Evocation? Or at least the common ones?" He shakes his head. No sense in building stuff he can't fully use.

Thinking about it, the easiest way to stay anchored here might be to just, try and understand the local setting better?

Alchemiter:
Mourning Claws && Heliotrope Talons of Lightning = Claws of Somber Lightning (Level 15) 2/16


Inventory:
Storm Lord's Seal
Coat of the Witch's Son
Mourning Claws
Beastmaster's Burning Heart
Heliotrope Talons of Lightning


Charges:
Rain-Drenched Flames: 20/25
Leviathan and Behemoth's Embrace: 19/50
New Charge: 9/25

Support:
Piono (+3)
 
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Tetrahellatus: 64/450
Senator Shrek: 21/50
Orbital Base Deployment: 7/40

Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (10/17).
Action to be done Later
 
There is an announcement to make.

After much deliberation, I'm stepping down from GMing Terraria. I haven't had the time or motivation to do this, and frankly I have basically lost the capacity to care about DTG as a whole. Ideas were there, but the ability to execute them was not. @TrickleJest will be your new GM, and will hopefully provide much more consistent updates than I ever could. Thanks for having me, and here's hoping this handover revives Terraria from limbo.

Now, some logistics.
I've given Trickle what GM notes I've put down over my time, including what plans I had for the end. He's free to follow the plans or not as he wishes.
That last dop of mine will remain forever unfinished, I'm sad to say. Trickle will be restarting it from the beginning. All posts between it and Trickle's first update will be null and void.

...There's really nothing else to say, is there. Frankly, I'm sorry for the abysmal update schedule I fell into in the end, and hope Trickle does better than I did.

Oh, yes. I'm leaving DTG canon as a whole. It's just become too tangled and annoying, and I've tried time and again to get people to help fix it and failed. Terraria was the last thing binding me to an increasingly snarled and hostile canon, and now that that chain's gone, I'm gone as well. If you see me posting again, it won't be in a canon DTG game. Which means I'm probably off these forums for good, as both canon DTG games are hosted here. I'm not out of the community as a whole, though, you'll still see me around if you know where to go.

Crystal out. Maybe you'll see me elsewhere. We'll meet again, don't know where, don't know when... </bill>, hah.
 
Welp. Looks like I'm the new GM. Good luck to all players! I honestly don't have much to say, save for a few details that will be altered near the end of the update.
If you're wondering for any reasons why the update is blank, that's because I'm currently editing it.
My schedule will be tri-daily, which doesn't mean that I will update thrice a day. No, instead, I shall update once every three days, leaving two days between each update.
Well, once again, good luck to everyone!

First, I request for Crystal to give my two new ammo types names and levels.

129/300 for the Final Showdown
20/50 for the power of fire
42/50 for Restoration
Neumann's Dream AND Fractal Duplicate Generator 3/?
No Kill Like Overkill AND conversion cluster bombs 2/?
Lens of Elemental Fury AND Tome of common status effects = 8/9 for Elements' Malice
+1 to redstone darkside and pricey

I decide that the most efficient use of my time isn't dealing with Experiment #1 quite yet, and that I want Officer Tock and the OTP (TOPKEK) off of the field first.
So I whip Rapture and do a ballet pirouette, sending a wave of fire and ice around me that I send straight into Officer Tock. This freezes and contracts his mechanisms, only for them to get superheated, causing cracks to ripple up through his structure, making him even more vulnerable when I walk up and SUPER FORM KIIIIIIIIIIIIIIIIICK him in the face.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 9
Redstone: 9
Abeneautmal: 9
Pricey: 9
darkside: 6
Cyan: 4
Tazz: 3
battlefury: 2
Goldenready: 2

You request Crystal to do just that. However, it appears I'm here instead of Crystal, so you're going to have to ask again.
Nah, I'm just joking, don't worry. Honestly, I have no idea what either of those are but will attempt to give them names. Apologies if I fail miserably.
Also, you don't have to tell me my puns are horrible. I already know they are.

Neumann's Dream && Fractal Duplicate Generator == Mass Dream-struction (Level 10, 3/11)
No Kill Like Overkill && Conversion Cluster Bombs == Thirty Birds with One Stone (Level 9, 2/10)

Your two damage-boosting spoils help you deal a crap ton of damage to Officer Tock! He starts ticking and tocking uncontrollably, before predicting the events of your attack. Instead of taking it like a sucker, he decides to prevent the pain and suffering by simply detonating himself on the spot. Huh. Guess that self-destruct button was useful for something after all.

Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
Balladina's Poisoned Longsword (lvl 25)
Sol's Twig (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Typhoon Sniper (lvl 7)

Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)

Power Ranger Armor (lvl 15) (IIII)
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)

Matlera Hook (lvl 9)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Blue = lvl 10-20
Red = lvl 21-25
Green = lvl 1-9
Cyan is for Spoils. (IDK what happened so I still took Heart as my own Spoil, it wasn't my at time being)
------
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (2/100)
Charge: Liberium Malicous (2/35)
Entity: Mi-Hetir (2/40)
------
Alchemies:
Fragment of Reality && TM Machine && (Leaf Blade && Blade of Grass && Fairy Dust) || HM Fly && Angel Wings && Demon Wings == Dazzling Leaf Blade of Flight - aka Malthovinci (??/??) (lvl ??) (Awaiting for acceptance)
Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. It appears to be made from grass, enchanted by light magic and with real wings on it. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?
(Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == Shipper's Greatspear of Veto - aka Venice (??/??) (lvl ??) (Awaiting for acceptance)
Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.
Triple-scoped Sniper Scope && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder (??/??) (lvl ??) (Awaiting for acceptance)
It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!

I need to watch out for these :p

Move Insanity, Dazzling gleam, Shipping Insanity, Soul-Bonding

Hiiiiiiiiiiiiiiiiiiiiiiiiiss, I've forgotten of that I shouldn't confuse/use non items on alchemizer, also to clarify my attacks... I haven't been here for long time. also, I'm trying to substitute most of them, Crystal, sorry for confusions.
------
Actions:
Let's see. I have a Drain Rifle. I have a Longsword. Time for decisive action, which may or not damage Godmodder.

I use 'manipulation' of my own to recreate the battle of Pokemon. But it was just spirits, and when Magnezone had yet to attack, something disrupted the air, causing every spirit to desummon. Ultimata Drain Rifle bullet. It hits Godmodder roundly on finger, leaving bloody trail.

I summon the spirits again. Now, it was sequence when the group fought skeletons on the ghastly ship. But when Dark bolt almost 'hit' Godmodder, I sliced his knee with Longsword.

I summon the spirits once again. This time... is familiar. The fight against unknown fusion. I decided to leave it as it is, and grab Two-Handed axe, and start playing rock remix of Polish Anthem with Megalovania, before whacking Godmodder with one, strong end.

Then I teleport Godmodder right into hits. Like - when bandit Axeman swung his axe at nomad, I put him in front of him. Then I put him in house, which was collapsing, because somebody was careless. Then - I put him in front of Litten, making him get pounced instead by a lot of Luxrays. Then - I throw Godmodder in front of Sylveon to tank a hit from Magnezone. Then I throw him mercilessly at Salandits to poison him and burn him instead of Serperior, then into torture machine, making Charizard torture Godmodder instead, messing heavily with plot of timeline nobody except those who know me does know.

For some reason, I also slam Godmodder into many fusion and UB attacks, as well as into Fusion itself. But then I realized I did massive redo of the Universe. The last thing was - kicking Godmodder in between of Dragonite and a boy with gun so 'assassin' which was that boy shot Godmodder instead.

Then I slam him back into current timeline and then... emptiness... Madness... chaos... All these elements... Coming into me... I redo it again, 50% faster, then 125% faster, then 300% faster.

...

I know my path, but again. Did he deserve it? YES! He's bloody traitor, I'm lighty defender.

DR;TL: Thartler attacks Alpha by Faking scenes, attacking with weapons, playing song, attacking and slamming him into all the dangers, then repeating that with increased speed over and over.
------
RP:
I saw three... wait, four figures. They said something, I didn't knew yet.
"[...] He..died though, fighting this stupid fusion thing controlled by a godmodder."
"...A godmodder?"
"That's what i think, anyways. A godmodder is someone who controls overpowered characters."
"...Controlled?"
"Hold up.....we're not being controlled, are we?"
Something tipped it's head towards the sky, "....Hm. Probably not."
"I don't like the idea of being controlled.
Which reminds me of that stupid battle with the godmodder's abomination..."
Wait... Did the Godmodder CONTROL the fusion? Oh noes. I need to react fast. "It was your fault, Godmodder, wasn't it? Controlling your minions in another worlds... To kill more?" But wait. Doesn't the Godmodder only godmod Terraria? Hmm, I was mistaken, but still, there was chance that THAT godmodder could have influence in all of that.
"Whatever you did... I won't forgive you. You betrayed me. By terrorizing everyone. I won't forgive you."
---
After whacking, I talk to the warrior. "Phew, that took much energy from me. Hope it worked." The warrior was Pricey. "Anything need to be destroyed/annihilated?"
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
Nobody except those, who know me accurately know their names...
They did end... wait, you don't know them...
Oh, but still, a good chunk of shenanigans.
You create a few new alchemies. Let's see what I can do..

Fragment of Reality && TM Machine && (Leaf Blade && Blade of Grass && Fairy Dust) || HM Fly && Angel Wings && Demon Wings == Dual Blade of The Very Best (Level 11, 1/12)
(Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == The Genocidal Shipper's Spear (Level 16, 1/17)
Triple-scoped Sniper Scope && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder (Level 13, 1/14)

Still don't know how you can ship Pokemon, if that's what you meant, but it seems to be an interesting concept.
Your attacks and actions seem to be... pretty patriotic, to say the least? I mean, judging by all of the Polish things that keep popping up.
Well, unfortunately, your attack barely even got close to hitting Alpha. Sure, there was a lot of effort put into it, but when it comes down to the attack itself, it really was just a bunch of Pokemon going attacking Alpha. Besides, making obscure references isn't advisable.

ALPHA: To be frank, I am not sure what any of that was.
ALPHA: My apologies. Clearly, I know what that was. It was naught but a pathetic attempt at damaging me. Furthermore, your voices seem to be mistaken, which does not exactly make your "heroic vengeance speech" any better.
ALPHA: You see, there isn't only one Godmodder around, for I definitely wasn't the one you were "discussing" with your voices. The godmodder that you are so driven to exterminate cannot possibly be me. Obviously, just like any Descendant, you will momentarily create other reasons to despise me out of thin air. It's only natural.


Besides, you're really making this post hard to comprehend. Like I mentioned prior, you should avoid obscure and personal references or any inside jokes, as they will simply not aid in your post. I don't exactly have all day to educate you about everything, but Crystal summed it up very nicely. I would rewrite it, but there is no point as that would be borderline plagiarism.

"Okay. It's, uh, generally not a good idea to reference things that nobody knows but you. Well, that very few people know but you. Interesting Chronicles, but I'm not archive-binging just to get some context on that whole thing.

Secondly. Alpha may not have time to fix your misconceptions on godmodding, but I certainly do. Godmodding, in the context of the games of Destroy the Godmodder, refers to a type of reality warping that allows its users to block basically any attack, retaliate with overpowered attacks of their own, and call on powerful techniques to obliterate their enemies.

Thirdly, whatever you're trying to do with Alpha in that RP, it's not working. From what I see, you're attempting, knowingly or unknowingly, something which is known as "bunnying" in RP, basically controlling other characters' actions or attributes. Whatever you're referring to, this game's Godmodder wasn't involved in that. Of course, there's a lot of godmodders running around, so it's entirely possible that another godmodder did that. But this Godmodder? Not a chance, sorry."


If you want some actual criticism from the previous GM on your post, please read Crystal's quote above.

>...
Did I say anvils? Apologies, those were actually tubas all along! The sensations increase exponentially. Eventually the Godmodder can sense nothing but anvils. Even ESP is blocked now, for you see,

IT'S ANVILS ALL THE WAY DOWN

>Stop
Yeah, counter-godmodding back and forth like this is going to get old fast, and it's pretty apparent that this is simpl- OH MY GOD LOOK AT THAT
The godmodder obviously doesn't look away. Or does he? I'll leave it up to Schrodinger.
In any case, Every false sensation suddenly becomes real - in the way that anvils materialize and pour out of every orifice the Godmodder has. They enter reality relative to the Godmodder's current position, so any move to dodge is already accounted for. Also, the reference point (Godmodder) is set in coordinates in all possible dimensions and follows him through timelines.
Just kidding, while you were reading this post and coming up with ways for the Godmodder to get out of it, the anvils were already here.
This time he can't accelerate his perception - not only is it already flooded with anvils that are indistinguishable from real anvils, but the anvils have no set speed. This time, they scale to always be faster than him.
This time, he can't just deal with it, because the danger is real.
This time, there is no branch of causation that allows a way out taking an unexpected choice; the anvils do not wait for his response, they have already attacked.

>No, stop with the anvils.
Okay, I'm done. I'll hammer out something new for next time.
>...

Alchemy
(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 4/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 4/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 4/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.
Should have emphasized this more, NEW (also preview please):
The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = ? [Level ? 3/?]

Charges:
4/100
4/50 Heinous
4/50 Countered

Assists:
+2 Piono, +1 Trickle

First off... Why, thank you for giving me an assist! Obviously, there really is no point to doing it now as I am no longer a player, so I bounce the +1 back to you and hiss at anyone who attempts to judge me for it. I mean, come on, that's a perfectly good assist gone to waste. I have to repay him somehow.

Secondly, I don't exactly play video games. Yeah, I know that sounds absurd but I usually waste my free time on writing, posting, studying and GMing. Obviously, procrastinating plays a big role there, too, but let's not touch on that. This, by extension, pretty much means that while I am familiar with the titles, I have no clue what the blades themselves are, save for the Lightsaber. So have my horrible and miserable attempt at deciphering these swords and attempting to create an alchemy without using Google whatsoever.

The Monado III: I immideately thought of money for some odd reason, leading me to believe this is some sort of bow that shoots three dollar bills. Obviously, I'm most likely horribly mistaken, but why not have this be?
Windshear: This one's easy. Giant shears that tear apart the wind. I am almost certain this is what they are. Heh.
Biggoron Sword: Couldn't help but think of big, juicy oranges. No, I wasn't using euphemism. This leads me to think it's quite a big, orange blade with a hilt covered in orange peel instead of leather. This should be fun.

Of course, upon combining them, you get none other than the Jedi Con Artist's Citrus Shears, now with 20% more citrus! Or simply the CitruShears for short. I know it's not the weapon you wished to receive, but I believe it shall suffice. Time for the juicy description.

The CitruShears were crafted by none other than Yoda himself, believed to have been a Con Artist in his youth. Yoda, upon stumbling on a shop from the intergallactic chain of 10/11 (a spin-off of 7/11 after 7/11 and 8/11 were destroyed by a giant tentacle creature and 9/11 had to be skipped due to cultural reasons) entered the store only to find that it was Mandarin Monday which meant that the store was full of mandarin oranges. With delight, Yoda bought every last mandarin orange in the 10/11 and began to paint them a bright atomic green color. He titled them "Atomic Oranges", which supposedly were a very rare type of oranges that taste exactly like mandarins. Obviously, being the con artist he was at the time, Yoda priced them one hundred bucks each. Soon enough, billionaires from all over the universe were trying his oranges. He became rich in an instant. However, one day, Yoda decided he was tired of this much attention and changed his name, which was Gary Johannes at the time, to Yoda and began medidating in a cave. Upon his medidation journey he created the CitruShears out of thin air with his intellect. He knew it was time for him to be a jedi. Training the arts of the force, Yoda managed to create a false backstory and become a jedi. Obviously, if he were to reveal he was the infamous con artist Gary Johannes, the jedi would surely kick him out.

The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = CitruShears (Level 14, 3/15)

I will keep the singular point of Godmodder damage, simply because I loved your post and because it will speed up the game. 1 damage to the Godmodder!

7/50 Astral unlock
6/11 Shademist [===========]
6/25 M.Armor
+3 tricklejest
iron chestplate && generic energy crystals && power cell== Chestplate of Dynamism (Level 5, 4/6.)
energy crystal ++ perception = perception crystal(level 10)
this crystal contains the oft-confusing power of perception. the strangest thing is it works exactly like the user thinks it does, even if several people are using it and have different opinions.
I grab the crystal and draw power from it, wreathing my arm with it, and blink directly to experiment #`, punching them and causing a wave of blue flame to spread across the experiment, setting off several of its bombs while their still in the hand of their wielder. I dodge a few bombs and jump back, floating in the air. they keep throwing their bombs where I was, because I'm using perception powers to alter their perception.
I thrust my hand sideways and a good deal of cyan hands appear in the air. I then alter its perception to see a ton of flys floating where my magic hands are, so they throw bombs at them. my magical perception hands then catch the bombs and throw them back, causing them to explode into experiment #1's face.

Hey, thanks for +3ing me. Won't want a perfectly good assist to go to waste, so I bounce the +3 back. Note that this is only for this round, +3ing me next round will not have your assist pretty much used on yourself, and will simply be a waste.

Secondly, yeah, I agree with what Crystal said in his part-dop. DTG canon is basically a minefield, much unlike the canon of, say, DLE. Which is why I must stop you from using Perception like that. I will quote what he said since he has a much better knowledge of canon and actually knows what the element of Perception really does.

"Perception Crystal: (Level 10) This crystal contains the oft-confusing power of perception. A skilled user of this power can manipulate the perceptions of others to inhuman levels, erasing all traces of their presence from the mind of someone else or causing someone to see things that are blatantly not there in reality. The masters of this power can impose their perceptions on others or completely blank someone's perception, and may even be able to cause a perception-spawned illusion to have tangible, physical effects on its target, their mind making it real in the most horrific of fashions -- flesh crisping in an illusory fire or blood being spilled by an illusory blade."

Using the newly-infused Perception Crystal, you rush to Experiment #1 and explode several bombs into it, dealing 20,000 damage.

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (249/300) +3 from Compensation
Hive (27/50) +3 from Compensation
Puffins McGee (5/10) +3 from Compensation

-=Summons
"Nope, sorry. Nothing." - Skyrim Courier, 2011

-=Actions
The Artificial Guardian runs up to Experiment 1 and gives it a good stab in the bum.
The Wastewalkers run up to the Wastewalkers, and begin some hot Wastewalker on Wastewalker action. AKA kill all the PG ones. They can't be rated PG. Not even PG-13. They must be rated R.
And ROCK LOBSTER barrels his way into the OTP. Kinda like a big bowling ball.

I take one good, hard look at the newest monstrosity the Godmodder has conjured up, and give a sigh. All those Hs, man. You need to work on your pronunciation, because every time you say anything, all I get is *internal screaming*. So, I give it a quick lesson in proper speech in 1700s England, before becoming Kenshiro and doing what Kenshiro does best.

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 13/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: N/A

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long, long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

You command your entities to attack!
Meanwhile, you become Kenshiro and ATATATATATATATATATA your way into Experiment #1, dealing 20,000 ATATATA- whoops, I meant 20,000 damage. Writing out 20,000 ATATATAs would probably make this dop take forever.

@DarkSide: Crystalcat has said that such information regarding the 5 (that they weren't the real 5) is quite frankly an asspull. Nothing you have said to Crystal-nothing-has indicated that the 5 in the arena weren't the actual 5, thus the actual 5 should rightfully be actually dead. Lying to the GM is in very poor sport and to be frank, he's in a position to outright retcon you on that. However, neither of us have any intent to act upon this, save for me to recommend-*heavily* recommend-that you rescind that particular piece of information from your post, or in some other manner rectify it. It would be foolish if you didn't. Very foolish, both OOC and IC. After all, if the five aren't dead, then... Well, you have an alternative price to pay for your forfeit in the Arena.

I really don't want to be a maniac supervillain here but you're kind of cheating me out of the use of a 50 here, which is very rude.


Disregard the above, it's been cleared up.

Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|


Uncapped! The Climax: 74 / 150.
Zero: 27 / 50. (+5 from Alpha)
Deicide Squad: 16 / 50.

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 66
DarkSide: 58
The Flaming Toast: 59 (+3 from Generic)
Battlefury: 41
Consumer: 30


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+1 To Pionoplayer, +1 to Battlefury, +1 to Generic.
+3 from Generic, +3 from Piono, +5 from Alpha

(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 8/16)

Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 14/16) (+3 from Piono) (+3 from Generic)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7= 8/16)

NEW: Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level ?: 2/?)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • -Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 21.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


----+----+----+----

Roxxanne is too busy talking to Alpha to hear whatever this samurai person with the Toucannon is saying! Grimsby, however, catches the word perfectly.

"...So you're one of those types who fight for challenge? Pitiful, really. Fighting can be fun, but inevitably it turns stale after a while, or gets too serious to be treated with any real sense of fun. Unless you're also insane, but I don't get that feeling off of you. No, very controlled and calm. I like that, trust me. I'm just warning you that the feeling you feel, it won't last forever."

"Name is Grimsby. Now, excuse me, I need to concentrate a bit here on something ridiculous..."

At which point, Grimsby stops to dive into a hole in the ground. Inspection would reveal it to be a thin Hellevator, with only a rope to ensure climing back to the surface... And no real idea whether or not the rope really goes all the way down. This last bit proves irrelevant, however, when Grimsby leaps out of this very hole not seconds later, holding within his hands a glob of lava shaped into a perfect, meter-sized cube. Yes, his hands. It appears that it does not burn him. What's this 'Convection' that you guys keep talking about, anyways?

Grimsby sighs, closes his eyes, and firmly grasps the edges of the cube, as if the lava was really a solid block. After a few seconds of this, he lets go, as the cube starts to hover up. It starts bubbling upon its surface, quickly turning into a vigorous pseudo-boil, as the whole thing begins to bulge outwards. Soon, something emerges-more lava, but lava in a shape, the shape of a large feline, a massive lion with a mane of flames. Only the head, though.

The flame lion somehow manages to roar despite lacking internal organs to do so, makes a motion as if to prepare to pounce, and at once rushes forwards in a magmatic blast, rushing right over to the Annihilator and ramming into it, coating the Annihilator in lava.

But that's just the beginning. Soon, the corners start to bulge, almost starting to create more magma lions... Before, quite abruptly, the corners of the thing basically explode outwards, Grimsby ducking to avoid four of the lava streams. The cube of lava is now generating not just magma-lions, but a whole mass of magma-lions who are taking the time and consideration to immediately ram onto the Annihilator.

Grimsby doesn't stand idly by while this happens, either. He quickly takes out a Chicago Typewriter, and performs a bout of vigorous typewriting. A rather fancy but cruel message soon forms itself, and Grimsby adjusts his message to make a critical point about the Annihilator's position, designed to have immediate, explosive impact. The massive robot was already struggling with the magma-lions just before, but the salvo of bullets and the fierce grenade from the Tommygun's underslung grenade launcher caused it to nearly topple over from force alone, and certainly forced it to kneel.

Grimsby saw his opening and put on a nasty burst of speed, not helped by the fact that he was at the time wearing Faith, which had extraordinarily mobile boots akin to the Guardian Soles. The speed was enough to reach the Annihilator and climb upon it, deftly dodging the assault of Magma-Lions ramming/gnawing/clawing the machine, before reaching the rough neck of the machine. Grimsby reached his left arm back, and at once rushed it forwards, penetrating the machine. The quick-eyed could see it turn into a disformed, disfigured wolf arm far larger than it had any right to be, and to also see that the sheer increase in size caused almost as much damage as the puncutre itself, but the transformation was short lived. Grimsby backflipped off of the machine, now managing to shake off the offending Magma wolves and safely return to the ground.

"... Hrm. So that's how you do it."


----+----+----+----

Roxxanne didn't know who Omega was, but Richard was a name she recognized. "Oh, that guy! Uh, I didn't know he had a split. Yeah, I know what splits are, no need for a lecture... Uh, sir? When did this Split happen? Err, my knowledge of the godmodding wars in general is actually kind of stale. I know they *happened* but, well, you know, future. And probably not the *same* future either. Stupid future-past travel thingy."

"Could you tell me about that, sir? If it's not too much?"

----+----+----+----

Zetta raises a finger to Paranoid's attempt at interrupting him as he tried to. "HELLO THERE, DONNIE DARKO! YOU ARE TERRIBLY LATE!" Zetta said, the sheer face he made so ridiculously strained to keep some modicrum of cheer it was unbelievably silencing.

Cute, all in all. But it didn't matter. Zetta had business with Paranoid. Paranoid should have known that.

"I have but a single question for you, before you even bother opening that jaw of yours further or attempt to put in 'unseen' beams of light behind me or anything else. Cute how you think you can really slip that one by me, 'unnoticed' is not in the dictionary of a Descendant. But anyways: It is the question I politely asked of you back when I first interviewed a wall, a question that you certainly heard. It is the question that you should have arranged an answer for a long time ago. It's the question that could have saved at least one iteration of your friends-yes they didn't die blah blah but you know what else, they also *did* die for good, Metachronistic Variables, such pains-and it's the question that really would have made every last inch of this whole :red:ing process so much easier had you simply just answered beforehand. It is the question I will get an answer for, if not now then later, and if not later then over every last corpse you can magically generate for me."

"Why? Just, why? What the hell were you doing that was so important that you saw fit to neglect everything else, up to and including your friend's lives?"


Zetta's tone carried something else. Something primal. Something different. Something... Predatory.

"Really, just, answer that, and all shall be well. I will have no further business with you, aside from precisely what is ultimately needed, of which I may mildly concede of you if you are willing to answer me in kind. You will have no further business with me beyond the note, and all shall be well, and all shall be well, and all manner of thing shall be well; you can get on with murdering Zack as you see fit and I will get on with getting my well-deserved soul as I see fit and we shall not bother the other further anymore. Do not, and I shall be forced to open with the unconventional fourth, unspoken option, and considering option number three is our joint attempt to murder the other, I sincerely believe you should just answer. Really. It would genuinely suck for you if you didn't, and you will have only yourself and a lack of foresight to blame."

Crystal said he already gave a Level to the Hunter's Blade and that it was Level 15.
Wow. That's a lot of magma you have there, Tazz. Not sure whether the machine is impervious to it or not, but it shouldn't exactly matter anyway.
Grimsby deals 40,000 damage to the Annihilator X using a lot of magma!

Alpha turns to Roxxy and raises his finger.
ALPHA: Oh, you want to know how I came to be? Alright then, listen close.
ALPHA: I do not think I can explain to you fully if you do not know of the Glitch, but I will attempt to summarize. You see, there exist four Void Artifacts. Their main purpose and existance is shrouded in mystery, but I can surely say that I have witnessed their true power. Among those is the Hexahedron, an object created to protect reality itself. After a certain demon who roams from mindscape to mindscape tampered with it, the Hexahedron shattered into smaller shards, or Cubes and created an anomalous essence, known simply as the Glitch. This Glitch is very, very dangerous, interposing itself between the lines of Reality's Source Code, creating chaotic consequences. Among these consequences was my creation. I existed as part of him, we were one and the same. However, the Glitch decided against this "union" and hit us with a glitched beam, splitting us apart. That was when I became myself. I was finally free. Alpha and Omega, we called each other. That is my origin story, if you wish to call it that.


>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (250/300) +3 from Compensation
Hive (28/50) +3 from Compensation
Puffins McGee (6/10) +3 from Compensation

-=Summons
"Nope, sorry. Nothing." - Skyrim Courier, 2011

-=Actions
I poke something PG-13. I think. I'm very indecisive.
...
Eh, just blow up all the PGs. With a walnut.
...
Science!

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 14/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: N/A

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long, long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

You toss a walnut right at the Omnipotent Third Person. However, instead of detonating, it triggers a walnut storm. A ton of walnuts all fall at the OTP, dealing 15,000 damage!

The debacle involving plot shenanigans has been resolved over Discord. Hopefully.

Forging...
Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 12/21)

What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.

Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.

What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.

Slot 2: DONE!
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (11/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.

Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 12/24)

I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.

Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.

Don't f*** with this weapon.

Slot 4: Something to take my mind off plot-based shenanigans for the time that I write this recipe and description up, and NEW!
Imagine Dragon (Lv. 10) || Phase Knife && Murasama (MGR:R) && (Fiery Greatsword && Flame of Oblivion = Ravaging Inferno) && (Frostbrand && Void Fang && Kernel of Reality = Dimensional Freeze) && A Lead Copy of The Axe = Armament Obliterator (Lv. ?, 1/?)

This time, it should work.

An impossible weapon to lock blades with, the Armament Obliterator was made for it's purpose; destroying armaments. Be them Draconium, Nothinium, or even Divinium, this blade gets the job done. However, given DtG's nature, it's unlikely to do that to Alchemies that are not in a PvP match. That would be cheap. And even then, it would only likely break them a bit, requiring multiple hits to destroy... temporarily.

Getting hit with this weapon either way would likely make normal weapons and armor just... fail and break. However, it seems like that's it's only purpose; the various deep, sharp grooves in one side of the blade and the smooth, blunt opposite side of the blade make it easy to, say, lower attack and defense of the opposing entity, but otherwise it's a weak weapon.

Charges...

Charge 1: Unrestricted

The Beginning of the End(77/150) [ALCHEMY]
Eh, screw Hush. He can wait.
This will help me more in the long run.

Charge 2: 50-point cap

Legends from the Second Dimension (40/50) [VULNERABILITY] (+1 Piono)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Charge 3: 50-point cap (Self-allocated 25-point cap)

CATCHPHRASE! (6/25) [ENTITY]
Local Man puts up his shield.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: xxx/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.

Abilities:
-Bounce: III, causes medium-high damage to the opponent. Actual damage depends on the # of Shysters (Tier 1) and Shypers (Tier 2)
-A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Actual damage depends on the # of Drill Bits (Tier 1) and DB 2.0s (Tier 2).
-Leech: III, Attack the foe for normal damage, and turn that damage into healing for all forge entities and the forge itself, split evenly. Actual damage depends on the # of Ninjas and Factory Chiefs (they both do the same damage).

Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, ignores meatshields. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
The Forge has the Shypers perform a Bounce on either Officer Tock or Experiment #1.
It also spawns a Gunyolk, which one of the Shypers gets to defending.
-Factory Chief: Follow the Shypers in attacking their target.
-Gunyolk: Fire upon Experiment #1.

Actions...
WARNING: Some DtG regulars may become offended by the content in the RP section. Viewer discretion is advised.
((Hoo boy, this'll be a doozy. I have already discussed any discrepancies with the participants via DIscord, so no worries there. Now, onto the meat of this thing.))

As Paranoid attempts to speak up, of course, Zetta ups his voice even further; "HELLO THERE, DONNIE DARKO! YOU ARE TERRIBLY LATE!" Late, huh? To be fair, he does have a habit of procrastinating, so it makes sense. But the face Zetta made, oh buddy, the face he made. The face of someone clearly trying to hide the anger towards that which he was looking at. Frankly, Paranoid didn't act so shocked. He predicted that something like this would happen at some point or another. And you know what? He decided to let Zetta humour him a little. It was likely to turn in his own favor anyway.

Though once he noted that myself, the current Narrator, used the word "unseen", which Zetta saw, Paranoid just decided to throw stealth and distraction out the window right away. Not that it really mattered in the long run anyway. And then, a question. A question that Paranoid did hear, but couldn't recall.

"It is the question that you should have arranged an answer for a long time ago. It's the question that could have saved at least one iteration of your friends-yes they didn't die blah blah but you know what else, they also *did* die for good, Metachronistic Variables, such pains-and it's the question that really would have made every last inch of this whole :red:ing process so much easier had you simply just answered beforehand. It is the question I will get an answer for, if not now then later, and if not later then over every last corpse you can magically generate for me."

Paranoid could taste the primal feelings growing within Zetta; the feeling of hatred. During this entire phrase, however, Zetta, being the master of the mind that he was, likely sensed a click inside Paranoid's head. And yet, his body doesn't seem to be affected by it. That, and he has an instinctual resentment welling up within. What this resentment is remains unknown. Then, the question;


"Why? Just, why? What the hell were you doing that was so important that you saw fit to neglect everything else, up to and including your friend's lives?"

And thus, Zetta receives an immediate answer. The resentment was seeping from Paranoid at this point, but was only barely holding it in.

"Hm... well, if you must know..."

Paranoid had to resist the urge to keep it a secret. You could feel it in his voice.

"First things first, I will say that I hold the present in very little regard. The past is the only thing of concern to me, more often than not. You have seen it with how little of a damn I gave to my friends in the present, whom I had known for many years up until this point."

"I, however, keep the memories of their existence in massive regard, remembering the good days, when I would slaughter them and everyone else on that world, wielding only mismatched armor, a Fiery Greatsword and a Night's Edge against full Hallowed plate and Rainbow Rods, Megasharks, the like, all in good fun..."

And there he goes again, almost rambling on before stopping himself, when he remembered exactly who he was talking to. However, his resentment seemed to be near to breaking out.

"...Well, my secondary goal is merely to prevent my utter disappearance after reality decides it had enough of our :red: and resets on us, as well as preserving my past from said reset. I feel like it should be my primary goal, and may be well within my reach, and yet, something else has overshadowed it. Though that doesn't mean I don't have other plans."

"My tertiary goal is to try to help Roxxanne throughout the numerous timelines. I'll be glad when we settle our score for good, if it means I can actually speak with Roxxanne just once about becoming someone else she can rely on."

"These two have no real link to my... primary goal... which..."
Paranoid was literally a few words away from becoming enraged to no greater measurement. He was shuddering with rage, failing to keep it contained for much longer.
"It's... it is..."
And then, all that was felt was the most bitter and irritated sounding noise you'll likely ever hear. Paranoid was becoming livid just thinking about it, apparently. A vibrant red light flashes through both of his eyes.
"rrr..."
As he speaks, Paranoid paces back and forth. His mind was completely clouded for the duration, and was completely uncaring for whoever else that heard him. He kept rambling on, with absolutely zero regard for the possibility of being interrupted from anything besides the most drastic, continuing on as if nothing ever happened if someone even tries. I wouldn't be shocked if Zetta just backs away slowly out of the Arena from not really wanting to deal with all this. Needless to say, Paranoid's about to go into a long rant. It may actually be a question to all your questions at once. Or you could just skip the entire thing; I won't judge. It's long and truly all over the place.

"......Well... no use hidin' it anymore. ... I resent the power your kind has accumulated over the course of the Godmodding wars. It started off creative, sure; free, even; but now, all I'm seeing are a form of god forsaken, restrictive rulesets that were introduced into canon. What the strongest metals were, what the various elements could most effectively do, the way Souls work... and don't even get me started on the people who abuse these facts to these greatest potential, thus making others resort to outright copying them and their weaponry styles to even stand a chance in the world outside the city, and in arena matches. I fell into the latter... once. And I've become sick of it, and have taken actions to subvert it; using whatever was handy to suit my needs, constantly trying to find ways to manipulate the system, working around the fact that we now have a third dimension to deal with, and butting heads with some of the most powerful figures of your realm when I was sorely underprepared. If you think I'm envious, then yes, I likely am. Which is why my primary goal, above all else, is to show that this is MY home turf, and that no amount of dimension shifting, powerful otherworldly beings, or (for my knowledge) baseless existing morality is going to change it. If you're asking why I never decided to become an Alpha Godmodder at this point, despite easily being able to do it, I just see it as a cheap way to gain power. Nothing more. And the potential of the universe of Terraria hasn't even been fully tapped into fully, and yet these... rulesets of reality binding us currently were never from this universe at all, outright preventing it from being explored at all! This is the only reason I fight against the Godmodder; to return this universe to what it was like in the past! And, even though I've read up on the previous Godmodding wars, this has still remained the sole reason for my fight! I could care less about Minecraft, personally, despite going there to be part of my tertiary goal. And yet, getting to the point where I can kill the Godmodder has felt like such a SLOG! Which makes me long for the past even more, which leads to a fight of some kind, which leads to me losing half the time, which loops around to me wanting to get this over with faster, ad infinitum until it IS finally done! The reason I hold the past in such high regard is the fact that there IS no future to be excited for; only more death until the end of reality if this keeps up! I like remembering the past; it takes you back to better times when all this crazy stuff wasn't happening! But when there's no future to speak of, why bother with the present? This is why I fight the foes that I do. Gaining power is only a means to an end. And that end has my name written somewhere on it. The glaring exception to this is Roxxanne: she has at LEAST three times the future we do, after looking into everything. And I want to help her live that time to it's fullest and without worry. The amount of time we have left is nothing in comparison, so we can't live it up like her without it getting cut short by reality going to :red:. But with the exception of her, you're all nothing but invaders in my eyes; people who would stop at nothing to terrorize the innocents in this universe, through accidental collateral damage or on purpose. All without any real justification either. All I see in your kind, except her, are power-hungry, greedy, manipulative imbeciles who only really look out for themselves. I even go as far as to say even some of the more 'pure-hearted' individuals from your world are from. That, and frankly, if I can save the past, when reality decides to off itself, then that means a new future where they can thrive and exist in peace, forging a new path to victory where the current timelines failed, and hopefully in a different setting. I plan to get this all done with your kind's disappearance, except for Roxxanne, which I will do when the time comes. And I shall stop at next to nothing to achieve it."

If Zetta manages to stick around for that entire thing, you better believe he deserves some form of respect.

Paranoid was exhausted from all that, exhaling heavily after that entire thing.

Recovering quickly, but still greatly irritated, he couldn't help but wonder if this is what Zetta desired, and awaits a response, hoping for this to be done away with. This is likely about how cooperative you're going to get him before he loses his mind.
---
After being sadly ignored by Roxxanne's conversation with Alpha, Erek meets Grimsby.
"Oh, I don't actually fight for challenge, unlike a few others. I just fight when I need to. I've gotten used to it. Anyway, I guess you already know who I am, but just for formal introduction, the name's Erek. Nice to meet ya."

Then he mentions the fact that he might not stay sane for long.
"Eh, I'll cross or burn that bridge when it comes to it. Anyway, you've probably got things to do, so I won't impede. I'll ask Roxxanne again when I get the chance. Anyway, have a good one!"
Good chat, Grimsby. Good chat.

Actions to come later.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

I think I'll wait until 1 more turn has passed before unleashing any of these.

Support:
Toast (+1)
Cyan (+1)
Piono (+1)

My Arena shenanigans and my Inventory can be found HERE.

Wow, Dark, that's a big post you got there. I am pretty sure you just made an alchemy here and nothing else that goes in the EoTB.
So here, once again, is my horrible attempt at creating an alchemy for you.

Imagine Dragon: Was there a song titled that? No, that was a band, wasn't it... The song was... Yeah! I remember! Imagine Dragons - Radioactive, if I recall correctly. That, or you just like to use imaginary dragons in your alchemy.
Phase Knife: Phase? What phase? You mean, phasing through something? That sounds much cooler.
Murasama: Wait, that name feels familiar... Wasn't it Muramasa? Well, I don't really know. I will assume you just mean Muramasa.
A Lead Copy of The Axe: No idea what the Axe is, but it sounds cool. Heh.

I would call it the RadioPhasing Frostburn Axe but Armament Obliterator sounds much cooler.

Imagine Dragon (Lv. 10) || Phase Knife && Murasama (MGR:R) && (Fiery Greatsword && Flame of Oblivion = Ravaging Inferno) && (Frostbrand && Void Fang && Kernel of Reality = Dimensional Freeze) && A Lead Copy of The Axe = Armament Obliterator (Level 17, 1/18)

nah

Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|! USING !
Fear the Darkness: |IIIII|


Uncapped! The Climax: 78 / 150. OOOH OOOH, WE'RE HALFWAY THERE! OOOH OOOH, LIVING ON A PRAYER! (+3 from Crystalcat)
Zero: 31 / 50. (+3 from Crystalcat)
Deicide Squad: 20 / 50. (+3 from Crystalcat)

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 66
DarkSide: 58
The Flaming Toast: 59 (+3 from Generic)
Battlefury: 41
Consumer: 30


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+1 To Pionoplayer, +1 to Battlefury, +1 to Generic.
+3 to all charges from a time-travelling Crystalcat.

(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 9/16)

Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 15/16)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7: 9/16)

NEW: Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level ?: 3/?)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • -Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 21.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


Entities: Go murder Smithy's things, Smithy himself if you can.

----+----+----+----

Grimsby looked at his shopping list. A rather large list of various things he would eventually need to scrounge up, including more wards for the Sueren Song. As it turned out, whether or not she really realized it, Roxxanne got popular. Fast. And not 'Sue popular,' but legitimately popular, though being a Sue may have had something to do with it. It amazed Grimsby, either way. A unrepentant Kletpomanic and pickpocket, working for the nominal 'bad guys' out of a debt to someone that Grimsby had a bad feeling as being manipulative, that doesn't even really act like her apparent age to an annoying degree, who is also one of the most mentally toxic species on the planet, let alone one of the strongest Sues of her time, and to cap it all off she was a Daemon, which technically put her (loosely) under the heirarchy of the Conflict. And somehow, she was honestly popular. Mostly among arena spectators who found her few arena bouts to be entertaining, true, but then there was this downright disturbing periphery demographic. Fanclubs that were actual fanclubs and not brainwashed devotees. Almost-brainwashed devotees that saw her through safe sources and were nevertheless inexplicably enthralled in a different kind of way. People who *turned themselves* into the insane Thralls out of a need to appease her. This is without even meeting, seeing or hearing the girl herself. And this was technically the tamer end of the spectrum. The Annihilator X was dealing with the wilder end of the spectrum, the people who were literally willing to kill over it. They were wielding cudgels, sticks and all sorts of blunt instruments, and were crawling over the Annihilator X like ants trying to kill a human. Trying and failing very badly.

Grimsby wasn't even sure what it was, but whatever. Sueren Song wards were only the least of his concerns. More Quicksilver bullets. An order to make his gun fire actual lead projectiles instead, and when that was done, an order of plain lead bullets. A flag with Roxxanne's face on it to quickly ensure a rally of her inexplicable fanbase. Psionic Block gear, for mental intrusions by the enemy. Healing potions (mana potions were in unrealistic excess for whatever reason). Tamed Tomes of Ammomancy. A package of Alchemical ingredients (which was really just a random collection of junk, except that usually these pieces of junk turned out to be inexplicably valuable). And it just went on and on and on and on and on. Seriously. He could crush someone with this list.

... Grimsby, at that, realized another stupid idea. He almost had to wonder if stupid ideas were in reality the basis of the Descendant and thus only stupid in theory at this point. Nevertheless, Grimsby rolled up his shopping list as far as he could, walked right up to the half-preoccupied Annihilator, and quickly brought out the Shopping list, wielding it like a whip. To no-one's surprise, it actually started working like an overly-long whip. An overly-long, overly-dangerous whip, weighing far more than it had any right to. The Annihilator X stumbled backwards, the foolish fans clinging to it flying off from the assault.

It was hard to tell with the standard Hunter's gear, which covered as much as possible due to how bloody the job of Hunting was back in Yharnam. Yet, Grimsby was making a face of discontent. No, no, no no, no no no, no, NO. Things shouldn't work like this. But they do. What next? Would contents of his shopping list suddenly come out of nowhere to assault the Annihilator X?

Grimsby blinked. That last thought seemed... Manufactured. It was not his. Yet, the unspoken question got its answer, and the answer was yes. A regiment of Hunters that Grimsby did not recognize came out of the bushworks, though they must be related to the Vilebloods as everyone had a seathed Chikage. The miniguns were rather inexplicable, though, and somewhat silly mounted on the arm like that. Nevertheless, they were terribly effective for their poor ammunition, turning the legs of the giant robot into swiss cheese. Not literally. Figuratively. Of cousre, then everyone ran out of ammo, and then the Annihilator X continued to remind everyone why it had the word 'Annihilator' in its name.

Grimsby then uses Doom Unleashed like an Artillery strike, having Zetta's apprentice (who, as it turned out, had the blade) summon a hailstorm of meteors to barrage the Annihilator X for that sweet, extra damage.

----+----+----+----

Zetta's rage melted away to the occasional raised eyebrow, note from a produced notebook, and, eventually, a genuine smile. As Paranoid was exhausted, Zetta having stood through the whole thing with nary a quibble, indeed feeling no more comfortable than right now, finally chose to speak: "Mmhmm. Yes. Very enlightening. You unfortunately did not seem to understand my question, at all. You're not just sulking around with a goal. You're doing something. Something very furtive. That something is what I'm really interested in. That something is the 'why' I am looking for. Means, not Motive. But you know what? what you've just said is excellent all to itself. Enlightening, even. I for one agree-the creativity of the Godmodding wars is oddly stifling at points, and I do remember earlier days when that wasn't the case. Shame, really. Though, perhaps it is simply because no-one is searching for those things to begin with?"

"It appears that we may be meeting more in the future, hopefully with less hostile tensions running about. As it stands, for now you've satisfied me, but not quite gotten that itch I needed scratched. We will be meeting again. For now, though, the message will be delivered without further complication. Have a nice day."

Zetta had a thousand questions burning in his head and a thousand doubts tussling at Paranoid's supposed truthfulness, but to be frank if not for his but he wasn't entirely sure egging on Paranoid into madness was the correct idea at the time. No use burning that potential bridge. Zetta turned and vanished. Gone, for now.

----+----+----+----

"...Who is this Roxxanne fellow, anyways?"

Paranoid, if he bothered to look (or maybe even if he didn't), may have been perplexed by the fact that the apparent source of this conversation was a floating sword in its scabbard.

The Annihilator X takes 90,000 damage! There really is no flavor text I could do here, there sure is a lot of stuff going on at once. Hoo boy.

Paranoid DarkSide is the real MVP.
"BAN. ALL. MASHUPS. PLACEHOLDERS." - Mr. Own, 2017
Tip of the day: Tapfrek.

Crack The Sky: /3/3\ Used!
Jormungandr/Destiny's Call: <4/5>
The Queener: In the Armory.
The Infinity Edge: In the Armory.
Runes Stored: Heal (Used!), ATK Buffer (Used!).
----
Chorus Mortis: (4/4) Used!


+1 to Piono
+2 to W32Coravint

Universal +3!
Shield of the Godslayer [WEAPON/ELITE?]: 28/100 (+1 Thartler)
Now You're Playing With Power [VULRENABILITY]: 17/50
It's Ridiculous, It's Not Even Funny [???]: 4/37
Spellthief [AG]: 50/50 (+6 various) (Done!)

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (14/26)
I should have done this ages ago.

Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (10/10) (Done!)
Vote Erelye 2016.

Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (8/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.

Katar ++ Void = The Blank (Level 10) (2/11)
gorilla you guessed it.

((Shattered Soul Gems && Shattered Grief Seeds && Emitter = Meguca's Suffering Emitter) && Polarity Field || Diamond = Meguca Fragmentation Stone) && (Crystal Storm Tome && Golden Shower Tome && Cursed Flames Tome && Water Bolt Tome && Demon Scythe Tome && Book of Skulls || Crystal Sword Hilt = Cosmic Sword Hilt) = Soulstorm Blade (Level ?) (1/?)
A prismatic blade hilt with a monochromatic stone for the pommel. When inactive, it looks like just that. But when activated with a swipe on the monochrome stone, a mass of soul gem and grief seed shards fly out of hammerspce to resemble a blade, and the hilt starts projecting various magical energies across the "blade," making the entire thing glow like one big rainbow blade. Which it is in this state.


--Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.

>Check up on Xtrullor.
All probes are back online. The mysterious event has ended. Xtrullor is still nowhere to be seen.
----
Entity Actions:
Steel Sentinel attacks the Omnipotent Third Person, which I shall now refer to as Adam Conover, for obvious reasons.
The Spellthief spawns, and attacks the OTP.

----
The Annihilator X V1 is blessed by a Stoneskin proc from the Earthheart.

Mardek looks closer into the fissure, then jumps back a million miles when the thing starts coming out of it.

Meanwhile, above the Battlefield, a weird looking ship floats, with a glitchy man in a Commisar outfit on top of it.
"WHY ARE THERE S(/) MANY PE(/)PLE MURDERING THAT GIANT R(/)B(/)T THING. H(/)W DID THEY EVEN GET THAT MANY. BETTER CHECK THE DATABASE."

Oh wait, that's just Xtrullor. Wait. Xtrullor's in this war?
"WH(/)A TECHN(/)L(/)GY. THIS "FAN CLUB" L(/)(/)KS M(/)RE LIKE A WAVE (/)F (/)NE NAN(/)METER AIR M(/)LECULES TRYING T(/) BREAK A THIN PIECE (/)F W(/)(/)D. AND FAILING. N(/) WAIT, TH(/)SE ARE JUST THE GUYS WAILING (/)N THE GIANT MLG MECH. THE FAN CLUB IS M(/)RE LIKE A CULT."
"WH(/) IS THIS AUTH(/)R GUY AND WHY D(/) THEY KEEP SHIPPING THIS DAEM(/)N GIRL THEY KEEP (/)BSESSING (/)VER WITH HIM."
"(/)KAY, S(/) THAT'S HALF (/)F TIT(/) gorilla gorillaMAN (/)VER THERE."
"I THINK I'VE G(/)T THE HANG (/)F THIS."


The ship flies closer to the Battlefield, and deploys a squad of Unsung Harlequin Force Stringbots, all armed with itty-bitty shards of Chroma Cataclysms. They throw it at the Omnipotent Third Person, who is undeniably Adam Conover in disguise, and create many rainbow laser explosions that knock both the OTP and the Roxxanne fan club members away from the explosions. The Unsung HF Stringbots retreat into the ship, to attack another day.

Xtrullor hacks into Leafy's inventory, grabs the Shield of the Terrarian (Level 25), jumps out of the ship, and thwaps the OTP in what could be described as the most glorious shield bash ever, of all time, with Brimstone lasers, Crack The Sky beams, Chorus Mortis also being activated for some penny-powered poundings, Epic Fetus airstrikes, Continuum tears, Fire Mind tears, Euthanasia needles, and basically every good tear effect in Isaac combined.

After that, the Shield is returned to its rightful owner, Leafy. For a final touch, Xtrullor tosses a Heal rune and an ATK Buffer rune to Annihilator X.
----
Xtrullor has gained access to the Erelye pocketverse. He goes in, says hi to Erelye, tosses him the Pure Cosmic Knowledge, and gives him a pretty short shopping list of sorts. The items are:
-YI
-Magetear Droplet
-Amethyst Flame
-Concentrated Avaritine

Simple as that.
----
My inventory, project and Arena Cue can be found here.

...Woah. Not only did you quote my favorite TV show of all time, you also made a reference (many references actually) to my favorite game of all time.
Obviously, this isn't going to increase your damage, but you've hit my weak spot.
Stoneskin on Annihilator X gives it 15,000 damage reduction, however, as it is immune to status effects, it does not get attack damage reduction.

The Omnipotent Third Person takes a gargantuan 120,000 damage!! References galore!

You heal 20,000 HP to the Annihilator, but alas, you fail to buff it as it is immune.

Alchemies
Slot 1

(Fluorite Octet && 3D Printed 12x12 Rubik's Cube = Fluorite Dodecad) && (7 GRAND DAD cart && Snow halation μ's poster && Every SiIvaGunner rip on a USB && High Quality Ripping Software = Essence of High Quality Rips) = SiIva's Dodecad (Level 12, 13/13) (+2 from Pricey)
A set of twelve dodecahedral dice. The sevens on the dice seem to stand out, although nobody can quite figure out what exactly it is that is off about them.
Slot 2
RNG Manipulation Energies && Right Glove = Random Number Glove (Level 12, 13/13) (+2 from Cyan)
A glove that is able to control the rolls of dice. However, this reduces their power to the average power regardless of what is rolled - all ones deals the same damage as a straight run of the highest number possible on the dice.
DONE!
Fluorite Octet && (All SCP Documents Ever && Essences of every SCP ever && Gijinka Generator) = SCP-3020-DTG
A set of eight octahedral dice that seem to have a highly limited number of possible rolls, despite having 16,777,216 theoretical combinations. When rolled, the humanoid version of an SCP is summoned to aid the user in battle.
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 16/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence...
Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 5/11)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ on the other, and can be used to invert the properties of an object.

Item Charges
Smooth Granite Pebble
Sword of Destruction
Heart...
Buzzing Transistor Core


Charges
Project Factory (11/100) (+1 from Cyanogynist)
Project Colorwheel (12/50)

Half-Life 3 (2/33)
+3 Cyanogynist

Project Factory Bid
❶ Cyanogynist (11)
❷ Pricey12345 (8)
❸ teag2 (6)
Feel free to bid when editing your posts. I will edit them into this post.

Action
I summon another wave of nothing. This summons something, which kills everything but everything is actually nothing.

Time for another segment of Trickle miserably fails to rank alchemies!

Fluorite Octet && (All SCP Documents Ever && Essences of every SCP ever && Gijinka Generator) = SCP-3020-DTG (Level 16, 1/17)

Welp, other than that...
Nothing fails to be summoned since it is too busy being something to be nothing, which by extension means it failed to summon something, who wouldn't be summoned anyway since nothing is technically something too, at least the written word, meaning that your attack attacks something, only you don't know what it truly attacks.
Or do you?
1,000,000,000 damage to something... which just so happens to be nothing!

Uh

Forging...
Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 13/21)

What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.

Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.

What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.

Slot 2: NEW
An unknown person walks up to the Alchemiter to create something... presumably in the stead of someone else...

(Ring of the Dragoon Shards (Lv. 10) && Relic Repair Bots = Ring of the Dragoon (Lv. 10)) && 7 Crystal Stars && 7 Black Soul Gems = The Unrealistic Approach (Lv. ?, 1/?)

This dangerous ring, combining the immense power of the Seven Crystal Stars, and the equivalent of 7 Human SOULs, manipulating reality constructively and destructively, and heightening one's own soul power has never been simpler. The wearer of this knows their full extent of their power reserves, but only as they wear this ring they finally are able to unleash everything they have. What the wearer gains from this is directly dependant on how strong their soul is, what their full potential is, the abilities they have... the whole nine yards, really. However, while the power of almost all of these is additive with power, the strength of the soul is the multiplication factor for all of it. So a normal human would have a multiplicative factor of 1; a normal Darkone, 1.5; and a being without a soul gets nothing out of it.

The souls used in the recipe are transferred over to the Crystal Stars; the Diamond, Emerald, 'Gold', Ruby, Sapphire, Garnet, and 'Crystal' stars; one for each, the power of the stars sealing them inside with extreme power, essentially making them a part of the stars. All of the souls were also seemingly willing to do this, none of them struggling to get out of their crystal prisons. They also made great failsafes; impenetrable on the outside, and one could only drain the power that flows out of the star's borders anyway, even with an immense understanding of magical and/or technological knowledge, making extracting the souls from it nearly impossible. And let's not forget the wielder of the ring will be watching over it constantly as to not let it fall into the wrong hands.

Thanks to the fact that a now repaired Ring of the Dragoon is the base of the recipe, the wearer will be able to turn into a dragon[kin] at will.

Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 13/24)

I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.

Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.

Don't f*** with this weapon.

Slot 4: NEW!
Imagine Dragon (Lv. 10) || Phase Knife && Murasama (MGR:R) && (Fiery Greatsword && Flame of Oblivion = Ravaging Inferno) && (Frostbrand && Void Fang && Kernel of Reality = Dimensional Freeze) && A Lead Copy of The Axe = Armament Obliterator (Lv. ?, 2/?)

This time, it should work.

An impossible weapon to lock blades with, the Armament Obliterator was made for it's purpose; destroying armaments. Be them Draconium, Nothinium, or even Divinium, this blade gets the job done. However, given DtG's nature, it's unlikely to do that to Alchemies that are not in a PvP match. That would be cheap. And even then, it would only likely break them a bit, requiring multiple hits to destroy... temporarily.

Getting hit with this weapon either way would likely make normal weapons and armor just... fail and break. However, it seems like that's it's only purpose; the various deep, sharp grooves in one side of the blade and the smooth, blunt opposite side of the blade make it easy to, say, lower attack and defense of the opposing entity, but otherwise it's a weak weapon.

Charges...

Charge 1: Unrestricted

The Beginning of the End(81/150) (+3 GM) [ALCHEMY]
Eh, screw Hush. He can wait.
This will help me more in the long run.

Charge 2: 50-point cap

Legends from the Second Dimension (45/50) (+4 GM, Sirplop) [VULNERABILITY]
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Charge 3: 50-point cap (Self-allocated 25-point cap)

CATCHPHRASE! (10/25) (+3 GM) [ENTITY]
Local Man puts up his shield.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: xxx/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.

Abilities:
-Bounce: III, causes medium-high damage to the opponent. Actual damage depends on the # of Shysters (Tier 1) and Shypers (Tier 2)
-A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Actual damage depends on the # of Drill Bits (Tier 1) and DB 2.0s (Tier 2).
-Leech: III, Attack the foe for normal damage, and turn that damage into healing for all forge entities and the forge itself, split evenly. Actual damage depends on the # of Ninjas and Factory Chiefs (they both do the same damage).

Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, ignores meatshields. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Entity action taken.

Actions...

Still relatively exhausted from his little rant, Paranoid stays to listen to Zetta's response. "Mmhmm. Yes. Very enlightening. You unfortunately did not seem to understand my question, at all. You're not just sulking around with a goal. You're doing something.Something very furtive. That something is what I'm really interested in. That something is the 'why' I am looking for. Means, not Motive."

Well drat. Normally this would result in a very glaring break in Paranoid's sanity, but thankfully, Zetta wasn't done. "But you know what? what you've just said is excellent all to itself. Enlightening, even. I for one agree-the creativity of the Godmodding wars is oddly stifling at points, and I do remember earlier days when that wasn't the case. Shame, really. Though, perhaps it is simply because no-one is searching for those things to begin with?"

Paranoid was glad that his goals and views didn't seem to rub off negatively on anyone, and may have actually had decent reasoning behind them. Though then again, he was talking to Zetta here, whose morals were extremely questionable at best. Though clearly the last point caught his interest, even if he didn't visibly show it. Nobody was searching for anything... Hm...

"It appears that we may be meeting more in the future, hopefully with less hostile tensions running about. As it stands, for now you've satisfied me, but not quite gotten that itch I needed scratched. We will be meeting again. For now, though, the message will be delivered without further complication. Have a nice day."

Hopefully things would be much less hostile indeed... hopefully... though to be fair, it was inevitable that they would be meeting again either way, so...

Before Zetta could high-tail it out of the Arena, a few books appear in Zetta's inventory. The exact books that he was about to ask Vasill for. While his methods of getting the books was unknown, it was all real, tangible, and written precisely, exactly, word for word, on the pages. "May as well be generous while I can. Have a good one."

With that, Zetta teleports away. Presumably out of range of the DarkSide Shell's... thoughts? It's probably been used as a proxy to get to Paranoid's thoughts, so it wouldn't matter either way I suppose. Though, the shell could be seen... smiling. Presumably after the statement Zetta made about how nobody was searching for more powerful elements, metals, and the like, or haven't quite used them to their fullest potential. Paranoid was lost, but extremely far from being a complete idiot. He likely has a very, very rough idea of his plans, but is mostly merely just working with what's in front of him.
---
One of the funeral goers, whom was still around even after all the rites were done and the ashes and bodies were being laid to rest, pulled out five dark purple crystals, which were all covered in black as well. The area around the grave sites felt five souls lighter. The man; no, this Dragonkin, even; was completely unfamiliar to anyone present, but clearly had something in mind. After the bodies were laid to rest, he simply walked out. The fact that he wasn't booted out of Aetheria was odd; perhaps these souls were willing? Who knows. There was certainly enough time to communicate...
---
Before Paranoid could leave, a talking sword(?) approached him, asking about who Roxxanne was. Paranoid was immediately so highly suspicious of this blade(?), as seen in his extremely quick turnaround to it, and highly curious expression. After a brief pause, Paranoid speaks, dead seriously; "If you truly want to know... then answer me a few things. Are you affiliated with anyone who just so happens to want me to effectively give up my soul, who - or what - are you, why you would be asking me of all people for information, and what will you be doing with this information?" Paranoid was extremely cautious about who - or what - he talks to, and was extremely keen on looking for lies. You can tell that if the blade(?) doesn't answer all of the questions without major lies intertwined, then the Paranoid Clone will simply up and leave... or even just plain disintegrate into nothingness.

It's said that you can't trust a floating sword. Paranoid wants to test that theory.
---MEANWHILE---
Zack was fully rested up, and well fed. He just had a nice plate of pasta eaten up. The guy loves the stuff.
As it turns out, he was actually a pretty good cook. He also can clearly take care of himself, as noted by the sufficient lack of mess around the place. Though then again, the place itself was rather bland; despite being into the vidja games, he doesn't actually have much merchandise, other than a small Overwatch poster in his room. Guess he's not exactly a fanboy.

His mother and father had quite the polar opposite in the spectrum of emotions. Due to the immense amount of stress placed on her on a daily basis, especially recently, she became an embodiment of negative emotions, lashing out in ways normal men often fail to understand. A liar, mostly passive-aggressive, that sort of thing. Yet, his father is the complete opposite, usually truthful and with an uplifting personality, making up positivity thanks to his much less bleak outlook on life.

When they had their only child, Zack, he was born with being exceptionally in tune with his emotions, allowing full control over his own thoughts and feelings, what to discard regarding his thought process, and, in the alternate universe of which this takes place, focusing his emotional energy into the energy- and material-inverting powers we know of today. With his odd knack for sprinting for short periods, jumping, knife-fighting, marksmanship, and bowmanship, he's a dangerous opponent to be sure. He doesn't really train his stamina that much though...

Anyway, Zack was chillin', when he got a message around the time Zetta got his butt out of the arena. From Paranoid. Past the Fourth Wall. Somehow.
"You're needed in the lab. Meet me in front of my room."
'The Lab' could only truly mean one thing; a chemist's lab. None of the DarkSides were into biological science, much like Zack himself. However, they were interested in the chemistry and soul-based side of it, much like he was as well. He loved experimenting, big surprise. Also enjoyed working with metals. He shared a lot in common with the DarkSides, almost exclusively because the original was his avatar. The two gained full sentience after the split, however.

Jumping up quickly, and slipping on one of his two lab coats, and some steel-toed shoes, he rushes to his computer. However, instead of jumping into the Terraria world with all the fighting, he hops into Aetheria.

He then teleports directly to Paranoid's room, where he was subsequently let in. There was some chatter, but it died down quickly. Apparently Vasill was already in there. There was also the smell of paint fumes and construction work in there... hm.

Actions to come later.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

I think I'll wait until 1 more turn has passed before unleashing any of these.

Support:
Toast (+1)
Cyan (+1)
Piono (+1)

My Arena shenanigans and my Inventory can be found HERE.

You create a new alchemy. Tazz said you have a bunch of pre-set ones, could you please tell me what they are? Thanks.

(Ring of the Dragoon Shards (Lv. 10) && Relic Repair Bots = Ring of the Dragoon (Lv. 10)) && 7 Crystal Stars && 7 Black Soul Gems = The Unrealistic Approach (Level 19, 1/20)

I throw molten super glue at a random AG entity
Power Armor: 7/25
The Borg: 12/50

The Forge of Evil gets glued to a rocket ship, crashing and exploding on a nearby planet. Obviously, the Forge recovers fairly quickly. 10,000 damage.

Action:
>Uh
Huh. Something like would kill most things. What a remarkable life form. Actually...
>Inspect Battlefield Log
Wow, it looks like everything here defies several multiversal laws of reality in the course of combat. Based on analysis, ripping something apart at the sub-quark level is not as effective as comical or convoluted approach. Parameters appear to be upwards of [ERROR]. This calls for additional study.
>Study
I duplicate Officer Tock, except Officer Tock is entirely composed of strange quarks, which is ridiculously unstable. I'm not even going to calculate the charge, but it's likely that this Officer Tock is simply the most negative thing there is. Luckily, it's entirely held together by resonating on the frequency of "Never Gonna Give You Up." The duplicate uncontrollably does the Charleston in time to being existentially rickrolled, but its features are contorted in agony. In fact, it's so twisted, it's actually Officer Tock in the shape of the Troll Face. The best part about this is that mind controlling it would give the Godmodder the most useless entity ever, because it can literally only dance itself to death, and if the frequency making it dance is dispelled, the resulting explosion would destroy the very idea of existence. How? I don't know actually, it's strange. (Ba Dum Tsh).

Whoop, gotcha again, it was a hallucination the whole time. That Glove of Mind is not a one-trick pony, you know. Too bad for Tock, who is now having a permanent existential crisis about strange quarks, rickrolling, and explosions. Too bad for Tock, he cannot even see me walking towards him. Too bad for Tock, because it's high noon.

>Draw
I pull a finger gun on Tock. Using my items, I fire a accelerated time-space wave modified with arkane majjiks (it's actually a magic missile hidden in the folds of the wave) that is empowered to render Tock's existence null and void.
>...

Alchemy:

(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 5/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 5/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 5/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.​
The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = ? [Level ? 4/?]

Charges:
8 (5+3 from Crystal)/100
5/50 Heinous
5/50 Countered

Assists:
+1 Trickle, +2 Piono

EDIT: Huh, I guess I learned my lesson in responding before the EOTB is done. On the other hand, thank you for the proving grounds.

+1 BOUNCE BACK!
Rickrolls? In 2017? Well, then they'd have to be zombie Rickrolls, which may or may not increase the damage your attack deals.
Nevertheless, Tock is already wrecked. You instead go for the Omnipotent Third Person, dealing 25,000 damage because I loved your attack!

Charges

Artifact 30/300
Beamlord 27/50
An Old Friend 23/50
(All +3 from an eternity of homework hell)

+3 to piono

Alchemization

Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 16/19

Spax && Warhammer of Zillyhoo = Spax of Zillyhem 9/11

Battleaxe && This is Real Sticky Note = The One True Battleaxe 2/???

Description: All hail the The One True Battleaxe. With this certified axe, you can slice through mooks like a knife through butter.

[Bucket && Magazine] && AK-47 = Bucket Gun 2/???

The ultimate torture item for trolls.


Action

Redstone shoots Experiment #1 with a chill pill using Oh Crap.

Experiment #1 takes 20,000 damage. You tell them to chill out, to which they keep screeching about hate.
I think these are new alchemies, but I ain't sure.

Battleaxe && This is Real Sticky Note == The One True Battleaxe (Level 7, 2/8)
(Bucket && Magazine) && AK-47 == Bucket Gun (Level 10, 2/11)



[+3 from Crystalcat]
Sonja Horah [SUMMON] [9/25] =====
Principia Heretica [ALCHEMY] [6/50] ==========
The Index [LEVELLING SYSTEM] [9/50] ==========
+3 to @TrickleJest

Placebomancer's Staff [10] / Happy Cube [10] / Celestial Language [10] / Essential Name [10]

HO HUM. HO HUM INDEED, CONSUMER. :D
The +3 bounces back to you.

140/300 for the Final Showdown
29/50 for the power of fire
46/50 for Restoration
Neumann's Dream AND Fractal Duplicate Generator 4/?
No Kill Like Overkill AND conversion cluster bombs 3/?
Lens of Elemental Fury AND Tome of common status effects = 9/9 for Elements' Malice
+3 to goldenready.

If Officer Tock isn't dead yet, I beat him over the head with Unlimatum (Hey, a gun that big's gonna be HEAVY). If he IS dead, OTP gets the same treatment.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Abeneautmal: 13
Redstone: 12
Sirplop: 9
Pricey: 9
darkside: 8
Goldenready: 7
Cyan: 5
battlefury: 2

Ouch. The Omnipotent Third Person is already dead, though. A helpful GM redirects your attack to Experiment #1. 80,000 damage!

8/50 Astral unlock
7/11 Shademist [===========]
7/25 M.Armor
+3 tricklejest
iron chestplate && generic energy crystals && power cell== Chestplate of Dynamism (Level 5, 5/6.)
(ceremonial dagger && small bowl) ++ Blood== blood dagger (level 10 )
this dagger manipulates blood, literally and metaphorically. it can move and harden then physical material, siphon it to heal, or sacrifice it to summon. just as the perception crystal represents the false and acts from belief, this ones effects are stubbornly irrefutable and real.
I run at experiment #1 and slash them with the blood dagger, preventing the wound from sealing and using the blood to create a long blade. I hold the blade horizontally then blink past it using the perception crystal to power the blink,creating a long gash along their side, which starts bleeding buckets. the wounds continue to fail to close, and I manipulate the new liquid into a large sword, 1 meter wide, and 50 meters long. I slash it overhead and they dodge sideways, but all the blood they've bled since i made the sword forms into a hail of spikes and hammer into their side, knocking them over and leaving them prone for me to slash the sword down on top of, giving it another large gash. i keep sucking the blood away, and after some time make a really big hammer with a laughably small hilt and slam it down on them, empowering it with blue perception flame.

BOUNCE BACK! Get your +3 back, you skrub.
I'm pretty sure this is how Blood works. If not, I might redact it, who knows.

(Ceremonial Dagger && Small Bowl) ++ Blood == Blood Dagger (Level 9)
This dagger manipulates blood, literally and metaporically. It can move and harden physical material, siphon it to heal, sacriphice it to summon. The effects of the blood dagger are in contrast to the perception crystal, as they are apparent, stubbornly irrefutable and definitely real. Denying that the dagger does what it does would just be absurd.

20,000 damage to Experiment #1! Its horrible mutant blood stains the ground.




[PRETURN]
Charges increment. Regen happens.

[AG]
The Pale Rider rides all over Experiment #1. ROADKILL! Experiment #1 seems to be trapped in some sort of race. The loser gets 40,000 damage. Guess who won the race? That's right. Experiment #1 did. Unfortunately for the Experiment, the Pale Rider just so happens to own the race itself. He actually owns a chain of horse races all over the universe, somehow. Bending the rules of his own race, the Pale Rider deals 40,000 damage to Experiment #1!
The Steel Sentinel goes for the Omnipotent Third Person, proving Adam truly does ruin everything. However, the Omnipotent Third Person is already long gone! It instead attacks Experiment #1, using a STEEL TYPE MOVE! IT'S SUPER EFFICIENT! 20,000 damage.
Annihilator X fails to act as Pricey isn't around, but I make it act anyway. It's a flipping boss, come on, don't blame me. Not gonna use any specials, though. Annihilator X sends a bunch of X-shurikens right at the PG Westwalkers, destroying them in a single hit. Then, turning to Grimsby, Annihilator X seemed to have gotten angry at his attempts to destroy it, ergo it has to take care of that. Grimsby is annihilated. What? Don't look at me like that. The Annihilator X deals 80,000 damage, which destroys Grimsby. Not my issue.
The Forge of Evil summons a Gunyolk. The Shypers Bounce on Experiment #1, dealing an effective 40,000 damage due to their number and rank. The Chief decides to do the same, dealing 30,000 damage and inflicting poison for two turns!
The Earthen Golem stays idle.
The Spellthief attacks the dead OTP! He doesn't have to recharge for that, don't you worry.

[N]
The Artificial Guardian stabs Experiment #1 in the bum. Bummer. 15,000 damage!
The Wastewalkers attempt to wastewalk the other Wastewalkers, only to find that the other Wastewalkers are alrady dead.
YV, being idle for a very long time, decides that it's enough! He shoots a bullet in his head, which bounces off to a nearby tree somehow, which bounces off to a nearby cliff, then a nearby planet and then into the Pale Rider, dealing 30,000 damage.
The Rock Lobster decides to go for the OTP, only to realize it is already really super dead.

[PG]
Huh. All of the PGs save for Experiment #1 are dead. Well, hehehehe...

Experiment #1: hhhhhh...
Experiment #1: HHHHHHATE...
Experiment #1: ssssss...
Experiment #1: SSSSSSUFFER!


This isn't going to be pretty.
Experiment #1 reaches out a horrible clowny bony hand and straightens it out, honking every time a bone snaps.
The Experiment screeches as its voices echo throughout the Battlefield.

Experiment #1: F U N N Y B O N E

Experiment #1 fully straightens out its funny bone before slamming it at full power on the Annihilator X, dealing a whopping 120,000 damage and inflicting one stack of hhhhhhate, raising the Annihilator's hate level to slightly hhhhhhate.

The funny bone, now being a tad bit shattered and full of bloody, screeching and melting clowns, contracts a bit, seemingly returning to the cluster. However, it quickly straightens out once more, this time with a lot more pain and suffering from the fused clowns and slams itself on the Annihilator X yet again! This time, however, it only manages to deal 80,000 damage. It seems as if the funny bone is a bit tired (bloody and broken). Not to worry, though, as the Experiment is full of those and can regenerate it at will. Another stack of hhhhhhate inflicted, raising the Annihilator's level from slightly to HHHHHHATE.

Finally, the Experiment uses the Bomb Statues to trigger a shower of bombs on the Forge of Evil, dealing 100,000 damage and giving it slightly hhhhhhate.
There will be more to come. I assure you.

hhhhhhonk ::::::::: ooooooooo))))))))))

[GM]

Alpha looks at Experiment #1.

ALPHA: Oh my. He seems to have taken quite a beating.
ALPHA: Disregard, I can take care of that.


His arm swiftly morphs into the Medic's Medi Gun and healing Experiment #1 for 100,000 HP.
It doesn't get ubercharged, however, as ubercharging a cluster of clowns would be absurd.

Next, he notices that most of the PGs have been viciously murdered.
Thinking that this definitely won't do at all, he manages to concentrate his power to summon two "bros" with cloaks concealing their appearances.
The pair of bros greet Alpha, who says nothing and instead points to the AGs. The bros take off their cloaks and reveal odd-looking make-up on their faces and a lot of heavy gold chains.
This is none other than...
The mothertrucking...
Miracle-making...
INSANE. CLOWN. POSSE.
Apologies if they've been summoned somewhere down the line, then these are highly intelligent ICP clone-cyborgs.
Actually, that just sounds much more badass so I'll keep it.

The Godmodder, looking content with his course of actions, decides to add one last detail. And yes, this was verified by Crystal, the GM before me, so don't tell me I've ruined Terraria.
He looks at all the Neutrals with a smirk, before somehow manipulating the game itself to destroy the Neutral faction.
Yes, they can still stay this turn, but you've got one turn to pick your team, otherwise you're going to be defaulted to Anti-Godmodder.
Don't have time to extensively explain why exactly I did this, but it's already done. Might explain later.

Oh, and watch for something Spoil-related happening next turn.

[TURNEND]
Spoils increment, effects tick down.

The Itinerary:
>
AGs: Protect the Annihilator X Ver. 1, it's your chance to get back the advantage!
> AGs: Destroy Experiment #1, it may not be a boss but it's still a Godmodder-made elite!
> AGs: Fight for entity advantage!
> AGs: Destroy the Godmodder!

> Ns: Do what you will.
> Ns: Choose a team!


> PGs: Destroy the Annihilator X Ver. 1, it's the biggest AG threat!
> PGs: Protect Experiment #1, it'll be burning down the AG side!
> PGs: Fight for entity advantage!
> PGs: Defend the Godmodder!






[A] Earthheart: Dust Storm: 3/3. Razor Sharp Rock Spires: 4/4. Sink: 10/10 uses. Earthen Avatar: 5/5 uses. Summon Golem: 2/3 uses. Mountain Fortress: 4/7, 2/2 uses. Sanctuary of the Earth's Heart: 0/15, LOCKED. Held by Cyanogynist.

The Pale Rider: [AG] HP: 350,000/400,000. The Harvest: 3/3. Death Comes: 2/5. Incarnation of Azrael: 1/7.
Steel Sentinel: [AG] HP: 4/10. Takes scratch damage per attack. Reassemble: 6/6.
Annihilator X Ver. 1: [AG BOSS] HP: 686,000/1,600,000. IllumiPunch: 1/3. Rocket Barrage V.2: 5/5. I have got some kids for ya: 5/7. Noscope420DX: 5/10. Montage Parody: 5/15. Get Rekt scrubz: 5/20. Dank Memes are over…: 5/42. Double-Action. 20% dodge chance and damage reduction. Immune to statuses and field effects. HHHHHHATE
The Forge of Evil: [AG] HP: 78,000/200,000. 2,000 regen per turn. Cannot attack. Metal: 50/500 +25 per turn. Bounce: 0/3. A Dead Slab of Meat: 3/3. Leech: 3/3. slightly hhhhhhate
Shyper: 80,000/80,000 HP + 5,000 per turn. (x3.) One bodyguarding the Forge, one the Factory Chief, one the Gunyolk.
Factory Chief: 40,000/40,000 HP. Can heal the Forge, poisons for two turns on attack.
Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: 0/6, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
Spellthief: [AG] HP: 420,000/420,000. 0/10 charges stored.

Artificial Guardian: [N] HP: 95,000/95,000.
Wastewalkers: [N] HP: 10,000/10,000. (x48.) Warped.
Yung Venuz: [N] HP: 300,000/420,000. Bullets: 234. Shells: 55. Bolts: 55. Explosives: 55. Energy: 55. Current Weapons: Pop Gun, Double Shotgun, Heavy Crossbow, Disc Gun, Grenade Launcher, Laser Pistol, Wrench. Mutations: Scarier Face. Ima Gun God: 3/3. Back 2 Bizniz: 4/4. Verified: 3/3. What A Good Time: 4/4. Weight In Gold: 3/3. Highest Point On Venus: 4/4. Next action critted!
Rock Lobster: [N] HP: 50,000/50,000. Takes 1/4th damage from all attacks.

Roxxanne: [PG] HP: 68,000/150,000. Inactive.
Zetta: [PG] HP: 148,000/150,000. Inactive.
Grimsby: [PG] HP: 0/150,000. Active.
Officer Tock: [PG] HP: DEAD!
Omnipotent Third Person: [PG] HP: DEAD!
Wastewalkers: [PG] HP: DEAD!
Experiment #1: [PG] HP: 935,000/1,250,000. HHHHHHATES YOU. Death Dance: 1/2. Spawning: 1/2. Madcap Frenzy: 1/3. Spreading Madness: 1/3. No Escape: 1/4. ALL IS HATE: HHHHHH. Posion: 2/2 turns.
Cyborg J: [PG] HP: 500,000/500,000. All Your HONKS Are Belong To Us: 0/3. : o( - 0/5.
Shaggy 2 Bot: [PG] HP: 450,000/450,000. MIRACLES: 0/4. I Do LIke Pie: 0/2.

Godmodder: [GM] HP: 25/100.



Kayaws Emeralds: Owned by pionoplayer. Cooldown: 0/4.
Pineapple Device: Owned by teag2. Cooldown: 3/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 2/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Cooldown: 6/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 0/4.
Corrupt Tooth: Owned by eboLag.exe. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. Cooldown: 4/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 812.
Crystallized Ki: Owned by GoldenReady. Cooldown: 5/5.
Anarchist's Cookbook: Owned by TheFlamingToast. Cooldown: 5/5.
Ion Beacon: Owned by insert_generic_username. Chargeup: 4/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. Cooldown: 4/4.
Coral Riff Guitar: Owned by GoldenReady. Cooldown: 4/4.
Lance of Creation: Owned by DarkSide. Cooldown: 2/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 5/5.
Conga Drums: Owned by The_Flaming_Toast. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 2/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 5/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 8/10.
Blah’s Power Core: Owned by insert_generic_username. Cooldown: 8/8.
TerraWeather PDA: Owned by Battlefury13/Conderp. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
 
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>1/2
Guess I'm hopin' on the AG Train again. WEEEEEEEEEE.

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (251/300)
Hive (29/50)
Puffins McGee (7/10)

-=Summons
"Nope, sorry. Nothing." - Skyrim Courier, 2011

-=Actions
The Artificial Guardian goes *poke poke* on the HHHHHHHH guy.
Same with the Wastewalkers.

What's this about a shagging bot? We can't have that on these forums! 'S not family friendly!

DEMONETIZED.

I then smack it with a super massive censor bar.

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 15/15) - Equipped Entity has 20% to freeze attacked enemy for the round. - COMPLETE
Artificial Guardian Reconstruction: N/A

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long, long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
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@TrickleJest The Imagine Dragon is a Level 10 draconic-element axe, a reference to Imagine Dragons - Monster and Infinity Blade. Good guess though.
Tip of the day: Tapfrek.

Crack The Sky: /1/3\
Jormungandr/Destiny's Call: <5/5>
The Queener: In the Armory.
The Infinity Edge: In the Armory.
Runes Stored: no
----
Chorus Mortis: (1/4)


+1 to Piono
+2 to W32Coravint

Shield of the Godslayer [WEAPON/ELITE?]: 30/100
Now You're Playing With Power [VULRENABILITY]: 19/50
It's Ridiculous, It's Not Even Funny [???]: 5/37

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (15/26)
I should have done this ages ago.

Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (9/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.

Katar ++ Void = The Blank (Level 10) (2/11)
gorilla you guessed it.

((Shattered Soul Gems && Shattered Grief Seeds && Emitter = Meguca's Suffering Emitter) && Polarity Field || Diamond = Meguca Fragmentation Stone) && (Crystal Storm Tome && Golden Shower Tome && Cursed Flames Tome && Water Bolt Tome && Demon Scythe Tome && Book of Skulls || Crystal Sword Hilt = Cosmic Sword Hilt) = Soulstorm Blade (Level ?) (2/?)
A prismatic blade hilt with a monochromatic stone for the pommel. When inactive, it looks like just that. But when activated with a swipe on the monochrome stone, a mass of soul gem and grief seed shards fly out of hammerspce to resemble a blade, and the hilt starts projecting various magical energies across the "blade," making the entire thing glow like one big rainbow blade. Which it is in this state.


--Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
----
Entity Actions:
Steel Sentinel and Spellthief attack Experiment #1.
----
Xtrullor points out to Experiment #1 that this version of Terraria is after Clown bombs became unable to destroy terrain, and since it is a clown, it takes some emotional damage.
----
My inventory, project and Arena Cue can be found here.
 
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/pre-post-null
Goodbye, Crystalcat! It was fun while it lasted, and I wish you well in your future endeavors!
And to Trickle, congratulations on the promotion! I look forward to trying to impress you for extra damage :p (also thanks for the +1 bounce)

Disclaimer:
Fractals are a kind of mathematical shape that is made of parts that are identical to the whole. For reference, here are some simple fractals. Another (shaky) example would be a clown made of clowns.

Action:

>Crack a joke
Uh... Why did the chicken cross the road?

>Abort joke sequence
Yeah, good idea. I can do better.


>Try again, but with humor
All right, what does the "B" in Benoit B. Mandelbrot stand for?
Benoit B. Mandelbrot
... I'm going to assume that Experiment #1 doesn't get it and just gets more furious.

Thankfully, there's more to this attack than a math joke about fractals, told to a massive clown fractal.

I stamp my foot as I reveal the punchline, activating my Spacey Pants. The subsequent spatial shift restructures the composition of Experiment #1 from a big clown made of kind-of-melted clowns to a big clown made of kind-of-melted clowns made of kind-of-melted clowns made of kind-of-melted clowns made of kind-of-melted clowns made of kind-of-melted clowns made of kind-of-melted clowns... ad infinitum. As soon as I cease the manipulation and allow reality to sort itself out, the fabric of reality does double take and realizes there's a goralling clown made of infinitely smaller clowns. There are literally clown particles in this monstrosity now. That's dumb, and reality feels dumb for allowing it, so it forcefully merges all the clowns back into just two layers of clown. We would be back to where we started if not for the haphazard gaps caused by the universe making reality make sense again reforming itself to a more stable state.

And that's where my Shirt of Void comes back into play, magnifying these minuscule gaps and collecting them into a pseudo-black-hole in the center of Experiment #1. Of course, clowns quickly flood into the hole, hollowing out a sizeable portion of Experiment #1's interior. Eventually enough clowns get gobbled to clog the hole, and reality is finally satisfied. Before the clowns can collapse on themselves to fill the new cavern, I lob the Rock of Ages straight through and out the other side before returning it to my hand. With the structural instability, Experiment #1 collapses like a Jenga tower. The Rock of Ages only makes it worse by altering the flow of time for different clowns to the point of them basically glitching inside of each other - a comparably more horrific sight than the melting, and much more difficult or Experiment #1 to move around.


Alchemy:
(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 6/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 6/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 6/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.
WAIT A SECOND! IT HAS COME TO MY ATTENTION THAT I HAVE MADE A MISTAKE. Whoops, did not mean to be alchemizing the (fantastic) CitruShears [Level 14] yet. Just a preview. I'll restart that when MPEH finishes on next post.


Charges:
11 (9+2 bounced)/100
6/50 Heinous
6/50 Countered

Assists:
+1 to Piono
+1 Consumer
+1 Toast
 
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collab pls/Possible Elite 18/100

My helper: 1/30

MEATSHIELDS PLS (Entity/Ally) 6/25 +4 from Thartler and +1 from Piono

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 14/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 14/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 5: The Insane...
Current Arc: Miracles


Before Action: Ehh?

Action: I usually roll Rust on Experiment #1.


Annihilator's Action: ... augh... what a :red2:got. i am so pissed off because i am using my rocket barrage at that mother gorillaer (experiment #1), cyborg j and shaggy 2 bot. i also punch the experiment #1 in the face via my second action.

+1 to piono, W32Coravint and Thartler

Support me if you want.

Scythe-blaster of the moon dragon. CD in Turns: 1/3 [Level 50]. It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.

Magic Charge Pendent. Charge storage: 1/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge

Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 6/25 Ice, Ice, Fire, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
 
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20/50 Astral unlock +3 crystl +6 bouncback +2 consumer
11/11 Shademist [===========] +3crystl Re-purposing!
it was going to be the blackmist effect thing, but i have decided not to.
instead, it gives me a personal upgrade of either one player hp regen a round or of getting a 4 turn damage-boost special that also damages me as a sacrifice effect thing.
11/25 M.Armor +3crystl
suddenly I realise crystal gave a +3 to all charges a turn or 2 back and use it
+3 consumer
iron chestplate && generic energy crystals && power cell== Chestplate of Dynamism (Level 5, 6/6.) Done!

what about this then: energy crystal ++ (or && if more appropriate?) a type of energy someone called/believed to be perception that has effects based on how people think it works, but generally does not affect minds... unless you think it does= perception crystal as I imagined it.
I gather energy from the perception crystal and focus it through the blood dagger to make its effects more real and less mind-brain-whimy-mess, before firing a massive lazor of lazors to lazor the lazor-targeted entity, which is going to get lazored. oh, that reminds me. experiment #1 is going to need some burn cream for the burn that it got from being in extremely close proximity to that lazer.
no, that lazor didn't target Experiment #1! it was focused on a mosquito, which bit me a few days ago. its not my fault the mosquito flew in front of experiment #1. anyway, I replace all nearby burn cream with self-replicating nanobot flim that will only hurt entitys that I think/thought are/were called Experiment #1at the begining of my attack, meaning 4:15 PM, my time zone which is 1 hour off from pionos if i recall, on april the 24th.
 
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Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
Balladina's Poisoned Longsword (lvl 25)
Sol's Twig (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Typhoon Sniper (lvl 7)

Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)

Power Ranger Armor (lvl 15) (IIII)
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)

Matlera Hook (lvl 9)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Blue = lvl 10-20
Red = lvl 21-25
Green = lvl 1-9
Cyan is for Spoils. (IDK what happened so I still took Heart as my own Spoil, it wasn't my at time being)
------
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (3/100)
Charge: Liberium Malicous (3/35)
Entity: Mi-Hetir (3/40)
------
Alchemies:
Fragment of Reality && TM Machine && (Leaf Blade && Blade of Grass && Fairy Dust) || HM Fly && Angel Wings && Demon Wings == Dual Blade of The Very Best (Level 11, 2/12)
Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. It appears to be made from grass, enchanted by light magic and with real wings on it. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?
(Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == The Genocidal Shipper's Spear(Level 16, 2/17)
Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.
Triple-scoped Sniper Scope && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder (2/14) (lvl 13)
It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!

I need to watch out for these :p

Move Insanity, Dazzling gleam, Shipping Insanity, Soul-Bonding
------
Actions:
Yeah, just after I spoke that, I focused on Experiment #1. I used my Power Ranger Armor charges as well. Then I jumped to air, looking for 480 degree Moonsault... well, sorta Malicious Moonsault, which... *ahem* Inciera... re... err, what was it... Ah, yeah, Incieroar... *ahem* would do and while doing this, noscoped it using my two bows, putting two arrows - Cursed and Holy on strings and shooting. Hm, if only I mixed them with Sol's Twig... But yeah, I also walked disarmingly... And shot surprise bullet here. But still, after that I ran, shooting arrows with speed of sound at Experiment #1. But then I realised I did it all wrong. I redone that in backward speed, except of charges.
------
RP:
"And then drat, I forgot my response already."
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
Shipping Pokemon is like a Pokemon (usually from same species) loves second one and they do stuff. And guess Trickle seems to do it much better. Trickle, if you want to know, PM me.
 
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Ah the items in question are bullets that make more bullets, and the highest yield explosives I can make and still have them be fireable out of my gun.
Elements' Malice is a lens that puts modifiers onto all outgoing lasers fired from the gun its fitted in. Starting with elemental damage, and as of Elements' Malice, random status effects as well.

Also trackle, hate to burst your bubble, but Alpha's already got a pre-defined backstory that took up a large chunk of Act 4 of DTG2. He's officially a Split from the original Godmodder, Richard (now Omega), that won the SHATTER. Unless you knew that and were just being a goof... I guess either works.

142/300 for the Final Showdown
31/50 for the power of fire
47/50 for Restoration
Neumann's Dream AND Fractal Duplicate Generator 4/11 for Mass Dream-struction
No Kill Like Overkill AND conversion cluster bombs 3/10 Thirty Birds with One Stone
Lens of Elemental Fury AND Tome of common status effects = 9/9 for Elements' Malice
+1 to goldenready, Abe and Cyan

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Abeneautmal: 14
Redstone: 12
Sirplop: 9
Pricey: 9
darkside: 8
Goldenready: 7
Cyan: 6
battlefury: 2
 
(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (4/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (4/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (11/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (6/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:
I give the Pale Rider a bottle of healing fruit juice. He proceeds to chug it.

He then notices that it's made of "999999% Bone Hurting Juice". This, of course, is mere moments before the "ow owie ow ow my bones hurt" start. Naturally, i, being the ever polite gentleman i am, hand him some Consolidation Chocolates.

Which are actually tiny and murderous beings that promptly eat him from the inside out the moment he consumes them.




[ENTITY ORDERS]






[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
7/100 3+ Consumer
5/50


2+ Consumer
1+ piono
 
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AGs, quick strategy tip - focus down Experiment 1! I'm not sure what HHHHHHATE does, and I have confirmation that it doesn't drive entities hostile, but I know that it is strong enough to bypass Annihilator X's defenses.


Sonja Horah [SUMMON] [10/25] =====
Principia Heretica [ALCHEMY] [7/50] ==========
I Can't Believe Canon Is Dead [LEVELLING SYSTEM] [15/50] ========== [+3 from Trickle, +2 from Battlefury.]
+1 to @Battlefury, +2 to @JOEbob.
 
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