Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 24/26 (Can Burn Stuff Up with this Badass Flameblaster)
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 5/26 (Causes 1 to 3 Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 5/26 (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer)) Current Saga:Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Place of Ruins (and the Last of Opportunity + geeettttttting dunked on!!!)
Before Action:
Action: I look at the Cute Puppy but it attracts me for a bit however... I proceed to punch it in the face while I set it on flames then I shell that thing with my Storm Firey Bullet Blaster then I try to roll Rust again on the Cute Puppy and all that, I impale it's heart with my Sword of Git Gud
+1 to Darkside
+1 to Cyan
+1 to teag
Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 USING [Level 25] Charge: THE MINI RECKONING 2/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 4/25 Fire, Ice, Light, Light Storm Firey Bullet Blaster CD: 2/2 USING [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally.
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
-=Summons
Twig Business.
The corpses of the fallen around the battlefield bubble and bloat... Seems like something was laid inside of them... All of them... One after another, their stomachs split open, and what looks like Wastewalkers spill out.
+20 Wastewalkers, and whenever an 'organic' entity dies, for every 100,000 HP they had, spawn 1 Wastewalker as long as there is a Wastewalker alive.
-=Actions
The Wastewalkers... derp around... nom nom on World Feeder... That sort of thing...
I shoot a Nerf gun at some of the PGs. I want them to feel safe. Doesn't help that the Nerf dart weighs 20 tons, though.
-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 5/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Reshape: Warded Glassplate (Lvl. 15 - 6/8)
Artificial Guardian Reconstruction: 1/8
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives us a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone." ++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage. "Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type) -- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown. "All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was 130+ pages a long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Alchemies
Slot 1
S Rank Terra Shatterer (Botania) && 270° Hue Filter && Atomic Disassembler (Mekanism) = Destructive Stoneshatterer (Level 5, 6/6) (+2 from teag2)
A electrically enhanced magical pickaxe, imbued with a purple glow of power, that decimates all things terrain.
(Fluorite Octet && 3D Printed 12x12 Rubik's Cube = Fluorite Dodecad) && (7 GRAND DAD cart && Snow halation μ's poster && Every SiIvaGunner rip on a USB && High Quality Ripping Software = Essence of High Quality Rips) = SiIva's Dodecad (Level 12, 1/13)
A set of twelve dodecahedral dice. The sevens on the dice seem to stand out, although nobody can quite figure out what exactly it is that is off about them. Slot 2
Microphone && Amplifier && Was 3000 && (Manyullyn Wide Guard && Ardite Tool Rod && (Sword Blade || SCP-469 Feather)) = Soundfeather Striker (Level 14, 15/15) (+2 from teag2, +1 from Cyanogynist)
A sword that grows in complexity from size... except it's also made of feathers. Feathers that replicate and attack in response to sound. Add that to the loudest speaker in the world, and you can do this: CAN YOU HEAR ME NOW?! No? That's because you're dead.
RNG Manipulation Energies && Right Glove = Random Number Glove (Level 12, 1/13)
A glove that is able to control the rolls of dice. However, this reduces their power to the average power regardless of what is rolled - all ones deals the same damage as a straight run of the highest number possible on the dice. Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 12/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence... Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 2/11)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ₓ on the other, and can be used to invert the properties of an object.
Tetrahellatus: 52/450
Senator Shrek: 9/50
Anti-Plague: 4/Unknown
Baby && Friday= The Musical Horror (14/16) (I feel like it's a leftover from the edgy days).
Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (5/17).
I look at the Yandere's corpse, and comment that I was expecting her to 100% die after getting a second stab on Cirno. Anyways, I proceed to stab her corpse straight in the heart with a comically oversized syringe (Which was honestly gifted by a plastic surgeon named after...certain organs. Let's say his real name is Richard, and you know how it can be shortened) in order to drain her Yandere Essence for use in later alchemies.
The Badass Cyborg Honey Badger proceeds to use the Honey Excretion to heal His allies. Then, He proceeds to fire His Corrosive Gas Emitters (Remember that honey badgers also have a defensive organ similar to that of skunks) in order to emit a deadly corrosive red cloud that proceeds to be blown into the direction of Opportunity, damaging all Opportunity entities (Robotic entities take more damage).
I proceed to call some contacts involving the Kappa Empire in order to have the AGs airlifted in order to avoid the bridging (This effectively opens up an alternate mechanic that is used alongside bridging that only allows some entities to get past the gap at once, but is prepared more quickly).
The update is, at long last, complete! Doom has gone off, so there's been a bit of a field-clearing. Reread the update, look at the EOTB, and edit your posts accordingly. Next update is projected to be Tuesday, or possibly later than that.
76/300 for the Final Showdown
42/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies.
30/50 for Restoration
1/??? for recursive bullets AND self-duplicating robots
1/??? for hellfire rockets AND high-yield antimatter rounds
Laser lens AND elemental prism 6/7 for Lens of Elemental Fury
+3 to goldenready
As Unlimatum flies down, pionobot prepares to do something else, then suddeEAOINs@%@#$%@$Y$Y$ERRORINPUTNOTFOUND
...
...
uh... what?
It would appear that the OP King hasn't actually been here for, like, months.
Everything since they left at some indeterminate point in the past has been prerecorded messages.
Apparently.
I don't buy it, but whatever.
Pionobot freaks out for a little while, attempting to process this information instead of doing anything useful.
Commands can now be given to pionobot. He may or may not do them.
I would be wary though... he seems a bit... off.
Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score.)
Cyanogynist: 10
Sirplop: 6
Pricey: 1
darkside: 1
Okay, so here is a question to all you bid people, I was thinking that maybe people don't want to just bid on a one-off item. I will have such artifacts set as the default, but anyone who would prefer to instead have me use the 50 in question for another purpose can PM (or even openly state) what they want me to do with it.
This includes tacking it onto someone else's charge to do a joint summon, attack or whatever.
Is that okay with you guys?
Forging... Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 5/21)
What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.
Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.
What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.
Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (4/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.
Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 5/24)
I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.
Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.
Don't f*** with this weapon.
Slot 4: DONE + NEW
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25 (26/26)) (+3 various)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.
I think I've watched and played too much Isaac.
Finally, no more Isaac-related items!
---
Levis Ignis && Ocean Ravager && The Water Chopper && Arctoae && The Artiquator && Imagine Dragon && Leveled Out && Balance && The Metal && Uncertain Truth = Blitz Blade (Lv. ?, 1/?)
This axe is the single most deadly blade to any weapon of any kind. It ruins the stability of any material and cleaves through it like it's nothing, meaning it's especially dangerous to literally everything, including other weapons. The fire, water, and ice all compliment each other perfectly; blazing through something, cleansing them of any power, and then freezing it. The inclusion of draconic elements makes certain that when the axe hits, it will hurt so badly it would incapacitate weaker foes.
Truly, a blade that you do not want cutting into your flesh/metal/weapons.
Charges...
Charge 1: Unrestricted Shush... (66/100)
He got it.
Charge 2: 50-point cap The Mechanical Smith (25/50)
The world needs more weapons. LIVING weapons.
Charge 3: 50-point cap
Legends from the Second Dimension (21/50)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.
Entities... (Nerf if to powerful. Buff if too weak.)
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe. Cannot fire after a weapons switch.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
Shellshock Tank does what it does best; swapping weapons to something suitable for the situation. This time, it is a Bouncesplode.
Bouncesplode: Deals high damage to 3 entities. Can be shot at one entity, and bounces to 2 other entities within the same alignment. Has a 20% chance to harm self for half damage. (+damage per upgrade)(+1 entity per 2 upgrades)(Inflicts Disoriented at 3 upgrades)(Remove chance to hit self at 4 upgrades)
-DISORIENTED: Target looks around frantically, oblivious to other things coming at him. Loses all chance to dodge, loses all armor. Other Stuff...
It's been moved to the post with my inventory, but I'll keep the queue here.
ARENA QUEUE
-Justin, Harryson, Dany, Squishie, and Lin Rin vs. HAVOC Zetta
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.
Actions...
Zack and Vasill converse, still outside Aetheria, uninvolved in any way. "Are you sure you don't feel anything... weird?" "No, why?" "I mean, you're basically me as well as Paranoid, so you should be feeling the same things I feel." "Interesting concept, but I'm telling you; it's not the case in the slightest. Our minds are not linked in any way." "If you insist-"
Suddenly, an orange-robed figure (Al) and a demon in black armor and holding a rake (Lucifer) come up behind them, and Vasill and Zack immediately take notice. Vasill and Zack immediately recognize the two. "Al? What're you doing here?""Lucifer, I thought you were banished to the rake kingdom! How have you escaped?"
The two look at each other, and chuckle. "Hah, how unlike you! I've merely found out how to travel between dimensions and worlds on a whim. Now I can't get out of this world for some reason, and my other half, Erek, is nowhere to be seen after the jump from there to here when we split.
"No joke. I split uncontrollably. No split personality or anything, I was just... split in half." "Ouch." "As for myself, I suppose the split of you, Dar-" "Vasill. It's Vasill now." "...Oh. Weird name, I guess. Anyway, that other one of you had transported me here, allowing me to leave the kingdom for however long I pleased." "...Alright, so... what even is your business here?" "Classified.""...I... I see. Won't press you on it any farther then." "Now... what were we doing aga- Oh, yes, right. A message."
Al hands Vasill a note. "That's all. We'll be hanging around Aetheria if you need us." "...OK."
Vasill shudders a little bit as the duo march to the Aetherian portal. "Well? Read it."
Vasill opens the note. As it turns out, it was an exact copy of the note Zetta wrote; "Vasill, Zack, stay out of this. Trust me when I say acting contrary is a bad idea. If you can't do that, then you will genuinely regret it. I am no enemy of yours."
Vasill grows extremely pale for his kind. Zack shows no reaction at all. "This... no... it confirms my suspicions..."
He quickly bolts for the Aetherian Portal, but Zack even more quickly brings him to a halt. "Listen, Vasill. This Zetta guy's serious. We go in there, and we're goners." "No... no... must... help... let... GO!"
Vasill slips out, but Zack instantly catches him again. "What did I just tell you!? You might as well be dead if you want to do that!
Listen. A head-on attack nor a sneak attack are going to work... for now. However, we should hang back and let the fight pan out. I know the outcomes of what's going to happen."
So Zack DID know something all this time.
Vasill calmed down, but is still freakishly pale. "...If... if you say so..." "You're also in no condition to fight. Take a breather before you begin again."
He agrees, and sits down on a conveniently placed log behind a charred bush. Camouflage, ho!
Zack mumbles to himself; "Vasill's selfless, a trait he stole from Paranoid it seems... this could end very badly.
But that slippery snake of a shell of a human being... he evaded all of our little acts thus far.
But he can't keep winning forever.
We'll rip him a new one eventually."
---
From a house within the Aetherian suburbs, a loud whirring and bootup noise could be heard for about a second, and loud, metallic words boomed from it for about 50 miles. >MECHA_D.EXE BOOTING
>SCANNING FOR CONTROL ITEMS... CONTROLLER NONEXISTENT. PROCEEDING WITH FULLY-AUTOMATIC FUNCTIONS.
>CHECKING ALL PROGRAMS AND FUNCTIONS... ALL CLEAR.
>VIRUSES ARE NONEXISTENT, ANTI-VIRUS SOFTWARE ENABLED, ANTI-ANTI-ANTI-VIRUS SOFTWARE ENABLED.
>GLITCHES ARE NONEXISTENT. GLITCH RESISTANCE IS AT 100%. GLITCH DISPERSION SHIELDS AT 1000%.
>GROUND WIRING AT 1000% CAPACITY; NO NEED TO WORRY ABOUT LIGHTNING.
>HEAT DISPERSION SHIELDS AT 1000%; MELTING IMPROBABLE.
>INTERNAL WIRING COVERED BY LOADS OF PROTECTION, DURABILITY 1000%; SHORT-CIRCUITING IMPROBABLE.
>VOLUME = 100%. WAY TOO LOUD. CHANGING VOLUME TO NORMAL LEVELS...
>Volume = 0.1%. Current volume is better.
>Police inbound. Noise complaints. Mobilizing immediately.
>Fight detected. Allies in fight. Powerful foe in fight. Jump into action immediately = FALSE. Continue watching = TRUE.
>Teleporting...
After that, nothing was heard. Police were at the doorstep to the house, but found nothing but tinkering tools, wiring, and metal plating, among other things. They leave empty-handed.
---
In a crater, a pitch-black figure begins to climb out. "...not...yet..."
It manages to slip out of the crater without revealing its identity.
Meh, screw it, time for spoil/weapon rampage with Zack. MARK OF CHAOS: TZEENTCH EXPENDED!
Blasts of Warp Fire begin to obliterate the ION Loaders, and because the BUL loaders are bodyguarding the ION loaders, they are hit as well.
SULDAAN: DOOM'S METEORS EXPENDED!
Meteors begin falling around the City of Opportunity entities. The remaining ION Loaders, Hyperion Stalkers, and Hyperion Snipers get hit.
LEINRO FIIT: REBALANCE EXPENDED!
Five beams emerge from the tip of the blade, and converge on the Terror World Feeder, giving it a heavy amount of debuffs.
Can't be bothered to write any more right now.
Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Mark of Chaos {IIIIII} IN USE
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III} IN USE
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."
Leinro Fiit-Rebalance: ^III^ IN USE
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."
Support:
Piono (+1) (Gonna be rotating between Tazz and Piono each turn)
Toast (+1)
Cyan (+1)
The MR alchemy upgrade, Arena shenanigans, and my Inventory can now be found HERE, at the bottom of the post.
Tetrahellatus: 53/450
Senator Shrek: 10/50
Anti-Plague: 5/Unknown
Baby && Friday= The Musical Horror (15/16)
Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (6/17).
I play the Mashup throughtout the whole battlefield, inducing suicidal, wrist-cutting thoughts on all PG entities (Randomly deals completely random damage each turn for a shorty while, and the damage can range from 1 to enough to 1-hit kill the affected entity. After taking damage, the entity stops being affected).
I also proceed to send an expedition for the Lost Spear (It turns out it's probabily named that way. All I'm really sure is that it's likely some sort of polearm)...(Of course, this is only for flavor)
I proceed to decide I'm sick of the Godmodder and I proceed to intimidate him with the following words:
"SHUT UP. Stop trying to act like you're all tough. Do you know all the (CENSORED) I've been thrown?" before beginning to emit mist from all the TVs in the entire battlefield, obscuring it. Since the fog is yellow, hot, and produces constant interferences and a catchy song, it means that he can't see me at all. Then, I proceed to...make him trip pathetically before tricking him into opening 20 chests I just had lying around, summoning a rendition of the Grim Reaper that switched his scythe for two 3-metre-barrelled blinged-up revolvers and wears golden chains with a cheesy hat and a golden coat(Which normally means "You're going to get screwed a lot of times over", specially since he got the vaccine for the flu, so not even that works).
The Bling Reaper (Works like Yandere-Chan: It's an "entity" that is merely part of the attack and which dies in the end), as it's called, proceeds to shoot the crap out of him. In the ensuing battle, the Godmodder deflects one of the Bling Reaper's spells, which translates to the Bling Reaper casting a really deadly unavoidable Alblingty attack that causes a lot of golden signs for various currencies with gems stuck to them fall as well, along with the water and sand from countless beaches and shores...Along with any pair of nouns that rhymes with "Beaches and shores" (Except for what you might be thinking from the quote that started all this mess).
Of course, the Godmodder defeats the Bling Reaper with the Rarest Flu, but that leaves an opening for me to UNLEASH a nasty attack that involves slamming a TV on him like a basketball before stabbing him with a comically oversized syringe in order to inject him with really hard stuff.
In before I get the 40K post. Despite not specifically aiming for it.
@DarkSide : Technically using 'futuresight' here but you DO realize there is a rather powerful anti-violence field in Aetheria? Mecha DarkSide is technically unable to physically resist...For that matter I doubt he'd be full-on arrested by a whole police force for just a noise complaint, however huge. 'Splodimus would have just been instantly booted on-entrance. Before you say 'too strong for them to do so,' this is the work of multiple players you are contesting here. Sirplop and Toast may want a word with your...Destructive behavior.
On that note, Aetheria is the kind of city where people like you-with all of your kinds of problems-gather. I doubt you are anything they've seen before.
Nocturne: A liquid cloak of stellar concentrate infused with pure energy. When donned, the cloak projects a mass of pure cosmic magetear about you, forming a second body in the shape of an amorphous blob, if it could be called even that. The form will bend to your very will, in both shape and effect. The liquid around you will dissolve if you remove the cloak. Nothing will stand in the path of those who think. Thank you, Erelye.
NEW: Flamethrower ++ Nature = Spark of Life (Level ?: 1/?)
Spark of Life: All I have to say is...Why a Flamethrower?! The conventional use of this weapon hasn't even really been altered, it's still throws flames. Magical flames that make plants grow while killing animals, mind, but it's still a flamethrower.
City of Opportunity [PG]: QUESTS: 2/5. Reinforcements: 350,000 (CAP!). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: I GIVE UP/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (15/25)
Too lazy to lonk, but it's in the Terraria Discussion Thread. I'll get on it later!
In the realm of the Ritually-accustomed 'Erelye pocketverse,' Zetta stares at its owner in response to his...Unusually generous deal. Or at least, unusually generous on paper. He knew better than to put it off. But there was no point, on his end. Why put off something when you could do it now?
"Ahaha, thank you. It's quite a pleasure doing business...And it is doubly a pleasure doing business that is resolved immediately. Unless there is some reason you must have to withhold my side of the bargain I will see to it now. If there is some reason, I will then have some method of knowing when you would see me again for such."
----+----+----+----
I want to do a big post, but life. Why do you do this to me.
Opportunity's forces will spread fire out over all five Terminals, hopefully damaging each one once.
Grimsby will do a rather generic drumming over the lowest-HP entity he can with the Scepter of Leadership.
@crystalcat , when do you expect yourself to be available for an arenadop? Just sayin'.
Forging... Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 6/21)
What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.
Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.
What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.
Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (5/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.
Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 6/24)
I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.
Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.
Don't f*** with this weapon.
Slot 4: NEW
Levis Ignis && Ocean Ravager && The Water Chopper && Arctoae && The Artiquator && Imagine Dragon && Leveled Out && Balance && The Metal && Uncertain Truth = Blitz Blade (Lv. ?, 2/?)
This axe is the single most deadly blade to any weapon of any kind. It ruins the stability of any material and cleaves through it like it's nothing, meaning it's especially dangerous to literally everything, including other weapons. The fire, water, and ice all compliment each other perfectly; blazing through something, cleansing them of any power, and then freezing it. The inclusion of draconic elements makes certain that when the axe hits, it will hurt so badly it would incapacitate weaker foes.
Truly, a blade that you do not want cutting into your flesh/metal/weapons.
Charges...
Charge 1: Unrestricted
The Beginning of the End(67/150)
Eh, screw Hush. He can wait.
This will help me more in the long run.
Charge 2: 50-point cap
The Mechanical Smith (26/50)
The world needs more weapons. LIVING weapons.
Charge 3: 50-point cap
Legends from the Second Dimension (22/50)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.
Entities... (Nerf if to powerful. Buff if too weak.)
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe. Cannot fire after a weapons switch.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
Entity Action Taken.
Bouncesplode: Deals high damage to 3 entities. Can be shot at one entity, and bounces to 2 other entities within the same alignment. Has a 20% chance to harm self for half damage. (+damage per upgrade)(+1 entity per 2 upgrades)(Inflicts Disoriented at 3 upgrades)(Remove chance to hit self at 4 upgrades)
-DISORIENTED: Target looks around frantically, oblivious to other things coming at him. Loses all chance to dodge, loses all armor. Other Stuff...
It's been moved to the post with my inventory, but I'll keep the queue here.
ARENA QUEUE
-Justin, Harryson, Dany, Squishie, and Lin Rin vs. HAVOC Zetta
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.
...You feel that some old characters will be deleted from the roster, and new ones will take their place, very soon.
Arcade mode will also be cancelled. Not enough people want to do it.
A new power level, ULTIMA, will become available as a result, however. It will be a mode with EVEN MORE POWERFUL foes, and even better rewards. They are all locked from the start, and will become available once certain conditions are met.
Actions...
Vasill's still taking a breather. He's looking less pale already.
And Zack is just being Zack.
--- "Vasill didn't react to that note very well. He immediately tried to rush in and cut Zetta's head off, despite the note clearly stating not to do so." "Yeah, good thing Zack was there. Otherwise this would have become a terrible situation." "Let's hope Zack's plans pan out alright." "He was lying when he said that their minds weren't connected in any way, right?" "I can't say that they are or aren't linked, but there's clearly something tying the three together.
Nobody has any concrete information on them except for Zack. We know Zack is a narrator of sorts, thus knowing what we and the rest of his characters are capable of. But he would refuse to speak of them too much 'until the time is right'." "Otherwise, noting on the other two?" "Precisely! It's strange, though. Why would he keep so much about Paranoid a secret? Or Vasill? Or any of us, for that matter?" "Hard to say. All Paranoid said to me before this was 'When aligned stars break in half, only then will our true power become apparent'. Whatever that means." "Hm. I personally hope it doesn't happen. Their true power... they're all already quite powerful. Paranoid especially. I don't feel like this is going to end well." "Nor do I." "I think we ought to not speak any further lest one of them hears us."
They take their leave, waiting for their opportunity to strike.
...
Unbeknowest to them, a mechanical being overheard the entire thing. The noises it made were exceptionally quiet. (And yes, I did change the color just now. The old color was too hard to read.) >Information gathered. Take down Powerful Foe when Aligned Stars Break in Half. >A being created from the small remnants of a split personality takes the form of a robot. >Likelihood of this power activating within this robotic body when conditions = met: 100%. >What type of power = unknown, however, will be presumed to be quite a strong power-up.
The bright red eyes of the mechanical being beam with pure robotic power. A flash of light illuminates the robot, confirming it to be Mecha DarkSide.
However, a bunch of people were on his tail at the time for being a noise complaint candidate. They're kind of strict on that. >Begin speaking normally.
Astonishingly, his vocal features were extremely well-crafted, resulting in less of a robotic voice and more of a normal human's voice. *If you're all coming after me because of a noise complaint, then you've found the right mecha. However, I would not recommend any violent or restraining action. *Attempts to do so will be met with equivalent action.
Of course, seeing the robot as a threat, the police bring out EMP grenades. They throw them all around its feet. It looks amused by this attempt. It stays on the ground. *Pathetic.
The grenades go of simultaneously. Literally nothing happened to it. Not even a short-circuit. *Whatever. It's not like you were any threat anyway. *Now, I've got a match to watch at the arena. Don't think for a second that it will end as you would like it.
With that, Mecha DarkSide teleports to... somewhere in the arena.
--- "...Taking me for a fool... why must I need a health bar...? I can handle myself..."
The pitch-black being slips into the Aetherian Portal unchecked.
Sometime later, it is reported that one of the smallish abandoned labs in Aetheria was bought out, and was reported to have been obtained by some mysterious figure of impressive power.
Upon closer inspection, it was very much rusted out, with the interior not faring much better. Completely abandoned.
All of the doors were locked down, and still intact. Except for one, which contained the various chemicals within, dangerous and non-dangerous.
The aforementioned black figure could be seen mixing a well-known Shadowkin recipe for rejuvination; the hatred, fear, and dismay of the men that were killed during the laboratory attack that killed many before he bought it out; a pint of liquid Darkness; a few bits of Gunpowder; some milk; and some metal fragments. The flask shines, the chemicals all reacting together, and then stops glowing, indicating that it was done. The figure drinks the potion, and the darkness of the figure is dispelled.
'Splodimus was back, not as an entity, but as another character. He also has some scary new powers.
He heard of an arena fight that was going on between a certain quintet of people and a certain powerful demon. However, he decides not to get in on the action quite yet, and instead decides to watch the fight from a television conveniently placed in the room. Nobody really knew what he was planning to do. However, word has it he's beginning to develop new types of explodey things while he waits.
---
It seems like the current party all know what's going on in the arena now, and they all have plans. If I were Zetta, I wouldn't mess this up. This also cannot be nullified, as it's a CANON arena battle, and not non-canon.
I also love how I'm essentially doing 4 plots at once right now, as well as an arena battle, which may as well be a fifth.
Bluh, next turn I'll probably have something.
Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Mark of Chaos {IIIIII} IN USE
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III} IN USE
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."
Leinro Fiit-Rebalance: ^III^ IN USE
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."
Support:
Piono (+1) (Gonna be rotating between Tazz and Piono each turn)
Toast (+1)
Cyan (+1)
The MR alchemy upgrade, Arena shenanigans, and my Inventory can now be found HERE, at the bottom of the post.
Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 25/26 (Can Burn Stuff Up with this Badass Flameblaster)
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 6/26 (Causes 1 to 3 Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 6/26 (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer)) Current Saga:Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Place of Ruins (and the Last of Opportunity + geeettttttting dunked on!!!)
Before Action: Nah.
Action: I look at the Corrupt Gazers
25,000 damage per gazer, the TWF generated one of the gazers every 100K damage (Glad the TWF has 3 of those left) and well... These must to be killed really fast.
Before I was about to kill a gazer (or a series), I use my Runepaw's Gauntlet to generate random runes (Roll to get 1 to 3 of those with RANDOM.ORG)
I fire my gun at the Corrupt Gazer while I put some dangerous stuff in one of my own dimensional doors then I toss a gazer right inside the dimensional door before I slam the door while I look inside...
The Corrupted Gazer was rolling around a large dimensional tube-line full of spikes, trigger-bombs (the gazer might roll into these types of bombs), buzzsaws, blinding light, acid water and even reach one of the rooms where 5 of the Project Storm soldiers are standing around.
Project Storm Rocketeer: Look at that gazer...
Project Storm Sniper: I saw that bloody gazer right near my sight...
Project Storm Trooper: Is that why we got it for nothing?
Project Storm Shotgunner: Another target, another blast... *or many blasts...*
Project Storm Sargent: If what it's case, shoot it!
The Project Storm soldiers fired their weapons at the corrupted gazer filling it up with explosions, bullets, shells, etc. after all that, the Sargent throws it off to the main area where I see it before then I heard a phone call.
Disgruntled Project Storm Commander: Is this thing's harambeing dead? "No not yet."
I eventually jam a Light Rune inside the corrupted gazer (Light VS Dark synergy) to make it explode.
(If it's dead in 1 shot, The damage may go on to the next weaker gazer)
+1 to Darkside
+1 to Cyan
+1 to Toast
Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 1/2 [Level 25] Charge: THE MINI RECKONING 3/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 4/25 Fire, Ice, Light, Light (USING) Storm Firey Bullet Blaster CD: 1/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 6/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Reshape: Warded Glassplate (Lvl. 15 - 7/8)
Artificial Guardian Reconstruction: 2/8
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives us a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone." ++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage. "Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type) -- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown. "All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was 130+ pages a long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"
Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation. 2/??
Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.
Duplicate: Clock in, Clock out.
Actual attack:
I promptly explode the Badass Cyborg Honey Badger's head with the Annihilator, before using TIME SHENANIGANS fueled by Clock In, Clock Out, to cause a massive golden tablet to telefrag it. Said massive golden has every single 'log and Recap from homestuck written on it, in size 2985 font. It's also bolded and using a horribly oversized and stylized font. I then use Liber Dei to somehow forcefully fuse them at a molecular level, below dropping them into a pit full of dog residue, which promptly consumes the honey badger and tablet.
When the Honey Badger finally escapes, it still has the tablet bisecting it. Seconds later, the tablet explodes in a puff of logic, causing the Honey Badger to fall in half. I then decide to test out Liber Dei, using it in an attempt to modify the Honey Badger's base reality, which somehow results in it's damage resist dropping sightly.
[ENTITY ORDERS]
The Lesser Priest of Dog uses Source Summon.
The Cute Puppy uses annoying
20/20 EXPENDED.
[PG] Lesser Priest of Dog. Inflicts mark of dog. 200,000/200,000.
His sole form of attack is Mark of Dog, a rather nasty status effect that originates from the PaS Spoil the Annoying Dog. At 5 stacks, upon death, the dead idiot is converted into a dog with a fourth of the stats, or 5% of the entity's stat per mark of Dog. Ten stacks is an instant kill. Mark of Dog begins decaying when all sources (things capable of inflicting it, or Sources of Dog, just to clarify.) are dead.
Specials: Dogsong: ||||. Inflicts five stacks on a single target, or 1 on an entire faction.
Source Summon: 0/2. Summon a Source of Dog, which prevents Mark of Dog from decaying. Every two Sources Of Dog adds another Mark to the Priest's Attack.
[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)
[ABYSS][
...
Orders:
inventory:
Brutal Armor (Level 4) I think i finished this a while ago.
Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten.
Entitys: None.
charges
s.
17/30 Liver Dei
Rest of the post being edited in soon. For now, have this to-do list.
Project Light ============================================================================= 41/77 (The first key piece.)
+3 to GoldenReady.
Yung Venuz POP POPS Bolts Everywhere, firing his Disc Gun at the Badass Cyborg Honey Badger and the Shellshock Tank, and using up 12 ammo! (Use RANDOM.ORG to determine the actual amount!) Yung Venuz finds some new weapons: Minigun, Bazooka, Shotgun, Screwdriver, Lightning Pistol, and Toxic Bow!
INVENTORY: Golden Revolver, Golden Machinegun, Golden Shotgun, Golden Crossbow, Golden Grenade Launcher, Golden Laser Pistol, Golden Wrench, Heavy Crossbow, Double Shotgun, Grenade Launcher, Wrench, Laser Pistol, Disc Gun, Minigun, Bazooka, Shotgun, Screwdriver, Lightning Pistol, and Toxic Bow.
Yung Venuz gets four Mutations!
Scarier Face: Gives Y.V. a flat 20% damage increase.
Hammerhead: Nullifies negative effects of weather and terrain for Y.V.
Rabbit Paw: Increases the chance that Y.V. gains ammo and health kits.
Boiling Veins: Makes Y.V. immune to status effects and recoil damage.
[No contest there, boyo,] Y.V. plainly speaks. [Gimme dat Scarier Face.] Y.V. ripples with green energy, his eye twisting into a slightly more grotesque incarnation. It's... kinda scarier? [Aww, yeah. We be in that Halloween spirit 'n all that jazz.] Whatever you say.
Bill's eye darts over to YV, his many brains ingesting YV's words carefully. SO THE WITCHING HOUR'S AROUND THE CORNER, HUH...? GOOD TO KNOW! I'LL HAVE TO MAKE A NOTE OF IT FOR LATER. LET ME FILE IT IN THE CABINET WHERE I HAVE "CONTINGENCY PLANS FOR IF THE TACO-DEVELOPMENT PROCESS GOES NUCLEAR," "DEFCON 0," "PROJECT..." HM, LET'S IGNORE THAT ONE, SHALL WE? Bill's eye narrows, red and blue energy flickering around him. HEY, THAT IDEA GAVE ME AN IDEA. WHY DON'T I JUST PULL AN ATTACK TOGETHER FROM THE VARIOUS FILES I'VE GOT LYING AROUND! YOU WAIT RIGHT HERE, KIDS. YOU'RE ABOUT TO GET A FRONT-ROW SEAT TO THE LACK OF A METHOD BEHIND THE MADNESS! Bill floats around, knocks on thin air as if it was a door, performs an elaborate secret handshake that requires fifteen arms, and then screeches the True Name of God. Don't kid yourself. You know what the True Name of God is.
Immediately, a doorway appears that leads to some unfantomable [sic] abyss. Bill jumps through, and the reality of the Battlefield unloads around him. He is immediately transported into a gargantuan hall composed nigh-entirely of bookshelves, stacked all the way up to the ceiling, and then some. Every nook and cranny of the shelves are packed to the brim with papers, scrolls, tablets (cuneiform, Apple, and FAAEF'AGE'BSQU), and files of many sizes. It seems that this area is some kind of grandiose library. NOW, I KNOW WHAT YOU'RE THINKING. (OF COURSE I KNOW WHAT YOU'RE THINKING, THAT'S KINDA THE MODUS OPERANDI OF A MIND DEMON, BUT I DIGRESS!) "BILL, I THOUGHT YOU RETAINED ALL YOUR UNHOLY KNOWLEDGE WITHIN THE CONFINES OF YOUR OWN ENTROPIC AMALGAMATE OF A CRANIUM! AND WHY ARE YOU RENTING OUT A FAUX GRAYHOLD TO KEEP SOME LOOSE PAPERS [FOLLOWED BY AN INTERROBANG, OR JUST A QUESTION MARK AND EXCLAMATION POINT AFTER EACH OTHER, WHICH ISN'T NEARLY AS COOL]" Bill floats down the halls. Infinite jests echo from the wind. REST ASSURED, THERE'S A PERFECTLY ILLOGICAL EXPLANATION. THIS PLACE IS A LITTLE SIDE PROJECT I MADE TO KEEP TRACK OF ALL MY OTHER, BIGGER SIDE PROJECTS. IT'S A REPOSITORY FOR ALL THOSE WONDERFUL IDEAS I HAVE! DEALS, METHODS OF GAINING INFINITE POWER, CURSE EXPLOITATION, ALL-SEEING EYES, CHECKUPS ON THE NIGHTMARE REALMS. AND EVERY ME FROM EVERY TIMELINE CAN HOP IN, TOO! IT WAS A GROUP EFFORT. THE BIGGEST DEAL KNOWN TO BILLKIND. ...EXCEPT THAT ONE DEAL NO ONE TALKS ABOUT. ANYWAY! LET'S DIG IN.
Bill flies across the library, occasionally running into other versions of himself. They stop for a few minutes to have a chat, discussing their internal body structures, the weather (which is invariably either truth showers or some form of abnormal rain), and the Great Undoing. After some time, Bill approaches Area 901 of the library, reaching Shelf Row 901 and Shelf Column 901. He scrolls to the 901st file in said location, taking it out and reading it. Surely, there's some kind of amazing attack he could pull off with this project. No doubt it's built on the pillars of meme numbers, a holy institution... that, uh... ...What is he even reading. WHAT AM I EVEN READING. The document appears to be a scintillating report on the advanced applications and sciences of hornses. No, not horses. Hornses. The terminology is oddly insistent. I... WAS I HIGH WHEN I WROTE THIS? DID I EVEN WRITE THIS? WHICH SICK ALTERNATE ME WAS RESPONSIBLE FOR THIS PIECE OF PURE ENLIGHTENMENT?? Bill hears a prickly spike jab itself into his metaconsciousness, as if to say, I did. He turns around and sees a copy of himself, colored in monochrome hues, wearing a black beret. MIME BILL. OF COURSE. THE WACKIEST AND ZANIEST™ OF THEM ALL, HONESTLY. HEY, DO YOURSELF A FAVOR AND DEATH DANCE THIS PAPER TO A STATE OF LIMBO, ALRIGHT? THAT WAY, THE HORNSE WILL ENTER A RAGE STATE. PRICELESS!
Mime Bill nods imperceptibly, growing eight extra arms and spasming them around. A tongue grows from his cavernous eye as it frolics and lolls in the wind. His body rapidly compresses, folding in on itself as if vibrating. This is the nuanced and subtle art of the death dance. The document rips itself from Bill's hands and floats over to Mime Bill. It is burned in pale monochromatic fire, until it disintegrates to ashes that carry themselves up on the winds of an imaginary box. Bill looks up in awe. WELL! GUESS THAT SETTLES THAT. I WONDER WHAT THIS HAS GOT TO DO WITH NINE-OH-ONE, ANYWAY! MAYBE IT'S JUST SOME UNHOLY COINCIDENCE?? BUT THERE'S NO SUCH THING AS COINCIDENCE. YOU AND EVERYONE HERE KNOWS THAT. LATER, SUCKER! Bill flies through the floor, leaving Mime Bill alone. He twitches erratically, sighing as his tongue curls back into his mouth.
The battlefield reconstitutes as Bill floats up to the Corrupt World Feeders (Terror World Eater if dead (Badass Cyborg Honey Badger if dead)) and takes off his bowtie, casting its two triangular halves to either side of him. A black copy and white copy of Bill emerge from those triangles, and the three of them perform a highly complex and interconnected dance routine, necessary to perform the ritual of the Savior of the Dancing Dead. Their ritual works wonders as the black and white Bills plunge into their own eyeballs, rip the Tumors from their sockets, and then swallow them whole, their corporeal forms diffusing into ether and surging across the field in a twisting red and blue display. Captured from the air by these movements are particles of ash and dust, which gradually coalesce into the shape of a truly horrifying being - a Hornse.
The Hornse resembles a horse, their supple muscles fluid in perpetual motion, their flank rippling in the majestic wind, horseshoes clacking against the tiled ground like coconuts, their gaze steadfast into the horizon derived from the thoughts of a cosplaying author. However, it is horribly mutated with disgust. Its form is marred by .jpegs, graphical errors, missing textures, artifacts of times that never were and should never be. When the Hornse whinnies, it ruptures the eardrums of everything within rendering distance, and on all conceivable layers. The blood that pours forth is tainted black, pooling in saturnine recessions against the backdrop of a star-studded sky. The Hornse rushes towards the Corrupt World Feeders, whose corruption is somehow dwarfed by the Hornse. The Hornse moves in a crappy maneuver, walking without actually changing its position, and bending the laws of physics to its own perverted ends. When the Hornse makes contact with the Feeders, they howl in complete ecstasy as they share in the enlightenment that only a horse eye could bring.
They then promptly explode, their cognitive organs splattering on the ground. Pure hornse leaks from their orifices as they shudder with glee. Their skeletons promptly emaciate themselves. The Hornse buries them and lets out a mournful whinny, which in actuality sounds like the impossible baritone achieved when the Overseer smokes from the Pipe of Days.
Crack The Sky: /|||\ Jormungandr/Destiny's Call: <|||||> The Queener: _|||||_ The Infinity Edge: {||||} Runes Stored: None.
---- Chorus Mortis: (||||)
+1 to Piono
+2 to W32Coravint
Shield of the Godslayer [WEAPON]: 21/100
Now You're Playing With Power [VULRENABILITY]: 5/50
Spellthief [AG]: 31/50 (+6 various)
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (8/26) I should have done this ages ago.
Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (4/10)
Vote Erelye 2016.
Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (2/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.
The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (7/11)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Unery ToolKit. Does exactly what it says on the tin.
--MeeM Barracks (DEAD!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
>XTRULLORQUEST: Continue.
Let's just jump over the entity actions...
---- Entity Actions:
The MeeM army...is dead.
----
...and we're here. Wait, we're out of ideas.
Mardek just uses the Queener on the Explosives.
----
My inventory, project and Arena Cue can be found here.
Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level ? - 2/?)
Cowl ++ Grief = ? (Level ? - 2/?)
||Actions||
Az shines a flashlight at the godmodder. She then uses Lis Lucem to give mass to the photons above him. Light literally bends and descends, crushing the godmodder.
Welcome to dop town. Population: all of you, plus me.
EDIT -- OCT 29: I'm sorry, everybody, but I've been wrapped up in hell revising my college application essay and some questions over and over and over again, at the behest of my mother. Life has been impossibly, torturously time-consuming. Luckily, after November 1, it's all over one way or another. In the meantime, I'll see what I can get done.
EDIT -- NOV 1: Ok. Editing hell is over. I'll have much more time now. Weird hiatusy-thing is basically over. Life's still annoying though.
Nuffins eat other Nuffins that are smaller. In addition, they can also eat miscellaneous items. A Darkwave Nuffin moves like a wave, and instead of eating something, it can turn it into a puppet. The other Nuffins have special abilities, which I will explain as soon as that type of Nuffin is summoned.
I fly to the godmodder, kicking it with feet that suddenly turn into talons. out of my back sprout two wings. I then proceed to somehow make a shark come out of the ground below the godmodder. the shark swallows the Godmodder whole. Then, I summon a few star cells that I smash into the Godmodder.
The Godmodder doesn't even bother brainwashing your Darkwave Nuffin, instead simply annihilating it, as it was uncharged! Protip: Uncharged entities are a bit dangerous. They often get brainwashed by the Godmodder.
The Godmodder dodges your strikes, leaps up above the ground shark with preternatural reflex, kicks it in the face as he comes back down, then strikes around him with his crystalline arm in blade form, dispatching the Star Cells as fast as they come.
Alchemies
Slot 1
S Rank Terra Shatterer (Botania) && 270° Hue Filter && Atomic Disassembler (Mekanism) = Destructive Stoneshatterer (Level 5, 3/6) Slot 2
Microphone && Amplifier && Was 3000 && (Manyullyn Wide Guard && Ardite Tool Rod && (Sword Blade || SCP-469 Feather)) = Soundfeather Striker (Level 14, 11/15)
A sword that grows in complexity from size... except it's also made of feathers. Feathers that replicate and attack in response to sound. Add that to the loudest speaker in the world, and you can do this: CAN YOU HEAR ME NOW?! No? That's because you're dead. Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 11/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence... Slot 4
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 21/21)
The power to prove anything is Illuminati, even entirely fictional, intangible or nonexistent objects, in a single tetrahedral package.
Disparem || Division Sigil = Inversion Sigil (Level 10, 1/11) (yes I have disparem, did you think I forgot?)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ₓ on the other, and can be used to invert the properties of an object.
Notice HEY EVERYONE, WANT SOME ALCHEMIES? BIDDING FOR THE ALCHEMY FACTORY SUMMON IS NOW OPEN! Every +1 to me gets you 1 bid point. The top 2 bidders will win copies of all alchemies produced by the Alchemy Factory while it is operational! BIDDING OPENS THIS TURN!
74/300? for the Final Showdown
41/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies.
29/50 for the power of fire.
5/5 for recursive bullets. (Special ammo is fun.)
5/5 for hellfire rockets. (Oh so much fun.)
Laser lens AND elemental prism 5/7 for Lens of Elemental Fury
+3 to goldenready
Having unlocked the secrets of improved ammo, I load up Unlimatum once more.
This is going to be incredibly fun.
Another stream of bullets screams across the sky, intercepting and smashing down a number of attacks aimed at both the explosives and the hacked constructor.
Teagpost! ---Standard CHARGES---
+1 from Pricey! Project World Excavator: 45/50 TerrariaWorldGenerator.exe: 5/6 KSP.exe charges: Project World Excavator's Absolutely Massive Lifter: 5/7 Space Station Core: 4/5
Space Station Laser Array 1: 2/6 ---SUMMONS---
nop ---ENTITY ACTIONS--- The ship in orbit kinda just sits around; it doesn't have much to do right now. ---PLAYER ACTIONS---
Teag fires the Pineapple Device!
(At the Terror World Feeder)
He also stabs at it with his pumpkin saber, why not.
+3 to @W32Coravint because I want alchemies, bridging, and Half-Life 3.
Pumpkin Saber (thanks Cyagonist) : Level 7
Pretty low in creativity. It's formed from a Terra Blade and Pumpkin Blade, from when those were the best weapons in Terraria.
Pineapple Device: SPOIL OF WAR
Very old, obtained from the Pineapple Queen who was killed by the Terraria 1.3 hype train. Second ever Spoil of War in this session.
Deals massive damage to one entity of user's choice, and splash to one random entity of the user's choice. Cooldown: I am much too lazy to update this/3
The Physical Hologram Generating Computer is dead, you might want to remove those charges.
Other than that, you use the Pineapple Device, dealing 100,000 damage to the Terror World Feeder, boosted to 125,000 by Rebalance, and 25,000 damage to Yung Venuz. You then stab the Terror World Feeder for an extra flat 10,000 damage.
"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"
Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation. 1/??
Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.
[ENTITY ORDERS]
The Lesser Priest of Dog uses Source Summon.
The Cute Puppy uses annoying
20/20 EXPENDED.
[PG] Lesser Priest of Dog. Inflicts mark of dog. 200,000/200,000.
His sole form of attack is Mark of Dog, a rather nasty status effect that originates from the PaS Spoil the Annoying Dog. At 5 stacks, upon death, the dead idiot is converted into a dog with a fourth of the stats, or 5% of the entity's stat per mark of Dog. Ten stacks is an instant kill. Mark of Dog begins decaying when all sources (things capable of inflicting it, or Sources of Dog, just to clarify.) are dead.
Specials: Dogsong: ||||. Inflicts five stacks on a single target, or 1 on an entire faction.
Source Summon: 0/2. Summon a Source of Dog, which prevents Mark of Dog from decaying. Every two Sources Of Dog adds another Mark to the Priest's Attack.
[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)
[ABYSS][
I reply to the door with "ИОУЦОС"
Orders:
inventory:
Brutal Armor (Level 4) I think i finished this a while ago.
Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten.
Entitys: None.
charges
s.
17/30 Liver Dei
Rest of the post being edited in soon. For now, have this to-do list.
The Rusted Throne: Level 25.
Has the power to briefly destabilize the fabric of reality in localized energy bursts by utilizing contained Rust, according to Erelye. It's pretty much gotta be level 25.
Crown of Damnation: Level 15.
With this thing's ability to congeal the very agony of the fallen into faux-soul fragments and then consume them to fuel its master, there is no way it's low level.
Your entities will do as you say.
Okay, the copy-paste jokes are getting old. Let's just...
You proclaim your existence before the polished stone slab. Grinding against the walls of the cavern, the gate lowers itself. You enter just as you hear footsteps outside, and not any belonging to the metaphysical.
The cavern beyond the gate has reduced itself to what appears to be a narrow tunnel lined with bubbling lit candles. At the end of the tunnel, the cavern opens up once more, revealing a somewhat larger room bearing naught, save for a few torches, and two singular objects of interest.
A petrified eyeless corpse meditating upon a stone pedestal, and a rather familiar being sitting before it in the lotus position, closed eyes boring into the empty sockets of the petrified humanoid.
The pedestal is inscribed with near-incoherent text.
“Ревелатионс унцоверед, мы еыес опенед wиде,
И саw тхе унсеен тхат дид превиоуслы хиде,
Мы гифт wас а цорпсе фоунд ин роилинг шале,
Хидден бенеатх спаце анд тиме, анд тхе греат мортал веил.
Ыоур гатеwаы ис опен; шалл ыоу ундерстанд?
Морпхеус ис хере, анд со ис мы план.”
Cave paintings on the walls display incoherent glyphs of a long-dead language, and images displaying gods touching the foreheads of star-crowned figures.
You note that your very own Game Master is standing inside the room as well. Hah.
I join this thread. I think people already know that I know what to do here. I am Neutral.
Fossilised Bone && Space Age Technology && Magic Tome of the Holy and Fallen && Twin Clawed Gauntlets && Envy of Life =(Level ?)1/?
Fanged Mask && Beast's Metal Armor && Soul of Berserker && Primal Core && Envy of Sentience=(Level ?)1/?
Power of the Dopplegänger && Nothing Sacrificed, Nothing Gained && True Strike && Envy of Power=(Level ?)1/?
I strike at the Godmodder's, Neutral and Anti-Godmodder forces with whispers of tormenting longing. They realized they serve no purpose other then cannon fodder, they accept it. . . at first, then they start wanting to do things on their own, and to be FREE. There is a chance entities they won't attack this turn.
Whispers of the Long Dead(1/50)
The Fate of All Civilizations(1/50)
EMBODIMENT OF IMMORTALITY(1/250)
Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level ? - 1/?)
Cowl ++ Grief = ? (Level ? - 1/?)
||Actions||
Suddenly, a Level 99 Wizard appears out of nowhere. He casts a significantly less balanced Bones to Bananas on the godmodder. The godmodder's bones are transformed into bananas. He tosses the incapacitated off a cliff and uses Lumbridge Home Teleport, teleporting back to Lumby.
Suddenly, Roxxanne gains control of Nihilumbra. I'm sure she'll appreciate the colours. Mardek gains control of Zombie Zombie Goku, the (Spooky) Spookkeeper and the Steel Sentinel.
Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level 10), 1/11.
Cowl ++ Grief = Hood of Lamentation (Level 10), 1/11.
The Godmodder exploits the fact that you never said the wizard tossed the Godmodder off a cliff to declare he instead tossed a random player named 'The Incapacitated' off a cliff, and quickly performs emergency surgery on himself to replace his bones!
Generic Gun && Fire = I Can't Believe It's Still Shooting (Level 5: 4/6) I Can't Believe It's Still Shooting: This gun always shoots, and never runs out of ammo. It doesn't even have a trigger.
(Nuclear Bomb && Black Hole && Bipedal Fish && Intergalactic Bypass && Flag of the Democratic People's Republic of North Korea && Death Star && Orbital Laser Death Cannon && Danny2462's Glitch Essence) || Doomsday Device = The Nuclear Winter (Level 25: 2/26) The Nuclear Winter: It could destroy the world many times over. The only thing preventing that from happening is the sheer impossibility of activating it. But, if it was infused with a gun...
Free Infusions Remaining: 1/5
I disguise myself as the Terror World Feeder, create a hole to the void, and poke the Gomdodder into the void with a pickaze, then quickly undisguise. The Gomdodder is promptly enraged, and attacks the Terror World Feeder.
The Truth: 4/50
Glory: 4/20
Rauser: 4/35
Electric Tuba: A Tuba overflowing with nigh-infinite untapped electrons. On it's own, it generates a strong magnetic field and serves as a power supply. When combined with other objects, much can be done. Ohm's Law: A Primer: A book containing information on Ohm's Law and it's practical uses in spellcasting. The Eye of the Trio: A glass eye, filled with a swirling substance the color of liquid nightmare. It moves on it's own, trying to satiate it's curiosity. It also rapidly regenerates it's liquid if a leak appears. The Tome of the Duo: A book that, when read, provides near-infinite amounts of information on the inner workings of Terraria. Tearing out a page will cause it to degrade into a fine, purple powder. A new page will then replace the one destroyed.
+3 Tazz to Toast
6'-{'3}-8'-7'-7'-8'-{11'}-'3-{'3} 6'-'8-'5-'8-4'-11'-1'-{'5} 8/50
Recall Totality: 25/80
(T)Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (7/26, Level 25)
(T)Brine && Orchid Fire && Galactic Glove = Abyss (7/26, Level 25) Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 26/26
some stuff i forgot from tazz, probably
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
Yeah, that'll be all.
I target the Terror World Feeder, and
Fomes Dei: A jar of gasoline inscribed with a goldenrod alpha. When burned or otherwise used, it releases reality essence, allowing its user to gain the power to manipulate reality.
The Terror World Feeder falls down an endless set of stairs, and takes 40,000 damage, boosted to 50,000 from Rebalance!
Tip of the day: Fall to the Au- N(/). ALS(/), GRADIENTS ARE C(/)(/)L.
Crack The Sky: /|||\ Jormungandr/Destiny's Call: <|||||> The Queener: _|||||_ The Infinity Edge: {||||} Runes Stored: None.
---- Chorus Mortis: (||||)
+1 to Piono
+2 to W32Coravint
Shield of the Godslayer [WEAPON]: 20/100
Now You're Playing With Power [VULRENABILITY]: 4/50
Spellthief [AG]: 24/50 (+1 Sirplop)
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (7/26) I should have done this ages ago.
Cog && Boomerang && Living Fire Block = Flaming Returning Cog (Level 4) (4/4) (Done!)
Thanks Redstone.
Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (3/10)
Vote Erelye 2016.
Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (1/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.
The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (6/11)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Unery ToolKit. Does exactly what it says on the tin.
--MeeM Barracks (DEAD!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
>Nekochromia: Be relevant to the plot.
Wait why did I type tha- >Mardek!!! :3?
WHAT. WHY.
>Translate: YOU LAZY harambe HELP ME OUT HERE.
Nekochromia's asking if Mardek is interested in Roxxanne. In that way. You know, it actually makes sense.
>Mindscanner: You lazy harambe get your harambe over here!
Nope, not in love with her at all. >...maybe it's due to |/\/0\/\|?
Oh, Mens Potentiam? Mardek let me pass through its protection. >Mardek :3 and he secretly wants it to be that way!
You do realize I have the PPC on speed dial, right?
>POPO: BE FAST ON NEKOCHROMIA'S harambe.
WEE WOO WEE WOO WEE WOO.
---- Entity Actions:
The MeeM army...is dead.
----
"That was the funny thing about conventional Mary Sues. Once faced with something that they deemed incomprehensible, their brains started heating up from overwork. This strange phenomenon, currently under investigation by the PPC's Department of Mary Sue Experiments and Research, was quite a sight to see. An afflicted Mary Sue would lose control of her Aura and all other necessary bodily functions, as her brain slowly melts and becomes little more than grey, white, and sparkly pink matter. The Scientists heading the investigation have tentatively dubbed it Suvian Overheated Cerebrum Syndrome, but the final name would definitely have a snarkier acronym." - International Academy of Hetalia Fanfiction.
A pale, glitchy man in a gray Musical Defense Squadron Commissar uniform and a black trench coat wielding a Bolt Pistol stands in his small spaceship, stuck in the Void. It just so happens that today, the ??th of ????, ????, is the day he finally got the ship's engines working.
>Enter name.
He already has a name! It's Xtrullor.
>Set sail for Terraria!
Whoa! You can't go that far yet. You may have working engines, but you don't have enough fuel.
>Where do we get fuel, then?
Dunno. Until we do, we're stuck here.
>Xtrullor: Examine area.
It's a pretty generic spaceship setting. Futuristic interfaces, cool-looking surroundings, and a bookshelf. Wait, what?
>Xtrullor: Examine bookshelf.
You see lots of books.
----
Mardek notices the five terminals that just popped up there. He walks towards them, and notices a user interface much like that of Linux.
>Welcome to Opportunity Terminal 1! Enter code.
Mardek types in "gearboxisthebestdeveloper." It fails. He types in "handsomejackisawesome." It also fails. He then tries a meme code.
"hunter2."
The terminal activates.
----
My inventory, project and Arena Cue can be found here.
Post 2 ---Standard CHARGES--- Project World Excavator: 46/50 TerrariaWorldGenerator.exe: 6/6 DONE KSP.exe charges: Project World Excavator's Absolutely Massive Lifter: 6/7 Space Station Core: 5/5 DONE
Space Station Laser Array 1: 2/6 ---SUMMONS---
The TerrariaWorldGenerator.exe appears on the computer!
...which doesn't really do much right now. It idles.
More importantly, the Space Station Core appears, along with its lifter. It rises to orbit. ---ENTITY ACTIONS---
The ship in orbit opts to dock with the Space Station. The crew on it board the station. ---PLAYER ACTIONS--- @W32Coravint because I want alchemies, bridging, and Half-Life 3.
Pumpkin Saber (thanks Cyagonist) : Level 7
Pretty low in creativity. It's formed from a Terra Blade and Pumpkin Blade, from when those were the best weapons in Terraria.
Pineapple Device: SPOIL OF WAR
Very old, obtained from the Pineapple Queen who was killed by the Terraria 1.3 hype train. Second ever Spoil of War in this session.
Deals massive damage to one entity of user's choice, and splash to one random entity of the user's choice. Cooldown: I am much too lazy to update this/3
Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 24/26 (Can Burn Stuff Up with this Badass Flameblaster)
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 5/26 (Causes 1 to 3 Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 5/26 (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer)) Current Saga:Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Place of Ruins (and the Last of Opportunity + geeettttttting dunked on!!!)
Before Action:
Action: I look at the Cute Puppy but it attracts me for a bit however... I proceed to punch it in the face while I set it on flames then I shell that thing with my Storm Firey Bullet Blaster then I try to roll Rust again on the Cute Puppy and all that, I impale it's heart with my Sword of Git Gud
+1 to Darkside
+1 to Cyan
+1 to teag
Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 USING [Level 25] Charge: THE MINI RECKONING 2/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 4/25 Fire, Ice, Light, Light Storm Firey Bullet Blaster CD: 2/2 USING [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally.
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
-=Summons
Twig Business.
The corpses of the fallen around the battlefield bubble and bloat... Seems like something was laid inside of them... All of them... One after another, their stomachs split open, and what looks like Wastewalkers spill out.
+20 Wastewalkers, and whenever an 'organic' entity dies, for every 100,000 HP they had, spawn 1 Wastewalker as long as there is a Wastewalker alive.
-=Actions
The Wastewalkers... derp around... nom nom on World Feeder... That sort of thing...
I shoot a Nerf gun at some of the PGs. I want them to feel safe. Doesn't help that the Nerf dart weighs 20 tons, though.
-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 5/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Reshape: Warded Glassplate (Lvl. 15 - 6/8)
Artificial Guardian Reconstruction: 1/8
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives us a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone." ++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage. "Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type) -- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown. "All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was 130+ pages a long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Alchemies
Slot 1
S Rank Terra Shatterer (Botania) && 270° Hue Filter && Atomic Disassembler (Mekanism) = Destructive Stoneshatterer (Level 5, 6/6) (+2 from teag2)
A electrically enhanced magical pickaxe, imbued with a purple glow of power, that decimates all things terrain.
(Fluorite Octet && 3D Printed 12x12 Rubik's Cube = Fluorite Dodecad) && (7 GRAND DAD cart && Snow halation μ's poster && Every SiIvaGunner rip on a USB && High Quality Ripping Software = Essence of High Quality Rips) = SiIva's Dodecad (Level 12, 1/13)
A set of twelve dodecahedral dice. The sevens on the dice seem to stand out, although nobody can quite figure out what exactly it is that is off about them. Slot 2
Microphone && Amplifier && Was 3000 && (Manyullyn Wide Guard && Ardite Tool Rod && (Sword Blade || SCP-469 Feather)) = Soundfeather Striker (Level 14, 15/15) (+2 from teag2, +1 from Cyanogynist)
A sword that grows in complexity from size... except it's also made of feathers. Feathers that replicate and attack in response to sound. Add that to the loudest speaker in the world, and you can do this: CAN YOU HEAR ME NOW?! No? That's because you're dead.
RNG Manipulation Energies && Right Glove = Random Number Glove (Level 12, 1/13)
A glove that is able to control the rolls of dice. However, this reduces their power to the average power regardless of what is rolled - all ones deals the same damage as a straight run of the highest number possible on the dice. Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 12/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence... Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 2/11)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ₓ on the other, and can be used to invert the properties of an object.
Tetrahellatus: 52/450
Senator Shrek: 9/50
Anti-Plague: 4/Unknown
Baby && Friday= The Musical Horror (14/16) (I feel like it's a leftover from the edgy days).
Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (5/17).
I look at the Yandere's corpse, and comment that I was expecting her to 100% die after getting a second stab on Cirno. Anyways, I proceed to stab her corpse straight in the heart with a comically oversized syringe (Which was honestly gifted by a plastic surgeon named after...certain organs. Let's say his real name is Richard, and you know how it can be shortened) in order to drain her Yandere Essence for use in later alchemies.
The Badass Cyborg Honey Badger proceeds to use the Honey Excretion to heal His allies. Then, He proceeds to fire His Corrosive Gas Emitters (Remember that honey badgers also have a defensive organ similar to that of skunks) in order to emit a deadly corrosive red cloud that proceeds to be blown into the direction of Opportunity, damaging all Opportunity entities (Robotic entities take more damage).
I proceed to call some contacts involving the Kappa Empire in order to have the AGs airlifted in order to avoid the bridging (This effectively opens up an alternate mechanic that is used alongside bridging that only allows some entities to get past the gap at once, but is prepared more quickly).
76/300 for the Final Showdown
42/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies.
30/50 for Restoration
1/??? for recursive bullets AND self-duplicating robots
1/??? for hellfire rockets AND high-yield antimatter rounds
Laser lens AND elemental prism 6/7 for Lens of Elemental Fury
+3 to goldenready
As Unlimatum flies down, pionobot prepares to do something else, then suddeEAOINs@%@#$%@$Y$Y$ERRORINPUTNOTFOUND
...
...
uh... what?
It would appear that the OP King hasn't actually been here for, like, months.
Everything since they left at some indeterminate point in the past has been prerecorded messages.
Apparently.
I don't buy it, but whatever.
Pionobot freaks out for a little while, attempting to process this information instead of doing anything useful.
Commands can now be given to pionobot. He may or may not do them.
I would be wary though... he seems a bit... off.
Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score.)
Cyanogynist: 10
Sirplop: 6
Pricey: 1
darkside: 1
Okay, so here is a question to all you bid people, I was thinking that maybe people don't want to just bid on a one-off item. I will have such artifacts set as the default, but anyone who would prefer to instead have me use the 50 in question for another purpose can PM (or even openly state) what they want me to do with it.
This includes tacking it onto someone else's charge to do a joint summon, attack or whatever.
Is that okay with you guys?
Forging... Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 5/21)
What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.
Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.
What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.
Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (4/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.
Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 5/24)
I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.
Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.
Don't f*** with this weapon.
Slot 4: DONE + NEW
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25 (26/26)) (+3 various)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.
I think I've watched and played too much Isaac.
Finally, no more Isaac-related items!
---
Levis Ignis && Ocean Ravager && The Water Chopper && Arctoae && The Artiquator && Imagine Dragon && Leveled Out && Balance && The Metal && Uncertain Truth = Blitz Blade (Lv. ?, 1/?)
This axe is the single most deadly blade to any weapon of any kind. It ruins the stability of any material and cleaves through it like it's nothing, meaning it's especially dangerous to literally everything, including other weapons. The fire, water, and ice all compliment each other perfectly; blazing through something, cleansing them of any power, and then freezing it. The inclusion of draconic elements makes certain that when the axe hits, it will hurt so badly it would incapacitate weaker foes.
Truly, a blade that you do not want cutting into your flesh/metal/weapons.
Charges...
Charge 1: Unrestricted Shush... (66/100)
He got it.
Charge 2: 50-point cap The Mechanical Smith (25/50)
The world needs more weapons. LIVING weapons.
Charge 3: 50-point cap
Legends from the Second Dimension (21/50)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.
Entities... (Nerf if to powerful. Buff if too weak.)
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe. Cannot fire after a weapons switch.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
Shellshock Tank does what it does best; swapping weapons to something suitable for the situation. This time, it is a Bouncesplode.
Bouncesplode: Deals high damage to 3 entities. Can be shot at one entity, and bounces to 2 other entities within the same alignment. Has a 20% chance to harm self for half damage. (+damage per upgrade)(+1 entity per 2 upgrades)(Inflicts Disoriented at 3 upgrades)(Remove chance to hit self at 4 upgrades)
-DISORIENTED: Target looks around frantically, oblivious to other things coming at him. Loses all chance to dodge, loses all armor. Other Stuff...
It's been moved to the post with my inventory, but I'll keep the queue here.
ARENA QUEUE
-Justin, Harryson, Dany, Squishie, and Lin Rin vs. HAVOC Zetta
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.
Actions...
Zack and Vasill converse, still outside Aetheria, uninvolved in any way. "Are you sure you don't feel anything... weird?" "No, why?" "I mean, you're basically me as well as Paranoid, so you should be feeling the same things I feel." "Interesting concept, but I'm telling you; it's not the case in the slightest. Our minds are not linked in any way." "If you insist-"
Suddenly, an orange-robed figure (Al) and a demon in black armor and holding a rake (Lucifer) come up behind them, and Vasill and Zack immediately take notice. Vasill and Zack immediately recognize the two. "Al? What're you doing here?""Lucifer, I thought you were banished to the rake kingdom! How have you escaped?"
The two look at each other, and chuckle. "Hah, how unlike you! I've merely found out how to travel between dimensions and worlds on a whim. Now I can't get out of this world for some reason, and my other half, Erek, is nowhere to be seen after the jump from there to here when we split.
"No joke. I split uncontrollably. No split personality or anything, I was just... split in half." "Ouch." "As for myself, I suppose the split of you, Dar-" "Vasill. It's Vasill now." "...Oh. Weird name, I guess. Anyway, that other one of you had transported me here, allowing me to leave the kingdom for however long I pleased." "...Alright, so... what even is your business here?" "Classified.""...I... I see. Won't press you on it any farther then." "Now... what were we doing aga- Oh, yes, right. A message."
Al hands Vasill a note. "That's all. We'll be hanging around Aetheria if you need us." "...OK."
Vasill shudders a little bit as the duo march to the Aetherian portal. "Well? Read it."
Vasill opens the note. As it turns out, it was an exact copy of the note Zetta wrote; "Vasill, Zack, stay out of this. Trust me when I say acting contrary is a bad idea. If you can't do that, then you will genuinely regret it. I am no enemy of yours."
Vasill grows extremely pale for his kind. Zack shows no reaction at all. "This... no... it confirms my suspicions..."
He quickly bolts for the Aetherian Portal, but Zack even more quickly brings him to a halt. "Listen, Vasill. This Zetta guy's serious. We go in there, and we're goners." "No... no... must... help... let... GO!"
Vasill slips out, but Zack instantly catches him again. "What did I just tell you!? You might as well be dead if you want to do that!
Listen. A head-on attack nor a sneak attack are going to work... for now. However, we should hang back and let the fight pan out. I know the outcomes of what's going to happen."
So Zack DID know something all this time.
Vasill calmed down, but is still freakishly pale. "...If... if you say so..." "You're also in no condition to fight. Take a breather before you begin again."
He agrees, and sits down on a conveniently placed log behind a charred bush. Camouflage, ho!
Zack mumbles to himself; "Vasill's selfless, a trait he stole from Paranoid it seems... this could end very badly.
But that slippery snake of a shell of a human being... he evaded all of our little acts thus far.
But he can't keep winning forever.
We'll rip him a new one eventually."
---
From a house within the Aetherian suburbs, a loud whirring and bootup noise could be heard for about a second, and loud, metallic words boomed from it for about 50 miles. >MECHA_D.EXE BOOTING
>SCANNING FOR CONTROL ITEMS... CONTROLLER NONEXISTENT. PROCEEDING WITH FULLY-AUTOMATIC FUNCTIONS.
>CHECKING ALL PROGRAMS AND FUNCTIONS... ALL CLEAR.
>VIRUSES ARE NONEXISTENT, ANTI-VIRUS SOFTWARE ENABLED, ANTI-ANTI-ANTI-VIRUS SOFTWARE ENABLED.
>GLITCHES ARE NONEXISTENT. GLITCH RESISTANCE IS AT 100%. GLITCH DISPERSION SHIELDS AT 1000%.
>GROUND WIRING AT 1000% CAPACITY; NO NEED TO WORRY ABOUT LIGHTNING.
>HEAT DISPERSION SHIELDS AT 1000%; MELTING IMPROBABLE.
>INTERNAL WIRING COVERED BY LOADS OF PROTECTION, DURABILITY 1000%; SHORT-CIRCUITING IMPROBABLE.
>VOLUME = 100%. WAY TOO LOUD. CHANGING VOLUME TO NORMAL LEVELS...
>Volume = 0.1%. Current volume is better.
>Police inbound. Noise complaints. Mobilizing immediately.
>Fight detected. Allies in fight. Powerful foe in fight. Jump into action immediately = FALSE. Continue watching = TRUE.
>Teleporting...
After that, nothing was heard. Police were at the doorstep to the house, but found nothing but tinkering tools, wiring, and metal plating, among other things. They leave empty-handed.
---
In a crater, a pitch-black figure begins to climb out. "...not...yet..."
It manages to slip out of the crater without revealing its identity.
Meh, screw it, time for spoil/weapon rampage with Zack. MARK OF CHAOS: TZEENTCH EXPENDED!
Blasts of Warp Fire begin to obliterate the ION Loaders, and because the BUL loaders are bodyguarding the ION loaders, they are hit as well.
SULDAAN: DOOM'S METEORS EXPENDED!
Meteors begin falling around the City of Opportunity entities. The remaining ION Loaders, Hyperion Stalkers, and Hyperion Snipers get hit.
LEINRO FIIT: REBALANCE EXPENDED!
Five beams emerge from the tip of the blade, and converge on the Terror World Feeder, giving it a heavy amount of debuffs.
Can't be bothered to write any more right now.
Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Mark of Chaos {IIIIII} IN USE
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III} IN USE
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."
Leinro Fiit-Rebalance: ^III^ IN USE
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."
Support:
Piono (+1) (Gonna be rotating between Tazz and Piono each turn)
Toast (+1)
Cyan (+1)
The MR alchemy upgrade, Arena shenanigans, and my Inventory can now be found HERE, at the bottom of the post.
Levis Ignis && Ocean Ravager && The Water Chopper && Arctoae && The Artiquator && Imagine Dragon && Leveled Out && Balance && The Metal && Uncertain Truth = Blitz Blade (Lv. 70, 1/71)
Okay, that's too much power to be in one alchemy, and too many ingredients as well. If you want a weapon that can cut through anything, alchemize ingredients that would let you cut through anything, not a mishmash of random stuff that looks like it'd give that power. Think of, I don't know, the Kikoku, a weapon with a monomolecular edge, anything. Not just this.
...Something's y. I have you using Rebalance on the Terror World Feeder while it's still got two turns of Rebalancing remaining. On look back, it's my problem, but I'm still going to say something. After this dop, all spoils or other charged abilities that leave behind an effect don't start recharging until after the effect has dissipated. Nobody should be able to spam status effects.
...In any case. Since it was my problem, I'll give it to you. Rebalance is refreshed to its max duration of 3!
The BUL Loaders are obliterated! The ION Loaders are slain in full as well! The Snipers are slain, but the Stalkers manage to hunker down and dodge the meteors!
...Wait. Did I screw up a second time?
...Yep. Something was wrong with the Mark of Chaos' charge. My error. Ugh. I get back to dopping and there's all these insane errors. "I'm clearly not cut out to be GM."
in any case, the Mark use goes off just fine, all the stuff that I said would die dies.
I rework the Armory so it's easier to increment every charge.
Tetrahellatus: 53/450
Senator Shrek: 10/50
Anti-Plague: 5/Unknown
Baby && Friday= The Musical Horror (15/16)
Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (6/17).
I play the Mashup throughtout the whole battlefield, inducing suicidal, wrist-cutting thoughts on all PG entities (Randomly deals completely random damage each turn for a shorty while, and the damage can range from 1 to enough to 1-hit kill the affected entity. After taking damage, the entity stops being affected).
I also proceed to send an expedition for the Lost Spear (It turns out it's probabily named that way. All I'm really sure is that it's likely some sort of polearm)...(Of course, this is only for flavor)
I proceed to decide I'm sick of the Godmodder and I proceed to intimidate him with the following words:
"SHUT UP. Stop trying to act like you're all tough. Do you know all the (CENSORED) I've been thrown?" before beginning to emit mist from all the TVs in the entire battlefield, obscuring it. Since the fog is yellow, hot, and produces constant interferences and a catchy song, it means that he can't see me at all. Then, I proceed to...make him trip pathetically before tricking him into opening 20 chests I just had lying around, summoning a rendition of the Grim Reaper that switched his scythe for two 3-metre-barrelled blinged-up revolvers and wears golden chains with a cheesy hat and a golden coat(Which normally means "You're going to get screwed a lot of times over", specially since he got the vaccine for the flu, so not even that works).
The Bling Reaper (Works like Yandere-Chan: It's an "entity" that is merely part of the attack and which dies in the end), as it's called, proceeds to shoot the crap out of him. In the ensuing battle, the Godmodder deflects one of the Bling Reaper's spells, which translates to the Bling Reaper casting a really deadly unavoidable Alblingty attack that causes a lot of golden signs for various currencies with gems stuck to them fall as well, along with the water and sand from countless beaches and shores...Along with any pair of nouns that rhymes with "Beaches and shores" (Except for what you might be thinking from the quote that started all this mess).
Of course, the Godmodder defeats the Bling Reaper with the Rarest Flu, but that leaves an opening for me to UNLEASH a nasty attack that involves slamming a TV on him like a basketball before stabbing him with a comically oversized syringe in order to inject him with really hard stuff.
Uh, TMB50, you can't have a charge without an endpoint. Anti-Plague is illegal.
The Bling Reaper... That was sufficiently unexpected for the Godmodder to actually take one damage! Your subsequent attack gets blocked, but the damage is already done, both literally and metaphorically.
In before I get the 40K post. Despite not specifically aiming for it.
@DarkSide : Technically using 'futuresight' here but you DO realize there is a rather powerful anti-violence field in Aetheria? Mecha DarkSide is technically unable to physically resist...For that matter I doubt he'd be full-on arrested by a whole police force for just a noise complaint, however huge. 'Splodimus would have just been instantly booted on-entrance. Before you say 'too strong for them to do so,' this is the work of multiple players you are contesting here. Sirplop and Toast may want a word with your...Destructive behavior.
On that note, Aetheria is the kind of city where people like you-with all of your kinds of problems-gather. I doubt you are anything they've seen before.
Nocturne: A liquid cloak of stellar concentrate infused with pure energy. When donned, the cloak projects a mass of pure cosmic magetear about you, forming a second body in the shape of an amorphous blob, if it could be called even that. The form will bend to your very will, in both shape and effect. The liquid around you will dissolve if you remove the cloak. Nothing will stand in the path of those who think. Thank you, Erelye.
NEW: Flamethrower ++ Nature = Spark of Life (Level ?: 1/?)
Spark of Life: All I have to say is...Why a Flamethrower?! The conventional use of this weapon hasn't even really been altered, it's still throws flames. Magical flames that make plants grow while killing animals, mind, but it's still a flamethrower.
City of Opportunity [PG]: QUESTS: 2/5. Reinforcements: 350,000 (CAP!). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: I GIVE UP/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (15/25)
Too lazy to lonk, but it's in the Terraria Discussion Thread. I'll get on it later!
In the realm of the Ritually-accustomed 'Erelye pocketverse,' Zetta stares at its owner in response to his...Unusually generous deal. Or at least, unusually generous on paper. He knew better than to put it off. But there was no point, on his end. Why put off something when you could do it now?
"Ahaha, thank you. It's quite a pleasure doing business...And it is doubly a pleasure doing business that is resolved immediately. Unless there is some reason you must have to withhold my side of the bargain I will see to it now. If there is some reason, I will then have some method of knowing when you would see me again for such."
----+----+----+----
I want to do a big post, but life. Why do you do this to me.
Opportunity's forces will spread fire out over all five Terminals, hopefully damaging each one once.
Grimsby will do a rather generic drumming over the lowest-HP entity he can with the Scepter of Leadership.
Flamethrower ++ Nature = Spark of Life (Level 10: 1/11)
It's an Infuser alchemy. Infuser alchemies are level 10.
Green flames are my only addition to this alchemy.
The generic drubbing deals 1 damage to the Steel Sentinel!
@crystalcat , when do you expect yourself to be available for an arenadop? Just sayin'.
Forging... Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 6/21)
What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.
Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.
What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.
Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (5/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.
Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 6/24)
I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.
Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.
Don't f*** with this weapon.
Slot 4: NEW
Levis Ignis && Ocean Ravager && The Water Chopper && Arctoae && The Artiquator && Imagine Dragon && Leveled Out && Balance && The Metal && Uncertain Truth = Blitz Blade (Lv. ?, 2/?)
This axe is the single most deadly blade to any weapon of any kind. It ruins the stability of any material and cleaves through it like it's nothing, meaning it's especially dangerous to literally everything, including other weapons. The fire, water, and ice all compliment each other perfectly; blazing through something, cleansing them of any power, and then freezing it. The inclusion of draconic elements makes certain that when the axe hits, it will hurt so badly it would incapacitate weaker foes.
Truly, a blade that you do not want cutting into your flesh/metal/weapons.
Charges...
Charge 1: Unrestricted
The Beginning of the End(67/150)
Eh, screw Hush. He can wait.
This will help me more in the long run.
Charge 2: 50-point cap
The Mechanical Smith (26/50)
The world needs more weapons. LIVING weapons.
Charge 3: 50-point cap
Legends from the Second Dimension (22/50)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.
Entities... (Nerf if to powerful. Buff if too weak.)
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe. Cannot fire after a weapons switch.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
Entity Action Taken.
Bouncesplode: Deals high damage to 3 entities. Can be shot at one entity, and bounces to 2 other entities within the same alignment. Has a 20% chance to harm self for half damage. (+damage per upgrade)(+1 entity per 2 upgrades)(Inflicts Disoriented at 3 upgrades)(Remove chance to hit self at 4 upgrades)
-DISORIENTED: Target looks around frantically, oblivious to other things coming at him. Loses all chance to dodge, loses all armor. Other Stuff...
It's been moved to the post with my inventory, but I'll keep the queue here.
ARENA QUEUE
-Justin, Harryson, Dany, Squishie, and Lin Rin vs. HAVOC Zetta
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.
...You feel that some old characters will be deleted from the roster, and new ones will take their place, very soon.
Arcade mode will also be cancelled. Not enough people want to do it.
A new power level, ULTIMA, will become available as a result, however. It will be a mode with EVEN MORE POWERFUL foes, and even better rewards. They are all locked from the start, and will become available once certain conditions are met.
Actions...
Vasill's still taking a breather. He's looking less pale already.
And Zack is just being Zack.
--- "Vasill didn't react to that note very well. He immediately tried to rush in and cut Zetta's head off, despite the note clearly stating not to do so." "Yeah, good thing Zack was there. Otherwise this would have become a terrible situation." "Let's hope Zack's plans pan out alright." "He was lying when he said that their minds weren't connected in any way, right?" "I can't say that they are or aren't linked, but there's clearly something tying the three together.
Nobody has any concrete information on them except for Zack. We know Zack is a narrator of sorts, thus knowing what we and the rest of his characters are capable of. But he would refuse to speak of them too much 'until the time is right'." "Otherwise, noting on the other two?" "Precisely! It's strange, though. Why would he keep so much about Paranoid a secret? Or Vasill? Or any of us, for that matter?" "Hard to say. All Paranoid said to me before this was 'When aligned stars break in half, only then will our true power become apparent'. Whatever that means." "Hm. I personally hope it doesn't happen. Their true power... they're all already quite powerful. Paranoid especially. I don't feel like this is going to end well." "Nor do I." "I think we ought to not speak any further lest one of them hears us."
They take their leave, waiting for their opportunity to strike.
...
Unbeknowest to them, a mechanical being overheard the entire thing. The noises it made were exceptionally quiet. (And yes, I did change the color just now. The old color was too hard to read.) >Information gathered. Take down Powerful Foe when Aligned Stars Break in Half. >A being created from the small remnants of a split personality takes the form of a robot. >Likelihood of this power activating within this robotic body when conditions = met: 100%. >What type of power = unknown, however, will be presumed to be quite a strong power-up.
The bright red eyes of the mechanical being beam with pure robotic power. A flash of light illuminates the robot, confirming it to be Mecha DarkSide.
However, a bunch of people were on his tail at the time for being a noise complaint candidate. They're kind of strict on that. >Begin speaking normally.
Astonishingly, his vocal features were extremely well-crafted, resulting in less of a robotic voice and more of a normal human's voice. *If you're all coming after me because of a noise complaint, then you've found the right mecha. However, I would not recommend any violent or restraining action. *Attempts to do so will be met with equivalent action.
Of course, seeing the robot as a threat, the police bring out EMP grenades. They throw them all around its feet. It looks amused by this attempt. It stays on the ground. *Pathetic.
The grenades go of simultaneously. Literally nothing happened to it. Not even a short-circuit. *Whatever. It's not like you were any threat anyway. *Now, I've got a match to watch at the arena. Don't think for a second that it will end as you would like it.
With that, Mecha DarkSide teleports to... somewhere in the arena.
--- "...Taking me for a fool... why must I need a health bar...? I can handle myself..."
The pitch-black being slips into the Aetherian Portal unchecked.
Sometime later, it is reported that one of the smallish abandoned labs in Aetheria was bought out, and was reported to have been obtained by some mysterious figure of impressive power.
Upon closer inspection, it was very much rusted out, with the interior not faring much better. Completely abandoned.
All of the doors were locked down, and still intact. Except for one, which contained the various chemicals within, dangerous and non-dangerous.
The aforementioned black figure could be seen mixing a well-known Shadowkin recipe for rejuvination; the hatred, fear, and dismay of the men that were killed during the laboratory attack that killed many before he bought it out; a pint of liquid Darkness; a few bits of Gunpowder; some milk; and some metal fragments. The flask shines, the chemicals all reacting together, and then stops glowing, indicating that it was done. The figure drinks the potion, and the darkness of the figure is dispelled.
'Splodimus was back, not as an entity, but as another character. He also has some scary new powers.
He heard of an arena fight that was going on between a certain quintet of people and a certain powerful demon. However, he decides not to get in on the action quite yet, and instead decides to watch the fight from a television conveniently placed in the room. Nobody really knew what he was planning to do. However, word has it he's beginning to develop new types of explodey things while he waits.
---
It seems like the current party all know what's going on in the arena now, and they all have plans. If I were Zetta, I wouldn't mess this up. This also cannot be nullified, as it's a CANON arena battle, and not non-canon.
I also love how I'm essentially doing 4 plots at once right now, as well as an arena battle, which may as well be a fifth.
Bluh, next turn I'll probably have something.
Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Mark of Chaos {IIIIII} IN USE
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III} IN USE
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."
Leinro Fiit-Rebalance: ^III^ IN USE
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."
Support:
Piono (+1) (Gonna be rotating between Tazz and Piono each turn)
Toast (+1)
Cyan (+1)
The MR alchemy upgrade, Arena shenanigans, and my Inventory can now be found HERE, at the bottom of the post.
Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 25/26 (Can Burn Stuff Up with this Badass Flameblaster)
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 6/26 (Causes 1 to 3 Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 6/26 (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer)) Current Saga:Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Place of Ruins (and the Last of Opportunity + geeettttttting dunked on!!!)
Before Action: Nah.
Action: I look at the Corrupt Gazers
25,000 damage per gazer, the TWF generated one of the gazers every 100K damage (Glad the TWF has 3 of those left) and well... These must to be killed really fast.
Before I was about to kill a gazer (or a series), I use my Runepaw's Gauntlet to generate random runes (Roll to get 1 to 3 of those with RANDOM.ORG)
I fire my gun at the Corrupt Gazer while I put some dangerous stuff in one of my own dimensional doors then I toss a gazer right inside the dimensional door before I slam the door while I look inside...
The Corrupted Gazer was rolling around a large dimensional tube-line full of spikes, trigger-bombs (the gazer might roll into these types of bombs), buzzsaws, blinding light, acid water and even reach one of the rooms where 5 of the Project Storm soldiers are standing around.
Project Storm Rocketeer: Look at that gazer...
Project Storm Sniper: I saw that bloody gazer right near my sight...
Project Storm Trooper: Is that why we got it for nothing?
Project Storm Shotgunner: Another target, another blast... *or many blasts...*
Project Storm Sargent: If what it's case, shoot it!
The Project Storm soldiers fired their weapons at the corrupted gazer filling it up with explosions, bullets, shells, etc. after all that, the Sargent throws it off to the main area where I see it before then I heard a phone call.
Disgruntled Project Storm Commander: Is this thing's harambeing dead? "No not yet."
I eventually jam a Light Rune inside the corrupted gazer (Light VS Dark synergy) to make it explode.
(If it's dead in 1 shot, The damage may go on to the next weaker gazer)
+1 to Darkside
+1 to Cyan
+1 to Toast
Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 1/2 [Level 25] Charge: THE MINI RECKONING 3/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 4/25 Fire, Ice, Light, Light (USING) Storm Firey Bullet Blaster CD: 1/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 6/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Reshape: Warded Glassplate (Lvl. 15 - 7/8)
Artificial Guardian Reconstruction: 2/8
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives us a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone." ++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage. "Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type) -- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown. "All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was 130+ pages a long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"
Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation. 2/??
Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.
in progress
[ENTITY ORDERS]
The Lesser Priest of Dog uses Source Summon.
The Cute Puppy uses annoying
20/20 EXPENDED.
[PG] Lesser Priest of Dog. Inflicts mark of dog. 200,000/200,000.
His sole form of attack is Mark of Dog, a rather nasty status effect that originates from the PaS Spoil the Annoying Dog. At 5 stacks, upon death, the dead idiot is converted into a dog with a fourth of the stats, or 5% of the entity's stat per mark of Dog. Ten stacks is an instant kill. Mark of Dog begins decaying when all sources (things capable of inflicting it, or Sources of Dog, just to clarify.) are dead.
Specials: Dogsong: ||||. Inflicts five stacks on a single target, or 1 on an entire faction.
Source Summon: 0/2. Summon a Source of Dog, which prevents Mark of Dog from decaying. Every two Sources Of Dog adds another Mark to the Priest's Attack.
[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)
[ABYSS][
...
Orders:
inventory:
Brutal Armor (Level 4) I think i finished this a while ago.
Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten.
Entitys: None.
charges
s.
17/30 Liver Dei
Rest of the post being edited in soon. For now, have this to-do list.
The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Project Light ============================================================================= 41/77 (The first key piece.)
+3 to GoldenReady.
Yung Venuz POP POPS Bolts Everywhere, firing his Disc Gun at the Badass Cyborg Honey Badger and the Shellshock Tank, and using up 12 ammo! (Use RANDOM.ORG to determine the actual amount!) Yung Venuz finds some new weapons: Minigun, Bazooka, Shotgun, Screwdriver, Lightning Pistol, and Toxic Bow!
INVENTORY: Golden Revolver, Golden Machinegun, Golden Shotgun, Golden Crossbow, Golden Grenade Launcher, Golden Laser Pistol, Golden Wrench, Heavy Crossbow, Double Shotgun, Grenade Launcher, Wrench, Laser Pistol, Disc Gun, Minigun, Bazooka, Shotgun, Screwdriver, Lightning Pistol, and Toxic Bow.
Yung Venuz gets four Mutations!
Scarier Face: Gives Y.V. a flat 20% damage increase.
Hammerhead: Nullifies negative effects of weather and terrain for Y.V.
Rabbit Paw: Increases the chance that Y.V. gains ammo and health kits.
Boiling Veins: Makes Y.V. immune to status effects and recoil damage.
[No contest there, boyo,] Y.V. plainly speaks. [Gimme dat Scarier Face.] Y.V. ripples with green energy, his eye twisting into a slightly more grotesque incarnation. It's... kinda scarier? [Aww, yeah. We be in that Halloween spirit 'n all that jazz.] Whatever you say.
Bill's eye darts over to YV, his many brains ingesting YV's words carefully. SO THE WITCHING HOUR'S AROUND THE CORNER, HUH...? GOOD TO KNOW! I'LL HAVE TO MAKE A NOTE OF IT FOR LATER. LET ME FILE IT IN THE CABINET WHERE I HAVE "CONTINGENCY PLANS FOR IF THE TACO-DEVELOPMENT PROCESS GOES NUCLEAR," "DEFCON 0," "PROJECT..." HM, LET'S IGNORE THAT ONE, SHALL WE? Bill's eye narrows, red and blue energy flickering around him. HEY, THAT IDEA GAVE ME AN IDEA. WHY DON'T I JUST PULL AN ATTACK TOGETHER FROM THE VARIOUS FILES I'VE GOT LYING AROUND! YOU WAIT RIGHT HERE, KIDS. YOU'RE ABOUT TO GET A FRONT-ROW SEAT TO THE LACK OF A METHOD BEHIND THE MADNESS! Bill floats around, knocks on thin air as if it was a door, performs an elaborate secret handshake that requires fifteen arms, and then screeches the True Name of God. Don't kid yourself. You know what the True Name of God is.
Immediately, a doorway appears that leads to some unfantomable [sic] abyss. Bill jumps through, and the reality of the Battlefield unloads around him. He is immediately transported into a gargantuan hall composed nigh-entirely of bookshelves, stacked all the way up to the ceiling, and then some. Every nook and cranny of the shelves are packed to the brim with papers, scrolls, tablets (cuneiform, Apple, and FAAEF'AGE'BSQU), and files of many sizes. It seems that this area is some kind of grandiose library. NOW, I KNOW WHAT YOU'RE THINKING. (OF COURSE I KNOW WHAT YOU'RE THINKING, THAT'S KINDA THE MODUS OPERANDI OF A MIND DEMON, BUT I DIGRESS!) "BILL, I THOUGHT YOU RETAINED ALL YOUR UNHOLY KNOWLEDGE WITHIN THE CONFINES OF YOUR OWN ENTROPIC AMALGAMATE OF A CRANIUM! AND WHY ARE YOU RENTING OUT A FAUX GRAYHOLD TO KEEP SOME LOOSE PAPERS [FOLLOWED BY AN INTERROBANG, OR JUST A QUESTION MARK AND EXCLAMATION POINT AFTER EACH OTHER, WHICH ISN'T NEARLY AS COOL]" Bill floats down the halls. Infinite jests echo from the wind. REST ASSURED, THERE'S A PERFECTLY ILLOGICAL EXPLANATION. THIS PLACE IS A LITTLE SIDE PROJECT I MADE TO KEEP TRACK OF ALL MY OTHER, BIGGER SIDE PROJECTS. IT'S A REPOSITORY FOR ALL THOSE WONDERFUL IDEAS I HAVE! DEALS, METHODS OF GAINING INFINITE POWER, CURSE EXPLOITATION, ALL-SEEING EYES, CHECKUPS ON THE NIGHTMARE REALMS. AND EVERY ME FROM EVERY TIMELINE CAN HOP IN, TOO! IT WAS A GROUP EFFORT. THE BIGGEST DEAL KNOWN TO BILLKIND. ...EXCEPT THAT ONE DEAL NO ONE TALKS ABOUT. ANYWAY! LET'S DIG IN.
Bill flies across the library, occasionally running into other versions of himself. They stop for a few minutes to have a chat, discussing their internal body structures, the weather (which is invariably either truth showers or some form of abnormal rain), and the Great Undoing. After some time, Bill approaches Area 901 of the library, reaching Shelf Row 901 and Shelf Column 901. He scrolls to the 901st file in said location, taking it out and reading it. Surely, there's some kind of amazing attack he could pull off with this project. No doubt it's built on the pillars of meme numbers, a holy institution... that, uh... ...What is he even reading. WHAT AM I EVEN READING. The document appears to be a scintillating report on the advanced applications and sciences of hornses. No, not horses. Hornses. The terminology is oddly insistent. I... WAS I HIGH WHEN I WROTE THIS? DID I EVEN WRITE THIS? WHICH SICK ALTERNATE ME WAS RESPONSIBLE FOR THIS PIECE OF PURE ENLIGHTENMENT?? Bill hears a prickly spike jab itself into his metaconsciousness, as if to say, I did. He turns around and sees a copy of himself, colored in monochrome hues, wearing a black beret. MIME BILL. OF COURSE. THE WACKIEST AND ZANIEST™ OF THEM ALL, HONESTLY. HEY, DO YOURSELF A FAVOR AND DEATH DANCE THIS PAPER TO A STATE OF LIMBO, ALRIGHT? THAT WAY, THE HORNSE WILL ENTER A RAGE STATE. PRICELESS!
Mime Bill nods imperceptibly, growing eight extra arms and spasming them around. A tongue grows from his cavernous eye as it frolics and lolls in the wind. His body rapidly compresses, folding in on itself as if vibrating. This is the nuanced and subtle art of the death dance. The document rips itself from Bill's hands and floats over to Mime Bill. It is burned in pale monochromatic fire, until it disintegrates to ashes that carry themselves up on the winds of an imaginary box. Bill looks up in awe. WELL! GUESS THAT SETTLES THAT. I WONDER WHAT THIS HAS GOT TO DO WITH NINE-OH-ONE, ANYWAY! MAYBE IT'S JUST SOME UNHOLY COINCIDENCE?? BUT THERE'S NO SUCH THING AS COINCIDENCE. YOU AND EVERYONE HERE KNOWS THAT. LATER, SUCKER! Bill flies through the floor, leaving Mime Bill alone. He twitches erratically, sighing as his tongue curls back into his mouth.
The battlefield reconstitutes as Bill floats up to the Corrupt World Feeders (Terror World Eater if dead (Badass Cyborg Honey Badger if dead)) and takes off his bowtie, casting its two triangular halves to either side of him. A black copy and white copy of Bill emerge from those triangles, and the three of them perform a highly complex and interconnected dance routine, necessary to perform the ritual of the Savior of the Dancing Dead. Their ritual works wonders as the black and white Bills plunge into their own eyeballs, rip the Tumors from their sockets, and then swallow them whole, their corporeal forms diffusing into ether and surging across the field in a twisting red and blue display. Captured from the air by these movements are particles of ash and dust, which gradually coalesce into the shape of a truly horrifying being - a Hornse.
The Hornse resembles a horse, their supple muscles fluid in perpetual motion, their flank rippling in the majestic wind, horseshoes clacking against the tiled ground like coconuts, their gaze steadfast into the horizon derived from the thoughts of a cosplaying author. However, it is horribly mutated with disgust. Its form is marred by .jpegs, graphical errors, missing textures, artifacts of times that never were and should never be. When the Hornse whinnies, it ruptures the eardrums of everything within rendering distance, and on all conceivable layers. The blood that pours forth is tainted black, pooling in saturnine recessions against the backdrop of a star-studded sky. The Hornse rushes towards the Corrupt World Feeders, whose corruption is somehow dwarfed by the Hornse. The Hornse moves in a crappy maneuver, walking without actually changing its position, and bending the laws of physics to its own perverted ends. When the Hornse makes contact with the Feeders, they howl in complete ecstasy as they share in the enlightenment that only a horse eye could bring.
They then promptly explode, their cognitive organs splattering on the ground. Pure hornse leaks from their orifices as they shudder with glee. Their skeletons promptly emaciate themselves. The Hornse buries them and lets out a mournful whinny, which in actuality sounds like the impossible baritone achieved when the Overseer smokes from the Pipe of Days.
Yung Venuz will do as you say! He gains Scarier Face!
The sheer uncertainty of the phrase 'Corrupt World Feeder' somehow retargets your attack at the Terror World Feeder! On any other day, this would be a problem. On this day, it instead dies.
...Wait, what.
It's dead.
It's dead!
IT'S DEAD!
The Terror World Feeder's eyes all explode one after the other, before the eyes that flew out of it and took on a life of their own also explode. Blinded, it digs up the battlefield in a frenzy, burrowing under and over and around until everything is chaos, before burrowing itself a grave and dying for good.
The Godmodder clutches his chest and grimaces as he takes 2 damage.
In the ruin of the Battlefield, somehow still overshadowed by the gleaming city of Opportunity, Bill Cipher sees a single fang, stuck into the ground, and still glimmering with the cursed flames that once leaked from the Terror World Feeder's maw. Naturally, he picks it up.
Cursed Fang obtained!
This fang, sloughed off the dying Terror World Feeder, still blazes with the cursed flames that licked through its maw in life. It holds the power of reversal of fortune, spawned from the Terror World Feeder's growth in power upon taking damage. Upon use on an entity, the sides will be evaluated. The greater the advantage of the side with the target entity, the more damage that entity will take. On the other hand, if the targeted entity's side is overwhelmingly weak, it will take practically no damage. 5-turn cooldown.
20 more Wastewalkers spawn from the death of the TWF!
Crack The Sky: /|||\ Jormungandr/Destiny's Call: <|||||> The Queener: _|||||_ The Infinity Edge: {||||} Runes Stored: None.
---- Chorus Mortis: (||||)
+1 to Piono
+2 to W32Coravint
Shield of the Godslayer [WEAPON]: 21/100
Now You're Playing With Power [VULRENABILITY]: 5/50
Spellthief [AG]: 31/50 (+6 various)
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (8/26) I should have done this ages ago.
Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (4/10)
Vote Erelye 2016.
Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (2/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.
The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (7/11)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Unery ToolKit. Does exactly what it says on the tin.
--MeeM Barracks (DEAD!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
>XTRULLORQUEST: Continue.
Let's just jump over the entity actions...
---- Entity Actions:
The MeeM army...is dead.
----
...and we're here. Wait, we're out of ideas.
Mardek just uses the Queener on the Explosives.
----
My inventory, project and Arena Cue can be found here.
Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level ? - 2/?)
Cowl ++ Grief = ? (Level ? - 2/?)
||Actions||
Az shines a flashlight at the godmodder. She then uses Lis Lucem to give mass to the photons above him. Light literally bends and descends, crushing the godmodder.
GODMODDER: Hoooooooold up!
GODMODDER: I just realized something.
GODMODDER: Something very important.
GODMODDER: I've. Been. Getting. Overshadowed.
GODMODDER: Opportunity. Hellloooo, Opportunity. Yes, I see you over there.
GODMODDER: Oh, wait, one sec. I know I'm the Godmodder, and all, but there's also really no point in hiding who I am now. I'm talking in cobalt, for gorilla's sake.
ALPHA: There, that's better. Not too hard to godmod up a name change. Heh.
ALPHA: In any case.
ALPHA: People haven't been focusing on me as much as they really should.
ALPHA: This war is about me! The title has me in it, I'm the threat you have to beat, the godmodder you have to destroy, it's all about me.
ALPHA: And that city over there, that's lived for maybe fifteen turns now and who knows how much in actual time, is taking the attention away from ME! Having you complete its quests instead of devoting your attention to me, and fighting me, and giving me some much-needed practice! Roxxanne, I appreciate the gesture and all, but that city's existed too long.
ALPHA: Anyway, my point is: I'm being overshadowed. Denied. Eclipsed!
ALPHA: And. That. Will. Not. Stand!
The Godmodder acquires a glower on his face and a pulsating goldenrod aura around him as he flashsteps into the very heart of Opportunity, his crystalline arm shifting and reshaping itself as an indefinable wrongness spreads out behind him. Loaders and engineers try to stop him, but they are scythed down by his crystalline arm and fall to the ground like puppets with cut strings. As he reaches the heart of Opportunity, the aura of strangeness the Godmodder left in his wake finally blankets the whole city, leaving a swirling, lunatic aura in the air, and clocks all across the city begin to chime. Twelve chimes.
...and then another. Thirteen.
And, as the thirteenth chime rings out, the Godmodder leaps up into the air, his crystalline arm settling into the form of a hammer as he hangs in the air for a second, and comes down hammer-first, onto the exact center of Opportunity.
The aura of madness in the air ignites.
A wave of roiling power, the rarefied essence of insanity and unreality, engulfs Opportunity. In its wake, things warp into new shapes. The futuristic sights of Opportunity become less futuristic and more modern, with more than a dash of Victorian-era London here and there. A grand clocktower springs up, hands proudly pointing to thirteen o'clock right on the dot. Eternal night falls. And, from out every nook and cranny, the hordes of the Nightmare crawl, sprung from the collective unconscious and the darkest fears of humankind.
Opportunity is no more. A shard of the Mad City has been pulled into reality in its place.
The wave of madness that shattered reality in its wake was not kind to Opportunity's inhabitants. The Loaders and other drones are quickly scrapped for parts, but each human experiences the change in a different way. Most clutch their heads, sharp pain overwhelming them for a second, but then go about their day. Some shudder and split apart, abominations of incarnate madness bursting through their skin to lope, sidle, or casually stroll away. An unlucky few look around them with newfound horror and awareness, shuddering, having just experienced the equivalent of weeks of no sleep in a second or less. The Nightmares around them perk up, sensing a new foe to corrupt and consume.
The Hyperion Stalkers share this fate. Two of them clutch their heads in madness, awakening to the world in a new way and new sense. One of them reaches for nothing and pulls out a knife, while the other is suddenly holding an old, tattered teddy bear that he clutches like it were the world to him. The other two are seemingly unaffected by the wave of power.
Meanwhile, the Nightmares crawl out of the woodwork, wave upon wave upon wave. Three step forward, seeming almost surprised at the new state of affairs. The Mad City is a world unto itself, after all. It's never left the strange world it resides in. The crowds of lesser Nightmares step back. These three beings are not to be messed with.
A Nightmare that looks like a policeman with the head of a stopwatch, toothy maw filled with constantly spinning gears, wielding a bloodied clock hand as a billy club. Officer Tock, chief of police of the Mad City. A patrol of Clockwork Lieutenants follow him, slow-turning keys in their fleshy backs.
A man in a suit, a plastic push-pin stuck into his shoulders instead of a head, with fingers that come to metallic points. The Tacks Man, bureaucratic head of the Mad City. A small group of his Pin Head reporters cluster uneasily around him.
A pleasant-looking country schoolmarm, holding a yardstick, the only clue that she is not what she seems being her black-on-black eyes. Mother When, schoolmistress of the Mad City, and rumored to be an incarnation of Death itself. She is surrounded by a gaggle of Ladies in Hating, graduates of her High School.
The Godmodder turns an unhinged grin to them.
ALPHA: You work for me now!
The goldenrod godmodding aura lashes off the Godmodder, boring into the very essence of the split-off shard of the Mad City that Opportunity has now become. All the insanity of the city now bends to the Godmodder's ends.
The three Nightmares stride out into battle and prepare to bring the Pain.
Almost as an afterthought at the end of the turn, the Godmodder +5's all PG players.
The Lowdown:
Okay, yeah, I wasn't quite expecting that. To put it simply, Opportunity's been transformed. It's vulnerable now, but it's also spawning stuff that's much more powerful. It also enhances the Nightmares already on the field from time to time. Take it out quickly, AGs.
Officer Tock seems to be a bit of a mixed bag of charges, the Tacks Man is all about taking away various things, and Mother When... well, as befitting a possible incarnation of Death itself, she's the most dangerous one of all. Trust me when I say nobody that isn't actually going to her High School wants to "Graduate".
(Also, I'm porting the 'Scan' mechanic over from 0. Want more information on one of these? Use an action to check one over!)
The Itinerary: [AG]: Destroy the Mad City, it's vulnerable now! [AG]: Regain the entity advantage! [AG]: Destroy the Godmodder!
[N]: Do what you will.
[PG]: Protect the Mad City, it's spawning entities!
[PG]: Solidify your advantage!
[PG]: Defend the Godmodder!
WEATHER: Firestorm. Causes 10,000 HP in damage per turn. Drops attack by 10%. 4 turns remain.
TERRAIN: Refined Plain. No effect.
Badass Cyborg Honey Badger [AG] HP: 134,000/375,000. Immune to all status effects, positive and negative. Takes no damage from attacks under 10,000 and half damage from everything else. Honey Excretion: 5/5. Mega-Slash: 6/10. Eruptive Beam: 6/10. The Bite: 6/15. Get rekt 420: 6/25. XBONIC PLAGUE: IIIIIIII
Gun Reaper [AG] HP: 168,500/300,000. Dust To Dust: 3/3. Enemies Like Grass: 3/5. On A Pale Horse He Rides: 3/7. Frozen I. Mark of Dog I.
The Spookkeeper [AG] HP: 0/160,000. Firestorm Warning: 2/3. Blizzard Warning: 5/5. Doom Warning: 2/7. Lich's Pact active. Living for one more turn. Frozen I
Steel Sentinel [AG] HP: 8/10. Only takes 1 damage, and only from player attacks! Reassemble: 6/6.
Zombie Zombie Goku [AG] HP: 129,250/150,000. Disappears in 1 turn!
Artificial Guardian [N] HP: 0/95,000. Dead.
Shellshock Tank [N] HP: 104,375/125,000. Upgraded Weapon: 3/4. Micro Nuke: 1/5. Napalm equipped.
Wastewalkers [N] HP: 10,000/10,000. (x65.) 9,950/10,000. (x15.) Passively summon an additional 10 Wastewalkers every turn, plus 1 Wastewalker per 10 alive! Passive: Whenever an entity dies, for every 100,000 HP they had, another Wastewalker is spawned.
Yung Venuz [N] HP: 362,900/420,000. Bullets: 234. Shells: 55. Bolts: 55. Explosives: 55. Energy: 55. Current Weapons: Pop Gun, Double Shotgun, Heavy Crossbow, Disc Gun, Grenade Launcher, Laser Pistol, Wrench. Mutations: Scarier Face. Ima Gun God: 3/3. Back 2 Bizniz: 3/4. Verified: 3/3. What A Good Time: 3/4. Weight In Gold: 3/3. Highest Point On Venus: 3/4.
Roxxanne [PG] HP: 150,000/150,000. Inactive.
Zetta [PG] HP: 150,000/150,000. Inactive.
Grimsby [PG]: 64,250/150,000. Active.
Drone Army Mk. Ψ [PG] HP: 24,825/25,000. (x6.) Trace: 2/2. Networked Mind: 3/3. Death Blossom: 2/4. The Mad City [PG] HP: 750,000/750,000. Spawns Nightmares every turn, and also buffs or heals existing Nightmares from time to time. Cannot attack.
Officer Tock [PG] HP: 400,000/400,000. White Rabbit: 0/3. Clock Out: 0/4. Thirteenth Hour: 0/5.
The Tacks Man [PG] HP: 450,000/450,000. Tacks's Due: 0/3. Itemized Deduction: 0/5. Eminent Domain: 0/7.
Mother When [PG] HP: 500,000/500,000. Down to Size: 0/3. School's Out: 0/5. Graduation Day: 0/7.
Awakened Stalker 1 [PG] HP: 150,000/150,000. Knife. Madness: 0/6. Discipline: 2/2.
Awakened Stalker 2 [PG] HP: 150,000/150,000. Teddy. Madness: 0/6. Discipline: 2/2.
Hyperion Stalkers [PG] HP: 9,950/10,000. (x2.) 30% dodge chance -- attacked this turn!.
Cute Puppy [PG] HP: 114,100/180,000. Remembrance: 3/3. Annoying: 4/4.
Nihilumbra [PG] HP: 61,500/250,000. Current color: Red. Rainbow: 5/7.
Godmodder [GM]: HP: 29/100.
Kayaws Emeralds: Owned by pionoplayer. Cooldown: 4/4.
Pineapple Device: Owned by teag2. Cooldown: 1/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 4/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Cooldown: 6/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 4/4.
Corrupt Tooth: Owned by eboLag.exe. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. Cooldown: 4/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 4/12.
Crystallized Ki: Owned by GoldenReady. Cooldown: 5/5.
Anarchist's Cookbook: Owned by TheFlamingToast. Cooldown: 2/5.
Ion Beacon: Owned by insert_generic_username. Chargeup: 3/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. Cooldown: 4/4.
Coral Riff Guitar: Owned by GoldenReady. Cooldown: 4/4.
Lance of Creation: Owned by DarkSide. Cooldown: 3/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 1/5.
Conga Drums: Owned by The_Flaming_Toast. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 3/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 1/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 3/10.
Blah’s Power Core: Owned by insert_generic_username. Cooldown: 4/8.
TerraWeather PDA: Owned by Battlefury13/Conderp. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
I take out a golden Drax, and leap towards Alpha. I then proceed to drill his face in at least a thousand times. I then take out a ridiculously large tuba, and play a single note on it. The earth begins to quake, and a massive crack appears in the middle of the Battlefield, swallowing a few Wastewalkers. Out of the crack comes a massive onyx piano, ridden by gigantic skeletons wielding golden trumpets the size of small aircraft carrier. They begin playing a tremendous trumpet piece, rocketing the massive piano towards Alpha. It collides, creating a massive purple explosion and sends flames all over the field. The skeletons clamber out of the crater, and smack Alpha with their trumpets a million times. They then explode into a shower of bones, raining down over the Mad City.
The sky begins to crack. Lightning strikes a tower near the edge of the field. Meteors begin to rain from the sky. A small blur can be seen in the distance.
An hour passes.
Lightning strikes around the field. More meteors appear and disappear. The blur in the distance gets larger.
Another hour passes.
Lightning begins to center on a small platform floating in the air. Thousands of meteors begin to blot out the sun. The blur gets even larger and closer.
Yet another hour passes.
Lightning has formed a target on the small platform. All the meteors suddenly cease to exist. As for the blur...
>PROJECT NEEDLENOSE: COMBAT OPERANDI: CRACK THE SKY
The blur slams into the target. Thousands of meteors follow behind it, turning the platform into a fine dust. It suddenly reforms, and slams directly into Alpha. A large crater forms, and the blur flies into it and sucker punches Alpha in the stomach. It proceeds to speed off into the atmosphere.
The music stops.
A dark silence falls over the battlefield. The clouds part. A massive black ship with a gigantic green alpha symbol on it appears from the clouds. Panels open all over the front. A storm of missiles fires out towards the battlefield. They all home in onto Alpha. They suddenly stop. The ship then explodes, sending rubble all over the field.
I then stop this madness, because this is getting a bit out of hand.
"Such pointless flair. Oh well, I don't particularly need that."
I pull out a gun.
"I'm just gonna kill you the old fashioned way."
I pull the trigger.
Thousands of rubber ducks shoot out, pull out knives, and stab Alpha repeatedly.
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