Adria
Duke Fishron
Forging...
Slot 1: NEW
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. ?, 1/?)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.
However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.
Slot 2: NEW
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. ?, 1/?)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.
It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.
Slot 3: NEW
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. ?, 1/?)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.
Slot 4: NEW
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust &&
of Babylon = Stash of Bloodburst Potions (Lv. ?, 1/?)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.
I think I've watched and played too much Isaac.
Summons...
Legendary Suption (185/200) (So close... yet so far...) (+5 Cyan, Toast, compensation)
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions)
(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)
The Void Blimp awaits the EOTB. Its patience was rewarded, as it fires upon that entity.
Actions...
Gevul Omaar: (27/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
Blade power Rejuvination (10/10, 1/10, 0/10) (+3 compensation)
Will re-enact my 3 legendary blades' special abilities, one by one.
Energies visibly swirl around Leinro Fiit. Its rebalancing energies are no longer RP only! Also, one charge was added to the thing.
The ability itself has also been re-worked.
I stop my studies for a bit as I feel a pulse of... something... wash over me. It was unnerving, but I merely interpreted it as a random cold shiver.
It shouldn't be anything to worry about, right?
I then return to my studies. But, by that time, I was so bored, I fell asleep while beginning to read a book on dreams. The book was open, with my head between the book.
Bane just so happened to notice; and consequently overhear; Roxxanne's conversation, thanks to his insane hearing from being a wolf. He overheard the first conversation. He listened in for a while, gathering some rather juicy information... until, well, the words "overly-pompous 'Darkones', whatever they are" were uttered. That's about when Bane decided to keep a close eye on them; they likely didn't know that Bane was ALSO a Darkone. Just very different-looking.
However, Bane would have to be very careful; he knew this, as the likes of whatever that voice in his head was might decide to stop him in the middle of attacking again. That, and he's heard all about Roxxanne, her type, and her transformations from DarkSide, and knew for a fact that her siblings/allies were far more powerful than her, meaning he would halfta be EXTRA careful and keep a distance where possible.
Well, unless they were willing to converse as opposed to fighting, though Bane really wasn't one for conversation, and they mightn't also want to converse.
As such, Bane overheard every bit of conversation regarding Roxxanne, withholding his desire for bloodshed rather well.
Bane refused to approach the group for conversation just yet, but still kept tabs on what would be going on with the group, remaining juuust close enough to hear them somewhat clearly, but far enough as for the group to not notice; even running/hiding behind things if he absolutely had to.
Though he had time to get off a Lance of Creation blast, targeting EOTB, Combat Engineers, and GUN Loaders, while healing the Transistor.
Spoils & Other Chargeables...
Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
--------
The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.
Slot 1: NEW
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. ?, 1/?)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.
However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.
Slot 2: NEW
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. ?, 1/?)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.
It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.
Slot 3: NEW
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. ?, 1/?)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.
Slot 4: NEW
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust &&

Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.
I think I've watched and played too much Isaac.
Summons...
Legendary Suption (185/200) (So close... yet so far...) (+5 Cyan, Toast, compensation)
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions)
(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)
HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.
The Void Blimp awaits the EOTB. Its patience was rewarded, as it fires upon that entity.
Actions...
Gevul Omaar: (27/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
Blade power Rejuvination (10/10, 1/10, 0/10) (+3 compensation)
Will re-enact my 3 legendary blades' special abilities, one by one.
Energies visibly swirl around Leinro Fiit. Its rebalancing energies are no longer RP only! Also, one charge was added to the thing.
The ability itself has also been re-worked.
I stop my studies for a bit as I feel a pulse of... something... wash over me. It was unnerving, but I merely interpreted it as a random cold shiver.
It shouldn't be anything to worry about, right?
I then return to my studies. But, by that time, I was so bored, I fell asleep while beginning to read a book on dreams. The book was open, with my head between the book.
...
Bane just so happened to notice; and consequently overhear; Roxxanne's conversation, thanks to his insane hearing from being a wolf. He overheard the first conversation. He listened in for a while, gathering some rather juicy information... until, well, the words "overly-pompous 'Darkones', whatever they are" were uttered. That's about when Bane decided to keep a close eye on them; they likely didn't know that Bane was ALSO a Darkone. Just very different-looking.
However, Bane would have to be very careful; he knew this, as the likes of whatever that voice in his head was might decide to stop him in the middle of attacking again. That, and he's heard all about Roxxanne, her type, and her transformations from DarkSide, and knew for a fact that her siblings/allies were far more powerful than her, meaning he would halfta be EXTRA careful and keep a distance where possible.
Well, unless they were willing to converse as opposed to fighting, though Bane really wasn't one for conversation, and they mightn't also want to converse.
As such, Bane overheard every bit of conversation regarding Roxxanne, withholding his desire for bloodshed rather well.
Bane refused to approach the group for conversation just yet, but still kept tabs on what would be going on with the group, remaining juuust close enough to hear them somewhat clearly, but far enough as for the group to not notice; even running/hiding behind things if he absolutely had to.
Though he had time to get off a Lance of Creation blast, targeting EOTB, Combat Engineers, and GUN Loaders, while healing the Transistor.
Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.
Disabled for now due to issues.
Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness:/IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
Disabled for now due to issues.
More coming soon.
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.
Disabled for now due to issues.
Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness:
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
Disabled for now due to issues.
More coming soon.
Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
--------
The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.
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