Destroy the Godmodder

Status
Not open for further replies.
| - 2/2

Discussion/Orders:

Hot dang. If you want me to resummon an entity, just give me the page with it's original details and I'll check it out.

I'm actually serious.


Now that the battlefield has stabilised, I can do my job as a Neutral player. Assisting GoldenReady because he's got phat lootz and is the only [PG] since Battlefury13 hasn't been active in a looooooong time. Like first floor of the crypt long.



To be honest I'm not particularly fond of the City. It appears... excessive.

still noperino.

Alchemy (new alchemies in blue, finished alchemies in green)
Thunderstruck Staff || ? (Yes, a question mark) && Zeus's Thunderbolt = Wat(t) - (Level 15 - 5/16)

Air ++ Aviator Goggles = Airbender's Aviators - (Level 10 - 5/11)

Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 5/21)

(Giant's Belt && Chain Vest = Dead Man's Plate) || Charger's Mail &&Jouster's Plate && Can't Stop, Won't Stop = The Juggernaut 1/??)
Postponing this until I can find/think more things for ramming/charging.

(Trace: Sybil Reisz) && Alterior Motives && Transistor = Help() Function - (Level 5 - 2/6)

I suppose I must put these somewhere and not nowhere:
Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669

Charges

Searching for a compass: 8/15

Nihilumbra o
r Light and Colours 32/55 (+6 from like a bajillion people)

The Gun Gun Maker 5/5 (+5 from the remaining slightly less than a bajillion) DONE!
It's YET ANOTHER alchemy upgrade. Turns the alchemy into a gun that shoots the original alchemy. charge time = 10, but consumes the alchemy (can be switched back for free).

Mind you that it's more about the form of the original alchemy, and the form of the gun can be chosen. Special abilities of the original alchemy are generally split mamong them, due to too much dakka and it just being OP in arena (having 600 Vezh Vuzadiil being shot at the person would not be balanced by really many standards). It's just a fun little upgrade. Only projectile-based guns qualify for the alchemy upgrade. If you want to make a gun/otherrangedweapon gun, the guns/otherrangedweapon will be able to shoot at your accord. Except less powerful with more dakka.

Example:

Star Cannon [--- { Alexstrasza's Heartstring = Alexstrasza's Lifecannon (Level 15 - 1/16)
|/)
Drawing the cool little gun emoticon is optional. You can just use }{. By the way, Alexstrasza's Lifecannon seriously shoots bows. Kek.

Actions

Az used Project(), one of her more versatile functions. A figure leapt out of the Transistor, sparking and glitching briefly but in full colour-contrary to the regular teal of the Transistors. The new character pulled back her long grey hair. She turned towards Az, otherwise bright teal eyes burning behind. They just blazed there quietly. For a while, they stood there, silence standing with them.

If you were to look closely, you would notice that they looked quite similar in both clothing (besides opposing colour schemes) and complexion like-

SUDDENLY THE FLOATING TRANSISTOR TWISTED, SENDING A CLOUD OF CODEY STUFF INTO THE POINT OF VIEW OF EVERYONE WATCHING FORCING EVERYONE TO FINISH THE THOUGHT THEY WERE HAVING WITHOUT ANY FURTHER INFORMATION FROM THE NARRATOR.

LA: So what now. With our session Kill()ed years ago I think we've done enough wandering through the glitches and Elsewhere.
GJ: <=O=]-> Do i need to have this conversation with you every time we stop, even just for a momenT?
GJ: <=O=]-> But we are at the right placE.
GJ: <=O=]-> I've seen iT.

LA: You see a lot of things.

GJ: <=O=]-> It just so happens that most of those things are truE.
GJ: <=O=]-> Why do you still wear that anywaY?

LA: What was I supposed to do, Help() him?
It was at this point you realised that something had clearly happened in the past. Possibly involving Sburb many years ago in their own universe.
LA: We both know that I couldn't Help() or Kill() him. So I just took his Breath.
GJ: <=O=]-> That would have sounded a whole lot more badass if you actually had killed him, and not stolen his shirT.
LA: Shut Up().
GJ: <=O=]-> I'm just being logicaL.
GJ: <=O=]-> Look why did you project() me in the first placE.
GJ: <=O=]-> I can be fairly certain it wasn't to talk about the Forecast for this weeK.

It seems that these two broad's typing/talking quirks become increasingly less apparent.

Az just stomps on this isaac guy with Quake's Leuitenant. GET STOMPED.

Cooldowns

Blizzard(TM) cooldown: 1/5

Ice Barrier cooldown: 2/4

Lich Slap cooldown: 1/4

Extended Life cooldown: 2/5

From the Grave cooldown: 4/4

Anarc___'_ Cook____ 2/3

Quake's Leuitenant 3/3

Does this really need a cooldown? It's a mere level 30.
Tfw when level 30 is mere.


Scythe of (Eardrum) Death: 2/4

Conga Drums 0/3
Current Functions: 3
Traces: 3 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 10
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
N̸̮̬͚̞̰͕̗͒ͩ̒̓̂́͑̀͢o̸̵̙̗̙̘̥̫̗̦͗͊͐ͫ͊͋̾͋̇̌̕Ḑ̨͊́ͯ̾ͬ̎̌ͭͥ̓̎ͤ̆͝͏̹͙̳͔͖̱͍̜̭̖̦̖͈͕̤̝̠̭͈â̢ͧͣ̂͝͠͏̖̗̗̦̦̘̣̳̖̳̲̠̙̥̙̲͘t̡̩͈͇̲̣̫̳̯̝̋ͥ̊̑͆͛͐͂ͣ͒ͬ̀͡a̸̴͇͇̬̤̼̜̮̭̟̠͓̩̖͓̙ͣ̾ͨ͐̓͊̆̇̔͌̐͊̽ͯ -T̵̨̒ͥ̈ͮ̽ͦ͐͆̀͢͏̥̠̬̦̘̙̗͔͎͓̩͓͕̖͖ͅŗ̡̼͇̘̗͚̤̜̳̹͓̜̟̝͖̓̈́͂ͥ̅ͥ͑ͨ̄͗͌́̔̚͘͜͠a̶̘̞̭͕̰̖͕̖̦̩̘̱͇̥̫̾̅ͬ͛̌̑͗͂ͯ́͂́ͩͯ̎ͪ̚̚c̛͚̱͖̝̼̝̲̬̲̰̥̣͇͉̝̪̈́͗́ͪͧ͒̓͒̒̏̊́͌̅̂̿͢͜e̒̅̓ͧͣ͊ͦ̇҉̷̤͔̬̻͍̜̫̯̖̯̟͠ articulateWatcher
No Subejct Found
Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈
.

Support
+2 GoldenReady +1 Darkside
 
/null
Mardek's near-jollybrightification at the hands of Roxxanne sent him to the Zillyvoid again, de-grimdarked. He is currently in stasis, floating near the Source of All Memes. Yep, that's where that place is. In the Zillyvoid.

Mardek continues drifting down the meme-spewing planetlike orb's Dorito layer. He feels a closer connection to memes. A thought loops around in his head as he drifts in the Zillyvoid.

"You almost rECHed the Nuclear Throne."

Arc: The Source of All Memes has started.
 
Last edited:
Eugh. I'll be able to update tomorrow, an application for a summer program has been taking up most of my time.
This year has been a real [female dog] for updating. Thanks for being so patient.
 
/null
Mardek finally lands on the Source of All Memes, into an ocean of Mountain Dew.

After a few hours, he resurfaces and wakes up. Within a few seconds of waking up, he meets Filthy Frank.

"Welcome to the rice fields. How may I help you?"

"I almost got jollybrighted. By a Mary Sue."

"Yes. We all know how it feels to get curbstomped by a Mary Sue."

"Know how it feels like? I was in a WAR WITH THEM! A gorillaNG WAR AGAINST MARY SUES!"

"I also have a question. That near-jollybrighting made me half-Trickster anyway, so tell me this. Is anime real?"


"Of course it's real! Cory in the House, Seinfeld, airplane instruction videos from the 80's-"

"I don't think those are animes."

"So yeah. My teleportation abilities are whack, my current alchemies' flying abilities are whack, the alchemy that would give me flight won't come for a while. Yeah, I'm stranded."
 
/null

Faressain, as he crafts items, begins to lose power. Transformation Stone took his power away, so if he do a ritual of Transformation, Faressain will be monsterbrighted.
The wild instincts began to take heart of Faressain, but not his second part of mind.The stone began to say "Pika! Pikachu!",and Faressain hears something more:"I'm trappPika!ed! HelpPikachu! me!" The "Help me!" was sad, so Faressain said:
"Don't worry, once I complete essence of Thunder, I'll transform into part-you."
Pikachu understanded me.
 
/null
->C:/Locked Hidden Combat Operandi/Finalized (Nehalem)
2 files found
>FINALE OPERANDI: FROM ANOTHER TIME, ANOTHER LAND
>FINALE OPERANDI: WATERS OF NAZARETH
->open waters_of_nazareth_data.txt
General Description:
Waters of Nazareth is one of Mardek's greatest Combat Operandi, similar in power to From Another Time, Another Land. It is Light/Order/Creation-based and can be used in conjunction with From Another Time, Another Land. When used, Mardek becomes a half-Angel with both Trickster Mode and Grimdark Mode active. The battleground also becomes pelted with Crack The Sky lasers and yellow Brimstone lasers for a moderate amount of time.

Synergies:
When used in conjunction with From Another Time, Another Land, Mardek ascends.

Restrictions:
This Finale Operandi requires an intense amount of training and My Innermost Apocalypse to use.
 
R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 24/26
Cyberius Crescendo && Essence of Crashing = G4M3 BR3K3R 15/???
Explosive Tacos && Plant Pillars && Bananas && Banana Ninja Stars = Sayonara, Amigo! 14/???
Never Gonna Give You Up && Electric Guitar = Rick and Roll 11/???

+1 to Cyanogynist +1 to Faressain & +1 to Pricey

Wilfre 78/100 (+2 from Fare)
You Can't See Me 26/50

I shoot the Terror Blood Crawler.
 
Wonderful, a post too long error happened when I tried to dop without snipping. I'll go right out and say that this one was likely Tazz's massive summon of the City of Opportunity, but Faressain, I'd also appreciate if you'd remove your plans for future entities. They really don't need to be here now. I lost some stuff, but it shouldn't take too long to fix.
| - 1/2

Discussion/Orders:

Hot dang. If you want me to resummon an entity, just give me the page with it's original details and I'll check it out.


nope.

Alchemy (new alchemies in blue, finished alchemies in green)
Removed Juggernaut.

Thunderstruck Staff || ? (Yes, a question mark) && Zeus's Thunderbolt = Wat(t) - (Level 15 - 4/16)

Air ++ Aviator Goggles = Airbender's Aviators - (Level 10 - 4/11)

Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 4/21)

(Giant's Belt && Chain Vest = Dead Man's Plate) || Charger's Mail &&Jouster's Plate && Artist: Can't Stop, Won't Stop = The Juggernaut 1/??)
Postponing this until I can find more things for ramming/charging.

(Trace: Sybil Reisz) && Alterior Motives && Transistor = Help() Function - (Level 5 - 1/6)

I suppose I must put these somewhere and not nowhere:
Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669

Charges

Searching for a compass: 7/15

Nihilumbra o
r Light and Colours 25/55


Actions

Az uses the Konga drums on the Transistor and the Terror Face Monster.

LA: Just like you... Just like you.


Cooldowns
removed lighform from this list because it makes no sense and am never going to use it.

Blizzard(TM) cooldown: 1/5

Ice Barrier cooldown: 2/4

Lich Slap cooldown: 1/4?

Extended Life cooldown: 2/5

From the Grave cooldown: 4/4

Anarc___'_ Cook____ 2/3

Quake's Leuitenant 3/3


Scythe of (Eardrum) Death: 2/4

Conga Drums 3/3 IN USE YO.
Current Functions: 3
Traces: 2 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 10
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Collapse() - Trace: grimJudicator


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
N̸̮̬͚̞̰͕̗͒ͩ̒̓̂́͑̀͢o̸̵̙̗̙̘̥̫̗̦͗͊͐ͫ͊͋̾͋̇̌̕Ḑ̨͊́ͯ̾ͬ̎̌ͭͥ̓̎ͤ̆͝͏̹͙̳͔͖̱͍̜̭̖̦̖͈͕̤̝̠̭͈â̢ͧͣ̂͝͠͏̖̗̗̦̦̘̣̳̖̳̲̠̙̥̙̲͘t̡̩͈͇̲̣̫̳̯̝̋ͥ̊̑͆͛͐͂ͣ͒ͬ̀͡a̸̴͇͇̬̤̼̜̮̭̟̠͓̩̖͓̙ͣ̾ͨ͐̓͊̆̇̔͌̐͊̽ͯ -T̵̨̒ͥ̈ͮ̽ͦ͐͆̀͢͏̥̠̬̦̘̙̗͔͎͓̩͓͕̖͖ͅŗ̡̼͇̘̗͚̤̜̳̹͓̜̟̝͖̓̈́͂ͥ̅ͥ͑ͨ̄͗͌́̔̚͘͜͠a̶̘̞̭͕̰̖͕̖̦̩̘̱͇̥̫̾̅ͬ͛̌̑͗͂ͯ́͂́ͩͯ̎ͪ̚̚c̛͚̱͖̝̼̝̲̬̲̰̥̣͇͉̝̪̈́͗́ͪͧ͒̓͒̒̏̊́͌̅̂̿͢͜e̒̅̓ͧͣ͊ͦ̇҉̷̤͔̬̻͍̜̫̯̖̯̟͠ articulateWatcher
No Subejct Found
Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈
.

Support
+2 GoldenReady +1 Sirplop
Kinda want this Tÿr thing.

You use the Conga Drums on the Transistor and the Terror Face Monster!

Jibbly jibbly jibbly!
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: Adjust Fhqwhgads (The point where the four Players enter)


Lightform: /|||\ IN USE
Jormungandr: <|||||> IN USE
The Queener: _|||||_ IN USE
The Infinity Edge: {||||}


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 58/150
Chorus Mortis [GUDLADDER]: 12/50

(Broken Fire Gauntlet && Concentrated Light Magic && Pieces of the Creator's vehicle's armor = Creator's Gauntlet) && (Brimstone && Soul of Light && Piece of paper with the Japanese symbol for light = Holy Brimstone) && Human Weeaboo Soul = My Innermost Apocalypse (Level 25) (14/26)
SMITE THY FOE! The requests for Holy Brimstone on the BoI subreddit were too :red:ing high. So I made this. Holds insane power over light, high power over creation, ridiculous power over determination, and over 9000 power over the forces of anime. Well, it's made with a HUMAN weeaboo soul. It can also fire lasers which alternate from yellow and blue. Also this turns almost anyone who wields this into a weeaboo.

(Razer Blade 2015 && Copy of Undertale = Razor Blade 201X) && Red Ring of Death && (Mountain Dew && ([BLACK] Strongbox && [RED] RIA 20 Striker = [RED] Strongbox) && Laptop Liquid Cooling System && The King of Town's Denture Tablets = [RED] Pulsating Mountain Dew Laptop Coolant System) = Razer Blade 201X Red Sun (Level 17) (11/18)

This red laptop pulsates with slightly higher power over Red Sun energies than the Red Ring of Death. It also possesses great power over creation and light power over reality. It also has a complete compendium of sbemails, sbemail in-jokes, and sbemail easter eggs. I don't know why either.

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (1/26)

This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

Ircucvci ~~ Fandoms = Edge of the Shipping World (Level 10) (11/11) (Done!)
This dark blue and white version of Ircucvci holds control over the energies of the fandoms of Tumblr. Suprisingly, this sword cuts through feels instead of flesh.

((Chlorophyte Warhammer && Chlorophyte Jackhammer && Shroomite Ingot && Every Pyro melee weapon = Chlorophyte Automatic Warhammer) && ((Horseless Headless Horsemann's Headtaker && Pwnhammer = Horseman's Breaker) && (Haunted Scrap Metal && Disempowerment Ritual && Essence of Memes = Illuminated Scrap Metal) = John Cena's Junk Crusher (Level ?) (1/?)
AND HIS NAME IS JOHN CENA! Yeah, I've wanted to do this for a looooooong time.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Project Everfree~~
Navitas Nox && HH-AT Archimedes && The Unreal && Suetech Machine Sniper Rifle && All varieties of Minecraftian debuffing Potions && Jarate && Mad Milk = MAXSIDE Horizon's Daybreakers (Level 20) (0/21)
Might as well help Roxxanne with her ship. This 18-pack of auto-turrets fires lasers with utmost accuracy and as much dakka as the whole Ultimatum line combined. I don't have the Nerfing Minienders, but that's why the debuffing materials are there. Yeah, Mardek works for MAXSIDE.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
333,333 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits. (ACTIVE)
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
50,000/50,000 HP
Will Crash enemies hit.

Luna:
[AG]
50,000/50,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transistor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

N/A
My turn! I use the Queener on the Transistor.
I activate
Jormungandr!
I then fire beams of Hope, Life and Blood at the Terror Face Monster, almost equalizing its health with the Terror Blood Crawler!
Transistor uses Cull() on the Terror Face Monster and the Terror Blood Crawler!
Fetch attacks the Terror Face Monster and Luna attacks the Terror Blood Crawler!
+1 vote to Isaac, Ninecurse, and DTTI_HTNF!

----
My inventory and project can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577

((Chlorophyte Warhammer && Chlorophyte Jackhammer && Shroomite Ingot && Every Pyro melee weapon = Chlorophyte Automatic Warhammer) && ((Horseless Headless Horsemann's Headtaker && Pwnhammer = Horseman's Breaker) && (Haunted Scrap Metal && Disempowerment Ritual && Essence of Memes = Illuminated Scrap Metal) = John Cena's Junk Crusher (Level 15) (1/16)

60,000 damage to the Terror Face Monster!
Your entities will do as you say!
All the players except DTTI:HTNF have full votes! Prepare for mayhem in the EOTB...

Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 57/200
Tetrahellatus: 25/450
Alchemy:
Beam Spam && More Dakka && Missile Spam && Grenade Spam: The Obliterator: (16/25)
I contact the fleet I used to destroy the galaxy and the solar system a long time ago (They're still around after the universe literally crashed and reset itself) and order them to redirect the North Korean nukes back to the battlefield towards the PGs, specially the Terror Blood Crawler.

15,000 damage to the Terror Blood Crawler!

I am sending out the TPP Streamer 87/200 +2 from Cyan +1 from Fare
Making Painis Cupcake 56/85
Establishing Project Storm II 8/300 (On Delay)

AK-47 && Flare Gun && Empowered Blue Gem && Project Storm Camo Paint II Rocket Launcher = Storm Firey Bullet Blaster 16/26 (This is the first weapon in the Storm line also the Storm line is weaker than the Supernova line)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 12/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes)

Current Saga: Lets Get Dangerous Once Again/LGDOA
Current Arc: Nobody Came (Part of LGDOA)


Attack/Action: I pull out my Badass Sword (Sword of Git Gud) and i impale at the Terror Blood Crawler. While pulling the SoGG out of it's body i see the triangle (X-Files theme plays)

+1 to Toast, +1 to Faressain, +1 to Sirplop

Support me if you want.

Alchemies:

Inventory:
Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING
IIIIIII (2/7) (You must use the Weapon 7 times to activate this charge)
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Fire, Heal, Damage
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.

30,000 damage to the Terror Blood Crawler!

Forging...
Slot 1: Nope
Stuff goes here

Slot 2: No
Stuff goes here

Slot 3: Nada
Stuff goes here.

Slot 4: In Progress
((King Arthur's Excalibur [not that dumb hallowed copy; the real thing] && Soulbinding Ritual = Ultimate Excalibur) || Bottled Light && Solid Nitrogen [really freaking cold] && Living Steel = Divine Growth) && (Arctoae && Spaceleaf Greatsword && Enchanted Divinium Longsword = Miracle Leaf) = Regrowth (Lv. 25, 24/26)
Hey, don't say I can't do light-based alchemies, mate!
This fine blade strikes cold-blooded fear into the hearts of evil, able to smite them with so much ease that it isn't even funny. [If its level is high enough, it would make the Divine Godblade look like a dull knife in comparison.] Has insane control over light, a nice amount of control over ice and plants, and some control over life as well. With the inclusion of the blade that once belonged to the king Arthur, the amount of light control is [probably] unparalleled.
...Yeah.

Summons...

Legendary Support (164/200) (I AM GETTING THIS THING DONE EVEN IF IT KILLS ME!)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

Heavy Nothingness (60/60) (+1 Cyan) DONE!

A portal from... somewhere... appears in the sky.
The Armored Void Blimp appears, its guns locked and loaded!

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

The Void Blimp flies above the Terror Face Monster, and drops a Void Bomb on it.

Actions...

Gevul Omaar: (23/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

I continue studying. Boring stuff.

Well, Bane looks funnily at Zetta as he spoke. An expression of confusion washing over his face as void-boosted bullets, eco-warriors, and impenetrable shields surround, not really doing anything to Bane. For some reason the bullets and/or bayonettes seem to phase through him as if he wasn't there. Yet physical barriers seem to halt him. He stops his murdering for a bit.

...So are you trying to sound intimidating? 'Cause if so, it's not working.
And, honestly, making fun of someone because of their name? Hey, my parents weren't very creative, OK?


He stops moving for a while, in an attack stance. Growling and facing Zetta. Yet extremely confused as to why he can't move, no matter how much he forces.

...Why can't I move!? I want to get this party started, dammi-
Alright, wolf. That's enough.


Right then and there, Bane's eyes widened, instantly jumping straight out of his attack stance. He looked... shocked.

You fail to realize I now have control over you as well as DarkSide.
You will NOT fight him. That is an ORDER.
Wait, who the gorilla are you!? And why must I n-
YOU.

WILL.
NOT.
FIGHT.
Or do you want me to send you to Oblivion instead?
Because I can do that.
...Ugh, fine, random voice in my head. You w-
waitwaitwaitoneflippinmoment... ah, damn, it's gone.


Bane was still bewildered at what just happened.
And everyone else thought of it kinda weird how Bane was talking to himself for a moment there.
He turns back to Zetta.

You. I have no idea what just happened, but for some reason, I'm not allowed to even tap you with one of my claws. Consider yourself lucky.
Though I should also consider myself lucky. I just avoided a trip to Oblivion...
...Let's... not talk anymore. K?


Bane digs himself out from inside the barrier [if something was placed around the entity he was attacking, but he does it anyway]. Right before the explosion. While he does love to kill just to feel the splashes of blood up against his body, he refused to cheat the system, despite given the opportunity to do so.

As Bane emerges from the earth, snarling, not looking at the explosion, he murders the [remaining] eco-warriors with a horizontal void wave from behind. He returns to the ground.

And ends up directly in front of the Terror Blood Crawler. Bane immediately tries to gouge/bust it's eye-analogues out and tear its legs clean off, cutting and rending loads of veins, arteries, and flesh without much issue.

Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.
Disabled for now due to issues.

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 2 turns. Can do this for up to 5 targets, but the effects will be much weaker. Debuff strengths range from 1-5, 5 being the greatest (1 entity/player) and 1 being weakest (5 separate entities/players). Each level increases stat adjustments by 5% each.
Disabled for now due to issues.

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
Disabled for now due to issues.

More coming soon.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)

--------

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.

Void Blimp summoned! It'll do as you say!

25,000 damage to the Terror Blood Crawler!

Bass Cannon continues charging, and it starts vibrating and generally looking pretty sweet.

2/? - (you should keep track of how many posts you've charged things. As well, read the OP, this game is pretty simple once you get used to it.)

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (141/300) +1 from Toast
Inverse Attendant (13/15) +1 from Darkside

-=Summons
None.

-=Actions
The Dust Elemental looks hungrily at the Terror Blood Crawler, and then leaps at it like a wolf in a herd of sheep!

The Artificial Guardian, smoke rising from it's back and cogs and springs flying out everywhere from the broken pieces of armor and machine, LAYS THE SMACK DOWN ON THE TERROR BLOOD CRAWLER!

Hello. I am going to attack the Terror Face Monster *normally* using Dust.
...
...
...
Stab.
...
...
Thank you for your cooperation. Good Day.

-=Alchemies
Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 3/31) +1 from Pricey
Moss Pile && Cheez-it Box && Some Old Boots == Unholy Conglomeration (Lvl. 25 - 16/26)
Synthetic Tungsten ii Bicarbonate Shell && Harder, Faster, Stronger, Better Sword Stuff == Artificial Guardian - Equipment Upgrade (Lvl. 15 -11/16)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+2 to Toast, and +1 to Darkside

Your entities will do as you say!
30,000 damage to the Terror Face Monster!

Jibbly jibbly jibbly!
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: Adjust Fhqwhgads (The point where the four Players enter)


Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 59/150
Chorus Mortis [GUDLADDER]: 13/50

(Broken Fire Gauntlet && Concentrated Light Magic && Pieces of the Creator's vehicle's armor = Creator's Gauntlet) && (Brimstone && Soul of Light && Piece of paper with the Japanese symbol for light = Holy Brimstone) && Human Weeaboo Soul = My Innermost Apocalypse (Level 25) (15/26)
SMITE THY FOE! The requests for Holy Brimstone on the BoI subreddit were too :red:ing high. So I made this. Holds insane power over light, high power over creation, ridiculous power over determination, and over 9000 power over the forces of anime. Well, it's made with a HUMAN weeaboo soul. It can also fire lasers which alternate from yellow and blue. Also this turns almost anyone who wields this into a weeaboo.

(Razer Blade 2015 && Copy of Undertale = Razor Blade 201X) && Red Ring of Death && (Mountain Dew && ([BLACK] Strongbox && [RED] RIA 20 Striker = [RED] Strongbox) && Laptop Liquid Cooling System && The King of Town's Denture Tablets = [RED] Pulsating Mountain Dew Laptop Coolant System) = Razer Blade 201X Red Sun (Level 17) (11/18)

This red laptop pulsates with slightly higher power over Red Sun energies than the Red Ring of Death. It also possesses great power over creation and light power over reality. It also has a complete compendium of sbemails, sbemail in-jokes, and sbemail easter eggs. I don't know why either.

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (2/26)

This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

((Chlorophyte Warhammer && Chlorophyte Jackhammer && Shroomite Ingot && Every Pyro melee weapon = Chlorophyte Automatic Warhammer) && ((Horseless Headless Horsemann's Headtaker && Pwnhammer = Horseman's Breaker) && (Haunted Scrap Metal && Disempowerment Ritual && Essence of Memes = Illuminated Scrap Metal) = John Cena's Junk Crusher (Level ?) (2/?)
AND HIS NAME IS JOHN CENA! Yeah, I've wanted to do this for a looooooong time.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Project Everfree~~
Navitas Nox && HH-AT Archimedes && The Unreal && Suetech Machine Sniper Rifle && All varieties of Minecraftian debuffing Potions && Jarate && Mad Milk = MAXSIDE Horizon's Daybreakers (Level 20) (0/21)
Might as well help Roxxanne with her ship. This 18-pack of auto-turrets fires lasers with utmost accuracy and as much dakka as the whole Ultimatum line combined. I don't have the Nerfing Minienders, but that's why the debuffing materials are there. Yeah, Mardek works for MAXSIDE.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
333,333 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits. (ACTIVE)
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
50,000/50,000 HP
Will Crash enemies hit.

Luna:
[AG]
50,000/50,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transistor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

N/A
I heal the Transistor.
----
My inventory and project can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577

5,000 HP healed to the Transistor!

Forging...
Slot 1: Nope
Stuff goes here

Slot 2: No
Stuff goes here

Slot 3: Nada
Stuff goes here.

Slot 4: DONE! Last alchemy for a little bit.
((King Arthur's Excalibur [not that dumb hallowed copy; the real thing] && Soulbinding Ritual = Ultimate Excalibur) || Bottled Light && Solid Nitrogen [really freaking cold] && Living Steel = Divine Growth) && (Arctoae && Spaceleaf Greatsword && Enchanted Divinium Longsword = Miracle Leaf) = Regrowth (Lv. 25, 26/26) (+1 Cyan)
Hey, don't say I can't do light-based alchemies, mate!
This fine blade strikes cold-blooded fear into the hearts of evil, able to smite them with so much ease that it isn't even funny. [If its level is high enough, it would make the Divine Godblade look like a dull knife in comparison.] Has insane control over light, a nice amount of control over ice and plants, and some control over life as well. With the inclusion of the blade that once belonged to the king Arthur, the amount of light control is [probably] unparalleled.
...Yeah.

Summons...

Legendary Support (168/200) (I AM GETTING THIS THING DONE EVEN IF IT KILLS ME!) (+3 Sirplop, Toast)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

The Void Blimp flies above the Terror Face Monster, and drops a Void Bomb on it.

Actions...

Gevul Omaar: (24/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

Blade power Rejuvination (1/30)
Will re-enact my 3 legendary blades' special abilities.


I continue studying. Boring stuff... however, I get a notification from Squishie, one of the five I had contacted to help fight the Godmodder's army.

~Incoming Transmission~
Hey, Dark!

Yes? Need something, Squish?
Nah, just checkin' in. How's it going on your end?
Just... awful. Got my arse handed to me in another match. DQ'ed this time.
And then... well, this will sound a bit odd, but...
My narrator and the other competitor's narrator got in a bit of a... tussle, I guess you could call it?
"Narrators"? In that world!?
...No, sounds way too strange...
And you? DQ'ing from a FIGHT? It's not like you to do that, amigo.

Well, long story short, I made an illegal movement, and gave up on fighting for a little. And after, I've been studying what's known as the "Fourth Wall" for quite a while now, thanks to the city's GENEROUS acceptance that I would study here.
Aetheria, right?
Heard legends about that place. Said to be one of the great Voidcities?
Throwing out those that dared commit acts of violence in the city?
Yep.

In fact, they get thrown out of a portal exactly where our current battlements are.
I know exactly where Aetheria originated from.
Good lord! Have you really been studying for that long!?
No.

I actually HELPED make the used-to-be-floating city into a Voidcity, thanks to... thruster issues.
Okay, I need time to soak all this in!
Can we change the subject, please?
Certainly. I'll tell you more whenever you feel up to it. That aside...

So how are things on your end?
Smooth. Hardly any bumps in the system. And we're very close to being done our prep.
And now, with our knowledge that there's a portal that leads directly to your world, we can just come in through a portal to Aetheria and come out the main portal! Flawless plan!
That's what it sounds like. You'll be safe whenever you do come over, that's for certain.

Any-
Wait... one more thing...
'Splodimus escaped from his prison an hour ago. Nobody was harmed, thank god, but he's out there now.
He said he only wanted your blood. That's what I heard the bastard shout, anyway.
Heh. Does he not know that I can still RESPAWN in this world?

What a fool.
Hah, that's interesting to hear!
What about us?
Whenever all of you get killed, you'll be respawned and be just like myself.

Though considering we're talking about you guys here, you won't lose much. Just your vulnerability, slightly.
Whew, that's a relief.
Yeah, uncovered it in my studies.

...
So, is that all?
Yep. That's it.
Kthen, see ya when ya get here. I'll be meeting ya.
Will do. Well, see ya.
~Transmission terminated~

Bane was still grumbling how he couldn't attack Zetta. But that didn't stop him from completely trying to maul the heck outta the Terror Blood Crawler. It's vertebrae was easily cut open, shattered, and dented by Bane's sheer force. Blood was splattered every time Bane swiped his claw down into the beast, blood was shed. Every bite, a vital or non-vital organ comes out. Every strike, more and more viscera. So much so that it would make onlooking pacifists feel ill.

Seriously, Bane doesn't even bother to use magic all that often.

Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.
Disabled for now due to issues.

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 2 turns. Can do this for up to 5 targets, but the effects will be much weaker. Debuff strengths range from 1-5, 5 being the greatest (1 entity/player) and 1 being weakest (5 separate entities/players). Each level increases stat adjustments by 5% each.
Disabled for now due to issues.

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
Disabled for now due to issues.

More coming soon.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)

--------

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.

15,000 damage to the Terror Blood Crawler!

Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
Sol's Twig (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Typhoon Sniper (lvl 7)

Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)

Power Ranger Armor (lvl 15) (IIII)
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)
Matlera Hook (lvl 9)
Heart... (III)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Uniform is for found items via charges
The project of Penultimate weaponry set. May be the best friend, or worst enemy. In these times, Balladina must be here, otherwise, Godmodder would ultimately win:
  • Balladina's Leather Armor (x)
  • Balladina's Poisoned Longsword (starting)(can be extended)
  • Balladina's Pocket Shortbow (x)
  • Alina's Infinite Cup (x)
  • Balladina's Bandwith (x)
  • Alina's Mask (x)
  • Balladina's Steel Underarmor (x)
  • Popiel's Crown (x)
  • Von Kostryn Longsword (x)
  • Von Kostryn Iron Helmet (x)
  • Von Kostryn Iron Chestplate(x)
X = Not having it
And the ultimates:
  • Balladina's Guard Armor. (don't have)
  • Balladina's Recurve. (nope)
  • Balladina's Mythical Mask. (don't have)
  • Balladina's Vilethorn Blade(pretty much like spoil, chargeable) (not having)
------
Charges:
[AG BOSS] Shadow of Faressain (23/500) (4.2%)(+1 pricey)
[AG BOSS] Prophet(25/300) (8 %)
------
Alchemies:

IN PROGRESS: (Plantera Hook&& (Scorpion Hook && (Lunar Hook && Plantera Hook) && Superpowers) && Balladina's Knife) && (Balladina's Sword &&(Deadman Poison&&Iron Gads &&(Reverse Vintuci || Balladina's Sickle && Balladina (book)))) = Balladina's Poisoned Longsword (17/26) (lvl 25) (Tip: read this book to find the answer)
The Sword of Balladina is enchanced with her Soul. May cause poisoning. A legendary sword (or knife), what caused Von Kostryn to pass out, killed Alina, Goniec and manipulating everyone. Every Balladina's sage Weapon will have 25 lvl, while penultimates 50 lvl.
NEW: Thunderstorm && (Essence of ... && Thunder) || Essences && Pure Power && Thunder && (Tinquinci && Coppingu) = Thunder Essence (11/16)(lvl 15)
The essence is a natural trap of Pikachu. Free him to see what happens. While inventory it will imbue every weapon with electrity.
NEW: Arkhallis && (Hobinhall && Orthuler && (Avanganda && Excalibur && Retingazer ) && Untingon) || (Balladina (Book) && Balladina Essence && Short Crossbow && Short bow) && Recurve = Balladina's Pocket Shortbow (2/26) (lvl 25)
The Pocket Shortbow is more like actual Tsunami 2.0. It can shotfast, in parrarels of 20 and 7 others at 360 direction. These arrows inflicts Deadman Poison, which is upgrade to Venom in terms of damage. Even if unused by Balladina, we'll use it.
NEW: (Solar Armor && Vortex Armor && Nebula Armor && Stardust Armor) && (Goniec Armor && Von Kostryn Armor && Balladina Leather Clothes && (Balladina Soul && Superpower && (Solar Armor || Balladina Leather Clothes) && Balladina (book))) = Balladina's Leather Armor (2/26) (lvl 25)
Balladina Leather Armor provides same defence as combined four lunar armors. In terms of durablity, it's even more durable than anything. It have moderate control of Evil and Ranged, lesser at Magic and Summon, and least at Melee and Balladina soul.

-SNIP-
------
Actions:
I need to afford this last alchemy... I did much for it... I am exhausted...
Vote for other three.
------
Helping:
+2 redstone
+1 Pricey (he supported me o_O, I need to pay him same).


---------------
OOC:
Err... unownplyr, you can charge it. It will have more att, def and live...

Scratch that, all the players have full votes! The mayhem upgrades to chaos!

Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 58/200
Tetrahellatus: 26/450
Alchemy:
Beam Spam && More Dakka && Missile Spam && Grenade Spam: The Obliterator: (17/25)
I proceed to troll the PGs by taking a projector playing so much kinky rule 34 that, rather than looking it up myself, I had to use someone else to research it (It turned out to be so awful that I had to mercy kill her. That was actually rather sad, as I wasn't expecting that horrible outcome); and I turn it on in a way that makes all the PGs see the complete horror.
But first, I proceed to pretend to turn PG in order to give the Terror mobs a charging aid...a fake one that actually slows charging down.

The Godmodder smacks the projector into orbit with his Banhammer, before looking at the hammer for a second.
GODMODDER: Why am I even using this now? I'm not him anymore. Never was. And now I don't even need to talk like him anymore. I think it's about time I tossed this toy OUT!

The Godmodder tosses his Banhammer high into the air, before flying up and slamming the Banhammer even higher with a swing of his left arm. It coincidentally smacks into the projector, although this has no further effect.

(Yeah, as to the rule 34, I'm not sure what the rules are here, but, being on the safe side, nah.)

R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 23/26
Cyberius Crescendo && Essence of Crashing = G4M3 BR3K3R 14/???
Explosive Tacos && Plant Pillars && Bananas && Banana Ninja Stars = Sayonara, Amigo! 13/???
Never Gonna Give You Up && Electric Guitar = Rick and Roll 10/???

+1 to Cyanogynist +1 to Faressain & +1 to Pricey

Wilfre 75/100
You Can't See Me 25/50 (+2 from Cyan, +2 from Fare)

I vote for Doombringer, and set fire to the Terror Face Monster with the Death Stick.

Cyberius Crescendo && Essence of Crashing = G4M3 BR3K3R 14/31 (Level 30)
Can't upgrade a Level 25 any more without hitting the wall, man!
Explosive Tacos && Plant Pillars && Bananas && Banana Ninja Stars = Sayonara, Amigo! 13/13 (Level 12)
Never Gonna Give You Up && Electric Guitar = Rick and Roll 10/11 (Level 10)

25,000 damage to the Terror Face Monster!

Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
Sol's Twig (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Typhoon Sniper (lvl 7)

Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)

Power Ranger Armor (lvl 15) (IIII)
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)
Matlera Hook (lvl 9)
Heart... (III)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Uniform is for found items via charges
Yellow is for Project transformation.
Blue = lvl 10-20
Red = lvl 21-25
Green = lvl 1-9
Cyan is for Spoils.
The project of Penultimate weaponry set. May be the best friend, or worst enemy. In these times, Balladina must be here, otherwise, Godmodder would ultimately win:
  • Balladina's Leather Armor (x)
  • Balladina's Poisoned Longsword (starting)(can be extended)
  • Balladina's Pocket Shortbow (x)
  • Alina's Infinite Cup (x)
  • Balladina's Bandwith (x)
  • Alina's Mask (x)
  • Balladina's Steel Underarmor (x)
  • Popiel's Crown (x)
  • Von Kostryn Longsword (x)
  • Von Kostryn Iron Helmet (x)
  • Von Kostryn Iron Chestplate(x)
X = Not having it
And the ultimates:
  • Balladina's Guard Armor. (don't have)
  • Balladina's Recurve. (nope)
  • Balladina's Mythical Mask. (don't have)
  • Balladina's Vilethorn Blade(pretty much like spoil, chargeable) (not having)
------
Charges:
[AG BOSS] Shadow of Faressain (25/500) (5%)(+1 redstone)
[AG BOSS] Prophet(26/300) (8 %)
------
Alchemies:

IN PROGRESS: (Plantera Hook&& (Scorpion Hook && (Lunar Hook && Plantera Hook) && Superpowers) && Balladina's Knife) && (Balladina's Sword &&(Deadman Poison&&Iron Gads &&(Reverse Vintuci || Balladina's Sickle && Balladina (book)))) = Balladina's Poisoned Longsword (18/26) (lvl 25) (Tip: read this book to find the answer)
The Sword of Balladina is enchanced with her Soul. May cause poisoning. A legendary sword (or knife), what caused Von Kostryn to pass out, killed Alina, Goniec and manipulating everyone. Every Balladina's sage Weapon will have 25 lvl, while penultimates 50 lvl.
NEW: Thunderstorm && (Essence of ... && Thunder) || Essences && Pure Power && Thunder && (Tinquinci && Coppingu) = Thunder Essence (12/16)(lvl 15)
The essence is a natural trap of Pikachu. Free him to see what happens. While inventory it will imbue every weapon with electrity.
NEW: Arkhallis && (Hobinhall && Orthuler && (Avanganda && Excalibur && Retingazer ) && Untingon) || (Balladina (Book) && Balladina Essence && Short Crossbow && Short bow) && Recurve = Balladina's Pocket Shortbow (3/26) (lvl 25)

The Pocket Shortbow is more like actual Tsunami 2.0. It can shotfast, in parrarels of 20 and 7 others at 360 direction. These arrows inflicts Deadman Poison, which is upgrade to Venom in terms of damage. Even if unused by Balladina, we'll use it.
NEW: (Solar Armor && Vortex Armor && Nebula Armor && Stardust Armor) && (Goniec Armor && Von Kostryn Armor && Balladina Leather Clothes && (Balladina Soul && Superpower && (Solar Armor || Balladina Leather Clothes) && Balladina (book))) = Balladina's Leather Armor (3/26) (lvl 25)
Balladina Leather Armor provides same defence as combined four lunar armors. In terms of durablity, it's even more durable than anything. It have moderate control of Evil and Ranged, lesser at Magic and Summon, and least at Melee and Balladina soul.

-SNIP-
------
Actions:
AS WELL YOU ARE DOING IT WRONG, GODMODDER! You need so much innocent people rage and you even laugh? TAKE THIS!
I then progress to attack every PG, with a buff of Power Ranger Armor... I thought on only one... to berserk through battlefield. Then I said: WHO IS REAL MAN NOW? Me, as any opposed said! With evil grin I suddenly realized, that I lost part of humanity, with gasping trying to defend another part in mind. I didn't realize that Godmodder is sitting on rock... He would block my attack anyways, unless I attack him creatively... Then a power of light hitted me...
(Where am I?)
(You will be here unless you finish your Thunder Essence. You are at your home).
(Eww... what happened?)
(You were unconscious... Unluckily, you can't go outside anymore until you finish the Essence.)
(Damn...)
------
Helping:
+2 redstone
+1 Pricey (he supported me o_O, I need to pay him same).


---------------
OOC:

10,000 damage to both enemies!

First companion: 24/60 -haulted-
Second companion: 26/70
Weapon Recharge: 2/5
+1 to Teag, +1 to Pricey, +1 to FlamingToast
Got +1 total.

Inventory:
AfterShock lvl 15, Adventure Memento lvl 10, Adventure Glove lvl 10, Adventure Armor lvl 10, Breeze Cloak lvl 10, Veðrfölnir lvl 50, The Blind Knife lvl 25

Alchemies:
(Ectoplasim && phosphorous && skull && gunpowder && spark of light) || Glass Jar = Will-o'-the-wisp 5/11

Handgun && Silencer && Laser Sight = Stealth Pistol 1/6

Adventure Armor && Adventure Memento && Breeze Cloak = Where the Wind Takes You 7/26 (You know, just in case I want to enter the arena sometime.)

AfterShock && Adventure Glove = Force of Spirit 11/26 +1'd.

Action

I swing the Blind Knife in a very wide arc, sending a typhoon pulse of wind to blow away the Dust Elemental.

I'm kinda waiting for an event or something so I know exactly where I am.

30,000 damage to the Dust Elemental!
Terraria's less directed than DTG0. Attack whichever entities aren't on your side, attack the Godmodder if you're not PG, etc. It's like DTG1 or DTG2 before it grew a plot.
...I should start thinking of some plot.

>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (143/300) +1 from Darkside
Inverse Attendant (14/15)

-=Summons
None.

-=Actions
Because I am in a rush to finish this, I CRUSH THE MAYBE-LIVING DAYLIGHTS OUT OF THE TERROR BLOOD CRAWLER USING ETERNITY'S TREMOR!

-=Alchemies
Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 4/31)
Moss Pile && Cheez-it Box && Some Old Boots == Unholy Conglomeration (Lvl. 25 - 17/26)
Synthetic Tungsten ii Bicarbonate Shell && Harder, Faster, Stronger, Better Sword Stuff == Artificial Guardian - Equipment Upgrade (Lvl. 15 -12/16)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+2 to Toast, and +1 to Darkside

30,000 damage to the Terror Blood Crawler!

OK, getting rid of those colors to simplify the post's looks. Huzzah!

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |I I I|I I|
Medusa's Head: |I I I I|
Coral Riff Guitar: |I I I I|
Crystalized Ki: |I I I I I|
Akron's Core: |I I I I I|I I I I I|I I|

Watcher from Above: 50/50 (+6 from Alpha, +2 from DarkSide, +6 from Toast) (HUZZAH!)
Down with the Sickness: 1/75
Auld World Wonders: 5/20

Tyr bid:
The Flaming Toast: 20
DarkSide: 18
TheLordErelye: 16
TwinBuilder: 15 (+3 from Generic)
NumberSoup: 11
W32Coravint: 10
Redstonetam: 9
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to The Flaming Toast, +1 to Insert_Generic_Username, +1 to TwinBuilder.


Dining Room && Bedrooms && Kitchen && Bathrooms && Voidproofed WI-FI && Rec Room && Water Creation Node && Limitless Cornucopia && Flatscreen HD TV x3 && AC && Heater && Surround-sound systems && Arcade = Living Quarters (Level 7: 2/8)

Sparring Room && Olympian Swimming Pool && (Hamerpsace && 18 Minecraftian Double-Chests) && Basketball Court && Training Dummies x 100 = Combat Quarters (Level 7: 2/8)

Advanced Telelocking Module && Teleporter Pads && Optional Shock Teleport Module && Free-targeting Teleportation Module = Teleporter Room (Level 11: 4/12)

Tractor Beam x5 && Mechanical Claw x5 && Stasis Fields && Silencing Fields && Multi-linked static-point Teleporter (with moderate Telelocking) = Collector (Level 6: 4/7)

OPPORTUNITY IS COMPLICATED. READ BELOW.

ARENA:

Arena Cue:

-Mr. Quiet Guy versus Generic + Crystal + ??? + ??? + ??? + ???. -PENDING. GOING TO QUIT THIS IF LESS THAN 4 PEOPLE JOIN.
-
Grimdark (Mardek, Sirplop) versus Trickster (Roxxanne, Jinx) -IN PROGRESS.
- OPEN
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 2-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use all the Level 50 alchemies, Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

WARNING! BIG POST INCOMING! Crystal, snip stuff if you need to.

CHARGE EXPENDED!!!
>EXECUTING WATCHER FROM ABOVE.EXE...


-SNIPPED DUE TO POST TOO LONG ERROR-

City of Opportunity
[PG]: 3,000,000,000,000/3,000,000,000,000 HP. QUESTS: 0/5. Reinforcements: 0 (+10,000 Per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (0/25)

Opportunity's details are below, because it's a bit complicated.

The City of Opportunity does not attack directly. It instead spawns minions to do that part, as dictated by me. These minions do not attack either until (A) you start a Quest (at which point they'll immediately begin attacking your entities, or alternatively quest objectives), (B) you attack Hyperion Personel, or (C) you attack Opportunity itself for whatever reason. If you don't do any of those things for a consecutive turn, they'll 'reset'. Quests will be explained later. As a note: They WILL focus in on more relevant targets, meaning if one entity is attacking Hyperion Troops or actively helping a Quest, and one isn't, they're going to shoot the former over the latter. The resulting nature of these guys (that is to say, they don't do anything if not disturbed) is their primary weakness, as effectively left alone, they don't have field presence...But that's not going to be the case, as there will be a punishment for letting Repossession finish, namely, increased aggressiveness and MUCH more power.

Opportunity's Reinforcements passive is meant to be the reason why you do not attack Opportunity directly and do the Quests instead, even if the idea of attacking a 3 Trillion Hitpoint entity is appealing to you for some reason. Simply put, for every point of damage you deal to either Opportunity or a Hyperion unit, the Reinforcement meter goes up by the amount of damage you did-there is no way to decrease the meter. The amount of damage corresponds to the amount of HP that can be summoned in a 1:1 ratio, multiplied or divided by that summon's Modifier (explained below), meaning that the Hyperion summons never end (Can be nerfed at GM discretion to merely a 2:1 Ratio instead). In addition, Reinforcements passively goes up by 10,000 per turn, meaning that the longer you wait to do the Quests, the worse this entity gets, though there are limits; namely, Hyperion cannot naturally field more than 350,000 HP worth of troops.

The quests are varied, and each requires a specific task done. Quests will cause Hyperion Troops to spawn when it initiates, as if its reinforcements got a specific amount (stated in the quest). You can take all five at once, mind, but doing so is ill-advised, as that'll quickly overwhelm you with waves of Hyperion Troops, and given the Reinforcements Passive, this will make fighting it harder...and these summons are automatic-skipping the Reinforcement cap if need be, hence why I said 'NATURALLY field.' There is one reprieve: once Opportunity is 'defeated,' the Hyperion Troops will cease to exist as well. Meaning, focus on the quests when dealing with Opportunity, NOT the enemies. IF you can help it, anyways.

Here are the quests. They can be done in any order you like.

  1. Written By the Winners: This one is simple. Several enemies will spawn in, more than usual, and some of them will be tagged with a 'Winner' mark in the EoTB-you must destroy every enemy with a 'Winner' mark to complete this quest. The marked entities won't go towards the Reinforcements total, but the non-marked ones will meatshield the marked ones. (150,000 'Winner' marked entities, 100,000 non-winner marked entities.) This can't be failed.
  2. Statuesque: Once started, a Hacked Constructor will spawn to destroy 5 statues, which are otherwise invincible. You must defend it at all costs, as Hyperion Troops will spawn in to destroy it! It takes 2 turns to destroy each statue, and there are five total. If the Hacked Constructor dies, you must restart, but every statue destroyed will STAY destroyed. (There's a reason why Repossession is so huge). The Constructor's HP is taken from the constructor, but it can't attack; it just cuts the statues. It can't be healed, either. (100,000)
  3. Hell Hath No Fury: Upon taking this quest, various troops will spawn-in this case, mostly Engineers, including a miniboss (he's not too troubling). Kill him, and then defend the Explosives that he will drop for 3 rounds as they are planted. Failure means that you MUST kill the Miniboss again to get the explosives and restart the 3 turns. The Explosives have 50,000 HP. They can't be healed, either. (100,000)
  4. Home Movies: A three-parter, which can be done in any order you like. First, you must steal a Moonshot Becaon, which will spawn in along with a group of defenders for it. You must also trick 3 Surveyors into crashing into 3 cardboard cutouts (which are otherwise oddly invincible) via creative tricks-it shouldn't be too difficult but destroying them means you'll have to wait for more. Finally, you must kill 20 Combat Engineers. This can't be failed. (100,000 + 3 Repair Surveyors + 20 Combat Engineers; Must spawn in more Surveyors every other turn while this quest is active.)
  5. The Man Who Would Be Jack: Upon taking this, spawns a Handsome Jack Body Double along with some adds. Kill the Body Double. You must then kill any add bodyguarding 5 terminals before they are disabled by attackers, then actiave said terminals-it takes a turn to activate each one, but you don't need to reactivate them in case you fail. They can only be activated when all the adds bodyguarding it are dead, but you can activate multiple terminals at the same time. (150,000)

Yeah they're all based on the actual quests you do there. In addition, the parties who complete the quests gain MAD L00T in the form of the quest rewards, which are all alchemies. Mid-level, sure, but still good.

Recollection is of note, as that hasn't come up yet: While Opportunity is definitely tanky, it's quests shouldn't be so difficult that you can't destroy the weak enemies as they crop up, and given their status, if you don't attack them they won't attack you. However, should you let THIS happen, this changes; Opportunity's cap on Reinforcements will be buffed to 500,000 and go at a much faster pace (+50,000 per turn). In addition, Hyperion troops will now attack unprovoked (they'll still be under my control), though if doing quests they'll still focus on stopping quest objectives. This also allows spawning in the toughest units Hyperion can muster. Finally, if this occurs, a sixth quest must be undertaken after finishing the other 5 to destroy Opportunity once and for all.

  • The Only Way To Be Sure: A City-Killer Bomb will spawn in. It has 200,000 HP. Defend it for 5 turns, and it will charge up a special attack to one-shot Opportunity. Hyperion Troops will attempt to kill it at ALL costs!

Now, here's the Entity Summons Opportunity can produce. The Modifier is multiplied by the unit's HP to determine their Reinforcement value, as some units are just better than others. By the way: You can't minicrit them-all minicrits automatically become crits instead. Also a note on the charges listed within: Most do not undergo cooldown until AFTER their effects take place as they're continuous.

  • Combat Engineer: 5,000/5,000 HP. Modifier: 1. Your basic enemy. Opportunity Spawns with 10 to begin with. They possess no special features except for a helmet that'll protect them from one crit...Not like that will really matter. Damage: 500.
  • GUN Loader: 10,000/10,000 HP. Modifier: 0.5. This enemy is tougher than the Combat Engineer, BUT you can crit them without the need of special items/abilities. The Crit will, in addition, disable the ability of the Gun Loader to do as much damage as usual. All other Loaders, unless otherwise specified, share this weakness. Opportunity Spawns with 10 of these to begin with as well. Damage: 500.
  • FIX Loader: 10,000/10,000 HP. Modifier: 0.5. This enemy has a weak attack, but it can repair allied Loaders VERY fast if left to it. Be quick about killing them as you see them. Their healing ability is also hampered by crits, by the way. Damage: 100. Healing: 500; repairs Loader Limbs.
  • Engineer: 7,500/7,500 HP. Modifier: 1. Unbelievably, Engineers are more dangerous than their cousins with actual guns. Might be because of those rigs they have, giving them super-strength. They have three attacks-a stunning mini-earthquake, a turret summon, or a series of electric discs that serve as the basic attack. Damage: 100 (Mini-Earthquake, 10% stun chance); 500 (electric discs); 300 (Turret; Turret spawns with 2,500 HP.)
  • Repair Surveyor: 1,000/1,000 HP. Super-Evasive (40%). Modifier: 5. These things are support units. They repair Loader Units as well as any other mechanical constructs. They DO lose evasion while repairing, of course, and they repair slower than the FIX Loader. Catch: It's VERY hard to hit them AND the Loader they're repairing at the same time. Oh, yes, they can generate new limbs for the Loaders if they lose any, and that's immediate. Damage: 300. Healing: 500, repairs Loader Limbs.
  • Shield Surveyor: 1,000/1,000 HP. Energy Shield: 1,000/1,000 (recharges by 100 per turn). Super-Evasive (40%). Modifier: 3 (counting Energy shields). These are also support units. They can give Shields to any Hyperion troop available. It can't regenerate without them around, but goes up by 10% per second, and caps at their maximum HP value, effectively doubling the HP of any who get it. They are immobile while doing so, but it's hard to splash them and the one they're trying to shield at the same time. In addition, if a Loader gets a shield, critting it won't destroy any limbs, AND the Shield's destruction will prevent the overkill from an attack from harming the main HP pool. Damage: 300. Shield
  • PWR Loader: 15,000/15,000 HP. Modifier: 0.5. It shares the weaknesses of the Loader, outlined above, but trades in guns for whirling claws. It takes a second for it to whir up after aggro'ing it, at which point it'll deflect attacks aimed at it. Deflection can be overcome with creativity, but anything that IS deflected has a 1/3 chance to hit one of your allies. This has Auto-Bodyguard, which means it can attack and block attacks for allies at the same time. Damage: 500.
  • BUL Loader: 15,000/15,000 HP. Modifier: 0.5. Another Loader Variant. This one is a cousin to the PWR Loader above. It can't make attacks bounce off it to hit allies, but it starts out capable of defending when it's aggro'd. It can ram into enemies for extra damage, but it can't block enemy attacks for other Hyperion Troops if it does so. As implied by that statement, it otherwise has Auto-Bodyguard. Damage: 500; 750 w/ram attack.
  • EXP Loader: 7,500/7,500 HP. Modifier: 1. MOAR LOADERS. This guy will, upon Aggroing it, take a turn to rush at you. If you allow this to occur, they'll explode and it will do MASSIVE damage, and have splash to go with it. Limb damage will slow it down to 2 turns, and that's by crit. Just kill them as you see them. Damage: 7,500 (dies upon success); Splashes to 2 targets for half damage (meaning, targets caught in the splash take halved damage from the main explosion's target, or in this case, 3,750).
  • Badass Repair Surveyor: 7,500/7,500 HP. Super-evasive (40%). Modifier: 1. Surveyors are douches: These are even more so, as they repair much faster and don't lose all their mobility while doing so (only half of it). Damage: 750.
  • LWT Loader: 12,500/12,500 HP. Modifier: N/A. This is literally a L00T chest on legs. Not all Loaders are explicitly capable of killing you at all, after all. This thing will start running away the instant it 'aggros'. If this works, I get my hands on a random alchemy, randomized-Crystal will decide what pops out of it. If you kill it, though, you can take that L00T for yourself. This one is different from the others-this one can only be spawned in during a quest (free of charge on Reinforcements) and can only spawn once per quest (including The Only Way To Be Sure), so kill them while you can! They have no ability to be critted, which is their one strength as an entity. Damage: N/A.
  • HOT Loader: 10,000/10,000 HP. Modifier: 1. HOT Loaders are a step up from the regular Loader, capable of dealing Splash Damage per attack and also causing Burns, which do MORE damage over time. That being said, a Crit has a 1/3 chance to randomly make it explode, instantly killing it and dealing damage to the killer as if it was a EXP Loader. Their attacks do bonus damage against biological targets. Damage: 750 (splash 2; 2/3 splash damage); Burn Chance: 1/3. Biological damage bonus: +250 (applies to Splash). Explosion damage: 5,000 (splash 2; 2/3 splash damage).
  • Badass Shield Surveyor: 7,500/7,500 HP; 3,500/3,500 HP Energy Shield (shield recharges); Super-Evasive (40%). Modifier: 1.5. Statistically, this guy is the same as the Badass Repair Surveyor. However, it comes with an extra shield of its own, which recharges, which is why it's considered stronger in comparison. Damage: 750.
  • ION Loader: 15,000/15,000 HP. Modifier: 1. ION Loaders are defensive Loaders. Their attacks do bonus damage against energetical/magical targets (electricity disrupts their patterns). In addition, they can generate a defensive shield for Loaders, which causes anything within them to be invulnerable...Unless you step inside, in which case you start taking the ION Loader's attack damage for every turn you're in there. The Shield lasts 3 turns, and afterwards, takes 3 turns to recharge. They START fully charged, by the way, unlike most other attacks. Last but not least, Crits do nothing to disable their attack damage. Damage: 600. Electronic/Energetic/Magical damage bonus: +200. ION Shield: III (3/3) (lasts for 3 turns)
  • SGT Loader: 20,000/20,000 HP. Modifier: 1. STG Loaders are not hampered in damage value by critical hit locations, unlike the standard Loader, and they also have twice as much attack. They're otherwise your standard enemy. Take 'em out. Damage: 1,000.
  • Hyperion Soldier: 15,000/15,000 HP. Modifier: 1.5. Hyperion Soldiers are basically Combat Engineers, minus the Engineer. They have the ability to deploy Turrets (2,500 HP) and can avoid 1 critical hit due to their helmets, but otherwise have no special features. Still tougher than a Combat Engineer. Damage: 1,000. Turret Damage: 300.
  • RPG Loader: 20,000/20,000 HP. Modifier: 1. RPG Loaders like their Splash Damage. Unlike Hot Loaders, they don't randomly explode upon being Critted. They can take a turn to initiate a Stance, allowing them to use their shoulder-mounted Rocket Launchers for the next two turns; this attack doesn't lose damage if its limbs are shot off, and is in general stronger than their standard attack. The Stance has a cooldown of 2 turns after it's done. Damage: 800 (Splash 2, 1/2 splash damage) Rocketeer Stance: II (1/2) (lasts for 2 turns). Stance Damage: 1,200 (splash 3, 1/2 Splash Damage).
  • JET Loader: 20,000/20,000 HP. Modifier: 1.5. Jet Loaders, like SGT and ION Loaders, aren't hampered by Crits. They attack like a standard Loader at first, but if allowed to, can activate a Stance to transform into, well, a miniature Jet. While like this, they gain 40% Evasion and their attacks gain Splash. The 'Stance' has a cooldown of 3 turns after its done, and lasts for 3 turns. Damage: 1,000. Transformative Stance: III (2/3) (stance lasts for 3 turns). (Attacks gain Splash 2, 1/2 Splash Damage in Stance). .
  • WAR Loader: 25,000/25,000 HP. Modifier: 1. WAR Loaders are dangerous. Upon Aggro, they will immediately begin to engage a Stance, whereupon, for the next two turns, they fire with their massive arm cannons. These do huge damage and burn targets for 2 turns. Damage: 750. Salvo Stance: II (1/2) (lasts for 2 turns). Stance Damage: 1,500. Burn chance: 1/3.
  • Hyperion Sniper: 10,000/10,000 HP. Modifier: 3. Sniper, no sniping! All jokes aside, these guys. They take a turn to start attacking upon spawning, but they hit hard, and they have a crit chance of 50%. Definitely in your interests to kill them as they come. Damage: 2,000. Crit Chance: 1/2.
  • Badass Loader: 40,000/40,000 HP. Modifier: 1. Badass Loaders are like WAR Loaders, but they aren't hampered by crits and they do not need their stance to do damage as much as the WAR Loaders do. Damage: 1,000. Salvo Stance: II (1/2) (lasts for 2 turns). Stance Damage: 1,500. Burn Chance: 1/3.
  • Hyperion Stalker: 10,000/10,000 HP. Modifier: 4. Ultra-Evasive (80%). Say, invisible things SUCK, right? Yes they do! So why not make them enemies! Their primary ability is that, being invisible, they're stupidly hard to hit, and trying to catch them in splash makes their evasion jump to 90%. They decloak ONLY to attack, only dipping to Very Evasive (30%) when they do, and still hit like a freight train. And they have a crit chance of 25%. Yeah. They die quickly for their cost, though. Damage: 1,500. Crit Chance: 1/4.
  • Hyperion Hawk: 15,000/15,000 HP. Modifier: 3. Take the Hyperion Soldier and, in short, give him a rocket launcher. This guy's damage is tremendous, and it splashes as well. They're glassy, though, so take 'em out while you can. Damage: 1,250; Splash 2, Splash damage 1/2.
  • Constructor: 75,000/75,000 HP. Modifier: 1. Your life sucks if you've attracted a Constructor. They have a variety of attacks to destroy you with: Their standard attack is to use a missile pod to barrage you, with splash on it. Yes, that's the standard one. They also have an always-accurate Eye Laser for single-target obliteration, can spawn in Turrets (just like the Engineer), and most dangerously, can spawn Repair or Shield Surveyors or Loaders in if given a turn, for free, with no charge to the Reinforcement HP cap or the Reinforcement Cost at all. If critted during Loader deployment, they'll be disrupted from that much, at least. Damage: 2,000, Splash 2, Splash Damage 1/2 (Missile Pods); 3,000 (Eye Laser); 300 (Turrets).

In addition to these, if Recollection triggers, a few changes are made: Combat Engineers and Hyperion Soldiers are toned down to a .5 Modifier, Badass Surveyors have their modifiers cut in half, the following can be spawned:

  • Super Badass Loader: 80,000/80,000 HP. Modifier: 1. These jerks can only be critted twice, and it takes both crits to drop their attack the one time. They also share similarities to the WAR Loader, in that they'll attempt to assume a stance immediately and do not usually fall back on their standard attacks. They do MUCH more damage than the War Loader-literally three times as much. Upon triggering Recollection, three are spawned, immediately. Damage: 4,000. Super Salvo Stance: II (1/2) (lasts for 2 turns). Stance Damage: 8,000. Burn Chance: 1/3.
  • Badass Constructor: 150,000/150,000 HP. Turrets: 7,500/7,500 HP x2. Modifier: 1. You remember the Constructor, right? Now, make it able to spawn 3 Loaders/Surveyors at once, throw in a super-nuke attack that will do TERRIBLE damage if allowed to hit that it uses three times at once (though the nukes can be shot out of the sky as they take a turn to land), add in twice as much splash damage as before on its missile attack, make it come with auto-firing turrets and basically much more damage on the rest of the attacks. Upon triggering Recollection, one is spawned, immediately. Damage: 3,000, Splash 3, 1/2 Splash Damage (Missile Pods); 10,000, Splash 1, Full Damage from Splash (Nukes, and that's PER Nuke); 4,500 (Laser); 500 (Turrets) (Can spawn 7,500 HP Turrets).
  • Saturn: 300,000/300,000 HP. Turrets: 7,500/7,500 x6. Modifier: 1. Notice that this guy has as much HP as a standard 50 post charge entity, which Opportunity is in and of itself? Yep. This guy is the biggest cousin of the War Loader that Opportunity can spawn; its first attack will be to immediately engage its Stance, which shares qualities with the other stances of the WAR/Badass/Super-Badass Loaders, but does even MORE damage; it can also spawn suicide surveyors, which take a turn to reach you but do terrible damage if they do; oh, and it has TWO Stances it can dance between if need be. It cannot be critted unless two or more things are attacking it. It actually takes a recharge timer to spawn once Recollection is triggered-a total of 5 turns must pass before Saturn can be summoned. It can ignore the HP cap to spawn but NOT the cost. Saturn Salvo Stance: IIII (3/4) (lasts for 2 turns). Saturn Stance Damage: 10,000. Burn chance: 1/3. Saturn Shock Stance: IIII (3/4) (lasts for 2 turns). Saturn Shock attack damage: 10,000. Bonus Damage against Electrical/Energetic/Magical entities: +5,000. Suicide Surveyors: 1,000/1,000 HP, 10,000 Attack (spawns 20 at once).
  • Hyperius the Invincible: If, for some reason, Opportunity is just straight-up unkillable 25 turns POST-Recollection, which even with the added forces shouldn't be the case, this guy will spawn and obliterate the city (but not its troops), free of charge-though he's a nasty foe all to himself. He spawns automatically and no reinforcements can be called in if he can spawn in instead. His statistics are hidden until he's summoned, if even, partially because I cannot think of statistics. He's got boss-level stats, and that's all you need to know as far as stats are concerned, but Hyperius is not a boss and drops no Spoil of War-and what it does drop, high-level Alchemies, is for EVERYONE, including me (and I get first pick of what drops), so the negatives outweigh the positives here. His stats will come in on summon, as this guy is a complicated entity all to his own and does a LOT more damage than the standard Hyperion Fodder, even Saturn, who's damage is noteworthy amongst these types of summons.

Finally, the minibosses for two of the quests:

  • Foreman Jasper: 75,000/75,000 HP. Modifier: N/A. This is a super-strong Engineer variant, basically; his earthquakes stun more, his turrets are tougher (10,000 HP), and he does more damage in general. Kill him to get the explosives. See the Engineer's stats, though quintuple every value except his Turret HP and his Earthquake's stun chance (that's up to 30% instead of 50%)
  • Handsome Jack Body double: 100,000/100,000 HP. Modifier: N/A. His acting is unenthusiastic, but his combat prowess are not. The body Double can enter a stance to FIRE HIS LAZOR, which is extremely damaging; he can also spawn duplicates, which are basically turrets, and they're dangerous; one always spawns as a golden Badass, and from then on there's a 1 in 3 chance that the next one to spawn is a Badass. (Normal dupe is 5,000 HP. Badass dupe is 15,000 HP.) Attack: 3,000. Spawn Duplicates: III (0/3) (Duplicate attack is 1,000; Badass Duplicate is 3,000). Laser Stance: III (1/3) (lasts for 1 turn); Stance Damage: 10,000.
I recommend, Crystal, that you just save this to some word doc or something, then reference it as I summon stuff. Crystal, any balance changes can still be discussed and we'll withhold the summon until they're addressed; that being said, the primary intent is to have Opportunity's primary damage output (when applicable) be due to waves of enemies, pre AND post-Recollection, as even the toughest enemies do a fraction of the damage of regular entities at the same HP values. Nerf/Buffing may be needed.

With that out of the way...Let the games begin. Being that Opportunity doesn't start with Reinforcements and I can't allocate attacks against the masses unless they're attacked, yeah, let's just leave them on auto-pilot this turn. Just attack if anyone starts a quest or attacks them/Opportunity.

Meanwhile, Roxxanne and Zetta quickly conspire-and quickly bring about-the destruction of the Transistor's allies through immediate application of walls of text. Luna is preferred to be first in this case. If both are somehow killed by this, Transistor itself will suffer for it.

This took a long time to type.

City of Opportunity summoned! Whew. Now that's an entity.

Luna dies due to crushing!

I am sending out the TPP Streamer 93/200 +1 from Cyan, Talist and Redstone +2 from Fare
Making Painis Cupcake 57/85
Establishing Project Storm II 8/300 (On Delay)

AK-47 && Flare Gun && Empowered Blue Gem && Project Storm Camo Paint II Rocket Launcher = Storm Firey Bullet Blaster 17/26 (This is the first weapon in the Storm line also the Storm line is weaker than the Supernova line)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 13/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes)

Current Saga: Lets Get Dangerous Once Again/LGDOA Also known as Think Outside the Basement Ending after this.
Current Arc: Nobody Came Also known as Adjust Fhqwhgads (Part of LGDOA) Ending after this.


Attack/Action: I saw the City of Opportunity, It's Health is 3 TRILLION Wow... That is so huge Even the INCARNATE would try to match Opportunity... Even my Forbidden Blade (The strongest weapon i would make) wont destroy that massive thing... Welcome to the City!

Music while we enter the city:

CoR Loves You! saga begins with Isn't This Such a Utopia?! Arc began as well.

Anyways i slice the Terror Blood Crawler with my Sword of Git Gud

Current Theme:

+1 to Toast, +1 to Faressain, +1 to Sirplop

Support me if you want.

Alchemies:

Inventory:
Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING
IIIIIII (3/7) (You must use the Weapon 7 times to activate this charge)
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Fire, Heal, Damage
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.

30,000 damage to the Terror Blood Crawler!

+3 Tazz(Put it towards Twin's bid)
Total Recall Act 1: 30/40
Ascension Stage 1: 25/30
Infinity: 10/40
Gem && Time Titan Essence && Cosmic Background Radiation = Time Gem 7/16
Recreate: Magic Cueball: 1/9
Helenite && Obsidian Cleaver = Obsidianite Sword 1/11
Dual Lightsaber && Diamond Sword = Diamond Double Bladed Lightsaber 1/11
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Obtained) AND Metatron's Melody(Obtained) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
...Wait, Fseftr's gone. So... I guess it falls to me to pick up the pieces.
Diamond Double Bladed Lightsaber && Obsidanite Sword && Purity Sword && Magic Cueball = Oblivion's Guardian (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
I rummage through my inventory, pulling out Gaia's Arrows. I then dual-wield it for some reason, then dual-wield my dual-wield, and shoot all the arrows straight into the Transistor's lack of a face.

40,000 damage to the Transistor!

OK, getting rid of those colors to simplify the post's looks. Huzzah!

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|I|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|

Down with the Sickness: 2/75
Auld World Wonders: 7/20 (+1 from generic)

Tyr bid:
The Flaming Toast: 20
DarkSide: 18
TheLordErelye: 16
TwinBuilder: 18 (+3 from Generic)
NumberSoup: 11
W32Coravint: 10
Redstonetam: 9
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to The Flaming Toast, +1 to Insert_Generic_Username, +1 to TwinBuilder.


Dining Room && Bedrooms && Kitchen && Bathrooms && Voidproofed WI-FI && Rec Room && Water Creation Node && Limitless Cornucopia && Flatscreen HD TV x3 && AC && Heater && Surround-sound systems && Arcade = Living Quarters (Level 7: 3/8)

Sparring Room && Olympian Swimming Pool && (Hamerpsace && 18 Minecraftian Double-Chests) && Basketball Court && Training Dummies x 100 = Combat Quarters (Level 7: 3/8)

Advanced Telelocking Module && Teleporter Pads && Optional Shock Teleport Module && Free-targeting Teleportation Module = Teleporter Room (Level 11: 5/12)

Tractor Beam x5 && Mechanical Claw x5 && Stasis Fields && Silencing Fields && Multi-linked static-point Teleporter (with moderate Telelocking) = Collector (Level 6: 7/7) (+2 from Generic) (Yaaay!)

Collector: Collects things. In-Ship systems will combine the two.


City of Opportunity [PG]: 3,000,000,000,000/3,000,000,000,000 HP. QUESTS: 0/5. Reinforcements: 0 (+10,000 Per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (0/25)

The City of Opportunity does not attack directly. It instead spawns minions to do that part, as dictated by me. These minions do not attack either until (A) you start a Quest (at which point they'll immediately begin attacking your entities, or alternatively quest objectives), (B) you attack Hyperion Personnel, or (C) you attack Opportunity itself for whatever reason. If you don't do any of those things for a consecutive turn, they'll 'reset'. Quests will be explained later. As a note: They WILL focus in on more relevant targets, meaning if one entity is attacking Hyperion Troops or actively helping a Quest, and one isn't, they're going to shoot the former over the latter. The resulting nature of these guys (that is to say, they don't do anything if not disturbed) is their primary weakness, as effectively left alone, they don't have field presence...But that's not going to be the case, as there will be a punishment for letting Repossession finish, namely, increased aggressiveness and MUCH more power.

Opportunity's Reinforcements passive is meant to be the reason why you do not attack Opportunity directly and do the Quests instead, even if the idea of attacking a 3 Trillion Hitpoint entity is appealing to you for some reason. Simply put, for every point of damage you deal to either Opportunity or a Hyperion unit, the Reinforcement meter goes up by the amount of damage you did-there is no way to decrease the meter. The amount of damage corresponds to the amount of HP that can be summoned in a 1:1 ratio, multiplied or divided by that summon's Modifier (explained below), meaning that the Hyperion summons never end (Can be nerfed at GM discretion to merely a 2:1 Ratio instead). In addition, Reinforcements passively goes up by 10,000 per turn, meaning that the longer you wait to do the Quests, the worse this entity gets, though there are limits; namely, Hyperion cannot naturally field more than 350,000 HP worth of troops.

The quests are varied, and each requires a specific task done. Quests will cause Hyperion Troops to spawn when it initiates, as if its reinforcements got a specific amount (stated in the quest). You can take all five at once, mind, but doing so is ill-advised, as that'll quickly overwhelm you with waves of Hyperion Troops, and given the Reinforcements Passive, this will make fighting it harder...and these summons are automatic-skipping the Reinforcement cap if need be, hence why I said 'NATURALLY field.' There is one reprieve: once Opportunity is 'defeated,' the Hyperion Troops will cease to exist as well. Meaning, focus on the quests when dealing with Opportunity, NOT the enemies. IF you can help it, anyways.

Here are the quests. They can be done in any order you like.

  1. Written By the Winners: This one is simple. Several enemies will spawn in, more than usual, and some of them will be tagged with a 'Winner' mark in the EoTB-you must destroy every enemy with a 'Winner' mark to complete this quest. The marked entities won't go towards the Reinforcements total, but the non-marked ones will meatshield the marked ones. (150,000 'Winner' marked entities, 100,000 non-winner marked entities.) This can't be failed.
  2. Statuesque: Once started, a Hacked Constructor will spawn to destroy 5 statues, which are otherwise invincible. You must defend it at all costs, as Hyperion Troops will spawn in to destroy it! It takes 2 turns to destroy each statue, and there are five total. If the Hacked Constructor dies, you must restart, but every statue destroyed will STAY destroyed. (There's a reason why Repossession is so huge). The Constructor's HP is taken from the constructor, but it can't attack; it just cuts the statues. It can't be healed, either. (100,000)
  3. Hell Hath No Fury: Upon taking this quest, various troops will spawn-in this case, mostly Engineers, including a miniboss (he's not too troubling). Kill him, and then defend the Explosives that he will drop for 3 rounds as they are planted. Failure means that you MUST kill the Miniboss again to get the explosives and restart the 3 turns. The Explosives have 50,000 HP. They can't be healed, either. (100,000)
  4. Home Movies: A three-parter, which can be done in any order you like. First, you must steal a Moonshot Becaon, which will spawn in along with a group of defenders for it. You must also trick 3 Surveyors into crashing into 3 cardboard cutouts (which are otherwise oddly invincible) via creative tricks-it shouldn't be too difficult but destroying them means you'll have to wait for more. Finally, you must kill 20 Combat Engineers. This can't be failed. (100,000 + 3 Repair Surveyors + 20 Combat Engineers; Must spawn in more Surveyors every other turn while this quest is active.)
  5. The Man Who Would Be Jack: Upon taking this, spawns a Handsome Jack Body Double along with some adds. Kill the Body Double. You must then kill any add bodyguarding 5 terminals before they are disabled by attackers, then actiave said terminals-it takes a turn to activate each one, but you don't need to reactivate them in case you fail. They can only be activated when all the adds bodyguarding it are dead, but you can activate multiple terminals at the same time. (150,000)

Yeah they're all based on the actual quests you do there. In addition, the parties who complete the quests gain MAD L00T in the form of the quest rewards, which are all alchemies. Mid-level, sure, but still good.

Recollection is of note, as that hasn't come up yet: While Opportunity is definitely tanky, it's quests shouldn't be so difficult that you can't destroy the weak enemies as they crop up, and given their status, if you don't attack them they won't attack you. However, should you let THIS happen, this changes; Opportunity's cap on Reinforcements will be buffed to 500,000 and go at a much faster pace (+50,000 per turn). In addition, Hyperion troops will now attack unprovoked (they'll still be under my control), though if doing quests they'll still focus on stopping quest objectives. This also allows spawning in the toughest units Hyperion can muster. Finally, if this occurs, a sixth quest must be undertaken after finishing the other 5 to destroy Opportunity once and for all.

  • The Only Way To Be Sure: A City-Killer Bomb will spawn in. It has 200,000 HP. Defend it for 5 turns, and it will charge up a special attack to one-shot Opportunity. Hyperion Troops will attempt to kill it at ALL costs!

Now, here's the Entity Summons Opportunity can produce. The Modifier is multiplied by the unit's HP to determine their Reinforcement value, as some units are just better than others. By the way: You can't minicrit them-all minicrits automatically become crits instead. Also a note on the charges listed within: Most do not undergo cooldown until AFTER their effects take place as they're continuous.

  • Combat Engineer: 5,000/5,000 HP. Modifier: 1. Your basic enemy. Opportunity Spawns with 10 to begin with. They possess no special features except for a helmet that'll protect them from one crit...Not like that will really matter. Damage: 500.
  • GUN Loader: 10,000/10,000 HP. Modifier: 0.5. This enemy is tougher than the Combat Engineer, BUT you can crit them without the need of special items/abilities. The Crit will, in addition, disable the ability of the Gun Loader to do as much damage as usual. All other Loaders, unless otherwise specified, share this weakness. Opportunity Spawns with 10 of these to begin with as well. Damage: 500.
  • FIX Loader: 10,000/10,000 HP. Modifier: 0.5. This enemy has a weak attack, but it can repair allied Loaders VERY fast if left to it. Be quick about killing them as you see them. Their healing ability is also hampered by crits, by the way. Damage: 100. Healing: 500; repairs Loader Limbs.
  • Engineer: 7,500/7,500 HP. Modifier: 1. Unbelievably, Engineers are more dangerous than their cousins with actual guns. Might be because of those rigs they have, giving them super-strength. They have three attacks-a stunning mini-earthquake, a turret summon, or a series of electric discs that serve as the basic attack. Damage: 100 (Mini-Earthquake, 10% stun chance); 500 (electric discs); 300 (Turret; Turret spawns with 2,500 HP.)
  • Repair Surveyor: 1,000/1,000 HP. Super-Evasive (40%). Modifier: 5. These things are support units. They repair Loader Units as well as any other mechanical constructs. They DO lose evasion while repairing, of course, and they repair slower than the FIX Loader. Catch: It's VERY hard to hit them AND the Loader they're repairing at the same time. Oh, yes, they can generate new limbs for the Loaders if they lose any, and that's immediate. Damage: 300. Healing: 500, repairs Loader Limbs.
  • Shield Surveyor: 1,000/1,000 HP. Energy Shield: 1,000/1,000 (recharges by 100 per turn). Super-Evasive (40%). Modifier: 3 (counting Energy shields). These are also support units. They can give Shields to any Hyperion troop available. It can't regenerate without them around, but goes up by 10% per second, and caps at their maximum HP value, effectively doubling the HP of any who get it. They are immobile while doing so, but it's hard to splash them and the one they're trying to shield at the same time. In addition, if a Loader gets a shield, critting it won't destroy any limbs, AND the Shield's destruction will prevent the overkill from an attack from harming the main HP pool. Damage: 300. Shield
  • PWR Loader: 15,000/15,000 HP. Modifier: 0.5. It shares the weaknesses of the Loader, outlined above, but trades in guns for whirling claws. It takes a second for it to whir up after aggro'ing it, at which point it'll deflect attacks aimed at it. Deflection can be overcome with creativity, but anything that IS deflected has a 1/3 chance to hit one of your allies. This has Auto-Bodyguard, which means it can attack and block attacks for allies at the same time. Damage: 500.
  • BUL Loader: 15,000/15,000 HP. Modifier: 0.5. Another Loader Variant. This one is a cousin to the PWR Loader above. It can't make attacks bounce off it to hit allies, but it starts out capable of defending when it's aggro'd. It can ram into enemies for extra damage, but it can't block enemy attacks for other Hyperion Troops if it does so. As implied by that statement, it otherwise has Auto-Bodyguard. Damage: 500; 750 w/ram attack.
  • EXP Loader: 7,500/7,500 HP. Modifier: 1. MOAR LOADERS. This guy will, upon Aggroing it, take a turn to rush at you. If you allow this to occur, they'll explode and it will do MASSIVE damage, and have splash to go with it. Limb damage will slow it down to 2 turns, and that's by crit. Just kill them as you see them. Damage: 7,500 (dies upon success); Splashes to 2 targets for half damage (meaning, targets caught in the splash take halved damage from the main explosion's target, or in this case, 3,750).
  • Badass Repair Surveyor: 7,500/7,500 HP. Super-evasive (40%). Modifier: 1. Surveyors are douches: These are even more so, as they repair much faster and don't lose all their mobility while doing so (only half of it). Damage: 750.
  • LWT Loader: 12,500/12,500 HP. Modifier: N/A. This is literally a L00T chest on legs. Not all Loaders are explicitly capable of killing you at all, after all. This thing will start running away the instant it 'aggros'. If this works, I get my hands on a random alchemy, randomized-Crystal will decide what pops out of it. If you kill it, though, you can take that L00T for yourself. This one is different from the others-this one can only be spawned in during a quest (free of charge on Reinforcements) and can only spawn once per quest (including The Only Way To Be Sure), so kill them while you can! They have no ability to be critted, which is their one strength as an entity. Damage: N/A.
  • HOT Loader: 10,000/10,000 HP. Modifier: 1. HOT Loaders are a step up from the regular Loader, capable of dealing Splash Damage per attack and also causing Burns, which do MORE damage over time. That being said, a Crit has a 1/3 chance to randomly make it explode, instantly killing it and dealing damage to the killer as if it was a EXP Loader. Their attacks do bonus damage against biological targets. Damage: 750 (splash 2; 2/3 splash damage); Burn Chance: 1/3. Biological damage bonus: +250 (applies to Splash). Explosion damage: 5,000 (splash 2; 2/3 splash damage).
  • Badass Shield Surveyor: 7,500/7,500 HP; 3,500/3,500 HP Energy Shield (shield recharges); Super-Evasive (40%). Modifier: 1.5. Statistically, this guy is the same as the Badass Repair Surveyor. However, it comes with an extra shield of its own, which recharges, which is why it's considered stronger in comparison. Damage: 750.
  • ION Loader: 15,000/15,000 HP. Modifier: 1. ION Loaders are defensive Loaders. Their attacks do bonus damage against energetical/magical targets (electricity disrupts their patterns). In addition, they can generate a defensive shield for Loaders, which causes anything within them to be invulnerable...Unless you step inside, in which case you start taking the ION Loader's attack damage for every turn you're in there. The Shield lasts 3 turns, and afterwards, takes 3 turns to recharge. They START fully charged, by the way, unlike most other attacks. Last but not least, Crits do nothing to disable their attack damage. Damage: 600. Electronic/Energetic/Magical damage bonus: +200. ION Shield: III (3/3) (lasts for 3 turns)
  • SGT Loader: 20,000/20,000 HP. Modifier: 1. STG Loaders are not hampered in damage value by critical hit locations, unlike the standard Loader, and they also have twice as much attack. They're otherwise your standard enemy. Take 'em out. Damage: 1,000.
  • Hyperion Soldier: 15,000/15,000 HP. Modifier: 1.5. Hyperion Soldiers are basically Combat Engineers, minus the Engineer. They have the ability to deploy Turrets (2,500 HP) and can avoid 1 critical hit due to their helmets, but otherwise have no special features. Still tougher than a Combat Engineer. Damage: 1,000. Turret Damage: 300.
  • RPG Loader: 20,000/20,000 HP. Modifier: 1. RPG Loaders like their Splash Damage. Unlike Hot Loaders, they don't randomly explode upon being Critted. They can take a turn to initiate a Stance, allowing them to use their shoulder-mounted Rocket Launchers for the next two turns; this attack doesn't lose damage if its limbs are shot off, and is in general stronger than their standard attack. The Stance has a cooldown of 2 turns after it's done. Damage: 800 (Splash 2, 1/2 splash damage) Rocketeer Stance: II (1/2) (lasts for 2 turns). Stance Damage: 1,200 (splash 3, 1/2 Splash Damage).
  • JET Loader: 20,000/20,000 HP. Modifier: 1.5. Jet Loaders, like SGT and ION Loaders, aren't hampered by Crits. They attack like a standard Loader at first, but if allowed to, can activate a Stance to transform into, well, a miniature Jet. While like this, they gain 40% Evasion and their attacks gain Splash. The 'Stance' has a cooldown of 3 turns after its done, and lasts for 3 turns. Damage: 1,000. Transformative Stance: III (2/3) (stance lasts for 3 turns). (Attacks gain Splash 2, 1/2 Splash Damage in Stance). .
  • WAR Loader: 25,000/25,000 HP. Modifier: 1. WAR Loaders are dangerous. Upon Aggro, they will immediately begin to engage a Stance, whereupon, for the next two turns, they fire with their massive arm cannons. These do huge damage and burn targets for 2 turns. Damage: 750. Salvo Stance: II (1/2) (lasts for 2 turns). Stance Damage: 1,500. Burn chance: 1/3.
  • Hyperion Sniper: 10,000/10,000 HP. Modifier: 3. Sniper, no sniping! All jokes aside, these guys. They take a turn to start attacking upon spawning, but they hit hard, and they have a crit chance of 50%. Definitely in your interests to kill them as they come. Damage: 2,000. Crit Chance: 1/2.
  • Badass Loader: 40,000/40,000 HP. Modifier: 1. Badass Loaders are like WAR Loaders, but they aren't hampered by crits and they do not need their stance to do damage as much as the WAR Loaders do. Damage: 1,000. Salvo Stance: II (1/2) (lasts for 2 turns). Stance Damage: 1,500. Burn Chance: 1/3.
  • Hyperion Stalker: 10,000/10,000 HP. Modifier: 4. Ultra-Evasive (80%). Say, invisible things SUCK, right? Yes they do! So why not make them enemies! Their primary ability is that, being invisible, they're stupidly hard to hit, and trying to catch them in splash makes their evasion jump to 90%. They decloak ONLY to attack, only dipping to Very Evasive (30%) when they do, and still hit like a freight train. And they have a crit chance of 25%. Yeah. They die quickly for their cost, though. Damage: 1,500. Crit Chance: 1/4.
  • Hyperion Hawk: 15,000/15,000 HP. Modifier: 3. Take the Hyperion Soldier and, in short, give him a rocket launcher. This guy's damage is tremendous, and it splashes as well. They're glassy, though, so take 'em out while you can. Damage: 1,250; Splash 2, Splash damage 1/2.
  • Constructor: 75,000/75,000 HP. Modifier: 1. Your life sucks if you've attracted a Constructor. They have a variety of attacks to destroy you with: Their standard attack is to use a missile pod to barrage you, with splash on it. Yes, that's the standard one. They also have an always-accurate Eye Laser for single-target obliteration, can spawn in Turrets (just like the Engineer), and most dangerously, can spawn Repair or Shield Surveyors or Loaders in if given a turn, for free, with no charge to the Reinforcement HP cap or the Reinforcement Cost at all. If critted during Loader deployment, they'll be disrupted from that much, at least. Damage: 2,000, Splash 2, Splash Damage 1/2 (Missile Pods); 3,000 (Eye Laser); 300 (Turrets).

In addition to these, if Recollection triggers, a few changes are made: Combat Engineers and Hyperion Soldiers are toned down to a .5 Modifier, Badass Surveyors have their modifiers cut in half, the following can be spawned:

  • Super Badass Loader: 80,000/80,000 HP. Modifier: 1. These jerks can only be critted twice, and it takes both crits to drop their attack the one time. They also share similarities to the WAR Loader, in that they'll attempt to assume a stance immediately and do not usually fall back on their standard attacks. They do MUCH more damage than the War Loader-literally three times as much. Upon triggering Recollection, three are spawned, immediately. Damage: 4,000. Super Salvo Stance: II (1/2) (lasts for 2 turns). Stance Damage: 8,000. Burn Chance: 1/3.
  • Badass Constructor: 150,000/150,000 HP. Turrets: 7,500/7,500 HP x2. Modifier: 1. You remember the Constructor, right? Now, make it able to spawn 3 Loaders/Surveyors at once, throw in a super-nuke attack that will do TERRIBLE damage if allowed to hit that it uses three times at once (though the nukes can be shot out of the sky as they take a turn to land), add in twice as much splash damage as before on its missile attack, make it come with auto-firing turrets and basically much more damage on the rest of the attacks. Upon triggering Recollection, one is spawned, immediately. Damage: 3,000, Splash 3, 1/2 Splash Damage (Missile Pods); 10,000, Splash 1, Full Damage from Splash (Nukes, and that's PER Nuke); 4,500 (Laser); 500 (Turrets) (Can spawn 7,500 HP Turrets).
  • Saturn: 300,000/300,000 HP. Turrets: 7,500/7,500 x6. Modifier: 1. Notice that this guy has as much HP as a standard 50 post charge entity, which Opportunity is in and of itself? Yep. This guy is the biggest cousin of the War Loader that Opportunity can spawn; its first attack will be to immediately engage its Stance, which shares qualities with the other stances of the WAR/Badass/Super-Badass Loaders, but does even MORE damage; it can also spawn suicide surveyors, which take a turn to reach you but do terrible damage if they do; oh, and it has TWO Stances it can dance between if need be. It cannot be critted unless two or more things are attacking it. It actually takes a recharge timer to spawn once Recollection is triggered-a total of 5 turns must pass before Saturn can be summoned. It can ignore the HP cap to spawn but NOT the cost. Saturn Salvo Stance: IIII (3/4) (lasts for 2 turns). Saturn Stance Damage: 10,000. Burn chance: 1/3. Saturn Shock Stance: IIII (3/4) (lasts for 2 turns). Saturn Shock attack damage: 10,000. Bonus Damage against Electrical/Energetic/Magical entities: +5,000. Suicide Surveyors: 1,000/1,000 HP, 10,000 Attack (spawns 20 at once).
  • Hyperius the Invincible: If, for some reason, Opportunity is just straight-up unkillable 25 turns POST-Recollection, which even with the added forces shouldn't be the case, this guy will spawn and obliterate the city (but not its troops), free of charge-though he's a nasty foe all to himself. He spawns automatically and no reinforcements can be called in if he can spawn in instead. His statistics are hidden until he's summoned, if even, partially because I cannot think of statistics. He's got boss-level stats, and that's all you need to know as far as stats are concerned, but Hyperius is not a boss and drops no Spoil of War-and what it does drop, high-level Alchemies, is for EVERYONE, including me (and I get first pick of what drops), so the negatives outweigh the positives here. His stats will come in on summon, as this guy is a complicated entity all to his own and does a LOT more damage than the standard Hyperion Fodder, even Saturn, who's damage is noteworthy amongst these types of summons.

Finally, the minibosses for two of the quests:

  • Foreman Jasper: 75,000/75,000 HP. Modifier: N/A. This is a super-strong Engineer variant, basically; his earthquakes stun more, his turrets are tougher (10,000 HP), and he does more damage in general. Kill him to get the explosives. See the Engineer's stats, though quintuple every value except his Turret HP and his Earthquake's stun chance (that's up to 30% instead of 50%)
  • Handsome Jack Body double: 100,000/100,000 HP. Modifier: N/A. His acting is unenthusiastic, but his combat prowess are not. The body Double can enter a stance to FIRE HIS LAZOR, which is extremely damaging; he can also spawn duplicates, which are basically turrets, and they're dangerous; one always spawns as a golden Badass, and from then on there's a 1 in 3 chance that the next one to spawn is a Badass. (Normal dupe is 5,000 HP. Badass dupe is 15,000 HP.) Attack: 3,000. Spawn Duplicates: III (0/3) (Duplicate attack is 1,000; Badass Duplicate is 3,000). Laser Stance: III (1/3) (lasts for 1 turn); Stance Damage: 10,000.

ARENA:

Arena Cue:

-Mr. Quiet Guy versus Generic + Crystal + ??? + ??? + ??? + ???. -PENDING. GOING TO QUIT THIS IF LESS THAN 4 PEOPLE JOIN.
-
Grimdark (Mardek, Sirplop) versus Trickster (Roxxanne, Jinx) -IN PROGRESS.
- OPEN
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 2-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use all the Level 50 alchemies, Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

After that big post, which probably also did XBOX HUEG damage to the Transistor's allies (and possibly transistor itself), you'd think that we'd stop. Short answer: Yeeeeeeeeeeeeeeep. this anticlimatic post harms Ninecurse via Anticlimatic resolution, as he was expecting a big nooooooooooooooooope followed by some kind of Crystalized Ki shenanigans with Opportunity's absurd HP Pool, which is probably gonna get veto'd by the GM. It still hurts a lot, the Anticlimax; Zetta wasn't too far off from a particuarily spectacular Anticlimax that made a dangerously powerful wish-granting artifact (which otherwise had no mind of its own) decide to tear itself to pieces upon being subjected to it.

Oh, yeah, Crystalized Ki attempting to drain off Opportunity's HP is an automatic NOPE.

25,000 damage to Ninecurse!

| - 2/2

Discussion/Orders:

Hot dang. If you want me to resummon an entity, just give me the page with it's original details and I'll check it out.

I'm actually serious.


Now that the battlefield has stabilised, I can do my job as a Neutral player. Assisting GoldenReady because he's got phat lootz and is the only [PG] since Battlefury13 hasn't been active in a looooooong time. Like first floor of the crypt long.



To be honest I'm not particularly fond of the City. It appears... excessive.

still noperino.

Alchemy (new alchemies in blue, finished alchemies in green)
Thunderstruck Staff || ? (Yes, a question mark) && Zeus's Thunderbolt = Wat(t) - (Level 15 - 5/16)

Air ++ Aviator Goggles = Airbender's Aviators - (Level 10 - 5/11)

Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 5/21)

(Giant's Belt && Chain Vest = Dead Man's Plate) || Charger's Mail &&Jouster's Plate && Can't Stop, Won't Stop = The Juggernaut 1/??)
Postponing this until I can find/think more things for ramming/charging.

(Trace: Sybil Reisz) && Alterior Motives && Transistor = Help() Function - (Level 5 - 2/6)

I suppose I must put these somewhere and not nowhere:
Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669

Charges

Searching for a compass: 8/15

Nihilumbra o
r Light and Colours 32/55 (+6 from like a bajillion people)

The Gun Gun Maker 5/5 (+5 from the remaining slightly less than a bajillion) DONE!
It's YET ANOTHER alchemy upgrade. Turns the alchemy into a gun that shoots the original alchemy. charge time = 10, but consumes the alchemy (can be switched back for free).

Mind you that it's more about the form of the original alchemy, and the form of the gun can be chosen. Special abilities of the original alchemy are generally split mamong them, due to too much dakka and it just being OP in arena (having 600 Vezh Vuzadiil being shot at the person would not be balanced by really many standards). It's just a fun little upgrade. Only projectile-based guns qualify for the alchemy upgrade. If you want to make a gun/otherrangedweapon gun, the guns/otherrangedweapon will be able to shoot at your accord. Except less powerful with more dakka.

Example:

Star Cannon [--- { Alexstrasza's Heartstring = Alexstrasza's Lifecannon (Level 15 - 1/16)
|/)
Drawing the cool little gun emoticon is optional. You can just use }{. By the way, Alexstrasza's Lifecannon seriously shoots bows. Kek.

Actions

Az used Project(), one of her more versatile functions. A figure leapt out of the Transistor, sparking and glitching briefly but in full colour-contrary to the regular teal of the Transistors. The new character pulled back her long grey hair. She turned towards Az, otherwise bright teal eyes burning behind. They just blazed there quietly. For a while, they stood there, silence standing with them.

If you were to look closely, you would notice that they looked quite similar in both clothing (besides opposing colour schemes) and complexion like-

SUDDENLY THE FLOATING TRANSISTOR TWISTED, SENDING A CLOUD OF CODEY STUFF INTO THE POINT OF VIEW OF EVERYONE WATCHING FORCING EVERYONE TO FINISH THE THOUGHT THEY WERE HAVING WITHOUT ANY FURTHER INFORMATION FROM THE NARRATOR.

LA: So what now. With our session Kill()ed years ago I think we've done enough wandering through the glitches and Elsewhere.
GJ: <=O=]-> Do i need to have this conversation with you every time we stop, even just for a momenT?
GJ: <=O=]-> But we are at the right placE.
GJ: <=O=]-> I've seen iT.

LA: You see a lot of things.

GJ: <=O=]-> It just so happens that most of those things are truE.
GJ: <=O=]-> Why do you still wear that anywaY?

LA: What was I supposed to do, Help() him?
It was at this point you realised that something had clearly happened in the past. Possibly involving Sburb many years ago in their own universe.
LA: We both know that I couldn't Help() or Kill() him. So I just took his Breath.
GJ: <=O=]-> That would have sounded a whole lot more badass if you actually had killed him, and not stolen his shirT.
LA: Shut Up().
GJ: <=O=]-> I'm just being logicaL.
GJ: <=O=]-> Look why did you project() me in the first placE.
GJ: <=O=]-> I can be fairly certain it wasn't to talk about the Forecast for this weeK.

It seems that these two broad's typing/talking quirks become increasingly less apparent.

Az just stomps on this isaac guy with Quake's Leuitenant. GET STOMPED.

Cooldowns

Blizzard(TM) cooldown: 1/5

Ice Barrier cooldown: 2/4

Lich Slap cooldown: 1/4

Extended Life cooldown: 2/5

From the Grave cooldown: 4/4

Anarc___'_ Cook____ 2/3

Quake's Leuitenant 3/3

Does this really need a cooldown? It's a mere level 30.
Tfw when level 30 is mere.


Scythe of (Eardrum) Death: 2/4

Conga Drums 0/3
Current Functions: 3
Traces: 3 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 10
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
N̸̮̬͚̞̰͕̗͒ͩ̒̓̂́͑̀͢o̸̵̙̗̙̘̥̫̗̦͗͊͐ͫ͊͋̾͋̇̌̕Ḑ̨͊́ͯ̾ͬ̎̌ͭͥ̓̎ͤ̆͝͏̹͙̳͔͖̱͍̜̭̖̦̖͈͕̤̝̠̭͈â̢ͧͣ̂͝͠͏̖̗̗̦̦̘̣̳̖̳̲̠̙̥̙̲͘t̡̩͈͇̲̣̫̳̯̝̋ͥ̊̑͆͛͐͂ͣ͒ͬ̀͡a̸̴͇͇̬̤̼̜̮̭̟̠͓̩̖͓̙ͣ̾ͨ͐̓͊̆̇̔͌̐͊̽ͯ -T̵̨̒ͥ̈ͮ̽ͦ͐͆̀͢͏̥̠̬̦̘̙̗͔͎͓̩͓͕̖͖ͅŗ̡̼͇̘̗͚̤̜̳̹͓̜̟̝͖̓̈́͂ͥ̅ͥ͑ͨ̄͗͌́̔̚͘͜͠a̶̘̞̭͕̰̖͕̖̦̩̘̱͇̥̫̾̅ͬ͛̌̑͗͂ͯ́͂́ͩͯ̎ͪ̚̚c̛͚̱͖̝̼̝̲̬̲̰̥̣͇͉̝̪̈́͗́ͪͧ͒̓͒̒̏̊́͌̅̂̿͢͜e̒̅̓ͧͣ͊ͦ̇҉̷̤͔̬̻͍̜̫̯̖̯̟͠ articulateWatcher
No Subejct Found
Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈
.

Support
+2 GoldenReady +1 Darkside

35,000 damage io isaac-lover!

R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 24/26
Cyberius Crescendo && Essence of Crashing = G4M3 BR3K3R 15/???
Explosive Tacos && Plant Pillars && Bananas && Banana Ninja Stars = Sayonara, Amigo! 14/???
Never Gonna Give You Up && Electric Guitar = Rick and Roll 11/???

+1 to Cyanogynist +1 to Faressain & +1 to Pricey

Wilfre 78/100 (+2 from Fare)
You Can't See Me 26/50

I shoot the Terror Blood Crawler.

5,000 damage!



OK, I'm sorry about all the delays, but life is really enthusiastic about getting all up in my business right now. I wish we had the technology to not require sleep. +2 to everything for all these egregious delays.
With that over:

Entity charges increment, and the Transistor gains its next Passive(), Help()!

The Transistor uses Cull()! It's augmented by... Cull()! The Terrors take 50,000 damage each and are knocked up! The Fetch attacks the Terror Face Monster, Crashing it and dealing 10,000 damage! The Players are preparing their specials - they'll act at the end of the turn! The Artificial Guardian deals a critted 20,000 damage to the Terror Blood Crawler, and the Dust Elemental deals 17,000 damage to the Terror Blood Crawler as well! The Terror Blood Crawler becomes Stunned! The Void Blimp drops a Void Bomb on the Terror Face Monster, dealing 60,000 Crashed damage to it and 25,000 damage to the Terror Blood Crawler!

The Godmodder hurriedly heals up his entities by a total of 250,000 HP, split evenly, before +6ing GoldenReady and sitting back to watch the fireworks.

&#\^◊†¶⁂÷ unleashes Curses! He taps the power of nine ancient curses, so secret and terrible that their very nature is shrouded in darkness. So shrouded, in fact, that not even he or I know what they are or what they can do. So he just settles for channeling their power in a massive beam of destruction that knocks the Terror Face Monster down a Crashed 120,000 HP! He then ascends, back to the realms of vague foreshadowing and unknown plot entities. To learn more, contact your local Scribe.

ADJUSTHUMIDITY unleashes Against Humanity! He reaches into hammerspace and pulls out... PULLS OUT... A bunch of boxes of cards. It turns out both his name and his attack were references to a certain card game for horrible people. He calls up some friends and soon has a whole bunch of CAH games going, then forms their players up into a mob of people and gets them to join this server on your side! Mob of CAH Fanatics added! ADJUSTHUMIDITY ascends!

isaac-lover unleashes Reroll! He pulls out a computer and sits down to play a game of The Binding of Isaac! He soon becomes ridiculously OP through a combination of Soy Milk, Libra, Magic Mushroom, Mutant Spider, Brimstone, Spoon Bender, and Polyphemus. Through an arcane ritual, he taps the powers of his character, letting him burn 120,000 Crashed HP off the Terror Face Monster in a massive barrage of blood beams! He then ascends!

DTTI:HTNF unleashes DOOMBRINGER! He rises up in the air as a complex sigil draws itself out of chaotic energies in the air around him, before merging with him, making him into the avatar of a dark God of Khaos as horns sprout from his head and his body becomes shadowy. DTTI:HTNF, now the avatar of the Doombringer, lives up to his deity's epithet and completely erases the Terror Face Monster from existence in a blast of pure, primeval chaos, before ascending!


Transistor [AG BOSS] HP: 323,333/333,333. Current Passive(): Help(). Kill(): 2/8
Fetch [AG] HP: 50,000/50,000. Crashes enemies hit.
Mob of CAH Fanatics [AG] HP: 300,000. Meatshields other AG entities, but doesn't do much damage!

Artificial Guardian [N] HP: 1/50,000 Lich's Pact active! Dies in two turns. Will crit on next attack!
Dust Elemental [N] HP: 55,000/85,000. Stuns a random entity on the side it attacks!
Armored Void Blimp [N] HP: 450,000/450,000. Void Bomb: 0/5

Terror Blood Crawler [PG] HP: 203,000/300,000. Crimson Tide: 2/4
City of Opportunity [PG]: Invulnerable except through Quests. QUESTS: 0/5. Reinforcements: 0 (+10,000 Per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (0/25)

Godmodder [GM]: HP: 41/100.
 
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Jibbly jibbly jibbly!
@crystalcat Cyberius Crescendo was level 20.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Source of All Memes (The City of Opportunity)


Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 62/150 (+2 Crystal)
Chorus Mortis [GUDLADDER]: 16/50 (+2 Crystal)

(Broken Fire Gauntlet && Concentrated Light Magic && Pieces of the Creator's vehicle's armor = Creator's Gauntlet) && (Brimstone && Soul of Light && Piece of paper with the Japanese symbol for light = Holy Brimstone) && Human Weeaboo Soul = My Innermost Apocalypse (Level 25) (20/26) (+2 Redstone, +2 Crystal)
SMITE THY FOE! The requests for Holy Brimstone on the BoI subreddit were too :red:ing high. So I made this. Holds insane power over light, high power over creation, ridiculous power over determination, and over 9000 power over the forces of anime. Well, it's made with a HUMAN weeaboo soul. It can also fire lasers which alternate from yellow and blue. Also this turns almost anyone who wields this into a weeaboo.

(Razer Blade 2015 && Copy of Undertale = Razor Blade 201X) && Red Ring of Death && (Mountain Dew && ([BLACK] Strongbox && [RED] RIA 20 Striker = [RED] Strongbox) && Laptop Liquid Cooling System && The King of Town's Denture Tablets = [RED] Pulsating Mountain Dew Laptop Coolant System) = Razer Blade 201X Red Sun (Level 17) (14/18) (+2 Crystal)

This red laptop pulsates with slightly higher power over Red Sun energies than the Red Ring of Death. It also possesses great power over creation and light power over reality. It also has a complete compendium of sbemails, sbemail in-jokes, and sbemail easter eggs. I don't know why either.

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (5/26) (+2 Crystal)

This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

((Chlorophyte Warhammer && Chlorophyte Jackhammer && Shroomite Ingot && Every Pyro melee weapon = Chlorophyte Automatic Warhammer) && ((Horseless Headless Horsemann's Headtaker && Pwnhammer = Horseman's Breaker) && (Haunted Scrap Metal && Disempowerment Ritual && Essence of Memes = Illuminated Scrap Metal) = John Cena's Junk Crusher (Level 15) (5/16) (+2 Crystal)
AND HIS NAME IS JOHN CENA! Yeah, I've wanted to do this for a looooooong time.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Project Everfree~~
Navitas Nox && HH-AT Archimedes && The Unreal && Suetech Machine Sniper Rifle && All varieties of Minecraftian debuffing Potions && Jarate && Mad Milk = MAXSIDE Horizon's Daybreakers (Level 20) (0/21)
Might as well help Roxxanne with her ship. This 18-pack of auto-turrets fires lasers with utmost accuracy and as much dakka as the whole Ultimatum line combined. I don't have the Nerfing Minienders, but that's why the debuffing materials are there. Yeah, Mardek works for MAXSIDE.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
333,333 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
50,000/50,000 HP
Will Crash enemies hit.

Luna:
[AG]
50,000/50,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transistor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

Joel got a message from the Malwarebytes guys that he should work with them to test what each rogueware virus does for wider protection. He decided it was time to leave.

He then wrote a letter to Mardek, and to whoever will take his place.

The letter to Mardek was about his new job, and how cool it was to fight monstrrs and stuff with him.

The letter to his successor was about the current situation, the Terrarian Godmodding War, Chorus Mortis, and the Mary Sue, Roxxanne Rembrandt.

Said letter went to Leafy.

"Well, it can't be worse than what's on YouTube, right?"

Leafy tapped the Skaia logo on the letter, and he was instantly teleported to the Battlefield.
Leafy pulled out Blood Rights out of his inventory, then summons Isaac's Heart. He then prays to the gods of AutoHotKey for temporary spacebar spam.

He walks up to the Terror Blood Crawler, then the spacebar spam starts. The damage builds up on it, scaling with every hit. The spacebar breaks, ending the spam at that point.

As the damage frenzy dies down, the Transistor uses Jaunt, then Fetch dives into the Terror Blood Crawler for the finishing touch.
----
My inventory and project can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
 
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Forging...
Slot 1: Nope
Stuff goes here

Slot 2: No
Stuff goes here

Slot 3: Nada
Stuff goes here

Slot 4: Nein
Stuff goes here
Summons...

Legendary Support (172/200) (So close... yet so far...) (+3 Cyan, compensation)
Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

The Void Blimp fires upon the T. Blood Crawler.

Actions...

Gevul Omaar: (25/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

Blade power Rejuvination (4/10, 0/10, 0/10) (+2 compensation)
Will re-enact my 3 legendary blades' special abilities, one by one.


I continue studying. Boring stuff.

Bane... also does nothing.
Can't be arsed to do this.

Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.
Disabled for now due to issues.

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 2 turns. Can do this for up to 5 targets, but the effects will be much weaker. Debuff strengths range from 1-5, 5 being the greatest (1 entity/player) and 1 being weakest (5 separate entities/players). Each level increases stat adjustments by 5% each.
Disabled for now due to issues.

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
Disabled for now due to issues.

More coming soon.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)

--------

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.
 
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>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (147/300) +1 from Darkside, +2 from Comp
Inverse Attendant (15/15) +2(1) from comp -- COMPLETED
Endless Pathrazer (3/15) +2 from comp

-=Summons
The Aetherian Rift shudders awake again, this time a large 3-armed monster with taut dull red skin crawls out, the ground turning to dust underfoot.
Inverse Attendant summoned! [N][HP:150000]

++++All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
++++Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cool down.

-=Actions
The Inverse Attendant meatshields the Dust Elemental, before backhanding the Terror Blood Crawler with one of its arms!

The Artificial Guardian SHOULD be dead. Just sayin'.

The Dust Elemental looks ravenously at the Blood Crawler, and leaps at its face with terrifying ferocity.

I give the Godmodder a milkshake!
...
...
...
THE MILK IS ROTTEN!
UFUEFUEFUEFUEFUEFUEFUEFUEFUEFUE!

-=Alchemies
Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 8/31) +2 from comp, +1 from Pricey
Moss Pile && Cheez-it Box && Some Old Boots == Unholy Conglomeration (Lvl. 25 - 20/26) +2 from comp
Synthetic Tungsten ii Bicarbonate Shell && Harder, Faster, Stronger, Better Sword Stuff == Artificial Guardian - Equipment Upgrade (Lvl. 15 - 15/16) +2 from comp
Artificial Guardian Reconstruction (1/8)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Pricey, and +1 to Darkside
 
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+3 Tazz(Put it towards Twin's bid)
Total Recall Act 1: 33/40
Ascension Stage 1: 28/30
Infinity: 13/40
Gem && Time Titan Essence && Cosmic Background Radiation = Time Gem 10/16
Recreate: Magic Cueball: 4/9
Helenite && Obsidian Cleaver = Obsidianite Sword 4/11
Dual Lightsaber && Diamond Sword = Diamond Double Bladed Lightsaber 4/11
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Obtained) AND Metatron's Melody(Obtained) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
...Wait, Fseftr's gone. So... I guess it falls to me to pick up the pieces.
Diamond Double Bladed Lightsaber && Obsidanite Sword && Purity Sword && Magic Cueball = Oblivion's Guardian (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
I fire the Ion Cannon straight into the Transistor.
 
@crystalcat: Where's the City of Opportunity on the EoTB? It was summoned alright.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|

Down with the Sickness: 5/75 (+2 from GM)
Auld World Wonders: 18/20 (+2 from GM, +1 from DarkSide, +6 from Alpha)

Tyr bid:
The Flaming Toast: 22
TwinBuilder: 21 (+3 from Generic)
DarkSide: 19
TheLordErelye: 16
NumberSoup: 11
W32Coravint: 10
Redstonetam: 9
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to The Flaming Toast, +1 to Insert_Generic_Username, +1 to TwinBuilder.


Dining Room && Bedrooms && Kitchen && Bathrooms && Voidproofed WI-FI && Rec Room && Water Creation Node && Limitless Cornucopia && Flatscreen HD TV x3 && AC && Heater && Surround-sound systems && Arcade = Living Quarters (Level 7: 8/8) (+2 from GM, +1 from Toast) Done...

Sparring Room && Olympian Swimming Pool && (Hamerpsace && 18 Minecraftian Double-Chests) && Basketball Court && Training Dummies x 100 = Combat Quarters (Level 7: 8/8) (+2 from GM, +1 from Toast) ...And Done.

Advanced Telelocking Module && Teleporter Pads && Optional Shock Teleport Module && Free-targeting Teleportation Module = Teleporter Room (Level 11: 12/12) (+2 from GM, +3 from Generic)

NEW: Slipshot Ammunition && Enchida's Quills && Navitas Nox && Roxx Fixed-position Smart-RPG, Salvo Model x4 = Dynamic Entry (Level ?: 1/?)

Ingredient Explamation: Roxxanne's new investment into Suetech has lead to her being able to make Rocket Launchers, among other things. Fixed Position means its facing only one direction, Smart-RPG is a homing variety, and the Salvo model doesn't fire one big rocket, it fires nine smaller rockets in quick succession, a tenth of a second to each rocket. Slipshot bypassess any energy shields with frightening ease, but only one (hence Doubleshielding). Enchida's Quills, combined with Navitas Nox, ensure EXTREME penetration on the rockets to allow them to dig DEEP into an enemy ship before destroying it, as if basically being a laser on top of being a rocket didn't sound like enough.

NEW: Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level ?: 1/?)

Ingredient Explamation: Yes, Roxxanne can make railguns now! Specifically, Anti-Vehicle Railguns designed to punch through the toughest hulls and such like it was Plasticine. Navitas Nox is to add basically 50 Tsar Bombas of punch to it (seriously, THAT is its maximum power per shot-minimum, it's 50 suitcase nukes), while Nulla Stella is there to warp the projectile's speed to as fast as it can get, letting the Railgun itself more accurately fire a massive stream of exploisons. Chaos Majjyks are there to help destabilize whatever gets in the way of the shot even further-by impact, the actual shot will pretty much obliterate whatever is in the way.

NEW: Roxx Fixed Poisiton AA-HMG APT-109 x18 && Vladof "Infinity" Dva Anarchist 88 && Navitas Nox && Nerfing Reality Majjyks = Exponential Anarchy (Level ?: 3/?) (+2 from GM)

Ingredient Explamation: Nerfing Reality Majjyks only brought up 8 Auto-Turrets from a level of what I consider to be 4-5 to be Level 10, as they are Reality Majjyks, but their only ability is to nerf things-well, mind, but only that...But that's just a personal anecdote on the matter. I expect this to be high-level, mind, but probably 22-23 at worst.

The Roxx HMG guns mentioned above are more of Roxxanne's personal brand of Suetech-desgined weaponry, specifically Automated Point-defense Turrets (or APT, hence the name), explicitly for use against lighter aerial targets (the things most likely to even get that close) and shooting them down, partially with reasonable accuracy/recoil for such weapons, but partially because of some intense dakka. Not to Ultimatum's par of basically a wall of bullets, as even a Sue can't just make that overnight, but still a lot of bullets, and will only bankrupt about a NINTH of China to fire at full Auto for 3 seconds (though aside from this it has no real 'special' effects). The Infinity Pistol is brought in to facilitate the means of getting unlimited ammunition: Its special effect basically amounts to not needing to reload, and the Dva variants on it actually GENERATE pistol ammunition occasionally, meaning that, over time, Roxxanne can make a profit by selling ammo for guns (and Vladof, the manufacturer, is known for rapid fire so 'occasionally' turns into 'quite often')-the Anarchist is the base model of pistol the Infinity is founded upon, known for its rotating barrel (The lemniscate pattern here is neutralized, only the components that generate infinite ammunition remain). Navitas Nox...Needs no explanation beyond its there to punch through MUCH tougher things that some so-so bullets cannot. Finally, the Nerfing Majjyks, again; desgined to nerf targets that get hit by it, temporarily depriving them of their full form and basically reducing all stats. It's a small effect per bullet, but that's a lot of bullets.

City of Opportunity [PG]: 3,000,000,000,000/3,000,000,000,000 HP. QUESTS: 0/5. Reinforcements: 0 (+10,000 Per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (2/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

ARENA:

Arena Cue:

- Mr. Quiet Guy versus Generic + Crystal + ??? + ??? + ??? + ???. -PENDING. GOING TO QUIT THIS IF LESS THAN 4 PEOPLE JOIN.
- OPEN
- OPEN
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 2-1-0 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-1 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use all the Level 50 alchemies bar the Lord Michael's Hat, Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

OK, where'd Opportunity go? It was just summoned?

Speaking of Opportunity...Hyperion's Reinforcements passive should now be 10,000, so let's start reinforcing with 2 FIX Loaders.

...

Nihilo had to facepalm. Of COURSE Roxxanne would do it. She wasn't the first person to think of this, nor was she the first to have a convenient loophole to the worst weakness of a sue, and for that matter, she probably wouldn't be the last either. BUT, she did it, and no matter what, sues were pains to work with (ignoring that she had a valid excuse as to why). Let alone Archsues, who generally attracted other Archsues to try to kill each other, ignoring the Sue Nation phenomenon that basically no-one wanted to talk about. And it was ROXXANNE, who, to put it lightly, was always a bit of a Munchkin. Maybe not to the absurd levels that got some people annoyed, and not to teamkilling levels either, but she was a bit obsessed with her own safety to the point where, quite frankly, any power that wasn't causing her mental issues was fair game. Managing to safely become an Archsue was perhaps the most Munchkin-like thing she's ever done. And this was on top of her being a thief. And apparently stealing three-halves of the Mainframe, as previous exposition stated.

Sometimes he had to wonder why THE KNIGHT saved her. Second chances and such, but the instant he really understood what Roxxanne was at her core, combined with the fact that the reason why they were looking for her in the first place was nullified long before she was found, it really just meant he was dealing with what could reasonably said to be a right gorilla. And not in the standard jerk sense where she was just rude, oh, no, Roxxanne wasn't usually rude like that to anyone. Rather, it was in a far more deeply insulting manner, and a self-destructive type to boot. This was a person who, earlier on, had he actually bothered to do some gorilla on his lonesome and took the initiative in eliminating his enemies, would have actually made everyone's life just so much easier, but for whatever reason, was just too scared and/or too lazy (CERTAINLY not too busy) to actually do it. It wasn't effortless, but given his abilities at the time, all he'd need is a scouting team and that was game. And it was irrational to boot, as quite frankly the very abilities that he was being hunted down for were also the ones that would have made it effortless to deal with the attackers with ease in the first place. Only after the situation degraded could he not effectively use his abilities to deal with it, at which point the situation got to where it is today. After he actually had to SPEND TIME with her, and really only after the situation seemed to calm down a bit, he made his decision-Roxxanne needed some serious attitude adjustment to really be considered anything better than Neutral on the sliding Moral scale (and as for the other axis, she was definitely Chaotic). He could understand some of the fire she got only AFTER spending some time with her and thinking over his previous actions-and while she's changed (namely she's much more outgoing and much more likely to actually do stuff), he couldn't imagine how she thought of herself beforehand. Certainly the circumstances were poor, but it felt like he could not sit her down and explicitly spell out how and why those methods that he employed were, if not at times hypocritical, than just stupid as all hell. While certainly tragic at points and certainly he did try to do his best and keep as pragmatic as possible, after a point, he stopped being sympathetic.

Yes, the gender pronouns were switched in that sentence. No, Roxxanne is not transgender, though given her abilities gender-bending was never out of the question at any point.


In any case, Nihilo, along with Rosalind and Rebecca, confronted Roxxanne after the match was over and everyone went home. Roxxanne's sueform, to put it quick, was basically a furry Congolmerate of the highest order at base, with the addition of a ton of arms, a number of ears and tails slightly lesser than those of the arms, a scent of cherry, and a mercifully low level of sparkling despite the Sue standard, and apparently she was now part-everything? Nihilo didn't know why and didn't want to bother having it clarified to him.

Roxxanne's excuse, at least, was valid, though still frustrating. Roxxanne was apparently nailed by a Trickster blast after deciding she'd burn the corpse because the embarassment/sublty needed to pull it off real good was too much work for not enough benefit. Tricksters generally do not see inhibition as a good thing and quite literally shut it down mentally until either mastery or expulsion. Nihilo knew Tricksters as they come and Roxxanne ALSO fit the bill now-and the properties of sanity generated by the neutralization of Trickster and Grimdark have only helped to cinch the loophole she exploited. At this point, it just went into strategies on how to make this work, and Nihilo opted to give her some nessecary items-10 Power inhibitors (she'd only need 1 or 2 to fully seal the Archsue powers, the rest were backup) and some Amnesia Powder (whatever got hit will forget anything recently discovered about the user). Beyond that, well...

...There was one OTHER term of discussion, one he didn't want to explicitly have to deal with. However, the Ruins-his way back-were now closed, and inspection indicated the extreme presence of reality majjyks flung about by both sides of this war to be the cause.

Nihilo, alongside Rebecca and Rosalind, marched back to the main battlegrounds-and lo and behold, he found Roxxanne there, on the minority side, looking infinitely less sue-ish and infinitely more like she did before. She was standing not too far from the strongest user of the reality majjyks he could tell existed on the field and some purple guy-Orchid eyes, gray tophat, short red hair, a cloak utterly dripping in Star Majjyks, and an arm made entirely of Oblivion energies.

"Alright, Roxxanne!" He shouted.

"Oh, hey Chief! Wazz-"

Roxxanne's expression turned from relatively jovial and carefree, as was usual, to something a lot more nervous. Nihilo's face was crunched up, staring down Roxxanne with nothing short of blistering fury. What he was about to do was something he wouldn't think of in many other scenarios-primary why he was pissed moreso than anything.

"Listen close, because there are two things I'll demand of you right now, and I'm thoroughly annoyed at BOTH!"

"Sounds like you're-"

"I DID NOT ASK THE PEANUT GALLERY TO FLAP GUMS, I AM NOT IN THE MOOD FOR THIS!!! And you're only tangentially related!" Nihilo roared at the purple guy. No, no no no, he wasn't having it today.

Purple guy didn't follow up.

"IN ANY CASE...Ugh. Due to what has just been recently discovered of the Ruins of Memory, we have two problems: A, we can't leave, and B, we don't really know WHAT that place does...At all. Just when I thought I was getting a good picture...Bah! Point is, we have a bit of a situation, and you're involved. Now, first objectve: Get out of dodge! Bad news: Ruins is locked up! Good news: It's only due to the Reality-based power being flung about like snowballs, and only barely-the instant the war is over, we can open up the ruins and get out of this place, which I am officially sick of already!"

"Uh, right sir!"

"The OTHER issue, and far more pressing, is the apparent...Abilities...Of the Ruins. As in, the apparent PARADOXICAL abilities of the ruins. Paradoxes either made it, or it's generating them, or we're just idiots who don't know jack about time itself, but in any case, this needs attending to...But I don't even want to EXIST in the same spacetime as any of this for longer than I have to. The world where SBURB still exists and time loops were easy...I cannot handle time shenanigans. Period. I want to create a PHYSICAL INCARNATION of that just to strangle it! Of course, YOU don't seem nearly as reflexively revolted as I am about this place, so guess who's going to stick behind and figure out what's going on to pinpoint any particular activity?"

"Me."

"NO! Not...JUST You!" Nihilo roared. "And purple guy's off limits from the investigation, by the way, I'm getting the worst kind of vibes off of this guy. To put it another way, YOUR vibes."

HER vibes were untrustworthy, and Orchid was never a trustworthy color either, and HIS vibes were even more manipulative than Roxxanne's vibes. The 'bear' was a right douche, but this purple guy looked like something that Nihilo would see at the end of some kind of raid after absorbing the Artifact of All Power or something.

"Rosalind here is coming with you to make sure you don't improperly allocate our resources and such, so it's you AND her."

"High time I got out of the house. Plus, Nihilo basically won't let you touch gold."

"Dude, I'm not an impulse spender-"

Nihilo's face went absolutely blistering. He didn't CARE if she hasn't been spending anything impulsively in the past, giving anyone money at ALL was a sour button for him, especially after remaking a freaking voidcity with his funds. Roxxanne was instantly pacified.

"With that said...Rosalind, Roxxanne..."

Nihilo grimaced. He didn't want to DO this, but he had to. After all, it wasn't like there was a convenient way for them to just materialize stuff for them to sell that they had on hand or something.

He paused briefly, then pulled out an entire L00T chest from out of Hyperspace. Roxxanne's eyes lit up at the sight of the 18K-gold plated beauty that was the chest itself, let alone the sack of gold and potent materials and L00T within. It was THAT look, the look of a thief witnessing the prize right in front of her face-THAT was why he was stingy with letting Roxxanne roam free, because while Roxxanne wasn't the traitorous kind and he had no reason to REALLY go off at her, and Roxxanne was pretty likely to just follow the rules in the end, Roxxanne with L00T was a different matter...And he was just in a bad mood that day, really. He didn't at all notice the fact that, in slamming it down, he slammed up Transistor into the sky.

"L00T! Rosalind, make sure she doesn't do anything stupid with it! But yes, it's for both of you-the Runebooks, the Tiger Claws, the whatevers, it's there! Not the Triple-S class stuff, but that's too expensive for my tastes. This is A-class, though, so still expensive, and some of this stuff is stupidly valuable anyways, so don't LOSE it for pete's sake either! What's there'll get you a Voidship good enough to get you to where you need to go!"

"I don't want anything to DO with this, at all, so I'll be waiting at the entrance! I'll investigate OUR home and its corresponding areas when we get back-you investigate THIS area. OK?"

"Got it! :3"

"Understood."

Nihilo stomped off, Rebecca in tow.

...

"Being a bit-"


"I'M JUST IN A BAD MOOD OK!?"

"Still a bit-"

"DO I NEED TO REPEAT MYSELF?!"

"...OK."

...

"Roxxanne, why didn't you tell him about this?" Rosalind said, slightly expasperated.

"He never asked. Plus, anything tangentially related to SBURB, well, I don't think he needed to become MORE angry, do you? Double-plus, this means we can give back all the gold that he was going to let us spend on the Voidship AND get a better one! Net gain! And other stuff! :3" Roxxanne said.


Roxxanne wasted little time in dragging Rosalind to the Alchemiter the instant Nihilo was out of sight. Nihilo would thrash it instantly if he knew it existed-and her glasses as well. He was irrational in his hatred of all things related to SBURB, probably stemming from a more justifiable dislike of the idea of SBURB itself. In any case, the Alchemiter was neutral, and Alchesightation was too awesomesauce to lose-she even rigged it to make sure that those crazy gauntlets would always make a duplicate to be teleported directly into her inventory, among a few other things.

Mid Sis looked rather suspicious of her. "...This better not be-"

"Nope, it's not suetech." Roxxanne said, smiling. Rosalind distrusted sues in general because it was 'infectious.' She didn't waste much time in showing her lack of approval on the whole thing (Rebecca was better about it). It wasn't really infectious in THAT manner...Though Rosalind had insisted upon getting a load of her gear that was specifically designed just to protect against Sues on just to make sure. "Jeez, you afraid of me or somethin?" Roxxanne asked.


"No. I'm confident that I could carve you into a turkey if I so desired." Rosalind said.

"Mmmmm, I bet'cha can't! XD" Roxxanne said. "In any case, pretty simple system once you get used to it. Two functions at its core: &&, which combines two things into one, and ||, which combines the function of one thing with the form of another. And, I've been makin' a Voidship with this already! Just need weapons!"


"Well, glad to see you've been productive..."

"Yeah. Partial thanks to purple guy-I know what Nihilo meant, but I probably wouldn't have gotten sane without some, err, subtle manipulations to get me to the arena where the fight was at."


Rosalind just looked at her through those piercing eyes, a look that screamed 'you have got to be kidding me.'

"What?"


"You're saying you're indebited to him, aren't you."

Ah, yes. That. Well, Roxxanne was pretty much not as indebited as Rosalind thought. "Well, only so much! We have to end the war anyways, the quickest way to do so is to fight, and Zetta-he's the purple guy-he's fighting for one side, so we just have to work with him for a bit, which we were probably gonna do anyways because the other side is full of slavery-approving jerkbags."


"I believe 'slavery' might be a stretch..." Rosalind said, putting two fingers between her nose (at the inner edges of her eyes) and one above it in a look of irritation. "...Ugh, if Nihilo knew, he'd kill you. Literally."

"Yep. But hey, experience poooints! Plus, just sitting here doing nothing is even LESS useful!"


"Ugh, I know, but, why did you even get into this position in the first place?"

"Long story." Roxxanne said. At this point, it would take a bit of a while.


"...I'll take your word for it."

...
Zetta was again without a partner for a brief period, but that didn't matter much-she was coming back with her middle sister to help due to machinations that he was apparently unrelated in. It didn't matter-overextending one's limits was bound to cause trouble. He would keep to the deal provided by Alpha and make the war last as long as possible, without any sabotage (if there was sabotage, Alpha would know and he would not be getting his deal). Plus, as long as he kept producing the ship parts for Roxxanne she'd be more inclined to stick around, if only to pay back a 'debt'. Plus, Opportunity. Roxxanne's plans for it were perhaps one of the longest cons for entities Zetta's seen in a while, but by good grief the idea of it working was positively dangerous.

As for more immediate concerns, Zetta looked for his opportunity to deal massive damage, incoming at any second-and there it was. Transistor! Nihilo had knocked it airborn earlier (without realizing it), and now it was sailing down like an overly-extended Flourish(). Zetta's left arm shifted in its mechanisms, transforming into the appropriate weapon according to Zetta's belief: A grenade launcher. Or, equally accurate, a mine launcher.

Zetta wasted no time in lobbing a grenade right beneath where it would land, roughly. As the large blue sphere rolled into position, Zetta willed it to not explode yet-a proximity trigger. At which point, Zetta just sat back and made sure the wind didn't make it sail off-course, and if it did, adjust the grenade's position to accomodate. The sword fell, and fell, and fell, and-

BOOM! Direct hit with the grenade! The ruthless force of the sword caused it to dig into the ground. Oblivion energy didn't usually generate knockback, which meant the sword ALSO dug into a weave of Oblivion energies, ensuring maximized performance from the grenade, and that the sword fragmented, chipped, cracked and scarred from direct exposure to the anti-existence.

The intense blow was nothing short of satisfying. Zetta's grin was wide and proud, with that evil, cocky glint to complete his unspoken challenge to the AG side of the field.
 
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Jibbly jibbly jibbly!
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Source of All Memes (The City of Opportunity)


Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 63/150
Chorus Mortis [GUDLADDER]: 17/50

(Broken Fire Gauntlet && Concentrated Light Magic && Pieces of the Creator's vehicle's armor = Creator's Gauntlet) && (Brimstone && Soul of Light && Piece of paper with the Japanese symbol for light = Holy Brimstone) && Human Weeaboo Soul = My Innermost Apocalypse (Level 25) (21/26)
SMITE THY FOE! The requests for Holy Brimstone on the BoI subreddit were too :red:ing high. So I made this. Holds insane power over light, high power over creation, ridiculous power over determination, and over 9000 power over the forces of anime. Well, it's made with a HUMAN weeaboo soul. It can also fire lasers which alternate from yellow and blue. Also this turns almost anyone who wields this into a weeaboo.

(Razer Blade 2015 && Copy of Undertale = Razor Blade 201X) && Red Ring of Death && (Mountain Dew && ([BLACK] Strongbox && [RED] RIA 20 Striker = [RED] Strongbox) && Laptop Liquid Cooling System && The King of Town's Denture Tablets = [RED] Pulsating Mountain Dew Laptop Coolant System) = Razer Blade 201X Red Sun (Level 17) (15/18)

This red laptop pulsates with slightly higher power over Red Sun energies than the Red Ring of Death. It also possesses great power over creation and light power over reality. It also has a complete compendium of sbemails, sbemail in-jokes, and sbemail easter eggs. I don't know why either.

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (6/26)

This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

((Chlorophyte Warhammer && Chlorophyte Jackhammer && Shroomite Ingot && Every Pyro melee weapon = Chlorophyte Automatic Warhammer) && ((Horseless Headless Horsemann's Headtaker && Pwnhammer = Horseman's Breaker) && (Haunted Scrap Metal && Disempowerment Ritual && Essence of Memes = Illuminated Scrap Metal) = John Cena's Junk Crusher (Level 15) (6/16)
AND HIS NAME IS JOHN CENA! Yeah, I've wanted to do this for a looooooong time.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Elemental Infuser~~
Shoulderpads ++ Determination = Pauldron of the Barrage (Level 10) (0/11)
MEGA DEFLECT!

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
333,333 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
50,000/50,000 HP
Will Crash enemies hit.

Luna:
[AG]
50,000/50,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transistor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

Meanwhile in the Source of All Memes, Mardek is training his proficiency against weeaboos. His natural dankness serves as basic protection against the Aura of Smooth and the dangers of the Ratchet Realm, which Filthy Frank warned him about.

As he floats nearer to the Ratchet Realm, he sees someone crying near a fine white chainsaw. He knew what that meant. She was a part of the Homestuck fandom who just discovered the Game Over Flash. He interrupted his training to give some meaningful words to her.

"I know that I'm saving this for a future battle against a Mary Sue, but I think you need these words first. Time brings all things to pass. There are no second chances. There's only this moment and the next, where everything you want will collide with everything standing in your way. Purpose and meaning are not to be found in the laws of nature. It is our job to create them as we journey into the vast emptiness of the universe and seek fellowship amongst ours. We are the architects of the future. This is our empire."

Meanwhile at the Battlefield, Leafy stares at the City of Opportunity and decides to take the first quest, involving the Winner entities. He then summons his current greatest weapon: the Inversionem.

The sword's many innate majjyks, paired with Leafy's Terrarian earth majjyks, spawned a giant meteor, heading towards the Terror Blood Crawler, which is going to have a very bad time.
----
My inventory and project can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
 
First companion: 24/60 -haulted-
Second companion: 27/70
Weapon Recharge: 3/5
+1 to Teag, +1 to Pricey, +1 to FlamingToast

Inventory:
AfterShock lvl 15, Adventure Memento lvl 10, Adventure Glove lvl 10, Adventure Armor lvl 10, Breeze Cloak lvl 10, Veðrfölnir lvl 50, The Blind Knife lvl 25

Alchemies:
(Ectoplasim && phosphorous && skull && gunpowder && spark of light) || Glass Jar = Will-o'-the-wisp 6/11

Handgun && Silencer && Laser Sight = Stealth Pistol 2/6

Adventure Armor && Adventure Memento && Breeze Cloak = Where the Wind Takes You 8/26 (You know, just in case I want to enter the arena sometime.)

AfterShock && Adventure Glove = Force of Spirit 12/26

Action

Because I really dislike stuns, I keep attacking the dust elemental by launching the Blind Knife forward straight through it and then twirling the knife around.
 
R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 25/26
Welp, scrap the rest. Oh, and wasn't Cyberius Crescendo Level 20 and not 25?
Bowler Hat && Tallificator = Top Hat 1/???
"Such fancy, much wow."
Basic Tome && Old Spellbook && Alchemist's Tome = Magic for Amateurs 1/???
Sabre && Rapier = Laser Rapier 1/???




+1 to Cyanogynist +1 to Faressain & +1 to Pricey

Wilfre 81/100 (+2 from Cyan)
You Can't See Me 27/50

I link the Godmodder to a page that "will show him how to become the best."
It actually links to Never Gonna Give You Up.
You just got Rick Roll'd, m8!
 
I am sending out the TPP Streamer 101/200 +1 from Sirplop, Talist and Redstone +2 from Cyan and Crystal (More than half way there!)
Making Painis Cupcake 60/85 +2 from Crystal
Establishing Project Storm II 8/300 (On Delay)

AK-47 && Flare Gun && Empowered Blue Gem && Project Storm Camo Paint II Rocket Launcher = Storm Firey Bullet Blaster 20/26 +2 from Crystal (This is the first weapon in the Storm line also the Storm line is weaker than the Supernova line)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 16/26 +2 from Crystal (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes)

Current Saga: Lets Get Dangerous Once Again Part 2: CoR Loves You!

Current Arc: Isn't This Such a Utopia?!

Attack/Action: I use my Sword of Git Gud at the Terror Blood Crawler (or the :red:ing Dust Elemental if it's dead) and i join the First Quest with Cyan with my very fancy Weapons with me and beating the :red: up against the Winner Entities

Current Theme:

+1 to Toast, +1 to Faressain, +1 to Sirplop

Support me if you want.

Alchemies:

Inventory:
Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING
IIIIIII (4/7) (You must use the Weapon 7 times to activate this charge)
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Fire, Heal, Damage
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.
 
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