QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
(You seem to have ignored my new alchemies & summon.)
D-Force 37/69 (+6 from Fare)
Stonie the Stone 1/10
UDR Bid:
Faressain: 30
Cyan: 24
Pricey: 2
It seems as Tom Aquinas has nor even been scratched yet, so he attacks the Skeletons with a wooden spoon again.
TWoS attacks the Skeletons.
I beat up the Skeletons with the Death Stick.
Spiral Nemesis: 138/141
Badass Cyborg Honey Badger: 27/150
I proceed to blast the Golden Lute with a huge bile beam created from my RAAAAAAAAAAAAAGEEEEEEE at being forced to withstand at that horrible crap. I then proceed to play a recording of my conversation with the Godmodder, in case something happens to the recording (I might get some sort of mechanical version of...those organic messes, as not even the GM's character was inmune to it's legendary suckyness, so it's time to test out what happens if they are mentioned in a recording). I also pull off the exact same trick on Cranky Kong (Worst-case scenario, this will get REALLY weird) of making him mention said useless unit (OK. Nearly useless. There is one that is even worse, but, unless the Godmodder or some other circumstance were to spawn in things from that universe, I won't mention it, mostly in case it does something even worse).
+3 Tazz
If you take another step forward... 44/50
you are REALLY not gonna like what happens next. 44/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 4/26
Sulfurous Synth && (Key Piece 1 && Key Piece 2) && Mega Blast = Satan's Shredder 19/26
Broken Uranium's Umbrage 4/6
Pipe Organ AND Right Timetable Metatron's Melody 4/21
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Timetables && Shattered Disc) AND Metatron's Melody(Cube Bits && Music Box) OR Compass(Cheap and easy to get) AND Broken Uranium's Umbrage(well then.) = Broken Anachronism (Level 40)
Nerf Bat (Lv. 1)
Gatekeeper's Scythe(Lv.10)
Cosmic Progeny(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Nerfing Minienders(Lv. 20)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call (Lv.10)
Dormius (Lv. 10)
Vastatores (Lv. 10)
Belief Served Cold (Lv. 10)
Proteus (Lv.25)
Englishtop (Lv. 20)
Thorny Bow (Lv. 15)
Zodiac's Azimuth (Lv. 10)
Ion Cannon(Spoil, 4 round charge)[IIII]
Lv. 1 = light dam for 3 enemies
Lv. 2 = med dam for 1 enemy
Lv. 3 = heavy dam for 2 enemies
Lv. 4 = massive dam for 4 enemies
Sulfurous Synth (Lv. 10)
Infinity Gauntlet (Lv. 10)
I stare at the skeletons, then pull out Heart of Darkness, shooting them right in the head. Suddenly, a skeleton meatshielding Cranky Kong dissolves into raw binary. I then casually turn to Neutrality, since I'm not really associated with any AGs and most of my friends are Neutral or PG right now anyways.
Spiral Nemesis: 139/141
Badass Cyborg Honey Badger: 28/150
I flip off and taunt all the PGs by acting like an obnoxious ten-year old brat in order to annoy them into being unable to do much. Then, I force them to see the results of Rule 34 on them (Namely, things such as the transformed Godmodder/Cranky Kong crack pairing, or the Golden Lute and Not-Freddy from early on getting shipped). After that, I force Cranky Kong to both listen to this song (which is a horrible remix of "Stickerblush Symphony, which wouldn't be out of place in a creepy-pasta, which I describe so the GM doesn't have to actually listen to this crap) and mention a certain guy named Jack who is related to candles (By tricking him into the latter).
@GoldenReady : If you insist, sir. Bequeath me your ill-gotten gains.
I examine the Watchtower carefully, noting its every vertex and edge with calculated precision. I would take some interest in the architecture of the structure, but I am not particularly in the mood to have such an attempt on the imminently deceased, or, in this case, destroyed. Nonetheless, I pull out a nondescript quill composed of the feather of what appears to be a crow.
Not sparing a moment, I dip the thing in a bit of writhing crimson ink, and begin to inscribe a number of symbols of a singular provenance into the walls. The wet fluid twitches and pulsates madly before fully settling in, dissatisfied at my blatant misuse of such potent fluid. I slide my fingers across the surface of the wall in a perceptive manner, feeling the texture and composition of the wall as swiftly as I may.
Removing my upper extremities from the wall, I take several steps back, quill dripping with the screaming ink of a thousand hellscholars, twisted into submission verily. Sparing but three seconds, I utter a supernal chant lost to the ages.
CIRYATUR: E'fm'latgh, nglui'bthnk.
A splintering sound resounds throughout the Crypt, that of cracking stone and shredding space. I blink, and observe quite calmly as a hole directly into the Inky Abyss is torn straight into the side of the wall. The Watchtower's crevices and structural aberrations fill with liquid ink, the stuff pulsing like lifeblood through the veins of the edifice. Oily smooth black tentacles tear their way into this reality effortlessly, puncturing the Watchtower a multitude of times, absorbing the inky residue as they do so. It provides them some sort of sustenance, I believe.
I manipulate the rift in its entirety, its state shifting from a mere converge of dimensional energies to a full-blown Planar Vortex. The core of the dark monstrosity shudders slightly, before fully ascending to its newfound state. Hunks of the Watchtower are instantaneously torn off, and carried forth into the uncharted abyss, certainly never to be seen again. Whilst this all occurs, I lift a hand, the entire structure glowing with kokodo energy. Inclining the limb slightly upward, the tower groans and creaks under the stress of the vortex and my willpower. I lower my arm without warning, and the entire tower begins to collapse, portions of the thing immediately torn apart and consumed by the recondite planar rift.
Applying slightly more force of mind, I watch on in silence as even larger fragments of the edifice are carried into the vast unknown, fueling the undying rage of the portal itself. As the tower declines collectively into the portalloid shape, I split innumerable fractions of the rubble into pure substances, watching as the calcium and silicon are torn down to base essentia, and forced through the rift, never to return. Unfortunately, the chaos has to stop at some point. Let's see here. The Vortex Attenuator system should be adequate enough for such a minor tear, really.
Wisps of kokodo energy trail off of my form as I telekinetically propel myself to a more favorable position, observing the rift at all times. I don't both to search through my Thaumonomicon. Basic training required us to learn this, anyway. I pull out six Vortex Attenuators, plug an undulating redcrystal shard into the back of each, and telekinetically wrap a ring of stone around the x and y axes of the vortex. With a thought, their composition shifts to strengthened thaumium. The only thing keeping the stuff from collapsing into the Void Eternal is my mind. I swiftly plug the six Attenuators into place, the cerulean beams locking the rift into place. I merely draw my wand, and puncture the thing, all in one fluid motion. Liquid void and ethereal essence drip downwards, the Attenuator rings having been annihilated. The rubble ceases moving, and likely still retains its position as the Watchtower.
QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
(You seem to have ignored my new alchemies & summon.)
D-Force 38/69
Stonie the Stone 2/10
I shoot the Skeletons with Ultimata Drain Rifles, or the Necrodancer if all the ones shielding it are dead.
I am sending out the TPP Streamer 30/200 +1 from Toast (This may be extremely powerful if i summoned this)
Making Painis Cupcake 22/85
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 4/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: I use my Undercharged Runepaw's Gauntlet to create another Random Rune.
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Alchemies:
Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 2/5 Ice, Heal
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
I pace around the Crypt once more, carefully observing the field of battle. On a sudden burst of impulse, I deign to assault Lord Bernaan, perhaps.
Lightly regarding the bodily flesh of my avatar's form, I set out to do the deed, drawing out a crystalline dagger, handle wrought of greatwood. I pull back my left sleeve, revealing the exposed flesh, and Cipher's Call, seared into my forearm. Wonderful. This will be all the better with it. I get to work, immediately setting blade to skin. With little effort, the blade sinks past the epidermis, viscous liquid dripping fast and swiftly. With a few more precise applications of force, I reach the bone, hissing darkly in pain all the while.
Blood, nay, red flowing infinity, begins to spill off of my exposed limb, splattering onto the ground irreverently, as I twist my knife angle with a grunt. The dagger thumps against the bone. With a swift twist of my hand, I carve none other than the Fteyuh Nyar'yothul into the relatively malleable calcium phosphate. Immediately, dull sandy magics leak forth from the sigil, pouring out of the deep wound, accompanied by the thick fall of blood, of course. Cipher's Call springs to life in tandem with the carving of the symbol, burning bright indigo.
I remove the dagger from my flesh, the ragged remnants left attempting to cover the rather large wound the best they may. A searing pain extends from the fingertips of my left arm to a location somewhat beneath the shoulder. I place the blood-slick dagger in a pocket, the cloying scent of bitter metal filling my nostrils irrefutably. I watch on in interest as my arm wound is negated by the flow of malleable molten flesh. A cracked shard of bone sprouts from the limb, thick red seeping into its edges simultaneously.
The layers upon layers of molten skin seethe beneath the surface, afflicted by the curse of the Fteyuh Nyar'yothul. Morphing and shifting at my metaphorical fingertips, given that half of them have been reduced to a portion of the substance at work. Fragments of bone coated in the stuff burst from the false extremity of the former-limb, creating a sort of rigid tendril-esque maw. The internal portions of the thing finally come into view. The Fteyuh, atop Cipher's Call, both roaring with pure energy.
Dry and rough tentacular shapes form from the undulating seas of my left arm, curling themselves about the limb. The interweaving dry yellow and clarity-reft indigo glow ever-brighter, blood and worn fragments of torn flesh marking the borders of the newly-formed symbol. The undulations and writhing of the limb cease, reduced to a mere shivering with the energy of the dual symbols. Indigo flames roar to life on Cipher's Call as I point the hideous dripping cannon at Lord Bernaan. My stoic expression slowly deforms into a scowl as time seems to slow. I carefully watch Bernaan, blood seeping into my clothing.
The air around the twin sigils begins to hiss vehemently, awaiting the singular shot. Everything suddenly goes black, as if the lights of the world were extinguished at once, scalding heat waves rolling past all living beings in the chamber. When light returns, Bernaan is writhing madly, the roaring flames of mind and the twisted energies of the shambling horrors beneath their elder tombs assailing the being. Occult scars remain where the flames travel, the maelstrom searing deep enough to feasibly draw forth whatever lifeblood-analogue, if any, the Lord possesses. Tentacular shapes leap up into existence on Bernaan, glistening wet puncture wounds seeming to just bring themselves into existence after mere flashes of the solid tendrils. The flames eventually subside, leaving naught but a charred hunk of existential matter likely retaining shreds of self-consciousness, mind and form ravaged by the curses of the esoteric. Cipher's Call and the Fteyuh disappear beneath the roiling flesh once more, everything flowing back into place. I observe this process silently, watching as finger emerge once more, and Cipher's Call back into its initial position. The wound has been healed, and the arm restored to its initial state. I slide my sleeve back over it, feeling the remnants of the vanished Sigil wash over my body indelibly.
If Bernaan has been slain, this targets Sparwick instead, et cetera.
I sneak behind the Necrodancer, steal all his money, and then use it to buy a desk and chair which I can kick back and put my feet on the desk like a smug jerk. Massive ego damage ensues.
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (81/300) +1 from Toast, +1 from Pricey
Oracle of Dust (3/30)
-=Summons
The click-clack of clockwork fills the halls of the crypt, and an old suit of armor fumbles its way out of the dark.
Artificial Guardian summoned! [N][HP:50000/50000]
-=Actions
The Runic Shepard heals an AG who looks pretty beat up.
The Artificial Guardian stands perfectly still, as if awaiting a command...
I might as well take the disappointment out. I crush the Soul of Light with Eternity's Tremor. Squish.
-=Alchemies $Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (29/29 -- Lvl. 28) -- COMPLETED Note to Crystal: It's a level 28 because the soul allows it to go up to 3 levels over.
Dust && Everfree == Core Eva (26/26 - Lvl. 25) -- COMPLETED!
Eternity's Tremor && Unlimatum == Core Titan (16/26 - Lvl. 25)
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (16/26 - Lvl. 25) (Blackguard && Unending Swarm == Core Oran)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
-- Aetherderon, God of the Worlds... Ḍ̮̠èa̩̥͉̰̮̣d͇̹̤̭̰.̯̙̙ Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light -- DEAD Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires -- EFFECTIVELY DEAD
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher -- DEAD
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast -- DEAD
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Alchemies
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 14/17) (Basically what this will be is something to act as a secondary character in attacks)
S.D.M.G. && Vortex Beater = So Long, and Thanks for All the Bullets (Level 10, 4/11)
Explosive Miner && Cosmic Car Key = Alien Mining Device (Level 10, 4/11)
Charges
Project T01-Triskaidekaphobia: 50/50 (+8 from GoldenReady, +2 from Erelye)
Project T02-Microspectrophotometry: 20/100 +2 GoldenReady, +1 Erelye
Activation of Charges
I unleash Project Triskaidekaphobia. It has nothing to do with fear of the number thirteen at all. I withdraw the Light of Sanity and allow its sanity powers to wash over me, then pull out a sphere colored with pastel patterns that smells ridiculously fruity and candylike and another sphere colored with dark shades of gray that projects an eldritch aura. "⨳... ⨳Ɣᗙ♤!!"
I hold the spheres and spin around. A rainbow blast bursts from the pastel sphere and flies at Redstonetam. A dark blast from the dark gray sphere flies at NumberSoup, and another rainbow blast flies at GoldenReady. Another blast from the other sphere is aimed and fired at The Flaming Toast.
What This Charge Does Trickster and Grimdark are essentially two opposing factions that must engage in strife. The dark gray blasts turn you grimdark, while the rainbow blasts turn you trickster.
A blast may only be deflected, not blocked or nullified, and anyone who is already grimdark or trickster is exempt from the blasts. Anyone holding a sanity item is also exempt from the blasts e.g. me, Cyanogynist.
Blasts may only be deflected at players.
If a blast is directed at you, you must, during the period between the blast being directed at you and the update after the update containing the post where the blast is directed at you, deflect it to avoid being hit by the blast. If you are hit by the blast, you will turn trickster/grimdark.
Essentially, this is a game of hot potato with grimdark/trickster blasts.
Something appeared within the shadows of the Crypt, blending in with the darkness perfectly. All that could be seen were two beady yellow eyes that were not that high off the ground. A diminutive figure stepped out of the darkness. It wore a somewhat old-fashioned black suit. A strange glowing medallion was placed in the middle of the collar, bearing a symbol that resembled a set of sharp teeth. Befitting for the stout creature, as it had a gaping maw filled with sharp teeth. Atop the creature's head was a small metal safe. With two stubby horns and a short tail ending in a spade, it was pretty obvious that it was some sort of demon. After briefly checking a clipboard, the demon muttered to itself.
MR. GULA: Hmm, thi$ app£ar$ to b£ th£ pla¢£. Ahh, war. Th£ p£rƒ£¢t mon£y mak£r.
Mr. Gula aligns himself as a Neutral player and pulls out a writing quill and some parchment. He takes some time to write something on the parchment, intermittently casting glances at the Watchtower. After several minutes, he signs his name in golden ink. The parchment bursts into flames and turns to ash in his clawed hands. After waiting for several moments (spending the time to tap his hoof to the beat of the Necrodancer's song) an imp, less portly than he is (yet of the same stature), appeared from the darkness. It quickly handed Mr. Gula a sealed envelope before disappearing again into the darkness to continue its deliveries.
Mr. Gula opened the envelope, pulling out a lengthy message. He skimmed it as he walked towards the Watchtower. Pulling out a nail and a hammer, he pinned the letter to one of its walls. The letter was a message from the Demonic Building Safety Inspection Services (DBSIS) detailing on how the building has not been inspected, and that the owner is to expect their arrival ASAP.
Soon enough, one of the safety inspectors has arrived. He was a slender demon that resembled a gargoyle, naturally dressed in formal attire. The safety inspector approached the building, acknowledging Mr. Gula with a nod. The safety inspector approached the building, clipboard and pen in hand. Putting on a pair of bifocals, he began its inspection. It looked high and low, rapping its hand against load-bearing walls and supports and making sure there was no structural decay. The inspection seemed to be going poorly, as the demon shook its head and wrote notes on its clipboard. After a thorough inspection lasting about fifteen minutes, his work was done. The demon stamped the bottom of his inspection document and tacked it to one of the walls of the Watchtower. The Watchtower did not pass the safety requirements set by the DBSIS and was due for demolition. When? Now.
A large portal to somewhere opened, and out came an imp driving a large crane carrying a wrecking ball. It roped off the area with some caution tape, as safety was the most important thing here. After a brief confirmation with the safety inspector, the imp hopped back into the crane. Driving toward the tower, the crane began to turn to the left, preparing its fatal swing. The crane then began to rapidly rotate rightward, sending the wrecking ball into the Watchtower. It suffered heavy damage, losing much of its structure from the first swing. The second swing was the one that did it, sending the Watchtower crashing to the ground. The safety inspector nodded at the imp piloting the crane. The crane reversed into the portal. The inspector followed behind, stopping to thank Mr. Gula for informing them of a building that violated several safety codes. Mr. Gula simply nodded in response. All that mattered to him was that the Watchtower was destroyed.
Alchemies & Charges
Scimitar && (Diamond Dust && Essence of Vengeance) = Scimitar of Decapitation (1/?)
Sage's Hand || (Fortune Charm && Rune of Greed) = Hand of Midas (1/?)
Burial Urn && Disrupted Spirits && Entrapment Seal = Shadow Urn (1/?)
Scroll of Crippling && (Diamond Dust && Dragon's Blood Ink) = Greater Scroll of Crippling (1/?)
@W32Coravint: You gorillaing bastard, NOT THOSE AGAIN!!! I KNEW IT, SOMEHOW.
OK I DIDN'T EXPECT THIS OF YOU BUT OTHERWISE I PRETTY MUCH EXPECTED THIS WOULD HAPPEN.
I WAS KIND OF EXPECTING @Cyanogynist TO BE HONEST, GIVEN PENDULUM AND SUCH.
STILL AUGH 9 MILLION PLAGUES.
@everyone else: OK, you know what? I'll just take the hit here so at least one person less has to suffer, as technically only GF had the Sanity Arm. And he's no longer here, so both my PCs are hittable anyways, BUT Zetta technically staved off the corruption once, leaving...Oh.
Oh dear. Of course, I'd get hit with the inhibitor-eliminating blast of candy-coated 'goodness' on the one character who has the corpse of an Arch-Sue.
+2 to W32Coravint, +1 to TheLordErelye
The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 24/26)
All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level ?: 2/?)
CLOAK || NEBULAE FRAGMENT && SOLAR FRAGMENT && VORTEX FRAGMENT && STARDUST FRAGMENT && LUNAR ESSENCE && CLOAK = COSMIC MANTLE (LEVEL 15: 15/16) (+3 from Generic, +2 from Erelye)
Alchemy Inventory:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10; TWIN ASSAULT RIFLES ++ ENERGY); ARCUM AEREUM (10; WAND ++ LIGHTNING); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50);NULLA STELLA (10; WHIP ++ SPACE); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10; FOB WATCH ++ TIME); NOCTE CONSUMENS (10; GAUNTLET ++ DARKNESS); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); VITA AUSTRALI (10; SCYTHE ++ LIFE); AQUILONEM MORS (10; SCYTHE ++ DEATH); BASE (25); SHARD OF UNITY (15); TRAHO (10; CHESTPLATE ++ GRAVITY); THE GOLDEN CROWN (20); HEMMORHAGE (10; SPIKED GLOVE ++ BLOOD); TEMERE REM (10; DENTURES ++ PARADOX);Empowered Merchandise of Pikachu (17); THE UNDYING LIGHT (15); EYE OF NOTHING (10, PENDANT ++ ILLUSION); UNITE'S SCARF (21); THE ARM OF SANITY (10; LEFT EXOSKELETON ARM FOR AN ANIMATRONIC ++ SANITY); CIPHER'S CALL (10); GALACTIC GLOVE (10, GLOVE ++ ASTRAL);THE WAVE SIGN (21);Brine (10; Ring ++ Oblivion) Reevaluator (10; Spear ++ Meta);
Spoil Inventory:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core [|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 210/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 9/69
CRANKY KONG HAS TOLD ME THAT I SHOULD SHORTEN THE TEXT DETAILING WHAT HE CAN DO SO THE GM MAY ACTUALLY READ IT QUICKLY.
CRANKY KONG HAS AN INNATE 25% DODGE CHANCE, WHICH HE SHARES WITH EVERY ANTI-GODMODDER ENTITY ON THE FIELD.
CRANKY KONG IS IMMUNIZED AGAINST AREA-OF-EFFECT ATTACKS.
CRANKY KONG'S ATTACKS, BAR HIS MOST BASIC (WHICH IS JUST SWINGING HIS CANE AT A FOE) USE CRUNK FROM THE SCALE OF CRUNK. HE REGENERATES 70 CRUNK PER TURN. HIS VARIOUS CRUNK-USING ATTACKS ARE BELOW.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE -apparently- INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT. (P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED. (M) MEANS IT IS IN THE PROCESS OF BEING MADE. (/M) NEXT TO ANY TAG ALSO MEANS IT IS IN THE PROCESS OF BEING MADE. (A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM. (O) MEANS IT IS OBTAINED IN FULL. IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY BUT HAS NOT YET BEEN STARTED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (O) SET ONE, THAT OF THE CHU: Empowered Merchandice of Pikachu (O), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). Ratatoskr: DONE. SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), UNITE'S SCARF (O), THE UNDYING LIGHT(O). Jörmungandr: DONE SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (O), EYE OF NOTHING (O), CIPHER'S CALL (O). Fenrir: IN-PROGRESS SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON (M), COSMIC MANTLE (M), GALACTIC GLOVE (O). Veðrfölnir: Pending. SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. Týr: Pending SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. Freyja: Pending. SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. Forseti: Pending. SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A). Hel: Pending.
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (DONE!)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating. I think I'll have to split this into three parts: )
((The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered)) (In Progress!)
((The Antagonist && The Neogenator && The Bee && The Impaler && The Sham && (Speed Booster && Fabeled Tortoise) && The Transformer && M0RQ minus the Voice Module && Prismatic Bulwark && The Evolution && (Speed Booster && The Hoplite) && The Sponge && The Blockade && The Omega && The Ironclad = The Undying)) (SAVING THIS FOR MUCH LATER)
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.) (In-Progress!)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb.)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -IN PROGRESS.
-Mardek versus Nekochromia versus Piono.-PENDING? -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
As of right now, I have a SPECIAL proposition. It's simple enough, akin to the Piono-player bids of old. It's simple; any charges you get will be funneled into my Project-Eclipse relevant alchemies. For every +1, you get +1 in a bid tally. Whoever gets the highest bid wins the alchemy...BUT can't get another from the same bid. Naturally, there are only seven, so this means exactly seven winners. In addition, I am preventing people from duplicating it beyond the 1st time. Let's take a step back: Seven is PLENTY.
One more thing: You ARE bound to a charge to use the Alchemy. Meaning, if you're a winner and use it, you need to wait (Level of Alchemy/10, rounded down) posts (not counting the post you recieve the alchemy in) to use it again. You CAN'T assist this charge, either, it works exactly like the Hat Charge above. In case you SOMEHOW wind up with more than 1 of these, this will be SHARED amongst any similarly-leveled Alchemies, which means you CAN'T spam them every turn in case you somehow get five.
Uh, hey, what's with that thinger he's got?
Oh, I think that's...Ah, gorilla. Get out of the way!
-Zetta rolls away frmo the shot and Roxxanne simply ducks under the Trickster blast.-
AHA! Well that went well, sayonara-
-Roxxanne gets hit with the blast from behind after it arced around.-
-TRICKSTERIFICATION SCENE CUT FOR OUR JOINT SANITY, AND ALSO FOR OTHER REASONS THAT SHALL BE BLATANTLY APPARENT. JUST SWITCH MOST OF THE RED FOR PINK AND OTHER LIGHTER COLORS AND SUCH, AND KNOW SHE'S GOT SOME CHERRIES IN HER HAIR NOW. YEAH.-
-...Ugh. Of course. Of course, something goes wrong.
What went wrong? I feel so aliiiiiiiiiiiiiiiiiiiiiiive and happy again for the first time in such a long time I don't even know, aaaaaaaaaaaaaaah!
Sure! Sure. Yeah, look, I already-
Oh oh oh oh! Mr. Zetta, Mr. Zetta! I have this corpse of somethin' that I was too scared to eat 'cause of what it might do, but then I realized I don't even care about that! Screw it, I need'ta get strong, and this'll do the trick!
-Roxxanne pulls out the Nekochromia corpse. I say 'the Neckochromia Corpse' because I'm betting Sues can respawn and such.-
Oh gorilla. Excuse me a seocnd, I'll just stand behind this pillar, real quick...Can't really do much!
Don't do nothin'!!!!! I feel really gooood in this really weiiiiiiiiiiiiiiiird waaaaaaaaaaaay!!! AAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!
-CUE MASSIVE SPARKLY EXPLOSION THING. IT'S REALLY LOUD, REALLY OBNOXIOUS, AND SMELLS OF RASPBERRY LEMONADE. WHEN THE SPARKLY STUFF CLEARS SHE'S LEFT A RAINBOW TRAIL AND A HOLE OUT OF THE CRYPT.-
Ugh, gorillaing fantastic...Where'd she go off to now?
-MEANWHILE-
MY COMPLETE POSSE OF TWENTY PARTY HATS HAS BEEN ASSEMBLED. FOUR OF EACH RANK. WE'RE AS READY AS WE'RE GONNA GET...AND I HEAR SOMEONE. IT'S GETTING FRIGID UP HERE.
Alright, we can hear you under there-
ALRIGHT JACKgorillaS, I'VE BEEN gorillaING TIRED OF TEARING THROUGH BANDITS WHO DO DAME KIDNAPPING FOR LIKE THE TRILLIONTH TIME, THINKIN' THERE'LL BE A gorillaING CENT FROM OUTTA' MY POCKETS!!! IF YOU ARE NOT WORTH MY TIME TO KILL I SWEAR TO EXISTENCE I WILL PAVE OVER YOU LIKE A FLATBEAD, YOU HEAR ME?!!?!?! YOU WILL REGRET THIS!!!!
-Cue who is presumably the chief busting out of the Crypt, kicking literally the ENTIRE aboveground layer of Terriara out of the way with him...Wait, what?!-
-...It appears he rushed above ground, then LITERALLY did a high kick, and the resulting force of that insane kick literally thrusted the entire aboveground layer of Terraria out of the atmosphere, destroying it thoroughly. Until the Godmodder rolls it back, but that's not exactly a common occurence even in DTG. If anyone cared to notice, a rainbow streak took off from the atmosphere just before the kick.-
> The Entire Aboveground Layer had a bad time due to Nihilo's feet...Wait, what?! How did you even do that?! gorilla YOU, DIRT!!!! gorilla YOU!!!!!!!!!
-And as if this couldn't get any worse for Tazz/Fredbear, he's joined by various other figures: There's a woman mostly in white, with a similar eye color to Roxxanne, but with black hair wearing one of those victorian-era dresses with a pure white umbrella and those weird spiky ears, taller than Roxxanne and looking at the duo (as well as anyone else coincidentally outside of the Crypt) contemptuously, occasionally flicking back to a book in her other hand adorned with an Amber-colored rune; there's an even taller young woman standing beside her, holding a nasty-looking Polehammer (made of Blackguard), wearing a full-plate armor, a brunette with percing hazel eyes and a serious look of irritation aimed right at Fredbear-and an aura of VIM radiating from her personage. Behind them are some odd, lightly-armored warriors who look like the only thing separating them from being corpses is the fact they moved around quite autonomously. And as for the Chief Nihilo himself...-
-...He looks like a monstrosity. Not so muscular that you'd expect him to KICK THE ENTIRE ABOVEGROUND LAYER OF TERRARIA INTO THE ATMOSPHERE, but very much a dangerous-looking customer who DEFINITELY lifted. Aside from a longcoat that's dripping with a close-to-black colored blood almost constantly and some leather armor pads, he looks like a dangerous lunatic. But that wasn't getting into the fact that, where it wasn't dripping blood, it was dripping liquid nitrogen. No seriously. And that's not getting into the fact his skin was grey, his bones were black from what you could see of them, and an entire wither was firmly attached to his backside, looking like the fabeled Wither Storm of the old tales of Minecraftia (aka each head only had one 'eye'), with the only 'skinned' head being viciously angry-looking, and upon that head rested a simple, dull, silver circlet, ending in a hollow glass jewel that held some liquid nitrogen within. And that was ignoring the two-handed buzzsaw he gripped firmly in one hand, which looked simultaniously ramshakle and ridiculously dangerous.-
-and did we mention he was angry? He was angry.-
Alright, so I've got charges of unwilling servitude, hostagery, hatespeek, AND JUST BEING gorillaING ANNOYING!!!
...Are you always this angry?
Pretty much. He literally cannot comprehend not wanting someone dead. -says the girl in the plate armor-
WONDERFUL, SOMEONE SHARES MY TEXT COLOR.
Oh, brush it off, you racist monstrosity. Seriously, some petty stowawaying and you're punishing a girl with servitude?
EMBELLISHED TO HELL, SHE STOLE HALF OF HIS FOOD.
Yeah! I had perfect reason to-
HANG ON A MINUTE!!!...Where is she anyways? Where's Roxxanne?
-Cue a rainbow-trailed individual rushing headlong into the Aetherian rift, which was untouched by the madness.-
AH, YES. IT APPEARS SHE HAS ELECTED TO EAT THE SUE CORPSE, AND IT HAS APPEARED THAT THIS HAS HORRIFICALLY BACKFIRED ON HER PART.
Oh, great.
Weren't you technically looking after her? If so, why didn't you stop her from that? I mean, letting a Slannee eat a Sue Corpse has traditionally never gone well.
A what?
...A Slannee. From Slannesh.
AP! First, punishment, because clearly you haven't said a word nor brought proof in your defense, that on top of that you also basically allowed her to eat a Sue corpse for gorilla's sake!!!...And also, because I AM AN ANGRY IRRATIONAL MAN I DON'T EVEN GIVE A gorilla FOR YOUR DEFENSE YOU ARE DEAD, DEAD, DEAD, NOW!!!!
Not on our-
-Cue a buzzaxe swing that doesn't even hit Tazz nor Fredbear nor his twenty Party hats directly, nor anyone else, courtesy of Nihilo.-
> The Nonexistent Tazz Had the misfortune of greeting the wrong end of Nihilo's Demonic Fury Road.
> RUFredy4GoldenRedy?'s Plea for death had been answered by Nihilo's Demonic Fury Road.
Jeez...You could have showed some restraint there.
...THEY DIDN'T DROP ANY L00T! WHAT IS THIS MADNESS?!
You're just begging for a 300 joke.
-Respawning occurs here-
WHAT WAS THAT ABOUT?! WHAT WAS THAT REALLY ABOUT?!?!?
ONE SSSSHOOOOOOOTT! ONE KIIIIIIIIIIIIILLLLLLL!!!
I FEEL THIS WILL ONLY BE SETTLED PROPERLY IN THE AETHERIAN ARENA.
I'VE GOT NO TIME FOR EITHER OF YOU RIGHT NOW! First, the losuy vamp thief, THEN you lot. Ugh, this day, the raids just keep going sour..."Ia! Ia!" DO YOUR DUMB OUTDATED ELDRITCH CHANTING ELSEWARE YOU gorillaING WIZARD!!! STOP SUMMONING THE BLOODY TENTACLES!!!
...I am going to kill him.
He's abrasive when he doesn't get L00T. Well, MORE abrasive, but he's usually more level-headed. But seriously...I am going to kill YOU for taking my little sister, you know. So what if she ate some of your food, it's hardly worth-
I am going to kill him.
You're ignoring me.
I wouldn't ignore her if I were you.
That was Fredbear's idea, not mine.
OK then, I am going to kill him, THEN you for letting it happen.
THIS ISN'T THE TIME PEOPLE!!!
-New group leaves-
...I BELIEVE WE NEED MORE HATS.
Ugh, this was a massive mistake we got ourselves tangled into...Do you think we should help?
...Ugh, I've gotta go retrieve her before Fredbear leaps in to do something. And re-sanitize her.
...Ah, good. It appears the AG side got hit by...Whatever that noise was upstairs. Sounded nasty. In any case, there was some rocks falling due to the intense devastation of whatever that was.
Really I don't need to do too much right now, after that insane attack Roxxanne did before her turning. I can just take a quick breather.
Ok, I'm going to have to ask something. Can everyone who has a project going on, or similar chronic lots-of-text thing, just pastebin it and put up a link instead, or use a similar text-hosting service? All the unneeded text was more than cluttering up the updops (I have to scroll through all that, people!) it seemed to actually be lagging my updating a lot this time. Which is why you see a bunch of snipped notices today, and why this responsedop was incomplete for a while.
Thanks! -Crystal
((@crystalcat I chambered Piono's SOUL a few pages ago.))
LIGHTFORM CHARGE: 2/3
JORMUNGANDR CHARGE: 2/5
>Mardek: Just challenge Nekochromia. Nekochromia. I know you can hear me.
>Mardek: Tell Tazz that you have a plan. I have a plan. I'm going to use Piono's SOUL to enhance my timestep alchemies' time majjyks.
Then I'm going to use them to go back to when Freddy was about to be stabbed.
Then I'm going to switch places with him using timestepping.
Then I will get stabbed, but that's okay, because you can heal me.
And when I don't get healed, tell Joel to take my place.
----
I play the Epic Sax, healing the Heavy.
Then I make a deal with the Godmodder.
If he doesn't reverse the effects of Operation Defuse, I will force him to play FATAL, this time themed around My Immortal, now including the worst OCs and canon characters in the multiverse. If he does, I will SPARE him.
Never say that I don't know the dangers of the No Mercy route.
The Heavy rams the Eternal Soul of the Lich.
----
>Mardek: Warp. Seeya.
You the go back to the past.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
The alchemy with (Se7en) is part of Project Eclipse. Jormungandr (Level 50, Se7en) Equinox(Level 25, Katana ++ Rule of Cool, Lightform) Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy) THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)
Gjallarhorn-o'-Plenty (Level 12)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
The Fallen (Level 17)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)
Pendulum (Level 25, Cloak ++ Eclipse)
Epic Sax (Level 25) OST (Level 25, TEMPORARY)
~~~Piono Alchemies~~~ Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool)
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres (Level 10, Headphones ++ Sonic)
Superosque (Level 10, Bow ++ Air)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Falso Aere (Level 10, Cloak ++ Eclipse)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Portal to the Deep Dank (Level 10, Portal Gun ++ Memes)
Imagine Dragon (Level 10, Axe ++ Draconic)
Best of Times, Worst of Times (Level 10, Sword/Gun ++ Eclipse) Muramau5 (Level 10, Katana ++ Sonic)
~~~Spoils Of War~~~ The Queener [|||||] (Charge: Blue) (Gives an entity 50% damage resistance and double damage for 2 turns, cooldown of 5 turns)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~H E L I O S~~
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Twin Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Barrier of Twilight (Undertale): Soul Chamber Thing (U)
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Lord Michael Jackson [AG BOSS]: 18/420 Git gud.
Transistor [AG BOSS]: 43/100 (+1 Darkside, +1 Redstone) SORD...
~~Entities~~
Heavy [AG]: 50,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~ Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level 25) (26/26) (Done!) Doot doot.
(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && Captchagram Picture of the Lord Michael's Hat && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Lord Michael's Blade (Level ?) (1/?) Cranky's Advice: "Git gud."
Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (24/26) Origin Blaze Rods: not known for low level equipment.
Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (24/26) Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.
Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (2/26) Narrative and Conflict.
~~Joke Alchemies~~ None.
The Heavy is healed for 30,000 HP!
Defuse was me rebalancing the Infuser through the in-game medium of the Godmodder! Therefore, you fail to even faze the Godmodder!
The Heavy will do as you say!
(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && Captchagram Picture of the Lord Michael's Hat && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Lord Michael's Blade (Level 65) (1/66) What did you expect when you alchemized with a picture of the Hat.
Discussion/Orders: @Sirplop I'll bring the chips 'n' salsa.
Welp. There goes my plans of being able to finish Herald and Foundation within a reasonable date.
Lord Bernaan uses Tentacle Smash on Cranky Kong. Lady Sparwick uses Tentacle Flash on Lord Bernaan
Tahm Kench Devour (Ally) on Lord Bernaan. and Bargain on his counterpart, Lady Sparwick.
Alchemy!
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 14/23)
Amp from inFamous 2 || inFamous && inFamous 2&& Energy Cell && Ray Sphere = Fork of Power (Level 15 14/16) This weapon is an Energy Weapon, not a Lightning Weapon.
Ring || (Infinity Blade 2 Spoilers && Vague Side-Plot) && Angel Feather && Divine Intervention && Heal Spell && Holy Spell && Light Spell = Holy Band (Level 15 - 16/16) (+1 from Sirplop) Holy Band from Infinity Blade.
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 2/15)
(Form: Black Glove) Tactical Insert && Escape Rope && (Magicians Hat + Disguise + Pipe = Clever Disguise Mk.2) && Ladder = The Escape (Level 15 - 1/16)
For some reason it's a Reality alchemy. Not ever going to uses this for sure.
Tab under renovations.
Charges!
Charge Pool 3/x
Kurazhan 11/75 (+3 from Sirplop and Pricey) But buffed.
Soul Arcanery!
You, Mr. Soul, are a dissapointment to soulkind everywhere!
Soul of Light: (Level 1) - 20'000/20'000
Eternal Soul of the Lich: (Level 4) - 41'000/66'000hp Who knew that Liches would have souls?
-Not using colours because mobile device. A: = Aayla. C: Calan.
>A: Look at Shia LeBoeuf in a Superman Cape sink into the ground.
A: Alas, poor Shia. I knew him, Calan; A man of infinite jest, of most excellent fancy. Few knew why he chose to don the Superman Cape that would save his life many a time, yet alas he has returned to the grave.
>A: Finish mourning and start acting.
>A: Mourn Aetherderon.
A: I'll do that.
Aayla uses Resonance, after airstepping behind Cranky Kong and thrusting it into his back, to vibrate the molecules in Cranky's chest to a degree where he would be better off without them as they were damaging all of his vital organs. Spilled was his precious Mountain Dew blood all of the godamn floor; his skin looked more like a particularly gory anime that was censored, due to the intense vibrations. The Necrodancer could probably clean it up once he gets a new job.
A: AS A JANITOR!
Inventory.
Now sorted by Type, Level. Italics are Calan's alchemies. They can still be used by Aayla, this is just for RP purposes. Bolds mean that the alchemy is part of The Exhibit Project. Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 2/4
Conga Drums - (Spoil of War - Give two entites critical hits for one turn.) 2/3 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact) Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (E) (Void Sickle) Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E) Spyglass of Space (Level 10) (Space Spyglass) (E) Nature's Call (Level 10) (Nature Helmet) (E) Lis Lucem (Level 10) (Light Dagger) (E) Dux Noctum (Level 10) (Dark Band (Bracelet)) (E) Denito Surrexit (Level 10) (E) (Time Pocketwatch) Burnout (Level 10) (Fire Whip) (E) Arctic Wrath (Level 10) (Ice Comb) (E) Vice Nercio (Level 10) (Life Ring) (E) Storm's Thrall (Level 10) (Lightning Sword) (E)
Lamb's Respite (Level 10) (Cloth armor made of fur that seems to offer little protection. Just think of it as a hide.) (Life/Death)
Crystals Pouch (Level 10) (it's a pouch full of crystal's. Can also matipulate crystals to a high degree)
Carpe Diem (Level 10) (Motivation Shia LeBeouf Figurine) Man (Level 10) (Stone Chisel) (E) CRUNCH TIME (Level 10) (Earth Boot/s) (E) Retusta Prodidis (Level 10) (Creation Gauntlet) (E) Winder (Level 10) (Energy 'Clock Hand') (E)
Quartz Glasses (Uncharged Relic - Level 15) Aftershock (Level 15) (Force/Earth Knucklebusters) Holy Band (Level 15) (Ring of Light)
The Fallen (Level 17) (Plasma Gun) Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword)
Art Initiates Life (Level 20) (Creation Pen) Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Mirror Light (Level 25) (Shield)
Resonance (Level 25) (Air/Sound Samurai Sword) End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death/Infernal Staff)
Current Abilities: Blizzard, Ice Barrier, Lich Slap, Master of Hell, Extended Life, From the Grave
Cooldowns increase by one after each update.
Blizzard: Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: |||||
Ice Barrier: The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: |||||
Lich Slap: Do very high damage to an entity. Cooldown: ||||
Master of Hell: Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
Extended Life: Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.
From the Grave: Resummon an past entity for two turns. It has 30% of it's size (for hordes) or health (for all other entities). Reduced to 10% for bosses. Set to 6 for entities that take 1 damage per hit. Will always be the same allignment of the user. Cooldown: ||||
May as well.
Uncharged:
Soul of Flight: Level 1
Soul of Clarity: Level 1
Vivid Soul of Illusions: Level 2
Lucid Soul of the Creator: Level 3
Lucid Soul of Dreams: Level 3
Eternal Soul of the Storm: Level 4
Eternal Soul of Instability: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of Swordsmanship: Level 5
Immortal Soul of the Dying Sun: Level 5
+3 Tazz
If you take another step forward... 43/50
you are REALLY not gonna like what happens next. 43/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 3/26
Sulfurous Synth && (Key Piece 1 && Key Piece 2) && Mega Blast = Satan's Shredder 18/26 +3 from Erelye and Fseftr total
Broken Uranium's Umbrage 3/6
Pipe Organ AND Right Timetable Metatron's Melody 3/21
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Timetables && Shattered Disc) AND Metatron's Melody(Cube Bits && Music Box) OR Compass(Cheap and easy to get) AND Broken Uranium's Umbrage(well then.) = Broken Anachronism (Level 40)
Nerf Bat (Lv. 1)
Gatekeeper's Scythe(Lv.10)
Cosmic Progeny(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Nerfing Minienders(Lv. 20)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call (Lv.10)
Dormius (Lv. 10)
Vastatores (Lv. 10)
Belief Served Cold (Lv. 10)
Proteus (Lv.25)
Englishtop (Lv. 20)
Thorny Bow (Lv. 15)
Zodiac's Azimuth (Lv. 10)
Ion Cannon(Spoil, 4 round charge)[IIII]
Lv. 1 = light dam for 3 enemies
Lv. 2 = med dam for 1 enemy
Lv. 3 = heavy dam for 2 enemies
Lv. 4 = massive dam for 4 enemies
Sulfurous Synth (Lv. 10)
Infinity Gauntlet (Lv. 10)
I smash Belief Served Cold into a skeleton, then smother another with Dormius, causing them to fall asleep. I then take the skeletons and shove them into Belief Served Cold, then set it up near some other skeletons. The skeletons open up the fridge only to find the corpses of their compatriots, riddled with stab wounds. While they're all staring in horror, I poke them with Vastatores, which somehow damages them.
>1/2 @crystalcat; you forgot to add the Runic Shepard to the Battlefield. @GoldenReady; Honestly, all I wanted to do was have a nice party, where everyone could sit back and stop fighting for a bit, maybe have some cake.
Also, could your people at least spare the Runic Shepard? I haven't any other entities on the field... And it can't attack.
/edit You should probably summarize what you do as actions... Some of us don't have time to read your walls of text (AKA me. I spend 5 minutes reading and posting, and don't have any time to spare.)
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (78/300)
Oracle of Dust (2/30)
-=Summons
None.
-=Actions
I sigh, and walk out of the crypt to breathe some fresh air.
The fire is gone, my friends. The Beast has been put back to sleep, and the light of my fight has been extinguished. I look out for my own now. (And Toast, 'cuz he's cool.)
I change to [N]. The Runic Shepard sits in the crypt, and waits orders. It is now [N].
I started out as N, and changed into AG when Aetherderon was summoned... All we ever do is fight. I wonder if the world can come to a peaceful end...? Only time will tell. I'll be about, if you need me.
-=Alchemies $Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (28/29 -- Lvl. 28) +1 from Toast, +2 from Pricey
Dust && Everfree == Core Eva (25/26 - Lvl. 25)
Eternity's Tremor && Unlimatum == Core Titan (15/26 - Lvl. 25)
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (15/26 - Lvl. 25) (Blackguard && Unending Swarm == Core Oran)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
-- Aetherderon, God of the Worlds... Ḍ̮̠èa̩̥͉̰̮̣d͇̹̤̭̰.̯̙̙ Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light -- DEAD Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires -- EFFECTIVELY DEAD
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher -- DEAD
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast -- DEAD
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship -- EXPENDED.
Lvl. 5 Immortal Soul of the Dying Sun
@Cyanogynist : AS I shall demonstrate in the RP Section, you don't have Piono's 'player soul' as the identity of said player is currently belonging to me. The implications of this will not go unnoticed. Prepare for 'unexpected' impalement.
@Sirplop : No offense, buddy, but, I've gotta celebrate, and it looks like that 100th Page anniversary is CANCELLED. >:] Aetherderon, GET CRUUUUUUUUUUNK!
...Eh, it's probably a record or something, feel proud it lasted that long to begin with.
@TheLordErelye : Yo! I know you said you didn't want it, but I earned it as much as you did, so you might as well. If you refuse, I'll see about giving it to @Fseftr instead. @The Flaming Toast : You are SO not going to like this. Brace thyself, you can't stop the rock!
Bidding: For various reasons (namely Generic is CLEARLY the winner here), I'm going to further OTHER parts of Project Eclipse (or just Apparel Assemble) with charges right now and let Fenrir happen naturally. I'm in no particular rush to finish the bid now that the winner's basically decided.
Also, if no-one else is going to post, I might as well declare the other winners: TFT, W32Coravint, Redstonetam, DarkSide, and Erelye. Order subject to change but it looks like you guys are almost guarenteed an alchemy bar some reproioritization on posting, because ultimately, half of those names are Neutral (or would turn back TO Neutral as the difference exists now, in the case of DarkSide), and let's face facts, AG, do you REALLY want half of the owners being Neutral? I leave that to you, but it looks like you're going to have to +1 me even as a Pro-Godmodder, just like Piono way back when. You can donate charge to others, let's keep that in mind too.
+2 to W32Coravint, +1 to TheLordErelye
The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 23/26)
Doubleshield Generator: Uh, already described this, I think?...Yeah.
I'mma go for the more important rooms over the less important rooms here, as a prioritization. Or at least the ones that are most useful to me right now. I could get more time later on...
All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level ?: 1/?)
CLOAK || NEBULAE FRAGMENT && SOLAR FRAGMENT && VORTEX FRAGMENT && STARDUST FRAGMENT && LUNAR ESSENCE && CLOAK = COSMIC MANTLE (LEVEL 15: 9/16) (+3 from Generic)
-Wonderful Anti-Lag Snippage!-
((Note: Whole sentence in Italics = thought. > with White text = system message (aka the Death Message below). Also, 1.3 DEAR GOD is the name of a 1.3 server made when that rolled around played by DTG players in the past, so yes, this is now the name of this server. Initially normal-mode, but the Godmodder changed it to Expert post-rennovations, hence that bit in the message. ))
GOTCHA!!!
-And thus Cyanogynist's plan is rendered, fortunately for him, useless in one sense. After a cut 50 other tries and a whole lot of Animatronic parts, he finally affixed the spine to the correct position.- Yes! That's all over with! Now, Cyan, you can patch up the Endoskeleton with Vi Forti while I replace the Exoskele-
-Cue Piono. He's mostly the same since you last saw him, but some goldenrod light shines from him. It looks familiar...It appears he's gotten all of his alchemies together, including the 3 he didn't get to due to his departure.-
-Cue Piono cutting Cyanogynist in two with Rapture for supposedly having his soul, or some weird equivalent that he should nevertheless be concerned about. In the same swipe, he steals the Player Soul, rending another part of Cyan's plan useless.-
>Cyanogynist was erased from 1.3 DEAR GOD by Piono's Legendary Rapture.
No. Not happening. I am NOT letting you just use my soul, or some useless proxy of it.
Punk! Piono, we have business to attend to!
Ugh, wonderful, The...What do I even call you? Red Sun Guardian? Alpha? Trickster? I don't even know. But of course.
I ALSO EXIST. NO LONGER TRAPPED IN THAT HORRENDOUS DEATH LOOP.
EVEN IF HEAVILY WOUNDED, I AM NOW LESS WOUNDED THAN BEFORE, AND FREDDY TO RUIN YOUR DAY.
Tch. Two on one. Of course...But really you're just dead weight. I see you got robbed, though...
Now, Mardek over there, on the other hand...Three-on-one...No. I'm not a stark raving mad lunatic. I know my odds. I don't know what that outburst was about before, but I'm not dumb enough to take you on now that my head's on straight. I can feel my power wane from just standing around, from that artifact of yours. Assaulting you further is a of you is a waste of time, breath and energy.
Tricky! Get over here, stop them! The robot is an easy target!
Oh, wonderful...
DOWN WITH THE CLOWN.
H̜̻̖̦͎̆̎̐͒̾e̬̤̮̰̜ͤ̓́ͨ̚ḷ̰̗̘̲̝̫͟l̘͆́o̬̖̻̰̖̤̞ͧ̽ͬ͒͌!̙̱͗ͯͨ̈́ͧ̍̿ ͍͙͓̯̘͛̊ͪ̆͐̊Ṇ̻̳̜͕̠͎̓ͮe̩̭̘̲ͭẹ̼́d̸̻̫ͪ͂̀̾̽̽ ͇ͭͮ̃̒̏̿͞a̱ͫ͑̓̓͗̈́͛ ͇̜̮͎̲͓̖ͮ͋f̗̥̪̲̮ã͉͙͓̮c̪̩͑̐e̞̋̒͛̒̃̚l͕̉̃ḯ̼̠͊ͥ̀̚ͅf͚͎͇̻ͦ̒ͣͨ̄ͯͫt̆ͫ͏̰̘̩̰?͙͊̀̂̓̔ ̱̠̘̋ͥ͌ͮ̕Ȟ̰̱̌ả̛̻̈͊pp̷̲͈̹̲͕͇ý̛̜̭͔̮ͨͦ̎ͦ̚ͅ ̪͙͕ṫ̄͐ͮͫ͐͞ǒ̖͓̦͛͒ͫ͐ ̡͙̈̏̿̇o͉̦͍̾ͥb̠̗͍̲͍ͨ̂ļ̤̖̠̓̉ͤ̀ï͉̹͔̜ͥͧ͆͊̚͠g̮͍̼̝̠͇͌ͧ̋ͤ̋̐ͩͅȩ̖̮͎͍̳̙͎́̃̀̈̚!̽͂̾̀
-I Tacticfully decided that, since really this is only a distraction, that we really shouldn't do a Tricky Fight right here and now. Tricky is annoying. To summarize it, IT WAS LONG AND INFURIATING AND NOT WORTH ANYONE'S TIME TO RECORD, OK?-
Augh! I'm going to spend a week getting that off of the Excalibleep.
IT APPEARS THAT PIONO IS LONG GONE, AS WAS BLATANTLY THE INTENTION BEHIND THAT.
ALSO, I AM IN FURTHER NEED OF REPAIRS. LET'S GET THIS UNDERWAY AS SOON AS POSSIBLE...
Yeah...Ugh, the Godmodder's not gonna let us take on Zetta. He won't let his only PG die on him that fast...And Roxxanne's helping him...And...Oh.
Uh. Well this is awkward.
It appears that Mr. Icy wasn't a bluff. Narrative intuiton, let's call it.
OH? WONDERFUL. IS IT-
Oh, oh no. This can't be good...Fredbear, gear up! WITH ANYTHING YOU HAVE!!!
PARTY HATS ASSEMBLE, TO OUR COMBINED SIDES, JUST IN CASE. ALL OF YOU.
WE HAVE AN EMERGENCY, OR AT LEAST SOMETHING URGENT ENOUGH TO REQUIRE YOU.
COME IN VAST NUMBERS, ARMY OF PARTY HATS. COME TO READY. COME NOW.
-MEANWHILE-
Aaaaaah! At laaaaaaaaast! Mr. Icy's here, you can feel it! The Temperature drops when he's here. It's so cold!
Jeez, it really did get cold fast all of a sudden...Ugh. I guess he's relatively strong with ice? Is that right?
Yeah, though I don't think he's the freezing type. More the 'rip you 'ta shreds' type. Berserkers, you know how they are...It gets worse when he's closer, so he's prolly two floors up! Ehehehe, I stuck a tracker on the Bear, so he'll know who to come to for sweet revenge! Oh, don't worry, by the way, I made sure to say you were cool, he won't attempt to kill you or nothin'.
Thank goodness, if it got that cold just from him showing up...Now, let's get this show on the road. Simple trick here, really, and we get all those nasty things off the field and secure FIELD DOMINANCE, allowing us to push them BACK and undo some progress! It'll be glorious. Huge morale-slayer, resources vanish in the blink of an eye, it's all good, and we'll even keep our own entities if the values come out nice. You see...
-whispering-
OK, wow, that's a really good idea...Ugh, I really need to think of my own sometimes, actually, that's really simple yet really good. I'll need to come up with some more stuffs later. Anyways...'Dis gun b gud! Thanks for all the help! I really would appreciate some self-operation in the future, though...
I can oblige.
Cranky Kong still has a crit to spare, so he will whack Lady Sparwick with his cane. I know she'll basically be invulnerable, BUT this is going to be a gorillaing brilliant time to get her low. Should she already be undergoing Lich's Pact's effects, Cranky Kong will use the Crit power to regenerate as much extra Crunk as possible instead. Now, Roxxanne! Shine bright, and slay well!
OK, so, I used the Crystalized Ki this one time to obliterate a muddatruckah, so let's see about having a repeat on a much GRANDER Scale, shall we? Calan's GF, sorry!...Also I don't know your name. It's complicated.
In any case, I use the Crystalized Ki on the Necrodancer, draining up to 500,000 HP from him, or whatever the arbitrary cap for draining HP with this thing is. Given his over 1 Million HP, I THINK he can take it well. Plus, I think he can appreciate what that HP is going to be channeled into!
With this much life force into the Crystalized Ki...I kinda feel like an Anime Superheroine using her eleventh hour superpower!...Uh, isn't that a Magical Girl? You know what, fuggedaboutit, because I'mma 'bout to blow that tentacle couple over there sky-high! Sorry about this, guys, but YOU'VE GOTTA GO!
I activate Jörmungandr, and channel the massive life energies into the arm cannon, because you know, it has power over life! And other stuff, but it's the best conduit for this I can find! It'll amplify the damage even HIGHER! Yeah, I see y'all lookin' at me like I'm the Queen of existence or somethin'! I know, this is one heckuva position to be in right now! So much power flowing through me, it feels like I'm cheating...But you see, I'm not.-Wonderful Anti-Lag Snippage!-
After a minute of life-channeling, during which me and Zetta ducked and dived outta whatever fancy shenanigans you would have bothered to bring me should you want to stop me, my fancy Arm Cannon of DOOM is ready, fully charged with the power of, at most, 500,000 HP! It's...It's actually kinda scary how much damage I'mma be throwin' about right now. But it's not stoppin' me!
Now, lemme just take aim at those two dancing over there...The Lord Bernaan and Lady Sparwick, I mean. Those two are bosses and they're annoyin' me hard! How did they even get that much HP alla'va sudden? A buff? Well, whatever, I'm sorry you two, but i'mm a be splittin' you two apart, RIGHT NOW! NO MORE HAPPY FUNTIMES FOR YOU, ELDRITCH...EVIL-ISH THINGS! Augh I can't even tell. These people! LIST YOUR ALIGNMENTS ON A CLEAR AXIS IF AT ALL POSSIBLE, AND IF NONE APPLY INSERT 'BLUE/ORANGE,' PLOX. But seriously, for them, it's about to suck. Unless they like being hurt and dying. I don't think they do.
Anti-Godmodder peeps (wow that's really your name? much original, such creative), GETTTTTTTTTTTTTT DUNKED ON!!!!!!!! MASSIVE-SUPAH-ULTRA-LONG ATTACK NAME RIPPED FRMO THE END OF WONDERFUL ONE-HUNDRED-AND-ONE, GOOOOOOOOOOOOOOOOOOOOOO!!!!!
I fire the cannon-and at once, this MASSIVE, and I mean MASSIVELY MASSIVELY MASSIVE bolt of pure life energies courses through the barrel of my ultra-arm cannon, but NOT the fun kind you want to get hit by so you get healed-this is a heavy coating of KAMEHAMEHA covering a single bullet. And there's more than one bullet, let's be clear on this much. A massive KAMEHAMEHA spam, and possibly one of the most potent KAMEHAMEAHs each, ever generated, each per bullet!
From my perspective, it looks like a multitude of massive streaks of light are pumping into the dancing duo over there-Lord Bernaan and Lady Sparwick. Mostly Lord Bernaan, though, given that I shot into his back-analouge, and such! It looks like Lord Bernaan is having a freaking hard-light DRILL being pumped into his back, tearing up his flesh like some kind of nasty meat grinder, tossin' it everywhere, and he's...Uh, Sorry Lady Sparwick! I really didn't intend it to look that gory, but hey! War is war, and you decided to come here to war with US, FOR SOME REASON!!! You're not coming back together! You kinda shot yoruself in the figurative foot!
...Yeah, Bernaan's death was really gory. Like, I'm sorry y'all had to see that. But yeah, he's torn piece-by-piece with each bullet, becoming considerably more dead-ified with each shot, utnil finally his wounds grow too much to bear and leave a massive hole in his chest, from which Lady Sparwick finds herself penetrated by what's left of my ultra-insane Crystalized-Ki boosted Jormungandr (too lazy to add the dots here) assault, without Lord Bernaan to face-tank for her, adding massive injury to what is prolly' massive mental trauma. Hey, she came here of her own accord along with Bernaan, it's her fault that she's winding up like this in the end!
Oh, and the Heavy was watching. With a Sandvich. If any bullets are left over after all of that, he gets hit too. Because, well, why not?
I'm prioritizing how I split the damage here because otherwise this won't work EXACTLY how I want it-namely because Lord Bernaan and Lady Sparwick are dancing so close that it'll allow me to target them and kill one while only mostly damaging the other, which is more the intent as Lady Sparwick can't be killed due to Lich's Pact, making her a lower-priority target over her husband! I allocate as MUCH damage as possible onto Lord Bernaan as a result of this, so I can one-shot him like the total beech he is, leaving Lady Sparwick to pick up the remnant bullets until her lousy Lich's Pact saves her bum from being obliterated, leaving her at 1 HP! In case this happens, any leftover damage at that point (which I doubt even exists) is allocated to the Heavy over there, but I doubt that'll happen.
So basically, Bernaan > Sparwick > Heavy, in that order. A Kill means the damage goes to the next in line, Mkay? I'm not really going to do such an order so many times, but right now it's gotta happen. guess it's targeting both of them at once thereby making sure I get full damage and preventing We Are One from kicking in to stop me...Plus it's just freaking XBAWX HEUGE DAMAGES right there, no matter how you dice it! Bernaan is one-shot, that's all I can reasonably say. With that, I TAKE HIS HEART...THING. RIGHT OUTTA HIS CHEST. YES I KNOW IT'S NOT SUPPOSED TO BE THAT, BUT SHUT UP EVERYONE IT'S MORE DRAMATIC THAT I YANK HIS HEART OUTTA HIS CHEST. OR HIS HEART... THING.
WHAT IS WITH THAT ELLIPSIS EVEN.
...I DON'T EVEN CARE. IT IS...Ineffective on its own? Ugh. Great. But it can do MASSIVE HEALZ if it's used in tandem...Welp, I know JUST how to use this!
I toss it in the general direction of CobaltShade, who will basically never find a use for this ever and troll everyone with it forever unless he gets to heal his own entities or whatever's most trollish, IE Cranky Kong right now. It's brilliant, in that fashion-I might as well make it as unlikely as possible to help the opposing side, right? Right? Yeah, right. You know, MAYBE YOU SHOULD'VE DONE SOMETHIN' ABOUT THAT SLAVIN', RUDE, RACIST BEAR SOONER?! Huh?!...Yeah seriously I kind of have no reason to help you guys at all, contrast Zetta, who actually DID! >:{ Shame on you for not helpin' a girl in need!...OK I can't really pull that card in the end, but STILL! That was horrific!
Now what do I call that attack, now that it's over and I can name it? Uh...Well, Kamehameha is known as the King Turtle Wave translated from hawaiian, so I guess I'll call it Kamehameha-Type Tsunami!...Yeah, it's post-attack, but I'mma avoid the 'Calling Your Attacks' thingamabober going on with most animes right now. Best that you can't predict my actions, really, I'm just naming it for future reference. Gotta' keep a catalog of alla' 'dis stuff! Heeheeheeheehee...
...I also eat the Lord Bernaan's corpse. Nom. Hey, what were YOU expectin'? Me to NOT eat the corpse of a freshly-slain boss? I'll leave Aetherderon alone, though, he's kind of...Well I don't think I should. He probably got attachments to y'all, while those random guys...Didn't.
...Did I just see you eat the entire-
I'mma Vampire, Vampires grow on Blood Majjyks and eating corpses...Both combined, actually. It's kinda weird, I know, but I've gotta get strong somehow! I can learn along the way!
Trust me, I'm an open mind to this kind of stuff in general, but that was...I think I know what disgust feels like now. Excuse me, need to find a place to puke my innards out at.
Uh, OK!...I kind of did that the first time as well.
You drain 400,000 HP from the Necrodancer! Looks like that's the max.
Lord Bernaan obliterated! The remaining damage spills over onto Lady Sparwick, dealing 150,000 HP of damage to her!
I am sending out the TPP Streamer 28/200 +1 from Toast (This may be extremely powerful if i summoned this)
Making Painis Cupcake 21/85
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 3/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: I use my SDWI Glasses then i use my N0sc0pe (More likely to hit) to shoot the stupid Skellies that defends Cranky.
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Alchemies:
Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 2/5 Ice, Heal
List of Possible runes to create with this Gauntlet:
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
i introduce the Black Bombers to the White Fighter's. They cancel eachother out- in the way antimatter and matter cancel eachother out.
2/5 the big derp
Meowmere && Pure Derp && Last Prism = DERP RAINBOWS, 2/11 (lvl 10)
i ask what DERP RAINBOWS && Essence of MLG doge && Mtn Dew && Doritos (nacho cheese, please.)
i forgot && i also forgot = Brutal Armor 4/4
DERP RAINBOWS && Essence of MLG doge && Mtn Dew && Doritos == MLG Ray (Level 15)
Brutal Armor: This armor menaces with spikes of blackened iron, and overall looks really intimidating. It doesn't look too strong in the protection area, relatively, but it can still do very good duty.
15,000 damage to a Black Bomber!
((@GoldenReady The Heavy I summoned was the one from SAS Zombie Assault 4, not the one from TF2. @Battlefury13/Conderp The recipe for Brutal Armor was Armor of Brutus && Armor of Altair.))
LIGHTFORM CHARGE: 3/3
JORMUNGANDR CHARGE: 3/5
>Mardek: Dissipate player SOUL.
Done.
>Mardek: SPARE the Runic Shepard.
Done.
>Mardek: Heal Fredbear using Vi Forti and Nantonium Star.
Healing process initiated.
----
I meatshield the Heavy, reflecting some of the damage onto the Necrodancer.
I almost forgot about the Medic's Final Farewell! The healing goes to the Heavy, Lady Sparwick, and Lord Bernaan.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
The alchemy with (Se7en) is part of Project Eclipse. Jormungandr (Level 50, Se7en) Equinox(Level 25, Katana ++ Rule of Cool, Lightform) Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy) THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)
Gjallarhorn-o'-Plenty (Level 12)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
The Fallen (Level 17)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)
Pendulum (Level 25, Cloak ++ Eclipse)
Epic Sax (Level 25) OST (Level 25, TEMPORARY)
~~~Piono Alchemies~~~ Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool)
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres (Level 10, Headphones ++ Sonic)
Superosque (Level 10, Bow ++ Air)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Falso Aere (Level 10, Cloak ++ Eclipse)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Portal to the Deep Dank (Level 10, Portal Gun ++ Memes)
Imagine Dragon (Level 10, Axe ++ Draconic)
Best of Times, Worst of Times (Level 10, Sword/Gun ++ Eclipse) Muramau5 (Level 10, Katana ++ Sonic)
~~~Spoils Of War~~~ The Queener [|||||] (Charge: Blue) (Gives an entity 50% damage resistance and double damage for 2 turns, cooldown of 5 turns)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
Vivid Soul of Illusions (Level 2)
~~H E L I O S~~
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Twin Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Barrier of Twilight (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Lord Michael Jackson [AG BOSS]: 19/420 Git gud.
Transistor [AG BOSS]: 44/100 SORD...
~~Entities~~
Heavy [AG]: 50,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~ (Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && Captchagram Picture of the Lord Michael's Hat && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Lord Michael's Blade (Level ?) (2/?) Cranky's Advice: "Git gud."
Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (25/26) Origin Blaze Rods: not known for low level equipment.
Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (25/26) Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.
Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (3/26) Narrative and Conflict.
~~Joke Alchemies~~ None.
Discussion/Orders: @Sirplop Forget the chips and salsa. Forget everything. *breathe in and out deeply*. GoldenReady was probably the worst person go to [PG], since he can do insane damage in a short time. I think there is a small bias even, as can be seen in contrast to our otherwise practically identical actions. I suppose that is to be expected.
@GoldenReady (I don't even know where the health came from, I'm guessing because they were bosses - yet had lower health than some other 50s) Welp. There goes my plans of being able to dance the world away. So annoying that people kill my entities before they do what they are supposed to do. Quite unfortunate, in fact. Still on hold for Tÿr.
EDIT: Looks like I need to be uninsane, I'll try to fit a different into Conduit of Exhibit.
Lord Bernaan will be eaten by Tahm Kench and unable to attack! Lady Sparwick uses Tentacle Flash on Lord Bernaan.
Tahm Kench Devour (Ally) on Lord Bernaan and Bargain on his counterpart, Lady Sparwick. If both of these failed due to GoldenReady's previous action, Tahm Kench instead uses Bargain + Tongue Lash on Cranky Kong.
Alchemy!
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 15/23)
Amp from inFamous 2 || inFamous && inFamous 2&& Energy Cell && Ray Sphere = Fork of Power (Level 15 15/16) This weapon is an Energy Weapon, not a Lightning Weapon.
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 3/15)
Nagakaborous, the Bearded Lady && (Illaoi's Golden Idol && Tentacles) || Sigil of Strength && Sigil of Motion && Sigil of Focus && Sigil of Truth = Illaoi's Truth (Level 15 - 1/16)
This reveals the truth of the world around a person. A conduit of Sanity and Reality, it can manipulate the world around a person. It has immense power and can manipulate tentacles. Yes, tentacles. Look up 'Illaoi'.
Tab under renovations.
Charges!
Charge Pool 4/x
Kurazhan 14/75 (+1 sirplop, +1 Pricey) But buffed.
Soul Arcanery!
You, Mr. Soul, are a dissapointment to soulkind everywhere!
Soul of Light: (Level 1) - 20'000/20'000
Eternal Soul of the Lich: (Level 4) - 41'000/66'000hp Who knew that Liches would have souls?
A: Why do I even bother?
A: Once I get Exhibit, I'll make sure every last [PG] dies.
A: One way or another. Attack or nay.
A: Every.
A: Last.
A: One.
> A: Notice Calan has disappeared again.
A: Godammit.
Aayla, seeing Roxxanne with Crystallised Ki and with no feasible way to save Lord Bernaan, shrugs.
A: Perhaps the Godmodder values the Necrodancer above this couple. Aaaaaaand I just realised how I cruel I was to place Lich's Pact on Lady Sparwick, despite her being an eldritch anime demon tentacle beast.
> FILE 6 SAVED
She regards Cranky Kong with a glare, his muscles an insult to Aayla. Being a Player, she had all the time in the world to gorilla this gorillaing gorilla gorilla up. Pow-Pow and Fishbones expanded into their regular form and started raining hell on this gorilla. With Lightform charge more than up, being probably at around 60/3 if it could go over the limit, she brought out the Divine Godblade and fired a beam of divine energies at the gorilla by harnessing these charges. The gorillaing gorilla gorilla was judged as guilty by the divine ray, consequently taking tons of damage and forcing him to wear a dead weight for (his probably short) remaining life. She finished the manouevere by donning Nature's Call.
> FILE 6 LOADED
Vines ending in sharp buds impale Cranky Kong.
> FILE 6 LOADED
A divine laser tears through Cranky Kong's flesh.
> FILE 6 LOADED
Vines ending in sharp buds impale Cranky Kong.
> FILE 6 LOADED
A divine laser tears through Cranky Kong's flesh.
Aayla was just doing it for the thrill now, seeing the blood pump through her enemies veins (Hand of the Archlich) faster and faster until she stopped it completely.
A: That's actually a good idea. Thanks, Narrator.
N: Don't mention it. Ever.
She slowly froze the Mountain Dew (which had some form of water in it), slowing his movement slower and slower until his blood froze, completely icicleified. She then shatters it with Resonance, using Hand of the Archlich to expel the ice needles out of his body, only to return tp stab him in the back. And the liver. Because without the liver he is unable to process the Mountain Dew that runs through his body!
A: TAKE THAT YOU... THING! DO YOU HAVE ANY ID-
Aayla didn't get to finish her sentence, because she had been caught between Lord Bernaan and a particularly powercrazed Roxxanne.
The other entities waited for her to respawn.
...
But nobody came.
Inventory.
Now sorted by Type, Level. Italics are Calan's alchemies. They can still be used by Aayla, this is just for RP purposes. Bolds mean that the alchemy is part of The Exhibit Project. Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 2/4
Conga Drums - (Spoil of War - Give two entites critical hits for one turn.) 2/3 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact) Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (E) (Void Sickle) Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E) Spyglass of Space (Level 10) (Space Spyglass) (E) Nature's Call (Level 10) (Nature Helmet) (E) Lis Lucem (Level 10) (Light Dagger) (E) Dux Noctum (Level 10) (Dark Band (Bracelet)) (E) Denito Surrexit (Level 10) (E) (Time Pocketwatch) Burnout (Level 10) (Fire Whip) (E) Arctic Wrath (Level 10) (Ice Comb) (E) Vice Nercio (Level 10) (Life Ring) (E) Storm's Thrall (Level 10) (Lightning Sword) (E)
Lamb's Respite (Level 10) (Cloth armor made of fur that seems to offer little protection. Just think of it as a hide.) (Life/Death)
Crystals Pouch (Level 10) (it's a pouch full of crystal's. Can matipulate crystals to a high degree)
Carpe Diem (Level 10) (Motivation Shia LeBeouf Figurine) Man (Level 10) (Stone Chisel) (E) CRUNCH TIME (Level 10) (Earth Boot/s) (E) Retusta Prodidis (Level 10) (Creation Gauntlet) (E) Winder (Level 10) (Energy 'Clock Hand') (E)
Quartz Glasses (Uncharged Relic - Level 15) Aftershock (Level 15) (Force/Earth Knucklebusters) Holy Band (Level 15) (Ring of Light)
The Fallen (Level 17) (Plasma Gun) Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword) Art Initiates Life (Level 20) (Creation Pen) Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Mirror Light (Level 25) (Shield)
Resonance (Level 25) (Air/Sound Samurai Sword) End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death/Infernal Staff)
Current Abilities: Blizzard, Ice Barrier, Lich Slap, Master of Hell, Extended Life, From the Grave
Cooldowns increase by one after each update.
Blizzard: Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: |||||
Ice Barrier: The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: |||||
Lich Slap: Do very high damage to an entity. Cooldown: ||||
Master of Hell: Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
Extended Life: Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.
From the Grave: Resummon an past entity for two turns. It has 30% of it's size (for hordes) or health (for all other entities). Reduced to 10% for bosses. Set to 6 for entities that take 1 damage per hit. Will always be the same allignment of the user. Cooldown: ||||
May as well.
Uncharged:
Soul of Flight: Level 1
Soul of Clarity: Level 1
Vivid Soul of Illusions: Level 2
Lucid Soul of the Creator: Level 3
Lucid Soul of Dreams: Level 3
Eternal Soul of the Storm: Level 4
Eternal Soul of Instability: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of Swordsmanship: Level 5
Immortal Soul of the Dying Sun: Level 5
QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
(You seem to have ignored my new alchemies & summon.)
D-Force 37/69 (+6 from Fare)
Stonie the Stone 1/10
UDR Bid:
Faressain: 30
Cyan: 24
Pricey: 2
It seems as Tom Aquinas has nor even been scratched yet, so he attacks the Skeletons with a wooden spoon again.
TWoS attacks the Skeletons.
I beat up the Skeletons with the Death Stick.
Alchemies and summon have been edited into the last update!
NEE NEE NEE NEE NEE NEE NEE NEE NEE NEE NEE NEE NEE: NEE NEE NEE NEE NEE NEE NEE NEE NEE NEE NEE NEE NEE. (Level 13.)
30,000 damage to a Skeleton! It's overkilled!
Your entities will do as you say!
Spiral Nemesis: 138/141
Badass Cyborg Honey Badger: 27/150
I proceed to blast the Golden Lute with a huge bile beam created from my RAAAAAAAAAAAAAGEEEEEEE at being forced to withstand at that horrible crap. I then proceed to play a recording of my conversation with the Godmodder, in case something happens to the recording (I might get some sort of mechanical version of...those organic messes, as not even the GM's character was inmune to it's legendary suckyness, so it's time to test out what happens if they are mentioned in a recording). I also pull off the exact same trick on Cranky Kong (Worst-case scenario, this will get REALLY weird) of making him mention said useless unit (OK. Nearly useless. There is one that is even worse, but, unless the Godmodder or some other circumstance were to spawn in things from that universe, I won't mention it, mostly in case it does something even worse).
One Skeleton guarding the Lute dies! That wasn't the GM's character! I'm the GM's character! That was him.... acting out being transformed into one of those for some reason? Since those things really don't happen in your Nonfiction. Eh, all in the name of fun.
+3 Tazz
If you take another step forward... 44/50
you are REALLY not gonna like what happens next. 44/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 4/26
Sulfurous Synth && (Key Piece 1 && Key Piece 2) && Mega Blast = Satan's Shredder 19/26
Broken Uranium's Umbrage 4/6
Pipe Organ AND Right Timetable Metatron's Melody 4/21
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Timetables && Shattered Disc) AND Metatron's Melody(Cube Bits && Music Box) OR Compass(Cheap and easy to get) AND Broken Uranium's Umbrage(well then.) = Broken Anachronism (Level 40)
Nerf Bat (Lv. 1)
Gatekeeper's Scythe(Lv.10)
Cosmic Progeny(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Nerfing Minienders(Lv. 20)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call (Lv.10)
Dormius (Lv. 10)
Vastatores (Lv. 10)
Belief Served Cold (Lv. 10)
Proteus (Lv.25)
Englishtop (Lv. 20)
Thorny Bow (Lv. 15)
Zodiac's Azimuth (Lv. 10)
Ion Cannon(Spoil, 4 round charge)[IIII]
Lv. 1 = light dam for 3 enemies
Lv. 2 = med dam for 1 enemy
Lv. 3 = heavy dam for 2 enemies
Lv. 4 = massive dam for 4 enemies
Sulfurous Synth (Lv. 10)
Infinity Gauntlet (Lv. 10)
I stare at the skeletons, then pull out Heart of Darkness, shooting them right in the head. Suddenly, a skeleton meatshielding Cranky Kong dissolves into raw binary. I then casually turn to Neutrality, since I'm not really associated with any AGs and most of my friends are Neutral or PG right now anyways.
Spiral Nemesis: 139/141
Badass Cyborg Honey Badger: 28/150
I flip off and taunt all the PGs by acting like an obnoxious ten-year old brat in order to annoy them into being unable to do much. Then, I force them to see the results of Rule 34 on them (Namely, things such as the transformed Godmodder/Cranky Kong crack pairing, or the Golden Lute and Not-Freddy from early on getting shipped). After that, I force Cranky Kong to both listen to this song (which is a horrible remix of "Stickerblush Symphony, which wouldn't be out of place in a creepy-pasta, which I describe so the GM doesn't have to actually listen to this crap) and mention a certain guy named Jack who is related to candles (By tricking him into the latter).
Alchemies:
Holy Blade && Holy Water && Holy Fire = Evil's Evaporator 3/8
Blessed Bow && Holy Light! = Smite 3/6
Crack the Sky && Aimbot = Crack the Heavens 3/9
Fire and Ice AND Guardian Angel = Guardian Soles 3/13 Sword ++ Obsidanite as an Element = Obsidanite Sword (Level 10)
To-Do:
Sword ++ Purity as an Element = Purity Sword (Level 10)
Cueball ++ Magic as an Element = Magic Cueball (Level 10)
Diamond Double Bladed Lightsaber && Obsidinate Sword && Purity Sword && Magic Cueball
Inventory:
Fire And Ice (Level 8): Special boots that let you fly, doublejump, walk in lava, ice skate, and not take fall damage. Pretty sweet, I must say.
Guardian Angel (Level 8): A special forcefield that makes you immune to every status effect, protects you from damage, and reflects attacks.
Neptune's Shells (Level 10): A machine gun that fires super fast, dealing tons of damage, and also it looks like three S.D.M.Gs taped together with duct tape.
Diamond Double Bladed Lightsaber (Level 10)
Charges:
Holy Artifact 3/75
Holy War 3/100
+3 Generic
_______
I try out the diamond double bladed lightsaber by slicing at Cranky with it. However, I quickly turn off the weapon. Energy blades are unnatural, and technology as a whole is generally a creation of the Conflict. We holy warriors use what we must to defeat the forces of evil, even weapons others would call corrupt, but I will not have one as my primary weapon. Not in this form, at the very least. I will make do with a weaker pure weapon for now. I take out my trusty holy blade once more, and challenge Cranky to a swordfight. He refuses, being an immoral servant of the forces of Conflict, but I absolve him of this sin through the price of blood.
@GoldenReady : If you insist, sir. Bequeath me your ill-gotten gains.
I examine the Watchtower carefully, noting its every vertex and edge with calculated precision. I would take some interest in the architecture of the structure, but I am not particularly in the mood to have such an attempt on the imminently deceased, or, in this case, destroyed. Nonetheless, I pull out a nondescript quill composed of the feather of what appears to be a crow.
Not sparing a moment, I dip the thing in a bit of writhing crimson ink, and begin to inscribe a number of symbols of a singular provenance into the walls. The wet fluid twitches and pulsates madly before fully settling in, dissatisfied at my blatant misuse of such potent fluid. I slide my fingers across the surface of the wall in a perceptive manner, feeling the texture and composition of the wall as swiftly as I may.
Removing my upper extremities from the wall, I take several steps back, quill dripping with the screaming ink of a thousand hellscholars, twisted into submission verily. Sparing but three seconds, I utter a supernal chant lost to the ages.
CIRYATUR: E'fm'latgh, nglui'bthnk.
A splintering sound resounds throughout the Crypt, that of cracking stone and shredding space. I blink, and observe quite calmly as a hole directly into the Inky Abyss is torn straight into the side of the wall. The Watchtower's crevices and structural aberrations fill with liquid ink, the stuff pulsing like lifeblood through the veins of the edifice. Oily smooth black tentacles tear their way into this reality effortlessly, puncturing the Watchtower a multitude of times, absorbing the inky residue as they do so. It provides them some sort of sustenance, I believe.
I manipulate the rift in its entirety, its state shifting from a mere converge of dimensional energies to a full-blown Planar Vortex. The core of the dark monstrosity shudders slightly, before fully ascending to its newfound state. Hunks of the Watchtower are instantaneously torn off, and carried forth into the uncharted abyss, certainly never to be seen again. Whilst this all occurs, I lift a hand, the entire structure glowing with kokodo energy. Inclining the limb slightly upward, the tower groans and creaks under the stress of the vortex and my willpower. I lower my arm without warning, and the entire tower begins to collapse, portions of the thing immediately torn apart and consumed by the recondite planar rift.
Applying slightly more force of mind, I watch on in silence as even larger fragments of the edifice are carried into the vast unknown, fueling the undying rage of the portal itself. As the tower declines collectively into the portalloid shape, I split innumerable fractions of the rubble into pure substances, watching as the calcium and silicon are torn down to base essentia, and forced through the rift, never to return. Unfortunately, the chaos has to stop at some point. Let's see here. The Vortex Attenuator system should be adequate enough for such a minor tear, really.
Wisps of kokodo energy trail off of my form as I telekinetically propel myself to a more favorable position, observing the rift at all times. I don't both to search through my Thaumonomicon. Basic training required us to learn this, anyway. I pull out six Vortex Attenuators, plug an undulating redcrystal shard into the back of each, and telekinetically wrap a ring of stone around the x and y axes of the vortex. With a thought, their composition shifts to strengthened thaumium. The only thing keeping the stuff from collapsing into the Void Eternal is my mind. I swiftly plug the six Attenuators into place, the cerulean beams locking the rift into place. I merely draw my wand, and puncture the thing, all in one fluid motion. Liquid void and ethereal essence drip downwards, the Attenuator rings having been annihilated. The rubble ceases moving, and likely still retains its position as the Watchtower.
QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
(You seem to have ignored my new alchemies & summon.)
D-Force 38/69
Stonie the Stone 2/10
I shoot the Skeletons with Ultimata Drain Rifles, or the Necrodancer if all the ones shielding it are dead.
I am sending out the TPP Streamer 30/200 +1 from Toast (This may be extremely powerful if i summoned this)
Making Painis Cupcake 22/85
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 4/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: I use my Undercharged Runepaw's Gauntlet to create another Random Rune.
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Alchemies:
Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 2/5 Ice, Heal
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
I pace around the Crypt once more, carefully observing the field of battle. On a sudden burst of impulse, I deign to assault Lord Bernaan, perhaps.
Lightly regarding the bodily flesh of my avatar's form, I set out to do the deed, drawing out a crystalline dagger, handle wrought of greatwood. I pull back my left sleeve, revealing the exposed flesh, and Cipher's Call, seared into my forearm. Wonderful. This will be all the better with it. I get to work, immediately setting blade to skin. With little effort, the blade sinks past the epidermis, viscous liquid dripping fast and swiftly. With a few more precise applications of force, I reach the bone, hissing darkly in pain all the while.
Blood, nay, red flowing infinity, begins to spill off of my exposed limb, splattering onto the ground irreverently, as I twist my knife angle with a grunt. The dagger thumps against the bone. With a swift twist of my hand, I carve none other than the Fteyuh Nyar'yothul into the relatively malleable calcium phosphate. Immediately, dull sandy magics leak forth from the sigil, pouring out of the deep wound, accompanied by the thick fall of blood, of course. Cipher's Call springs to life in tandem with the carving of the symbol, burning bright indigo.
I remove the dagger from my flesh, the ragged remnants left attempting to cover the rather large wound the best they may. A searing pain extends from the fingertips of my left arm to a location somewhat beneath the shoulder. I place the blood-slick dagger in a pocket, the cloying scent of bitter metal filling my nostrils irrefutably. I watch on in interest as my arm wound is negated by the flow of malleable molten flesh. A cracked shard of bone sprouts from the limb, thick red seeping into its edges simultaneously.
The layers upon layers of molten skin seethe beneath the surface, afflicted by the curse of the Fteyuh Nyar'yothul. Morphing and shifting at my metaphorical fingertips, given that half of them have been reduced to a portion of the substance at work. Fragments of bone coated in the stuff burst from the false extremity of the former-limb, creating a sort of rigid tendril-esque maw. The internal portions of the thing finally come into view. The Fteyuh, atop Cipher's Call, both roaring with pure energy.
Dry and rough tentacular shapes form from the undulating seas of my left arm, curling themselves about the limb. The interweaving dry yellow and clarity-reft indigo glow ever-brighter, blood and worn fragments of torn flesh marking the borders of the newly-formed symbol. The undulations and writhing of the limb cease, reduced to a mere shivering with the energy of the dual symbols. Indigo flames roar to life on Cipher's Call as I point the hideous dripping cannon at Lord Bernaan. My stoic expression slowly deforms into a scowl as time seems to slow. I carefully watch Bernaan, blood seeping into my clothing.
The air around the twin sigils begins to hiss vehemently, awaiting the singular shot. Everything suddenly goes black, as if the lights of the world were extinguished at once, scalding heat waves rolling past all living beings in the chamber. When light returns, Bernaan is writhing madly, the roaring flames of mind and the twisted energies of the shambling horrors beneath their elder tombs assailing the being. Occult scars remain where the flames travel, the maelstrom searing deep enough to feasibly draw forth whatever lifeblood-analogue, if any, the Lord possesses. Tentacular shapes leap up into existence on Bernaan, glistening wet puncture wounds seeming to just bring themselves into existence after mere flashes of the solid tendrils. The flames eventually subside, leaving naught but a charred hunk of existential matter likely retaining shreds of self-consciousness, mind and form ravaged by the curses of the esoteric. Cipher's Call and the Fteyuh disappear beneath the roiling flesh once more, everything flowing back into place. I observe this process silently, watching as finger emerge once more, and Cipher's Call back into its initial position. The wound has been healed, and the arm restored to its initial state. I slide my sleeve back over it, feeling the remnants of the vanished Sigil wash over my body indelibly.
Ms. Number Soup
Commander of the Second Green Sun Guardian Inquisitorial Force
Consecrated Holy Paladin of the One Thousand and Twenty-Fourth Order
Alchemies:
Holy Blade && Holy Water && Holy Fire = Evil's Evaporator 4/8
Blessed Bow && Holy Light! = Smite 4/6
Crack the Sky && Aimbot = Crack the Heavens 4/9
Fire and Ice AND Guardian Angel = Guardian Soles 4/13
To-Do:
Miniature Sun ++ Green as an Element = Miniature Green Sun (Level 10)
Sword ++ Purity as an Element = Purity Sword (Level 10)
Cueball ++ Magic as an Element = Magic Cueball (Level 10)
Diamond Double Bladed Lightsaber && Obsidinate Sword && Purity Sword && Magic Cueball
Inventory:
Fire And Ice (Level 8): Special boots that let you fly, doublejump, walk in lava, ice skate, and not take fall damage.
Guardian Angel (Level 8): A special forcefield that makes you immune to every status effect, protects you from damage, and reflects attacks.
Neptune's Shells (Level 10): A machine gun that fires super fast, dealing tons of damage, and also it looks like three S.D.M.Gs taped together with duct tape.
Diamond Double Bladed Lightsaber (Level 10)
Obsidanite Sword (Level 10)
Charges:
Holy Artifact 4/75
Holy War 4/100
+3 Generic
_______
I try out this obsidinate sword on Cranky. I'm not sure if obsidinate is a natural element or a manmade compound, but it feels light in my hand, so it works well enough for the current purpose. I quickly tire of engaging Cranky in melee combat, and retreat, slicing at him as opportune as to do so. I resolve to myself to rest from swordplay for at least a few hours, for my health's sake.
Stopping some distance away, still well in the midst of Pro-Godmodder territory, I quickly tap the heels of my shoes together, activating the holy protection of the shoes. I then sit on the ground, and take out a thick, well-used, tome. The Book of Narrative. I peruse a few of the many bookmarks I keep, quickly locating the verse I need. I refresh myself of my memory of it, and then softly close the book, storing it carefully. I then take out a Miniature Green Sun. It shines dimly... it appears to lack power here, which will have to be fixed as soon as possible. I take out some green as an element and a miniature yellow sun. Not a miniature of some heretical yellow sun, but just a miniature sun used to power homes and other buildings, of the yellow quality.
Regardless, the miniature Green Sun ascends above my head, and I stare directly at it, the Green Sun protecting my eyes from light damage. I recite the verse from earlier, followed by a quick prayer, and a small sinner sacrifice. The miniature Green Sun grows a bit brighter, but still dimly. It rises a few meters higher into the air, then immediately accelerates to near the speed of light, crashing into Cranky Kong with the force of a miniature Green Sun crashing into Cranky at near the speed of light. Not only does he take damage from the impact and intense heat, but the holy light burns into his Conflict aligned skin, and then his corrupted body.
I sneak behind the Necrodancer, steal all his money, and then use it to buy a desk and chair which I can kick back and put my feet on the desk like a smug jerk. Massive ego damage ensues.
Battle Axe && Haunted Scrap Metal = Horseless Headless Horseman's Headtaker (Level 1000 1/1001)
Sorry, this was a Spoil of War back in DTG2, and Spoils are pretty much unalchemizeable. Try looking for 'Depowered _' instead.
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (81/300) +1 from Toast, +1 from Pricey
Oracle of Dust (3/30)
-=Summons
The click-clack of clockwork fills the halls of the crypt, and an old suit of armor fumbles its way out of the dark.
Artificial Guardian summoned! [N][HP:50000/50000]
-=Actions
The Runic Shepard heals an AG who looks pretty beat up.
The Artificial Guardian stands perfectly still, as if awaiting a command...
I might as well take the disappointment out. I crush the Soul of Light with Eternity's Tremor. Squish.
-=Alchemies $Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (29/29 -- Lvl. 28) -- COMPLETED Note to Crystal: It's a level 28 because the soul allows it to go up to 3 levels over.
Dust && Everfree == Core Eva (26/26 - Lvl. 25) -- COMPLETED!
Eternity's Tremor && Unlimatum == Core Titan (16/26 - Lvl. 25)
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (16/26 - Lvl. 25) (Blackguard && Unending Swarm == Core Oran)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
-- Aetherderon, God of the Worlds... Ḍ̮̠èa̩̥͉̰̮̣d͇̹̤̭̰.̯̙̙ Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light -- DEAD Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires -- EFFECTIVELY DEAD
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher -- DEAD
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast -- DEAD
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Alchemies
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 14/17) (Basically what this will be is something to act as a secondary character in attacks)
S.D.M.G. && Vortex Beater = So Long, and Thanks for All the Bullets (Level 10, 4/11)
Explosive Miner && Cosmic Car Key = Alien Mining Device (Level 10, 4/11)
Charges
Project T01-Triskaidekaphobia: 50/50 (+8 from GoldenReady, +2 from Erelye)
Project T02-Microspectrophotometry: 20/100 +2 GoldenReady, +1 Erelye
Activation of Charges
I unleash Project Triskaidekaphobia. It has nothing to do with fear of the number thirteen at all. I withdraw the Light of Sanity and allow its sanity powers to wash over me, then pull out a sphere colored with pastel patterns that smells ridiculously fruity and candylike and another sphere colored with dark shades of gray that projects an eldritch aura. "⨳... ⨳Ɣᗙ♤!!"
I hold the spheres and spin around. A rainbow blast bursts from the pastel sphere and flies at Redstonetam. A dark blast from the dark gray sphere flies at NumberSoup, and another rainbow blast flies at GoldenReady. Another blast from the other sphere is aimed and fired at The Flaming Toast.
What This Charge Does Trickster and Grimdark are essentially two opposing factions that must engage in strife. The dark gray blasts turn you grimdark, while the rainbow blasts turn you trickster.
A blast may only be deflected, not blocked or nullified, and anyone who is already grimdark or trickster is exempt from the blasts. Anyone holding a sanity item is also exempt from the blasts e.g. me, Cyanogynist.
Blasts may only be deflected at players.
If a blast is directed at you, you must, during the period between the blast being directed at you and the update after the update containing the post where the blast is directed at you, deflect it to avoid being hit by the blast. If you are hit by the blast, you will turn trickster/grimdark.
Essentially, this is a game of hot potato with grimdark/trickster blasts.
Well, well, well, well, well, wellwellwellwellwellwell. The Trickster/Grimdark wars rise again. Agh, too bad I'm GMing, I would've loved to grab an Orb of Calm or two and sane-Trickster myself. Oh well. Let the games begin!
Something appeared within the shadows of the Crypt, blending in with the darkness perfectly. All that could be seen were two beady yellow eyes that were not that high off the ground. A diminutive figure stepped out of the darkness. It wore a somewhat old-fashioned black suit. A strange glowing medallion was placed in the middle of the collar, bearing a symbol that resembled a set of sharp teeth. Befitting for the stout creature, as it had a gaping maw filled with sharp teeth. Atop the creature's head was a small metal safe. With two stubby horns and a short tail ending in a spade, it was pretty obvious that it was some sort of demon. After briefly checking a clipboard, the demon muttered to itself.
MR. GULA: Hmm, thi$ app£ar$ to b£ th£ pla¢£. Ahh, war. Th£ p£rƒ£¢t mon£y mak£r.
Mr. Gula aligns himself as a Neutral player and pulls out a writing quill and some parchment. He takes some time to write something on the parchment, intermittently casting glances at the Watchtower. After several minutes, he signs his name in golden ink. The parchment bursts into flames and turns to ash in his clawed hands. After waiting for several moments (spending the time to tap his hoof to the beat of the Necrodancer's song) an imp, less portly than he is (yet of the same stature), appeared from the darkness. It quickly handed Mr. Gula a sealed envelope before disappearing again into the darkness to continue its deliveries.
Mr. Gula opened the envelope, pulling out a lengthy message. He skimmed it as he walked towards the Watchtower. Pulling out a nail and a hammer, he pinned the letter to one of its walls. The letter was a message from the Demonic Building Safety Inspection Services (DBSIS) detailing on how the building has not been inspected, and that the owner is to expect their arrival ASAP.
Soon enough, one of the safety inspectors has arrived. He was a slender demon that resembled a gargoyle, naturally dressed in formal attire. The safety inspector approached the building, acknowledging Mr. Gula with a nod. The safety inspector approached the building, clipboard and pen in hand. Putting on a pair of bifocals, he began its inspection. It looked high and low, rapping its hand against load-bearing walls and supports and making sure there was no structural decay. The inspection seemed to be going poorly, as the demon shook its head and wrote notes on its clipboard. After a thorough inspection lasting about fifteen minutes, his work was done. The demon stamped the bottom of his inspection document and tacked it to one of the walls of the Watchtower. The Watchtower did not pass the safety requirements set by the DBSIS and was due for demolition. When? Now.
A large portal to somewhere opened, and out came an imp driving a large crane carrying a wrecking ball. It roped off the area with some caution tape, as safety was the most important thing here. After a brief confirmation with the safety inspector, the imp hopped back into the crane. Driving toward the tower, the crane began to turn to the left, preparing its fatal swing. The crane then began to rapidly rotate rightward, sending the wrecking ball into the Watchtower. It suffered heavy damage, losing much of its structure from the first swing. The second swing was the one that did it, sending the Watchtower crashing to the ground. The safety inspector nodded at the imp piloting the crane. The crane reversed into the portal. The inspector followed behind, stopping to thank Mr. Gula for informing them of a building that violated several safety codes. Mr. Gula simply nodded in response. All that mattered to him was that the Watchtower was destroyed.
Alchemies & Charges
Scimitar && (Diamond Dust && Essence of Vengeance) = Scimitar of Decapitation (1/?)
Sage's Hand || (Fortune Charm && Rune of Greed) = Hand of Midas (1/?)
Burial Urn && Disrupted Spirits && Entrapment Seal = Shadow Urn (1/?)
Scroll of Crippling && (Diamond Dust && Dragon's Blood Ink) = Greater Scroll of Crippling (1/?)
@W32Coravint: You gorillaing bastard, NOT THOSE AGAIN!!! I KNEW IT, SOMEHOW.
OK I DIDN'T EXPECT THIS OF YOU BUT OTHERWISE I PRETTY MUCH EXPECTED THIS WOULD HAPPEN.
I WAS KIND OF EXPECTING @Cyanogynist TO BE HONEST, GIVEN PENDULUM AND SUCH.
STILL AUGH 9 MILLION PLAGUES.
@everyone else: OK, you know what? I'll just take the hit here so at least one person less has to suffer, as technically only GF had the Sanity Arm. And he's no longer here, so both my PCs are hittable anyways, BUT Zetta technically staved off the corruption once, leaving...Oh.
Oh dear. Of course, I'd get hit with the inhibitor-eliminating blast of candy-coated 'goodness' on the one character who has the corpse of an Arch-Sue.
+2 to W32Coravint, +1 to TheLordErelye
The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 24/26)
All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level ?: 2/?)
CLOAK || NEBULAE FRAGMENT && SOLAR FRAGMENT && VORTEX FRAGMENT && STARDUST FRAGMENT && LUNAR ESSENCE && CLOAK = COSMIC MANTLE (LEVEL 15: 15/16) (+3 from Generic, +2 from Erelye)
-Wonderful Anti-Lag Snippage!-
Uh, hey, what's with that thinger he's got?
Oh, I think that's...Ah, gorilla. Get out of the way!
-Zetta rolls away frmo the shot and Roxxanne simply ducks under the Trickster blast.-
AHA! Well that went well, sayonara-
-Roxxanne gets hit with the blast from behind after it arced around.-
-TRICKSTERIFICATION SCENE CUT FOR OUR JOINT SANITY, AND ALSO FOR OTHER REASONS THAT SHALL BE BLATANTLY APPARENT. JUST SWITCH MOST OF THE RED FOR PINK AND OTHER LIGHTER COLORS AND SUCH, AND KNOW SHE'S GOT SOME CHERRIES IN HER HAIR NOW. YEAH.-
-...Ugh. Of course. Of course, something goes wrong.
What went wrong? I feel so aliiiiiiiiiiiiiiiiiiiiiiive and happy again for the first time in such a long time I don't even know, aaaaaaaaaaaaaaah!
Sure! Sure. Yeah, look, I already-
Oh oh oh oh! Mr. Zetta, Mr. Zetta! I have this corpse of somethin' that I was too scared to eat 'cause of what it might do, but then I realized I don't even care about that! Screw it, I need'ta get strong, and this'll do the trick!
-Roxxanne pulls out the Nekochromia corpse. I say 'the Neckochromia Corpse' because I'm betting Sues can respawn and such.-
Oh gorilla. Excuse me a seocnd, I'll just stand behind this pillar, real quick...Can't really do much!
Don't do nothin'!!!!! I feel really gooood in this really weiiiiiiiiiiiiiiiird waaaaaaaaaaaay!!! AAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!
-CUE MASSIVE SPARKLY EXPLOSION THING. IT'S REALLY LOUD, REALLY OBNOXIOUS, AND SMELLS OF RASPBERRY LEMONADE. WHEN THE SPARKLY STUFF CLEARS SHE'S LEFT A RAINBOW TRAIL AND A HOLE OUT OF THE CRYPT.-
Ugh, gorillaing fantastic...Where'd she go off to now?
-MEANWHILE-
MY COMPLETE POSSE OF TWENTY PARTY HATS HAS BEEN ASSEMBLED. FOUR OF EACH RANK. WE'RE AS READY AS WE'RE GONNA GET...AND I HEAR SOMEONE. IT'S GETTING FRIGID UP HERE.
Alright, we can hear you under there-
ALRIGHT JACKgorillaS, I'VE BEEN gorillaING TIRED OF TEARING THROUGH BANDITS WHO DO DAME KIDNAPPING FOR LIKE THE TRILLIONTH TIME, THINKIN' THERE'LL BE A gorillaING CENT FROM OUTTA' MY POCKETS!!! IF YOU ARE NOT WORTH MY TIME TO KILL I SWEAR TO EXISTENCE I WILL PAVE OVER YOU LIKE A FLATBEAD, YOU HEAR ME?!!?!?! YOU WILL REGRET THIS!!!!
-Cue who is presumably the chief busting out of the Crypt, kicking literally the ENTIRE aboveground layer of Terriara out of the way with him...Wait, what?!-
-...It appears he rushed above ground, then LITERALLY did a high kick, and the resulting force of that insane kick literally thrusted the entire aboveground layer of Terraria out of the atmosphere, destroying it thoroughly. Until the Godmodder rolls it back, but that's not exactly a common occurence even in DTG. If anyone cared to notice, a rainbow streak took off from the atmosphere just before the kick.-
> The Entire Aboveground Layer had a bad time due to Nihilo's feet...Wait, what?! How did you even do that?! gorilla YOU, DIRT!!!! gorilla YOU!!!!!!!!!
-And as if this couldn't get any worse for Tazz/Fredbear, he's joined by various other figures: There's a woman mostly in white, with a similar eye color to Roxxanne, but with black hair wearing one of those victorian-era dresses with a pure white umbrella and those weird spiky ears, taller than Roxxanne and looking at the duo (as well as anyone else coincidentally outside of the Crypt) contemptuously, occasionally flicking back to a book in her other hand adorned with an Amber-colored rune; there's an even taller young woman standing beside her, holding a nasty-looking Polehammer (made of Blackguard), wearing a full-plate armor, a brunette with percing hazel eyes and a serious look of irritation aimed right at Fredbear-and an aura of VIM radiating from her personage. Behind them are some odd, lightly-armored warriors who look like the only thing separating them from being corpses is the fact they moved around quite autonomously. And as for the Chief Nihilo himself...-
-...He looks like a monstrosity. Not so muscular that you'd expect him to KICK THE ENTIRE ABOVEGROUND LAYER OF TERRARIA INTO THE ATMOSPHERE, but very much a dangerous-looking customer who DEFINITELY lifted. Aside from a longcoat that's dripping with a close-to-black colored blood almost constantly and some leather armor pads, he looks like a dangerous lunatic. But that wasn't getting into the fact that, where it wasn't dripping blood, it was dripping liquid nitrogen. No seriously. And that's not getting into the fact his skin was grey, his bones were black from what you could see of them, and an entire wither was firmly attached to his backside, looking like the fabeled Wither Storm of the old tales of Minecraftia (aka each head only had one 'eye'), with the only 'skinned' head being viciously angry-looking, and upon that head rested a simple, dull, silver circlet, ending in a hollow glass jewel that held some liquid nitrogen within. And that was ignoring the two-handed buzzsaw he gripped firmly in one hand, which looked simultaniously ramshakle and ridiculously dangerous.-
-and did we mention he was angry? He was angry.-
Alright, so I've got charges of unwilling servitude, hostagery, hatespeek, AND JUST BEING gorillaING ANNOYING!!!
...Are you always this angry?
Pretty much. He literally cannot comprehend not wanting someone dead. -says the girl in the plate armor-
WONDERFUL, SOMEONE SHARES MY TEXT COLOR.
Oh, brush it off, you racist monstrosity. Seriously, some petty stowawaying and you're punishing a girl with servitude?
EMBELLISHED TO HELL, SHE STOLE HALF OF HIS FOOD.
Yeah! I had perfect reason to-
HANG ON A MINUTE!!!...Where is she anyways? Where's Roxxanne?
-Cue a rainbow-trailed individual rushing headlong into the Aetherian rift, which was untouched by the madness.-
AH, YES. IT APPEARS SHE HAS ELECTED TO EAT THE SUE CORPSE, AND IT HAS APPEARED THAT THIS HAS HORRIFICALLY BACKFIRED ON HER PART.
Oh, great.
Weren't you technically looking after her? If so, why didn't you stop her from that? I mean, letting a Slaaneshi eat a Sue Corpse has traditionally never gone well.
A what?
...A Slaaneshi. From Slannesh.
AP! First, punishment, because clearly you haven't said a word nor brought proof in your defense, that on top of that you also basically allowed her to eat a Sue corpse for gorilla's sake!!!...And also, because I AM AN ANGRY IRRATIONAL MAN I DON'T EVEN GIVE A gorilla FOR YOUR DEFENSE YOU ARE DEAD, DEAD, DEAD, NOW!!!!
Not on our-
-Cue a buzzaxe swing that doesn't even hit Tazz nor Fredbear nor his twenty Party hats directly, nor anyone else, courtesy of Nihilo.-
> The Nonexistent Tazz Had the misfortune of greeting the wrong end of Nihilo's Demonic Fury Road.
> RUFredy4GoldenRedy?'s Plea for death had been answered by Nihilo's Demonic Fury Road.
Jeez...You could have showed some restraint there.
...THEY DIDN'T DROP ANY L00T! WHAT IS THIS MADNESS?!
You're just begging for a 300 joke.
-Respawning occurs here-
WHAT WAS THAT ABOUT?! WHAT WAS THAT REALLY ABOUT?!?!?
ONE SSSSHOOOOOOOTT! ONE KIIIIIIIIIIIIILLLLLLL!!!
I FEEL THIS WILL ONLY BE SETTLED PROPERLY IN THE AETHERIAN ARENA.
I'VE GOT NO TIME FOR EITHER OF YOU RIGHT NOW! First, the losuy vamp thief, THEN you lot. Ugh, this day, the raids just keep going sour..."Ia! Ia!" DO YOUR DUMB OUTDATED ELDRITCH CHANTING ELSEWARE YOU gorillaING WIZARD!!! STOP SUMMONING THE BLOODY TENTACLES!!!
...I am going to kill him.
He's abrasive when he doesn't get L00T. Well, MORE abrasive, but he's usually more level-headed. But seriously...I am going to kill YOU for taking my little sister, you know. So what if she ate some of your food, it's hardly worth-
I am going to kill him.
You're ignoring me.
I wouldn't ignore her if I were you.
That was Fredbear's idea, not mine.
OK then, I am going to kill him, THEN you for letting it happen.
THIS ISN'T THE TIME PEOPLE!!!
-New group leaves-
...I BELIEVE WE NEED MORE HATS.
Ugh, this was a massive mistake we got ourselves tangled into...Do you think we should help?
...Ugh, I've gotta go retrieve her before Fredbear leaps in to do something. And re-sanitize her.
...Ah, good. It appears the AG side got hit by...Whatever that noise was upstairs. Sounded nasty. In any case, there was some rocks falling due to the intense devastation of whatever that was.
Really I don't need to do too much right now, after that insane attack Roxxanne did before her turning. I can just take a quick breather.
As the flying aboveground layer hits a floating ship up above, it - Wwaaaaugh! Argh! The ship shook for a second. Ok, that's annoying. Back down to the world you go!
Crystal snaps his fingers, harnesses some of his new GM and First Guardian powers, and the dirt appears back on the denuded ground in a flash of mixed red-purple light. He then types something on the Update Terminal, and hits enter. >Server Message:Careful with the world. You might hit someone.
30,000 damage to Lady Sparwick for that insane RP!
Entity charges increment and Cranky Kong regains 70 Crunk!
Lady Sparwick heals the Heavy for 30,000 damage, herself for 15,000 damage, and gives the Heavy a dodge chance for this turn! Tahm Kench then Devours Lady Sparwick, rendering her immune to damage but unable to attack! He also gains a 40% dodge chance! The Runic Shepherd heals the damaged Black Bomber to full! The Planes then celebrate by teaming up with Tom Anqinas to kill 2 Skeletons! The Medic's belated Final Farewell heals 45,000 HP to the Heavy!
The Worker of Secrets slashes the Skeletons guarding the Lute, killing 2!
The Necrodancer just knocks down 2 Black Bombers by throwing bombs at them before summoning 4 more Skeletons and distributing them evenly. Cranky Kong harnesses the power of his Crit to regenerate 140 Crunk, topping himself off! The Skeletons whiff their combined attack against the Shadow Fighters! The Godmodder kills the remaining Black Bombers and +6's GoldenReady before unleashing Cadenza! He abruptly stops the music, before beginning to play solo. Godlike music floats from the strings manipulated by the Godmodder, until, even without any magic driving you, you feel the urge to dance along. The Godmodder slowly adds in more and more flourishes and touches, as well as calling on the Lute's magic, until you suddenly realize you can't stop dancing! With that, the Godmodder changes the music, driving you to fall on the Worker of Secrets and attack it with everything you've got. 325,000 damage to the Worker of Secrets results.
The Crypt (of the Necrodancer): FINAL BOSS!
Eternal Soul of the Lich [???] HP: 41,000/66,000
Tahm Kench [AG] HP: 300,000/300,000.
Heavy [AG] HP: 145,000/100,000. Die Another Day: IIIIII Orbital Bombardment: IIIIIIIIII
Shadow Fighters [AG]: HP: 15,000/15,000 (x5.) Evasive. Strafing Run: III
Lady Sparwick [AG BOSS] HP: 65,000/325,000 Omen: II Death's Ball: IIIII Love: IIIIIIII Lich's Pact active. Invulnerable for a turn!
Tom Anqinas [AG] HP: 65,000/65,000
The Worker of Secrets [N] HP: 200,000/525,000 QIP Destabilization: IIIIIII Fatal Strike: IIII Energy Shield: IIIII Rain Fire: IIIII Reset the World: IIIIIIIIIIIIIIIIIIIIIII
Runic Shepherd [N] HP: 15,000/15,000
Artificial Guardian [N] HP: 50,000/50,000
25% dodge chance for all PG entities!
The Necrodancer [PG BOSS] HP: 805,000/2,500,000. Double Action. The Blessing I
Golden Lute [PG BOSS] HP: 706,000/1,000,000. Allegro: II Bellicoso: III Rinforzando: IIII Cadenza: IIIII Tacet: IIIIIII [Being wielded by the Godmodder!]
Skeletons [PG] HP: 25,000/25,000 (x6.) Meatshielding the Necrodancer! 25,000/25,000 (x6.) Meatshielding the Golden Lute! 25,000/25,000 (x6.) Meatshielding Cranky Kong!
CRANKY KONG [PG]: 325,000/450,000 HP. THE SCALE OF CRUNK: 280/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE: IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. Crits I
Godmodder [GM]: HP: 44/100. Wielding the Golden Lute.
Alright, it's time for a all-out, no holds barred, free-for-all beatdown! Okay, some holds barred. Let's say... normal rules, DTG2 standards of health. Winner gets an excessive amount of charge boosts from Crystal or something. Sure, why not.
/Arena
+3 Tazz
If you take another step forward... 45/50
you are REALLY not gonna like what happens next. 45/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 5/26 Sulfurous Synth && (Key Piece 1 && Key Piece 2) && Mega Blast = Satan's Shredder 26/26 +6 from Fseftr, +1 from Erelye
Broken Caledscratch && 11 = The Broken Record 1/??
Broken Uranium's Umbrage 6/6 +1 from Erelye
A sword splintered in time to the point of breaking. It will have to be upgraded before its blade will be complete, but that does not mean it isn't usable. The blade's color is a dull green, that intermittently flashes a radiant green, probably due to the radioactivity in it. At the tip of the hilt appears to be a red U, with a gray tillde (~) through it. However, it is broken and cracked. The blade looks very powerful...
Stone && Space Titan Essence && Cosmic Background Radiation = Tesseract 1/??
Pipe Organ AND Right Timetable Metatron's Melody 5/21
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Right Timetable AND Pipe Organ) OR Compass(Cheap and easy to get) AND Broken Uranium's Umbrage(well then.) = Broken Anachronism (Level 40)
INVENTORY
I jam out on Satan's Shredder, causing a Mega Blast to hit a Skeleton.
Tahm Kench spits out Lady Sparwick, proceeding to use Abyssal Voyage and Bargain on her.
Lady Sparwick uses Omen on Cranky Kong. With Lord Bernaan dead, she gains damage reduction from Death's Dance (interpret that as you will).
Alchemy
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 16/23)
Amp from inFamous 2 || inFamous && inFamous 2&& Energy Cell && Ray Sphere = Fork of Power (Level 15 16/16) DONE! This weapon is an Energy Weapon, not a Lightning Weapon.
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 4/15)
Nagakaborous, the Bearded Lady && (Illaoi's Golden Idol && Tentacles) || Sigil of Strength && Sigil of Motion && Sigil of Focus && Sigil of Truth = Illaoi's Truth (Level 15 - 7/16) (+1 from last charge)(+3 from various)
This reveals the truth of the world around a person. A conduit of Sanity and Reality, it can manipulate the world around a person. It has immense raw strenght as an idol and can manipulate tentacles. Yes, tentacles. Look up 'Illaoi'.
Tab under renovations.
Charges
Charge pool 5/x
Kurazhan 15/75 But buffed.
Soul Arcanery
That's better. Level 4
Eternal Soul of the Angel: (Level 4) - 66'000/66'000hp
Eternal Soul of the Lich: (Level 4) - ?/66'000hp Who knew that Liches would have souls?
Well. I find myself in an interesting predicament. With the characters whom I write the tales of missing, I have no choice but to intervene for the sake of a good story.
The Narratorrevealed himself. If you had not yet realised, the encounters of the now dead or missing subjects of this narrative were told in a second person perspective rather than a third person.
The difference now is that I am the subject of my own tale, an unfortunate circumstance at that, for a boring story becomes that which is written of one's own persona. However, the cure to a stale plot seems to lie in this very room.
Ah, Zetta. I have heard much about you from a Narrator's omnipresence. I have written of you, at least once or twice. It is no displeasure to meet you, however, I must assist my former subjects' compatriots; a tale with no climax is not a tale worth noting.
Alchemies. Aayla certainly had a type. It seems that these may be worth using, although this staff in particular is clearly the outlier in terms of effectiveness. An ability to resummon an entity of your choice is simple when you have an entire database to choose from. However, the Tome of Reality appears to me as an excellent conduit for my powers currently. Marvellous.
Spire Projection [AG]: HP:66'000/66'000 (+9'000 health per round) (Can attack three different entities) (Deals massive recoil damage to whatever killed it upon death).
From the Grave and into the hands of the underdogs. Certainly one way to start a story and I have a feeling this will perform excellently for my purposes. Now, onto more important matters.
Firstly, a comeback of sorts is in order. I clap my hands and Art Initiates Life materialises in my hand. It fitted perfectly, like a writer with his utensil. In fact, that is not a simile, but the truth. I sketch each of the [AG]s donning vessels of immense power on each of them, with detail such that the very essence of creation glided through the air and manifested it in each artifact. It is finished with a sweep of the Divine Godblade, the power of Order (Divine) demonstrating itself for the first time. Morale lifted, bonds strengthened and armor refitted. Nothing I could write would simulate the sheer feeling of victory that these entities already felt.
LIGHTFORM CHARGE: 3/3
JORMUNGANDR CHARGE: 4/5
>Combot: Temporarily clone the HotAL, use From The Grave to bring back the customizable cannons, then quickscope Trickster Roxxanne.
Nope. Not doing that.
>Mardek: Build an intergalactic lawn chair with a built-in popcorn machine, fly up to a pillar, and watch the Grimdark vs. Trickster chaos, protected by Pendulum.
You are already sitting in an intergalactic lawn chair.
>Mardek: Play Ghosts n' Stuff on OST, make teleclones in the air, and repeatedly switch places with them until you catch Trickster Roxxanne, or the song finishes, then play Faxing Berlin then obliterate her with a wall of energy.
Uhh...
>Mardek: Ask for descriptions of Flare and Oblivion's Derailer.
----
I force the Godmodder to play said version of FATAL anyway.
The Heavy punches the aboveground layer into the Necrodancer.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
The alchemy with (Se7en) is part of Project Eclipse. Jormungandr (Level 50, Se7en) Equinox(Level 25, Katana ++ Rule of Cool, Lightform) Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy) THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)
Gjallarhorn-o'-Plenty (Level 12)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
The Fallen (Level 17)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)
Pendulum (Level 25, Cloak ++ Eclipse)
Epic Sax (Level 25)
Flare (Level 25)
Oblivion's Derailer (Level 25) OST (Level 25, TEMPORARY)
~~~Piono Alchemies~~~ Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool)
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres (Level 10, Headphones ++ Sonic)
Superosque (Level 10, Bow ++ Air)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Falso Aere (Level 10, Cloak ++ Eclipse)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Portal to the Deep Dank (Level 10, Portal Gun ++ Memes)
Imagine Dragon (Level 10, Axe ++ Draconic)
Best of Times, Worst of Times (Level 10, Sword/Gun ++ Eclipse) Muramau5 (Level 10, Katana ++ Sonic)
~~~Spoils Of War~~~ The Queener [|||||] (Charge: Blue) (Gives an entity 50% damage resistance and double damage for 2 turns, cooldown of 5 turns)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
Vivid Soul of Illusions (Level 2)
~~H E L I O S~~
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Twin Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Barrier of Twilight (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Lord Michael Jackson [AG BOSS]: 20/420 Git gud.
Transistor [AG BOSS]: 47/100 (+2 Redstone) SORD...
~~Entities~~
Heavy [AG]: 50,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~ (Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Lord Michael's Blade (Level ?) (3/?) Cranky's Advice: "Git gud." Now without the picture of the Hat.
Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (26/26) (Done!) Origin Blaze Rods: not known for low level equipment.
Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (26/26) (Done!) Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.
Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (4/26) Narrative and Conflict.
~~Joke Alchemies~~ None.
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