Destroy the Godmodder

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((Just gonna go off of my last-known post))((WARNING: LOTS OF TEXT THIS POST))
Forging...
Ancient Amulet (Lv. 15)[+-]Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 4/21)
The Physics Breaker && Foresight && Balance = Equilibrium (Lv. 25, 3/26)

Summons...

Legendary Support (36/200)

linRin(LR)began pestering captainDarkside(CD)

LR: HOLY gorilla, I SAW THAT EXPLOSION FROM ACROSS DIMENSIONS! THE HECK WAS GOING ON IN THERE!?
CD: A fight against a near-godlike person. Everyone had to pitch in to even try to destroy him.
CD: It ended with most of us incapacitated and/or raequitting, but not before he made a mistake to end it all.
LR: So what happened?
CD: He drove a sword so powerful straight into my skull, unleashed its energies, found of that one of such energies was one he wasn't protected against, and it blew him out of the way.

CD: I barely survived that.
LR: So- wait wait, you've survived a skull impalement AND having said impalement explode into a size and power far greater than a nuke... and you still survived!? How!?
CD: It's... really complicated. You have time to spare, don't you?

LR: Most certainly. Tell me more.
CD: So, you see.........
*An hour later*

CD: ...and that is how it all went down.
LR: I think I get it now... so everyone is really that powerful, huh?

CD: Mhm. And everyone's power is continuing to grow.
LR: So it looks like much of this is now a battle of attrition; whoever gets the better weapons wins.

CD: Sadly, that's mostly correct.
CD: HOWEVER; making attacks as unpredictable (creative) as possible and chaining our attacks with other peoples' will make fighting a bit easier.
LR: Whew, I guess not everything is hopeless. So once we get there, we just need to watch for this "Godmodder" person, right?

CD: Exactly. He will kill you if you're not careful.
LR: Right. And don't worry about us turning traitor anymore; we've made up our mind to help you instead, now that we see what everyone is capable of.

CD: Whew, glad that's settled. So I'll see you around, then?
LR: Yeah, see ya!

linRin(LR) has ceased pestering captainDarkside(CD)

So yeah, now it'll be non-hostile. Rejoice!

Entities... (Nerf if to powerful. Buff if too weak.)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

HP: 1000 (Normal HP; will likely die in one hit if it ever gets hit)
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Seems all planes are in my hangar, my upgrades continue*. (7/30)
*Note: They're ALL coming back with greater power after this. ((Also for some reason the Shadow Fighters and Black Bombers are still active... the heck?))

The apparition... well... I literally have no control of it.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.

*This attribute relies on specific HP values, so I can't use this until we can all get specific numbers

Actions...
Fortify Aetheria (3/10)

Time till Obliterator Form can be activated again: 4 turns

I was in a weakened state from my previous form, and as such, I decided to hold out for a bit.

Items...
I should really keep track of my items now...

Black Nothingness (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot)
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)
Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.


Support...

I help...
Piono (+3)

Order alchemy, huh... not much you could do with order, really (not that I would know of). Put me on bidding hold.

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Use an Ancient Amulet (Lv. 15) within 4 turns or you don't get to use it at all!

===BACKSTORY=== *WARNING: IT'S LONG AND POSSIBLY INCOMPREHENSIBLE. IGNORE IF YOU DON'T CARE*
DarkSide was clearly not originally from the realms of Terraria; that much is certain. However, the one who was then a Darkone, now a Black Dragon, decided to spill the truth about his past.

In another realm altogether, DarkSide and his family lived in peace in a simple village. Well, he says simple, but in reality, they were extremely advanced in war technology infused with magics, making them far beyond the average human when it comes to technological progress. Powerful blades, horrifying rifles, pistols, and machine guns, and extremely versatile tomes and staves make up their entire army; certainly a force to be reckoned with.

As a Darkone ages, he or she becomes more attuned with mindless violence. Thus, at the age of 13, they undergo a trial that not only tests their mettle, but may allow them to see exactly what they were doing. They would have to go out and either kill a rebel Darkone, or convince them to join the village, armed with nothing but a simple blade. Almost all of the Darkone who partook in this event succeeded; a kill was a pass, allowing them to live normal lives. Convincing gave them a higher honor, allowing them to live among the elders. The few who end up not coming back... nobody in the village ever knew exactly what happened to them. DarkSide was one of them.

After heading out in search of his rebel, he realized something; why were they partaking in this ritual in the first place? How would we know if these rebels could be truly convinced to join their village, and are not actually working as spies? Why do we appreciate the pointless murders of these people? And did the people at the village actually have very little common sense? These types of questions ran through DarkSide's head instantaneously a few minutes after he left. He was always quiet, preferring to speak only as necessary and be undistruptive, as was his nature. Unlike the rest, though, he had lots of common sense.

Instead of proceeding as ordered by tradition, he looked back at the village, snuck behind it, and entered into the seemingly well-protected database of their entire weapons arsenal. He hijacked it successfully, barely managing to escape the guards unnoticed. He ran as far from the village as possible with the collected data.

For 5 years after that, he was decoding and creating the powerful weapons described in the database, preparing to take down the entire village. In those 5 years, though, the village grew into a town and then to a city. It was thus called "Shadowspawn". And the entire weapon arsenal he had could have very well become outdated enough to become unusable. During that time, though, "Dark", as he likes to call himself, trained more vigorously than any Darkone ever could train, increasing his already capable skillpool into a deadly machine of death, able to deflect next to everything on reaction time alone (Reaction time: 1*10^-9 seconds at that time; twice as fast as a normal Darkone). Dark, however, needed a good blade to take down the entire city without needing to sharpen it. He done so, and created a blade that outmatched any technological and magical advancements that could ever hope to reach half the strength of the blade. Dark was ready to fight back for real.

Lo and behold, they were STILL holding the stupid tradition, even in the city era. It was time to strike.

Dark walked up to the guards at the front gate, who asked who he was. He responded with his name, and they asked him if Dark had killed or convinced a rebel. He looked at both with a grin, and cut them both wide open with ease. This triggered the alarm, as it was to be expected. The entire barracks of soldiers came pouring out of the front gate, where he continued to slash through multiple at a time, and was showing no signs of stopping. All of the attacks thrown at me were easily deflected, even the bullets. Dark had forced a retreat and regroup, but Dark wasn't letting anyone survive this. He easily cut apart the remainder of the soldiers, rendering the entire city defenseless. A flood of rebels rushed in.

The rebels were plentiful, but it was nothing he couldn't handle.

Then he found out that much tougher reinforcements from other cities were coming. Dark broke through the wall, and ran in one direction until he found a portal... the portal was otherworldly; bright blue skies, lush green plains... certainly more beautiful than the perpetual twilight they always got. The foes were getting close... there was no time to think, and Dark rushed into the portal, carrying nothing more than a few copper tools. The portal sealed off after he got through.

And thus, a normal Terraran's adventure begun from there.

=====TO BE CONTINUED!======
 
Backstory Warning: Told as a story and as such is extremely long. Sorry, I love narrative too much. I tell stories in third person semi-present tense.
An evelope glided through the open window. Aayla looked up from her drawings and noticed it as it fell to the wooden, mossy floor. She stared at it in wonder, and opened the delivery. Inside was an excerpt of a book she had read about the wars of the east. Despite being overgeneralised and biased, she loved the book. Of course, the book wasn't allowed to be read, since she was only 35 eyars old and quite young for an elf.

The light streaming through the canopy of trees, in which her kind made their home, began to wane. She placed the papers on her dresser, carved into the tree she made her home. She entered her second room and changed from her simple robes into her more simple robes. Her hand brushed past the chestpiece of a set of leather armor. It was a welcome touch, but fellow elves look down on such behaviour as combat.

"A meaningless display of strength and idiocy," elders woud call it.

Her peers disapproval only enhanced the desire to fight. She shook her head, finished changing and went into her bed. The last thing seen before she lost conciousness was the page, seemingly increasingly unfamiliar in the dying light. Sleep took hold, and dreams appeared just as the stars did. But right on cue, the night terrors returned, even stronger and more terrifying than the night before.

Power.
Chaos.
Death.

Aayla sat up straight with a jolt, beads of sweat running down her face and on the verge of screaming. The nightmare seemed to fade away, feelings of safety began to replace them.

Peace.
Comfort.
Warmth.

Out her window, the stars shone steadfast, melting any remaining fears like light melts away the gloom. Her eyes adjusted to the dark and she breathed deeply. On her command, a small blue flame appeared in her hand. The sudden brightness forced the darkness into the corners of the room.

She hadn't been able to sleep well for many weeks now thanks to the night terrors, which steadily increased in intesity as each day passed. The pages still were sitting on her table. Something compelled her to pick it up, so she began reading. As the minutes turned into an hour then two, the excerpt seemed more foreign to her. Characters changed and warped, until on the last page she found it, Aayla Tarran. The discovery startled her for numerous reasons: No other person had been named Aayla, elves were picky about that; none of this was familiar to the many times she had read the book and; the date it was said this battle took place was...

Tomorrow.

She turned and saw a figure wearing clothing unfamiliar to elves, a suit and shoes made of... leather?

"So you've seen it, now?" the man said with a shake I guess there is no stopping you from reading it. It seems I am too late"

"What is this?" asked Aayla, trying to comprehend what was happening, "Why am I on this page?"

"You weren't meant to read that, it got here by mistake. I have wanted to keep you out of this as long as possible, but now you know, there is no other way."

"You mean I... I am part of this?" was the incredilous reply from Aayla, "Is this my destiny now?"

"Please don't read any further. Yes, this is your fate. If you turn it away, it will come back with twice the strength. If you are ready to finish what many before you have started, I am your guide."

The cold flame in her hand flickered slightly quieter.

"There is no other way?"

"Sadly, no. Coming with me will mean you will feel immense pain, make great and terrible choices and be defeated more than once. If you wish to try your luck and ignore the call of fate, do so. If you are ready to accept, take my hand."

"I... Okay."

Aayla grabbed the mysterious characters hand. Immedietly, a blue entity that could only be described as a portal opened out of thin air. He gestured her inside, and as he did, Aayla noticed a wealth of weapons and tools under the mans coat, one which was glowing.

A thought occured to Aayla.

"Who are you?"

"Please, call me TFT."

He provided a slight nudge and Aayla found herself near the body of a mechanic and she was wearing the leather armor once found in her wardrobe. Characters of immense strength attacking each other were noticeable in the hours of twilight. Turning around, the portal was closing, but she managed to see TFT almost smiling before producing an pocketwatch and disappearing.She flipped around a flask of wisps she kept with her and hit it to the ground.
Dang that took ages. But it was fun, enjoy!
/null
 
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KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 3/3
The Divine Godblade glows intensely white, indicating that Lightform is ready.
Cyan activates Lightform, then immediately uses it to restore Terezi's sight. Because shenanigans.
He then uses Spatial Excalibur to summon said Homestuck character.
Cyan and Terezi both swiftly and rapidly slash Akron with Ircucvci and her Cane Swords, respectively.
Terezi then disappears in a flash of light, as she is an important character in her universe.
Happiness stabs the TGG with Temporal Excalibur, then shoots it with the Fallen.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
The Soldier [AG BOSS]: 14/50
Make The Ground Shake (The Surface) [ASCENDED ALCHEMY]: 15/30
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (4/8)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (5/26)
 
Death Stick (Level 25: 11/26)
The Super Fabricator (Level 10: 8/11)
Ultimata Dertoxus (Level 25: 3/26)

I am God, I am King, 47/101
Doodie Man 2/5

Jedaffi uses Thorn Wave on the Terror Granite Golem.
Everyone else beats the crap out of something, including me.

WARNING: THE FOLLOWING POEMS CONTAIN THE HISTORY OF REDSTONE.
He was a robot
A very powerful one
But he was at peace.

He fought for justice
His power growing quickly
For he feared no one

NOTE: FOR THE NEXT POEM, I use He something and maybe another something and maybe another something, and then a letter of Redstone's name.
He is Rash, for a robot.
He is the Ender of Madness
He is the Defender of Light.
He is as Strong as a Ball of Steel.
He has a Tragic history.
He can be Outrageous like a person who thinks he can touch the clouds.
He is not Negative like some of his partners.
He is an Electric Force.
REDSTONE.
 
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>2/2

-=Charges
RUN, FORREST, RUN! (8/10)
300 (23/300)

-=Actions
Stuff happens. INSERT COUNTER HERE.
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (20/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (20/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Toast, +1 to Jon, and +1 to Gladius
 
I repair Thruster 3 by signing a happy song to it.

chaerging a chaerging: 2/13

+3 to Piono
Apparently it likes your music, 3,000 health
HAT CHARGE: 4/5.

3/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG')
11/50 gorilla

+3 TO PIONO.

ARM CANNON || GOLD && DIVINIUM && LUMINITE && ESSENCE OF THE CHU = UNOBTANIUM ARM CANNON, 9/11 (+1 FROM PIONOPLAYER)

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 12/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 12/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); BROKEN INFERNAL TORMENT (20);


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A/M), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

HINAWA IS DEAD.

WELL THESE ARE GRIM TIDINGS INDEED.

WHEN HINAWA WAS SUMMONED, I HAD SAID THAT THERE WAS A SPECIAL SURPRISE IF SOMEONE WERE TO KILL HER.

THE SURPRISE IS THAT EVERY ANTI-GODMODDER PLAYER AND ENTITY NOW HAVE GUARENTEED CRITICAL HITS UNTIL THE CULPRIT IS DEAD OR TWO ROUNDS PASS. THE CULPRIT IS PIONO, SO, BASICALLY ARKON AS ITS ALL BUT CONFIRMED ARKON IS MAKING HIM LOSE HIS MIND. THIS IS REGARDLESS OF POSITION ON THE MAP-ALL AGS OUTSIDE OF AETHERIA WILL ALSO GAIN FROM THIS, AS IT IS THE KNOWLEDGE OF HER DEATH THAT DRIVES SUCH POWER, NOT WITNESSING IT. HER SACRIFICE WILL NOT BE IN VEIN. HER MOTHERLY KINDNESS WILL NOT GO UNNOTICED.

ALSO WHERE'S ALL THE ENTITY CHARGES?

IN ANY CASE, I BRIEFLY RUN OUT FROM BENEATH THE CITY TO RUSH UP TO PIONO THROUGH THE ELEMENT OF SURPRISE AND A CONVENIENT 'CHARM' DESIGNATED AS FORCIBLY NERFING PIONO. I BELIEVE IT IS CALLED THE DESTROYER DEFENSE. LET'S CALL IT A VERY TEMPORARY BORROW FROM A CERTAIN WATER PO-


I AM NOT A PONY!!!

-HORSE SO AS TO NOT AGGRIVATE THE OP SCALE. IN ANY CASE, ITS EFFECTS NERF THE DESTROYER, AKA PIONO, BUT SINCE PIONO HAS TAKEN THE LIBERTY TO ATTACH HIS SOUL TO PRACTICALLY EVERYTHING HE OWNS, THIS MEANS THAT HE BASICALLY HAS NO WAY TO STOP ME AS SUDDENLY ALL OF HIS ALCHEMIES ARE USELESS, ALSO BEING TARGETED BY THE NERF. AS HE STRUGGLES TO FIND A WEAPON HE HASN'T SOULDBOUND (AND HENCEFORTH ISN'T NERFED TO THE FLOOR LIKE HE IS), I QUICKLY EQUIP EVERYTHIGN THAT COULD FEASIBLY GIVE ME A SPEED BOOST TO DO A MACH-SPEED GRAB OF HIM, AND THEN PROCEED TO LOCK HIM IN A PILEDRIVE AND SLAM HIM INTO ARKON AT SPEEDS HIGH ENOUGH THAT WE ARE LITERALLY CAUSING NUCLEAR EXPLOSIONS AS WE TRAVEL. ARKON EXPERIENCES DEATH FROM ABOVE IN A RIDICULOUSLY POTENT MANNER, WHILE PIONO IS PROMPTLY REDUCED TO ENOUGH OF A PASTE THAT HIS TURN MAY OR MAY NOT BE SPENT RESPAWNING, BUT EITHER WAY I BET THAT HURTS.

IF HE SOMEHOW SLIPS ME UP I QUICKLY CREATE A LIFE-SIZED VOIDMETAL STATUE OF HIM TO DO THE REST OF THE ATTACK INSTEAD, WHICH WOULD ARGUABLY DO CONSIDERABLE MORE DAMAGE DUE TO ITS WEIGHT AND MORE PROBABLE RESISTANCE TO BEING ATOMICALLY DISASSEMBLED AT SPEEDS THAT TECHNICALLY SHOULD REND PHYSICS INTO RIBBON-THIN PIECES. I STILL HAVE AN EXTREMELY POWERFUL ARTIFACT THAT WOULD PROHIBIT HIM FROM DOING ANY OFFENSIVE THAT COULD TRULY STOP ME, SO WHETHER OR NOT HE HAS A CHEAT TO GET OUT OF MY WAY IS REALLY THE ONLY CONCERN.

AFTER THAT I JUST TOSS THE CHARM BACK TO THE WATER...HORSE, AND JUST WALK OFF AS ARKON LITERALLY HAS EXPLOSIONS RAIN DOWN UPON HIM, EN-MASSE.
That was... potent, piono will be nerfed this round and 25,000 damage to Akron
Turn 1

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 4/11 (+1 from Generic.)

Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 4/11 (+1 from Generic.)

Orb && Fount of Concentrated Quintessence == Orb of Perfection 11/11 (+1 from Generic.

Orb of Perfection: This simple crystal orb contains within itself a massive fount of quintessence, also called aether, the fifth element of spirit and purity. Its surface is unmarred by even a single scratch, and it has a soft white glow. (Explanation of quintessence: I’ve basically merged a lot of ‘fifth element’ ideas into this one alchemy. Mixing quintessence with something or infusing it into something essentially ‘purifies’ it, making it stronger and more able. Ideally, this would add the quintessence alchemy’s level to the other alchemy’s level for damage calculations, but that probably wouldn’t happen due to the OP Scale. For now, let’s say that only happens in RP. (Basically, the levels of the alchemies are added together. A Level 20 alchemy boosted by a Level 5 quintessence alchemy would act as a Level 25 alchemy overall. Although, like I was saying, that would probably only happen in RP.) Quintessence also has a few other ideas in there, though; wait and see for those!)


Pendant && Magic Titan Essence && Control Focuser (Focuses anything it's alchemized with towards pure control, no effect otherwise)== Pendant of the Archmage 1/11


+3 to TFT.


Crystal points the Orb of Perfection at the Terror Granite Golem and unleashes a purifying beam of aether. "Purifying", in this case, means "stripping away the very animating magic from its component rock, causing bits of it to fall off". Which may be a bit longwinded, but well, what are you going to do? And, on another note, here's how to use this one for combat. Purify away essential parts of the enemy, or draw on other ideas.
13,000 damage to the terror granite golem
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Enforcer (Lvl. 18) 6/21
It doesn't need to make sure physics happen. It just does.

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 16/26.
Dang, that's cold.

Aetherian Cutter || Broken Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 2/26
This will be my main weapon. Essentially air/sound super thin blade.

Summons!
Removed The Lich, HE WILL RETURN. SOMETIME.
I just thought that this establishment was a bad environment for him. Replaced it with TK

TK - 12/40 Whoever knows what this is I'll give a copy of the Physics Enforcer when it's ready and I'll reveal this

Soul Arcanery - 23/35 (3+ from crystal) (2+ from Sirplop)
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
Shadowform is available 3/3
Lightform 2/3


I activate my Shadowform Superstate!
I equip Albiit and reach into the void, literally taking the souls out of every incredibly famous warrior in this dimension and the next. I store them in the Jadeblade and resummon them as spirits of the deceased. I command these combat-trained spirits to charge at Akron and slice him to bits.

I then zip around it slicing every possible location on the Abomonation with the Jadeblade, which was now sparking and radiating malevoent energies. I finish off by jumping backwards and tear part of his soul (or whatever ties him to this mortal plane) out of him.

Shadowform unavailable 0/3
Lightform unavailable 2/3
(these go up when you use the weapons, and go down when you consume the effects. Shadowform and Lightform can be used together to be crazy strong)


Support and Notes
((Whoever can guess what TK is will win Physics Enforcer/Inducer and my respect. You have 1 update to guess))

I'll accept your offer crystalcat for 6+ for a copy of Albiit (your last one can count.)

2+ to third poster after this. If it's piono I'm still putting into bids. 1+ to cyan\

EDIT: Already said that it wasn't. It's stands for something, the "T" isn't "The" and it speaks.

Last hint: King
15,000 damage to Akron, and by Abomination I'll assume you mean the anarchistsCreation? anyway 5,000 damage to that
Spiral Nemesis: 84/140
A weapon to surpass Metal Gear (Alchemiter recipe: Vocal Chord Parasites+Nanomachines): 3/20
I begin to draft a convoluted plan that may or may not involve backstabbing myself.
Sounds like a fun plan
((definitely not the Digimon character, Generic. That was already guessed.))

HAT CHARGE: 5/5.


4/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG')
12/50 gorilla

+3 TO PIONO.

ARM CANNON || GOLD && DIVINIUM && LUMINITE && ESSENCE OF THE CHU = UNOBTANIUM ARM CANNON, 10/11 (+1 FROM PIONOPLAYER)

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 13/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 13/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); BROKEN INFERNAL TORMENT (20);


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A/M), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

So what's with all'a this?

WHAT THE gorilla ARE YOU EVEN DOING HERE?

What gorilla?

gorilla MY LIFE YOU ARE UTTERLY gorilla.

WHAT GORILLA?

...I GIVE UP. FIGURE IT OUT YOURSELF.

Oh come ooooooooooonnn!!

EXACTLY.

NOW, TO ACTUALLY DOING THINGS OF IMPORTANCE-WAIT, WHY ARE YOU EVEN HERE?

The crazy red-hair guy said I was your problem. Like I'm a problem...But I didn't want to bother with any of this crazy war, so I tried running and hiding and stealing his ship. It was all really going well, I don't get how he found me, but he kind of literally threw me here after that.

YES, BECAUSE HE CERTAINLY DOESN'T HAVE A LINK TO AN OMNISCIENT WATCHER WHO COULD EASILY SEE STRAIGHT THROUGH EVEN THE TOUGHEST VOID-BASED POWERS.

...I didn't know about that last bit.

...YOU'RE DISTRACTING ME, MUST MURDER HORRIFIC S.O.B.S.

I TAKE OUT THE LORD MICHAEL'S HAT AND RAISE IT HIGH TO THE ARTIFICIAL SUN IN THIS UNDERGROUND HOLE. THE SUN REACTS, CONCENTRATING LIGHT INTO THE INCREDIBLE DEPTHS OF THE HAT, BRIGHTENING IT UP AND REVEALING A DIVINE MASS OF NIGH-INCOMPREHENSIBLE MACHINERY THAT ONLY THE LIKES OF THE LORD MICHAEL WOULD EVER BE ABLE TO COMPREHEND-AND THEN BRIGHTENS UP FURTHER TO SHIELD IT FORM VIEW AGAIN. WITHIN MOMENTS, THE PROCESS IS COMPLETE. OF COURSE, THIS ITSELF STARTS ANOTHER PROCESS, UNTO WHICH THE COLLECTED LIGHT SIMPLY VANISHES FROM SIGHT, TURNING THE INSIDE OF THE HAT INTO ITS USUAL SHADED SELF, THOUGH NOW IT HUMS A LOW HUM.

SILENCE, AND THEN, A MASSIVE EXPLOSION-LIKE SOUND, AS THE HAT UNLEASHES ITS GREAT AND MIGHTY BEAM OF SACRED LIGHT. THE SACRED LIGHT, DESPITE THE NAME, IS NON-ELEMENTAL AND THUS UTTERLY OBLITHERATES ARKON WITH THE FURY OF FIVE MILLION SUNS.

...Now where's a ride outta-

I AM PERFECTLY CAPABLE OF STOPPING YOU, YOU KNOW.

...Where'd this rock come from.

CASE IN POINT, THAT ROCK.

Oh come ooooooooooooooooooon!

YOU 'COME ON' AND BE MANAGEABLE. THIS IS A FULL-OUT WARZONE AGAINST A REALITY-WARPING S.O.B, SO SHUT UP AND DON'T TRY ANYTHING.

War is not my thing!

THEN YOU SHOULDN'T HAVE BEEN STOWING AWAY ON UNKNOWN SHIPS.

Oh for the love of gorilla stop lecturing-wait what.

CONGRADULATIONS, THE AUTO-CEONSOR.

hiihiihiimmmhmmhiimmhiihmmhiihmmmph...Heeeheeehheeehheee...

WHAT?

Gorilla...heeheeeheheeheheheeeheeeeheeeheheeheee!
So seeing as that was a critical hit, and it was with lord Michal's hat, plus it was pretty creative, that sounds like 75,000 damage to me
Spiral Nemesis: 85/140
A Weapon to surpass Metal Gear: 4/20
I teleport near the Magic Sniper and apply a crapton of beam spam before teleporting away and calling down an artillery strike. Then, I teleport near the Terror Granite Golem's position and hit it with a drill before getting thrown away and falling right on the Magic Sniper.
I raze everything near me in case my plan is twarthed by someone hiding an OP superweapon near my position.
A bunch of damage to the sniper, and 3,000 damage to the Golem
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Enforcer (Lvl. 18) 7/21
It doesn't need to make sure physics happen. It just does.

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 17/26.
Dang, that's cold.

Aetherian Cutter || Broken Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 3/26
This will be my main weapon. Essentially air/sound super thin blade.

Summons!
Removed The Lich, HE WILL RETURN. SOMETIME.
I just thought that this establishment was a bad environment for him. Replaced it with TK

TK - 13/40 Whoever knows what this is I'll give a copy of the Physics Enforcer when it's ready and I'll reveal this

Soul Arcanery - 24/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
Shadowform is unavailable 0/3
Lightform is unavailable 2/3


The Underworld Jadeblade uses Dark Renewal on Aetheria's Thrusters!

Some of Aetheria's thrusters were healed!
One Corruption counter added!

Support and Notes
I'll accept your offer crystalcat for 6+ for a copy of Albiit (your last one can count.)

3+ to jon

((Whoever can guess what TK is will win Physics Enforcer/Inducer and my respect. You have 1 update to guess.

TK stands for two words, the "T" isn't "The" and it speaks.

Last hint: King (not one of the words though)))
3,000 healed to each thruster
Turn 2

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 5/11

Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 5/11

Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 2/11
+3 to TFT.
Crystal summons a small orb of fire, before pumping quintessence into it from the Orb of Perfection, elevating its (Non-alchemy, therefore Level 0) power to the equivalent of a level 10 alchemy. He unceremoniously tosses the orb at the Terror Granite Golem, before casting a Cone of Cold on it, exploiting thermal expansion to crack it all over. Heat expands, sudden cold contracts, causing cracks.
7,000 damage to the Golem
((@tazz: No, I don't want YOU to make the alchemies, I specifically want to make them myself. I think 49 is a bit much, how does 15 sound, since literally all I was paying you for was the names, elements, and what they're made of. Anyways, thanks for the list, I'll start handing you those +1s now. Additionally, here is your copy of Levis Ignis.
Also, you're right, titan essence probably isn't appropriate, but whatever.
Also, Akron has very little to do with why Piono is going into happy murder rampage mode, other than the happy murder rampage mode was coordinated to happen at the same time as summoning Akron. Killing Akron may or may not switch me back to normal, I haven't completely decided yet.))
Also, cryptic, what the heck happened to the attacks of my bosses? None of them attacked this round.
Anyways, I have a sneaking suspicion that by the end of this round Akron's limit break bar will have filled out... so hey, we get to see what that's like.

+3 to tazz (3/15? paid off)

173/250 for the charge of potential
27/125 for The Creator
Exedo completed!
Order Scepter = Lex Ordinis 5/11
Life Scythe (Nobody else should expect to get this one, tazzimean goldenready wants this one) = Vita Australi 1/11

Dang it! I had an action in mind and then real life happened!
But it looks like I'm okay, Jondanger attempts to repair Thruster 3, then notices me standing in the air, leaning on it, twirling Rapture in my left hand.
Why hello there, this looks important.
I slice the entire thing off at the top, sending it tumbling towards the ground far below.
Oops.

Bidding (Exedo)
GoldenReady: 41 (+6) (on hold)
[Insert Generic Username]: 20
DarkSide: 13
W32Coravint: 12
eboLag.exe: 12
AerialAce: 9
Redstonetam: 8 (+3)
jondanger: 6 (+3)
TalistL: 6
Pricy12345: 4
gladiusAssailant: 3
FeatheredDragon: 2
Sirplop: 2
The Flaming Toast: 2
Raichu Sonic: 1
HeadlessHero: 1

Well, there we go, our next victor is Insert! You now have Exedo, enjoy! Although if pit were here I'd have wished that he'd gotten it.

Bidding (Lex Ordinis)
GoldenReady: 41 (on hold)
DarkSide: 13
W32Coravint: 12
eboLag.exe: 12
AerialAce: 9
Redstonetam: 8
[Insert Generic Username]: 7
jondanger: 6
TalistL: 6
Pricy12345: 4
gladiusAssailant: 3
FeatheredDragon: 2
Sirplop: 2
The Flaming Toast: 2
Raichu Sonic: 1
HeadlessHero: 1

Desc: Erm... Okay, this one is THE most ill-defined of the original 25 alchemies. There are only two abilities I've been able to think of for it so far; the ability to counteract chaos magic in all its forms, and the ability to pretty much instantly crystallize just about any substance.
I dunno, you can bid for it I guess, but I have to admit that were I bidding, I'd probably put my votes on hold for this, although if anyone has ideas, I'd go ahead and take it, so really, just goes to anyone who cares to take it.
Seeing as GoldenReady severely nerfed you this round, you only deal 5,000 damage to the thruster (unless...), and as far as Desc goes; it could be used on an army to perfectly order and organize attacks, you could resist confusion and create devastating battle plans by ordering your thoughts, if you needed specific information you could use it to put your findings into order.
+3 Piono
SCP-914 15/20
Punch Designix 14/20
Screw it time to pass Piono on this one. Pickaxe && Creation Magic 1/11 (Potentias Eius)
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 16/21
Recreate: Valhalla 19/21

I casually block piono's slicing of the thruster with a simple parry. Using my horrible abomination hammer.
Wow. And now I know why you never use your strongest attack first. It's a terrible idea! How do you even still have that thing it blew up.
you parry piono (gutsy move doing an elemental alchemy before piono, he might try and kill you now though)
>1/2 @crystalcat; Done. You have Terra Firma.

-=Charges
RUN, FORREST, RUN! (7/10) +2 from 300
300 (22/300) -2 to put into RFR

-=Actions
Aetheria's Eye lasers the Terror Granite Golem!
Aetherderon attacks Akron!
The Mechanics continue to repair, and redouble their efforts!
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (19/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (19/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Toast, +1 to Jon, and +1 to Gladius
5,000 damage to the golem, 25,000 damage to akron, 5,000 healed to each thruster
+3 Piono
SCP-914 16/20
Punch Designix 15/20
Screw it time to pass Piono on this one. Pickaxe && Creation Magic 2/11 (Potentias Eius)
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 17/21
Recreate: Valhalla 20/21
I toss Crystal copies of Nulla Stella and Exedo in exchange for a copy of Terra Firma and a copy of the next thing they get.
this happens
(@CrypticCataclysm I split in the Arena, after I killed piono with an ethereal Australium Blaze created by the Elemental Excalibur. Also, you didn't give the level for Jaractet.)
KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 2/3
Cyan spins Ircucvci as it gains Arkhalis-like speed.
Cyan grinds through AC with Ircucvci.
Happiness does the same using the Shroomite Windy Gauntlet.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
The Soldier [AG BOSS]: 13/50
Make The Ground Shake (The Surface) [ASCENDED ALCHEMY]: 14/30
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (3/?)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (4/26)
Double attack on AC for 10,000 damage, Jaractet Lv. 18 (3/19)
((Just gonna go off of my last-known post))((WARNING: LOTS OF TEXT THIS POST))
Forging...
Ancient Amulet (Lv. 15)[+-]Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 4/21)
The Physics Breaker && Foresight && Balance = Equilibrium (Lv. 25, 3/26)

Summons...

Legendary Support (36/200)

linRin(LR)began pestering captainDarkside(CD)

LR: HOLY gorilla, I SAW THAT EXPLOSION FROM ACROSS DIMENSIONS! THE HECK WAS GOING ON IN THERE!?
CD: A fight against a near-godlike person. Everyone had to pitch in to even try to destroy him.
CD: It ended with most of us incapacitated and/or raequitting, but not before he made a mistake to end it all.
LR: So what happened?
CD: He drove a sword so powerful straight into my skull, unleashed its energies, found of that one of such energies was one he wasn't protected against, and it blew him out of the way.

CD: I barely survived that.
LR: So- wait wait, you've survived a skull impalement AND having said impalement explode into a size and power far greater than a nuke... and you still survived!? How!?
CD: It's... really complicated. You have time to spare, don't you?

LR: Most certainly. Tell me more.
CD: So, you see.........
*An hour later*

CD: ...and that is how it all went down.
LR: I think I get it now... so everyone is really that powerful, huh?

CD: Mhm. And everyone's power is continuing to grow.
LR: So it looks like much of this is now a battle of attrition; whoever gets the better weapons wins.

CD: Sadly, that's mostly correct.
CD: HOWEVER; making attacks as unpredictable (creative) as possible and chaining our attacks with other peoples' will make fighting a bit easier.
LR: Whew, I guess not everything is hopeless. So once we get there, we just need to watch for this "Godmodder" person, right?

CD: Exactly. He will kill you if you're not careful.
LR: Right. And don't worry about us turning traitor anymore; we've made up our mind to help you instead, now that we see what everyone is capable of.

CD: Whew, glad that's settled. So I'll see you around, then?
LR: Yeah, see ya!

linRin(LR) has ceased pestering captainDarkside(CD)

So yeah, now it'll be non-hostile. Rejoice!

Entities... (Nerf if to powerful. Buff if too weak.)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

HP: 1000 (Normal HP; will likely die in one hit if it ever gets hit)
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Seems all planes are in my hangar, my upgrades continue*. (7/30)
*Note: They're ALL coming back with greater power after this. ((Also for some reason the Shadow Fighters and Black Bombers are still active... the heck?))

The apparition... well... I literally have no control of it.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.

*This attribute relies on specific HP values, so I can't use this until we can all get specific numbers

Actions...
Fortify Aetheria (3/10)

Time till Obliterator Form can be activated again: 4 turns

I was in a weakened state from my previous form, and as such, I decided to hold out for a bit.

Items...
I should really keep track of my items now...

Black Nothingness (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot)
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)
Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.


Support...

I help...
Piono (+3)

Order alchemy, huh... not much you could do with order, really (not that I would know of). Put me on bidding hold.

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Use an Ancient Amulet (Lv. 15) within 4 turns or you don't get to use it at all!

===BACKSTORY=== *WARNING: IT'S LONG AND POSSIBLY INCOMPREHENSIBLE. IGNORE IF YOU DON'T CARE*
DarkSide was clearly not originally from the realms of Terraria; that much is certain. However, the one who was then a Darkone, now a Black Dragon, decided to spill the truth about his past.

In another realm altogether, DarkSide and his family lived in peace in a simple village. Well, he says simple, but in reality, they were extremely advanced in war technology infused with magics, making them far beyond the average human when it comes to technological progress. Powerful blades, horrifying rifles, pistols, and machine guns, and extremely versatile tomes and staves make up their entire army; certainly a force to be reckoned with.

As a Darkone ages, he or she becomes more attuned with mindless violence. Thus, at the age of 13, they undergo a trial that not only tests their mettle, but may allow them to see exactly what they were doing. They would have to go out and either kill a rebel Darkone, or convince them to join the village, armed with nothing but a simple blade. Almost all of the Darkone who partook in this event succeeded; a kill was a pass, allowing them to live normal lives. Convincing gave them a higher honor, allowing them to live among the elders. The few who end up not coming back... nobody in the village ever knew exactly what happened to them. DarkSide was one of them.

After heading out in search of his rebel, he realized something; why were they partaking in this ritual in the first place? How would we know if these rebels could be truly convinced to join their village, and are not actually working as spies? Why do we appreciate the pointless murders of these people? And did the people at the village actually have very little common sense? These types of questions ran through DarkSide's head instantaneously a few minutes after he left. He was always quiet, preferring to speak only as necessary and be undistruptive, as was his nature. Unlike the rest, though, he had lots of common sense.

Instead of proceeding as ordered by tradition, he looked back at the village, snuck behind it, and entered into the seemingly well-protected database of their entire weapons arsenal. He hijacked it successfully, barely managing to escape the guards unnoticed. He ran as far from the village as possible with the collected data.

For 5 years after that, he was decoding and creating the powerful weapons described in the database, preparing to take down the entire village. In those 5 years, though, the village grew into a town and then to a city. It was thus called "Shadowspawn". And the entire weapon arsenal he had could have very well become outdated enough to become unusable. During that time, though, "Dark", as he likes to call himself, trained more vigorously than any Darkone ever could train, increasing his already capable skillpool into a deadly machine of death, able to deflect next to everything on reaction time alone (Reaction time: 1*10^-9 seconds at that time; twice as fast as a normal Darkone). Dark, however, needed a good blade to take down the entire city without needing to sharpen it. He done so, and created a blade that outmatched any technological and magical advancements that could ever hope to reach half the strength of the blade. Dark was ready to fight back for real.

Lo and behold, they were STILL holding the stupid tradition, even in the city era. It was time to strike.

Dark walked up to the guards at the front gate, who asked who he was. He responded with his name, and they asked him if Dark had killed or convinced a rebel. He looked at both with a grin, and cut them both wide open with ease. This triggered the alarm, as it was to be expected. The entire barracks of soldiers came pouring out of the front gate, where he continued to slash through multiple at a time, and was showing no signs of stopping. All of the attacks thrown at me were easily deflected, even the bullets. Dark had forced a retreat and regroup, but Dark wasn't letting anyone survive this. He easily cut apart the remainder of the soldiers, rendering the entire city defenseless. A flood of rebels rushed in.

The rebels were plentiful, but it was nothing he couldn't handle.

Then he found out that much tougher reinforcements from other cities were coming. Dark broke through the wall, and ran in one direction until he found a portal... the portal was otherworldly; bright blue skies, lush green plains... certainly more beautiful than the perpetual twilight they always got. The foes were getting close... there was no time to think, and Dark rushed into the portal, carrying nothing more than a few copper tools. The portal sealed off after he got through.

And thus, a normal Terraran's adventure begun from there.

=====TO BE CONTINUED!======
The Fighters and Bombers are just there so I don't lose them, they currently aren't impacting the battle.
KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 3/3
The Divine Godblade glows intensely white, indicating that Lightform is ready.
Cyan activates Lightform, then immediately uses it to restore Terezi's sight. Because shenanigans.
He then uses Spatial Excalibur to summon said Homestuck character.
Cyan and Terezi both swiftly and rapidly slash Akron with Ircucvci and her Cane Swords, respectively.
Terezi then disappears in a flash of light, as she is an important character in her universe.
Happiness stabs the TGG with Temporal Excalibur, then shoots it with the Fallen.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
The Soldier [AG BOSS]: 14/50
Make The Ground Shake (The Surface) [ASCENDED ALCHEMY]: 15/30
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (4/8)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (5/26)
14,300 damage to Akron, 5,000 damage to the TGG
Death Stick (Level 25: 11/26)
The Super Fabricator (Level 10: 8/11)
Ultimata Dertoxus (Level 25: 3/26)

I am God, I am King, 47/101
Doodie Man 2/5

Jedaffi uses Thorn Wave on the Terror Granite Golem.
Everyone else beats the crap out of something, including me.

WARNING: THE FOLLOWING POEMS CONTAIN THE HISTORY OF REDSTONE.
He was a robot
A very powerful one
But he was at peace.

He fought for justice
His power growing quickly
For he feared no one

NOTE: FOR THE NEXT POEM, I use He something and maybe another something and maybe another something, and then a letter of Redstone's name.
He is Rash, for a robot.
He is the Ender of Madness
He is the Defender of Light.
He is as Strong as a Ball of Steel.
He has a Tragic history.
He can be Outrageous like a person who thinks he can touch the clouds.
He is not Negative like some of his partners.
He is an Electric Force.
REDSTONE.
was there only a single Jedaffi? because if so he got nuked under Aeterha, if not he gets a bonus attack next round because the new GM messed up.
>2/2

-=Charges
RUN, FORREST, RUN! (8/10)
300 (23/300)

-=Actions
Stuff happens. INSERT COUNTER HERE.
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (20/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (20/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Toast, +1 to Jon, and +1 to Gladius
that happens

Aetheria continues falling
the Valkyrie Tank uses its mounted guns to deal 2,000 damage to Akron and the Terror Granite Golem
the bone dragon breaths fire on Akron, dealing 10,000 damage
the Dring Duo deals 8,000 damage to Akron
the Pyrohydra uses heal on thruster 3 healing 10,000 damage
Zombie Goku uses Kamehameha on Akron dealing 35,000 damage
the Rage Face rages, taking 500 damage, but taking a couple lines of 0's from the sniper
Retinazer lasers the rage face, dealing 3,000 damage
the Dark Apparition uses withering beam on Songbird, dealing 7,500 damage and halving its maximum life
the anarchistsCreation blows songbird out of the sky, dealing 2,500 damage, killing it
Akron uses waves of darkness to deal 5,000 damage to each unprotected part of the tank
the magic sniper snipes Aetherderon for 4,155 damage
the Terror Granite Golem swings at the bone dragon for 5,000 damage

The Battlefield (Currently Underground And Sunny):
Strange Gift [???]: HP:9/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
City of Aetheria [AG]: HP:160,000/160,000 (+30,000 health a turn) (55,000 damage to everything that attacks it) Elevation: 5 (-4 elevation per turn) Dodge Tokens: 3 (+1 per turn) Mounted Machine Gun: HP:6,000/6,000 (x6.) (Can be customized in any way) (Can be manned by players) Primed: III Soldier Platoon: HP: 15,000/15,000 (x3.) (Scattered around the city) Sandvich
Valkyrie Tank [AG BOSS]: Main Body: HP: 250,000/250,000 (If killed, the entire tank dies) (Cannot be attacked until the Main Cannon is dead.) Ram: II Main Cannon: HP: 109,000/150,000 Napalm: II Laser Turrets: HP: 19,000/25,000 Mega Laser: III (x2.) Fridge Turrets: HP: 19,000/25,000 (x2.) Sattelite Dishes: HP: 19,000/25,000 (x2.) Beacon: HP: 15,000/25,000 Ion Cannon: IIII Nuke: 19,000/25,000 Nuke: IIIII Sandvich
Bone Dragon [AG]: HP:25,000/30,000 Fire Breath: II Dragonrider: HP:20,000/20,000 Dragon Call: IIII (Is protected by Bone Dragon)
Dring Duo [AG] HP:10,000/10,000
Eldritch Mechanics [AG] x149: 500/500
Pyrohydra [N]:Czars: HP:19,000/20,000 Shine Blast: III Heal: III
Zombie Goku [N BOSS]: HP:292,500/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II Glitch: III Coffee (x3.)
Black Bomber [N]: HP:14,000/15,000 (x2.) Black Bomber: HP:15,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighter [N]: HP:9,000/10,000 (x10.) (40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies) (Five of them are protecting Aetheria)
Rage Face [N] 2,000/5,500
The Twins [H]: Retinazer: HP:15,000/20,000 Sandvich (x2.) (In Phase 2)
Dark Apparition [H]: HP:950/1,000 (95% to dodge attacks) (Darkness and void attacks do not work on it) Withering Beam: III
anarchistsCreation [H BOSS]: HP:185,000/350,000 Anarchist Cookbook: III MOAB: IIIIIIIIII
Akron [H BOSS]: 705,700/1,000,000 Phase Shift: III Current Phase: 1 Apocalypse Counters: 1 Damage Counter: 59,000
Magic Sniper [PG]: HP:1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
Under Aetheria:
Thruster 3 [???]: HP: 16,000/50,000
Thruster 4 [???]: HP: 38,000/50,000
Thruster 5 [???]: HP: 38,000/50,000
Aetherderon, God of the Worlds [AG BOSS] HP: 150,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII Glitch: III
Shadow Fighter [N]: HP:5,000/10,000 (x6.) Shadow Fighter: HP:2,000/10,000(40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies)
Terror Granite Golem [PG BOSS]: HP:48,000/500,000 Granite Apocalypse: IIII
Godmodder: HP: 48/100 Charge: 2/5

Inside Aetheria:
Thruster 1 [???] HP:33,000/50,000
 
((cryptic...Err, a Critical hit has traditionally meant doubled damage. I'm not going to nitpick you on what this means for you; your game, your balancing decisions, but I feel like I should point this out. A Level 25 Alchemy = 30K damage, a Level 50 Alchemy = 60K damage by Jon's old balances (granted, I found this horrifically unbalanced, which is why I'm deliberately charging that hat). If I critted with just using the hat (Creativity bonuses aside), that would mean I should have done at least 120,000 damage in one go, which is incredible by all standards. If the Creativity bonuses are 15K in total (and I've found they certainly can be that much), that's 150,000 damage in all. Again, your game, your balancing decisions, but given the Hat's potential in the past, that's quite underwhelming for a critical hit. I say this because, though I really dislike how OP the alchemies were and how little Creativity mattered, nerfing the Alchemies (which is what i'm seeing here) without nerfing those insane HP values or buffing creativity means we'll be wailing on those entities forever.))

/null
 
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/null
Yeah, I see that damage has been kinda lowered. Even with my level 10 alchemies gotten this turn, it seems to have... gone way down. Which is weird, considering HP is the same.
 
+3 Piono
SCP-914 17/20
Punch Designix 16/20
Screw it time to pass Piono on this one. Pickaxe && Creation Magic 3/11 (Potentias Eius)
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 18/21
Recreate: Valhalla 21/21
VALHALLA: A set of stone wands that ebb with the colors of white and grey. It has the power to completely and utterly destroy hope and all majjyyks, bringing forth only the power of the white sciences. Using powers of fear and oblivion, it can completely raise the fakeness attribute of nearly anything, removing them from existence. It can also create large amounts of constructs based around the white sciences.
I casually punch piono in the face.
 
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Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Enforcer (Lvl. 18) 8/21
This item's ENTIRE CREATION was to counter you guys breaking physics all the time. Ducttapeisbackbb

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 20/26 (+2 from sirplop)
Dang, that's cold.

Aetherian Cutter || Broken Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 4/26
This will be my main weapon. Essentially air/sound super thin blade.

Summons!
Removed The Lich, HE WILL RETURN. SOMETIME.
I just thought that this establishment was a bad environment for him. Replaced it with TK.

TK - 14/40 Whoever knows what this is I'll give a copy of the Physics Enforcer when it's ready and I'll reveal this. Clues below.

Soul Arcanery - 27/35 (+3 from crystalcat)
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
Shadowform is unavailable 1/3
Lightform is unavailable 2/3


I use the extremely bright light from the artificial sun and channel it through the Divine Godblade into a holy BEAM. I FYRE MAH LASR at Akron.

Inventory (oo mauve)
Divine Godblade (Level 20)
Underworld Jadeblade (Level 15)


Support and Notes (if you are supported I will tag you)
1+ to @crystalcat +1 to @pionoplayer +1 to @DarkSide

I still meant akron by Abomonation, but I accidentally capitalised it, but don't worry.

NEway, I think criticals should be less than 200% damage, maybe 120-170% bonus damage; given the hp of Akron.

Last turn to guess what TK stands for, with the prize being a copy of the Physics Inducer. Current clues are:
King (not what k stands for);
it speaks;
not a character from digimon;
It's not human.

ON WITH THE SHOW!
 
KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 1/3
Cyan makes it rain shadowclones on the TGG with Ircucvci.
Happiness shoots AC in the face with Navitas Nox.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
The Soldier [AG BOSS]: 15/50
Make The Ground Shake (The Surface) [ASCENDED ALCHEMY]: 16/30
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (6/19) (+1 TFT)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (6/26)
 
Spiral Nemesis: 86/140
A Weapon to Surpass Metal Gear: 5/20
I have a peaceful talk with the Rage Face to convince him/her to attack the Dark Apparition, which may or may not kill him/her (Let's go with her because that is kind of unexpected), along with using her as a biological weapon.
 
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Enforcer (Lvl. 18) 9/21
This item's ENTIRE CREATION was to counter you guys breaking physics all the time. Ducttapeisbackbb

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 22/26
Dang, that's cold.

Aetherian Cutter || Broken Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 5/26
This will be my main weapon. Essentially air/sound super thin blade.

Summons!
Removed The Lich, HE WILL RETURN. SOMETIME.
I just thought that this establishment was a bad environment for him. Replaced it with TK.

TK - 15/40 Whoever knows what this is I'll give a copy of the Physics Enforcer when it's ready and I'll reveal this. Clues below.

Soul Arcanery - 28/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
Shadowform is unavailable... 1/3
Lightform is available! 3/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful, I would consider Shadowform more powerful since the level is lower, and less reliable to use.)


I equip the DIVINE GODBLADE AND BECOME MY SUPER DOOPER LIGHTFORM STATE! In my lightform state, I create a whirlwind of healing light to repair all of Aetheria's thrusters. The natural light from the artificial sun concentrates the effect. I send 1 final beam of healing light at the most healthy thruster, to reduce the descent of the floating city.

Inventory (oo mauve)
Divine Godblade (Level 20)
Underworld Jadeblade (Level 15)


Support and Notes (if you are supported I will tag you)
2+ @Sirplop 1+ @GoldenReady

Last turn to guess what TK stands for, with the prize being a copy of the Physics Inducer. Current clues are:
King (not what k stands for);
it speaks;
is not a character from digimon;
is not human;
connoisseur.
 
Turn 1

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 6/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 6/11
Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 4/11 (+1 from TFT)
+3 to Sirplop.

Crystal decides to test out his latest new alchemies, and puts Exedo on his left hand, before wielding Terra Firma. He spins around and SMASHES the huge hammer into the Terror Granite Golem, before bringing it around again and SLAMMING it on top of the Golem, driving it deep into the ground. He decides it’s an auspicious time to test the hammer’s earth magic, and points the hammer at the hole the Golem disappeared into. It abruptly feels a multitude of earthen spikes penetrating through it, before it is thrust into the air by a pillar of rock. Crystal points Terra Firma at the Golem itself, and it is abruptly encased in a shuddering, crackling corona of earth magic that is trying to rip it apart. He looks down at Exedo, adds a large amount of chaos magic to the mix, and the Golem near-instantly flies apart into tiny pieces of rock that are then abruptly slammed back together at near-lightspeed with Nulla Stella. The whole mess of rock flies up and is held in the air, before Crystal raises the Exedo-adorned hand and it abruptly jumps massively in temperature, eventually melting into a literal ball of molten rock. Terra Firma pulses once again, and the entire mass of lava is sent down the hole Crystal slammed the Golem into previously, before another swing of Terra Firma makes the entire hole collapse. One last use of Terra Firma, and the hole becomes a miniature volcano, spewing rock that was previously part of the Terror Granite Golem everywhere.

Also, TFT, have I gotten Abiit? I gave you the +6 promised.
 
I pull out a giant dinner plate and put Akron on it, and serve him to the duck god. Oh, and I roast Akron with a flamethrower before I serve him to the Duck God. That's probably important.

chaerging a chaerging: 8/13 +3 from the flaming toast, +2 from sirplop

+2 to Flaming, +1 to Sirplop
 
Turn 2

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 7/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 7/11
Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 5/11
+3 to Sirplop.
Crystal decides to smash around the Terror Granite Golem a mite more. This time, he uses Nulla Stella, shooting the Terror Granite Golem around at significant fractions of lightspeed, before pulling up several pillars of rock with Terra Firma to smash the Golem into. It, predictably, gets near-completely atomized by the wonderful power of high-velocity movement. Next, he pulls several pebbles from the ground and slingshots them at the Golem with Nulla Stella, each one achieving around .75c. They blow huge chunks into it, once again demonstrating that high-velocity mass can have a big impact.
 
Spiral Nemesis: 87/140
A Weapon to Surpass Metal Gear (Alchemiter recipe: Vocal Chord Parasites+Nanomachines): 6/20
I proceed to have a talk with one of my many contacts, obtaining reinforcements.
 
Yeah, you have. It was in one of my notes previously. Albiit is yours, crystal.

/nope

EDIT: Oh come on piono, I have to do this again? You're really determined to kill everyone, huh, and healing the city is annoying.
 
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Hey, insert! That's MY alchemy thank you very much! It's not nice to steal people's weapons. *pout* but fine, just don't sell it to anyone else and I won't take too much issue with it. This once. Seriously, I'll call the GM on you if you give it to ANYONE. Make your own creation alchemy punk. Additionally, arena!piono is not real!piono, hence why he didn't respawn even though he didn't have his soul crushed.
@tazz: I like your descriptions much better than mine. Thanks for filling out info on the under-developed weapons m8.
@TFT: The next person down. So say... if you have 15 posts saved and the next person down has 12, you'll drop down to 3. If two or more people tie, they'll both get a copy, but they'll both drop down to 0 bids as well.
Also, apologies to those who would normally be getting +1s in return payment for large amounts of bidding, I've gotta pay tazz back first.
@Sirplop: zombie goku kept spamming Syphon on him which has been keeping his abilities from charging.

EDIT@TFT: Yes. I AM intent on killing, well, if not everybody than at least almost everybody. The game honestly gets REALLY DULL if the godmodder is on the losing side of the conflict, and honestly, right now cryptic's got more on his plate than he should have to deal with. If Aetheria touches down with enough force, it ought to clear up the field enough that I can leave happy murder rampage and get back to cooperating with people and maybe even have two friendly charges in a row for once.

+3 to tazz (6/15)

180/250 for the charge of potential
42/125 for The Creator
Order Scepter = Lex Ordinis 7/11
Life Scythe = Vita Australi 3/11
Death Scythe = Aquilonem Mors 1/11

Piono boils internally at being blocked last round ((Seriously, it makes me slightly annoyed when I get blocked because I can't make a second post. Ah well, fair's fair.))
Screw it.
DOUBLE SUPERCHARGE TIME (Yay! The thing that almost completely murdered everyone in the arena!)
The Kayaws emeralds spin out from his form, the crimson skull at their center. Piono is enveloped by a flaming glow that screams "You punks are dead meat."
Rapture flares to enormous heights.
(concentrated attack here, my next post doesn't get an action in return for dealing extra damage and being unblockable here... I seriously hope I still get the chance to shield Akron if this works)
LIMIT BREAK LVL 13! ELEMENTAL OBLITERATION!!!
Piono swings about Rapture and an enormous flare of elemental energies slowly makes its way forwards... no, wait, that's just the time magic at work. Everyone looks on in horror as the enormous flame of pure destruction erupts out of Piono's sword at high speed, slowed by the filter that has been placed on everyone and everything, preventing all intervention of any kind.
The thrusters, (all 3 hopefully) are completely obliterated in their entirety.
Time speeds back up to full and suddenly Piono is gone. A few quick eyes catch him flying off into the distance as a result of the monstrous recoil that comes with using such an attack with a weapon that doesn't have any kind of security measure.

Bidding (Lex Ordinis)
GoldenReady: 41 (on hold)
DarkSide: 16 (+3)
[Insert Generic Username]: 16 (+9) ((Whoo-wee! Now THAT'S dedication!))
W32Coravint: 12
eboLag.exe: 12
Cyanogynist: 9 (+9) ((You too cyan! Keep this up and you're going to be claiming Aquilonem Mors for sure! Or, er... probably. Might be getting Vi Forti or one after that instead.))
AerialAce: 9
Redstonetam: 8
jondanger: 6
TalistL: 6
Pricy12345: 4
gladiusAssailant: 3
The Flaming Toast: 3 (+1)
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1


Meh... everybody's doing backstories... do you guys want Piono's?

Battle orders: Valkyrie Tank unloads every single special it has fully charged into Akron, even though it probably won't be too effective.
Zombie Goku uses energy blasts on Akron.
Akron's damage counter should've gone up that round, and his limit break is now ready.
Anyways, he switches form, and summons 1 evil worm and 1 evil tail.
Since it seems cryptic isn't too inclined to do the random.org-ing needed to get Akron's attacks right, I'll go ahead and do it myself.
Okay, this round, Akron uses Doomblade, dealing massive damage to 3 random entities, and then he unleashes Singularity, draining his damage counter by 150K, and deals massive damage to 3 entities, inflicting terror on them (takes damage over time, takes and deals extra damage and targets allies). So six different entities take massive damage this round, and 3 have terror inflicted on them.
((yes, I used random.org. Singularity can hit anywhere from 3 to 5 entities))
 
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