This post is just for myself to know where I am up to. Notapost
Alchemy
Spirit of Life && Spirit of Death && Spiritblade: Sword of the Underworld - Level 15 15/16 (5 from various)
The Sword of The Underworld is the embodiment of Spirits, Life and Death. This weapon can control spirits and create them at will. The weapon's force will create ripples that echo through the ground and deal high damage to living entities. The sword allows for altered physical states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.
As the alchemy starts to complete, you begin to see the tip and edge of a shiny, iridescent blade. Screams echo through your mind as you try to comprehend what sort of monster originally held this blade before it was fragmented. It takes a tremndous amount of willpower to resist the urge to take out the showing tip and shove it in someone to hear their screams, as the swords energy seems to suggest to you. Dark. You look away. As the hilt begins to complete, the urge to kill everyone you see regresses, but the feeling of bloodlust is strong.
Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 8/21 (2 from various)
A golden and pearlecent tip gradually rises from a golden light. You must shield your eyes to protect yourself from the blaze. It inspires hope and courage in you, and proximity to it seems to melt your fears away.
Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 3/26
This staff is forged in the icy depths of Frostmount. Being near it turns your blood to ice (metaphorically. Literally if close enough). It's proficiency with ice-based magic is only matched by it's menacing history. Many mortals have been corrupted or controlled when wielding this weapon without killing it's owner (flavour). The staff has the ability to steal the souls of the fallen, gaining abilities as enemies die around it, certain ones only after completing a ritual. It calls you to it, like a wolf to it's prey, but the chilling sensation you feel as you approach pulls you back.
Summons!
The Lich - 3/150 [AG BOSS]
Rest. In. Pieces.
Spoil of War: Frozen Heart - Freeze an entity for a turn and deal insane damage to then (33%), kill a non-boss entity (13%) or freeze 3 random entites and deal moderate damage to them (56%). Yes, I know there is 102% there.
Spirit Arcanery - 11/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.