So DathVader, you are PA or H?
Okay.
You are negating the Plot Amor.
I use my Seashell and pick out an antimatter Seashell. Boom and DathVader find his sword embedded in the Acolyte's neck, unable to pull it out because THE INSANE ENERGIES.
+1 ed by Ender
+1 to Ender
19/25 Inferno Stick
19/25 Staff of Ice
The base module unfolds into a grand place, with all the basic utilities (everything except a bar and kitchen)! I dub it...
Cantina Svenar
100/100 HP
PVP Shield: Any nonagreed PVP in the area of this base will cause the offenders to take 5 unblockable damage a post.
Weapons Disabled: Anyone who enters the Cantina may not use their weapons unless given permission by the owner. This is a area of peace dang it!
+1 to Joe!
I begin work on plugging in a pump to Cantina Svenar. Also, I begin work on Cantina Svenar Part 2!
0/5 Water Pump to Cantina Svenar
0/10 Cantina Svenar: Kitchen and Bar
[PA] 15/20 HP I use the dark magic leaving my body from the decay of the spells active time to boost the Acolyte's Dark Magic meter.
23/25 Simplicity
23/25 Complexity.
7/12 another crystal [generates shielding energy, which shields me.] +1 goldhero
7/13 part of said other crystal [same as the above.] +1 goldhero
+ to goldhero
if it'd leave without being attacked, then i just attacked it, and, though somewhat tired, now do so again, by creating an ethereal anvil, tying it to the pickaxe, and having it pull down the pickaxe into the shell and slam into it. then the anvil turns real and fuses with the crab flesh. that sure hurts, doesn't it?
if it won't leave this round left unattacked, then I haven't attacked yet, and spend my action empowering the potion of ancient might further.
Given the Shield that MrMirrorMan gave to the Acolyte; I shoot him instead with my Shotgun.
Mastering Drunken Fist:19/21
Summoning Ring of Flamestrike:14/15
+1 sunnyau
[PA] 15/20 HP I use the veil of shadows I have become to increase the miss chance of any attack's thrown the Acolyte's way.
22/25 Simplicity
22/25 Complexity.
"What the hell, NinjaTwist? Why did you--" "Probably didn't like you abducting him." "Oh, shut up. As I was saying, what the hell?"
"Enemies to my business don't stick around very long."
"You know why?"
"T h e y d i e."
With surprisingly good speed and strength, I rush towards NinjaTwist, and, before he can react, have him in a Martial Arts hold in which he can't defend himself.
"You know the thing about Plot Armor? It is very powerful, and it prevents you from dying...but, when it is your time to die, there is nothing you can do to stop it." I shrug. "I guess this is it."
Before he can react, I quickly draw a knife and drive it into NinjaTwist's neck.
5/12 another crystal [generates shielding energy, which shields me.]
5/13 part of said other crystal [same as the above.]
+ to goldhero
is the crab leaving if i do nothing this round?
if not, I brew a potion of ancient might using a wooden cup, the odd fossil, and a small blood sacrifice (IE: my action), which will buff me on use.
if it is, I chug the dodge-buffing potion i apparently made, as well as the +damage one from my second action that wasn't acknowledged, and leap from the tarp, pickaxe in hand, before warping, an aura of cyan light enshrouding me, and suddenly I'm on the crabs top, the pickaxe blazing with dark fire, and I slam it down, sending cracks spiderwebing across the crabs shell, before jumping to avoid the crabs attempt to shake me off, and summoning magic weapon versions of the pickaxe, before tossing them, one of flame, one of air, and one of ice-cold fire, each exploding on impact and rocking the crab, causing loose shards of carapace flying and knocking it on balance...
and I blaze forwards as a ball of purple flame, stopping on the air behind the stumbling, scared giant crab, and sending the flame, no longer held around me by magic, flying off. I'm sure that won't affect anything. anyway, I float in the air, wings of amethyst light behind me, before the light refracts, bends and becomes a sword and a case for the pickaxe, the second one empowering it. I fall down to the ground in the blink of an eye, rolling as I hit the ground and slashing down the blade, a gargantuan facsimile of the blade clashing into the shell simultanously, and I toss the pickaxe, the frame allowing me to control its momentum and cause it to continually bounce off things and keep hitting the crab. my eye flashes purple and the blade extends, from about a meter to twice the length of the crab, and I warp up, so that the blades new tip will only slightly pierce the shell if slashed into it.
I proceed to swing the blade, creating a massive crack/wound in the middle of the crabs back, as with such a long blade, moving my hand at 1/2 a meter per second moves the tip at ~10 meters per second, and magic allows me to move my hand supernaturally fast. as such, the near-instant slash breaks through, meeting resistance, certainly, but breaking through said resistance instantly.
this last bit with the extending sword takes under a second.
So DathVader, you are PA or H?
Okay.
You are negating the Plot Amor.
I use my Seashell and pick out an antimatter Seashell. Boom and DathVader find his sword embedded in the Acolyte's neck, unable to pull it out because THE INSANE ENERGIES.
+1 ed by Ender
+1 to Ender
19/25 Inferno Stick
19/25 Staff of Ice
The base module unfolds into a grand place, with all the basic utilities (everything except a bar and kitchen)! I dub it...
Cantina Svenar
100/100 HP
PVP Shield: Any nonagreed PVP in the area of this base will cause the offenders to take 5 unblockable damage a post.
Weapons Disabled: Anyone who enters the Cantina may not use their weapons unless given permission by the owner. This is a area of peace dang it!
+1 to Joe!
I begin work on plugging in a pump to Cantina Svenar. Also, I begin work on Cantina Svenar Part 2!
0/5 Water Pump to Cantina Svenar
0/10 Cantina Svenar: Kitchen and Bar
[PA] 15/20 HP I use the dark magic leaving my body from the decay of the spells active time to boost the Acolyte's Dark Magic meter.
23/25 Simplicity
23/25 Complexity.
7/12 another crystal [generates shielding energy, which shields me.] +1 goldhero
7/13 part of said other crystal [same as the above.] +1 goldhero
+ to goldhero
if it'd leave without being attacked, then i just attacked it, and, though somewhat tired, now do so again, by creating an ethereal anvil, tying it to the pickaxe, and having it pull down the pickaxe into the shell and slam into it. then the anvil turns real and fuses with the crab flesh. that sure hurts, doesn't it?
if it won't leave this round left unattacked, then I haven't attacked yet, and spend my action empowering the potion of ancient might further.
Given the Shield that MrMirrorMan gave to the Acolyte; I shoot him instead with my Shotgun.
Mastering Drunken Fist:19/21
Summoning Ring of Flamestrike:14/15
+1 sunnyau
The Acolyte materializes a shield to protect against your flurry of shotgun pellets! It seems like items are too predictable to work on him... although you probably know this since you've damaged the Acolyte already.
========[End-of-Turn Events]========
The Wary Souls have nothing to target, since they will not try to hit players!
Ninjatwist_ strikes DathVader with a quick punch, dealing 4 damage to him!
The lone Red Shirt waits for the next wave of Mooks to arrive.
The Acolyte is completely defenseless! He critically injures 3 more Wary Souls!
MrMirrorMan is no longer Shadowbound.
Ninjatwist_'s volatile state of health gain and blood loss ends.
========[JOE's Sidequest]========
The Giant Crab is completely stunned by your sudden attack! Get in some more damage before it retaliates!
========[GoldHero101's Sidequest]========
No mobs appear anywhere... for now. That might not be the case forever, though.
====[The Battlefield]====
A shoreline reaching down the coast.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun) Regeneration Potion (Grants Regeneration (4 HP gained per turn) to the target entity when used)
Pricey12345 Helm of the Juggernaut §¶ [Cooldown: IIIIII](+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)
auyuengyat Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient)
ConsumerOfAll Tank Artillery Tube §¶[Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan [PA] HP: 15/20. Shadowbound (All attacks against this entity miss, this effect goes away if this entity attacks, 0/2)
DathVader [N?] HP: 12/20.
Itinerary Objectives:
Anti-Acolyte:
Damage the Acolyte as much as you can!
Draw aggro away from Ninjatwist_ and yourselves! This can be easily done with quickly-charged entities!
Heal Ninjatwist_ in case he gets damaged!
Pro-Acolyte:
Fight Ninjatwist_ and the Player Entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Ninjatwist_ [AA] HP: 14/20. Plot Armor: 20% Reduction.Bleeding (1 damage over time, 0/4), Regeneration (4 HP gained per turn, 0/2)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Red Shirts [AA] HP: 0/16, 5/16. Base Damage: 2. Speed Value: 3.
Cactus (x1) (Crafting ingredient) Portable Cactus Juicing Kit (Can juice cactus efficiently, may work on other fruits) Stone Pickaxe (Hammer, Base Damage: +2) Perceptual Crystal (Will guaranteed protected items once upon death) Linear Growth Amulet (Can get some boosts from other charges)
Giant Crab [H] HP: 58/80. Vulnerable to crits and certain weapons. Base Damage: 6. Speed Value: 2.
You should scan this area for anything of note! It should be easy because of the flat terrain.
Items/Areas of Interest: Makeshift Sandstone Pillar (Provides minor shade) Heavy Tarpulin (Providing concealment)
Odd Fossil (Unknown significance, bones can be looted. But why ruin such a specimen?) Wooden Cup (x3) (Can be used to hold liquids) Flint Point (x6) (Crafting ingredient)
The rest of the objects are unknown. Scan the area to find more!
====[The Hills]====
A grassy zone defined by its rolling landscape of hills and valleys. Houses GoldHero's sidequest.
GoldHero101 [N] HP: 20/20.
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Logs (x10) (Crafting ingredient)
Base Elements:
Cantina Svenar (Peace place, lobby)
Items/Areas of Interest: Trees (x24) (Can be logged for wood) Stone Hill (Can be mined with the proper tools) River (Water source)
There are probably more items out there that can yield stuff for you.
8/12 another crystal [generates shielding energy, which shields me.]
8/13 part of said other crystal [same as the above.]
+ to goldhero
I crack my knuckles, wince in pain, and grab the pickaxe again. flickering wisps of light spin around me, and I leap at the crabs weakened shell, tossing the pickaxe down, and it slams into the shell, again, denting it further. as the crab staggers again, I gather an orb of cyan light, tossing it down, where is slams into the pickaxe, slamming it into the shell again, and sending it flying back up into my hand via rickochet. I toss the pickaxe further up, and my hand glows, a wand forming within. I point up, and a bolt of light soars into the sky, encasing the pickaxe. it begins to spin more quickly, the tip encased in semiliquid starlight, and a tether shoots out, connecting wand and pickaxe. I blink downwards, landing on the crab, and jump, kicking off with force, and causing the pickaxe to move in an arc similar to swing, but very, very quickly. it slams into the behind of the crab, and I blink downwards, casting ethereal copy to create another wand-pickaxe, and slowly advance towards the crab, flicking my right wrist downwards and swinging a pickaxe at its head. the first swing hits its claw, knocking it back a bit, and I spin around, sending the duo of pickaxes flying at it again. the first strikes the claw again, knocking it out of the way, and the second rakes the crabs face. I telekinetically stop the pickaxes behind me, and clap my hands (still holding the wands of course), sending the pickaxes flying from both sides, and the two slam into the crabs side, skidding upwards slightly, and over, leaving many dents and scrape marks, and as they reach behind me, I thrust my hands forwards, sending them both flying overhead and embedding themselves into the crabs back, which is heavily cracked already and as such does not deflect the blow, and I jump, swinging over crab in an arc, and landing behind it, before casting warp as the copy spell ends, retrieving my pickaxe.
10/12 another crystal [generates shielding energy, which shields me.] + ghero
10/13 part of said other crystal [same as the above.] + ghero
+ to goldhero
I turn around and notice the heavy tarpuline. that could work... yes.
i blink-step backwards, just behind the tarp, and crouch, thrusting my hands under it, and they begin to glow. I grab the tarp and flip it, tossing it forwards, before moving my hand as if to toss somethinig overhead, sending a gust of wind at the tarp, and causing it to slam into the crabs face, stunning it until it gets the tarp off. however, it'll also end if I attack in a way that doesn't account for the tarp. (well, thats the intent anyway.)
Whilst the Acolyte is distracted by the glass shield, I build a large red building around him, on the top of which lies a helipad. I then call in a helicopter, which lands on the roof and unfortunately plunges straight through on top of the Acolytes head. Even more unfortunately, I had had it filled full of bombs...
Mastering Drunken Fist:20/21 Summoning Ring of Flamestrike:16/15 (Summons a cone of flame around one enemy; takes three turns to charge. Target takes X Damage (Where X is 10% of their health) immediately and X/2 damage over time)
+1 to and from sunnyau
[PA] 15/20 HP I need to do as much damage as possible, right now, even if I must disgrace my allies death. I lift the Mook corpses up, throwing them at Ninjatwist_. As they near him, the bodies bloat with power, before finally exploding, throwing up a massive explosion, damaging him and distracting him from my next action. . .
25/25 Simplicity [IN USE]
25/25 Complexity [IN USE]
In the mirror man's hands, a glass knife in his right hand and glass gun in the left, you can tell that they are extremely powerful, but at the cost that they won't survive after this turn. The mirror surges forward, and stabs the knife into Ninjatwists_ right shoulder, before kicking him off the knife with a kick. I slash at him with the knife, and when he tries to punch me, I use my gun to break the bones in his fist, knocking it back, after a few more slashes with the knife, I knock him down onto the ground, shoving the gun in-front of his face, before pulling the trigger and ending Ninjatwist_.
Still angry at NinjaTwist for destroying my expensive transporter beam, I drop a sword and somehow materialize a new one, before charging at NinjaTwist. I quickly charge at him, and decide to exploit his plot armor. I quickly slash him with the sword, then repeatedly teleport and slash him. I'm teleporting way too fast for him to stop him, and by the nature of the plot armor, at least one must hit.
I realize that if I get close again, I will put myself at risk. I teleport a good distance from him, and throw my sword at him. Given that he has plot armor, and a thrown sword is pretty unlikely to miss anyway, NinjaTwist dodges...and then watches in horror as the sword curves back around and hits him. (Yes, he might dodge more, but the sword is pretty likely to hit, given its abilities--if NinjaTwist dodges more, it keeps homing until it hits.) The sword returns to my hand.
"Do you see, NinjaTwist? Your plot armor gives a distinct advantage, but I'm still much more powerful than you. You have absolutely no hope of winning. Why do you even try, with attacks so bland as a punch? I can come up with things much more creative than that."
A theoretically 200 points of damage. Even with a 80% reduction and a 25% double charge expenditure penalty, it will be a 30 damage attack.... You can't really live on, Ninjatwist_.......
But anyway. I see overpoweredness. I try to transform Ninjatwist_ into a log by throwing logs to him, and the way that he receives damage this turn into a log 10 function.
+1 ed by Ender
+1 to Ender
23/25 Inferno Stick
23/25 Staff of Ice
"Please don't interfere in my business. It makes me want to kill you."
I place MrMirrorMan between auyeungyat and NinjaTwist. Due to the nature of MrMirrorMan, auye turns into a log. I then throw auye into a fire.
"Aren't combo attacks fun?
Mastering Drunken Fist:22/21 (This grants my character a buff that is lost on death; but only requires a five point charge to recover:
I gain +15% dodge chance against enemies that I have attacked in the current and the previous round; stacking to a maximum of 60% against any one target.
It grants me a passive +1 attack damage when not using weapons and a further +1 attack damage against enemies which attack me in the current and the previous round; stacking up to maximum of +5 base attack damage.
Also if not using weapons, I am able to attack enemies twice in one turn and if I kill my target with the first attack, the second attack can hit a nearby enemy.
If I am allowed to have one more thing, it also grants me a 10% critical hit (ie, double damage) chance when not using weapons. This does not stack with the previous attack damage buff (eg, If I do 3+1 damage to a Mook and I crit, it only does 6+1 damage))
Summoning THE ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTOR OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, FOUNDER AND FIRST DARKMASTER OF THE SCHOLOMANCE, SCHOOL OF DARK ARTS AND NECROMANCY. CREATOR AND MASTER OF THE FOUR HORSEMEN. CORRUPTOR OF THE ASHBRINGER, HEARTHSTONE ENTHUSIAST AND CARING OWNER OF MR. BIGGLESWORTH THE CAT, THE MAJORDOMO TO THE LICH KING HIMSELF, KEL'THUZAD:3/25
+1 to and from sunnyau
8/12 another crystal [generates shielding energy, which shields me.]
8/13 part of said other crystal [same as the above.]
+ to goldhero
I crack my knuckles, wince in pain, and grab the pickaxe again. flickering wisps of light spin around me, and I leap at the crabs weakened shell, tossing the pickaxe down, and it slams into the shell, again, denting it further. as the crab staggers again, I gather an orb of cyan light, tossing it down, where is slams into the pickaxe, slamming it into the shell again, and sending it flying back up into my hand via rickochet. I toss the pickaxe further up, and my hand glows, a wand forming within. I point up, and a bolt of light soars into the sky, encasing the pickaxe. it begins to spin more quickly, the tip encased in semiliquid starlight, and a tether shoots out, connecting wand and pickaxe. I blink downwards, landing on the crab, and jump, kicking off with force, and causing the pickaxe to move in an arc similar to swing, but very, very quickly. it slams into the behind of the crab, and I blink downwards, casting ethereal copy to create another wand-pickaxe, and slowly advance towards the crab, flicking my right wrist downwards and swinging a pickaxe at its head. the first swing hits its claw, knocking it back a bit, and I spin around, sending the duo of pickaxes flying at it again. the first strikes the claw again, knocking it out of the way, and the second rakes the crabs face. I telekinetically stop the pickaxes behind me, and clap my hands (still holding the wands of course), sending the pickaxes flying from both sides, and the two slam into the crabs side, skidding upwards slightly, and over, leaving many dents and scrape marks, and as they reach behind me, I thrust my hands forwards, sending them both flying overhead and embedding themselves into the crabs back, which is heavily cracked already and as such does not deflect the blow, and I jump, swinging over crab in an arc, and landing behind it, before casting warp as the copy spell ends, retrieving my pickaxe.
10/12 another crystal [generates shielding energy, which shields me.] + ghero
10/13 part of said other crystal [same as the above.] + ghero
+ to goldhero
I turn around and notice the heavy tarpuline. that could work... yes.
i blink-step backwards, just behind the tarp, and crouch, thrusting my hands under it, and they begin to glow. I grab the tarp and flip it, tossing it forwards, before moving my hand as if to toss somethinig overhead, sending a gust of wind at the tarp, and causing it to slam into the crabs face, stunning it until it gets the tarp off. however, it'll also end if I attack in a way that doesn't account for the tarp. (well, thats the intent anyway.)
Whilst the Acolyte is distracted by the glass shield, I build a large red building around him, on the top of which lies a helipad. I then call in a helicopter, which lands on the roof and unfortunately plunges straight through on top of the Acolytes head. Even more unfortunately, I had had it filled full of bombs...
Mastering Drunken Fist:20/21 Summoning Ring of Flamestrike:16/15 (Summons a cone of flame around one enemy; takes three turns to charge. Target takes X Damage (Where X is 10% of their health) immediately and X/2 damage over time)
+1 to and from sunnyau
The Acolyte has since learned to provide himself adequate protection! He quickly erects a blast shield made of a sufficiently light-absorbant and damage-resistant material.
[PA] 15/20 HP I need to do as much damage as possible, right now, even if I must disgrace my allies death. I lift the Mook corpses up, throwing them at Ninjatwist_. As they near him, the bodies bloat with power, before finally exploding, throwing up a massive explosion, damaging him and distracting him from my next action. . .
25/25 Simplicity [IN USE]
25/25 Complexity [IN USE]
In the mirror man's hands, a glass knife in his right hand and glass gun in the left, you can tell that they are extremely powerful, but at the cost that they won't survive after this turn. The mirror surges forward, and stabs the knife into Ninjatwists_ right shoulder, before kicking him off the knife with a kick. I slash at him with the knife, and when he tries to punch me, I use my gun to break the bones in his fist, knocking it back, after a few more slashes with the knife, I knock him down onto the ground, shoving the gun in-front of his face, before pulling the trigger and ending Ninjatwist_.
Still angry at NinjaTwist for destroying my expensive transporter beam, I drop a sword and somehow materialize a new one, before charging at NinjaTwist. I quickly charge at him, and decide to exploit his plot armor. I quickly slash him with the sword, then repeatedly teleport and slash him. I'm teleporting way too fast for him to stop him, and by the nature of the plot armor, at least one must hit.
I realize that if I get close again, I will put myself at risk. I teleport a good distance from him, and throw my sword at him. Given that he has plot armor, and a thrown sword is pretty unlikely to miss anyway, NinjaTwist dodges...and then watches in horror as the sword curves back around and hits him. (Yes, he might dodge more, but the sword is pretty likely to hit, given its abilities--if NinjaTwist dodges more, it keeps homing until it hits.) The sword returns to my hand.
"Do you see, NinjaTwist? Your plot armor gives a distinct advantage, but I'm still much more powerful than you. You have absolutely no hope of winning. Why do you even try, with attacks so bland as a punch? I can come up with things much more creative than that."
A theoretically 200 points of damage. Even with a 80% reduction and a 25% double charge expenditure penalty, it will be a 30 damage attack.... You can't really live on, Ninjatwist_.......
But anyway. I see overpoweredness. I try to transform Ninjatwist_ into a log by throwing logs to him, and the way that he receives damage this turn into a log 10 function.
+1 ed by Ender
+1 to Ender
23/25 Inferno Stick
23/25 Staff of Ice
"Please don't interfere in my business. It makes me want to kill you."
I place MrMirrorMan between auyeungyat and NinjaTwist. Due to the nature of MrMirrorMan, auye turns into a log. I then throw auye into a fire.
"Aren't combo attacks fun?
Mastering Drunken Fist:22/21 (This grants my character a buff that is lost on death; but only requires a five point charge to recover:
I gain +15% dodge chance against enemies that I have attacked in the current and the previous round; stacking to a maximum of 60% against any one target.
It grants me a passive +1 attack damage when not using weapons and a further +1 attack damage against enemies which attack me in the current and the previous round; stacking up to maximum of +5 base attack damage.
Also if not using weapons, I am able to attack enemies twice in one turn and if I kill my target with the first attack, the second attack can hit a nearby enemy.
If I am allowed to have one more thing, it also grants me a 10% critical hit (ie, double damage) chance when not using weapons. This does not stack with the previous attack damage buff (eg, If I do 3+1 damage to a Mook and I crit, it only does 6+1 damage))
Summoning THE ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTOR OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, FOUNDER AND FIRST DARKMASTER OF THE SCHOLOMANCE, SCHOOL OF DARK ARTS AND NECROMANCY. CREATOR AND MASTER OF THE FOUR HORSEMEN. CORRUPTOR OF THE ASHBRINGER, HEARTHSTONE ENTHUSIAST AND CARING OWNER OF MR. BIGGLESWORTH THE CAT, THE MAJORDOMO TO THE LICH KING HIMSELF, KEL'THUZAD:3/25
+1 to and from sunnyau
I'm only going to give you the buff (in the form of an item) until the turn or you dies down, whichever comes first. It'll only give you +1 base damage, 20% crit chance, and ability to strike 2 enemies at once when using an unarmed attack.
========[End-of-Turn Events]========
The Wary Souls have nothing to target, since they will not try to hit players!
Ninjatwist_, annoyed at DathVader's intervention, slices him in half with a double strike! This deals a lethal 12 damage.
The lone Red Shirt waits for the next wave of Mooks to arrive.
The Acolyte must take 1 more damage before the next Mook wave can arrive!
He applauds Ninjatwist_'s handling of DathVader's interruption, before spending 2% of his Dark Magic Meter to destroy 7 Wary Souls with 21 damage!
Ninjatwist_ gives the Acolyte a leer, indicating that he's next.
========[JOE's Sidequest]========
The Giant Crab flails around wildly to try dislodging the tarp!
The Giant Crab regains focus, ready to retaliate against you next turn!
========[GoldHero101's Sidequest]========
No mobs appear anywhere... for now. That might not be the case forever, though. Gather resources while you can
====[The Battlefield]====
A shoreline reaching down the coast.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun) Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Pricey12345 Helm of the Juggernaut §¶ [Cooldown: IIIIII](+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)
auyuengyat Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient)
ConsumerOfAll Tank Artillery Tube §¶[Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan [PA] HP: 15/20. Overload: 10/15.
DathVader [N?] HP: 0/20.
Itinerary Objectives:
Anti-Acolyte:
Damage the Acolyte as much as you can!
Draw aggro away from Ninjatwist_ and yourselves! This can be easily done with quickly-charged entities!
Heal Ninjatwist_ in case he gets damaged!
Pro-Acolyte:
Fight Ninjatwist_ and the Player Entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Red Shirt [AA] HP: 5/16. Base Damage: 2. Speed Value: 3.
Cactus (x1) (Crafting ingredient) Portable Cactus Juicing Kit (Can juice cactus efficiently, may work on other fruits) Stone Pickaxe (Hammer, Base Damage: +2) Perceptual Crystal (Will guaranteed protected items once upon death) Linear Growth Amulet (Can get some boosts from other charges)
Giant Crab [H] HP: 46/80. Vulnerable to crits and certain weapons. Base Damage: 6. Speed Value: 2. Blind (60% miss chance, 0/1)
You should scan this area for anything of note! It should be easy because of the flat terrain.
Items/Areas of Interest: Makeshift Sandstone Pillar (Provides minor shade) Heavy Tarpulin (Providing concealment)
Odd Fossil (Unknown significance, bones can be looted. But why ruin such a specimen?) Wooden Cup (x3) (Can be used to hold liquids) Flint Point (x6) (Crafting ingredient)
The rest of the objects are unknown. Scan the area to find more!
====[The Hills]====
A grassy zone defined by its rolling landscape of hills and valleys. Houses GoldHero's sidequest.
GoldHero101 [N] HP: 20/20.
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Logs (x6) (Crafting ingredient)
Base Elements:
Cantina Svenar (Peace place, lobby)
Items/Areas of Interest: Trees (x24) (Can be logged for wood) Stone Hill (Can be mined with the proper tools) River (Water source)
There are probably more items out there that can yield stuff for you.
Error: System not responding. Attempting to recover...
Recovery unsuccessful. Checking bio-tissue.
Bio-tissue is not responding and is presumed dead.
Attempting to restimulate bio-tissue...
Succeeded.
Rebooting...Done.
After NinjaTwist's strike, I fall down...and get back up.
(Note: As this literally has no functional effect on the game, it should be considered respawning.)
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