Destroy the Godmodder: 0rigins

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NULL
they stop infecting people and act more like normal entitys. in the case of ""yuki chan"" its the only way to win, and they come back to life otherwise.
since your *[GS] you should +3 someone, or +2 one person and +1 another, or +1 3 different people.
also, you have 1 +1 per turn just for being a [GS], so you have 2/5.
EDIT:there is no way to increase the speed of alchemy, if thats what you mean. its always 1 per post
/NULL
 
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Charges
Plan B 30/50
Plan Z 6/50
Plan TOTW 5/5 (+1 EXOS, +3 Consumer) Handing off to Crystal
+3 Piono
Action
Super teleports out of his mech and places several spheres of energy on Redman’s Ridiculous Electronic Warfare Sphere and then teleports back into Shadowtrap, he then uses his plasma blade to slash the energy spheres and fires the plasma bow at Redman's Sphere this sets off a chain reaction resulting in the energy spheres exploding is a supernova of energy.
He then orders his drones to attack Redman's Sphere
Nihilego then attacks Matronymic thus applying poison
Alchemies
Memory of Zamasu && Soul = Zamasu Soul (Level 10: 5/6)
Inventory:
Super Microchip Level 3
Essence of Stability Level 5
 
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18/25 Leg. Armor [|||||||||||||||||||||||]
8/25 Mystic crystal [|||||||||||||||||||||||||]
9/10 Blackmist [||||||||||]
alchemies:
Portal Edge Blade (Level 5)&& ircucvci(level 10) 6/8 The beyond(lvl 15)
Completely generic armor && Node in a jar 4/4 (lvl6) Done.
Wand focus(portable hole) && ender pearl 2/?
Feel free to ignore the bellow.
if the freed up alcemy slot allows for a new alchemy now (i dont think so, but just in case) , gold-trimed silverwood armor && Node-infused Glass Armor 1/??.
^^^^probably irelevent
 
@Abeneautmal Welcome back to the franchise! As a question, which player were you?
@TheGuestDLE The evidence has already been decorrupted.

((super fire orb)) AND zero point magic generator 7/11
Navitas Nox AND energy condenser 8/8
Arctoae AND energy condenser 7/8

43/50 for Heheheh (+1 darkside, +3 emerald)
50/50 for elemental coalescence (+1 EXOS, +3 ninjatwist)
5/5 for next rounds Project Take Over the World (+3 from supercool) This gets handed off to crystal.
+3 to crystal so that we can complete the loop.

50/50 exepended?
Yeah, I'm expending Elemental Coalescence now, even though it has 0 relevance before the end of Yuukiquest.
The leveling system has mostly been okayed with tazz, all I need to do is talk to him about the level "thresholds". In the mean time, I take my collection of elemental orbs and eat them all for the experience they give me, granting me 35 exp in Earth, and 15 in Fire to Energy.
Statistics will be kept track of here: https://docs.google.com/document/d/1g6awj59oKsp_RTCsL-N7aKXne-XnNYrsCmuPdwFTikg/edit?usp=sharing
Any effects I have active because of the leveling system will be listed here (I'll be condensing them into individual effects here, so all dodge bonuses will be listed in one chunk, all damage bonuses will be listed in one chunk, and so on.)
Right now, bonuses I have active are... None. Even if 35 exp is enough to reach level 2 (which would be giving me a small hp boost) it wouldn't matter anyways because I'm in Yuukiquest.
There will be proper RP and flavor text for this change once Yuukiquest has been properly dealt with.

Nope, 50/50 expended on saning Yuuki. Even though it's not related, since I'm not going to be using it elsewhere, I attribute the following poem to making this parting shot a bit more effective.

‘Twas the Night before Christmas and all cross the land
Artillery shells made great noise like a band
For even the season could not make the armies
Arranged in their places wish to stop their harming

The anime girls were wrapped up in their heads
Though some think them “cute” they’re all better off dead
There, across the field was the egg oh so rotten
Summoned for some foul reason that’s now long since forgotten

And Uzi and Richard shot glares at each other
The two always fighting like sister and brother
I’ll probably suffer for that last remark
But poetry’s hard if one’s to hit their mark

But that’s not important, just setting the scene
For of this event no clues could be gleaned
For Christmas means much to a number of people
And that makes it a great time to do evil.

For irony carries with itself some vast weight
Tragedy, comedy both find it great.
And so while Descendants all readied their plans
And made their attacks based off Flumpty’s scans

There yet were a few that planned something much greater
They had a few plans that could not wait till later
While old Nyarly sat brooding and plotted his theft
Santa’d done his war prep and already left.

But the “hero” (or villain, which is probably better)
We care for is Ohptkin, cruel down to the letter.
The Terminae cannot join in on the fight
Their proxy, The King, went out to cure the blight

They float there and ponder just what they should do
Another attack to pull out of the blue
What can they do next that’s both new and cool
If it’s not done well they’ll just look like a fool

At last they invent and idea that they like
And just in time too, for its now the must strike
If they wish to benefit from the yule season
And so starts this parody for that very reason.

Ohptkin first begins by raising their “arm”
Though incorporeal that can still bring one harm
But punches are not what they mean to throw
For a foul energy from the sky starts to flow

Though none have yet noticed a storm starts to gather
The very first is me starting to blather
But just one more voice doesn’t mean all that much
But a few get the willies, they’ve just got a bad hunch

But the hunch there is true, as the sky will soon tell
Leave bad storms alone and it will not end well
And as Ohptkin gestures the clouds start to swirl
They writhe in the heavens, they circle and twirl.

The sky that is heaving then starts to turn red
And as all turn sight upwards their hearts wrench with dread
For down from the heavens descended a mist
With gravity much like a godhead’s great fist.

But slowed as it fell, and then turned to light rain
And soon the ground red was all stained
Shut up, its bad syntax, but again it’s a poem
Don’t critique my errors I already know ‘em

But back to the rain, which soaked into the crowds
Then they suddenly realized what came from the clouds
It wasn’t just rain, no not even blood
It didn’t rain chocolate or tacos or mud.

Instead the AZs and GS all alike
Discovered their power had taken a spike
“It’s raining down crits” they all cheered with glee
They turned on the hostiles, for the next murder spree

On the hilltop far distant Ohptkin cracked a smile
She hadn’t had fun quite like this in a while
She looked to the heavens, then whispered to the night;
“Merry Critmist to all, and to Uzi goodnight.”

Everyone then proceeded to use their crits to beat some sense into Yuuki, somehow not touching her at all, but still raising her sanity a whole bunch.

MEANWHILE IN YUUKIQUEST:
The King, at behest of his allies floats over to L13, lowers the staff, and fires a chunk of ice at the door at O11.
(Move to L13, attack O11)

He then vanishes. You know why.
 
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@pionoplayer
The itinerary wasn't updated, so I deleted the post.
I attack like a madman, throw bombs, arrows, swords, knifes, dynamites, bullets, laser beams, fire, water, thunder, earth, and ice, targeting UserZero.
 
<null> @pionoplayer I was Zerithos in DTG2. I had stuff planned then, but I'm just going to avoid complexity this run.
Edit: More Null - I just read through the turn before last and it is beginning to dawn on me just how hectic things are right now, so I'm going to step up my plans a bit. To my now fellow Godslayers, my playstyle is going to be somewhat erratic, but I will generally support any and all actions you make that I can. Whether that's charges, combo attacks, buffs, meatshields, etc. I look forward to ensuing shenanigans!</null>

Generic sword || (Lead && Mercury && Cyanide) = Toxicity Edge 2/?
Generic warhammer || Sand = Quick Erosion 2/?
Minigun && Cactus spines = The Scorpion 2/?

Other Charges:
Solid hydrogen cube 3/10 (Doubling this for balancing purposes.)

1/? Reversion (I'll figure out that stats for this once I understand the mechanics, but the general idea is that it has huge defense, almost no attack, and the ability to make it's targets more generic (by stages). In other words, it would make a specialized flame attack into a fireball spell.)

1/10 Unlock: Analysis (This has to do with character traits and gimmicks. Would you rather I figure out the balance directly with you, the GM, here; over in the discussion thread; in spoilers with anyone willing; or by PM?)


Randomly assorted assists: +1 to The Flaming Toast, Crystalcal, Revan

Action:
I find a cactus in the desert and slice it open. Draining the insides, I find acquire a liquid that appears to be water saturated with an extremely potent hallucinogen. Remembering what this to a certain water tribe warrior, I isolate the dissolved drug. I name the compound Cacamine Dust and begin analysis - which is to say I stare at it for a good 5 minutes. Getting bored, I divide 1 by the game data of the Cacamine Dust, and obtain... a mushroom stew with added carrots and potatoes, all impeccably cooked and spiced. Taking a bite for curiosity's sake, I immediately notice a sharp increase in focus and sensory acuity. Not wasting a minute, I hastily disguise the mushroom stew as the broth for miso soup and rush up to Yuuki-chan. I give her the soup, back away, and assess the effect on her sanity.
 
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[The Death Sentence && Poisoned Dagger && Revlover && Coffin = Gravebringer(Level 20)7/11]
[The Marks-Man && Slashademia && The Big Screen && 4D Glasses= ???(Level ?)2/?]
[Gambler's Die && Mirror & Tarot Deck && Deck of Cards && Four-Leaf Clover= ??(Level ?) 2/?]

[ITEMS WITH CHARGES]
[The Rise 17/50 Hits 3 entities with attacks of alive entities. Heals 3 entities for the damage of 1 of the attacks OR heals one entity for the combined damage of all attacks ][divided by 2.]
[The Madness 16/50 Buffs 3 entities in same team. Gives buffed entities change to hit different entity to one selected that turn. Can't charge when entities are buffed.]
[The Fall 17/50 Uses attacks of 3 dead entities. Inflicts a 3 turn debuff 'Kamikaze' which causes an entity to inflict AoE damage on near by entities. Can't charge when enemies] [are debuffed.]
[Each has a 5 turn charge.]

[I attack Flumpty's Mech with Gator Tooth, Metal Storm, the Drones, and What Will Go Wrong. I then ask Yuuki-chan about her weapons, and if she made them herself, given]
[them, or bought them. I then use the Grail of Power to heal an ally.]

[Complete]
[Tarot Deck ~~~~ Loom =Scarf of Cards (in Richards possession)]
[Staple remover && Scissors && Three hole puncher && Sword = Slashademia (Level 7: 4/4 )]
[Pen && Highlighter && Pencil && Revolver = The Marks-Man (Level 7: 4/4)]
[Projector && Movie Real && 3D Glasses && Audio System=The Big Screen (Level 5)3/3 Complete]
[Guillotine && Executioner's Ax && Judge's Gavel && Jury's Votes=The Death Sentence(Level 13)7/7 +Complete+]
[Scythe && Occam's Razor && Schrodinger's Cat(Paper Copy) && Murphy's Law = What Will Go Wrong (Level 8, 5/5 +Complete+)]
[Wine && Purified Water && Potion of Strength && Goblet = Grail of Power (Level 7, 4/4)+Complete+]


[DEX: 4+1=4]
[PWR: 2=2]
[SPD: 5+2=7]
[DUR: 2-1+1+1=3]
[REC: 4=4]
[STR: 2+1=3]

[AZ] [Mr.MirrorMan] Lucky Souls Light Model: 195,000/225,000 HP. + 15,000 Regen (REC Bonus). 2 EMP AC. 29% Evasion (SPD Bonus). 25% Dodge Ignorance (DEX Bonus). +6,000 Strength. Gator Tooth: [1][]. Metalstorm [7/9]. Anime Girl Plague: III.
Medium Drone 1: 20,000/20,000 HP. 15% Evasion. Autocannon [2/5]. Anime Girl Plague: III.
Medium Drone 2: 20,000/20,000 HP. 15% Evasion. Autocannon [2/5]. Anime Girl Plague: III.
Medium Drone 3: 20,000/20,000 HP. 15% Evasion. Autocannon [2/5].
Medium Drone 4: 20,000/20,000 HP. 15% Evasion. Autocannon [2/5]. Anime Girl Plague: III.
 
Alchemies
(Sonus Essentia Singularity && EAS Tones Machine && Essence of SCP-219) && Empty White Stained Glass Wand Focus = Wand Focus: Deafening Tones (Level 13, 4/7)
Wand Focus: Deafening Tones: A wand focus made of fogged white stained glass. Upon usage, it produces deafening EAS Tones that can cause instant collapse of objects as determined by the wielder.

Empty Interlocking Cubic Module && Adaminite Capped Adaminitewood Wand && (Deep Storage Unit && Focus Pouch = Focus Holder) = Cubic Thaumic Wand Module (Level ?, 2/?)
A wand that holds 2,000 vis of each type in a 5cm module.

Empty Interlocking Cubic Module && Essentia Singularity && Tinker Tank Controller = Cubic Essentia Tank Module (Level 5, 3/3)
Stores 524288 essentia in any combination. Basically your go-to stop for modular essentia storage.

(Praemunio Essentia Singularity && Warded Stone && Wall Template) && Empty Stone Wand Cap = Wand Focus: Deleterious Wallbuilder (Level ?, 1/?)
A stone globe, inscribed with brick-like markings, that fits onto the end of a wand. Can be used to construct walls for protection at the cost of ridiculous amounts of vis.

Charges
Project M17-Sanify (10/50)
Project M18-It's back, Sammy boy. (4/20)
Project M16-Override (11/50)
+3 to gladiusAssailant.

Elements
4x O, 8x S

Modules
AIOtGGE.png
uLcS8VJ.png
h6FsMOT.png

VxTrhzi.png
c7LtalO.png
33R6Eez.png

Xwt7rW5.png
QEmP3zo.png
VhFLaEu.png

- -
AIOtGGE.png
: Generating light level 80.
- -
VxTrhzi.png
: 0/40,000 EMC. Receiving light level 80. Generating 20,000 EMC per post; transferring 10,000 EMC into
Xwt7rW5.png
, 10,000 EMC into
c7LtalO.png
.
- -
c7LtalO.png
: 171,000/409,600,000 EMC. Receiving 10,000 EMC per post from
VxTrhzi.png
. Transferring no EMC.
- -
Xwt7rW5.png
: Condensing nothing. 49,961/1,000,000 EMC. Receiving 10,000 EMC per post from
VxTrhzi.png
.
- -
QEmP3zo.png
: Receiving 15 EU per post from
h6FsMOT.png
.
- -
uLcS8VJ.png
: Receiving sunlight. Generating 81,920 EU per post. Transferring 81,920 EU per post to
h6FsMOT.png
.
- -
h6FsMOT.png
: 2,451,374/320,000,000 EU. Receiving 81,920 EU per post from
uLcS8VJ.png
. Transferring 106 EU per post to
33R6Eez.png
and 15 EU per post to
QEmP3zo.png
.
- -
33R6Eez.png
: Receiving 106 EU per post as power supply from
h6FsMOT.png
.
- -
VhFLaEu.png
: Being powered and operated by
33R6Eez.png
.

Action [Element: Carbon (C, Z=6)]
If I am dead, I respawn.
Otherwise:

That's it. It's time to [f V k]ING KILL EVERYTHING. No, wait, I still need to make EXE sane before I unleash my rage.

I pull out a massive, wider than tall morbidly obese albino pig and inject it with polonium-210, batrachotoxin, cyanide and dihydrogen monoxide, which is actually the codename for something that is definitely not ordinary water, namely slow-acting fluoroantimonic acid. For some reason, the albino pig doesn't die until all the toxicity has filled it.

I then smash the albino pig over the head of the Crimson Scale, then pull out an Essentia Singularity (level 10) filled with Ordo and perform a highly unorthodox Entity Infusion, infusing 64 Order Shards and 2,147,483,647 Ordo essentia into the Crimson Scale. This counters its native powers of entropy, reducing its power and thus its will to exist.

Then I take a 7 GRAND DAD cartridge, romhack it so the BGM is the P-R-O-G-R-A-M rip by SiIvaGunner, then take the cart and infuse it with the Mimematis aspect, which is Cognitio + Cansur (Cansur in turn is Mru + Vitium), in a crucible. I then throw the cart at the Crimson Scale, utterly obliterating it in a blast of meme energies. I then realize that didn't deplete its HP, so it reforms.

I grab the Weaponsmith's Briefcase (level 2) and grab about thirty-nine rocket launchers. I then spam them at the floor under the Crimson Scale.

Then I go full envy tailor, and you don't go full envy tailor unless you have these things. I stab the Crimson Scale with the Twin Shears of Leviathan (level 12). Thirty-three duodecillion times.

I then pull out the Tracking Rocket Chainsaw (level 7). As everyone knows, rocket propelled chainsaws are awesome. I somehow acquire another fifteen such chainsaws from the Weaponcase (level 7) as well as a launcher for them. I begin spamming the chainsaw launcher at the Crimson Scale. This fires 10 rockets at once like a Beggar's Bazooka into the Crimson Scale.

I then unleash Modular Hell.

The Cubic Solar Panel Module (level 8) absorbs sunlight, filling the Cubic Battery Module (level 8) with EU. That powers the Cubic CPU Module (level 2), which manipulates the Cubic Rubik's Cube Module (level 3) and accesses the Cubic Storage Module (level 3), which is preloaded with several thousand algorithms.

I then pull out the Gans 35.5 (level 3) and place it in the Cubic Rubik's Cube Module. The sheer amount of salt all over the battlefield from Walker's amazing troll gambit, or randomly summoned sodium chloride if none is available, is forcefully separated into sodium and chlorine atoms. The chlorine atoms are forcefully reconfigured by the power of the Gans 35.5 into a massive cloud of diatomic chlorine gas. I then pull out the AU Matter Gun (level 2) and fire several cubes of gold at the ground, then transmute them with SCP-4822-DTG (level 3) into fluorine gas. The chlorine atoms then bond with the fluorine gas, creating chlorine trifluoride, which then sets the Crimson Scale on fire.

Then I telekinetically throw it into lava, which destroys it because the lava is actually instant death fluoroantimonium 1,3,3,7-tetrafluoro-7-granddad-fleentane mixed with tetraharrybo monoxide in liquid form and 4-20-blazitro-isotetrahedrovigintillionandonethird-ane. Those chemicals should not exist, so they also blow up the Crimson Scale in a burst of should-not-exist energies.

Then the Crimson Scale gets sent to the Infinite Plane of Chemicals That Should Not Exist. The entire plane is based off a model of physics and chemistry that makes no gorillaing sense. There, it is accosted by compound elementals of iridium hexatrollface dioxide, fecesium disulfate, 69,420,21,1337,360-pentafluoro-getrektate, 1,4-diarrhoeainfestedtoilium, 3,4,5-triiodo-1,4-diarrheochlorobenzoic acid, copper (MXCIX) chloride, myriadicentitetraharambenoic acid, umadbromo-5-justaprankbromide, iron (III) shrektate, 8-grandmo-6,7-diojojoke-fleentane, and 6,6,6-satano-hellide.

Then it is teleported back after the entire Infinite Plane is exposed to actual logical laws of physics due to most entities obeying some form of gravity and friction, causing it to implode on itself with the Crimson Scale still inside. The Crimson Scale is now a single neutron, which promptly decays into nothing, the last sign of a mentally unstable chemist's special hell gone.
 
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RWBY BEST ANIME
"One ticking timebomb chair, coming right up. Heads up, Xtrullor!"
"THR(/)W IT AT HER, N(/)T ME!"
"...LET'S TRY S(/)METHING ELSE."
1/2
>Sukard: Let's do this.
Sukard phases to E9, and then aims his hand at the LEFT DOOR! A Corruption Arrow comes outta nowhere, and then is dislodged in it. A green smoke comes out of the arrow, and produces a large glowing green X on the door. The door quickly deteriorates, leaving only a path to Build behind.

He then backs away to D10. As if that's safer.
----
In a nutshack:
Sukard moves to E9, noscopes the left door with a combination of Corruption Arrow and XBONIC PLAGUE, and retreats to D10.
----
-Strategies-
-Temporary-
"For this turn, hit her with magical attacks! She's less resistant to those!"
-Priority-
"Break down the doors! Build, Tazz, and regular Roxxanne are behind them! Build's on the left, Roxxanne's on the right, Tazz's on the top one!"
-Mobs-
"Can't reach those Glompers yet. But once they step near us, their low HP will get them destroyed quickly."
"Rush the Greeters. They can't run forever."
"Don't kill the Sempai's kouhai until she's dead. They'll gain more damage if you do."
-For the Outsiders-
"YOU! Don't think I don't have a job for you people outside this hellhole! And it's... do everything to make Yuuki-Chan's sanity go up. That's it."
--Boosts--
+1 Piono
+1 Crystal
+1 Consumer
--Inventory--
Ircucvci (Level 10)
Aequo Animo (Level 10)
Diversity (Level 10)
Terra Shatterer (Level 11)
Face Exploder^3 (Level 5)
Concentrated Avaritine (Level 9)
Amethyst Flame (Level 10)
Magetear Droplet (Level 15)
Acras Tuner (Level 20)
Slightly Ornate Sword (Level 7)
Infinite Power (Level 13)
Saint The Nonsapient God of Flamethrowers in Flamethrower Form, Champion of Holy Cleansing Fire (Level 10)
CELPH-X-IXIS (Level 0)
SORD... (Stop Obliterating Reality, Dumbgorillas) (Level 0)
Moldy Energy Sword (Level 4)
--Charges--
(/): 21/25
Grand Reality Breaker Armor: 43/50
Mercenary: 20/50
--Alchemies--
Energy Sword (Halo) && Moldy Cheese Wedge = Moldy Energy Sword (3/3) (Level 4) (Done!)
A sword made out of energy, which has a lot of mold on it. Marginally better than a regular energy sword.
NEW: Glowing Orb && Shapeshifter Module || UU-Matter && Otherworldly Rune (Thorium Mod mount) && Light Majjyks-Infused Glass Shard && Essence of Tumblr = ??? "Tumblrform" (2/?)
OVER 9000 FANDOMS, ONE FORM. This orb just randomly changes to weapons from different fandoms at random intervals. Even the sord... But if your luck is externally assisted, this can be dangerous. To the enemy team.
Family Heirloom Necklace && Essence of Problem Sleuth Weapon Transformations || Fear No Anvil && Pop-a-matic Vrillyhoo Hammer && Thor's Hammer (Ranged) && Thor's Hammer (Melee) && Thor's Hammer (Magic) && Telescopic Sassacrusher && Wrinklegorillaer = Dormant Hammer (10/11) (Level 20)
An empowering necklace with a blue gem that can transform into a powerful hammer, and vice versa. Doesn't seem to be at full power. Yes, the color is necessary. Refrance to the Thorium Mod.
---Loom---
(Edgium Matter Cluster || (Cloak && Crystal Wing Shard && True Night's Edge && Blark Acid Dye)) ~~~ Loom = ??? (1)
Almost as edgy as Satsujin from Lyrascape Simulator.
(Too-Pure-For-This-World Cinnamon Roll Essence || (Cloak && Crystal Wing Shard && True Excalibur && White Acid Dye)) ~~~ Loom = ??? (2)
Precious cinnamon roll. Too pure for this world.
??? (1) && ??? (2) = ???
Tapfrek.
---Previews---
Ircucvci /\/ = ???
Rule of Warm?
Ircucvci && Diversity && Slightly Ornate Sword && Moldy Energy Sword && SORD... = ???
Well, at least PARASOCKS knew that I liked swords.
 
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Dubstep Gun x2 && Spas-12 x2 && Ray Guns x2 = Dual Dubstep Shotrays 5/5 Done

(Axe && Sword && Spear && Halberd && Dagger && Scythe && Sickle && Rifle && LMG && Pistol) || A Very Long Stick = C.K.I.X.W.S.R (Cheap King Ikea X Wooden Staff Ripoff) 5/6

((Light Rune && Dark Rune && Fire Rune && Water Rune && Earth Rune && Lightning Rune && Wind Rune) && Magic Circle && 2-slot Slot Machine) || Hand Cannon = Arcane Improbability 4/8

NEW ALCHEMIES

Laser Gun && Grenade Launcher && SMG = Exploding-Laser Shooting Uzi 1/???



Supports
+2 Piono, +1 Star

Charges
Knight Time 42/50
It's Just a Game 23/50
His Mecha 46/50 (+2 from Cool Dude, +2 from anniversary)

[ERR0R 404] [ERR0R 404] [ERR0R 404] [ERR0R 404] [ERR0R 404]


Redstone jumps out of the TGMI and controls it to propel itself into Big Mama while stabbing it/her with his Plasma Blade. The drones do the same.
 
=Post (1/2)=
(37 / 50) Lightswitch Rave
(21 / 50) NaClestial Impact (+10, Tazz) (+3, Star)
+3, Star

=Focused Action=
The Sleuth hands a small crate of Entropic Fragments to Battlefury. He then demands a payment of exactly four dollars and thirteen cents. In any currency.

The Sleuth then examines the Hyper Jackhammer, somehow unsatisfied. He didn't even get the kill. He was just the first one there to pick up the spoil. It wasn't even satisfying. The Sleuth's salt rises, just about counteracting the salt losses from actually getting a spoil.

But since he has the spoil, he figures he should use it anyway. He sticks the Hyper Jackhammer on the front of his mech, and flies the Boomstick directly towards Grunkfuss's... limb. Is it an arm? A leg? An arm with legs? Who knows. The Sleuth proceed to jam the Hyper Jackhammer deep into the limb of the mecha... and it gets stuck inside, de-attaching from the mech. The Sleuth then quickly bolts a heavily-reinforced iron plate on the back of the Hyper Jackhammer, wields his mech to the plate, and then cranks his engines up to 103.2%, attemping to jackhammer straight through the limb!

...He eventually succeeds, making a rather sizable hole through the limb. De-attaching the metal plate from the mech and Hyper Jackhammer, the Sleuth tosses the spoil back in his inventory. Now inside the limb, the Sleuth waves to Grunkfuss himself, who he can maybe actually see, then overload unloads his Big Macs directly into the innards of the limb, before flying straight outta there. He then commands his drones to fly / jump / barrel roll into the newly made hole, and unload their EMP weaponry inside of it!

And just to deal with the AGP, the Sleuth equips a massive glove on his mech's arm. He grabs the infected drone, Light Drone 2, and flies it up to the heavens. He then throws a wicked curveball straight through the Booster Rings, and the drone proceeds to curve straight into that hole the jackhammer made. It then cleanly flies through the hole, not hitting the mecha at all as it passes through. The drone then explodes in a massive EMP-pulse, maybe dealing more damage to the mech.
 
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u
Ford ties some rope to crossbow bolts.
Shenelsky holds his hand on 777 Kill Chop Deluxe's fire button, with his other hand on Biogenesis. He fires both the Plasma Bow and Biogenesis at the same time. First, the Vaculite hits DJ Helgian. Their flesh turns to a brittle, pure black substance creeping across their skin. Then, the Plasma Bow's bolt hits, shattering the Vaculite creeping, replacing their skin.

The Army: 9/20
The Puppet Commander: 9/25
Your Pal: 16/50

+3 to The Scribe

Tubas || Ultracondensed Bedrock^2 Wall = Five-Floor Goodbye (Level 10: 3/6)
Think of these tubas as an immovable wall. It sits there and does nothing, but it can't be moved.
Raspberry Pi || Tome of Knowledge Unwritten = Coalescence (Level 15: 3/8)
A Coalescence of technology and unwritten knowledge. The pinnacle of the Information Age.
Machine || Black Hole in a Jar = Gluttony (Level 10: 2/6)
The deadliest of the sins. Not just of the sin, but the fact that this weapon can and will attempt to shunt everything to a [REDACTED], known as The Void. The addition of a Black Hole, however, caused it to bring those who seek to a false heaven. One of death and despair.
((Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet)) && Targeting Device && Interactive Frequency Generator) || (Purple Crystal && Magetear) = The Shining Folly (Level 24: 1/13) (Erelyitem)
The Shining Folly: A device that seeks out those with (or without) the specified life frequency and, on command, lobs a Crystallized Rift at the presumed Heretic, utilizing the Haunt Muskie.
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe. (Haunt Muskie made by Battlefury the Canine)
Crystallized Rift: The embodiment of unadulterated cosmic oblivion. Nothing survives in its wake, save for highly refined amounts of Resin Residuum lining in storage containers. When exposed to anything other than this, the compound will immediately begin to annihilate the fabric of reality present around or within it, from physical matter to souls, until it is contained once more. (Description by Erelye, Muraqib)
Hypefernal Thrusters
Ultracondensed Bedrock^2 Wall
Infinity Sided Dice (UNUSABLE)
Demonic Matrix
Lucky Tea
Demon Blood Shard
Raspberry Pi
Empty Taglocks
Richard Taglock
Popcorn
Bane of Lapis
Ender Matrix
Journal #-1
Black Hole in a Jar
Tome of Knowledge Unwritten
18 Bedrock^2 Ingots
Liquid Avaritine
Amaranthine Embers
Magetear Droplet
Liquid Starlight
Transdimensional Sequence Portal Blueprint
Biogenesis (Crossbow; Shoots Vaculite Grenades)
 
.





New: Red Sun Module /\/ = Green Sun Module 2/? (Probably Level 15 as its Red counterpart)

31/50

12/50

7/50

Charge bank: +7 (tazz) +8 (Toast, Talist, Pricey), 2 (RRevenant)

I assist RRevenant 3 times.
 
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Charges:
================================================== 23/50

================================================== 14/50

+3 to Twin
_________________________________

Arm Gravitizer
Level 6
Basically a gravity gun made to be attached to an arm. It works like how a Gravity Gun(or for this matter, a supercharged one) would work, except with some added functions.

Noctem Dreadmill
Level 19
Two dangerously sharp Katanas held together by a grip that generates the power of Darkness on the blade. Not for amateurs.
_________________________________

Name:
Fire and Blade

Suit Class:
Heavy(Overload)

Body Type(90):
Hybrid(10)
Dragon(60)
Avian(20)

Features:
Flight(avian)

UI(10):
Brainweave Harness(10)

Hacking Tools:
None

Weapons(40):
Dragon's Breath(dragon)
Plasma Blade x2(40)

Drones:
None

Suit Upgrades(60):
Cyber Brain(10)
Duelist(10)
Backup Generator(10)
Armor Plating(10)
Sub-Armor Pistons x2(20)
Jump Jets(dragon)
EC Advanced(dragon)
Spare Energy Cell(dragon)

Final stat:
  • DEX: 5 = 2 + 2(player) + 1(avian)
  • PWR: 5 = 4 + 1(backup generator)
  • SPD: 5 = 3 + 2(avian)
  • DUR: 5 = 4 - 1(avian) + 1(player) + 1(armor plating)
  • REC: 2
  • STR: 11 = 5 + 4(dragon) + 2(Sub-Armor Pistons)
[AZ] Fire and Blade: 275,000/275,000 HP + 9,000 HP Regen. EMP AC: 5(PWR bonus). Evade: 25%(SPD bonus). Dodge Ignorance: 25%(DEX bonus). Strength Bonus: 16,000(STR bonus). Position: Ground. Passives: Immune to weather/terrain effects. +6,000 on melee attacks. Double action. Cannot use same weapon twice in a row. Can switch positions freely. Double ammo for double damage. Actives: Plasma Blade: [I]. Plasma Blade: [I]. Dragon's Breath: [IIII]. Jump Jets: [II].
_________________________________

(Focused)
I use an Overloaded Dragon's Breath to set up a campfire. Then, I use my Gravitizer to pull in this shoddy clone of Millia Rage and set her over the campfire, as if I'm roasting a marshmallow. Once I'm done with that, I just blast her into the farthest mountain I can see.
_________________________________
Alliance: AZ
 
Chocolate Bar && Satanic Flower && Flask of Cynaide = Flower of Poisonus Gluttony (Level 5: 1/6)

You watch Netflix and enjoy yourself. Your cats, furry and small things of reasonable 'cuteness,' attract over Yuuki-Chan, who gushes over them. Apparently she can still recognize cats. She is now uncomfortably close to you. What will you do?
Charges: Flower of Poiseness Gluttony: 2/6
Oh god, Yuuki-Chan.
Uhh......
Uh...
I unattract her from me by taking a cat and snapping its neck.
Umm...
 
[/null]
[No silly JUICEBOX, were trying to make Yuuki-chan sane, not break her more. Give all the kittens to her to raise her sanity and get her to leave you alone, she is only their for] [the cute things, like the cats.]
[/null]
 
ENTITY/UPGRADE SHENANIGANS

The Black Dragon
Suit Class: Medium, Relentless
Body Type: Bio + Dragon (70)
Features: Flight, Natural Weapons x2 (10)
UI: Brainwave Harness (10)
Hacking Tools: Welp.
Weapons: Gator Tooth x 2, War Lance, Freron Blaster (70)
Drones (include the upgraded drones): ...Nah.
Suit Upgrades: Spare Energy Cell (Free), Maneuvering Rockets (10), Cyber Brain (10), Duelist (10), Armor Plating (10) (60 total)

Final stat totals:

DEX:3 + 1 - 0 = 4
PWR:4 + 1 - 0 = 5 (1 player bonus point added)
SPD:4 + 0 - 0 = 4
DUR:3 + 3 - 1 = 5 (2 player bonus points added)
REC:4 + 3 - 0 = 7
STR:3 + 4 - 0 = 7

---

[GS] [DarkSide] The Black Dragon: 275,000 HP, 5 EMP AC. 15,000 Regen. REC/PWR Bonus. Dodge: 20%. Ignorance: 20%. +12,000 melee damage bonus. STR bonus. Airborn. Flight. x2 action. Gator Tooth 1 [+0 extra damage]. Gator Tooth 2 [+0 extra damage]. War Lance [1]. Freron Blaster [IIII]. Dragon's Breath [IIII].

CHARGES:


Shadow of the Blade (14/50) (+1)
A weapon from the depths of another time, another place.

True Power(13/50) (+0)
Empowers P. DarkSide, giving him his immense power... at the cost of making him vulnerable.

The Backlines (14/20) (+1)
Every team that's worth something needs supporting things.

ALCHEMIES:
Naginata && Spear || Infernal Ruby && Bloody Garnet && Energized Amber && Chainsword = Dark Red Spark (Lv.18 , 6/10)
It can slash. It can stab. It can fry your internals with a well-placed strike. It also has a functional chainsaw blade. Brilliant.

Cutlass || Essence of the Vengeful, Wronged Spirit && Fearless Teal Geode && Bottled Darkness && Pitch-Black Onyx = Risen From Fury (Lv. 20, 6/11)
A corrupt blade, said to have originally been made by a vengeful pirate spirit whom had been wronged in so many ways it was impossible to count. They say this count of wrongs done goes up even when he passed into the afterlife, never to return to this world. He must have the worst luck ever. Wielding his weapon makes you feel sympathetic for this spirit, and feel enraged for the wrongs literally everyone caused him. Yes, even those whom had no direct influence were involved. Thus, he lends his power to the wielder, shredding foes left, right, and center.
((I'll be much more careful with my wording for these things in the future. Thanks for the input.))

Daedric Bow [& Arrow] || Hawk Sculpture && Bottled Inferno && Contained Oblivion && Ether Manipulator = Prophecy of Annihilation (Lv. ?, 3/?)
Don't really feel like doing a description.

INVENTORY
...is here.

AID:
+1 Toast, +1 Piono, +1 Crystal

THOUGHTS
So how's it goin'?

ACTIONS: (Focused = ?)

Paranoid responds to Haruhi's modification to my mech.
"Thanks!"
I'm also starting to notice a pattern with Redman (not that he'll live much longer anyway); he's healing off Plasma weaponry. So don't hit him with plasma.

Eh, doesn't matter. Time to slice Redman open.

The Black Dragon flies directly in front of Redman's part of the mech.
"Nice meeting you. Prepare to die."
Then, he was all up in Redman's face, both of his revved-up chainsaws cleaving through the metal like it was nothing, using my PWR Bonus to also rev up his Dragon's Breath, flames spewing out of the sides of the mech's mouth as it simultaneously spews fire all around Redman and his part of the mech. The amount of fire and sparks from the chainsaws and flamethrower were just too much for the enemy mech part to handle, the metal plating melting and cut through at the mere presence of the fire, the chainsaws cutting through and doing massive damage with ease.
 
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WARNING: Worm spoilers (seriously, I've already spoiled 2 GS players on accident, don't read this unless you read the whole story or have no intention of ever reading the whole story)

50/50 Avatar Project (held until I figure out some stats)

13/50 Random Objects Theory (+1 me, +1 EXOS, +1 random assist)

8/50 Paradoxical Charge Of Confusion (+1 me)

Alright, time to initiate the sidequest. This one is a sidequest I call... Power Grab.

Yes, yes, that is a rather lame pun relating to what I'm planning to do. But before we can begin the sidequest, I need to make preparations. First off, I need to transfer to the new Avatar body to increase my strength. Though the body was being developed on the same Avenger that got nuked, EXOS had a contingency plan to teleport it out to the orbital drone factory. I teleport aboard, and then I am knocked unconscious to allow EXOS to initiate a clean transfer to the Avatar.

**************************************************************************************

I wake up in an unfamiliar body. The first thing I notice is that this body is unusually perfect. Not only does it have no negative conditions or flaws, but it in fact has been optimized about as far as regular genetics can take a humanoid form.


"The procedure took one hour, thirteen minutes, and twenty-two seconds to complete, measured from when you you knocked out. During that time, my actions were interrupted by toilet paper. No significant threats emerged."

"Understood. Now, just how effective is this new form?"

"The Avatar was created as part of the Ethereal's efforts to create the ideal host. There were some difficulties in adapting a form meant for an incorporeal possessor to use the consciousness of a physical form, but that was what the 50-point charge was for. It amplifies psionic abilities by at least one order of magnitude, and uses some of the excess energy to sustain the body. In addition, the body has capabilities about 3x that of the human norm."

A few minutes later, a new being arrived.

"While, it turns out that I survived the Avenger blowing up by virtue of being an Ethereal. It also appears that I can help you with something right now and- wait, how are you using that body?"

"EXOS is a really advanced AI, and I decided I had better use for this body than you did. Also, you have a new mission that doesn't involve using this form."

"Namely, I need you to join me in a sidequest, help me gather resources, and use your tactical skill to command a small, elite team to fight an unstoppable foe. Twice."


"Wait, what? I command entities, not direct attacks on the Godmodders."

"I'll brief you as we travel. Phalanx, what is the status on the Gateway?"

"Gateway is open. Drone payloads have initiated scans, with an estimated time to completion of thirty minutes."

As I get up and prepare to travel, the Commander inhabits my body. Given the fact that I am quite a bit stronger than he is, he has little to no control over this body, but without a body to inhabit he would die in less than a day.

It is also at this point that I notice that the Avatar body was apparently affected by the infusion effect that somehow turned the Avenger into an elf (or at least that was what EXOS said the Infusion said as a side effect of it). Though the procedure to create and modify the Avatar body eliminated 90% of the problem, a little bit of Elf got into it. This didn't appear to have an effect right now, but it could pose problems later if it caused the Avatar to gain way too many Sue traits. Also, I hate elves.

"Okay, Commander-"


"Technically, my actual name is Asaru."

"Okay, Asaru, here's the plan. We are going to exploit SCP-826 to open a portal into the story known as Worm. From there, we are going to obtain a combination of assets that will give us the best chance at putting the hurt on UserZero."

"Note, however, that there are potential risks. First off, if we do not find SCP-826 inside the created world, we will turn into background characters in the story, and we will effectively be written out of this story and into that one. Secondly, we arrive at a random temporal location within the book's plot. I estimate a 40% chance that the operation will be disrupted by the inability to obtain certain assets, and a 10% chance that the operation will be a failure due to not being able to muster a key asset."

"Thirdly, and most threateningly, is that it is somewhat unclear as to what happens when things are taken from SCP-826. The experiments on file pointed towards everything working fine in the short-term, but then devolving in the long-term. We should be able to obtain the necessary assets, but after a period of about 72 hours, they will return back to the world. It also would have risks for you and anyone else sent in, but as a Descendant and his allies, you should be safe."

"There are so many ways this plan could go wrong."

"Any attack against a Godmodder could go wrong. Even with this entire sidequest devoted to gathering a team for an attack, we still have a 50/50 chance of success. But the Godmodder has a major weakness: we have as long as we want to wear her down. Bring out enough attacks like this, and she will eventually fall."

After giving Asaru some more details about the plan, I wait for a report from EXOS' initial drone scan.


"Point of arrival appears to be Chapter 6. Almost all potential assets can be acquired."
(OOC: Yes, I randomly rolled the point of arrival)

Perfect. I enter the room, along with Asaru and one of EXOS' remote units. Now, the hard part would begin: acquiring the necessary assets to wage war on a Godmodder.

********** Power Grab **********

"So I have gone over our objectives, and so far we have the following targets: Yangban, the Nine, the Teeth, and the Protectorate. That's two of the strongest known threats in this world, and that's assuming the Yangban don't get time to set up."

"We can't get the necessary assets by fighting garbage, now can we? We are going to need everything we can get to stand a chance of damaging UserZero."

After entering into the universe at approximately noon (Brockton Bay time), I start by picking off one target: Flechette. A quick hack by the EXOS remote unit knocks out the power, and before it goes back online I teleport into her room, grab her, and teleport back out. Captured assets will be placed into stasis until we can utilize them properly. A few minutes after the power comes back on, they realize that Lily went missing, and find the note that I placed there.

*****

It should take them some time to react properly, so in the mean-time I launch secondary attacks. Since the Yangban are in the middle of a training exercise right now, I instead switch to a secondary target: the Teeth.

This time, I go for a direct approach. After locating their base through a scan from EXOS, I teleport right up to their hideout's front door and blow it off its hinges with a telekinetic pulse. Judging from the plates and cutlery that just crashed to the ground, I interrupted their lunch. And they are pissed.

The current Teeth have two main threats: Butcher XIV, and Spree. Butcher XIV has a huge array of abilities to choose from, and most pertinent to this fight is her ability to always hit with her attacks. The secondary threat is Spree, who can spam hordes of clones to overwhelm opponents. They both hit me with their counterattacks at the same time, with the Butcher teleporting outside and opening fire on me with her gatling gun while Spree covers the rest of the team with a quickly-growing mass of clones.

The Avatar's psionic shielding soaks the barrage from the gatling gun for a short period, allowing me to do two things. First, I use a low-level rift to kill off the clones with a mental attack against their weak minds, and then I follow up by teleporting into the room that the rest of the Teeth are hiding out in. Now, Butcher is on the other side of Spree's wall of clones, and cannot get in to fight me without blowing apart the rest of her gang. As she spends valuable seconds attempting to brute-force through the pile of dead clones filling the hallway, I pull out a pair of rifles and launch what amounts to a Death Blossom in the middle of the whole gang. Every single gang member (both the secondary capes in the organization, and the unpowered mooks) takes a bolt of plasma straight to the brain, with the exception of Spree. Spree instead gets mind-controlled, and ordered to have his clones attack Butcher XIV.

However, with everyone in the room dead, Butcher has space to teleport in, and unloads several dozen more gatling gun rounds into me before I stop her with a stasis maneuver. Before she escapes stasis, I teleport Spree out to the stasis facility, then move behind Butcher. As soon as the stasis effect ends, Butcher spins around in an effort to point her gatling gun at me, but is knocked to the ground during her spin by a Null Lance straight to the face.

She fails to get up, which gives me a quick fright. Though becoming Butcher XV would improve my capabilities, it has two downsides: it gives me a significant headache from having fourteen more voices in my head (as if I didn't have enough side characters), and it also causes my whole attack plan to fail on account of someone getting Butcher's powers being an incredibly common cliche in Worm fanfiction. Thankfully, though she appears to have been knocked out, she isn't dead, so I can teleport her into the stasis chamber.

*****

The main strength of the Slaughterhouse Nine comes from a combination of factors: the fact that Jack is able to win almost any battle, the fact that they have a pair of invincibles in their ranks, and the fact that they spread an incredible amount of terror wherever they show up. So though I originally only had one target in this attack, the urge to take down these serial killers quickly overcame me.

The Nine were currently hunting down the inhabitants of a small town. They were currently playing cat-and-mouse with them and drawing out the killing, but if one of them was taken out, they would likely either get serious or retreat and have Bonesaw create a plague of some sort. If I wanted to take them out and save the town, I would have to strike quickly and decisively.

Thus, I had to scout out the whole group before I could take any action. The EXOS remote unit was unable to hack into the town's camera systems (due to Shatterbird turning everything silicon into a weapon and frying electronics in the process), so it instead flew overhead to attempt to get reads on them. Though its multi-spectrum scans picked up the locations of most of them easily, it still failed to find a crucial foe: William Manton, the Master behind the Siberian. Though it was fairly certain that we could rule out most of the townspeople as potential suspects, there were at least a hundred that fit with someone who wanted to avoid being in any risk, but also wanted to be as close as possible to the action.


"I think I have a solution for this problem. I can disconnect from you and scout out this whole mess in my intangible form, and then help narrow down suspects by possessing them and forcing them to seize all activity briefly. If that drops the projection, I just found Manton."

"Problem: you still have about a hundred suspects, scattered throughout the town. You would most likely run out of energy and die before checking them all."

However, with a few modifications to that strategy, we would have a far more feasible plan.

"Asaru, disconnect and scout out targets. EXOS, run an algorithm to calculate which civilians are most likely to be Manton so that Asaru can guess more effectively. Also, mark targets with infrared beams to point Asaru towards civilians that have not yet been checked."

After the two set out on their mission, I had a tortorously long waiting period. Though it only took ten minutes for Asaru to find Manton, during the process 648 civilians had been killed. It could have been argued that the civilians weren't real due to being part of an SCP-induced... thing, but that doesn't negate the tragedy of this event.

The instant Manton was identified, I went into motion. Manton was already incapacitated by Asaru, and was quickly teleported out. Asaru joined back up to me, and quickly attempted to recharge his drained form, a maneuver that reduced my energy at a crucial time. I then did a quick series of teleports, teleporting up to Bonesaw, grabbing her and teleporting her into the stasis chamber, and then teleporting back out to engage Jack.

Jack was apparently ready for me, hitting me with a shield-penetrating slash that was only barely blocked by my armor, I attempted to hit him with my rifle, but he dodged the series of plasma bolts, his power disrupting the Avatar's psi-enhanced aiming. So I dropped a full-powered rift on him. When the rift cleared, I fired a null lance into his body just to make sure he was dead: he had escaped certain death before, after all.

After that, I took out three more of them. Burnscar fell when she attempted to ambush me from behind, only for me to spin around, grab her, and snap her neck. At the same time, Hatchet Face also got in range, but even after disabling my psionics he was unable to match my armor, weapons, and close combat skill. Cherish was simply out-powered, with her emotion manipulation having little effect other than opening an avenue for me to launch a mental counterattack and detonate her head.

Then, Mannequin joined the fight. I attempted to hit him with a rift, but he launched a grappling hook and flew out of the way. Before I could plan my next move, he rebounded off of a building and sprung straight towards me. A devastating blade slash nearly took out my shields in a single hit, and he then proceeded to follow up with a vicious assault. My counterattacks had little effect, as his environmentally-shielded shell blocked the heat-based plasma from my rifle. My shields failed, my armor was worn down by a series of hits, and then he finished by skewering me straight through the heart.

The Avatar could fortunately survive without a heart, but that imposed a huge energy drain on it. With my energy reserves already running low from the previous engagement, I would need to somehow end this fight quickly and decisively to have a chance to avoid death.

As soon as Mannequin was satisfied with his kill and dropped me, I quickly went into action. In a fraction of a second, I pulled my rifle off of the ground and aimed it into his lower chest. Three shots impacted him before he began to react, and then I launched him airborne with a telekinetic pulse. While he was in midair, I fired a null lance into his chest, and then the EXOS remote unit finish the fight with a hypervelocity gauss cannon slug. Though Mannequin's armor could have taken the slug at full durability, my earlier attacks weakened it to the point where the slug could penetrate. As soon as the shot range out, Mannequin dropped dead, his chest shattered.

Unfortunately, it was at this point that I realized he had managed to score a hit with his blade-on-a-chain before going down, slashing the Avatar's throat wide open. At this point, the loss of energy caught up to me, and I barely had time to order EXOS to deploy the medikit before I blacked out.

*****

When I came to, I was in the stasis chamber. Crawler and Shatterbird had escaped, and would likely pose sizeable threats on their own, but I had no time to fight them. Instead, I had an appointment with the Protectorate. Despite EXOS' best efforts, I was already a few minutes late for the meeting, and if I wanted to be able to fight, I would have to wait at least half an hour more. If I missed the time I had designated in my note, it would be far more difficult to get the final few assets to complete my plan.

So I was forced to warp out, incredibly depleted, in a body that would likely lose a fight to a civilian if it came down to it.

I arrived in top of the Empire State Building, in plain view of the Triumvirate hovering nearby. The civilians below were either recording this situation, or (if they were smart) clearing out due to the risk of a fight up here.

"I just want to say-"


"Where is Flechette? What did you do to her?" Legend said.

"That has everything to do with why I decided to meet with you. I have-"

At this point, Alexandria launched herself at me, grabbed me by the neck, and flew out over the street.


"Answer us, or I drop you!"

"Alexandria, stop. We do not want this sort of incident on camera." Legend flew out to Alexandria, and after a few seconds, Alexandria decided to drop me back onto the roof.

"Here, we have a problem," Eidolon said. "Either you tell us where you took Flechette, or we will have to take you into custody and get the information the hard way."

"Or, I explain how she is crucial to a strategy to take out Scion, and you listen." This clearly got their attention.

"You dare insult the strongest known parahuman?!" Legend yelled. But soon afterwards, everyone's attention was taken by the arrival of Contessa.

This was why my lack of energy didn't really make a difference. Contessa's Path to Victory ability would defeat anything in a straight-up fight. The instant she arrived, I picked up clusters of Telekill alloy embedded in her suit, as well as bullets made out of Telekill alloy in her pistol. Where had she even found Telekill alloy?


"Scion is nearby. If you want to talk, we need to move." She beckoned me to go through the door that remained open, and I had little choice but to follow.

*****

After I went through the door, I explained my strategy. I also brought up three additional assets that would need to be acquired from the Yangban to complete the strategy. Contessa immediately opened another door, and about a minute later, returned with three presents: Null and Two (the core of the Yangban), and Perdition, an agent with the closest thing this world has to resurrection with the ability to rewind deaths. I then activated the agents that I had kept in stasis, used some degree of mind-control to ensure their loyalty, and spent an hour building up the key sections of the strategy. Part of this involved acquiring a bonus asset: the Number Man.

*****

The plan had several moving parts working in concert with each other. First off, Null used his power to merge the rest of the group into a single collective, distributing the powers between them. Then, they each activated Two's power. Based on an analysis from EXOS, Two's power was able to give a group of sixty parahumans all of their abilities at 1/5 strength, which meant that for a smaller group of twelve, each member of the group would have the powers of all twelve at approximately the same strength. This power-sharing was crucial, as each member of the team would have the same powers.

They teleported into a large saucer-like construction that had been built in the middle of a rural area. After they all entered and the structure sealed up, they each manifested a Siberian projection (with a different shape for each projection). The projections moved to the outside of the saucer and each conferred invincibility to the structure, remaining in place even as the structure began to levitate (the structure had been the result of a random Tinker with a specialty in anti-gravity). Then, they began producing clones.

Spree's main weakness was that the produced clones lacked intelligence. However, an analysis found that this intelligence loss focused on decay of muscle memory and the ability to fight coherently instead of on what the clones intended to do. Otherwise, the clone production would produce clones with a bunch of mental disorders that would end up being unable to remember what they need to do by the time they reach their target. This is where the powers of Contessa and the Number Man come in. The clones are coherent enough after spawning in to use Path to Victory, and from there they enter autopilot and their own intelligence does not matter. These clones are produced at a rate of approximately five per second, from each member of the group (that would be 60 clones every second, 3600 every minute, and 216000 clones in an hour.

Each clone teleports out of the saucer (using the clear windows on the craft to get a path outside if line-of-sight. They are each equipped with a replica of the gauss sniper rifle that the EXOS remote unit arrived with (the replicas created by a matter replicator on call for Cauldon and/or the combination of PtV with the Butcher's matter shaping power). Then, they combine their flight powers with Doormaker and fly out to encompass the planet.

Scion now has a serious problem. If he gets within about 10 miles of any of the clones, he will be hit by an undodgeable attack (and yes, that is undodgeable as in "warps space to ensure that it hits", not undodgeable as in "using a thinker ability that can be overriden by Scion's PtV"). Normally, he would be able to tank the projectile, but Flechette's ability makes one hit a lethal threat to an entity. Flechette's power turns a projectile into a dreaded Linking Bullet, resulting in a direct path to Scion's core that would be followed-up on by the clones swarming him and dumping Legend's beams into him. Thus, his only option is to attempt to pick off clones at range, an effort made incredibly difficult by their danger sense, explosive teleport, invincibility, and ability to rewind each other. Scion also has almost no way to approach the central factory, as the factory is rendered invulnerable by twelve projections that would collectively be nearly impossible to take out before they are replaced and Scion gets swarmed by a counterattack from the clones. Thus, Scion is gradually spaced out, as the rapid production of clones begins to increase his dead-zone. Eventually, he will run out of space to hide, and will be tagged and then brought down. PtV provides almost no way to launch an attack against this, as by the time he anticipates an attack and begins to react, the clones will already be in place to block him out of any area he could enter.

*****

After Scion is eventually brought down, the plan changes. During the time it takes to bring down Scion, I am able to increase my control over the team to the point that they have almost no way to resist. The hard part was wearing down the mind-control immunity the team obtained due to Alexandria's shard, but over the hours it took to bring-down Scion, I eventually overcame it through attrition. Once Scion is brought down by this unstoppable attack pattern, the saucer begins to move. A tinkertech device shrinks the saucer down to a small enough size to fit through the exit doorway of SCP-831, and it flies through the doorway (which happens to be located in Winslow High's library, because reasons), along with several thousand clones that remained in the alternate universe.

Now, this combination attack is unleashed against UserZero (and ONLY UserZero, because it most definitely breaks the OP Scale against anyone else). Even if the Linking Bullets from Flechette aren't actually capable of breaching a Godmodder's defenses (or if I misinterpreted it and they aren't Linking Bullets), UserZero is still being threatened by a massive swarm of clones that wield unavoidable and unblockable attacks, backed by invulnerability and the ability to rewind deaths, and given the secondary ability to strain her anti-precog defenses with a swarm of PtV attacks. Even though we all know UserZero will survive this attack, it should still inflict some serious damage on her.

And, CHECKMATE.

*Null: Provides power-sharing for the main group.
*Foil: Unblockable attack/linking bullets
*Butcher: Undodgeable ranged attack, super strength, danger sense, explosive teleport, misc. abilities
*Spree: Clone-spamming
*Contessa: Weakness detection, optimization, negating Spree's weakness
*Number Man: Predictive capabilities, increased intelligence
*Manton: Invulnerable projection, provides invulnerability to core structure
*Perdition: Rewind potential deaths
*Legend: Laser attacks, intangibility, fast flight
*Alexandria: Invulnerability, super strength, mind-control resistance
*Eidolon: Variable power set
*Two: Negates the strength reduction in powers caused when Null shares them.

Entity Orders: Murderous intent for Zerisek. If the BattleCarrier and/or its drones can still do something, they attack the Beaver at full strength.
 
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Before taking his Action, Auth asks the doll he controls to go to E10, so it can help with the freeing of Build next turn.

Auth won't say:

Excuse me, could you do me a favor and run over to E10 to help free Build?, because he doesn't know who Build is. But he will say: Excuse me, could you do me a favour? I intend to help free Roxxanne, who I believe is behind the door with blood coming from it. Could you run over to the door with green light coming from it for me? I can't reach it if I help my friend.

Auth moves over to N11, after Battefury gets out of the way.

Now, about this door.

Auth quickly makes the connection between the door leaking Blood and... Roxxanne.

Roxxanne, I'm coming to help. Just you wait.

Auth uses the Syringe in his possession to mark the door. With a pair of sigils:

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304650_4_0.png


The indigo marks burst into flames, searing and probably destroying the door. The Author has used these two sigils, An Unmappable Direction and The Last Hour with a Friend, to show a message:

No matter where, no matter when, should you require my aid, I will be there to help.

Auth steps back from the door, and watches as it bursts into flames.

Come on, door. Burn away. I wish to reunite with my friend.

ACTION SUMMARY:

Auth uses The Correspondence and his Indigo Syringe to Destroy the Gate blocking Roxxanne.

eyy puns.
 
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