Now having the Pity King doing his pity attack on the base of my pity, he can no longer heed my pity prays to take out my pity on others. As such, I take matters into my own hands. I secretly place a banana peel near the edge of a nearby jagged cliff that leads to a ravine which is infested with hornets, scorpions, poisonous spiders, killer gorillas, one giraffe that is heartless, a few squirrels carrying machine guns, the occasional polar bear decked out in power armor, some unicorns that have rabies, a giant hamster in solitary confinement, a couple hidden traps that burn the person who activated them, a group of man-eating penguins, exactly twenty seven space octopuses wielding buzzsaws, a humble gumball machine that only feeds the needy, a sock, a few more banana peels, an unordinarily large squid floating in a puddle, roughly two numberwang games in progress, a space time continuum ripped in half, a deja vu potion, exactly twenty seven space octopuses wielding buzzsaws, a parrot that can only sound like a whale, a whale, an insane man with a stick, Krampus, some spikes laying around here and there, some ninety two year old turtle that likes to dance, a rat teaching said turtle karate, a watermelon that is secretly a melon made of water, a box of bubblegum that has sentient nerf guns protecting it, an oddly large pile of napkins, a single female shark who needs no man, a professional wrestler and football player ghost, a lizard, two dead fish, and a chair that enjoys being thrown at people. I hide in a nearby bush, waiting for someone to slip on my oh so cleverly placed banana peel, but after five days three hours fifty-seven minutes twenty three seconds and nine nanoseconds, no one comes. As such I grab an entity, the Watchman, and dropkick him head first into the ravine filled with all the creatures I said above (assuming you don't wish me to repeat all of them) which proceed to tear him apart and throw him back up when they're finished.
UPDATE COMPLETE! YuukiQuest's first turn is live, progress is made against the Mecha of Horrors, more Anime Girl conversions occur, and more!
I'm gonna really try to speed up the rate of dops, as at this point it's abysmal. At the same time, though, I'll probably slow down the rate at which the dops will be made to 3/4 days instead of 2, as with the long dops, 2 is too little time between them. Our next update is on the 23rd, our Christmas update and thus UserZero's annual duel against Santa Claus, amongst other things.
Alchemies
(Sonus Essentia Singularity && EAS Tones Machine && Essence of SCP-219) && Empty White Stained Glass Wand Focus = Wand Focus: Deafening Tones (Level 13, 5/7)
Wand Focus: Deafening Tones: A wand focus made of fogged white stained glass. Upon usage, it produces deafening EAS Tones that can cause instant collapse of objects as determined by the wielder.
Empty Interlocking Cubic Module && Adaminite Capped Adaminitewood Wand && (Deep Storage Unit && Focus Pouch = Focus Holder) = Cubic Thaumic Wand Module (Level ?, 3/?)
A wand that holds 2,000 vis of each type in a 5cm module.
(Praemunio Essentia Singularity && Warded Stone && Wall Template) && Empty Stone Wand Cap = Wand Focus: Deleterious Wallbuilder
A stone globe, inscribed with brick-like markings, that fits onto the end of a wand. Can be used to construct walls for protection at the cost of ridiculous amounts of vis.
: 0/40,000 EMC. Receiving light level 80. Generating 20,000 EMC per post; transferring 10,000 EMC into
, 10,000 EMC into
.
- -
: 181,000/409,600,000 EMC. Receiving 10,000 EMC per post from
. Transferring no EMC.
- -
: Condensing nothing. 59,961/1,000,000 EMC. Receiving 10,000 EMC per post from
.
- -
: Receiving 15 EU per post from
.
- -
: Receiving sunlight. Generating 81,920 EU per post. Transferring 81,920 EU per post to
.
- -
: 2,533,173/320,000,000 EU. Receiving 81,920 EU per post from
. Transferring 106 EU per post to
and 15 EU per post to
.
- -
: Receiving 106 EU per post as power supply from
.
- -
: Being powered and operated by
.
Action
If the Crimson Scale is dead, open Spoiler 1.
If the Crimson Scale is alive, open Spoiler 2.
I pull out a vial of pure sanity essence; in fact, it's literally Double.MAX_VALUE units of sanity essence - if anything is added to this, it becomes infinite; however, the vial has checks to prevent this from happening and will throw a OverflowAttemptException if attempted. I then throw it into EXE 0.1.2, giving her a ridiculous amount of sanity that is rounded down by the OP Scale or something to a more reasonable amount.
I then run a piece of specially glitch-proofed Java code to generate the ultimate sanity regeneration amulet. The code before I glitch-proof it looks like this:
super();
setBeatitude(BeatitudeStatus.BLESSED);
addEffect(new IncrementEffect(Attribute.SANITY, 10, TimeInterval.USER_POST); // increase sanity by 10 every post
}
}
After glitch-proofing with a special glitch-proofing spell, I run it and generate a sanity amulet. The amulet immediately glitches out into a mutant ninja taco figurine, but not before imbuing her with a decent amount of sanity.
I set up a billion laughs attack and cram it into a bullet. I then embed the bullet firmly into the Crimson Scale and render the program.
Immediately, the bullet grows in volume by a factor of a billion. That's a thousand times on each side. This obviously causes the Crimson Scale to shatter into tiny pieces, which I then toss into a chlorine trifluoride pool.
((super fire orb)) AND zero point magic generator 8/11
Arctoae AND energy condenser 8/8 (OM NOM NOM +15 ice exp)
Arcum Aereum AND energy condenser 1/8
Oops, I'm not going to be around anymore, so these don't matter anymore do they?
45/50 for Heheheh 2/50 for my artificial companion of choice (+1 darkside)
1/5 for the next Take Over the World charge
Oops again.
Entity orders: Zerisek will use Murderous Crusade again, same targets as last time, only instead of Blam, Beaver gets to be on the receiving end.
Charges
Plan B 31/50
Plan Z 7/50
+1 Consumer, Helldiver, Piono
Action:
Shadowtrap turns towards Redman's sphere and opens up as Super steps out and draws his SOUL shard from his body, it glows briefly as another, more dully colored, Super appears before him, he, the original Super, then places the SOUL shard back into himself as Shadowtrap closes up. He then slashes his plasma blade through the copies form this causes streaks of energy to sail towards Redman's sphere while also leaving behind the floating cut pieces he then steps back and fires his Plasma bow into the pieces which condense into the projectile which explodes upon contact with Redman's sphere.
Alchemies
Memory of Zamasu && Soul = Zamasu Soul (Level 10: 6/6)
Inventory:
Super Microchip Level 3
Essence of Stability Level 5
Zamasu Soul Level 10
The Shock Trooper should use Electroshock on as many V-AGP-aligned entities as possible.
@Tazz, I don't blame you, really. Every character in LIsa has a pretty diverse skillset, so I'm not sure if it's really possible to know every single skill out there. Besides, it'd be very difficult to get all the experience points needed to learn the move.
As for my action, I charge Murokumo Mu with my Sky Edge and hack like a Daemon of Khorne at its midsection, mimicking a blow that would slice any lesser entity in half!
Über (Shielder's Salvation): 1/10 [IIIIIIIIII] Satiation: 12K/250K
/null
Congrats to anyone who wanted in on Yuukiquest! After Tazz made certain things abundantly clear, it's pretty obvious to me that I'm not doing the other players any favors by sticking around in the same thread as him. As such, I'll only be posting in here to keep Zerisek up and running. I'll still be watching, but do not expect any of my stuff to come out.
Hollow Suit 1 - Ante Up: Grants a minicrit to anything. Consumes 5,000 Ante Matter.
Hollow Suit 2 - Heartless: Grants a crit to the user of the ability. Consumes 15,000 Ante Matter.
Hollow Suit 3 - Blood Diamond: Grants a crit to another player, vulnerable or no. Consumes 15,000 Ante Matter.
Hollow Suit 4 - Gravedigger: Grants a crit to an entity. Consumes 15,000 Ante Matter.
Hollow Suit 5 - Grapes of Wrath: Grants two minicrits to anything -- can minicrit one entity twice or two entities once each. Consumes 15,000 Ante Matter.
==Alchemies/Charges==
The Abyss: 14/50.
The Light: 14/50. (+1 from The Flaming Toast, Abeneautmal, DarkSide.)
Project Take Over The World: 5/5! (+3 from Piono.)
+3 to TwinBuilder.
Project Take Over The World for this round is expended, totaling a 35-post charge total!
Coalescing itself out of pure, raw potential, a massive array of scanning apparati and such appears over the Mech of Horrors. Scans cast themselves over the entire mech, revealing all its hidden secrets.
This charge is expended to just completely scan the Mech of Horrors. All its secrets should be revealed, at the utmost least. Hold nothing back.
==Entities==
Zerisek's Energy is allocated to Murderous Crusade.
[GS] [DarkSide] The Black Dragon: 275,000 HP, 5 EMP AC. 15,000 Regen. REC/PWR Bonus. Dodge: 20%. Ignorance: 20%. +12,000 melee damage bonus. STR bonus. Airborn. Flight. x2 action. Gator Tooth 1 [+0 extra damage]. Gator Tooth 2 [+0 extra damage]. War Lance [1]. Freron Blaster [IIII]. Dragon's Breath [IIII].
DISABLED BECAUSE YUKKIQUEST
CHARGES:
Shadow of the Blade (15/50) (+0)
A weapon from the depths of another time, another place.
True Power(14/50) (+0)
Empowers P. DarkSide, giving him his immense power... at the cost of making him vulnerable.
The Backlines (15/20) (+0)
Every team that's worth something needs supporting things.
ALCHEMIES:
Naginata && Spear || Infernal Ruby && Bloody Garnet && Energized Amber && Chainsword = Dark Red Spark (Lv.18 , 7/10)
It can slash. It can stab. It can fry your internals with a well-placed strike. It also has a functional chainsaw blade. Brilliant.
Cutlass || Essence of the Vengeful, Wronged Spirit && Fearless Teal Geode && Bottled Darkness && Pitch-Black Onyx = Risen From Fury (Lv. 20, 7/11)
A corrupt blade, said to have originally been made by a vengeful pirate spirit whom had been wronged in so many ways it was impossible to count. They say this count of wrongs done goes up even when he passed into the afterlife, never to return to this world. He must have the worst luck ever. Wielding his weapon makes you feel sympathetic for this spirit, and feel enraged for the wrongs literally everyone caused him. Yes, even those whom had no direct influence were involved. Thus, he lends his power to the wielder, shredding foes left, right, and center.
((I'll be much more careful with my wording for these things in the future. Thanks for the input.))
Daedric Bow [& Arrow] || Hawk Sculpture && Bottled Inferno && Contained Oblivion && Ether Manipulator = Prophecy of Annihilation (Lv. ?, 4/?)
Don't really feel like doing a description.
THOUGHTS
It's... been a rough day for all of the DtG community today. That's all I'll say.
ACTIONS: (Focused = NO)
Due to... things discussed on the Discord which I will not go into, Paranoid walks near the Indigo Flame. "Uh... huh... I guess it's time to do this, now. But I ain't going in there myself."
Out of thin air, he weaves another shell version of DarkSide right there, and, after backing up into Aetheria once again, controls the shell into mobilizing into the Indigo Flame. "Hang on, Roxxanne... I'll get you out of that hellhole, one way or another."
---
Seems Piono did his YukkiQuest action before... y'know... I'm left with nothing to put here... yet.
19/50 Right Foot Let's Stomp! For Real this time!
14/50 The First of the Eight Non-robot masters
1/50 Secret Charge Number 1: Anti-Genocide Measures
35 saved
+3 Ire
Gurann Lagann Theme && Magic Armor: Do the Impossible 7/7
A set of armor that can stop any attack that should be able to pierce through it.
Muramune II Greek Fire: 2/??
Adds a burning effect to the Muramune
Blue Falcon II Ludicrous Speed Drive: 3/?? Ludicrous Falcon
Because F-Zero cars aren't fast enough on their own.
In the middle of the battlefield, a recorded message suddenly plops down. Does anyone activate it?
"Right, that's enough moping around. This is not going to be easy, but if I don't try, who am I?"
The First Operative: 16/50 (+4 from UserZero)
Black Knight Walker: 10/25 (+4 from UserZero)
Walker just stares at the weapon that UserZero just handed him, Muramasa-BLAZE. He seems very interested in trying to sword out, and begins to take a look around the battlefield for a while, trying to find a suitable target. Without a Mech, he can't really go and target one of the heavy-hitters of the field safely, as far as he knows... And he doesn't really want to target the AGP faction, in case he gets infected and converted. He remembers the last time something similar happened to him, and he... isn't keen on a revisit. However, he does notice Murakumo Mu, which he remembers as having been PEACE Walker a moment earlier. The contrast between old form and new form being high as it is, Walker ends up very very confused at how strong the transformation was. He just stares for a while.
He doesn't know what to do. Murakumo Mu, on the other hand, is likely staring back at him. It had a collection of data files before the conversion. Bits of code that, ultimately, didn't matter when it was still PEACE Walker. However, what does matter is that when it was PEACE Walker, it did have more than a passing resemblance to the animatronic. And from there, some memory files might be reactivated. It may remember what it was. While the memories alone certainly aren't going to be enough to cause Murakumo Mu to return to "sanity", the reactivation of those files may help stabilize her mind. Eventually, Walker and Mu both break away their stares, turning and focusing back on the battle at hand. Battles are hardly an optimal setting for conversation, after all. While I can't narrate what Murakumo Mu does any further aside from this bit of staring, I can at least narrate what Walker does.
Specifically, he goes after Zerisek. Given the immensely low current health of Zerisek's mech, Muramasa-BLAZE just cuts clean through the mech frame, assuming nobody else already got to it first. Regardless of the mech frame, Zerisek and Walker proceed to have a staredown at each other. On one side, a mega-entity rivaling PEACE Walker in sheer power. On the other side, an animatronic empowered by whatever the hell UserZero did early-on in the way with the whole upgrade thingy. The two proceed to clash, flaming katana lashing out and impacting against whatever Zerisek's weapon happens to be, sparks flying as weapon meets weapon, an intense duel of sword slashes and other weaponry being used. Ultimately, it seems Walker is simply way outclassed in terms of destructive potential, even with the upgrades that made him able to compete with Descendants in terms of power level, but he does manage to cause some minor damage to Zerisek. Probably. Eventually, Walker falls back, not wanting to risk being broken by Zerisek's overwhelming firepower, cursing under his breath and analyzing Zerisek's fighting style and abilities to try to identify some weakness. In the meantime, he's gone back to sitting beside UserZero once again.
He then decides to chat with her for a bit.
"...YOU KNOW WHAT. SOMETHING'S BEEN BOTHERING ME FOR A WHILE. I'M CURIOUS. WHAT STARTED THIS WHOLE WAR BETWEEN YOU AND 477 OVER THERE? IT'S JUST THAT HOLY CRAP THERE ARE SO MANY THINGS BEING DRAGGED INTO THIS BATTLE, TO THE POINT WHERE I'M NOT GOING TO BE SURPRISED IF ANOTHER OPERATIVE SHOWS UP."
Notice - This post isn't properly formatted anymore because I accidentally edited it instead of a different post. If someone is looking through this thread in the future to archive it, look down at where Tazz quotes this post. That will be more accurate.
Adventurer Class. Put into a URL to preserve that rare resource known as Tazz sanity. This is going to be tossed and reworked fairly soon anyway, though.
Class Tracking:
Attitude: MIND
Tokens: (8, 2, 7) (+1 fame from finishing alchemy)
Total Tokens (14, 10, 13)
* Finishing a Charge (1 any token per 10 charge)
* Dealing Damage (20,000 per token, Any)
* Selling stuff (1 W token per 2 charge points)
* Finishing a permanent alchemy (1 F token per 3 levels)
* Finishing a consumable alchemy (1 S token per 3 levels)
* Getting a Spoil of War (10 all)
* Assisting Defeating a (non trivial) Enemy (1 all, +2 of choice)
* RP With Another Player (+1 any, max 1/turn)
Mikoto's Might (Can break Might mood with Mind for +30% damage. At the end of each turn, entities get a free action that cannot heal/damage/debuff/buff anything.)
Conviction x1
Commands:
> Time... to wreck some stuff. Better watch out. This kitty bites.
Mikoto purchases a Psychic Lock (3 C), another Nightmare Guardian (6 C base, +1 due to duplicate), and the Blazing modifier (3 C) and combines them into a trap, for a total cost of 13 C. He has 25 left. Then to actually fit this part in his dungeon, he dispells Scribe's Workshop.
Gail then unlocks... the Hall of Hope. Fear it. Doing so brings her down to 4 N (gained +1 from ending on full HP). Mikoto buys that (8 C base + 1 from large dungeon penalty), a Suspiciously Blank Page (2 C base + 1), the Freudian modifier (4 N base + 1), and the Rogerian modifier (4 N base + 1). In total this costs him 23 C, bringing him down to only 2. The rooms get expensive later on. Although to be honest, I mainly bought the 2 extra modifiers just to give this room extra HP.
With her 4 N remaining, Gail unlocks the Funny Looking Crystal.
Then... M-MURDER... is ready. But before that, the drones/mech take their action for maximum synergy. Mikoto uses his DEX bonus as well for 50000000% hitrate.
Drones: The sound cannons target Grunkfuss and Murakumo Mu. The Freon Blaster targets Grunkfuss. Both the dragon's breath and claws hit Grunkfuss as well. Gee, I wonder who I'm targeting...
“Let's dance, shall we?”
FACE THE WRATH OF A 3 TURN SET UP FROM A 150 POST BOSS ENTITY!
With massive billows of dark smoke flowing off Mikoto like mist, Mikoto rushes towards Flumpty Bumpty's Mecha of Horror. He streaks across the battlefield like a shadowy comet, leaving behind suffocating grass dripping shadows like blood. In particular, he runs towards Grunkfuss and takes a mighty leap forward towards him/it. In the fractions of seconds before impact, there are whispers, grim whispers of pain, death, loss, and fear. And then,
“BANG!”
Both Mikoto and Grunkfuss's entire mech disappear in a flash (don't ask me how the mech fits in the dungeon. Love plot convenience finds a way).
Elsewhere, in the little partitioned section of the Emerald Dream... Let's roll though this... The default order of traps is Trigger > Punch > Mod
FIRST ROOM! Watsonian Glass Nightmare Guardians!
Glass pressure plate triggers first, inflicting 5,000 per turn bleed for 2 turns. It increases by 1,500 every time the enemy takes damage after this in the dungeon.
Then the Nightmare Guardians. They deal 17,000 damage and give Mikoto 2 Narrative Favor. It increases the bleed effect to 6,500.
Finally, the Watsonian modifier deals an extra 8,000 damage and increases the bleed effect to 8,000.
SECOND ROOM! Vitals Targeting Darkfire Surge with a Subconscious Dark duct taped to it
Vitals Targeting triggers, doing nothing by itself.
The Darkfire Surge activates, dealing 13,000 damage (+10% from Vitals Targeting) and searing the target for 2,500 damage per turn for 4 turns (+1 turn from Darkfire Surge) and whenever this activates, Mikoto gains 1 Concentration. This increases the bleed effect to 9,500.
Subconscious Dark activates, dealing 22,000 damage (+10% from Vitals Targeting) and inflicting Lingering Doubt for 3 turns (+1 turn from Vitals Targeting). This does nothing by itself. The damage increases the bleed effect to 11,000.
Duct Tape activates and... does nothing.
THIRD ROOM! Psychic Blazing Nightmare Guardians
Psychic Lock activates. Mikoto only has 2 Concentration to spend right now, but with the discount the psychic lock gives, he can buy two things. He buys the Funny Looking Crystal and the Billowing Modifier.
The Temporary Autonomous triggers, doing nothing.
Nightmare Guardians activates, dealing 17,000 damage and giving Mikoto another 2 Narrative Favor. The damage increases the bleed effect to 13,500.
Blazing activates, inflicting a 5,500 damage per turn burn for 3 turns (from 3 moon parts)
Billowing activates, increasing the damage the target takes from the next trap by 40% (from 2 sun parts)
FOURTH AND FINAL ROOM! Freudian Rogerian Hall of Hope
Suspiciously Blank Page activates and... does nothing.
THE HALL OF HOPE ACTIVATES! The target has gone through 6 Moon parts so far, and so it triggers 6 turns worth of debuffs without reducing the time left. Therefor, it deals 13,500 (bleed) + 2,500 (sear) + 0 (doubt) + 5,500 (burn) + 2 more random ones, actually according to Tazz I should just activate the oldest ones here. So, that triggers the bleed and sear again. It deals 35,000 total damage, then plus the bonus from the previous room's billowing, it totals to 49,000. It also gives Mikoto an additional two Concentration from the sear.
Freudian activates, and does nothing.
Rogerian activates, and does nothing because all the rooms are at max HP.
In total... this deals...
118,000 damage, 13,500 damage per turn for 2 turns, 2,500 damage per turn for 3 turns, and 5,500 damage per turn for 3 turns.
Oh, and I also use my personal mech to mini-crit the whole thing from courier. That's the whole reason I took the medium mech body.
State at End of Turn:
Mikoto: 110,000/120,000 HP. 140,000/140,000 True HP. Concentration: 10/45. Rooms: Watsonian Glass Nightmare Guardians (24,000/24,000 HP)>Vitals Targeting Darkfire Surge with a Subconscious Dark duct taped to it (31,000/31,000 HP)>Psychic Blazing Nightmare Guardians (25,500/25,500 HP)>Freudian Rogerian Hall of Hope (42,000/42,000 HP)>LOCKED. Fabric Strength: 2/7, VULNERABLE NEXT TURN. M-MURDER: III Gail: 40,000/40,000 HP. Favor: 2 + 4 from M-MURDER = 6. Wrath: 1
Gains 4 C and 2 N per turn baseline. Gain 1N if Gail ends the turn at full HP. Gain +2C if Mikoto ends the turn at 100,000 or above.
Current defenses: 62% for first attack, 57% for second, 52% for third, 48% for fourth onwards for non-debuffed attackers
If the attacker has a debuff, 55% for first attack, 51% for second, 47% for third, 43% for fourth onwards.
Sources: 3% (glass) + 8% (times however many attacks he's already taken. nightmare guardians) + 3% (Watsonian) + ----> + 21% * 1.3 (Subconscious Dark, 3 empty rooms. Boosted by Vitals Targeting) + 7% * 1.3 (Darkfire Lance. Boosted by Vitals Targeting)
Listen... It's nearly 2 AM where I am... I've spent so long working out M-MURDER. I can't update the defenses right now. Luckily, it doesn't matter anyway because he's not vulnerable this turn. He is next turn, though. If somehow, somebody manages to attack his true HP, just use the current values.
Purchased thingies:
Subconscious Dark (part. It's one of the things I added during the turn delay)
Hall of Hope (part)
Glyph of Focus (+1 C per turn, +5 maximum C)
Nice chat with Richard
The Veteran seems taken aback by the sudden suspicion.
”Hm? … Oh, I’m sorry. If I sounded like I was trying to pry information from you, then I apologize because that was not my intention. You obviously wouldn’t be here by announcing to everyone a five step plan on how to kill you. You don’t have to answer a question you don’t want to.”
The Veteran takes a step back and puts a knuckle on his lower lip.
”But I’ll answer your ‘why’ regardless. Basically, I am talking to you because I’m hopeful, idealist, naive, or whatever you wish to call it. I hope, I truly hope, that there can be some strange thing called peace. After Psi, there’s been such warfare. But maybe after this, there is the chance that we simply stop killing each other. And because of that, I want to know more about you. You’ve had such suffering in your life, so perhaps you have an understanding of what pain and loss takes from everyone. Perhaps this place could be better, because of you. ... Perhaps.”
He sighs, but then breaks a small smile.
”Besides, if I’m going to follow a leader, I want to know as much about them as possible. I want to help you. I’ll be honest, I can’t say I agree with your methods, but I share some of your dream, the dream of justice. Justice only exists because of those who believe in it.”
Action:
ACTION FOCUSED CHECKBOX: [ X ]
LET THERE BE LIFE!
I use Power Transfer to heal the BattleCarrier MK2 for 50,000. Unless that would bring me down below 50,000 HP myself, in which case I only heal for 25,000.
Then, augmented by my repair kit, I also heal The Black Dragon by giving it a good solid kick. You can't just kick things randomly and fix them. You need a true understanding of it in order to fix it via kicking. If I can't do this because I'm already doing Courier, then do the Courier, obviously.
Alchemy and charges:
Powermace lvl 4, Stormforged Axe lvl 2, Charged Hammer lvl 2, Ekog Clock lvl 3, Coghammer lvl 3, Duotine Gas Generator lvl 5, TrueSilver Champion lvl 5, Argent Lance lvl 2, Sword of Justice lvl 3, Armor of Light lvl 7, Glacier Shield lvl 7, World Tree Shield lvl 10, Black Hold Shield lvl 10, Glove of the Sun lvl 3, Coal lvl1 (YERS!), Glyph of Mana lvl 6, Glyph of Life lvl 8, Glyph of Growth lvl 4, Glyph of Decay lvl 7, Compassion lvl 20, The BoomHammer lvl 12, Limit Found lvl 15, The Foul Blade lvl 14, Word Choice lv 5
Paper || Silk && (Gold Thread && Lapis Lazuli) = Regal Paper 1/?? (higher quality paper for glyph making)
Paper || (Light Grey Ink && Quartz && Gold) = Glyph of Purity (Cure debuffs. I started making this before, but stopped for some reason.)
Merriam Webster Dictionary || (Quantum Computer && Learning AI Algorithm) = Word Choice (level 5 3/3) DONE This is going to be the base for one of my weapons.
Got +4. +1 to Pricey, +2 to Toast.
I hope I don't have to use this (for it's original purpose): 34/50
MOAR CHARGES: 15/50
We never stop charging stuff. Ever: 7/50
Shop below
Standing atop a nearby hill, a new tower stood, shooting up into the air like a blooming flower. It is made of perfectly smooth and dyed stone, streaked and splotched with dark colors to highlight the extremely tall, eastward facing black tinted window. The inside is dark and spacious, most of the light not coming from the window, but instead the racks and walls covered faintly glowing runes, each slowly pulsating with their own unique color. The inside is floored with a black, slightly reflective stone, with some spots being polished to perfection so that when some of the runes happened to shine a similar color, the floor gave the impression of walking across the cosmos covered in glinting stars. Where there aren't runes, the walls are lined with shelves containing various goods and items for sale, often placed so that they caught the light or gave off dancing shadows along the opposite wall. The shelves for items stretched high into the air until they reached the glass ceiling. Through the glass was a fountain that constantly swirled red colored and lit water, making it look like the surface of the sun, constantly in flux. The light in the entire building was constantly in motion, slightly swaying and shifting with each second.
Welcome, dear patron, to Amaryllis.
People from DTG2 may recognize this kind of thing. Pretty major visual step up from the Alchemy Emporium, huh? Here, you can pay charge points for various items and services. Whenever you choose to spend on of your assists on this shop, you get 1$ to spend on items here, when they are available. I will allow you to keep up to 15$ worth of credit here before you have to spend it on something, and if you have -10$ or less, I won’t let you buy anything else until that is paid off. If you’re a good customer, I’ll increase your credit score and let you store/spend more. Finances 101 with Talist.
Prices in this store are subject to change.
Total Profit: 0$
N/A
Unless something has a price tag, its cost is equal to its level + 1.
Powermace lvl 4, Stormforged Axe lvl 2, Charged Hammer lvl 2, Coghammer lvl 3, TrueSilver Champion lvl 5, Argent Lance lvl 2, Sword of Justice lvl 3, Glacier Shield lvl 7, World Tree Shield lvl 10, Black Hold Shield lvl 10, Glove of the Sun lvl 3, Coal lvl1 (1$), The BoomHammer lvl 12, the Foul Blade lvl 14
Unless something has a price tag, its cost is equal to its level.
Glyph of Mana lvl 6, Glyph of Life lvl 8, Glyph of Growth lvl 4, Glyph of Decay lvl 7
I am also willing to buy alchemies off of you for in store credit. By default, I’ll buy an alchemy that is level 4 or above for 70% of its level, rounded up.
Commission
You can also request a commission from me. Just tell me what to make, and I’ll try to get it to you as soon as I can. The price by default is equal to the end result’s level.
50 Charge Loan (When available)
Do you need extra firepower right now for some reason? Well, if I have a charge almost ready, I’ll loan it out to you. The default cost is 55 assists. So you get a 50 post charge now to do whatever you want with it, but you have to give me a total of 55 assists back. This charge still counts as my charge being used, so therefor you can combine it with a charge of your own to make a 100 post charge. In addition, if this is used for a 50 post entity, it might be slightly stronger than normal due to my leveling system. (currently I have no buff to entities summoned)
I am willing to negotiate the interest rate. Expect a higher interest rate if you want to do something I’d find morally objectionable, and if the opposite, expect a lower interest rate. I will give you a slightly lower interest rate if you’re willing to leave a security deposit of one of your alchemies with me. I will give you the alchemy back once the loan is paid off.
Don’t ask me how you’re buying these IC…
Because I want excuses to practice Blender, here are some offers! Note that for all of these, I don’t know when/if I’ll have time to work on them, so feel free to only pay me once I show you the result. For all of these, the price varies based on the complexity/difficulty of the job. I've also managed to recruit Battlefury into this, so he might do modeling jobs.
Character/Weapon Model: Default of 6$
(This model is untextured and un-animated. I can send the completed result to you as a .stl or a .obj file. If you have access to a 3D printer, you can use the .stl file to print out a statue of the model. You need to have at least one good picture of the item in question, but more pictures from various angles are useful. 2$ discount if you happen to have an orthographic projection of the item in question.)
3D Animation: No default price because it depends on how much movement/complexity you want.
Sadly, I can currently only offer animations using Minecraft styled characters and items because I’m can’t texture or rig custom models yet. If you want a specific scene, make it in Minecraft then send me the world file. I know how to do lighting, some texturing, movement, and simple physics such as cloth, wind, and impacts. If I don’t know how to do something, I’ll try to learn how.
2D Animation: Still no default price, but cheaper than 3D animation
Send me 2D images and I can animate them. Or better yet, send me several images to splice together. Although, please note... I'm no artist. So I'm only really good at making scenes, not actions. Think along the lines of Hearthstone golden cards. I can do things like that. I can also do some video effects, such as glitchy distortions for all the edge lords in the crowd today.
Words of emotional support: 0$
Current Promotion: Scribe’s Library
Being a scribe, Gail is interested in collecting stories. If you tell her a story relating to your character/where your character comes from, then you can get a 2$ discount on any purchase, limit of one per customer. And it has to be a good, relevant story that would actually be interesting to read.
Flying Mega-Propaganda Loudspeaker: 10/50
Crawling Cabbage Monster: 10/50
Crawler Of Crawl: 10/50
New Alchemies:
Red Polka-Dotted (As in red with black spots) Yoyo && Luckite (A mineral that always brings good luck) && Nanomachines (They can make EVERYTHING better) && Tarrarian= Lucky Black-Dotted NanoYoyo
SMG && Blade Edge && "Shadow The Hedgehog" disc box && Liquid Shadow= Edge Gun (Level 7: 4/4)
Edge Gun: A gun that superficially looks like a Black and Red-painted MP5 with a lot of serrated blades covering most of the gun. In spite of it's apparent look, it's actually cocked by pumping it like a shotgun, and it actually fires tiny "Shadow the Hedgehog" XBOX discs. The discs are notable in that they are made of Edgium, so they actually have irregular subatomic edges (Don't ask how is this supposed to work). This means that, apart from causing LOTS of pain, they also tend to not get embedded in the target, and, instead of exiting, they "crawl" in their bodies beneath the target's skin and on it, causing suicidal thoughts and lots of angst, to the point of having a chance to paralyze.
The blades themselves are serrated, so that it more edges per edge. The teeth are themselves serrated, and this goes on and on in a complex fractal shape This not only means a really nasty wound, but also a high infection rate...
ACTIONS:
Obviously, closing in on Yuuki-Chan while firing the Edge Gun at her, and then savagely stabbing her with the ridiculous amounts of edges in it.
OK, so... Over the last few days, there's been some... Drama. I don't think the details are needed, nor wanted, but most of us already are uncomfortably aware of the details. There will be a summit to address some of the more recent problems the game has had. In my opinion, the worst of 0's issues will likely go away once this absolute metric ton of bosses is gone, and to be perfectly frank, if anyone else would like to summon a boss in these conditions, due to the sheer level of stupid power flux going on in the field I will have to deny you. Aside from that, I just hope that things will go on as they have been, with reasonable pace and reasonable challenge/ease with reasonable flux so things aren't stale, though I doubt it will be entirely the case.
Let's be clear on this much. I'm not quitting. No matter what happens, until I am physically or mentally unable to continue this game anymore - as in, I am physically or mentally crippled to the point wherein I can no longer properly GM - I will continue. I'm not having this game die because it's GM was not here to do their job. I've seen that for plenty of other DTGs, and they have been crippled for it. I have a story to tell, and I will tell it. The only alternative to me quitting is the game being unable to be supported, which, for the uninformed, would be a rate of less than three players posting per turn. Not even posts; if I cannot have at least 3 players, then I'm going to declare the game over, and I will be very depressed about it.
As for those who feel to leave due to the drama, I can't really blame you, I can only ask that you leave quietly and without contributing more to an already nightmarish situation. If you do create a huge fuss, I will report you for creating strife that we don't need any more of right now. If you have something to say to me discreetly, PM it. I should point out, however, that there is a rule prohibiting arguments against the GM and while it may seem ridiculous, there is a difference between 'compiling evidence of flaws in the GM's practices and/or the game itself' and 'causing an argument,' and the difference is better seen than described, though all I can say is that the former is civil and the latter is not. The former is appreciated and welcomed. The latter is ban-worthy. It only applies to things in this thread, but I will be fast in banning you if you try to start a huge argument. My patience for arguments or shouting at this point is razor thin after all that has happened.
I hope that we can all get better from this, and not worse. I'd rather not see the game break apart because of drama.
===Alchemy===
(Magetear Droplet && Vial of Abyssal Ink) && Amethyst Flame == Burning Sign. 3/8 [15]
Burning Sign: The hexagonal callsign of the Dæmon, composed of fluid ink infused with cosmic concentrate. A Burning Sign can be grafted chemically to the flesh of its bearer at any location with little thought. It occasionally reveals snippets of events that are yet to come, have already passed, and are occurring. As with any stellar concentrate, the Burning Sign can be molded to the desires of the wielder, from sword to shield to pen to rose.
Eye of Odin: A small ring with a eye forged of various metals and gems upon it, it grants the ability to see otherwise invisible movement- This can manifest in many forms, including teleportation endpoints, methods of movement that conceal the user, and, to an lesser extent that is ultimately dependant on the wielding being's dimension, able to see into higher dimensions, though interaction is limited to whatever would be normal.
Odin's Stellar Eye: A metallic eye with a amethyst crystal iris, and a liquid starlight pupil, that allows for the user to see pure knowledge in addition to it's previous abilities. Thanks to the powerboost granted to it by the magical catalysts within, it can manipulate and shift pure knowledge. allowing for it to be weaponized. Under the proper circumstances, it can easily disrupt forms of movement hidden from the user otherwise, using pure knowledge. In addition to this, it can create and fire out blasts and bursts of amethyst flame and liquid starlight, all of which can be manipulated to some degree.
Shard of Matrisse || Greatsword = Sword of Absolute Order: 1/? [??]
A sword, made of perfectly polished clear crystal. Everything about the sword is perfect and orderly, down to the atom. It's mere presence repels chaos and entropic magic and energy, and harnessing the blade's power allows for it to undo the effects of both, even upon reality, in addition to easily destroying beings of chaos.
Mindscape Action: move to n11, smash door, retreat to m12.
Hollow Suit 1 - Ante Up: Grants a minicrit to anything. Consumes 5,000 Ante Matter.
Hollow Suit 2 - Heartless: Grants a crit to the user of the ability. Consumes 15,000 Ante Matter.
Hollow Suit 3 - Blood Diamond: Grants a crit to another player, vulnerable or no. Consumes 15,000 Ante Matter.
Hollow Suit 4 - Gravedigger: Grants a crit to an entity. Consumes 15,000 Ante Matter.
Hollow Suit 5 - Grapes of Wrath: Grants two minicrits to anything -- can minicrit one entity twice or two entities once each. Consumes 15,000 Ante Matter.
==Alchemies/Charges==
The Abyss: 13/50. (+1 from EXOS, +3 from Crusher.)
The Light: 10/50.
Project Take Over The World: 1/5.
+3 to helldivercommand.
Sidereal Inferno: A hazel-trimmed napalm-sprayer forged of dark metal and loaded with a practically infinite supply of Pyra Asteria, which is basically cosmic knowledge distilled into pure fiery destruction. Its flames are amethyst, its heat unending.
(Stellarum Catalyst: Writhing magetear that constantly shows visions of an amethyst inferno consuming existence. Functions as a catalyst par excellence, vastly improving the effectiveness of whatever it is blended with. In addition, highly linked to amethyst flame, and many items incorporating it produce said flame.)
(Pyra Asteria: Cosmic knowledge distilled into blazing destruction by mixing Stellarum Catalyst with napalm, this viscous liquid ignites in response to being deployed, burning amethyst and blazing with stellar heat.)
Crystal puts on some heavy-duty gloves and pulls out a literal Sanity Ball, before lobbing it over to Yuuki-Chan. The sheer power of the white-glowing ball restores Yuuki's sanity as soon as she catches it, or even if she doesn't catch it, from pure proximity.
==Entities==
Zerisek's Energy is allocated to Murderous Crusade.
~Charges~
Eris Cordis. 15/20 (+1 from EXOS)
All-Purpose. 6/50
The Dreamer. 14/25
~Alchemy~
None.
~Action~
Eris moves to E9, then uses her Weapon Skill on the door. Her Zerisek energy goes towards Murderous Crusade.
So I have decided to change my levelling system to something a bit easier to balance. Any damage that I deal will provide an equivalent amount of experience. At particular experience thresholds, I will be able to choose a passive based on a spoil in a different session. The session must be active for this to work, but spoil passives that are gained from sessions that end/die afterwards will continue to function normally. Up to 5 passives can be active at any on time. It costs 100'000 experience to change a passive.
17/25 Leg. Armor [|||||||||||||||||||||||]+1 EXOS +3 guestfromdle
7/25 mystic crystal [|||||||||||||||||||||||||]
8/10 Blackmist [||||||||||]
i +3 Yveltalgaming and request he +3 me back.
alchemies:
I put on the gold-trimed silverwood armor (lvl 3)
Portal Edge Blade (Level 5)&& ircucvci(level 10) 5/8 The beyond(lvl 15)
Completely generic armor && Node in a jar 3/4 (lvl6)
Wand focus(portable hole) && ender pearl 1/?
I join the AZ side if I haven't already, and attempt to stealthily make my way over to the Indigo Wisp... stealthily
Praetorian MKII: 2/50
Rainbow Rafflesia: 1/15
Diamond Golem: 1/15
OOC: Yeah, I took a small hiatus from loss of interest and real life priorities ("Small hiatus"... *cough cough* missed the majority of what's happened so far xD) Freezer-Burn Sword: Progress: 3/3
I +3 pionoplayer with whatever he's doing
Charges
13/50 helldiver squad
13/50 F.O.B.
5/5 takin over the world (+3 Moniker, +1 EXOS)
+3 to Alpha
R&D (alchemies)
4/11 = Lord Kitchener the AI.
3/3 = the eDen spark, agency edition (DONE)
3/3 = no mans sky (yeah I got nothing), agency edition. (DONE)
[N] Pricey12345: 14/20 HP. (Estimated 56,000 HP remaining from Player HP) (Thats my Vulnerability status.)
Echeladder-style Level 2: XP 172,500/225,000 (+67,500 for damaging Blam/The Missile Station)
ACTION FOCUSED CHECKBOX: [ ? ]
This post will be a first post (If I cannot make the second post, this may gonna be focused).
Before Action: Blam down, I think I might choose the Redman.
Action: My part: I look at the Redman’s Ridiculous Electronic Warfare Sphere via my special telescope but I noticed the hallucinations inside my head, revealing my identities of the blue and green personalities of myself during my time of the neutrality. My blue one is part of the Anti-Zero while my Green personality is part of the Godslayers (Known as Gottestosters/Godmodder Slayers but currently known as The Godslayers for now)
Blue Spirit: So my GS Counterpart, I have a few things about your moments during the current war.
Green Spirit: Eh, Not quite yet master but the only problem we have to face is Flumpty Bumpty and his huge mecha. Blue Spirit: But I might help you try to destroy him without making you beat up mines. Green Spirit: At this rate, I do not want to kill your friends in one go but I am trying to purge out the Pro Zeroes together.
After that something came up, I decide to toss a bad seed from the mech then the seed it landed, planted it'self on the ground but I noticed that the seed is coloured blue and outside, it grew a nature-loving warrior with a staff+sword hybrid. It looks at the Warfare Sphere then it shoots a beam from it's staff at the warfare sphere. It also generate a few more nature creatures which can fly that strikes against the warfare sphere before the nature-warrior uses the powers to make the nature creatures 50% of the warfare sphere's size and it dogpiles the warfare sphere while the sphere is shaking fast after some time, the nature creatures explodes causing solar-burns on the warfare sphere and the nature warrior strikes the warfare sphere with the power of nature+anti-glitch+fire making the warfare sphere shakes less times.
The BL4D3-BL457 MECH Mk.2 got a bad gash from the blast from the portal in the other day but she is not giving up.
She spends her first action swooping to the Redman’s Ridiculous Electronic Warfare Sphere, seeing that the Warfare Sphere is shaking intensely (because of the abomination inside) however she shrugs before blasting her Plasma Rifle near the Warfare Sphere before she stabs it with the Plasma Blade
She spends her second action breathing fire (Expends 1 shot on Dragon's Breath) on the Warfare Sphere before she punches the Warfare Sphere before swooping back to the main area.
Her drones goes to the Warfare Sphere (or the Ghostly Hallucinations Station if it's got destroyed). Rocket Poddy fires a rocket at the Warfare Sphere and The Howitz blasts the Warfare Sphere with the Stinger shot (If the Redman is destroyed, these go to Golden Flumpty/Ghostly Hallucinations Station). Something 13/50 [Placeholder/AZ]
ChurgeAtk #1 23/50
My next thing... 10/50 [Placeholder/AZ]
Alchemy Creation:
Knife && Pinch of Determination power && 6 Hearts are like SOULS but not as strong as these = EXP 5/8
Blood Diamond Armour && Wings && Durasteel (That if I am not doing Saurite alchemies right now.) && Aura of Healing = ??? 1/??
Like a Boss (My weapon) && Angelic Blessing && LHC Madhouse (Another weapon of mines) = What the Fig 9/11
Joke Alchemy: None Project Telekinetic Line: Not started yet. Storm Weapon Line: Not started yet.
REKT Cannon Line: Items in the First Alchemy Tree: Red Dead Retribution, ??? (Any Level), ??? (Any Level), ??? (Only Level 10 and Above Alchemy) If all the weapons I made for the first Alchemy Tree, I had to combine all these to make the part of the Extremely Powerful Alchemy
10 0rigin Hero Core Alchemy Line: Not started yet, but 2 of the essences collected for both Mid-Level Alchemies
Allies Action:
We will bereturn, sooner than that...
+1 to piono, Talist and Darkside. (2 [GS], 1 [AZ]/[N])
Charge Bank: +10 from Talist +5 from Toast and Hezetor = 20 Charge Points in total
A focused 50,000 + 30,000 + 20,000 + 15,000 damage to the Redman, followed by a 20,000 damage follow-up with Burning. Which neutralizes a stack of Chilled. 135,000 damage in all, and thus 1 stack of The Night Draws On.
[The Death Sentence && Poisoned Dagger && Revlover && Coffin = Gravebringer(Level 20)6/11] [The Marks-Man && Slashademia && The Big Screen && 4D Glasses= ???(Level ?)1/?] [Gambler's Die && Mirror & Tarot Deck && Deck of Cards && Four-Leaf Clover= ??(Level ?) 1/?]
[ITEMS WITH CHARGES] [The Rise 16/50 Hits 3 entities with attacks of alive entities. Heals 3 entities for the damage of 1 of the attacks OR heals one entity for the combined damage of all attacks ][divided by 2.] [The Madness 15/50 Buffs 3 entities in same team. Gives buffed entities change to hit different entity to one selected that turn. Can't charge when entities are buffed.] [The Fall 16/50 Uses attacks of 3 dead entities. Inflicts a 3 turn debuff 'Kamikaze' which causes an entity to inflict AoE damage on near by entities. Can't charge when enemies] [are debuffed.] [Each has a 5 turn charge.]
[I attack Flumpty's Mech with Gator Tooth and Metal Storm. I then take a course in speaking anime gibberish, to see if I can understand what Yuuki-chan is saying, then I ask] [what Yuuki-chan what she thinks of the two Godmodder's, the fractions, GM and individual players. If I still can't understand her, then I find where she is from and study that.]
[Complete] [Tarot Deck ~~~~ Loom =Scarf of Cards (in Richards possession)] [Staple remover && Scissors && Three hole puncher && Sword = Slashademia (Level 7: 4/4 )] [Pen && Highlighter && Pencil && Revolver = The Marks-Man (Level 7: 4/4)] [Projector && Movie Real && 3D Glasses && Audio System=The Big Screen (Level 5)3/3 Complete] [Guillotine && Executioner's Ax && Judge's Gavel && Jury's Votes=The Death Sentence(Level 13)7/7 +Complete+] [Scythe && Occam's Razor && Schrodinger's Cat(Paper Copy) && Murphy's Law = What Will Go Wrong (Level 8, 5/5 +Complete+)] [Wine && Purified Water && Potion of Strength && Goblet = Grail of Power (Level 7, 4/4)+Complete+] P.S Sorry for not noticing the alchemies, must have missed them.
The Marks-Man && Slashademia && The Big Screen && 4D Glasses= Theatre Teacher (Level 13: 1/7)
Gambler's Die && Mirror & Tarot Deck && Deck of Cards && Four-Leaf Clover= Luck of the Irish (Level 10: 1/6)
You make no headway in sanitizing Yuuki, and simply recollect that she is a fusion of an obnoxious not-elf thief and two of Fiction's better heroes. You do make headway on murdering Grunkfuss, though-6,000 + 6,000 + 20,000 + 5,000 damage, for a total of 37,000.
Alfred just stands there in shock as he just watches everything go to hell in front of him, his jaw practically hitting the floor. He immediately does an about-face and walks away, his hands in the air.
Nope. Nope. Nuh-uh. No thank you. I'm out. Nope. No. See ya, space cowboy. No. No. NOPE. No. HELL. No. Just... No.
As he continues walking, a phone in his pants pocket starts ringing. He pulls it out and answers it without missing a beat.
Yes? Oh, it's you! What's up? Yeah, this isn't really my kind of thing... Yeeeaaaaahhhhh. Wait, you're already here?
He stops and looks around.
I don't see you. Where are you?
He stands there for a moment in silence.
Okay, I think I get it. Yeah, thanks for understanding. Yeah, no problem, like you said, this was your war. Yeah. Aight, see ya.
He hangs up, continuing to leave the field, shaking his head.
I hate quantum mechanics.
Some time after he leaves, a bright light can be seen in the sky. If one listens closely, they can almost swear they hear music. The "bright light" turns out to be a spaceship, and it crashes directly into the middle of the PZ forces. A man wearing a cloth duster, some jeans, and a panama hat walks out of the inferno completely unharmed.
I wish they'd make it so I didn't have to crash one of those things every time I wanted to stop. Alright, now where's that kid?
He pulls a phone out of his pocket and dials a number.
Hey. I'm good, I just can't find you, is all. Oh. Yeah, no problem. Don't worry about it. 'Course I'm here! Didn't you see the wreck? Eh, don't worry about it, someone's just playing this for laughs. Yeah, no problem, not everyone's crazy enough for this stuff. Oh, thanks for saving my spot, at least. Yeah, see ya.
He hangs up, and shakes his head.
I hate authors who think they're funny.
The newcomer walks over to the GS side and promptly and curtly introduces himself.
Name's Aarik, I've had a long trip, and I just wanna get this over with, okay? Okay, so let's get to business.
He spins in place, clapping his hands together. As he flicks them out, a holographic display opens up in front of him, revealing an unsettlingly large number of firearms. He scrolls through the list, muttering to himself.
Let's see... SMGs, rocket launchers, gatlings... Ah! Here we are!
Tapping one of the selections, the screen vanishes, and an assault rifle materializes in his hands. He then aims at and shoots at Shadowtrap.
Ugh, this is the most boring part. They either just stand there and take it or walk out of the way.
He then decides to break the fourth wall and check on the past 9 or 10 dops to figure out what to do next.
... Oh. Well. If the Goddess of Tropes herself is here, then I might as well try to get a bit of help here. Hmmm...
He scrolls through his weapons again.
Let's see... I already got Gatling Good, A.K.A.-47, Recursive Ammo, BFG, Chainsaw Grip BFG, I obviously got Cool Guns, Hand Cannon, More Dakka..... OH! Miss Haruhi, if I may, I would like to have Guns Akimbo! You will not be disappointed!
----
+3 to trickle
Welcome, again. Haruhi keeps it curt, her focus and sweat staring down the chaos of the battlefield. "I'm sorry, but you're quite literally radiating every trope in existence at once in this, kind of, uh, twisted aura. It's kind of bad to look at actually. I need to give these tropes to things that do not currently have them, soo yeah, sorry!"
Welcome, GuestDLE. Welcome to destroy the Godmodder. currently it is the field nightmare of the century. As most are automatically AZ, you're currently facing down 5 bosses, 3 tenuously allied in the face of the other two-the gigantic death machine known as Flumpty Bumpty's Mecha of Horrors, and the other, Yuuki-Chan, an insane Anime Girl. Attacking the latter is useless, it must be said; use turns with her to increase her sanity! Alternatively, attack Flumpty's various mechanical buddies. More generally, smack down any entity that isn't part of your faction, keep to the initiary's stated goals, and have fun! And while I can't enforce that last one, I'd prefer that you would keep this mildly casual, as things have been way too dramatic recently.
I know that... Anti-Zero[AZ] is an team who must kill UserZero, Pro-Zero[PZ] must kill Richard, and the god-slayers must kill both. The point is, what's happening in the battlefield?
In the future, use /nulls. I ignore /nulls in updating and the playerbase is nice enough to answer questions. I believe I have already answered your question.
ATTACKS
~~~~~
I do the thing that people told me to do, and I thing the thang and make a sanity potion. Wowee. How wonderful. I then splash the potion on Yuuki-Chan, I guess.
~~~~~ CHARGES N' ALCHEMY
~~~~~
BRIMSTRIDENT && ELDTRICH WANDS = GRIMSTRIDENT (Level 8: 1/5)
Tech X || Now You're Thinking With Portals! = Oculus Apparatus Exitium (???)
Rapture && Caliburn = Bane of the Cherubs (???)
Now You're Thinking With Portals! (Level 3)
+3 to Consumer for Project Take Over the World.
My PTOtW charge goes to Crystal.
CHARGE ONE - "Rebirth of the Necromancers" 12/50 [||||||||||||||||||||||||||||||||||||||||||||||||||]
CHARGE TWO - "Hell-Scape Soul Eater" 5/50[||||||||||||||||||||||||||||||||||||||||||||||||||]
CHARGE THREE - "PROJECT TAKE OVER THE WORLD" 5/5 [|||||]
I and the Endbringer use Sniper Rifle Railgun and Starlight Breaker on Grunkfuss. If Grunkfuss is dead, I will use it on the lowest HP mech when my action happens in the EoTB.
Worms [5/5] [Project Take Over The World] = (+3 from Trickster, +1 from EXOS) Slaughterhouse [16/30] ======
Ok you know what this is too far away from what I wanted to get in on for me to put in the effort of jumping in now.
So I'm going to formally duck out... but not before casting a Salsaball (a ball of salsa) at ConsumerOfAll and aiding all the charges of the next AntiZero guy to post
OK, shame to see someone leaving, but I can understand. You toss a Salsaball at Consumer! This manages to catch her off-guard enough to deal 1 damage through the armor but not much else. You aid
Hello! I don't really understand the current plot or bosses, but I have played DTG2, so I have a basic understanding.
======================
To keep all plot complexity out, I am [GZ] and I appear in a non-specific way. It's not that I materialize, rather, it's like no-one noticed my presence until now.
Charges do not include Alchemy: You can have three of each, and the Alchemiter mostly works as you remember it, though all charge times have been halved and the alchemiter's level cap is thus far 20. Welcome back, Zethiros. It's happy to see you back after so long.
Charges
Plan B 30/50
Plan Z 6/50
Plan TOTW 5/5 (+1 EXOS, +3 Consumer) Handing off to Crystal
+3 Piono
Action
Super teleports out of his mech and places several spheres of energy on Redman’s Ridiculous Electronic Warfare Sphere and then teleports back into Shadowtrap, he then uses his plasma blade to slash the energy spheres and fires the plasma bow at Redman's Sphere this sets off a chain reaction resulting in the energy spheres exploding is a supernova of energy.
He then orders his drones to attack Redman's Sphere
Nihilego then attacks Matronymic thus applying poison
Alchemies
Memory of Zamasu && Soul = Zamasu Soul (Level 10: 5/6)
Inventory:
Super Microchip Level 3
Essence of Stability Level 5
18/25 Leg. Armor [|||||||||||||||||||||||]
8/25 Mystic crystal [|||||||||||||||||||||||||]
9/10 Blackmist [||||||||||]
alchemies:
Portal Edge Blade (Level 5)&& ircucvci(level 10) 6/8 The beyond(lvl 15)
Completely generic armor && Node in a jar 4/4 (lvl6) Done.
Wand focus(portable hole) && ender pearl 2/?
Feel free to ignore the bellow. if the freed up alcemy slot allows for a new alchemy now (i dont think so, but just in case) , gold-trimed silverwood armor && Node-infused Glass Armor 1/??.
^^^^probably irelevent
@Abeneautmal Welcome back to the franchise! As a question, which player were you? @TheGuestDLE The evidence has already been decorrupted.
((super fire orb)) AND zero point magic generator 7/11
Navitas Nox AND energy condenser 8/8
Arctoae AND energy condenser 7/8
43/50 for Heheheh (+1 darkside, +3 emerald)
50/50 for elemental coalescence (+1 EXOS, +3 ninjatwist)
5/5 for next rounds Project Take Over the World (+3 from supercool) This gets handed off to crystal.
+3 to crystal so that we can complete the loop.
50/50 exepended?
Yeah, I'm expending Elemental Coalescence now, even though it has 0 relevance before the end of Yuukiquest.
The leveling system has mostly been okayed with tazz, all I need to do is talk to him about the level "thresholds". In the mean time, I take my collection of elemental orbs and eat them all for the experience they give me, granting me 35 exp in Earth, and 15 in Fire to Energy.
Statistics will be kept track of here: https://docs.google.com/document/d/1g6awj59oKsp_RTCsL-N7aKXne-XnNYrsCmuPdwFTikg/edit?usp=sharing
Any effects I have active because of the leveling system will be listed here (I'll be condensing them into individual effects here, so all dodge bonuses will be listed in one chunk, all damage bonuses will be listed in one chunk, and so on.)
Right now, bonuses I have active are... None. Even if 35 exp is enough to reach level 2 (which would be giving me a small hp boost) it wouldn't matter anyways because I'm in Yuukiquest.
There will be proper RP and flavor text for this change once Yuukiquest has been properly dealt with.
Nope, 50/50 expended on saning Yuuki. Even though it's not related, since I'm not going to be using it elsewhere, I attribute the following poem to making this parting shot a bit more effective.
‘Twas the Night before Christmas and all cross the land
Artillery shells made great noise like a band
For even the season could not make the armies
Arranged in their places wish to stop their harming
The anime girls were wrapped up in their heads
Though some think them “cute” they’re all better off dead
There, across the field was the egg oh so rotten
Summoned for some foul reason that’s now long since forgotten
And Uzi and Richard shot glares at each other
The two always fighting like sister and brother
I’ll probably suffer for that last remark
But poetry’s hard if one’s to hit their mark
But that’s not important, just setting the scene
For of this event no clues could be gleaned
For Christmas means much to a number of people
And that makes it a great time to do evil.
For irony carries with itself some vast weight
Tragedy, comedy both find it great.
And so while Descendants all readied their plans
And made their attacks based off Flumpty’s scans
There yet were a few that planned something much greater
They had a few plans that could not wait till later
While old Nyarly sat brooding and plotted his theft
Santa’d done his war prep and already left.
But the “hero” (or villain, which is probably better)
We care for is Ohptkin, cruel down to the letter.
The Terminae cannot join in on the fight
Their proxy, The King, went out to cure the blight
They float there and ponder just what they should do
Another attack to pull out of the blue
What can they do next that’s both new and cool
If it’s not done well they’ll just look like a fool
At last they invent and idea that they like
And just in time too, for its now the must strike
If they wish to benefit from the yule season
And so starts this parody for that very reason.
Ohptkin first begins by raising their “arm”
Though incorporeal that can still bring one harm
But punches are not what they mean to throw
For a foul energy from the sky starts to flow
Though none have yet noticed a storm starts to gather
The very first is me starting to blather
But just one more voice doesn’t mean all that much
But a few get the willies, they’ve just got a bad hunch
But the hunch there is true, as the sky will soon tell
Leave bad storms alone and it will not end well
And as Ohptkin gestures the clouds start to swirl
They writhe in the heavens, they circle and twirl.
The sky that is heaving then starts to turn red
And as all turn sight upwards their hearts wrench with dread
For down from the heavens descended a mist
With gravity much like a godhead’s great fist.
But slowed as it fell, and then turned to light rain
And soon the ground red was all stained
Shut up, its bad syntax, but again it’s a poem
Don’t critique my errors I already know ‘em
But back to the rain, which soaked into the crowds
Then they suddenly realized what came from the clouds
It wasn’t just rain, no not even blood
It didn’t rain chocolate or tacos or mud.
Instead the AZs and GS all alike
Discovered their power had taken a spike
“It’s raining down crits” they all cheered with glee
They turned on the hostiles, for the next murder spree
On the hilltop far distant Ohptkin cracked a smile
She hadn’t had fun quite like this in a while
She looked to the heavens, then whispered to the night;
“Merry Critmist to all, and to Uzi goodnight.”
Everyone then proceeded to use their crits to beat some sense into Yuuki, somehow not touching her at all, but still raising her sanity a whole bunch.
MEANWHILE IN YUUKIQUEST:
The King, at behest of his allies floats over to L13, lowers the staff, and fires a chunk of ice at the door at O11.
(Move to L13, attack O11)
Because you're leaving and Yuuki isn't all that there, you succeed in this endeavor, restoring 35% Sanity to Yuuki-chan. I can't even justify how granting everyone critmist turned into sanity for Yuuki. Clearly she recalled something from that Poem, while everyone just burned the crits by moving their feet or something that wasn't really an attack.
Due to reasons of you leaving, I renamed your character to DarkSide already (as he offered to take up the spot.) You've done it, though.
@pionoplayer
The itinerary wasn't updated, so I deleted the post.
I attack like a madman, throw bombs, arrows, swords, knifes, dynamites, bullets, laser beams, fire, water, thunder, earth, and ice, targeting UserZero.
UserZero casually blocks the Dynamite and bombs with Explosive Resistance, and catches everything else. Yes, even the thunder, lasers, fire and water, which are even less plausible to catch than bullets.
<null> @pionoplayer I was Zerithos in DTG2. I had stuff planned then, but I'm just going to avoid complexity this run.
Edit: More Null - I just read through the turn before last and it is beginning to dawn on me just how hectic things are right now, so I'm going to step up my plans a bit. To my now fellow Godslayers, my playstyle is going to be somewhat erratic, but I will generally support any and all actions you make that I can. Whether that's charges, combo attacks, buffs, meatshields, etc. I look forward to ensuing shenanigans!</null>
Other Charges:
Solid hydrogen cube 3/10 (Doubling this for balancing purposes.)
1/? Reversion (I'll figure out that stats for this once I understand the mechanics, but the general idea is that it has huge defense, almost no attack, and the ability to make it's targets more generic (by stages). In other words, it would make a specialized flame attack into a fireball spell.)
1/10 Unlock: Analysis (This has to do with character traits and gimmicks. Would you rather I figure out the balance directly with you, the GM, here; over in the discussion thread; in spoilers with anyone willing; or by PM?)
Randomly assorted assists: +1 to The Flaming Toast, Crystalcal, Revan
Action:
I find a cactus in the desert and slice it open. Draining the insides, I find acquire a liquid that appears to be water saturated with an extremely potent hallucinogen. Remembering what this to a certain water tribe warrior, I isolate the dissolved drug. I name the compound Cacamine Dust and begin analysis - which is to say I stare at it for a good 5 minutes. Getting bored, I divide 1 by the game data of the Cacamine Dust, and obtain... a mushroom stew with added carrots and potatoes, all impeccably cooked and spiced. Taking a bite for curiosity's sake, I immediately notice a sharp increase in focus and sensory acuity. Not wasting a minute, I hastily disguise the mushroom stew as the broth for miso soup and rush up to Yuuki-chan. I give her the soup, back away, and assess the effect on her sanity.
We have a discord. I'm basically incapable of properly using it but we do. Things are a bit... Tense over there at the moment, but that's mostly cleared up, and but it's one of the fastest and funnest response times in the community. I'll see if I can't get you a link-I'm basically inept at using Discord myself.
As for Analysis, I would prefer a PM, but there is a pre-existing system for Player character abilities. The general tradeoff is that your character enters the battlefield vulnerable and can die-temporarily. You respawn later. It's probably better explained in-action than by words, as I've found.
Two of your alchemies, due to their low level, are done:
Quick Erosion: A warhammer made mostly of sandstone, with chunks of very well-packed sand that isn't quite sandstone yet. I'm not sure if sandstone is compressed sand or not. Either way, this isn't the best Warhammer ever, but it can pack a surprising whallop for being made mostly of rock. Hard to repair, though.
The Scorpion: A minigun that is basically a cactus (thankfully, where you hold it is free of thorns) that fires cactus thorns as ammo. It's ammunition regrows over time, and the thorns have a mild hallucinogenic effect on those hit. As a tradeoff, however, the salvo is very weak and inaccurate.
You realize Yuuki isn't really fooled (or doesn't care) but happily sips the broth, restoring 2% Sanity.
[The Death Sentence && Poisoned Dagger && Revlover && Coffin = Gravebringer(Level 20)7/11] [The Marks-Man && Slashademia && The Big Screen && 4D Glasses= ???(Level ?)2/?] [Gambler's Die && Mirror & Tarot Deck && Deck of Cards && Four-Leaf Clover= ??(Level ?) 2/?]
[ITEMS WITH CHARGES] [The Rise 17/50 Hits 3 entities with attacks of alive entities. Heals 3 entities for the damage of 1 of the attacks OR heals one entity for the combined damage of all attacks ][divided by 2.] [The Madness 16/50 Buffs 3 entities in same team. Gives buffed entities change to hit different entity to one selected that turn. Can't charge when entities are buffed.] [The Fall 17/50 Uses attacks of 3 dead entities. Inflicts a 3 turn debuff 'Kamikaze' which causes an entity to inflict AoE damage on near by entities. Can't charge when enemies] [are debuffed.] [Each has a 5 turn charge.]
[I attack Flumpty's Mech with Gator Tooth, Metal Storm, the Drones, and What Will Go Wrong. I then ask Yuuki-chan about her weapons, and if she made them herself, given] [them, or bought them. I then use the Grail of Power to heal an ally.]
[Complete] [Tarot Deck ~~~~ Loom =Scarf of Cards (in Richards possession)] [Staple remover && Scissors && Three hole puncher && Sword = Slashademia (Level 7: 4/4 )] [Pen && Highlighter && Pencil && Revolver = The Marks-Man (Level 7: 4/4)] [Projector && Movie Real && 3D Glasses && Audio System=The Big Screen (Level 5)3/3 Complete] [Guillotine && Executioner's Ax && Judge's Gavel && Jury's Votes=The Death Sentence(Level 13)7/7 +Complete+] [Scythe && Occam's Razor && Schrodinger's Cat(Paper Copy) && Murphy's Law = What Will Go Wrong (Level 8, 5/5 +Complete+)] [Wine && Purified Water && Potion of Strength && Goblet = Grail of Power (Level 7, 4/4)+Complete+]
It becomes increasingly apparent that Yuuki can't even comprehend your requests. You inspect her weapons, regardless, or at least the one she has.
Kingdom Come (Level 100): On closer inspection, not a rifle. Or, not always a rifle. At base, this is an orb of incredible power; the power of MLG Pro Gaming in a deified form (or 'Gudness'); the power of the Green Sun; and the power of a bevy of strong elemental shenanigans and the strength to thwart any plan; all of these powers and more swirl within the orb, itself appearing as a pitch black orb with a soft white glow in its base form, usually hovering behind the wielder like a halo. From this unfathomable blackness, any weapon may be drawn and moprhed into, making it an omnitool built for gods and deities... And only them. Not for the fact that this weapon isn't perfectly safe to wield, mind; you are extremely unlikely to kill yourself with this weapon because of the weapon. Rather, this exclusiveness is that any form it may take comes with a powerful bevy of caveats to go along with their truly excessive power, barring its base form. For instance, its rifle form is a true sniper's tool, only firing one extremely powerful bullet with immense rifle recoil at extreme accuracy; by contrast, its shotgun form is literally incapable of killing anything beyond a very short range, but anything in that very short range is dead. And these are the weapons most alike in its alloted forms. This is a weapon for dedicated professionals willing to train their lives away to master its many forms and powers. Or the omnicompetent. That Yuuki-Chan can use this at all is a miracle, though as her sanity returns and her mind clears, doubtless she can wield it's complicated powers better. While equipped, Yuuki-Chan gains a small damage boost (1,000) for each attack for each 10% of sanity regained.
You attack Grunkfuss again, for 7,000 + 6,000 + 20,000 damage, a total of 33,000.
Alchemies
(Sonus Essentia Singularity && EAS Tones Machine && Essence of SCP-219) && Empty White Stained Glass Wand Focus = Wand Focus: Deafening Tones (Level 13, 4/7)
Wand Focus: Deafening Tones: A wand focus made of fogged white stained glass. Upon usage, it produces deafening EAS Tones that can cause instant collapse of objects as determined by the wielder.
Empty Interlocking Cubic Module && Adaminite Capped Adaminitewood Wand && (Deep Storage Unit && Focus Pouch = Focus Holder) = Cubic Thaumic Wand Module (Level ?, 2/?)
A wand that holds 2,000 vis of each type in a 5cm module.
Empty Interlocking Cubic Module && Essentia Singularity && Tinker Tank Controller = Cubic Essentia Tank Module (Level 5, 3/3)
Stores 524288 essentia in any combination. Basically your go-to stop for modular essentia storage.
(Praemunio Essentia Singularity && Warded Stone && Wall Template) && Empty Stone Wand Cap = Wand Focus: Deleterious Wallbuilder (Level ?, 1/?)
A stone globe, inscribed with brick-like markings, that fits onto the end of a wand. Can be used to construct walls for protection at the cost of ridiculous amounts of vis.
: 0/40,000 EMC. Receiving light level 80. Generating 20,000 EMC per post; transferring 10,000 EMC into
, 10,000 EMC into
.
- -
: 171,000/409,600,000 EMC. Receiving 10,000 EMC per post from
. Transferring no EMC.
- -
: Condensing nothing. 49,961/1,000,000 EMC. Receiving 10,000 EMC per post from
.
- -
: Receiving 15 EU per post from
.
- -
: Receiving sunlight. Generating 81,920 EU per post. Transferring 81,920 EU per post to
.
- -
: 2,451,374/320,000,000 EU. Receiving 81,920 EU per post from
. Transferring 106 EU per post to
and 15 EU per post to
.
- -
: Receiving 106 EU per post as power supply from
.
- -
: Being powered and operated by
.
Action [Element: Carbon (C, Z=6)]
If I am dead, I respawn.
Otherwise:
That's it. It's time to [f V k]ING KILL EVERYTHING. No, wait, I still need to make EXE sane before I unleash my rage.
I pull out a massive, wider than tall morbidly obese albino pig and inject it with polonium-210, batrachotoxin, cyanide and dihydrogen monoxide, which is actually the codename for something that is definitely not ordinary water, namely slow-acting fluoroantimonic acid. For some reason, the albino pig doesn't die until all the toxicity has filled it.
I then smash the albino pig over the head of the Crimson Scale, then pull out an Essentia Singularity (level 10) filled with Ordo and perform a highly unorthodox Entity Infusion, infusing 64 Order Shards and 2,147,483,647 Ordo essentia into the Crimson Scale. This counters its native powers of entropy, reducing its power and thus its will to exist.
Then I take a 7 GRAND DAD cartridge, romhack it so the BGM is the P-R-O-G-R-A-M rip by SiIvaGunner, then take the cart and infuse it with the Mimematis aspect, which is Cognitio + Cansur (Cansur in turn is Mru + Vitium), in a crucible. I then throw the cart at the Crimson Scale, utterly obliterating it in a blast of meme energies. I then realize that didn't deplete its HP, so it reforms.
I grab the Weaponsmith's Briefcase (level 2) and grab about thirty-nine rocket launchers. I then spam them at the floor under the Crimson Scale.
Then I go full envy tailor, and you don't go full envy tailor unless you have these things. I stab the Crimson Scale with the Twin Shears of Leviathan (level 12). Thirty-three duodecillion times.
I then pull out the Tracking Rocket Chainsaw (level 7). As everyone knows, rocket propelled chainsaws are awesome. I somehow acquire another fifteen such chainsaws from the Weaponcase (level 7) as well as a launcher for them. I begin spamming the chainsaw launcher at the Crimson Scale. This fires 10 rockets at once like a Beggar's Bazooka into the Crimson Scale.
I then unleash Modular Hell.
The Cubic Solar Panel Module (level 8) absorbs sunlight, filling the Cubic Battery Module (level 8) with EU. That powers the Cubic CPU Module (level 2), which manipulates the Cubic Rubik's Cube Module (level 3) and accesses the Cubic Storage Module (level 3), which is preloaded with several thousand algorithms.
I then pull out the Gans 35.5 (level 3) and place it in the Cubic Rubik's Cube Module. The sheer amount of salt all over the battlefield from Walker's amazing troll gambit, or randomly summoned sodium chloride if none is available, is forcefully separated into sodium and chlorine atoms. The chlorine atoms are forcefully reconfigured by the power of the Gans 35.5 into a massive cloud of diatomic chlorine gas. I then pull out the AU Matter Gun(level 2) and fire several cubes of gold at the ground, then transmute them with SCP-4822-DTG (level 3) into fluorine gas. The chlorine atoms then bond with the fluorine gas, creating chlorine trifluoride, which then sets the Crimson Scale on fire.
Then I telekinetically throw it into lava, which destroys it because the lava is actually instant death fluoroantimonium 1,3,3,7-tetrafluoro-7-granddad-fleentane mixed with tetraharrybo monoxide in liquid form and 4-20-blazitro-isotetrahedrovigintillionandonethird-ane. Those chemicals should not exist, so they also blow up the Crimson Scale in a burst of should-not-exist energies.
Then the Crimson Scale gets sent to the Infinite Plane of Chemicals That Should Not Exist. The entire plane is based off a model of physics and chemistry that makes no gorillaing sense. There, it is accosted by compound elementals of iridium hexatrollface dioxide, fecesium disulfate, 69,420,21,1337,360-pentafluoro-getrektate, 1,4-diarrhoeainfestedtoilium, 3,4,5-triiodo-1,4-diarrheochlorobenzoic acid, copper (MXCIX) chloride, myriadicentitetraharambenoic acid, umadbromo-5-justaprankbromide, iron (III) shrektate, 8-grandmo-6,7-diojojoke-fleentane, and 6,6,6-satano-hellide.
Then it is teleported back after the entire Infinite Plane is exposed to actual logical laws of physics due to most entities obeying some form of gravity and friction, causing it to implode on itself with the Crimson Scale still inside. The Crimson Scale is now a single neutron, which promptly decays into nothing, the last sign of a mentally unstable chemist's special hell gone.
RWBY BEST ANIME "One ticking timebomb chair, coming right up. Heads up, Xtrullor!" "THR(/)W IT AT HER, N(/)T ME!" "...LET'S TRY S(/)METHING ELSE."
1/2
>Sukard: Let's do this.
Sukard phases to E9, and then aims his hand at the LEFT DOOR! A Corruption Arrow comes outta nowhere, and then is dislodged in it. A green smoke comes out of the arrow, and produces a large glowing green X on the door. The door quickly deteriorates, leaving only a path to Build behind.
He then backs away to D10. As if that's safer.
----
In a nutshack:
Sukard moves to E9, noscopes the left door with a combination of Corruption Arrow and XBONIC PLAGUE, and retreats to D10.
---- -Strategies-
-Temporary-
"For this turn, hit her with magical attacks! She's less resistant to those!"
-Priority-
"Break down the doors! Build, Tazz, and regular Roxxanne are behind them! Build's on the left, Roxxanne's on the right, Tazz's on the top one!"
-Mobs-
"Can't reach those Glompers yet. But once they step near us, their low HP will get them destroyed quickly."
"Rush the Greeters. They can't run forever."
"Don't kill the Sempai's kouhai until she's dead. They'll gain more damage if you do."
-For the Outsiders-
"YOU! Don't think I don't have a job for you people outside this hellhole! And it's... do everything to make Yuuki-Chan's sanity go up. That's it."
--Boosts--
+1 Piono
+1 Crystal
+1 Consumer
--Inventory--
Ircucvci (Level 10)
Aequo Animo (Level 10)
Diversity (Level 10)
Terra Shatterer (Level 11)
Face Exploder^3 (Level 5)
Concentrated Avaritine (Level 9)
Amethyst Flame (Level 10)
Magetear Droplet (Level 15)
Acras Tuner (Level 20)
Slightly Ornate Sword (Level 7)
Infinite Power (Level 13)
Saint The Nonsapient God of Flamethrowers in Flamethrower Form, Champion of Holy Cleansing Fire (Level 10)
CELPH-X-IXIS (Level 0) SORD... (Stop Obliterating Reality, Dumbgorillas) (Level 0)
Moldy Energy Sword (Level 4)
--Charges--
(/): 21/25
Grand Reality Breaker Armor: 43/50
Mercenary: 20/50
--Alchemies--
Energy Sword (Halo) && Moldy Cheese Wedge = Moldy Energy Sword (3/3) (Level 4) (Done!)
A sword made out of energy, which has a lot of mold on it. Marginally better than a regular energy sword. NEW: Glowing Orb && Shapeshifter Module || UU-Matter && Otherworldly Rune (Thorium Mod mount) && Light Majjyks-Infused Glass Shard && Essence of Tumblr = ??? "Tumblrform" (2/?)
OVER 9000 FANDOMS, ONE FORM. This orb just randomly changes to weapons from different fandoms at random intervals. Even the sord... But if your luck is externally assisted, this can be dangerous. To the enemy team.
Family Heirloom Necklace && Essence of Problem Sleuth Weapon Transformations || Fear No Anvil && Pop-a-matic Vrillyhoo Hammer && Thor's Hammer (Ranged) && Thor's Hammer (Melee) && Thor's Hammer (Magic) && Telescopic Sassacrusher && Wrinklegorillaer = Dormant Hammer (10/11) (Level 20)
An empowering necklace with a blue gem that can transform into a powerful hammer, and vice versa. Doesn't seem to be at full power. Yes, the color is necessary. Refrance to the Thorium Mod.
---Loom---
(Edgium Matter Cluster || (Cloak && Crystal Wing Shard && True Night's Edge && Blark Acid Dye)) ~~~ Loom = ??? (1)
Almost as edgy as Satsujin from Lyrascape Simulator.
(Too-Pure-For-This-World Cinnamon Roll Essence || (Cloak && Crystal Wing Shard && True Excalibur && White Acid Dye)) ~~~ Loom = ??? (2)
Precious cinnamon roll. Too pure for this world.
??? (1) && ??? (2) = ???
Tapfrek.
---Previews---
Ircucvci /\/ = ???
Rule of Warm?
Ircucvci && Diversity && Slightly Ornate Sword && Moldy Energy Sword && SORD... = ???
Well, at least PARASOCKS knew that I liked swords.
Reaper Cosplay: A cosplay of Reaper, from Overwatch.
(Too-Pure-For-This-World Cinnamon Roll Essence || (Cloak && Crystal Wing Shard && True Excalibur && White Acid Dye)) ~~~ Loom = Cinnamon Roll Scarf
Cinnamon Roll Scarf: A scarf resembling a cinnamon roll, glazed at the top. Wearing this makes you warm and fuzzy all over, and just a little bit more adorable.
Reaper Cosplay && Cinnamon Roll Scarf = Blackwatch Scarf
Blackwatch Scarf: A scarf with a sigil of Blackwatch, Overwatch's... More secretive, darker underbelly, so to speak. It's mostly orange, save for the inverted black Overwatch symbol.
Ircucvci /\/ = Caledfwlch (Level 10)
Caledfwlch: The sister sword to Ircucvci, both forged by the legendary unnamed Blacksmith that later went on to create War. Its plain white form with a circular pommel resembling a cueball belies its true power. Caledfwlch shares some of Icrucvci's powers over time, though trades slight ice powers for slight fire powers, harnessing the sickest burns for the most lethal verbal smackdowns you've ever seen. Either way, though, the blade itself is the real calling point. Unlike Icrucvci's invincible blade, which can withstand any force brought against it, Caledfwlch's edge is so sharp that it's not only just excessively sharp, but due to its construction, can rend the concept of invulnerability and immortality around it, and in general rend the forces of plot. This makes it ideal against anything with any protection from either plot force, and has time and again showed up as a sword used to beat back Agents, as well as one of the only tools capable of bringing harm to Lord English, among other vaunted abilities. It has shown up time and again across fiction, in different hands and occasionally by different names. Caledfwlch is the true and first name of this legendary weapon, though some more informally refer to it by its most popular name, Excalibur.
Peace: A plain bronze sword, meant to resemble War, but so badly constructed that it would fall apart in a single slash. A parody in sword form to War, in effect, as it's useless.
=Focused Action=
The Sleuth hands a small crate of Entropic Fragments to Battlefury. He then demands a payment of exactly four dollars and thirteen cents. In any currency.
The Sleuth then examines the Hyper Jackhammer, somehow unsatisfied. He didn't even get the kill. He was just the first one there to pick up the spoil. It wasn't even satisfying. The Sleuth's salt rises, just about counteracting the salt losses from actually getting a spoil.
But since he has the spoil, he figures he should use it anyway. He sticks the Hyper Jackhammer on the front of his mech, and flies the Boomstick directly towards Grunkfuss's... limb. Is it an arm? A leg? An arm with legs? Who knows. The Sleuth proceed to jam the Hyper Jackhammer deep into the limb of the mecha... and it gets stuck inside, de-attaching from the mech. The Sleuth then quickly bolts a heavily-reinforced iron plate on the back of the Hyper Jackhammer, wields his mech to the plate, and then cranks his engines up to 103.2%, attemping to jackhammer straight through the limb!
...He eventually succeeds, making a rather sizable hole through the limb. De-attaching the metal plate from the mech and Hyper Jackhammer, the Sleuth tosses the spoil back in his inventory. Now inside the limb, the Sleuth waves to Grunkfuss himself, who he can maybe actually see, then overload unloads his Big Macs directly into the innards of the limb, before flying straight outta there. He then commands his drones to fly / jump / barrel roll into the newly made hole, and unload their EMP weaponry inside of it!
And just to deal with the AGP, the Sleuth equips a massive glove on his mech's arm. He grabs the infected drone, Light Drone 2, and flies it up to the heavens. He then throws a wicked curveball straight through the Booster Rings, and the drone proceeds to curve straight into that hole the jackhammer made. It then cleanly flies through the hole, not hitting the mecha at all as it passes through. The drone then explodes in a massive EMP-pulse, maybe dealing more damage to the mech.
u
Ford ties some rope to crossbow bolts.
Shenelsky holds his hand on 777 Kill Chop Deluxe's fire button, with his other hand on Biogenesis. He fires both the Plasma Bow and Biogenesis at the same time. First, the Vaculite hits DJ Helgian. Their flesh turns to a brittle, pure black substance creeping across their skin. Then, the Plasma Bow's bolt hits, shattering the Vaculite creeping, replacing their skin.
The Army: 9/20
The Puppet Commander: 9/25
Your Pal: 16/50
+3 to The Scribe
Tubas || Ultracondensed Bedrock^2 Wall = Five-Floor Goodbye (Level 10: 3/6) Think of these tubas as an immovable wall. It sits there and does nothing, but it can't be moved.
Raspberry Pi || Tome of Knowledge Unwritten = Coalescence (Level 15: 3/8) A Coalescence of technology and unwritten knowledge. The pinnacle of the Information Age.
Machine || Black Hole in a Jar = Gluttony (Level 10: 2/6) The deadliest of the sins. Not just of the sin, but the fact that this weapon can and will attempt to shunt everything to a [REDACTED], known as The Void. The addition of a Black Hole, however, caused it to bring those who seek to a false heaven. One of death and despair.
((Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet)) && Targeting Device && Interactive Frequency Generator) || (Purple Crystal && Magetear) = The Shining Folly (Level 24: 1/13) (Erelyitem)
The Shining Folly: A device that seeks out those with (or without) the specified life frequency and, on command, lobs a Crystallized Rift at the presumed Heretic, utilizing the Haunt Muskie.
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe. (Haunt Muskie made by Battlefury the Canine)
Crystallized Rift: The embodiment of unadulterated cosmic oblivion. Nothing survives in its wake, save for highly refined amounts of Resin Residuum lining in storage containers. When exposed to anything other than this, the compound will immediately begin to annihilate the fabric of reality present around or within it, from physical matter to souls, until it is contained once more. (Description by Erelye, Muraqib)
Hypefernal Thrusters
Ultracondensed Bedrock^2 Wall
Infinity Sided Dice (UNUSABLE)
Demonic Matrix
Lucky Tea
Demon Blood Shard
Raspberry Pi
Empty Taglocks
Richard Taglock
Popcorn
Bane of Lapis
Ender Matrix
Journal #-1
Black Hole in a Jar
Tome of Knowledge Unwritten
18 Bedrock^2 Ingots
Liquid Avaritine
Amaranthine Embers
Magetear Droplet
Liquid Starlight
Transdimensional Sequence Portal Blueprint
Biogenesis (Crossbow; Shoots Vaculite Grenades)
Arm Gravitizer
Level 6
Basically a gravity gun made to be attached to an arm. It works like how a Gravity Gun(or for this matter, a supercharged one) would work, except with some added functions.
Noctem Dreadmill
Level 19
Two dangerously sharp Katanas held together by a grip that generates the power of Darkness on the blade. Not for amateurs.
[AZ] Fire and Blade: 275,000/275,000 HP + 9,000 HP Regen. EMP AC: 5(PWR bonus). Evade: 25%(SPD bonus). Dodge Ignorance: 25%(DEX bonus). Strength Bonus: 16,000(STR bonus). Position: Ground. Passives: Immune to weather/terrain effects. +6,000 on melee attacks. Double action. Cannot use same weapon twice in a row. Can switch positions freely. Double ammo for double damage. Actives: Plasma Blade: [I]. Plasma Blade: [I]. Dragon's Breath: [IIII]. Jump Jets: [II].
_________________________________
(Focused)
I use an Overloaded Dragon's Breath to set up a campfire. Then, I use my Gravitizer to pull in this shoddy clone of Millia Rage and set her over the campfire, as if I'm roasting a marshmallow. Once I'm done with that, I just blast her into the farthest mountain I can see.
_________________________________
Alliance: AZ
Yuuki-Chan looks at what you've done and immediately starts tearing up for the dead cat. It appears her effectiveness this turn will be weakened due to grief at the lost of a cute fuzzy thing. You abscond while she is distracted.
You welcome yourself back to the land of the living, only to be horrified by the sight of your now-Anime'd self spitting unintelligable phrases based off of Japanese language at you.
[GS] [DarkSide] The Black Dragon: 275,000 HP, 5 EMP AC. 15,000 Regen. REC/PWR Bonus. Dodge: 20%. Ignorance: 20%. +12,000 melee damage bonus. STR bonus. Airborn. Flight. x2 action. Gator Tooth 1 [+0 extra damage]. Gator Tooth 2 [+0 extra damage]. War Lance [1]. Freron Blaster [IIII]. Dragon's Breath [IIII].
CHARGES:
Shadow of the Blade (14/50) (+1)
A weapon from the depths of another time, another place.
True Power(13/50) (+0)
Empowers P. DarkSide, giving him his immense power... at the cost of making him vulnerable.
The Backlines (14/20) (+1)
Every team that's worth something needs supporting things.
ALCHEMIES:
Naginata && Spear || Infernal Ruby && Bloody Garnet && Energized Amber && Chainsword = Dark Red Spark (Lv.18 , 6/10)
It can slash. It can stab. It can fry your internals with a well-placed strike. It also has a functional chainsaw blade. Brilliant.
Cutlass || Essence of the Vengeful, Wronged Spirit && Fearless Teal Geode && Bottled Darkness && Pitch-Black Onyx = Risen From Fury (Lv. 20, 6/11)
A corrupt blade, said to have originally been made by a vengeful pirate spirit whom had been wronged in so many ways it was impossible to count. They say this count of wrongs done goes up even when he passed into the afterlife, never to return to this world. He must have the worst luck ever. Wielding his weapon makes you feel sympathetic for this spirit, and feel enraged for the wrongs literally everyone caused him. Yes, even those whom had no direct influence were involved. Thus, he lends his power to the wielder, shredding foes left, right, and center.
((I'll be much more careful with my wording for these things in the future. Thanks for the input.))
Daedric Bow [& Arrow] || Hawk Sculpture && Bottled Inferno && Contained Oblivion && Ether Manipulator = Prophecy of Annihilation (Lv. ?, 3/?)
Don't really feel like doing a description.
Paranoid responds to Haruhi's modification to my mech. "Thanks!"
I'm also starting to notice a pattern with Redman (not that he'll live much longer anyway); he's healing off Plasma weaponry. So don't hit him with plasma.
Eh, doesn't matter. Time to slice Redman open.
The Black Dragon flies directly in front of Redman's part of the mech. "Nice meeting you. Prepare to die."
Then, he was all up in Redman's face, both of his revved-up chainsaws cleaving through the metal like it was nothing, using my PWR Bonus to also rev up his Dragon's Breath, flames spewing out of the sides of the mech's mouth as it simultaneously spews fire all around Redman and his part of the mech. The amount of fire and sparks from the chainsaws and flamethrower were just too much for the enemy mech part to handle, the metal plating melting and cut through at the mere presence of the fire, the chainsaws cutting through and doing massive damage with ease.
WARNING: Worm spoilers (seriously, I've already spoiled 2 GS players on accident, don't read this unless you read the whole story or have no intention of ever reading the whole story)
50/50 Avatar Project (held until I figure out some stats)
13/50 Random Objects Theory (+1 me, +1 EXOS, +1 random assist)
8/50 Paradoxical Charge Of Confusion (+1 me)
Alright, time to initiate the sidequest. This one is a sidequest I call... Power Grab.
Yes, yes, that is a rather lame pun relating to what I'm planning to do. But before we can begin the sidequest, I need to make preparations. First off, I need to transfer to the new Avatar body to increase my strength. Though the body was being developed on the same Avenger that got nuked, EXOS had a contingency plan to teleport it out to the orbital drone factory. I teleport aboard, and then I am knocked unconscious to allow EXOS to initiate a clean transfer to the Avatar.
I wake up in an unfamiliar body. The first thing I notice is that this body is unusually perfect. Not only does it have no negative conditions or flaws, but it in fact has been optimized about as far as regular genetics can take a humanoid form.
"The procedure took one hour, thirteen minutes, and twenty-two seconds to complete, measured from when you you knocked out. During that time, my actions were interrupted by toilet paper. No significant threats emerged."
"Understood. Now, just how effective is this new form?"
"The Avatar was created as part of the Ethereal's efforts to create the ideal host. There were some difficulties in adapting a form meant for an incorporeal possessor to use the consciousness of a physical form, but that was what the 50-point charge was for. It amplifies psionic abilities by at least one order of magnitude, and uses some of the excess energy to sustain the body. In addition, the body has capabilities about 3x that of the human norm."
A few minutes later, a new being arrived.
"While, it turns out that I survived the Avenger blowing up by virtue of being an Ethereal. It also appears that I can help you with something right now and- wait, how are you using that body?"
"EXOS is a really advanced AI, and I decided I had better use for this body than you did. Also, you have a new mission that doesn't involve using this form."
"Namely, I need you to join me in a sidequest, help me gather resources, and use your tactical skill to command a small, elite team to fight an unstoppable foe. Twice."
"Wait, what? I command entities, not direct attacks on the Godmodders."
"I'll brief you as we travel. Phalanx, what is the status on the Gateway?"
"Gateway is open. Drone payloads have initiated scans, with an estimated time to completion of thirty minutes."
As I get up and prepare to travel, the Commander inhabits my body. Given the fact that I am quite a bit stronger than he is, he has little to no control over this body, but without a body to inhabit he would die in less than a day.
It is also at this point that I notice that the Avatar body was apparently affected by the infusion effect that somehow turned the Avenger into an elf (or at least that was what EXOS said the Infusion said as a side effect of it). Though the procedure to create and modify the Avatar body eliminated 90% of the problem, a little bit of Elf got into it. This didn't appear to have an effect right now, but it could pose problems later if it caused the Avatar to gain way too many Sue traits. Also, I hate elves.
"Okay, Commander-"
"Technically, my actual name is Asaru."
"Okay, Asaru, here's the plan. We are going to exploit SCP-826 to open a portal into the story known as Worm. From there, we are going to obtain a combination of assets that will give us the best chance at putting the hurt on UserZero."
"Note, however, that there are potential risks. First off, if we do not find SCP-826 inside the created world, we will turn into background characters in the story, and we will effectively be written out of this story and into that one. Secondly, we arrive at a random temporal location within the book's plot. I estimate a 40% chance that the operation will be disrupted by the inability to obtain certain assets, and a 10% chance that the operation will be a failure due to not being able to muster a key asset."
"Thirdly, and most threateningly, is that it is somewhat unclear as to what happens when things are taken from SCP-826. The experiments on file pointed towards everything working fine in the short-term, but then devolving in the long-term. We should be able to obtain the necessary assets, but after a period of about 72 hours, they will return back to the world. It also would have risks for you and anyone else sent in, but as a Descendant and his allies, you should be safe."
"There are so many ways this plan could go wrong."
"Any attack against a Godmodder could go wrong. Even with this entire sidequest devoted to gathering a team for an attack, we still have a 50/50 chance of success. But the Godmodder has a major weakness: we have as long as we want to wear her down. Bring out enough attacks like this, and she will eventually fall."
After giving Asaru some more details about the plan, I wait for a report from EXOS' initial drone scan.
"Point of arrival appears to be Chapter 6. Almost all potential assets can be acquired." (OOC: Yes, I randomly rolled the point of arrival)
Perfect. I enter the room, along with Asaru and one of EXOS' remote units. Now, the hard part would begin: acquiring the necessary assets to wage war on a Godmodder.
********** Power Grab **********
"So I have gone over our objectives, and so far we have the following targets: Yangban, the Nine, the Teeth, and the Protectorate. That's two of the strongest known threats in this world, and that's assuming the Yangban don't get time to set up."
"We can't get the necessary assets by fighting garbage, now can we? We are going to need everything we can get to stand a chance of damaging UserZero."
After entering into the universe at approximately noon (Brockton Bay time), I start by picking off one target: Flechette. A quick hack by the EXOS remote unit knocks out the power, and before it goes back online I teleport into her room, grab her, and teleport back out. Captured assets will be placed into stasis until we can utilize them properly. A few minutes after the power comes back on, they realize that Lily went missing, and find the note that I placed there.
*****
It should take them some time to react properly, so in the mean-time I launch secondary attacks. Since the Yangban are in the middle of a training exercise right now, I instead switch to a secondary target: the Teeth.
This time, I go for a direct approach. After locating their base through a scan from EXOS, I teleport right up to their hideout's front door and blow it off its hinges with a telekinetic pulse. Judging from the plates and cutlery that just crashed to the ground, I interrupted their lunch. And they are pissed.
The current Teeth have two main threats: Butcher XIV, and Spree. Butcher XIV has a huge array of abilities to choose from, and most pertinent to this fight is her ability to always hit with her attacks. The secondary threat is Spree, who can spam hordes of clones to overwhelm opponents. They both hit me with their counterattacks at the same time, with the Butcher teleporting outside and opening fire on me with her gatling gun while Spree covers the rest of the team with a quickly-growing mass of clones.
The Avatar's psionic shielding soaks the barrage from the gatling gun for a short period, allowing me to do two things. First, I use a low-level rift to kill off the clones with a mental attack against their weak minds, and then I follow up by teleporting into the room that the rest of the Teeth are hiding out in. Now, Butcher is on the other side of Spree's wall of clones, and cannot get in to fight me without blowing apart the rest of her gang. As she spends valuable seconds attempting to brute-force through the pile of dead clones filling the hallway, I pull out a pair of rifles and launch what amounts to a Death Blossom in the middle of the whole gang. Every single gang member (both the secondary capes in the organization, and the unpowered mooks) takes a bolt of plasma straight to the brain, with the exception of Spree. Spree instead gets mind-controlled, and ordered to have his clones attack Butcher XIV.
However, with everyone in the room dead, Butcher has space to teleport in, and unloads several dozen more gatling gun rounds into me before I stop her with a stasis maneuver. Before she escapes stasis, I teleport Spree out to the stasis facility, then move behind Butcher. As soon as the stasis effect ends, Butcher spins around in an effort to point her gatling gun at me, but is knocked to the ground during her spin by a Null Lance straight to the face.
She fails to get up, which gives me a quick fright. Though becoming Butcher XV would improve my capabilities, it has two downsides: it gives me a significant headache from having fourteen more voices in my head (as if I didn't have enough side characters), and it also causes my whole attack plan to fail on account of someone getting Butcher's powers being an incredibly common cliche in Worm fanfiction. Thankfully, though she appears to have been knocked out, she isn't dead, so I can teleport her into the stasis chamber.
*****
The main strength of the Slaughterhouse Nine comes from a combination of factors: the fact that Jack is able to win almost any battle, the fact that they have a pair of invincibles in their ranks, and the fact that they spread an incredible amount of terror wherever they show up. So though I originally only had one target in this attack, the urge to take down these serial killers quickly overcame me.
The Nine were currently hunting down the inhabitants of a small town. They were currently playing cat-and-mouse with them and drawing out the killing, but if one of them was taken out, they would likely either get serious or retreat and have Bonesaw create a plague of some sort. If I wanted to take them out and save the town, I would have to strike quickly and decisively.
Thus, I had to scout out the whole group before I could take any action. The EXOS remote unit was unable to hack into the town's camera systems (due to Shatterbird turning everything silicon into a weapon and frying electronics in the process), so it instead flew overhead to attempt to get reads on them. Though its multi-spectrum scans picked up the locations of most of them easily, it still failed to find a crucial foe: William Manton, the Master behind the Siberian. Though it was fairly certain that we could rule out most of the townspeople as potential suspects, there were at least a hundred that fit with someone who wanted to avoid being in any risk, but also wanted to be as close as possible to the action.
"I think I have a solution for this problem. I can disconnect from you and scout out this whole mess in my intangible form, and then help narrow down suspects by possessing them and forcing them to seize all activity briefly. If that drops the projection, I just found Manton."
"Problem: you still have about a hundred suspects, scattered throughout the town. You would most likely run out of energy and die before checking them all."
However, with a few modifications to that strategy, we would have a far more feasible plan.
"Asaru, disconnect and scout out targets. EXOS, run an algorithm to calculate which civilians are most likely to be Manton so that Asaru can guess more effectively. Also, mark targets with infrared beams to point Asaru towards civilians that have not yet been checked."
After the two set out on their mission, I had a tortorously long waiting period. Though it only took ten minutes for Asaru to find Manton, during the process 648 civilians had been killed. It could have been argued that the civilians weren't real due to being part of an SCP-induced... thing, but that doesn't negate the tragedy of this event.
The instant Manton was identified, I went into motion. Manton was already incapacitated by Asaru, and was quickly teleported out. Asaru joined back up to me, and quickly attempted to recharge his drained form, a maneuver that reduced my energy at a crucial time. I then did a quick series of teleports, teleporting up to Bonesaw, grabbing her and teleporting her into the stasis chamber, and then teleporting back out to engage Jack.
Jack was apparently ready for me, hitting me with a shield-penetrating slash that was only barely blocked by my armor, I attempted to hit him with my rifle, but he dodged the series of plasma bolts, his power disrupting the Avatar's psi-enhanced aiming. So I dropped a full-powered rift on him. When the rift cleared, I fired a null lance into his body just to make sure he was dead: he had escaped certain death before, after all.
After that, I took out three more of them. Burnscar fell when she attempted to ambush me from behind, only for me to spin around, grab her, and snap her neck. At the same time, Hatchet Face also got in range, but even after disabling my psionics he was unable to match my armor, weapons, and close combat skill. Cherish was simply out-powered, with her emotion manipulation having little effect other than opening an avenue for me to launch a mental counterattack and detonate her head.
Then, Mannequin joined the fight. I attempted to hit him with a rift, but he launched a grappling hook and flew out of the way. Before I could plan my next move, he rebounded off of a building and sprung straight towards me. A devastating blade slash nearly took out my shields in a single hit, and he then proceeded to follow up with a vicious assault. My counterattacks had little effect, as his environmentally-shielded shell blocked the heat-based plasma from my rifle. My shields failed, my armor was worn down by a series of hits, and then he finished by skewering me straight through the heart.
The Avatar could fortunately survive without a heart, but that imposed a huge energy drain on it. With my energy reserves already running low from the previous engagement, I would need to somehow end this fight quickly and decisively to have a chance to avoid death.
As soon as Mannequin was satisfied with his kill and dropped me, I quickly went into action. In a fraction of a second, I pulled my rifle off of the ground and aimed it into his lower chest. Three shots impacted him before he began to react, and then I launched him airborne with a telekinetic pulse. While he was in midair, I fired a null lance into his chest, and then the EXOS remote unit finish the fight with a hypervelocity gauss cannon slug. Though Mannequin's armor could have taken the slug at full durability, my earlier attacks weakened it to the point where the slug could penetrate. As soon as the shot range out, Mannequin dropped dead, his chest shattered.
Unfortunately, it was at this point that I realized he had managed to score a hit with his blade-on-a-chain before going down, slashing the Avatar's throat wide open. At this point, the loss of energy caught up to me, and I barely had time to order EXOS to deploy the medikit before I blacked out.
*****
When I came to, I was in the stasis chamber. Crawler and Shatterbird had escaped, and would likely pose sizeable threats on their own, but I had no time to fight them. Instead, I had an appointment with the Protectorate. Despite EXOS' best efforts, I was already a few minutes late for the meeting, and if I wanted to be able to fight, I would have to wait at least half an hour more. If I missed the time I had designated in my note, it would be far more difficult to get the final few assets to complete my plan.
So I was forced to warp out, incredibly depleted, in a body that would likely lose a fight to a civilian if it came down to it.
I arrived in top of the Empire State Building, in plain view of the Triumvirate hovering nearby. The civilians below were either recording this situation, or (if they were smart) clearing out due to the risk of a fight up here.
"I just want to say-"
"Where is Flechette? What did you do to her?"Legend said.
"That has everything to do with why I decided to meet with you. I have-"
At this point, Alexandria launched herself at me, grabbed me by the neck, and flew out over the street.
"Answer us, or I drop you!"
"Alexandria, stop. We do not want this sort of incident on camera." Legend flew out to Alexandria, and after a few seconds, Alexandria decided to drop me back onto the roof.
"Here, we have a problem," Eidolon said."Either you tell us where you took Flechette, or we will have to take you into custody and get the information the hard way."
"Or, I explain how she is crucial to a strategy to take out Scion, and you listen." This clearly got their attention.
"You dare insult the strongest known parahuman?!" Legend yelled. But soon afterwards, everyone's attention was taken by the arrival of Contessa.
This was why my lack of energy didn't really make a difference. Contessa's Path to Victory ability would defeat anything in a straight-up fight. The instant she arrived, I picked up clusters of Telekill alloy embedded in her suit, as well as bullets made out of Telekill alloy in her pistol. Where had she even found Telekill alloy?
"Scion is nearby. If you want to talk, we need to move." She beckoned me to go through the door that remained open, and I had little choice but to follow.
*****
After I went through the door, I explained my strategy. I also brought up three additional assets that would need to be acquired from the Yangban to complete the strategy. Contessa immediately opened another door, and about a minute later, returned with three presents: Null and Two (the core of the Yangban), and Perdition, an agent with the closest thing this world has to resurrection with the ability to rewind deaths. I then activated the agents that I had kept in stasis, used some degree of mind-control to ensure their loyalty, and spent an hour building up the key sections of the strategy. Part of this involved acquiring a bonus asset: the Number Man.
*****
The plan had several moving parts working in concert with each other. First off, Null used his power to merge the rest of the group into a single collective, distributing the powers between them. Then, they each activated Two's power. Based on an analysis from EXOS, Two's power was able to give a group of sixty parahumans all of their abilities at 1/5 strength, which meant that for a smaller group of twelve, each member of the group would have the powers of all twelve at approximately the same strength. This power-sharing was crucial, as each member of the team would have the same powers.
They teleported into a large saucer-like construction that had been built in the middle of a rural area. After they all entered and the structure sealed up, they each manifested a Siberian projection (with a different shape for each projection). The projections moved to the outside of the saucer and each conferred invincibility to the structure, remaining in place even as the structure began to levitate (the structure had been the result of a random Tinker with a specialty in anti-gravity). Then, they began producing clones.
Spree's main weakness was that the produced clones lacked intelligence. However, an analysis found that this intelligence loss focused on decay of muscle memory and the ability to fight coherently instead of on what the clones intended to do. Otherwise, the clone production would produce clones with a bunch of mental disorders that would end up being unable to remember what they need to do by the time they reach their target. This is where the powers of Contessa and the Number Man come in. The clones are coherent enough after spawning in to use Path to Victory, and from there they enter autopilot and their own intelligence does not matter. These clones are produced at a rate of approximately five per second, from each member of the group (that would be 60 clones every second, 3600 every minute, and 216000 clones in an hour.
Each clone teleports out of the saucer (using the clear windows on the craft to get a path outside if line-of-sight. They are each equipped with a replica of the gauss sniper rifle that the EXOS remote unit arrived with (the replicas created by a matter replicator on call for Cauldon and/or the combination of PtV with the Butcher's matter shaping power). Then, they combine their flight powers with Doormaker and fly out to encompass the planet.
Scion now has a serious problem. If he gets within about 10 miles of any of the clones, he will be hit by an undodgeable attack (and yes, that is undodgeable as in "warps space to ensure that it hits", not undodgeable as in "using a thinker ability that can be overriden by Scion's PtV"). Normally, he would be able to tank the projectile, but Flechette's ability makes one hit a lethal threat to an entity. Flechette's power turns a projectile into a dreaded Linking Bullet, resulting in a direct path to Scion's core that would be followed-up on by the clones swarming him and dumping Legend's beams into him. Thus, his only option is to attempt to pick off clones at range, an effort made incredibly difficult by their danger sense, explosive teleport, invincibility, and ability to rewind each other. Scion also has almost no way to approach the central factory, as the factory is rendered invulnerable by twelve projections that would collectively be nearly impossible to take out before they are replaced and Scion gets swarmed by a counterattack from the clones. Thus, Scion is gradually spaced out, as the rapid production of clones begins to increase his dead-zone. Eventually, he will run out of space to hide, and will be tagged and then brought down. PtV provides almost no way to launch an attack against this, as by the time he anticipates an attack and begins to react, the clones will already be in place to block him out of any area he could enter.
*****
After Scion is eventually brought down, the plan changes. During the time it takes to bring down Scion, I am able to increase my control over the team to the point that they have almost no way to resist. The hard part was wearing down the mind-control immunity the team obtained due to Alexandria's shard, but over the hours it took to bring-down Scion, I eventually overcame it through attrition. Once Scion is brought down by this unstoppable attack pattern, the saucer begins to move. A tinkertech device shrinks the saucer down to a small enough size to fit through the exit doorway of SCP-831, and it flies through the doorway (which happens to be located in Winslow High's library, because reasons), along with several thousand clones that remained in the alternate universe.
Now, this combination attack is unleashed against UserZero (and ONLY UserZero, because it most definitely breaks the OP Scale against anyone else). Even if the Linking Bullets from Flechette aren't actually capable of breaching a Godmodder's defenses (or if I misinterpreted it and they aren't Linking Bullets), UserZero is still being threatened by a massive swarm of clones that wield unavoidable and unblockable attacks, backed by invulnerability and the ability to rewind deaths, and given the secondary ability to strain her anti-precog defenses with a swarm of PtV attacks. Even though we all know UserZero will survive this attack, it should still inflict some serious damage on her.
And, CHECKMATE.
*Null: Provides power-sharing for the main group. *Foil: Unblockable attack/linking bullets *Butcher: Undodgeable ranged attack, super strength, danger sense, explosive teleport, misc. abilities *Spree: Clone-spamming *Contessa: Weakness detection, optimization, negating Spree's weakness *Number Man: Predictive capabilities, increased intelligence *Manton: Invulnerable projection, provides invulnerability to core structure *Perdition: Rewind potential deaths *Legend: Laser attacks, intangibility, fast flight *Alexandria: Invulnerability, super strength, mind-control resistance *Eidolon: Variable power set *Two: Negates the strength reduction in powers caused when Null shares them.
Entity Orders: Murderous intent for Zerisek. If the BattleCarrier and/or its drones can still do something, they attack the Beaver at full strength.
UserZero quickly summons Taylor Herbert, watching your actions, and amplifies her abilities to their strongest potential shortly after you arrive! This overrides Alexandria's powers and your mind control from sheer force, though causes everyone to die at once from the result. This doesn't manage to come fast enough to stop the first round of attacking, though, dealing 2 damage and bringing UserZero to double-digit HP.
Before taking his Action, Auth asks the doll he controls to go to E10, so it can help with the freeing of Build next turn.
Auth won't say:
Excuse me, could you do me a favor and run over to E10 to help free Build?, because he doesn't know who Build is. But he will say: Excuse me, could you do me a favour? I intend to help free Roxxanne, who I believe is behind the door with blood coming from it. Could you run over to the door with green light coming from it for me? I can't reach it if I help my friend.
Auth moves over to N11, after Battefury gets out of the way.
Now, about this door.
Auth quickly makes the connection between the door leaking Blood and... Roxxanne.
Roxxanne, I'm coming to help. Just you wait.
Auth uses the Syringe in his possession to mark the door. With a pair of sigils:
The indigo marks burst into flames, searing and probably destroying the door. The Author has used these two sigils, An Unmappable Direction and The Last Hour with a Friend, to show a message:
No matter where, no matter when, should you require my aid, I will be there to help.
Auth steps back from the door, and watches as it bursts into flames.
Come on, door. Burn away. I wish to reunite with my friend.
ACTION SUMMARY:
Auth uses The Correspondence and his Indigo Syringe to Destroy the Gate blocking Roxxanne.
Now having the Pity King doing his pity attack on the base of my pity, he can no longer heed my pity prays to take out my pity on others. As such, I take matters into my own hands. I secretly place a banana peel near the edge of a nearby jagged cliff that leads to a ravine which is infested with hornets, scorpions, poisonous spiders, killer gorillas, one giraffe that is heartless, a few squirrels carrying machine guns, the occasional polar bear decked out in power armor, some unicorns that have rabies, a giant hamster in solitary confinement, a couple hidden traps that burn the person who activated them, a group of man-eating penguins, exactly twenty seven space octopuses wielding buzzsaws, a humble gumball machine that only feeds the needy, a sock, a few more banana peels, an unordinarily large squid floating in a puddle, roughly two numberwang games in progress, a space time continuum ripped in half, a deja vu potion, exactly twenty seven space octopuses wielding buzzsaws, a parrot that can only sound like a whale, a whale, an insane man with a stick, Krampus, some spikes laying around here and there, some ninety two year old turtle that likes to dance, a rat teaching said turtle karate, a watermelon that is secretly a melon made of water, a box of bubblegum that has sentient nerf guns protecting it, an oddly large pile of napkins, a single female shark who needs no man, a professional wrestler and football player ghost, a lizard, two dead fish, and a chair that enjoys being thrown at people. I hide in a nearby bush, waiting for someone to slip on my oh so cleverly placed banana peel, but after five days three hours fifty-seven minutes twenty three seconds and nine nanoseconds, no one comes. As such I grab an entity, the Watchman, and dropkick him head first into the ravine filled with all the creatures I said above (assuming you don't wish me to repeat all of them) which proceed to tear him apart and throw him back up when they're finished.
Alchemies
(Sonus Essentia Singularity && EAS Tones Machine && Essence of SCP-219) && Empty White Stained Glass Wand Focus = Wand Focus: Deafening Tones (Level 13, 5/7)
Wand Focus: Deafening Tones: A wand focus made of fogged white stained glass. Upon usage, it produces deafening EAS Tones that can cause instant collapse of objects as determined by the wielder.
Empty Interlocking Cubic Module && Adaminite Capped Adaminitewood Wand && (Deep Storage Unit && Focus Pouch = Focus Holder) = Cubic Thaumic Wand Module (Level ?, 3/?)
A wand that holds 2,000 vis of each type in a 5cm module.
(Praemunio Essentia Singularity && Warded Stone && Wall Template) && Empty Stone Wand Cap = Wand Focus: Deleterious Wallbuilder
A stone globe, inscribed with brick-like markings, that fits onto the end of a wand. Can be used to construct walls for protection at the cost of ridiculous amounts of vis.
: 0/40,000 EMC. Receiving light level 80. Generating 20,000 EMC per post; transferring 10,000 EMC into
, 10,000 EMC into
.
- -
: 181,000/409,600,000 EMC. Receiving 10,000 EMC per post from
. Transferring no EMC.
- -
: Condensing nothing. 59,961/1,000,000 EMC. Receiving 10,000 EMC per post from
.
- -
: Receiving 15 EU per post from
.
- -
: Receiving sunlight. Generating 81,920 EU per post. Transferring 81,920 EU per post to
.
- -
: 2,533,173/320,000,000 EU. Receiving 81,920 EU per post from
. Transferring 106 EU per post to
and 15 EU per post to
.
- -
: Receiving 106 EU per post as power supply from
.
- -
: Being powered and operated by
.
Action
If the Crimson Scale is dead, open Spoiler 1.
If the Crimson Scale is alive, open Spoiler 2.
I pull out a vial of pure sanity essence; in fact, it's literally Double.MAX_VALUE units of sanity essence - if anything is added to this, it becomes infinite; however, the vial has checks to prevent this from happening and will throw a OverflowAttemptException if attempted. I then throw it into EXE 0.1.2, giving her a ridiculous amount of sanity that is rounded down by the OP Scale or something to a more reasonable amount.
I then run a piece of specially glitch-proofed Java code to generate the ultimate sanity regeneration amulet. The code before I glitch-proof it looks like this:
super(); setBeatitude(BeatitudeStatus.BLESSED); addEffect(new IncrementEffect(Attribute.SANITY, 10, TimeInterval.USER_POST); // increase sanity by 10 every post
}
}
After glitch-proofing with a special glitch-proofing spell, I run it and generate a sanity amulet. The amulet immediately glitches out into a mutant ninja taco figurine, but not before imbuing her with a decent amount of sanity.
I set up a billion laughs attack and cram it into a bullet. I then embed the bullet firmly into the Crimson Scale and render the program.
Immediately, the bullet grows in volume by a factor of a billion. That's a thousand times on each side. This obviously causes the Crimson Scale to shatter into tiny pieces, which I then toss into a chlorine trifluoride pool.
((super fire orb)) AND zero point magic generator 8/11
Arctoae AND energy condenser 8/8 (OM NOM NOM +15 ice exp)
Arcum Aereum AND energy condenser 1/8
Oops, I'm not going to be around anymore, so these don't matter anymore do they?
45/50 for Heheheh 2/50 for my artificial companion of choice (+1 darkside)
1/5 for the next Take Over the World charge
Oops again.
Entity orders: Zerisek will use Murderous Crusade again, same targets as last time, only instead of Blam, Beaver gets to be on the receiving end.
Charges
Plan B 31/50
Plan Z 7/50
+1 Consumer, Helldiver, Piono
Action:
Shadowtrap turns towards Redman's sphere and opens up as Super steps out and draws his SOUL shard from his body, it glows briefly as another, more dully colored, Super appears before him, he, the original Super, then places the SOUL shard back into himself as Shadowtrap closes up. He then slashes his plasma blade through the copies form this causes streaks of energy to sail towards Redman's sphere while also leaving behind the floating cut pieces he then steps back and fires his Plasma bow into the pieces which condense into the projectile which explodes upon contact with Redman's sphere.
Alchemies
Memory of Zamasu && Soul = Zamasu Soul (Level 10: 6/6)
Inventory:
Super Microchip Level 3
Essence of Stability Level 5
Zamasu Soul Level 10
The Shock Trooper should use Electroshock on as many V-AGP-aligned entities as possible.
@Tazz, I don't blame you, really. Every character in LIsa has a pretty diverse skillset, so I'm not sure if it's really possible to know every single skill out there. Besides, it'd be very difficult to get all the experience points needed to learn the move.
As for my action, I charge Murokumo Mu with my Sky Edge and hack like a Daemon of Khorne at its midsection, mimicking a blow that would slice any lesser entity in half!
Über (Shielder's Salvation): 1/10 [IIIIIIIIII] Satiation: 12K/250K
Hollow Suit 1 - Ante Up: Grants a minicrit to anything. Consumes 5,000 Ante Matter.
Hollow Suit 2 - Heartless: Grants a crit to the user of the ability. Consumes 15,000 Ante Matter.
Hollow Suit 3 - Blood Diamond: Grants a crit to another player, vulnerable or no. Consumes 15,000 Ante Matter.
Hollow Suit 4 - Gravedigger: Grants a crit to an entity. Consumes 15,000 Ante Matter.
Hollow Suit 5 - Grapes of Wrath: Grants two minicrits to anything -- can minicrit one entity twice or two entities once each. Consumes 15,000 Ante Matter.
==Alchemies/Charges==
The Abyss: 14/50.
The Light: 14/50. (+1 from The Flaming Toast, Abeneautmal, DarkSide.)
Project Take Over The World: 5/5! (+3 from Piono.)
+3 to TwinBuilder.
Project Take Over The World for this round is expended, totaling a 35-post charge total!
Coalescing itself out of pure, raw potential, a massive array of scanning apparati and such appears over the Mech of Horrors. Scans cast themselves over the entire mech, revealing all its hidden secrets.
This charge is expended to just completely scan the Mech of Horrors. All its secrets should be revealed, at the utmost least. Hold nothing back.
==Entities==
Zerisek's Energy is allocated to Murderous Crusade.
You proceed to learn as many passives of the Mecha of Horrors as you can! The modular nature of Flumpty's second phase prevents data from being gleamed immediately, though you will know pretty much everything when he comes around. I will also skip all passives I already said earlier. Due to size, all is in this spoiler.
Mechwide:
Chump: This is a counter. It goes up by 1 per kill, and 2 if the kill was by a charged attack. Strictly to fill the "...Or Champ?" attack, and empties completely on-use.
Or Champ?: 3-turn charge. In order to trigger, there must be at least 2 on the Chump counter. When expended, summons two entities; the Chump and the Champ. The Chump and the Champ are both invincible, and each have different abilities aside, both expanding the higher the 'Chump' counter was prior to using this ability. Regardless of the size of the Chump counter, both the Chump and the Champ can only last for 2 turns. If they can get 2 consecutive kills, however, they can get a single bonus turn.
Flumpty's Friendship Game buffs:
Exposed: 50% Dodge Ignorance Bonus. Cannot be negated by debuffs.
Scramble: 100% bonus damage on flying enemies.
Fry: 100% bonus damage on non-flying enemies.
Battery Drain: On-hit, remove a small-but-appropriate amount of any non-HP resource that entity has.
Impatience: Doubles charge time. Procs after the turn it was switched into.
Clock Ticking: All The Night Draws On Stacks are doubled from all sources.
Blind Spot: 50% Dodge Bonus. Cannot be negated by debuffs, though enemy dodge ignorance works as usual. This also skips the first attack his friends do, making this pure defense.
Locking Eyes: Doubles all gains to the Chump counter.
Flumpty's other stuff:
Immunity to the Plot: Once Vulnerable, Flumpty's mech changes between halving damage from players and halving damage from entities.
Great Fall: 7-turn charge. Applies all Friendship Game buffs to the Mech of Horrors, at once. In addition, gain +1 stack of Chump for every kill during this period.
There is no Yolk: Triggers once Flumpty is alone, and I mean the instant he is. Upon this point, all of his charge points for Great Fall will immediately empty, dealing attack damage to random entities, the amount equal to how many charge points he has. In addition, Flumpty will change up his moveset entirely to fit his now-alone status. What moves he will gain will be based upon the Friendship Game passive he was in and the first (Blam) and last (none yet) of his friends to 'die.' Blam had a Splash damage theme, in case you forgot.
Redman:
Electromagnetic Generators: Redman is exempt from EMP Armor! This is because all EMP damage heals him. He won't even dodge it.
Man Drinks Lava and Lives (kinda): The Redman is immune to all burns, however sick.
Walking Techbane: The Redman's Damage is treated as EMP damage for the purposes of mech damage, as long as the result would not be weaker than the damage of a regular attack. In doing this, he ignores 2 EMP AC.
We Got 'Em: The Redman can (and will) take control of up to 4 drones that belonged to any suit of Power armor that attacked him, or any that attacked him directly. The drones will have to die if you want to get rid of them. Expending stacks of The Night Draws On allows him to collect more drones; one per each stack.
Fatal Error: Deals damage to all hacked enemies, in accordance to the number of hacked stacks they have-more stacks, more damage. If they're hacked, they count as having 5 stacks.
Redman.exe: Attempts to hack up to 3 entities, with a 50% chance success rate instead of a 25% chance. Expending stacks of The Night Draws on allows him to target more entities.
Beaver:
DORF respect: Barring Godmodders, the Beaver is immune to Charged Attacks. If he is the only target of a charged attack, in fact, he will be a polite person and immediately refund you the entire thing.
New Dolk Rhymes: Does not act until PEACE Walker is down. Because newspaper funnies.
Gratitude: Cannot target people who gave him Toilet Paper. Period.
I RAN OUT: The first of the three attacks he will invariably execute if all of his toilet paper is not delivered, the result is simple: 500,000 armor-piercing damage to whoever didn't. Yes, armor-piercing, as in 'he totally can and will ignore your mech to kill you.' Yes, this also means he can casually one-shot almost anything on the field right now, including half of the bosses assembled thus far. If you weren't motivated to deliver Toilet Paper before, you are now! He'll wait until the end of the turn before acting due to this.
Of Bowels and Owls: The second attack he performs, he immediately summons a Mecha-Owl to deliver a powerful attack, preferrably of the faction who offended him by refusing to deliver. The Mecha Owl is invincible and will stick around for 2 rounds, and will persist if you continually fail to deliver his toilet paper. Until the full delivery is made he won't ask for more, by the way, so you have no excuse to deliver it if it winds up in your hands at this point.
The Flush of '78: The Beaver's third attack, he will target 6 entities of a faction who failed to deliver his TP for a medium/large damage whirlpool of death and pain.
DIE-Arrhea: 5-turn charge. The Beaver will foolishly devour the mythical Bowel-Annihilation food known as a Super-Cheesy Super-Beam Quad-XXX Large Burrito leftovers from Mexican Night Last Thursday. He will understandably require much more Toilet Paper than usual, doubling the amount of TP sent than he would normally this round. If this wasn't enough, any failure to deliver will cause him to attack twice (he'll skip I RAN OUT the second go-around if all the deliverers are already dead, though; that will only target the people who failed to deliver). If anyone dies, add +2 to the Chump Counter instead of +1. And there will be death. Oh, boy, there will be death.
Golden Flumpty:
Exemption: If you have Toilet Paper to deliver, Golden Flumpty cannot target you with Hallucinations.
wait: Golden Flumty is commanding you to not do anything. Failure triggers him and he will attack for extremely high damage.
kill: Golden Flumpty demands blood! If targeted with this, you must attack an ally in your faction. He usually won't target neutrals with this, by the way. If you fail to attack, it triggers him and he will attack you for extremely high damage.
help: Golden Flumpty wants heals, pls! If targeted with this, you must use the provided medkit to heal any damaged part of the Mech of Horrors for 40,000 HP, flat. Anything less causes him to flip, as will targeting a perfectly healthy part of the mech, or just not doing it. He will attack you for extremely high damage if he flips.
An Eye for an Eye: Golden Flumpty deals status effects to all whom he attacks. What is random, but none should be terribly cruel on their own.
Ghost in the Shell: Golden Flumpty inverts negative status conditions he is afflicted with, like Burn/Poison healing him or Blind giving him bonus accuracy.
You're not Crazy Yet: Golden Flumpty is inactive until PEACE Walker is dead, because.
Game Over Easy: 5-turn charge. Golden Flumpty will target 3 entities with a different hallucination. If all do not obey, Golden Flumpty attacks all three for extremely high damage. If any die, add +2 to the Chump counter instead of 1.
Grunkfuss:
Eyesaur Assist: Grunkfuss has +50% Evade Ignore on all who attack him.
Strong Arms: Grunkfuss is immune to melee. Or, well, now he is, as he wasn't before.
Impatience: Grunkfuss generates stacks of The Night Draws On at 5 per turn if he doesn't have all of his arms destroyed and gets no kills.
Unconstitutional: 3-turn charge. Grunkfuss summons a gigantic constitution of some random place or other and from it summons more arms, causing him to have twice the amount of arms he would currently have that round. Failure to destroy all of them comes with the usual penalties doubled as well, as Grunkfuss gains triple-action for the round (as opposed to double-action), even if all the arms are gone. If he scores a kill, add +2 to the Chump counter instead of 1.
[GS] [DarkSide] The Black Dragon: 275,000 HP, 5 EMP AC. 15,000 Regen. REC/PWR Bonus. Dodge: 20%. Ignorance: 20%. +12,000 melee damage bonus. STR bonus. Airborn. Flight. x2 action. Gator Tooth 1 [+0 extra damage]. Gator Tooth 2 [+0 extra damage]. War Lance [1]. Freron Blaster [IIII]. Dragon's Breath [IIII].
DISABLED BECAUSE YUKKIQUEST
CHARGES:
Shadow of the Blade (15/50) (+0)
A weapon from the depths of another time, another place.
True Power(14/50) (+0)
Empowers P. DarkSide, giving him his immense power... at the cost of making him vulnerable.
The Backlines (15/20) (+0)
Every team that's worth something needs supporting things.
ALCHEMIES:
Naginata && Spear || Infernal Ruby && Bloody Garnet && Energized Amber && Chainsword = Dark Red Spark (Lv.18 , 7/10)
It can slash. It can stab. It can fry your internals with a well-placed strike. It also has a functional chainsaw blade. Brilliant.
Cutlass || Essence of the Vengeful, Wronged Spirit && Fearless Teal Geode && Bottled Darkness && Pitch-Black Onyx = Risen From Fury (Lv. 20, 7/11)
A corrupt blade, said to have originally been made by a vengeful pirate spirit whom had been wronged in so many ways it was impossible to count. They say this count of wrongs done goes up even when he passed into the afterlife, never to return to this world. He must have the worst luck ever. Wielding his weapon makes you feel sympathetic for this spirit, and feel enraged for the wrongs literally everyone caused him. Yes, even those whom had no direct influence were involved. Thus, he lends his power to the wielder, shredding foes left, right, and center.
((I'll be much more careful with my wording for these things in the future. Thanks for the input.))
Daedric Bow [& Arrow] || Hawk Sculpture && Bottled Inferno && Contained Oblivion && Ether Manipulator = Prophecy of Annihilation (Lv. ?, 4/?)
Don't really feel like doing a description.
THOUGHTS
It's... been a rough day for all of the DtG community today. That's all I'll say.
ACTIONS: (Focused = NO)
Due to... things discussed on the Discord which I will not go into, Paranoid walks near the Indigo Flame. "Uh... huh... I guess it's time to do this, now. But I ain't going in there myself."
Out of thin air, he weaves another shell version of DarkSide right there, and, after backing up into Aetheria once again, controls the shell into mobilizing into the Indigo Flame. "Hang on, Roxxanne... I'll get you out of that hellhole, one way or another."
---
Seems Piono did his YukkiQuest action before... y'know... I'm left with nothing to put here... yet.
Welcome to YuukiQuest. I'm sure Roxxanne will be surprised at your sudden turn of opinion. Maybe it's just to kill her later, though. I don't know what you guys think.
19/50 Right Foot Let's Stomp! For Real this time!
14/50 The First of the Eight Non-robot masters
1/50 Secret Charge Number 1: Anti-Genocide Measures
35 saved
+3 Ire
Gurann Lagann Theme && Magic Armor: Do the Impossible 7/7
A set of armor that can stop any attack that should be able to pierce through it.
Muramune II Greek Fire: 2/??
Adds a burning effect to the Muramune
Blue Falcon II Ludicrous Speed Drive: 3/?? Ludicrous Falcon
Because F-Zero cars aren't fast enough on their own.
In the middle of the battlefield, a recorded message suddenly plops down. Does anyone activate it?
"Right, that's enough moping around. This is not going to be easy, but if I don't try, who am I?"
The First Operative: 16/50 (+4 from UserZero)
Black Knight Walker: 10/25 (+4 from UserZero)
Walker just stares at the weapon that UserZero just handed him, Muramasa-BLAZE. He seems very interested in trying to sword out, and begins to take a look around the battlefield for a while, trying to find a suitable target. Without a Mech, he can't really go and target one of the heavy-hitters of the field safely, as far as he knows... And he doesn't really want to target the AGP faction, in case he gets infected and converted. He remembers the last time something similar happened to him, and he... isn't keen on a revisit. However, he does notice Murakumo Mu, which he remembers as having been PEACE Walker a moment earlier. The contrast between old form and new form being high as it is, Walker ends up very very confused at how strong the transformation was. He just stares for a while.
He doesn't know what to do. Murakumo Mu, on the other hand, is likely staring back at him. It had a collection of data files before the conversion. Bits of code that, ultimately, didn't matter when it was still PEACE Walker. However, what does matter is that when it was PEACE Walker, it did have more than a passing resemblance to the animatronic. And from there, some memory files might be reactivated. It may remember what it was. While the memories alone certainly aren't going to be enough to cause Murakumo Mu to return to "sanity", the reactivation of those files may help stabilize her mind. Eventually, Walker and Mu both break away their stares, turning and focusing back on the battle at hand. Battles are hardly an optimal setting for conversation, after all. While I can't narrate what Murakumo Mu does any further aside from this bit of staring, I can at least narrate what Walker does.
Specifically, he goes after Zerisek. Given the immensely low current health of Zerisek's mech, Muramasa-BLAZE just cuts clean through the mech frame, assuming nobody else already got to it first. Regardless of the mech frame, Zerisek and Walker proceed to have a staredown at each other. On one side, a mega-entity rivaling PEACE Walker in sheer power. On the other side, an animatronic empowered by whatever the hell UserZero did early-on in the way with the whole upgrade thingy. The two proceed to clash, flaming katana lashing out and impacting against whatever Zerisek's weapon happens to be, sparks flying as weapon meets weapon, an intense duel of sword slashes and other weaponry being used. Ultimately, it seems Walker is simply way outclassed in terms of destructive potential, even with the upgrades that made him able to compete with Descendants in terms of power level, but he does manage to cause some minor damage to Zerisek. Probably. Eventually, Walker falls back, not wanting to risk being broken by Zerisek's overwhelming firepower, cursing under his breath and analyzing Zerisek's fighting style and abilities to try to identify some weakness. In the meantime, he's gone back to sitting beside UserZero once again.
He then decides to chat with her for a bit.
"...YOU KNOW WHAT. SOMETHING'S BEEN BOTHERING ME FOR A WHILE. I'M CURIOUS. WHAT STARTED THIS WHOLE WAR BETWEEN YOU AND 477 OVER THERE? IT'S JUST THAT HOLY CRAP THERE ARE SO MANY THINGS BEING DRAGGED INTO THIS BATTLE, TO THE POINT WHERE I'M NOT GOING TO BE SURPRISED IF ANOTHER OPERATIVE SHOWS UP."
Zerisek wields a giant sword. In any case, Zerisek's mech destroyed! His drones go with him. You proceed to deal 17,000 damage to Zerisek!
Godmodder477: I have no clue. She just kind of appeared and started antagonizing me. Godmodder477: Like, seriously, she practically materialized just so I could have an antagonist! Godmodder477: Certainly such a person who's entire existence is defined by- *UserZero: Can it.
Richard indeed cans it, and UserZero says no further. It's doubtful they'd want to elaborate too deeply on the origins of their past.
Adventurer Class. Put into a URL to preserve that rare resource known as Tazz sanity. This is going to be tossed and reworked fairly soon anyway, though.
Class Tracking:
Attitude: MIND
Tokens: (8, 2, 7) (+1 fame from finishing alchemy)
Total Tokens (14, 10, 13)
Commands:
Zerisk: Murderous Crusade
Mikoto:
Quick flow chart for if you want to attack Mikoto optimally:
Is his Fabric Strength at or above 3?
Is his normal HP above 0?
Attack his normal HP. Once it hits 0, you can target his rooms.
Target whichever room in his mindscape dungeon you think is the most important.
Attack his true HP. Unless you think he has too many defenses for that to be effective, in which case restart this flow chart but pretend his Fabric Strength is above 2.
> Time... to wreck some stuff. Better watch out. This kitty bites.
Mikoto purchases a Psychic Lock (3 C), another Nightmare Guardian (6 C base, +1 due to duplicate), and the Blazing modifier (3 C) and combines them into a trap, for a total cost of 13 C. He has 25 left. Then to actually fit this part in his dungeon, he dispells Scribe's Workshop.
Gail then unlocks... the Hall of Hope. Fear it. Doing so brings her down to 4 N (gained +1 from ending on full HP). Mikoto buys that (8 C base + 1 from large dungeon penalty), a Suspiciously Blank Page (2 C base + 1), the Freudian modifier (4 N base + 1), and the Rogerian modifier (4 N base + 1). In total this costs him 23 C, bringing him down to only 2. The rooms get expensive later on. Although to be honest, I mainly bought the 2 extra modifiers just to give this room extra HP.
With her 4 N remaining, Gail unlocks the Funny Looking Crystal.
Then... M-MURDER... is ready. But before that, the drones/mech take their action for maximum synergy. Mikoto uses his DEX bonus as well for 50000000% hitrate.
Drones: The sound cannons target Grunkfuss and Murakumo Mu. The Freon Blaster targets Grunkfuss. Both the dragon's breath and claws hit Grunkfuss as well. Gee, I wonder who I'm targeting...
“Let's dance, shall we?”
FACE THE WRATH OF A 3 TURN SET UP FROM A 150 POST BOSS ENTITY!
With massive billows of dark smoke flowing off Mikoto like mist, Mikoto rushes towards Flumpty Bumpty's Mecha of Horror. He streaks across the battlefield like a shadowy comet, leaving behind suffocating grass dripping shadows like blood. In particular, he runs towards Grunkfuss and takes a mighty leap forward towards him/it. In the fractions of seconds before impact, there are whispers, grim whispers of pain, death, loss, and fear. And then,
“BANG!”
Both Mikoto and Grunkfuss's entire mech disappear in a flash (don't ask me how the mech fits in the dungeon. Love plot convenience finds a way).
Elsewhere, in the little partitioned section of the Emerald Dream... Let's roll though this... The default order of traps is Trigger > Punch > Mod
FIRST ROOM! Watsonian Glass Nightmare Guardians!
Glass pressure plate triggers first, inflicting 5,000 per turn bleed for 2 turns. It increases by 1,500 every time the enemy takes damage after this in the dungeon.
Then the Nightmare Guardians. They deal 17,000 damage and give Mikoto 2 Narrative Favor. It increases the bleed effect to 6,500.
Finally, the Watsonian modifier deals an extra 8,000 damage and increases the bleed effect to 8,000.
SECOND ROOM! Vitals Targeting Darkfire Surge with a Subconscious Dark duct taped to it
Vitals Targeting triggers, doing nothing by itself.
The Darkfire Surge activates, dealing 13,000 damage (+10% from Vitals Targeting) and searing the target for 2,500 damage per turn for 4 turns (+1 turn from Darkfire Surge) and whenever this activates, Mikoto gains 1 Concentration. This increases the bleed effect to 9,500.
Subconscious Dark activates, dealing 22,000 damage (+10% from Vitals Targeting) and inflicting Lingering Doubt for 3 turns (+1 turn from Vitals Targeting). This does nothing by itself. The damage increases the bleed effect to 11,000.
Duct Tape activates and... does nothing.
THIRD ROOM! Psychic Blazing Nightmare Guardians
Psychic Lock activates. Mikoto only has 2 Concentration to spend right now, but with the discount the psychic lock gives, he can buy two things. He buys the Funny Looking Crystal and the Billowing Modifier.
The Temporary Autonomous triggers, doing nothing.
Nightmare Guardians activates, dealing 17,000 damage and giving Mikoto another 2 Narrative Favor. The damage increases the bleed effect to 13,500.
Blazing activates, inflicting a 5,500 damage per turn burn for 3 turns (from 3 moon parts)
Billowing activates, increasing the damage the target takes from the next trap by 40% (from 2 sun parts)
FOURTH AND FINAL ROOM! Freudian Rogerian Hall of Hope
Suspiciously Blank Page activates and... does nothing.
THE HALL OF HOPE ACTIVATES! The target has gone through 6 Moon parts so far, and so it triggers 6 turns worth of debuffs without reducing the time left. Therefor, it deals 13,500 (bleed) + 2,500 (sear) + 0 (doubt) + 5,500 (burn) + 2 more random ones, actually according to Tazz I should just activate the oldest ones here. So, that triggers the bleed and sear again. It deals 35,000 total damage, then plus the bonus from the previous room's billowing, it totals to 49,000. It also gives Mikoto an additional two Concentration from the sear.
Freudian activates, and does nothing.
Rogerian activates, and does nothing because all the rooms are at max HP.
In total... this deals...
118,000 damage, 13,500 damage per turn for 2 turns, 2,500 damage per turn for 3 turns, and 5,500 damage per turn for 3 turns.
Oh, and I also use my personal mech to mini-crit the whole thing from courier. That's the whole reason I took the medium mech body.
State at End of Turn: Mikoto: 110,000/120,000 HP. 140,000/140,000 True HP. Concentration: 10/45. Rooms: Watsonian Glass Nightmare Guardians (24,000/24,000 HP)>Vitals Targeting Darkfire Surge with a Subconscious Dark duct taped to it (31,000/31,000 HP)>Psychic Blazing Nightmare Guardians (25,500/25,500 HP)>Freudian Rogerian Hall of Hope (42,000/42,000 HP)>LOCKED. Fabric Strength: 2/7, VULNERABLE NEXT TURN. M-MURDER: III Gail: 40,000/40,000 HP. Favor: 2 + 4 from M-MURDER = 6. Wrath: 1
Gains 4 C and 2 N per turn baseline. Gain 1N if Gail ends the turn at full HP. Gain +2C if Mikoto ends the turn at 100,000 or above.
Current defenses: 62% for first attack, 57% for second, 52% for third, 48% for fourth onwards for non-debuffed attackers
If the attacker has a debuff, 55% for first attack, 51% for second, 47% for third, 43% for fourth onwards.
Sources: 3% (glass) + 8% (times however many attacks he's already taken. nightmare guardians) + 3% (Watsonian) + ----> + 21% * 1.3 (Subconscious Dark, 3 empty rooms. Boosted by Vitals Targeting) + 7% * 1.3 (Darkfire Lance. Boosted by Vitals Targeting)
Listen... It's nearly 2 AM where I am... I've spent so long working out M-MURDER. I can't update the defenses right now. Luckily, it doesn't matter anyway because he's not vulnerable this turn. He is next turn, though. If somehow, somebody manages to attack his true HP, just use the current values.
Purchased thingies:
Subconscious Dark (part. It's one of the things I added during the turn delay)
Hall of Hope (part)
Glyph of Focus (+1 C per turn, +5 maximum C)
Nice chat with Richard
The Veteran seems taken aback by the sudden suspicion.
”Hm? … Oh, I’m sorry. If I sounded like I was trying to pry information from you, then I apologize because that was not my intention. You obviously wouldn’t be here by announcing to everyone a five step plan on how to kill you. You don’t have to answer a question you don’t want to.”
The Veteran takes a step back and puts a knuckle on his lower lip.
”But I’ll answer your ‘why’ regardless. Basically, I am talking to you because I’m hopeful, idealist, naive, or whatever you wish to call it. I hope, I truly hope, that there can be some strange thing called peace. After Psi, there’s been such warfare. But maybe after this, there is the chance that we simply stop killing each other. And because of that, I want to know more about you. You’ve had such suffering in your life, so perhaps you have an understanding of what pain and loss takes from everyone. Perhaps this place could be better, because of you. ... Perhaps.”
He sighs, but then breaks a small smile.
”Besides, if I’m going to follow a leader, I want to know as much about them as possible. I want to help you. I’ll be honest, I can’t say I agree with your methods, but I share some of your dream, the dream of justice. Justice only exists because of those who believe in it.”
Action:
ACTION FOCUSED CHECKBOX: [ X ]
LET THERE BE LIFE!
I use Power Transfer to heal the BattleCarrier MK2 for 50,000. Unless that would bring me down below 50,000 HP myself, in which case I only heal for 25,000.
Then, augmented by my repair kit, I also heal The Black Dragon by giving it a good solid kick. You can't just kick things randomly and fix them. You need a true understanding of it in order to fix it via kicking. If I can't do this because I'm already doing Courier, then do the Courier, obviously.
Alchemy and charges:
Paper || Silk && (Gold Thread && Lapis Lazuli) = Regal Paper 1/?? (higher quality paper for glyph making)
Paper || (Light Grey Ink && Quartz && Gold) = Glyph of Purity (Cure debuffs. I started making this before, but stopped for some reason.)
Merriam Webster Dictionary || (Quantum Computer && Learning AI Algorithm) = Word Choice (level 5 3/3) DONE This is going to be the base for one of my weapons.
Got +4. +1 to Pricey, +2 to Toast.
I hope I don't have to use this (for it's original purpose): 34/50
MOAR CHARGES: 15/50
We never stop charging stuff. Ever: 7/50
You can't do Courier as Mikoto is already critting, so you'll healkick.
Godmodder477: ... Ah. Godmodder477: Hmm. Godmodder477: ... I will be honest, I hadn't had such questions asked of me in a long, long time. Not even that therapy session for the whole Tuba thing. Godmodder477: Let's ignore the obvious one. You already know about that. Godmodder477: I... Godmodder477: ... I have a lot of pride on the line here. Godmodder477: I'm not sure what UserZero's beef is with me. If she has a reason. She's not talking about it. Godmodder477: And whenever its brought up... She shuts it down. Godmodder477: I was only an Alpha to start out with. I kind of vanished after the Psi war, so I guess you wouldn't have known that. UserZero, by contrast, started out as the Omega Plus right off the bat. Plenty of others have had and started with higher rank, before the Godmodding Ladder became a thing. Godmodder477: But I was there, with you! And I have my sights set on becoming Psi's successor, so to speak, as the supreme godmodder over all things. Godmodder477: But more than that - you are right! About the justice thing, I mean. Godmodder477: I've been the victim of constant bullying since I was little. Ironically because, err, to keep it simple, I was a bit of a trust fund kid, so to speak, and they weren't, and money is the great divider... Blah blah. Godmodder477: Don't think I didn't earn most of my fortune. Stock market investments. Bit of a silent millionaire. Godmodder477: But either way, they were angry because I had something they didn't. Money, in this case. I'd say they were also jealous because of talent. I was the kind who didn't take notes. Photographic memory. Godmodder477: The perfect kid... And... Well... Everyone hates a Gary Stu when they see 'em, right? Godmodder477: Sure - Jealousy is the only real reaction to someone who has everything, but discrimination is discrimination, and it's a double-edged sword. Discriminate against the wealthy, and the few are discriminated in turn. Godmodder477: I haven't wanted for much, other than purpose and recognition. That I will say. Everything else was kind of given. But I want those two things more than anything else. Godmodder477: Those two things are a point where almost everyone is equal-or far more equal than usual. You don't get recognized for having it all in your lap. Godmodder477: What better way than claiming undisputed power with your bare hands? Helps that almost every godmodder I've ever met is just a complete douche. And they call me a douche, too! Jeez. You'd think criticism of character would be more tolerated these days... Godmodder477: Either way, if there was no-one with power to rival me, then there wouldn't be any more conflict. I could unite all of fiction under one banner! Godmodder477: I intend to live forever, so I don't have to go all about it all at once. Being biologically immortal helps. Godmodder477: But if I had unlimited power, then no-one and nothing could ever be injusticed, ever again! Just, think about that! That's as close to a definition of Utopia as it can be realized!
Mikoto will do as you say, critted. Mikoto's mech happens to have the DEX bonus, and charged attacks as far as entities are concerned count (and that's the only thing he's done that isn't free) so... Grunkfuss is about to have a bad day. A really bad day.
Flying Mega-Propaganda Loudspeaker: 10/50
Crawling Cabbage Monster: 10/50
Crawler Of Crawl: 10/50
New Alchemies:
Red Polka-Dotted (As in red with black spots) Yoyo && Luckite (A mineral that always brings good luck) && Nanomachines (They can make EVERYTHING better) && Tarrarian= Lucky Black-Dotted NanoYoyo
SMG && Blade Edge && "Shadow The Hedgehog" disc box && Liquid Shadow= Edge Gun (Level 7: 4/4)
Edge Gun: A gun that superficially looks like a Black and Red-painted MP5 with a lot of serrated blades covering most of the gun. In spite of it's apparent look, it's actually cocked by pumping it like a shotgun, and it actually fires tiny "Shadow the Hedgehog" XBOX discs. The discs are notable in that they are made of Edgium, so they actually have irregular subatomic edges (Don't ask how is this supposed to work). This means that, apart from causing LOTS of pain, they also tend to not get embedded in the target, and, instead of exiting, they "crawl" in their bodies beneath the target's skin and on it, causing suicidal thoughts and lots of angst, to the point of having a chance to paralyze.
The blades themselves are serrated, so that it more edges per edge. The teeth are themselves serrated, and this goes on and on in a complex fractal shape This not only means a really nasty wound, but also a high infection rate...
ACTIONS:
Obviously, closing in on Yuuki-Chan while firing the Edge Gun at her, and then savagely stabbing her with the ridiculous amounts of edges in it.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.