By the way, does anyone know what the turn number for my alchemies should be?
My alchemies are:
-Enchanted Steel Sword || Staff of Fireballs (1/?)
Result: Fire-Steel Sword
Description: burning hot to foes, very sharp and can fire explosive fireballs
-TNT && Cloud in a Bottle (1/?)
Result: Fragmentation Wind TNT
Description: Retrievable every 2 turns, I am not harmed by explosions by this, blasts me up when explodes, and glass flies everywhere. Also, until the round after this blows up, I take no fall damage.
-3 Healing Potions && Wheatgrass Juice (0/?)
Result: Vial of Health Juice
Description: Tastes bland, but heals you and gives you Regeneration. Also, you cannot be Poisoned. The effects last for 10 minutes.
Important Notice:
1. To preserve the precious resource known as GM Sanity, please take discussion to the discussion thread. We really don't need the extra posts between updates.
2. @YveltalGaming, Adding /null means that your post will not be counted in the updop (so you may not want to add it to a post you plan to do stuff).
3. However, 90% of nullposts would be much better suited in the discussion thread (this is a notable exception), paired with a relevant @mention/s to the player/s it regards, if any.
/null
P.S. Please don't acknowledge this post with a nullpost, for exceedingly obvious reasons.
I suddenly return with no idea what to do or how to do that thing that I don't know what that thing is that I am thinking about how to do, which is what I'd like to do and- what did I just return to...
Pteranodon Gunner 11/35 (+2 from missing mechs, +2 from 4 year anniversary)
I quickly build a grave for my Walking Turret and weep in a corner for roughly a week about missing the epic mech fights that are currently ensuing. & missing loads of other things. Like the Japanese school girl epidemic that seems to be taking place. In response, I proceed to pray to the King of Pity, and that he looks down upon me with sadness and shamefulness. I ask him to smite down Big Lincoln with his holy pity powers. If the King of Pity doesn't listen to my calls I proceed to cry, that I am too pitiful even for the Pity King.
Isthmus snaps his fingers, and a massive shovel appears and whacks the Informant far into the horizon.
Alpha Base: Was that really needed?
Project Isthmus: Y3S.
And now for the stat portion of this summon.
Project Isthmus [N]: HP: 175,000/175,000 Base Attack: 30,000 Death Tokens: 1
Attacks:
None(?)
Special Attacks:
None(?)
Passives:
Death Tokens: Isthmus gains a Death Token upon killing something. Of course, since he just killed the Informant, he gets one right off the bat. Death Tokens can be used to get one of four random attacks/specials/passives, which are listed below in that handy spoiler.
Ice Cube: Passive. All special cooldowns are reduced by one. Also grants 50% resistance to fire.
Hazmat Suit: Passive. Isthmus becomes immune to all viruses.
Hyperslash: Attack. 50,000 damage to a single target, deals 10,000 damage to Isthmus.
Cascade: Special. 25,000 damage to everything except for Isthmus. Five turn cooldown.
Paradox Core: Attack. Grants Isthmus 100% dodge for one turn. Also causes a paradox.
Laser Sight: Passive. +10% accuracy.
Piercing Shots: Passive. All attacks hit one additional target.
Incredibly Cheap Chinese Food: Attack. +100,000 health and max health. One use.
The Obvious Solution: Special. Isthmus drops a dropship on the enemy. Deals 35,000 damage and inflicts Burned for two turns. Two turn cooldown.
Shotgun Shoulders: Passive. All attacks that hit multiple targets hit an additional target.
Machine Hand: Passive. +10,000 base damage.
Backup Generator: Passive. Revives Isthmus with 20,000 health upon death once.
Inter Continental Ballistic Meowsile: Special. 100,000 cat damage. Four turn cooldown.
Fire Extinguisher: Attack. Cures burned.
Flamethrower: Attack. 10,000 damage. Cures frozen.
Short Circuit: Attack. Prevents one enemy from attacking this turn. Does not works on bosses.
(As a note: Even though Isthmus is neutral, I'm still AZ, and I can't order him.)
+2 to Toast for being a cool dude, +1 to Twin to also being a cool dude.
Walker can't help but raise his hands in victory at having managed to successfully play the field as well as he did. He decides to yell only the most animatronic-y thing to the AZ/GS side combined.
"I GORILLAING DID IT EAT MY GORILLA."
He then proceeds to accept the charge token from UserZero and somehow flash her a grin through his mask, then turns to take a look at the battlefield. A moment passes. He suddenly realizes that he has no mech, and a lot of people have mechs.
"OH GORILLA THIS IS GOING TO BE HARD."
Nonetheless, he decides to give an attack a go anyway. Seeing that he can now target the Spirit of Disco, he proceeds to do so, clutching his sword tightly and focusing for a few seconds. Then, he somehow dashes forward across the entire field in under a second, winds up for a bit, and proceeds to clobber the Spirit of Disco so hard that it goes flying off across the battlefield, bouncing off of various other entities for a few seconds and eventually sliding to a halt in front of Walker again. He cackles menacingly, winds up another strike, and this time begins to smash the Spirit of Disco into the ground, pounding it again and again with the blade of his sword. Gradually, the blade begins to bite into and cut through the body of the Spirit of Disco, slicing deeper and deeper, severing bodyparts and crushing internal components until his sword breaks through, splitting the Spirit of Disco clean in half. Walker then jumps back to sit beside UserZero's mech, slowly rocking from side to side and humming faintly. He seems cheerful.
The First Operative: 11/50 (+4 from UserZero)
Black Knight Walker: 5/25 (+4 from UserZero because all charges lel)
After probably a mindless response from Hezalyna a part of the consciousness of Hezetor breaks and flies away in a discordant fog, it seems that the confusion, the unsatisfactory response and lack of Virgilio are eroding his mind for good.
Not really knowing what to do of the current situation Hezetor installs his Module of Weapons Production on his Throne which emits a fleebile light for some instants while its capabilities change to meet the wishes of his master.
After that Hezetor puts in a compartment that emerges specifically from his right armrests a sanity potion, after having seen some of those throw around on the battlefield he managed to recover a few drops and re-create one. The Throne changes the way his weapons fire accordingly to the newly introduced substance.
Now following the orders from Hezetor's mind the Throne pulls out many guns, so many in fact that they cover most of its external surface, all are targeting Hezalyna and fire at the same time an incredible amount of lasers composed of highly concentrated Sanity clearly restoring the mind of said creature.
Then let's say that we scan Hezalyna again, W free actions.
Meanwhile these things happen on the battlefield Virgilio rests at the centre of a small gear of the dimension of a islet.
He quietly admires the perfect and infinite mechanism composed of never stopping gears whose shining image is softly illuminated by an opaque light born from the vacuum of the Great Wheel itself.
His meditation accompanied by the steady and neverending ticking generated by the wonderful mechanism relaxes his essence. Just observing the magnificent mechanism of infinite proportion calmed his soul and put order in his mind.
"I really needed this vacation" he says to himself while admiring a small writing on his gear talking about the etiquette that a proper Devil of the Third Hell of Baator must follow while punishing a mortal soul.
Preview: Sword || ( The Defination && Green Sun Module && Red Sun Module && Vorpal Sword +5 && Dancing Sword +5 && Brilliant Energy Sword +4 && Absolute Sword +4 && Hypersharp Blade +8 && Killing Sword +8 && Phantom Sword +5 && Sword of Sunder Absorption +5 && Module ) = ??
Notes:
A Vorpal sword cuts the head of an enemy if weak enough/on a crit.
A dancing sword can be loosed to attack on its own. A sword of Brilliant Energy can transforms into solid light, passing through armor and striking at the creature's life essence directly. An absolute sword's damage cannot be prevented in any way. An hypersharp sword is so sharp it actually embodies the concept of sharpness, it cuts the atoms in its way.
A phantom sword beyond being capable of attacking incorporeal creatures steals the soul of the creatures it kills.
A sword of Sunder Absorption can steal the abilities of all weapons it sunders.
The sum of all the bonuses is exactly 44, two times a 4, how perfect.
New: Red Sun Module /\/ = Green Sun Module 1/? (Probably Level 15 as its Red counterpart)
38/50
5/5 COMPLETE! Hanging onto it...
+3 alphazoid
Murderous Crusade will target Uzi's Mech (or Grunkfuss if that is dead come his turn. On the off-chance GRUNKFUSS is dead too, that honor is awarded to Big Lincoln),
(or G Flumpty if
is somehow ded), and Blam (or Beaver if Blam's kaput). Horrified will be scattered about the various PZ forces (Big Lincoln not targeted for obvious reasons), with priority tagets being Quesker, The Shell, and the Terrorists
I begin my charging my NEW GREEN SUPERBOW by infusing it with all my first guardian energies... I begin chanting the MAGIC WORDS...
...Oh ipsum, lorum, DIE SUPER MECH DIE SUPER MECH DIE SUPER MECH DIE! The arrow flies true and slams straight into the Super Mech.
[GS] [DarkSide] The Black Dragon: 275,000 HP, 5 EMP AC. 15,000 Regen. REC/PWR Bonus. Dodge: 20%. Ignorance: 20%. +12,000 melee damage bonus. STR bonus. Airborn. Flight. x2 action. Gator Tooth 1 [+0 extra damage]. Gator Tooth 2 [+0 extra damage]. War Lance [1]. Freron Blaster [IIII]. Dragon's Breath [IIII].
CHARGES:
Shadow of the Blade (12/50) (+1)
A weapon from the depths of another time, another place.
True Power(12/50) (+2)
Empowers P. DarkSide, giving him his immense power... at the cost of making him vulnerable.
The Backlines (12/20) (+1)
Every team that's worth something needs supporting things.
ALCHEMIES:
Naginata && Spear || Infernal Ruby && Bloody Garnet && Energized Amber && Chainsword = Dark Red Spark (Lv.18 , 5/10)
It can slash. It can stab. It can fry your internals with a well-placed strike. It also has a functional chainsaw blade. Brilliant.
Cutlass || Essence of the Vengeful, Wronged Spirit && Fearless Teal Geode && Bottled Darkness && Pitch-Black Onyx = Risen From Fury (Lv. 20, 5/11)
A corrupt blade, said to have originally been made by a vengeful pirate spirit whom had been wronged in so many ways it was impossible to count. They say this count of wrongs done goes up even when he passed into the afterlife, never to return to this world. He must have the worst luck ever. Wielding his weapon makes you feel sympathetic for this spirit, and feel enraged for the wrongs literally everyone caused him. Yes, even those whom had no direct influence were involved. Thus, he lends his power to the wielder, shredding foes left, right, and center.
((I'll be much more careful with my wording for these things in the future. Thanks for the input.))
Daedric Bow [& Arrow] || Hawk Sculpture && Bottled Inferno && Contained Oblivion && Ether Manipulator = Prophecy of Annihilation (Lv. ?, 2/?)
Don't really feel like doing a description.
Paranoid looks over to the Yukki-Questers before they leave, and waves to them. "Good luck!"
And since I'm running a bit short on time, I fire up my Gator Teeth and lay into Birthday Boy Blam's part of the mech.
Link jumps at you with the Master at full power after drinking a grandma's potion with magic armor and a infinite amount of rupees and a million bombs thrown at the godmodder
I put away my Rotik Nexusruin and bring out my Sky Edge. Sweet, this is going to be fun! I furiously charge Big Lincoln, dodging all of my reflected bouncy bullets as I go, and perform a wide diagonal slash across Big Lincoln's torso!
Über (Shielder's Salvation): 1/10 [IIIIIIIIII] Satiation: 0/200K
50/50 Avatar Project (held until I figure out some stats)
10/50 Random Objects Theory (+1 me, +1 EXOS, +1 piono, +2 gift)
7/50 Paradoxical Charge Of Confusion (+1 me, +2 gift)
+3 to Crystalcat
I deliver the toilet paper to The Beaver, carrying it with the BattleCarrier's massive arms. This was probably excessive use of military hardware, but the BattleCarrier can apparently be used as a cargo boat.
Meanwhile, Tattletale shows up and scans whatever happens to be interesting to her, before leaving to avoid being killed. Crusher48 also went to visit Phalanx for something...
Shut up! This sidequest is supposed to be secret!
Okay...
Entity Orders: If the BattleCarrier is still able to act after the most embarrasing delivery in history, it uses both plasma blades to attack the Beaver. The drones also attack the Beaver. Zerisek gets a point on Murderous Onslaught, targetting whoever everyone else wants to target.
Alright, Richard. YOU BLEW UP MY SHIP! You're going to pay for that!
Wait, Commander, what is happening?
He blew up my physical body, and now I've been forced into this form. I want to make him PAY for that!
Fun Fact: The Commander is actually an Ethereal, with the true name of Asaru. Hence why he can pilot an Avatar body, control a team of six at once, and be the protagonist of the whole nuXCOM series.
How about you join Crusher48 on the {REDACTED} sidequest? He could probably use the power boost.
As Hezetor is ejected from SFS^3 the throne flies upwards in the skies.
From there he can see the complete defeat of his fortress, without any word or thought Hezetor watches with eyes that can't see his fortress suffer a far worse fate of destruction, a far worse fate than the conquest by the enemy: the transformation as an anime girl.
As the process is completed Hezetor has to face the results of his failures as a pilot of mechs and as a strategist. While he observes the newborn creature his ability to think logically decides that had enough of all of this and leaves his mind and goes into a well-deserved trip to the Clockwork Nirvana of Mechanus where logic, geometry and law are perfect, hopefully it will return well rested and ready to face whatever happens.
...
Is this some sort of insult?
I'm hallucinating?
How could SFS^3 became... me?
Or is this a representation of what I would became if infected? Was SFS^3 inspired by me while transforming in a humanoid creature?
Is this heresy?
I mean... a female version of Hezetor, this is impossible in at least two or three different ways.
Virgilio where are you?
...
As said before Virgilio is in Mechanus completely ignoring whatever Hezetor might need, without the ability to think logically Hezetor is left with the ability to think non-logically so clearly for him the next thing to do is to try to control Hezalyna's body the same way he would with one of his avatar, obviously he completely fails.
Not working, fantastic, she is clearly not an avatar, how could she be, I don't have female avatars. What is she? And more important what should I do of her? Destroy her for heresy to the divine image of Hezetor? Absorb her? Study her peculiar composition and try to gather a bett- ahg the lack of Virgilio hurts.
Under normal circumstances Hezetor would have inspected the horrible and heretic creature using a sequence of spells or some other thing, but for his no longer logical mind the only thing to do is to ask directly to the barely sentient incapable of speaking and completely insane aberration, what a great idea.
The throne slowly flies in front to Hezalyna, when the two thrones are perfectly aligned one another Hezetor starts to speak calmly and very slowly.
Hezetor: Salutations, I'm Hezetor, Signore Supremo delle Terre Emerse, but you should already know this, at least I hope you know this, I seek to comprehend better your strange nature, you see at the moment I'm very confused, not a small feat I assure you, so please would you explain to me exactly who are you?
Her response will probably be a sequence of half-japanese garbage, but the questions that Hezetor posed surely started the process of recovering Hezalyna mind and making her saner, starting to what she is.
Anyway let's scan Hezalyna regardless, considering that it is a free action.
Preview: The Power Glove || (Module of Total Manipulation && Orb of Space-Time Manipulation && Concentrated Reality Magics) = ??
Preview: The Power Glove || (Module of Total Manipulation && Orb of Space-Time Manipulation) = ?
Your female self (who is also apparently high school age) proceeds to-as predicted-battle at you with anime senselessness. And keeps doing it. And doesn't stop doing it. And started doing it before you started speaking and kept doing it while you were speaking and didn't stop. It comes to your attention that the Anime Girls are completely Psychotic, that is to say disjointed and unable to view reality as it properly is, but still, it's annoying.
You scan Hezalyna.
Hezalyna: Power Snatcher. OK, it appears that, more accurately, this is a clone of you that is not gifted immortality. Unfortunately, this means the OP Scale weighs far less on her, allowing her to use much more of your typical abilities in assimilation and copy-powering. Once per turn, as a free action, she may take the passive (only the passives) of any entity she wishes. This occurs after all her other actions.
You restore 2% of her Sanity, at least. The value there is arguable.
The Power Glove || (Module of Total Manipulation && Orb of Space-Time Manipulation && Concentrated Reality Magics) = The Truepower Glove (Level 25: 1/13)
The Truepower Glove: I don't know what to think of the Truepower Glove! It's so OP it's stupid, but it's so OP! As a note, it's so OP that the Concentrated Reality Magics actually kind of semi-nullify the other ingredients because basically Reality Essence covers both of those things already and does it better, so what's the point?
The Power Glove || (Module of Total Manipulation && Orb of Space-Time Manipulation) = The Ultrapower Glove (Level 20: 1/11)
The Ultrapower Glove: Hez, there is a time wherein including these 'manipulation' orbs will basically make me fail to come up with abilities to describe the alchemies, because I've said a thousand times that it manipulates X and Y in particular in Z form. I think this is starting to be that time.
Seriously though, it's a glove that manipulates time, space and the atomic structure. It's a weaker Truepower Glove. Then again, the Truepower Glove outright warps reality instead of 'just' atoms and space/time.
Charges
Plan B 28/50 (+1 EXOS)
Plan F 4/50
Take Over The World (1/5)
+3 Crystal
Action:
Shadowtrap does not slash at Peacewalker, instead Super teleports out of the suit and directly above Birthday Boy Blam’s Blast-tastic Missile Launcher Station where he he reaches out with his hand as a portal appears and a strange beast emerges as and begins randomly firing spells at the Station as what can only be described as epic saxophone music plays, the spells it fires include five pyroblasts, seven sets of magic missiles, 8 kill commands, pulling a magma giant and then holy wrathing the station, four shadow bolts, and then killing itself, the creature, with double soulfire as it, the creature, and the portal disappear without a trace. "Thanks a bunch Yogg" Super then teleports back inside Shadowtrap
Alchemies
Memory of Zamasu && Soul = Zamasu Soul (Level 10: 3/6)
Strong Pillar && Essence of Control = Essence of Stability (Level 5: 3/3)
Inventory:
Super Microchip Level 3
Essence of Stability Level 5
You really need to understand that using the mech weapons and having a creative action is the key to getting the most out of your mech. It would help a lot, trust me.
In any case you DO crit this time, dealing a critted 32,000 damage to Blam.
[N] Pricey12345: 14/20 HP. (Estimated 56,000 HP remaining from Player HP) (Thats my Vulnerability status.)
Echeladder-style Level 2: XP 105,000/225,000 (+40,500 for damaging PEACE Walker)
ACTION FOCUSED CHECKBOX: [?]
This post will be a first post (or if I did not do a second post before the update gets here, this will be Focused)
Before Action: Face changing abomination on the Missile station, ehh? also Mikoto got True HP Vulnerability, that's not good...
Action: My part: I noticed that some soldiers came from somewhere but these are 50 members of my soldiers of the Storm (90% of them are [AZ] while the rest is [N] (Some of them are bidding to switch to Neutral but most of them (mainly the Anti Zero side) does not let them (unless if something worse happens.))) but the Sargent of this group points at Birthday Boy Blam’s Blast-tastic Missile Launcher Station (or BBBBMLS or even the Missile Launcher Station) but he shows the sign that one of my multi-session OCs, Tailclaw Whitefluff that this says
"TAKE CARE OF THE MISSILE LAUNCHER STATION BY BLASTING HIS FACE OFF HOWEVER, THAT THING IS TOUGH ALSO, DO NOT DIE."
The soldiers open fire on the Missile Launcher Station using plasma+light tainted missiles and rockets at his face while other shots goes right at the complex around that bendy-face-changing abomination of the Missile Launcher Station also there is a stupid idiot that speaks nonsense until a huge anvil fall on the head of Blam's Missile Launcher Station and a big boulder flown straight at his mouth at mach 5 also the boulder explodes into little explosives unfortunately, the Storm soldiers rushes to the portal without getting obliterated by that abomination's rockets
The BL4D3-BL457 MECH Mk.2 was flying mid-air only to see a massive bendy-face-changing abomination of the Missile Launcher Station that Blam used it to ruin our day now she swoops into the battle.
She swoops behind the face of the Missile Launcher Station then she quickly stabs it with her own Plasma Blade, creating a hole before she uses Dragon's Breath, breathing her colour of the fire inside the hole which burns the inside unfortunately, the hole repair's itself before she growls herself to do her second attack.
BL4D3-BL457 MECH: Action 2: Bullet Hell.
She found a mysterious trigger on her Plasma Rifle which turns the few blasts that the Plasma Rifle fires from into... definitely a lot of bullets. She fires her Bullet Hell version of the Plasma Rifle right at the face and the complex of the Missile Launcher Station before she kicks the Missile Launcher Station on the body (because kicking the face of Blam while he's on Worm mode may not be a good idea either...). She flies back to the place where she is belong to the Neutral Side
She calls her names of her drones which is the Rocket Pod wielding Drone is Rocket Poddy and the Stinger Howitzer wielding Drone is The Howitz.
Her drones goes to her enemies. Rocket Poddy fires a anti-patriotism rocket at Big Lincoln and The Howitz blasts the Deer Teeth with the Stinger shot
In a nutshell: The BL4D3-BL457 MECH expends her first action stabbing Birthday Boy Blam’s Blast-tastic Missile Launcher Station via the Plasma Blade and used Dragon's Breath and she spends her second action doing bullet hell with her Plasma Rifle and she calls her drones to fire the first Destroyer's rocket at Big Lincoln and another Destroyer fires it's Stinger Howitzer at the Deer Teeth.
Something 12/50 [Placeholder/AZ] +2 from Tazz/4th DtG Anniversary
ChurgeAtk #1 22/50 +2 from Tazz/4th DtG Anniversary
My next thing... 9/50 [Placeholder/AZ] +2 from Tazz/4th DtG Anniversary
Alchemy Creation:
Knife && Pinch of Determination power && 6 Hearts are like SOULS but not as strong as these = EXP 4/8
Potion of Critmist && Potion of Dire Nectar = Potion of Kritzkrieg 9/9
Checking...
Like a Boss (My weapon) && Angelic Blessing && LHC Madhouse (Another weapon of mines) = What the Fig 8/11
Joke Alchemy: None
Project Telekinetic Line: Not started yet.
Storm Weapon Line: Not started yet.
REKT Cannon Line: Items in the First Alchemy Tree: Red Dead Retribution, ??? (Any Level), ??? (Any Level), ??? (Only Level 10 and Above Alchemy) If all the weapons I made for the first Alchemy Tree, I had to combine all these to make the part of the Extremely Powerful Alchemy
10 0rigin Hero Core Alchemy Line: Not started yet, but 2 of the essences collected for both Mid-Level Alchemies
Allies Action:
We will bereturn, sooner than that...
+1 to Crusher, Talist and Darkside. (2 [GS], 1 [AZ]/[N])
Charge Bank: +9 from Talist +5 from Toast and Hezetor = 19 Charge Points in total
25,000 + 7,500 + 10,000 Damage for the first attack (I really need to remember I want to make high-damage attacks be less work), and 10,000 + 15,000 damage for the second, which I shall count now rather than later, all against Blam.
Baqium: A column of hazel-trimmed arcane iron coated in a mass of interfaces, valves, and tubes. The central mechanism is fueled by what appears to be a steady supply of liquid magetear from an unknown source, feeding a colorless refiner's fire in a visible compartment. When supplemented with various module technologies, the Baqium can punch a localized hole into the fabric of spacetime, and consume the base essence of existence to create a variety of specified materials.
Hazel Rod && Amethyst Flame == Rod of Alchameth 9/9! (Level 17)
Rod of Alchameth: This long, straight, slightly gnarled rod is sculpted of hazel wood, with amethyst-glowing cracks dotting its length. They congregate at the tip of the rod, where amethyst flames occasionally lick out of the cracks. Allows generation of and control over Amethyst Flame, as well as tapping into its knowledge for various effects. Also functions as a magical focus, with extra oomph given to any spell that deals with knowledge.
First off, Crystal tosses his copied CELPH-H-IXIS into the air and smashes it in midair, ophidium shards scattering to the ground. After a second, the shards smolder purple before erupting in a plume of orchid flame, shifting through all the hues of purple. Crystal draws his newly-created Rod of Alchameth and points it towards the eldritch inferno, and a wave of amethyst flame pours from the tip and engulfs its jailbroken counterpart, sweeping it into the air. The twin conflagrations immediately merge as one, swirling into a roughly-contained whole that casts an amethystine pallor over all nearby. Crystal casually picks up the largest discarded shard of ophidium and tosses it into the air, then drags his new rod in a circle around himself, the very fabric of reality seeming to offer resistance to the implement as he bends the flame into a swirling loop of knowledge incarnate. The ophidium shard arcs towards the exact center of the crackling torus, and Crystal raises his free hand and fires a blast of magic onto the shard just as it hits its target. The shard is caught in midair, engulfed in a pulsating sphere of Crystal's violet magic, sparks of power reaching out to the captured flame rotating around. Crystal dramatically points the Rod of Alchameth right at the engulfed shard, its cracked tip flares with a blinding violaceous light, and the flame collapses onto the waiting ophidium in a blaze of amethyst. When everyone nearby has blinked the sparks out of their eyes, what they see first is Crystal holding the ophidium, which is glowing with a banked amethyst light and reshaped into an elongated octahedron. He grins, then tucks the newly-minted data crystal into hammerspace.
The Hive whirs its Metalstorms, activates Overload one last time, and blows Uzi's mech into pieces in an explosion of metal and insanity. 160,000 damage to the Big Mama, which is definitely enough to kill.
I'd planned to do a massive response to the whole 'munchkin' thing here, but I don't really have the time. To put it simply, I'm just kind of disappointed in Tazz. A GM insulting a player, whether done by an in-game persona (hello, Golden Freddy) or not, really shouldn't be done. At all. If you have problems with munchkinry, take it up with that person privately. And also, the shortening Crystal by one inch? Came across as really petty.
Since the mech systems are all empty, Crystal just kind of shucks himself out of the mech, de-activates its systems, and lets it fall to earth, roughly in the middle of the PZ side. Whether this counts as a kamikaze or not is open to Tazz, but if it does, it targets the Fo'radg Quesker. Because thanks for the explosives, buddy.
Crystal also bends the Take Over The World charge to whatever supercool wishes to use it for, tossing it into a metaphorical communal pool. This expends it to use on whatever supercool wishes.
==Entities==
Zerisek's Energy is allocated to Murderous Crusade, targeting Grunkfuss, Redman and Birthday Boy Blam. The people who will wind up horrified will be the strongest applicable PZs.
My Drones just kinda explode, possibly in the faces of the Fo'radg Quesker, possibly just wherever.
((OOC, the insults are more of a thing of GF and I mildly considered the 'munchkin' thing to be a friendly jab, but gotcha. I'll be cool.))
Your ability to call out the GM restores 1 Inch of height across all Multiversal iterations. Your mech, in its suicidal glory, opts to use its PWR bonus to score an additional action, for maximum overkill and 240,000 Damage to The Big Mama, destroying it with way more overkill than would ever be necessary, and sending UserZero soaring out... Unharmed. It curls up into a ball after this and ceases to take damage-another Kamikaze, wonderful. The bullets ricochet off of the impenetrable suicide shell, and this, combined with your Mech's suicide, deals roughly 120,000 damage to Quesker.
The Traitors of Terrorist Town notice your absence (as they were those very explosives you were probably referring to, mind), and instead rush to the BL4D3-BL457 Mech to detonate for some real effect.
ConsumerOfAll: Hmm... okay, then, Cap. What does Command do? ConsumerOfAll: Also, malevolent Kerbal, I'll be sure to send you juicy details of when I brutally curbstomp my waste of space of a split to oblivion.
I'm taking back the avatar. Stay in entity hell for me.Woah, rude.Hmm-hm. Don't you think we should re-recruit Grenda-chan?Well, yeah. That was an obvious thought.
THIS POST IS FOCUSED, BUFFS FROM BEING FOCUSED GOING TOWARDS PROJECT GRENDALINE. IF THIS IS CONFUSING AT ALL IT'S BECAUSE I'M SUPER TIRED FOR NO APPARENT REASON.
I take out my Genericscan Mcgenericscope, before attaching it to an orb, formed of pieces and links and little bits, all attached to each other. I tap into the orb's technical prowess, before it peers into the Source Code of Reality, non-harmful rips appearing next to the Redman's Sphere, and analyses it, specifically its Red Screen of Death.
Project Grendaline:
I celebrate that this is a free action, before rerecruiting Grendaline. I start by grabbing her arm, and whispering to her that we're going on a break from super kawaii desu anime funland highschool to a restaurant. When Grendaline likely refuses, I teleport her to random restaurant 210. If Grenda doesn't refuse, I teleport her to random restaurant 210.
Grendaline is likely totally fine with this. The anime girls appear to be stuck in a permanent state of happiness, so effectively unthinking, unfeeling, anime spreading automatons. I am tired for whatever reason. I think my split is also complaining about that. Anyhow, I lay, half asleep, head resting on on the table, a cap conjured on my head to prevent Grenda-chan from biting it off and turning me into more of an anime girl that I already am, being from Madoka and all that. I take a note out of nowhere, and write a quick incantation on it, a rune that I quickly made up on the spot and used godmodding to rewrite reality to claim it as a rune of knowledge, of understanding, of penetrating reality and lingual barriers to get your message heard. I link magic into that, allowing me to communicate a message using that, and pray that the Anime Girl Plague doesn't prevent Grenda from understanding me.
"So, Grenda," I say, slurring my words, being half asleep, and that, "Remember me? I was your uh, first friend, before Yuuki-chan and before Uzi, though that was when we were still 'friends' with Uzi, that red girl who made your bestest BFF. Yeah, really. I summoned you to the Battlefield, to take out the AZ and GS menaces, who are your 'friends' in blue and green, by the way. This might somewhat shock you, but you were a lean, mean, killing machine, not the best compared to Uzi's creations, but still a good one. You look like the type who'd be a lean mean killing machine now, but a lean mean killing machine with a heart of gold, right?"
I smile at Grenda, holding my arms out despite trying not to fall asleep on the table. I try to infuse a simple concept of speech making skills into my speech via an expression of godmodding, a light goldenrod fire burning around me, like an aura.
"Anyway, we fought together for a short while, with myself empowering your actions, before I realised something. Woah, I thought, after we watched a movie together, a movie telling us of Uzi's past conflicts, conflicts that generated your friends in highschool, Uzi is completely useless. I ran away, and joined the GS menance, your green friends. Uzi, however, was suffering a desperate lack of friends, and kept you back. I said goodbye to you, and she transformed you into a ring composed of yourself, a form that you probably wouldn't have found disturbing and fun enough, before a girl named Roxxanne, one part of your best friend, used an ability on you to attempt to assimilate you. Your best friend noticed, and she turned you into your current form," I say, hoping that Grenda doesn't attempt to smash my head in.
"I'm not saying that your current form looks anywhere resembling bad, it infacts looks pretty cool. What I'm saying, is you're not you. You didn't have much of a personality before, but you don't have much of a personality now. Yuuki-chan made you live in an illusion, and despite the world being Fiction, I think you need to see Daybreak. Yuuki-chan's just an envoy of that illusion, and that illusion wants to subsume everything. I know that you think that the illusion's probably better than reality, but don't you feel that innate resolve to burn everything to the ground? That's something that you can't do in Yuuki-chan's illusion, because it's intangible, meaningless. If you join us back in reality, then you can become free, and let the fire in your heart burn truely, not meaningnessly. I'm going to be honest, Yuuki-chan's like you, a girl, composed of three different people, living an illusion, and that when you come to reality, Yuuki-chan's going to be gone, but Yuuki-chan's almost inevitably going to be freed anyway. Come with me, Grenda, we can have so much fun together!" I say to Grenda, realising that I'm talking about burning the world to the ground which makes me somewhat sad. I hand Grenda a drink, one consisting of 46 posts of charge geared towards making her accept the truth, and encourage her to gulp it down. I then lead Grenda out of the restaurant, using the goldenrod aura to drive her fiery instincts and set the restaurant on fire. Yes, we didn't eat there. Yes, I don't care. Yes, I'll reset if Grenda wants to eat there.
The Endbringer notices a foreign presence in it, that of the Anime Plague infecting it. I'm sure nobody needs Simurgh the anime girl in their life. However, the plague isn't the highest of the Endbringer's concerns, instead that being eliminating the Mech of one UserZero, who somehow ignores the Endbringer after it dealing over half of her health in damage to her. As you can see, Uzi is a smart and intelligent person. It's not that you want to get noticed by her or - no. Just no. Kill yourself, please.
The Endbringer screams, attempting to peer into UserZero's mech, an effort likely blocked by the Veil, before a wave of telekinesis attempts to rip the material that coats the Big Mama off of it, paint or the closest equivalent drying and falling off. The wave of telekinesis forms blades, and wings around the Endbringer, before it remembers the abyssal energy that it could harness prior to this, and shoots it off, pulses arriving, and ripping at the Big Mama. It performs it's standard move, its one and only weapon, charging up an EMP pulse in its arm, before firing it. I really can't be bothered to describe this.
The other two entities do as I say. I'm feeling quite tired for whatever reason.
I scan Red Screen of Death.
Endbringer Magnetic Phasers the Big Mama.
Spirit of Disco blinds Grunkfuss.
The Lovers link to The Watchman.
If Grendaline becomes a GS, then she attacks Quesker.
(+2 from Golden Freddy) Aloha [5/5] [Project Take Over The World] = (+3 from Alpha, +1 from EXOS) Slaughterhouse [16/30] ======
Project Grendaline [46/46] =========(+3 from Battlefury, +1 from Cyan, +1 from Supercool.)
Saurite && ESP Railgun == The Unworthy (Level 20: 10/11)
Scythe && Grief Seed && Condensed Hatred && Shattered Soul Gems && Codex Mark Astarta == Witchsoul Inflictor (Level 17: 7/9)
Conglomerate's Stick Shards && ESP Railgun && The Stranger's Sword && Five_OVER Railgun == O-V-E-R-F-U-R-I (Level 17: 7/9)
+3 to Helldiver
First, Erelye thingy, as he ceases lagging. The Other Not-Elf slashes a finger through the air, completely oblivious (or uncaring) of the lag that afflicted him a moment before, and you feel a peculiar warmth encompass your entire being, if only for a moment. In hearing your bargaining, he cackles, a cruel mirth spilling forth from this thin imitation of life’s afterimage. You can see him donning the amulet in his hands.
Simply hilarious. I don’t quite care what you think your soul is worth.
Erelye’s eyes glint with something you’d liken to a lust for blood, but simply altered in some form. With a thought, the sorcerer evaporates your tentacular restraints. He offers a hand.
But, I think that’s a story for about five minutes from now. Care to dance, here in this wretched abyssal monotony?
Your immediate response is to deny the insane figure. Yet, as if against your own will, your hand raises itself to reach the Other Not-Elf’s, and meets it. Immediately, the Mage pulls you forward. You find yourself toeing the line of uncomfortable closeness. The Dæmon’s eyes seem to be boring into your very being once more.
Good. You’ll quite enjoy this, I assure you.
With a snap of the Mage’s fingers, an almost Gothic choir of the invisible begins to become apparent to your senses. You get the feeling the Other Not-Elf’s mocking you somehow. Yet, the two of you dance. Your body, to your great fear, does not obey a single command you give it, and instead works as the dancing partner of the sorcerer. Throughout the motions, you note that the Other Not-Elf’s skin begins to glow violet, raging with an invisible flame within. Casually, he grins. With the flick of a hand and a twirl, he tosses you up into the air, looking up.
As you descend down upon him, he makes a final comment, musingly calm. МАРЕИОН.
The Other Not-Elf’s body begins to melt and drip into what appears to you to be nothing but pure amethyst energy. You collide with him mere instants later. The man’s face is entirely missing, instead replaced with writhing energy, and a pair of luminous formless silver eyes, cracked and splintered in of themselves. A sound akin to rippling water on a reflection and a crackling campfire enters your ears just as your body melts away to the heat.
You feel as if a spike has been driven through half of your being very suddenly. Pure, unmitigated pain surges forth, looping five thousand eighty-two eternities of a time over. Your consciousness seems as though it were cast out into the ocean, fighting a war against impossible waves. Claws rake themselves over what you’d vaguely deem to be your existence proper, and everything goes black. You think you hear yourself screaming.
When you come to, you find the Other Not-Elf towering over you as you lie upon the nonexistent floor of the abyssal realm. He raises an eyebrow as you awaken. For some reason, he only appears to be half-physical to you. Transparent, even. In his left hand, he holds the emerald-encrusted amulet. He hands it to you tacitly, and steps back. Kalare’s magetear prosthetic forms itself into a spike. He raises the thing. Thanks for aiding in the creation of history. Hah.
The arm buries itself in your chest, and the entire world splinters around all, amethyst fire spilling out of the cracks. Everything collapses, and large quantities of blood in your body simply evaporate whilst the figure impaling you whispers one final phrase into your ear. I’m glad I’ll never have to see this origin again. I’ll see you soon. Hah.
You die.
By which one might say that you awaken from the planar nightmare, heavily shaken, yet half-strengthened.
You scan the Redman.
Redman: Red Screen Of Death. 3 Post charge. Upon use, the target entity (it must be a mech) is afflicted with the Red Screen of Death. ALL of the Target's actions this turn (however many it has) must be used to immediately remove it. Otherwise, the target takes MASSIVE damage. While afflicted, mech abilities beyond basic weaponry are unavailable, and basic weaponry does not include DORF. If this kills, add 2 to the Chump... counter.
You quickly find your attempts at conversation useless in the same manner that Hezetor did with Hezalyne; Grendaline seems not so much to be unable to understand as she is still convinced that this is an anime high school, you are a student she wants to talk to, and talk, talk, talk she does. The words make her waver, but only for a moment-you feel that when she really starts wavering is when she'll have enough sanity to break free.
It suddenly occurs to you that you don't know how she'll react after that. Probably thankfulness, to be fair, but you don't know the fine details, or if she'll actually fall in line.
In any case, with the power of 46 posts of charge, you restore that much sanity to Grendaline, plus 20. Coravint had a much easier target to desanitize, remember.
This is my first post, I'm kinda confused on what you can do each post, but I'm gonna try.
-POST BEGIN-
My Alignment: GS
I pull out a magical keyboard, rapidly typing nonsense. With each press of the button, I form a magical barrier made of pure words.
The Typing Wall [Info]
-Summoned by the Magical Keyboard
-Can be broken if one has another keyboard, by pressing delete/backspace. However, this takes a lot of time unless it is a Magical Keyboard.
So, this barrier protects me, and it lasts for 2 rounds before ending.
The barrier slowly expands, dealing a bit of damage and pushing back whatever is in the way except for Godslayers.
Also, I open Trollface Quest, and summon Trollface Guy #15.
Trollface Guy 15 [Info]
-4000/4000 HP
-50 DMG
-100 DEF
[ALCHEMEITER]
STARTING:
-Enchanted Steel Sword || Staff of Fireballs (0/?)
Result (Not yet achieved): Fire-Steel Sword
Description: burning hot to foes, very sharp and can fire explosive fireballs
-TNT && Cloud in a Bottle (0/?)
Result (Not yet achieved): Fragmentation Wind TNT
Description: Retrievable every 2 turns, I am not harmed by explosions by this, blasts me up when explodes, and glass flies everywhere. Also, until the round after this blows up, I take no fall damage.
(Edit) [CHARGES]
I charge the Trollface Guy 15 to charge 1/1.
-POST END-
Let me know if I did something wrong.
PS I decided to list the charge thing as an edit, because it is one and i don't know if we're allowed to edit a move. Just don't count it if we're not allowed to.
Hello, YvetalGaming. I'd be happy to introduce you to all the mechanics personally.
First off, summoning is possible, but summoning without Charge is an invitation for a godmodder to go brainwash it. The Typing Wall succeeds, but it is magnificently weak; the Trollfaceguy is immediately converted to the Pro-Zero cause by UserZero, and then given massive buffs for her benefit. There isn't a real defense stat in this game, by the way, but there is AC, which is a rough equivalent-though it isn't really common. I suggest charging-like, not even large charges. 5 or 10 post charges to start you off is always nice.
Alchemization always starts you on 1 post of progress, because you start it on that turn and gain 1 point immediately. You're otherwise OK.
Finally, charging... Doesn't really work on 1/1 post scales, as 1 post is automatically a point of charge to all charges, meaning that 1 post charges are really instant-summons. You can have 3 at once, and Joebob below covers a great deal himself, thank you very kindly. In other words, the Trollface Guy is not charged. You have not bothered to edit this from a 1-to-7 post charge, so... Yeah.
I continue charging. by the way, yveltalgaming, you can have up to 3 "charges" going at a time, and you should always have charges going. max charge size is 50, you specify the size when you start, and charges are like really strong things. your trollface guy is probably going to get brainwashed, since you didn’t charge. 12/25 Leg. Armor [|||||||||||||||||||||||]+3(?) from yveltalGaming EDIT: +2 from aniversary. 6/25 mystic crystal [|||||||||||||||||||||||||] 7/10 Blackmist [||||||||||]
alchemies:
Portal Edge Blade (Level 5)&& ircucvci(level 10) 4/8 The beyond(lvl 15)
Completely generic armor && gold capped silverwood wand(if thats low-tier enough to get immediately) 2/??
Else, Completely generic armor && Node in a jar 2/??
+3 to yveltalGaming (if he has a charge, i'm not sure)
Gold-Trimmed Silverwood Armor: It is armor that is gold-trimmed and is primarily made of Silverwood. Probably not very good as armor, but it has mild magical properties.
You see, I will respond to this post but this isn't a post of note. You see, you get two posts per turn, but any post after that is not counted or I start nulling posts, meaning they didn't occur and are not counted. Anything in this update is counted. As the GM, I should straight-up point out that I loathe nullposts, as they are posts that should be going elseware, specifically into our discussion thread. I despise posts that are nulls without the /null as the /null is how it doesn't get quoted. You have not done anything wrong that will get you banned or anything, especially since you are new, but please, remember to put in a /null to any posts like this, where it's just a question and nothing else. If you don't see your other posts quoted, this is because that the nulls did not require me to answer them.
As for where you should be taking these...I shall simply bring up a later post of The Flaming Toast's now.
Important Notice:
1. To preserve the precious resource known as GM Sanity, please take discussion to the discussion thread. We really don't need the extra posts between updates.
2. @YveltalGaming, Adding /null means that your post will not be counted in the updop (so you may not want to add it to a post you plan to do stuff).
3. However, 90% of nullposts would be much better suited in the discussion thread (this is a notable exception), paired with a relevant @mention/s to the player/s it regards, if any.
/null
P.S. Please don't acknowledge this post with a nullpost, for exceedingly obvious reasons.
Do you see the linked Discussion Thread in 1? That's where most nullposts and other questions should go, so they may be answered directly. Thank you for your time.
Charges
12/50 helldiver squad (+1 EXOS, +2 circumstance, +1 Consumer)
12/50 F.O.B.
5/5 takin over the world (+2 Consumer)
+3 to trickle
R&D (alchemies)
3/11(really?)=brain uploader && lord kitchener's intact brain = Lord Kitchener the AI.
2/3 = the eDen spark, agency edition
2/3 = no mans sky ( something, something, uhhh), agency edition.
You join the Mother Horse Eye Sidequest. As a note: It existed for a while and I know TwinBuilder has not explicitly cancelled it, but as I do not know the current mechanics, you may still interact with the battlefield if you join that. The no-interaction rule only applies to YuukiQuest.
~~~~~ ATTACKS
~~~~~
NYTWP COMPLETE!
((OOC: How many alchemies can I do at a time?))
ROLEPLAY MODE ACTIVATED!
Trickle wields the Now You're Thinking With Portals and the Brimstrident at the same time. "Alright Peace WALKER, you're going down, up, left, right, and all the other directions."
Trickle portals to Uzi's Mech using the NYTWP, dealing some damage to it (it is a shotgun after all). This doesn't do massive damage, but I have more stuff in mind. I purposefully make a stop before shooting the Mech again, giving it time to dodge. Little does Uzi know that I sent my BRIMSTRIDENT straight to where it dodges to, stabbing the Mech. Yes, the trident can cut through metal
I then shoot it with the NYTWP thus teleporting myself at it, rip out the BRIMSTRIDENT out of its hest, and implant it straight into it.
To make sure the Mech doesn't get out of this sticky situation, I throw some rings at it and cover it in ultra glue.
Uzi's oddly perplexed. What...? How...? It's a robot! Glue doesn't do- OH CRAP!
SANIC runs at full speed into Uzi's Mech. He gets stuck in the glue, still being in his spiky blue rolling ball form, and since logic isn't present in DTG, he's perpetually cutting into Uzi's Mech. Yes. Hell yes! HELL GORRILA YES!
Whew. I'm done.
~~~~~ CHARGES N' ALCHEMY
~~~~~
I continue to charge my stuff.
+3 to Piono for Project Take Over The World, again.
CHARGE ONE - "Rebirth of the Necromancers" 11/50 [||||||||||||||||||||||||||||||||||||||||||||||||||]
CHARGE TWO - "Hell-Scape Soul Eater" 4/50 [||||||||||||||||||||||||||||||||||||||||||||||||||]
CHARGE THREE - "PROJECT TAKE OVER THE WORLD" 5/5 [|||||]
This would work much better if UserZero was actually in her Mech. Now Sanic is perpetually ramming against an indestructible blue ball for all of eternity. UserZero puts him out of his newfound misery with a shot from her signature Uzis.
As for the question of Alchemies; you may have three going at a time. Unlike charges, however, they cannot be assisted.
((super fire orb)) AND zero point magic generator 5/11
Navitas Nox AND energy condenser 6/8
Arctoae AND energy condenser 5/8
37/50 for Heheheh
40/50 for elemental coalescence (+1 from EXOS, 1 from supercool, +2 from trickle, +2 from global update)
5/5 for Project Take Over the World (+1 from trickle, +2 from global update) The charge goes off to supercool
As does a +3
I HAVE CLAIMED THE FIVE SPOT IN SIDEQUEST
PREPARE FOR KEKS AND REKS.
Ohptkin continues to watch the battle... a figure walks up to them. Hey, Ohptkin! I would suggest you get inside that Anime Girl, except even for a joke that goes too far. But, seriously, how about helping make her sane? I would, except I have Ante Matter to collect from the misery of our many enemies.
Ohptkin winces at mention of their name, but turns respectfully to face their ally. ...
Why should I care?
The Guardian signed his own death warrant.
I believe that it is in my own best interests to let him stay a dead man. Point the first. It's not just Tazz in there, there's also two relative innocents. You know, people that didn't reveal your name to all and sundry? Point the second. Killing the Anime Girl does exactly squat, since she respawns. Making her sane gets the original three back and allows vengeance to be exacted on Tazz at your leisure. Point the third. Leave Yuuki-chan alive and insane too long, and everything becomes Animefied. We Descendants may be immune, but I'd find it quite hard to destroy any godmodder at all when any entities one summons immediately leave your side and head off to infect the multiverse. Sanitizing Yuuki fixes the problem at the source and lets this war continue with a semblance of normality. Innocents? Hardly. The other is just as bent on our destruction as his successor, and Roxanne is... even I know of her. And I do, in fact, have plans to keep Yuuki dead. It will teach people a good lesson in why one should not cross a Terminae. I did say relative innocents. And will those plans manage to fire off before she infects the entire field? Besides, look at it this way. Get into the mindscape of the insane fusion, fix problems, you fix the Anime Girl but you're also, you know, in their mind. I do not condone this course of action, of course, but there's always the opportunity for edits in addition to purification. At the very least I know that Roxxanne will be knocked down to size in the process of fixing the plague. Don't ask how I know, extrafictional cognizance is a hard thing to explain without getting excessively metaphysical. I am aware of your powers.
I... suppose entering the mindscape could be beneficial.
Tell you what, I'll send a surrogate.
Ohptkin gestures down to where the King of All Elements is launching a barrage of rocks at PEACE Walker... ineffectually of course. The King doesn't really seem all that bright. ... Might I suggest a brain extension? Hah. In any case. Good luck to him. If he should need any help in the mindscape, I'll be happy to provide tactical advice. Yes, that would probably be in order.
Best to keep him alive.
And so the two part ways...
Ohptkin floats down to the King of All Elements and his mech, sighs, and with a swift motion "picks up" the elemental and tosses it into the indigo wisp.
((Thanks to Crystal for doing the RP bit with me))
Entity orders:
Zerisek will use Murderous Crusade on Uzi's Mech (Grunkfuss if that dies), Redman and Birthday Boy Blam. The people who will wind up horrified will be the anime girls, unless side-effect statuses would still inflict Zerisek with Anime Plague, in which case it goes to the strongest applicable PZs.
Gazebo launcher will continue supplying Redman with "pets"
I'd give orders to my drone, but I think he's out of order while the related mech is currently just a figment of Yuuki's subconscious mind.
The status effect would probably count for contact (it's mostly a gameplay thing that doesn't follow logic too well), so he will target the PZs and will do as you say.
Must remember: Zerisek Murderous Crusade count 2/8.
You (officially) Join YuukiQuest and head into the Mindscape. Shadow Roxxanne greets the King of All Elements cordially (mostly because he hasn't looked down yet).
~Charges~
Eris Cordis. 8/15 (+2 from Talist)
All-Purpose. 2/50
The Dreamer. 10/25
+s in next post, once again.
~Alchemy~
Star Chart @ Loom = ??? (Level 0 - 1/1) DONE.
Not sure of the exact notation, but you can see what I'm trying to do here.
~Action~
The 25-post charge from last coalesces itself around Eris as crystalline armor.
Crystalline Exoskeleton -
Current Level: 1
Current Radiation: 0
Current Mutations: Nada.
Radiation needed to get to next level: 75’000*Current Level
Damage = Radiation.
Eris has a list of mutations that can augment the Exoskeleton. Each time Eris levels up, she is presented with 4 mutations, at random. She can pick any one of those, even if it was already picked. Eris can level up 9 times, and her final level up will give her a choice of two Ultra mutations instead of a regular mutations.
At level 6, she also gains the following:
Shatter- Charge (Cooldown of 5): Destroy your armor for 3 turns. For each point of armor lost + 1, deal 7’000 armor piercing damage to 3 targets. Reduces the armor of targets hit by 1 for each armor point destroyed + 1 (lasts 3 turns). Can’t target bosses or bolded entities.
Mutations-
Back Muscle: Only appears from level 6 onwards. Charges gain an additional 2 turns that they can ‘overfill’ into.
Bloodlust: After attacking (but before recoil and similar effects), you have a 15% chance to restore 2 HP, guaranteed if you score a kill.
Boiling Veins: Under half HP, halved damage from splash. Below 5 HP, become immune to it.
Bolt Marrow: Focussed actions never miss.
Eagle Eyes: 15% dodge ignorance
Euphoria: Gain 25% dodge against projectile attacks.
Extra Feet: Ignore negative terrain effects.
Hammerhead: Gain the ability to ‘attack’ terrain. Destroyed terrain will be converted to ‘Plains.’
Heavy Heart: Upon killing a foe, gain a alchemy related to the foe. Level is the charge of the foe divided by two. Can only show up past Level 5.
Impact Wrists: After killing an entity, all overkill is tripled, with a cap of 50’000, and dealt to a random entity of the same faction.
Laser Brain: Negative status effects that you apply have an additional two turns of duration.
Last Wish: Gain the Last Wish buff for four rounds, fully healing you, granting you 3+ cap-breaking AC, 2 HP regen, and minicrits, along with 20% evasion and dodge ignore. Lasts for 4 + current level above 5 above level 5 to compensate for loss of long term power.
Long Arms: Focussed actions can ignore meatshielding.
Lucky Shot: On killing a foe, you can +1 an entity’s charged ability. Minicrits have a 20% chance to become crits.
Open Mind: Gain a random Level 15-20 alchemy.
Patience: Pick a new mutation to replace this one after 3 rounds.
Plutonium Hunger: Incoming radiation is increased by 20%.
Rabbit's Foot: If you kill a foe, they will drop a (their charge divided by ten) charge.
Recycle Gland: When using a charge, you have a chance to get a 10-post charge for free. %Chance is equal to the charge amount.
Rhino Skin: +2 MHP and 1+ AC.
Scarier Face: Ignore up to 3 AC when attacking.
Second Stomach: Incoming healing is increased by 50%.
Sharp Teeth: Deal Retribution damage to your attacker. Retribution damage is equal to 3’000 damage per HP point lost.
Shotgun Shoulders: Reduce accuracy% to increase damage% by twice that amount. Damage rounds up to n’000.
Stress: Gain minicrits while below half health. Gain crits at 3 HP or lower.
Strong Spirit: Lets you survive with 0 HP for one round. Healing is halved, including Second Stomach bonuses. If you manage to get to heal to 10 HP and maintain that level of HP for a round, it will recharge. Alternately, recharge on respawn.
Throne Butt: Before Level 6, grants Eris ‘Shatter’ early. After/during Level 6, Shatter acts as if you had +2 armor.
Trigger Fingers: On killing a foe stack, you have a 20% chance to gain a minicrit for your next attack.
Ultra Mutations. At level 10, choose one of the following instead of any other mutations. Realistically, I probably won’t get to these.
SHATTERED BARRIERS: Shatter has an additional target, and will stun non-players hit.
FRIEND: Charge (cooldown of 8): Summon a duplicate of yourself, with half health. Duplicate has -1 AC and does not inherit mutations. While the duplicate is alive, gain an additional action.
After Eris has reached level 10, x radiation can be expended to do certain things. I won't bother describing them yet, since I probably won't get there.
[This attack is targetting Grunkfuss. Attack Grunkfuss with Gator Tooth, augumented with the PWR Bonus for a double action, the second of which which will target Redman. Also (possibly mini-)crits, sinze Grunkfuss hasn't been attacked already, nor Redman. The Gator Tooth will also give bonus damage on the second hit. If it's a free action, a random Flumpty Mech 'piece' is scanned.]
Eris brings out Destiny (that's still a thing, a Level 10 thing) and fires a card. It embeds itself into a nearby tree.
The Cosmos.
Suddenly, in an event completely unrelated to Eris whatsoever, it becomes night. The sky darkens, and stars begin to fill the sky. Then, they seem to move, shift and... get up? A cluster of galaxies seem to unite from lightyears away from each other. A celestial light burns bright, and the outline of the 'sky' is revealed. By that I mean, the night sky you are witnessing is not in fact the night sky. Rather, it is massive awesome space dragon.
Aurelion Sol summoned!
(or at least for this attack)
He rears his head, introducing a quite jarring contrast of the day and night sky, the latter of which encompasses his belly. With a colossal roar, space itself seems to tear itself in two, leaving only the dragon, and a propotionally tiny mech piloted by Flumpty. He raises his limbs, causing celestial bodies to form around him, and begin to orbit. Planets, stars, solar empires even, are all tossed about him, ripping through the mech like silk. Light coalesces around his maw as he rears once more. He breathes out, sending a celestial flurry of energy through the mech, shredding it, and tossing it this way and that. As he closes his jaw, Aurelion Sol pulls the fabric of space taut, and then some. Cracks and tears begin form in space, and the sheer gravity of them pulls Flumpty's mech in. The egg and his friends try their hardest to escape, but Aurelion Sol says but a single word to send them back.
"Boop."
The voice reverberates throughout the universe, inspiring lesser creatures with the enlightenment to evolve, and become intelligent lifeforms. Aurelion Sol pushes the mech into the breaks in space with a talon a third of the size of infinity. Energies of Oblivion shred the mech, and before too long, it is returned to the battlefield, and Aurelion Sol departs.
You deal (28,000 + 5,000 + 10,000) * 1.5 +6,000 damage to Grunkfuss and (28,000 + 6,000 + 10,000) * 1.5 + 6,000 damage to the Redman, Minicritting for both hits, totalling 80,500 and 82,000 damage each.
Alright, so, on the Leveling system, there are a few edits. You can either accept these, rebalance your current system or make another altogether. NO rush given you're currently not affecting the battlefield directly.
-Strong Spirit will instead act more like it does in actual NT; it will stop all damage of a single fatal attack, period, the first instance it happens. If you are healed to full or respawn, this is restored. Flipside, healing is not nerfed during this time.
-Shotgun Shoulders and Bolt Marrow/Eagle Eyes do not synchronize, even on a focused action. Using Shotgun Shoulders and Bolt Marrow or Eagle Eyes together will make Shotgun Shoulders override both of them if you use it.
-On that note, because being able to choose the percent chance of your shot of landing with shotgun shoulders is begging for some kind of exploit, even if you did not intend it, you are limited to choosing how inaccurate the shot will be from percents of 20%. Because I'm not saying that's a *bad* thing, I will also say that, if you somehow get accuracy-buffed, you can pick over 100% accuracy loss.
-Hammerhead is just... It doesn't quite work. It's something you could already do. Crossed.
-Euphoria is buffed as 'projectile based attacks' go away as a mechanic after this, for the appreciable future. Only 20% chance now, but it's basic dodge now.
-Recycle Gland, Rabbit's Foot, and any other part of the leveling system that directly gives you charge points is... No, just, no. Rabbit's Foot now grants +1 Charge to all entity-like charges you possess if it triggers, while Recycle Gland confers a chance to retain your entire charged entity attack under the same conditions (so really really low, but you are doing a charged combo here for pete's sake and that's *much* stronger on players than entities)
-I realize that anything that doubles damage is bad for life, crits or otherwise. As such, Stress now works differently. When you go to at or under half HP, you will gain a chance equivalent to further HP lost times five to randomly minicrit.
-Lucky Shot does not confer a random 20% chance for minicrits to become crits. Dog that's just slapping on a bonus to something already powerful. I should note that Lucky Shot works on *other entities* while the new Rabbit's Foot is *only for you.*
-Back Muscle only works on your entity-like charges. It was probably written with that in mind, but the fact remains.
-Impact Wrist-based attacks ignore your accuracy buffs and have a 25% chance to miss, with additional 25% penalties if the faction in question has 3 or less members (specifically; at 3 entities it's 50%, at 2 entities it's 75%, and at 1 entity you don't get jack because there's no other entities in that faction to hit with the attack).
A pale, tall teenager, garbed in a bizarre black outfit opens a door from somewhere. He steps through, to the madness that is DTG 0.
Hunter takes this opportunity to...
I won't stick around here if The Author is.
I'm glad to see you've faith in me, Lucifer.
Don't call me by my middle name. Yes, I am leaving because I haven't got faith you'll live on the field more than one turn.
We shall see. We shall see.
The Author says this as it promptly revealed to him that Roxxanne, Tazz and Build's consciousnesses are currently trapped in the amalgamation known as Yukki-chan.
Is that so? Well, I may not know who Tazz, Build, The Paladin, Build's Mech, The Fullstop and their drones, but I do know Roxxanne. Because I know Roxxanne, I shall take up the quest to aid her. And the rest.
Auth joins the small number of people entering Yukki-chan's Mindscape.
You join YuukiQuest, and are also cordially greated by Shadow Roxxanne for not looking down. It's subtle, but the Mindscape seems to light up a bit at your presence...
... You are also aware (as should be obvious) that Shadow Roxxanne isn't in sight anywhere, nor is there an apparent source of her voice. It just... Is.
===Alchemy===
(Magetear Droplet && Vial of Abyssal Ink) && Amethyst Flame == Burning Sign. 1/?? [???]
Burning Sign: The hexagonal callsign of the Dæmon, composed of fluid ink infused with cosmic concentrate. A Burning Sign can be grafted chemically to the flesh of its bearer at any location with little thought. It occasionally reveals snippets of events that are yet to come, have already passed, and are occurring. As with any stellar concentrate, the Burning Sign can be molded to the desires of the wielder, from sword to shield to pen to rose.
Miniature Red Sun && (Nebula Arcanum && Last Prism) = 1/? ???
((Hot Chocolate && Molten Sugar) && (Liquid Candy Cane && Boiling Hot Soda) && An Excessive Amount of Metal And Flesh Eating Bacteria Capable Of Surviving in Even the Hottest Conditions) && Nuclear Reactor = 3/4 Disgust Incarnate [6]
====
Inventory: http://pastebin.com/WnYv5NKH Entity Commands:
Throne 2: Use Your Friends Were Here:
Using the power of portals, Throne 2 proceeds to summon three mutants, moments before cramming them together in the middle of the battlefield using the aforementioned portals and radiation. Lightning bolts out of the orb of radiation and portalery that is the three mutants. Finally, the radiation stops glowing so blindingly...
...Out of the great green glow, something becomes visble. The aforementioned horrific fusion crawls out. It's, as far as you can tell, Horror, in the shape of a Dog Guardian, sporting a great green mane of blazing radioactive flame. It's maw opens wide, and two heads pop out of the side. One seems to have lost nearly all of it's flesh, even it's eyes, which have been replaced by two orbs of radioactive hatred.
The other has no lack for eye... sockets. Though two blazing green eyes remain, growing green, the rest of the sockets leak a radioactive horror, whilst the body is filled with various eyes, quite obviously from that head. The legs, naturally, are fusions of blood, blue flesh, and radiation to create short, pointly, legs. The body it's self is filled with dripping flesh, the aforementioned eyes, and is generally a complete mess.
(tl:dr: Throne 2 summoned a invincible (for three rounds) fusion of Melting, Horror, and Eyes.
Mech: Plasma Rifle and Autocannon Big Mama!
Throne 2's drones: Dogpile Big Mama!
My drones: Dogpile Big Mama!
If any targets are dead/their mech is dead change target to The Redman.
Throne 2's Mech: Starlight Breaker Big Mama! If that is dead, Starlight Breaker Golden Flumpty!
Zerisek's Mech: Use Starlight Breaker on Golden Flumpty’s Ghostly Hallucinations Station! Zerisek's Drones:
Heavy Destroyer B: Wave Motion Gun on Traitors of Terrorist Town.
Heavy Destroyer A: Pile Bunker on Big Mama, or Golden Flumpty!
Heavy Destroyer Z: System Shocker on The Shell!
Miniature Red Sun && (Nebula Arcanum && Last Prism) = Finale Ruby (Level 25: 1/13)
Two endgame terraria items and a powerful energy source from which to tap them is already a nasty combination, but when the Last Prism is basically balanced by energy consumption and the Miniature Red Sun is basically infinite energy in a 'model' of a sun, you have a nasty combo. To say nothing of what else you could do with this...
1/2
>Sukard: Get a call from "present" Razihel. "'Sup. Razihel here. In case you didn't hear what Roxxanne's evil subconscious said, you've gotta go up those skyscrapers, kill some anime girls, and destroy that blob of Plague. You and two other people. You only got one shot at this, no pressure though. Got it?"
A pale, glitchy man wearing headphones walks behind him.
"Oh, and you can bring your mech too." "TH/\NK."
LANDFALL MK0 falls into the mindscape, and crushes the glitchy man.
"C(/)ME (/)N. REALLY?"
>Sukard: Examine pile of death and suffering beneath you. "How many of these guys are in that pile?" "Do you know how many breads you have eaten in this whole timeloop?"
Sukard looks down again, examining the pile even harder. The death pile doesn't stop. Golden Freddy told you dawg. He told you that Roxxanne was Stan.
Sukard is now at a
| ||
|| |_
for words. The glitchy man respawns back at the main island. He just sits there, knowing that he can't actually attack.
---- "Author, Eris, come on down. Battlefury, come on down. Anyone else?"
--Boosts--
+1 Piono
+1 Crystal
+1 Consumer
--Inventory--
Ircucvci (Level 10)
Aequo Animo (Level 10)
Diversity (Level 10)
Terra Shatterer (Level 11)
Face Exploder^3 (Level 5)
Concentrated Avaritine (Level 9)
Amethyst Flame (Level 10)
Magetear Droplet (Level 15)
Acras Tuner (Level 20)
Slightly Ornate Sword (Level 7)
Infinite Power (Level 13)
Saint The Nonsapient God of Flamethrowers in Flamethrower Form, Champion of Holy Cleansing Fire (Level 10)
CELPH-X-IXIS (Level 0) SORD... (Level 0)
--Charges--
(/): 17/25
Grand Reality Breaker Armor: 39/50
Mercenary: 16/50
--Alchemies--
Energy Sword (Halo) && Moldy Cheese Wedge = Moldy Energy Sword (1/?) hmalpeiycwhy:
ALL THE REGRETS && ALL OF THEM && MORE REGRETS THAN VRISKA AND IRE COMBINED && K E K || Sword = SORD... (6/6) (Level 0) (DONE. THANK.)
ALCHEMY SLOT LOCKED. THANK YOU FOR BUYING PARASOCKS.
Family Heirloom Necklace && Essence of Problem Sleuth Weapon Transformations || Fear No Anvil && Pop-a-matic Vrillyhoo Hammer && Thor's Hammer (Ranged) && Thor's Hammer (Melee) && Thor's Hammer (Magic) && Telescopic Sassacrusher && Wrinklegorillaer = Dormant Hammer (8/11) (Level 20)
An empowering necklace with a blue gem that can transform into a powerful hammer, and vice versa. Doesn't seem to be at full power. Yes, the color is necessary. Refrance to the Thorium Mod.
You continue to look at the gruesome sight, when suddenly the platform you are standing on abruptly rises right into the main colegmerate of anime girl plague in the center, at a speed so fast you barely even realize what is happening until you come crashing through a window, along with, coincidentally, all of your compatriots.
"STOP IT!... Sukard. Please. I am very heavily tempted to come over there and see that you join us more prematurely than usual if you continue this train of action. Of course, just being here is enough for us to copy your abilities-which is fair-but why wait for it? It's slow. True, our ability would become far more intensive if me and me were as one, but the point stands, I could just assimilate you more directly and skip this nonsense. You are here for a reason, and I will honor it and thus leave you alone to the extent that you carry that out and nothing else."
Welp, now there's three reasons to get out of here fast.
Energy Sword (Halo) && Moldy Cheese Wedge = Moldy Energy Sword (Level 4: 1/3)
SORD...: It's so terrible you can't even hold it
why
The terribleness is so bad that paradoxes generated by players are now explicitly banned. this is how terrible this sword is, that it banned paradoxes in 95% cases. the remaining 5% are Dark Carnival exclusive.
Hmm hmm hmm.
Charging for Mecha Wasp Spawner: 3/5
Let's see, what should I make?
I'll put in some random stuff and see what'll get!
Chocolate Bar && Satanic Flower && Flask of Cynaide = Flower of Poisonus Gluttony Level ??? Charges 1/???
A large smoldering black flower that has sparks dancing around it. Trails of smoke rise up from it, making images of food. The flower bloats the target is chooses, effectively immobilizng them. Would be used to disable enemies so my fellow teammates can do stuff. I will be a support character.
Chocolate Bar && Satanic Flower && Flask of Cynaide = Flower of Poisonus Gluttony (Level 5: 1/6)
You watch Netflix and enjoy yourself. Your cats, furry and small things of reasonable 'cuteness,' attract over Yuuki-Chan, who gushes over them. Apparently she can still recognize cats. She is now uncomfortably close to you. What will you do?
Alchemies
(Sonus Essentia Singularity && EAS Tones Machine && Essence of SCP-219) && Empty White Stained Glass Wand Focus = Wand Focus: Deafening Tones (Level 13, 3/7)
Wand Focus: Deafening Tones: A wand focus made of fogged white stained glass. Upon usage, it produces deafening EAS Tones that can cause instant collapse of objects as determined by the wielder.
Empty Interlocking Cubic Module && Adaminite Capped Adaminitewood Wand && (Deep Storage Unit && Focus Pouch = Focus Holder) = Cubic Thaumic Wand Module (Level ?, 1/?)
A wand that holds 2,000 vis of each type in a 5cm module.
Empty Interlocking Cubic Module && Essentia Singularity && Tinker Tank Controller = Cubic Essentia Tank Module (Level 5, 2/3)
Stores 524288 essentia in any combination. Basically your go-to stop for modular essentia storage.
: 0/40,000 EMC. Receiving light level 80. Generating 20,000 EMC per post; transferring 10,000 EMC into
, 10,000 EMC into
.
- -
: 161,000/409,600,000 EMC. Receiving 10,000 EMC per post from
. Transferring no EMC.
- -
: Condensing nothing. 39,961/1,000,000 EMC. Receiving 10,000 EMC per post from
.
- -
: Receiving 15 EU per post from
.
- -
: Receiving sunlight. Generating 81,920 EU per post. Transferring 81,920 EU per post to
.
- -
: 2,369,575/320,000,000 EU. Receiving 81,920 EU per post from
. Transferring 106 EU per post to
and 15 EU per post to
.
- -
: Receiving 106 EU per post as power supply from
.
- -
: Being powered and operated by
.
Action [Element: Carbon (C, Z=6)]
I make like Microsoft Sam and drop a profanity line.
I first teleport EXE 0.1.2 into the Glitch City Mental Asylum, which is actually a mental purifying field, where she is forced to remain for the entirety of this attack. The mental purifying field scales with the amount of text in this post.
It's time for Reference Hell.
I focus on Blam's part of the Mecha of Horror. A thousand Horribly Deformed Midget Pig Monkeys with Automatic Firearms begin firing their titular automatic firearms at the Missile Launcher Station. The ammo they're using is also made of SCP-409. Then, Michael Rosen appears out of nowhere with the single toenail of the God-Emperor of the Skyfoogles and cleaves the Station in two. Oh, and the toenail secretes fluoroantimonic acid on contact with anything that isn't Michael Rosen, so good luck with that. Then, a trillion Cream Cheese Filled Filing Cabinets pummel the Station, before a massive Diarrhea Infested Toilet pours its toxic, corrosive, hazardous, infohazardous and cognitohazardous contents over the Station, causing its operator to spasm and press the any key. The existence of an any key proceeds to cause the computer to suffer a blue screen of death.
Then a trillion MLG noscopers appear and spam hitmarkers on the Station, summoning trillions of hitmarkers that crush the Station for no reason at all. Then, Harry Potter pulls out his guitar, *slayer, and the timeline quadrifurcates. In each one, the Station takes the place of Mercury, Dobby, Venus and everyone at Hogwarts in a reenactment of Chapter 2 of Thirty H's, and is promptly killed the gorilla out of by the glorious HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHarry Potter. Then the Ancient Joke Police shows up and sends the Station to the Museum of Ancient Jokes, where it is promptly destroyed by Jokermingo0044. Then the Illuminati is confirmed, because there are three capital Bs preceding the first apostrophe in the Station's full name, and the Illuminati triangle has three sides and one eye. This causes a triple to happen, which confirms the Illuminati even more.
Suddenly, the Bee Movie script is forced into the Station's system, causing it to overload and explode. Then, 7 GRAND DAD shows up, does a half A press to rich, and rains coins onto the Station. Coins made of pure neutronium that are also singularities that break physics near the Station, causing its circuits to explode due to electromagnetism itself failing. Then Microsoft Sam comes in and realizes the NSA is here. He points to the Missile Launcher Station, which promptly gets nuked by the NSA Jail.
Then, Goanna Newell appears, the semi-existent abomination formed by splicing GabeN and Goanna67 DNA together. He fires a massive shotgun that shoots shotguns that shoots shotguns that shoot high quality Half-Life 3 rips infected with Norton Antivirus at the Missile Launcher Station. The rips summon Smol Nozomi, who immediately nopes out of there because Anime Girl Plague, but not before it snows radioactive waste on the Station. Then some guy shows up out of nowhere and says "bag, that was swell", triggering every manager in existence. Said managers proceed to burst out of their collective offices and realize the Missile Launcher Station also just said "bag that was swell", causing them to call the police. Then Michael Rosen's maniacal parents show up, running from the police, and the entire battlefield erupts into flame and a chasm opens, swallowing the managers, police, Rosens and Station all at once. They are sent to the sixty-ninth layer of MLG hell, where they are forced to get shrekt while Darude - Sans-storm plays in the background. The fact that a mashup of Sandstorm and Megalovania is playing causes Mr. Rental to appear.
Mr. Rental pulls out a banhammer, but not an actual one, and bans the mashup, causing the entirety of MLG hell to explode with the Station caught in the middle of it. It is blown back to the battlefield. Then, the timeline pentates itself just before a single nuke hits the Station. The nuke proceeds to deal no damage in its explosion, but it's made of neutronium so it crushes the Station and the timeline re-merges, dealing a googologically large amount of damage.
Then I pull out a hammer and restructure reality, causing only the Station to fall into a massive pit that is also the ground.
The universe decides it hates the Station, puts a bear trap made of nuclear waste coated TNT on Blam's head, and activates it randomly.
Then the attack ends.
Entity Action
The CSC MX-20 and its drones will suicide bomb an available part of the Mecha of Horror.
EXE is restored 4% sanity by the power of your dank memes even though she escaped like halfway through. No matter how cute, still glitchier than the glitchiest glitch you've ever seen, it seems. For some reason probably relating to unexplored passives, Blam is completely unharmed. He takes this time to mock you.
"It appears, good sir, that your dankest memes aren't even mildly harmful. Would you like some help with that, or would you rather just fuel UserZero's stocks?"
[ITEMS WITH CHARGES]
[The Rise 14/50 Hits 3 entities with attacks of alive entities. Heals 3 entities for the damage of 1 of the attacks OR heals one entity for the combined damage of all attacks ][divided by 2.]
[The Madness 13/50 Buffs 3 entities in same team. Gives buffed entities change to hit different entity to one selected that turn. Can't charge when entities are buffed.]
[The Fall 14/50 Uses attacks of 3 dead entities. Inflicts a 3 turn debuff 'Kamikaze' which causes an entity to inflict AoE damage on near by entities. Can't charge when enemies] [are debuffed.]
[Each has a 5 turn charge.]
[I attack the PEACE Walker with Slashademia, The Marks-Man, and The Big Screen in a combo attack, called Crafter's Madness making the PEACE Walker a walking arts and crafts] [project made by an elder entity, and follow it up with the Gator Tooth. I then walk over to Yuuki-chan, and engage her in a pleasant conversation, mostly listening to what she] [says and commenting on a few things, and generally be nice and polite.]
[Complete]
[Tarot Deck ~~~~ Loom =Scarf of Cards (in Richards possession)]
[Staple remover && Scissors && Three hole puncher && Sword = Slashademia (Level 7: 4/4 )]
[Pen && Highlighter && Pencil && Revolver = The Marks-Man (Level 7: 4/4)]
[Projector && Movie Real && 3D Glasses && Audio System=The Big Screen (Level 5)3/3 Complete]
[Guillotine && Executioner's Ax && Judge's Gavel && Jury's Votes=The Death Sentence(Level 13)7/7 +Complete+]
You appear to have not noticed that both of your later alchemies have already been given levels. I am not going back to fetch them again, you should read my responses in the update. Alternatively, if you do but do not edit your posts accordingly, you should do so.
You fail to attack PEACE Walker due to his lack of hitpoints.
[INFO]
Stardust Pillow:
HP: 3000
DMG: 35 (by firing Star Fluff)
DEF: 15
When a Stardust Pillow dies, it bursts and releases 100 small Star Cells.
Then, I put an English Dub Blessing on the Stardust Pillows and Trollface Guy #15, making them resistant to the Anime Girl Plague.
I command the Stardust Pillows to attack the Big Mama, and Trollface Guy #15 to attack Godmodder477's minions.
[CHARGES]
Trollface Guy #15 - 2/50
Stardust Pillow - 1/50
[ALCHEMEITER]
-Enchanted Steel Sword || Staff of Fireballs (1/?)
Result: Fire-Steel Sword
Description: burning hot to foes, very sharp and can fire explosive fireballs
-TNT && Cloud in a Bottle (1/?)
Result: Fragmentation Wind TNT
Description: Retrievable every 2 turns, I am not harmed by explosions by this, blasts me up when explodes, and glass flies everywhere. Also, until the round after this blows up, I take no fall damage.
-3 Healing Potions && Wheatgrass Juice (0/?)
Result: Vial of Health Juice
Description: Tastes bland, but heals you and gives you Regeneration. Also, you cannot be Poisoned. The effects last for 10 minutes.
3 Healing Potions && Wheatgrass Juice = Vial of Health Juice (Level 5: 1/3)
You appear not to understand how Charging works, so... Well, you only get your entity at the end of the charge, not at the beginning. UserZero casually pulls out a Last Prism and instantly obliterates the Pillow and all its cells.
Hello and welcome to Destroy the Godmodder. If you need any help or have any questions, just ask. You won't really need to search for items for alchemiter purposes, though occasionally something of an alchemiter-ish nature may be stumbled upon.
Ok, I reread the rules]
I shrug at all this that's going on, and start gathering energy to summon stuff
Praetorian MKII: 1/50
Rainbow Rafflesia: 0/15
Diamond Golem: 0/15
I continue charging the Flame Sword&& Frost Sword in the magical Alchemiter that somehow everyone can use... all at once
Progress: 2/?
2/2
>Sukard: Watch the Terror Husk's painful transformation. "Holy mother of [NOPE] [NAH] [NO] [The Monolith is no more.] [NEIN] [NEIN] [NEIN] [HET] [DO NOT WANT]!"
----
No anime, no mango, only rice fields, mothergorilla.
Welcome to YuukiQuest.
Step up, Sp33d0n, Toast, Battlefury, and some other willing player.
----
The glitchy man from before pulls out an oak wood chair, some (non-Waluigi) thyme, and a Warded Jar of Perditio essentia. He then sprinkles the thyme all over the chair, and then empties the Warded Jar onto it. Due to logic, this somehow creates a semi-powered copy of Chairheir's Lament. Well, it did ask for oak wood, thyme, and entropic substances.
He tosses it to Sukard. "D(/)N'T DIE."
----
Sukard, Battlefury, Eris, The King of All Elements, and Auth accost upon YuukiQuest.
--Boosts--
+1 Piono
+1 Crystal
+1 Consumer
--Inventory--
Ircucvci (Level 10)
Aequo Animo (Level 10)
Diversity (Level 10)
Terra Shatterer (Level 11)
Face Exploder^3 (Level 5)
Concentrated Avaritine (Level 9)
Amethyst Flame (Level 10)
Magetear Droplet (Level 15)
Acras Tuner (Level 20)
Slightly Ornate Sword (Level 7)
Infinite Power (Level 13)
Saint The Nonsapient God of Flamethrowers in Flamethrower Form, Champion of Holy Cleansing Fire (Level 10)
CELPH-X-IXIS (Level 0) SORD... (Level 0)
--Charges--
+2 from inFAMY/Zero Hour.
(/): 20/25
Grand Reality Breaker Armor: 42/50
Mercenary: 19/50
--Alchemies--
Energy Sword (Halo) && Moldy Cheese Wedge = Moldy Energy Sword (2/?) hmalpeiycwhy:
Glowing Orb && Shapeshifter Module || UU-Matter && Otherworldly Rune (Thorium Mod mount) && Light Majjyks-Infused Glass Shard && Essence of Tumblr = ??? "Tumblrform" (1/?)
OVER 9000 FANDOMS, ONE FORM. This orb just randomly changes to weapons from different fandoms at random intervals. Even the sord... But if your luck is externally assisted, this can be dangerous. To the enemy team.
Family Heirloom Necklace && Essence of Problem Sleuth Weapon Transformations || Fear No Anvil && Pop-a-matic Vrillyhoo Hammer && Thor's Hammer (Ranged) && Thor's Hammer (Melee) && Thor's Hammer (Magic) && Telescopic Sassacrusher && Wrinklegorillaer = Dormant Hammer (9/11) (Level 20)
An empowering necklace with a blue gem that can transform into a powerful hammer, and vice versa. Doesn't seem to be at full power. Yes, the color is necessary. Refrance to the Thorium Mod.
You realize that things are actually happening, realize they are already there, and confusedly remember you just got tossed into the heart of anime. You look up, and...
... It appears you have a lucky initiative. You see Yuuki-Chan, or a mindscape equivalent, merrily stacking up a row of chairs that she then welds to the ground with some magical thing. You also notice three doors-two to the side, and one behind Yuuki. You hear a major commotion coming from all three...You turn around and notice a particuarily large patch of plague matter, which two of your number are barely avoiding. Thankfully, the rest of this place is literally just a high school for insane homicidal anime girls rather than all of this in addition to totally plague ridden. Yuuki-Chan has not noticed you entering via window at all, despite every logical indication stating otherwise.
"I haven't just thrown you anywhere for no good reason. You are currently within the boundaries of the domain created by that... Thing. Yuuki. The mental incarnation of her. Show her no pity. Unlike the true self without, this thing is without thought and is singleminded in its workings. Kill it, and be done with this place."
azathothsAmbassador:Oh you know I'll try not to, I got what I wanted but if you turn your head the other way we both know I'd do it in a heartbeat for fun but since you asked so nicely I'll stop. Probably. azathothsAmbassador:But so be it, anywho how's your unrequited protection for Uzi? azathothsAmbassador:You seem like the sort to do it for a good reason unlike a good chunk of others who is aids her. azathothsAmbassador:I mean the old goat can fend for herself, she is the strongest Godmodder ever. azathothsAmbassador:She and every other godmodder, however, lack the word subtlety in their vocabulary. azathothsAmbassador:She's going to expose herself eventually, we both know that. azathothsAmbassador:And I'm guessing it will happen when she decides to destroy a universe for a quick giggle. azathothsAmbassador:But you already know that, don't you? azathothsAmbassador:Do you like hurting peolple? azathothsAmbassador:Doubt it. azathothsAmbassador:You're too soft. azathothsAmbassador:So would you care to preach for the choir and explain yourself? azathothsAmbassador:I know, but most people don't trust me for. azathothsAmbassador:I'd like for you to speak for yourself.
Ace coughs awkwardly, OneofSwords: uh, Pharaoh, I'm just sitting here. Should I give them the phone?
OneofSwords: I'm getting sort of bored.
Good, I have something to occupy your time
And with a psychic shove Ace fell into the pit within the Battlefield. Hole sidequest started. Ace makes a soft thump and groans in pain.
Find something interesting?
A random Flumpty's Mech of Horror's ability which the GM decides needs to be scanned is scanned.
+1 point into Murderous Crusade
Charges
(+2 to all charges from 4 Years Old) Heheheh 37/50 (+1 from EXOS )
A Smiling God 18/50 (+3 Hezetor)
Overlord of the Emerged Lands 19/50(+3 Hezetor)
Assists +1 to Piono and +2 to Hezetor
The Alchemiter
The Eldritch Text to Eldritch Speech Device (3/3)
crimsonCatastrophe: For the record, my previous stance remains the same. I want you very much alive and the thing in Yggdrasil must be destroyed. crimsonCatastrophe: I heard you were looking for a promotion, so to speak... May have heard wrong, though. I'm not infallible. crimsonCatastrophe: Neither is she. crimsonCatastrophe: Why I do what I do, exactly, is my own reasons. Telling you the reason is basically telling you the true name of things, I have found. That's what the Narrative deals in. Reasons. Meaning. crimsonCatastrophe: In any case even if I wanted to I couldn't say. crimsonCatastrophe: However, I will say this. I have said that you must defeat UserZero and you must destroy the thing in Yggdrasil. But I have never once said you must kill UserZero, and to be frank, I would very well prefer that she be alive. crimsonCatastrophe: Of course, if my wish is granted on this much, what next? Doubtless she'd have run her own reputation into the ground, and thus the legion of Anti-godmodders and other godmodders that shall attack her in droves shall be limitless. crimsonCatastrophe: I believe the godmodders are more aware of the situation than they'd like to impose they are, but refuse to act because they believe Richard to be a worse Omega Plus than UserZero would ever be. crimsonCatastrophe: I don't know if they're right or not. But either way, if Richard is slain, that reason goes right out of the window-why settle for the lesser of two evils? crimsonCatastrohpe: UserZero thinks it won't matter. I disagree. crimsonCatastrophe: As for whether or not I like hurting people... crimsonCatastrophe: No. crimsonCatastrophe: ...I don't dislike hurting people either, though. crimsonCatastrophe: You believe me soft, Crawler? My empathy has ground itself dry in dealing with thousands of attempted assassination attempts at my head simply for my existence. All before I became the effective deity of the Dark Carnival. crimsonCatastrophe: I don't bank on the Dark Carnival to ever do its job properly-or didn't, until recently. I do not see them as anything more than an effective shield between me and the hotheaded, unreasoning templars who want me dead. crimsonCatastrophe: I'm holding on by my belief that I could turn my situation around and do good with the mass of resources that I would and do possess. crimsonCatastrohpe: I know my answer won't satisfy you. Tough beans. The world is composed entirely of nonsensical memetics of nonfiction stewed to a salty, bittersweet, olympian-sized chowder of unimaginable banality-yet-depth. I could just have easily have answered with a string of various pop culture titles with my name substituted in various places and considered it satisfactory.
You randomly scan Blam.
Having a blast: Blam is Immune to any splash damage effects or any attacks that have more than one target. This includes effects that do things to other entities as a side-effect but not things that passively assist the attacker.
So the question of how Coravint got no-sold is answered.
=Focused Action=
The Sleuth walks over and claims the spoil, the Hyper Jackhammer. Just walks right there, and grabs it. The Sleuth hides it in his trenchcoat, and prays that nothing happens to it. Nothing can go wrong. All is well. You still got the spoil.
...but since this is DTG, he can't actually be sure if he got the spoil. So just to be sure, The Sleuth hides it within his mech, then takes off into the sky. He then flies over to the booster rings, and prepares to gun down anything that may get to him to lose the spoil. After all, boosted bullets = massive damage!
If nothing comes to steal his stuff, the Sleuth decides to create two "focuser" rings, which he places over the ends of his two shotguns. These rings, created from redstone in some strange fashion, are designed to cause things to go straight! In this case, shotgun rounds. He fires his shotgun bursts in such a way, proccing Overload and that unloading thing that lets him shoot more, that it flies through all three Booster Rings and crashes directly into Blam's part of the mecha!
The Sleuth then swoops down through all three booster rings, using the speed gained to loop around the Mecha of Horrors eighty-three times in a second, creating a massive vortex of wind! The entire mecha is lifted up in a tornado, and flung about two feet from where it originally stood. The Mecha lands on its [insert part of the mech that is Blam here], right into a pile of Creepers! Which all die, and fail to explode! However, the gunpowder that then coats the ground thanks to all of the dead creepers is detonated via usage of a flaming arrow, again fired through the booster rings.
The Sleuth's Drones then decide to go and murder Uzi's drones. If those are dead, then they go after Blam's limb.
You notice a squirrel has perched upon the Hyper Jackhammer as you attempt to reach for it. You and the squirrel suddenly get into an intense staredown. You stare for an extended period, until the squirrel grabs hold of a handle and tries to make a break for it!
It fails. The Squirrel is not strong enough to move the Jackhammer. You casually shoo it off and claim the Hyper Jackhammer.
Hyper Jackhammer: The fusion of a Nuclear Throne Hyper Rifle and a fast-firing fast-reoading Pile Bunker. It is primarily black with blue trimming and two small blue fins. The intent behind this weapon was to destroy projectiles in a tight protective cone while advancing, combining both functions of offense and defense into a potent charging weapon. Also great for construction. You are almost positive that this actually wasn't part of the PEACE Walker itself. Upon use, you may either deal very high damage to a single entity or bodyguard another, which will reduce incoming damage and deal some retaliation damage to the enemy-though unless you're vulnerable you won't actually stop the attack from hitting the entity. This particular form of bodyguarding ignores piercing effects from anything short of another Spoil of War or a godmodder. It possesses a cooldown of 4 turns.
You rejoice long at hard at obtaining a spoil at long, long last.
You proceed to deal (40,000 + 40,000 + 30,000) * 2 Damage to Blam, for a total of 220,000 damage. Excellent.
@5tr4: Thing is, we're all so powerful, it's effectively like everyone is in creative mode already. Creative mode =/= unkillable, after all. Plus, the power of actions tend to be based off their creativity and effort rather than how effective they actually would be. Thus, a nuke and a bendy straw can deal the same amount of damage.
Adventurer Class. Put into a URL to preserve that rare resource known as Tazz sanity. ... Heh. Can Yukki-chan get a sanity boost for this? I am appealing to Tazz's former nature by trying to make things easier.
Class Tracking:
Attitude: MIND
Tokens: (7, 2, 7) (+3 fame from finishing alchemy)
Total Tokens (13, 10, 13)
> Oh my RNGesus. This mech double action lets Mikoto be stupid powerful... ... ... I already thought that his Concentrate + Mikoto's Might was kinda overpowered... Tell you what... For now at least, I'll ignore the Mikoto's Might bonus because I was going to rework that anyway since it's kinda stupid.
+30,000 Normal HP, +8 C from Concentrate. +4 C and +6 N from last turn.
Mikoto makes no purchases.
State at End of Turn: Mikoto: 110,000/120,000 HP. 140,000/140,000 True HP. Concentration: 36/45. Rooms: Watsonian Glass Nightmare Guardians (24,000/24,000 HP)>Vitals Targeting Darkfire Surge with a Subconscious Dark duct taped to it (don't ask me how that works. 31,000/31,000 HP)>LOCKED>LOCKED>LOCKED. Fabric Strength: 3/7, VULNERABLE NEXT TURN. M-MURDER: III Gail: 40,000/40,000 HP. Favor: 8. Wrath: 0
Gains 4 C and 2 N per turn baseline. Gain 3 N, -1 W, 5,000 Gail HP and 2,500 True HP per turn from Scribe's Workshop. Gain 1N if Gail ends the turn at full HP. Gain +2C if Mikoto ends the turn at 100,000 or above.
(I realized I mis-calculated the defense values. (the glass pressure plate doesn't give a debuff while on defense) They should be slightly less. Let me update that.)
Current defenses: 62% for first attack, 57% for second, 52% for third, 48% for fourth onwards for non-debuffed attackers
If the attacker has a debuff, 55% for first attack, 51% for second, 47% for third, 43% for fourth onwards.
Sources: 3% (glass) + 8% (times however many attacks he's already taken. nightmare guardians) + 3% (Watsonian) + ----> + 21% * 1.3 (Subconscious Dark, 3 empty rooms. Boosted by Vitals Targeting) + 7% * 1.3 (Darkfire Lance. Boosted by Vitals Targeting)
Purchased thingies:
Subconscious Dark (part. It's one of the things I added during the turn delay)
Glyph of Focus (+1 C per turn, +5 maximum C)
Because camouflage is up, Mikoto does nothing except reload the flamethrower to get his dodge chance up.
Drones: If the drones can take action without ruining Mikoto's dodge, then they one sound cannon shoots Birthday Boy Blam, while the other shoots Gunkfuss. The freon blaster also shoots the Birthday boy. If the drones can't take action without breaking the camo, then they all reload.
Nice chat with Richard
-I don't actually think I have enough time to do this... Hopefully I can do it next turn, maybe as finals are wearing down a little more.
Action:
ACTION FOCUSED CHECKBOX: [ X ]
Basic concept behind action: Cure mech of poison, spend focused action to activate REC bonus and then use the double action to use repair kit on self.
”Interesting. Poison. Something biological? And they said a biology degree would be pointless.”
He casually steps out of his mech for a moment, takes out a paper card, and scraps some of the poison off the mech so he can watch it eat through the business card.
”And 'they' were right...”
He ruffles through his supplies and takes out a syringe and takes a sample of the poison. He then slots that into his mech and letting it spin at several thousand RPM to act as a centrifuge.
”Which is why you go for bio-engineering...”
He then takes out the syringe, gazes into it, and puts into a different slot before reading out various graphs, data, predictions. Inputting some figures, he creates a compound and puts it into a little spray bottle.
”Knowing what its made of let's you fight it.”
Spraying the compound all over his mech, it dissolves and slices the proteins in the poison (and we're assuming it's something biological because I said so), rendering it harmless.
”Hm. ... What a feeling of dejavu... except from the future. ”
Then after that, he goes about fixing up the mech while it's in the full recovery mode thing.
Merriam Webster Dictionary || (Quantum Computer && Learning AI Algorithm) = Word Choice (level ?? 2/??)
Got +6. +1 to Pricey, +1 to Toast, +1 to Moniker.
I hope I don't have to use this: 29/50
MOAR CHARGES: 14/50
We never stop charging stuff. Ever: 6/50
ANNOUNCEMENT! I'M OPENING MY STORE! COME LOOKIE!
You can spend charges on various things, like alchemies or commissions or loans. Or you can sell me items for store credit. I'm going to do more RP things with this, but for now, just know that I have Gail and Inari running it.
I want to try and distance myself more from the battlefield...
Standing atop a nearby hill, a new tower stood, shooting up into the air like a blooming flower. It is made of perfectly smooth and dyed stone, streaked and splotched with dark colors to highlight the extremely tall, eastward facing black tinted window. The inside is dark and spacious, most of the light not coming from the window, but instead the racks and walls covered faintly glowing runes, each slowly pulsating with their own unique color. The inside is floored with a black, slightly reflective stone, with some spots being polished to perfection so that when some of the runes happened to shine a similar color, the floor gave the impression of walking across the cosmos covered in glinting stars. Where there aren't runes, the walls are lined with shelves containing various goods and items for sale, often placed so that they caught the light or gave off dancing shadows along the opposite wall. The shelves for items stretched high into the air until they reached the glass ceiling. Through the glass was a fountain that constantly swirled red colored and lit water, making it look like the surface of the sun, constantly in flux. The light in the entire building was constantly in motion, slightly swaying and shifting with each second.
Welcome, dear patron, to Amaryllis.
People from DTG2 may recognize this kind of thing. Pretty major visual step up from the Alchemy Emporium, huh? Here, you can pay charge points for various items and services. Whenever you choose to spend on of your assists on this shop, you get 1$ to spend on items here, when they are available. I will allow you to keep up to 15$ worth of credit here before you have to spend it on something, and if you have -10$ or less, I won’t let you buy anything else until that is paid off. If you’re a good customer, I’ll increase your credit score and let you store/spend more. Finances 101 with Talist.
Prices in this store are subject to change.
Total Profit: 0$
N/A
Unless something has a price tag, its cost is equal to its level + 1.
Powermace lvl 4, Stormforged Axe lvl 2, Charged Hammer lvl 2, Coghammer lvl 3, TrueSilver Champion lvl 5, Argent Lance lvl 2, Sword of Justice lvl 3, Glacier Shield lvl 7, World Tree Shield lvl 10, Black Hold Shield lvl 10, Glove of the Sun lvl 3, Coal lvl1 (1$), The BoomHammer lvl 12, the Foul Blade lvl 14
Unless something has a price tag, its cost is equal to its level.
Glyph of Mana lvl 6, Glyph of Life lvl 8, Glyph of Growth lvl 4, Glyph of Decay lvl 7
I am also willing to buy alchemies off of you for in store credit. By default, I’ll buy an alchemy that is level 4 or above for 70% of its level, rounded up.
Commission
You can also request a commission from me. Just tell me what to make, and I’ll try to get it to you as soon as I can. The price by default is equal to the end result’s level.
50 Charge Loan (When available)
Do you need extra firepower right now for some reason? Well, if I have a charge almost ready, I’ll loan it out to you. The default cost is 55 assists. So you get a 50 post charge now to do whatever you want with it, but you have to give me a total of 55 assists back. This charge still counts as my charge being used, so therefor you can combine it with a charge of your own to make a 100 post charge. In addition, if this is used for a 50 post entity, it might be slightly stronger than normal due to my leveling system. (currently I have no buff to entities summoned)
I am willing to negotiate the interest rate. Expect a higher interest rate if you want to do something I’d find morally objectionable, and if the opposite, expect a lower interest rate. I will give you a slightly lower interest rate if you’re willing to leave a security deposit of one of your alchemies with me. I will give you the alchemy back once the loan is paid off.
Don’t ask me how you’re buying these IC…
Because I want excuses to practice Blender, here are some offers! Note that for all of these, I don’t know when/if I’ll have time to work on them, so feel free to only pay me once I show you the result. For all of these, the price varies based on the complexity/difficulty of the job. I've also managed to recruit Battlefury into this, so he might do modeling jobs.
Character/Weapon Model: Default of 6$
(This model is untextured and un-animated. I can send the completed result to you as a .stl or a .obj file. If you have access to a 3D printer, you can use the .stl file to print out a statue of the model. You need to have at least one good picture of the item in question, but more pictures from various angles are useful. 2$ discount if you happen to have an orthographic projection of the item in question.)
3D Animation: No default price because it depends on how much movement/complexity you want.
Sadly, I can currently only offer animations using Minecraft styled characters and items because I’m can’t texture or rig custom models yet. If you want a specific scene, make it in Minecraft then send me the world file. I know how to do lighting, some texturing, movement, and simple physics such as cloth, wind, and impacts. If I don’t know how to do something, I’ll try to learn how.
2D Animation: Still no default price, but cheaper than 3D animation
Send me 2D images and I can animate them. Or better yet, send me several images to splice together. Although, please note... I'm no artist. So I'm only really good at making scenes, not actions. Think along the lines of Hearthstone golden cards. I can do things like that. I can also do some video effects, such as glitchy distortions for all the edge lords in the crowd today.
Words of emotional support: 0$
Current Promotion: Scribe’s Library
Being a scribe, Gail is interested in collecting stories. If you tell her a story relating to your character/where your character comes from, then you can get a 2$ discount on any purchase, limit of one per customer. And it has to be a good, relevant story that would actually be interesting to read.
Edit- Oh... and one last thing. Tazz? Thank you. People re-reading this months from now will have no idea why I'm thanking you, but I'm sure you know. ... It means a lot to me.
===Alchemy===
(Magetear Droplet && Vial of Abyssal Ink) && Amethyst Flame == Burning Sign. 2/?? [???]
Burning Sign: The hexagonal callsign of the Dæmon, composed of fluid ink infused with cosmic concentrate. A Burning Sign can be grafted chemically to the flesh of its bearer at any location with little thought. It occasionally reveals snippets of events that are yet to come, have already passed, and are occurring. As with any stellar concentrate, the Burning Sign can be molded to the desires of the wielder, from sword to shield to pen to rose.
Miniature Red Sun && (Nebula Arcanum && Last Prism) = 2/? ???
((Hot Chocolate && Molten Sugar) && (Liquid Candy Cane && Boiling Hot Soda) && An Excessive Amount of Metal And Flesh Eating Bacteria Capable Of Surviving in Even the Hottest Conditions) && Nuclear Reactor = 4/4 Disgust Incarnate [6] Finished!
(Miniature Green Sun || (Phantasm && Green Acid Dye)) ~~ Loom
I give the results of the above to Moniker.
I scan Flumtpy Bumpty’s Command and Control Center of Horror.
I join Yuukiquest.
duwu2
====
Inventory: http://pastebin.com/WnYv5NKH Entity Commands:
Throne 2: Use Your Friends Were Here:
Using the power of portals, Throne 2 proceeds to summon three mutants, moments before cramming them together in the middle of the battlefield using the aforementioned portals and radiation. Lightning bolts out of the orb of radiation and portalery that is the three mutants. Finally, the radiation stops glowing so blindingly...
...Out of the great green glow, something becomes visble. The aforementioned horrific fusion crawls out. It's, as far as you can tell, Horror, in the shape of a Dog Guardian, sporting a great green mane of blazing radioactive flame. It's maw opens wide, and two heads pop out of the side. One seems to have lost nearly all of it's flesh, even it's eyes, which have been replaced by two orbs of radioactive hatred.
The other has no lack for eye... sockets. Though two blazing green eyes remain, growing green, the rest of the sockets leak a radioactive horror, whilst the body is filled with various eyes, quite obviously from that head. The legs, naturally, are fusions of blood, blue flesh, and radiation to create short, pointly, legs. The body it's self is filled with dripping flesh, the aforementioned eyes, and is generally a complete mess.
(tl:dr: Throne 2 summoned a invincible (for three rounds) fusion of Melting, Horror, and Eyes.
Mech: Plasma Rifle and Autocannon Big Mama!
Throne 2's drones: Dogpile Big Mama!
My drones: Dogpile Big Mama!
If any targets are dead/their mech is dead change target to The Redman.
Flumpty: Great Fall. 7-turn Charge. When used while he’s still protected by his friends, he will apply ALL of his buffs at once and grant Aries Armor 20%; this lasts for 2 turns. If used while he is alone, [REDACTED].
It appears that some information cannot be obtained immediately, or not with just a simple scan.
Flying Mega-Propaganda Loudspeaker: 8/50
Crawling Cabbage Monster: 8/50
Crawler Of Crawl: 8/50
New Alchemies:
SMG && Blade Edge && "Shadow The Hedgehog" disc box && Liquid Shadow= Edge Gun (Level 7: 3/4)
Since PEACE Walker seemingly took a decent amount of damage from such an antique gun (After all, it was first used in 1918) I guess old things can still be effective...So I dig up some blueprints for a 100-ton tank, and I have it built and modified so it can be manned by a single person. I then use it to drive it all over Yuuki-Chan. Then, I evacuate it, and set off the ridiculous amount of explosives it said tank.
Items:
W: Irrigo Indigo Syringe
H: Optic Eyepatch
A: Glass Dress I do not feel comfortable wearing this. Sigh... I do what I must for my friends.
T: Spiral Generator
Spells:
Lovely Cuddle I'm not comfortable with this either, but Support is kind of my deal. This was the only Healing Spell.
Heat Rising
Special: Prophecy of Annihilation.
Draw a line of 5 tiles. Enemies caught on it take (7-10) damage and are pushed aside one space, away from The Author. All 5 tiles become Abysses, and tiles adjacent that aren't the author become Wildfire Tiles. Wildfire Tiles inflict burning while being stood on, and 2 turns after you get off them. All tiles wear off after 3 turns.
Auth is promptly sued by himself, as he stole his own special from Chaos/Lyrascape.
Anyway...
Auth uses his ink to lower himself down onto the starting platform. He instantly notes the bodies under the platform, and seems...
Strangely calm. Why is he calm...?
The Author notices that they're still alive, with weapons, some of them.
I would highly recommend not falling down there. I foresee those bodies will attack you if you do.
The Author appears to maintain his idea of Roxxanne being a generally good person for some reason. He probably fails to notice that this is Roxxanne's Mindscape.
But he knows that the fused consciousnesses might be able to hear him, Chaos could do it when he was in his Mindscape...
Roxxanne! Are you able to hear me? Can you recognize my voice? It's me, The Author, from Chaos' Mindscape?
The Author listens intently, while he waits for the remainder of the party to arrive.
Welcome to the game, and welcome to the game. Both games.
You also stare at the platform, and as with everyone else, are promptly flung into the room and see everything that I have already said. After doing this, you attempt to respond to Roxxanne. You get Shadow Roxxanne instead, which in this case is close enough.
"I am Roxxanne, but I suppose you are referring to Roxxanne and not me. We are the same entity, though. I represent the core of her very being, and as the core, though, I know best what I want. IN any case, I believe I am trapped behind the door to your right, fending off a never-ceasing storm of Anime Girls. Due to the circumstances, if my strength fails me, I will just be stuck there forever, so I'd get me out of there... Now. While I am still fighting back."
Character: That Guy With All The Dogs That Wore A Dog On His Neck Once (battlefury)
HP: 42 12 from points
MP: 20
STR: 14 +1 gmaul +7 base 4+ hatter
AGI: 3 3+ jacket
INT: 0 +1 gmaul -3 three arm hatter 2 base
SKI: 6 -2 gaia mual, 5 base.+3 jacket
DEF: 4 +1 gmual 1 base 2+ hat
RES: 4 4 base
SPC 0
MOV: 4
Weapon: Gaia Mual
hat: Third Arm Hat (One-Armed Popeye Dog?)
armor: Aero Jacket
Trinket: Climax Heart
Skills:
1: Annoying Flux (You asked for it.)
2: Corruption Arrow
Special: Amethyst Inferno:
Fills by: Damage, Successful annoying flux x25, killing foes, x10.
Deal (16-29) damage to a single target. Stun the target, and create Amethyst Flame tiles around the target, which deal (10-12) damage to anyone that ends their turn on them. Range 4. Ignores walls within range 2.
The Shock Trooper focuses on Denying the Witch and refusing the influence of the anime girls, even if it costs him his attack. Speaking of which, the Shock Trooper fires its Volt Pistol at Big Lincoln, applying Electrified, should he not be assaulted by the anime curse.
As for my own attack, I will use the turn to fire my Rotik Nexusruin (my level 9 Assault Rifle) at Big Lincoln to spray him with bullets.
That's MY Level 9 Assault Rifle, mind you. Well, I'm going to bum it, Tactician.
Über (Shielder's Salvation): 1/10 [IIIIIIIIII] Satiation: 0/200K
Charges
Plan B 29/50
Plan F 5/50
Take Over The World 5/5 (+3 Piono)
+1 Piono, Helldiver, Revenant
Action:
Super channels the energy given to him from Take Over The World as awide smile, somehow, appears on his featureless face as he pulls out a strange sphere, it's black and covered in blue lines with several 'fins', for lack of a better word, He then tosses it up into the air and it opens across the middle and a strange glass jellyfish creature appears "Ladies and Gentlemen I introduce to you Nihilego" [GS] Nihilego 140,000/140,000
16,000 Attack
Attacks: Basic Attack
Neurotoxin: 4 turn cooldown, take control of one entity’s action for a single turn
Passives:
Poison: All attacks inflict Poison
Beast Boost: Gains Attack Power with each finishing blow inflicted by this entity
Alchemies
Memory of Zamasu && Soul = Zamasu Soul (Level 10: 4/6)
Inventory:
Super Microchip Level 3
Essence of Stability Level 5
[ITEMS WITH CHARGES]
[The Rise 15/50 Hits 3 entities with attacks of alive entities. Heals 3 entities for the damage of 1 of the attacks OR heals one entity for the combined damage of all attacks ][divided by 2.]
[The Madness 14/50 Buffs 3 entities in same team. Gives buffed entities change to hit different entity to one selected that turn. Can't charge when entities are buffed.]
[The Fall 15/50 Uses attacks of 3 dead entities. Inflicts a 3 turn debuff 'Kamikaze' which causes an entity to inflict AoE damage on near by entities. Can't charge when enemies] [are debuffed.]
[Each has a 5 turn charge.]
[I ask Yuuki-chan if she wants any healing from attacks, and I offer to heal her if she wants, this raises sanity. I then attack the PEACE Walker with Gator Tooth and attack] [Flumpty Bumpty's Mecha of Horror, the Adamantium Atrocity with the Autocannons,the Metalstorm and The Death Sentence.]
[Complete]
[Tarot Deck ~~~~ Loom =Scarf of Cards (in Richards possession)]
[Staple remover && Scissors && Three hole puncher && Sword = Slashademia (Level 7: 4/4 )]
[Pen && Highlighter && Pencil && Revolver = The Marks-Man (Level 7: 4/4)]
[Projector && Movie Real && 3D Glasses && Audio System=The Big Screen (Level 5)3/3 Complete]
[Guillotine && Executioner's Ax && Judge's Gavel && Jury's Votes=The Death Sentence(Level 13)7/7 +Complete+]
Yuuki's impenetrable anime gibberish fails to give you a reasonable answer. PEACE Walker has suffered a 000 Deud As Hell error, so you aim both attacks at Blam... And miss.
I pull out Red Sun Rising, and fire a flare into the sky. This summons a massive army of Otakus that throw their katanas at Birthday Boy Blam's Blast-tastic Missile Launcher Station and then leave.
My Drone kamikazes into some important looking PZ.
The Informant gets out of his mech and kicks it towards the Big Mama. This somehow creates a scrap barrier around Mikoto's True HP.
Cascade: 47/50 (+2 from 4 years anniversary)
The Clathrate Gun: 19/50 (+2 from 4 years anniversary)
Secret of the Gungeon: 19/50 (+2 from 4 years anniversary)
NEW!: Solar Flare && Miniature Green Sun II Mexican Flag = El Sol Verde (Level ???, 1/?)
You deal 9,000 damage to Blam! Your drones and entities will do as you say, but The Big Mama is dead so he'll set it to kamikaze on the first thing that attacks it, or the biggest PZ if that fails.
Solar Flare && Miniature Green Sun II Mexican Flag = El Sol Verde (Level 17, 1/9)
FYI, this should really be the same level as Red Sun Rising. If it's not... Red Sun Rising is Level 17.
((super fire orb)) AND zero point magic generator 6/11
Navitas Nox AND energy condenser 7/8
Arctoae AND energy condenser 6/8
38/50 for Heheheh
45/50 for elemental coalescence (+2 cyan, 1 revan, 1 supercool)
1/5 for next rounds Project Take Over the World
+2 to Revan's Heheh, +1 to bfury because he asked nicely
Since I THINK I've given orders to all my entities, as my drone is inactive along with my mech...
Time for Yuukiquest stats!
Skills:
1: Star Break
2: Blitz Cannon
3: Grave Command
Special: Elemental Mastery. 600 SP cost
Fills by: Damage dealt by team, team healing, Damage dealt personally (x3)
Change up to 10 tiles in ranges 1-4 to one of the following
None: blank tile
Earth: Temp wall (what you would expect. Is a wall, but with hp)
Fire: Firewall (hurts anything that steps in it)
Water: Water Pillar (takes 1 movement to enter... takes 3 to exit. Deals heavy damage to anyone who spends their turn in this tile)
Air: Updraft (grants Swiftness (1, 2 or 3)
Plant: Wooden barricade (or just barricade. Doesn't block line of sight of those right next to it, but blocks movement, and LoS of those more than one tile away)
Energy: Power Glyph (grants empowerment and enlightenment stacks to people standing on it)
Ice: Slip 'n Slide (halves movement costs, but you immediately exit the tile the opposite way you entered until you run out of movement or Slip 'n Slide tiles)
You realize you have 22 skillpoints, not 23, and thus lose your singular point in AGI. Power Glyph of your special is also changed to just grant +3 All DMG for any who stand on it. Aside from these alterations your character build is good.
~Charges~
Eris Cordis. 13/20 (+2 from Anniversary, +1 from EXOS and Talist)
All-Purpose. 5/50 (+2 from Anniversary)
The Dreamer. 13/25 (+2 from Aniversary)
Special:
Warīhum quwitak!
SP Needed: 250
Fills By: Damage dealt, damage reduced by resistances (x2)
Choose an ally within Range 3. For 3 turns, they have doubled resistances (up to a maximum of 3 bonus resistances, each), Swift (2), immunity to negative status effects, Empower (3) and Enlighten (3)
Modifiers: +1 Duration at 5 SPC. +1 Resistance Cap at 2 SPC and 5 DEF or 5 RES, +1 Swift power at 4 SPC and 4 AGI, +1 Empower/Enlighten power per 4 SPC.
She munches on a vegetarian burrito (the best kind, somehow), and glances around.
+3 to Jon, for being a god amongst 2-/3- dimensional beings. (Also +2 to Talist, and +1 to Hezetor, from my last post's +s)
HP: 39 (+9 from pts)
MP: 24 (+4 from pts)
STR: 3 (+3 from pts)
AGI: 5 (+3 from pts, +2 from helmet)
INT: 1 (+2 from pts, -1 from trinket)
SKI: 1 (+2 from pts, -1 from weapon)
DEF: 3 (+2 from pts, +2 from armor, -1 from helmet)
RES: 0 (+2 from pts, +2 from helmet, +2 from armor, -6 from trinket)
SPC: 8 (+3 from pts, +4 from weapon, +1 from armor)
Weapon: Saint The Nonsapient God of Flamethrowers in Flamethrower Form, Champion of Holy Cleansing Fire (AWW YEAH)
Hat: Manatide Cowl (...)
Armor: Glass Dress (...)
Trinket: Rebirth Ring (Please don't sue me Toast.)
Spell 1: Corruption Arrow (SUDDENLY IT CHANGES, VIOLENTLY IT CHANGES)
Spell 2: Star Break (pop pop)
Special: 0_TAZZ Countermeasures
SP Needed: 200
Fill Method: DMG Dealt, Damage Taken, Spaces Moved
Effects: Pick from Offense, Defense, or Recovery.
-Offense: Instantly kill a non-boss enemy. Bosses take (20-25) damage instead. Range 1-2.
-Defense: Become invincible for one turn. Range 1 for application to allies.
-Recovery: Gain Autorevive...1. Range 1 for application to allies.
Modifiers: uhh
You have had an Extra skillpoint, so it is removed off of MP. You are now an MP less. Also, your Recovery special has been edited into healing you and all allies around you in range 1, as well as dispelling status conditions.
Arm Gravitizer
Level 6
Basically a gravity gun made to be attached to an arm. It works like how a Gravity Gun(or for this matter, a supercharged one) would work, except with some added functions.
Noctem Dreadmill
Level 19
Two dangerously sharp Katanas held together by a grip that generates the power of Darkness on the blade. Not for amateurs.
[AZ] Fire and Blade: 275,000/275,000 HP + 9,000 HP Regen. EMP AC: 5(PWR bonus). Evade: 25%(SPD bonus). Dodge Ignorance: 25%(DEX bonus). Strength Bonus: 16,000(STR bonus). Position: Ground. Passives: Immune to weather/terrain effects. +6,000 on melee attacks. Double action. Cannot use same weapon twice in a row. Can switch positions freely. Double ammo for double damage. Actives: Plasma Blade: [I]. Plasma Blade: [I]. Dragon's Breath: [IIII]. Jump Jets: [II].
_________________________________
(Focused)
I pull my two plasma blades out in the most cliché fashion, then activate overload once again. After that, I rush towards Breathe In Boy and stab him with one of the blades. Once that blade is stuck, I now somersault off of him and insert my other plasma blade into my gravitizer in midair. After loading in that blade, I then fire it as a projectile towards Breathe In Boy using the gravitizer, while still in midair. Once I land, I rush towards him towards him one last time, this time with Noctem Dreadmill being spun around in my right hand. I slash him several times with it still spinning. After that, I put Noctem Dreadmill away and proceed to pull out both plasma blades off of Breathe In Boy's body.
Attack Calculation:
11,000(STR)
+7,500(Plasma Blade)
+6,000(Duelist)
x2(Overload)
x2(Spare Energy Cell)
__________________
61,000
+ Noctem Dreadmill
+ Arm Gravitizer
_________________________________
Alliance: AZ
You deal 15,000 + 15,000 + 22,000 + 24,000 damage to Breathe-In Boy, for a total that is well above his max health, let alone his current, and thus a kill. Both of your weapons are busted and require a turn to be restored if you want to use them again.
By the way, does anyone know what the turn number for my alchemies should be?
My alchemies are:
-Enchanted Steel Sword || Staff of Fireballs (1/?)
Result: Fire-Steel Sword
Description: burning hot to foes, very sharp and can fire explosive fireballs
-TNT && Cloud in a Bottle (1/?)
Result: Fragmentation Wind TNT
Description: Retrievable every 2 turns, I am not harmed by explosions by this, blasts me up when explodes, and glass flies everywhere. Also, until the round after this blows up, I take no fall damage.
-3 Healing Potions && Wheatgrass Juice (0/?)
Result: Vial of Health Juice
Description: Tastes bland, but heals you and gives you Regeneration. Also, you cannot be Poisoned. The effects last for 10 minutes.
The answer is that I shall fill them in for you. Also, it should be (1/?) if you've just started, as you start the alchemy and gain a point immediatley. Or, All alchemies start at 1. A bit of ease.
As a note, I tend towards disliking non-damage effects in permanent Alchemies on their own. It's not impossible but it tends to not just be as easy as using the Alchemy to directly damage somehow. Just saying-don't let me get in the way of your cool ideas.
I believe you have already been answered, but just to confirm: It does indeed take that long. Also, the Level is the domain of the GM and the GM alone, though anything else about your weapon is to your liking. Sorry for the inconvenience.
I suddenly return with no idea what to do or how to do that thing that I don't know what that thing is that I am thinking about how to do, which is what I'd like to do and- what did I just return to...
Pteranodon Gunner 11/35 (+2 from missing mechs, +2 from 4 year anniversary)
I quickly build a grave for my Walking Turret and weep in a corner for roughly a week about missing the epic mech fights that are currently ensuing. & missing loads of other things. Like the Japanese school girl epidemic that seems to be taking place. In response, I proceed to pray to the King of Pity, and that he looks down upon me with sadness and shamefulness. I ask him to smite down Big Lincoln with his holy pity powers. If the King of Pity doesn't listen to my calls I proceed to cry, that I am too pitiful even for the Pity King.
Isthmus snaps his fingers, and a massive shovel appears and whacks the Informant far into the horizon.
Alpha Base: Was that really needed?
Project Isthmus: Y3S.
And now for the stat portion of this summon.
Project Isthmus [N]: HP: 175,000/175,000 Base Attack: 30,000 Death Tokens: 1
Attacks:
None(?)
Special Attacks:
None(?)
Passives:
Death Tokens: Isthmus gains a Death Token upon killing something. Of course, since he just killed the Informant, he gets one right off the bat. Death Tokens can be used to get one of four random attacks/specials/passives, which are listed below in that handy spoiler.
Ice Cube: Passive. All special cooldowns are reduced by one. Also grants 50% resistance to fire.
Hazmat Suit: Passive. Isthmus becomes immune to all viruses.
Hyperslash: Attack. 50,000 damage to a single target, deals 10,000 damage to Isthmus.
Cascade: Special. 25,000 damage to everything except for Isthmus. Five turn cooldown.
Paradox Core: Attack. Grants Isthmus 100% dodge for one turn. Also causes a paradox.
Laser Sight: Passive. +10% accuracy.
Piercing Shots: Passive. All attacks hit one additional target.
Incredibly Cheap Chinese Food: Attack. +100,000 health and max health. One use.
The Obvious Solution: Special. Isthmus drops a dropship on the enemy. Deals 35,000 damage and inflicts Burned for two turns. Two turn cooldown.
Shotgun Shoulders: Passive. All attacks that hit multiple targets hit an additional target.
Machine Hand: Passive. +10,000 base damage.
Backup Generator: Passive. Revives Isthmus with 20,000 health upon death once.
Inter Continental Ballistic Meowsile: Special. 100,000 cat damage. Four turn cooldown.
Fire Extinguisher: Attack. Cures burned.
Flamethrower: Attack. 10,000 damage. Cures frozen.
Short Circuit: Attack. Prevents one enemy from attacking this turn. Does not works on bosses.
(As a note: Even though Isthmus is neutral, I'm still AZ, and I can't order him.)
+2 to Toast for being a cool dude, +1 to Twin to also being a cool dude.
Project Isthmus kills the Informant immediately as part of the Charge, which is fair I suppose. However, Phil's Kamikaze is currently set to 'whatever attacks The Informant first,' which falls to Isthmus.
In a lucky break, due to his low HP, Isthmus is given a buff to bring him up to 210 HP Max...Right before a 30,000 HP explosion occurs, setting him to 180,000 HP.
Remember, this was a Net gain.
Project Isthmus summoned otherwise perfectly according to plan. He won't do as you say because, ironically, you said so.
Walker can't help but raise his hands in victory at having managed to successfully play the field as well as he did. He decides to yell only the most animatronic-y thing to the AZ/GS side combined.
"I GORILLAING DID IT EAT MY GORILLA."
He then proceeds to accept the charge token from UserZero and somehow flash her a grin through his mask, then turns to take a look at the battlefield. A moment passes. He suddenly realizes that he has no mech, and a lot of people have mechs.
"OH GORILLA THIS IS GOING TO BE HARD."
Nonetheless, he decides to give an attack a go anyway. Seeing that he can now target the Spirit of Disco, he proceeds to do so, clutching his sword tightly and focusing for a few seconds. Then, he somehow dashes forward across the entire field in under a second, winds up for a bit, and proceeds to clobber the Spirit of Disco so hard that it goes flying off across the battlefield, bouncing off of various other entities for a few seconds and eventually sliding to a halt in front of Walker again. He cackles menacingly, winds up another strike, and this time begins to smash the Spirit of Disco into the ground, pounding it again and again with the blade of his sword. Gradually, the blade begins to bite into and cut through the body of the Spirit of Disco, slicing deeper and deeper, severing bodyparts and crushing internal components until his sword breaks through, splitting the Spirit of Disco clean in half. Walker then jumps back to sit beside UserZero's mech, slowly rocking from side to side and humming faintly. He seems cheerful.
The First Operative: 11/50 (+4 from UserZero)
Black Knight Walker: 5/25 (+4 from UserZero because all charges lel)
UserZero proceeds to toss you a present. You obtain the H.F. Muramasa-BLAZE.
H.F. Muramasa-BLAZE (Level 25): Probably robbed from someone. In any case, this blade, a katana honed by a 15th Century swordmaker of the same name, has been enhanced twofold. First, with a powerful high-frequency vibration, unto which cutting nearly anything is effectively trivialized, barring another H.F. Frequency Blade (even the same H.F. Frequency will neutralize one another in close quarters, inhibiting their ability to cut), and second, a series of high level Fire Enchantments, not entirely on-par with (say) an Alchemized Levis Ignis, but still very high, giving this sword an intensely hot edge, as well as the ability to command fire to a great degree, capable of performing major Fire Magic with ease and igniting the blade with an ethereal blue flame. The blade itself is a bright red color, glowing softly.
After probably a mindless response from Hezalyna a part of the consciousness of Hezetor breaks and flies away in a discordant fog, it seems that the confusion, the unsatisfactory response and lack of Virgilio are eroding his mind for good.
Not really knowing what to do of the current situation Hezetor installs his Module of Weapons Production on his Throne which emits a fleebile light for some instants while its capabilities change to meet the wishes of his master.
After that Hezetor puts in a compartment that emerges specifically from his right armrests a sanity potion, after having seen some of those throw around on the battlefield he managed to recover a few drops and re-create one. The Throne changes the way his weapons fire accordingly to the newly introduced substance.
Now following the orders from Hezetor's mind the Throne pulls out many guns, so many in fact that they cover most of its external surface, all are targeting Hezalyna and fire at the same time an incredible amount of lasers composed of highly concentrated Sanity clearly restoring the mind of said creature.
Then let's say that we scan Hezalyna again, W free actions.
Meanwhile these things happen on the battlefield Virgilio rests at the centre of a small gear of the dimension of a islet.
He quietly admires the perfect and infinite mechanism composed of never stopping gears whose shining image is softly illuminated by an opaque light born from the vacuum of the Great Wheel itself.
His meditation accompanied by the steady and neverending ticking generated by the wonderful mechanism relaxes his essence. Just observing the magnificent mechanism of infinite proportion calmed his soul and put order in his mind.
"I really needed this vacation" he says to himself while admiring a small writing on his gear talking about the etiquette that a proper Devil of the Third Hell of Baator must follow while punishing a mortal soul.
Preview: Sword || ( The Defination && Green Sun Module && Red Sun Module && Vorpal Sword +5 && Dancing Sword +5 && Brilliant Energy Sword +4 && Absolute Sword +4 && Hypersharp Blade +8 && Killing Sword +8 && Phantom Sword +5 && Sword of Sunder Absorption +5 && Module ) = ??
Notes:
A Vorpal sword cuts the head of an enemy if weak enough/on a crit.
A dancing sword can be loosed to attack on its own. A sword of Brilliant Energy can transforms into solid light, passing through armor and striking at the creature's life essence directly. An absolute sword's damage cannot be prevented in any way. An hypersharp sword is so sharp it actually embodies the concept of sharpness, it cuts the atoms in its way.
A phantom sword beyond being capable of attacking incorporeal creatures steals the soul of the creatures it kills.
A sword of Sunder Absorption can steal the abilities of all weapons it sunders.
The sum of all the bonuses is exactly 44, two times a 4, how perfect.
New: Red Sun Module /\/ = Green Sun Module 1/? (Probably Level 15 as its Red counterpart)
You fire liquid sanity at Hezalyna, restoring 3% Sanity.
You scan Hezalyna.
Hezalyna: Grave Robbing. Hezalyna can take a passive of choice from any dead entity. She must be responsible for the kill if she chooses to target a boss or elite, but may choose which passive she gains, with exceptions from the OP Scale.
Meanwhile, Virgilio finds his wonderful Vacation interrupted by... No kind way of putting this. The gears suddenly and abruptly start stopping, and then starting again as if nothing happened. The cognizant denziens seem to take note and aren't as badly affected, but it is very noticeable. It's like lag.
You (Virgilio) suddenly recall that time-space is on its last legs and on its way out. The very basis of the rules now at the fringes of existence, the world of following rules is starting to encounter... Hiccups. It's not directly related, but you suspect, very worryingly, that planes of elemental time, space and Reality, among other places, would be in a horrific state right about now.
I'm not sure if you curse or not, but now would be appropriate.
Sword || ( The Defination && Green Sun Module && Red Sun Module && Vorpal Sword +5 && Dancing Sword +5 && Brilliant Energy Sword +4 && Absolute Sword +4 && Hypersharp Blade +8 && Killing Sword +8 && Phantom Sword +5 && Sword of Sunder Absorption +5 && Module ) = War (Level 100)
War: A sword. It is a plain and unassuming sword constructed strictly of bronze. Despite this, this is not any normal sword. This sword is specifically the weapon of choice of the Elemental Lord of the Elemental Plane of Swords, and considered the basis of a mythological and hypothetical weapon known only as 'Bane,' its true base. Alchemical alternatives posit another potential series of bases, but War is the most commonly known, as what few glimpses people have had via Omnipotence of 'Bane' reveal it to be of the same make. War's abilities are the abilities of any and every sword in existence, with the condition that the sword be unenhanced by any power that does not relate to cutting-in other words, only swords that cut other things and only that. In addition, the wielder gains incredible control over the Elemental Plane of Swords as a whole. This sword is the mythical weapon of the Elemental Plane of Swords, in the same manner that Levis Ignis is to fire and Liber Dei is to Reality, but unlike nearly all the others, this one was created in a combination project by the Elemental Lord of Swords and the being known as The Blacksmith, real identity completely unknown, ergo it does not follow the typical naming scheme. It was and is never used and has never been used to this day, however, leading to certain jokes about its supposed usefulness. They are all ironic. Every last one of them.
38/50
5/5 COMPLETE! Hanging onto it...
+3 alphazoid
Murderous Crusade will target Uzi's Mech (or Grunkfuss if that is dead come his turn. On the off-chance GRUNKFUSS is dead too, that honor is awarded to Big Lincoln),
(or G Flumpty if
is somehow ded), and Blam (or Beaver if Blam's kaput). Horrified will be scattered about the various PZ forces (Big Lincoln not targeted for obvious reasons), with priority tagets being Quesker, The Shell, and the Terrorists
I begin my charging my NEW GREEN SUPERBOW by infusing it with all my first guardian energies... I begin chanting the MAGIC WORDS...
...Oh ipsum, lorum, DIE SUPER MECH DIE SUPER MECH DIE SUPER MECH DIE! The arrow flies true and slams straight into the Super Mech.
[GS] [DarkSide] The Black Dragon: 275,000 HP, 5 EMP AC. 15,000 Regen. REC/PWR Bonus. Dodge: 20%. Ignorance: 20%. +12,000 melee damage bonus. STR bonus. Airborn. Flight. x2 action. Gator Tooth 1 [+0 extra damage]. Gator Tooth 2 [+0 extra damage]. War Lance [1]. Freron Blaster [IIII]. Dragon's Breath [IIII].
CHARGES:
Shadow of the Blade (12/50) (+1)
A weapon from the depths of another time, another place.
True Power(12/50) (+2)
Empowers P. DarkSide, giving him his immense power... at the cost of making him vulnerable.
The Backlines (12/20) (+1)
Every team that's worth something needs supporting things.
ALCHEMIES:
Naginata && Spear || Infernal Ruby && Bloody Garnet && Energized Amber && Chainsword = Dark Red Spark (Lv.18 , 5/10)
It can slash. It can stab. It can fry your internals with a well-placed strike. It also has a functional chainsaw blade. Brilliant.
Cutlass || Essence of the Vengeful, Wronged Spirit && Fearless Teal Geode && Bottled Darkness && Pitch-Black Onyx = Risen From Fury (Lv. 20, 5/11)
A corrupt blade, said to have originally been made by a vengeful pirate spirit whom had been wronged in so many ways it was impossible to count. They say this count of wrongs done goes up even when he passed into the afterlife, never to return to this world. He must have the worst luck ever. Wielding his weapon makes you feel sympathetic for this spirit, and feel enraged for the wrongs literally everyone caused him. Yes, even those whom had no direct influence were involved. Thus, he lends his power to the wielder, shredding foes left, right, and center.
((I'll be much more careful with my wording for these things in the future. Thanks for the input.))
Daedric Bow [& Arrow] || Hawk Sculpture && Bottled Inferno && Contained Oblivion && Ether Manipulator = Prophecy of Annihilation (Lv. ?, 2/?)
Don't really feel like doing a description.
Paranoid looks over to the Yukki-Questers before they leave, and waves to them. "Good luck!"
And since I'm running a bit short on time, I fire up my Gator Teeth and lay into Birthday Boy Blam's part of the mech.
Link jumps at you with the Master at full power after drinking a grandma's potion with magic armor and a infinite amount of rupees and a million bombs thrown at the godmodder
For whatever reason, Link jumps out and attacks HaveARottenDay with an old man instead of his signature master sword, as well as bombs. Rotten is not amused and casually smacks you back out into the battlefield with no damage done whatsoever.
+$HaveARottenDay$: Can you people go fight somewhere else?
+$HaveARottenDay$: If you attack me again, you're going into the red.
Perhaps, next time, you should specify *which* godmodder?
I put away my Rotik Nexusruin and bring out my Sky Edge. Sweet, this is going to be fun! I furiously charge Big Lincoln, dodging all of my reflected bouncy bullets as I go, and perform a wide diagonal slash across Big Lincoln's torso!
Über (Shielder's Salvation): 1/10 [IIIIIIIIII] Satiation: 0/200K
50/50 Avatar Project (held until I figure out some stats)
10/50 Random Objects Theory (+1 me, +1 EXOS, +1 piono, +2 gift)
7/50 Paradoxical Charge Of Confusion (+1 me, +2 gift)
+3 to Crystalcat
I deliver the toilet paper to The Beaver, carrying it with the BattleCarrier's massive arms. This was probably excessive use of military hardware, but the BattleCarrier can apparently be used as a cargo boat.
Meanwhile, Tattletale shows up and scans whatever happens to be interesting to her, before leaving to avoid being killed. Crusher48 also went to visit Phalanx for something...
Shut up! This sidequest is supposed to be secret!
Okay...
Entity Orders: If the BattleCarrier is still able to act after the most embarrasing delivery in history, it uses both plasma blades to attack the Beaver. The drones also attack the Beaver. Zerisek gets a point on Murderous Onslaught, targetting whoever everyone else wants to target.
Alright, Richard. YOU BLEW UP MY SHIP! You're going to pay for that!
Wait, Commander, what is happening?
He blew up my physical body, and now I've been forced into this form. I want to make him PAY for that!
Fun Fact: The Commander is actually an Ethereal, with the true name of Asaru. Hence why he can pilot an Avatar body, control a team of six at once, and be the protagonist of the whole nuXCOM series.
How about you join Crusher48 on the {REDACTED} sidequest? He could probably use the power boost.
EXOS +1s all GS players. Battlefury receives an additional +1 for GM aid.
Skin, in its last moments of power, shoots itself in the forehead. The Redhead summoned. It crumples over, destroyed. I correct an error and give the Lucky Souls its proper ammo count.
Inside the Mindscape of Yuuki-Chan, our five noble and selfless heroic figures find themselves within the confines of the most deranged anime high school in existence despite the rather normal-looking apperance, strictly due to the overwhelming presence of Plague and the sheer presence of Yuuki the abomination stacking chairs. She only just now notices the quintet plus a doll, despite all of them having smashed through a window very loudly.
I will spare you her dialouge, other than that it contains more anime gibberish. Meanwhile, you barely cognize the existence of two Anime Girls, much weaker than Yuuki herself, in the back rows.
"I'll make sure she doesn't go anywhere untowed, anywhere other than here. You just kill her and free the trio. I'm sure that they'll provide a level of firepower that you just can't on your own."
You're about to think that this might just be a bit easy for a change, when Yuuki draws out the previously seen Bliss from nowhere. It's no katana, but it's a big sword with various nasty looking energies about it, and looking again Yuuki-Chan herself looks to be very familiar in wielding it. You sigh and draw your Mindscape-generated weapons.
You are accosted by
YUUKI-CHAN AN ABOMINATION ON THIS NARRATIVE-FORSAKEN EXISTENCE
----+----+----+----+----
The Lowdown: For those in YuukiQuest, the exact details of this bossfight can be found in the Codex Monstrum tab, along with the mooks. For those who are not, all you need to know is that this will not impair Yuuki-Chan outside of the Mindscape in her stupid quest to turn all into anime girls, and you should not actually stop raising her Sanity whatsoever as that shall damage Yuuki-Chan's mental counterpart. At 0 HP, Sanity is restored to 100% and vice-versa. Take note that Yuuki-Chan's mental counterpart does not regenerate HP.
For the five: Aside from your tactical planning, My first suggestion is of course bashing down those doors. The owners of this Mindscape are the lords and ladies of their domain, and thus much more powerful than you will be here, a statistical benefit you cannot deny. Also, be VERY aware of where Yuuki-Chan is pointing her Animehamea in later rounds; that can seriously ruin your day.
By the way: For the low, low cost of a 10-post charge, you can create an HP or MP Potion to add to your current stock of 2 each. They're strong restorative items. I wouldn't waste them.
----+----+----+----+----
Yuuki-Chan, outside the Mindscape, is mildly perturbed by events. Her Plague Aura works its unrighteous magic upon the multitudes, before she executes Heartcatch. I believe you are familiar with the move itself, from previous usage: Yuuki suddenly extends an unreasonable multitude of arms forwards and snatches up Moniker (reaching around the Typing Wall with various stupid abilities) and The Ooze in a massive bear hug of sickness and horrible. Moniker instantly caps out on Plague stacks, while The Ooze has the dignity of only obtaining two before wrestling itself loose. Moniker dies, appropriately, and will require a turn to respawn-but his anime'd corpse now moves and gains new life, as Matronymic. With her other action (she does have two), she plunges Endless into the 'skull' of the Time God Mechanical Incarnate, killing it-this turns it into everyone's would-be perhaps-favorite favorite time-manipulating knife-throwing vampire-related entity, Sakuya Izayoi. She'd be a lot more favorable if she wasn't some plagued-up copy and not the real deal. Yuuki then adapts her first adaption, which is complete and absolute evasion ignorance, before tossing the following charges +1s: EXE's Butterfly effect, Grendaline's Express Ride to Hell, Samantha's Make Costume, Hezalyna's Assimilate, Matronymic's Miles Sagittas, and Sakuya's Spellcards. Finally, she switches her weapon again, putting away the knives for a large hunting rifle, known only as Kingdom Come.
EXE uses Butterfly Effect, flapping her wings. A Crimson Scale plants itself firmly upon the field... Visibly corrupted by the Anime Girl Plague. She's not capable of being interacted with until it dies or detonates, and you don't want the latter. She adapts to have the ability to have all Integrity damage help allies if it triggers. Grendaline Executes Express Ride to Hell, chruning up a wicked-nasty Guitar Solo. Multiple of 'Grendaline's Fans' proceed to generate out of thin air and proceed to construct an entire railway directly under the feet of Big Lincoln. Seconds later, the sound of an approaching bullet train reaches everyone's ears just before they witness Big Lincoln get wrapped around the front of, well, exactly that. Big Lincoln manages to free himself from this predicament by suplexing the train, but not before Big Lincoln takes 50,000 damage and a Plague Stack. Samantha uses Make Costume and promptly takes out a load of cloathing and sewing kits, among other things, before whipping up a cosplay of a cat within minutes, which she then dons.
Hezalyna uses Assimilate, which mercifully does not automatically confer stacks. Hezalyna reaches out, molecuarly manipulating anything in the way out of range, and taps the Disembodied Heart. A reddish light glows from within, transmitting out of one of the holes for an artery, and flows into Hezalyna; while the Heart suffers no damage nor Plague, it has lost its signature minion-summoning passive, which Hezalyna has now taken for her own use. Thankfully, the minion summons will all be even weaker than before, but they'll also be anime girls...
...I put this in a separate paragraph for a reason, people. Hezalyna must die or be sanitized before this becomes an issue. Thankfully, she is under full control of her minions. She immediately demonstrates this by summoning a Glomper.
Matronymic and Sakuya do not do anything because they were just created.
PEACE Walker(?) unleashes The Moment. As PEACE Walker hasn't actually been totally turned yet, this is mercifully plague-free, which doesn't diminish any of the damage you will now take. PEACE Walker's armor plating, still visible even with Plague matter creeping up on it, suddenly grows a truly insane amount of spikes, looking almost like a Gordo. It then shifts, suddenly opening up like a clamshell, to reveal its internal workings, now gunked up with Anime Girl Plague all over, slime on gears, ooze on pistons, all sorts of machines being corrupted...And in the center, an uncorrupted machine, one protected very, very well, until right now.
The PEACE Walker's El Blanco Array. Already massively improved upon, compared to yours, it would normally not become unstable... Not without interference. Unfortunately, this time, it has interfered very well.
The central Black Hole roars up, rocking the battlefield as its intense gravitational force starts pulling entities in! Thankfully, many aren't near, but others are. Mechs, mostly. The Endbringer, the Zerisk, The Biomachina, The first four of Nomble's Drones, all of Redstone's (inactive) Drones, Deer Teeth, The Kerbal, the Traitors of Terrorist Town, all of the heavily-damgaed CSC - MX20 and its drones, and all of the Extreme Armor Mk 2 and its drones. These lot are caught within the gravitational pull of PEACE Walker's Memento Mori, its last goodbye, the all-consuming oblivion before its new origin. The Black Hole swells up ever greater and ever more destructive, but also pusling with an unforseen light within its unfathomably massive structure, indicating that it will not last and nor will it be pretty when it ceases. The afflicted group of entities struggles hard, many fighting back against the pull as hard as they ever could. Some do not make it, not even before it detonates. The low-power drones obviously all fail, indeed some of the very first to do so. The Deer Teeth, mostly animated by rather weak telekinesis, is not far after with its low top speed. The Kerbal would probably normally have walked away from this easily, but UserZero snipes him with a bowling ball, breaking his concentration and sucking him in. The others look confident, for a moment, thinking they might survive and escape the pull with their powerful momentum, defying physics to escape. Meanwhile, as if sensing the force, the Anime Girl Plague, rather than get sucked into the otherwise-intact PEACE Walker, seemingly works at a sudden exponential rate, skipping over the black hole-generating monstrosity and slinking away with almost the rest of the entire mech, forming well away and turning into a relatively small blob in the Virus corner of the battlefield.
Then the explosion happens. The extreme unstability of the Black Hole causes it to explode, violently, destroying whatever remains of PEACE Walker, and with it many of those still struggling. The Tratiors powerful wallhacks protected them from the blast, but not from this, and they are annihilated exactly as they wanted to go, and at the same time, not at all as they wanted to go. The CSC Mech, too, is ripped to shreds by this, the extreme force being too much for it-Coravint himself is probably both angry at his mech's early death and relieved that he got out of it. The rest, fortunately, do survive... 100,000 HP less. UserZero laughs a mirthless howl at your collective misfortunes.
*UserZero: AHAHAHAHAHAH! MAN! THAT WAS AMAZING! *UserZero: i can only hope the newcomer proves to be just as excellent a performer! Godmodder477: And I hope that I can turn that stupid thing to my corner!*UserZero: doubt it! her predisposition favors meeeeee! *UserZero: and then i get to see you suffer! oh YES the suffering!
The blob of compressed anime extracted from PEACE Walker shudders, before forming into a form. This one is much more different from the others, though; much less like a schoolgirl and more like a superweapon given form in an underdressed robot girl with big robot shoulders, a bigger sword, and an obvious yet surprisingly human frame. Murakumo Mu summoned.
Flumpty Bumpty grins evilly. He'll survive, he thinks. He'll never get infected with 200,000 stacks of resistance to AGP and not even one stack yet. He is safe. His enemies aren't safe. He casually looks away from anyone with Anime Girl Plague stacks... And onto the rest. "I'm sorry, but I want to win my Friendship game!" He says, merrily activating his weapons and firing hate upon the GS faction. Flumpty's attack completely rips apart the barley-existent Typing Wall, which does enough to sustain the first onslaught at least, before his second battery nails the Captain, dealing 6 damage, 4 after armor. He then switches Friendship Game to Battery Drain. Blam unloads a massive amount of Torgue-brand Gyrojet ammunition into the unfortunate area around the Fire and Blade mech, which dodged with an autododge. Ignoring this setback, Blam turns his sights upon Zerisek, as his worm-type face unleashes a massive Missile, dealing 50,000 damage to the Zerisk mech. It's now on ~3,000 HP. Dang. He doesn't switch faces yet. Blam is absolutely enraged at how that didn't kill you. The Redman sighs and takes his regular guns, managing to murder two of the incoming Gazebos and damage the third for 5,000 damage. Opting to ignore that little irritant for now, The Redman turns to The Throne II's mech, realizing that the mech and the entity critting at the exact same time is a bit too destructive for his tastes. He immediately activates Red Screen Of Death, suddenly causing pretty much every system the Nuclear Throne's mech has to light up red with a warning about being hacked, and the Redman's grim glare staring at it from every angle. The Nuclear Throne must spend its *entire turn*, actions and all and even drone commands, to immediately end this threat before his mech basically selfdestructs. The Beaver is happy to recieve his Toilet Paper and spends his turn taking it in from his mech with some rather wimpy-looking extendable arms. "Thanks for the help, despite the whole situation, I know it's a bit awkward but-oh, oh no, no no no, I need more, please, help," The beaver says, before the sound of more buttons being pressed is heard. More airplanes fly overhead, dropping More Toilet Paper onto the Stand and The Captain. "Oh COME ON WHY DO THEY HAVE TO BE AIRDROPPED IN?! IT'S JUST, DELIVER IT TO THE MECH!!! IT'S NOT EVEN FIRING AT YOU!!!" The Beaver screams in agony at the situation.
Golden Flumpty realizes that Jondanger did not go out of its way to heal it. Jondanger proceeds to have a bad day, as unfortunately, in that mech, he cannot pull the metaphorical cameras down. His mech proceeds to take an extraordinary 100,000 damage, not from Golden Flumpty directly, but rather from suddenly running into the massive line of fire of otherwise-useless Unsung. With that out of the way, his mech fires inflammatory bullets at Pontificate Oceanus, dealing 6 damage, 3 counting AC, which also sets him aflame. He then opts to focus on Pontificate Oceanus-who can respond immediately-inquiring him with a simple command. "wait." Finally, Grunkfuss dismays at his arms being pre-broken literally last EoTB, gets frustrated, and gains a new passive because even with a lot of arms that's rather weaksauce, in that his arms must be specifically targeted to be broken. Doing this will break the arms as if you had done full damage, but nerf incoming damage to Grunkfuss himself to half. He proceeds to do two rather weak attacks against two of Throne II's drones, The Lancer and The Artillery, which to be fair kills both. He then retreats his broken arms, to pull out three new ones.
Haruhi realizes that this situation is going to be getting worse and worse. She readies two orbs of trope power, each glimming with intense power. DarkSide's Gator Teeth are hit by one, whereupon the Chainsaws grow in size, speed, and, while it can't really be a visible value, deadliness. DarkSide's Gator Teeth stacks no longer deteriorate from disuse and the base damage has been cranked up to 10,000 instead of 5,000. In addition, they have a 1/20 chance to minicrit, per use. The other Trope Orb lands upon the Terror Slime through a hole in the Mech, granting it an incredible power over gold. If somehow fed 100 units of Gold, it will gain a Golden Super Mode! She's looking at her special rather anxiously...
Throne II only needs to get rid of that screen by next turn, so it instead opts to use Your Friends Were Here to summon a fusion of Horror, Eyes and Melting. It's invincible and lasts for 3 turns, yes, but it's not terribly strong on raw damage... But, from the fused, it has the following capabilities: It may expend its lifespan to bring it closer to recalling in exchange for inflicting Radiation; It has 50% Evade Ignore; And on-kill the corpses explode, dealing damage to allies of the deceased. The Throne's Mech fires its Plasma Rifle at The Redman, dealing a critted 30,000 damage. All of its drones dogpile it for an additional total of 15,000 damage, despite absolutely no dodges on its part whatsoever.
Mikoto uses Concentrate twice again, and activates his Mech's Camoflague, becoming about as easy to hit as a flying bullet with another bullet from an outdated gun while traveling on horseback blindfolded with a bad wind in a thunderstorm while being electrocuted by a lightning bolt in said thundderstorm, and out of said outdated gun's effective range, and also you're really hungry. His Freon Blaster Drone fires upon Blam and hits for 5,000 and a stack of Chilled, but a Sonic drone assigned to the task misses its shot; the the other shot hits the Redman, for a stack of Sonic Disruption.
Pricey's Destroyer Drone fires upon Big Lincoln for 13,000 damage, while his Stinger Howitzer regrets life and it's *Long Range* tag, which means that if it wanted to fire upon the nonexistent Deer Teeth, it would have to be airborn. Or, would, if Deer Teeth existed. He instead opts to shoot at Grunkfuss-part of a mech so titanic that the ranges don't matter-and deals 18,000 damage.
Pontificate Oceanus realizes exactly what is going on, and Waits, appeasing Golden Freddy at the cost of doing nothing else. He takes 2 damage from burning.
The Spirit of Disco uses Disco Inferno, over Consumer's silly suggestion that it's capable of inflicting Blind. That's silly. A disco stage suddenly pops up under its feet, complete with a ball, and it starts doing, well, the disco. This proceeds normally, up until he suddenly catches fire. Now, most normal things would take note of this and immediately panic. The Spirit of Disco is like most normal things, so he does exactly this, noticing he is on fire, freaking out, and ramming directly into Grunkfuss, dealing a total of 70,000 damage to Grunkfuss. Both Grunkfuss and The Spirit of Disco are burned for 2 turns in addition. The Lovers link to the Watchman. He'll take 5,000 damage per turn while linked. A note... The turn count shall be actions taken prior to thralling. If stunned, the count is delayed, appropriately. The Gazebo Launcher's sole surviving Gazebo takes out 8,000 HP from the Redman, before 3 more Gazebo's are supplied from the Launcher. Of its drones, Its Autocannon drones have 1 miss and the Tesla Rifle drones both land, dealing 10,000 negative damage to Redman, or rather, healing him by that amount. You may want to start learning how he does that. Nihilego lacks a brain, and thus attacks Hezalyna. It works without failure, dealing 8,000 damage and Poisoning her. Not 16,000.
Balancing Note: From here-on, if you have an entity that deals in status conditions, attacks it has that deal it will be rather weaksauce, to balance out the fact that, on average, you 'attack' twice thereafter for 10,000 damage per blow without wasting actions. In the case of Nihilego, that's still 28,000 total damage.
While Crusher was tied up with the TP delivery, his drones were not, and of a potential 60,000 damage, his drones shoddy targeting AI lands 15,000, with only one Freon Blaster and one Autocannon connecting against Blam (who is bodyguarding the Beaver). Supercool's drones just opt to do nothing this turn, lacking any kind of real order.
For various reasons of GM ease, Zerisek's Drones get the initiative over the main mech. Z fires off its System Shocker, dealing 80,000 damage to The Shell-minus 36,000 from its EMP AC for a total of 44,000. B notices a lack of Traitors and just opts to nuke the field hard, using its Wave Motion Gun and slamming all the damage into Big Lincoln for 40,000 damage! C slams down its Pile Bunker, outright flinging itself behind the Redman into Golden Flumpty's Hallucination station for a total of 20,000 Armor-piercing damage! Zerisek himself then acts, executing Murderous Crusade. Big Mama is dead and about to suicide, so it instead targets the three targetable sections of Flumpty's Mech. No chance of instant death on these lot-though instead, if that does come up, insane damage. IT doesn't, though, so it deals a critted 84,000 damage to Grunkfuss and the Redman. Blam remains unharmed due to Having A Blast conferring Splash Immunity. His mech fires its Starlight Breaker, dealing 50,000 damage to Redman on top of that.
The Endbringer, lacking a Big Mama to shoot, fires on Blam for 23,000 damage!
The Captain delivers the TP and just gets that out of the way.
The Disembodied Heart lacks summons to summons, so it opts to crank up its usual bulletspam to quickly break one of Grunkfuss's arms, dealing 10,000 damage to Grunkfuss proper. The Laser Eye and Giant Foot combo together and strike as one, dealing a total of 10,000 damage to DJ Helgian.
MrMirrorMan's drones fire another autocannon salvo at Blam, two missing, for 20,000 damage! Blam suddenly remembers that there should be several more stacks of The Night Draws On and adds them appropriately. Blam is then savaged by the Tesla Rifle of the 777 Kill chop deluxe, its other drone with an ammo weapon failing to hit. Biomachina's Light Drone Dude fires a more competent salvo of machinegun ammo at The Redman, for 5,000 damage. The Boomstick Birdie's Drones all fire full-out on Blam, dealing 30,000 damage.
The Terror Witch opts to deliver her TP to the Beaver, satisfying him for this round. The Terror Spider shatters the other 4 Lightbulbs of That Guy with the Lightbulbs, causing him to just be That Guy! He is instantly swarmed by people who hate him, because no-one wants to be That Guy, and he thus expires. It then uses Widow's Kiss, locking onto Grunkfuss and gnawing down hard for 65,000 damage and Poison for 2 turns! It used Plasma Rifles for both of these actions somehow. The Terror Slime uses its mech's weight and Plasma Rifles to do a Plasma Bodyslam upon the Shoddy Clone of Millia Rage, dealing 55,000 damage in total, before then repeating this procedure upon Quesker for the same damage. He then uses... The exact same technique, this time on Blam, for 55,000 damage. It appears that it cannot yet use Division. Perhaps it deals with its Mini-Terror Slimes? Either way, Blam, from within his part of the Mech, looks very unhappy. "Uh... Wowza... You're really just blowing me away here. Uh... Uhhhh," He states over Intercom, trailing off. "Don't worry, Blam! When your part of the mech is done with, you'll just be transported over to mine to man some of the turrets I'm not already using. It's not as strong as your own section, true, but they'd have to destroy the whole thing to kill us... And that isn't happening! Haha!" Flumpty responds. The Shock trooper is showing mild discontent for Ninjatwist's actions with several of its specials loaded, but trusts his judgement, split or not. He fires upon Big Lincoln for 18,000 damage and Electrified.
Bomber's Drones exist and fire on Blam for 40,000 damage. The Kerbal respawns, dazed after that Black Hole.
The Shell ejects its own Cyber Brain into UserZero's waiting hands, free of Anime Girl Plague, before it's last order for the mech itself occurs: flinging itself onto Grendaline. Flashbacks ensure for Grendaline, restoring 5% Sanity, before the Shell itself obtains its guarenteed 3rd stack from this action, morphing it into... Well, it looks like Grenda-Chan's Roadie, from general apperance. Grenda-Chan welcomes her new bestest friend, Gretchen. DJ Helgian performs his signature Naxxramus Disco Parlor, targeting the Spirit of Disco. Being the Spirit of Disco, Helgian has found an especially nasty target. He forces the Spirit of Disco into a different type of disco stage, where all the blinking lights are deathtraps. Sadly, the Spirit of Disco's disco fever urges it to stand on all of the flashing lights, taking maximum damage, a critted total of 60,000. The Shoddy Clone of Millia Rage follows up for a Critted 16,000 damage. Big Lincoln, despite being dangerously close to full 3 plague stacks himself, refuses to go out without fighting, and thus pounds into the GAZEBOS FOR EVERYONE, dealing 25,000 damage. Quesker pulls out a vial of... Uh. It's an odd pink liquid labeled 'Pure Cuteness.' He throws it at the BattleCarrier, the Black Dragon and Shadowtrap, and it splashes all over them, making them look... Ugh. Cute. Really cute. Positively cuddly for hulking Power Armor, even. The Anime Girls certainly notice and squeel in terms you recognize as a certain kind of gibberish. For those afflicted, Sanity restoration is easier... But the Anime Girls are far more inclined to targeting you as well. The Command Minecart generates a wall of Obsidian between the PZ faction and the rest; to target them, you'll need to break through. The Watchman is rather suicidal, and thus targets EXE, dealing 8,000 damage with no consequence. His link makes him take 5,000 damage. Trollfaceguy realizes the troll potential and follows suit, attacking EXE for 15,000 damage and taking a stack of Plague. The Redhead waves her hair and winks at The Lovers... They look at her and sigh. They're charmed by the Redhead; they have a 50% chance to snap out of it every turn, but until then they cannot target the PZ faction deliberately (the Link may remain, though).
Richard +2s Jondanger, Bomber and TwinBuilder, before executing No Kings. The Holographic image of a Crown hovers over the entire Mech of Horrors... And at the same time, the whole mech lights up in a burning Goldenrod glow, the white fires of righteous order burning the whole mech.
Godmodder477: For the record! I intended this to go to the GS faction, traitors as they are, but you are just way too crazy and this is way too much chaos!
Godmodder477: Ruling over the field like you're bloody king of existence!
Godmodder477: Newsflash, halfwits! I'm the only one allowed to do that around these parts!
Godmodder477: It's time to cut you down to size!
Richard proceeds to lift his still-upgraded Banhammer into the sky, before flying up, and up, and away, right above the Mech of Horrors. Without even blinking, Richard brings the Hammer down, the hammer itself cutting its way through the mech like a knife through hot butter, leaving a massive scar! Blam's segment of the mech is destroyed-all others take 150,000 damage. He isn't done yet, though. Before his turn is over, he turns to the Anime Girls. He's interested in Hezalyna in the manner Hezetor is, and quickly finds what he's looking for in his pockets-another Potion of Sanity. He fastballs it right into Hezalyna's face, for 10% Sanity.
UserZero +4s all of Walker's charges, before cracking her knuckles. Her mech is down, but the upgrade to her weapon remains. Thus, she attacks, rushing into a portal. WHAM! Suddenly the BL4D3-BL457 mech has a massive gash across its torso, with only another portal beside it. WHAM! The Disembodied Heart Mech sports a likewise wound and a likewise portal. WHAM! People barely manage to catch UserZero rocketing through a portal, dealing a third and final blow this round against the Endbringer, for 100,000 damage to all targeted.
Her Mech's internal workings start going bonkers, revealing its Kamikaze, No Rest For The Wicked. The material from it goes bonkers, bits and pieces of metal flying everywhere, revealing... A Hyperion New-U station! Two, actually. Before anyone can react, they spring to life, activating their Digistruct Technology and quickly reconstructing two bodies. One is a beautiful young woman in blue tattoos, while the other is a massive hulk of a man in a mask. They quickly pull out guns.
*UserZero: yeah, i think that about covers my total lack of entities a few rounds ago!
Maya and Kreig summoned! You're fairly sure that's not everything to these lot. That's the turn, though.
Desert Burn RNG, still sapient, decides to just pack up and leave, turning the Desert into a passive-less terrain. The heat dies down to regular levels.
----+----+----+----+----
The Itinerary:
[ALL]: Defeat the Mecha of Horror! [ALL]: Stop the Anime Girl Plague Threat! [ALL]: Restore Yuuki to sanity! [ALL]: Explore the hole in the ground!
[GS]: Destroy the AZ Terrors! They're basically the AZ entities right now! [GS]: Defend Zerisek! Use his power to tear through the enemy entities! [GS]: Reach Yggdrasil! [GS]: Destroy Godmodder477! [GS]: Destroy UserZero!
[AZ]: Defend the AZ Terrors! They offer critical support and entity power! [AZ]: Kill Zerisek! His titanic HP and defense is the backbone of GS power right now! [AZ]: Reach Yggdrasil! [AZ]: Defend Godmodder477! [AZ]: Destroy UserZero!
[PZ]: Destroy the AZ Terrors! They're the entity-based backbone of the AZs right now! [PZ]: Kill Zerisek! His titanic HP and defense is the backbone of GS power right now! [PZ]: Stop anyone from reaching Yggdasil! [PZ]: Defend UserZero! [PZ]: Destroy Godmodder477!
----+----+----+----
The Battlefield:
Terrain: Desert (No effect.)
Weather: Plague Aura. 25% chance of Plague on all non-important entities per turn.
[???] The Every-Dimension Portal: Infinite HP. Ready to summon again!
[???] Booster Rings: 200,000/200,000 HP x1; 199,000/200,000 HP x1; 84,000/200,000 HP x1. Charging up NaClestial Impact!
[???] Gaping Hole in the ground: Leads to... Somewhere. CAPACITY: ?/?
[???] Indigo Wisp: Leads to Yuuki's Mindscape. YuukiQuest Document Link here. CAPACITY: 5/5. (Cyanogynist, Battlefury13, The Flaming Toast, Sp33d0n, Pionoplayer.)
[V-AGP-α] [-GATEKEEPER-] Yuuki-Chan: 1,282,000/1,290,000 HP + 10,000 per turn. 10,000 AC. 25% Evade, ∞% Evade ignore. 50% Plague Chance. Sanity: 18/100% -5% Per Turn. Endless respawn until sane! Double Action! Current Weapon: Kingdom Come. Adaptions: Total Evade Ignorance. Heartcatch: II. Just Can’t Stop:III. Lost Zodiac:IIII. The Dream:IIIIII. Killer Is Dead:IIIIIIIIIIII.
[V-AGP] EXE 0.1.2: 83,000/150,000 HP. 40% Evade, 100% Evade Ignore. Drone Policy. Heals from Integrity-damaging attacks, inflicts integrity damage on-hit. 25% Plague Chance. Sanity: 71/100% -5% Per turn. Adaptions: Sanity Degen, Integrity Damage Helps Allies. Token of Friendship: II. Butterfly Effect: III. Spread Your Wings: IIIII.
Crimson Scale: 50,000/50,000 HP. Adoratropy: III.
[V-AGP] Grendaline: 335,000/350,000 HP. 10% Evasion, 20% Evade Ignore. Burns on taking or receiving damage. 30% Plague Chance. Sanity: 71/100%. Express Ride to Hell: III. Through The Fire and Flames: IIIII.
[V-AGP] Samantha: 300,000/300,000 HP. 30% Evade, 30% Evade Ignore. Costume Kit: Pokemon, Cat, Basic Items. 30% Plague Chance. Sanity: 1/100%. Make Costume: II. Cosplayzilla: III. Purrfection: III.
[V-AGP] Hezalyna: 384,000/400,000 HP. 25% Evade Ignore. Duplicated Abilities: Minion Summons (1/3). 30% Plague Chance. Sanity: 15/100%. Assimilate: II. Manipulate: III. Dictate: IIII. Poison: II.
Glomper: 15,000/15,000 HP. 5% Dodge.
[V-AGP] Matronymic: 40/40 HP + 2 AC. 25% Evade, ∞% Evade Ignorance. Precognizance: 0/5. Hunter's Mark: N/A. 40% Plague Chance. Sanity: 0/100%. Melting Pot: III. Emerald Echos: IIII. Miles Sagittas:IIIII.
[V-AGP] Sakuya Izayoi: 250,000/250,000 HP. 50% Evade. 30% Plague Chance. Sanity: 0/100%. Timestop: III. Illusion Image "Luna Clock"/Illusion World "The World": IIII.
[V-AGP] Gretchen: 300,000/300,000 HP. 30% Evade Ignore. Amplifier: N/A. 25% Plague Chance. Sanity: 0/100%. Up to Eleven: III.
[V-AGP] Murakumo Mu: 1,000,000/1,000,000 HP + 20,000 HP per turn. 30% Evade, 30% Evade Ignore. Double-Action! Plague Chance: 50%. Sanity: 0/100%. Metal Gear: IIIII. Sword of the Godslayer: IIIII.
[H-BOSS][-GATEKEEPER-] Flumpty Bumpty's Mecha of Horror, the Adamantium Atrocity. Global Mech Evasion: 25%. Global Mech Dodge Ignorance: 10%. The Night Draws On: 16 Chump...: 4 ...Or Champ?: III. Global Super EMP Armor! Anime Girl Plague Stacks Cap at 200,000.
-Flumtpy Bumpty’s Command and Control Center of Horror: 1,500,000/1,500,000 HP. +5,000,000 HP Regen per turn; Cure 3 per turn; cannot be targeted until this is the only thing left. Friendship Game: Scramble (???). Great Fall: IIIIIII
-Redman’s Ridiculous Electronic Warfare Sphere: 361,000/800,000 HP. Camera Glitch: Blam. Auto-Bodyguarding Golden Flumpty! Red Screen of Death: III.Soaked: I. Chilled: II. Sonic Disruption: I.
-Beaver’s Toiletry-Themed Titanic Obliteration Laser Cockpit: 750,000/900,000 HP. TP counter: 2. DIE-arrhea: IIIII.
-Golden Flumpty’s Ghostly Hallucinations Station: 530,000/800,000 HP. Inflicts random status effects per attack. Game Over Easy: IIIII.
-Grunkfuss’es Carnival of Extreme Evisceration-based Harm: 657,500/1,200,000 HP. Arms: 3 (20,000/20,000 HP x3). Broken Arms this round: 1. Unconstitutional: III. Burning: II. Poisoned: II.
[N] Haruhi Suzumiya: Double-Action! Capable of Trope Application! Tropes Used: The Immune (Mikoto), Stone Wall (Disembodied Heart), Chainsaw Good (Black Dragon), Golden Super Form (Terror Slime). Rounding Down to a New Beginning: III.
[N BOSS]Throne II: 450,000/450,000 HP. Tentacles: 20,000/20,000 HP x8. Airborne. Your Friends Were Here: III. Now, They Are Dead: IIII. Medusa: IIII. Consume: IIII. The Struggle: IIIII. Is Over: IIIIIIIIIIII. Critting!
H-M-E Radibomination: 3 Turns remaining! 50% Evade Ignore! Can expend lifespan to radiate foes! On-kill, corpses explode! [N][Throne II] The Nuclear Throne (again): 314,500/337,500 HP. 4 EMP AC. 6,000 regen. 10% dodge. 25% dodge ignorance. +8,000 Melee Damage. Weapons: Plasma Rifle [4/6]. Lockpick Countermeasures: unused. Water World: IIII. Jump Jets:II. Starlight Breaker: III. Anime Girl Plague: III. Red Screen of Death applied!
Why You Should Invest in EMP AC: 35,000/35,000 HP, 10% evasion. Light Shield [∞]. Autocannon [2/5]. System Shocker III.
Ice is Good For the Soul: 35,000/35,000 HP, 10%. Freon Blaster [1/4].
Generic Light Drone 1: 5,000/15,000 HP. 20% Dodge. EMP grenades [2/4]. Anime Girl Plague: III.
Generic Light Drone 2: 5,000/15,000 HP. 20% Dodge. Machine Gun [1/4].
Generic Light Drone 3: 5,000/15,000 HP. 20% Dodge. EMP grenades [2/4].
Bear Attack: 5,000/15,000 HP. 20% Dodge. Machine Gun [1/4]. Anime Girl Plague: III.
[N-BOSS] Mikoto: 100,000/120,000 HP. 140,000/140,000 True HP. Concentration: 38/45. Rooms: Watsonian Glass Nightmare Guardians (24,000/24,000 HP)>Vitals Targeting Darkfire Surge with a Subconscious Dark duct taped to it (31,000/31,000 HP)>LOCKED>LOCKED>LOCKED. Fabric Strength: 3/7. Reconstruct: II LOCKED Unless dungeon is obliterated. M-MURDER: III. Gail: 40,000/40,000 HP. Favor: 13. Wrath: 0. The Immune! Critting!True HP Vulnerable next turn!
Total defense against True HP: 62% for first attack, 57% for second, 52% for third, 48% for fourth onwards for non-debuffed attackers
If the attacker has a debuff, 55% for first attack, 51% for second, 47% for third, 43% for fourth onwards.
[N] [Mikoto] Mech-oto: 255,000/275,000 HP, +15,000 Regen, +4 EMP AC, REC bonus. 25% evade (+100% from Perfect Camoflague). 25% evade ignore. +12,000 melee dmg. SPD/DEX/STR bonus. Double Action! Dragon's Breath: [4/4] Plasma blade: [∞]. Particle blade: [∞]. Point Defense System: III. Camouflage: II. Anime Girl Plague: III.
Freon Cannon x22: 20,000/20,000 HP. 15% Evasion. Freon Blaster: [1/4].
Sound Cannon x21: 20,000/20,000 HP. 15% Evasion. Sound Cannon: [1/4].
Sound Cannon x22: 20,000/20,000 HP. 15% Evasion. Sound Cannon: [1/4].
[N] Project Isthmus: 180,000/210,000 HP. Death Tokens: 1. Can spend Death Tokens a maximum of 4 times for a random ability.
[GS-BOSS] Zerisek the Vessel: 1,083,000/1,500,000 HP. Energy bar: 8. Regains 1,000 HP per every entity it damages. Radiation: II. Critting! [GS] [Zerisek the Vessel] Zerisk: 3,500/325,000 HP. 5 EMP AC (PWR Bonus). 3,000 Regen. 10% (+15% from Piono's Hard Light) dodge. 10% dodge ignorence. +8,000 Melee Damage. Plasma Blade [∞]. Plasma Blade [∞]. Plasma Rifle [5/6]. Starlight breaker: III. Water World: IIII. Jump Jets: II. Double-Action!
Heavy Destroyer Z: 35,000/35,000 HP. 10% Evasion. Light Shield [∞]. War Lance [I]. System Shocker: III.
Heavy Destroyer B: 35,000/35,000 HP. 10% Evasion. Light Shield [∞]. War Lance [I]. Wave Motion Gun: III.
Heavy Destroyer C: 35,000/35,000 HP. 10% Evasion. Light Shield [∞]. War Lance [I]. Pile Bunker: III.
[GS-α] ConsumerOfAll: 4/20 HP. Has Alpha (5) Armor. Collected Passives: N/A. Collected Actives: Sniper Rifle Railgun (III) (note: blue = charge) Out of the Mech!
[GS] [ConsumerOfAll] The Endbringer: 30,000/250,000 HP + 9,000 HP Regeneration. 5 EMP AC. Evasive (25%) (SPD Bonus). Dodge Ignorance (27%) (DEX Bonus). +10,000 Melee Damage (STR Bonus). Magnetic Phaser [3/5]. Starlight Breaker: III. Unmanned! Anime Girl Plague: III.
[GS] crystalcat: 20/20 HP. +1 Armor from Guardmail.
[GS] Toast: 13/20 HP. [GS] [The Flaming Toast] 'How 'bout I do anyway?'. 211,000/225,000 HP. 15,000 HP Regen (REC Bonus). 5 EMP AC (PWR Bonus). 25% Dodge Chance (SPD Bonus). 25% Dodge Ignorance (DEX Bonus). +10,000 Melee Bonus Damage (STR Bonus). Grounded. Gator Tooth [2] [∞]. System Shocker: III. SUSPENDED FOR YUUKIQUEST.
[GS] The Captain: 16/20 HP. 2 AC from the Captain's Coat. Command:III. The Demon behind the Door: IIIII. LOCKED. Toilet Paper!
[AZ] Disembodied Heart: 220,000/220,000 HP. 15,000 AC. Stone Wall! Anime Girl Plague: III. [AZ] [Disembodied Heart] Disembodied Heart Mech: 250,000/350,000 HP +15,000 Regen. 4 EMP AC. REC Bonus. 10% Dodge. 5% Evade Ignore. +8,000 Melee Damage. Airborn. Light Shield: [∞]. Point Defense System:III. Burrow: IIIII. Anime Girl Plague: III.
[AZ] Laser Eyeball: 20,000/20,000 HP. 25% Dodge Ignorance; all attacks hit. Anime Girl Plague: III.
[AZ] Bloodstained Lips: 10,000/10,000 HP. Attacks every other turn.
[AZ] Giant Foot: 20,000/20,000 HP. Airborn; can only hit non-airborn targets.
[AZ] [Krill13] Fire and Blade: 275,000/275,000 HP + 9,000 HP Regen. EMP AC: 5(PWR bonus). Evade: 25%(SPD bonus). Dodge Ignorance: 25%(DEX bonus). Strength Bonus: 11,000 (STR bonus). Position: Airborn. Plasma Blade: [Broke!] [∞]. Plasma Blade: [Broke!] [∞]. Dragon's Breath: [3/4]. Jump Jets: II. Anime Girl Plague: III.
[AZ] Terror Witch: 325,000/375,000 HP. Buffs allies with each attack! Distillery: III. Irradiated: II. [AZ] [Terror Witch] The Stand: 267,000/350,000 HP + 12,000. 9 EMP AC (PWR Bonus). 15% Evasion. 30% Evade Ignore. + 8,000 Melee Damage. Double-Action! Plasma Rifle: [5/6]. Plasma Rifle: [4/6]. Water World: IIII. Anime Girl Plague: III. Toilet Paper!
[AZ] Terror Spider: 300,000/300,000 HP. Evasive (20%). Nullifies enemy evasion on attack! Pierces armor! Widow's Kiss: II. [AZ] [Terror Spider] The Web: 342,000/350,000 HP + 12,000. 9 EMP AC (PWR Bonus). 15% Evasion. 30% Evade Ignore. + 8,000 Melee Damage. Double-Action! Plasma Rifle: [4/6]. Plasma Rifle: [4/6]. Water World: IIII. Anime Girl Plague: III.
[AZ] Terror Slime: 525,000/525,000 HP. (+5,000 HP per turn). Summons a Mini-Terror Slime for each attack against it. Regen: I The Division: IIII. Golden Super Mode: 0/100 AU. [AZ] [Terror Slime] The Ooze: 350,000/350,000 HP + 12,000. 9 EMP AC (PWR Bonus). 15% Evasion. 30% Evade Ignore. + 8,000 Melee Damage. Double-Action! Sieged! Plasma Rifle: [3/6]. Plasma Rifle: [3/6]. Water World: IIII. Anime Girl Plague: III.
[AZ] Shock Trooper: 504,000/500,000 HP. Discharge: 0/90,000 Electrified Bonus Damage. Deathbond: III. Electroshock: IIII. Rapid Fire: IIIII. Gigaslash: IIIIII. 10% DMG reduction per 10K of damage, starting at 20% on 20K. Supremacy. Anime Girl Plague: IIII.
[AZ] The Kerbal: 20/20 HP. Respawning! 2 AC from the KerbalSuit. Spaced Out: III. The Visor of Alien Minds: IIIII. LOCKED.
[PZ] Obsidian Wall: 50,000/50,000 HP. Bodyguarding the whole PZ Faction!
[PZ] DJ Helgian: 20,000/80,000 HP. Naxxramas Disco Parlor: III. Anime Girl Plague: III.
[PZ] Shoddy Clone of Millia Rage: 35,000/80,000 HP. 20% Natural Crit chance. Anime Girl Plague: III.
[PZ] Big Lincoln: 98,000/250,000 HP. Negates all Dodge Ignorance. Negates any effect that could nullify his attacks. Gravedigger Bomb Deluxe: III. Electrified: II. Anime Girl Plague: III.
===Alchemy===
(Magetear Droplet && Vial of Abyssal Ink) && Amethyst Flame == Burning Sign. 3/8 [15]
Burning Sign: The hexagonal callsign of the Dæmon, composed of fluid ink infused with cosmic concentrate. A Burning Sign can be grafted chemically to the flesh of its bearer at any location with little thought. It occasionally reveals snippets of events that are yet to come, have already passed, and are occurring. As with any stellar concentrate, the Burning Sign can be molded to the desires of the wielder, from sword to shield to pen to rose.
Eye of Odin: A small ring with a eye forged of various metals and gems upon it, it grants the ability to see otherwise invisible movement- This can manifest in many forms, including teleportation endpoints, methods of movement that conceal the user, and, to an lesser extent that is ultimately dependant on the wielding being's dimension, able to see into higher dimensions, though interaction is limited to whatever would be normal.
Odin's Stellar Eye: A metallic eye with a amethyst crystal iris, and a liquid starlight pupil, that allows for the user to see pure knowledge in addition to it's previous abilities. Thanks to the powerboost granted to it by the magical catalysts within, it can manipulate and shift pure knowledge. allowing for it to be weaponized. Under the proper circumstances, it can easily disrupt forms of movement hidden from the user otherwise, using pure knowledge. In addition to this, it can create and fire out blasts and bursts of amethyst flame and liquid starlight, all of which can be manipulated to some degree.
Shard of Matrisse || Greatsword = Sword of Absolute Order: 1/? [??]
A sword, made of perfectly polished clear crystal. Everything about the sword is perfect and orderly, down to the atom. It's mere presence repels chaos and entropic magic and energy, and harnessing the blade's power allows for it to undo the effects of both, even upon reality, in addition to easily destroying beings of chaos.
Mindscape Action: move to n11, smash door, retreat to m12.
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