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Cherubim
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Location: The Veil
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Joined: 11-August 18
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Last Seen: Aug 11 2018, 08:33 PM
Local Time: Feb 22 2024, 08:45 AM
201 posts (0.1 per day) ( 0.83% of total forum posts )
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Aug 11 2018, 08:14 PM
"The place is falling apart. When I checked it out, the core was cooling and half the plant life had gone extinct. The next time you think about buying a planet, tell me the name of the architect first, okay?"
Welcome. Please see the OP on page 1 for more information about this game.
Originally posted on 2017-05-30 00:53:00
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Aug 11 2018, 06:17 PM
DESTROY THE GODMODDER 2: INFINITY
Hello, and welcome to Destroy the Godmodder 2: Infinity! This spinoff is a game presented as DLC for Destroy the Godmodder 2: Operator, and takes place in a timeline forgotten by history and assumed to be destroyed. The rules are basically the same as standard DTG2, though the Alchemiter and Echeladder are no longer things, and all previous Spoils of War are rendered useless (though there will be new ones exclusively for this game!).
This game shall start in the lull between EOA4: Execution and Act 5, and will probably take place concurrently with DTG0: Origins for a while. Don't let this game distract you from the real highlight on MCF, though! If you have limited time, you should focus your energies on DTG0.
So, are you ready to begin your journey to infinity? Our story starts in what was once a mere prank, but evolved into something much more sinister...
> LOAD DLC PACK #001
Originally posted on 2015-08-22 17:55:00
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Aug 11 2018, 06:15 PM
Suggest roles. And stuff. Blech.
Originally posted on 2015-08-03 02:23:00
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Aug 11 2018, 06:15 PM
Basically a future minor spinoff game presented as "DLC" for DTG2 because it takes place in the doomed timeline created on April Fools. Perhaps it still has relevance awaiting it...
Or perhaps something more sinister.
Discuss. Or not.
Originally posted on 2015-07-31 04:31:00
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Aug 11 2018, 06:14 PM
If you're reading this thread, you've probably played DTG Mafia before at least once. The rules are relatively simple and the process streamlined. However, what if we could mix things up a bit? Put some spice into the game? Fseftr is doing so right now with Game #006, and this thread shall serve as a laboratory for new ideas for so-called "theme games", games based around a certain twist. Theme games should also have unique titles, instead of just "Game 0XX" or whatever.
Here are some things to keep in mind when proposing theme game ideas.
1. Balance. Would this game be balanced and not lopsided in one direction? Are any role ideas you have the right power level?
2. Playability. Would this game be playable to people without inside knowledge?
3. Fun. Would this game, put simply, be fun to play?
Ideas will be reviewed by Fseftr, I hope, and MAYBE become games. So submit your interesting ideas!
Originally posted on 2015-07-30 04:14:00
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