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 Architect's Folly, Gods' Verse was never a good place to make a living.
Battlefury
 Posted: Aug 11 2018, 08:14 PM
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Archangel Micheal
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Take a jar, step into hallway

Originally posted on 2017-06-01 15:05:00

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Featherfall
 Posted: Aug 11 2018, 08:14 PM
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Ancestor
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>Paco: Take a jar, try to open the crates, and get into the hallway.

Originally posted on 2017-06-01 15:05:00

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Erelye
 Posted: Aug 11 2018, 08:14 PM
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Local psychotic archwizard.
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Location: The void of knowledge.
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> Go back into closet, examining the ceilings of both the room of your present location and that of the closet as you do so, and examine the cleaning supplies Hezetor found thoroughly. Perhaps we can use them to get rid of this horrid gel? If there's anything particularly multi-purpose and/or useful for the situation, pick that up after the below occurs.

While you're at it, construct a stack of all the papers you have in your arms in a safe corner of the closet for now. A Kumi-stack. If Annis were to, say, come into this closet for any reason, tell them about the contents of said papers and other findings. They might like the info, after all. As a final thought, place your hand upon your chest, and search around for any sort of heartbeat you can feel in your chest cavity. If we are to learn what we truly are, might as well start with "organic or inorganic?"

Oh, yes. And do look out for anything that might indicate that you're allowed to take the rodent, bargain-wise.

Originally posted on 2017-06-01 15:21:00
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Hezetor
 Posted: Aug 11 2018, 08:14 PM
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Signore Supremo
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>Ask Kumi if you may give a look at the stack.
((hoping for a yes))
>Take the Kimi-stack.
>Examine day-to-day papers about the "relocation of the business".
>Search in the cleaning supplies if there is something that makes the task of opening crates simpler and try to use it for the supposed job.

Originally posted on 2017-06-01 17:11:00

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variant
 Posted: Aug 11 2018, 08:14 PM
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>Take two jars of rainbow gas, then toss the dead rat to/at Kumi, claiming that as there are ten jars and ten "people" in the room, the second taken jar would have been the one Kumi would have had had Kumi not instead received the rat. Then, running tackle the door to try to further dislodge it and thus make exiting easier.
Then, if possible, ask around about properties of gas in jars.

Originally posted on 2017-06-01 17:48:00
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ConsumerOfAll
 Posted: Aug 11 2018, 08:14 PM
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GLORIOUS LEADER
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> Tell Variant to give poor Kumi back the jar, keeping two might screw with a puzzle. Sledgehammer all of the crates, winding up before doing so, before inspecting their contents without touching them.

Originally posted on 2017-06-01 18:42:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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engie
 Posted: Aug 11 2018, 08:15 PM
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Ancestor
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>Find a shard of glass, then slash myself across the palm with it. Gently does it, don't want to find out if I can outright die, just wanna know if I'm more organic or mechanical. Of course, blood could mean anything...

Originally posted on 2017-06-02 13:17:00

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"Their story has concluded for now. Currently, you follow mine."
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TrickleJest
 Posted: Aug 11 2018, 08:15 PM
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[b]
[color=RED]Incompetent GM
[/color]
[/b]
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>Hyperion: Look at self
>Hyperion: Take jar, observe it

Originally posted on 2017-06-02 14:04:00

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My DTG Spin-Off
[small][small][big][big]WARNING[/big][/big][/small][/small]: It's sorta based on Homestuck, albeit only a bit. It's also not held on these forums, so you might have to make an account if you wish to join, but keep in mind that I appreciate every single person who joins.
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The_Serpent
 Posted: Aug 11 2018, 08:15 PM
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Cherubim
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QUOTE (Emerald_Mann @ (time=1496325770))
Nice. I look cool. And a green light too. Convenient

>Continue attempting to scrape away the substance

>Take a jar now that they've been released

You continue scraping away at the substance. This could take a while.
You interrupt your scraping for a moment to go fetch a FRALC jar.
QUOTE (pionoplayer @ (time=1496325776))
I take a jar, and step out into the hallway, looking around.

You take a jar and step into the hallway. At the far end is a staircase, but it is blocked by an enormous pile of rubble. On the left and right are doors, both closed.
QUOTE (Battlefury @ (time=1496325926))
Take a jar, step into hallway

You take a jar and follow Piono.
QUOTE (Cyanogynist @ (time=1496325928))
>Paco: Take a jar, try to open the crates, and get into the hallway.

You take a jar. You attempt to wrest open the crates, but they prove too tightly sealed, so you leave and head to the hallway.
QUOTE (Erelye @ (time=1496326899))
> Go back into closet, examining the ceilings of both the room of your present location and that of the closet as you do so, and examine the cleaning supplies Hezetor found thoroughly. Perhaps we can use them to get rid of this horrid gel? If there's anything particularly multi-purpose and/or useful for the situation, pick that up after the below occurs.

While you're at it, construct a stack of all the papers you have in your arms in a safe corner of the closet for now. A Kumi-stack. If Annis were to, say, come into this closet for any reason, tell them about the contents of said papers and other findings. They might like the info, after all. As a final thought, place your hand upon your chest, and search around for any sort of heartbeat you can feel in your chest cavity. If we are to learn what we truly are, might as well start with "organic or inorganic?"

Oh, yes. And do look out for anything that might indicate that you're allowed to take the rodent, bargain-wise.

There appears to be nothing interesting on the ceiling of either room, except for a lightbulb and a touch of the gel in the office's ceiling. The cleaning supplies appear to be a broom, mop, and dustpan, none of which seem immediately useful.
You construct a Kumi-stack.
You search for a heartbeat, not exactly knowing why or what that would mean, but you do not find one.
QUOTE (Hezetor @ (time=1496333503))
>Ask Kumi if you may give a look at the stack.
((hoping for a yes))
>Take the Kimi-stack.
>Examine day-to-day papers about the "relocation of the business".
>Search in the cleaning supplies if there is something that makes the task of opening crates simpler and try to use it for the supposed job.

You ask Kumi if you can look at the stack, but since Kumi has not deigned to reply to you this turn, you decide against taking the stack. You examine the papers speaking of relocation, but unfortunately, the details are rather sparse. All it mentions is some sort of departure from the current location. The cleaning supplies don't seem especially helpful for crate opening.
QUOTE (variant @ (time=1496335698))
>Take two jars of rainbow gas, then toss the dead rat to/at Kumi, claiming that as there are ten jars and ten "people" in the room, the second taken jar would have been the one Kumi would have had had Kumi not instead received the rat. Then, running tackle the door to try to further dislodge it and thus make exiting easier.
Then, if possible, ask around about properties of gas in jars.

You realize that this is an absurd amount for one person to be carrying and proceed to drop a jar, which doesn't break and rolls rather conveniently over to Kumi. It is really quite convenient. You also running tackle the door, further dislodging it, though it was already wide enough to exit through.
Whether Kumi or others will tell you any such info after you almost stole plot-critical items is up to them.
QUOTE (ConsumerOfNone @ (time=12))
> Tell Variant to give poor Kumi back the jar, keeping two might screw with a puzzle. Sledgehammer all of the crates, winding up before doing so, before inspecting their contents without touching them.

You smash the crates open, finding inside a knife that could be construed as belonging to an army of Switzerland, not that you know of such an absurd place. You also find several coins made of brass with the numeral ߁‎ on them, which you recognize as meaning one. A large amount of the crates seems empty, as if they were in the middle of being packed before they were sealed.
QUOTE (engie @ (time=1496405845))
>Find a shard of glass, then slash myself across the palm with it. Gently does it, don't want to find out if I can outright die, just wanna know if I'm more organic or mechanical. Of course, blood could mean anything...

You pick a shard of glass off the floor and attempt to slash yourself with it. Pain shoots up your hand, but it does not penetrate deeply and no blood comes out.
QUOTE (TrickleJest @ (time=1496408687))
>Hyperion: Look at self
>Hyperion: Take jar, observe it

You look much the same as the others - gray-silver skin, humanoid form, lightly glowing blue eyes.
The jar's contents fizzle and shift around excitedly, rapidly changing color as it moves.

What will you do?

PLAYERS: Maxx / ENGIE / Kumi / Hyperion / Paco / Annis / Hezetor / Bloon Nonsense / PIONO / Var

Originally posted on 2017-06-02 16:57:00

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Battlefury
 Posted: Aug 11 2018, 08:15 PM
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Archangel Micheal
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Location: New Winchester
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>Examine doors for lockpickability and durability, examine pile of rubble.

Originally posted on 2017-06-02 17:04:00

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Erelye
 Posted: Aug 11 2018, 08:15 PM
Quote

Local psychotic archwizard.
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Posts: 132
Joined: 11-August 18
Age: N/A
Location: The void of knowledge.
Status: N/A



> Carefully pick up FRALC jar that rolled over to you. Wow, thanks. With other hand, take broom. As an afterthought, examine self.

Let's see. Look at both sides of brass coins, tell Annis everything you know from the memos and papers, allow Hezetor to look at the stack of papers, and cradle the dead rat lovingly. It is your child now, Kumi. It is your child.

Oh, yeah. Var isn't getting any knowledge from Kumi after that stunt, certainly.



Originally posted on 2017-06-02 17:14:00
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ConsumerOfAll
 Posted: Aug 11 2018, 08:15 PM
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GLORIOUS LEADER
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> Take the knife, and take as many coins as possible before you drop something. Afterwards, head next to Kumi, and examine self.
> Retroactively approve of Kumi's child for mascot.
> Thank Kumi for telling you stuff.

Originally posted on 2017-06-02 17:17:00

--------------------
questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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^
Emerald_Mann
 Posted: Aug 11 2018, 08:15 PM
Quote

Mage
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>Keep the sliver of glass, and follow the others

Originally posted on 2017-06-02 17:20:00
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pionoplayer
 Posted: Aug 11 2018, 08:15 PM
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Weaver of Fates
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>Open the door on the left. If it's locked, smash it down with BRUTE FORCE and a flying kick.

Originally posted on 2017-06-02 17:29:00

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Once upon a time there was a story...
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Hezetor
 Posted: Aug 11 2018, 08:15 PM
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Signore Supremo
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>Check in the Kumi stack about the industrial lasers, what was their supposed use? Why there are papers about those things here?
>Pick up a FRALC jar.
>Propose to elect dead rat as team mascot.

Originally posted on 2017-06-02 17:57:00

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variant
 Posted: Aug 11 2018, 08:15 PM
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Looks like making friends isn't part of my particular set of skills.

>Apply palm to face in response to lapse of judgement and loss of a potentially significant item (“potentially significant item” being defined as indistinguishable from “item”) for nothing.
>Get over initial frustration and examine pile of rubble, looking for and pulling at (and potentially pocketing) any bits that appear removable.

Originally posted on 2017-06-02 21:08:00
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Featherfall
 Posted: Aug 11 2018, 08:15 PM
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>:approve: for dead rat as mascot
>follow the others

Originally posted on 2017-06-03 07:52:00

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engie
 Posted: Aug 11 2018, 08:15 PM
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Ancestor
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>Okay, that hurt a bit, but no blood. I'll keep that in mind for future reference. Anyway, what to do now... I guess I'll take one of the few jars that nobody else has grabbed yet, then get to following everyone else? What're these jars even for? Can I eat one?

Originally posted on 2017-06-03 15:36:00

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"Their story has concluded for now. Currently, you follow mine."
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The_Serpent
 Posted: Aug 11 2018, 08:15 PM
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Cherubim
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Location: The Veil
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TrickleJest has left, so I'll take volunteers for a new tenth player!

Originally posted on 2017-06-03 17:50:00

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The_Serpent
 Posted: Aug 11 2018, 08:15 PM
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Cherubim
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Joined: 11-August 18
Age: N/A
Location: The Veil
Status: N/A



QUOTE (Battlefury @ (time=1496419462))
>Examine doors for lockpickability and durability, examine pile of rubble.

The doors seem fairly sturdy, and as you lightly push on it, you realize that it will swing open without any resistance if you push harder.
QUOTE (Erelye @ (time=1496420071))
> Carefully pick up FRALC jar that rolled over to you. Wow, thanks. With other hand, take broom. As an afterthought, examine self.

Let's see. Look at both sides of brass coins, tell Annis everything you know from the memos and papers, allow Hezetor to look at the stack of papers, and cradle the dead rat lovingly. It is your child now, Kumi. It is your child.

Oh, yeah. Var isn't getting any knowledge from Kumi after that stunt, certainly.


You take the objects and inspect yourself. Your skin is predictably silver-gray, and your eyes shine with a dim purple light.
On the other side of the brass coins is a picture depicting a circular seal with multiple glyphs you do not recognize on it.
You also inform the others of your findings and cradle the rodent.
QUOTE (ConsumerOfAll @ (time=1496420279))
> Take the knife, and take as many coins as possible before you drop something. Afterwards, head next to Kumi, and examine self.
> Retroactively approve of Kumi's child for mascot.
> Thank Kumi for telling you stuff.

You take those objects and head next to Kumi. You proceed to examine yourself. You have the same skin color as the others, and you do not notice any glow around your eyes. In fact, there is perhaps a slight darkening.
QUOTE (Emerald_Mann @ (time=1496420443))
>Keep the sliver of glass, and follow the others

You do so.
QUOTE (pionoplayer @ (time=1496420989))
>Open the door on the left. If it's locked, smash it down with BRUTE FORCE and a flying kick.

The door opens easily. Inside, the room is almost completely bare, save for a large machine on the far wall. It contains a touch pad of some sort and a large claw hanging in the air. To speed things along you decide to approach the machine more closely, and notice a handprint shape glowing on the interface.
QUOTE (Hezetor @ (time=1496422632))
>Check in the Kumi stack about the industrial lasers, what was their supposed use? Why there are papers about those things here?
>Pick up a FRALC jar.
>Propose to elect dead rat as team mascot.

The industrial lasers seem to have been for sale to various companies and individuals; there is no clear unified purpose behind them. You have no idea why those papers are there.
You take a jar and vote dead rodent team mascot. You're not sure it could be described as a rat.
QUOTE (variant @ (time=1496434090))
Looks like making friends isn't part of my particular set of skills.

>Apply palm to face in response to lapse of judgement and loss of a potentially significant item (“potentially significant item” being defined as indistinguishable from “item”) for nothing.
>Get over initial frustration and examine pile of rubble, looking for and pulling at (and potentially pocketing) any bits that appear removable.

You examine the rubble. There are a few pieces of cement and brick that can be taken off easily enough, but a large portion of it is far too heavy to lift. You suppose you could use a brick as a makeshift weapon if necessary, but apart from that the task seems futile.
QUOTE (Cyanogynist @ (time=1496472769))
>:approve: for dead rat as mascot
>follow the others

You proceed to follow.
QUOTE (engie @ (time=1496500579))
>Okay, that hurt a bit, but no blood. I'll keep that in mind for future reference. Anyway, what to do now... I guess I'll take one of the few jars that nobody else has grabbed yet, then get to following everyone else? What're these jars even for? Can I eat one?

You decide that eating the jar would likely be a terrible idea.

What will you do?

PLAYERS: Maxx / ENGIE / Kumi / OPEN / Paco / Annis / Hezetor / Bloon Nonsense / PIONO / Var


Originally posted on 2017-06-04 04:44:00

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