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Talist |
Posted: Aug 11 2018, 06:22 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Here are all the animations I've made for DTG. This forum doesn't allow .gif avatars. Boo.
Wilson at the Start Wilson at the End of DTG2 Act 5 Teaser 1 Act 5 Teaser 2 Gail Door Teaser Thing Cynder Inari Gail Sidequest Teaser Thing Animations Irrelevant to DTG. Mostly for my practice. [/spoiler] I don't expect anyone to comment on this. But go ahead and comment if you want. Well, if you want me to animate something, you can post that down below. I enjoy animating stuff. Plus, it's more practice. Or something. Originally posted on 2015-10-11 08:12:00 -------------------- Played.
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pionoplayer |
Posted: Aug 11 2018, 06:22 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
Pretty sweet, I can't think of anything I want you to animate right now to be honest, but these are pretty cool.
Originally posted on 2015-10-12 19:21:00 -------------------- Once upon a time there was a story...
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Talist |
Posted: Aug 11 2018, 06:23 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Must... animate... stuff...
Anyway, I've decided that Inari has a disappointing lack of character compared to all my other guys, so I want to rectify that. First step is making an animation. Originally posted on 2015-10-17 22:15:00 -------------------- Played.
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pionoplayer |
Posted: Aug 11 2018, 06:23 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
Huh, so that's what Inari looks like.
Originally posted on 2015-10-18 01:27:00 -------------------- Once upon a time there was a story...
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engie |
Posted: Aug 11 2018, 06:23 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
So, what happens when you run out of your own characters to animate?
Originally posted on 2015-10-18 02:38:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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Talist |
Posted: Aug 11 2018, 06:23 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Well, mostly. Technically, it's what Takeru looks like. Because I have no artistic talent on my own, I take advantage of the fact that no character design is original and get something from DeviantArt for the base. Sheltiewolf is way better at drawing than I am. And hey, if they don't specifically say "please do not redistribute", it's not copyright abuse, right? But yes, for reference, that is what she looks like. Usually. I think the problem with that animation is the contrast between the red and brown. .gifs can only use 255 colors (+ transparent), so most of the colors got used up on various shades of red and orange.
Mikoto is now the only one of my characters who doesn't have an animation, partly because finding art for him will be the most difficult out of the five. Now, I can animate either scene or requests by other people. What I've done now will hopefully be a scene for Gail's sidequest. I want to make another one for Cynder's sidequest, but finding art that just happens to work together for it is rather difficult. Originally posted on 2015-10-18 07:09:00 -------------------- Played.
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Talist |
Posted: Aug 11 2018, 06:23 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Well, turns out posts can only have up to 10 images max. So, I need to a new post. Here:
Small Cynder Animation Originally posted on 2015-10-21 22:06:00 -------------------- Played.
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Talist |
Posted: Aug 11 2018, 06:23 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
You thought that Ascendant Wilson/Laiko was his strongest form, but NO! Behold! The true power of Wilson!
Spoiler Alert Originally posted on 2015-10-24 00:13:00 -------------------- Played.
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Talist |
Posted: Aug 11 2018, 06:36 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Kai + Talist. This animation is a little different... Haha! I have discovered a new dimension of animation! Originally posted on 2016-01-16 18:02:00 -------------------- Played.
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pionoplayer |
Posted: Aug 11 2018, 06:36 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
So that's what Talist looks like? Hm.
Wow, suddenly I feel really strange about differentiating between the in-universe and out-of-universe versions of ourselves. Originally posted on 2016-01-16 19:25:00 -------------------- Once upon a time there was a story...
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GUEST_USER |
Posted: Aug 11 2018, 06:36 PM
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Player ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Ah, so that's a Minecraft representation of Kai? That's cool! I always thought of her as a realistic wolf, but this is a good 3D!
Originally posted on 2016-01-16 21:49:00 |
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Talist |
Posted: Aug 11 2018, 06:36 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Well, if you want to be real technical, that's my most commonly used Minecraft skin. So yeah, for all extents and purposes, it's Talist. TwinBuilder has actually used it in art once before. Also, that skin is a customized Steve skin. I made it shortly after the DreamScape quest, so it's actually slightly based on Wilson. And apparently, I'm physic. I made the skin have that kind of mask/scarf thing a year or so ago, not realizing that it would be SO INCREDIBLY HELPFUL for blender animation. Why? It covers up the character's mouth, so I didn't have to fiddle around getting that to look right.
All my characters are technically from Minecraft, given how DTG 0, 1, and 2 were all in Minecraft. Kai is canonically from DTG 1 with a little presence in 0. But even if she wasn't, I would have wanted to render her all voxelated like that anyway. Minecraft is (relatively) easy to animate and texture, but I do know of a more realistic wolf model I could maybe use. And in DTG, we've had an unspoken rule where Minecraft characters magically get more polygons when they're no longer in a Minecraft world. If they want to, anyway. Now I'm off to try and make the wolf model look like Wilson. Going to have to edit the texture and bones... Anyway, I also found a ton of Pokemon models, pirated straight from the games! Oh boy! So, now I can animate ANYTHING. ... As long as it's either Minecraft or Pokemon and doesn't take much model editing. ... Say... isn't Twitchy based on a Scarmory? So if you want me to try and make a Minecraft based animation, send me the skin. ... Yes... yes... GIVE ME YOUR SKIN! Not creepy out of context at all. Edit- Breakthrough! I decided I didn't have the patentence to watch a 20 minute Youtube video on what vertex groups are, so I spent about an hour and a half figuring it out for myself. Turns out, they're actually pretty cool. Originally posted on 2016-01-17 19:23:00 -------------------- Played.
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Talist |
Posted: Aug 11 2018, 06:36 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Not an animation This is my attempt to modify the wolf model to make it fit Wilson. If it looks alright, I'm probably going to make an animation of him in his shop. Oh, and for the sake of crediting, yes. Wolf rig by Trainguy and I got that skin from a Minecraft Texture Pack called Fox Craft, but I swapped around the colors and edited it in Photoshop. Originally posted on 2016-01-19 02:15:00 -------------------- Played.
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Talist |
Posted: Aug 11 2018, 06:36 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Wilson I ascend to the rank of triple posting! HAHA! Although, I tried to go much more complicated on this one. And... I don't think it turned out too well. Wilson is really floaty. It's just that... uh... he's really good at manipulating gravity. Yeah. Tell me what you think. If you like. I think it's better and easier for me to stick with the more "animated trophy" style. Next up, I'm going to be trying to model Gail and Mikoto. Either that, or I'll animate an attack against UserZero or something. Edit- Within 3 minutes of me posting this, there are already 3 people reading it. Huh... Originally posted on 2016-01-20 02:38:00 -------------------- Played.
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pionoplayer |
Posted: Aug 11 2018, 06:36 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
So, my thought is: the last jump back to the original position seemed a little off, but other than that, the speed off each individual limb is the only 'issue'.
You're doing REALLY well for a newbie at blender. Originally posted on 2016-01-20 03:10:00 -------------------- Once upon a time there was a story...
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NumberSoup |
Posted: Aug 11 2018, 06:37 PM
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![]() Administrator ![]() ![]() ![]() Age: N/A Location: Here Status: N/A ![]() |
Nice.
(I have nothing to contribute here.) Originally posted on 2016-01-20 14:12:00 |
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Talist |
Posted: Aug 11 2018, 06:38 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
The (probably not) long awaited sequel to that Kai + Talist trophy animation!
Fragment of the Song attack I'm going to be using this in the next few days as part of Kai's attack on Richard over on TvT. Don't tell Tabbune. Plus, it was a way to try out simple particle and rigid body effects. So now I know how to throw people into walls and make simple explosions! The power of Blender COMPELS THEE! I had to actually make Richard's "hitbox" a wedge shape with the point facing towards the wall. When it was just a plain rectangle, it would get some of the stone blocks stuck and glitched out in the wall. I'm going to have to work out how to get more control over the smoke and how to change the color of fire. ... I'm getting better... I should have made Kai jump higher to give her more room to flip. It goes a little weird at the end. Uzi is going to face the power of BLENDER! I probably have a head start in skill at Blender animation because I already know about things like keyframes, dope sheets, and V-curves (I think that's what they're called) from After Effects. Oh, you can probably guess this, but thanks to Trainguy for the wolf rig and Rymdnisse for the player/axe rig. The Rymdnisse set has a wolf rig in it that has more varied facial expressions, but I prefer Trainguy's one because it bends more naturally around its body. Originally posted on 2016-02-06 17:19:00 -------------------- Played.
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pionoplayer |
Posted: Aug 11 2018, 06:38 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
That was a pretty sweet animation bit right there.
Originally posted on 2016-02-06 18:37:00 -------------------- Once upon a time there was a story...
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insert_generic_username |
Posted: Aug 11 2018, 06:38 PM
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![]() Why do people make usernames like this anyways... ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
After seeing this I thought it was a shame that there wasn't a Richard skin that we knew of. So I made one. And then Crystal made a better one so I'm posting that one instead.
http://i.imgur.com/QME5gc8.png If you're wondering why it's under my name, I cleaned off like a few pixels, then reuploaded it. Originally posted on 2016-02-06 19:31:00 |
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Talist |
Posted: Aug 11 2018, 06:38 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Yeah, I just used the default Steve one because I didn't have a skin for Richard. But thanks for that skin. I'll make sure to download it and put it into my resources folder. It will help a lot for beating him up.
Originally posted on 2016-02-06 20:00:00 -------------------- Played.
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