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 DTG: Chaos (v.1.0) (Complete), The show is over.
pionoplayer
 Posted: Aug 11 2018, 06:31 PM
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Okay, the to-do list is as follows:
right now: work towards getting the flaming railgun, kill freddy and defeat the amalgamate.
Immediately after: 7 people go and deal with the foe rush. Everyone else continues grabbing things from the testing rooms.
Last/if everything else is maxed out: Glitch Temmie.

Also, guys, who would be willing to give Bill any gold we get from the Glitch Temmie in return for some extra firepower from him? I don't want to go into that fight without some extra firepower.
On the other side, if you guys think we can handle Glitch Temmie, all the stuff from the Temmie Shop plus presumably all the gold we spent there (and maybe more) is a pretty sweet prize anyways.

Originally posted on 2015-12-11 00:19:00

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insert_generic_username
 Posted: Aug 11 2018, 06:31 PM
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Okay, so rundown of hypothetical Glitch Temmie fight:
Turn One: Kill all backup Tems(they only have like 12 health, so it's manageable if everyone has decent DPS.) Possibly damage Glitch Tem.
Turn Two: Whale on Glitch Temmie/instagib tem's clones, heal if necessary.
Turn Three onwards: Repeat Turn Two.
There is literally nothing we can't handle about this. Stop worrying.

Originally posted on 2015-12-11 00:43:00
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Irecreeper
 Posted: Aug 11 2018, 06:32 PM
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=TURN FIFTY-SEVEN=

-20- Turns until Half Life 3 comes out, and thus, the end of the world. (maybe)

Darkside successfully identifies the Blue Memory Orb Mass as anarchistsCreation! He then receives missiles to the face for (1) damage. Piono then purchases Mindcrush, and sends a drone with the now-purchased Broken Gladius to the Glitch Girl.

...
...This thing's a Gladius, correct?
...If I recall correctly, wasn't that a part of my chumhandle..?


Suddenly, in her hands, the gladius mends together, and glows with a radiant blue light. It becomes shrouded in a fine mist, and eventually the sword itself explodes, leaving a white crystal in it's place. You have obtained the Lightform. She wields a second one in her hand; that one's for her use.

ga: ...I guess that's who I am.
ga: ...Thank you, Piono. And you too, Wilson.
ga: If I recall correctly, there's about... seven weapons with a legendary distinction.
ga: This is one of them. There's also a chair, a cleansing tool, this, a cane, a railgun, a temmie (long story), and a rifle...
ga: I suppose I should get back to fixing the ship now. Thank you, once again.


She returns to fixing the ship. Elsewhere, Piono also finds a nice looking rock that gives him 2 Gold. Insert then moves to the Foe Rush, ready to trigger it if needed. Pricey runs to the Tem Shop Colleg Branch. Tazz then guesses wrong, and gets a prize of +1 HP. But he's at full HP so oh well. Darkside then equips the Web, the world's coolest chair. He also spends his Re-spec. Coolstar then joins the game, and his custom weapon receives a buff, and a weapon skill! (Because a 3-6 weapon seems really weak compared to other things in the game.) He then appears in the Memory Bed.

Meanwhile, Darkside leaves the fight and heads to the Grav Core Testing Room. The room has no floor; instead, several gravity-defying platform fill the zone. A small, destroyed blue containment tube has been smashed open on one of the platforms, blue crystals growing around the breached containment field. Up a staircase made of more floating platforms are the Grav Core schematics! There's also two of them. However, in the way...

...is a clone of Herobrine.

cc: oh lu©ky you; i(t)'s one of (t)hose ©lones in my minds©ape.
cc: jus(t) blow i(t) (t)o bi(t)s wi(t)h ©rea(t)ivi(t)y or some(t)hing.


One strong creative attack should rid you of the clone. Just don't expect to get up the stairs alive if Herobrine's still there. There's also a panel of interest to the side. Go look at it. Maybe.


=BATTLE: THE HALLWAY, TURN THREE=

The Blue Memory Orb Mass is dropped to 0% Glitch on it's own turn! It promptly shudders, and the glitch blasts away from it. The orbs, lying on the ground, begin to take a proper humanoid form, similar to Chaos. Its body is adorned in the very blue crystals you saw in the fight, and is... generally very blue in appearance. His(?) eyes are a vibrant blue, but strangely hollow. And then it starts speaking.

ac: Hello.
ac: I must tell you; good fight.
ac: I'd love to continue, but...
ac: I need to tend to more... urgent things.
ac: I'll be seeing you (A)LL.


Some of the crystals on it's body detonate, creating a thick blue smog! By the time it gets cleared, the Blue Memory Orb Mass is gone. And then, Darkside identifies it as anarchistsCreation, a beast hailing from the Terraria Session! But why is it here? Anyway, a few players get a skillpoint: Piono, Patch, Wilson, Darkside and Teag! You also get 3 Gold pieces, some wire bits, and a Blue Crystal. You then find a small ticket of sorts; you can choose to get 1 Gold or 1 Extra turn. Your choice!

=BATTLE: THE FORBIDDEN CHAMBER TURN THREE=
Freddy has been killed! But as it turns out, Freddy was simply Golden Freddy wearing a Freddy Mask. You really don't know how you mistook him for normal Freddy. Anyway, you need to fight him now; and he has a boss-type moveset! Careful when dealing with him; killing him WILL wipe all endoskeletons, so that's a plus. The fight has also gained +1 Player Cap, so maybe get someone in there to help.

SHIP NAME VOTES: (handled manually for reasons)
MW Antidisetablishmentarianism: 2 / 4 (By Piono.) (Votes: Toast, Tazz)
The Cloudbreaker: 0 / 4 (By Darkside.)
Boat: 0 / 4 (By Engie.)

Originally posted on 2015-12-11 01:20:00

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insert_generic_username
 Posted: Aug 11 2018, 06:32 PM
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Why do people make usernames like this anyways...
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New goal: That cane. I need it. I NEEEEEED IIIIIIT.
...Anyways, recap of what might be in the Foe Rush:
Glitch Zombies
Chaos Drones
Toxic Crawler
Glitch Creepers
Glitch Crimeras
Chaos Scales
Large Glitch Crimeras
Glitch Spiders
Matriarch
Tree Shooters
Tree Guards
Sap Mortars
Glitch Cave Spiders
Totems? Nah, probably not.
Joy
Regret
Fear
Hate
Annoying

Originally posted on 2015-12-11 02:03:00
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pionoplayer
 Posted: Aug 11 2018, 06:32 PM
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Okay, someone go in and help pricey deal with the turrets, those things need to be broken so we can get at the railgun. That thing's going to be WICKED powerful when we get our ship up off the ground.

Anyways, insert, sorry to rain on your parade about that cane, but it's going to be a while before we get it.
Anyways, I'm calling Nix on the endorsement from Bill, we don't need that, and it probably won't actually come out in our favor.
When we get around to the Glitch Temmie fight, the person with the highest functional Int (either talist or insert since net's gone missing again) needs to be equipped with Mindcrush (either that or we just need to have a stock of scrolls of mindcrush, since we can make those now), with at least one person on hand with revive in case they go down.
The plan is to Augment up the mindcrush user(s) and have them use mindcrush/scrolls of mindcrush on Glitch Temmie as often as possible.
If possible, we want the augmenters to have a functional INT of 5 or higher, so as to get the double-use ability out of it.
If it works, we can drop Glitch Temmie in as few as 4 rounds, although if we manage that, we'll end up spending 3 or more gold on the one encounter most likely.

So, thoughts?

Originally posted on 2015-12-11 02:46:00

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Adria
 Posted: Aug 11 2018, 06:32 PM
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Here's my next course of action;

-Equip The Web. With it's true form, I can achieve an additional 12 damage for 12 health, meaning 21 damage normal, 31 damage minicrit, and 42 damage crit. Things will die quickly. And that's not counting the probable strength boost I get.
-Add 2 points of mana, because I will...
-Replace Telekinesis with Augment. Shaddap, I know what I'm doing! Not like I needed heal anymore, anyway.
-Drop an AGI, add an INT. The Web counteracts the agility loss.
-Invest in INT.
Looks like a much better plan than the last.

Actions coming soon.

Originally posted on 2015-12-11 03:13:00

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GUEST_USER
 Posted: Aug 11 2018, 06:32 PM
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A portal spawns... somewhere. (I'm not sure where I'm allowed to spawn)

A shadowy stickman jumps out of the portal.

Oh look. Wow I suddenly feel a lot less powerful. Hello people, I'm Q. I was helping the Godmodder in a place called Skaia, which I really didn't get to learn about at all since we won so quickly. Anyway, I think that universe ended too quickly and I feel like helping the Godmodder... who doesn't appear to be in this universe? Ok what's my objective here?

Base stats:
HP:25 (+4 from skill points +1 from helm)
MP:10
STR:4 (+2 from skill points +1 from armor)
AGI:4 (+2 from skill points +1 from armor)
INT:1
AC:0(+1 from helm -1 from armor)
(I now have 0 skill points)

weapon:Dual-Chain-Knives (damage:3-6 Range:3 No Weapon Skill MELEE)
Equipment:
HELM:Knight's Helmet
ARMOR:Frenzy Aura
ACCESSORY:Rabbit's Foot

Skills:
Heal
Blink


(i'm not going to perform an action until the GM tells me where I can spawn and also notifies me what I did wrong first)


Originally posted on 2015-12-11 04:20:00
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insert_generic_username
 Posted: Aug 11 2018, 06:32 PM
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Why do people make usernames like this anyways...
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Piono, we don't really need to spend that much on Glitch Temmie. I mean you still have 5 people, and it's not like we'll actually take that much time on Glitch Temmie. I mean as long as tem doesn't spam TemsFour we'll still overpower it quickly(unless extra tems spawn in).

Originally posted on 2015-12-11 05:15:00
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Eris
 Posted: Aug 11 2018, 06:32 PM
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Hey, Q or coolstardude, whichever you prefer!

If you look at the tab named 'Map of Zone 2' you can see where everyone/everything is. You don't need to go to each area individually, you can pretty much insta-travel anywhere as far as I can tell. The battles are currently in The Hallway and The Forbidden Chamber, and you can see info under the related tabs.
Also, I can't see anything wrong with your stats, it looks good to me.

To everyone, I have an idea to cheat getting the Flaming (Toast)Railgun. It's going to involve Shifting Sands and me taking some damage. It probably won't work/will become obselete by the time I get around to it though.

@piono I would suppose it would work. It worked getting the glitch rifle piece earlier so it's probably worth a shot.

On other matters, could we hold onto the 'choose one' ticket for later?

To people in the Forbidden Chamber, kill Freddy with everything. He probably dies this turn if we throw everything we got at him. Well he's dead.

I'll have to move up again or I will get rekt by the glitch spawns. I'll minicrit Tazz so he can rek Golden Ready Freddy.

Toast Auguments Tazz then tries to [ABSCOND] to the Foe Rush! If Toast cannot [ABSCOND], she/it moves to D5. She/it is also pleased that Ire referred to her/it by the correct pronouns.

Originally posted on 2015-12-11 05:39:00
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:32 PM
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Flaming Torment, The Clentaminator, the Web, the Anti-Glitch Rifle, the Lightform, Bill's Cane, and my final bet is Glitch Temmie but I doubt it. Weapons that Ire/Chaos probably used, thus stick out in his mind...Though I don't think this will be all of our legendary weapons.

...On that note, it appears that the issue with Legendary items having drawbacks was removed for some reason. Unless you count it very oddly: The clentaminator's special requires ammo and thus gold to use; Trueform on the Web requires a lot of HP (DarkSide, perhaps you could consider taking that instead of the Gladius? You could respec some AGI into INT as the Web would provide the AGI needed); and the Lightform's weaponry is versatile BUT not as strong (case in point, the axe equivalent, while offering Burn and +3 damage to weak targets, is nowhere near the actual axe's higher damage and one-shotting capacity). I bet the others will have similar drawbacks; IE, far-too-large AoE on the Infernal Torment (maybe; it is part-flamethrower), the fact that Bill's Cane's standard attack does less damage than UNARMED COMBAT OPTION (meaning you are 100% reliant on magic if you're going that route), Glitch Temmie's...Insanity issues...And, given the case of the fact that Rifles are one-shot attacks, the Anti-Glitch Rifle might take even LONGER to reload but have even more ridiculous DPS payoffs. Or something else weird about it. Then again, that's just me theorizing.

And this assumes that there aren't any 'secret' weapons lying about.

/nullerino for now

Originally posted on 2015-12-11 20:04:00
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GUEST_USER
 Posted: Aug 11 2018, 06:32 PM
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QUOTE (DoctorsHateHer @ (time=1449812386))

Hey, Q or coolstardude...

Coolstar is fine.
Thanks, that makes more sense. However, I would still be more comfortable waiting for ire to tell me that it's ok. Just in case

Originally posted on 2015-12-11 23:45:00
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pionoplayer
 Posted: Aug 11 2018, 06:32 PM
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@insert: the reason why I'm concerned is because of Glitch Temmie's unholy amount of health combined with chopping off half the damage from most standard attacks.
Seriously, without high-damage attack spamming, Glitch Temmie's not going to go down without eating up a ton of the Zetta counter's time, and probably kill several people in the process.
I suppose we don't have to buy any mindcrush tomes until the battle starts anyways.

@coolestar: you're spawning in The Memory Bed area of Zone 2. Since nobody's in a location with a fight between you and them, you can jump to anywhere you want (don't jump into any of the ongoing fights, we don't need zetta minions spawning so close to the end of the fight.)

@doctors/toast: The problem is you need an enemy to be in there for it to work. There isn't anyone inside, so I don't think that work around is going to work.

Since nobody else wants it apparently, I call dibs on Lightform once the amalgamate battle is over. (well, somebody else can take it if they want, but if no one else claims it in the interrim, I gets it)

Originally posted on 2015-12-12 02:11:00

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Irecreeper
 Posted: Aug 11 2018, 06:32 PM
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@Tazz: Yeah, Legendary Weapons are still gonna have "drawbacks" of sorts. Like the Lightform not really scaling too well with non all-stat builds, and having generally weaker attacks. Also like how Bill's Cane basically removes your basic attack and is the definition of worthless without STR.

@Coolstar: If you want to specifically re-work your weapon, just ask! Take a look at the other weapons to get an idea of how to balance yours. Also, as for what you should do right now, go to the Weapons Testing Facility, and try to break the Flaming Railgun out of it's box. You can use standard DTG-fare attacks on it, in an attempt to get it out. As for what you did wrong... you did nothing wrong! There's also a slot open in the Forbidden Chamber fight; go there if you want.

Originally posted on 2015-12-12 03:04:00

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NumberSoup
 Posted: Aug 11 2018, 06:32 PM
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I use heal on myself

Originally posted on 2015-12-12 15:35:00
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Sparked
 Posted: Aug 11 2018, 06:32 PM
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I move to E3 and use Heal.

Originally posted on 2015-12-12 15:48:00

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teag2
 Posted: Aug 11 2018, 06:32 PM
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Ok. I run in to the Grav Core Testing Room, and cast Enchant on the Crystals, then attempt to fire Snowbomb without having enough MP, to create a portal through space and time to just after the original DTG had started. I then fly up to the Crystals, harvest their power to attempt to create a summon of CHUCK NORRIS. However, due to the portal here, the ACNT fires through the portal, breaking the summon, but also hitting the Herobrine clone! I then use my Dome's Arm to smash the living crap out of the crystal supporting the portal to close the portal.
If Herobrine isn't dead, I lightly tap him on the shoulder to finish him off.
I then grab the plans if he is killed.

Originally posted on 2015-12-12 15:58:00

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PitTheAngel
 Posted: Aug 11 2018, 06:32 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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So, because we need to repair the ship, I'll move towards the Grav Core Room.

...well, something's wrong with that tube. Considering the crystals, that...thing we had to deal with was probably related.

And what even is that. *points towards secondary testing room*

Well, if I can try to set the colors, I'll just try to see if this will have any effect.

>INPUT Red Red Blue Green Blue Yellow Grey


Originally posted on 2015-12-12 16:32:00

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Talist
 Posted: Aug 11 2018, 06:32 PM
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Hello Coolstar.

Wilson adds 1 to his INT, meaning Willow's dodge goes up by 5%, her HP goes up by 1, and her melee damage goes up by 1-1. I'm starting to think that Willow is much stronger than Wilson.

Because the player cap has gone up by one, Wilson and Willow move into the battle at the forbidden chamber. Wilson spawns at G2 and Willow spawns at H2. Willow moves to J5. If Willow is also affected by the Wilson's wand effect, she uses Dragon's Breath to hit G7 and hit all enemies for 8 damage. If the wand doesn't effect her, she fires instead at one square down at G8.

Sadly, Wilson is totally out of MP. He moves to J3 and guards.

Once other people are ready, I'll be going into the foe rush. Plus, we missed two gold back around there.

Willow moves to E5

Originally posted on 2015-12-12 17:27:00

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GUEST_USER
 Posted: Aug 11 2018, 06:32 PM
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This is quite a nice bed. Now where AM I?

Q goes outside and ventures around the facility.

Weapons Testing Facility. I like weapons

Wow! These would be awesome! If I could actually pick them up. Oh look, don't mind if I do

Q grapples above the railgun-containment thing and attempts to phase through it

Originally posted on 2015-12-12 18:37:00
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pionoplayer
 Posted: Aug 11 2018, 06:32 PM
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I take two points out of HP and up my INT by one, then swap out my grenade launcher (sorry lightbulb, you'll have to wait for someone else) for Lightform, and swap out Heal for Grenade.

I grab the coffee machine, and on my way to Zone 1, drop it off in the Ship for use as an extra system for healing people inside of it.

I go back to Zone 1 and raid the wooden shack for any and all items that might be useful (as in, I steal everything in the house, then steal the house. more slingshot ammo for our next fight with Zetta) and walk out into the clearing, I look around, and then sigh.
"If only I hadn't busted my chair..."

Time to start getting together the group for the foe rush. Talist, Darkside, mind coming down?

Guys, be careful with the panel with the lights, it is currently being shown at JH1051 in the endless desert with the words:
"GENOCIDE NOT RECOMMENDED. PACIFISM RECOMMENDED WHEN DEALING WITH."
Also, according to Chaos Log 6, the hydra form of Zetta is one of his weakest.
Well crap.

Anyways, ire. Thanks for making this. It's absolutely amazing, and things have been getting really cool. The fights just keep getting better and better.

Secrets time!
I've been finding red patterns in 3x3 squares throughout the desert.
XXX XOX OXO OOO XXX
XOX OXO XXX XXX OXO
XXX XOX OXO OOO OXO

"There is an alchemiter here. How odd. Viewing items is free, crafting them requires build grist."

At LK 1646 there's a red barrier that requires the red glyphs I found above in some combination... It has Chaos Log 7 inside of it.
Welp, I'm not good at codebreaking. Sorry to everyone else that is looking for the red glyphs, I can't give you the location, I don't have the time or patience to go back and find them all again.

"Muffet's bake sale is here. 9999 gold for a spider donut."

"Judgement 2.0 There is no good, only bad. Bad: engie (for burrito modification)"
Oh come on, this crap again?

">tfw: this isn't the corner anymore."

"Nooooooooooot this time. S u c k e r s." In the corner.

"I felt like playing FTL and DTG: Chaos at the same time."

Endless desert ransacked!

Originally posted on 2015-12-12 20:11:00

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