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 DTG: Chaos (v.1.0) (Complete), The show is over.
PitTheAngel
 Posted: Aug 11 2018, 06:30 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Well, seeing as everyone else is probably going to finish off those things, and I can't even do anything...

ESCAPE, attempt to move to Hangar


Originally posted on 2015-11-29 17:22:00

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Sparked
 Posted: Aug 11 2018, 06:30 PM
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I move to G10 to jump into THE RIFT!

Originally posted on 2015-11-29 18:24:00

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You are already dead.

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teag2
 Posted: Aug 11 2018, 06:30 PM
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Ok, I'd like to grab the Log and add the Scanner to the inventory, if nobody has already done those.
I'll try to go West, and if that's blocked somehow, North.
Edit: Also, if you don't mind, I'd like to replace my Frenzy Aura with the Pit Lord. (I can live without the strength bonus, and having that AC from the helmet is nice. Plus the flight will be good too C:)
(Another edit: By the way, are you allowed to move multiple areas in a turn? Because I've been moving one area at a time, is that how you are supposed to do it?)
(Yet another edit: Also, I'd like to take that awesome looking Dome Arm (TPP FTW))

Originally posted on 2015-11-29 23:18:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:30 PM
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I check the Laser Batteries to see what will and will not provoke their ire; would hitting anything other than the transparisteel not provoke them? Or should we just get everyone in here for this, because I think we'll need it.

For now, I head back to The Memory Bed and use the core to power up the gateway to Zone 1.

Originally posted on 2015-11-30 01:19:00
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Irecreeper
 Posted: Aug 11 2018, 06:30 PM
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No update today. Expect one tomorrow.
-taking a break-

Originally posted on 2015-11-30 02:31:00

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Talist
 Posted: Aug 11 2018, 06:30 PM
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Enter in >map

then try >defense systems

If the second one doesn't work, maybe it literally needs >defense sys(t)ems

Originally posted on 2015-11-30 03:06:00

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Pricey12345
 Posted: Aug 11 2018, 06:30 PM
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I move to E5 to use a Rift

Originally posted on 2015-11-30 21:42:00
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Irecreeper
 Posted: Aug 11 2018, 06:30 PM
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=TURN FIFTY-TWO=
-26- Turns Left
Patch / Pit escapes from the fight, and moves to the Hangar. Teag grabs Chaos Log 6, and then equips Pit Lord. And Dome's Arm. Tazz examines the Laser Batteries; apparently they'll shoot at things that hit them, and the Transparisteel. Do note that hitting the turrets will make only ONE turret shoot at you. Tazz then heads to the Memory Bed and powers up the Gateway to Zone 1. You can now visit Zone 1 once again.

Wilson then enters "map" into the terminal. An ASCII map appears, revealing the layout of the lab. And the rooms. Wilson then enters "defense systems", and nothing happens. He then enters "defense sys(t)ems" and a readout of active defensive measures appears.

>CHAOS LABS: TERMINAL 1 / 1<
ACTIVE DEFENSES:
railgun defense (t)urre(t)s: a©tive (ERROR! MAY EXPERIENCE BUGS INSTEAD OF SHUTDOWN.)
hallway sen(t)ry gun: a©tive
experemen(t) defense droids: 1 / 3 a©tive (WARING: UNITS 2 AND 3 HAVE BEEN DESTROYED @ 12 MINUTES AGO.)
(t)erminal meme(t)ic kill agen(t): not a©tive


Go press buttons. Maybe you'll destroy the entire facility somehow. Piono then attempts to get people to vote for his beautiful(?) ship name; the Antidisestablishmentarianism. Piono then peaks into the North and West rooms: The Northern room is a small runway leading over a huge cliff. The western room is a simple hallway; there seems to be a coffee machine on a side-table, though. You'll need to go in for descriptions, however.

=BATTLE: GMC TURN FOUR=
There's a brand new Regretful. Just kill it.

SHIP NAME VOTES: (handled manually for reasons)
MW Antidisetablishmentarianism: 0 / 4 (By Piono.)

Originally posted on 2015-12-01 00:01:00

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pionoplayer
 Posted: Aug 11 2018, 06:30 PM
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(to Bill)
"Ah well, that's too bad. It all comes back around eventually though..."

I put the MW Antidisestablishmentarianism up as a name for our boat, and ask people to vote for it. I check the North and West rooms. But don't go in just yet. (pleasecatchthisintheupdatepleasecatchthisintheupdate)

caught in update woo!
-ire

Postupdoptermnop:

First I have the terminal deactivate the hallway sentry gun and railgun defense turrets. I want to leave the drone up because that might be useful, but the hallway sentry is something I don't want to fight right now if it can be potentially stolen and used against future enemies, and the others will likely appreciate us dealing with the turrets in the way of the railgun for them. Don't activate the memetic kill agent until Zetta shows up. I'd rather not learn what the meme'd status effect does firsthand.
Then I go into the hallway, and send a shadow clone out for the explicit purpose of participating in the foe rush.
It will disappear as soon as it is completed, and will not be capable of looting other things in the zone.
Ire, is that okay? I think making us lose rounds to the Zetta clock if we want to do the foe rush isn't quite fair.

Also, don't forget the MW in front of the ship name, that's part of the refrance.

Originally posted on 2015-12-01 00:26:00

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Once upon a time there was a story...
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Eris
 Posted: Aug 11 2018, 06:30 PM
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Toast guards then travels to the rift at J10.

I vote for piono's name suggestion.

If Toast can, she travels to the Tem Shop

Originally posted on 2015-12-01 02:14:00
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Adria
 Posted: Aug 11 2018, 06:30 PM
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I hop back into the rift and get outta here. I'm no longer needed it seems.

I then rush to the cliffs. For some reason. I ready my axe in case I need to attack/defend.

I pass by the ship, and offer up the name "Cloudbreaker". Because reasons.

Originally posted on 2015-12-01 02:59:00

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insert_generic_username
 Posted: Aug 11 2018, 06:30 PM
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Why do people make usernames like this anyways...
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Fireball the new Regretful if I need to, leave and head toward the Foe Rush if I don't.

Originally posted on 2015-12-01 03:13:00
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Irecreeper
 Posted: Aug 11 2018, 06:30 PM
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(Should add: completing the Foe Rush will add +6 Turns to the Zetta Clock.)

Originally posted on 2015-12-01 17:55:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:30 PM
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Alright, so given what we just learned, this means we can safely defuse the buzzsaw and Explosive Trap, and possibly use the latter against the Turrets IF we are clever about disarming it.

I head back to the Lab where Wilson is at and take Chaos Log 6.

Originally posted on 2015-12-01 20:35:00
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teag2
 Posted: Aug 11 2018, 06:30 PM
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Ok. First, I'll punch a hole between the Hangar and Weapons Testing Facility, just to save some time. Then I'll head out in to the Hallway.

Originally posted on 2015-12-01 21:19:00

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NumberSoup
 Posted: Aug 11 2018, 06:30 PM
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I don't know what's going on right now...

I finish off Regret if needed, and head to foe rush, whatever that is.

Originally posted on 2015-12-01 21:30:00
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Eris
 Posted: Aug 11 2018, 06:30 PM
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/ null

Foe Rush?

Originally posted on 2015-12-01 22:38:00
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PitTheAngel
 Posted: Aug 11 2018, 06:30 PM
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QUOTE (DoctorsHateHer @ (time=1449009530))
/ null

Foe Rush?
It's a boss rush without any bosses.

...if that makes sense.


So, since we have to do this quick, i'll check to see if there's anything in the hallway with teag. Two people can defend themselves easier.

Originally posted on 2015-12-02 00:04:00

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teag2
 Posted: Aug 11 2018, 06:30 PM
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If we do the Foe Rush, I might equip the spider token.
Also, Ire , you forgot to calculate the Zone Regen for my MP.

Originally posted on 2015-12-02 00:25:00

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Irecreeper
 Posted: Aug 11 2018, 06:30 PM
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Homework day: no updoot.

Originally posted on 2015-12-02 02:20:00

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