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 DTG: Chaos (v.1.0) (Complete), The show is over.
The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:41 PM
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I decide to actually get in on this, spawn at C9, and just toss a Shuriken at the Hated immediately. I then move to D10 if at all possible. If the Hated is suffering from critical existence failure, then I head to G10, hurl a point-blank Shuriken at the Fearful at H9, and just stay put there, behind where the Hollow Tree is.

I have really bad feelings about that tree.

Originally posted on 2016-02-25 22:35:00
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PitTheAngel
 Posted: Aug 11 2018, 06:41 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Well, since the Hated one is probably already downed from my allies...

MOVE: F6
ATTACK: the Annoying one
TURN END


Originally posted on 2016-02-25 23:36:00

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"I am a totally innocent maid that is corrupting everything around me."
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Irecreeper
 Posted: Aug 11 2018, 06:41 PM
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=TURN EIGHTY-FOUR=

Aaron, who was referred to as Eric for some reason, obtains more shard-based healing from Gladius, recovering (5) HP. He also self-heals for (5), fully healing himself because I applied the regen from last turn all of a sudden. Redstone then runs into the Amalgam Rush, and immediately recieves a death glare from Natalie. He then attempts to alchemize something, but the alchemiter is now a cat-bomb-miter hybrid.

Battlefury then also joins the foe rush at a vague location. Toast then keks her AGI by by 1. Insert also +1's his INT, while equipping the Chemistry Kit. He then also uses the Dog Residue. BARK. Engie then +1's his HP, AGI and STR, while creating an HP Orb, which he promptly ingests. He then checks as to what he could kitbash, and decides that he could make a pretty sick rifle called the Killswitch. It's just that you'd need several things, like a wiring station, a working forge and some hollowed materials. Only a small problem, though!

Crystal then breaks into a song about Yon Yonson. Literally everyone in the mindscape sheds tears of joy. It was so beautiful. Except Omega Jerry. Nobody likes him. Teag also joins the fight ͡ ( ͡° ͜ʖ ͡°). Compelled by the forces of Lenny, Numbersoup also joins the fight. Also, Tazz. EVERYONE GET IN HERE

=BATTLE: THE AMALGAM RUSH, TURN TWO=
That was quite the eventful Turn One. The Annoying Memory was shot down by Lance, and there's two new threats on the map. It's almost guarnteed that the Freddy Memory will break into the Golden Freddy Memory upon death, so take caution when dealing with that. It also looks like Team EBF will need to deal with a Chaos Saber. Or maybe simply tank it. WHO KNOWS.

SHIP VOTES:
Darkside (4)
Generic Type B (2)
USS Ben Drowned (1)
Teag (1)
Numbersoup (1)
Toast (1)
Tazz (5)

Originally posted on 2016-02-27 02:05:00

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PitTheAngel
 Posted: Aug 11 2018, 06:41 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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After getting directly hit in the face by a Fire Spell, Patch manages to trip himself over from stumbling onto the wall. Miraculously, the Clentaminator swatted Anna's arrow out of the way to land somewhere unrelated.

Owowowowow. Okay. That was painful.

And oh great it's Temblie. Nope. Not to deal with that.

ATTACK: Glitch Temblie
MOVE: E7 for Line of Sight dodging
TURN END


Originally posted on 2016-02-27 05:46:00

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"I am a totally innocent maid that is corrupting everything around me."
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:41 PM
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OK, time to be as annoying as humanely possible. Annoying Memory, unofficial mascot of DTG Chaos!!! Hnnnnng! I channel thee to make the most annoying Sapsplash in history!!!!

I move all the way to H7 and Sapsplash K7, hitting all 4 members of EBF that aren't NoLegs, before using my brand new 3 Retreat to move to E4, uncomfortably close to Glitch Temmie.

Here's to hoping that Mr. Fazbear doesn't find an odd angle to bounce everyone and their mothers with. That would SUCK.

Originally posted on 2016-02-27 05:50:00
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insert_generic_username
 Posted: Aug 11 2018, 06:41 PM
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Why do people make usernames like this anyways...
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I use all the Dog Residue and meditate again.

Originally posted on 2016-02-27 07:05:00
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engie
 Posted: Aug 11 2018, 06:41 PM
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"HEY. TEMMIE. HOW MUCH CAN I SELL DOG RESIDUE TO YOU FOR? OR THIS DOG SALAD, COME TO THINK OF IT. ALSO, HAVE YOU SEEN ANY WIRING STATIONS, WORKING FORGES, OR HOLLOWED MATERIALS AROUND HERE?"

Originally posted on 2016-02-27 07:19:00

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"Their story has concluded for now. Currently, you follow mine."
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Eris
 Posted: Aug 11 2018, 06:41 PM
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Once NoLegs has been killed, Toast moves to E8 and uses Shifting Sands on Natalie. She nukes Lance and Anna with her lightning-thrower by firing east. She then uses her 2 Retreat and remaining 2 move to sprint Ekko-style to H6. If she can avoid ze ZoC by moving through the tree (she's not standing on it, she's sprinting on it) to G5.

Talist, you may want to send your band of misfits into Frooby before he WOMBO COMBO TOPHAT TOSSES US ALL! By sending them into frooby I actually mean get them away from us so that we actually can play around it. UNLESS: You guys can kill Natalie AND Frooby reliably, then go nuts. If teag stays where he is, Talist's summons (and the rest of us) won't get rekt.

Also someone might want to heal me if possible (or alternatively a Guardian will probably save me). There's a fair chance I'm going to die otherwise.

I can see why Shifting Sands and the Infernal Torment were nerfed. Say, would there be any way that I could ignore Zones of Control after using Shifting Sands at a certain INT (or even AGI) threshold?

@teag please stay where you are and don't move backwards. We need that chokepoint protected from Frooby's tophat toss. So I reccomend just chilling down there.

If Nolegs is not r.i.p Toast fires east with her lightning/shotgun/flame/thrower and allows teag to swap with her.

Originally posted on 2016-02-27 11:14:00
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NumberSoup
 Posted: Aug 11 2018, 06:41 PM
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I move to E8 and attack NoLegs

Originally posted on 2016-02-27 15:14:00
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crystalcat
 Posted: Aug 11 2018, 06:41 PM
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Siria moves to C4, goes prone, and snipes NoLegs with her Longbow.

Originally posted on 2016-02-27 18:02:00

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Pricey12345
 Posted: Aug 11 2018, 06:41 PM
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Move to G8, Stab the Secretary and go to E7

Originally posted on 2016-02-27 19:54:00
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Battlefury
 Posted: Aug 11 2018, 06:41 PM
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Move to d8 and if my math is correct, thunderburst at f8 will hit Nolegs and Secretary
frooby is my favorite

Originally posted on 2016-02-27 22:49:00

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Eris
 Posted: Aug 11 2018, 06:42 PM
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/null

FC: GUYS.
FC: DON'T BE STUPID AND GROUP UP.
FC: YOU KNOW THAT GOLDEN FREDDY (FROOBY) HAS A BOUNCE HAT THAT WILL HIT EVERY ONE OF YOU.
FC: TEAG JUST WALK RIGHT UP HIM SO HE CAN'T DO THAT.
FC: ROXXANNE DON'T STAND THERE.

Priorities:
1. Nolegs (kill or displace, stuns might work; take dodge into account)
2. Natalie (Get her trapped via zones of control; she appears @ E8 so don't stand there Tazz, make sure you're not standing within 2 range of her by the end of turn, otherwise we'll need to rely on Nolegs dodging the tophat)
3. Frooby (his tophat is insane here)

Originally posted on 2016-02-27 23:03:00
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teag2
 Posted: Aug 11 2018, 06:42 PM
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Alright, a couple of people have mentioned me and they have good points. So considering that Nolegs is ded and Toast has Shifted Sands with Natalie, I attack her with Portal Rend and run to G10. If Toast's Shifting Sands failed somehow, then I move to G10 and hit the Frooby Moomory with Portal Rend. This will result in me getting hit by Freddy and possibly the Tophat Toss, but will prevent the death of literally all the clones.

@Everyone Except Toast: WHY ARE YOU JUST STANDING THERE ALL CLUSTERED TOGETHER? There are lots of enemies with powerful AoE attacks, ESPECIALLY Tophat Toss. Everybody needs to move out and start converging on the Secretary, Glitch Temmie, and Team EBF, not just stand in the spawn. I would much rather hit the Secretary with Earthbomb or Lance with Portal Rend then just stand here acting as a tank meatshield for everyone, so GET MOVING!

Originally posted on 2016-02-27 23:33:00

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engie
 Posted: Aug 11 2018, 06:42 PM
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Oh, and I spawn in at B4 in the amalgam rush, augmenting myself in the process. So.... who to kill first...

Originally posted on 2016-02-28 00:39:00

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Talist
 Posted: Aug 11 2018, 06:42 PM
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Now that's just rude. You're attacking all my summons? I suspect nothing I say will cause any reaction. ... Why?

Anyway, time to buff foxfire. I feel like foxfire is way too broad anyway. I wanted that to be its main strength back when players only had 2 spell slots, but now that we can get 3, 4, or even 5, it just makes it so Wilson can legitimately handle everything, which is rather annoying really. So, I'll try to narrow its scope a little down to more pure support heal-y things for my army of summons. ... Sorry if I'm annoying you, Ire.

Buffed/changed values are in bold.

Foxfire is a 7 MP spell that targets 2 things in a range 3 (+1 per 3 INT) cone and fires a bolt at each. By default, each bolt deals 1-3 LIGHTNING damage, +1 per 3 INT. Yada yada yada, takes 1 MP to augment a bolt. I mainly picked 7 MP base so that it would cost 9 MP when augmented and EVERYTHING MUST BE BY THREES! ... Augment list...

Tengoku (heaven): Heals for the damage it would have dealt, plus one half of Wilson's INT, rounded down (So for 9, it's plus 4).

Kawa (river): Makes the target wet for three turns. Acts somewhat like Milk. Whenever a wet entity moves past or ends their move next to an ally, the ally gets healed for one third of Wilson's int, rounded down. A target can only be healed by this once per turn.

Sanda (thunder): Deals full MP damage instead of HP damage and deals half MP damage to enemies next to the target, not counting diagonals.

New Sanda (thunder): Targets an empty square rather than an entity, but has half (rounded down) range. After the effect of the other bolt, Wilson rushes to that targeted position in a straight line, healing all allies he passes over and all allies within splash 1 of his ending square for half the bolt's damage value and making their next attack inflict manaflare for (Wilson's INT / 3) turns. This additional movement acts like normal movement, meaning he cannot move through walls or zones of control. It doesn't let him ignore hostile terrain either. RIDE THE LIGHTNIN'!

Kasai (fire): Deals (Wilson's INT/3) Fire damage and burns the target for (Wilson's INT/2) turns. Rounded down. This is mainly just to nerf enemy damage.

New Kasai (fire): Wilson doesn't have a fire augment anymore. It was kinda dumb for him to have one in the first place, really. He has foxfire, but doesn't use any fire.

Seishin (spirit): Restores MP equal to half the damage it would have done, plus half of Wilson's INT, rounded down.

Kaze (Wind): Deals no damage. If used on an ally, lets them move (Wilson's INT/3) extra squares on their next move. If used on an enemy, inflicts a slow of the same value for their next move.

Kukan (Void): Attempts to remove either a buff (if used on an enemy) or a debuff (if used on an ally)

New Kukan (Void): Targets a space and has splash 1. Wilson picks an element, and for the next 2 turns, all allies hit by this spell gain 25% resistance to said element, + an additional 25% per 4 INT. (So right now, it would give +75% resistance.)

Also, what do you want to do with the clones? Something I'm sure it needs is "Wilson's clones cannot target Wilson with Seishin", otherwise his clones effectively give him infinite MP.

Now then...

Real Wilson - > C4, explode meditate.

Clone 1 -> B3, shock Natalie
Clone 2 - > B9, shock Froobs
Clone 3 - > B8, also shock Froobs

T. Archer - > E3, shoot Secretary. Then ask G. Temmie if tem wants to join tem (the archer) in playing new game releases at E3.
G. Spider - > D3, guard. This is mostly to get out of the way of tophats of mass destruction.

Originally posted on 2016-02-28 01:48:00

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Battlefury
 Posted: Aug 11 2018, 06:42 PM
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QUOTE (teag2 @ (time=1456616016))
Alright, a couple of people have mentioned me and they have good points. So considering that Nolegs is ded and Toast has Shifted Sands with Natalie, I attack her with Portal Rend and run to G10. If Toast's Shifting Sands failed somehow, then I move to G10 and hit the Frooby Moomory with Portal Rend. This will result in me getting hit by Freddy and possibly the Tophat Toss, but will prevent the death of literally all the clones.

@Everyone Except Toast: WHY ARE YOU JUST STANDING THERE ALL CLUSTERED TOGETHER? There are lots of enemies with powerful AoE attacks, ESPECIALLY Tophat Toss. Everybody needs to move out and start converging on the Secretary, Glitch Temmie, and Team EBF, not just stand in the spawn. I would much rather hit the Secretary with Earthbomb or Lance with Portal Rend then just stand here acting as a tank meatshield for everyone, so GET MOVING!
This guy has a point. I say we disperse and scatter, because otherwise, it's gonna be more of an uphill battle than a fight against zetta on one HP and zero MP with staff as weapon.

Originally posted on 2016-02-28 11:27:00

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ConsumerOfAll
 Posted: Aug 11 2018, 06:42 PM
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Oriko spawns in Amalgam Rush at D7, very confused. She looks around for a bit before running to H8 (or G8) and attacking Frooby.

Oriko Mikuni (Main)
15 HP
19 MP (+6 from Mana Orb, +3 from Mage Robes)
2 STR (3 Skill Points)
5 AGI (9 Skill Points, +1 from the Cowl)
5 INT (9 Skill Points, +1 from Mage Robes)
1 SPC
0 AC
Move: 4
Dodge: 30%

Weapon: Orb (Reskin of Spellbook)
Helmet: Cowl: +1 AGI
Armour: Mage Robes: +3 MMP, +1 INT
Accessory: Mana Orb: +6 MMP
Skill 1: Kirika (10MP): Reskin of Summon.
Skill 2: Foresight (11MP): Gives Oriko +15% Dodge for the next turn.

Special: Hyper Foresight
SP needed:200
Fill Method:Damage Taken, Attacks Dodged
Effect: Oriko gains +30% dodge for 2 turns.
Modifiers: Lasts an extra turn for every 3 SPC

Kirika Kure (Summon)
Skill Points: 15 + 6 + 3 = 24
21 HP (10 SkP)
12 MP (8 SkP)
5% Dodge
2 Move
Attack Type: Hybrid
Extra Skill Slots: 2 (6 SkP)
Skill 1: Timeslow (10 MP): All enemies in Range 2 gain Slow 1.
Skill 2: Medicate (3 MP)
Skill 3: Lunge (2 MP)

Originally posted on 2016-02-28 20:12:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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Irecreeper
 Posted: Aug 11 2018, 06:42 PM
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=TURN EIGHTY-FIVE=
A little earlier today, but that's so I have more time later to do stuff.

Insert uses all the Dog Residue. ALL OF IT. This creates an avalanche of residue. Foxfire is then modified, with only one change; TemsFour Clones also explode upon casting the MP Restoration Kitsune. (Seishin)

ConsumerOfAll / Oriko joins the game! Welcome! Only a few changes to your build; Foresight gives a bigger bonus AND costs less MP, but it really does only apply NEXT TURN: no bonus on the turn of casting. Oriko then joins the Amalgam Rush.

Engie also learns that Dog Residue can't be sold. Tem's learned plenty from making deals over the obscure time periods. He also joins the Amalgam Rush.

=BATTLE: THE AMALGAM RUSH, TURN THREE=
Team EBF has sustained some light damage; it looks like Natalie's FILL requirements have been altered slightly, however. Wilson has succumbed to poison, which means quite a bit of your board presence has vanished! Use those items; they'll help you survive this fight!

Originally posted on 2016-02-28 23:49:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
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Eris
 Posted: Aug 11 2018, 06:42 PM
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Consumer, welcome! The Flaming Toast here! Now first of all, you can actuslly get 1 MP Regen for free if you swap the cowl for mana circlet then put three SKILL points (only one actual point) from INT into AGI. So yeah. Cool.
(powercreep-er)

Also STR actually gives no bonuses on you, but anyway, pretty cool build you got there. It's like a sorta Ninja Mage. Iz cool.

You can check out the Bestiary/Inventory section for inventory and also the abilities of our foes.

Team EBF is hostile to us, it's kind of a three way fight here.

Toast goes to F8 then 'hey gurl's Natalie with Shifting Sands and mininukes Lance and Anna with the Infernal Torment.

FC: hey gurls.

She then styles for the triple (disrespect) by retreating to J9. She waves to Anna.

FC: hey gurl.

Originally posted on 2016-02-29 00:26:00
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