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 DTG: Chaos (v.1.0) (Complete), The show is over.
PitTheAngel
 Posted: Aug 11 2018, 06:35 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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QUOTE (insert_generic_username @ (time=1452453984))
Wait you can do it online
huh
Well, you technically can't, but I've ported all the required bits into Google Docs forms and have a copy of the game for the Haunt Scenarios and Rules.

It's just a matter of typing.

Originally posted on 2016-01-10 20:45:00

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"I am a totally innocent maid that is corrupting everything around me."
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Irecreeper
 Posted: Aug 11 2018, 06:35 PM
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I guess I'll do a "alchemy / question dop", to fill in the blanks for now.

AND NOW, FOR THE ALCHEMY LIST.

ALCHEMITER:
- && - = - (lvl 0) (Cost: 0 Grist)
Spoiler Alert
-
.


ALCHEMITER:
(Repaired Robotic Arm) && Fahrenheit = Volcano Arm (lvl 2) (Cost: 30 Grist)
Spoiler Alert
Volcano Arm:
This seems oddly familiar to Pit. Not because he used it or anything, but because this was actually directly ripped from a game.
(8-10) damage, 1 Range, 1 Retreat. (MELEE)
WEAPON SKILL: Arm Shot. Your next attack with this weapon has Range 3. Can't be used twice in a row. Basic attacks / this weapon skill burn targets for 2 turns.


ALCHEMITER:
(Repaired Robotic Arm) && Dome's Arm = The Hand of Dome (lvl 3) (Cost: 40 Grist)
Spoiler Alert
The Hand of Dome:
A rather painful looking replacement for someone's arm. Instead of a hand tipping the end of this arm, there's a giant, meter-long blade. The arm is also "reinforced" with a brittle carapace, similar to that found on a Kabutops.
(9-10) damage, 1 Range, 2 Retreat. (MELEE)
WEAPON SKILL: Soul Reap. Deals -1 DMG compared to a basic attack, but ignores AC AND gives you bonus AC for this turn, equal to 1/5th of the damage you dealt, rounded down.


ALCHEMITER:
Everywood Helmet && Water Bottle (x2) && (Red Sap Jar) = Sap Soaked Helmet (lvl 4) (Cost: 35 Grist)
Spoiler Alert
Sap Soaked Helmet:
It's the Everywood Helmet, but covered in a huge layer of hardened sap. The sap splashes form weird patterns, and creates a beautiful crimson glow if light is shined upon the crystal-esque sap.
Stats: Grants +6 MHP and Poison Immunity. Doubles the effects of all regen on the user.


ALCHEMITER:
Salt && Splinters = Salted Splinters (lvl 5) (Cost: 5 Grist)
Spoiler Alert
Salted Splinters:
They're like splinters, but they really hurt if they get in your skin. Deals 1000% the damage of a regular splinter. For a total of (10).


ALCHEMITER:
Toreador Tophat && Spider Token = Chryssalid Replica (lvl 3) (Cost: 30 Grist)
Spoiler Alert
Chryssalid Replica:
This thing clings on to your head, and the legs kinda dig into your skin. 100% nightmare fuel.
Stats: -3 MHP, +1 INT. Spawns an allied Animatronic Zombie upon killing something, wherever the foe died.

Animatronic Zombie:
8 HP, 0 MP, 2 Move, (4-6) DMG, 1 Range, 1 Retreat. 0% Dodge.
If this unit survives to the end of next turn, transform it into a Animatronic Chryssalid.

Animatronic Chryssalid:
11 HP, 1 AC, 0 MP, 4 Move, (6-8) DMG, 1 Range, 2 Retreat, 15% Dodge.


AND NOW, FOR THE QUESTION AREA.

@Numbersoup: I guess I should add something to let you double your regen outside of combat, assuming you don't do anything. But yeah, I'll let you guard for this turn.

@Piono: Somebody did the puzzle? I guess I'll go and take a look this monday. And I suddenly decided against having that extra monster spawn, so I decided to let that wall placement entirely remove that spot AND the monster's existence. ALSO YOU FOUND IT YAY. And I GUESS the Shard Form can get crits and the like, why not.

@Talist:
You'll spawn in a few new endo's next turn oh dear whoops. And Foxfire can't self target; no shooting yourself in the face with your fancy magic!

@Redstone: You'll craft your sword next turn, then equip it.

@Teag: kek. +1 Gold.

@Myself: 01110010 01100001 01101110 01100100 01101111 01101101 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01100110 01101111 01110010 00100000 01101100 01101001 01110100 01110100 01101100 01100101 00100000 01110100 01101111 00100000 01101110 01101111 00100000 01110010 01100101 01100001 01110011 01101111 01101110


Originally posted on 2016-01-10 20:56:00

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teag2
 Posted: Aug 11 2018, 06:35 PM
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Maybe I should move to AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. That would cause a big paradox.
And what is with that random binary for little to no reason?


Originally posted on 2016-01-10 21:10:00

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Eris
 Posted: Aug 11 2018, 06:35 PM
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(Okay then. Nevermind.)
Spell for tanks.

Taunt: 8 MP
All enemies within Range 1 attack you this turn. (at 3+ INT gain 2 AC that turn) (+1 Range per 5 INT).

Originally posted on 2016-01-10 21:18:00
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Adria
 Posted: Aug 11 2018, 06:35 PM
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OKAY, I was NOT expecting something like that for my helm!
AND I LOVE IT!
I'd like to craft and equip that thing (Sap Soaked Helmet) ASAP!

As soon as the Foe Rush is over, I'll rush over to the Tem Workshop to support.

Originally posted on 2016-01-11 06:09:00

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"...I will aid them. No matter the cost to myself."
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Eris
 Posted: Aug 11 2018, 06:35 PM
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And then if ire doesn't YOU SHALL NOT PASS Taunt, you could grab that and stand inside a bunch of them and essentially have them lose their attacks on you while Health Potions heal you back uperino.

Originally posted on 2016-01-11 08:01:00
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pionoplayer
 Posted: Aug 11 2018, 06:35 PM
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Sweet the game's gonna be back up! yay!
We get to finish off the foe rush... this one's been pretty interesting. If my characters wouldn't break the game and story so hard, I'd want to bring them in...
I kinda wish I had gone through with my idea to have Hank here though... oh well, too late now.

Originally posted on 2016-01-11 23:39:00

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Once upon a time there was a story...
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Irecreeper
 Posted: Aug 11 2018, 06:35 PM
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Update's probably gonna be late today; there's a bit of math homework I should finish up before I start.

Originally posted on 2016-01-12 01:17:00

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teag2
 Posted: Aug 11 2018, 06:35 PM
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[H] Flumpty Bumpty. HEY, WHY HAVEN'T YOU KILLED CHAOS YET?
YOU'RE IN HIS MINDSCAPE. HE TRAPPED YOU. DO IT. KILL ME! IT'LL
BE FUN! KILLING ME GETS YOU CLOSER TO KILLING HIM! WIN-WIN!
WHY, YOU SHOULD MURDER THE SPIDER AND THAT GIRL TOO!
THAT'LL GET RID OF HIM FASTER!

...k den

Edit: Oh, and here is another thing.
[N] Strange Entryway. About 15 meters down the Cliff Face. 45% S.Rate

Originally posted on 2016-01-12 02:58:00

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Irecreeper
 Posted: Aug 11 2018, 06:35 PM
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=TURN SEVENTY-ONE=
Welp, this has been due. Sickness is fun, amirite?

The following things will come tomorrow, as I'm getting tired now and it's late and augh
>Endless Desert-dop
>Add ALL new alchemies to the Forge list

Toast enters the Road of Ages, then follows the Temmies to the Vent. She then actually gets a reaction from the Temmies. But they seem... off.

oh noOOO!!!!! tem covr blow!

Toast then puts on the Temmie Ears quickly. They suddenly sound like normal people.

Quickly, my fellow tem! We must head through the vents to attack the Descendants-

Cue Toast bashing her head on the vent entry, causing it to collapse. The two Temmies glare at Toast.

You will regret this. Right now, actually.

Both Temmies work in tandem to tape knives onto each other. They're COMBAT READY, and are probably going to kill you.

S T R I F-


You simply tap both of the Temmies in the head with your rifle. They both flop over. Clearly not combat ready.

V I C T O R Y !

Numbersoup then guards outside of combat, restoring (5) HP and (2) MP. Tazz then runs up to Glitch Temmie and attempts to take the key via neck-stabbing, but suddenly stops cold in their tracks when Glitch Temmie glares at Tazz. Tazz then puts on that one pair of Temmie Ears that seems to be circulating around.

My, my. Do you have a deathwish, Roxxanne? Our contract with Chaos must be fulfilled, and I won't let you get in the way of our progress as a civilization! Chaos must be repaid for his deeds in bringing our world to life!

Glitch Temmie then breaks into a sprint, towards the center of the workshop. She pulls out a random horn, and blows on it. Suddenly, every last Temmie in the workshop ceases production, and stares at you. Four of them move in to flank, while Glitch Temmie stares you down.

Now, bring the rest of them down here.

Two other Temmies suddenly jump onto the walkway, and plant explosive charges on the walkway. They both explode, forcing everyone in the room down to where Tazz is!

The rest of you! Ensure that the rocket launcher makes it to safety! Otherwise, he'll... Glitch Temmie pauses for a moment. Well, that's not important. All you need to know is that you're gonna have a bad tem. The Rocket Launcher is quickly sealed up in a crate, and then you realize; the Temmies are actually kinda smart. They're using tactics. And they've called in archers. It's time. Prepare to die.

S T R I F E !

...Glitch Temmie gets a totally serious battle theme. https://youtu.be/SurVcC2CLog?t=31s

You obtain the dreaded x2 BIG STRIFE COMBO, meaning that your forces are now spread pretty thin. Pricey leaps in to join you, while Patch lets off preemptive clentaminator bursts at the Rocket Launcher, dealing (8-2) damage to it! Piono then locates the Glitched System and Engine. Redstone then builds his sword on the fly, and equips it, obtaining the BLADE OF DEPRESSION. Teag then loots 1 Gold somehow, while Darkside crafts and equips the Sap Soaked Helmet. He also applies the HP Orb to himself.

=BATTLE: FOE RUSH, TURN TEN=
The center of the room glows a brilliant blue, surges of water flying out. They smash into the various pillars in the room, destroying them! All that's left is the open expanse of the room, and water. Plenty of it. Suddenly, a glitchy tear rips open in the ceiling above, and a hulking blue abomination of a spider drops down. It's covered in a hardened blue carapace, and the entire abdomen is covered in smaller eyes, most of them scarred, and with various weapons in them. Upon the front of the spider is one gigantic eye, and said eye is taking in the sights. And then it sees Insert, and glares at him.

You are accosted by...
user posted image
The Obvious Battle Theme: https://youtu.be/brZh5xao884

It then lets out an ear-piercing roar, causing cracks to rip open in the ceiling of the cavern! And then, two sponges drop down. Huh. You have a feeling that these will be relevant to you not dying.

Originally posted on 2016-01-12 03:01:00

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PitTheAngel
 Posted: Aug 11 2018, 06:35 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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mid-update and i managed to break the form

how the heck did i manage to do that? and why the heck did i manage to do that despite being able to comment only?


Originally posted on 2016-01-12 05:14:00

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"I am a totally innocent maid that is corrupting everything around me."
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Irecreeper
 Posted: Aug 11 2018, 06:35 PM
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Erm, fixed
(what did you doooooo)

Originally posted on 2016-01-12 05:24:00

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Eris
 Posted: Aug 11 2018, 06:35 PM
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[/color]/b]
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Don't kill destroy the Missile Launcher. We can use it.

Toast steals the knives off the dead Temmies, and uses that combined with her completely average and not-in-any-way-impressive-stats to slice the wall from the vent, so that she can pass through a deeper part of the vent. If she appears at the Temmie Workship, she ~toastkicks~ the vent open (probably making it a viable abscond/spawn point. Toast then fires at G.Temmie, before moving to G3.

Guys don't die to Temmie. Just don't! AND DON'T YOU FREAKING DARE CALL TEMMIE ANYTHING BUT A TEM, TEMMIE, G.TEMMIE OR GLITCH TEMMIE. NOT EVEN HIM/HERSELF BECAUSE TEM ISN'T. NO GENDER RELATED PRONOUNS UNDERSTAND?

Also you have the wrong song ire. https://soundcloud.com/eighteen-elbows/temmielovania #overusedtemmeme

Dice weapons:
Dice on a String (5-9 DMG) 3 Range 1 Retreat. RANGED.
Weapon Passive: Only the Upper Limit is increased with STR (1 per bonus STR).
The RNG.

Originally posted on 2016-01-12 05:39:00
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engie
 Posted: Aug 11 2018, 06:35 PM
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JOHN CENA promptly punches the Origin Spider in the eye, then backs off to J6.

And then I shoot tile H8. Goodbye, large chunk of health of the current enemy. Come to think of it, I follow that up by using my retreat value to NOT be next to water.

Originally posted on 2016-01-12 07:44:00

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teag2
 Posted: Aug 11 2018, 06:35 PM
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KK then. I run to E3, smash the Origin Spider with Portal Rend, then gorillaing run to C5.
I really want to kill this thing quickly so I can go to the Temmie Workshop. I could use Portal Rend to hit Glitch Temmie, ignoring tem's AC, and I could run far enough to escape tem's range.

Originally posted on 2016-01-12 15:55:00

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Talist
 Posted: Aug 11 2018, 06:35 PM
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... STOP LOOKING AT ME!

Okay, because I have a boatload of summons, I should probably get them around the water tiles to kill off the Essence Hatchlings. And if killing those gets me more summons... dear Notch...

Wilson moves to K11, moves the sponge one square to K10, and double foxfires the Origin Spider's eye. Once for a burn for 2 turns, once for MP drain. It would deal... 3-5 + 1-3*2 so 5-11 MP damage.

The Glitch EndoSkeletons activate their ultimate combo skill, the Conga Line of Death!

Glitch (endoskeleton)1 moves to G6, attacks, then retreats back to G5.
Glitch3 moves to E6, attacks, then retreats to F6.
Glitch4 moves to G6, attacks, then retreats back to H5.

Well, it's not that much of a conga line of death. It only deals 6-9 damage.

Glitch2, on the other hand, moves to D4 and moves the sponge to D5. I hope it tanks a web bomb and dies. It's for the greater good, I *promise*.

Willow moves to I6, attacks, and retreats to I5. She should have a retreat value, right?

Originally posted on 2016-01-12 16:19:00

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Adria
 Posted: Aug 11 2018, 06:35 PM
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Holy carp that's a lotta HP...
If I want to attack this turn I'll halfta hit the body... ah, screwit, just a 3 damage decrease from my potential 30+.

I begin walking to (F8), already surging with a dark power.

Once I reach the desired location, I activate Trueform, and THWACK one of the spider's body parts. GOODBYE, MASSIVE CHUNK OF HEALTH!

Then I retreat to (E9). If the "doubles regen effects" actually means "double healing effects", then I should get twice as much health from heals. I'm only guessing this because the previous statement about this helm was sorta unclear. Ah, thanks, Ire.

In any case, heal me up, whoever has a heal!
Or don't. It's up to you. It's not like I also have a heal or anything...

Originally posted on 2016-01-12 16:47:00

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Irecreeper
 Posted: Aug 11 2018, 06:35 PM
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@darkside: Double Regen, as in all regen effects on the user are doubled. Like MP Regen and HP Regen, granted from items. Even with no extra regen items, that's some bonus MP regen, thanks to everyone's natural 1 MP regen.

Originally posted on 2016-01-12 16:56:00

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insert_generic_username
 Posted: Aug 11 2018, 06:35 PM
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Why do people make usernames like this anyways...
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DARKSIDE GIVE ME YOUR HELMET I NEED IT TO BREAK THE GAME
Well, later, anyways. Maybe if I find some way to accessorise the staff's effect of -1 MP cost.
Anyways, I Fireball the spider and move down a space.

Originally posted on 2016-01-12 19:34:00
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NumberSoup
 Posted: Aug 11 2018, 06:35 PM
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I confront the hurrying Temmie, and stab them until they die.

Originally posted on 2016-01-12 20:53:00
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