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TotallyNotDagoth |
Posted: Apr 4 2020, 07:56 PM
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Player ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
You are all normal people. Or perhaps not, perhaps you’re all abnormal people. Whatever the case, you have all found yourself in the same situation.
Wherever you were and whoever you are, a mysterious bolt of energy cracked down in front of you. And when it was gone, there was a large, egg shaped metal device hovering in front of you, with a single mechanical eye and two metal tentacles. It observed you for a minute, and quickly speaks with a monotone, heavily modulated voice. CONGRATULATING! YOU HAVE BEEN CHOOSING FOR A FIRST PLACING WITHIN ANTI-GODMODDER SIMULATING CREATING BY THE CONNECTIVE. PLEASE STANDING BY. And then it held up one of it’s tentacles and hit you with a beam of light, and to any outside observers you disappeared completely, and the machine teleported away too. To you, an inside observe, you find yourself in a massive room. The walls, ceiling and floor are all black, with bright blue grid lines. On further examination, there are multiple people around you. Before you get time to get to know them, what appears to be a bright red wireframe humanoid morphs out of the ground in front of you. There’s a name above it’s head “The Godmodder” With a quick, passing pain, information appears in your head. You don’t know who put you here, or why they did, but you know that there is only one way to get out: you must Destroy The Godmodder. RULES 1. You can use any attack you want, but don’t expect it to work. And if it does work, don’t expect it to work again. 2. The Godmodder is less likely to be able to counter your attacks the more creative, funny, or well made they are. 3. An attack that the GM (that me) finds too overpowered will be either nerfed or simply not go through. 4. You can make three actions around. You can also choose to save actions and convert them into CP. 5. CP added to an action enhances its effectiveness, but does not guarantee success, especially against the Godmodder. 5. You can also create Entities. Entities are..entities...that serve on your side and will attack the Godmodders summons and weapons for you. They are unlikely to cause Godmodder damage, though. 6. Entities have two main stats: HP and Atk. HP dictates how much damage it is capable of taking, and Atk indicates the maximum amount of damage it can deal. Every 1 CP is worth 1,000 HP and 100 Atk. So, are you ready to earn your freedom from this simulation? Then go, and destroy the Godmodder! The Godmodder: 50/50 HP |
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Alistair Dragovich |
Posted: Apr 4 2020, 08:22 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I ask the simulation to play 'The Recursive Song that never Ends!' Basically, it plays 'The Song that never ends, but once it loops back to the beginning, another iteration plays alongside the first. Then once both hit the looping point, both spawn off new iterations of their own. Like 'Row, row, row your boat', but more extreme and more annoying.
While I wait for that to crash the simulation, I decide to try and will into existence a paintbrush with blue paint. I then paint onto the wireframe of the Godmodder a silly looking face entirely for my own amusement. I respect the Godmodder's wishes, however, and at least make it confident with angry eyebrows. And finally, I Summon a tree as part of an ongoing sequence of events, in case I fail to crash the simulation. -------------------- spooky here, isn't it?
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JOEbob |
Posted: Apr 4 2020, 08:28 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[2x] I create a wall with the ability to grow in health over time.
[1x] for some definitions of 'must', this information tells me the Godmodder will be destroyed no matter what I do or what choices I make, and it will be because of my choices or actions anyway. So, I ignore the Godmodder and put on a hat. |
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Paradoxdragonpaci |
Posted: Apr 4 2020, 08:40 PM
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![]() Cheesecake Veteran ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Paradox:3
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TotallyNotDagoth |
Posted: Apr 4 2020, 09:30 PM
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Player ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
The simulation plays the song, and you can clearly hear as more and more iterations are added....but once it starts to get close to the point it could crash the simulation, the simulation just deletes all the other iterations and starts anew! Before you can even get within spitting distance of The Godmodder, it charges at you-and is somehow holding YOUR paintbrush and paint! It then proceeds to cover you with random paint drawings. Tree summoned!
You create a health increasing wall! It will gain an extra 100 health per turn. The Godmodders arms morph out of the ceiling, grabs your hat, and tear it in half!
oh. Pro-Godmodder: The Godmodder: 50/50 Anti-Godmodder Tree: 1,000/1,000 HP Wall: 2,000/2,000 HP |
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JOEbob |
Posted: Apr 4 2020, 09:36 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[2x] I give the health-increasing wall increased vitality growth, trippling its health-growing speed.
[1x] and, unperturbed by the Godmodder's actions, I put on a headband. |
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Alistair Dragovich |
Posted: Apr 4 2020, 09:36 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I proceed to, at the moment the iterations hit 'almost crashing levels' again, concentrate the sheer number of 'This is the Song that Never Ends' on the Godmodder with overwhelming shitty songsmithing!
I proceed to peel the paint off of me and summon the drawings as a collective of AG Entities! They'll be bodyblocking anything that gets and ATK stat mostly, since they were made with only 1 Action. I proceed to harvest sticks from the tree! These will be important once I figure out how to get a new source of wood, now that my innocent tree has been Entity'd. I shall take care of it, though, now that it has stats. -------------------- spooky here, isn't it?
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Paradoxdragonpaci |
Posted: Apr 4 2020, 09:52 PM
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![]() Cheesecake Veteran ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Paradox:6
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King_Fuffy |
Posted: Apr 5 2020, 08:03 AM
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![]() Harbinger of the Crabpocalypse ![]() ![]() ![]() Age: N/A Location: A hardcore world. Status: N/A ![]() |
[3x] I summon the World's Largest Marshmallow. The World's Largest Marshmallow attempts to roll over the Godmodder.
-------------------- Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!
GO DESTROY THE GODMODDER! Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar! |
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TotallyNotDagoth |
Posted: Apr 6 2020, 01:02 AM
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Player ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
You increase the growth rate of the wall to 600 per turn! The Godmodders arms morph out of the ground, take off your headband and smack you with it before setting it on fire!
The Godmodder is overwhelmed by the music a sit gets stuck in his head, and he resorts to bashing his head against the wall to make up for it! 1 Damage! You summon the Drawings as an entity! You collect sticks, which does 5 damage to the tree.
ah.
Right as The World’s Largest Marshmallow starts rolling close, the Godmodder scares it off by holding up a chocolate bar and some graham crackers! Pro-Godmodder: The Godmodder: 49/50 [b)Anti-Godmodder:[/b] Tree: 998/1,000 HP Wall: 2,600/2,600 HP Drawings: 1,000/1,000 HP 100 Atk The World’s Largest Marshmallow: 3,000/3,000 HP 300 Atk |
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Paradoxdragonpaci |
Posted: Apr 6 2020, 01:06 AM
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![]() Cheesecake Veteran ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Paradox:9
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JOEbob |
Posted: Apr 6 2020, 06:53 AM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[1x] I put a rock behind the wall, and cast a legendary duplication spell on it, making it duplicate into more rocks that duplicate into more rocks ad infinitatem.
[1x] I grab the fire from my headband and apply it to my wall. since my wall is not made of wood, it will not burn, but is now on fire. anyone who attacks the wall will now end up on fire. lovely. [1x] continuing to be unperturbed, I place a simple shawl over my head. |
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Alistair Dragovich |
Posted: Apr 6 2020, 08:27 AM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Alarmed by my accidental harm of the Tree, I give it some nice dirt, allowing it to regenerate HP at whatever rate the GM deems necessary.
With that done, I summon a mechanically useless but fun and stylish Infinity Gauntlet and Snap into existence several more trees and, before anyone can register them as entities, I Snap them into chinks of manageable wood to care into anything from a wooden sword blade to a boat to an Ax - and so on! However, I realize that this simulated area is a bit boring... and giving the system more to manage will EVENTUALLY overload it. So I raise my hand and, with one last Snap I both scatter the Gauntlet and its Gems.... and create a field of Mountainous terrain for us to fight, mine, or simply enjoy the view on. Perfect for the next steps in my plan. -------------------- spooky here, isn't it?
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Urus |
Posted: Apr 7 2020, 05:04 PM
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![]() Do I Dare Disturb the Universe? ![]() ![]() ![]() Age: N/A Location: Between 450 and 850 Status: N/A ![]() |
[1A] A simulation, eh? I conjure up a pool of water, with a steep slope on one side perpendicular to a wall. I then attempt to run almost horizontal along the slope, just barely uphill. This pushes me backwards towards the wall, where my position my speed keeps going up while my position stays the same. It's time to build up some serious speed.
CP: 2 |
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TotallyNotDagoth |
Posted: Apr 8 2020, 10:12 PM
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Player ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
ooh.
The vast increase of rocks added to the wall increases it’s health by 1,000! The wall is now on fire! It will deal 100 damage to anything that attacks it! The Godmodders arm morphs out of a wall beside you, grabs the shawl and whips you with it!
You give the tree some dirt, allowing it to Regen 50 HP per turn! You use the Infinity Gauntlet to gather more wood, and then to transform the battlefield into a mountainous terrain! The Godmodder watches the gems and the Gauntlet scatter across the new terrain. You see the lines on his body glow briefly for a moment, and then a beeping noise.
You begin building up speed! It’s slightly harder to do so now that the simulation has switched to mountains, but you still get the desired effect. END OF TURN BATTLE: The Godmodder sees entities starting to build up on the Battlefield, and decides to do something about it! His abdomen starts rippling like a river after a pebble is thrown in it, and a very large, very vicious looking wireframe serpent comes out! The Wire-Scale has been summoned! It will begin attacking entities next turn, and it has the ability to inject Code-Venom into them, which will deal 100 damage for two turns! Additionally, since it is part of the Godmodder, killing it will damage him! Pro-Godmodder: The Godmodder: 49/50 Wire-Scale: 5,000/5,000 HP 500 Atk Abilities: Code Venom-Attacked entities are dealt 100 damage for two turns Anti-Godmodder: Tree: 1,000/1,000 HP Regens 50 HP (up to max) per turn Wall: 4,200/4,200 HP Gains 600 HP per turn Status: On Fire-Deals 100 damage to attackers Drawings: 1,000/1,000 HP 100 Atk The World’s Largest Marshmallow: 3,000/3,000 HP 300 Atk |
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Paradoxdragonpaci |
Posted: Apr 8 2020, 10:26 PM
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![]() Cheesecake Veteran ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Paradox:12
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Alistair Dragovich |
Posted: Apr 8 2020, 11:47 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
With the sticks and wood in hand, I begin by fashioning a Wooden Axe (to make the wood cutting easier) and a Wooden Pickax. I then use the Wooden Pickax to harvest some suitably sized stones and use THOSE to make a Stone Pickax!
In the meantime, I don't like the Wire-Scale's vemon. So I immediately begin to wrestle it, dealing as much damage as possible... And with my last action, procuring some of the venom! Next turn I plan on using this baby to make some anti-venom/antidotes! -------------------- spooky here, isn't it?
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JOEbob |
Posted: Apr 9 2020, 06:31 AM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[1x] I pick up a couple of the nearby mountains and move them so that my wall is nestled between them, and harder to pick out and target.
[1x] I add a stone slime to the wall, a special species of slime which builds things out of its own material which it creates infinitely, increasing the walls regeneration. [1x] I cover the wall in nanomotile, mechanical, microblades, so that anything touching the wall will be ground down into nothing over time. so, +thorns. |
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King_Fuffy |
Posted: Apr 9 2020, 08:04 AM
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![]() Harbinger of the Crabpocalypse ![]() ![]() ![]() Age: N/A Location: A hardcore world. Status: N/A ![]() |
[1x] I use the World's Largest Marshmallow as a trampoline to get to a high point, at which point I use my high ground to pelt the Godmodder with peanuts.
[2x] I charge. [ENTITY] The World's Largest Marshmallow will body-slam the Wire-Scale. CP: 2 -------------------- Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!
GO DESTROY THE GODMODDER! Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar! |
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Urus |
Posted: Apr 9 2020, 10:04 PM
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![]() Do I Dare Disturb the Universe? ![]() ![]() ![]() Age: N/A Location: Between 450 and 850 Status: N/A ![]() |
[1A] While continuing to build up speed, I pick a mountain nearby and throw a hammer at it, shattering it into triangles. These triangles quickly reform themselves into a much lower-poly mountain. This...doesn't really do much right now, but it'll come in handy later.
CP: 4 |
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