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 DTG: Testrun, TESTING TESTING ONE TOW THREE
Splashcat
 Posted: Jan 6 2020, 03:41 PM
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Action 1: I decide to counter-scout the Scouter. First, I perform a seismic survey by detonating powerful explosives on its surface and tracking how the shockwaves reverberate through it.

Action 2: Second, I perform an MRI scan, employing powerful magnets to... wait, did I just rip the metal out of his body? Yikes, he's bleeding pretty bad there. Oh well, I guess that's one way to get a look at someone's insides.

Action 3: Finally, I summon the Scout from TF2 to help my counter-scouting efforts. Unfortunately, he's a blue Scout, and the Scouter is still quite red from all the bloodstains, so the Scout decides to attack instead.
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Karpinsky
 Posted: Jan 6 2020, 03:43 PM
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+3 CP
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That-Random-Guy
 Posted: Jan 6 2020, 04:54 PM
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+3 CP
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Paradoxdragonpaci
 Posted: Jan 6 2020, 07:57 PM
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(x3)(4CP)I SUMMON AN ENTITY, the Guardian of Skies, Warden of the 36- fold winds, Priest to the Elemental Plane of Air.I call Aerial Guardian Dragon to the Battlefield.

Aerial Guardian Dragon:20K HP,1000Att.Special:Flight, cannot be easily harmed by ground-bound entities.

I command AGD to Attack the Scouter
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pionoplayer
 Posted: Jan 7 2020, 02:47 PM
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QUOTE (Splashcat @ Jan 6 2020, 02:41 PM)
Action 1: I decide to counter-scout the Scouter. First, I perform a seismic survey by detonating powerful explosives on its surface and tracking how the shockwaves reverberate through it.

Action 2: Second, I perform an MRI scan, employing powerful magnets to... wait, did I just rip the metal out of his body? Yikes, he's bleeding pretty bad there. Oh well, I guess that's one way to get a look at someone's insides.

Action 3: Finally, I summon the Scout from TF2 to help my counter-scouting efforts. Unfortunately, he's a blue Scout, and the Scouter is still quite red from all the bloodstains, so the Scout decides to attack instead.

You discover that the Scouter's internals are NOT shockwave proof, 8K damage.

You also discover that he's not bolted together as well as he should be. 10K damage

BLU scout summoned!

QUOTE (Karpinsky @ Jan 6 2020, 02:43 PM)
+3 CP

+3 CP

QUOTE (That-Random-Guy @ Jan 6 2020, 03:54 PM)
+3 CP

I resume the incoming gag from last time and your computer falls asleep again.

QUOTE (Paradoxdragonpaci @ Jan 6 2020, 06:57 PM)
(x3)(4CP)I SUMMON AN ENTITY, the Guardian of Skies, Warden of the 36- fold winds, Priest to the Elemental Plane of Air.I call Aerial Guardian Dragon to the Battlefield.

Aerial Guardian Dragon:20K HP,1000Att.Special:Flight, cannot be easily harmed by ground-bound entities.

I command AGD to Attack the Scouter

Aerial Guardian Dragon summoned and tweaked slightly.
+ATK, change to mechanics of Flight (takes less damage from ground-based attacks)


EoTB:
The BLU Scout and Aerial Guardian Dragon combine their might by the Aerial Guardian Dragon breathing down a fireball and the Scout batting it into the Scouter for 4,750 damage!

The Scouter retaliates by throwing up a pair of mighty laser beams that streak through the air and deal 5,000 damage to the BLU Scout and 2,000 damage to the dragon!

The Godmodder throws a hyperkinetic fastball at the BLU Scout. The BLU scout readies up to bat the ball out of the park, not realizing that at relativistic speeds the baseball will just vaporize him instead! Help him out!


Itinerary:
Destroy the Godmodder!
Destroy the Scouter

BLU Scout [AG]: HP: 10,000/15,000. ATK: 3,000.
Aerial Guardian Dragon [AG]: HP: 18,000/20,000. ATK: 1,750. Flight
Scouter [PG][BOSS]: HP: 127,250/150,000. ATK: 5,000x2. These Readings: 1/3.
Godmodder [GM]: HP: 5/10

Players

Splashcat: 2 CP
SirNatureWriter: 1 CP
Paradoxdragonpaci
Karpinsky: 3 CP
That-Random-Guy: 12 CP
TotallyNotDagoth
FlamingFlapjacks

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Once upon a time there was a story...
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Karpinsky
 Posted: Jan 7 2020, 02:56 PM
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That-Random-Guy
 Posted: Jan 7 2020, 03:02 PM
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Paradoxdragonpaci
 Posted: Jan 7 2020, 07:36 PM
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(x1) a Refreshing Breeze swirls around the BLU Scout, healing them up, before it disperses which the Aerial Guardian Dragon soaks up in the remnants of it's healing power

(x1) With some careful twists in space-time,as the Baseball approaches, de to it's relativistic speeds, it bends space-time around it, accounting for that, my own twists causes the Baseball to twist space-time such that it flies back to the Godmodder, hitting him in the vessels.

(x1) I check if the Scouter can handle Power Levels over 9000 by setting my own to 9001 and then punching it
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Splashcat
 Posted: Jan 7 2020, 07:46 PM
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Action 1 + entity orders: I quickly call up Randall Munroe's excellent treatise on the physics of hyperkinetic fastballs, Relativistic Baseball. The physics, of course, are extremely interesting and concerning. But the real kicker is at the end: "A careful reading of official Major League Baseball Rule 6.08(b) suggests that in this situation, the batter would be considered 'hit by pitch', and would be eligible to advance to first base." I quickly add *more* energy to the Godmodder's baseball, accelerating it past the speed of light. I then point out that since the ball is now about to hit the Scout before the pitch was ever thrown, the Scout should likewise advance to first base before he's hit by the ball. The ball tears a streak of nuclear fire across the sky, but the Scout is safely out of the way. And while the Godmodder is distracted both by winding up to throw the fastball in the first place, the Scout comes at him from the side and delivers a mighty blow with his bat. The Godmodder is so distracted that he doesn't manage to throw his fastball at hypersonic speeds, thus causing a time paradox that erases the Godmodder's whole action from existence. The Scout is left looking very confused as to why his bat is raised and why he's already used his action for the turn.

Action 2: Laser beams are so unoriginal. I introduce the Scouter to the far more creative attack tactic of laser beans. Beans, beans, the dangerous fruit: The more you eat, the more you shoot! I down a can of laser beans and unload a barrage of lasers at the Scouter.

Action 3: I lay a mine on the ground in front of the Scounter. He attempts to defuse it, only to realize that it was a double entendre and he's now falling down a mine shaft.
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pionoplayer
 Posted: Jan 8 2020, 08:51 PM
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QUOTE (Karpinsky @ Jan 7 2020, 01:56 PM)
+3 CP

You charge. Your electricity bill skyrockets.

QUOTE (That-Random-Guy @ Jan 7 2020, 02:02 PM)
+3 CP

You charge, you drift gently off to sleep...

QUOTE (Paradoxdragonpaci @ Jan 7 2020, 06:36 PM)
(x1) a Refreshing Breeze swirls around the BLU Scout, healing them up, before it disperses which the Aerial Guardian Dragon soaks up in the remnants of it's healing power

(x1) With some careful twists in space-time,as the Baseball approaches, de to it's relativistic speeds, it bends space-time around it, accounting for that, my own twists causes the Baseball to  twist space-time such that it flies back to the Godmodder, hitting him in the vessels.

(x1) I check if the Scouter can handle Power Levels over 9000 by setting my own to 9001 and then punching it

You swirl yourself up some healing to fully heal the BLU Scout and Aerial Guard Dragon.
The Godmodder grumbles angrily.

You send the baseball back at the Godmodder... but then you realize that it was actually a curveball and your actions have sent it right on a side-on course for the BLU scout, oh no!

The Scouter takes 8999 damage, rounded up.

QUOTE (Splashcat @ Jan 7 2020, 06:46 PM)
Action 1 + entity orders: I quickly call up Randall Munroe's excellent treatise on the physics of hyperkinetic fastballs, Relativistic Baseball. The physics, of course, are extremely interesting and concerning. But the real kicker is at the end: "A careful reading of official Major League Baseball Rule 6.08(b) suggests that in this situation, the batter would be considered 'hit by pitch', and would be eligible to advance to first base." I quickly add *more* energy to the Godmodder's baseball, accelerating it past the speed of light. I then point out that since the ball is now about to hit the Scout before the pitch was ever thrown, the Scout should likewise advance to first base before he's hit by the ball. The ball tears a streak of nuclear fire across the sky, but the Scout is safely out of the way. And while the Godmodder is distracted both by winding up to throw the fastball in the first place, the Scout comes at him from the side and delivers a mighty blow with his bat. The Godmodder is so distracted that he doesn't manage to throw his fastball at hypersonic speeds, thus causing a time paradox that erases the Godmodder's whole action from existence. The Scout is left looking very confused as to why his bat is raised and why he's already used his action for the turn.

Action 2: Laser beams are so unoriginal. I introduce the Scouter to the far more creative attack tactic of laser beans. Beans, beans, the dangerous fruit: The more you eat, the more you shoot! I down a can of laser beans and unload a barrage of lasers at the Scouter.

Action 3: I lay a mine on the ground in front of the Scounter. He attempts to defuse it, only to realize that it was a double entendre and he's now falling down a mine shaft.

BLU Scout saved from relativistic annihilation!

I always thought that beans were a magical fruit. Guess not. 9000 more damage.

"double entendre". I don't think that phrase means what you think it means.
Regardless, he falls down a mineshaft, disrupting its first attack this round and dealing 4000 damage.


EoTB:
The BLU Scout's turn has been used up, so the AG Dragon unleashes a wind blast all on its lonesome for 1,750 damage.

The Scouter ascends up out of the mineshaft with its first attack, and then throws a huge chunk of iron ore at the BLU Scout with its other action. 5K damage dealt.

The Godmodder realizes that his boss has too little attack power, even for the small number of players active right now. He pulls out a wrench and whacks the Scouter a few times increase the level of its gunhands to 2.


Itinerary:
Destroy the Godmodder!
Destroy the Scouter

BLU Scout [AG]: HP: 10,000/15,000. ATK: 3,000.
Aerial Guardian Dragon [AG]: HP: 20,000/20,000. ATK: 1,750. Flight
Scouter [PG][BOSS]: HP: 103,500/150,000. ATK: 10,000x2. These Readings: 2/3.
Godmodder [GM]: HP: 5/10

Players

Splashcat: 2 CP
SirNatureWriter: 1 CP
Paradoxdragonpaci
Karpinsky: 6 CP
That-Random-Guy: 15 CP
TotallyNotDagoth
FlamingFlapjacks

--------------------
Once upon a time there was a story...
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Splashcat
 Posted: Jan 8 2020, 08:58 PM
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Action 1: I shoot the Scouter in the gunhands with a handgun.

Action 2: I take a closer look at the sign on the mineshaft and realize it's actually... a mimeshaft. An army of mimes pours forth and drags the Scouter back down into the silent abyss.

Action 3: I read the entire How to Train Your Dragon series to the AG Dragon, training its attack power to a higher level.
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Paradoxdragonpaci
 Posted: Jan 8 2020, 09:09 PM
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(x2)Tapping into the Plane of Positive Energy to bring in it's healing energies, before distilling it through a series of glassware into a brightly glowing liquid concentrate which i give to the BLU Scout to drink. As they drink the Liquid, they are healed and also their Max HP also increases.

(x1) Once the mimes have dragged the Scouter into the their lair, i then cover it up with some heavily trapped manhole covers, a few locks, a chest containing another chest which contains an enigma which contains a Paradoxical Searing Truth and some good ol Bombs.
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That-Random-Guy
 Posted: Jan 8 2020, 09:33 PM
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+3 CP
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Karpinsky
 Posted: Jan 8 2020, 10:18 PM
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FOCUS:

With the power of my NINE CHARGE POINTS (six banked and three from this round) I summon

my god, I summon

Victoria Dallon, alias Glory Girl.

Her powers are as follows:

She has superstrength, which derives from her forcefield. Yes, forcefield. While it's up, she has superstrength and invulnerability. Well, not quite invulnerability. One good single hit and it'll be down for *checks watch* about a round after, during which time she'll be vulnerable and only about as strong as a normal person (but she'll keep her flight and associated dodge). Also she has to attack in melee, which is more of a fighting style than anything else.

Entity Build: Glass Cannon, with most "HP" being in the forcefield which functions as described above.
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pionoplayer
 Posted: Jan 9 2020, 05:01 PM
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QUOTE (Splashcat @ Jan 8 2020, 07:58 PM)
Action 1: I shoot the Scouter in the gunhands with a handgun.

Action 2: I take a closer look at the sign on the mineshaft and realize it's actually... a mimeshaft. An army of mimes pours forth and drags the Scouter back down into the silent abyss.

Action 3: I read the entire How to Train Your Dragon series to the AG Dragon, training its attack power to a higher level.

oh no not a handgun. 8000 damage.

The army of mimes erupts and the Scouter lets out a distinctly non-manly scream as its dragged back into the abyss.

attack power increased!

QUOTE (Paradoxdragonpaci @ Jan 8 2020, 08:09 PM)
(x2)Tapping into the Plane of Positive Energy to bring in it's healing energies, before distilling it through a series of glassware into a brightly glowing liquid concentrate which i give to the BLU Scout to drink. As they drink the Liquid, they are healed and also their Max HP also increases.

(x1) Once the mimes have dragged the Scouter into the their lair, i then cover it up with some heavily trapped manhole covers, a few locks, a chest containing another chest which contains an enigma which contains a Paradoxical Searing Truth and some good ol Bombs.

"What's in this stuff?" he drinks it anyways. BLU Scout healed to max and given 2,500 extra health.

With that extra action, the Scouter is likely going to have to fight their way through an army of mimes to reach the surface again. Results will be seen at the end of the round.
The Godmodder seems displeased. "STOP STUNLOCKING MY BOSS"

QUOTE (That-Random-Guy @ Jan 8 2020, 08:33 PM)
+3 CP

You charge. Your children are starting to wonder if you're coming home.

QUOTE (Karpinsky @ Jan 8 2020, 09:18 PM)
FOCUS:

With the power of my NINE CHARGE POINTS (six banked and three from this round) I summon

my god, I summon

Victoria Dallon, alias Glory Girl.

Her powers are as follows:

She has superstrength, which derives from her forcefield. Yes, forcefield. While it's up, she has superstrength and invulnerability. Well, not quite invulnerability. One good single hit and it'll be down for *checks watch* about a round after, during which time she'll be vulnerable and only about as strong as a normal person (but she'll keep her flight and associated dodge). Also she has to attack in melee, which is more of a fighting style than anything else.

Entity Build: Glass Cannon, with most "HP" being in the forcefield which functions as described above.

Glory Girl summoned!


EoTB:
The AG entities are unable to attack the Scouter due to it being stuck in a mineshaft. There are explosions, gunfire, and utter silence as the mimes and Scouter wage war on each other, until finally, the Scouter emerges on the surface, victorious. Minus 20K health, but victorious nonetheless.

The Godmodder, extremely annoyed that his boss has been denied actions two rounds in a row, places down a signpost that says "no stunlocking the Scouter". The writing is in an extremely convincing font so you all decide to do what it says, and stop stunlocking the Scouter. You can no longer stunlock the Scouter.


Itinerary:
Destroy the Godmodder!
Destroy the Scouter

BLU Scout [AG]: HP: 17,500/17,500. ATK: 3,000.
Aerial Guardian Dragon [AG]: HP: 20,000/20,000. ATK: 2,500. Flight
Glory Girl [AG]: HP: 1,000/1,000. Shield: Active (7,000 power). ATK: 9,000.
Scouter [PG][BOSS]: HP: 75,500/150,000. ATK: 10,000x2. These Readings: 3/3.
Godmodder [GM]: HP: 5/10

Players

Splashcat: 2 CP
SirNatureWriter: 1 CP
Paradoxdragonpaci
Karpinsky
That-Random-Guy: 18 CP
TotallyNotDagoth
FlamingFlapjacks


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Once upon a time there was a story...
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Karpinsky
 Posted: Jan 9 2020, 05:19 PM
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Glory Girl will attack the Scouter.

FOCUS:

Using the power of FRACTIONS, the Scouter’s 3/3 on the special collapses to a 1.

That means one use of the special, and then it’ll have to find a new way of getting special uses, since it’ll be at 0 with no way of powering up.
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That-Random-Guy
 Posted: Jan 9 2020, 07:10 PM
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+3 CP
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SirNatureWriter
 Posted: Jan 10 2020, 08:33 AM
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I reappear in a puff of smoke.
Magic! 4/4

AAAAAAAND... FIREBALL!!!

I launch a purple, charged ball of flames at the Scouter (After making the rabbit disappear, of course.)

--------------------
I feel like I know what I'm doing the exact half of the time I don't need to.
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FlamingFlapjacks
 Posted: Jan 10 2020, 11:17 AM
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I hit the Scounter with my sudden lack of attack inspiration, like a bat.

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Just a guy who likes DTG.
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Paradoxdragonpaci
 Posted: Jan 10 2020, 12:29 PM
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(x1)I Attack the Scouter by forcing it to Scout the glitches of the Minecraft Forum Editor!!

(x1)I also toss some water onto it but not too much, because as we all know, a glass of water will fritz out any electronics, no matter how big while a tsunami can hardly hope to deal any sort of destruction to it.

(x1)I turn the Scouter into a giant snake, now as we all know, turning into a giant snake never helps, and thus it promptly turns itself into a Gordian Knot, which would mean that it would lose an action this turn due to it needing to untie itself. But we can’t have that the sign written convinced me that we can’t have that. Ergo, I turn the Signpost Alexander’s Sword, make it Giant and cut the Giant Snake Gordian Knot in Twain. Also since it’s still has the extremely convincing font with the words written on the sword, the Scouter also agrees that to being cut to prevent it from stunlocking due to itself.
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