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 Project Thymium (v.1.5) (Complete), thyme was yummed
Talist
 Posted: Aug 25 2019, 03:13 AM
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Guy with all the Talking Animals
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Age: 39
Location: TalCo HQ
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RP - Wilson - A long time coming

Wilson slowly walks into the kitchen, nose up in the air to smell what was wafting through the air.

"Well at least something smells good. ... Not entirely sure if I want to taste test yet, so I'll-"

Then Auth collapses. Twice.

"You... okay? That doesn't seem like a normal amount of blood to lose."

He edges away from the quickly growing puddle of blood on the floor, distracting himself to helping Ette clean it by... I dunno, bringing towels or something. Once that's done, he tries to remember where he left off.

"So what does this Chaos person..."

He trails off as he hears Marron discussing how she wants to 'explain' her newfound understanding of chess to Chaos.

"Look... like... ... ... Could you give me a description pretty soon? I somehow get the feeling he's not going to be available for much longer."

EDIT : -=-=- Sorta Conditional RP Thing -=-=-

Because I feel like Chaos will experience sad times next update.

If Wilson does get a decent description of Chaos, he nods and darts away, slinking though the house until he finds the living room with Chaos.

"Uh, hi. Yeah, talking fox. Real fast: Milk, don't suppose you have any, preferably untamptered, and from a standard Earth-evolved cow. Can that go to the kitchen? Second, Marron doesn't like your... uh... chess strategies. She's not happy, probably coming here, maybe that takes priority over milk. Okay, bye."

And with that fast talk exposition out of the way, he jumps and flips in the air before sprinting back to the kitchen, hopefully before anyone who wishes bodily harm upon Chaos has noticed he left.

--------------------
Played.
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Featherfall
 Posted: Aug 25 2019, 06:54 AM
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Ancestor
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+2 STR, +2 DEF.
----
Adrian slowly gets up, seemingly unharmed. "What the hell was that?"

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This signature is a 3/3 green Elk creature with no abilities.
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The_Nonexistent_Tazz
 Posted: Aug 25 2019, 12:31 PM
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Ancestor
Group: Members
Posts: 1405
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



RP: Post-battle

"... Another victory, if we can call it that," Venia says, looking at the carnage. "Chloe! Nia! You two alright?" Venia shouts, running over to them. She applies medical nanites and bandages where appropriate.

Venia giggles a bit at Nia's suggestion to go in a hot spring. "Hot spring trip? Sounds awesome, Nia, I could really use it~" Venia says, acting quite as if Nia suggested it to her instead of Chloe. "But we can't really stop now with the Husk and all."

Venia sighs. "Now, to find Maria..."

Venia runs over to past the gate, looking for Maria but spying Mari and Ette. "Mari! Ette! How're you holding up? Let me get anything." Venia says, again all too eager to apply Nanostorm nanite healing. She takes a few breaths before continuing, given how costly the "spell" is on her reserves. "That was pretty fierce. You did great, both of you!... Hope things go a bit smoother from here, though. He's wounded but the Husk'll probably take like half of our team's full firepower for a minute straight and still have enough go in him to smack us around, in all likelyhood..."

"HEY! Hey, mister butterfly person, you can't die here!"

Venia whips towards the source of Maria's voice-Maria herself, prodding the now-unconscious Echoss with her finger. "Mister, please get up!" Maria shouts.

"MARIA!" Venia shouts, running over to her and sweeping her up into a big fat hug "Maria, ohmygosh I was so worried."

"Venny, venny, the butterfly person!" Maria shouts. "He's gonna dieeeee!"

"Oh, Echoss!" Venia shouts, looking at the unconscious man. "... Hell I can't tell what's up. Uhh, AUTH! KEIKO! Uh, oh, wait! The Shock Therapist!"

Venia pulls out and uses the Shock Therapist, completely unaware that Echoss is probably not that dead, and with a single ferocious thrust, plunges it into Echoss's heart and fires!




The Old Pass

At the same time as the above events, An abrupt crew of Venia's maids swarm in, each armed to the teeth with cleaning devices of all kinds. They lock eyes with the grime and filth the Husk left behind. If they had any emotional variance whatsoever, they would be glaring in purest disgust.

Their assault is brief, but vicious and meticulous, a combination of force and finesse that only the most omnicompetent maids in fiction could ever conspire to make. They were warriors, dancers, strategists, and snipers all at once; the most ferocious fighting force that have ever been conceived of, and their assault upon the enemy known only as 'filth' is recorded thereafter in countless military history textbooks as one of the finest battles known to man.

The maids start with the heaping pile of fluid the Husk left behind shortly before tearing into the glyph containment unit, each of them holding tubes meant for the suction of fluid, as well as various magical wands. The wand-wielding maids direct the excess fluids into a single puddle in the middle, where the tube-wielding maids were sucking it all up into a container unit, which would in moments be filtered into the inventory.

They turn to the ruined Glyph Containment Unit. There were likely enough parts within it to be useful, and it was ugly where it was. The maids swarm around the unit, summoning a variety of forklifts on all sides, and in unison make the forklifts raise up their payloads. Arisen, the remnants of the Glyph Containment Unit are then deposited into the inventory.

This done, they turn to the rest of the scattered droplets of Flux-tainted blood scattered to the rest of the Old Pass and throughought Ominite, and with mop and broom lay vicious and merciless assault upon uncleanliness, warping every cleansed drop of Fluxblood directly into the inventory as their mops wreck cleaning havoc throughout the area. They make especial care to cleanse both the statues of Helix and Dome.




Everground

Before Pionobot can yank up the bucket, the Maid jets out of the hole in the ground, leaps over the fountain, whips up the chain, and places her own bounty-12 Samples and 6 Rosetainted Metal-right there.




Crafting

Chrono Trigger


Hat taps Venia on her shoulder and points at her gun when she turns her head accordingly. Venia nods, more concerned about Echoss at this moment, and Hat returns to the land of relevance as he whisks himself away to Crafltandia.

Once upon a time in Craftlandia, Hat busies himself with bashing a single ingot of Elemental Silver with a tome of Salvation. Why? Because that's how we do things in Craftlandia, with zero percent sense and one hundred percent surreal nonsense. When the Elemental Silver eventually gets the picture and sanctifies itself in accordance with all known law of aviation, if not in purpose, Hat proceeds to take several of the Sanctified Rounds-lets say 50-and shoves them into the same device that was somehow improvised by Marron to somehow create infinite basic crafting items. As that machine of indeterminate origin wraps up, Hat takes a single unit of Fluxtainted metal and Roseblighted wood, stare them down, and throws them into a mirror wreathed in pure distortion majjyks. The distortion magics flips the properties of both wood and metal turn-ways, or at least the most important of them-so instead of Flux and Chaos, the power of Pulchritude and Order infuses itself into the ingot and wood, creating a Charismatic Ingot and a Purifying Log.

Hat proceeds to melt down and partition the Charismatic Ingot and Purifying Log into various little gun pieces for an expertly crafted gun using the powers of his previously-estbalished master gunsmithing abilities in order to do this without requiring a load of fancy flavor text. Instead, you get fancy flavor text about how the machine spits out the infinite ammo box of Sanctified Rounds for use with Venia's weapon and Venia's weapon very specifically, cheating attempts will be banned via banhammer. Hat happily slots it into Venia's weapon, which is still a revolver because it's always a revolver with Venia. In fact-wouldn't you look at that, its already done! Wow. Or, almost. Hat slots in a bit of extra bit near the trigger where Venia can determine what element the weapon fires, because its a 'magical' weapon with an element Venia can set between battles instead of just always being fire. How neat.

Hat stores the newfound weapon, dubbed 'Chrono Trigger,' back in Venia's holster where it belongs.




Materials Expended: 1 Elemental Silver, 1 Fluxtainted Ingot, 1 Roseblighted Log, 50 Sanctified Rounds.

(T5) Chrono Trigger
Good Morning, Crono!
(12-13) Magical, Range 3-5, Retreat 1, Counter 3, HIT 7, +2 SPC +2 MMP.
WEAPON SKILL: Trigger/Cross. As a bonus action, do one of the following.
TRIGGER: Gain Ordo for 3 rounds. This is a standard action. However, using this allows you to use your basic attack as a bonus action at the expense of Ordo. This may also be used to negate the penalty of using CROSS.
CROSS: Perform your basic attack as a bonus action, then lose Ordo if you have it. Yes, this is a bonus action. However, if you do not have Ordo and use this, you gain TimeParadox for 3 rounds. TimeParadox is a Special status effect that cannot be cured by normal means. If TimeParadox ticks down to 0, you take (25-25) Direct Damage. You may neutralize TimeParadox by gaining Ordo-any method works. Gaining Ordo in this manner will instead act to neutralize TimeParadox, and only that.

So basically it's close-to-the-same as before, except time bends to your will because you've convinced it so thoroughly with your well-thought out arguments or something.






Skillpoints + Spellswitch

ITS LOCKED GENTLEMEN

+1 AGI, +1 MHP, and the remaining three go to fund a single Patience Perk.

Venia rotates out Material Transfer for Salvation. She should have all three mods, with Revitalize getting Mending7.

That isn't everything, but the last thing probably deserves its own subsection.




Special rebalancing

Venia's Unexisting Unison will have the following changes made to it:

-Venia's abilities that cost MP (and a few others) now have Buff Levels like a spell would, excluding the actions that are literally 'move' and 'take your standard player actions now'. Any non-MP costing attack ability (distortion dynamite and devilish rave) will operate with Empowered instead. Will to Fight gets +1 MP restored per buff level, interestingly enough.

-Distortion's Dynamite may copy Chilling Presence effect from the spell it was based upon (enemies in full damage affected area have their MOV halved) by default if that isn't busted?

-Arachnid's Dominion is replaced with Anarchy Road:
1b. Anarchy Road (18 MP): Target an entity in Range 1-8 with Wallhack. If it is a foe, inflict Lockdown3 for 2 rounds. Then, move the target entity up to 3 tiles in any direction. If Lockdown was applied, trigger Lockdown for the tiles moved. Unavoidable. Cannot be countered. (+Lockdown Intensity per 6 SPC) (+1 Tile Moved at 12 SPC).
(buff effects: +1 Lockdown Intensity per 2 Buff Levels)

-Beneath The Mask changes to the following:
(5b). Beneath The Mask (20 MP): Target an entity in Range 1-2. Choose 1 basic prevention status effect, 2 basic non-bleed basic DoT effects, and 2 basic non-armorbreak Status Down effects. Apply them all to the target entity at 3 intensity for 3 rounds. Unavoidable. Cannot be countered. (+1 Intensity per 15 SPC.) (buff effects: +1 debuff intensity across the board per 8 Buff Levels)

-Thymebent Feedback is gone as its incredibly situational, alas. It is replaced with Broodmother, which unlocks the titular Broodmother ability for the 1st move slot.

(1c). Broodmother (16 MP): Summon a Mask Spider in Range 1-2. (Unlocked at 20 SPC)
(Buff levels: +5% DMG per Buff Level. +1 Brainburn intensity per 3 buff levels.)

Mask Spider stats

Mask Spider: 8 / 8 HP
5 MOV, Skirmisher
14 DGE
Shares your other substats

As an action, you may deal (9-9) Glitch Damage with Armorpierce3 and Slip3 and inflict Armorbreak2, Ensnared2 and Brainburn5 for three rounds on a target in Range 1. Then, die, leaving no corpse.

PASSIVES:

Insignificant: You exert no Zone of Control. You leave no corpse upon being downed. You grant no SP. You do not count for the summon cap.


-Irregular Apocalypse keeps its name, but now has a wildly different effect. For 50% of Venia's 2nd SP bar (195 SP), Venia can use the entirety of her Irregular Apocalypse moveset for exactly one round, and only the moveset. No full heal, no stat buffs, nothing other than the beefy moveset.




Other

Venia suggests to Nia that she pick up the Silver-Gold Chainbracelet to replace the Portable Tellyporta if that'll be cool. "Verdana worked really hard on it, and I think its cute."
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Daskter
 Posted: Aug 25 2019, 04:42 PM
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Veteran
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Hat Balancing
Fortify (0 MP): Gain Empowered2, Enlightened2, and Guardian2 until you move, whether by your own power or an external force.

Turns into

Fortify (66% of MMP): Gain Empowered2, Enlightened2, and Guardian2 until you move, whether by your own power or an external force. Bonus Action

Summons use the majority of their power to quickly fortify into defensive positions.
A crystal pen is used to rewrite the coding in the Stalhem hat. At the cost of mana efficiency, the spell has become time efficient.

Character Stuff
+2 INT, you can never have too much points into INT... I need more points in INT

-2KP for 2 Limiter Breaker

-2SPC

-4KP for Strategic Reserves

+1RES

(End Result should be 32 INT and 18SPC)


Swap Elemental Singularity with Decaying Light.

Set Tactician Implant Physicial Resistance to 10% Slashing

PS: Respec Part 2 is further below.
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Adria
 Posted: Aug 25 2019, 05:44 PM
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Avid A Hat in Time fan
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Boshi was just left there, speechless. They won, but at the same time, it rang hollow. Boshi didn't really know what to do next... but it was pretty obvious. The kids need a caretaker of sorts there, if Maria suddenly descending into battle was any indication. A proper caretaker, unlike Chaos. Though he couldn't just leave the duties of the party like that... and now more than ever, he can't split his attention between timeclones... but what could he do...?

As he follows the bloody trail, the answer was looking him right in the face. The kid most capable of handling herself out here; someone who has survived for days on this planet without so much as a guiding hand.

...And she was prodding at the downed Echoss with Maria. She does take the time to chat with Maria, though, and answer her questions.

"A... a lot of the grown-ups were really worried about you, so I followed you. Kids like us need to help each other out, you know!"

"I ran here through the forest and over that mountain--"
she points to the mountain she came over. "--and then I jumped on the trees and stuff!"

"...U-um, are you hurt? I know some ways to make you feel bet-"


Boshi inevitably chimes in. "(That won't be necessary. I'll handle it.)"
Needless to say, Bow Kid jumps upon hearing Boshi. "O-oh. Hi. Um, thank you, Boshi!"

Boshi nods, before crouching down and sighing. "(...Listen. I'm probably gonna need to tag out for a while. While normally I'd regret sending a lovely child like you out into danger...)"

Bow Kid braces herself. She knows what she's about to be told. Or... so she thinks. "(...Would you like to take my place out here? I know you're very capable of beating up things, but I don't want to force you.)"

Bow Kid was hesitant. What possible reason could he not want to fight anymore? It was confusing, to say the least, so she asks him. "...W-why though?"

Turns out getting an answer from Boshi was easier than she expected. "(You've seen it for yourself, right? Someone should really stick around and make sure the less able-bodied of us, like Maria and Sophia, stay out of warzones like this, and generally keep an eye on them.)"

"(...Chaos doesn't count, if you're wondering. And, well... I kinda want to spend more time with Sophia.)"


Bow Kid was much less hesitant now, but she was thinking about it. Is it something she wants to do? Maria and Sophia were both technically very vulnerable right now... maybe Boshi could train Maria up like he did her and Sophia? ...Probably not, all things considered, but it would still be nice for someone like him to keep everyone out of the way. But can she fight the stuff the others are fighting? They looked really strong...

Boshi, patient as ever, waits for Bow Kid to come to a conclusion. And come to a conclusion she has. "...I... I think I can do this."

Boshi frowns. "(Are you sure? It's not going to be easy, and you might regret it later.)"

Bow Kid nods. "I wanna do this! My magic will really help everyone! ...I think."

Boshi sighs, and nods. "(Alright, if you're sure. Just... stay near the group, alright?)"

"Okay."

Bow Kid; Stats and stuff {RE-LOCKED IN}
Bow Kid joins the party!

The entire build has been changed from last time, so it should probably be re-done.


If anyone inevitably asks the question of 'why the peck are you letting a kid onto a battlefield when you just saved one? pecking hypocrite' (or something along those lines), he responds with "(I know what I'm doing. She knows what she's doing. There's a reason for it. Her unique style of magic should help a lot in the coming battles. And... I know she'll be careful. That's just the kind of kid she is.)"

Boshi turns to Bow Kid. "(Remember, if things get too tough, don't be afraid to rely on your friends, or to come back to me for comfort. You can count on it.)"

"(...For now though, I guess I've got to get Maria out of here. Stay safe out there.)"


Assuming Maria and Venia approve of him taking Maria back home, he lifts her onto his back, nice and gently. He also gives her a random Celefruit he found on the way, for her to eat on the journey back. He also allows her to call over Cushion, if that's what she wants to do.

Once everything's all squared away, Boshi takes off at a brisk pace; not too quick, but not at all slow either. Bow Kid could be seen waving good bye to her new friend.

Bow Kid, now by herself, goes fishing through the inventory for gear. A Maraca Staff, Scooter Cap, a very adorable kid-sized version of the Operator's Suit, and a Deviant Radio. A copy of the Hat Kid Plushie lay next to her already; Boshi must've left it there for her.

...She figures that some of this stuff could use some upgrading. (Player's Note: These are all available in Bow Kid's sheet, for easier transferal.)

Metronomaraca Timekeeper
MATERIALS:
-1x Maraca Staff
-1x Temple Brick
-4x Copper Gears
-1x Dance Floor Tile
-1x Speaker System
-3x Joltwire
-5x Wire Scraps
-1x Hardened Glass
-1x Platinum Ingot
-1x Shock Crystal (5 credits)
-1x Uniform Log
-1x Fell Beast Hide

Bow Kid takes the Maraca Staff, and takes the head off of it, being careful not to spill the beans/sand/whatever out onto the ground. She then takes out a Temple Brick, and carves it out into the shape of what appears to be a Metronome. She hollows out the back and front of the brick, leaving a rather large hole going straight through it.

Bow Kid then cuts up a piece of Hardened Glass in such a way that it will fit into the hollowed-out brick.

She then takes out a small Speaker System, and a Dance Floor Tile. She cuts a rather large circular hole out of the tile, and fuses it to the Speaker System with some platinum. Bow Kid then takes apart the speaker system from the back, and effectively guts it. She then takes off a lot of the excess speaker and tile, to make it fit into the Metronome properly. She takes it out again, as she's not done with the insides yet.

She puts in a few Copper Gears (say, 2), and then uses a piece of the Platinum to make a needle for the metronome. She fits it into the front of the Metronome, through the backside. Then she inserts the glass through the back, sealing off the front while leaving the needle outside. She then places the last two gears into the device, and uses a bit of Joltwire to make a motor of sorts, connecting it to a small Shock Crystal for power. SHe uses some wire scraps to make a system that allows for the classic back-and-forth motion of the metronome.

Bow Kid then connects everything to the Speaker System and Dance Floor Tile by way of Wire Scraps. She then opens up the part of the Maraca Staff she just took off, and opens it up. She then makes a small container out of a Uniform Log, and puts all the stuff into it and that into a safe spot, away from all the electronics and gizmos. She then opts to keep it there using a bit of Platinum, and puts the back speaker into the Metronome.

Bow Kid, almost done with her work, decorates the rest with the last of the Platinum, and then carves some generic pretty-looking designs onto it, completing the head.

The shaft was infinitely simpler, only requiring her to apply the scraps of the Temple Brick to the shaft, covering it completely.

Then, after bringing the head and shaft together, she whispers a little chant, making the stone in the head and shaft fuse together at their proper connection points. Bow Kid carves more of the generic prettiness stuff onto the shaft, before laying on some Fell Beast Hide onto the handle for a better grip, tying them tight.

...Plus, it seems like whatever Bow Kid chanted, it's now become laced with a slight tinge of temporal magic.

Either way, she equips the staff, clearly happy with her work.

Metronomaraca Timekeeper complete!


Longwave Radio
MATERIALS:
-1x Deviant Radio
-1x Speaker System
-3x Joltwire
-5x Wire Scraps
-1x Small AI Core
-1x Electromagnet Cluster
-1x Circuit Board

Bow Kid calls upon some help for this one. She talks into her copy of the Hat Kid Plushie, asking Sophia to really quickly make an upgrade to the Deviant Radio. She seems confused as to why she was asked, but eventually gets on it.

She takes out the required materials, and gets started. And by that, opens the Deviant Radio from the back. She also takes apart a speaker system to get some of the more difficult-to-manufacture parts.

She trims down the Electromagnet Cluster in such a way as to make it fit inside the radio. She then fiddles with some of the smaller parts; inductors and the like; so that the radio could pick up much more faint signals from miles away. She inserts the Electromagnet Cluster and hooks it up to the systems via Joltwire, making sure to keep it out of the way of the electronics.

Then, as far away from that as she can, she inserts a Small AI Core into the system, to have it aid in picking up signals. She hooks it up with Joltwire and a few Wire Scraps, adds in a stick of RAM in the form of a circuit board, and carefully, delicately, programs the AI to do what she wants it to do using the Scanner.

Somehow.

Don't ask.

Anyway, her job done, she closes up the radio, and tests it. She picks up a western tune. Real funky.
She shoves it into the Inventory, for Bow Kid to grab. Bow Kid thanks her through the Plushie and equips the radio.

Longwave Radio complete!


She turns to those around her once she has gotten herself all equipped. "We're going after that monster, right? I'll follow you!"

---The Mines---

MU notes the massive gap in the floor. She sighs, and procures 10 Iron Ingots from the Inventory, She makes two stakes out of two bars, two hooks out of two bars, and two chains out of the last 6. She tosses the hooks straight at the wall (One aiming for (AN112), the other (AO114)), and the stakes into the ground. Deciding the diamonds would be an easier grab, she climbs up and begins loosening the geode at the base with the Razorwind Reaver.

Once loose, MU catches the entire thing, dirt, rock, gems and all, in her hands. She then yeets it over to the ledge as she begins to lose balance, only to catch it again after jumping for it. And, like the other two kids like her, she lands safely without a hitch.

She pockets the gemstones, and takes out the one chain. She then plonks it down into that hole that Venia's maid made, making a sort of way to get in and out easily.

---

"...There's another kid down there. I wonder what kind of gorillay caretaker she ended up having..."

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"...I will aid them. No matter the cost to myself."
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Ninjatwist_
 Posted: Aug 25 2019, 07:52 PM
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Guardian's Acolyte
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"Alright, glad we're done."

Brutishace sinks his four skill points into INT, raising it by another two points.

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Eris
 Posted: Aug 26 2019, 02:02 AM
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[/color]/b]
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Location: Bullet Hell
Status: N/A



Nettle makes a motion with her hand. The roots from earlier come back up with their spoils, dumping like 10(?) chairians into a pile to one side, presumably unconscious, and still bound in tight roots. She leaves her allies to deal with them if they want to.

She also finally addresses Omo's question of what prompted Nettle to leave the legion.

NETTLE: It's not entirely true for me to say that I'm ex-Legion.
NETTLE: I was only there briefly- when I enlisted.
NETTLE: However, they weren't exactly thrilled by my woodmantic prowess, so I left to find a group that could better appreciate my abilities.
NETTLE: On my way, I found you...


She looks over at the congregation of rootbound chairians and smiles with a slight hint of malice.

NETTLE: ...and already this is feeling as cathartic as I had hoped.

~~

Then, she goes off to find some trees to craft with.

Materials:
x2 Widow's Venom
x2 Roseblight Logs
x15 Megabark
x1 Vagrant's Will

She approaches a forest, though it isn't too important which. Sitting cross-legged, she places her staff on her lap. It's a gnarled thing, wood slightly grooved around the shaft to better carry it with. Though a trained mind may recognise it had been created through some careful woodmancy, it's been designed to look quite natural. The wood curls around as it reaches the top to create the distinctive eye shape.

NETTLE: ...

Nettle breathes deeply, sensing the wood growing around her. Roots slowly curl up out of the ground, gingerly removing the staff from her lap, holding it in place. She takes the Roseblight Logs and Megabark that she brought with her out of her satchel, then passes them to a few of the free roots. They then pass the pieces along to some of the nearby trees. The Roseblight Logs are restrained against some of the less healthy looking trees, while the Megabark is restrained against any old tree- though living ones.

She stands up, then heads over to each wooden piece, taking out a small knife and grazing a bit the bark of each tree away. Then, using her woodmantic abilities, she grafts the wood to each tree. She spends some time doing this, until the wood is receiving at least a little bit of nutrients from the host tree. Then, she's able to go to each tree with her staff, and assimilate the exotic wood into her staff, fusing the two. When she's done, the staff has become a lot more... wild. The previously smooth wood is now coarse, capable of giving a splinter to an ungloved hand (specifically one that isn't wooden). It's still sharp at one end, for stabbing, but now its more jagged than a smooth cut. The grain has a few veins of deep red running through it, almost looking like blood vessels through flesh. To suppress the entropic nature a little, she VERY CAREFULLY applies some of the Widow's Venom to the staff. Combined with its existing properties, this should allow the weapon to maximise the effectiveness of Nettle's opportunistic abilities.

She then heads back to the rest of the party, new weapon in hand (and implicitly equipped.)

Weapon: Overgrown Staff (T5)
Damage: (10-11) Earth
WEAPON SKILL: Arboreal Surge. Choose an entity within Rampant Growth's cast range. This turn, your Overgrowth Threshold is doubled for them (stacks additively with other Threshold-multiplying effects). If they are killed from full HP while this effect is active, increase your Threshold by 1. Passively grants +1 Spell Slot and Skirmisher. Probably useless if your name isn't Nettle.
Stat Changes: -2 AGI. +2 DEF. +2 INT. +1 SPC. Range: 1. Retreat: 0. Hit: 8. Counter: 1.


+1 DEF
+2 SPC
+2 INT.

LOCKED IN. (Note that her weapon has +1 SPC compared to the previous iteration.)
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pionoplayer
 Posted: Aug 26 2019, 07:53 PM
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Weaver of Fates
Group: Admin
Posts: 2622
Joined: 11-August 18
Age: 25
Location: Where ever there is chaos to be created
Status: N/A



Respec post since my main post is really big and daunting already and I don't want to give Ire a stroke.

RESPEC LOCKED

CRAFT TIME:
I take the Santa Hat, 3 Effect Eggs, 12 frostleaves, 5 pretty flowers, 1 platinum ingot, 5 megabark, 10 wires, 1 dance floor tile, x9 disgusting food, x1 bottled dream. x1 Rebellion Banner, x1 uniform log

First I take the Santa Hat and Rebellion Banner, disassembling them both and fixing them up into a much larger, fancier cap with sticks procured from the uniform log (why do I only get 8 sticks from an entire segment of tree this is outrageous) being used to prop it up and help it keep its shape. It looks almost like a star, but also doesn't look like a star. You can't even say it looks christmasy because it also reminds you of new years parties and menoras and kwanzaa. *smells like cultural appropriation
Having made that, I take thet platinum ingots and make assorted non-denominational christmas Generic Winter Festival ornaments and decorates the hat with them. The pretty flowers and frostleaves are added to get both a more wintery and a more festive effect to it. The Megabark is carved into more ornaments, these with a nice rustic tone to them, and hang them up there as well.
Finally, the dance floor tile is disassembles for all of its lights and connected with the wire. These are unabashedly Christmas Tree lights but colorful lights are pretty so I'm keeping them.
Finally is the hat gimmick setup! I smack one of the effect eggs down into the disgusting food. This happens to be a "deliciousness" effect egg (I don't know Yume Nikki please send help) and causes the food to stop being lethally disgusting. Then, two more eggs are combined with the bottled dream to the hat itself, causing it to entire a dreamlike superposition.
In one form, it has all the decorations, little bits of snowclouds and wintery fun and goodness, on the other, the Delicious Food is inserted to make a feast of all the things you associate with the best festivals and Winter parties. Hooray!

Winter Festival Hat crafted!
Stats: +1 SPC, no other changes from Santa Hat.
Resistances: Iunno. They could stay the same or they could be changed. Whatever's appropriate.
Ability: Gift Tracker is removed and replaced with Winter Festivities.
Winter Festivities: At the start of a battle, duplicate 3 T0-2 food and/or potion consumables. They can only be used in this battle, but may be used as a free action. (was iffy about this, but it's around the same strength as the player crafted inventory so I figured it's fine probably)


Swap one point out of SPC (since its compensated for by the hat upgrade) and dump all 8 free points into:
Pockets +1 and Know How To Use It taken as perks!

Additionally, since I have one spare KP after this, I put it into AGI.

--------------------
Once upon a time there was a story...
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Sparked
 Posted: Aug 26 2019, 10:31 PM
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Wandering Goddess
Group: Members
Posts: 1836
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



Crya upgrades Viking Monolith and Confuse Ray once before putting her last 3 points into RES. Crya then gets to upgrading Enclosing Frost.

Encircling Ice
Result: TRINKET (T5): Encircling Ice
"The cold might devour you, come to me..."
Stats: +4 MHP, +1 CNT
Resistances: Ice (40%)
Close to Me: At the end of your turn, deal (6-6) Ice Damage to all foes within exactly Range 2. If an enemy ends their turn within exactly Range 2 of you, they also take (6-6) Ice damage.

Items Used: 1 Blizzard Regalia, Enclosing Frost, 2 Tornadopetals, 2 Glacier Clusters, 4 Megabark, 1 Flame Redirector

Crya gets to work on upgrading Enclosing Frost. She takes 4 Megabark, 2 Tornadopetals, 2 Glacier Clusters, and a Blizzard Regalia. She forms a secondary ring with the Megabark, and begins an infusion process with all the items she has taken. She takes the Blizzard Regalia and the Glacier Clusters, and imbues their powers upon the Megabark. Suddenly, frost forms on the Megabark, and it takes a cyan hue. She then takes the Tornadopetals and also uses their powers upon the upgraded Enclosing Frost. Suddenly, a small snowstorm whips up, which Crya promptly controls. She then remembers the flammability of Megabark, and also uses a Flame Redirector to make Encircling Ice less flammable.

----------------------------------

Destiny decides to stare slightly awkwardly at Chloe for a bit before approaching her.
...
Well, I want to clear up some things about what I do. I know you have a fairly negative impression of me, and Crya probably hasn't helped that, but I have my reasons for being vindictive in my punishments.


Destiny Explains Why She Brutally Murders Heretics
...Chloe stares blankly at Destiny. What did she do? She was just standing there, having barely escaped death a few moments ago, and now she’s here.

CHLOE: You… uh, sure this is the best time?
CHLOE: I nearly died a few minutes ago!

DESTINY: Well, I thought that this might be a good time to talk to you, considering the battle’s just done. Healing’s fast for heroes like you, correct?
CHLOE: Don’t I get a say in thi-
CHLOE: ...Actually, fine. Go ahead and say whatever you’re going to.


Chloe opts to get comfy, throwing down a chair from the inventory. While her annoyance is clear, she’s still polite enough to throw out a chair for Destiny as well.Destiny plops herself down and gets in storytelling position.

DESTINY: ...So, I shall tell you the tragic tale of the Original Humans.
DESTINY: So, the first humans were carved by our collective hands from the obsidian of Primordia. Each of us 24 gods and goddesses gave an aspect of ourselves into the creation of humans, so that they would be whole. I consider it to this day our greatest achievement.
DESTINY: We decided to let them run free, only showing ourselves when we felt something wrong with the world. Over time, civilization formed, and with it the religion...s. Though we were one, the humans saw us as separate entities, different gods from the far reaches of the heavens to compete for dominance.

CHLOE: And then you killed them because they weren’t worshipping you. The end.

Destiny shakes her head, before going on.

DESTINY: Unfortunately, what this evolved to was… not what we desired. At first, it was slight extremism, blood oaths and sacrifices of large animals. Of course, at the time we thought this was simple extreme devotion.
DESTINY: Then it mutated into horrible, horrible things. Cults formed. Humans began being sacrificed, so that one god may become more powerful and destroy the rest, taking and enslaving all the heretics in one of our names.
DESTINY: In particular, there was my cult. The Elder Starseekers. Several magicians believed, somehow, that I was within the Sun, and that if I was released with enough power, I could give them anything they wanted, unlimited power over the universe. They took an entire village, and killed them in my name. As more and more damned souls appeared, I grew more and more concerned. Then…
DESTINY: They tried something extreme.


Chloe halts Destiny for a moment.

CHLOE: Wait, so…
CHLOE: I still don’t get it. You’re an almighty god, right?
CHLOE: Couldn’t you… do something about this before it got bad?
CHLOE: Surely, you could’ve just INTERVENED before they did something freaking crazier than raiding a village, right?
CHLOE: I mean, I’m not surprised that you gods are ignoran-

CHLOE: …
CHLOE: That was insensitive. I’m sorry.


Destiny sighs, as if this is a story she’s told a thousand times, but goes on to explain her non-interventionism.

DESTINY: Well, two major things. I have to keep track of the rest of the universe, and when we first made these humans, we signed a contract of non-intervention to make sure that two gods don’t go to war over something like a maiden.
DESTINY: Ironically, that actually happened…
DESTINY: On with the story. The other cults had found out about this, and declared war on the Elder Starseekers. They were on the verge of destroying each other.
DESTINY: We were at our limit, beyond hope that these humans could redeem themselves. And so, we used our universal agreement on what decision to make, and broke the contract, then, we performed a wipe of Earth.

CHLOE: That seems… a bit much.
CHLOE: You’d destroy everyone for the acts of some radicals?
CHLOE: W-Why?

DESTINY: Think of it as the mass reset button on humans so that we don’t have to wait for 10,000 years for life to grow again. Grouping everyone and then returning those who didn’t deserve damnation is less risky than finding each cultist when they’re essentially going to nuke each other.
CHLOE: S-So many innocent people...

DESTINY: Anyways…
DESTINY: The God of Death used his powers to simultaneously destroy all human bodies, and wrangle their souls into the underworld. There, we judged the souls of those who had died, and the minority of those who were truly innocent were sent back to live again, with more direct intervention. We had learned our lesson from this incident.
DESTINY: However, those who were guilty, the cultists, the bloodthirsty warriors who slaughtered for “us…”
DESTINY: Have… received proper proper punishment. Eternal damnation to Vulcan.

DESTINY: ...I should have gotten straight to the point instead of telling you this story.
DESTINY: Why I am heavy handed in my punishments is because I do not want people to fall in to the same pitfalls of the Original Humans in their worship. There are actually quite a few that I can redeem, but quite often, they are too far to do that.
DESTINY: For humans in what you would consider ancient times, threatening to kill them is far more effective than encouraging them to not desecrate statues of us. As you can presume, the kinds of people who go to such measures are usually not sound in the head, thus coaxing is practically useless.
DESTINY: There’s not much else to say, except that I have to set harsh standards and punishments so that we don’t go back to the times of human sacrifices and division between worshippers. We want peace in our world, even if that means taking down anything that could disrupt that peace with violence.


The swordswoman refuses this idea.

CHLOE: I-It’s just… I mean, I’m glad that you’re trying to explain it…
CHLOE: But there has to be another way to do things without so much bloodshed.
CHLOE: And you don’t need to freak out if they paint a mustache on your statue, or whatever…
CHLOE: You could try and prevent the creation of such sects in the first place.
CHLOE: Give the people something to work with. A code of laws, lest they want to burn in whatever the hell your hell is, or something…

DESTINY: Vulcan, is what we call our version of hell. It’s more akin to the Fields of Punishment from Greek mythology than anything, though I guess all hells are the same in essence.
CHLOE: Or like… y’know, why the hell did these cults even form!?
CHLOE: Like, what the hell did you guys do to create such wackos?
CHLOE: The people of my Earth can be… a little crazy, but you sure are making these nutjobs seem like the majority!


DESTINY: Well, we created humanity with all the flaws of it, and that, combined with us just appearing and using divine powers then leaving, left a lot to the imagination. We have learned from the past, and we take a more direct approach to engineering humans to not stab each other over which goddess is more appealing or whatever.
DESTINY: And as for the cults…
DESTINY: Honestly, largely our fault for signing the non-intervention contract. We didn’t want one god to push humanity too far in the wrong direction, especially a certain goddess who can control desires. But still, we made a mistake, and so we restarted the evolution of humans.
DESTINY: Lastly, these cults were holding cities hostage. Putting their own into political circles. To put it in a comparison, similar to how the Ku Klux Klan dominated American Politics in the late 19th and early 20 centuries.


Destiny takes a moment to compose herself for her concluding statement. Chloe meanwhile, wonders why Destiny knows about the history of her Earth. Maybe she’s bilingual, but in the sense that she’s bi-earthual or something. She shrugs internally.

DESTINY: But… even if you do not agree with me, my point here was to hope you can understand at least why I commit the evils I do. Has my point gone across?
CHLOE: I… still don’t really understand you.
CHLOE: Maybe it’s because I’m just a “lowly mortal” who cares too much for the lives of other people…
CHLOE: But, well, I can appreciate you trying to explain these things to me.
CHLOE: It shows that you care.

DESTINY: Well, thank you for listening. I’ve been trying to see humans as more than numbers for a while, but ultimately at the scale that I am it’s impossible not to. But you should be going along, you’re chasing that… thing, and should do so posthaste. The fate of the world is in your, or well, our hands.

Destiny gets up and waves goodbye before suddenly warping out of the zone before Chloe can do much of her own goodbye. She signs, collects the chairs that she set up moments ago, and prepares to march upon the Church of Helix once more.

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Irecreeper
 Posted: Aug 26 2019, 11:33 PM
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Source of the Problem
Group: Members
Posts: 2329
Joined: 11-August 18
Age: 23
Location: N/A
Status: N/A



Project Thymium: v1.4 (Flux Rising) is out now!

With this update comes Perk Slots, Spell Boosting, and some other fun mechanic that I haven't revealed yet! Enjoy the additional degree of customization that these new mechanics grant you! And probably find a new way to minmax my head directly into the ground, violently destroying it. I dunno.

As another announcement, Project Thymium will be going on a brief hiatus. I'm leaving on a trip as of tomorrow, so from August 27 to September 2, Project Thymium will not be updated. Of course, this is actually a perfect time to adjust your builds to work with all of these new changes! During the break, I may respec builds if you note that your changes are LOCKED before your respec starts. This is so that you can keep changing them until you're absolutely sure that you're happy with the changes you're going to make.

Thanks for playing! See you all soon!

(As an additional note, this is NOT an update post! Feel free to keep posting until the hiatus is over.)

Respecs so Far


Venia: Respec complete without issues. 1 Elemental Silver, 1 Rosetainted Ingot, 1 Roseblighted Log, and 50 Sanctified Rounds used to craft the Chrono Trigger.
Boshi: Respec denied. It's partially gone through, but your special and trait are kinda freaking bonkers and need changes. Maraca Staff, Temple Brick, 4 Copper Gears, a Dance Floor Tile, a Speaker System, 3 Joltwire, 5 Wire Scraps, a pane of Hardened Glass, a Platinum Ingot, a Uniform Log, a Fell Beast Hide, and 5 Credits used for the Metronomaraca Timekeeper. Deviant Radio, a Speaker System, 3 Joltwire, 5 Wire Scraps, a Small AI Core, an Electromagnetic Cluster, and a Circuit Board used for the Longwave Radio.
Author: -2 DEF. +Merciful, +Live to Serve.
Echoss: +1 AGI, -1 SPC, +Pockets, +Know How To Use It. Santa Hat, 3 Effect Eggs, 12 Frostleaves, 5 Pretty Flowers, 5 Megabark, 10 Wire Scraps, a Dance Floor Tile, 9 Disgusting Food, a Bottled Dream, a Rebellion Banner, and a Uniform Log used to create the Winter Festival Hat!


--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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specta
 Posted: Aug 28 2019, 09:25 PM
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Player
Group: Banned
Posts: 41
Joined: 1-June 19
Age: 22
Location: N/A
Status: N/A



Auth and Summa

After a long and rather difficult within the Caravan, it’s no surprise that a good portion of those involved were left worse for wear. While a good chunk where downed during the battle, Summa was lucky enough to have gotten out of the fight conscious, thanks to Ette protecting her at the end. Tsar’ina, a few moments after the battle, made her way towards a nearby tree and shakily sat herself down. After making her way down, Summa laid the Silver Maria on her lap, giving a sigh. She leaned forward, drowsy. Summa’s slime looked as if it was beginning to melt off of her, giving a gooey appearance. Overall, she wasn’t looking too well. Auth arrives on scene from the North, tending to any wounded, before noticing Summa sat weakly underneath a nearby tree.

AUTH: Hey, Summa… you don’t look so well. Need a hand?

”You, uh… You don’t say… Yes, I would very much appreciate a hand… I swear to the gods if you give me your actual hand…

AUTH: Alright, give me a second… I’ll administer some healing and then help you get somewhere less… uncomfortable to recover.

Auth carefully places his hand on Summa’s shoulder, and creates a light pulse of ink. Summa would start to feel rejuvenated - and any wounds healing quickly. Auth steps back a little after that, looking to see if Summa needs help getting up or if she can get along by herself.

Despite having her wounds healed, Summa honestly couldn’t bother with getting up herself. Due to the little sleep and multiple battles, it’s clear that her body is taking a physical toll that goes beyond a simple healing spell. Tsar’ina attempted to get up, using the Silver Maria as a support, but she is barely able to get on her two legs before plopping down on her knees, too tired to get up.

AUTH: Alright, that’s probably not good. Let me help, maybe using me as a support could actually let you get back to the house. You’d probably be better able to recover there...

Auth offers an arm to Summa, if she needs and wants help to get back to the house. It’s an offer - no obligation to take it up.

Surprisingly, after Summa looks up at Auth’s offer, there was very little hesitation from her. She takes Auth’s hand, and eventually gets up from the ground. Almost immediately, the Summa leans on Auth, unable to hold herself upright.

AUTH:Yeah, alright. Let’s get you out of here, seems like a good plan...

Auth begins heading towards the House. Slowly, to make sure Summa can keep up despite being quite clearly tired. He regularly checks back on Summa, he’s clearly concerned since she seemed quite… melty and goopy. He hadn’t seen her in that state before.

As Auth kept his attention on the exhausted Summa, he wouldn’t notice the minty green figure in front of them until he bumped right into it. Which, naturally, leads to a loud shout as Auth, with his eyes closed at the time to help account for the extra weight which is starting to take a toll, walks head first into this figure, subsequently stumbling backwards and falling over. Summa fell down right with him, completely out of it.

AUTH: Ah! Sorry, sorry… I didn’t see you there. It’s a little tough when I have a friend I have to get back to base...

Auth finally looks up to see this green figure. He finds a relatively short woman to both him and Tsar’ina, dressed in what appears to be a dancer’s outfit, or toga-styled piece of clothing. Being 5’8”, the minty green figure looks down at Auth and Tsar’ina, looking quite shocked herself.

”Oh! Uh… Oops…”

And with that, the lady seems to suddenly disappear out of thin air, leaving a few white wisps where she used to be, twirling around in the air until fading out of existence.

Auth stares, a little dazed and not entirely sure that he saw that. He blinks a few times, and rubs his eyes, focusing on the wisps before they fade.

AUTH: Hey, Summa, did you see that? Short green?

”Short green? I… Yeah, I’m pretty sure I saw her… That or I got bashed up really hard back there…

AUTH: Okay, good to know I’m not completely insane this time. Look familiar to you? I’d understand if you didn’t get enough of a look…
AUTH: And if you got bashed up really hard, I must’ve too, because I swear I saw her...


”She looked a little bit like...

Summa shook her head.

”No, it must be someone else. Could be anyone in this melting pot of a planet…

AUTH: You never know, it could be exactly who you think it is. Which would be… who, exactly?

Auth asks, a little confused about who Summa’s referring to.

”Hmph, who am I kidding… I may as well tell you; it’s hard to forget the face of the one who sent me into this universe. I will be assuming you have not heard of Cles’dra?”

AUTH: You would be correct in that assumption. I’ve never heard the name, personally...

Auth thinks to himself for a moment… eyes closed and hands on the sides of the head, before starting to stand back up.

AUTH: Why would she do that, though…? And, I mean, in such a “melting pot”, who’s to say it couldn’t be?

”Well, Cles’dra, she’s… Ugh… Can we get back to the house before I give you an exposition dump?

Summa sits up for a moment before laying back down. She looks rather annoyed.

”A truly vile woman, pushing down the injured… Heh...”

She gives a little chuckle, making a joke to herself.

”So, um, can you help me up?”

AUTH: Heh, I don’t mind exposition dumps. I can help you up, here...

Auth helps Summa get back up, and when they’re stable and ready to move on, Auth continues on his great journey back to the house, with Summa in tow.

”Does this group have a proper room to rest in, or will I be sleeping on the couch?’


AUTH: Yes, we do have some rooms. Since it’s mid-morning, I don’t think anyone would have a problem with you using one of them. On the second floor.

”On the second floor? Damn it…”

AUTH: Take a bunch of energy to get up? Yeah, I know… oh! Actually, there is a spare room in the basement. I wasn’t sure if there was, I was trying to remember if there was.

”Fantastic. All I need now is someone to push me down the stairs.”

AUTH: There is a bannister. Not much on the ground floor, though. There’s the couch if you’re fine with that. I would think you’d rather not...

”I was kidding when I said that I’d be sleeping on the couch… Whatever, I’ll take anything at this point.”

AUTH: Fair enough. I don’t mind helping you up the stairs, if that’s what you’d prefer. We’re just about back anyway.

Lo and behold, the House is nearby. In time, the two eventually make their way inside, with Auth helping Summa haul herself to the nearest couch, which she decided to rest on for convenience for the both of them.

”Alright, just put me down here…”

Auth nods, resting Summa there on the couch and then stepping back. He watches Summa for a few seconds, concerned…

AUTH: Alright, are you going to be okay now, Summa? Is there anything else you need?

”No, no, I think this is enough…”

Summa stretches for a few seconds, before trying to find a comfortable way to lay on the couch. She eventually ends up curling on herself, facing towards the cushions of the couch.

AUTH: Alright, get some rest, then…
AUTH: Oh! Hope you don’t mind me asking, but… who’s Cles’dra?


As Auth asked this question, there were a few moments of silence. After a bit longer, it finally dawns on him that Tsar’ina fell asleep almost immediately after she found a comfy position on the couch.

Exposition Status: Avoided.


That One Respec I Did Incorrectly A Long Time Ago That One Time

Change Summa Supreme to Kais'ara's Clash


Special: Kais'ara's Clash
"Don't speak her name!"

Move MOV +1 with Skirmisher. Deal (10-11) Magical Damage (depends on Silver Maria) at Range1, 60% of that at Range2, and 30% at Range3, performing a Basic Attack with +30% and the Magical Damage on last tile. All Damage is calculated after movement. Unavoidable. Can't be countered.

Gain Elveil3 and EnchantElement for three rounds, where the element is set to the element of the attack used.

Mods:
Damage scales with SPC at a 2/3rd Rate.
+1 Elveil Intensity per 5 SPC. (Cap of Elveil7).
+10% Finisher damage per 6 SPC and 6 STR.
Dual Cyclones at 10 SPC. (When casting this ability, you may pick two Elements. Enemies are treated as being hit with the stronger of the two elements you choose. You may pick which Element your buffs give you afterwards.)
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Fairy
 Posted: Aug 30 2019, 04:13 PM
Quote

Player
Group: Banned
Posts: 47
Joined: 18-February 19
Age: 24
Location: Trapped in a Cookie Factory
Status: N/A



After the battle, Laranei decides to go wander around the Old Pass, looking for anything interesting to… borrow. The town is abandoned, after all, so nobody would complain about her borrowing things.

Instead of loot, however, she soon spots a person. One of the girls she’s fought alongside before, the one who’s mount she temporarily borrowed once. She waves her hand as she walks up to the girl.

Laranei: Hey!
Laranei: You fought with me in that battle before, didn’t you?
Laranei: The name’s Laranei, who are you?


The green haired girl smiles as Laranei approaches her.

Leaf: Hi! Nice to meet you, Laranei.
Leaf: My name's Leaf.
Leaf: And yeah, I think I remember seeing you…


Laranei grins, stepping up to Leaf to look the girl over, before giving a friendly smile.

Laranei: Nice to meet ya, Leaf.
Laranei: You’re the animal girl, aren’t you?
Laranei: At least, I remember riding one of your mounts… pets… companions… whatever you want to call it.

Leaf: Um, yes, that'd be me.

Leaf blushes faintly, visibly not used to attention.

Leaf: It's so cool that people are talking to me. I don't get much of this back home.
Laranei: Really? Why’d people not talk to you?
Laranei: Are you some kind of dangerous outcast and people are afraid of you?
Laranei: Or are there more people like you?
Laranei: Or are you just… shy?


There's a brief moment of silence before the girl speaks up.

Leaf: W-Well… no, I'm not an outcast, though people might be afraid, but I don't think that's why.
Leaf: I'm the only beastmaster, so not really more like me..
Leaf: ...that sounded more like a brag than it meant to, I'm sorry.
Leaf: I guess people just… aren't interested
Leaf: Which is why this is a nice surprise.


Laranei chuckles as Leaf apologizes for what she thinks sounds like bragging, and simply shakes her head.

Laranei: Leaf, the Dangerous Beastmaster~
Laranei: It surprises me, though, that people aren’t interested.
Laranei: I mean, you’ve got a fancy title, fancy abilities…
Laranei: Who wouldn’t want to become friends with a Beastmaster?
Laranei: I sure would.


Leaf pauses for a moment to ponder this, before shaking her head.

Leaf: It's not all about a fancy title and magic…
Leaf: I think it just because I'm not really worth…
Leaf: Hm…


She trails off, and Laranei giggles.

Laranei: Nah, you’re definitely worth chatting with.
Laranei: You sure it’s not because you’re shy~?
Laranei: Nothing wrong with being shy, after all.


Leaf smiles softly.

Leaf: That means a lot…
Leaf: Hm… tell me a little bit about yourself? I'm curious.

Laranei: Tell you about myself…?
Laranei: Well, I like fire.
Laranei: ...a lot.
Laranei: Comes with the job description, you know.
Laranei: Can’t be a good Fire Deity if you don’t like fire, really.
Laranei: Otherwise I’d like… I don’t know. I’d probably just suck at being me.


A slightly concerned expression creeps onto the beastmaster's face, which she quickly attempts to hide.

Leaf: F-Fire Deity? Like… burning stuff down, or…
Laranei: Well, yeah?
Laranei: Haven’t you seen me do stuff with fire?
Laranei: ...though I don’t really do malicious burning. I’m a deity, not a demon.
Laranei: So you don’t have to worry about me setting you on fire.
Laranei: That’d be rude.

Leaf: ...um.
Laranei: ...I didn’t scare you, did I?
Laranei: Hold on.


With that, she begins searching through her bags, and soon finds what she’s looking for. She pulls out one of the flowers she picked earlier and stored for safekeeping, and hands it to Leaf, smiling.

Laranei: Here, for you.
Laranei: A gift.


Leaf is silent for a moment, looking at the flower, then up at Laranei.

Leaf: It's… very pretty…

The two are silent for a moment, until Leaf can't help but giggle, happily accepting the flower.

Leaf: Was this just because you thought you'd scared me?
Leaf: That's amazing…
Leaf: Thank you, though, I really do like it.


Laranei smiles as Leaf begins to giggle.

Laranei: Something like that, yeah.
Laranei: ...though..
Laranei: …
Laranei: Nevermind. It’s a neat flower, isn’t it?
Laranei: I found it while exploring the town, prior to the big battle just now.
Laranei: Did you fight in it too?
Laranei: I might’ve seen you if you did...

Leaf: I did, yeah…
Leaf: Got hit pretty hard and passed out though. Luckily, Verdana healed me up.


Laranei winces as Leaf mentions she passed out, and frowns.

Laranei: You sure you’re alright?
Laranei: Any side-effects?
Laranei: Just want to make sure you’re okay.

Leaf: Verdana fixed me up, so I'm doing fine now.
Leaf: Are you hurt at all? I can do a bit of healing as well.


Laranei lets out a sigh of relief, then smiles, shaking her head.

Laranei: I’m fine, don’t worry.
Laranei: But thanks for asking.
Laranei: I’ll be sure to hit you up if I need healing done, though.
Laranei: Feel free to let me know if you need my help with anything as well!

Leaf: It's probably better you ask a proper healer for anything serious, but I'd be happy to help.
Leaf: Oh, right! Apparently we've got a fight on real soon, so be sure to prepare.

Laranei: Oh, really?

Laranei grins, taking her Blaze Ring Pendant and holding it in her hand for a bit.

Laranei: I just need to go grab my gun before I’m ready…
Laranei: What about you?
Laranei: Are you ready for another fight?

Leaf: Not really sure… I got healed up, but I don't know what to do to be better prepared. I might bring in some spiders to battle.
Leaf: But I'm not really sure how I'd upgrade my staff.

Laranei: You’re gonna bring spiders into battle?
Laranei: That sounds awesome.
Laranei: Mind if I tag along with you, then?
Laranei: And maybe I can help? I’ve upgraded my gun myself, so I can probably help you with your staff.

Leaf: If you'd be willing to help me, I'd really appreciate it.
Leaf: Also, sure! You can tag along.


Laranei grins, stretching out a bit.

Laranei: Count me in, then!
Laranei: And I’d be happy to do what I can to help.
Laranei: Just let me go grab my gun, I’ll meet you when the fight starts whenever it starts, alright?


Leaf nods.

Leaf: Sure thing! See you then~
Laranei: Yeah, see ya! Don’t get into trouble!

With that, Laranei waves, and heads off to go grab her gun.

---Actions Below---

Laranei equips stuff! Specifically, the Great Divine Fireblaster, Blaze Ring Pendant and Dreadnought Armada Keychain!

New Stuff is always good, especially when it helps with setting stuff on fire.
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NumberSoup
 Posted: Sep 1 2019, 02:28 PM
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Administrator
Group: Admin
Posts: 820
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Age: N/A
Location: Here
Status: N/A



Nidra takes a point out of SKI and grabs Merciful and Gift of Regen.
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Daskter
 Posted: Sep 1 2019, 03:53 PM
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Veteran
Group: Members
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Age: N/A
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Continuation of Respec, (Aka I didn't realize 3 T5 equipments were unlocked)

Logistician's Book Crafting Trinket

Ingredient List:
Guide to Logistics
(x5) T4 Plasteel
(x1) T3 Electromagnet Cluster
(x1) T3 Crystal Pens

Plasteel and Electromagnet Clusters are enchanted into the Guide Of Logistics. The enchantment of the Electromagnet Cluster gives any ranged summon just that extra bit of stopping power. While the excess Plasteel can be used to equip other summons with just that slightly sharper blade, and/or lighter weapon.
The resources are stored in the trinket with an enchantment, and upon a summon's fall. The surplus resources are recycled back into the trinket, ready to be used by the next summons.

Trinket: A Logistician's Manual (T5)
+1SPC,
+0 to 5 MMP (GM's discretion)
Tactics (When using Summoning Spells, you have Intellect3.)
Surplus Equipment (Summons gain +10% Dmg after calculations)
^ I can just do this on my end of the calculation, so you don't need to bother with this.

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engie
 Posted: Sep 3 2019, 12:57 PM
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Ancestor
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Might as well put out a quick post just to get the respec in. (It's the "The actual respec" tab.)

https://docs.google.com/spreadsheets/d/129S...dit?usp=sharing

--------------------
"Their story has concluded for now. Currently, you follow mine."
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Franciacorta
 Posted: Sep 3 2019, 02:52 PM
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Witch of Strife
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Location: Palais des Estivaux
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(Not) Munchkinland:
A skillpoint is removed from Chara's HP stat, lowering the MHP to 43. The bastich is r/mildlyinfuriated that the new number is neither nicely rounded, nor 42.
The six available skillpoints are all spent on obtaining Agonizer.
Poison within poison awaits you, Ire.

D31 Roll:
28
- They / Them

Elsewhere:
CHARA: Mercy?
CHARA: Alright.
CHARA: Go ahead. You can continue being our paragon of virtue, the blinding beacon of light amidst this parade of lunacy.
CHARA: But I will grant no mercy to that
gyurzaki little sympathizer zagra, he needs to hrodaw, to enkrej, to shka-


Chara has the word forcefully freeze before it can leave their mouth. They spit it out along with a little bit of blood, as would be expected from having one's tongue impaled on jagged ice. At least there was none of the frostbite that finished words usually resulted in.

CHARA: My... sincerest apologies.
CHARA: I have not been on any missions for a while, and became used to the company of those who can shrug off such temperatures with nonchalance.
CHARA: Disregarding all that. The knife.


The child moves its right arm forward and focuses for a moment. In the very next one, a curious object appears in their hand. Something...
user posted image
...ridiculous.

CHARA: I would have gotten you a Hello Kitty one, but the only two good options were emblazoned with cherries and apples.
CHARA: Take it or leave it.


And yet elsewhere:
Chara stands unmoving for a long, long time. They stand silently, until...

CHARA: I have come to make an announcement.
CHARA: The Husk is a
gorilla-gorilla mothergorilla.

--------------------
Many times have we been forgotten.

Many times have we been taken for granted.

Many times have we been abandoned.

Many times have we been broken.

Many times have we been blamed.

Many times have we been bound.

Many times have we been cast out.



No more. No more, we beg.
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Eph
 Posted: Sep 3 2019, 04:48 PM
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Rival King
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Location: The Eternal Night
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After a confusing encounter with Echoss, Leaf takes his advice, and looks for a healer. She soon notices Verdana, who seems to be cooling off besides the now burst glyph containment unit. Leaf waddles over, giving him a small wave and a smile, despite still being a little injured.

Leaf: Hey, Verdana~
Leaf: How are you doing?


Verdana doesn’t respond at first. It seems like there’s smoke coming off of his body for some odd reason… However, once he glances up and notices that Leaf still has injuries to take care off, he pushes himself a little away from the glyph containment unit, quickly casting a Cure or two to fix what injuries she still has. He then sighs.

Verdana: I…
Verdana: ...Am a little annoyed at what happened.
Verdana: Maria somehow got involved in the fighting for a bit.
Verdana: The Husk attacked her.
Verdana: And now he’s made off with the glyph that we would have gotten with just a bit more time.
Verdana: So that’s frustrating…


Leaf frowns slightly, taking a silent moment of understanding. She sighs.

Leaf: It's… not right.
Leaf: I did try to protect her with some of my magic, but…
Leaf: Maybe if…


Leaf goes quiet, a slight look of guilt on her face. This guilt is quickly replaced with concern as she notices Verdana's body is currently smoking.

Leaf: Um… your body…
Verdana: Don’t worry about it. It’s just a side-effect of…
Verdana: …
Verdana: This might be hard to explain in full, so I’ll try and keep it simple.
Verdana: I have a natural affinity for both Light and Fire.
Verdana: Whenever I get… mad, that tends to manifest in Fire form.


Verdana waves his hand to try and disperse the smoke. It doesn’t seem to do much.

Verdana: The smoke is new… but probably nothing to worry about.

Leaf nods, seemingly quite understanding everything Verdana's explained so far. A small temptation seeds itself into her mind.

Leaf: Are you hurt, still?
Verdana: I think I’m mostly okay now. Doesn’t feel like there’s any injury…
Verdana: And I can’t see any dust, so there’s nothing external…


Verdana performs a quick check of his own body, flickering from human outer appearance to something better described as an energy being, then back again.

Verdana: ...Aside from mood being down, I don’t think there’s anything wrong.

Leaf considers something for a moment, before rushing towards Verdana, and wrapping her arms around… his torso, given the height difference. Verdana just responds with a blink at first, looking a little surprised at the sudden hug. The two hug in silence for a moment. Before Leaf begins to pull away, Verdana shifts his response to something more reciprocal and hugs Leaf back. The smoke gradually fades away from his body as his aura changes to something more relaxed.

Verdana: ...This helps.

Leaf smiles softly, tightening her hug a little.

Leaf: I'm glad…

As the hug continues, Verdana would feel a warm, pleasant tingling feeling everywhere his body is in contact with Leaf's.

Verdana: …?
Verdana: Strange feeling…


Verdana doesn’t seem to think much of it externally, just tightening the hug a little unconsciously. Something similar starts up from himself shortly enough, an echo of the original aura like if one places two cups of water together and overfilled one so that it overfilled the other. Even people merely present nearby might find themselves in the comforting aura soon enough, given the positive feedback loop. Leaf seems a little surprised by this echoed feeling, but a smile grows on her face.

Leaf: It's a nice feeling though, right?
Verdana: Yeah. Comfy.
Leaf: Thank you for healing me…
Verdana: I’m a healer. It’s what I do…
Verdana: ...But. Yeah. Welcome.


Verdana smiles a little. After a small bit of silence, Leaf slowly loosens her grip, before stepping back, trying her best to hide a small smile with her scarf.

Leaf: S-So… Echoss told me there was another battle very soon…
Leaf: I don't suppose you'd be going into it, would you?


Verdana just lets Leaf out of the hug, then considers the question for a moment. He eventually responds with a shrug.

Verdana: It depends. I probably will if there’s a good reason to be.
Verdana: Reasons like… properly settling the score with the Husk…
Verdana: Or just people needing healing. Heh…

Leaf: Try not to overexert yourself for me, okay?
Leaf: Pushing over your limits and stuff tends to be bad for you…
Leaf: My father…


Leaf goes quiet for a moment.

Leaf: N-Nevermind that. Just… don't get too hurt, okay?
Verdana: There’s quite a few other people pushing themselves further than me around here.
Verdana: They might need those words more. But…
Verdana: Alright. I’ll be careful.


Verdana nods to Leaf, giving her his best attempt at a reassuring smile. Leaf lets out a small sigh of relief.

Leaf: Thank you…
Leaf: I've gotta go prepare. I'll see you in a bit, okay?

Verdana: Fine by me. See you soon!

Leaf smiles, and with a wave, goes on her way to prepare for the next battle.


--------------------
"I wish he loved me half as much as he loved you."
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Irecreeper
 Posted: Sep 3 2019, 07:27 PM
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Source of the Problem
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<ROUND ONE-HUNDRED SEVENTY-THREE>

It's time for... a lot of respecs! Here we go!

Respec City
Respecs done before this update:

Venia: STUFF™. It goes down without any issues. 1 Elemental Silver, 1 Rosetainted Ingot, 1 Roseblighted Log, and 50 Sanctified Rounds used to craft the Chrono Trigger.
Author: -2 DEF. +Merciful, +Live to Serve.
Echoss: +1 AGI, -1 SPC, +Pockets, +Know How To Use It. Santa Hat, 3 Effect Eggs, 12 Frostleaves, 5 Pretty Flowers, 5 Megabark, 10 Wire Scraps, a Dance Floor Tile, 9 Disgusting Food, a Bottled Dream, a Rebellion Banner, and a Uniform Log used to create the Winter Festival Hat!

The rest of the owl:

Adrian: +2 STR, +2 DEF.
Daskter: +2 INT, +1 RES, -2 MHP, -2 SPC. +Limiter Breaker, +Limiter Breaker, +Strategic Reserves. Spells rotated. Equipment somewhat altered. Logistician's Book made with 7 Plasteel, an Electromagnetic Cluster, and a Crystal Pen. The universe also eats 50 additional credits, as that's not much material. This is pretty excessive min-maxing, but you're contributing a lot to the team so it's kinda alright.
Boshi: Respec re-completed. Thank you for your time in fixing it! Maraca Staff, Temple Brick, 4 Copper Gears, a Dance Floor Tile, a Speaker System, 3 Joltwire, 5 Wire Scraps, a pane of Hardened Glass, a Platinum Ingot, a Uniform Log, a Fell Beast Hide, and 5 Credits used for the Metronomaraca Timekeeper. Deviant Radio, a Speaker System, 3 Joltwire, 5 Wire Scraps, a Small AI Core, an Electromagnetic Cluster, and a Circuit Board used for the Longwave Radio.
Brutishace: +4 INT. Is... that the most efficient way to do things? Maybe you could boost your spells, as they're all kinda low cost.
Nettle: +2 INT, +1 DEF, +2 SPC. 2 Widow's Venom, 2 Roseblight Logs, 4 Megabark, and a Vagrant's Will used to piece together an Overgrown Staff!
Crya: +3 RES. Viking Monolith and Confuse Ray upgraded. Enclosing Frost upgraded to Encircling Ice created with the Blizzard Regalia, a Tornadopetal, a Glacier Clusters, 2 Megabark, and a Flame Redirector!
Summa: Special changed to Kais'ara's Clash. Don't forget those skillpoints!
Laranei: Lots of stuff equipped. Again, don't forget those skillpoints!
Nidra: -1 SKI. +Merciful, +Gift of Regen.
Calibri: Basically a total respec.
Verdana: Basically +2 SKI, I think. It's hard to tell in these formats.
Chara: -1 MHP, +Agonizer.


...That was exhausting. Anyway, on with the show!


Echoss does some conversations. First, he chats with Chloe and Nia, but that's self-contained. He also chats with Ette and Mari, but again- self contained. He also spends some time with Maple and the remaining, conscious Scarlets. First, he thanks Maple for her services.

MAPLE: Not a problem!
MAPLE: Fighting, helping those who're fighting against something terrifying- it's all part of what I want to do!
MAPLE: I mean, I almost died, but that's just part of the risks, right? I can't really assure my own safety on the battlefield, but I can do my best for others!
MAPLE: Plus, I got to meet Chloe! So I think it worked out.

MAPLE: ...Oh, right. I should probably take off this darn thing, since I'm not flying around right now...


Maple de-hooks some sort of oxygen mask from her face, a small puff of air releasing itself from the device. This somehow changes her text color, and reveals what seems to be a light hint of a country accent. While it'd probably make more sense if it was more of a maple-leaf red, I think this color looks nice, and we have too many reds already.

MAPLE: Ah! That's better!
MAPLE: So anyway, you had... information, right?
MAPLE: Lay it on me, I guess.


Echoss proceeds to drop a nice package of information onto the Scarlet. She does her best to follow along, but it seems like a bit of it is going over her head.

MAPLE: Um, I'll do my best to relay it to the authoritie- erm, the Zabuton!
MAPLE: I doubt they'll listen, but we've gotta try, right!
MAPLE: Oh, just to clarify-


Echoss's butterfly suddenly and violently explodes with little warning.

MAPLE: ...
MAPLE: Uh.
MAPLE: You didn't just die, did you?


...The actual Echoss collapses! This also causes his array of butterflies and the like to suddenly collapse and break! Omorika and Taeda stop their relentless march towards the Church. The priestess runs over to Echoss's side. And, as with the previous roleplaying segments, Chloe, Nia, Mari, and Ette sprint over as well.

CHLOE: E-Echoss? E-Echoss? S-Stay with us!
NIA: Chloe, I know you're concerned, but I don't think he's dying.
NIA: Still, he looks like he's in a sorry state...

CHLOE: O-Oh god...

OMORIKA: Sir Echoss, dying in front of everyone won't do us much good for morale.
OMORIKA: Although... I suppose you've done your job of stopping us from rushing in.
OMORIKA: Thank you. Rest soundly.

TAEDA: I-Is now the time to be scolding him?
TAEDA: A-Ah, I wish I spent more time o-on those extra courses to learn resurrection magic!


ETTE: (U-Um, I'll go get medical supplies! And tea! Maybe he's just tired!)
MARI: Maybe.
MARI: Y'know, what if he collapsed just to get his harem of cute anime girls to fawn ove-


Mari promptly gets chainslapped by both Chloe and Nia.

MARI: O-Ow, gorilla! H-How can both of you hit so hard!?
CHLOE: N-Now is not the time!
MARI: Alright, alright! Geez...


...The "harem" as Mari described it begin to help Echoss- or at least, those who are capable of doing so effectively. Namely, Ette and Taeda, who begin tending to Echoss, and doing various things to cure his exhaustion. Unfortunately, Echoss is totally unresponsive to the attempts to wake him up, though his breathing remains stable the entire time. Shallow, yes, but still stable.

Totally unresponsive until, of course, Venia hits him with the shock therapist. Echoss, having not actually been dead, takes the sudden jolt to what's probably his heart a bit rougher than a dead person would. He sits bolt upright with a dark mist of some kind floating in front of his eyes, he barely stifles a scream as he attempts to scramble back from some kind of illusory threat only to have the shock effect of the shock therapist kick in as he does so.

Waves of electricity crackle up his body, and he loses his balance again, toppling into the dirt and convulsing with the electrified shaking for a brief moment while the effect wears off. His panicked breathing slowly calms down and the darkness moves away from his eyes, filtering into his pupils and out of sight.

ECHOSS: ...that was… not pleasant.
TAEDA: O-Oh, you're alive! Thank goodness!


He slowly sits up, clutching at his chest where Venia slammed the Shock Therapist home. Whatever sort of bruising that may have caused is quickly attended to by Taeda.

ECHOSS: Tha...thank you. To whoever woke me up. I apologize...
ETTE: (It's okay! I think everyone's happy that you're alright!)
ETTE: (Just get some rest, alright?)


...Despite all of that happening, even as he's getting tended to, Echoss still finds the time for more harvesting. He handles the farm work, looting the farm for a total of 4 Celefruit, 3 Cinderfruit, 25 Uniform Logs, 35 Silkweed, 30 Wheat, 20 Wheat Seeds, 30 Frostleaves, 4 Tornadopetals, 21 Fresh Manablooms, 21 Manabloom Seeds, 30 Coffee Beans, 20 Soulblossoms, and 10 Goneblossoms. He then plants an equally large amount of items.

Down in the Everground, Pionobot tests the surface rope to see if it could haul materials up to the service without getting Abyss Cursed™. It's not quite sturdy enough, so he uses 4 Titanium to make a chain and basket, which is then used to haul all of the currently harvested material up to the surface. 8 Samples, 6 Sapphires, and 18 Megabark are hauled up to the surface.

Then, Not!Echoss slides Nia 40 Credits so he can get upgrades to the Sock Puppets and Hydrahead Flowers. They're upgraded to the Sentient Sock Puppets and Fractalhead Flowers respectively. Echoss also visits the lab quickly, purchasing the Glacial Inducer.


Just when the GM thinks that "maybe the rest of the update won't be so bad", he's hit by a fairly big post from Auth. First off, he talks with Chloe, asking for a shipment of Bronzewood. Suddenly, the game is blindsided by a freak roleplaying segment!

A Casual Delivery Mishap
Echoss hears Auth's request to Chloe because gameplay and story segregation yaaaaaay. He immediately perks up. This is one he knows.

ECHOSS: Ah, that would be from your home universe, yes? I think I have a sizeable store of it that we could retrieve a sampling from.

To the Batmobile portal thing! *Batman transition sounds* Echoss and Chloe head over to the portal that he assembled, and Echoss quickly punches in the information for the Bronzewood. The two wait. And wait some more.

CHLOE: So… uh.
CHLOE: What exactly IS it that we’re grabbing, again?

ECHOSS: Bronzewood, the exact details I'd default to giving are… extensive.
ECHOSS: But essentially, its wood from extremely strong… space trees.
ECHOSS: Master Auth comes from a rather unusual universe. Instead of regular spacecraft they use trains. It's all rather fascinating.

CHLOE: Space… trees?
CHLOE: Huh. It sounds weird to me, but I guess I live on Earth, and Earth is boring, so...
CHLOE: Y’know, it’d be cool to see his place! And maybe yours too!

ECHOSS: Well, I don't think that it would be too hard to show you my own place of residence.
ECHOSS: The Echo Collective is used to visitors, it would be my pleasure to take those who wish to take a tour or visitation for one once this whole business with The Sphere is over.


The portal finally hums to life. Echoss smiles and moves over to where the little cart came out with the elemental silver when the touch screen suddenly bloops and throws up an error message.

[font=courier new]ECHOSS: Oh good grief why right at the

He's cut off by the sounds of crashing, a roar, and a handful of distant explosions.

ECHOSS: ...pardon me a moment.

Echoss climbs up onto the rail into the portal and pulls himself through it. The sounds of fighting on the other side of it intensify. Chloe takes a worried peek through the portal, seemingly hesitant to follow him through.

CHLOE: H-Hey, um… everything okay?
CHLOE: I mean obviously, it’s not, but… what’s going on!?


After failing to hear any sort of response from Echoss, she unsheathes her blade, activates her armor, and charges into the portal. The sounds of fighting intensify further, with crashing, more screams from the monster, and probably at least one misplaced comedy sound effect. Finally, it goes quiet. Echoss climbs back out of the portal, a bit scuffed up, and reaches a hand in to help Chloe through as well.

ECHOSS: Well then. My apologies for that Miss Elem, but thank you for your assistance.
CHLOE: I-It’s… really n-not a problem...


Chloe flops onto the ground once she’s through the portal, and turns onto her back. It seems that she’s absolutely exhausted after that ordeal, but fortunately, save for a few bumps and bruises, she’s alright. Echoss is a tad shaken, though he seems to be in better shape than Chloe aside from being concerned for her and annoyed at whatever took place. After taking a quick breather, she sits up, still somewhat shaken.

CHLOE: Gigantic… m-massive… s-spiked… thing!?
CHLOE: W-What the hell was that thing!? And where were we?
CHLOE: I-I might be delirious on… magic s-space words or something, but… I-I’m pretty sure warehouses aren’t usually that big!

ECHOSS: Well, that 'thing' was a Lorn-Fluke that apparently escaped its containment unit and was waiting in one of the storage boxes until Jorge let it out. You saw him with the others, he was the man getting the hole in his chest patched up.
ECHOSS: As for where we were… Well, we were in one of the shipping and containment centers for the Echo Collective. I'm not sure why the portal for us had the loading room set up so far in but…
ECHOSS: Apologies, again. Not the best first impression of the Collective. Normally we're tidier than that. Would you like to make a request on something to drink? I can ask them to send a quick coffee or tea through with the materials.

CHLOE: U-Um, sure!
CHLOE: D-Do you have soda? I… haven’t had one in awhile, a-and honestly, today feels like a “sugar” sort of day...


Echoss nods and punches the orders into the screen. The cart comes through with the bronzewood, and a pack of small sodas. No brands from Earth, but it seems like a regular variety pack aside from that. As she sips her drink (which tastes almost exactly like Coke or Pepsi), Chloe begins to discuss with Echos exactly what happened within the warehouse.

CHLOE: So… what gave you the great idea to hit it with a boat?
CHLOE: In fact, you did it twice! That’s a lot of collateral!
CHLOE: You could like, get fired. Or something.

ECHOSS: After being knocked off the containment from so high up, I don't think the boat was in much shape for use as anything but a bludgeon.
ECHOSS: ...you're right thought that probably was a tad wasteful. Fortunately my paygrade's a bit higher than a...


Echoss stops for a moment.

ECHOSS: Yes, okay, hitting it with a boat was excessive, it was the first thing I saw. I'll be alright though, I'm more worried for whoever was responsible for the fluke escaping in the first place, honestly.
ECHOSS: You did quite admirably out there though. Have the Spherebreakers fought any monsters that large while I wasn't here? You almost did more than me.

CHLOE: We fought a giant spider that was carrying around a tank on its back.
CHLOE: But… d-did I really do much?
CHLOE: T-That crate didn’t say it was full of stuffed animals…
CHLOE: S-So much stuffing...
CHLOE: I-I’m getting flashbacks to Mr. Bearington…

ECHOSS: Maybe your crate drop didn't work out.
ECHOSS: But you also killed the thing by driving one of the storage drones right through its core.
ECHOSS: Hardly unimpressive.

CHLOE: Oh, c’mon. That was totally an accident.
CHLOE: A pretty effective accident, but… w-well, thanks!


Echoss looks over at Auth.

ECHOSS: Oh! Yes, you probably want your materials, don't you.

Echoss hauls the bronzewood off of the cart and to Auth/the inventory. As he does so, a shattered chunk of purplish amber falls out of it. Echoss hastily adds it to the inventory as well, along with the sodas.


...From the portal, 25 Bronzewood, 3 Fluke-Core Fragments, and 5 Genricolas are obtained, as well as a very tired Chloe who needs a nap and maybe another soda. The GM breathes a sigh of relief, having had this prepared for some strangely long amount of time.

Of course, that's not the only thing Auth's been doing! He goes to meet up with Maple and the other injured Rebels. It's perhaps the same old song and dance that's happened with literally every other Chairian encounter, but it's still a nice thing to do, healing up all the wounded. This naturally yields Karma, and the healed Chairians take this chance to leave without so much as a goodbye. They're all of course, thankful for not being stabbed / eaten.

He also greets Maple, and notes that she should probably get back to her base. She nods, but remains in place.

MAPLE: I know, but...
MAPLE: W-Well, I kinda wanna talk to Chloe! L-Like, normally a-and stuff!
MAPLE: ...She also owes me an autograph.
MAPLE: C-Could you... m-maybe grab her for me? She's probably busy...
MAPLE: Thanks in advance!


...She'd probably do it herself, but she seems to be trembling a little. Which is odd, as she most certainly didn't show any sort of fear during combat.


Wilson helps Ette clean up some blood. Once the blood's (mostly) cleaned up, he asks the gigantic puppet what Chaos looks like. Ette obliges.

ETTE: (I think I remember you being in the Mindscape, so there's a chance you might actually know what he looks like already!)
ETTE: (But, if you forgot, he's usually vaguely humanoid in shape, has a really, really wide but evil smile, and is made up of red glitchy stuff.)
ETTE: (He also wears a hoodie, although I think the hoodie is actually just made up of his glitch stuff.)
ETTE: (Chaos is kinda weird, and he tries to be really evil, but I think he's secretly a decent person at heart, even if he says he doesn't have a heart.)
ETTE: (...I don't mind him getting stabbed, though. He'll be okay. He might actually have fun with his attackers~)


...With that in mind, Wilson goes exploring! He finds Chaos in the living room, at his stop stall. He's busy building a jenga tower on the head on a Temmie that seems to have followed him to Sussui, which is ultimately a hopeless task as the Temmie keeps vibrating violently. Wilson asks for some milk. He gets... a response, I guess.

CHAOS: oh hey you're [t]ha[t] one guy who wasn'[t] vaguely humanoid in my head
CHAOS: hi again
CHAOS: where'd [t]he purple dragon go? i remember you having a pe[t] dragon or some[t]hing


...After he maybe gets a response, he promptly tosses Wilson a soda can. It's labelled "MILK"... and surely enough, there's milk within it. It is unclear who buys an entire crate of canned milk for individual resale. Anyway, Chaos is also informed that Marron is probably going to kill her over chess.

CHAOS: wai[t] she learned [t]ha[t] i was [c]hea[t]ing
CHAOS: he[c]k
CHAOS: how am i gonna [t]ormen[t] her in an adver[t]iser-friendly way now?
CHAOS: i'm gonna need [t]o be[c]ome a prank [c]hannel now
CHAOS: or a so[c]ial experimen[t] [c]hannel, bu[t] [t]hey're [t]he same [t]hing
CHAOS: ex[c]use me while i prepare defenses


Chaos pulls out another can. This one is labelled "TURRET". He shakes it and throws it at the ground in front of the shop stall. It promptly ruptures, deploying a military-grade sentry gun that's been modified to fire... BB pellets. The pellets however, have been enchanted with incredibly high knockback, which'll probably make it more annoying than painful... save for the slamming into a wall part. He then deploys a second one, because you can never have enough gun.

CHAOS: okay nea[t]
CHAOS: [t]ell [t]hem [t]o [c]harge me in inexpli[c]ably es[c]alla[t]ing waves, and i'll slowly upgrade my defenses over [t]ime to compensa[t]e for [t]he diffi[c]ul[t]y curve
CHAOS: go[t][t]a [t]hink about round six[t]y-[t]hree, [t]hough
CHAOS: always a hard one


Chaos then tapes a knife to the nearby Temmie. Truly, they will become a menacing guardian in due time.


Venia chats up basically everyone. At this rate, I might need to make talking a non-free action, except I won't because that'd be dumb. First, she meets up with Chloe and Nia, deftly mending their injuries via nanobot clouds.

CHLOE: Oh, thanks!
CHLOE: We're both doing fine, thank you!

NIA: Yeah! Thanks for checking up on us!


Nia wraps herself around Venia in a hug, rubbing her face up against her. Venia then notes that she might actually want to go along on a hot-spring trip. Nia blushes somewhat lightly.

NIA: Ooh, yeah! We could do that!
NIA: We could do it tonight, maybe. It'd be a nice way to unwind~

NIA: Kinda sucks that we need to go and smack the Husk right away, though.
NIA: I mean, I assume we're gonna be smacking his gorilla, but there's no way we're not gonna fight him in there.
NIA: I'm... kinda nervous. But we should be able to do it together~


Venia then goes off to track down Maria. Nia and Chloe opt to follow her as she meets up with Mari and Ette. She asks how they're fairing.

MARI: Well, I'm fine.
MARI: Are Nia and Chloe holding up?

CHLOE: We're fine, don't worry!
CHLOE: I'm glad to see you're okay, too!

MARI: Hey, I'm glad to see me not dead, too.

MARI: ...Hey, we can respawn in this game, right?

CHLOE: G-Game? I'd hardly call it a game...
CHLOE: I think we can respawn, though.

NIA: I mean, we all died to bottles and came back. I'd say we can.
MARI: Oh, cool. Thanks.


The trio of Mari, Chloe, and Nia group up together, and begin chatting as Venia checks up on Maria, and by extension, Echoss. Echoss is then promptly tazed via violent of application of Shock Therapist to chest. Of course, that actually happened earlier in the post, so... I guess I don't actually need to remark on it here? Awkward.

Venia also sends a cleaning crew to the Old Pass. The probably-combat maids engage the Husk's fluxblood pool in combat, sucking it and the various other droplets leading to the Church up. They also give the statues of the Helix and Dome a good scrubbing, cleansing them of most of the residue. It seems like it's clinging onto the statues rather vehemently, though. This yields 30 units of Fluxblood. Quite the bountiful resource, isn't it?

The team then tends to the Glyph Containment Unit, and carefully lifts the ruined wooden tank into the inventory. It splinters into 5 Bronzewood, 20 Megabark, and 30 Refined Wood upon entering the inventory, as well as two Shield Carts which went undestroyed during the actual battle. The Maid down in the Everground also retroactively yeets 12 Samples and 6 Rosetainted Metal up to the inventory.

As one final thing, she suggests the Silver-Gold Chainbracelet to Nia. She doffs the Portable Tellyporta, and wraps the bracelet around her wrist.

NIA: Ah, this is adorable!
NIA: I wonder what it does, though?


She suddenly feels a weight on her head. A Chibi Venia has poofed into existence atop her head. It tries its best to wrap its tiny arms around Nia's head, giving her a hug. Nia squees.

NIA: SHE'S ADORABLE!
NIA: Aah, I didn't even know that I needed this!
NIA: Wait, important question. How would she react to...?


She summons her Chibi Nia, which immediately draws the attention of the Chibi Venia. She hops off of Nia's head to give the tiny Nia a hug. They both take a seat by the side of the road leading up to the Church of Helix, holding hands.

NIA: ...
NIA: YES.
NIA: I'm never taking this thing off. Ever. Never ever.


Nia can't seem to take her eyes off the chibi couple. It's too much for her.


Boshi rotates out for Bow Kid! He decides to ferry Maria back home, removing her from the map safely. Ette opts to welcome Bow Kid to the team!

ETTE: (Oh, you'll be helping us now?)
ETTE: (Welcome to the team! I'll do my best to keep you safe!)

ETTE: (So... not to be rude, but you seem kinda young.)
ETTE: (You're prepared, right? It's really dangerous to fight monsters, so... I wanna be sure that you're ready for this!)


Meanwhile, down in the Everground, Mustache Girl uses 10 Iron Ingots to tactically snatch the Diamonds, smacking them with the Razorwind Reaver. 8 gems are freed from their earthen prison. 8 Cyan Diamonds obtained!


Nettle frees many a Chairian from the earth below. They're too exhausted to do little more than crawl away after what's certainly a humiliating defeat. She then chats with Omo, answering her earlier question. They weren't thrilled by her magical talent, apparently. The librarian doesn't buy it.

OMORIKA: ...I doubt that's the reason why you left.
OMORIKA: I fail to see how the Legion wouldn't be amazed with your talent.
OMORIKA: Is there perhaps, a little more to your story?
OMORIKA: Don't worry about me telling anyone- I believe in your potential, and I'd rather not torment an ally of ours.


...She also seems quite concerned with Nettle's malice.

OMORIKA: ...That smile of yours.
OMORIKA: You're reminding me of Acacia even more now... and while your power is certainly marvelous, I'd hate to see you take on Acacia's persona.
OMORIKA: Remember that while they might've "betrayed" you so to speak, they're still your own people.


Anyway, Omo awaits for more details on Nettle's story. Perhaps she'll get some. While they're doing that, the situation at the House heats up. Chess. In high definition. The game gets slammed into by a second large roleplaying segment.

Toast and Marron Are Totally Good at Chess
Toast shakes her head, as if having fallen asleep for some number of turns. She looks at Auth having died for the nth time, then back to the game, somewhat unfazed by it.

MARRON: Hey, Toast?
MARRON: I know I’ve put you in a tough spot, but it’s been your turn for like, three minutes now.
MARRON: You feeling okay?

TOAST: Huh…?
TOAST: Oh... right!
TOAST: I just… got lost in my thoughts. About how I'm gonna beat you!


Toast confidently moves her knight to a space just off the side of the chessboard.

TOAST: Here's fine, right? Like… the board's probably more of an abstraction than an actual like, border. Even if border has 'board' in the name.
MARRON: ...I don’t think that’s how it works.
MARRON: I think it’s actually-


AUTH: ... I can’t believe this…

The sound of Auth dying in the background disrupts the concentration of both women.

MARRON: Y-Yeah, I don’t think that’s how it works.
MARRON: Maybe we should… try playing properly? Auth can correct you n’ junk, if you just ask.

TOAST: (I thought I was playing properly…)
TOAST: But yeah, sure.
TOAST: I'll uh… move this pawn?


Under the careful guidance of Auth, Toast makes what might be her very first legal move this whole game. Marron responds to her pawn with… another equally legal, if somewhat boring riposte- a knight! Toast stares at the knight for a moment and- not really sure what to do now- simply copies to move with her own knight. The seamstress capitalizes on this by capturing the vulnerable pawn.

TOAST: Oh.
MARRON: You gotta protect your pieces.
MARRON: Even illegal games of chess taught me that much… but I guess it’s your first time, so maybe it’s expected.


Toast stares at the board some more and gingerly pushes another pawn forward to challenge her opponent's knight. In response, Marron shunts her knight out of the pawn’s attack range. While indeed, the game is a deal more legal (and strategic) than it was before, Marron already seems a bit bored. The next few moves are a deal less enthusiastic than what the start of the game brought. The sorceress sighs loudly as she loses a second piece to her partner's roguish knight. She waits for Auth to look, then moves her other rook past her pawns- just like she did earlier- giving a sly wink to Marron as she does so.

Marron grins a bit as she also capitalizes on Auth’s momentary distraction, flipping one of her Rooks onto its head. She taps the board to indicate that it’s now Toast’s move. Auth notices that Marron flipped her rook. It’s silly, and not a move, but technically not illegal. He sighs, and waits for the rook to probably fall over, since the pieces are bottom-heavy.

Toast reaches into her pocket and pulls out a few buttons of various colors. She mutters a spell and attaches it to the board in front of one of Marron's pawns. The button looks like a 'no-entry' sign. Marron cautiously nudges a sacrificial pawn onto the button. It violently explodes (causing everyone in the room to jump), before re-materialising in the graveyard.

AUTH: Good lord, what was that!? What did you do to that poor piece!?

As Auth death glares at her, while Marron silently grabs a bishop. She carefully places it on top of her overturned rook, combining them into a Level 2 Defensive Pylon. She grins at the sorceress, wordlessly (and glovelessly) throwing down the gauntlet. A challenge. The challenger matches her grin, before gesturing to three of her pawns. They are in a vaguely triangular arrangement.

TOAST: I'd like to tap my rooks for green mana to summon The Pawnstoppable.
MARRON: The what now-
AUTH: That’s not a-



She flips her rooks upside down, and her green aura begins to surround them, before rushing into the three pawns. They slowly float into the air, slowly drifting closer and closer until, in a flash of light, they merge become The Pawnstoppable, a 2x2 monster of a piece that could still be described as a pawn. She taps the board, smiling confidently.

MARRON: O-Oh geez…
MARRON: Well, to fight monsters… we make monsters!


Marron waves her metallic arm, conjuring a few strings. She ropes two pawns by their “necks”, tying them to the base of her overturned rook that’s part of the Level 2 Defensive Pylon, transforming it into a Level 3 Walking Spire. While a master could’ve transformed it into a Level 7 Omega Chesstron by this point, Marron is nowhere near experienced enough to pull that off in a single turn.

MARRON: Do you really think your puny Pawnstoppable can face my masterpiece?
MARRON: It has double action, and ranged attacks! I don’t see how anyone can beat it!
MARRON: ...I mean, maybe the Duopawn timing attack’s a pretty good counter, but it’s too late game for that! I’m literally unstoppable!


Toast at first looks shocked at the masterpiece in front of her, before gritting her teeth like they do in anime. You know, when they make the 'tch' sound, or the 'keh' sound. Auth groans in what is probably agony.

TOAST: I didn't want to bring out a trump so early, but you've given me no choice.

She slams her hand down on the table, slightly knocking the pieces into the air. This accidentally knocks one of Marron’s pawns into the no-entry zone, destroying it. When she removes her hand, there's a playing card there. It's Deathstalker Rexarr. Five miniature shields appear on the table, and she spends a bit of time affixing them to The Pawnstoppable. A bunch of arrows fly in random directions, too, but apparently chess pieces don't count as minions.

MARRON: W-What!? C-Chaos hasn’t pulled out that trick before!
MARRON: F-Fortunately, i-it won’t help! Spire, destroy them!


The spire’s bishop raises up, rotating to point its tip towards the Pawnstoppable. It fires two quick laser bursts at its target, wiping out all but one of its shields.

MARRON: I-Impossible! N-Nothing… besides like maybe Omega Chesstron- h-has survived that b-before!
TOAST: Maybe it's about time you learned from a proper master of chess!
TOAST: I'm gonna activate my hero power!


As a bonus action, she pulls out her Deck of Myriad Things from the inventory and draws three cards from it. There's a 2 of Diamonds, a 7 of Clubs, and an Ace of Hearts. She places the Ace on the board, next to The Pawnstoppable. Marron bites the nails of her metal hand. It tastes disgusting though, so she stops. Then Toast draws another three cards. The 6 of Spades, the Queen of Hearts, and the King of Eyes. She places the King atop the Ace. Someone who knew more about playing cards would know that a fifth suit is so incredibly illegal. However, the only person available to question it is currently clutching his head in agony, bleeding out of the eyeballs. But its no matter. Using an extra suit is hardly the most illegal thing about to happen this turn.
The cards begin to glow in a "beastly" fashion.

TOAST: Behold...!
TOAST: ...The beholder!


A (miniature) creature covered in stalked eyes rises out of the card, hovering on its own whims. It points each of its stalks at the Level 3 Walking Spire, then fires a rainbow of lasers in its general direction. This promptly petrifies the whole of the Walking Spire, which dramatically tips over and collapses, shattering upon the board. The pieces that made up the Walking Spire materialize on the outside of the board. The beholder then slowly sinks back into the cards that summoned it, which in turn shuffle themselves back into the deck.

MARRON: A-Amazing…
MARRON: W-Well, I’m not out of steam yet!
MARRON: I bet you think you have everything under control… but you’ve been oblivious to what’s been happening in the shadows!


Toast gasps in surprise. There’s a gentle noise from somewhere behind her. Some pieces of string are pulling that same knight that Marron made heavy use of in the early game, as well as two other pawns, combined into the deadly yet surprisingly cost-effective Duopawn. The strings promptly attach themselves to the ceiling above the board, and the pieces swing into action, landing in the middle of Toast’s backline. This stomps an unused rook and a pawn, knocking them off the board.

TOAST: Oh no! My mana base!
MARRON: All according to plan! And, little did you know, but I’ve been pulling some strings!
MARRON: You might think your king’s marriage is rock-steady, but… behold!


Toast gasps again as Marron summons a small needle, and ties it to the sorceress' queen. For good measure, she also throws a paper crown onto its head, marking it as her own.

MARRON: I bet you thought she was just going out to ye olde pub with “friends”, but she’s actually been conspiring against your people for YEARS now!
MARRON: All because he was too busy… doing… king stuff? Yeah.
MARRON: What do you think of that!?
MARRON: ...Also, I’d totally dunk your king right now, but summoning sickness is a gorilla.


Toast stares in shock as the tables so quickly turn on her. Her breathing gradually begins to slow to an even pace as she evaluates her options. She eventually realises that she only has one choice.

TOAST: You aren't the only one who has been paying the Bills, Marron...

She quickly briefly raises the Pawnstoppable, revealing the triangle beneath that summoned it in the first place. Marron gasps, cursing her lack of foresight.

TOAST: BILL, I SUMMON YOU!

There's silence for a moment.

TOAST: Uh, wait. That was the last guy. Now my pun doesn't make sense…
MARRON: Well, I appreciate the pun anyway.
TOAST: Aw, thanks babe.


Toast kisses the air at Marron. She blushes gently, before clearing her throat.

MARRON: ...So.
MARRON: YV GET YOUR TRIANGULAR gorilla OVER HERE


YV floats in from wherever the hell he was on the Zone 0 map, which is probably nowhere.

MARRON: We needed a triangle.
MARRON: Consider yourself formally summoned.
MARRON: Anyway, you’re… bound to Toast or something. Or her king. Something like that.


YV shrugs, or at least the best shrug that a triangle without shoulders can do. Toast waves, then hands him a fiver. This removes zero (0) credits from the inventory, since 'fivers' aren't legal tender on Sussui.

TOAST: Go uh, shoot up some of Marron's pieces?

YV counts the singular five-dollar bill, then promptly pulls out two golden revolvers, braaaaaaping Marron’s right side of the board. The bullet duplicates several times over, slamming into the wood! This destroys her remaining rook, as well as a few pawns. It also slays the corner of the board. Marron smacks the table as YV floats off, back to whatever corner of the universe he was in before.

MARRON: N-No! My secret construction site!
MARRON: I-I was constructing another Walking Spire with my Bonus Actions...

TOAST: Hahaha! I saw that coming a mile away!


Editor's Note: Toast did not see this coming a mile away.

TOAST: Now using the rest of my turn, I'm gonna turn my civilisation into a democracy.
MARRON: Oh yeah? What good will that do you?
MARRON: Besides, I’ve heard communism was in season lately, at least according to Chaos.

TOAST: It lets me wield a gavel, which means I can do this.


Toast crushes her own queen into a billion tiny pieces using a gavel that she got from democracy. Despite the late queen’s infidelity, her king secretly mourns the loss.

MARRON: Well, gorilla.
MARRON: I don’t suppose you can do that to my stealth squadron-

TOAST: Uhhh, depends. I get another hit with this thing so is it… here?


She points to an empty spot just off the side of the board, waiting for a reaction from Marron. Her eyes follow the sorceresses’ hand. Before Toast can do much of anything, Auth cuts the two of them off.

AUTH: Stop! You’ve violated the law!

Auth returns from his brief boat ride to try and stop the madness he observes.

AUTH: Are you sure the two of you aren’t trying to play, like… Yu-Gi-Oh or something? The pair of you are acting like you’re in the middle of an episode of that, but with chess instead of monster cards.
AUTH: Not even! Since I saw Toast summon that thing on that card…

MARRON: ...What’s a Yu-Gi-Oh?
TOAST: It sounds fun.
AUTH: ...Honestly, to compare it to something else would be difficult when neither of you seem to know any of these sorts of games, but just know that it’s a children’s card game with monsters and spells and such in it.
MARRON: Ooh, Toast! We should see if we can play a Yu-Gi-Oh or something later.
MARRON: Maybe Chaos sells a Yu-Gi-Oh board or something.

TOAST: Ooh, and I can make some of those chips people use- to bet with!


Auth opens his mouth to say something else, when a beeping sound coming from the chessboard interrupts their conversation.

TOAST: At last! Looks like I managed to stall you long enough, Marron!
MARRON: H-Huh!?


Toast looks at The Pawnstoppable, and her two companions follow her gaze. The eclectic chess piece is now periodically glowing red, and appears to be the source of the beeping.

MARRON: W-What did you do!?

With her crystal hand, she taps the top of The Pawnstoppable. The round top opens up to reveal what could be interpreted to be a warhead of some kind.

TOAST: I knew from the moment you made that Level 2 Defensive Pylon that winning would be difficult- so I made a contingency plan.
MARRON: Y-You’d destroy both of our kingdoms to keep me from winning!?
MARRON: You’re insane!

TOAST: I'm not insane.
TOAST: Only cliché.
TOAST: I just didn't want to lose my perfect record.

AUTH: You don’t have a record! That thing’ll kill us!
AUTH: ...Kill both of you, and maybe a few dozen bystanders!


Marron gets antsy, considering her options. Move her knight in the corner (which has actually secretly been the Death Knight, but she hasn’t revealed that yet) into position to try and attack the Pawnstoppable before it could launch the warhead? No, that’d be too slow, and the Pawnstoppable still had a point of armor. She curses not investing in Armorpierce1 for her secret trump card.

MARRON: So, what are you gonna do? Hold me at nukepoint, or start a cold war, or something?
TOAST: Well, I guess you'll have to see, won't you.
TOAST: After all…


Toast raps the board once with her fist.

TOAST: ...It's your turn.

A sweat breaks out across Marron’s brow. Things had escalated far quicker than she expected, and not only that, but she’d been playing right into Toast’s hand this entire time. With the nuclear arms race already won by Toast, she’d be able to put her into a deadlock politically. There was no way she could win.

...unless, of course, she could disable the Pawnstoppable right here, right now. A plan began to formulate in her head. She moves her king for the first time in the game, moving it onto the same tile as a pawn. She holds the pawn above the king’s head. Toast watches, confuzzled.

TOAST: ...What are you doing?
MARRON: While I might not have nukes researched, I do remember the rule that lets your kings launch pawns as missiles.
MARRON: I give myself a... 50% chance to disable the Pawnstoppable, and then I can wrestle your king down politically for even threatening nuclear warfare!

TOAST: You'd use the UN? That's low.
MARRON: I mean, the UN never actually does anything, so I’d actually say it’s impressive.
TOAST: Of course, this is all assuming you disable it correctly. I've placed a deadman switch behind the armor. If you hit that, we're both goners.
MARRON: Y-You’re bluffing! N-Nobody would d-design something like that!
TOAST: Throw your last pathetic pawn so I can end this, Marron!
MARRON: My kingdom has no pathetic pawns, Toaster!
AUTH: Marron. Marron. May I remind you that you are literally betting the lives of not only the pieces on this chessboard, but also the lives of everybody in about a three mile radius, on a coin flip? Are you sure you really want to go through with this?
MARRON: Hey, this game’s all about taking risks, right?
MARRON: FIRE THE MISSILE!


A crosshatch of strings form below the pawn, which tense up, preparing to slingshot the pawn. Marron drops the pawn onto the strings, and they spring upwards, launching the pawn directly into the air! It tumbles around in the air for a second, before falling down towards the Pawnstoppable! Time seems to slow as the pawn impacts the Pawnstoppable.

C H I N K

The last piece of armor snaps down the middle, revealing a small device hidden behind it. It's visible for all of one second as the Pawnstoppable begins to overflow with magical energy. Cracks form on its surface; bright blinding light shining through them. They spiderweb across the piece until within a matter of moments, the force of an explosion shakes the building and the surrounding trees. Within the dining room, a far more spectacular display occurs. Light dances out from the pawn's corpse, followed by bursts of light and sound that leave colorful magical imprints on everything they impact- including the occupants of the room. Each is thrown back by the force of the explosion as excess energy tries to escape every which way into the atmosphere- this manifests as rainbow vapor leaking out from the kitchen.

The three are left lying on the scorched floor, painted a myriad of colors from an array of explosive magical phenomena. While somehow the kitchen has survived the explosion, the entire room looks like it was cooked with napalm, except the napalm was a variety of fun colors to make it more appropriate for children ages three and under.

Marron gets a feel for her body. Surprisingly, nothing hurts- sure, most of her body is numb, but her sensations are returning to her rather quickly. There’s also the faint taste of red licorice and bitumen in her mouth. Soon, she recovers enough feeling in her limbs to sit up.

AUTH: No, my coat…
MARRON: Toaster, you okay?


Toast is lying on the ground, covered in magical soot. She doesn't respond at first, until her chest convulses a bit, and soon it becomes evident that she's laughing. The laughter proves to be contagious, Marron joining in. While the two laugh, Auth attempts to manage the mix of amusement over the absolute ridiculous of the entire debacle, and the objective misery of a ruined coat. Barely audible stifled giggles are heard.

Once the two manage to calm down (a surprisingly difficult feat), Marron wipes a tear away from her eye, and asks a somewhat important question.

MARRON: …
MARRON: So, uh… who won?

TOAST: I feel like Chaos did..
TOAST: He's the only one not covered in magic.

MARRON: Well, gorilla.
MARRON: Well, it was fun!

TOAST: ...It was! Somehow it makes sense that our game ended so explosively?
AUTH: There’s literally no other way to end a game of serial escalation.


Toast slowly gets to her feet, and extends a metal hand to help her girlfriend up. She gently clasps the sorceresses’ hand, and pulls herself off the ground. Marron beams towards her, extending a hand out for the traditional “good game” handshake. Toast beams back, and shakes her hand proudly.

MARRON: We should do this again sometime.
MARRON: For now though… I think we kinda need to clean up, don’t we?


She takes a look at both herself and the room. She’s certainly not looking forward to the cleanup, that’s for certain. Marron stretches her arms out, getting a feel for her body again.

MARRON: Anyway, I’m gonna go clean up.
MARRON: Let’s meet back here again soon, and maybe we can… like, actually practice cooking, or something.
MARRON: ...I mean, we’ll need to clean the kitchen first, but… yeah. It’ll be fun!

TOAST: That sounds really nice.
TOAST: Although yeah, I should probably get some of this stuff on me, since I have no idea what it is or if it stains.

AUTH: It had better not stain, this is my good coat and if this won’t come out…
AUTH: I’ll be really sad.

TOAST: I think it's a good look on you.
TOAST: You should wear rainbow more often.

MARRON: It kinda suits you.
AUTH: Thanks. I think?
AUTH: I’ll clean up. You’ll owe me, though.

MARRON: Oh, thanks!
MARRON: Toaster, care to join me?
MARRON: O-Or like, n-not the same room, but-


Toast interrupts the puppeteer's rambling by taking her hand, smiling.

TOAST: Sure- let's go.

The two, hand in hand, head out the kitchen door- then upstairs- to rid themselves of the remnants of the most recent magical mishap.

TOAST: do you think auth is gonna ask for like our souls or something
MARRON: i’ll just like give him chaos’s soul he won’t notice


...And with that, an epic game of chess(?) comes to a close.


Destiny explains the ethics of murder to Chloe. Of course, her response is covered within Redstone's post, so... there's not much for me to say here!


Chara gifts Marron a knife. It's exactly the type she requested, oddly enough. Strawberry knife. Marron looks over the knife, a mixture of curiosity and befuddlement.

MARRON: Huh. Cool.
MARRON: Do you just.... sorta, keep a pile of knives in hammerspace, or something?
MARRON: That's pretty... edgy.

MARRON: ...No, really. That's edgy as gorilla.
MARRON: It's also a bit freaky. How many damn knives do you have!?


Marron claims the knife as her own, though. She considers moving out to shank Chaos, but remembers that the kitchen is currently a rainbow apocalypse, and so is her clothing.

MARRON: I guess we'll go after Chaos once I get this magical gorilla out of my hair.
MARRON: He's probably setting up an overly elaborate maze of traps, so... why not scout him out while I wash up?


Marron follows Toast upstairs, much like she did a post or two ago. Maybe Chara will follow, or maybe she'll actually go and scout. Scouting is an essential part of not dying to cannon rushes!


And with that, Round 173 is complete! Prepare yourselves for the next update- odds are, you'll be proceeding into the Church of Helix to do battle with... something! I mean, it's probably obvious, but maybe I'll throw a curveball at you and reveal you're fighting the reincarnation of the Bowen Stilson Dogg bust.

Good luck!

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
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Eris
 Posted: Sep 4 2019, 10:19 PM
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Toast cleans herself up as best she can, but the faint, unusual odor of pine and cotton candy still lingers, along with the flecks of rainbow colour painted on her hair. It ALMOST looks good, but obviously doesn't.

"So... what did you have in mind for cooking?"

~~

Meanwhile, in Toast's future, in the present, Toast heads down to the Everground to see what she can do down there. She slides down a few layers to a Sheer Drop, taking regular moments to catch her breath. Once she reaches that area, she slides down the chain and harvests the green flowers at the bottom.

~~

Nettle thinks for a moment about what Omorika said about her resembling Acacia. Surely that couldn't be true, could it? She's quiet for a little while, thinking about whether its worth telling Omo the reason she wasn't accepted. Or, reasons, plural, as it were.

NETTLE: There were a number of reasons they didn't take to me.
NETTLE: But one certainly stood out.


She pauses, searching the ground for a large enough branch.

NETTLE: I'm sure you've noticed that I have a somewhat specific specialty.
NETTLE: The truth is that it's my only specialty.


She finds one and focuses on it, but it merely shudders a little. It's clear the exertion takes a lot out of her, since by the time she stops, she's left slightly out of breath. On the other hand, when she gestures at a nearby tree, she's able to change the way it leans with a fraction of the effort.

NETTLE: If you're the Omorika the public knows you as, I'm sure you have enough data to connect the dots.
NETTLE: Care to take a guess at what's wrong with me?
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Adria
 Posted: Sep 5 2019, 12:23 PM
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Bow Kid looks at Ette. Once she recognizes Ette from earlier this morning, she immediately runs up and hugs Ette, jumping up an impressive amount to get up to Ette's body. "Floofy! Hi!"

She lets go soon enough, though, landing gracefully on the ground, not harmed in the slightest from the fall. She steps back, smiling. "Yep! I'm going with you guys now! Ooh, lemme show you what I can do!"

She spots a Seeker nearby. A lone Seeker. For some reason. She quickly performs a little dance; the famed Smugdance. The sheer power of the dance appears to greatly power her up, the bow on her head radiating an energy of pure smug.

She then flings what looks like a Ribbon made of air; visibly blue air, but it's still air; at the Seeker, wrapping it like a present and squeezing it. At this point it's almost dead... but as it turns out, Bow Kid just softened it up. Though the Bow seems to have lost a bit of smug energy...

Lastly, she swings her arm ahead of her in a diagonal motion, as several blades of sharp air (again, visibly blue) hit the Seeker, cutting the poor Seeker into chunks. It rather comically falls apart like a log cut by a samurai or something. Notably, the Smugness energy is gone.

She then chugs a Mana Potion... that didn't come out of the inventory. Clearly she had spares, but now she seems a bit pouty. "...Awww, that was my last one..."

It will probably occur to Ette that yeah, she's very much ready for this.

---

MU tries to get the Diamonds again. This time, she dives into the wall just above the Clusters. She grips onto the wall with one of her hands, and jams her pickaxe into the wall like an Ice Pick. She then stands on top of it, climbs up above the Diamonds, and shoves one of the hooks she made into the wall above, creating a small chain down. This should also allow her to get at the Clusters, should the time come.

She takes her pickaxe back, and mines out the rest of the Diamonds at her own pace. And by her own pace I mean literally blitzing through the diamond ore like a jackhammer.

Once done, she slides down to the clusters. She starts to mine them out, making sure they don't fly all over the place when agitated.

---

Boshi, as he heads through the door, notices the rainbow magic coming from the edges of the now-broken window. He'll need to fix that up later...

For now though, he heads inside and plops himself down onto the sofa next to Sophia... and her literal pile of paper that she threw out, trying to the best of her ability to design a robot, to no avail. Definitely need to ask Chaos for a waste paper basket or something. Anyway, he sits and chats with Sophia for a bit to keep her company before he heads off to ask Chaos for a waste paper basket. Presumably one with a lot of storage space.

...And immediately gets confused. "(...Why are there BB turrets here. Also, why is there a Temmie here?)"

"(...This one looks different and smart, though. There's Temmies in some other universe, but they're not nearly as smart-looking as this one. Hi, by the way.)"

"(...Anyway, I kinda need a waste paper basket with a lot of storage. Also probably kid-friendly. You got any that fit the bill? I ask mostly because I'm not very adept in the magical stuff needed to make it work, and I need it for...)"
He gestures to Sophia's giant pile of crumpled up paper. "(...Yeaaaaah. That.)"

Assuming he can get it, he pays the money needed, takes it over to Sophia, and tells her that a waste paper basket should be coming in shortly. Of course, he also starts putting the giant mound of paper into it in the meantime.

Then he enters the kitchen, and immediately comes the face of shock. He closes the door to keep the kids from hearing, before...
"(What the hell happened in here!?)"

--------------------
"...I will aid them. No matter the cost to myself."
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