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 Project Thymium (v.1.5) (Complete), thyme was yummed
Daskter
 Posted: Jan 14 2019, 12:13 AM
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Moving at the whispering library.

I steal the Computer at AN 45.
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pionoplayer
 Posted: Jan 14 2019, 03:59 PM
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Weaver of Fates
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RP first I guess:

Echoss chuckles a bit. "Miss Omorika, I've done far more than that in the past. Not only would it be my pleasure, but it is likely something I would have wanted to do at some point anyways."

Additionally, an Echoss butterfly attempts to flutter down into the woods outside of Scale Yggdrasil unnoticed to investigate whatever it is that's peering at us through the treets.


Resource Collection:
A butterfly Echoss flutters down into the Everground, looks up at the Glacier Crystal clusters up on the ceiling. He strokes his chin, contemplating what he should do, then nods. He pulls out what appears to be one of those sensor mines from Smash Bros Ultimate, and chucks it upwards, not at the glacier crystals themselves, but the rock just above them.
Then, he chucks a small rock at it, it explodes, dealing no damage to the glacier crystals, but destabilizing the rock they're holding onto, causing the entire collection of crystals to fall to the floor, onto a large futon Echoss placed beneath them to keep them from receiving impact damage.
He then carefully separates them and puts them into the inventory.


Crafting:
Alrighty then, it's time to be a bit more interesting with my crafting ideas now, innit?

First, I grab the assassin's Kris from the inventory (more than 1 if I need more than one crafting charge to make multiple of these), a couple of copper gears, iron ingots, some joltwires and a couple of shock crystals. It's time to do SCIENCE.
First thing that needs to be done is molding an iron ingot into a sort of holding case, something to hold the contraption we will be assembling here. Another iron ingot is melted into springs, because what we're making here is a launching mechanism. we take the copper gear, and use the springs and a little winch to make a one-shot loading mechanism. The thing will probably fly apart as soon as we fire it, but that's okay, due to the game's mandate on how consumables work we were only gonna get one shot with it anyways.
Next we need to make the ammo, which is the assassin's Kris taken straight from the stockpile. And then we strap on the shock crystals with the joltwires. This dampens its power as a knife somewhat, it'll only go so far into the target. But that's okay, instead, when it hits the target, it goes in just deep enough to deliver [lethal] kilowatts into their flesh! Perfect!
Lightning Strikers crafted, as many as I can get away with.
It deals electric damage, in range 2-6, but also inherits the flanking strike passive from the assassin's kris. If, when you hit your target with this, there is an ally on the opposite side of your hit enemy, the Lightning Striker will deal greatly increased damage.

Next up, I grab the fire sprinkler that's been sitting useless in our inventory since Zone 1, purchase a whirlpool crystal cluster real quick, grab the lawn chairs, and then some clay.
First off, I shape the clay into the form of a vessel, like a jar or vase, except with a slot for a nozzle on the top. I fill up the vessel with water, then I put in the whirlpool crystal, before quickly capping it with a cap taken out of Echoss's private collection since the cap won't actually be part of the final product I don't have to worry about it weakening the craft. Anyways, the whirlpool crystal whips the water around it into a frenzy, creating magical water pressure of an extremely high level.
While I'm letting the whirlpool crystal stir the water in the vessel, I take the fire sprinkler and disassemble it. If possible, I put whatever the fire stuff in its interior was into the group inventory, if not, oh well. Whatever the case, it's good for spraying fire, but it could also be repurposed to spray water instead, so I do that. Lots of tinkering later, it no longer holds gasoline or whatever in its interior, but instead has several intake valves to push water through when you pull the lever.
Then I take the lawn chairs and disassemble them, discarding their cheap plastic frames in favor of their cheap plastic upholsterings. Fun fact, lawn chairs are water proof. They have to be, otherwise they get ruined when it rains because your lawn is outside, where it rains. So I take the plastic used to make them waterproof while they're still lay-on-able and gently but firmly melt it into a new shape. A tube. A waterproof tube. Or watertight in this case, because it is a tube that shall be holding water tightly.
I don't know what I'm on about so I'm just gonna finish my craft. I stick one end of the tube onto the repurposes sprinkler, and the other end onto the top of the vessel, before removing the cap with magic because I realized too late that I needed to take the cap off before I put on the nozzle.
Spray Pack created! On use, targets an enemy within range 2-5 and deals water damage to them, as well as inflicting toniblight and glacblight for a couple of rounds. Additionally, a range 1 cone is cast from the spot where the targeted enemy is, exactly opposite the direction from which you hit them. All combatants (friendly or otherwise) in that cone receive lesser versions of the inflicted toniblight and glacblight, but no damage.

Next up, I take the chilling chairclaws, and take them apart into their individual chairs, those having properly been separated out and whatnot I then use titanium to increase their size a bit and sharpen them further, then add on frigid crystal bits to help maintain their icy powers. Then I use bits carved out of some uniform logs, combined with bits of sturdy vines to make little slingshots for them.
Icestoolcle Slings created! These have the usual attack consumable range of 1-5, deal ice damage and do... something else I want these to be special if possible but I can't think of anything right now.
That's not a surprise though, as you can tell from the vastly shorter crafting post, I ran out of ideas. :V


action:
Echoss makes his way over to the Far Off Field, and examines the massive metal monstrosity from a distance.
"Well, isn't that ominous looking. If they weren't trying to use this to destroy Scale Yggdrasil I'd feel kind of sorry for breaking it. Quite the feat of engineering given this world's technology level. ...unless it's tabletopian tech, though I never did any research on the culture of that side of the planet before my files got wiped. Perhaps I should ask Miss Omorika once we're done scrapping this behemoth."

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Once upon a time there was a story...
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Sparked
 Posted: Jan 14 2019, 11:45 PM
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Destiny runs to J7 and uses a Soulblossom tea before using Whirling Blades to K7, L7, M7, N6, and O5. She then uses an ice charged Elemental Blaster attack on the Throlwem.

----

Meanwhile, Crya meets up with the rest of the Magic Club.
Heya! So, lets get started!

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Featherfall
 Posted: Jan 15 2019, 06:44 AM
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Terry fortnite dances upon finding what's inside the gifts, then goes back upstairs to relax in his pocket dimension.

He would have done that, if there wasn't a portal in the way, with the portal taking him right in front of R4-Sat0skr.

"I'm guessing this is the siege machine Omo told us about."

Then Terry casually takes out the two surrounding Rebels, the first with a Zaliska shot to the head, the other with two swings of his sword.

"Bring it."

If it wasn't obvious, Terry has accosted upon R4-Sat0skr!

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This signature is a 3/3 green Elk creature with no abilities.
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FlamingFlapjacks
 Posted: Jan 15 2019, 12:01 PM
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Carleah22? No way.
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Pyro Power Armor
*uses patented Blossomtech™ technology to explode you forward! Astretech cannot be held responsible for any mangling, scarring, face breaking, or leg annihilating explosions that may occur when using this product*
(+4 MMP) (+3 STR) (+4 AGI) (Ember Drive) (Cinder Rush) (-1 INT)
Resists: Fire (30%) Earth (20%) Crushing (-20%)
Ice (-30%)
(Ember Drive): For every 4 tiles you move during your Movement phase, deal (5-5) Unavoidable Fire damage aimed from one of the tiles you moved over, Range 1.
Yes it keeps the original's Cinder Rush/
Materials:
Two Yaga Razorteeth
Seven Yaga Scales
Four blossompetals
3 searing clusters
2 Ashen Crystals
Five iron bars
3 gunpowder
1 Pyro’s Pulsepack
Astrec grabs Hex’s Pulsepack, and a couple of other materials, and gets to work. First he grabs the iron bars, and forges them into the shape of thrusters. Then, he takes the fifth iron bar and fashions some internal mechanisms from them, namely a two layered chamber. He then places the ashen crystals in the bottom chamber, and hooks them up to some wiring. He inserts blossompetals, powdered with the Gunpowder, into the top chamber. Then he seals the chamber, and hooks it into the Pulsepack’s internal workings, connecting it to the thrusters.
He then plates the outside of the Pulsepack with the Yaga scales, reinforcing it. He then places the two Yagarazor teeth on the shoulder pads, along with a Searing Cluster next to each one, and a searing cluster on the center of the armor. He hooks the clusters up to the teeth, and then steps into the pulsepack. He leaps forward with it, and the thrusters activate, the ashen crystals in the thrusters heating up the contents of the canister, detonating the petals, after which the explosion is funneled through the thruster, launching him forward. Heat converges from the searing clusters, traveling up to the Teeth, which projects the heat upward, forming a cone of flame in front of Astrec. TL;DR: Flaming war machine.
Astrec smiles, and exits the suit, handing it back to Hex, who equips it in replacement for the Pyro Pulsepack.
Hex then joins the R4 battle if he can before the map has loaded, leaping in a blazing rush of cinders and flame. Let’s do this. He scans up R4.
Astrec, meanwhile, cobbles together a laser drill from Four Titanium Ingots, two shock crystals one to two searing clusters, whichever is the needed amount, seeing as he's probably going to be doing quite a bit of resource gathering around here. He dubs it the Crystaldig Drill, because everything must get a name. Then, he runs over to the Everground area, and whips up a ladder using 6 Refined Wood, and two iron bars for nails. He then lowers the ladder down, providing a sturdier way in and out of the Everground. He climbs down it, and
levels his drill at the Durasteel, lasering a good chunk out. Finally, he turns up the intensity of the drill, and begins creating a even deeper hole, digging farther down, carefully avoiding lasering the Corpse and Plaque.

--------------------
Just a guy who likes DTG.
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Starmen91
 Posted: Jan 15 2019, 02:20 PM
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Packo doesn't cry... However, he does lean his head on Ette's very soft shoulder.

After staying like that for a few seconds, he raises his head again, and goes back to a normal talk.

"Back in Licheria, 'pain' didn't exist. Even if you were to hit me with all of your force... I would not feel anything at all." Just in case, he decides to pinch his arm. An acute, soft and brief pain goes through his body.

"This is w-why I am so s-scared... I thought destroying the ball would f-fix this... I assumed it would be a glitch..."

"N-Now I am more worried about Licheria, though. Why does no one feel hurt there? I need to destroy the ball so I can go back home... And find out why..." He says, slightly more confident about himself.

"I-I just hope... I didn't hurt Smart too much..." And after a pause, he looks at Ette's puppet-like eyes. "Thanks for hearing me out... And thanks for your gift. I will keep it with me..." And finally, he makes sure to spell "thanks" by flailing his arms here and there. He looks happier now!
_______________________________________

Packo decides to walk to the frontlines, crossing the dangerous Preserve. As he sees the big machine, he gasps in surprise.

"W-What is that?" He says, scared of the looming cannon threatening the Yggdrasil.

Seconds later, he hears the piercing sound of two shots. It's Terry!

"H-Hey! You scared me! S-Shouldn't we try to convince them peacefully first...?" It's too late, however, and he starts taking a defensive stance. Packo joins the battle against R4-Sat0skr!
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NOTHINGTOSEEHEREMOVEALONG
 Posted: Jan 15 2019, 04:36 PM
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The Man does an acrobatic double reverse backflip somersault towards the R4-Sat0skr's general direction.

...which is just a fancy way of saying he accosts it.

--------------------
you look at your forums and sigh
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PitTheAngel
 Posted: Jan 15 2019, 08:29 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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After a considerable amount of downtime, Keiko awakens. Evidently, being allowed to drink without limits was too much even for somebody who drinks as much as, well, Keiko. "Gods damn, that was more potent then I thought. Last time I ever order from those oni..." She murmurs, before finally reading the one christmas present with her name on it... she initially fails to believe that it really is for her, too, given her previous team experiences.

"Uh... is there some kinda line I need to read between? Is this really for me? I... guess it is, so whatever. Unequipping exists, so if it isn't mine, who cares?"
https://i.gyazo.com/1ef0d86e2fc6b8e2174bdf442dc253b3.png
After opening the present and lazily equipping whatever's inside, Keiko stumbles to the Far Off Field, practically knowing that about now is the time for combat.
Back to work as usual.

--------------------
"I am a totally innocent maid that is corrupting everything around me."
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The_Nonexistent_Tazz
 Posted: Jan 15 2019, 10:31 PM
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A Really Bad Idea

In an unusually welcome case of foresight, Mr. Krabs downloads a copy of the entirety of the Thymium Source Code currently available, keeping it inactive in the event that Thymium itself must be restored from the ground-up. He also keeps twelve back-ups of Venia's own save file, which was saved before Echoss submitted his order, just in case, because at this point he knows what he has to do.

Mr. Krabs sneaks a sneaky little sneaking krab claw into the inventory and comes out one Twitchy Glyph richer. He celebrates by heading over into the dubiously-canon realm of NPC Assignments, barges into the Nia Commits Field Fraud section, and rudely interrupts Nia's work by jamming the Glyph directly into the mid-upgrade Bottled Bottled ERR, staring the apocalypse. However, the apocalypse doesn't just start-the sheer act of his stupidity has sent forth a stunning wave that inflicts quite a few debuffs, including Ensnared10, to everyone on the planet, just for a moment. Mr. Krabs, being Mr. Krabs, is immune.

Mr. Krabs seizes the initiative, warps back to the house, and presents Chaos with 1 million credit's worth of artisan tables with one claw, and with the other, yanks Chaos's head forward for a deep, loving kiss, having instantly maxed out his Ship-O-Meter with the gift.

Mr. Krabs then proves he can cheat his way out of anything by warping himself into nonexistence, thereby avoiding the fallout of Bottlegeddon and RomanceChaopocalypse, vanishing in a series of awful-quality explosion gifs.




Everything below this sentence is post-Apocalypse reboot.




RP: Nia

Venia's look on her face is one of pure concern for Nia, even as it sours a little at the sound of the Butterfly-and then she starts freaking out properly-and Venia's eyes widen, she takes a step back, finds her hand reaching for the Entropic Key by reflex alone.

"... Don't treat her like a monster, Venia. She isn't a monster... Not like me."

Venia recovers in the same amount of time Nia takes to recover herself, thinking upon what was said... And then her eyes light up with the spark of genius. "... Wait! Wait! I just thought of something." Venia says. "I'll be right back!" She shouts as she jets downstairs.

Venia uses 5 Flux to purchase the Butterfly Brace, creating a large wristband of sorts. Yes, a device used to suppress the Butterfly's ability to control voice taking the form of a wristband. Does it make perfect sense? Nope. Not one bit. Venia doesn't care. Venia takes it, and sneaks back upstairs.

A moment later, Nia feels something on her wrist.

"And done!" Venia shouts from behind Nia. How she got there without anyone noticing is anyone's guess. "Oh, wait, sorry for shouting! Or, uh, just not doing it from the front, ehehe. Got eager. Uh. That's a thing. On your wrist." Venia says, pointing to it. "It... Uh, its a... Really minor suppressant for the Butterfly. It wont' stop it from hijacking your body or anything else-but, uh, that thing should ensure that the Butterfly can't, you know. Mess with, uh. Your voice! Now no-one has to hear that stupid thing cut into you!" Venia says. "... I think it'll also, uh. Keep it from, from preventing you from talking about stuff. Which means, well. You may want to, uh. Say anything you couldn't before to me, if you can... And maybe Xavier, when the time is right."

"... I'll give it a minute to settle. Then, we... Do it."




RP: Nia's Mindscape

Venia, when Chloe and Nia are ready, prepares her last will and testimony leads them downstairs into a sequestered part of the basement, where her setup from before still stands.

"So, uh, I'll explain the setup. The curtain is so no-one can look at us. It also dampens sound quite a bit, so any exclamations won't be heard unless there's a big opening in the curtain. So any conversation between us here? That's private. Nia, you get to lay on that couch. The pedestal is where the ring is. The ring-that's what we'll use to see inside. Only see! I can't look at memories 'in-depth' with it, that requires a different tool, or outside circumstances. The pedestal also enables it to project an image, meaning that all three of us can see what's in there clearly. The jewel on it is the Psyche Shard, which will be for... In case of emergency, basically. It will be unlikely we need it even then, though," Venia says, artfully dodging the question of what the Psyche Shard actually does. That'd freak people out.

"Now... Because of the likelihood that the Butterfly has indeed been planning for this-because hell if it isn't obvious, but just letting it sit is equally dumb-there's a line nearby... Uh. A line is like a phone, except its a future phone with a lot of nifty stuff. The curtains, uh. They don't block signal. Nia's going to be laying down on that couch, and I'm going to be piloting the ring itself, so to speak, so Chloe... Its your responsibility to grab the line and get an emergency signal up in case something goes wrong. Its set to do so immediately. The Butterfly... Admittedly, the Butterfly could do almost all of everything it could do to us to ruin our lives right now, instead of waiting for us to take a look inside Nia's Mindscape, so I don't think it'll be a trigger for it to attack like that. The Golden Dream Ring doesn't really have the leverage for it to attack us... Or for us to attack it, either... Either way, though, its best to be prepared for the worst." Venia says.

What Venia doesn't say outright, nor what the setup involved has any indication of, is that Venia has a second precuation enabled; a heartrate monitor, courtesy of Venia's own line wristband. If it goes off due to her heart going flat, it will inform a great deal of the party of the happenstance, including Echoss (and his ever-handy messenger butterflies), which will be a call to investigate.

"... The General mechanics of Mindscapes. They are not real locations; a brain is a brain, a Mindscape is a representation of it. Mindscapes take a typical pattern for most people: A semi-endless expanse of outlying structure, which may or may not have inhabitants or different themes, followed by a central structure that is a gateway into the owner's memories and the representation of the core of their mind. Mindscapes and actual minds are connected, so knowing where the core is, and what the core is, that's important. If my single source is any indication, the Butterfly... The Butterfly would attempt to lurk in the core, corrupting the memories at the base, or trying. I think. That was Chaos, uh, you know. An Irecreeper AI, and his mind is, uh. Different, from a biological mind. And it wasn't in the best of shapes, either. What is inside a Mindscape, or where I 'start,' is all up to debate, but the procedure is... First step, locate the Butterfly. Second step, locate the memories that it is attached to. Granted, this is all theory... Way too much on that thing is theory... "

"Now. I understand, Nia, the stress of this, but for all of our sakes, there's a saying I'd like us all to adhede to: 'Mindscapes can't lie, but they can't tell the truth.' As an example, I have seen... In my own Mindscape, I have seen some of my worst and most terrible moments glorified based off of minute feelings of catharsis I had at, at the time. Rather than the terrible crushing guilt I do now. Among other things. In other words... What a Mindscape depicts doesn't always translate to perfect truth, but there's always something of it there... So, don't worry about it too much. Any interface with a memory is going to be as accurate as you properly remember it, though, but we're unlikely to interface that closely. Not without you allowing us to."

"Now, we're just going to watch, but there's one thing I should point out... It has been said, interestingly enough, that seeing your own Mindscape helps develop psychic powers. It is, after all, your own mind-or a representation. It has also been noted that quite a few people who've seen themselves in the mindscape can... Take control of an avatar of themselves, there, as it were. I and Chaos have done as much."

"... When I say all of that... It must sound stressful to you both, right?" Venia asks. "Nia... The key to all of this is calm. You must understand-no matter what we see or hear, this isn't the end of the world. We'll still be your friends, even if you've made mistakes in the past... It's going to be all right. I don't care what you think you are, and Chloe doesn't either-we both see a perfectly decent young woman who's been through trying circumstances. I can relate. She can relate too. Whatever it is, however bad it is, we can get through this. I'd put my life on it, really."

"Helps that I'm worthless and expendable..."

Venia lets Nia and Chloe confirm their readiness before gently tapping the ring, having it hover upwards and towards Nia. A second later, an image appears...




Because I can't RP this part any further, Venia will, if nothing instantly bad happens, look for any immediate abberations-the sky, the landscape, or anything of the sort, as well as the 'central location' of the Mindscape, IE the biggest thing there that isn't the Chaos Butterfly. (She'll also note that, too, especially if its in her mind-avatar's face). If nothing bad/major happens, she will then try to move towards the central location, and if she is successful, look for an entrance.




Other

No, Venia's not joining R4 immediately for reasons, unless this can somehow transpire mid-battle as well.

Venia will also Hire Omorika an Assistant from the Temmie Shop, and set the assistant's research into Advanced Summoning.

Finally, Venia will give Chaos 80 Credits, covering the full cost of Shelling Pane With Baked Beans Until He Gives Up Mari. That *is* the listed price, after all. In Binary.
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Adria
 Posted: Jan 16 2019, 03:01 PM
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At the house, Boshi notices Venia preparing to do stuff with Nia. For whatever reason, he figures that him and Hat Kid should stick around nearby, probably out of sight. Hat Kid is receptive of the idea, and they hide out near the fountain. Granted, Boshi still really wants to rip the rebels a new one...

---

Meanwhile, a Boshi and a Hat Kid, who both seem to be a few minutes older, appear outside the Far Off Field. Hat Kid was impressed with the giant machine looming in the distance. Boshi, however, looks like he's ready to rip the tank's cannon from the body. Needless to say, Boshi blitzes straight towards R4-Sat0skr.

"(I mean seriously. Who's gonna be harmed by this thing the most? The innocent people.)"
"(And even if not now, what would it be used for in the future? Razing farms, most likely!)"
"(This thing's too dangerous to leave alone. Too damaging in the long run. After what I've seen westwards, and what I'm seeing here, I bloody believe it!)"
"(Pfeh. Legion ain't no saints either, and they're still obstructions in our path, but god gorillaing DAMMIT, did you really need fire that would make land uninhabitable for god knows how long!? I oughta send ya to King Koopa himself; you'd fit right in! Especially in the terrorizing innocent civilians department!)"

"(This terrorist attack is OVER!!!)"


In case it wasn't plain as day, Boshi joins the fight against R4-Sat0skr!

---
/will i do something here? will mustache girl stop hanging from the vine? find out next time on the darkside show

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"...I will aid them. No matter the cost to myself."
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crystalcat
 Posted: Jan 16 2019, 06:00 PM
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I Aten't Dead
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==BATTLE==
Nezira moves to J6, scans the Screamer for 2 MP, 2 Samples, no Observer Eye damage, and Analyzed, eats some Licherian Bread, and plants her staff on the ground, letting its lenses rotate, find the best leylines in the area, and align into the most optimal pattern for the current magical field. Align Lenses used!

Nezira's Behemoth turtles up, using Mammoth Shielding!
Her Construct throws some Stinky Splinters at the newly-Analyzed Screamer, moves F8>G7, smacks Seeker 2, and then retreats to H6.

Nezira looks over to Nana. "Hey, you have a special dart that morphs people's appendages into being a little like your blade-arms and lets them counterattack like you, right? That Behemoth is about to be attacked a lot, and I specifically made it to be good at countering -- you might want to try that dart on it?"

==OUT-OF-BATTLE==
/crafting goes here maybe?

--------------------
Thymium planning sheet: https://docs.google.com/spreadsheets/d/1xSq...dit?usp=sharing
Avatar by TwinBuilder.
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Bomber57
 Posted: Jan 16 2019, 06:34 PM
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-Mineshaft Battle-

Irongutta spots the Throwlem ahead. "Ah, so yer the big git who needs a good stompin' !" He moves to M6 and attacks the Throwlem. To add to that, shoots it with the Elemental Blaster in Ice mode!
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Eph
 Posted: Jan 16 2019, 08:08 PM
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Ziah moves to I8, activates Orion Arrow, casts Mass Envenom on himself and shoots the Throwlem through the wall.

Flavour this later, I don't know when dop is.

--------------------
"I wish he loved me half as much as he loved you."
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Irecreeper
 Posted: Jan 16 2019, 08:15 PM
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<ROUND ONE-HUNDRED SIXTEEN>

Daskter opts to look the Computer at (AN45) at the Whispering Library. The Computer is slain, and tossed into the inventory. It probably won't be very helpful unless connected to power.


Echoss chats with Omorika. He's apparently willing to actually help basically all of the books.

OMORIKA: ...Curious. You're actually willing to devote that much time to my cause?
OMORIKA: ...Thank you, sir Echoss.


She does a curtsy with her robes. Elsewhere, Echoss raids the Everground! He sends one of his butterflies to raid the Glacier Clusters on the Everground ceiling. It falls down onto the ground thanks to his efforts, and all 10 Glacier Clusters are added to the inventory.

He then opts to do a bit of crafting, using an Assassin's Kris crafting charge, 6 Copper Gears, 6 Iron Ingots, 3 Joltwire, and 6 Shock Crystals to create 3 Lightning Strikers! He then decides to cobble together a Spray Pack together using a Whirlpool Cluster (15 Crafting Credits), a Lawn Chair, and 16 Clay. He then tosses the Chilling Chairclaws into the abyss, along with 2 Titanium Ingots, 2 Frigid Crystals, 2 Uniform Logs, and 2 Sturdy Vines. The abyss returns 2 Icestoolcle Slings!


Crya joins the Magic Club near Yggdrasil. Perhaps they'll have a lovely meeting today. Who knows?


Because crafting is so hot right now, Hex does some crafting! Or is it Astrec...? Whatever the case, he flings together 2 Yaga Razorteeth, 7 Yaga Scales, 3 Searing Clusters, 2 Ashen Crystals, 5 Iron Ingots, 3 Gunpowder, and a charge from the Pyro's Pulsepack to create the Pyro Power Armor! (On a side note, the fact that you keep randomly interchanging "two" and 2 is annoying. Don't do that :U)

The GM also almost completely fails to notice the second craft due to formatting, but hey- they saw it! He uses 4 Titanium Ingots, 2 Shock Crystals, and 2 Searing Clusters to create the Crystaldig Drill! He also uses 6 Refined Wood and 2 Iron Bars to replace the Vine Rope that the Everground had for entry. It's probably for the best. He then promptly uses 1 Durability of the Crystaldig Drill to delete a single tile of rock and start digging into the Durasteel, taking 8 Ingots out of it!


Packo chats with Ette. Ette politely stands by Packo as he vents for a bit, even signing a "thank you" to Ette with her own language! Or at least, he thinks he signed that out. He did only learn it like, a round ago. He might've said "APPLE PIE" or something like that. Ette gives him a warm, floofy hug.

ETTE: (Everything will turn out okay, alright?)
ETTE: (I... I don't get to talk much, so it'd be nice if we could chat again later!)


...Packo feels like he's gained an Accomplishment.


Keiko remembers that she exists. She stretches, notices a present for herself, and pops it open. She finds the Virgo Scarf! What is it with this game and scarfs...?


Mr. Krabs decides to stick the Twitchy Glyph into Nia's work with the Bottled Bottled ERR. Reality quite literally freezes- not with ice, but everything goes motionless as reality tries to comprehend exactly what the hell you just did. Reality unfreezes as Mr Krabs suddenly finds that his hand that once held the Twitchy Glyph has transmuted itself into bottles. Also, he's in the basement of The House, since that's where Nia was totally doing her work.

The corruption slowly spreads not just across his arm, but through the air as well. A small cloud of glitched bottles begins to drift into the air, defying gravity. Soon, Mr Krabs finds that he can't do anything but await his transmutation. For he is now bottles. Once his body is fully consumed, he shatters across the ground. Nia, who was working on the Bottled Bottled ERR in the basement, shudders in horror.

NIA: ...
NIA: I always knew that death would come in the shape of... a glitched mass of bottles.
NIA: ...
NIA: pffft


Nia can only help but laugh in the face of the slowly expanding mass of bottles.

NIA: I AM A GENIUS!
NIA: I AM THE BOTTLEWITCH! I AM THE END! I AM ARMAGEDDON!
NIA: I AM actually really concerned for our well being oh what
NIA: ...O-Okay, s-so if the Butterfly is worried, t-then-


Suddenly, the mass of bottles that was Mr. Krabs shoots outward towards Nia! She jumps back to dodge, but the mass barely grazes her chest. Nia stares at the slow-growing mass growing across her. Parts of her hardlight form fall away, having been transformed into bottles.

NIA: ...Y'know, this is surprisingly painless. And my pain receptors are like, on max or something, too.
NIA: I'll also probably be fine, since... y'know, projected consciousness.
NIA: A-Anyway, I should probably tell Chloe since this might like, maim her to death or whatever...


Nia walks towards the staircase, barely noticing that her right arm has fallen off, shattering upon impact with the ground.

NIA: C-Chloe! I have something to tell you!
NIA: We're all gorillaed. Running is meaningless. You have time for one final prayer to your false deities. Make it fast.
CHLOE: Nia, that's not very-


A surge of bottles marks Nia's demise, as bottles spew out of the hole where the Spiral Staircase once was. The bottles fly about the room. all of them narrowly missing Chloe and Maria just barely.

CHLOE: OH gorilla!
CHLOE: MARIA! W-WE NEED TO RUN! R-RIGHT NOW-


...A voice emerges from the bottles. An incoherent, twitchy voice. The bottles are alive. She can't make out what they're saying, and she doesn't give a single damn as she grabs Maria, slinging her over her shoulder and bolting for the door.

CHLOE: NO NO NO NO-
NIA: Hiya!
CHLOE: WAUGH-


Nia suddenly appears out of thin air, near the front of the house. Her right leg spawns in a pool of bottle, causing the corruption to slowly crawl up her leg. And by "slowly", we mean it's exponentially faster than last time.

NIA: So, uh...
NIA: Bad news. Mr. Krabs miiiight've unleashed the apocalypse.
NIA: Also, I totally died! And got a new body! All in the span of like, a minute!
NIA: Dying is radical!
CHLOE: Y-YOU WHAT!?
NIA: Shhh. You should probably run. I'm gonna die in like, a few seconds tops.
NIA: You can probably like, round up the party and get them to kill the bottles. It's worth a shot!
NIA: Anyway... R-RUN!


Chloe doesn't need to be told twice. Fueled solely by adrenaline, she dragon-kicks down the door of the house, and sprints out of the house as the bottles intensify further. A glassy explosion suddenly envelops the house, and it shatters behind Chloe as she runs. Now exposed to the open air, the Bottlemass is free to grow and expand where it pleases, and where it pleases is everywhere.

ERR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_nia)!

Try as she might to run, the Bottlemass grows ever faster. Eventually, the glassed ground catches up with Chloe as she arrives at the Chairian Outskirts, now completely exhausted from both running and carrying Maria. Suddenly, the bottles gently graze her right boot, and soon her entire leg is consumed by the mass. Her leg shatters suddenly. In her final moments before hitting the ground, Chloe throws Maria as far as she can! This equates to about five feet. Soon enough, the bottles envelop Chloe and Maria.

CHLOE: W-Why...?
CHLOE: E-Everyone, I-I'm so... s-sorry...


Chloe is rather quickly turned to bottles. Moments later, Maria joins her. The tide grows quickly. Dozens of the finest Chairian soldiers in the land fire upon the Bottlemass, not realizing that they're making it grow faster. A chorus of voices rises out of the Bottlemass, and it lunges right into the Legion. Dozens are glassed before they can even react. Soon, the Citadel's main Spire is consumed, and it collapses to the ground, a cacophony of bottles marking its shattering.

The Bottlemass keeps on growing, ever faster. Marron, Toast, and those at the Magic Club barely have time to react (and say something naughty) before they're consumed by a deluge of bottles. Those in the Everground are quite literally buried by a cave-in of bottles. The mighty Scale Yggdrasil's shielding is instantly transmogrified into bottles, and it shatters away as well. The tank crew of the R4-Sat0skr immediately retract their support struts, and begin driving away as they see the approaching wave. Terry, Echoss, and some of those who gathered to fight the tank celebrate their surprisingly easy victory before the Bottlemass consumes them. And of course, the R4-Sat0skr is consumed as well.

The Whispering Library. The Chairian Outskirts. The Endless Gardens. All gone within the span of thirty minutes. And the mass keeps growing. Ever ravenous. Ever hungry.

ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!
ERROR: SPAWN POINT MISSING FOR INSTANCE NAME (obj_npc_chloe, obj_npc_marron, obj_npc_ette, obj_npc_omorika, obj...)!

DEFAULTING TO ORIGIN...[























































...You wake up somewhere cold, but not dark. A gentle green illuminates your face. Where are you, exactly? You see a window. You look through, and see the inky darkness. Things glisten in the background, and below, you can see a planet.

You are in space. Aboard a space station.

Below, you can see Sussui, a visible scar marking the land where Locaa should've been. It appears to be growing still. You can also see the massive empire of Tabletopia, thousands of gigantic ships fleeing it in haste. You feel reality slowing around you, as well- it seems like everything is visibly slower, and you're pretty sure that's not just because you're in space. Only one thing lingers on your mind, however.

Where the hell are you, exactly?


Welcome to the Exosphere Orbiter, the GMing Booth at the Edge of Sussui, Creation... whatever you want to call it. This place is absolutely huge for the start of a new zone! Anyway, it looks like you've might've slightly caused the rapture, and the game will likely crash in a few rounds time. Make yourselves comfortable? Surely, there's something you can do to pass the time.


...Despite the end of the world, it looks like the game's still letting the Mineshaft Battle commence.

<THE MINESHAFT, ROUND FIVE>
...Looks like the battle's over! That was a pretty lucky crit there! Anyway, you've taken the Diamond Dust, you've escaped through the ladder, and died in a gigantic mass of bottles. That last part is probably important, but you've kept your loot, so... yeah!

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Eris
 Posted: Jan 16 2019, 09:34 PM
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[/color]/b]
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Toast rounding up people for Magic Club. Notably, Chloe and Ette. Other people probably also, but their players are gonna have to bring them. She begins with a little speech.
"So, welcome to Magic Club! It's been a long time coming, but now we can get started! First on the agenda: what do you guys want to do? I could teach you some magic, someone else could teach you magic, we could talk about magic, maybe you're really good at magically coming up with ideas for what we can do...?"
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Sparked
 Posted: Jan 16 2019, 10:28 PM
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Wandering Goddess
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Destiny walks up to Chloe and Destiny greets her.
Hello, welcome to your first experience with death. You should try it a few more times to get used to it.
Anyways, I think we should talk to tentacle man. He wants a conversation, and we should give it to him.
There is a familiar aura around him, the control over the
Green Sun...
It is the same power I feel normally. I think I shall speak to him.

Destiny decides to walk up to the Core, examine it a bit, and walks towards the Operator, halfway bowing before deciding on a simple nod.

Hello. I would like to know what I am doing here. Moments before I was in a mineshaft, fighting off vile creatures of some disgusting being...
I would like to inquire about this strange feeling I have about you. Would you happen to have power over the realm of physical things, otherwise known as space?

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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DCCCV
 Posted: Jan 16 2019, 10:36 PM
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Mysteriously Mysterious (Not Really)
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With a scream, Simeon jolts back into awareness.
"AAAAAAHHHH!"
Surveying his surroundings, he finds Zahlia staring over him.
"Welcome back," she says. "...Things happened."
-----------------------
A short while later, the two of them inch up next to the Operator, taking a peek behind their back to catch glimpses of the Update Terminal.
"So, er, what is it you want to speak to us about?"

--------------------
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engie
 Posted: Jan 16 2019, 10:52 PM
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Ancestor
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The station turns completely dark for a moment, then resumes ordinary lighting. Calibri is standing on the station now, EN held with one hand and Verdana (holding Gibbet) held by the other. There's a pause for a moment, Calibri releasing the grip on both of his comrades, then swaying on his feet.

"...Bottles. Really."

His tone sounds outright indignant. If one looks really closely, the air around his body seems a little dusty... Calibri chuckles quietly, in more of a despairing sound than a regular laugh, then decides to quickly find who's present. The moment he sees one of the NPCs, something seems to trigger somewhere in his mind. He frantically teleports through the station for a moment, each teleport signaled by the lights flicking off and on again, right up until he finds Chloe. Without a moment of hesitation, he moves to crouch down and gently lift her up a little, checking her over with a quick look for injuries.

"..."

He sighs in relief as he sees that all that's happened is that she's fainted. Still, that's an issue nonetheless. He proceeds to somehow teleport a cup of water over to himself, the lights flicking again as that happens, then he turns his attention to Chloe again.

"Chloe? Please wake up soon... We're safe now. We're... somewhere else. Not really on Sussui anymore, but we could probably see it from here. If you wanted. Or... uh... mm..."

...He seems unable to figure out what to say. And pretty worried over Chloe.


In the meantime, Verdana has taken to exploring the ship for a while, taking in all the interesting sights and sounds to see and hear respectively. It'd be a bit weird to see sound, of course. Except that people sort of can do that in DTG settings sometimes? Eh, ignore that line of thought. After not too long, Verdana's exploration is cut short by the uncomfortable sound of Venia having a mental breakdown nearby. Verdana makes an expression of discomfort, then walks to the nearest Secretary that isn't busy with an important task, holding Gibbet the baby birb out slightly.

"Hello, good sir or madam or tem or unapplicable or insert preferred! I'd like you to find somewhere for this bird to sleep. (If anything bad happens to it I'm tossing the being responsible out the nearest window so) Please take good care of them!"

Once he's handed the sleeping baby birb off to someone who can take care of it, he then walks over to deal with Venia. Well... as much as he can, at any rate. First matter of business, uh, she did get partially turned into bottles, so he checks for a moment to make sure they're not spreading. Then, he crouches down and proceeds to pull her into a tight hug, silent for a few moments before he eventually starts speaking. And even then, his first words are addressed to someone else as he turns to face Nia for a moment.

"...You might want to help with this, if you're not too busy."

Once his attention is back on Venia safely again, he coughs quietly to get some attention, then resumes speaking again... Unfortunately, most of this text here wouldn't mesh with what will be in the dop, so I have moved it to a secure location. I'll put it back if it's wanted back, but otherwise, wait for the dop to see what was saided.


And then there's EN. She takes a moment to glance at Taeda.

"...Poor lass. Ah'll let ya sleep fer now."

EN proceeds to toss a fluffy cute blanket onto Taeda, wanders off, finds Auth, tosses a similar fluffy cute blanket onto him, keeps wandering around, stops off by the Scrying Orb to quickly check on the Snarl below and measure how soon it might reach the space station assuming it keeps constant growth rate, then wanders off and stops by Bass for a moment to check on him briefly, then she keeps wandering and soon finds the Operator. She doesn't seem too bothered by going-ons, and greets him casually.

"Sup, other Oppy. How long're we gon' be 'ere fer?"

--------------------
"Their story has concluded for now. Currently, you follow mine."
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crystalcat
 Posted: Jan 16 2019, 11:13 PM
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I Aten't Dead
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==LOGISTICS==
Nezira removes a point from her SPC, then puts that point, along with her two currently-free points, into MMP.

==RP==
Nezira wakes up at the spawn point on the Exosphere Orbiter and sighs to herself, before beginning to talk to herself out of sheer discombobulation. "Well. Climb up a ladder, get disassembled into bottles, and then wake up wherever here is. On the bright side, the Codex is giving me a sort of sense that things are going to be okay. On the not-so-bright side... feels like 'okay' here probably comes after a lot of less-okay things happening. I almost feel that I don't want to know how it's getting this, other than telling me it's 'deriving information from the underlying structure of the universe'. No, that's a lie, I do want to know."

She opens up the Codex and flicks through it for a second, before shutting it with an abrupt snap and sitting down, thinking.

'...Oh. Total reality crash and reset to an earlier state. On the bright side, we'll probably remember due to narrative imperative, but on the worse side, certain others might not. ...May as well do some things anyway.'

She gets up and walks around the default spawn point area, before looking out a window and seeing the growing bottlepocalypse below. "...We're in space. Above the planet. And that's where Locaa was a few minutes ago."

"..."

"Well, I've recorded a few catastrophic events of this magnitude from afar, but this is the first time I've been in the middle of one. Didn't expect to feel this... numb about it."
She blinks, then shudders for a second, and continues exploring.

She walks over to two people before exploring further out of the spawn room -- Nia and Omo. Chloe, having fainted, probably wouldn't be easy to talk to at this point, but Nezira makes sure she's at least in a comfortable position.
To Nia, she says, "It's not your fault. Whoever gave you the bottles to upgrade, possibly, but more likely whoever caused them to go that out of control. From what I could sense from them before being, you know, consumed, someone almost certainly stuck the Twitchy Glyph in there before everything went full madness. Probably made them ten times worse than whatever was originally going to happen -- glitched bottles plus insane-hivemind-channeling glyph does not equal stability. It's all going to be fine, and it wasn't you. Breathe, and calm down. This is all going to be okay."

With Omo, she says, "...I think I'll have to get that information on diplomacy to you later. This is going to blow over -- don't ask. ...How are you handling things, though?"

Entering the main deck, she looks at the Core for a second, before seeing the Research and Observation section and rushing to that. She examines each of the terminals that have data on them more closely, before typing "Iti" into the free terminal and searching around for information on them, maybe info on not-yet-encountered ones or on general type -- especially searching for info about their connection to the Sphere/Iti hivemind.

After she does that, she looks around some more, before entering the main bridge and seeing the Operator. "...Well. Hello. I know you, vaguely -- I chronicled the Second Godmodding War from a distance. You wanted to talk?"

--------------------
Thymium planning sheet: https://docs.google.com/spreadsheets/d/1xSq...dit?usp=sharing
Avatar by TwinBuilder.
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Adria
 Posted: Jan 16 2019, 11:19 PM
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Avid A Hat in Time fan
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Boshi +1s his RES.
He also switches out Nothing Ventured for Brewer's Hat (Static Overcharge reskin).

---

The duo of Boshi and Hat Kid respawn nearby, awake and well. Mustache Girl too, but it seems she ended up fainting along with the weak-willed NPCs.

Surprisingly, or unsurprisingly, Boshi and Hat Kid shrug off the death like it was nothing. "(...well, good thing for experience with extra lives... but...)"
"Huh? Where are we?"

Boshi looks around a bit, seemingly looking for something. Not finding it, he seems to breathe a sigh of relief, however temporary that is...
"(...no, not her ship... phew.)"
"What?"
"(I don't know! All I saw were bottles everywhere! But... this does look like a spaceship. I mean, we're in space right now.)"

Hat Kid scurries to the window to look out of it.

"...oh."
She looks at the Tabletopian ships leaving the planet, and looks for her ship. It's floating around the planet in high Sussui orbit, thankfully a long distance away and moving away from the bottlepocalypse.

Meanwhile, Boshi goes to look out another window. He too sees the Tabletopian ships leaving the planet. But he sees something else... something enough to make him sweat... at least, before he feels the power of the space station grow. He then realizes they're in relatively safe hands for now... maybe.

Though Boshi couldn't shake the feeling that something very bad is about to occur anyway...

...

After looking out the window for a bit, Boshi walks uneasily over to Nia...
"(H-hey... you alright after... y'know... all that?)"
"(Listen... I-I've got a bad feeling about this space station we're in. Very bad, even.)"
"(B-be ready in case we ever end up... um... in massive danger... or something...)"

Boshi isn't exactly confident... he anxiously looks towards the door, but doesn't exit yet...

Hat Kid, on the other hand, walks over to Marron of all people.
"...Hi."
She looks out the window, and sits nearby.
"Pretty, huh? Space is really pretty. All the stars and the planets..."
"..."

Unusually, she seems confused.
"...Why did we come back to life here and not back on the planet? Is it... is it because of the bottles...? I don't understand..."

Mustache Girl is still unconscious. She'll probably remain that way for a while...

--------------------
"...I will aid them. No matter the cost to myself."
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