How to beat killaura: Implement something where you cannot take more than 5/10/15/19 damage per round no matter what, use this to prevent killaura from automatically killing you off for long enough to do something to counter it.
Sans is... going to be Neutral. Uzi wants to kill him because she's a murderous maniac, Richard wants to kill him because he needs to rank up, and the GS would want to kill him because they hate the trope of letting people wear themselves out over time. Oh, and Ire put a lot of stuff in that you're going to die for. As a side note, there's really no way that damage limiters are gonna fly when applied to players. At all. We've had all of 2 implementations of death-preventers, and both were incredibly limited.
Its basically reverse armor: without it I can only take a maximum of 20 damage points a round (after that I die), so adding 1 reverse armor lowers that to 19 damage points that I can take. And for the record, this was pretty much the system in the first DTG during the Glitch incident.
How to beat killaura: Implement something where you cannot take more than 5/10/15/19 damage per round no matter what, use this to prevent killaura from automatically killing you off for long enough to do something to counter it.
@FinalBattle:Ok then. Guess I was wrong there. You seem to like doing quotes a lot. I guess your characters probably have catchphrases and one-lines too right? Now I need to think of something George would say in a random battle...Maybe something like this:
"Stop throwing attacks at me. You're going to keep on hitting yourself."
With his attack reflection it could work. But it sounds a little too cheesy so I don't think I'd have him say that except to mock someone attacking him maybe.
Yeah, it would be kind of weird for his character if he was PZ. On the plus side for Sans, him being neutral means AZ probably won't be attacking him. All he'll have to worry about is the godmodders and GS, although there might be some chances with some GS not attacking,(aka me). GS was made because of the problems with being AZ or PZ since both godmodders end up committing some pretty bad crimes. Meanwhile Sans doesn't seem to be such a hateable character. So he may, in the end, not have to dodge so much, although UserZero and Richard could probably get him eventually if they focused on him instead of the players.
OH MY GOD I JUST FINISHED CATCHING UP WITH DTG0. IT TOOK ME ALL 6-7 DAYS TO CATCH UP TO THIS POINT.
And this is, granted, with around 2-3 of those days being bench days where I did basically nothing else but read DTG0.
So much role playing text to trawl through... granted it's interesting, buuuuuut... SO MUCH!
Anyway, since I skim read most of it I had somehow missed the part about where the Spoils of War "Traho" and "Mask of Agony" came from. I only remember Barkley and the Conglomerate Bosse's death :/
In fact, I only remember those two bosses? Who were the other two bosses?
I also missed the bit where uncle grandpa died, which is a shame.
I dunno, the beginning of the game just seems much more memorable then the later parts I read... I guess that's because there was this period of time where nothing was really happening... or something. Like those few arks in some long-running shows that just seem to last forever and are really complex... meh. But it DTG, it good.
Is the Anti- Unoriginality Turret dead yet? It's severely limiting my options for summons.
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I wonder what kind of entities have been used already. I guess the best way to find out is viewing the thread. I'm assuming nothing from DTG2 or DTG1 count as unoriginal, right? Unless they've been used here. I should probably just check it in case I end up wasting a charge or something.
The turret might be dead, but there is still a Curse of Unoriginality. Which as far as I know bans any entity that's already been summoned, along with making it impossible for the godmodder to be hurt by the exact same kind of attack twice.
Is anyone online? I've noticed that my most recent post keeps on disappearing when I try to reload a few times after posting it. I was wondering if it shows up for anyone but me.
Go post around other parts of the forums for a bit, maybe speak in Off Topic for a while. Post should stop disappearing roughly about the time you get a double digit post count.
In that case the posts I make here should help out. What to talk about...I guess there's not much going on until Tazz gets this started again tomorrow. But I have started some alchemies(or at least, some will appear once i can post). Speaking of alchemies, I am wondering something about them. Do they enhance damage for everything that uses them as a damage source, or just attacks in a post? For example charged attacks, do they get buffed? And is their buff proportional to the number of turns charged? A lvl 25 Alchemy has 5K bonus damage, so would it do 250K extra damage on a fifty post charge?
There also might be a little bit of a problem with alchemies as they are now. What if an alchemy is not a damaging weapon? (for example, a healing-enhancing alchemy). Then it would basically do nothing. Although that could be hard to make work for every possible kind of alchemy.
Post count is affected by anything NOT in the Forum Games section. This is technically a forum game(related thing), so your post count doesn't increase in here.
...That's not a joke, by the way. I'm genuinely asking you which 4th wall it is; the legitimately physical (in-universe) 4th wall that separates universes (specifically Minecraft's 4th wall), or the metaphysical 4th wall that we refer to as the 5th wall to dilute confusion to a miniumum. In practice, Minecraft's 4th wall is intact at this time but will be broken during DTG2's events; your entity-summoning abilities allow you to call for aid (from REAL, living entities) beyond it without breaking it (and same goes for the Godmodders, but they prefer Terrors). Meanwhile, the 5th wall's composure has been as soft as a sponge for the most part.
This game. I had to actually clarify that question.
I gave you that GameFAQ's guide for a reason.
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How to beat killaura: Implement something where you cannot take more than 5/10/15/19 damage per round no matter what, use this to prevent killaura from automatically killing you off for long enough to do something to counter it.
Hilariously, I suspect Psy-Godmodder was pretty much a preview of what Sans will be like.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Sans is... going to be Neutral. Uzi wants to kill him because she's a murderous maniac, Richard wants to kill him because he needs to rank up, and the GS would want to kill him because they hate the trope of letting people wear themselves out over time. Oh, and Ire put a lot of stuff in that you're going to die for. As a side note, there's really no way that damage limiters are gonna fly when applied to players. At all. We've had all of 2 implementations of death-preventers, and both were incredibly limited.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Its basically reverse armor: without it I can only take a maximum of 20 damage points a round (after that I die), so adding 1 reverse armor lowers that to 19 damage points that I can take. And for the record, this was pretty much the system in the first DTG during the Glitch incident.
Or already be dead. Have fun with that.
@FinalBattle:Ok then. Guess I was wrong there. You seem to like doing quotes a lot. I guess your characters probably have catchphrases and one-lines too right? Now I need to think of something George would say in a random battle...Maybe something like this:
"Stop throwing attacks at me. You're going to keep on hitting yourself."
With his attack reflection it could work. But it sounds a little too cheesy so I don't think I'd have him say that except to mock someone attacking him maybe.
Yeah, it would be kind of weird for his character if he was PZ. On the plus side for Sans, him being neutral means AZ probably won't be attacking him. All he'll have to worry about is the godmodders and GS, although there might be some chances with some GS not attacking,(aka me). GS was made because of the problems with being AZ or PZ since both godmodders end up committing some pretty bad crimes. Meanwhile Sans doesn't seem to be such a hateable character. So he may, in the end, not have to dodge so much, although UserZero and Richard could probably get him eventually if they focused on him instead of the players.
OH MY GOD I JUST FINISHED CATCHING UP WITH DTG0. IT TOOK ME ALL 6-7 DAYS TO CATCH UP TO THIS POINT.
And this is, granted, with around 2-3 of those days being bench days where I did basically nothing else but read DTG0.
So much role playing text to trawl through... granted it's interesting, buuuuuut... SO MUCH!
Anyway, since I skim read most of it I had somehow missed the part about where the Spoils of War "Traho" and "Mask of Agony" came from. I only remember Barkley and the Conglomerate Bosse's death :/
In fact, I only remember those two bosses? Who were the other two bosses?
I also missed the bit where uncle grandpa died, which is a shame.
I dunno, the beginning of the game just seems much more memorable then the later parts I read... I guess that's because there was this period of time where nothing was really happening... or something. Like those few arks in some long-running shows that just seem to last forever and are really complex... meh. But it DTG, it good.
Traho came from the Soul of the Core. That's his name, all right. Shameless killstealer me. v_v
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
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Is the Anti- Unoriginality Turret dead yet? It's severely limiting my options for summons.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
If you haven't checked the DTG forums, well, I do Screenshot LPs there.
And now using that forum, I have developed a full blog to be able to put everything in one place!
Go check out my totally shameless advertisement here: http://s15.zetaboards.com/DTG_Forums/blog/main/3393934/
I wonder what kind of entities have been used already. I guess the best way to find out is viewing the thread. I'm assuming nothing from DTG2 or DTG1 count as unoriginal, right? Unless they've been used here. I should probably just check it in case I end up wasting a charge or something.
The turret might be dead, but there is still a Curse of Unoriginality. Which as far as I know bans any entity that's already been summoned, along with making it impossible for the godmodder to be hurt by the exact same kind of attack twice.
The Soul of the Core was a Boss? Actually, that makes sense based around where it came from... I just don't remember it having a [boss] tag.
But I have no clue who the phantom walker is. I'll just trawl through the DTG history logs.
Hmmm, I wonder is this thread dead. Anyway, is there a drawing of UserZero from 0rigins?
Vermiculus Regis surrexit de tenebrae ad suo soliu
Is anyone online? I've noticed that my most recent post keeps on disappearing when I try to reload a few times after posting it. I was wondering if it shows up for anyone but me.
Spamfilter. Go look up the restoration thread.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I looked it up here:
http://support.curse.com/hc/en-us/search?utf8=✓&query=spamfilter&commit=Search
And in the minecraft forums, but I can't find anything about a restoration thread.
Go post around other parts of the forums for a bit, maybe speak in Off Topic for a while. Post should stop disappearing roughly about the time you get a double digit post count.
GODDAMN IT
STUPID GENDERFLIP VIRUS
In that case the posts I make here should help out. What to talk about...I guess there's not much going on until Tazz gets this started again tomorrow. But I have started some alchemies(or at least, some will appear once i can post). Speaking of alchemies, I am wondering something about them. Do they enhance damage for everything that uses them as a damage source, or just attacks in a post? For example charged attacks, do they get buffed? And is their buff proportional to the number of turns charged? A lvl 25 Alchemy has 5K bonus damage, so would it do 250K extra damage on a fifty post charge?
There also might be a little bit of a problem with alchemies as they are now. What if an alchemy is not a damaging weapon? (for example, a healing-enhancing alchemy). Then it would basically do nothing. Although that could be hard to make work for every possible kind of alchemy.
Post count is affected by anything NOT in the Forum Games section. This is technically a forum game(related thing), so your post count doesn't increase in here.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Which 4th wall?
...That's not a joke, by the way. I'm genuinely asking you which 4th wall it is; the legitimately physical (in-universe) 4th wall that separates universes (specifically Minecraft's 4th wall), or the metaphysical 4th wall that we refer to as the 5th wall to dilute confusion to a miniumum. In practice, Minecraft's 4th wall is intact at this time but will be broken during DTG2's events; your entity-summoning abilities allow you to call for aid (from REAL, living entities) beyond it without breaking it (and same goes for the Godmodders, but they prefer Terrors). Meanwhile, the 5th wall's composure has been as soft as a sponge for the most part.
This game. I had to actually clarify that question.
I gave you that GameFAQ's guide for a reason.