LEGBREAKER, ARMBREAKER, SKULLCRACKER, VEGAS. WHICH YOU APPEAR TO HAVE MISSPELT.
...Yeah, RAY wants to have Big Comeback, Duelist, Gamblingant, and Vegas.
EXCELSUS wants to have Adrenaline Rush, Hardy, Wait Who, and Juggernaut.
Put simply, I'm going for offense-based strength usage, Purple's going for offense-based intelligence usage, TECHPIECE's going for crippling everyone, RAY just wants extreme stat gains, and EXCELSUS is going for defense-based strength usage.
...so are Passives given out randomly for this round, I think? Or do we all get +1 random Passive?
So yes, for my passives; 15, 27
Ikea's Passives: 1, 16
Oh yeah, rolling for events works like this, right? (YOUR VALUE + d40, then check.)
At Proof's request, I made it so that every tribute gains 1 random positive passive in addition to whatever they start with. This means that there are a total of 35,838,264 different combinations of passives.
Pretty much. Technically, for events, it is (YOUR VALUE + d40 + 14) and for duels its (YOUR VALUE + d40 - 1 + 20 (only if attacking)). The -1 is because RNGesus.nextInt(40) generates 0 as its minimum and 39 as its maximum. The +15 for events is just because without it, people were dying too fast. I can change that pretty easily though. Then adding on 20 for attack rolls is to help duels not take up too much space.
Something I should point out:
The damage multiplier passives DO stack. The damage resistance ones do NOT however. The crippling passives should stack as well. Just ask me if you want to know how any of the other passives interact.
Fun Fact: The maximum amount of damage anyone can take from a single event is 1,824.075. That's if you **** off the narrative with 0 in all stats, disaster prone, gamblant, and one of the damage resistance passives. (because if you have 0 in that stat with a resistance, it actually increases the damage you take by 0.5%.)
Actually, now that I typed that I realize that the maximum damage is actually infinite because if you are really unlucky, you can take 1,824.075 damage and have that meatshielded onto your entities, who then deal 5,472.225 damage, which is blocked by your entities who then deal 16,416 damage, which is blocked by your entities and so on until you eventually fail the coin flip and you take Integer.MAX_VALUE damage.
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Tingle {15s 40d 40i 40e 15a} 8 9 18 200
Proof will have 14 and 12
Rollback Post to RevisionRollBack
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
How do I keep getting so close and failing. Seriously this is perhaps the closest I've ever gotten at winning these things. Freddy, why?
Also, Hank's stats. Dude. Oh, right, I made him-err, he'll take Big Comeback and Battle Hardened. He's not phased at killing stuff at this point, and he dies so often. If He Always Does (doubled return chance) is a thing, he'll have that as well, but he'll take Disaster Prone if so, because everyone keeps trying to kill him for some reason.
...Oh, I know! I know! I'll put down one of your worst enemies so you can kill him instead.
Springtrap {50s 50d 15i 5e 30a} 10 24 25 204
Springtrap is powerful enough to incapacitate Engie (as he's fleeing and not attempting to fight back, true, but still). The Strength has got to be bonkers. His speed is so fast we don't even see him move, as well. His current mental status is probably horrendous though, but not horrendous enough to prevent him from being sneaky. I'm giving him his Effboy's loadout (that's a switch from a different word there), Infinity Plus One Sword included (Level 8 wire, I think?), so he has OK Alchemies. He's not pretty. Not at all. And he's a child murderer. I'd put that as lower but that would be dumb. I'm putting him as offensively powerful insteda of defensively due to how fast and how sneaky he can be, and he's a psychopath so Bloodlust ho. He's not pretty, again. I would be disgusted. ((Watch as he gets the Preston Cole to ally with him.))
Also, as Eleventh Hour Superpower wasn't created...I'll make Tazz score Plain Charming, for the same reasons Eric has it. He's not got much but he can get allies quickly. ((Fun fact: When making a random character sheet for PTU, I gave him Commander/Type Ace instead of any combat classes.)).
This means...
Tazz: {35s 40d 25i 15e 35a} 6 11
Say, Talist, do you have a list of all the contenders thus far, just to see who currently has confirmed Passives? Also, did you just hand out passives to those who didn't suggest any for their characters thus far?
That's all the tributes so far. What I'll probably do is make it so that at the start of the game, it checks to see if each character has at least 2 passives. If not, it gives them 2 random ones then gives out the random bonus passives.
And sorry Pokefan. For some reason, whenever I tried to go into the BB code to find your exact formatting, it gave me an unresponsive script error.
Edit- And wonderful. Thanks forum. I didn't want the formatting anyway.
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OWAKS takes 10, 34, 17 and 203. (34 makes sense: OWAKS is a result of a Resurrection of sorts.)
r u redy 4 passives?
...
DUEL BASED: (Takes place in duels.)
Parting Wish: Upon being killed in a duel, drop all the killer's stats by 10.
Intimidate: Every time you attack, the opponent losses 4 in each stat; these come back after the battle.
Cannibalize: Restores 50 HP upon winning a duel.
Goddamn Critical Hits: Upon hitting someone in a duel, you have a 7% chance to deal DOUBLE DAMAGE.
START BASED: (Takes place at the start, and vanishes over time.)
Early Risks: Upon starting, each stat has a chance to be upped or lowered by 5. Each stat gets it's own roll.
Raging Fire: Start with 30 extra points in Strength; these will vanish over 3 turns. (ex: Bloodbath, you get 30 extra, Day 2 leaves you with 20, ect)
Sugar Rush: DEX version of Raging Fire.
Crammed Knowledge: INT version of Raging Fire.
Timed Minions: ENT version of Raging Fire.
Fragile Edge: ALC version of Raging Fire.
TIME BASED: (Happens at certain points / every once in awhile / every day.)
Popular: Every day, you have a 15% chance for your sponsors to drop you a package, for +10 in a random stat.
Leek Spin: Every day, you have a 20% chance for all stat values to mix up. (ex: your stats of 50, 50, 10, 20, 20 could become 20, 10, 50, 50, 20 on a whim)
ACTION BASED: (Modifies how many actions you have.)
Hidden: -1 Action per day. (Could make you weaker, or just let you live to the end...)
Flux: Roll a d3: that's how many actions you get today!
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Just taking a look at those Irecreeper, none of them look too hard to code. Except maybe intimidate and parting wish. Well, its not like they are difficult to code, it just makes me feel uncomfortable because I would have to use a variable that does nothing but store intimidate data, and I usually dislike doing that. And if I make another method, parting wish won't be all that hard/annoying to code. But again, I dislike making a variable or method devoted to just one passive. So... make more similar passives!
- Combo Hit: In duels, each attack gains a bonus to damage equal to 10 times how many hits you've landed so far. (so +0, then +10, then +20, etc.)
- Cursed Blood: After getting killed, give the killer 2 random negative passives.
Those would use the same variable/method. It makes me feel better about myself.
Speaking of negative passives, some more would be nice. Hm...
- Reckless: Whenever you deal damage, take 15% as retaliation.
- Panic: Whenever you take damage, you have a 50% chance to lose 2 in each stat.
- Convenient Weak Point: Whenever you take damage, it has a 30% chance to be doubled
Its also a little disconcerting how many people take battle hardened... So many people romanticize the grim, uncaring soldier or politician or whatever who doesn't care who they hurt. It doesn't really work like that... sniff... I personally think even if you've seen a million deaths, that would just make you more sensitive. Maybe I'm just naive.
I'll rebalance all the Characters I'm actually responsible for with the passives in mind.
Tazz: {35s 40d 25i 15e 35a} 6 11 206 44
Rebalanced some more. Tazz is a Godmodder and he'd be too OP for natural healing over time. Of course, his counterattack ability is second-to-none, as that's what Godmodding inherently is to some degree, and he's a crazy good fighter on a technical level, so yeah. As for my stats...They've taken me very far in the past, so I'm hesitant to change them. I can TASTE victory...
Pane {15s 15d 40i 35e 45a} 7 27 28 206
Rebalanced Pane here. Pane's a [REDACTED] insane guy who's specialty is minions and weapons (and stealth, but he's not slow like that). His Godmodding power, though appropriate for his level, is focused on his minions and stealth, and he has an insane Alchemiter-when he makes Alchemies, he REALLY does make Alchemies, they are powerful, and he knows how to use them. Of course, he's a high-level Godmodder. Healing is hard.
Scratch (Pre-Psi) {30s 40d 55i 10e 15a} 31 5
Scratch gets Fast Learner because, when he is faced with an unknown, he figures it out fast. Not much to say here.
Piono {20s 15d 35i 30e 50a} 206 1 8 11
Piono is another Godmodder, so he has the Komodo Dragon Bite as well. Of course, he makes up for it. He's not fazed at all by death. He has a tendency to pull out bigger guns as he's closer to death...And he's just amazingly hard to kill, which Hardy represents. I can't really represent evasion well in this system, so HP will have to do.
Eric {40s 30d 40i 20e 20a} 6 15
Slow start is here represented by his Rune words and the time it takes to prepare it. Once he is sufficiently stocked, though, he is sufficiently more dangerous in all regards. Also, apparently his stats were wrong? He had 10 lower than he should have by that listing. Pumped the extra into Int and Dex.
Tricky {40s 50d 10i 10e 30a} 1 10 205 17.
Tricky is insane, and he really just loves being in the thick of things. Hence, killing others is strictly beneficial to him. His deteriorating mental state doesn't help matters-his STR is gonna get huge as time goes on, if he can keep his low sanity from dripping into madness. Why is he creatively dead, however? Uhh...Really, he's RANDOM. But he's not TERRIBLY ORIGINAL. Monster clowns have been around at this point, mate. But mostly that's making sure not everyone has Entity disabilities.
Vriska {25s 35d 35i 25e 40a} 35 210
Vriska is all about that luck. Hence, Vegas and Gamblingant. Should be interesting to watch. I'm forgoing the other two passives for now and channeling them into +5 for her dump stats.
Stan the Mime {30s 60d 25i 30e 5a} 204 36 25 30
Stan gets reflex, because he's fast.. Not sure why he got Gotta Go Fast, but let's roll with that.
Bleak {85s 35d 25i 5e 5a} 204 29 24
The Bleak will just get straight 5 points to Strength here and ignore the last Passive.
Also, despite not having him, I suggest InsertNameHere gets Hardy and Fast Healer so he can stand out as a dude with a ton of HP.
Well, since tazz gave the stats out for a couple of mine (thanks!) but he didn't do all of them, I think I'll fill in the holes.
Vriska, instead of getting that +5 to her dump stats, adds duelist and will to survive, because her dice really are more suited to one on one combat than other things, and because of her luck, she generally gets pretty high rolls on those things, which means that 1v1, she has a tendency to do much better. Additionally, she's just flat-out hard to keep dead (most of the time), especially with god tier, so that plays to her advantage.
All five of the 'pures' are going to get the +extra for their own attribute, plus the damage multiplier and damage resistance. In return, all of them have a debuff. Its a different one for each though, to add a little bit of variety. The brick wall has hands like rocks for an obvious reason. Its a freaking brick wall. Geometry dash has disaster prone, again for obvious reasons. The magic cueball has frail, because honestly, an ivory sphere usually doesn't last long in battle. The alchemiter has komodo dragon bite because I couldn't think of anything better. The boss vortex has sabotaged because its best well known for having been nope'd by the godmodder in its early days.
Anyways, talist, a lot of people took battle hardened because, well, its actually been shown that after being exposed to a lot of death, most people become desensitized to it, and most of the people involved in the godmodding war have seen years and years of violence, sometimes centuries of it. And a lot of the characters are anti heroes and the like.
Besides, it wasn't actually all that many, and all of them who did except for serpent and hank are, well... not exactly right in the head in-canon. Serpent had to watch as her entire session bar one got murdered horribly, and then Tricky blew up her planet, and then she got sucked into part of the psi-godmodder war.
Hank was involved in Madness Combat, and there, you either become desensitized to death, or break down and give up, which gets you killed.
For the man who's occupation can be summarized as "Head of Omnicide Planning Comittee," the idea of death has never fazed me. I could care less for you Gorillas, and vice-versa. I'm not going to be broken by you people going. That's relieving for me, in a way. I don't have to explain myself further.
I did have a passive given. It was the one where i lost 2 INT but gained 2 STR every day.
I shot it. I know i shot it. It was right there, i had Autoreticle, how did i not shoot it.
TO MIME HELL AND BACK!
...so are Passives given out randomly for this round, I think? Or do we all get +1 random Passive?
So yes, for my passives; 15, 27
Ikea's Passives: 1, 16
Oh yeah, rolling for events works like this, right? (YOUR VALUE + d40, then check.)
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I'll take Juggernaut, Overwhelm, Lovin It, and Wait Who?
Tactical. Psyche. Creatively Dead. Battle Hardened.
LEGBREAKER, ARMBREAKER, SKULLCRACKER, VEGAS. WHICH YOU APPEAR TO HAVE MISSPELT.
...Yeah, RAY wants to have Big Comeback, Duelist, Gamblingant, and Vegas.
EXCELSUS wants to have Adrenaline Rush, Hardy, Wait Who, and Juggernaut.
Put simply, I'm going for offense-based strength usage, Purple's going for offense-based intelligence usage, TECHPIECE's going for crippling everyone, RAY just wants extreme stat gains, and EXCELSUS is going for defense-based strength usage.
GODDAMN IT
STUPID GENDERFLIP VIRUS
At Proof's request, I made it so that every tribute gains 1 random positive passive in addition to whatever they start with. This means that there are a total of 35,838,264 different combinations of passives.
Pretty much. Technically, for events, it is (YOUR VALUE + d40 + 14) and for duels its (YOUR VALUE + d40 - 1 + 20 (only if attacking)). The -1 is because RNGesus.nextInt(40) generates 0 as its minimum and 39 as its maximum. The +15 for events is just because without it, people were dying too fast. I can change that pretty easily though. Then adding on 20 for attack rolls is to help duels not take up too much space.
Something I should point out:
The damage multiplier passives DO stack. The damage resistance ones do NOT however. The crippling passives should stack as well. Just ask me if you want to know how any of the other passives interact.
Fun Fact: The maximum amount of damage anyone can take from a single event is 1,824.075. That's if you **** off the narrative with 0 in all stats, disaster prone, gamblant, and one of the damage resistance passives. (because if you have 0 in that stat with a resistance, it actually increases the damage you take by 0.5%.)
Actually, now that I typed that I realize that the maximum damage is actually infinite because if you are really unlucky, you can take 1,824.075 damage and have that meatshielded onto your entities, who then deal 5,472.225 damage, which is blocked by your entities who then deal 16,416 damage, which is blocked by your entities and so on until you eventually fail the coin flip and you take Integer.MAX_VALUE damage.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Tingle {15s 40d 40i 40e 15a} 8 9 18 200
Proof will have 14 and 12
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
...Dangit, me-halves, stop getting instagibbed by random stuff, at least die in duels like real idiot noblemen.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
How do I keep getting so close and failing. Seriously this is perhaps the closest I've ever gotten at winning these things. Freddy, why?
Also, Hank's stats. Dude. Oh, right, I made him-err, he'll take Big Comeback and Battle Hardened. He's not phased at killing stuff at this point, and he dies so often. If He Always Does (doubled return chance) is a thing, he'll have that as well, but he'll take Disaster Prone if so, because everyone keeps trying to kill him for some reason.
Tempo: {30s 30d 25i 15e 50a} 7 12 210 35 Reformatting myself,for reasons.
SBaHJ: {30s 40d 10i 50e 20a} 21 14
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Hurr. Hurr. Hurr. I'm freddy. Hurr.
GODDAMN IT
STUPID GENDERFLIP VIRUS
...yes I made Pit's signature!
...what?
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Freddy, y cant we be friends?
...Oh, I know! I know! I'll put down one of your worst enemies so you can kill him instead.
Springtrap {50s 50d 15i 5e 30a} 10 24 25 204
Springtrap is powerful enough to incapacitate Engie (as he's fleeing and not attempting to fight back, true, but still). The Strength has got to be bonkers. His speed is so fast we don't even see him move, as well. His current mental status is probably horrendous though, but not horrendous enough to prevent him from being sneaky. I'm giving him his Effboy's loadout (that's a switch from a different word there), Infinity Plus One Sword included (Level 8 wire, I think?), so he has OK Alchemies. He's not pretty. Not at all. And he's a child murderer. I'd put that as lower but that would be dumb. I'm putting him as offensively powerful insteda of defensively due to how fast and how sneaky he can be, and he's a psychopath so Bloodlust ho. He's not pretty, again. I would be disgusted. ((Watch as he gets the Preston Cole to ally with him.))
Also, as Eleventh Hour Superpower wasn't created...I'll make Tazz score Plain Charming, for the same reasons Eric has it. He's not got much but he can get allies quickly. ((Fun fact: When making a random character sheet for PTU, I gave him Commander/Type Ace instead of any combat classes.)).
This means...
Tazz: {35s 40d 25i 15e 35a} 6 11
Say, Talist, do you have a list of all the contenders thus far, just to see who currently has confirmed Passives? Also, did you just hand out passives to those who didn't suggest any for their characters thus far?
Talist {25s 20d 35i 60e 15a} 6 42 200 32
Tempo {30s 30d 25i 15e 50a} 7 12 210 35
Engie {60s 40d 15i 15e 20a} 29 24 17 203
Purple {20s 35d 65i 15e 15a} 1 205 31 26
TECHPIECE {20s 35d 35i 30e 30a} 19 20 22 210
IreCreeper {20s 35d 30i 50e 15a} 15 27
Blue {30s 40d 35i 20e 25a}
Red {35s 30d 40i 20e 25a}
FseftrAI {40s 10d 60i 10e 30a}
SERPENT {30s 40d 35i 15e 30a} 14 1
/\stri/\ {25s 35d 45i 10e 35a} 6
Raven {40s 40d 50i 5e 15a} 26 31
Tazz {35s 40d 25i 15e 35a} 11 6
Crystal {50s 35d 20i 10e 35a}
Netpatham {30s 50d 40i 10e 20a}
The L[]rd {40s 35d 30i 25e 20a}
Maniac {20s 35d 35i 30e 30a}
Midna {30s 40d 20i 35e 25a}
Amp {45s 35d 20i 10e 40a} 12 202 14 10
InsertNameHere {30s 30d 30i 30e 30a} 12 7
The Godmodder {75s 20d 25i 40e 40a} 29 24 11 206
Pane {20s 35d 40i 25e 30a}
Scratch {30s 40d 55i 10e 15a} 31
Binary {50s 20d 40i 10e 30a} 38 24
Shattered Bill Cipher {40s 40d 25i 15e 30a} 203 1 38 26
Lothyra {15s 25d 45i 25e 40a}
Bender {60s 20d 15i 15e 35a}
NinjaV {20s 35d 40i 15e 40a}
Umbra {40s 35d 35i 25e 15a}
Kajiulord {49s 21d 60i 15e 5a}
Pit {35s 40d 20i 30e 25a} 14 40
The Brick Wall {150s 0d 0i 0a 0e}
Geometry Dash {0s 150d 0i 0a 0e}
Magic Cueball {0s 0d 150i 0a 0e}
The Alchemiter {0s 0d 0i 150a 0e}
The Boss Vortex {0s 0d 0i 0a 150e}
Piono {20s 15d 35i 30e 50a}
Eric {40s 25d 35i 20e 20a} 6
Tricky {40s 50d 10i 10e 30a} 1
Hank {35s 40d 30i 15e 30a} 1 34
Vriska {20s 35d 35i 20e 40a}
11 {20s 40i 30d 10e 50a} 44
SBaHJ {30s 40d 10i 50e 20a} 21 14
UOSS {50s 10d 30i 50e 10a}
Pricy {0s 0d 0i 0e 0a} 200 201 202 203 204 205 206 207 208 209 210 211 36
Stan the Mime {30s 60d 25i 30e 5a} 204 36 25
Wilson {35s 30d 40i 30e 15a} 200 11 14 31
Bleak {80s 35d 25i 5e 5a} 204 29 24
Proof {10s 10d 30i 60e 40a} 14 12
Ikea {50s 10d 40i 35e 15a} 16 1
OWAKS {20s 50d 20i 40e 20a}
Willow {25s 35d 35i 15e 40a} 14 34 207 44
TIE-Hivemind {15s 15d 50i 50e 20a}
Split {60s 50d 25i 25e 40a} 1 10 204 16
Build {50s 50d 20i 40e 40a}
Zetta {15s 30d 40i 40e 25a}
Zand {30s 40d 30i 25e 25a} 1 10 14 207
Dark Pit {35s 30i 40d 20e 25a} 12 40
Metal Gear RAY {50s 70d 30i 0e 0a} 34 16 35 210
Metal Gear EXCELSUS {90s 20d 10i 30e 0a} 2 8 203 29
Tingle {15s 40d 40i 40e 15a} 8 9 18 200
Pokefan {20s 35d 45i 20e 30a} 26 3 205 31
Springtrap {50s 50d 15i 5e 30a} 10 24 25 204
That's all the tributes so far. What I'll probably do is make it so that at the start of the game, it checks to see if each character has at least 2 passives. If not, it gives them 2 random ones then gives out the random bonus passives.
And sorry Pokefan. For some reason, whenever I tried to go into the BB code to find your exact formatting, it gave me an unresponsive script error.
Edit- And wonderful. Thanks forum. I didn't want the formatting anyway.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Hilariously, Springtrap has turned out to be as strong as a Metal Gear RAY.
GODDAMN IT
STUPID GENDERFLIP VIRUS
OWAKS takes 10, 34, 17 and 203. (34 makes sense: OWAKS is a result of a Resurrection of sorts.)
r u redy 4 passives?
...
DUEL BASED: (Takes place in duels.)
Parting Wish: Upon being killed in a duel, drop all the killer's stats by 10.
Intimidate: Every time you attack, the opponent losses 4 in each stat; these come back after the battle.
Cannibalize: Restores 50 HP upon winning a duel.
Goddamn Critical Hits: Upon hitting someone in a duel, you have a 7% chance to deal DOUBLE DAMAGE.
START BASED: (Takes place at the start, and vanishes over time.)
Early Risks: Upon starting, each stat has a chance to be upped or lowered by 5. Each stat gets it's own roll.
Raging Fire: Start with 30 extra points in Strength; these will vanish over 3 turns. (ex: Bloodbath, you get 30 extra, Day 2 leaves you with 20, ect)
Sugar Rush: DEX version of Raging Fire.
Crammed Knowledge: INT version of Raging Fire.
Timed Minions: ENT version of Raging Fire.
Fragile Edge: ALC version of Raging Fire.
TIME BASED: (Happens at certain points / every once in awhile / every day.)
Popular: Every day, you have a 15% chance for your sponsors to drop you a package, for +10 in a random stat.
Leek Spin: Every day, you have a 20% chance for all stat values to mix up. (ex: your stats of 50, 50, 10, 20, 20 could become 20, 10, 50, 50, 20 on a whim)
ACTION BASED: (Modifies how many actions you have.)
Hidden: -1 Action per day. (Could make you weaker, or just let you live to the end...)
Flux: Roll a d3: that's how many actions you get today!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Blue {30s 40d 35i 20e 25a} 1 11
Red {35s 30d 40i 20e 25a} 1 16
FseftrAI {40s 10d 60i 10e 30a} 1 26
Just taking a look at those Irecreeper, none of them look too hard to code. Except maybe intimidate and parting wish. Well, its not like they are difficult to code, it just makes me feel uncomfortable because I would have to use a variable that does nothing but store intimidate data, and I usually dislike doing that. And if I make another method, parting wish won't be all that hard/annoying to code. But again, I dislike making a variable or method devoted to just one passive. So... make more similar passives!
- Combo Hit: In duels, each attack gains a bonus to damage equal to 10 times how many hits you've landed so far. (so +0, then +10, then +20, etc.)
- Cursed Blood: After getting killed, give the killer 2 random negative passives.
Those would use the same variable/method. It makes me feel better about myself.
Speaking of negative passives, some more would be nice. Hm...
- Reckless: Whenever you deal damage, take 15% as retaliation.
- Panic: Whenever you take damage, you have a 50% chance to lose 2 in each stat.
- Convenient Weak Point: Whenever you take damage, it has a 30% chance to be doubled
Its also a little disconcerting how many people take battle hardened... So many people romanticize the grim, uncaring soldier or politician or whatever who doesn't care who they hurt. It doesn't really work like that... sniff... I personally think even if you've seen a million deaths, that would just make you more sensitive. Maybe I'm just naive.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I'll rebalance all the Characters I'm actually responsible for with the passives in mind.
Tazz: {35s 40d 25i 15e 35a} 6 11 206 44
Rebalanced some more. Tazz is a Godmodder and he'd be too OP for natural healing over time. Of course, his counterattack ability is second-to-none, as that's what Godmodding inherently is to some degree, and he's a crazy good fighter on a technical level, so yeah. As for my stats...They've taken me very far in the past, so I'm hesitant to change them. I can TASTE victory...
Pane {15s 15d 40i 35e 45a} 7 27 28 206
Rebalanced Pane here. Pane's a [REDACTED] insane guy who's specialty is minions and weapons (and stealth, but he's not slow like that). His Godmodding power, though appropriate for his level, is focused on his minions and stealth, and he has an insane Alchemiter-when he makes Alchemies, he REALLY does make Alchemies, they are powerful, and he knows how to use them. Of course, he's a high-level Godmodder. Healing is hard.
Scratch (Pre-Psi) {30s 40d 55i 10e 15a} 31 5
Scratch gets Fast Learner because, when he is faced with an unknown, he figures it out fast. Not much to say here.
Piono {20s 15d 35i 30e 50a} 206 1 8 11
Piono is another Godmodder, so he has the Komodo Dragon Bite as well. Of course, he makes up for it. He's not fazed at all by death. He has a tendency to pull out bigger guns as he's closer to death...And he's just amazingly hard to kill, which Hardy represents. I can't really represent evasion well in this system, so HP will have to do.
Eric {40s 30d 40i 20e 20a} 6 15
Slow start is here represented by his Rune words and the time it takes to prepare it. Once he is sufficiently stocked, though, he is sufficiently more dangerous in all regards. Also, apparently his stats were wrong? He had 10 lower than he should have by that listing. Pumped the extra into Int and Dex.
Tricky {40s 50d 10i 10e 30a} 1 10 205 17.
Tricky is insane, and he really just loves being in the thick of things. Hence, killing others is strictly beneficial to him. His deteriorating mental state doesn't help matters-his STR is gonna get huge as time goes on, if he can keep his low sanity from dripping into madness. Why is he creatively dead, however? Uhh...Really, he's RANDOM. But he's not TERRIBLY ORIGINAL. Monster clowns have been around at this point, mate. But mostly that's making sure not everyone has Entity disabilities.
Vriska {25s 35d 35i 25e 40a} 35 210
Vriska is all about that luck. Hence, Vegas and Gamblingant. Should be interesting to watch. I'm forgoing the other two passives for now and channeling them into +5 for her dump stats.
Stan the Mime {30s 60d 25i 30e 5a} 204 36 25 30
Stan gets reflex, because he's fast.. Not sure why he got Gotta Go Fast, but let's roll with that.
Bleak {85s 35d 25i 5e 5a} 204 29 24
The Bleak will just get straight 5 points to Strength here and ignore the last Passive.
Also, despite not having him, I suggest InsertNameHere gets Hardy and Fast Healer so he can stand out as a dude with a ton of HP.
Well, since tazz gave the stats out for a couple of mine (thanks!) but he didn't do all of them, I think I'll fill in the holes.
Vriska, instead of getting that +5 to her dump stats, adds duelist and will to survive, because her dice really are more suited to one on one combat than other things, and because of her luck, she generally gets pretty high rolls on those things, which means that 1v1, she has a tendency to do much better. Additionally, she's just flat-out hard to keep dead (most of the time), especially with god tier, so that plays to her advantage.
All five of the 'pures' are going to get the +extra for their own attribute, plus the damage multiplier and damage resistance. In return, all of them have a debuff. Its a different one for each though, to add a little bit of variety. The brick wall has hands like rocks for an obvious reason. Its a freaking brick wall. Geometry dash has disaster prone, again for obvious reasons. The magic cueball has frail, because honestly, an ivory sphere usually doesn't last long in battle. The alchemiter has komodo dragon bite because I couldn't think of anything better. The boss vortex has sabotaged because its best well known for having been nope'd by the godmodder in its early days.
The Brick Wall {150s 0d 0i 0a 0e} 3 24 29 202
Geometry Dash {0s 150d 0i 0a 0e} 4 25 30 208
Magic Cueball {0s 0d 150i 0a 0e} 5 26 31 201
The Alchemiter {0s 0d 0i 150a 0e} 7 28 33 206
The Boss Vortex {0s 0d 0i 0a 150e} 6 27 32 207
Piono {20s 15d 35i 30e 50a} 206 1 8 11
Eric {40s 30d 40i 20e 20a} 6 15
Tricky {40s 50d 10i 10e 30a} 1 10 205 17.
Hank {35s 40d 30i 15e 30a} 1 34
Vriska {20s 35d 35i 20e 40a} 35 210 16 14
Also...
YUSS!!!!
Hank is ter besterest!
Anyways, talist, a lot of people took battle hardened because, well, its actually been shown that after being exposed to a lot of death, most people become desensitized to it, and most of the people involved in the godmodding war have seen years and years of violence, sometimes centuries of it. And a lot of the characters are anti heroes and the like.
Besides, it wasn't actually all that many, and all of them who did except for serpent and hank are, well... not exactly right in the head in-canon. Serpent had to watch as her entire session bar one got murdered horribly, and then Tricky blew up her planet, and then she got sucked into part of the psi-godmodder war.
Hank was involved in Madness Combat, and there, you either become desensitized to death, or break down and give up, which gets you killed.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
And lo, the Gorilla forgot about me.
Zetta {15s 30d 40i 40e 25a} 1 5
For the man who's occupation can be summarized as "Head of Omnicide Planning Comittee," the idea of death has never fazed me. I could care less for you Gorillas, and vice-versa. I'm not going to be broken by you people going. That's relieving for me, in a way. I don't have to explain myself further.
...what's the protocol if Pricy ever wins the games? Do we just stop playing forever, or what?
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)