I Origin Wand up another shield for an unshielded player.
I Origin Wand up a shield that will surround the Mechs and intercept their final attacks.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I activate the hard light array that Netpatham gave me out of pure luck, protecting me. I then Unicoder up a wall of unallocated characters, giving me a wall of .notdef glyphs which I use to protect myself from another attack. Finally, I originwand up a giant Action Center window. It protects me and the [PL]s from another attack.
I activate the hard light array that Netpatham gave me, protecting me. I then Unicoder up a wall of unallocated characters, giving me a wall of .notdef glyphs to protect myself from another attack. Finally, I originwand up a giant Action Center window. It protects me and the [PL]s from another attack.
By the way it's also a spaceship.
/null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
My Action: I attempt to use battle technique: wrenchstorm on the destroyed bridge, not realizing that isnt a battle technique. However, it still repairs the bridge, and a wrench misses and hits the godmodder in the head.
SCP Foundation Action: After Executor attacks (see below), SCP-539 is thrown such that it ricochets of several objects near the godmodder, hopefully distracting him multiple times.
Executor Action: Executor calls in aid from the Aureus, who teleport in a new lightning module and a lightning deflector to deflect any lightning orbs shot back at Executor. It then blasts the Godmodder with a barrage from newly repaired and upgraded lightning modules. If the godmodder reflects the attack, Executor attacks back, causing a Tennis Boss situation. However, after a few bounces, the Blue Aureus Triads (which are still alive because they absorbed energy from the explosion that otherwise would have killed them, and also get hypercharged speed) attack the Godmodder at the right time, preventing him from deflecting the energy orb and letting the orb impact the godmodder, which supercharges the Blue Aureus Triads further to the point where they shred the godmodder into bits at speeds faster than he can counter.
AF Hangar Action: The AF Hangar finally deploys a ship, the Tanker A1 (I am changing it to only produce a ship every 2 turns). I get in the Tanker A1 and pilot it (pilots are protected until the ship is destroyed, and can take 1 attack or use one ability with the ship each post, unpiloted ships attack automatically at the end of the round). Tanker A1 stats (its based off of my main ship in Astroflux):
Health: 20000
Shield: 20000
Shield Regen: 2000
Armor (blocks damage to hull): 1000
Weapons/Abilities:
Hardened Shield: Nullifies any single attack directed at the ship. (Unlike other ships, this can be used multiple times per round because of advanced systems. In exchange, this ship does not get a dodge chance.)
Repair: Transfers 50% of shield to hull at 200% efficiency (so if I had 4000 shield, 2000 shield would be transferred into 4000 health).
Concussion Spheres: 2500 damage, target damage reduced by 50% this round.
Plasma Blaster: 7500 damage, target is unable to heal in any way this round.
Death Cloud: 6000 base damage with 2000 DOT per round for the next 3 rounds. 25% of damage dealt is restored to health as leeching.
Corrosive Lightning: 500 base damage, adds 2000 DOT stack that lasts for 2 rounds (DOT can be added, adding more DOT with this effect resets the duration and boosts damage).
Void Tentacles: 3000 damage, target takes 35% more damage from attacks for this round.
For those of you wondering why I changed my avatar and sig, there is a reason: Five Nights at Freddy's 3 has been officially announced! Go vote for it on Steam Greenlight!
Since no one stepped forward and used a Comb Rave this turn, I'm giving it randomly to Netpatham. Your Comb Rave is Hexagonal.
OBJECTION! A Potion of Nectar, while seeming to be related to Pang Nectar on the surface, is in fact not related to Comb Raves whatsoever! Therefore I demand to be compensated in health for your negligence! About 3, thank you. Also... I wasn't attempting to roll the octets. I was merely using them as incredibly (i fail counted)ty caltrops, which could still cause damage to the mech! I then appearificate every piece of machinery out of the ED-Mech's spine-analogue.
Erelye, may I, perchance, take a picture of that Regisword? Just to look it over.
MONADOII: 1/??
Hepheastus' Spinner && Fluorite Octet 1/9
Cetus' Crusher && Fluorite Octet 6/9 (Solar Octet)
By the way may I request the description of the Windy Octet?
Whoops. +3 HP to you.
As long as you are using octets to damage the Mech, it won't work.
10,000 damage to the ED-Mech!
MONADOII = Neutron Cannon (Level 5: 1/6)
WINDY OCTET: A set of eight blue D8s that symbolize the Breath aspect. The power of the air flows through them.
I finish my Pogo hammer, but we all know the next upgrade is better.
Pogo Hammer || Iron Ingot = The Wrinklef....uh...come up with a better name Twin. 1/3
I bounce insanely high by hitting the ground with the Pogo Hammer, then I take out my sharp Ingotspiker and dive straight into a mech's skull...? Well their head. You get the point.
POGO HAMMER: A hammer whose heads have been replaced with pogos, allowing for serious bouncing action.
Pogo Hammer || Iron Ingot = Iron Pogo Hammer (Level 1: 1/2)
My Action: I get pissed off that the ED-mech used Finale to blow up the bridge, and use Battle Technique: Terajump on it.
SCP Foundation Action: SCP-539 is used to distract the godmodder (due to SCP-539's nature, the godmodder's attempts to ignore the distraction will be met with bigger distractractions), allowing MTF-32 "Divide and Conquer" time to load the WB-Mech onto SCP-1543-J-01 (SCP-1543-J-02 is in space) and throw the WB-Mech into the sun to nullify its final attack.
Unknown Entity Action: The Unknown Entity is severely damaged by the lightning blast. In response, it reveals its identity as the Executor, feared leader of the Aureus. It then summons an Aureus Sidus to attack the godmodder's forces. The sidus has high health and regenerates it all in a single turn if not killed, but has a notable lack of damage (FYI, its basically a spinning star-shaped ship that only moves by teleporting).
Objection! You forgot that the AF Peacekeepers were ordered to rush the mechs and distract them, and they were ignored and not killed.
> Crusher48: BATTLE TECHNIQUE => TERAJUMP
You levy the Teraporter at the ED-Mech, rocket jumping into the air and firing a large rocket at the Mech! It creates a miniature black hole that is much stronger than a normal teraporter, terajumping the ED-Mech into nearly every place in the universe at once! It takes 8,000 damage!
The Godmodder picks SCP-539 up.
The WB-Mech is immune to extreme heat, even that of the sun! It flies back to Minecraft.
Aureus Sidus added! The Godmodder mind-controls it to his side!
I'll fix that.
IRON SWORD: An iron blade.
CHAOTIC PEARL: An Ender Pearl with the mystical energies of a Chaos Emerald contained from within. Throwing it will teleport the user to the place where it landed, and grant them some chaos energy.
My third "component" was Redeyes literally cutting all but the last foot of the handles off the scythes before sticking them in the Alchemiter, rendering them more like strangely shaped swords. Trust me, a scythe would suck to use as a weapon, I've handled one in reality,and they're hard to use even for their intended purpose.
The Crashlander 2/11
All charges progress.
I deploy my Sound of Silence as a hololithic shield, then point out that the point of the Demimech/APAWA and all 60-ish posts of charge I've put into it is to give me an "Armored" tag, and/or possibly some shields, when I have a health bar. And some other stuff, but mainly that. {Edit, not that Redeyes is wearing it, but still, it had no effect when I was fighting as Amp.}
The Tetrisappearers > Very Fine = Tetrifiers 6/8
DONE HIS HAND > 1/1 = Alex's Annihilator 11/11 (Irecreeper'd)
The Bonper > 1/1 = UPDOP TERMNOP 8/11
+2 to Irecreeper
I use my BATTLE TECHNIQUE: ACQUISITION: LV. 10: MONOPOLIZER on the ED-MECH!
After I do that, I pull out the ALEX'S ANNIHILATOR and shoot the ED-MECH, quickly getting used to this new gun!
The Bringer Of Hope Scope 23/30
The Bringer Of Hope Barrel 23/30
The Bringer Of Hope Other Parts 23/30 (Irecreeper'd)
ALEX'S ANNIHILATOR: An indigo rifle that looks a lot like the Doombringer in terms of design, even though it can switch into nearly any firearm. A white blade is attached to its barrel that crackles with electric energy, and the entire rifle is infused with Microsoft technology, giving it the powers of the Cloud.
You raise up the Bling Bayonet and leap to the ED-Mech, giving it a taste of your diamond blade! Just like how the Player, Steve, is fabled to kill the Enderdragon using a sacred diamond weapon, you slice the ED-Mech's head off, destroying it! Its body folds up and curls into a ball...
Eyeblenders && L. Electric Blender Elemental && Electric Blenders && Stephen J. Poplawski = Miscetis (Level 10: 10/11)
Pinky Swearer && Greater Left Pinky Elemental && Pile of Severed Left Arms = Scalpere Parum (Level 10: 10/11)
OK, really want the spoil. First, I show off the Dragon Ender to the ED Mech. The name and the theme is incredibly insulting in every manner to the thing. I haven't even fired it at all, and it's still got him in a mighty rage. I then subvert what I was doing and use Caledcrash on it, hopefully finishing it off.
I begin to read out Brands þáttr örva (The Tale of Brand the Generous) while moving at a rapid speed. This puts me directly in front of the NPC players at the end of the þáttr. I then conjure up a few things and suddenly a shield consisting of one flue irons shoots up in front of the [PL]s. 41302 of them fly out and strike the ED-Mech. The other 59687 of them stay in place, protecting each of them from one attack.
My Action: Battle Technique: Terajump on the ED-Mech, or to the godmodder if the ED-mech has died.
SCP Foundation Action: While the godmodder is still distracted by SCP-539, an agent throws a cluster of nanobots onto the Godmodder. The nanobots crawl up the only exposed orifice on the godmodder (namely, his butt), crawl through his intestines, then activate and start destroying the intestines, causing great pain and preventing the godmodder from attacking.
Executor Action: Executor focuses on getting the lightning launchers repaired so they can leech from targets on the ground and aid repairs. However, repair efforts lead to AI Is a Crapshot on one of the newly repaired lightning modules, causing it to attempt to kill the rest of Executor. Executor detaches the module from the ship, summons several dozen Aureus Triads (triangle-shaped Hard-light projections, and the only ones that can move without teleporting) to attach to the module and act as impromptu tugs to push the module into the ground at very high speeds. The Lightning Module sees what is happening and attempts to blast the Aureus Triads, but Executor conveniently made them all Blue Aureus Triads that absorb energy attacks, causing them to gain power as the Lightning Module shoots at them. The Lightning Module crashes into the ED-mech (or its corpse) at half the speed of light, creating a massive explosive impact augmented by the fact that the Lightning Module started firing downwards just before impact, creating a stream of lightning straight into the earth and releasing a massive EMP when the lightning weapon explodes. If the ED-mech was dead before the impact of the module, the huge EMP right into the face of a mech which lost EMP protection due to massive holes in its armor combined with the fact that the impact probably punches a hole right through it and leaves anything left at the bottom of a huge crater should prevent it from using its Kamikaze attack.
Alchemies:
Ender Pearl && Ender Pearl && Ender Pearl && Ender Pearl: 1/??
Iron Sword && Chaotic Pearl: 1/??
> Crusher48: BATTLE TECHNIQUE => TERAJUMP
You attempt to repeat the attack on the Godmodder, but he quickly summons a white hole to cancel out the black hole.
Minecraft avatars don't have butts! Wow, THAT was a weird sentence.
The ED-Mech, in its spherical form, quickly rolls out of the way at the speed of a bullet train.
You can't alchemize an item with itself!
Iron Sword && Chaotic Pearl = Chaos Sword (Level 5: 1/6)
The Tetrisappearers > Very Fine = Tetrifiers 7/8
The Bonper > 1/1 = UPDOP TERMNOP 9/11
+2 to Irecreeper
I pull out the TETRISAPPEARERS and my ALEX'S ANNIHILATOR, and make a tetris block staircase, until I am over the ED-MECH, and then I drop the staircase onto the Mech, and shoot it from above as I, and the tetris blocks, rain down onto it, and then I fire one MEGA BLAST, which boosts me away from the Mech!
The Bringer Of Hope Scope 25/30 (Irecreeper'd)
The Bringer Of Hope Barrel 25/30 (Irecreeper'd)
The Bringer Of Hope Other Parts 25/30 (Irecreeper'd)
Lothyra uses the Origin wands to create individual anti-kamikaze force-fields for all non-PG players. She then alchemizes Glittering Gold & Mini Antimak & Harm-Or-Heal Module and & Ventgel Spaceship Hull -c Life Support System (what do you think the ventilation system was for?), and blasts off for the ED-Mech with her jetpack. Bender heals every non-PG player with Glittering Gold.
Colossus Climb: 9/10
Lothyra lands on the ED-Mech's back, activating magnetic boots to keep herself on. She then aims her iAntimak Carbine downward, and uses Antichamber. The blast propells her right to the ED-Mech's head.
VENTGEL SPACESHIP HULL: A modified version of the Nanogel Spaceship Hull with several ventilation systems.
GLITTERING GOLD: A modified medigun with several golden tubes attached. It can Ubercharge people after healing them several times, but its Ubercharges turn its recipients into australium statues, keeping them completely protected from attack and movement by external forces, making it a true upgrade to the Medigun.
Glittering Gold && Mini Antimak && Harm-or-Heal Module = Universal Aid (Level 9: 1/10)
Ventgel Spaceship Hull -c Life Support System = Nanogel Spaceship Hullbay (1/4)
Eyeblenders && L. Electric Blender Elemental && Electric Blenders && Stephen J. Poplawski = Miscetis (Level 10: 11/11) Excellent!
Pinky Swearer && Greater Left Pinky Elemental && Pile of Severed Left Arms = Scalpere Parum (Level 10: 11/11) Doubly excellent!
I quickly soulbind both of the alchemies I have just made. Then, I create a field of electric blender element with the power of Miscetis, surrounding the four players and protecting them from another attack, and painfully punishing whoever dares to break it. Them using their specials now is not going to do us much good, and I'm fairly positive that the ED-Mech has been slain at this point. If it's not, I ram it with the Adamantium door, then slap it with my severed left hand, and the sheer rage that I am cherry-tapping it makes up for the lower damage the Adamantium Door itself has, causing it to expire. If that doesn't do it, I make a finishing blow by wrecking it with the Vulcanizer...In it's ingot form.
MISCETIS: A set of impossibly sharp blades that can cause electric blenders to appear out of thin air and modify them to its user's will. This allows, for example, the construction of giant mechas made from electric blenders.
SCALPERE PARUM: A metal arm-gauntlet that lacks appendages for the fingers, and instead has the two long blades of a scissor. Impossibly sharp and powered with the energy of millions of pinkies, they deal more damage if your nails are stronger. In an odd twist, nails can be fed into the gauntlet to increase its power. You know what? This is grossing me out, so I'm gonna stop writing it. Let's do us both a favor.
Ventgel Spaceship Hull -c Life Support System: 2/4
Glittering Gold & Mini Antimak & Harm-Or-Heal Module: 2/?
==Actions==
Bender uses Glittering Gold to heal the other players.
Colossus Climb: 10/10 Complete!
Lothyra reaches the ED-Mech's head. She pulls out her Origin Wands and plasma sword, creates and drinks a critmist potion, and starts opening a hole in the ED-Mech's head. Once it is big enough, she aims Antimatter RIP into the exposed machinery, and uses the operandi. She then jumps off the ED-Mech's head and jetpacks back to the ground.
But... I made a potion of nectar just by adding a honeycomb to something.
I launch a circle of expanding light that heals nearby players. I also use the Potion Supply to make a healing potion for NimbleGuy.
I'll start trying to keep track of the levels and effects of these potions. That might make it easier for you Twin. Although, I'm not sure this is 100% accurate.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Current status: open _ Total wealth = 72$ _ Wilson's charges A: 18/50, B: 18/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x11 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (2$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x3 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x1 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x2 (1$, lvl 1, dmg reduction)
Potion of armor +1
Splash potion of Critmist II O0O Potion of Armor = ??? 1/3
Good Fox && (Battery && Kinetic Generator && Tesla Coil && Gravity generator && Hologram projector) = The Sparker 5/8
Wilson sat in the peace and quiet. He preferred this to the tension and exertion of fighting. However, he still felt compelled to go out and fight, if for no other reason than to make his mark on the world. Sigh... no one writes tales about the shopkeepers... And... where was it said... "Let us endeavor so to live that when we come to die even the undertaker will be sorry." He paused for a while. Well... nobody ever said the undertaker has to grieve for a warrior. So... I suppose I should play to my strengths and build up my stock of potions. hm...
+2 HP to TT and NinjaV!
You use the Potion Supply to create a Healing Potion! You give it to Nimbleguy, who drinks it and is completely healed!
Splash Potion of Cristmist II O0O Potion of Armor = Potion of War (1/3)
Continuing off my last post, I unleash an army of regular butterflies. The fly in an annulus far above me, going counterclockwise. I then sing Never Gonna Give You Up in reverse, causing them to transform into SCP-409 (the contagious crystal, not 408). They fly around the ED-Mech (I'm telekinetically controlling them) and then fly directly at it from all angles, embedding themselves firmly into the ED-Mech's CPU or equivalent and turning the CPU into SCP-409, causing the ED-Mech to crash to the ground due to systems no longer working. I then dissolve the ED-Mech with some fluoroantimonic acid bullets from Toxicide.
COLT CM10: A multicolored carbine with the power of the Shengshou 10x10. The cube itself is built into the weapon's frame, and it can be spun to augment the power of attacks.
Oh yeah, I +2 Talist again. I think that's probably the last time Im gonna remember, but I think I've paid off the debt by now, right?
((YUSS!!! I GOT THE SPOIL!))
Preston Cole:
Paradox Space isn't as infallible as you think.
I've run numerous missions here in my time in the IUPC.
And every single time I've screwed up at least one alpha timeline.
Paradox Space snaps back on its own with a high enough level of disruption.
And once that's happened, you're home free.
I should know, we had an iteration of Scratch on the IUPC planning staff.
Hank watches in amusement from afar as everybody else piles onto the ED-mech.
Oh, dear... LImon, why must you have fallen so quickly?
Because YOU sent her out, you impudent swine!
I did what I could! She was to buy time so that my friends could prepare easier!
You're saying that Limon was EXPENDABLE?! Why, I'll show you, you goat-feeding pestilence!
What do you have to threated me with?
This. *pulls out insta-kill shotgun*
Oh, no.. you wouldn't hit me with that, wouldn't you...
Why, I'd blow your head off and wipe your corpse clean from existence!... Actually no, I'm not going to. The Godmodder stole my wine, and you're against the Godmodder, so, as the old saying goes, "The enemy of my enemy is my friend".
Well, I'm glad we could agree.
I don't care too much about Septavius. If you sent him out instead of Limon, I wouldn't be in such a tirade. Expend him at your pleasure.
Action 1/3
Orbit Control: 33/50
Unholy Assault: 8/50
I use a Chivalrous Chop upon the ED-Mech, to exact my vengeances along with my friends!
Also, Twin, if you have some time, could you react to the banters of Oryx and I?
I have a hug party, with the ED-mech as the main target. I invite everyone, including The Dude with Spiked Arms, the Incredibly Strong Dude Who Loves Hugging, the Society Who Hates Hugs and Tries to Make Them as Painful as possible, and The Mech who Stomps on People Instead of Hugging Them. I also find some obligatory way to work Forge's Light in for the damage bonus.
I summon a GodCat Clone with 23,000 HP and Neutral alignment. I then hit a Chaos Beast across the face, snapping it out of Fear and dealing damage.
------
Dreamscape: is th/\t... me?
Preston Cole: Easy for you to say. You're not a First Guardian who has been wrapped up in Paradox Space their entire life. The longer you spend in Paradox Soace, the more power it has over you. What do you want me to even tell you, exactly?
Preston Cole:
I want you to tell me three things.
What's going on in that dreamscape.
Why Paradox Space has such interest in a girl who, according to its manifests, should be dead by now.
And why we should trust you or anything you say.
Hank moves out of range of the big attacks that the WB and G mechs are going to make at the end of the round, but stays ready to grab his spoil afterwards.
I fire at the ED-MECH using The Australian Icepicker, hopefully freezing the MECH.
I then eat a Golden Apple.
The Metalbender Complete!
Superamethyest-Top 3/5
The Southern Tundra 3/7
Ender's Portaltop -c Morning Chair
Deerclops 16/20
Long live the Queen 16/30
+3 HP to you!
THE METALBENDER: A set of bronze and ruby wands that have power over clockwork majjyyks and metal. Their blasts can draw metal towards them and gradually turn organic matter into metal. In addition, they protect the user from extrasensory attack.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard myself and a random player with Ultramarine
Orbital Weapons:
Partial Inventory: Critmist II x41, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5
I dupe 1 potion of critmist
Potion Storage Container AND Airstrike Beacon 3/? (What is this going to make?)
Red's Wand AND Potion of Vis 8/11
What is this? A second post from me in a day? Yeah, I'm sick and have nothing else to do.
Attacks: 49/50 + 12/50
+2 to Piono (I gave you those potions for free. You don't have to pay me back.)
I summon an emerald barrier to absorb incoming attacks.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Current status: open _ Total wealth = 74$ _ Wilson's charges A: 19/50, B: 19/50 (+2 from Piono) (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x11 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (2$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x3 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x1 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x2 (1$, lvl 1, dmg reduction)
Potion of Fury +1
Potion of Critmist II O0O Potion of Armor = ??? 2/3
Good Fox && (Battery && Kinetic Generator && Tesla Coil && Gravity generator && Hologram projector) = The Sparker 6/8
Maybe I can make some... one great potion. I could be known by that... He stops and then starts pacing around
I go up to the sole surviving mech and stick a giant straw in his party. I start sucking, trying to get out all the nectar for the suckle receptacle. But he doesn't have any nectar in him, so I keep sucking and sucking until his whole body is stuck in the straw. I then realize I somehow actually managed to get some nectar, and stop sucking, leaving him trapped in the straw(which happens to be invincible). Forever.
I attempt to pull off the Legendary DICERYUKEN on the ED-Mech, then appearificate a Chaos Beast into bedrock. I then pull out all the dice I have, then slowly feed them into the Fluorite Minidicegun's clip. I then open fire, ignoring the anti-luck aura and instead operating off of the fact that these dice are magic as heck and near-indestructible. The dice pierce straight through the ED-Mech, completely destroying a wing.
Timey Octet 2/9
Solar Octet 7/9
MONADOII 2/??
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard two random players with gib armageddon
Orbital Weapons:
Partial Inventory: Critmist II x42, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5
I dupe 1 potion of critmist
Potion Storage Container AND Airstrike Beacon 4/?
Red's Wand AND Potion of Vis 9/11
As I am certain the ED-Mech is dead, I will not waste my time fighting it. It would be far more prudent to prepare for the next stage of events.
As such, I strengthen my wards for the inevitable self-destruction of the Mechs, and pull out the Golden Sunsticks. Looking at them, I merely heal as many people as I can, utilizing the Sun for power.
+2 HP to generic and Netpatham! You are protected to attack!
I pull out my Appearificator, and get to work shielding myself from the inevitable fallout. I then use it, and a fortress of bedrock appears around me, constructed out of the bedrock present in this world's core. I then attempt to appearificate bedrock into the Godmodder's stomach as a test.
Timey Octet 3/9
Solar Octet 8/9
MONADOII 3/??
You are protected from attack!
The Godmodder's stomach of bedrock absorbs the bedrock and becomes stronger!
((For those of you not fluent in code,the other units are to attack the Chaos Beasts, then if the Mechs are dead, the HALI arrays that are currently active are to activate their shielding. If they aren't, they are to shoot everything they can at a target Mech, which is normally designated by Unit 0, but in this case there's only one Mech left so they choose that by default. Once that is over, they are to activate their shielding.))
Immediately upon my statement, pure shadow cascades from my body, forming a Grimdark aura once more. The shadow eventually settles into a large amount of livid-appearing tentacular shapes. The aura grows steadily more potent. Within twenty seconds, it has achieved its maximum power capacity. At this point, the shadow hardens, enabling it to occlude my body. This should protect me, to a serviceable extent.
If I am not already shielded, I immediately proceed to make one by using Grand Entrance, and getting all the soldiers with their light weaponry to make a huge shield wall. It's a shield wall so huge that it proceeds to blot out the sun, but it's basically still as bright as before since the weapons are made of light. I then proceed to control water, manipulating it in a good field of effect and making another massive wall, this time of water, to further defend myself and others. The wall of light soldiers and water both shield myself and as many people as they possibly can. Alternatively, If I am already shielded, regardless of if I could protect myself further, I proceed to do the above, except the soldiers and the water wall will protect as many AGs as they possibly can. I then proceed to use my healing powers as a Bard of Life, make the lifey thing generate from the ground and healing a few AGs.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard two random players with ghosts of war
Orbital Weapons:
Partial Inventory: Critmist II x43, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5
I dupe 1 potion of critmist
Potion Storage Container AND Airstrike Beacon 5/?
Red's Wand AND Potion of Vis 10/11
I activate the hard light array that Netpatham gave me out of pure luck, protecting me. I then Unicoder up a wall of unallocated characters, giving me a wall of .notdef glyphs which I use to protect myself from another attack. Finally, I originwand up a giant Action Center window. It protects me and the [PL]s from another attack.
My Action: I attempt to use battle technique: wrenchstorm on the destroyed bridge, not realizing that isnt a battle technique. However, it still repairs the bridge, and a wrench misses and hits the godmodder in the head.
SCP Foundation Action: After Executor attacks (see below), SCP-539 is thrown such that it ricochets of several objects near the godmodder, hopefully distracting him multiple times.
Executor Action: Executor calls in aid from the Aureus, who teleport in a new lightning module and a lightning deflector to deflect any lightning orbs shot back at Executor. It then blasts the Godmodder with a barrage from newly repaired and upgraded lightning modules. If the godmodder reflects the attack, Executor attacks back, causing a Tennis Boss situation. However, after a few bounces, the Blue Aureus Triads (which are still alive because they absorbed energy from the explosion that otherwise would have killed them, and also get hypercharged speed) attack the Godmodder at the right time, preventing him from deflecting the energy orb and letting the orb impact the godmodder, which supercharges the Blue Aureus Triads further to the point where they shred the godmodder into bits at speeds faster than he can counter.
AF Hangar Action: The AF Hangar finally deploys a ship, the Tanker A1 (I am changing it to only produce a ship every 2 turns). I get in the Tanker A1 and pilot it (pilots are protected until the ship is destroyed, and can take 1 attack or use one ability with the ship each post, unpiloted ships attack automatically at the end of the round). Tanker A1 stats (its based off of my main ship in Astroflux):
Health: 20000
Shield: 20000
Shield Regen: 2000
Armor (blocks damage to hull): 1000
Weapons/Abilities:
Hardened Shield: Nullifies any single attack directed at the ship. (Unlike other ships, this can be used multiple times per round because of advanced systems. In exchange, this ship does not get a dodge chance.)
Repair: Transfers 50% of shield to hull at 200% efficiency (so if I had 4000 shield, 2000 shield would be transferred into 4000 health).
Concussion Spheres: 2500 damage, target damage reduced by 50% this round.
Plasma Blaster: 7500 damage, target is unable to heal in any way this round.
Death Cloud: 6000 base damage with 2000 DOT per round for the next 3 rounds. 25% of damage dealt is restored to health as leeching.
Corrosive Lightning: 500 base damage, adds 2000 DOT stack that lasts for 2 rounds (DOT can be added, adding more DOT with this effect resets the duration and boosts damage).
Void Tentacles: 3000 damage, target takes 35% more damage from attacks for this round.
+5,000 HP to the Bridge! The wrench bounces off the Godmodder's head!
The Godmodder is holding SCP-539, so the distractions have stopped.
The Godmodder initiates the Tennis Boss situation, and then creates a shadow clone of himself to draw the Triads' fire and enutralize their attacks!
Tanker A1 added! You are not protected from attack while in the ship, but every attack dealt against you will deal 10 less damage, greatly strengthening your defense! Hardened Shield is removed.
The GodCat Clone idles!
All Players deal 24,000 damage to the Aureus Sidius! The Perfect Sphere deals 10,000 damage to the Aureus Sidius and sends out AF Peacekeepers to distract the Mechs, but they all explode when they come in close range with the Mechs! The Tanker A1 idles!
The G-Mech uses its Kamikaze, Mammoth! It levitates in the air and splits into two halves which slowly slide out of each other, connected by a set of interlocking gears! The gears spin around wildly and cause the G-Mech's spherical form to stretch to a mammoth-like size, almost the size of the Mech itself! Its two halves then split completely and roll around indepedently of each other, dealing 10 damage to every unguarded AG and Neutral player! The G-Mech explodes! It drops a Spoil of War that is claimed by CobaltShade: the Giant Gear!
The WB-Mech uses its Kamikaze, Extinction! It levitates in the air and two spikes protrude from it that crackle with energy! The clouds swirl down to the ground, forming a funnel, which congregates around the Mech! Lightning crackles and feeds into it... Then, the ground bursts open and a spire of lava emerges, which also funnels into the Mech! Together, the two elements fuse into the Mech, one spire becoming charged with electricity, and the other, lava. The Mech spins around wildly and creates a massive ring of the two elements that sprays around the entire Battlefield, dealing 10 damage to every unguarded AG and Neutral player! Modpack, engie, and 5l1n65h07 die! The WB-Mech explodes! It drops a Spoil of War that is claimed by pionoplayer: the Nether Spire!
The ED-Mech uses its Kamikaze, Credits Roll! The game is over and the credits roll. The sheer fact that anything is left standing at this point destroys the Bridge, deals 45,000 damage to the Hangar, doesn't damage the Tanker because it was just summoned, doesn't damage the Players, since they were shielded, and instantly kills every AG and Neutral player who wasn't shielded! The ED-Mech explodes! It drops a Spoil of War that is claimed by 5l1n65h07: the Amethyst Spike!
The Aureus Sidius restores itself, and the Godmodder watches as the first pillar that signified the trial is sliced in half and thrown back to the ground! Blue energy causes the Godmodder to collapse in pain and take 2 damage as the first Trial is COMPLETE! The Godmodder gets back up and grins, as he creates an even larger summoning circle than the one that created the Mechs... Its normally blue light turns crimson, and you hear a blood-curdling shriek!
A massive demonic figure wrapped in shadow rises from the ground and takes to the air... It looks dead, and its grotesque face stares at you weakly! However, its head then turns 120 degrees around to reveal another face whose red eyes are very much alive! They then shoot lasers at you! Your shields protect you, so you are unfazed, but you are knocked back several blocks! The figure then reveals itself... It is...
Demonhead Mobster Kingpin! In his SECOND form!
GODMODDER: Come on. You can't tell me you didn't see this one coming.
Out of the clouds bursts forth a ship: DMK's own Chicago Overcoat! Seeing nothing better to do, you all jump onto it. The Godmodder follows. Just as you do so, a door is opened and three figures burst forth! They are... My God! THEY ARE...
Problem Sleuth, Ace Dìck, and Pickle Inspector, the three heroes of Problem Sleuth! And it looks like they've ascended to the God Tiers as the Lord of Light, Ace of Rage, and Mage of Mind!
They then lose the God Tier outfits because that's gonna get old really fast. Readying their most powerful weapons, the three prepare to help you defeat this nefarious beast!
TRIAL TWO
DEMONHEAD
How to Play:
Demonhead Mobster Kingpin is one tough customer! He has TWO health bars to take care of, as well as very high regen! The only way you'll be able to take him out is by attacking him very hard and very fast! Thankfully, since you'll have a lot of HP to deal with, you'll have a lot of chances to use up those Comb Raves! Once you destroy one of his health bars, it can't regen.
Team Sleuth cannot be attacked, so they will be your best allies in this fight. They possess Special Attacks of their own, so make use of that! Who knows, they may even have a Comb Rave or two as well... Once you defeat DMK, the Godmodder will lose some more HP!
Expect an explanation on the new Spoils and a storypost completely unrelated to the Trials tomorrow.
The Itinerary:
> AGs: Defend Team Sleuth!
> AGs: Defeat DMK!
> AGs: Destroy the Godmodder!
> PGs: Defend DMK!
THE TRIALS:
I. FINAL WAVE .I
==> II. DEMONHEAD .II <==
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
The Battlefield:
IMPETUS COMB METER: ========================= 234,500/2,500,000
Current Impetus Comb: 3
We are all completely blown away by this stunning revelation.
Wow. Alive? Like not a ghost?
Huh.
Anyways I guess we're going to try to defeat this guy. Shame he's bereft of Spoils. So disappointed. Guess I'll just try something now. I rev up my Fluorite Minidicegun, and let it fire, blinding him in all of his eyes. All of them.
Ugh. Freaking Twin I just want the Monado. XENOBLAD: 1/??
Hepheastus' Spinner && Fluorite Octet 4/9
Cetus' Crusher && Fluorite Octet 9/9 (Solar Octet)
Time for new stuff to keep up the Pionoparody. It'll end shortly, though. I'm counting Tetrixcalibur as the Pen of Sword element.
Ire, the end result is definitely being duplicated and express mailed to you. Wrench && Elemental Chair Majjyks = (Level ?: 1/?)
Also, for myself. Book && Elemental Door Majjyks = (Level ?: 1/?)
I vote for all players to use their special moves. I high-five Ace. Aces high, as they say. Said Ace immediately facepalms and recalls the Really Powerful Strike that it never did but was contractually obliged to do upon Crazy Hand's death if he and his other selves didn't die before then. I tell him that he can do that on DMK right now and I'll ignore it, especially since that doesn't require an Impetus Comb. Regardless of if he can, or is able, to do this, I proceed to promptly do a furious Irish jig atop Demonhead mobster kingpin's weird singular wing, putting furious Irish pride into every furious step. Not helped by my boots of +555595 to both Dancing and Stomping, which makes my dancing all the better (for once) and my stomping all the more painful. That my furious stomp-dance has a speed best measured in nanoseconds is also not helping how furiously painful my dance is for this sucker. But the dance keeps coming, and it can't, and won't, and simply does not stop. At the end, millions of leprechauns rush to DMK and throw their pots of gold at him. Except, the pots of gold explode with a force that boggles the mind, and as it turns out, the explosion makes it hot enough to melt. On top of that, it's pure gold, which is too soft to be of any real protective value. The leprechauns and I then take an exact replica of the country of Ireland and immediately ram it into DMK to top it off. The replica and millions of leprechauns then explode with the power of Irish spirit. I then find a four-leaf clover and rub the fact I found a four-leaf clover into his face for good measure.
I temporarily break out of total randomness to bring an announcement to DMK.
I pull out the CM10 and scramble the cube perfectly randomly.
I then begin to solve it. Abandoning all established cubing strategies and instead using my totally random mind to devise my own solution, I begin to solve the cube. Except that I execute it one-handed, using epic finger tricks that not even the world record holders can perform and averaging 530 moves per minute. At that rate, I solve the cube in two minutes all while firing at DMK with my other hand.
I make the final turn, which is a turn of the top layer (U'). I fire, the power of this one burst of shots increased by the solving of the cube. DMK's head explodes from the fact that I just solved the 10x10x10 one-handed in 1:59.32. As comparison, the world record 7x7x7 solve as of this post is 2:38.93, and I just solved a 10x10x10 in JUST UNDER TWO MINUTES. I then decide to do an average of 5, doing the same thing four more times. My average time turns out to be 1:43.29... causing DMK's head to explode again from the fact that this is faster than the 7x7x7 average of three, 2:48.03.
My drone lands on a nearby hill.
"This unit has been beaten around just a little too much, so I'm tagging out. TECHPIECE, you're up."
EXCELLENT. I SKYDROP DOWN TO THE GROUP OF ASSORTED NEUTRAL PLAYERS, READYING A CUSTOMISED RIFLE.
TECHPIECE: [N] Lv. 9: Calculated Assassin. XP: 85,500
BATTLE TECHNIQUE =>
PREDICTION [LV. 1/LV. 2 - FUTURE SIGHT/LV. 5 - ORACLE/LV. 10 - OMNIVISION]
VITAL SHOT [LV. 1/LV. 2 - ACE IN THE HOLE/LV. 5 - SHOT THROUGH THE HEART/LV. 10 - EXECUTE]
RISING SUN [LV. 1/LV. 2 - BLADE MASTER/LV. 5 - WUJU STYLE/LV. 10 - RAIDEN]
LAST HIT [LV. 1/LV. 2 - KILL STEAL/LV. 5 - HUNDRED TO NONE/LV. 10 - WHITE DEATH]
COMBAT OPERANDI => BOOM HEADSHOT / ARCHANGEL / ONE STEP AHEAD
GODCRAFT: I USE BATTLE TECHNIQUE PREDICTION LEVEL 10 - OMNIVISION ON DEMONHEAD MONSTER KINGPIN.
Real World: Since my drone is the tougher of the two of us, I lead the way back to the key room to pick up the key to the roof, then move onwards to the door to the roof. Having swiped the entire key room of keys, I systematically try each one in the lock.
Mainframe: Entity body at 65% complete. Stage 1 at 52% complete. Files 20% downloaded into entity. Project Manhattan at 0% complete.
((Hm. I'd have thought more people would be wanting a comb rave. Although admittedly, this was sort of a bad time to get one. Would people be allowed to save up raves for a short period of time to do combo raves like in problem sleuth?))
Hank looks up at the looming form of DMK and groans.
Hank just hovers out of reach, pulls out his potion launcher and fires large number of damage-increasing debuff splash potions onto DMK.
and next round, the first of the three remaining swords of overpowered doom is viewed.
> Action: The Magical 8F Glitch
I originwand up an eighth-floor button, a hammerspace storage unit and a stack of each vanilla block with internal IDs from 1 to 128. I then arrange the items in my inventory, leaving it as what is essentially a string of Java code when you take the block IDs and interpret them as ASCII. I then push the 8F button and a storm of anvils falls onto DMK. I then rearrange the items in my inventory and press the button again and a massive hammer smashes DMK flat. I press it again and the hammer smashes DMK flat again. I then press it twice in quick succession and the hammer smashes DMK flat, but gets telefragged by the second hammer and they both partially disintegrate, leaving metal shards that rain onto DMK, cutting through him. I then press the button again and the button disappears.
Lothyra then uses Antichamber on the DMK. Bender uses Glittering Gold to Ubercharge the Perfect Sphere and heal all Anti-Godmodder and Neutral entities (including players).
@TwinBuilder: Honestly, I can't tell. Also, my Chivalrous Chop didn't seem to do anything
Also, FNAF 3? I thought Scott would be afflicted by Newell Syndrome.
[serious business] I've recently learned that kitty0706 (famed Gmodder) has passed away due to leukemia. This is another cynicism catalyst for me.
Stuff like this is why I don't believe in a God, because if he were here, good people would be rewarded, and bad people would get punished (e.g. smote) for their actions. Instead, we have people like IndyKuck and the aforementioned kitty0706 (both good people) fall victim due to outside complication/illness. (By the way, I find it okay if you believe in a God, but I personally don't, to clear up any potential flame wars)
(Oryx doesn't make comments here, because due to the dead)
More Level 6 Tucker's Kobolds 5/50
Dungeon 5/50
I Origin Wand up another shield for myself.
I Origin Wand up another shield for an unshielded player.
I Origin Wand up a shield that will surround the Mechs and intercept their final attacks.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
SCP-090 || Shengshou 10x10 = Disaster's Speedcube 8/11
I activate the hard light array that Netpatham gave me out of pure luck, protecting me. I then Unicoder up a wall of unallocated characters, giving me a wall of .notdef glyphs which I use to protect myself from another attack. Finally, I originwand up a giant Action Center window. It protects me and the [PL]s from another attack.
Johnny 5 7/11
It's High Noon
By the way it's also a spaceship.
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
6/12 Rage Beacon
6/30 Guardian Orbs
My Action: I attempt to use battle technique: wrenchstorm on the destroyed bridge, not realizing that isnt a battle technique. However, it still repairs the bridge, and a wrench misses and hits the godmodder in the head.
SCP Foundation Action: After Executor attacks (see below), SCP-539 is thrown such that it ricochets of several objects near the godmodder, hopefully distracting him multiple times.
Executor Action: Executor calls in aid from the Aureus, who teleport in a new lightning module and a lightning deflector to deflect any lightning orbs shot back at Executor. It then blasts the Godmodder with a barrage from newly repaired and upgraded lightning modules. If the godmodder reflects the attack, Executor attacks back, causing a Tennis Boss situation. However, after a few bounces, the Blue Aureus Triads (which are still alive because they absorbed energy from the explosion that otherwise would have killed them, and also get hypercharged speed) attack the Godmodder at the right time, preventing him from deflecting the energy orb and letting the orb impact the godmodder, which supercharges the Blue Aureus Triads further to the point where they shred the godmodder into bits at speeds faster than he can counter.
AF Hangar Action: The AF Hangar finally deploys a ship, the Tanker A1 (I am changing it to only produce a ship every 2 turns). I get in the Tanker A1 and pilot it (pilots are protected until the ship is destroyed, and can take 1 attack or use one ability with the ship each post, unpiloted ships attack automatically at the end of the round). Tanker A1 stats (its based off of my main ship in Astroflux):
Health: 20000
Shield: 20000
Shield Regen: 2000
Armor (blocks damage to hull): 1000
Weapons/Abilities:
Hardened Shield: Nullifies any single attack directed at the ship. (Unlike other ships, this can be used multiple times per round because of advanced systems. In exchange, this ship does not get a dodge chance.)
Repair: Transfers 50% of shield to hull at 200% efficiency (so if I had 4000 shield, 2000 shield would be transferred into 4000 health).
Concussion Spheres: 2500 damage, target damage reduced by 50% this round.
Plasma Blaster: 7500 damage, target is unable to heal in any way this round.
Death Cloud: 6000 base damage with 2000 DOT per round for the next 3 rounds. 25% of damage dealt is restored to health as leeching.
Corrosive Lightning: 500 base damage, adds 2000 DOT stack that lasts for 2 rounds (DOT can be added, adding more DOT with this effect resets the duration and boosts damage).
Void Tentacles: 3000 damage, target takes 35% more damage from attacks for this round.
Since no one stepped forward and used a Comb Rave this turn, I'm giving it randomly to Netpatham. Your Comb Rave is Hexagonal.
Whoops. +3 HP to you.
As long as you are using octets to damage the Mech, it won't work.
10,000 damage to the ED-Mech!
MONADOII = Neutron Cannon (Level 5: 1/6)
WINDY OCTET: A set of eight blue D8s that symbolize the Breath aspect. The power of the air flows through them.
4,000 damage to the ED-Mech!
POGO HAMMER: A hammer whose heads have been replaced with pogos, allowing for serious bouncing action.
Pogo Hammer || Iron Ingot = Iron Pogo Hammer (Level 1: 1/2)
Why don't you try alchemizing with an iron?
7,000 damage to the ED-Mech!
> Crusher48: BATTLE TECHNIQUE => TERAJUMP
You levy the Teraporter at the ED-Mech, rocket jumping into the air and firing a large rocket at the Mech! It creates a miniature black hole that is much stronger than a normal teraporter, terajumping the ED-Mech into nearly every place in the universe at once! It takes 8,000 damage!
The Godmodder picks SCP-539 up.
The WB-Mech is immune to extreme heat, even that of the sun! It flies back to Minecraft.
Aureus Sidus added! The Godmodder mind-controls it to his side!
I'll fix that.
IRON SWORD: An iron blade.
CHAOTIC PEARL: An Ender Pearl with the mystical energies of a Chaos Emerald contained from within. Throwing it will teleport the user to the place where it landed, and grant them some chaos energy.
Okay then.
Dual Thanoswords && Helsilver Filigree = The Helbringers (Level 10: 1/11)
You shield yourself from attack this turn!
Okay, all attacks will deal 10 less damage to you!
> ManiacMasteR: COMBAT OPERANDI => IUBEOQUE
You expend 2 Hog Slop and 3 Weasel Snot.
15,000 damage to the ED-Mech!
Additional 7,000 damage to the ED-Mech!
> The_Idea_Modpack_Mod_Man: BATTLE TECHNIQUE => LV. 10 ACQUISITION - MONOPOLIZER
20,000 damage to the ED-Mech!
ALEX'S ANNIHILATOR: An indigo rifle that looks a lot like the Doombringer in terms of design, even though it can switch into nearly any firearm. A white blade is attached to its barrel that crackles with electric energy, and the entire rifle is infused with Microsoft technology, giving it the powers of the Cloud.
The gun deals 12,000 damage to the ED-Mech!
You respawn.
> 5l1n65h07: BATTLE TECHNIQUE => LV. 2 BLADERUNNER - KACHING
You raise up the Bling Bayonet and leap to the ED-Mech, giving it a taste of your diamond blade! Just like how the Player, Steve, is fabled to kill the Enderdragon using a sacred diamond weapon, you slice the ED-Mech's head off, destroying it! Its body folds up and curls into a ball...
You protect the players!
> Crusher48: BATTLE TECHNIQUE => TERAJUMP
You attempt to repeat the attack on the Godmodder, but he quickly summons a white hole to cancel out the black hole.
Minecraft avatars don't have butts! Wow, THAT was a weird sentence.
The ED-Mech, in its spherical form, quickly rolls out of the way at the speed of a bullet train.
You can't alchemize an item with itself!
Iron Sword && Chaotic Pearl = Chaos Sword (Level 5: 1/6)
VENTGEL SPACESHIP HULL: A modified version of the Nanogel Spaceship Hull with several ventilation systems.
GLITTERING GOLD: A modified medigun with several golden tubes attached. It can Ubercharge people after healing them several times, but its Ubercharges turn its recipients into australium statues, keeping them completely protected from attack and movement by external forces, making it a true upgrade to the Medigun.
Glittering Gold && Mini Antimak && Harm-or-Heal Module = Universal Aid (Level 9: 1/10)
Ventgel Spaceship Hull -c Life Support System = Nanogel Spaceship Hullbay (1/4)
+1 HP to every AG and Neutral player!
MISCETIS: A set of impossibly sharp blades that can cause electric blenders to appear out of thin air and modify them to its user's will. This allows, for example, the construction of giant mechas made from electric blenders.
SCALPERE PARUM: A metal arm-gauntlet that lacks appendages for the fingers, and instead has the two long blades of a scissor. Impossibly sharp and powered with the energy of millions of pinkies, they deal more damage if your nails are stronger. In an odd twist, nails can be fed into the gauntlet to increase its power. You know what? This is grossing me out, so I'm gonna stop writing it. Let's do us both a favor.
+1 HP to all players!
+2 HP to TT and NinjaV!
You use the Potion Supply to create a Healing Potion! You give it to Nimbleguy, who drinks it and is completely healed!
Splash Potion of Cristmist II O0O Potion of Armor = Potion of War (1/3)
COLT CM10: A multicolored carbine with the power of the Shengshou 10x10. The cube itself is built into the weapon's frame, and it can be spun to augment the power of attacks.
Is Oryx drunk, or just mad all the time?
GodCat Clone added!
All Chaos Beasts are dead!
You are protected from attack this turn!
You protect the Players!
You are protected from attack this turn!
+3 HP to you!
THE METALBENDER: A set of bronze and ruby wands that have power over clockwork majjyyks and metal. Their blasts can draw metal towards them and gradually turn organic matter into metal. In addition, they protect the user from extrasensory attack.
Ender's Portaltop -c Morning Chair = Aperchair (1/4)
Potion Storage Container && Airstrike Beacon = Potion Airstriker (Level 5: 3/6)
You are protected from attack this turn!
You guard yourself and K4yne!
Death's Narcotic && White Fatalis Scale && Ghast Tear = Wingripper (Level 10: 1/11)
+3 HP!
+4 HP!
+2 HP to generic and Netpatham! You are protected to attack!
You are protected from attack!
The Godmodder's stomach of bedrock absorbs the bedrock and becomes stronger!
You are protected from attack this turn!
You are going to have to redo your Johnny 5 alchemy, but you respawn.
You are protected from attack this turn!
You and Tazz are protected from attack this turn!
You protect TT and Irecreeper!
+2 HP to Nimbleguy and Amperz4nd!
You guard Granger and Crusher!
You and Maniac are protected from attack!
The Mechs' shield melts!
You are protected from attack!
You are protected from attack!
+5,000 HP to the Bridge! The wrench bounces off the Godmodder's head!
The Godmodder is holding SCP-539, so the distractions have stopped.
The Godmodder initiates the Tennis Boss situation, and then creates a shadow clone of himself to draw the Triads' fire and enutralize their attacks!
Tanker A1 added! You are not protected from attack while in the ship, but every attack dealt against you will deal 10 less damage, greatly strengthening your defense! Hardened Shield is removed.
The GodCat Clone idles!
All Players deal 24,000 damage to the Aureus Sidius! The Perfect Sphere deals 10,000 damage to the Aureus Sidius and sends out AF Peacekeepers to distract the Mechs, but they all explode when they come in close range with the Mechs! The Tanker A1 idles!
The G-Mech uses its Kamikaze, Mammoth! It levitates in the air and splits into two halves which slowly slide out of each other, connected by a set of interlocking gears! The gears spin around wildly and cause the G-Mech's spherical form to stretch to a mammoth-like size, almost the size of the Mech itself! Its two halves then split completely and roll around indepedently of each other, dealing 10 damage to every unguarded AG and Neutral player! The G-Mech explodes! It drops a Spoil of War that is claimed by CobaltShade: the Giant Gear!
The WB-Mech uses its Kamikaze, Extinction! It levitates in the air and two spikes protrude from it that crackle with energy! The clouds swirl down to the ground, forming a funnel, which congregates around the Mech! Lightning crackles and feeds into it... Then, the ground bursts open and a spire of lava emerges, which also funnels into the Mech! Together, the two elements fuse into the Mech, one spire becoming charged with electricity, and the other, lava. The Mech spins around wildly and creates a massive ring of the two elements that sprays around the entire Battlefield, dealing 10 damage to every unguarded AG and Neutral player! Modpack, engie, and 5l1n65h07 die! The WB-Mech explodes! It drops a Spoil of War that is claimed by pionoplayer: the Nether Spire!
The ED-Mech uses its Kamikaze, Credits Roll! The game is over and the credits roll. The sheer fact that anything is left standing at this point destroys the Bridge, deals 45,000 damage to the Hangar, doesn't damage the Tanker because it was just summoned, doesn't damage the Players, since they were shielded, and instantly kills every AG and Neutral player who wasn't shielded! The ED-Mech explodes! It drops a Spoil of War that is claimed by 5l1n65h07: the Amethyst Spike!
The Aureus Sidius restores itself, and the Godmodder watches as the first pillar that signified the trial is sliced in half and thrown back to the ground! Blue energy causes the Godmodder to collapse in pain and take 2 damage as the first Trial is COMPLETE! The Godmodder gets back up and grins, as he creates an even larger summoning circle than the one that created the Mechs... Its normally blue light turns crimson, and you hear a blood-curdling shriek!
A massive demonic figure wrapped in shadow rises from the ground and takes to the air... It looks dead, and its grotesque face stares at you weakly! However, its head then turns 120 degrees around to reveal another face whose red eyes are very much alive! They then shoot lasers at you! Your shields protect you, so you are unfazed, but you are knocked back several blocks! The figure then reveals itself... It is...
Demonhead Mobster Kingpin! In his SECOND form!
GODMODDER: Come on. You can't tell me you didn't see this one coming.
Out of the clouds bursts forth a ship: DMK's own Chicago Overcoat! Seeing nothing better to do, you all jump onto it. The Godmodder follows. Just as you do so, a door is opened and three figures burst forth! They are... My God! THEY ARE...
Problem Sleuth, Ace Dìck, and Pickle Inspector, the three heroes of Problem Sleuth! And it looks like they've ascended to the God Tiers as the Lord of Light, Ace of Rage, and Mage of Mind!
They then lose the God Tier outfits because that's gonna get old really fast. Readying their most powerful weapons, the three prepare to help you defeat this nefarious beast!
How to Play:
Demonhead Mobster Kingpin is one tough customer! He has TWO health bars to take care of, as well as very high regen! The only way you'll be able to take him out is by attacking him very hard and very fast! Thankfully, since you'll have a lot of HP to deal with, you'll have a lot of chances to use up those Comb Raves! Once you destroy one of his health bars, it can't regen.
Team Sleuth cannot be attacked, so they will be your best allies in this fight. They possess Special Attacks of their own, so make use of that! Who knows, they may even have a Comb Rave or two as well... Once you defeat DMK, the Godmodder will lose some more HP!
Expect an explanation on the new Spoils and a storypost completely unrelated to the Trials tomorrow.
The Itinerary:
> AGs: Defend Team Sleuth!
> AGs: Defeat DMK!
> AGs: Destroy the Godmodder!
> PGs: Defend DMK!
I. FINAL WAVE .IThe Battlefield:
IMPETUS COMB METER: ========================= 234,500/2,500,000
Current Impetus Comb: 3
insert_generic_username: [AG] HP: 20/22. Has Armor. SHIELDED
TheLordErelye: [AG] HP: 22/22. SHIELDED
Netpatham: [AG] HP: 11/22. Regen: II Has Armor. SHIELDED
Irecreeper: [AG] HP: 17/22. Regen: II SHIELDED
Nimbleguy: [AG] HP: 0/22.
The_Nonexistent_Tazz: [AG] HP: 22/22. SHIELDED
Amperz4nd: [AG] HP: 9/22. Has Armor. SHIELDED
TT2000: [AG] HP: 15/22. Regen: II SHIELDED
Talist: [AG] HP: 9/22. SHIELDED
NinjaV2403: [AG] HP: 16/23. SHIELDED
ninjatwist321: [AG] HP: 0/22.
gutza1: [AG] HP: 0/22.
Crusher48: [AG] HP: 22/22. In Tanker A1. SHIELDED
CobaltShade: [AG] HP: 19/22. Has Armor. SHIELDED
omglolsguy22: [AG] HP: 0/22.
jondanger23: [AG] HP: 22/22. SHIELDED
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 20/20. SHIELDED
fseftr: [N] HP: 20/20. SHIELDED
pionoplayer: [N] HP: 17/20. SHIELDED
ManiacMasteR: [N] HP: 20/20. SHIELDED
XDGrangerDX: [N] HP: 17/20. SHIELDED
The_Idea_Modpack_Mod_Man: [N] HP: 0/20.
engie_ninja: [N] HP: 0/20.
5l1n65h07: [N] HP: 0/20.
GodCat Clone: [N] HP: 23,000/23,000.
rocketjumper: [PL] HP: 15,000/15,000. Respawns: IIII Equalizer: IIII
(>'.')>DAYDAYDAY<('.'<): [PL] HP: 15,000/15,000. Respawns: IIII Mach 9: IIII
Bow$er69: [PL] HP: 15,000/15,000. Respawns: IIII Ultimate Koopa: IIII
theMarionette: [PL] HP: 15,000/15,000. Respawns: IIII Nightmare: IIII
Problem Sleuth: [AG]
Ace Dìck: [AG]
Pickle Inspector: [AG]
Perfect Sphere: [AG] Energy: 5. Inner Barrier: 42,000/42,000/25,000 HP. Middle Barrier: 42,000/42,000/25,000 HP. Outer Barrier: 42,000/42,000/25,000 HP. Outer Shield: 25,000/50,000 HP. Modules: 2. Bridge: 5,000/50,000 HP. Housing no players. AF Hangar: 100,000/100,000 HP.
Tanker A1: [AG] HP: 20,000/20,000. Armor: 10,000/10,000 HP. Shields: 20,000/20,000 HP. Regens 2,000 HP per turn. Currently housing Crusher48.
Demonhead Mobster Kingpin II: [BOSS] HP: 1,000,000/1,000,000. (x2.) Regenerates +750,000 HP per turn.
Chaos Shard: [PG] HP: ???/???.
Aureus Sidius: [PG] HP: 100,000/100,000. Regenerates +100,000 HP per turn.
Godmodder: [GM] HP: 8/125. Killstreak: 54.
The Forge:
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III DISABLED (TheLordErelye)
Potion Supply: III DISABLED (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII DISABLED (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III DISABLED (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII READY (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III READY (The_Nonexistent_Tazz)
Pale Valve: IIII DISABLED (insert_generic_username)
Sacred Items:
22 Hog Slop
24 Elf Tears
24 Pie Filling
21 Weasel Snot
Wow. Alive? Like not a ghost?
Huh.
Anyways I guess we're going to try to defeat this guy. Shame he's bereft of Spoils. So disappointed. Guess I'll just try something now. I rev up my Fluorite Minidicegun, and let it fire, blinding him in all of his eyes. All of them.
Ugh. Freaking Twin I just want the Monado. XENOBLAD: 1/??
Hepheastus' Spinner && Fluorite Octet 4/9
Cetus' Crusher && Fluorite Octet 9/9 (Solar Octet)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I take the information that the FNAF 3 trailer has been released and whack DMK with it.
I take the Twilisaber and throw it at DMK's face!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
=CHARGE=
-39 / 50- Isaac
+2 to Modpack
=ACTION=
>Pose as a team because [REDACTED] JUST GOT REAL.
You convince Team Sleuth to pose in the middle of battle. Your dreams are fulfilled.
I flip my non-existent hat over to increase my NAUTICAL PROWESS by a factor of 10.
I then use SLEUTH DIPLOMACY LEVEL 10 on DMK.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!

Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
Quill Pen && Sword Majjyks = Tetrixcalibur (Level 10: 10/11)
Time for new stuff to keep up the Pionoparody. It'll end shortly, though. I'm counting Tetrixcalibur as the Pen of Sword element.
Ire, the end result is definitely being duplicated and express mailed to you. Wrench && Elemental Chair Majjyks = (Level ?: 1/?)
Also, for myself. Book && Elemental Door Majjyks = (Level ?: 1/?)
I vote for all players to use their special moves. I high-five Ace. Aces high, as they say. Said Ace immediately facepalms and recalls the Really Powerful Strike that it never did but was contractually obliged to do upon Crazy Hand's death if he and his other selves didn't die before then. I tell him that he can do that on DMK right now and I'll ignore it, especially since that doesn't require an Impetus Comb. Regardless of if he can, or is able, to do this, I proceed to promptly do a furious Irish jig atop Demonhead mobster kingpin's weird singular wing, putting furious Irish pride into every furious step. Not helped by my boots of +555595 to both Dancing and Stomping, which makes my dancing all the better (for once) and my stomping all the more painful. That my furious stomp-dance has a speed best measured in nanoseconds is also not helping how furiously painful my dance is for this sucker. But the dance keeps coming, and it can't, and won't, and simply does not stop. At the end, millions of leprechauns rush to DMK and throw their pots of gold at him. Except, the pots of gold explode with a force that boggles the mind, and as it turns out, the explosion makes it hot enough to melt. On top of that, it's pure gold, which is too soft to be of any real protective value. The leprechauns and I then take an exact replica of the country of Ireland and immediately ram it into DMK to top it off. The replica and millions of leprechauns then explode with the power of Irish spirit. I then find a four-leaf clover and rub the fact I found a four-leaf clover into his face for good measure.
Constellate Pointer && Picture of SCP-1548 = Celestial Might 9/11
SCP-090 || Shengshou 10x10 = Disaster's Speedcube 9/11
Hanyu Da Zidian && QBZ-95 machine gun 1/?
I temporarily break out of total randomness to bring an announcement to DMK.
I pull out the CM10 and scramble the cube perfectly randomly.
I then begin to solve it. Abandoning all established cubing strategies and instead using my totally random mind to devise my own solution, I begin to solve the cube. Except that I execute it one-handed, using epic finger tricks that not even the world record holders can perform and averaging 530 moves per minute. At that rate, I solve the cube in two minutes all while firing at DMK with my other hand.
I make the final turn, which is a turn of the top layer (U'). I fire, the power of this one burst of shots increased by the solving of the cube. DMK's head explodes from the fact that I just solved the 10x10x10 one-handed in 1:59.32. As comparison, the world record 7x7x7 solve as of this post is 2:38.93, and I just solved a 10x10x10 in JUST UNDER TWO MINUTES. I then decide to do an average of 5, doing the same thing four more times. My average time turns out to be 1:43.29... causing DMK's head to explode again from the fact that this is faster than the 7x7x7 average of three, 2:48.03.
"This unit has been beaten around just a little too much, so I'm tagging out. TECHPIECE, you're up."
EXCELLENT. I SKYDROP DOWN TO THE GROUP OF ASSORTED NEUTRAL PLAYERS, READYING A CUSTOMISED RIFLE.
TECHPIECE: [N] Lv. 9: Calculated Assassin. XP: 85,500
BATTLE TECHNIQUE =>
PREDICTION [LV. 1/LV. 2 - FUTURE SIGHT/LV. 5 - ORACLE/LV. 10 - OMNIVISION]
VITAL SHOT [LV. 1/LV. 2 - ACE IN THE HOLE/LV. 5 - SHOT THROUGH THE HEART/LV. 10 - EXECUTE]
RISING SUN [LV. 1/LV. 2 - BLADE MASTER/LV. 5 - WUJU STYLE/LV. 10 - RAIDEN]
LAST HIT [LV. 1/LV. 2 - KILL STEAL/LV. 5 - HUNDRED TO NONE/LV. 10 - WHITE DEATH]
COMBAT OPERANDI => BOOM HEADSHOT / ARCHANGEL / ONE STEP AHEAD
GODCRAFT: I USE BATTLE TECHNIQUE PREDICTION LEVEL 10 - OMNIVISION ON DEMONHEAD MONSTER KINGPIN.
Real World: Since my drone is the tougher of the two of us, I lead the way back to the key room to pick up the key to the roof, then move onwards to the door to the roof. Having swiped the entire key room of keys, I systematically try each one in the lock.
Mainframe: Entity body at 65% complete. Stage 1 at 52% complete. Files 20% downloaded into entity. Project Manhattan at 0% complete.
GODDAMN IT
STUPID GENDERFLIP VIRUS
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Hank looks up at the looming form of DMK and groans.
Hank just hovers out of reach, pulls out his potion launcher and fires large number of damage-increasing debuff splash potions onto DMK.
and next round, the first of the three remaining swords of overpowered doom is viewed.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
SCP-090 || Shengshou 10x10 = Disaster's Speedcube 10/11
Hanyu Da Zidian && QBZ-95 machine gun 2/?
> Action: The Magical 8F Glitch
I originwand up an eighth-floor button, a hammerspace storage unit and a stack of each vanilla block with internal IDs from 1 to 128. I then arrange the items in my inventory, leaving it as what is essentially a string of Java code when you take the block IDs and interpret them as ASCII. I then push the 8F button and a storm of anvils falls onto DMK. I then rearrange the items in my inventory and press the button again and a massive hammer smashes DMK flat. I press it again and the hammer smashes DMK flat again. I then press it twice in quick succession and the hammer smashes DMK flat, but gets telefragged by the second hammer and they both partially disintegrate, leaving metal shards that rain onto DMK, cutting through him. I then press the button again and the button disappears.
Dark Matter Propulsion System: 9/10
Nanogel Spaceship Hullbay: 3/4
Universal Aid: 3/10
==Actions==
Looks like this just got real.
Lothyra then uses Antichamber on the DMK. Bender uses Glittering Gold to Ubercharge the Perfect Sphere and heal all Anti-Godmodder and Neutral entities (including players).
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
18/50 Pills here!! - Multiperson MediKit
18/25 Reverse Healing - HP Drain Attack
Death's Narcotic && White Fatalis Scale && Ghast Tear = Wingripper (Level 10: 2/11)
> R. K.: Defense buffs Demon Mobster Kingpin.
> K4yne: Heals Demon Mobster Kingpin with the No Joke.
---
No Joke
UBER: 7 Charges
Ubercharge, Kritz, Wither, Joker Gas, MMMPH
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Also, FNAF 3? I thought Scott would be afflicted by Newell Syndrome.
[serious business] I've recently learned that kitty0706 (famed Gmodder) has passed away due to leukemia. This is another cynicism catalyst for me.
Stuff like this is why I don't believe in a God, because if he were here, good people would be rewarded, and bad people would get punished (e.g. smote) for their actions. Instead, we have people like IndyKuck and the aforementioned kitty0706 (both good people) fall victim due to outside complication/illness.
(By the way, I find it okay if you believe in a God, but I personally don't, to clear up any potential flame wars)
(Oryx doesn't make comments here, because due to the dead)
[/serious business]
Well, I appear to have fallen in battle.
An alternate timeline emerges.
However, we must first start from the beginning...
Check out my bad CTM map reviews here.