Bender uses Antimak Fusionrifle to rocket jump right in front of the ED-Mech's face. He then shoots its open mouth if it is open, otherwise he just shoots it in the jaw.
Colossus Climb: 3/10
Lothyra reaches the G-Mech's knee! She then inserts her sword (with plasma mode on) into the knee and cuts open a circular hole. She then aims her iAntimak into the hole, and blasts the inside! This also counts as a rocket jump, so she continues her progress.
My Action: I finally stop being lazy and stat out stats for Operation Mothership. I then throw a ridiculously unbalanced early version of it at the most damaged mech, causing severe damage before it gets taken out by the OP scale (this is not related to the main charge).
SCP Foundation Action: Operatives begin creating a Memetic Kill Cocktail, designed not to kill the godmodder, but to kill whoever is playing the godmodder IRL by exposing him through his computer screen. No attack executed, yet.
Unknown Entity Action: The massive entity uses its hard-light projector to summon three Orbs to attack the most damaged mech. The orbs are too weak to count as summons because they are taken out quickly, but still cause very high damage. 10/30 Unknown Entity.
Oh right, the entity! Well, its based of of a lost artifact I found in the Far Lands, the Perfect Sphere. As for why it is so powerful, well tell me: other than my artifact, have you ever seen a sphere in Minecraft? Anyways, the artifact is indestructible by itself, but it is also highly unstable and unable to power much more than a small death ray. Thus, I surrounded it with some barriers to contain the energy, allowing it to accumulate. I used some of that energy to create an advanced shield system, preventing any Glitch, Arrival force, or Godmodder (and only those things, godmodder's entities can still attack it just fine) from attacking at all and absorbing some damage from other attacks that hit it. If enemies breach the outer shield, they have to contend with 3 Barriers around the Perfect Sphere, which are designed so that when a barrier falls it creates a nearly impenetrable wall of energy that blocks further impacts from damaging the other Barriers for the rest of the turn. Also, the barriers are strengthened by the mass of supporting modules. Oh, did I forget to mention the supporting modules? Wait, I forgot the supporting modules, except for the Bridge that I use to control this thing. It is also how I could harness the sphere's stored energy for special maneuvers, like Time Warp (units inside the Perfect Sphere's Sphere of Influence take an immediate turn when the ability is used), Overdrive (doubles attack and healing power for all units inside the Sphere of Influence), and Phase-out (Everything within the Sphere of Influence, as well as the Perfect Sphere itself, phase out and cannot attack or be attacked for 1 round). However, those drain 1 whole point of the Sphere's energy, so those are last-ditch maneuvers. Confused yet? If you are, read the stat bar. I am too tired to explain this in full, and besides I have combat modules to build.
Perfect Sphere: 5/5 Energy (if all 3 barriers are down, loses 1 Energy per round) (heals or attacks for 20000, entity under attack can bypass Outer Shield)
Inner Barrier: Active
Middle Barrier: Active
Outer Barrier: Active (barriers take 25000 damage +10% of the health of all entities/modules within the Sphere of Influence to destroy, an active barrier being destroyed will block incoming attacks against other barriers for the rest of the round, barriers regenerate after 3 rounds into a "Recharging" state where they are twice as easy to destroy and do not block attacks against other barriers)
Sphere of Influence (contains modules of the Perfect Sphere Mothership, modules are levitated and generally separate from each other, modules destroyed within the Sphere of Influence remain alive with 0 HP but are unusable until repaired back to 25% HP):
Bridge: 50000/50000 HP (Must be present to control any components on Perfect Sphere, otherwise it attacks autonomously)(boosts attack and healing values of other modules by 25%)(Can heal module for up to 5000 (does not apply its own bonus to this))(can protect 3 most injured players (who can still attack using clones) and heals said players for +5 HP at end of round)
Outer Shield: (First 25000 damage against modules inside the Sphere of Influence is nullified)
I set up a Rube Goldberg machine to roll the Fluorite Octet if I am injured. I then dupe another Nectar Potion and drink it. And appearificate a vital part out of the G-Mech.
Typheus' Might && Fluorite Octet 3/9
The White Wand >Fine 10/11 (The Prince's Chisel)
TRUMONADO 3/?? (Captchacode)
My Action: I summon the Kerbal Space Program, which attacks by launching a large rocket, using the Advanced Grabbing Unit to attack to the ED-mech, then attempting to fly the ED-mech into the sun. However, they run out of fuel before reaching the sun and end up re-entering, using the ED-mech as a heat shield before detaching it to deploy shields while the nearly destroyed ED-mech crashes into the ground at about 500 m/s (aka a very hard impact).
SCP Foundation Action: An MTF attacks the G-mech by using advanced magnets to stick on to and climb out the backside of the mech, drilling a hole in it with SCP-063, and pouring liquid nitrogen down the resulting hole, where it pours down to the mech's feet and destroys electronics all the way down.
Unknown Entity Action: More of the star-shaped hard-light projections are used to shred the ED-mech's wings with telefragging. One teleports inside the ED-mech's mouth and explodes, blowing several teeth out and hurting the mouth bad enough to prevent the ED-mech from biting or breathing fire as an attack this round. 11/30 Unknown Entity
Oh right, almost forgot another entity. An Antor Federation Hangar base suddenly appears (yes, the Perfect Sphere summons stuff by making it suddenly appear inside its Sphere of Influence) inside the Perfect Sphere's Sphere of Influence and becomes a Module in it. It is not a direct attacker, but it instead spawns ships: Weak groups of AF Peacekeepers (aka space redshirts), and stronger ships that must be piloted by a player to gain full benefit (they can attack with each post of a controlling player if controlled, if uncontrolled they make a single attack at the end of the round).
AF Hangar: 100000/100000 HP (spawns 4 AF peacekeepers per round, max of 16)(spawns (or respawns) one elite ship per round, stats are decided by me)(Perfect Sphere Module)
AF Peacekeeper: 2500/2500 HP x8 (meatshields for stuff, very low attack) (yes it starts with 8 when it warps in)
((Twin... I was thinking. It really isn't fair to dictate to use who use their comb raves when and what it will be before-hand. Especially since that might end up resulting in people having ideas for attacks and never getting to use them, as well as people wanting to do clever things with the comb raves and not being able to do it. We're far enough into the game that there's really not a whole lot that people can do to derail the plot, especially with just one attack. Additionally, some people might not want to do comb raves at an assigned time. I mean, you've been railroading us to some extent for a while and that's okay, but micro-managing our limit-breaks is a bit much. Okay, not a bit much. I have almost as much problem with the comb rave usage being predetermined as I did with Scratch busting all my actions back in Scratch's Manor, but this time there really isn't much justification. Scratch's Manor was dedicated to a specific story arc, and warnings were given before-hand. You've been hinting about comb raves for a while now and suddenly we discover that the comb raves are basically plot-regulated non-interactive cutscenes that we have no control over? Probably the biggest let-down I've had in this game by a long-shot, including the various player-made plotlines that fell through.
I understand that SOME of the comb raves need to be predetermined for purposes of how some of the events are planned to go (or at least that's what I assume) but the non-planned ones oughtta be up to us to dish out to people whose comb raves don't have a specific point they're going to be used at.))
+2 to talist
Preston Cole:
Eric watches, then grimaces. Who's this douchebag? If only I... Send
Kalare, still presumably standing on the observation platform suddenly receives a psionic message from Eric: Kalare, we have a problem. Something from Paradox Space has locked onto Astria's mind. I have no idea what it is, please come to Astria's cabin as quickly as you can. I will likely need help immediately.
Battlefield:
Hank, since I'm a bit huried, just uses Rampage lvl5: Nevadian. on the WB-mech, then flies out of range.
((If its okay twin, could I ask for rampage to be more effective on crowds of weaker enemies, and improbable be more effective on bosses? If this just translates to it doing regular damage to the more effective targets and less to the unintended targets, that'd be okay. Just feeling a little OCD today))
My Action: I take Twinbuilder's massive headache from managing all the new entities and give it to the G-Mech.
SCP Foundation Action: The MTF pours grenades down the hole that the liquid nitrogen was poured down on the G-mech. Extra damage because the liquid nitrogen froze many systems.
Unknown Entity Action: A wave of unknown drones is summoned.
I throw a thing at something that's a thing. I do these actions in a vaguish manner, except sort of not, but in the middle, really. Or not, you know.
-------
Astria's Dreamscape: fine. whoever you /\re, just get on with it. i know you're trying to kill me. get the next ch/\llenge over with. or tri/\l, i supppose.
Preston Cole: As Eric sends his mental message, a dark figure steps out from the shadows of the cabin, looking exactly like the figure he observed in her dreamscape.
Yes, something HAS locked onto her mind. Good thinking, Eric. But what are you going to do about it?
Well, since I've got to go to bed soon, I'll do the bit of roleplaying to serpent's last post so that I can edit in the response tomorrow morning once the first comb rave becomes available. Can't wait to see who claims it.
+2 to talist
Preston Cole:
Eric watches the dream and sighs...
Then hears the second new voice.
Wait, what?
Is that...
Another first guardian...
No...
Hmm... I don't like this.
He continues to watch, ready to jump in at any moment.
Hank watches all of the massive attacks unfold.
Huh.
That was impressive.
Time to take these bozos down.
Hank downs one of the crit-mist potions from Wilson and launches himself at the WB-mech: he pulls out a massive sword that is the product of one particularly fruitful alchemy session: The breaker blade (look it up on the terraria wiki; he's able to hold it because he is, of course, wearing various items to increase his strength and endurance so that he doesn't get flattened by his own weaponry) and slices clean through the neck of one of the heads to the side.
After doing this, he turns back around, whips out two storage assault rifles, and opens fire. Battle technique: Play 'Em Off lvl10: Bullet Hell.
Hank lowers the guns as he sees half of the melee weapons in his inventory, including his tai blade, blast off into the back of the WB-mech's central head.
Well gorilla.
That is not what I was trying to do.
Hank zooms back in with his rocket boots, and swoops around after boosting himself with a potion of rejuvenation, pulling as many of his melee weapons out of the back of the WB-mech's head as he can, but wrenching them out in an extremely damaging manner instead of doing it normally.
((I'm glad I remembered to check to see if anyone else had gone after the EG-mech, I almost stole generic's kill.))
Critted 14,000 damage to the WB-Mech!
> pionoplayer?: BATTLE TECHNIQUE => LV. 10 PLAY 'EM OFF - BULLET HELL
I doubt I will claim my Impetus Comb. My Rave shall not ever see the light of day, as others shall attempt to make their presences known to the Godmodder in far more spectacular shows of ability that overreach mine by far.
This marking on Mate in Four is far more intriguing. I would assume that it has something to do with four games. Assuming it will not kill me, and Rodney is up for it, I play as many games of chess as possible.
I flash-step before the WB-Mech, and carefully draw my wand. Under no circumstances do I desire this abomination of metal to go away unharmed. Whilst my skills may not be able to handle this fight alone (and, by that, I mean an uninterrupted one on one duel), I shall certainly try. In a singular fluid motion, I flick my wand twice. A curse of clearly potent origins bursts from the tip of the wand, accelerating at near the speed of light towards the WB-Mech. As such, it strikes the unfortunate mech almost instantaneously. The effects appear to be rather strenuous on the physical body (the utilization of the method primarily derives from the fact that robots don't have feelings, unless they do, in which case, they do, as was aforementioned). Anyhow, the effects of the curse seem to be self-evident. Entropic sludge sprays everywhere, flying into the atmosphere at obscene velocities. That will prove to be particularly problematic later, when the foul liquid rains back down. But, I digress, as that will hopefully occur somewhere far, far away from here. The rest of the entropic sludge, however, is not alone. Flux Goo lies in puddles amidst the dark bubbling sludge, liquifying the ground near the WB-Mech. Hah. Slowly, the stuff melts through the ground. I expect it to cleave through bedrock in around three minutes. However, the sludge and goo, assuming I do not kill this mech beforehand, will be taking a guest with it into the utter oblivion otherwise referred to as the Void. The corrosive esoteric waste melts through the ground around the WB-Mech. I telekinetically force the creature to stay within the increasingly deeper pit, until it strikes the void, melting through the flimsy bedrock like a serrated metal shard through churned milk. At this point, I proceed to watch the mech, unable to move, fall into the predesignated portal area. A large rift tears itself into reality at this point, spewing the WB-Mech out of it before it closes. The energies exuded from the rift cause the bedrock on the aforementioned endless pit to reform. No need for antigravitational combat on the roof of the Void, despite how intriguing that may sound. Anyhow, I fire a final bolt of arcane sorcery at the mech, melting its features to the brink of unrecognizably warped insanity, if such can be said of an abstract concept.
You play two more games of chess with Rodney. Two more scratches appear on Mate in Four. Once you play a fourth game, the chess set is sliced in half through unknown means. A golden light emanates from the middle of the chessboard, which is now two middles because it was just cut in half. Lying on the table where the chess set was is a Regisword that glows with red and green color.
I use Sunrise on the EG-Mech after chopping it up with Gladius Dei. I then futilely attempt to appearificate the Chaos Shard into bedrock.
Typheus' Might && Fluorite Octet 1/9
The White Wand >Fine 8/11 (The Prince's Chisel)
TRUMONADO 1/?? (Captchacode)
10 seconds later, on Godcraft: My drone lands, smashing a crater into the bedrock. Chunks of material fly everywhere, landing at random on the mechs, which prove to be sufficiently large targets. The jet engine wings then reactivate, propelling me back into the air, where I use BATTLE TECHNIQUE: ENGIETECH LEVEL 10: MAINFRAME on the EG-Mech. THAT HAD BETTER KILL IT THIS TIME.
Fork || (Every piece of Piano Music ever in sheet form && The Pianoforte && Essence of Mozart) = Chorus Bellum (Level 10: 9/11)
OK, time for the next, if not final, step to getting my Goggles of Electric Blender element. Eyeblenders && Lesser Electric Blender elemental && 1 million Electric Blenders && Stephen J. Poplawski (Inventor of the Blender) = ??? (Level ?: 1/?)
Here is to getting a Latin-named Scissor pair of Severed Left Pinky Element. I kind of ran out of ideas for this one, as you can kind of tell...Pinky Swearer && Greater Severed Left Pinky elemental && Pile of Severed Left Arms = ??? (Level ?: 1/?)
I first summon a Greater Electric Blender Elemental, a whirring monstrosity of blades, electricity and unparalleled blending power. Cordless as well. It proceeds to be sucked into the Eyeblenders, and I don them, staring at the EG-Mech for the designated amount of time. However, instead of the standard effect, a humongous bolt of pure Electric Blender elemental energies charges forward, heralded by the Greater electric Blender elemental, Tearing it's many blades into the monstrosity in the name of Poplawski. It then suicidal detonates itself within the confines of its machinery. Then, within the weak point, I use For Glory on the EG-Mech, hopefully finishing it off and giving me the spoil. Come on, Tazzy needs (well, wants) a new pair of spoils...Considering that the Oblivion Topper is alone in my collection and therefore this would be the first pair, thus a new pair. This logic comes to life and starts beating some additional fluids out of the EG-Mech some more, which, if the beating before didn't do it, will hopefully do now. Switch all mentions of the EG-Mech with the ED-Mech if the EG-Mech has been slain.
Eyeblenders && L. Electric Blender Elemental && Electric Blenders && Stephen J. Poplawski = Miscetis (Level 10: 1/11)
Pinky Swearer && Greater Left Pinky Elemental && Pile of Severed Left Arms = Scalpere Parum (Level 10: 1/11)
The elemental deals 9,000 damage to the ED-Mech!
> The_Nonexistent_Tazz: BATTLE TECHNIQUE => LV. 10 SUPER SMASH - FOR GLORY
I assault the EG-Mech with the Sharpener. I fire directly at it, so that the shots will penetrate all the way through any other Mech that tries to intercept it and continue on its original trajectory to hit the EG-Mech and directly penetrate it.
I then test the Billy Bazooka on the EG-Mech by firing it once at the EG-Mech, causing the voice of Billy Mays to pitch a commercial for the "Drunk Jack".
Finally, I pull out the Kill Screen and malware the crap out of the EG-Mech. Anything that tries to stop it will be infected with an instant effect variant of Bumerang, then the Really Sucky Virus, which causes seizures and spouting gibberish in both biological organisms and technological constructs. This causes any intercepting Mech to fall down to the floor, allowing me to hit the EG-Mech with another bullet.
If the EG-Mech is dead, I target the Mech with the least health.
The Sharpener deals 7,000 damage to the WB-Mech!
The Billy Bazooka deals 5,000 damage to the WB-Mech!
The Kill Screen deals 7,000 damage to the WB-Mech!
The Tetrisappearers > Very Fine = Tetrifiers 2/8
HIS HAND > 1/1 = Alex's Annihilator 6/11
The Bonper > 1/1 = UPDOP TERMNOP 3/11
+2 to Irecreeper
The ZOMBIE PIGMEN make sure the EG-Mech is dead, and attack it some more if it isn't, but if it is they attack the G-MECH!
I pat the near-dead MEMEBASE, trying to allay its fears of the end.
"MODPACK... ???sIS THIS THE END??"
"...Yes."
"Ill MisS yOU Modpack!!!"
"You too Memebase. You too."
The MEMEBASE starts lighting up, until it is as bright as the sun! It starts to dissolve, but before it does, it asks one final question.
"HOW DO BALLS CUE????"
In a massive flash of light, the Memebase uses the FINAL MEMEBLAST! It is hard-light memes, from almost every meme every made! It is fired DIRECTLY AT the G-Mech, not only damaging it, but MEMING it, weakening it and making it more vulnerable to attacks!
As I wipe a tear from my eye, from both the tragic loss of the Memebase and the blinding flash of the Final Memeblast, I run up to the G-Mech and pull out all my HALO ARMOR SUITS! I set them all on COPY ME mode, and we all pull out a various sword, Specifically,
the RED HALO Armor pulls out the IRON WEB,
the BLUE HALO Armor pulls out the BLACK HOLE BLADE,
the SPARTAN ARACHNID pulls out the GOFODDWFN,
the Supernova-Class Halo Armor pulls out the COSMIC RUST,
and I pull out HIS sword, the VANQUISHER.
We all JUMP UP, and SLICE the G-MECH from its top to its bottom!
The Bringer Of Hope Scope 17/30 (Irecreeper'd)
The Bringer Of Hope Barrel 17/30(Irecreeper'd)
The Bringer Of Hope Other Parts 17/30 (Irecreeper'd)
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard a random player and I with gib armageddon
Orbital Weapons: Mini BA Chaos Beasts
Partial Inventory: Critmist II x32, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x3
I dupe 2 potion of vis.
Red's Wand AND Potion of Vis 1/?
(The wand should already be pretty close to level 10 in power level. Make it just high enough to hit level ten with this alchemy please.)
+2 to Talist for a potion of vis. I also donate my potion of magic back to Wilson,
Eh, if gutza wants a customizer, give him a customizer. Would've come in handy for Red's Dread.
You guard yourself and Tazz!
8,000 damage to a Chaos Beast!
Red's Wand && Potion of Vis = The Redstick (Level 10: 1/11)
Fork || (Every piece of Piano Music ever in sheet form && The Pianoforte && Essence of Mozart) = Chorus Bellum (Level 10: 10/11)
Eyeblenders && Lesser Electric Blender elemental && 1 million Electric Blenders && Stephen J. Poplawski (Inventor of the Blender) = ??? (Level ?: 2/?)
Pinky Swearer && Greater Severed Left Pinky elemental && Pile of Severed Left Arms = ??? (Level ?: 2/?)
I proceed to summon additional doom sharks to tear into the EG-Mech in case it is somehow not dead yet. Regardless of this, I then pull out the Antiaqua and bring it to bear against the ED-Mech. This pathetically underpowered Alchemy makes the Mech do some mimicry of laughter to mock me...Except, it stops mocking me when I then pull out an Emerald, a Meteorite, and a Terror Enderdragon Scale. I proceed to create a quick ritual to temporarily turn Antiaqua into an alchemy it is involved in..The Cherub's Rapier. Need a memory jog? Combining Antiaqua in an || fashion with the result of meteorite, emerald and Terror Enderdragon Scale (a Green Cherub Scale) creates the Cherub's Rapier. The fact it is an || combination is largely irrelevant to the ritual I have just done. Of course, this is temporary, but it still has full power. I proceed to also pull out the Origin Wands, then use both the temporary Cherub's Rapier and the Origin Wands to create, in order: A massive fiery Dragon wielding a pure-fire copy of Levis Ignis in its claws; a gigantic Watery Shark with a pure-water Diluvinal in its teeth; a titanic windy Hawk wielding a pure-wind Superoesque in it's talons; an enormous upright ear with pure-earth copies of Terra Firma gripped in its paws; a Mammoth...Mammoth made of ice, with a pure-ice Acrotae gripped in its trunk; A jumbo-sized pure energy Bull with pure-energy Navitas Noxes as its horns; a colossus plant-made Liion with its tail wrapped around a plant-made Vi Naturae; and last but not least, a lightning-made Kangaroo with Arcum Aereum in its hands. Within the five-second timeframe they have, they levy themselves suicidally against the ED-Mech, ending their lives in a flurry of weapon strikes and a massive elemental blast. The Antiaqua reverts to its natural form. If that somehow fails to occur, I get so angry that I stab Antiaqua into the air, creating a hole in space that sucks the ED-Mech in snout first and causes it considerable mechanical trauma to release. That I didn't use the Spacerender for it is rather impressive.
The Unremarkable Man finishes reloading, spins the cylinder once, and holsters his gun.
"Well, I certainly like the roof. Especially if you have some kind of flight available. Or, actually, this place belongs to Binary, does it not? Should we perhaps make some attempt to raze it and deny the enemy assets?"
While moving to whichever,
"By the by, any interesting news from within the Operation? My friend and I have been somewhat out of the loop since his laptop went nuclear and locked him out of his character a few months back."
I originwand up every glyph in the GNU Unifont, Code2000, HAN NOM B and Arial Unicode MS, 10 cm thick at 50 pt and made of neutron-degenerate matter moving towards the ED-Mech (or the EG-Mech if it is still alive) at 0.9c. This is over 150,000 glyphs.
OBJECTION! The Mech Buster Cannon was protected from all attacks this turn, pls revief!
Nightmare Fuel && Withered Alloy && The Silencer 10/11
Mhkayden. I wonder if i can recreate smash items just like the master chaos emerald...
Smash Ball && The Silencer = Dissymphony 1/11
"Mh what does this do?", Granger wonders. She attempts to extract the pang nectar from the thing she recived but fails! "Oh well..." Quite curious she uses the Swan Song on the ED- wait. Hold on... she drinks a potion of manpower first to amplify the damage first and then uses the Swan Song on the ED-Mech.
She also somehow managed to stab the Low Blow into the G mech, where it gradually corrupts the mechs AI, without anyone noticing it.
Okay, MBC revived with 80,000 HP! The damage that it would have taken will be distributed to the three AG entities, who take 25,000 damage each!
Smash Ball && The Silencer = Dissymphony (Level 10: 1/11)
You find that the Potion of Manpower doesn't seem to affect the power level the Jocose Honey of the Impetus Comb supplies you! It strengthens your attack against the G-Mech though, 20,000 damage to it.
With that in mind, it's time to unleash this attack.
You slowly float up in the air, a golden light supercharging your action. You glare at the ED-Mech and once again take out both the Painchimer and the Silencer. However, rather than using both of them in conjunction with each other, you use the energy of your Comb Rave to fuse the two together, creating a microphone that glows with a blinding white light that eventually fades to a cyan color.
The microphone makes a ringing sound while it descends into your hands, indicating the bell of the Painchimer rests inside. The air vibrates when you draw the microphone closer to you, as if it is on edge, waiting for you to use the item. You then turn around and see that the mic is actually connected to something: a massive speaker system that stretches into the clouds, creating a dull thumping beat that pulses throughout the server.
Grinning, you look at the microphone and sing in the language of Hymnos, creating a pure melody, your swan song, which comes blaring out of the speakers as a massive war chorus. Pure shockwaves of sound that mesh with the energies of creation hit the ED-Mech at full force, which futilely attempts to blast amethyst fire to keep the song at bay. The song intensifies as you fly closer to the Mech, and it seems that additional voices are somehow being added to the song despite there being only one singer.
The song pushes the Mech down to the ground, forcing it to take the complete brunt of the attack. You finally reach the Mech as you hit the last note of the song, which causes the speakers to create a shining ball of energy that explodes and pulses throughout the entire universe. Everything is unscathed and becomes enraptured in the sounds of Hymnos. Everything except the ED-Mech. Blinded by the true knowledge of creation, several parts of it explode and it eventually becomes unoperational. You finish off the attack by turning the microphone into a gleaming golden sword and slicing through the Mech's head.
Once the song subsides, the Mech, not quite dead, turns back online. It has taken 200,000 damage.
I call on the power of the Really Sucky Virus, causing several variants of the computer virus to appear around me in a square pattern! I load them into the Kill Screen and fire them at the ED-Mech.
THE REALLY SUCKY VIRUS, 8K HD EDITION: The ED-Mech is infected with the Really Sucky Virus. I already explained what this does, so it's the same, right? WRONG! This is the 8K HD edition, which causes the ED-Mech to crash and corrupt all of its data with gibberish! Oh, and did I mention it also causes self-dismembering seizures?
THE REALLY SUCKY VIRUS, WINDOWS STRICT EDITION: The ED-Mech is then infected with a strain of the Really Sucky Virus called the Windows Strict Edition. It replicates the effect of having uber-strict parents. This prevents the ED-Mech from using any method of flying, causing it to plummet to the ground. In addition, all of its functions are disabled!
THE REALLY SUCKY VIRUS, HIGHWAY GANGNAM EDITION: The ED-Mech is then subjected with another strain of the Really Sucky Virus called the Highway Gangnam Edition. It plays Gangnam Style and installs Highway viruses until the ED-Mech's entire data storage is composed entirely of electronic highway cookies. It then automatically upgrades the ED-Mech's operating system to Instant Delete Everything Linux, a Linux distro where doing anything is interpreted as a "sudo rm -rf /" that does not require a password. This includes executing any line of code. This causes the ED-Mech to delete all its data near-instantly.
THE REALLY SUCKY VIRUS, SPARTASTIC EDITION: The ED-Mech is then infected with the Spartastic edition of the Really Sucky Virus. This causes instant seizures that have anomalous properties, causing the electronic device that is having the seizure to cease all functions while being trapped in an infinite Sparta Remix loop.
THE REALLY SUCKY VIRUS, DEADLY RANDOMNESS EDITION: Finally, the ED-Mech is infected with the Deadly Randomness edition of the Really Sucky Virus, the child of the Really Sucky Virus and Windows Total Randomness. It causes symptoms such as: The irresistible compulsion to materialize exactly 1298 tons of polonium-294 out of nowhere and then shove said polonium-294 in every orifice of your body while Tay Zonday's Chocolate Rain plays in the background, upgrading/downgrading to Mac System 7/Mac OS 7 and filling your hard drive with pictures of Michael Rosen going "*click* Nice.", and contracting electronic ebola that causes crashes at critical moments among other deadly effects.
REMINGTON 420: A sniper rifle that contains the dankest memes one could ever hope to possess. Charged with the powers of the Trololo, your enemies are sure to be seeing trollfaces after you headshot them and coax them into a snafu.
((Engie, use your impetus comb when you get it. Each subsequent comb rave is stronger than the last, so yours will probably be pretty far on. Although I suppose you might end up doing a team-rave... Actually, I have decided. Someone needs to do a team rave. Also, Granger, switch targets to the ED-mech! The comb rave is only usable once and will almost certainly insta-kill whichever mech you target! Take out the big one!))
Hank, having finished up his attack on the WB-mech, turns to the G-mech. He jets around its head hacking away at it with the breaker blade until it finally brings up its hand to stop him, or another mech moves to intercede. Whichever mech moves to stop the attack gets a buster blade in its hand/face/whatever right before Hank flies off again and performs Improbable Lvl2: The Drive on the G-mech (and the other mech if another one tried to stop Hank)
The Improbability Drive fires up again, this time its attacks becoming much more deadly: a giant array of broken spaceships come hurtling down towards GodCraft, punching straight through the G-Mech! Its tallness and low dodging skills ensure it will be hit by all of them... 10,000 damage to it!
That reminds me. Is there still a distortion on the effects of 0RACLES? ((Or rather, do you want to answer questions asked into them?))
The TIE-Sentry attacks the WB-Mech. I will continue to STAB THIS THING TO DEATH (metaphorically) alone, and then somebody will swoop in for the kill, regardless of the fact that I have literally only attack it the entire time. I'm sure of it.
Anyhow, I activate the White Ring. Staring at the WB-Mech, I wait for the flashing of the phosphorescent runes to accelerate to a point capable of inducing seizures. That is when the power buildup is capable of causing enough wreckage to deal some actual damage. And, by actual damage, I mean to cause widespread panic and terror across the server, to the point of flooding your human internet servers with thousands of posts on the light upon the Battlefield, assuming that people besides participants of the Second Godmodding War actually call this clandestine region a Battlefield whatsoever, instead of merely christening it another war-ravaged plain on the nearly infinite server. But, I digress. The flashing increases in frequency dramatically, reaching a point where an aura actually begins to emerge upon the onyx surface of the band. I focus back on the WB-Mech, and prepare for the manipulation of the elements. Immediately, a large amount of entropic water spurts from every single orifice upon the WB-Mech (if any), annihilating in part the internal structure of the mech with precise explosions as a result of the existence of such an unstable liquid. The vaporization of the fluid prompts me to briefly use my connection with the Outer Gods. Upon doing so, several tentacles burst from the ground, wildly flailing about and being generally hazardous to sentient existence. Of course, that is a minor understatement. The tentacles tense up, and I momentarily block out any sensory stimuli. However, to those who did not anticipate such an attack, this merely serves to be odd. Suddenly, the most incoherent, maddening, utterly insane shriek emanates from the general direction of the tentacles. Shockwaves blow holes into the ground with pure air vibrations. The waves actually begin to crack the WB-Mech into pieces. By the time I restore my senses, the tentacles are gone. Hah. I return to the utilization of the White Ring. Upon my doing so, a blast of alternating white and black collides with the WB-Mech, having no discernible source. It appears as if it literally appeared from nothing. Or, from a ring. Both are accurate, though the latter is particularly descriptive in the intended regards. The energetic pulse causes a monolithic explosion. However, it does not subside, as would be expected. The blast pervades the vision of all looking in that direction, bright enough to kill anything within the blast radius without any need for force application. This is not the case within, as there is quite clearly an explosion occurring. When the blast subsides several minutes later, the WB-Mech levitates in the air at the epicenter of the former explosion site for several seconds, before I release my concentration. The mech crashes to the ground, flaming, and lacking any designation that the thing is actually alive at this point. Quite the question. I have no idea.
In this minor indecision, I cast Maelstrombound on the WB-Mech.
You IDIOT! You insignificant lout! You're leaving Limon to die, you goat-herding CUR!
Way to break it to me gently, you jerk. Plus, I don't have another charge ready yet, and she was to buy time so that my friends could regain their strength.
Well, tell them to return the favor! Those ungrateful SWINE!
You're drunk. Go cool off, you hothead.
Action 1/2
Orbit Control: 30/50
Unholy Assault: 5/50
I, while ordering Limon to perform Maternal Fury once more (she'll perform Turret Barrage next), perform Aspirant's Attention on her so that she may regenerate, as well as noting for her to play very cautiously.
At least you're making an effort to save her.
Sword Damage: 134K/250K (0/4)
The Warrior, Buff Monk, and Limon all gain Regen and guaranteed minicrits for three turns!
Nightmare Fuel && Withered Alloy && The Silencer 11/11
Mhkayden. I wonder if i can recreate smash items just like the master chaos emerald...
Smash Ball && The Silencer = Dissymphony 2/11
Fine. I doubt it'll instakill them though, considering they didnt in Problem Sleuth either, expecially not the first one, but okay. Granger doesnt care who takes the damage, there just needs to be a lot of damage.
THE NOISECATCHER: A solid black microphone that, upon use, retracts to reveal a pulsating black wand capable of warping sound waves. The weapon can capture all sound in its immediate area and blast them back out at entities, knocking them back and dealing massive damage. It can also focus sound into pure beams of energy that deal damage.
The Chaos Beasts are inflicted with Fear and Wither!
You strike generic, but his Nightfall Armor completely shields him from attack!
Large Dark Matter-Burning Rocket Engine: 7/7 Complete!
==Actions==
Lothyra alchemizes Large Dark Matter-Burning Rocket Engine & Dark Matter Fuel Tank = Dark Matter Propulsion System. Then she thinks for a moment.
I don't want to use my powers too often... Now how could I do major damage to a mech? Wait. I HAVE AN IDEA!
She then pulls out the Origin Wands and inputs Plasma-Sheathed Nano Sword. She then takes the result, deploys an EM-Forcefield around her (repells metal and charged particles like plasma and antimatter, the latter of which she will need to be protected from in her next action), heals herself with medical robots, and begins a Colossus Climb on the G-Mech!
Colossus Climb: 1/10
How this works is that every increment, she uses the sword to climb up the G-Mech and deals damages. It's a charged attack, so when it gets 10/10, it deals a amount of damage comparable to a 10-post charged attack. The flavor text will be given in a special segment of my posts. Also, since Lothyra is on the G-Mech, if she is attacked by another PG-entity, it damages the G-Mech as well. Bender then decides to alchemize Antimak Nanofusor & Name Tag = Bender's Gun. He then uses a baseball bat to swat a bomb at the WB-Mech.
==Colosuss Climb==
Lothyra starts by slashing her way to the top of one of the G-Mech's toes. She does this inserting the sword into the metal, then turning off the plasma, thus creating a foothold. She then uses her iAntimak to blast at the new handhold while pulling the sword out and reactivating the plasma, thus rocket jumping her way to the next opportunity (the EM-Forcefield protects her from the iAntimak blast).
LARGE DARK MATTER ENGINE: Yep.
Large Dark Matter Engine && Dark Matter Fuel Tank = Dark Matter Rocket Propulsion (Level 9: 1/10)
Antimak Nanofuser && Name Tag = Bender's Gun
BENDER'S GUN: ...Uh, okay. I guess this is a cool name?
You become protected from attack this turn!
+3 HP to you!
If it's a charged attack, you will only be able to actually deal damage when the attack is completed. However, the idea that if you get attacked the G-Mech does too is a good twist.
I use The Metalram to pull the EG-MECH towards me. I then blast it, breaking multiple internal clockwork parts of it, which proceed to forcibly break it's hull from the inside. Potion of Remodeling x2 Complete! I drink one of them. Rose's Thorn 5/9 Up 'Till Dawn -c Chair Seat 2/X The Metalram && SCP-148 && SCP-271
Long live the Queen 8/30
Deerclops 8/20
Headcanon: That is just a case of You Can't Grasp It's True Form.
Also, do the Metalram still have the abillity to turn into daggers?
The EG-Mech is dead!
+3 HP to you! +1 max HP to you!
Up 'Til Dawn -c Chair Seat = Morning Seat (1/4)
The Metalram && SCP-148 && SCP-271 = The Metalbender (Level 8: 1/9)
But... It's confirmed by Mojang to be how Endermen see... Whatever.
OH! THE PAIN! I'm grateful I was protected, but the poor team of three...well, the team of two now! Go on warrior! Use your hail of death this turn! Which the buff monk hasn't really been helping, come to think of it...
Anyways, I take my new obsidian fortress, and use it to SLAM the enderdragon mech into submission! I follow it up by filling its hide full of arrows in HEADSHOTx0: LEVEL 10: MACHINA!
Also Twin, small suggestion, I know you're probably in no mood to draw for a little while, but I think it would be really cool if you had a drawing of the cups the impetus stuff is poured into, like in Problem Sleuth.
Yes he has. I've made sure it went up by two each turn.
The Obsidian Fortress deals 13,000 damage to the ED-Mech!
> TT2000: BATTLE TECHNIQUE => LV. 5 HEADSHOT TIMES ZERO - MACHINA
You take Forge's Light, reel back extremely far, and fire a massive string of arrows into the sky! Due to the force with which you threw them, they manage to curve across the entire world and aim themselves perfectly towards the ED-Mech, which would deal 15,000 damage to it but has been intercepted by the G-Mech!
Fork || (Every piece of Piano Music ever in sheet form && The Pianoforte && Essence of Mozart) = Chorus Bellum (Level 10: 11/11) Let the magical Fork of Piano Key element reign!
Eyeblenders && Lesser Electric Blender elemental && 1 million Electric Blenders && Stephen J. Poplawski (Inventor of the Blender) = ??? (Level ?: 3/?)
Pinky Swearer && Greater Severed Left Pinky elemental && Pile of Severed Left Arms = ??? (Level ?: 3/?)
I slap the salmon out of K4yne's hands (without actually touching K4yne himself), and use the slapped salmon to unpair (the opposite of repair) the WB Mech. The fish then inexplicably implodes. I just quickly proceed to use Ignition on the ED Mech, or if Granger's Swan Song instantly slew it, the WB Mech. No fancy text this time, just some quick and nasty hind-beating.
CHORUS BELLUM: A fork made from the material that piano keys are made from, imbued with the power of every piano composer, every piece of piano music, and every piano that has ever existed and ever will exist. It uses the power of music to unleash righteous attacks against opponents, and can control pianos to attack for itself.
...Tazz! You negate the healing Tazz did by dealing 5,000 damage to the WB-Mech!
I stab a Mech with Paradox's Artifice. I also attempt to word chain the G-Mech using painful alchemies. Ahab's Crosshairs, Sunshining Sucker, Realism, Miniature Green Sun, Nightfall, and the Laser Gun.
Typheus' Might && Fluorite Octet 2/9
The White Wand >Fine 9/11 (The Prince's Chisel)
TRUMONADO 2/?? (Captchacode)
> NinjaV2403: BATTLE TECHNIQUE => LV. 10 CLOCKWORK ROD - BIG RIP
You raise the Manipuleightr into the sky and use it to delete spacetime itself. A giant gash appears in reality, creating an even stronger singularity in your previous attack that sucks nearly the entire server into it! The ED-Mech is powerless and flies back in, trapped! It is ripped apart in every direction at once as you fire blasts of energy at it, then forcefully throw it out of the singularity and disable it! All the material inside spews back out onto the Mech, dealing even more damage! 20,000 damage in total!
I have my new warrior-noobs push the obsidian fortress forward. Then I make all other AG entities push it forward as well. Then all the players, then I get a good wind going in my favor, then a tornado comes to help push me along, then a tsunami, then several planet's come and use their gravitational pull to push us forward, then several pseudo-godly entities come along and also help push it, then a scientist comes along and upgrades my engines to go at the speed of light, and then I turn them on, combining all the speeds to go FASTER THAN THE SPEED OF LIGHT!
(Actually, I've decided to put the Colossus Climb flavor text in the main Actions section)
The Other Arrival: 11/50
iAntipacitor: 11/11 Complete!
Dark Matter Propulsion System: 2/??
Bender's Gun: 2/11
==Actions==
Bender alchemizes iAntipacitor & Name Tag = iAntimak Carbine (because the alchemy is basically iAntimak on full-auto). He then uses Lightning Quick on the WB-Mech (this will be last Special Attack for a couple of posts). Bender then reads Section 6 of the GameFAQs guide.
What is she doing?
Colosuss Climb: 2/10
Lothyra then uses the method elaborated in the previous post to start scaling the G-Mech's legs! She is now halfway to its knees! Remember, that method involves a plasma sword and iAntimak blasts, so it deals damage.
iANTIPACITOR: An upgraded version of the iAntimak which has an antipacitor fully integrated into its already-powered antimak. The weapon now runs entirely on antimatter, and can use its antipacitor to fire massive stored bursts of the stuff, shaped and superheated by the antimak. Truly a weapon of mass destruction.
Bender readies all of the Tesla alchemies created and charges themselves into himself! Electricity charges through him, almost short-circuiting him entirely! However, he manages to overcome and his speed stat is maxed out! He zips around the WB-Mech and fires several shots at the Mech so fast it has no clue what is hitting it until it uses advanced targeting systems to lock on to Bender and neutralize him. Still, the Mech takes 15,000 damage!
Ahem. I would like to point out that I'm WEARING HARD-LIGHT ARMOR, that went and shielded me when the Godmodder came my way with Banhammer swinging.
0>Allowing free movement again/providing medical care(action)
1-3>Continuing Explosive Decoherence Beam, Hold, and MASHY SPIKE PLATE!s (plural) on WB-Mech.
I then solve SCP-345 remotely, and hurl it at the WB-Mech. The resulting impact opens it, at which point there is suddenly a miniature planet eating away at its substance.
+9 HP to you, then. The armor is destroyed though, since it only protects you from one turn!
5,000 damage to the WB-Mech!
Suddenly, Crusher's Foundation Personnel storm into the server and contain SCP-345 before you or the Mech inadvertently destroy it! They then decide to stick around as actual entities.
> R. K.: Giving a little experimental shock aura to the WB-Mech that'll return the damage of the next attack that hits it to the one attacking it.
> K4yne: Eats another Cooked Salmon if my previous one went uningested. Otherwise, More bombing of the tank.
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard two random players with ultramarine.
Orbital Weapons:
Partial Inventory: Critmist II x32, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5
I dupe 2 potion of vis.
Red's Wand AND Potion of Vis 2/?
I clone a Splash Black Potion. Perhaps I shall use this in a few minutes. I also attempt to refill the stock of Pie Filling in any way I can, assuming it does not require my death, or my taking of damage.
Now, I think it may be time to test the rather disappointing limits of my psionic abilities. Or rather, the extent to which my skill in the optic blast has increased since I last burned somebody into oblivion (the victims of this vicious act happened to be Serpent and TT). As such, I flash-step within range of the WB-Mech, glancing at the foul mech. Under no circumstances should this prove to slay it, unless I have severely underestimated my skills as a whole, which is probably not the case, despite it being the truth. Unless you desire for my brain to explode in a psionic blast. I would hope not; though our motives are misty at best, I would like to think there are some people who do not strongly desire my death one hundred percent of the time. Anyhow, I turn to stare at the WB-Mech, my expressionless face staying the same as usual, leaving any emotions or plans unrevealed. Almost instantaneously, an amethyst aura surrounds me. A violet light coats my eyes, momentarily transforming both of the colors of the full eyes from the normal white and blue, to monochromatic amethyst. Bolts of mauve electricity leap off the edges of the aforementioned eyes. I realize several seconds later that I have just consumed some Mind Honey.
Then, I remember to scream.
The intense mental agony overloading my senses (but not damaging me, oddly enough), I double over, hands covering temples in some sort of hyperactive migraine. The bolts of electricity darken to an aubergine color, sparking off with a far greater frequency. When I look up back at the WB-Mech, my eyes are radiating amethyst. At this point, large amounts of violet light begin pooling out of my eyes, signaling an optic blast. Despite facing that which can literally not be defeated, I attempt to channel the energy in a manner that would prove to be more... controlled. It would be an admirable effort, but I would fail. Two obscenely large optic blasts, colored entirely amethyst, erupt from my eyes, speeding towards the WB-Mech rather swiftly, slightly beyond the speed of sound. The psionic energy strikes the WB-Mech, and a violet explosion rockets across the Battlefield. I stumble, but manage to not collapse due to mental exhaustion. When I stand up once more, my eyes have returned to their normal state of having a white sclera, blue iris, and normal pupil. I briefly close my eyes.
Next time I attempt to do anything akin to that, strike me directly in my worthless face.
At that, I wait a few moments before leaping back into the fray. However, when I do return, I am grimly prepared, as usual. I draw the Hazel Wand. Pointing it at the WB-Mech, I proceed to mutter incoherently. As I do so, a large amount of gaseous Nightmare Fuel leaks off of the ground underneath the WB-Mech. Nothing appears to occur for quite some time, save the gas floating upwards. A liquid seems to be seeping out of a certain point below the Mech. It appears to not be a liquid whatsoever, which is quite an odd occurrence, as the stuff quite certainly looks like a liquid. Of course, the actual identity of the mass of unknown 'fluid' is far more horrific. Mashed human bodies, all crushed together to the point of incomprehensibility. A bloody mass at some points, and certainly a mashed pulp of human flesh and organs, with the occasional shard of bone or glob of heat-fused cartilage in the entirety. It would be mildly concerning if there was anything else in there. The pool of 'liquid' grows steadily larger, staying underneath the Mech. Various secretions found commonly in the Inky Abyss begin to pool around. I avoid letting them near me. That foul stuff, despite being the most magnificent ink in this universe, is incredibly corrosive to arcane wards, and I would rather not go near it, and risk losing them, and then being slain several times over by a single blow from any of the opposition. Luckily, that will not happen. The pools of dark secretion float into the air, and splash into each other above the growing pool of human bodies, mashed beyond recognition, flowing down upon it. The foul stench of the horrendous mixture is nearly overwhelming to a large amount of people nearby, assuming they are beings with noses. If not, they are utterly unconcerned by this entire affair. The smell will attract unwanted attention, and that is what I desire, ironically. I wait, watching the pool and the WB-Mech from a safe distance. Suddenly, the stench dissipates. Briefly, a... presence weighs upon the consciousnesses of all in GodCraft, crushing some few outside the Battlefield with the pure force of the interaction, and the horror. I mutter something satirically, in direct contrast with the moment.
Ash thl'oag sa's ea'ksa'on'j'sa'n ssa'ght.
The presence appears to have utterly crushed the WB-Mech into oblivion (or as much as is allowed within the laws of existence) before leaving. I suppose my alignment with the Outer Gods is one of the many reasons other mages tend to either be afraid of me, or merely choose to disassociate themselves from my eldritch darkness.
Of course, that is not all. No, I refuse to stop until this thing's robotic corpse is at my feet. I pull out a bottle of ink, and smash it into the ground. The liquid splatters across the ground, bereft of any direct arcane abilities whatsoever. To accommodate for this, I nonchalantly wave my hand over the pool. Immediately upon doing so, I cast a linking spell to the Inky Abyss. Instantaneously, glowing violet stars appear in it, as if it were a hole into the Void. Then, a wave of violet passes over the image. When the light fades, the ink pool instead shows a part of the Inky Abyss. Telekinetically, I lift the liquid into the air, forming a miniature Blot (the creature that grants me the Blotspitter, if you forgot). I splatter the cloned Splash Black Potion at my feet, to amplify the damage. At this point, I momentarily dilute the wards upon the Blot, teleporting it upon the WB-Mech. A nanosecond later, the corrosive aura of the place slowly begins to destroy the mech. Upon this, the blob of liquid begins to expand rapidly. Tentacular shapes begin to swiftly form. I force these tentacles to crush the WB-Mech through my momentary control over ink, due to the presence of the link. The arcane fluid burns into the Mech, slowly annihilating its physical form. The pure existence of the liquid at all seems to be detrimental to the health of this particular mech. Or perhaps that is the proximity acting, and not the speciality of the occurrence itself, which we all know to be a lie. Nothing is ever new. Anyhow, I fuse the different types of arcane energy within the blob together randomly, causing large amounts of dark flames and blue explosions to occur, fusing the Mech with pure destructive energy, immobilizing it. Deep Blue flames race across the Mech, corroding it even more with the energy of the Abyss. The infused ink begins to freeze, occasionally forming runes of infinity in the pulsations associated with freezing certain arcane liquids, releasing a rather exponential amount of dark sorcery into the WB-Mech in the form of destructive blasts. The freezing seems to be emitting solid bolts of ink that puncture the sides of the WB-Mech as quickly and efficiently as possible. The pulsations cease as something rather startling (for the Mech, at least) occurs. A blast of blue flame eradicates the ink, obscuring the WB-Mech in a blaze containing the nigh-unlimited fury of the Inky Abyss, just in check. Or at least, enough to not pulverize every single nanometer of matter within ninety miles. I fuse this flame with the lingering effects of the potion (removing the effect), causing the flame to grow steadily larger. Within thirty seconds, the WB-Mech is utterly obscured, a gigantic blue fireball in its place. Slowly, the arcane fire begins to fade, due to the lacking of a link to the Abyss. However, it does not leave lightly. Unpredictable bursts of flame occur on the surface of the fireball, clearly piercing the Mech within as well. After around twenty of these (within a minute), the flame disappears.
Utilizing the residual energy of the link, I cast The Blot, and shoot the WB-Mech with the Blotspitter, if I may do so. If not, I merely cast Ratification on the WB-Mech as swiftly as I can.
I draw the Thorns of Oglogoth, and channel the fresh energy of the eldritch entity who was briefly upon the server. Immediately, dark tentacular streams of energy weave off of the needle tips. These arcane tentacles surround both Redeyes and I in a mess of interlocking energy, preventing a few attacks from affecting us. Of course, this does not inhibit his attacks.
Why do these have to be so long???
10 Pie Filling restored!
20,000 damage to the WB-Mech due to that massive wall of text!
> TheLordErelye: COMBAT OPERANDI => THE BLOT
You expend 4 Weasel Snot and 1 Pie Filling.
You deal 15,000 damage to the WB-Mech using the Blotsplitter!
Bender uses Antimak Fusionrifle to rocket jump right in front of the ED-Mech's face. He then shoots its open mouth if it is open, otherwise he just shoots it in the jaw.
Colossus Climb: 3/10
Lothyra reaches the G-Mech's knee! She then inserts her sword (with plasma mode on) into the knee and cuts open a circular hole. She then aims her iAntimak into the hole, and blasts the inside! This also counts as a rocket jump, so she continues her progress.
It doesn't cost any levels to rename an item...
The WB-Mech blocks the attack and takes 11,000 damage!
My Action: I finally stop being lazy and stat out stats for Operation Mothership. I then throw a ridiculously unbalanced early version of it at the most damaged mech, causing severe damage before it gets taken out by the OP scale (this is not related to the main charge).
SCP Foundation Action: Operatives begin creating a Memetic Kill Cocktail, designed not to kill the godmodder, but to kill whoever is playing the godmodder IRL by exposing him through his computer screen. No attack executed, yet.
Unknown Entity Action: The massive entity uses its hard-light projector to summon three Orbs to attack the most damaged mech. The orbs are too weak to count as summons because they are taken out quickly, but still cause very high damage. 10/30 Unknown Entity.
Oh right, the entity! Well, its based of of a lost artifact I found in the Far Lands, the Perfect Sphere. As for why it is so powerful, well tell me: other than my artifact, have you ever seen a sphere in Minecraft? Anyways, the artifact is indestructible by itself, but it is also highly unstable and unable to power much more than a small death ray. Thus, I surrounded it with some barriers to contain the energy, allowing it to accumulate. I used some of that energy to create an advanced shield system, preventing any Glitch, Arrival force, or Godmodder (and only those things, godmodder's entities can still attack it just fine) from attacking at all and absorbing some damage from other attacks that hit it. If enemies breach the outer shield, they have to contend with 3 Barriers around the Perfect Sphere, which are designed so that when a barrier falls it creates a nearly impenetrable wall of energy that blocks further impacts from damaging the other Barriers for the rest of the turn. Also, the barriers are strengthened by the mass of supporting modules. Oh, did I forget to mention the supporting modules? Wait, I forgot the supporting modules, except for the Bridge that I use to control this thing. It is also how I could harness the sphere's stored energy for special maneuvers, like Time Warp (units inside the Perfect Sphere's Sphere of Influence take an immediate turn when the ability is used), Overdrive (doubles attack and healing power for all units inside the Sphere of Influence), and Phase-out (Everything within the Sphere of Influence, as well as the Perfect Sphere itself, phase out and cannot attack or be attacked for 1 round). However, those drain 1 whole point of the Sphere's energy, so those are last-ditch maneuvers. Confused yet? If you are, read the stat bar. I am too tired to explain this in full, and besides I have combat modules to build.
Perfect Sphere: 5/5 Energy (if all 3 barriers are down, loses 1 Energy per round) (heals or attacks for 20000, entity under attack can bypass Outer Shield)
Inner Barrier: Active
Middle Barrier: Active
Outer Barrier: Active (barriers take 25000 damage +10% of the health of all entities/modules within the Sphere of Influence to destroy, an active barrier being destroyed will block incoming attacks against other barriers for the rest of the round, barriers regenerate after 3 rounds into a "Recharging" state where they are twice as easy to destroy and do not block attacks against other barriers)
Sphere of Influence (contains modules of the Perfect Sphere Mothership, modules are levitated and generally separate from each other, modules destroyed within the Sphere of Influence remain alive with 0 HP but are unusable until repaired back to 25% HP):
Bridge: 50000/50000 HP (Must be present to control any components on Perfect Sphere, otherwise it attacks autonomously)(boosts attack and healing values of other modules by 25%)(Can heal module for up to 5000 (does not apply its own bonus to this))(can protect 3 most injured players (who can still attack using clones) and heals said players for +5 HP at end of round)
Outer Shield: (First 25000 damage against modules inside the Sphere of Influence is nullified)
Condensed Statblock:
Perfect Sphere: 5/5 Energy
Inner Barrier: Active
Middle Barrier: Active
Outer Barrier: Active
Modules:
Bridge: 50000/50000 HP
8,000 damage to the ED-Mech!
The orbs deal an additional 5,000 damage!
Perfect Sphere added! Its Outer Shield will be buffed, and its attack power will be nerfed. The Godmodder will be able to attack it, under the condition that his attacks against it will deal slightly less damage. Other than that, it looks good.
I set up a Rube Goldberg machine to roll the Fluorite Octet if I am injured. I then dupe another Nectar Potion and drink it. And appearificate a vital part out of the G-Mech.
Typheus' Might && Fluorite Octet 3/9
The White Wand >Fine 10/11 (The Prince's Chisel)
TRUMONADO 3/?? (Captchacode)
It wouldn't matter because the Mechs are outputting an anti-luck aura!
My Action: I summon the Kerbal Space Program, which attacks by launching a large rocket, using the Advanced Grabbing Unit to attack to the ED-mech, then attempting to fly the ED-mech into the sun. However, they run out of fuel before reaching the sun and end up re-entering, using the ED-mech as a heat shield before detaching it to deploy shields while the nearly destroyed ED-mech crashes into the ground at about 500 m/s (aka a very hard impact).
SCP Foundation Action: An MTF attacks the G-mech by using advanced magnets to stick on to and climb out the backside of the mech, drilling a hole in it with SCP-063, and pouring liquid nitrogen down the resulting hole, where it pours down to the mech's feet and destroys electronics all the way down.
Unknown Entity Action: More of the star-shaped hard-light projections are used to shred the ED-mech's wings with telefragging. One teleports inside the ED-mech's mouth and explodes, blowing several teeth out and hurting the mouth bad enough to prevent the ED-mech from biting or breathing fire as an attack this round. 11/30 Unknown Entity
Oh right, almost forgot another entity. An Antor Federation Hangar base suddenly appears (yes, the Perfect Sphere summons stuff by making it suddenly appear inside its Sphere of Influence) inside the Perfect Sphere's Sphere of Influence and becomes a Module in it. It is not a direct attacker, but it instead spawns ships: Weak groups of AF Peacekeepers (aka space redshirts), and stronger ships that must be piloted by a player to gain full benefit (they can attack with each post of a controlling player if controlled, if uncontrolled they make a single attack at the end of the round).
AF Hangar: 100000/100000 HP (spawns 4 AF peacekeepers per round, max of 16)(spawns (or respawns) one elite ship per round, stats are decided by me)(Perfect Sphere Module)
AF Peacekeeper: 2500/2500 HP x8 (meatshields for stuff, very low attack) (yes it starts with 8 when it warps in)
((Twin... I was thinking. It really isn't fair to dictate to use who use their comb raves when and what it will be before-hand. Especially since that might end up resulting in people having ideas for attacks and never getting to use them, as well as people wanting to do clever things with the comb raves and not being able to do it. We're far enough into the game that there's really not a whole lot that people can do to derail the plot, especially with just one attack. Additionally, some people might not want to do comb raves at an assigned time. I mean, you've been railroading us to some extent for a while and that's okay, but micro-managing our limit-breaks is a bit much. Okay, not a bit much. I have almost as much problem with the comb rave usage being predetermined as I did with Scratch busting all my actions back in Scratch's Manor, but this time there really isn't much justification. Scratch's Manor was dedicated to a specific story arc, and warnings were given before-hand. You've been hinting about comb raves for a while now and suddenly we discover that the comb raves are basically plot-regulated non-interactive cutscenes that we have no control over? Probably the biggest let-down I've had in this game by a long-shot, including the various player-made plotlines that fell through.
I understand that SOME of the comb raves need to be predetermined for purposes of how some of the events are planned to go (or at least that's what I assume) but the non-planned ones oughtta be up to us to dish out to people whose comb raves don't have a specific point they're going to be used at.))
+2 to talist
Preston Cole:
Eric watches, then grimaces.
Who's this douchebag?
If only I... Send
Kalare, still presumably standing on the observation platform suddenly receives a psionic message from Eric:
Kalare, we have a problem.
Something from Paradox Space has locked onto Astria's mind.
I have no idea what it is, please come to Astria's cabin as quickly as you can.
I will likely need help immediately.
Battlefield:
Hank, since I'm a bit huried, just uses Rampage lvl5: Nevadian. on the WB-mech, then flies out of range.
((If its okay twin, could I ask for rampage to be more effective on crowds of weaker enemies, and improbable be more effective on bosses? If this just translates to it doing regular damage to the more effective targets and less to the unintended targets, that'd be okay. Just feeling a little OCD today))
The entire reason I did railroad it like this is because people have been requesting to use Comb Raves at certain times. I didn't want to deny people of that, and I also don't want people fighting over when they're going to use their Comb Raves. You do have a point though. I am willing to accept people's requests if they want to use a Comb Rave earlier or later. To tell you the truth, I didn't have a concrete idea for how Comb Raves would be accepted until a short while before I posted, so I just decided to go with that.
And trust me, everyone WITH a Comb Rave WILL get a chance to use it.
If any of you have alternate ideas on how I should select Comb Raves, let me know.
Hank rushes towards the WB-Mech and unleashes a massive assault of machine guns, swords, and the like towards it. He finishes the rampage by slicing through the Mech with the Binary Blade itself. 10,000 damage!
My Action: I take Twinbuilder's massive headache from managing all the new entities and give it to the G-Mech.
SCP Foundation Action: The MTF pours grenades down the hole that the liquid nitrogen was poured down on the G-mech. Extra damage because the liquid nitrogen froze many systems.
Unknown Entity Action: A wave of unknown drones is summoned.
I throw a thing at something that's a thing. I do these actions in a vaguish manner, except sort of not, but in the middle, really. Or not, you know.
-------
Astria's Dreamscape: fine. whoever you /\re, just get on with it. i know you're trying to kill me. get the next ch/\llenge over with. or tri/\l, i supppose.
Preston Cole: As Eric sends his mental message, a dark figure steps out from the shadows of the cabin, looking exactly like the figure he observed in her dreamscape.
Yes, something HAS locked onto her mind. Good thinking, Eric. But what are you going to do about it?
You end up throwing a Cookie at a Flower Pot.
Wow! The second Impetus Comb is already half full! Keep it going!
The Zombie Pigmen leave. The MBC rests. The Memebase uses Final Memeblast, its ultimate attack! It unleashes the fury of the balls cue at the G-Mech, dealing 40,000 damage and inflicting the Memed status effect on the Mech, making it weak to attacks and constantly ponder how balls cue! The Memebase is destroyed. Modpack sheds a single tear of sorrow.
The TIE-Sentry and Stitch deal 15,000 damage to the WB-Mech! He then heals Limon for +9,000 HP! The Warrior uses Hail of Death, unleashing a massive spin attack at the Mech that carves through the ground and creates a massive pulse of fire! It deals a minicritted 50,000 damage to the G-Mech! Limon deals a minicritted 10,500 damage to the WB-Mech! The Perfect Sphere idles for now...for any would-be attackers, remember that both the Outer Barrier and Outer Shield are available to attack! The Outer Shield doesn't protect the Barriers, it only protects the modules. Crusher, I also have some questions for you about the Perfect Sphere. I'll send you a PM.
The EG-Mech enters Kamikaze Mode! It will activate its Kamikaze next turn... The G-Mech deals 5 damage to all unshielded AG players (0 to generic)! The other Mechs deal 50,000 damage to the Buff Monk and MBC! A Chaos Beast dies due to Fear and Wither! The Chaos Beasts' Fear prevents them from attacking! The Godmodder deals 60,000 damage to the Warrior!
Suddenly, you hear a march head towards the Battlefield... Four players, armed with powerful gear, have entered! It looks like they were drawn here thanks to Netpatham's summons... They will help combat the Mechs! Defend them!
The Itinerary:
> AGs: Destroy the Final Wave!
> AGs: Defend all AG entities!
> AGs: Destroy the Godmodder!
> PGs: Defend the Final Wave!
THE TRIALS:
==> I. FINAL WAVE .I <==
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
The Battlefield:
IMPETUS COMB METER: ============================== 741,100/1,500,000
Current Impetus Comb: 2
I duplicate a set of Nightfall Armor for Cobalt, and then again for netpatham. I then contemplate some things, and proceed to replace the G-Mech's mechanical brain-analogue with a bunch of octets using the Appearificator.
MonadoRe (re=3 in Ainu) 1/??
Typheus' Might && Fluorite Octet 4/9 (Windy Octet)
The White Wand >Fine 11/11 (The Prince's Chisel)
Twin: The armor is sustained by my spaceship. I hope that that didn't just destroy my spaceship but merely made it go into cooldown briefly/freeze me in place so I have to action my way out of the thing... And besides I have three of them extra plus three reserve....
Meh.
/infonull
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I duplicate the Remington 420 and give it to Modpack. "AVENGE THE MEMEBASE!"
Constellate Pointer 6/6 Let's see what THIS'll do.
Colt CM10 5/11
+2 HP to all AGs: 32/38 (+2 from Tazz)
I aid in avenging the Memebase by 28980 noscope headshotting (spinning 420 x 69 degrees or 80.5 revolutions) the Mechs with SPICY 9GAG DANK 69420 BLAZE IT MEME bullets at with the Remington 420.
And since the WB-Mech was at 314k end of last turn, I originwand up and telekinetically throw the decimal expansion of pi to 500,000 decimals made out of TNT that explodes on impact at it!
My Action: I notice that the Foundation Personnel decided to quit after stopping SCP-435. I motivate them by showing them my weapons stockpile, then have them rejoin the attack with extra firepower. I then decide to begin work on stuff.
SCP Foundation Action: After the Foundation Personnel rejoin the fight, more personnel join the operation.
Unknown Entity Action: The Unknown Entity activates its lightning weapons. At this long of a range, the normal steady stream of lightning is instead replaced with several huge thunderbolts of lightning, which impact the EG-Mech. The lightning also contains a leeching effect, allowing it to steal some health from the target and add it to its own systems for repairs.
Note: The boss I am basing the Unknown Entity on actually has 320 MILLION HP in its home game. Obviously, that will not happen here, but that is just saying how powerful it is.
Eh, I may want to pitch in with this ship while Lothyra is gone. Also, my friend will need a unique gun...
He then alchemizes Nanogel Spaceship Hull -c Ventilation Systems and Medigun & Australium.
Colossus Climb: 4/10
Lothyra is now halfway to the G-Mech's thigh. This still means that any attacks directed specifically at her will damage the G-Mech (hey, if the squidmodder could sabotage a vehicle like that, why not Zoidberg her?).
I'm expecting one of two things from this: Tetrixcalibur or a Pen of Sword element. If they overlap, huzzah! Quill Pen && Sword Majjyks = ??? (Level ?: 1/?)
Eyeblenders && L. Electric Blender Elemental && Electric Blenders && Stephen J. Poplawski = Miscetis (Level 10: 4/11)
Pinky Swearer && Greater Left Pinky Elemental && Pile of Severed Left Arms = Scalpere Parum (Level 10: 4/11)
I proceed to put Bow$er69 in a massive Koopa shell, shield rocketjumper with a wall of dead BLU Medics, station theMarionette within a replica of Freddy Fazbear's Pizzaria (without the animatronics other than BB, and he's in HIS corner), and hide (>'.')>DAYDAYDAY<('.'<) behind a pile of rocks. I then summon a million pianos with Chorus Bellum (which I soulbind myself to while I'm at it), which assemble themselves around me in a mighty fort of pianos that shield me from attack this round. As we all know, Piano Key element is the most sturdy of all. The other stuff also protects the 4 other players from attack this round as well. I then activate the hidden cannons in the defenses I have just constructed, loaded with only the most deadly of projectiles: 3-Ring Binders! They fire their lethal payloads at the ED-Mech without further ado.
MY INVENTORY
Potions: 1x Nightshade, 1x Frostbite(-1x)
I respawn?
Now, let's see how these mechs handle this... For science, of course. Eglarbroad plants down a Voidwalker, and takes out a book. He flips through the pages, stopping at a peculiar page. Eglarbroad takes out an ancient tablet with illegible symbols inscripted on it, and places it as the Voidwalker's Null Circuit. The symbols glow a deep purple. Ancient power causes the tablet to crack in half with a burst of primal energy. Inside is a PCB. It is wired to the rest of the Voidwalker, and it is given a Null Crystal with grinded Yggdrasil bark on it as fuel. An ominous glow lights up from the Voidwalker.
Uhhh... Now what? Isn't it supposed to... Eglarbroad re-reads the page.
Oh, yeah. The password... Password? A red light bathes the Voidwalker's interior.
Uhhh... Swordfish? The Voidwalker seems to become invisible as light bends around it... A wave of icy temperature streams out. Corruption seeps through the dirt and stone around it. Blackness eats through the colors. Grass wilts and becomes grey. Dirt turns hard and black. Stone is torn through by the corrupted dirt. Ores shift and changes into a invisible, purple crystal. Diamond ore changes into a dark substance. Lava and Water fluctuates and turns a sickly green. The Corruption spreads across the land.
Now, the Void has invaded. Let's just... Eglarbroad takes a bucket of the green substance, and dumps it on the G-Mech. It instantly causes many errors and problems... It corrodes through any liquid-cooling pipes, and clogs the fans. It links the 12v and and ground lines on the power supply. The green substance completely destroys the piston heads. All supports and methods of transporting are eaten by the green substance. the G-Mech collapses into a giant pool full of the green substance.
A giant slab of black, hard substance will shoot out from the ground to defend (>'.')>DAYDAYDAY<('.'<), rocketjumper, Bow$er69, and theMarionette if any of them are attacked.
Johnny 5: 3/11
Ink Blaster Complete!
It's High Noon
Twilisaber: 9/11
I knock the G-Mech to the ground by hitting it's left-most toe!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Dark Matter Propulsion System: 3/??
Bender's Gun: 3/11
iAntimak Carbine: 2/11
==Actions==
Bender uses Antimak Fusionrifle to rocket jump right in front of the ED-Mech's face. He then shoots its open mouth if it is open, otherwise he just shoots it in the jaw.
Colossus Climb: 3/10
Lothyra reaches the G-Mech's knee! She then inserts her sword (with plasma mode on) into the knee and cuts open a circular hole. She then aims her iAntimak into the hole, and blasts the inside! This also counts as a rocket jump, so she continues her progress.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
49/50 AF Hangar
My Action: I finally stop being lazy and stat out stats for Operation Mothership. I then throw a ridiculously unbalanced early version of it at the most damaged mech, causing severe damage before it gets taken out by the OP scale (this is not related to the main charge).
SCP Foundation Action: Operatives begin creating a Memetic Kill Cocktail, designed not to kill the godmodder, but to kill whoever is playing the godmodder IRL by exposing him through his computer screen. No attack executed, yet.
Unknown Entity Action: The massive entity uses its hard-light projector to summon three Orbs to attack the most damaged mech. The orbs are too weak to count as summons because they are taken out quickly, but still cause very high damage. 10/30 Unknown Entity.
Oh right, the entity! Well, its based of of a lost artifact I found in the Far Lands, the Perfect Sphere. As for why it is so powerful, well tell me: other than my artifact, have you ever seen a sphere in Minecraft? Anyways, the artifact is indestructible by itself, but it is also highly unstable and unable to power much more than a small death ray. Thus, I surrounded it with some barriers to contain the energy, allowing it to accumulate. I used some of that energy to create an advanced shield system, preventing any Glitch, Arrival force, or Godmodder (and only those things, godmodder's entities can still attack it just fine) from attacking at all and absorbing some damage from other attacks that hit it. If enemies breach the outer shield, they have to contend with 3 Barriers around the Perfect Sphere, which are designed so that when a barrier falls it creates a nearly impenetrable wall of energy that blocks further impacts from damaging the other Barriers for the rest of the turn. Also, the barriers are strengthened by the mass of supporting modules. Oh, did I forget to mention the supporting modules? Wait, I forgot the supporting modules, except for the Bridge that I use to control this thing. It is also how I could harness the sphere's stored energy for special maneuvers, like Time Warp (units inside the Perfect Sphere's Sphere of Influence take an immediate turn when the ability is used), Overdrive (doubles attack and healing power for all units inside the Sphere of Influence), and Phase-out (Everything within the Sphere of Influence, as well as the Perfect Sphere itself, phase out and cannot attack or be attacked for 1 round). However, those drain 1 whole point of the Sphere's energy, so those are last-ditch maneuvers. Confused yet? If you are, read the stat bar. I am too tired to explain this in full, and besides I have combat modules to build.
Perfect Sphere: 5/5 Energy (if all 3 barriers are down, loses 1 Energy per round) (heals or attacks for 20000, entity under attack can bypass Outer Shield)
Inner Barrier: Active
Middle Barrier: Active
Outer Barrier: Active (barriers take 25000 damage +10% of the health of all entities/modules within the Sphere of Influence to destroy, an active barrier being destroyed will block incoming attacks against other barriers for the rest of the round, barriers regenerate after 3 rounds into a "Recharging" state where they are twice as easy to destroy and do not block attacks against other barriers)
Sphere of Influence (contains modules of the Perfect Sphere Mothership, modules are levitated and generally separate from each other, modules destroyed within the Sphere of Influence remain alive with 0 HP but are unusable until repaired back to 25% HP):
Bridge: 50000/50000 HP (Must be present to control any components on Perfect Sphere, otherwise it attacks autonomously)(boosts attack and healing values of other modules by 25%)(Can heal module for up to 5000 (does not apply its own bonus to this))(can protect 3 most injured players (who can still attack using clones) and heals said players for +5 HP at end of round)
Outer Shield: (First 25000 damage against modules inside the Sphere of Influence is nullified)
Condensed Statblock:
Perfect Sphere: 5/5 Energy
Inner Barrier: Active
Middle Barrier: Active
Outer Barrier: Active
Modules:
Bridge: 50000/50000 HP
Typheus' Might && Fluorite Octet 3/9
The White Wand >Fine 10/11 (The Prince's Chisel)
TRUMONADO 3/?? (Captchacode)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
My Action: I summon the Kerbal Space Program, which attacks by launching a large rocket, using the Advanced Grabbing Unit to attack to the ED-mech, then attempting to fly the ED-mech into the sun. However, they run out of fuel before reaching the sun and end up re-entering, using the ED-mech as a heat shield before detaching it to deploy shields while the nearly destroyed ED-mech crashes into the ground at about 500 m/s (aka a very hard impact).
SCP Foundation Action: An MTF attacks the G-mech by using advanced magnets to stick on to and climb out the backside of the mech, drilling a hole in it with SCP-063, and pouring liquid nitrogen down the resulting hole, where it pours down to the mech's feet and destroys electronics all the way down.
Unknown Entity Action: More of the star-shaped hard-light projections are used to shred the ED-mech's wings with telefragging. One teleports inside the ED-mech's mouth and explodes, blowing several teeth out and hurting the mouth bad enough to prevent the ED-mech from biting or breathing fire as an attack this round. 11/30 Unknown Entity
Oh right, almost forgot another entity. An Antor Federation Hangar base suddenly appears (yes, the Perfect Sphere summons stuff by making it suddenly appear inside its Sphere of Influence) inside the Perfect Sphere's Sphere of Influence and becomes a Module in it. It is not a direct attacker, but it instead spawns ships: Weak groups of AF Peacekeepers (aka space redshirts), and stronger ships that must be piloted by a player to gain full benefit (they can attack with each post of a controlling player if controlled, if uncontrolled they make a single attack at the end of the round).
AF Hangar: 100000/100000 HP (spawns 4 AF peacekeepers per round, max of 16)(spawns (or respawns) one elite ship per round, stats are decided by me)(Perfect Sphere Module)
AF Peacekeeper: 2500/2500 HP x8 (meatshields for stuff, very low attack) (yes it starts with 8 when it warps in)
I understand that SOME of the comb raves need to be predetermined for purposes of how some of the events are planned to go (or at least that's what I assume) but the non-planned ones oughtta be up to us to dish out to people whose comb raves don't have a specific point they're going to be used at.))
+2 to talist
Preston Cole:
Eric watches, then grimaces.
Who's this douchebag?
If only I...
Send
Kalare, still presumably standing on the observation platform suddenly receives a psionic message from Eric:
Kalare, we have a problem.
Something from Paradox Space has locked onto Astria's mind.
I have no idea what it is, please come to Astria's cabin as quickly as you can.
I will likely need help immediately.
Battlefield:
Hank, since I'm a bit huried, just uses Rampage lvl5: Nevadian. on the WB-mech, then flies out of range.
((If its okay twin, could I ask for rampage to be more effective on crowds of weaker enemies, and improbable be more effective on bosses? If this just translates to it doing regular damage to the more effective targets and less to the unintended targets, that'd be okay. Just feeling a little OCD today))
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
SCP Foundation Action: The MTF pours grenades down the hole that the liquid nitrogen was poured down on the G-mech. Extra damage because the liquid nitrogen froze many systems.
Unknown Entity Action: A wave of unknown drones is summoned.
Unknown Drones: 500/500x8 (attacks disable healing)
Perfect Sphere Orders: The perfect sphere does not attack this turn.
-------
Astria's Dreamscape: fine. whoever you /\re, just get on with it. i know you're trying to kill me. get the next ch/\llenge over with. or tri/\l, i supppose.
Preston Cole: As Eric sends his mental message, a dark figure steps out from the shadows of the cabin, looking exactly like the figure he observed in her dreamscape.
Yes, something HAS locked onto her mind. Good thinking, Eric. But what are you going to do about it?
Oh no
Critted 14,000 damage to the WB-Mech!
> pionoplayer?: BATTLE TECHNIQUE => LV. 10 PLAY 'EM OFF - BULLET HELL
Additional critted 24,000 damage to the WB-Mech!
Additional critted 10,000 damage to the WB-Mech!
You play two more games of chess with Rodney. Two more scratches appear on Mate in Four. Once you play a fourth game, the chess set is sliced in half through unknown means. A golden light emanates from the middle of the chessboard, which is now two middles because it was just cut in half. Lying on the table where the chess set was is a Regisword that glows with red and green color.
10,000 damage to the WB-Mech!
9,000 damage to the EG-Mech!
> insert_generic_username: COMBAT OPERANDI => SUNRISE
You fire Daybreak at the EG-Mech, totalling its HP in one shot! It rolls up into the form of a small ball and glows red-hot...
The Chaos Shard's influence fades as you appearificate it into the bottom of the world!
Typheus' Might && Fluorite Octet = Windy Octet (Level 8: 1/9)
TRUMONADO = N/A
Your captcha code exceeds the eight-character limit!
The EG-Mech is dead already!
+1 HP to Netpatham, K4yne, and Granger!
2,000 damage to all three Mechs!
The EG-Mech is dead already!
Eyeblenders && L. Electric Blender Elemental && Electric Blenders && Stephen J. Poplawski = Miscetis (Level 10: 1/11)
Pinky Swearer && Greater Left Pinky Elemental && Pile of Severed Left Arms = Scalpere Parum (Level 10: 1/11)
The elemental deals 9,000 damage to the ED-Mech!
> The_Nonexistent_Tazz: BATTLE TECHNIQUE => LV. 10 SUPER SMASH - FOR GLORY
Additional 16,000 damage to the ED-Mech!
The Sharpener deals 7,000 damage to the WB-Mech!
The Billy Bazooka deals 5,000 damage to the WB-Mech!
The Kill Screen deals 7,000 damage to the WB-Mech!
11,000 damage to the G-Mech!
You shield yourself, Modpack, and Erelye!
> Irecreeper: COMBAT OPERANDI => THE BITE
You attempt to expend 3 Hog Slop and 3 Pie Filling, but find there is no Pie Filling left!
You guard yourself and Tazz!
8,000 damage to a Chaos Beast!
Red's Wand && Potion of Vis = The Redstick (Level 10: 1/11)
13,000 damage to the ED-Mech!
You respawn!
9,000 damage to the ED-Mech!
THE INGOTSPIKER: An upgraded version of the Fire-Spiker made entirely out of iron, sharpening its nail.
The alchemy deals 5,000 damage to the ED-Mech!
Ingotspiker || Dentist Drill = The Root Canal (Level 5: 1/6)
Okay, MBC revived with 80,000 HP! The damage that it would have taken will be distributed to the three AG entities, who take 25,000 damage each!
Smash Ball && The Silencer = Dissymphony (Level 10: 1/11)
You find that the Potion of Manpower doesn't seem to affect the power level the Jocose Honey of the Impetus Comb supplies you! It strengthens your attack against the G-Mech though, 20,000 damage to it.
With that in mind, it's time to unleash this attack.
You slowly float up in the air, a golden light supercharging your action. You glare at the ED-Mech and once again take out both the Painchimer and the Silencer. However, rather than using both of them in conjunction with each other, you use the energy of your Comb Rave to fuse the two together, creating a microphone that glows with a blinding white light that eventually fades to a cyan color.
The microphone makes a ringing sound while it descends into your hands, indicating the bell of the Painchimer rests inside. The air vibrates when you draw the microphone closer to you, as if it is on edge, waiting for you to use the item. You then turn around and see that the mic is actually connected to something: a massive speaker system that stretches into the clouds, creating a dull thumping beat that pulses throughout the server.
Grinning, you look at the microphone and sing in the language of Hymnos, creating a pure melody, your swan song, which comes blaring out of the speakers as a massive war chorus. Pure shockwaves of sound that mesh with the energies of creation hit the ED-Mech at full force, which futilely attempts to blast amethyst fire to keep the song at bay. The song intensifies as you fly closer to the Mech, and it seems that additional voices are somehow being added to the song despite there being only one singer.
The song pushes the Mech down to the ground, forcing it to take the complete brunt of the attack. You finally reach the Mech as you hit the last note of the song, which causes the speakers to create a shining ball of energy that explodes and pulses throughout the entire universe. Everything is unscathed and becomes enraptured in the sounds of Hymnos. Everything except the ED-Mech. Blinded by the true knowledge of creation, several parts of it explode and it eventually becomes unoperational. You finish off the attack by turning the microphone into a gleaming golden sword and slicing through the Mech's head.
Once the song subsides, the Mech, not quite dead, turns back online. It has taken 200,000 damage.
The Memebase is invulnerable because it is executing its final attack!
+12,000 HP to the WB-Mech!
REMINGTON 420: A sniper rifle that contains the dankest memes one could ever hope to possess. Charged with the powers of the Trololo, your enemies are sure to be seeing trollfaces after you headshot them and coax them into a snafu.
11,000 damage to the ED-Mech!
7,000 damage to the G-Mech!
> pionoplayer: BATTLE TECHNIQUE => LV. 2 IMPROBABLE - THE DRIVE
The Improbability Drive fires up again, this time its attacks becoming much more deadly: a giant array of broken spaceships come hurtling down towards GodCraft, punching straight through the G-Mech! Its tallness and low dodging skills ensure it will be hit by all of them... 10,000 damage to it!
All oracles are active at this point.
10,000 damage to the WB-Mech!
> TheLordErelye: BATTLE TECHNIQUE => LV. 10 COLD FRONT - MAELSTROMBOUND
15,000 damage to the WB-Mech!
The Warrior, Buff Monk, and Limon all gain Regen and guaranteed minicrits for three turns!
THE NOISECATCHER: A solid black microphone that, upon use, retracts to reveal a pulsating black wand capable of warping sound waves. The weapon can capture all sound in its immediate area and blast them back out at entities, knocking them back and dealing massive damage. It can also focus sound into pure beams of energy that deal damage.
The Chaos Beasts are inflicted with Fear and Wither!
You strike generic, but his Nightfall Armor completely shields him from attack!
LARGE DARK MATTER ENGINE: Yep.
Large Dark Matter Engine && Dark Matter Fuel Tank = Dark Matter Rocket Propulsion (Level 9: 1/10)
Antimak Nanofuser && Name Tag = Bender's Gun
BENDER'S GUN: ...Uh, okay. I guess this is a cool name?
You become protected from attack this turn!
+3 HP to you!
If it's a charged attack, you will only be able to actually deal damage when the attack is completed. However, the idea that if you get attacked the G-Mech does too is a good twist.
The EG-Mech is dead!
+3 HP to you! +1 max HP to you!
Up 'Til Dawn -c Chair Seat = Morning Seat (1/4)
The Metalram && SCP-148 && SCP-271 = The Metalbender (Level 8: 1/9)
But... It's confirmed by Mojang to be how Endermen see... Whatever.
Yes, it does.
+5,000 HP to the WB-Mech!
Failed thanks to...
Yes he has. I've made sure it went up by two each turn.
The Obsidian Fortress deals 13,000 damage to the ED-Mech!
> TT2000: BATTLE TECHNIQUE => LV. 5 HEADSHOT TIMES ZERO - MACHINA
You take Forge's Light, reel back extremely far, and fire a massive string of arrows into the sky! Due to the force with which you threw them, they manage to curve across the entire world and aim themselves perfectly towards the ED-Mech, which would deal 15,000 damage to it but has been intercepted by the G-Mech!
If I have time, I will.
CHORUS BELLUM: A fork made from the material that piano keys are made from, imbued with the power of every piano composer, every piece of piano music, and every piano that has ever existed and ever will exist. It uses the power of music to unleash righteous attacks against opponents, and can control pianos to attack for itself.
...Tazz! You negate the healing Tazz did by dealing 5,000 damage to the WB-Mech!
> The_Nonexistent_Tazz: BATTLE TECHNIQUE => LV. 10 FORGE STOKER - IGNITION
20,000 damage to the WB-Mech, which intercepts the attack!
You stab the defunct EG-Mech, which does nothing!
8,000 damage to the G-Mech!
> NinjaV2403: BATTLE TECHNIQUE => LV. 10 CLOCKWORK ROD - BIG RIP
You raise the Manipuleightr into the sky and use it to delete spacetime itself. A giant gash appears in reality, creating an even stronger singularity in your previous attack that sucks nearly the entire server into it! The ED-Mech is powerless and flies back in, trapped! It is ripped apart in every direction at once as you fire blasts of energy at it, then forcefully throw it out of the singularity and disable it! All the material inside spews back out onto the Mech, dealing even more damage! 20,000 damage in total!
+2 HP!
17,000 damage to the G-Mech!
8,000 damage to the G-Mech!
1,100 damage to the ED-Mech!
iANTIPACITOR: An upgraded version of the iAntimak which has an antipacitor fully integrated into its already-powered antimak. The weapon now runs entirely on antimatter, and can use its antipacitor to fire massive stored bursts of the stuff, shaped and superheated by the antimak. Truly a weapon of mass destruction.
iAntipacitor && Name Tag = iAntimak Carbine
iANTIMAK CARBINE: Alright then.
> gutza1: BATTLE TECHNIQUE => LV. 5 TESLA'S IMPROV - LIGHTNING QUICK
Bender readies all of the Tesla alchemies created and charges themselves into himself! Electricity charges through him, almost short-circuiting him entirely! However, he manages to overcome and his speed stat is maxed out! He zips around the WB-Mech and fires several shots at the Mech so fast it has no clue what is hitting it until it uses advanced targeting systems to lock on to Bender and neutralize him. Still, the Mech takes 15,000 damage!
They seem to be immune to all attack...
9,000 damage to the G-Mech!
You gain Regen!
MORNING SEAT: A chair seat made of the fabric of Up 'Til Dawn.
+9 HP to you, then. The armor is destroyed though, since it only protects you from one turn!
5,000 damage to the WB-Mech!
Suddenly, Crusher's Foundation Personnel storm into the server and contain SCP-345 before you or the Mech inadvertently destroy it! They then decide to stick around as actual entities.
Next attack against the WB-Mech will counterattack!
+4 HP to you!
If you dealt no damage, the shock aura was not triggered.
4,000 damage to the WB-Mech! It deals 4 damage to you in retaliation.
You guard TT and Erelye!
10,000 damage to the G-Mech!
Why do these have to be so long???10 Pie Filling restored!
20,000 damage to the WB-Mech due to that massive wall of text!
> TheLordErelye: COMBAT OPERANDI => THE BLOT
You expend 4 Weasel Snot and 1 Pie Filling.
You deal 15,000 damage to the WB-Mech using the Blotsplitter!
Amperz4nd is protected from attack!
3,000 damage to the ED-Mech!
INK BLASTER: A paintball gun that shoots streams of ink rather than paintballs.
7,000 damage to the ED-Mech!
Minecraft mobs have cubic feet and no toes! Therefore, Mechs have no toes either!
It doesn't cost any levels to rename an item...
The WB-Mech blocks the attack and takes 11,000 damage!
8,000 damage to the ED-Mech!
The orbs deal an additional 5,000 damage!
Perfect Sphere added! Its Outer Shield will be buffed, and its attack power will be nerfed. The Godmodder will be able to attack it, under the condition that his attacks against it will deal slightly less damage. Other than that, it looks good.
It wouldn't matter because the Mechs are outputting an anti-luck aura!
The Nectar Potion has no effect!
12,000 damage to the G-Mech!
9,000 damage to the ED-Mech!
6,000 damage to the G-Mech!
AF Hangar and Peacekeepers added!
The entire reason I did railroad it like this is because people have been requesting to use Comb Raves at certain times. I didn't want to deny people of that, and I also don't want people fighting over when they're going to use their Comb Raves. You do have a point though. I am willing to accept people's requests if they want to use a Comb Rave earlier or later. To tell you the truth, I didn't have a concrete idea for how Comb Raves would be accepted until a short while before I posted, so I just decided to go with that.
And trust me, everyone WITH a Comb Rave WILL get a chance to use it.
If any of you have alternate ideas on how I should select Comb Raves, let me know.
> pionoplayer?: BATTLE TECHNIQUE => LV. 5 RAMPAGE - NEVADIAN
Hank rushes towards the WB-Mech and unleashes a massive assault of machine guns, swords, and the like towards it. He finishes the rampage by slicing through the Mech with the Binary Blade itself. 10,000 damage!
9,000 damage to the G-Mech!
7,000 damage to the G-Mech!
Unknown Drones destroyed due to the Curse of Repetitivenessâ„¢!
You end up throwing a Cookie at a Flower Pot.
Wow! The second Impetus Comb is already half full! Keep it going!
The Zombie Pigmen leave. The MBC rests. The Memebase uses Final Memeblast, its ultimate attack! It unleashes the fury of the balls cue at the G-Mech, dealing 40,000 damage and inflicting the Memed status effect on the Mech, making it weak to attacks and constantly ponder how balls cue! The Memebase is destroyed. Modpack sheds a single tear of sorrow.
The TIE-Sentry and Stitch deal 15,000 damage to the WB-Mech! He then heals Limon for +9,000 HP! The Warrior uses Hail of Death, unleashing a massive spin attack at the Mech that carves through the ground and creates a massive pulse of fire! It deals a minicritted 50,000 damage to the G-Mech! Limon deals a minicritted 10,500 damage to the WB-Mech! The Perfect Sphere idles for now...for any would-be attackers, remember that both the Outer Barrier and Outer Shield are available to attack! The Outer Shield doesn't protect the Barriers, it only protects the modules. Crusher, I also have some questions for you about the Perfect Sphere. I'll send you a PM.
The EG-Mech enters Kamikaze Mode! It will activate its Kamikaze next turn... The G-Mech deals 5 damage to all unshielded AG players (0 to generic)! The other Mechs deal 50,000 damage to the Buff Monk and MBC! A Chaos Beast dies due to Fear and Wither! The Chaos Beasts' Fear prevents them from attacking! The Godmodder deals 60,000 damage to the Warrior!
Suddenly, you hear a march head towards the Battlefield... Four players, armed with powerful gear, have entered! It looks like they were drawn here thanks to Netpatham's summons... They will help combat the Mechs! Defend them!
The Itinerary:
> AGs: Destroy the Final Wave!
> AGs: Defend all AG entities!
> AGs: Destroy the Godmodder!
> PGs: Defend the Final Wave!
The Battlefield:
IMPETUS COMB METER: ============================== 741,100/1,500,000
Current Impetus Comb: 2
insert_generic_username: [AG] HP: 8/20.
TheLordErelye: [AG] HP: 20/20. SHIELDED
Netpatham: [AG] HP: 11/20.
Irecreeper: [AG] HP: 20/20. SHIELDED
Leonstar0: [AG] HP: 5/20.
Nimbleguy: [AG] HP: 0/20.
The_Nonexistent_Tazz: [AG] HP: 20/20. SHIELDED
Amperz4nd: [AG] HP: 20/20. SHIELDED
TT2000: [AG] HP: 20/20. SHIELDED
Talist: [AG] HP: 5/20.
NinjaV2403: [AG] HP: 12/21. Regen: II
ninjatwist321: [AG] HP: 15/20.
gutza1: [AG] HP: 8/20.
Crusher48: [AG] HP: 5/20.
CobaltShade: [AG] HP: 15/20.
OverlordXcano: [AG] HP: 5/20.
Flare Flames: [AG] HP: 5/20.
omglolsguy22: [AG] HP: 5/20.
r_stronghammer: [AG] HP: 0/20.
jondanger23: [AG] HP: 5/20.
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 16/20.
fseftr: [N] HP: 20/20. SHIELDED
pionoplayer: [N] HP: 15/20.
ManiacMasteR: [N] HP: 20/20.
XDGrangerDX: [N] HP: 11/20.
The_Idea_Modpack_Mod_Man: [N] HP: 10/20. SHIELDED
engie_ninja: [N] HP: 20/20.
5l1n65h07: [N] HP: 10/20.
Mech Buster Cannon: [N] HP: 30,000/200,000. Lock, Load, Fire: IIII
rocketjumper: [PL] HP: 15,000/15,000. Respawns: IIII Equalizer: IIII
(>'.')>DAYDAYDAY<('.'<): [PL] HP: 15,000/15,000. Respawns: IIII Mach 9: IIII
Bow$er69: [PL] HP: 15,000/15,000. Respawns: IIII Ultimate Koopa: IIII
theMarionette: [PL] HP: 15,000/15,000. Respawns: IIII Nightmare: IIII
TIE-Sentry: [AG]
Stitch: [AG]
The Warrior: [AG] HP: 30,000/160,000. Hail of Death: IIII Regen: III
The Buff Monk: [AG] HP: 10,000/130,000. Buffs the Hail of Death's charge time. Regen: III
Limon: [AG] HP: 37,000/180,000. Maternal Fury: II IN USE Turret Barrage: II Sprite Calling: III Regen: III
Perfect Sphere: [AG] Energy: 5. Inner Barrier: 42,000/42,000/25,000 HP. Middle Barrier: 42,000/42,000/25,000 HP. Outer Barrier: 42,000/42,000/25,000 HP. Outer Shield: 50,000/50,000 HP. Modules: 2. Bridge: 50,000/50,000 HP. Housing no players. AF Hangar: 100,000/100,000 HP. AF Peacekeepers: 2,500/2,500 HP. (x8.)
EG-Mech Mk. Ω: [MECH] HP: 0/600,000. Tidal Wave: I
G-Mech Mk. Ω: [MECH] HP: 380,000/800,000. Curbstomp: III Memed: III
WB-Mech Mk. Ω: [MECH] HP: 314,500/750,000. Netherarria: III
ED-Mech Mk. Ω: [MECH] HP: 329,400/900,000. Finale: III Confuse: III
Chaos Shard: [PG] HP: ???/???.
Chaos Beasts: [PG] HP: 17,500/17,500. (x1.) 15,500/17,500. (x3.) Fear: I Wither: I
Godmodder: [GM] HP: 10/125. Killstreak: 54.
The Forge:
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III IN USE (TheLordErelye)
Potion Supply: III (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII DISABLED (fseftr)
Sacred Pool Balls: IIII IN USE (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III IN USE (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII READY (Talist)
Hard-Light Gun: III DISABLED (Netpatham)
Oblivion's Topper: III DISABLED (The_Nonexistent_Tazz)
Sacred Items:
8 Hog Slop
10 Elf Tears
9 Pie Filling
10 Weasel Snot
MonadoRe (re=3 in Ainu) 1/??
Typheus' Might && Fluorite Octet 4/9 (Windy Octet)
The White Wand >Fine 11/11 (The Prince's Chisel)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I'll be making my great escape now!
Johnny 5 4/11
It's High Noon
Meh.
/infonull
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Constellate Pointer 6/6 Let's see what THIS'll do.
Colt CM10 5/11
+2 HP to all AGs: 32/38 (+2 from Tazz)
I aid in avenging the Memebase by 28980 noscope headshotting (spinning 420 x 69 degrees or 80.5 revolutions) the Mechs with SPICY 9GAG DANK 69420 BLAZE IT MEME bullets at with the Remington 420.
And since the WB-Mech was at 314k end of last turn, I originwand up and telekinetically throw the decimal expansion of pi to 500,000 decimals made out of TNT that explodes on impact at it!
Twilisaber: 10/11
I throw 314 pi at the WB-Mech. (For those wondering why I did that, check out it's health.)
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
1/30 Guardian Orbs
1/12 Rage Beacon
My Action: I notice that the Foundation Personnel decided to quit after stopping SCP-435. I motivate them by showing them my weapons stockpile, then have them rejoin the attack with extra firepower. I then decide to begin work on stuff.
SCP Foundation Action: After the Foundation Personnel rejoin the fight, more personnel join the operation.
Unknown Entity Action: The Unknown Entity activates its lightning weapons. At this long of a range, the normal steady stream of lightning is instead replaced with several huge thunderbolts of lightning, which impact the EG-Mech. The lightning also contains a leeching effect, allowing it to steal some health from the target and add it to its own systems for repairs.
Note: The boss I am basing the Unknown Entity on actually has 320 MILLION HP in its home game. Obviously, that will not happen here, but that is just saying how powerful it is.
Dark Matter Propulsion System: 4/10
==Actions==
Bender shoots Bender's Gun at the WB-Mech.
Eh, I may want to pitch in with this ship while Lothyra is gone. Also, my friend will need a unique gun...
He then alchemizes Nanogel Spaceship Hull -c Ventilation Systems and Medigun & Australium.
Colossus Climb: 4/10
Lothyra is now halfway to the G-Mech's thigh. This still means that any attacks directed specifically at her will damage the G-Mech (hey, if the squidmodder could sabotage a vehicle like that, why not
Zoidbergher?).In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
I'm expecting one of two things from this: Tetrixcalibur or a Pen of Sword element. If they overlap, huzzah! Quill Pen && Sword Majjyks = ??? (Level ?: 1/?)
Eyeblenders && L. Electric Blender Elemental && Electric Blenders && Stephen J. Poplawski = Miscetis (Level 10: 4/11)
Pinky Swearer && Greater Left Pinky Elemental && Pile of Severed Left Arms = Scalpere Parum (Level 10: 4/11)
I proceed to put Bow$er69 in a massive Koopa shell, shield rocketjumper with a wall of dead BLU Medics, station theMarionette within a replica of Freddy Fazbear's Pizzaria (without the animatronics other than BB, and he's in HIS corner), and hide (>'.')>DAYDAYDAY<('.'<) behind a pile of rocks. I then summon a million pianos with Chorus Bellum (which I soulbind myself to while I'm at it), which assemble themselves around me in a mighty fort of pianos that shield me from attack this round. As we all know, Piano Key element is the most sturdy of all. The other stuff also protects the 4 other players from attack this round as well. I then activate the hidden cannons in the defenses I have just constructed, loaded with only the most deadly of projectiles: 3-Ring Binders! They fire their lethal payloads at the ED-Mech without further ado.
Null&Void Botanic Bewitched Fused Eldritch Creation Infernal Conclave Glitchy Conch Cosmic Tubas of Yggdrasil || Christmas Star = Point of Origin (Level 10: 6/11)
Twig of Yggdrasil || Tinsel = Constellate Decor (Level 10: 6/11)
Pure Conch Energy || Christmas Ordainments = Conchnaments (Level 10: 6/11)
listUpdated
sudoApt-getSummoner
theFollowingPackagesWillBeInstalled
dtgDatabase
scrApi
sudoApt-getSummoner
dtgTemplate
summonSuite
yN?
y
totalProgress
2/?
MY INVENTORY
Potions: 1x Nightshade, 1x Frostbite(-1x)
I respawn?
Now, let's see how these mechs handle this... For science, of course.
Eglarbroad plants down a Voidwalker, and takes out a book. He flips through the pages, stopping at a peculiar page.
Eglarbroad takes out an ancient tablet with illegible symbols inscripted on it, and places it as the Voidwalker's Null Circuit.
The symbols glow a deep purple. Ancient power causes the tablet to crack in half with a burst of primal energy.
Inside is a PCB. It is wired to the rest of the Voidwalker, and it is given a Null Crystal with grinded Yggdrasil bark on it as fuel.
An ominous glow lights up from the Voidwalker.
Uhhh... Now what? Isn't it supposed to...
Eglarbroad re-reads the page.
Oh, yeah. The password... Password?
A red light bathes the Voidwalker's interior.
Uhhh... Swordfish?
The Voidwalker seems to become invisible as light bends around it... A wave of icy temperature streams out.
Corruption seeps through the dirt and stone around it.
Blackness eats through the colors.
Grass wilts and becomes grey.
Dirt turns hard and black.
Stone is torn through by the corrupted dirt.
Ores shift and changes into a invisible, purple crystal.
Diamond ore changes into a dark substance.
Lava and Water fluctuates and turns a sickly green.
The Corruption spreads across the land.
Now, the Void has invaded. Let's just...
Eglarbroad takes a bucket of the green substance, and dumps it on the G-Mech. It instantly causes many errors and problems...
It corrodes through any liquid-cooling pipes, and clogs the fans. It links the 12v and and ground lines on the power supply.
The green substance completely destroys the piston heads. All supports and methods of transporting are eaten by the green substance.
the G-Mech collapses into a giant pool full of the green substance.
A giant slab of black, hard substance will shoot out from the ground to defend (>'.')>DAYDAYDAY<('.'<), rocketjumper, Bow$er69, and theMarionette if any of them are attacked.
Abilities
=-=-=-=-=~=~=~=-=-=-=-=-=-=-=-=-=-=-=-=
SIDEQUEST