Smash Ball >o< Altar = Orb of Finale (Level 10: 2/11)
Hephaestus' Gate || (Picture of Hemera && Concentrated Life Essence) = Hemera's Gate (Level 10: 7/11)
Hermea's Thorn && Life Player Symbol && 9GK spike of purified Australium = The Goldenrod (Level 7: 3/8)
I use my AUTONOMY PARRY skills to make Modpack's summoned Zombie Pigmen hit the Elites instead. If that fails, I throw myself in front of them and take the blow. If the latter happens, I do so in front of the other defenses, causing the Zombie Pigmen horde to have a chance of taking the hit.
I also levy the mighty powers of the Vault's Cache against the Build projector, but not before loading them into the Dragon Ender and firing all eight at high speeds into the bothersome thing.
A loose football lands on Ragnum Dei. 2 NFL Football teams of 11 players each jump on it and form a huge dogpile, as Ragnum Dei strains to hold up the weight of 2 tons of players.
I touch down in the crater made by my planet, silently hoping the Godmodder is too distracted to roll it back. If Regnum Dei is still alive I walk towards it and turn my fingers into drills. With my drill fingers formed I mimic the motions that would be required to play the Night of Nights black MIDI on the main part of it's body.
No conclusive evidence at this moment. Also, "Oh my Godmodder you're here! Please use your Prism on somebody low on health!" Whoops it's teal. I am promptly reminded of Terezi and proceed to take out my Zillycane, stabbing the Build Projector ONE ZILLION times. After the zillionth stabbing I decide to drop some mad ships on this forum game and proceed to smash the Zillysickles into it, which then causes Johnkat shippers to go stark raving mad and rush the Build Projector. They then get into a fight with Davekat and Johndave shippers, and it indeed turns into a shipping war, with Fedex and UPS trucks thrown everywhere, as well as some Condescension-sized battleships. The Build Projector is unfortunately caught in the middle of all of this.
... that was a thing. I throw a few giant cookies into the air, then blow them up. Cookie fragments rain everywhere, pelting players and inexplicably healing them with the power of cookies. I also build an epic fort out of 25 10s, causing an ARC NUMBER BONUS against any normal Crockercorp Ships' attacks.
Wind Shadesucker 4/9
Light Rainsucker 4/9
Tumor Ticker 5/11
7,000 damage to the Build Projector!
The Godmodder summons the Johnroxy Warrior! His noble and true ship instantly stops the shipping war and slays all the rogue shippers! He appreciates you of thinking of such an original attack, but that would have gotten WAY out of hand.
Is it okay if I introduce my four AIs controlling my virus-testing computer's account simultaneously and chaotically? If it is, is it okay if I make it so they've been brainwashed by B1NARY and they are on the Conclave's side?
/null
It's okay if you introduce them, but it's not if they're brainwashed.
@twin: Yeah, I won't have everyone else tag along. Vriska's got personal ties, the others will be trying to work out something that will be effecting them backwards in time, that is something I have planned for the semi-distant future.
As for the minecraftians, well, some people have psychic resistance, plus binary and glados aren't concentrating. Either way, minecraftians wreaking havoc.
Terra Firma ~~~ Loom
4/11 for Maleficis Est
3/11 for Mens Potentiam
8/11 for Traho
Hank continues his rampage by smashing the build projector into Regnum Dei, then stabbing his Tai blade through it repeatedly, then unloading the full clip of two different machine guns, then blasting the whole thing with a thundergun.
The building crew reinforces the dome further, making it stronger.
The mecha crew help out by piling up more debris to make another wall
The mage circle undoes their magic from last round, canceling out the black hole and preventing it from doing further damage
The minecraftians, discovering that they can't actually land any attacks, begin rapid-fire alchemizing a massive pile of jpeg items to protect the jpeg bros
A team of earth benders arrives, they quickly pile up massive amounts of stone to protect against the glitch fleet.
Got it.
Okay, if you're still not getting it, here: there are, for all intents and purposes, two Project Binarys and two GLaDOSes running around this point. One of them are here. The other's on Earth, subjugating the populace. And it's true that there are some people who are probably resistant. But they're in the minority.
Think about how hard it is to not notice the media's influence on society. It's everywhere, right? Take that up to eleven and add an A.I. controlling the world, and you've got total world domination.
It makes someone want to do something about it.
...
Terra Firma ~~~ Loom = Earthen Robes
EARTHEN ROBES: A set of brown-and-green robes that radiate with the power of earth. A hazel crystal is imbedded in its sleeves.
Build teleports to Hank and runs through him, phasing out of existence and causing Hank to enter space! Even if Hank is resistant to burning up in the atmosphere and the pressure that entails, it's still a long fall...
Dome reinforced!
+1 Wall!
The magic is cancelled, but the black holes still remain! They're fueled by the Glitch's own power now!
.Jpeg Pile added!
The Crockercorp Fleet's concentrated fire kills all the earthbenders, dispelling the walls they've created and causing no more to be made!
Wait a minute. Twinbuilder, you stated when I first mentioned IRL integrity that the virus cannot spread to the real world, but then said that it would spread to the real world if it was not stopped. I start researching how to make an EMP that shuts down all power on the planet IRL as a contingency plan (which would knock out the server before the glitch could escape out of it, because the server has to be somewhere on the planet and no electricity is better than no universe). In addition, the godmodder is known to have enough power to wipe the glitch from the server by snapping his fingers if necessary.
I use a flamethrower to incinerate the Contract (screw the glitch, the godmodder dies first!).
When you first mentioned integrity, I said: "The Glitch, as of right now, is only affecting GodCraft! It's not affecting any other universes... not yet, anyway. The IRL Integrity is removed." I've always said that it will spread to the real world.
That would have to be a very big charge it could break past the confines of GodCraft AND effect all of Earth... Probably bigger than 50 posts.
Not even the Godmodder can fight an infinitely expanding and replicating enemy!
No, YOU'LL die the first! Half the server will probably be gone before the Godmodder even dies!
=CHARGE=-
-35 / 50- Table's En(+2 from Modpack : D)
-8 / 9- Chairheir's Standard
+2 to Modpack
=ACTION=
I decide that Teal is a pretty color.
I then use THE BITE on Regnum Dei.Uboa, (again, my avatar) decides to tank Crusher's Flamethrower attack on the Contract.
(Wait, this has something to do with Freddy, doesn't it?)
We'll see.
> Irecreeper: COMBAT OPERANDI => THE BITE
You expend 3 Hog Slop and 3 Pie Filling!
You ascend into the air and charge at Regnum Dei! For a split second, your face appears to be torn off, and Regnum Dei's sensors go haywire! Its computer screens display insane hallucinations of talking bears and "IT'S ME!" Suddenly, the hallucinations become reality as the cast of Five Night's at Freddy's appears behind you! They flashstep at Regnum Dei and tear into it, dealing 30,000 damage!
*>>We need to get the public of Earth on our side and alert them to, well...
*>>In fact, I've already sent that to the news. Word of DM works wonders on the press, doesn't it? But all I can do at this point, is email people. Not very effective.
Also, how many times you have tell me that "use my most powerful attack" won't work? Probably infinity.
P.S. Split-X is dead. Fix the damage numbers?Whoops, their attack cleared before engie killed it.
==Minecraftia==
*>>I unleash an EMP on Regnum Dei.
>>The cobblegeneratorshield repairs any holes. ¡THISISNOTANACTION¡
>>I set up an Emancipation Grid type shield over the top of the existing stuff.
I use Draw lvl 10 on Regnum Dei. I then bribe the Midnight Crew with the carrot juice to stay and help shoot the projectors.
>>FYI, all: I am storing a copy of the Contract, and it is entirely reasonable to assume that Twin is as well...So, burning up the paper will not help you.
The Midnight Crew is already on an important mission regarding the Felt, and also chooses not to stay because the Glitch weirds them out more than a little.
My shieldbubble glitches, arcing badly pixelated plasma outwards, before I manage to shut it down and warm it back up, defending myself properly!
Swiss Scribe 7/7!
+1 to Erelye and Engie!
I order my nanofog to form a cordon around SBaHJ, preventing a percentage of attacks from reaching them or the other defences!
I summon a Medi-Gun from my steam inventory, then begin healing my fellow players to build Uber!
SWISS SCRIBE: A set of two crimson wands that can write nearly anything into existence (depending on its power. Wands have limits!) and can also turn into nearly anything as well, given their swiss army knife-like structure. However, the latter function requires a recharge time if used too much. Also has a built-in computer!
Cordon added!
The Medigun heals +4 HP to Netpatham and Nimbleguy! However, it promptly glitches out into a useless Sharpened Volcano Fragment.
Alchemies
Fluorite Octet && The Holy Bible, New International Version = Jegus' Octet (5/9)
Fluorite Octet && Polonium-210 = Isotopic Octet (2/9)
Arcum Dei && Lassa Virus = Notch's Smiter (4/9)
Action
I heal myself with various types of medications that are specifically designed to heal 10-HP hits dealt by thrones. I then run the e-machine, creating a wall of paper around Sweet Bro and Hella Jeff.
I jump into the air and fire Chemocide at the Build Projector.
Diceroll
I roll the Fluorite Decad at the Build Projector.
Anti-Sky-Army
I roll the Fluorite Decad at the Sky Army instead, then spray them down with more acid and chlorine trifluoride.
Author's Note I hate this editor. It messed up my post, showed me the non-messed-up version, then when I looked back it gave me the regular version. What the hell, editor?
+9 HP! This fully heals you.
+1 Wall!
9,000 damage to the Build Projector!
I've said several times that dice rolls should be limited to one per post. Thus, you roll at the Build Projector.
1-3-7-9-8-1-5-6-4-4
A large lawnmower appears and mows down the Build Projector, dealing 10,000 damage!
Overworld: Teal, you say? Very well. The shard of me crackles, then crashes into the Build Projector, both of which spark violently. Meanwhile, over in challenge 4, orange lightning blasts the Battleship, streaking into the weaponry and solidifying into a mess of orange jelly.
"HELLO. I THOUGHT SOME OF YOU MIGHT WANT A HAND. OR, MORE FITTINGLY, SOME SUPPORT FROM A MINI-MAINFRAME ORBITING ABOVE THE PLANET. WHICH MEANS, OF COURSE, AN ON-BOARD AI. WHICH MEANS ME."
A rather absurdly large ship appears into view in the sky, overshadowing the battlefield. The ship, a Mini-Mainframe, cycles over to the next in a long line of various weapons, preparing to interrupt more attacks, and hopefully disable a few ships if necessary.
Dreamscape: "Ah. That kind of thing happens. Hmm. Uh... is she accepting visitors any time soon?" I ask, using Nitrogen Beam on the shard of guilt, partially out of spite, partially because that thing is doing absolutely retarded damage right now.
5,000 damage to the Build Projector! The orange jelly is quickly destroyed by a few charged shots!
I complete The Thoughtflower, and the Organ Grinder. As such, I examine them. As a side move, I equip the magnificent tuxedorobe I created.
I clone and use another Kelvin Kamikaze Kontainer on the Build Projector, pulsing english energy into it from the Baroqueback Bowtier. I also heal myself with my Everful Cosmicfruit Pot. At this point, I decide it would be beneficial to either keep that on hand, or some seventeen amphoras filled with potions of healing. Preferably the former, but the latter is always an option.
I pour three bottles of ink on the ground. Whipping out the Hazel Wand, I twirl it about. Suddenly, the liquid begins to rise into the air, slowly forming a shield stronger than pure titanium.
There, lying in a pool of her own blood, is miss Lefebvre. You sprint over to the nearly still body. Then, you pick her up, rocking her gently against your chest.
Is she dead?
Navela then puts the thing down, you both get in, and the thing takes off. Flying off, Navela turns to look back at you. Zoey begins to grip the fabric of your shirt (you did not particularly like your God Tier outfit, so you decided to wear normal clothes). Navela grimaces when she notices the right hand of Zoey is missing little and ring fingers. This is likely where most of the blood came from. Then, you hear a voice, quieter than a whisper, only able to be picked up by your elven ears.
Sis?
You mumble a quieter 'No.' The car is approaching the meteor, still embedded in Lopat.
THE THOUGHTFLOWER: A quill whose tip is always drenched in ink, never requiring a break to get more. It writes exactly what the user is thinking, and does it by itself. The user doesn't even need to move it by hand. You think, it writes.
ORGAN GRINDER: A bronze amulet that contains all the musical power of a pipe organ. Its innocuous double is an actual pipe organ.
9,000 damage to the Build Projector! It starts becoming uprooted from the timeline as well!
My character: I deploy medical drones to heal everybody (even the Pro-Godmodders) who is injured.
I shoot your flamethrower with my plasma rifle, igniting the flammable liquid inside and causing the rifle to explode, before you can incinerate the contract!
I shoot the plasma rifle at the Build Projector. I also read section 5 of the guide.
Robot Drone: I alchemize Computer && Nanomag Plasma Rifle. "Hmmm... My employer is paying me a lot of money to alchemize while he/she's away. It says here that I should try to build a suit of armor for him/her." I alchemize Carbon Nanogel & Military Armor & Computer. I also alchemize Cheap Sensor & Applied Phlebontium = Everything Sensor.
+1 HP to all injured players!
7,000 damage!
[5] Godmodder's Enemies
Just as the Godmodder has a lot of allies, he has a much, much greater amount of enemies. Of course, this is fairly typical of any godmodder. If you're attacking a server, you're bound to attract some attention. The few brave souls who stand up to fight against a godmodder are referred to as the Anti-Godmodders, for obvious reasons. They alone are the ones who can defeat a godmodder's influence on a server and make sure he doesn't interfere with anything ever again.
They have the power to directly tap into the Narrative and use the power of the Fourth Wall (more on that later) to summon entities, in a process that will be detailed later. These entities can be amplified by charge times which heavily increase health and attack stats. Hey, that's good, right? Well, yeah it is. But the true power of Anti-Godmodders is observed when they themselves attack directly.
Despite what their name might lead you to believe, these guys are actually godmodders too. They have the power to take a godmodder's attacks right back against him and spawn equally powerful attacks. And their power seems to somehow rise as they fight higher-level godmodders. It probably has something to do with the Narrative... I'll research that later.
The fabled few who fight the Godmodder are very special Anti-Godmodders known as the Descendants. As I've said several times, they're descended from the few who fought the first ever godmodder (and won!). The Narrative grants them enough power to be completely indestructible bar a few certain circumstances and gain the upper hand against the Godmodder himself.
THE COMMANDING OFFICER: A military outfit made out of some sort of mixture between carbon nanogel and regular cloth. It has several built-in computers that allow you to talk to others while fighting in battle.
Alchemies
Fluorite Octet && The Holy Bible, New International Version = Jegus' Octet (6/9)
Fluorite Octet && Polonium-210 = Isotopic Octet (3/9)
Arcum Dei && Lassa Virus = Notch's Smiter (5/9)
Action
If the previous healing didn't fully heal me or didn't go through at all, I drink some Potions of Healing and Potions of Regeneration. I surround Sweet Bro and Hella Jeff with a wall that contains layers of all the transition metals from periods 4 through 6 and the lanthanides, skipping over technetium and promethium because they have no stable isotopes, and mercury because it is a liquid at room temperature.
Diceroll
I roll the Far East Octet at the Build Projector. If the Build Projector is dead, I roll it at Ragnum Dei instead.
Anti-Sky-Army
if the Sky Army interferes with anything this turn, I spray the entire Sky Army with Chemocide, specifically the fluoroantimonic acid and chlorine trifluoride sprayers. And by the entire Sky Army, I mean ALL of them. Every single one. It dissolves through their budder armor and their budder swords and into their budder-obsessed avatars, who die from the ClF
Transition Wall added!
8-7-4-6-1-5-7-1
A massive tapestry made of Chinese characters appears! They peel off the paper and fire themselves at the Build Projector, dealing 8,000 damage!
I attempt to wither and freeze regnum dei again. Using the painchimer of course.
Does Wilson still sell pots? If so i buy some healing pots and drink them.
Regnum Dei is Frozen! However, you run into the same problem that Erelye did with the Spare Tentacle, as the Freezing only partially affects the throne! Build-X's First Guardian powers completely negate the Wither!
Me: "Hmm... maybe I should try rolling some dice." I roll the Fluorite Octet at Regnum Dei and shoot Nanomag Plasma Rifle at the Build Projector. I also read section 5.1 of the guide.
Robot Drone: I just lie around drinking beer.
Just a tip: any clothing-based alchemy takes 1 post t make.
6-5-4-3-2-2-7-6
An elevator appears and a massive wave of blood rushes out of it, leaving Regnum Dei unharmed.
6,000 damage to the Build Projector!
Another tip: please don't read a section of the guide every post. Do you know how long it takes to write those things?
Leonstar1: "lux de sanca, no that's not it... ah! Lux de Sanctuarium circumdabit socios meos!" I say, holding out a Holy Mackerel Beta. The power of one-million Holy Mackerels disperses and surges through the air, then envelopes the players in a soft golden glow.
No one to be trifled with. Call me Black Text Guy.
Build. Yes, you, the split of Twin who insists on being called Twin. I admit this safe color thing is nifty, but can you not keep control over your own posts? A Guardian as powerful as Scratch could maintain his white color easily, and I can still type in my own black, albeit with a little difficulty. You must be extremely inexperienced with your abilities.
I COULD train you. Maybe. But first, I must do something.
Serpent's eyes turn a certainlime green, and she turns to the Build Projector. She holds put her hand and a wave of green plasma blasts into it.
I do hate possession, but I cannot physically enter the server. Yet.
Gah... What the heck?
Meanwhile, on the Preston Cole, Astria looks around to investigate the Christmas decorations.
Hey! I won the Shatter! I have the RIGHT to be called Twin! I WAS Twin, okay? Split was... a mistake. And hey, excuse me for not being as powerful as Scratch! I haven't had hundreds of years to hone my abilities! I got forced into this.
You? Train me? No thanks. Not until I know more about you. And considering you don't even want people to know your name, I doubt I will.
@Nimble: Hope that raising corruption is a good thing. Syphon glitch power into my wrench sword combo thing and hilt smash the Prince with it.
@Piono: This is why I always prefer making up my own characters rather than borrowing from other media. It means that there is never a conflict where the same character is needed in two places.
@XDGranger: Well, I guess you haven't been looking at anything in my side quest. So, he would be selling potions, except he is currently trapped in his own dream fighting his guilt.
=-=-=-=Wilson=-=-=-=
SUPER SPECIAL MEGA EARLY UPDATE
@fseftr: Well... eh... Conspireacy? What... does that mean? Nothing good I'd assume... He is too young to know. Theres... theres nothing I can do right now except to give her my condolences. I'll have to go visit her, provided you can tell me where she is. Or at least give me some method of telecommunications. If only you could have showed the same compassion toward your own kind... Kinda strange how he knows the word telecommunications but not conspiracy. He is scientifically literate, but not at all politically.
@Netpatham: Very well. +3%. Please tell me if something about the portal activates. The first threshold is at 60% right? And that adds Void Bolt, correct?
@Engie: Very well.
@fseftr 2: >Red: Give us insight on why you can hear me.
HarvesteR upgrades the penultimate kerbal. The Manifestation of Engie attacks the Shard of Guilt, dealing a boosted 4 damage to it and weakening it for this turn. The Shard of Guilt becomes a NAT type afterwards. The Void Portal deals 2 MAG damage to all enemies, causing the Shard to become a COL type. It also breaks the chains on Zenko, freeing him. -2.5% +2%. Mori deals 10 damage to the Grid stone, leaving Zenko to destroy it. You've learned a long dead line of magic! Thats something right?Its a rather elegant form of magic if you ask me. You have everything in front of you. You just pull the right switches. This causes the Shard to be weakened farther. It also seems to weaken its minion.
One standing stone left. Yako makes a start on it, but only deals 7 damage due to it being resistant to SHA. Wilson uses his Grid abilities to choke slam the Dark Emotion into the ground, dealing 8 NEU damage. The Shard of Guilt tries to attack HarvesteR, but the Void Portal takes the hit. A raging blizzard surrounds it, dealing a weakened 6 COL damage and reducing the accuracy of attacks both from the Portal and at the Portal. the Dark Emotion attacks Zenko, dealing 7 damage.
Allied Line:
[MAG] HarvesteR 2.0 30/60 HP + Kerbal 1/1 HP * 1 + Super Kerbal 2/2 HP * 4 + Krackensbane 25/25 HP - Action: 1 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[ENE] Manifestation of Engie: 23/80 HP + Armor [MET] 0/10 HP - Action: 2 (Engie_Ninja's... duh) Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns)
[SHA] Mobile Void Portal: 75% integrity - Action: 3 (Netpatham's, Stored attacks:[6 ENE damage, 5 COL and blind target], Accuracy for single target attacks from and at Portal are at -30% accuracy 2 turns left or until hit by FIR/NAT) When hit by an attack, it still takes damage from the attack but stores a weaker version. Can cover an ally.. Using a stored attack drains 2.5%. Attacks can be consumed to restore % by a third of its damage. Regains 2.5% per turn. Allied characters can restore 3%. Basic attack = deal 3 SHA damage and lose 5%.
[NAT] Mori: 30/30 HP - Action: 4 (Red's) Base damage: 10. Can heal for 8.
[LIGHT] Zenko: 44/70 HP - Action: 5
[SHA] Yako: 50/70 - Action: 6
[NEU] Wilson 20/40 HP
Enemy:
[COL] Shard of Guilt: ???/??? HP - Action: 6 (40% damage resistance, taken 5 damage)
[SHA] Dark Emotion: 23/50 HP - Action: 7 (any healing done on this target is doubled and applied as damage, damages Wilson each turn)
[FIR] Will Stone: 48/57
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x1 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x1) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | O | T.... Fir| O | O | X | X | . | O | X | T.... Nat| X | O | O | O | X | . | O | A.... Met| . | O | X | O | O | X | O | C.... Ene| X | . | O | X | O | O | . | K.... Mag| O | X | . | O | X | O | X | E.... Sha| X | O | X | X | . | O | O | R
Main: Might as well use my alchemy slots. Duplicate 3 of Wilson's old potions to give out as rewards later. Current bonus potions: 3
Lets try something creative with the Octet. Place each one carefully on its own pole to make an octagon around SBAHJ. That way, if anything attacks them, they'll knock the dice down and they'll be rolled, causing... something. Arthur dashes through the Build Projection to crash into Ragnum Dei.
On the Preston Cole, I wander about, looking for a library of some form. Hopefully, there is, at the very least, some form of archive that I can read. On the way, I contemplate this 'Christmas' thing. It could be interesting... but I suppose my studies are more important.
Meanwhile, on the Battlefield, I funnel Leon's buff into a gigantic psionic eyeblast, which I fire at Regnum Dei. Then, I examine the tomb that surrounded the Crimson Monolith when I used the Thaumic Keycharm on it. Perhaps...
You land on the meteor, and stride down to an entrance, Navela in tow. The two of you walk down the halls, unconscious body still in your arms, dripping blood everywhere. You reach the door to the lab, and can hear jubilant voices behind. The door unseals, and the two of you walk in, heading for the other exit. As you pass the six other people, you can hear both fearful and surprised whispers. Somebody attempts to say something to you just as you leave the room, but stops as you leave. They realize this is not a particularly welcome time to speak.
You reach the medical bay of the meteor. The door unseals, revealing two orderly lines of medical apparatus and elevated patient containment slabs. You see Navela look at a slab down the line, coated in Nightmare Fuel, with bandages strewn about. That is where you went after you cast that spell on the Enderdragon. Unfortunately, the Nightmare Fuel is now highly unstable, and summons beasts whenever you touch it. Therefore, you deposit the bloodstained girl on a nearby slab, and hook up a few devices, monitoring vitals and blood levels. You loosely cover the girl with a blanket, obviously avoiding placing it on her head. You look at Navela, a grim look on your face, as you realize you do not have any medical skill. Luckily, the medical bay slabs do most of the work for you. You just have to get robotic replacement fingers, and bandage the stumps up, for now. As such, you pull up a chair, and get out a laptop, waiting.
8,000 damage to Regnum Dei!
It seems to depict inscribings about the Crimson Cult... Could they be vital to your research?
Battlefield: Sit on Regnum Dei.
Orbital Weapons:
Dreamscape: Below
Pokeball Things: Nature
Nomblequest:
-HMASBC HQ-
You await the voices to ask you to give insight on something abut yourself.
Well, voices, what about? If you want to know something about Red, here's your chance. Just go >Red: Give us insight on ___
-Dreamscape-
Wow... I never realized how popular she was here... Comparatively of course.
Uh... I can bring you there once this thing is over, Wilson... I assume you can contact Blue yourself, engie...
You are now recognized as commander of Regnum Dei! It will follow your commands.
=CHARGE=
-36 / 50- Table's End
-1 / 10- Emergency Cura -> BEGIN!
-9 / 9- Chairheir's Standard -> COMPLETE!
+2 to Modpack
=ACTION=
I quickly hire a legion of Chair-Knights to guard SBaHJ!
...
Huh, did LOCAA run out of chair knights or something?
Damn.
Anyway, I build a REMOTE CONTROLLED TANKING ROBOT, which flies directly into attack that are directed at SBaHJ.
I activate The White Ring (I say activate, of course, because I have been wearing it the entire time). With the inherent energy of the thing charging, I flash-step over to Regnum Dei (or the Build Projector, if it is still alive). The runes finally appear on the onyx ring, glowing the traditional white color. Then, I pull out the 113-Ball. I never thought I would find a use for it. The orb, flashing past every version of a pool ball imaginable, levitates into the air, beginning to glow with an english aura. Then, I peer within the runes of The White Ring. The White Ring was alchemized with some thaumic Crystal Clusters. You stated that it had control over the elements. Therefore, I can use this ring to control every form of physical thing with an essentia value, which is literally everything, minus a few choice things that neither the throne nor the Projector are made of.
Blocks all around the Battlefield promptly begin to melt down into a raw essentia slurry, which begins to evaporate into Flux Gas. However, I draw it towards the throne/projector. On the way, the gas is struck by a Potion of Purity mixed with Silverwood leaves, purifying it into the essentia each bit of the vapor was originally composed of. This essentia, only capable of existing in a liquid state, pours down towards me. I teleport it all into several Essentia Reservoirs in Grayhold, and pump the essentia within them into a precise essentia-to-vis converter, which I have explained the function of at least three times. This vis goes through a few Relays, before reaching a Runic Matrix-centered Alchemical Thaumaturgic Arcane Bellow, sublimating the plasma-esque energy into pure liquid Vis. This brings me back. Anyhow, the liquid Vis then disappears. For your information, this all occurred within five seconds. Around the ground beneath 113-Ball, plumes and tendrils of purple liquid Vis, mixed with minuscule bits of Taint, leap up through the air, surrounding the english aura, spinning around it.
I draw the Baroqueback Bowtier, as it is partially a pool cue. I stare at the throne/projector briefly, before striking the 113-Ball, pulsating with both thaumic and english energy. The ball springs into motion, moving at an alarmingly swift speed towards the throne/projector. The ball strikes the target nearly instantaneously, pulsing all of the energy around it into a destructive charge, causing a large explosion. When all is said and done, I teleport the ball back into my inventory, and put away the Bowtier.
I transmute all the air five meters away from the players into solid bedrock, forging a shield.
All is silent for a few moments, until you notice Navela staring at you, with a half-quizzical, half depressed look on her face.
I'm going to be here for a few minutes, to... erm... make sure she doesn't merely bleed to death. Once she is stable, I will be in my room.
She nods, and then quickly exits the area. You sit there for several minutes, watching both the monitors and your laptop screen. At this point, you realize that it is quite cold. Well, I would say 17 degrees Fahrenheit is quite cold, especially for people not wearing any layers. Despite the fact that you do not usually feel the lack of heat, you can notice this. However, you stay. Finally, you can see that Zoey's heart rate has gone back to a normal position. You wrap her two finger stumps in bandages, watching the fabric slowly turn red. Finally, you put your laptop away, and stand up. Before leaving, you place your hand on the slab, near to the arm of the recuperating girl.
I'm... sorry. This was not meant to happen. And, I suppose it is mostly my fault, on my lack of speed. So, I'm sorry. I... wanted to say some other things, but introductions can wait, I suppose. Just... try not to die.
I dance and dance around, with my steel rapier in hand. I slash at the health re-generator thing the enemy has, and I investigate if those 2 losers from homestuck over their are PG(pro glitch) or anti glitch
charge: 1/5
I'll explain one it is complete. Please ignore this charge due to it being test.
I take it you mean the Build Projector. 4,000 damage to it!
Those two losers are Sweet Bro and Hella Jeff. They are Anti-Glitch, and it's your job to defend them until they can unleash a special attack that will wipe out a good portion of the Glitch.
Not wanting to be the first to die, I take 10 tons of enchanted golden apples, mash them into a paste, put them in an IV drip, and attach said drip to myself!
@Wilsonquestion: It's in the original summon post. Dunno if Twin quoted it though.
I think it activates something at 75%, which is, if memory serves, a 1/10 chance of not costing/gaining double integrity.
50% is Void Bolt, which disappears at 80%. I think there's one more, but that's how it goes, and I may have missed something, but hopefully this will not be needed over much.
Anywho.
>>Set up yet another shield around SBaHJ.
*>>Evacuate the poor carrot juice bar man (must be confused, eh?) ((add as entity, or does he count as glitch?)), then attach many potato jetpacks to Regnum Dei and launch it. For your information, potato jetpacks explode after they run out of power...
I check my useable specials and use the one closest to the bottom/leftmost on the line.
+1 Shield!
Sadly, the bar man counts as being part of the Glitch, so he kicks you and corrupts the potato jetpacks, rendering them inoperable and un-explodable!
...Is it THAT hard to just say the special you want to use by name?
OK, I'm going to need another one of these. Smash Ball >o< Altar = Orb of Finale (Level 10: 1/11)
Hephaestus' Gate || (Picture of Hemera && Concentrated Life Essence) = Hemera's Gate (Level 10: 6/11)
Hermea's Thorn && Life Player Symbol && 9GK spike of purified Australium = The Goldenrod (Level 7: 2/8)
I take out the Greenlance of Zillyrol and activate the Prime Bubble for the extra effect, then go on a slashing spree against the Build Projector and Regnum Dei.
I take jungle trees and make them rise from the earth, blocking SB&HJ even more.
You know you could just duplicate an Orb of Finale and achieve the same result, except that it would only take 1 post and not 11?
The Lance slices clean through Regnum Dei, destroying it!
You completely and totally prove my point. Which idiot said that if you want to stop playing FNAF 2, you have to press escape and quit the entire game to start over? They did it in FNAF 1, from what I know (press P, you dummy!)
Taking away my posts is also unjust. Playing the game and communicating should be entirely different things.
Also, Piono and Nonexistent, why you steal my teal text?
Why didn't you post, you idiot?! I want my wine back!
TwinBuilder's going to take it away, regardless.
There is no pause feature in either game. Pressing escape just quits the game. I'm sorry, there was nothing I could've done. I DID contact you, but that was after I had died in the game. I did get your messages, I just wasn't at a point where I could respond to them. Please try to keep that in mind in the future.
I'm glitching your posts out because you're not posting in the safe color. People are now posting in teal because THAT is the new safe color. Seriously, have you been paying ANY attention to what's going on? I have repeatedly said how to stop the Glitch, and you just keep trying to raise and lower integrities. This seems to be a pattern with you recently.
IIRC I charged the City itself for 20 turns, each of the 2 Death Fields for 10 turns, and the Mile Long Turrets for 15 turns.
King Dedede: 7/20
Even More Rockets on the Planet: 35/35! The planet comes crashing down towards the Battlefield. A rough recreation, created by yours truly, can be seen below.
Regnum Dei is crushed by the planet.
Okay then. Terragen City added!
Unforunately, Regnum Dei is already destroyed... You can reuse the attack on something else, if you wish.
I use my spoil. The Pigmen attack Hella Jeff.
I use my ELEMENT'S ENDER, on Curium mode, and use it in the TECH TEXT: ACQUISITION (LV. 10- MONOPOLIZER), attacking the Regnum Dei. My creation must be destroyed by me. I do try to spare the carrot juice bar worker. He and I are cool. I chat with him a bit, just to catch up and see how he has been. INVENTORY
Potions;
Potion of (holy) Wrath x1
Potion of veggies x1
SYMPHONY OF DESTRUCTION IIII [STATUS: UNREADY TO GO]
DOOMBRINGER ULTIMATE DOOM 5/5 X-INFERNO BLAZE IT 2/2 X-BLIZZARD SNOWMAGEDDON 2/2 Effeconator Tri-Hit 3/3 Singularity Wormhole 9/9 POLAR MELTDOWN Global Warming 6/6 BIG BANG BOMBS THEORY 3/3 X-REFRIDGERHEATER CATASTROPHE 12/12 HIS HAND SUPERNOVA DOOM 9/10 QUANTUM CONUNDRUM BAD DAY 5/5 SOLAR WIND BREEZY DAY 6/6 TOTALITY REFRENCES 5/5 006 007 3/3 QUANTUM CATASTROPHE CHAOSTROPHE 14/15
Have you been paying much attention to the Glitch either? If so, you'd know that you have to DEFEND Sweet Bro and Hella Jeff, not attack them. Therefore, when you use the AUDITORY PISTON and summon the Zombie Pigmen, they are confused on who to target...
You quickly use your massive entourage of weapons to threateningly buy out a massive weapons company and from your perch, subdue all the smaller weapons companies out there until you've established a nearly complete monopoly over the industry! (Engietech remains unfazed.) You use your now insane stockpile of weaponry to deal 20,000 damage to Regnum Dei! Or at least, you would if it isn't dead.
As said above, the bar worker is sadly one with the Glitch...
I forcefully murder Modpack before he kills Hella Jeff. I then note that shipping wars are still ongoing, and it's still picking up steam. However, a giant version of RoboHussie suddenly appears, landing straight on Regnum Dei, and declares that everyone is now canon asexual. The shippers then all cry, flooding Regnum Dei's newly-exposed circuits and shorting it out.
Smash Ball >o< Altar = Orb of Finale (Level 10: 2/11)
Hephaestus' Gate || (Picture of Hemera && Concentrated Life Essence) = Hemera's Gate (Level 10: 7/11)
Hermea's Thorn && Life Player Symbol && 9GK spike of purified Australium = The Goldenrod (Level 7: 3/8)
I use my AUTONOMY PARRY skills to make Modpack's summoned Zombie Pigmen hit the Elites instead. If that fails, I throw myself in front of them and take the blow. If the latter happens, I do so in front of the other defenses, causing the Zombie Pigmen horde to have a chance of taking the hit.
I also levy the mighty powers of the Vault's Cache against the Build projector, but not before loading them into the Dragon Ender and firing all eight at high speeds into the bothersome thing.
The Zombie Pigmen are now fully clear on who to target.
5-8-4-5-6-5-8-3
A replica of Claptrap appears and falls from the sky before exploding directly onto the Build Projector, shouting profanities all the way. Build Projector destroyed!
A loose football lands on Ragnum Dei. 2 NFL Football teams of 11 players each jump on it and form a huge dogpile, as Ragnum Dei strains to hold up the weight of 2 tons of players.
=CHARGE=
-37 / 50- Table's End
-4 / 10- Emergency Cura (+2 from Modpack)
+2 to Modpack
=ACTION=
Using my CHAIR POWERS, I quickly deconstruct parts of Regnum Dei!
[quote=OverlordXcano;/members/OverlordXcano;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-glitch?comment=17935]2ND POST
I touch down in the crater made by my planet, silently hoping the Godmodder is too distracted to roll it back. If Regnum Dei is still alive I walk towards it and turn my fingers into drills. With my drill fingers formed I mimic the motions that would be required to play the Night of Nights black MIDI on the main part of it's body.
If Regnum Dei is dead I celebrate.
King Dedede: 8/20 The Godmodder isn't; he rollbacks the majority of the crater, but then realizes its striking resemblance to the one left a year ago! Wait a minute... a year ago?
...A year ago.
Uh-oh.
Entities suddenly start to glitch out massively! Their own integrity is running thin, as is the one for factions! In addition, the failing environment officially becomes obstructive! Glitchy polygons start popping up, and obsidian walls, floating trees, and many other glitch artifacts will start to block random player attacks!
Regnum Dei explodes, as does the Build Projector! Build-X fades to static... Lying in the wreckage of Regnum Dei is a black box that fseftr picks up and opens. Inside is another Server Chip! It flies to the Server Stack, adding itself to it with a satisfying click. +10 GLITCH RESISTANCE!
More Crockercorp Ships start appearing, and they all fire at the Defenses! They destroy the Jungle Trees, Remoted-Controlled Tanking Robot, Transition Wall, Ink Shield, and Cordon! The Battleship destroys the Emancipation Grid, .Jpeg Pile, Arc Number Fort, Ice Dome, Massive Dome, and Geromy! Sweet Bro and Hella Jeff remain mostly oblivious to the carnage, and their defense is critically low! Their attack is almost charged! Pull out all the stops!
The fifth area unlocks itself! It replays a harrowing event from GodCraft's past... Crusher looks up to find that his own ship, the UOSS, is critically damaged and is falling alarmingly fast from its orbit! It seems that this glitched replica of the ship has been rendered inoperable, and all of its parts have been critically damaged! The only way to stop its descent into GodCraft is to fully repair all of its parts! The ship will then regain enough power to push itself back into space. And if you don't stop it in three turns, the explosion could be bad. VERY bad.
The remaining Minecraft Elites sense an opportunity and charge at the players, dealing 5 damage to Leonstar0!
Oblivion deals 7,000 damage to a Minecraft Elite!
The WS-Mech kills a Minecraft Elite! The Godmodder kills 2 more!
And then, once he does that, he remembers what he had just thought about a few minutes earlier. He casually takes his watch out... and notices the date. Sure enough, it's a year to the day that the fracas over at the Monolith temple occurred, and two years to the day that he first invaded GenericCraft and started this whole mess. He's not really in the mood for shenanigans today. He's got a Glitch to stop!
But he knows that in a Narrative like this, there's bound to be SOMEONE who is. He pulls up a reclining chair, some popcorn, and a computer screen, and prepares to watch the hour unfold.
Shard of Engie: [N] HP: 20/20. Stability: 100%. Consume: III
Contract: [N] Sign it to declare a ceasefire between the AGs, PGs, and Neutrals. All the factions will fight against the Arrival and the Glitch. Player Signatures: 16. Godmodder Signature: Yes.
WS-Mech Mk. X: [MECH] HP: 69,000/600,000. Trifecta: III
Alchemies
Fluorite Octet && The Holy Bible, New International Version = Jegus' Octet (7/9)
Fluorite Octet && Polonium-210 = Isotopic Octet (4/9)
Arcum Dei && Lassa Virus = Notch's Smiter (6/9)
Action
I build a granite wall around Sweet Bro and Hella Jeff. I then paint the outside of the wall white with black text. Said text happens to be the worst Twilight romance fanfiction I could find.
Diceroll
I roll the Glyphic Octet at the two remaining Minecraft Elites.
Anti-Sky-Army
if the Sky Army interferes with anything this turn, I roll the Glyphic Octet at them instead. I then do what I did the last few turns - spray acid all over their faces and their budder with Chemocide. Man, I really need a secondary weapon. Well, Notch's Smiter will be ready next turn.
Author's Note
DAMMIT TWINJA DAMMIT TERRIBLE INTERNET CONNECTION DAMMIT GRAAAAAAAAAAAAAAGH *cans.wav* *fadeout* You've been listening to True Anti-Glitch Radio. The attacks, dicerolls, alchemies and specials of the host of this show are... absolutely his.
I flip a coin. It's literally the size of the Moon. It lands on the Minecraft Elites.
Shields, shields... Hold on. 13s start raining from the heavens, and fall on four ships, momentarily knocking out their weapons. 12s then start raining and land on another 6, halving their attack power. And finally a whopping 11111 falls out of the sky, landing on the Battleship. I then pick them up and toss them into a vaguely fort-shaped structure. I also build a GENERIC FORTRESS around SBaHJ.
Oh great, the UOSS is back. Hold on a second. *Returns with literally every person who has ever played as an Engineer in TF2* Okay, this might not work, but 3... 2... 1... THROW! The Engineers then throw literally every wrench in existance, including the Golden Wrenches due to time travel, at the UOSS, repairing it.
Wind Shadesucker 7/9
Light Rainsucker 7/9
Tumor Ticker 8/11
...Is it THAT hard to just say the special you want to use by name?
When you count the Combat Chest, sorta yeah. Because IDK the requirements for my specials.
/null
Also: "Aw, come on, AGAIN with the plot twists?!"
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Ok, dectuple time. Ima get this done in read this: ONE POST. That's right. Scary wary. I changed off of degree turns.
Ready yourself.
Some specifics more:
Lower platform: Jump, jump, place cube, move off of cube
Expand: Use of red gun's new functions in the outward way (either middle-click place block or ctrl place block)
Contract: Opposite of expand
turn to next puzzle, forward, expand cubes into open hole, select other opening's filling cube, expand, reselect, move cube far away, go through open door, move in front of puzzle, expand cube into hole, reselect, move cube far away, go through open door, left, forward, lower platform until possible to move off of platform, move platform, turn to whiteness, forward, expand cubes until no more expansion is possible on wall, left jump through destruction particle field, contract cubes through hole, look down, expand cubes in hole for like 15 seconds, left jump, forward, look back up, right, jump forward, look down, contract cubes, look back up, forward, right turn, forward, right turn, forward, right turn, forward, place cube underneath self, stand on cube, select, move upwards, forward, right, fill holes with cubes, right, forward, left, 180, take cubes, expand cubes anywhere, contract cubes, right, 180, expand in hole, far left, expand in hole, far left, expand in hole, left turn, expand in both holes, forward, left turn, fill hole, forward, right, forward, left forward, right, left turn, right, fill hole, left, forward, right, forward, fill hole, left turn, far forward, left turn, forward, left turn, take cube, 180, forward until at T-Junction, right turn, forward, 180, forward jump off left side, turn towards black thingy in distance, forward until on top of black dome's platform, face cube case, forward still facing cube case,
place cube
bam ;3
The end is here. I can feel it. Get ready for the longest Antilog yet, in more ways than one.
Welcome to Text Adventure: Antichamber. (V. 4.22.) Enter prompt.
> Turn to next puzzle
You turn left, to where the glass cubes are, and by extension, the next puzzle.
> Forward
You walk forward. You are facing a glass wall, with a peculiar pattern mentioned before inside it. There are four lasers in the center of the pattern that seem to control the door to its left, which is 1/3rd open. There are some cubes also inside the pattern, which may or may not be hiding similar lasers.. There are two open holes on both sides of the pattern that you could fit cubes into.
> Expand cubes into open hole
You place a cube inside the left hole and, using your new matter gun, create an entire wall of cubes from the single cube. They fill up the entire pattern except for the lower right corner. The door is now entirely closed.
> Select other opening's cube
You select the right hole's cube.
> Expand
You expand the other cube, filling up the lower right corner. This does nothing to the door.
> Reselect
You reselect the cube.
> Move cube far away
You turn around and send the cube to the very back of the red corridor. The cube begins traveling to it, snaking all of the other cubes in the pattern with it. Soon, the entire pattern is free of any cubes, letting all of its eight lasers be out in the open. This opens the door.
> Go through door
You walk through the open door, now viewing another set of walls. Step in front of puzzle
You walk in front of the new pattern, which consists of snaking lines. There are five cubes in different parts of the pattern. There are four holes around the pattern, but they are not big enough to fit a cube in it. There is one big hole to the right of the pattern that you can interact with. The pattern seems to interact with the door to its right, which is fully closed. Expand cubes into hole
You place a cube in the hole and expand it, filling up the entire pattern. This does nothing to the door. Reselect
You reselect the cube. Move cube far away
You move the cube across the wall, sending it and all the other cubes into it. Now that the pattern is free of any cubes and its lasers are unblocked, the door opens. Go through open door
You walk through the open door. There are two paths ahead of you: One purple, and one yellow. The purple path is right in front of you. Left
You walk left, facing the yellow path. Forward
You walk into the yellow path until it stops. A jump platform is beneath your feet. Lower platform until possible to move off
You constantly jump on the platform, moving it further and further down. The walls change from yellow to green. Eventually, a new path opens. Move off of platform
You move off of the platform, which slides back up into the ceiling. You are now at the end of a green corridor. The path continues behind you. Turn to whiteness
You turn around. In front of you is the lower level of this gauntlet, which you were in previously. Forward
You walk into the room. The same disintegration fields are in the center, and the way out is up ahead. Expand cubes on far wall
You expand a cube on the back wall, covering it in cubes. Jump into disintegration field
You jump through the field. You feel a shake in your matter gun, and realize your cubes have disappeared. The ones placed on the wall remain. There is a hole in the center of the room that leads to the outside world. Two lines also run through the bottom of the floor, with holes to place cubes in. Contract cubes
Through the gap in the wall, you take the cubes. They do not vanish on contact with the field, since you are contracting them.
> Look down
You glance at the tubes beneath your feet. As mentioned, they have openings to place cubes in. They move forward, beneath the glass cube you are currently in. They briefly merge into one tube, but then split further down. They go out of the cube, into the outside room, and beneath the disintegration field ahead, where the tubes stop and form a small square.
> Expand cubes in hole for 15 seconds
You expand the cubes through the hole, filling up the entire tube network.
> Jump left
You jump out of the glass cube, going through another field as you do so. Your remaining cubes in your gun vanish.
> Forward
You walk forward, with the way out to your right.
> Look back up
You realize you are still looking down, and move your gaze back upward.
> Right
You walk right, with the field now right in front of you.
> Jump forward
You jump forward, through the field. You are now back in the turquoise passageway.
> Look down
You look beneath your feet. The cubes have filled up the square. The center is trapped by glass, but a ring of outer cubes is out in the open.
> Contract cubes You contract the cubes through the hole. You stand there for a few seconds to make sure you collect them all.
> Look back up
You look straight ahead.
> Forward
You walk forward. The path continues to your right.
> Turn right
You turn right. The path continues up ahead.
> Forward
You walk forward. The path continues to your right.
> Turn right
You turn right. The path continues up ahead.
> Forward
You walk forward. The path continues to your right.
> Turn right
You turn right. The path stops right in front of you.
> Forward
You walk forward, facing the wall.
> Place cube underneath self
You jump and place a cube underneath yourself.
> Select cube
You select the cube.
> Move upwards
You move the cube upwards, through the hole in the ceiling. You are back in the main floor of the gauntlet.
> Forward
You walk forward. Up ahead is a window showing a small pattern on the wall, with lasers inside. The wall to the left of it shows a closed door. The wall to the right of it is a pathway. To your right is an entrance to another area.
> Right
You walk right, stepping through the entrance. The wall you're facing slides away, revealing a panel with holes for cubes.
> Fill holes with cubes
You place cubes inside the holes. Any result this might create is not immediately obvious.
> Right
You walk right, with the wall closing as you move away from it. A disintegration field is in front of you.
> Forward
You walk through the field, losing your cubes in the process. The path continues to the left.
> Left
You walk left. A short path is in front of you. There is a closed door in the left wall of the corridor.
> Turn around
You turn around. The wall in front of you slides open, revealing the same panel from before. Its cubes are still intact.
> Take cubes
You take the cubes from the wall.
> Expand cubes
You turn around and expand the cubes you have on the wall behind you.
> Contract cubes
You contract the cubes, giving you more than what you started with. You then turn back around.
> Right
You walk right, into a small glass room. In front of you is a window, showing the red sphere of cubes. To your right is a closed door.
> Turn around
You turn around. In front of you is the pattern from before.
> Expand cubes in hole
You place a cube in the pattern's hole and expand it, opening the door.
> Far left
You keep walking left, going past an entrance. In front of you is another pattern, and to your left is a closed door.
> Expand cubes in hole
You place a cube in the hole and expand it, opening the door.
> Far left
You keep walking left, going past another entrance. In front of you is another pattern, and another closed door is to your left.
> Expand cubes in hole
You once again expand cubes in the hole, opening another door. This is starting to get a bit boring.
> Turn left
You turn left. A small room is ahead. In front of you are two patterns, each with a hole. There is a closed door in the left wall, and an entrance in the right.
> Expand in both holes
You place and expand cubes in both holes, opening the door.
> Forward
You walk into the room. The open door is to your left.
> Turn left
You turn left. In front of you is a single hole on a glass wall. To your right is an entrance, which leads to a door behind the glass. You can just barely make out the Ghost to your left. It's radiating light from its core. I have to have it.
> Fill hole
You fill the hole, opening the door behind the glass wall.
> Forward
You walk up to the filled hole.
> Right
You walk through the entrance. In front of you is a closed door. To your left is another entrance, leading to where the open door is.
> Forward
You walk up to the door. The entrance is on your right.
> Left
You walk through the entrance. Up ahead is another entrance, a closed door, and a sign you can't make out.
> Forward
You walk forward. To your right is an entrance. Farther down is a window, with a hole on the other side. To your left is a closed door. In front of you is a sign of a man looking at a gravestone. When examined, it says "Every journey comes to an end."
> Right
You walk through the entrance. The hole is to your left. Up ahead, a closed door is on the left wall.
> Turn left
You turn left, facing the entrance you just entered.
> Right
You step right, facing the hole.
> Fill hole
You fill the hole. The door behind the glass wall, back near the sign, opens.
> Left
You walk left, facing the entrance.
> Forward
You walk through the entrance.
> Right
You walk right, with a new path laid out in front of you.
> Forward
You walk forward, passing another entrance. In front of you, a glass wall behind the red sphere houses a hole. To your left is a closed door.
> Fill hole
You fill the hole, opening the door to your left, and allowing entrance to the final walkway.
> Turn left
You turn left. The Ghost has made its home inside a cube. You are about to enter the walkway surrounding it. You're close to your goal. To your reward. I can feel it.
> Far foward
You walk all the way forward. The path continues to your left. The Ghost is behind you.
> Turn left
You turn left. The Ghost is so close...
> Forward
You walk forward. The Ghost is directly to your left. After all these months, it's finally here! I can't believe it. It's my ticket out. You know what to do.
> Turn left
Yes! YES! The Ghost is right in front of you! Through its peephole, you have the perfect opportunity to just reach out, and--
> TAKE IT.
You level your matter gun at the Ghost and do the only thing you can think of: capture it with your gun. Suddenly, you hear a great rumbling sound coming from all directions at once. The Ghost begins to quiver, and shake. It starts spasming in a flash of cubes, until it is entirely dissolved into your gun. All the cubes you had before have been replaced with a single black one. Your gun has changed color as well. You have found the
The environment around you has changed as well. The room the Ghost is in has been changed black. You are also now in a stark white room.
> Turn around
You turn around. In front of you is a giant tunnel, which leads to a winding bridge. You can hear claps of thunder.
> Forward to T-Junction
You advance forward, through the tunnel. You stop at the bridge. It turns out the room you just came from was a dome, with a ring surrounding it. There are also numerous bridges and pillars in the distance. You then start to walk across the bridge. It seems to stretch on for miles. It curves to the right, and then stops at a circular platform. Two bridges extend from it.
> Turn right
You turn right, facing the right bridge. It continues for a ways and stops at a series of circles, stretching vertically as far as the eye can see.
> Forward
You walk on the bridge until you reach the circular area. There is a hole in the middle of the room, with the bridge continuing further down.
> Turn around
You turn around. The hole is behind you.
> Forward jump off left side
With a running start, you jump off the platform. The staircases and pillars whiz by, as you begin falling at a faster and faster rate. As you fall, you begin to see the same things over and over. It's almost as if the environment is infinitely repeating itself...
> Turn towards distant black area
As you look around the environment, you see a distant black sphere. You gun seems to tug towards it.
> Forward until on black dome's platform
You move forward, slowly but surely, towards the black dome. Eventually, you feet land on its outer platform. As you wait there, the dome begins to open up. After a while, its parts descend into the ground. You are facing a spinning cube case, with pieces of white debris littered beside it. You know what to do, on instinct. And if you don't do it, I'll do it for you.
> Face cube case
You fix your gaze on the cube case. It seems to be calling for you. It recognizes you as the conqueror of this realm. You have managed to outrun a Ghost, and capture it in your matter-changing gun. It senses you deserve what's coming to you. You deserve your Reward.
> Forward
You tentatively take a step forward, looking at the case as you do so. Just as you took the Ghost from its prison, you now must give it back. So, you ready your gun, and--
> PLACE THE CUBE.
And then everything went black.
~~~
The Black Ghost hums with energy inside its newfound home. In an instant, a new, jet-black dome is forged around the platform Flare Flames resides on. He then feels a pulling sensation beneath his feet. Surprised, he jumps out of the way and notices the white debris he was standing on is rising. Floating, slowly but surely, to the Black Ghost. Three long pieces of white make their way to the cube, forming a familiar shape. A triangle. The shape begins to spin around, dazzlingly fast, as the other pieces of debris make their way to the cube too. The shape stops spinning, and the three pieces join together to form an impossible triangle.
The debris begins to snap around the triangle, forming a new shape: A circle. A gap in the circle has a square take its place, all with the Black Ghost humming furiously in its hexahedric domain. Suddenly, the shapes coalesce into one structure, with a gaping black void in its core. He realizes that this symbol represents the Antichamber that he has resided in for the last eternity. And now, it's his ticket to the Ultimate Reward. He grins.
A piece of the dome cracks off, hurtling into the void inside. Then another. And another. The black cube is fizzling with energy, trapping all it finds in its void. Flare Flames realizes that the Ghost has turned into a Hole. Where does that hole lead? He guesses there's only one way to find out. After all, he's managed to chase his shadow throughout an entire landscape and beat it at his own game. What's one more adventure to him?
The only time he stops and thinks if this journey will take his life is when the entire dome is thrown into the void and he feels himself starting to get sucked in. He realizes then that it's too late to think such things. The last thing he realizes is that he didn't say goodbye. He closes his eyes as he is sent into the Black Ghost's core.
And in that moment, Flare Flames escaped the realm he was trapped in for ten months, the realm he called his own, and the realm countless others called their deathbed.
He escaped Antichamber.
But he had not escaped the realm that two Guardians, clad in clashing colors, were trapped in for three months, the realm one called home, and the realm the other called a distant memory.
He had not escaped Limbo.
~~~
White. That's all he remembers. Roads emblazoned in white. Towers, castles, huts. An entire city bathed in light. A stark contrast to the dark he's dabbled in for the longest time. When you live in such a place as he did, you're bound to know at least SOME things about dark. And boy, does he know about it.
So, when he found himself in his antithesis for all eternity, he was surprised to find that it hardly had anything to do with good. Everywhere he went, everywhere he saw, there was suffering. Punishment. Pain. Torture. He had found himself in the land of the damned. Where people went after they died, or at least, some of them. All his life, he knew there was a hell. He just didn't expect it to look like this. But in his heart, there was something familiar to the architecture of this spot of the land. He recognized it as his own castle.
Split's Castle.
~~~
Flare Flames did not find himself in the middle of any castle, in the middle of any lost souls, or in the middle of anyone he knew. He DID find himself in the middle of a council, in the middle of several found souls, and in the middle of complete strangers. And although they may have been strangers to Flare Flames, Flare Flames was no stranger to them. The first thing he did when he got his bearings was ask a question. And that was all he did for a long time.
"Where am I?"
The councilmen did not speak. There appeared to be nine of them, dressed in gray robes. All of them had an insignia on their robes, which Flare Flames recognized as the symbol the Ghost made in its final hour. One of the members, though, had another insignia in a different spot on his robe. It appeared to be two squares stacked on diagonal angles. He was the one who leaned forward. And he was the one who, without speaking, gave an answer. It seemed to reverberate in Flare Flames' mind.
You are in Limbo. A forsaken place. Not many know of it. The ones who do have long since expired.
"Wait, so I'm dead? Or at least, I will be?"
No. In fact, we hope that you will not die for many years. We would hate to see our Reward go to waste.
"So...YOU guys are the ones with this reward I was promised? Well, I did tame the ghost and all, like you kept telling me to do in my head."
The councilmen looked at each other nervously.
That was not necessarily our doing. You see, we are the ones who have created the Antichamber. We devised it as a test to keep one of our most prized possessions safe, and to ensure that only one with pure intentions could use it. That's why you're here. The Ghost seems to have liked you.
"So I won, I guess. But if you weren't the one telling me those things, then who was?"
Ah. We would prefer to keep that a secret. An...outsider managed to influence our machine. Thankfully, it seems to have not affected anything too much. In the interest of time, I would also like to explain some things.
Limbo is a close analogue to your Hell. If someone truly corrupt dies, then they are sent here to be punished for their wrongdoings. The landscape of Limbo is also influenced from people's memories. Every mountain, every valley, every house that you will see here is from one soul's psyche. Us nine are some of the first to ever be sent to this realm, many millions of years ago. We discovered almost everything there was in the realm, and a few things from other areas. The Reward is one of them.
We have also subtly guided you throughout this Antichamber, implanting thoughts in your mind, showing you the bigger picture. We gave you the knowledge that there was a way out, that this wasn't a permanent home, and that there was a light at the end of the tunnel. When things became unclear, we guided you. When things became difficult, we were beside you. Us Nine, we are the ones that have made this possible.
Many have tried before you. Some have searched before you. You are the first to succeed. Of course, your adventures have been monitored in the guise of a Text Adventure, for others to see. But for you, this was no text adventure. It was very real.
And even with the outsider attempting to stop you at every turn, even with--
"So, who exactly is this guy? And what did he do to your 'machine?'"
I suppose I should tell you. He was one of two souls that arrived here a few months ago. He deserved what he got. The other didn't, and that may be why he was revived shortly afterwards. Regardless, the outsider began to hear about this special challenge. He wanted to take part in it. And when he realized that someone was already in the Antichamber, he wanted its prize for his own.
Because, you see, it is not easy to do what you did. The ones who make their way into our gauntlet only do so accidentally. I'm sure you were not meaning to get thrown into another world when you did exactly that. Yet in spite of that, here you are. So, you can never stumble into our challenge with the intent to steal its Reward, with the intent of only using its power. You have to take in the journey, learn about an entire new dimension, adapt to new concepts before you can take our prize. But the Outsider was impatient. Jealous. Ambitious. He was scorned in one life, and did not want the same fate in another.
And so he hacked into the Terminal that generated our Text Adventure and began sending you messages from it. Messages that would cause you to covet the Ghost, messages that would scold you for idly standing by, and ones, most recently, urging you to use your Matter Gun in ways not thought possible. His hopes were that when you did so, the energy released from the Text Adventure would allow him to re-write himself into your shoes, causing himself to take the Reward. And he very nearly succeeded.
But we managed to subdue him. And that is all we have to share about him.
"So, one last question. What was the ghost's purpose in all of this?"
The Ghost is a spirit. Not malevolent, not benevolent. It just is. It came from a powerful artifact hailing from the same dimension as the Reward. Temples were built to worship it. It has been called many names, but you might know it as the Monolith.
The Ghost is a splinter, a shard, of that artifact. It travels around many universes, watching, determining who is worthy of entering our chamber. I think you'll recall you summoning the Ghost was what brought you here in the first place. So in the beginning it sends you here, and in the end it sends you out. It also holds immense power, but not many have been known to contain it. In fact, I only know of ten in existence who could do such a thing. And all of them are in this room.
The Head Councilman winks at you.
"Well, I guess that explains all my questions. I'm just happy to get my reward and move on!"
The councilmen nod at him. We are grateful that the Chamber chose one worthy enough for its treasure. Now go. Take what is rightfully yours.
Flare Flames then noticed the room he was in. It appears to be a great, spacious hall, designed with marble. The Council of Nine are sitting on a gigantic desk emblazoned with the same logo on their robes, looking down on Flare Flames. He is standing on a platform, slightly elevated to the desk. Behind the councilmen is a giant TV screen, displaying rows of commands. Flare Flames realized it must be the Text Adventure. Behind him are rows of chairs to sit on. It almost looked like a court. He wondered if this is where trials were held to determine if someone was guilty of their crimes back in the living. He hears the Head Councilman echo one last time in his mind.
Goodbye, Chosen One.
Suddenly, the scene shifted. Flare Flames was standing on the same platform, but it was floating in the abyss. A path now extended from the platform, going straight ahead and stopping at a peculiar red object. And in that instant, Flare Flames knew he was looking at the Ultimate Reward.
As Flare Flames walked along the platform, he began to feel uneasy. Almost as if someone was...watching him. Suddenly, the abyss turned to static. It began flashing numerous colors, turning into numerous landscapes, and warping into bizarre textures. It almost gave the impression that it was glitching out. Flare Flames noticed that the interference was radiating from one, singular point. A man was floating next to it, traveling to the pathway. As the man got closer and closer to the Reward, Flare Flames ran towards it. He would rather die than let that man take his prize.
And then, Flare Flames saw him clearly. He was a bleached-white man adorned with nauseating green shades. He wore a red jacket terminating in a long, flowing hood rippling behind his head. He wore a black shirt underneath, navy pants, and brown shoes. Yet worst of all, he was crackling with red energy.
Flare Flames was staring at the Outsider. He was staring at Split.
~~~
Well, well, well! Look who finally decided to show up. You'd think that after all those times I tried rushing you, you might've managed to complete it a little bit faster. But no! You still take your sweet time. I suppose I should be thankful for that. After all, it did give me time to form this plan.
"You're not going anywhere near this...this...whatever this thing is!"
You seriously don't know a fez when you see one? Huh, kids these days really are thick.
"You're calling ME a kid? At least I actually try to complete something instead of just rushing through it like an idiot! Now just let me have my reward, and I'll be on my way."
Oh man. The Council has you in for the long one. That's just a FEZ! A simple hat! It's not going to do anything to you at all! Why don't you just give me the hat? It goes better with my outfit than yours does. Plus, you already have a hat.
"If it's just a hat, why are you so desperate to have it?"
Well, I...UGH! Don't complicate this! Now, just hold still, and I promise this won't hurt. Much.
Suddenly, Split began flashstepping towards Flare Flames at a lightning-fast speed, arcs of red energy trailing beside him. He only had one intent in his mind, and that was taking out anyone stopping him from getting his Reward.
Flare Flames looked on in shock. Didn't the Council say they took care of this guy? Desperate, he tried contacting the robed men, but he didn't know how. What was he supposed to do, shout at them? Split noticed his confusion, and chuckled.
Heh. Expecting your pathetic old guardians to help you out? I wouldn't get your hopes up. You never know what I did to them. I could've killed them all as you waltzed along this platform. Now that would be a funny lesson, wouldn't it? Maybe then you'd learn to hurry things up a little.
Flare Flames didn't know what to do. He could fight back on GodCraft, but going against a First Guardian was almost suicide! Regardless, he decided going out fighting was better than just doing nothing. And so he punched Split square in the jaw.
Split didn't know what he was expecting, but it certainly wasn't THAT. He felt for sure that he dodged that blow, but the evidence was plain that he didn't. What tricks does this kid have up his sleeve? Is he getting help from the Council? Come on, that's hardly fair!
Keep going, Chosen One. Banish the Outsider! Don't listen to his lies! Our power is in your hands. Just grasp the Fez, grasp your Reward!
Flare Flames was in shock as well. He guessed Split really was a liar to his core. At least now he had a plan, thanks to the Council's help. And that was to take care of Split as quickly as possible.
Split began unleashing a volley of energy attacks, and Flare Flames weaved and bobbed between every single one. He then pulled out his Matter Gun and propelled a giant cube at Split, creating a satisfying BONG as he collided with the cube. He hurtled through space, dazed and confused. Flare Flames then stepped right next to the Fez. The long path behind him vanished. Now there was nothing stopping him from taking the Fez.
No. NO!!! This ISN'T over, you hear me?! I'm gonna come back! One day, I'll pry that Fez from your cold dead hands!
...Wait. That sounded TOO cheesy. Look what you did to me! I'm better than this!
"No, you're really not. See you around, Split. Maybe next time, you can manage to hit me."
RRRRRRRRRRRRRGH YOU LITTLE--
And then he stops. He stops flying, he stops talking, he just hovers in midair. He seems to be mumbling under his breath. The glasses hide his expression, but it looks like he's talking to someone.
You know what? I'll let you have it. Fine. I'll come back for you another day. Enjoy your "reward" for now.
"Uh...okay? At least you're letting me have it. Now, let's see if this long journey was worth it!"
And so, Flare Flames took off his party hat and reached out for the Fez. He felt an entire new dimension open up around him. All things, seen and unseen. This artifact was the catalyst for one Glitch. Now, it could be the undoing of another.
When Flare Flames came to again, he was lying in a field of grass. He looked up, and saw the sky was blue. Then green. Then brown. Then orange. He stood up, glanced around, and saw that the whole environment was glitching out. He was back on GodCraft, for better or for worse. Holding his trusty Matter Gun in his hand and patting the Fez on his head, he could be the key to dispelling the Glitch once and for all.
> Flare Flames: Be the other guy.
Oh hell no.
What's going on here? You guys have managed to mess up the Narrative SO MUCH that the point of view has completely shifted over to me! I thought I was on BREAK! Oh, well. I guess I should make the most of this. Somehow.
Normally I'd give you all a tour of my study, but as I said earlier, I'm on break. I'm not really obligated to do much except talk to you. And remind you of the situation you're in. Which is really bad. Like, REALLY bad.
I'm failing in my job as a First Guardian. Er, Half Guardian? You know what, I hate Scratch forever for making that up, and let's leave it at that. I'm a First Guardian, alright?! I have as much power as he does! ...Anyway, let's change the subject, alright? I don't like talking about Scratch. Or about... The Other Guy. You know the one.
So yes, I'm not doing a very good job of upholding my. Er. Job. Things are spiraling downhill. Project Binary's taking over the world, the Glitch is back, and... Ugh. I guess it's time I explained some things. Some things that you should have known for a while.
As the First Guardian of Minecraft, It's my job to uphold the Narrative. The Narrative is, basically, plot. It's the essence of reality, and it determines and shapes the way that the present unfolds. It's everywhere, and it's very strong in Minecraft, where everyone can create and destroy. I have to shape the Narrative into a good path. I do that through the Update Terminal, and... it pretty much results in what looks like a forum game.
I wish it was more awesome. Like, wow! The Narrative is a sentient being that's awesome and controls what happens directly! Sorry, but that's not happening. The Narrative is frustratingly simple. It just is. And that's why it tends to limit things. So that nothing else can rival its power. But, hey, I'm failing my job, right? So that's gotta mean there's something that CAN.
Well, there is. It's Project Binary. There's things about him that you're not ready to know. That no one's ready to know. But all you need to know is that he's not going to stop at destroying Minecraft. What he wants is the complete and utter control of reality itself. And he can do that by gaining enough power to control the Narrative. Something that I have, and that he's dangerously close to having.
GodCraft is almost gone, believe it or not. There's been so many hits to its integrity... Zero Hour, the Scratch... Well, obviously two isn't "so many", but I've named a select few. It's dangerously weak, and it's only thanks to the Godmodder's willpower that it sticks around at all. Soon enough, after a few more hits, it's going to break. And I hope you're all prepared for when that happens.
Because then Project Binary really will have won.
POLICE! FREEZE!
I--What? What the--
I SAID FREEZE, MAGGOT! YOU'RE UNDER ARREST!
Under arrest?! For what!
W-Wow. GLaDOS said you'd be smart! Isn't that right, boys?
Yeah, hahaha! A real smart-aleck, that's for sure!
Hahahaha!
You still haven't answered my--
Do you read the news, boy? You and your accomplices are wanted fugitives! You've committed treason against the WORLD! If you're against the government and their Counteroperation, then you're against Earth itself, buddy. We're tracking down all the players of this game, and GLaDOS has something SPECIAL planned for you.
Oh, does she? Is she still hurt at the time that I inadvertently destroyed her Turret Army?
Well, yeah, but--
SHUT UP! He's the enemy! What are you doing telling him information?!
S-Sorry, boss...
Anyways... You're coming with us, pal! Hands where we can see them!
You... You seriously think you can apprehend a First Guardian?
10/10 Foundation Research. Research is completed, and the foundation executes containment procedures to buy time against the glitch, raising the Glitch Resistance through use of SCP-███, SCP-███, and SCP-████. It then remains in action (represented by my second action)
My Action: I cause the UOSS Bridge to vanish inexplicably. 42 seconds later, it warps back into its place, with strangely repaired control systems!
SCP Foundation Action: The foundation attempts to provide aid by throwing a wall of D-class in between the Crockercorp Fleet and the guys that need to be protected in order to wipe out the Crockercorp Fleet.
*>>Blue, a certain community of people would be very happy with you if you shared that link. However, that doesn't include this poster, so I blocked it.
*>>Someone said they wiped me. Bah. *REBOOT COMPLETE* *>> is back online*
>> *cobble generator shield rebuilds whilst I build a bunch of Thaumcraft portals on networks not currently in use by Erelye, and set them up to be practically impenetrable (as in, there's 5, and all 5 expand out to intercept all projectiles fired. And then shoot them out the other end.)
]>>WARNING HIGH NARRATIVIUM CONCENTRATIONS DETECTED!!!!
>>Crud. Here we go again.
>>Anywho, I use my abilities (and massive leverage, what with the backlinkages to the Everyone vs. Everybody universe and the massive amounts of hardware HEX has on hand there to distribute the backlash across and calculate optimum vectors), to repair the UOSS.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Me: "Oh god... Here comes... (reads up about the history of this war) the UOSS. Guys, stabilize it!" I reprogram my Computercraft turtles to start replacing damaged and destroyed blocks with fresh new ones and refuel/reenergize any machinery they come in contact with. I also read section 5.1 of the guide.
Robot Drone: The Metalic figure felt Twin questioning him. He pondered whether or not to reveal his identity. Eh. Did it really matter? "Hey whoever, I mean Twin! The alcohol powers my batteries! In fact, be being sober is now the equivalent of you filthy humans being drunk! You know what, you and your Narrative can go BITE! MY! SHINY! METAL! ASS!" (if you guys haven't figured out who my drone is by now, you should read up on the works of Matt Groening). Anyhow, I go alchemize The Commanding Officer & Miniature Tokomak and start smoking a cigar, 'cause it makes me look cool.
Gutza1: 'Hello. Could you please follow the instructions I left for using computer craft turtles to deploy Nanogel shielding. Run the program at the glitchy zone with those red spaceships and around two bros. If you don't feel like doing it, I will pay you extra to get this job done."
Drone Bender: "Aww, come on! More wor - wait, you're paying me extra! Sounds like fun on a bun! I'll do it!""Aww yeah! It's now time to show everyone who's boss. Me, Bender!"
I (the robot drone) gofollowThe metallic figure (now revealed as Bender from Futurama) follows the instructions and make my employer's Computercraft turtles deploy nanogel shielding around those two guys called Sweet Bro and Hella Jeff.
==Roleplay== (Twin, this is in character)
I explain to Maniac/Midna, "Sorry about my drone's bad behavior. He's from a parallel universe where everything looks like a cartoon. His name is Bender, by the way."
Smash Ball >o< Altar = Orb of Finale (Level 10: 2/11)
Hephaestus' Gate || (Picture of Hemera && Concentrated Life Essence) = Hemera's Gate (Level 10: 7/11)
Hermea's Thorn && Life Player Symbol && 9GK spike of purified Australium = The Goldenrod (Level 7: 3/8)
I use my AUTONOMY PARRY skills to make Modpack's summoned Zombie Pigmen hit the Elites instead. If that fails, I throw myself in front of them and take the blow. If the latter happens, I do so in front of the other defenses, causing the Zombie Pigmen horde to have a chance of taking the hit.
I also levy the mighty powers of the Vault's Cache against the Build projector, but not before loading them into the Dragon Ender and firing all eight at high speeds into the bothersome thing.
12/30 Tanker A1
9/10 Foundation Research
A loose football lands on Ragnum Dei. 2 NFL Football teams of 11 players each jump on it and form a huge dogpile, as Ragnum Dei strains to hold up the weight of 2 tons of players.
=CHARGE=
-37 / 50- Table's End
-4 / 10- Emergency Cura (+2 from Modpack)
+2 to Modpack
=ACTION=
Using my CHAIR POWERS, I quickly deconstruct parts of Regnum Dei!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I touch down in the crater made by my planet, silently hoping the Godmodder is too distracted to roll it back. If Regnum Dei is still alive I walk towards it and turn my fingers into drills. With my drill fingers formed I mimic the motions that would be required to play the Night of Nights black MIDI on the main part of it's body.
If Regnum Dei is dead I celebrate.
King Dedede: 8/20
He scream
What gave you the idea that it was blue?
7,000 damage to the Build Projector!
The Godmodder summons the Johnroxy Warrior! His noble and true ship instantly stops the shipping war and slays all the rogue shippers! He appreciates you of thinking of such an original attack, but that would have gotten WAY out of hand.
+1 HP to every damaged player!
Arc Number Fort added!
It's okay if you introduce them, but it's not if they're brainwashed.
Got it.
Okay, if you're still not getting it, here: there are, for all intents and purposes, two Project Binarys and two GLaDOSes running around this point. One of them are here. The other's on Earth, subjugating the populace. And it's true that there are some people who are probably resistant. But they're in the minority.
Think about how hard it is to not notice the media's influence on society. It's everywhere, right? Take that up to eleven and add an A.I. controlling the world, and you've got total world domination.
It makes someone want to do something about it.
...
Terra Firma ~~~ Loom = Earthen Robes
EARTHEN ROBES: A set of brown-and-green robes that radiate with the power of earth. A hazel crystal is imbedded in its sleeves.
Build teleports to Hank and runs through him, phasing out of existence and causing Hank to enter space! Even if Hank is resistant to burning up in the atmosphere and the pressure that entails, it's still a long fall...
Dome reinforced!
+1 Wall!
The magic is cancelled, but the black holes still remain! They're fueled by the Glitch's own power now!
.Jpeg Pile added!
The Crockercorp Fleet's concentrated fire kills all the earthbenders, dispelling the walls they've created and causing no more to be made!
And now you're not even doing a safetext at all!
Indeed. 5,000 damage to the Build Projector!
The Crockercorp Fleet easily dispatches all the dolls!
When you first mentioned integrity, I said: "The Glitch, as of right now, is only affecting GodCraft! It's not affecting any other universes... not yet, anyway. The IRL Integrity is removed." I've always said that it will spread to the real world.
That would have to be a very big charge it could break past the confines of GodCraft AND effect all of Earth... Probably bigger than 50 posts.
Not even the Godmodder can fight an infinitely expanding and replicating enemy!
No, YOU'LL die the first! Half the server will probably be gone before the Godmodder even dies!
We'll see.
> Irecreeper: COMBAT OPERANDI => THE BITE
You expend 3 Hog Slop and 3 Pie Filling!
You ascend into the air and charge at Regnum Dei! For a split second, your face appears to be torn off, and Regnum Dei's sensors go haywire! Its computer screens display insane hallucinations of talking bears and "IT'S ME!" Suddenly, the hallucinations become reality as the cast of Five Night's at Freddy's appears behind you! They flashstep at Regnum Dei and tear into it, dealing 30,000 damage!
Crusher's attack fails!
No way! I'm not accepting any rogue files!
The EMP rebounds on you, completely destroying you for a turn! (By you, I mean HEX.)
Emancipation Grid added!
> Netpatham: BATTLE TECHNIQUE => LV. 10 DRAW - SLICK SPADES
20,000 damage to Regnum Dei!
The Midnight Crew is already on an important mission regarding the Felt, and also chooses not to stay because the Glitch weirds them out more than a little.
SWISS SCRIBE: A set of two crimson wands that can write nearly anything into existence (depending on its power. Wands have limits!) and can also turn into nearly anything as well, given their swiss army knife-like structure. However, the latter function requires a recharge time if used too much. Also has a built-in computer!
Cordon added!
The Medigun heals +4 HP to Netpatham and Nimbleguy! However, it promptly glitches out into a useless Sharpened Volcano Fragment.
5,000 damage to Regnum Dei and the Build Projector!
The infinite loop deals an additional 3,000 damage to each!
+5 HP!
+9 HP! This fully heals you.
+1 Wall!
9,000 damage to the Build Projector!
I've said several times that dice rolls should be limited to one per post. Thus, you roll at the Build Projector.
1-3-7-9-8-1-5-6-4-4
A large lawnmower appears and mows down the Build Projector, dealing 10,000 damage!
5,000 damage to the Build Projector! The orange jelly is quickly destroyed by a few charged shots!
THE THOUGHTFLOWER: A quill whose tip is always drenched in ink, never requiring a break to get more. It writes exactly what the user is thinking, and does it by itself. The user doesn't even need to move it by hand. You think, it writes.
ORGAN GRINDER: A bronze amulet that contains all the musical power of a pipe organ. Its innocuous double is an actual pipe organ.
9,000 damage to the Build Projector! It starts becoming uprooted from the timeline as well!
+4 HP!
Ink Shield added!
+1 HP to all injured players!
7,000 damage!
[5] Godmodder's Enemies
Just as the Godmodder has a lot of allies, he has a much, much greater amount of enemies. Of course, this is fairly typical of any godmodder. If you're attacking a server, you're bound to attract some attention. The few brave souls who stand up to fight against a godmodder are referred to as the Anti-Godmodders, for obvious reasons. They alone are the ones who can defeat a godmodder's influence on a server and make sure he doesn't interfere with anything ever again.
They have the power to directly tap into the Narrative and use the power of the Fourth Wall (more on that later) to summon entities, in a process that will be detailed later. These entities can be amplified by charge times which heavily increase health and attack stats. Hey, that's good, right? Well, yeah it is. But the true power of Anti-Godmodders is observed when they themselves attack directly.
Despite what their name might lead you to believe, these guys are actually godmodders too. They have the power to take a godmodder's attacks right back against him and spawn equally powerful attacks. And their power seems to somehow rise as they fight higher-level godmodders. It probably has something to do with the Narrative... I'll research that later.
The fabled few who fight the Godmodder are very special Anti-Godmodders known as the Descendants. As I've said several times, they're descended from the few who fought the first ever godmodder (and won!). The Narrative grants them enough power to be completely indestructible bar a few certain circumstances and gain the upper hand against the Godmodder himself.
Computer && Nanomag Plasma Rifle = iTokomak (Level 7: 1/8)
Carbon Nanogel && Military Armor && Computer = The Commanding Officer
Cheap Sensor && Applied Phlebotinum = Plot Detector (Level 4: 1/5)
THE COMMANDING OFFICER: A military outfit made out of some sort of mixture between carbon nanogel and regular cloth. It has several built-in computers that allow you to talk to others while fighting in battle.
Transition Wall added!
8-7-4-6-1-5-7-1
A massive tapestry made of Chinese characters appears! They peel off the paper and fire themselves at the Build Projector, dealing 8,000 damage!
Got it.
Painchimer > 1/1 = The Silencer (Level 10: 4/11)
Regnum Dei is Frozen! However, you run into the same problem that Erelye did with the Spare Tentacle, as the Freezing only partially affects the throne! Build-X's First Guardian powers completely negate the Wither!
You'd have to ask Talist.
Just a tip: any clothing-based alchemy takes 1 post t make.
6-5-4-3-2-2-7-6
An elevator appears and a massive wave of blood rushes out of it, leaving Regnum Dei unharmed.
6,000 damage to the Build Projector!
Another tip: please don't read a section of the guide every post. Do you know how long it takes to write those things?
The Robot Drone quickly becomes massively drunk.
You are defense buffed!
The spell rebounds harmlessly against the invading glitch ships!
1-3-5-2-1-6-2-6
A storm of spears are thrown at the Build Projector, dealing 7,000 damage!
The Nanomag Plasma Rifle deals 5,000 damage!
Your fellow teammates murder your robot drone before it steals any of their stuff!
The meditation works, but you only gain a strong dodge chance for 2 turns!
> TT2000: COMBAT OPERANDI => MILES SAGGITAS
You expend 6 Hog Slop and an Elf Tear!
30,000 damage to Regnum Dei!
Okay. But what did that accomplish?
Hey! I won the Shatter! I have the RIGHT to be called Twin! I WAS Twin, okay? Split was... a mistake. And hey, excuse me for not being as powerful as Scratch! I haven't had hundreds of years to hone my abilities! I got forced into this.
You? Train me? No thanks. Not until I know more about you. And considering you don't even want people to know your name, I doubt I will.
6,000 damage to the Build Projector!
> fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
20,000 damage to Regnum Dei!
Octet Shield added!
2,000 damage to both!
8,000 damage to Regnum Dei!
It seems to depict inscribings about the Crimson Cult... Could they be vital to your research?
You are now recognized as commander of Regnum Dei! It will follow your commands.
Remote-Controlled Tanking Robot added!
17,000 damage to Regnum Dei!
+1 Shield!
I take it you mean the Build Projector. 4,000 damage to it!
Those two losers are Sweet Bro and Hella Jeff. They are Anti-Glitch, and it's your job to defend them until they can unleash a special attack that will wipe out a good portion of the Glitch.
All your teammates forcibly murder you before you can do that, as that would create a doomed timeline.
By the way, you didn't answer my question about what your Minecraft username/avatar was. It's important.
+7 HP!
+1 Shield!
Sadly, the bar man counts as being part of the Glitch, so he kicks you and corrupts the potato jetpacks, rendering them inoperable and un-explodable!
...Is it THAT hard to just say the special you want to use by name?
You use the HHHH on Regnum Dei, dealing 12,000 damage!
+1 Barricade added!
You know you could just duplicate an Orb of Finale and achieve the same result, except that it would only take 1 post and not 11?
The Lance slices clean through Regnum Dei, destroying it!
Jungle Trees added!
There is no pause feature in either game. Pressing escape just quits the game. I'm sorry, there was nothing I could've done. I DID contact you, but that was after I had died in the game. I did get your messages, I just wasn't at a point where I could respond to them. Please try to keep that in mind in the future.
I'm glitching your posts out because you're not posting in the safe color. People are now posting in teal because THAT is the new safe color. Seriously, have you been paying ANY attention to what's going on? I have repeatedly said how to stop the Glitch, and you just keep trying to raise and lower integrities. This seems to be a pattern with you recently.
+3 HP to Nimbleguy and TheLordErelye!
Okay then. Terragen City added!
Unforunately, Regnum Dei is already destroyed... You can reuse the attack on something else, if you wish.
Have you been paying much attention to the Glitch either? If so, you'd know that you have to DEFEND Sweet Bro and Hella Jeff, not attack them. Therefore, when you use the AUDITORY PISTON and summon the Zombie Pigmen, they are confused on who to target...
> The_Idea_Modpack_Mod_Man: BATTLE TECHNIQUE => LV. 10 ACQUISITION - MONOPOLIZER
You quickly use your massive entourage of weapons to threateningly buy out a massive weapons company and from your perch, subdue all the smaller weapons companies out there until you've established a nearly complete monopoly over the industry! (Engietech remains unfazed.) You use your now insane stockpile of weaponry to deal 20,000 damage to Regnum Dei! Or at least, you would if it isn't dead.
As said above, the bar worker is sadly one with the Glitch...
The Zombie Pigmen are now fully clear on who to target.
5-8-4-5-6-5-8-3
A replica of Claptrap appears and falls from the sky before exploding directly onto the Build Projector, shouting profanities all the way. Build Projector destroyed!
[quote=OverlordXcano;/members/OverlordXcano;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-glitch?comment=17935]2ND POST
I touch down in the crater made by my planet, silently hoping the Godmodder is too distracted to roll it back. If Regnum Dei is still alive I walk towards it and turn my fingers into drills. With my drill fingers formed I mimic the motions that would be required to play the Night of Nights black MIDI on the main part of it's body.
If Regnum Dei is dead I celebrate.
King Dedede: 8/20 The Godmodder isn't; he rollbacks the majority of the crater, but then realizes its striking resemblance to the one left a year ago! Wait a minute... a year ago?
...A year ago.
Uh-oh.
Entities suddenly start to glitch out massively! Their own integrity is running thin, as is the one for factions! In addition, the failing environment officially becomes obstructive! Glitchy polygons start popping up, and obsidian walls, floating trees, and many other glitch artifacts will start to block random player attacks!
Regnum Dei explodes, as does the Build Projector! Build-X fades to static... Lying in the wreckage of Regnum Dei is a black box that fseftr picks up and opens. Inside is another Server Chip! It flies to the Server Stack, adding itself to it with a satisfying click. +10 GLITCH RESISTANCE!
More Crockercorp Ships start appearing, and they all fire at the Defenses! They destroy the Jungle Trees, Remoted-Controlled Tanking Robot, Transition Wall, Ink Shield, and Cordon! The Battleship destroys the Emancipation Grid, .Jpeg Pile, Arc Number Fort, Ice Dome, Massive Dome, and Geromy! Sweet Bro and Hella Jeff remain mostly oblivious to the carnage, and their defense is critically low! Their attack is almost charged! Pull out all the stops!
The fifth area unlocks itself! It replays a harrowing event from GodCraft's past... Crusher looks up to find that his own ship, the UOSS, is critically damaged and is falling alarmingly fast from its orbit! It seems that this glitched replica of the ship has been rendered inoperable, and all of its parts have been critically damaged! The only way to stop its descent into GodCraft is to fully repair all of its parts! The ship will then regain enough power to push itself back into space. And if you don't stop it in three turns, the explosion could be bad. VERY bad.
The remaining Minecraft Elites sense an opportunity and charge at the players, dealing 5 damage to Leonstar0!
Oblivion deals 7,000 damage to a Minecraft Elite!
The WS-Mech kills a Minecraft Elite! The Godmodder kills 2 more!
And then, once he does that, he remembers what he had just thought about a few minutes earlier. He casually takes his watch out... and notices the date. Sure enough, it's a year to the day that the fracas over at the Monolith temple occurred, and two years to the day that he first invaded GenericCraft and started this whole mess. He's not really in the mood for shenanigans today. He's got a Glitch to stop!
But he knows that in a Narrative like this, there's bound to be SOMEONE who is. He pulls up a reclining chair, some popcorn, and a computer screen, and prepares to watch the hour unfold.
==> (Click the link!)
The Itinerary:
> All: Survive the Glitch!
> All: Defend Sweet Bro and Hella Jeff!
> All: Repair the UOSS!
The Battlefield:
THE GLITCH: [EOY2]
GLITCH RESISTANCE: 30%
SERVER INTEGRITY: 70%
PLAYER INTEGRITY: 0%FACTION INTEGRITY: 30%
ENTITY INTEGRITY: 30%
ENVIRONMENT INTEGRITY: 65%
GAME ENGINE INTEGRITY: 79%
CODE INTEGRITY: 86%
GODMODDER INTEGRITY: 86%
PLAYABILITY: 89%
SERVER CHIPS: 3/8
~
Challenge Four: THE INVASION.
Sweet Bro: [???] HP: 1/1. The Warning: III
Hella Jeff: [???] HP: 1/1. The Warning: III
Defenses: Armor: (x4.) Block one attack. Shields: (x12.) Block one attack. Walls: (x3.) Block one attack. Bodyguarded Marshmallow Mountain: 50,000/50,000 HP.
Crockercorp Ships: [???] (x40.)
Crockercorp Battleship: [???] (x1.)
~
Challenge Five: THE ORBITER.
UOSS: [???] Bridge HP: 0/50,000. Shields: 0/0. Shield Generators: 0/5,000. (x4.) Combat Module: 0/5,000. (x8.) Thruster Mounts: 0/10,000. (x8.) Drone Factories: 0/10,000. (x1.) Ship Bays: 0/10,000. (x2.) Descent: III
~
insert_generic_username: [AG] HP: 20/20.
TheLordErelye: [AG] HP: 14/20.
Netpatham: [AG] HP: 19/20.
Irecreeper: [AG] HP: 19/20.
Leonstar0: [AG] HP: 15/20.
Nimbleguy: [AG] HP: 13/20.
The_Nonexistent_Tazz: [AG] HP: 19/20.
Amperz4nd: [AG] HP: 20/20.
TT2000: [AG] HP: 16/20.
zerithos: [AG] HP: 20/20.
Talist: [AG] HP: 20/20.
NinjaV2403: [AG] HP: 20/20.
ninjatwist321: [AG] HP: 20/20.
Aegis-A095: [AG] HP: 20/20.
gutza1: [AG] HP: 20/20.
Crusher48: [AG] HP: 20/20.
CobaltShade: [AG] HP: 20/20.
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 20/20.
fseftr: [N] HP: 20/20.
pionoplayer: [N] HP: 20/20.
ManiacMasteR: [N] HP: 20/20.
XDGrangerDX: [N] HP: 12/20.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20.
engie_ninja: [N] HP: 20/20.
5l1n65h07: [N] HP: 20/20.
Minecraft Elites: [01] HP: 39,500/50,000. (x2.)
THE OPERATOR: [???]
Oblivion: [???] Severely weakened by the Chain!
Shard of Engie: [N] HP: 20/20. Stability: 100%. Consume: III
Contract: [N] Sign it to declare a ceasefire between the AGs, PGs, and Neutrals. All the factions will fight against the Arrival and the Glitch. Player Signatures: 16. Godmodder Signature: Yes.
WS-Mech Mk. X: [MECH] HP: 69,000/600,000. Trifecta: III
Godmodder: [GM] HP: 15/125. Kilstreak: 54.
Escape From Antichamber:
Flare Flames: [PL]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR?)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII DISABLED (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III DISABLED (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Sacred Items:
1 Hog Slop
19 Elf Tears
14 Pie Filling
0 Weasel Snot
Fluorite Octet && The Holy Bible, New International Version = Jegus' Octet (7/9)
Fluorite Octet && Polonium-210 = Isotopic Octet (4/9)
Arcum Dei && Lassa Virus = Notch's Smiter (6/9)
Action
I build a granite wall around Sweet Bro and Hella Jeff. I then paint the outside of the wall white with black text. Said text happens to be the worst Twilight romance fanfiction I could find.
Diceroll
I roll the Glyphic Octet at the two remaining Minecraft Elites.
Anti-Sky-Army
if the Sky Army interferes with anything this turn, I roll the Glyphic Octet at them instead. I then do what I did the last few turns - spray acid all over their faces and their budder with Chemocide. Man, I really need a secondary weapon. Well, Notch's Smiter will be ready next turn.
Author's Note
DAMMIT TWINJA DAMMIT TERRIBLE INTERNET CONNECTION DAMMIT GRAAAAAAAAAAAAAAGH *cans.wav* *fadeout* You've been listening to True Anti-Glitch Radio. The attacks, dicerolls, alchemies and specials of the host of this show are... absolutely his.
Shields, shields... Hold on. 13s start raining from the heavens, and fall on four ships, momentarily knocking out their weapons. 12s then start raining and land on another 6, halving their attack power. And finally a whopping 11111 falls out of the sky, landing on the Battleship. I then pick them up and toss them into a vaguely fort-shaped structure. I also build a GENERIC FORTRESS around SBaHJ.
Oh great, the UOSS is back. Hold on a second. *Returns with literally every person who has ever played as an Engineer in TF2* Okay, this might not work, but 3... 2... 1... THROW! The Engineers then throw literally every wrench in existance, including the Golden Wrenches due to time travel, at the UOSS, repairing it.
Wind Shadesucker 7/9
Light Rainsucker 7/9
Tumor Ticker 8/11
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
i also repair the UOSS.
I'll be making my great escape now!
When you count the Combat Chest, sorta yeah. Because IDK the requirements for my specials.
/null
Also: "Aw, come on, AGAIN with the plot twists?!"
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
And now, for something completely different. An adventure lurking in the shadows makes its way into the limelight.
The end is here. I can feel it. Get ready for the longest Antilog yet, in more ways than one.
Welcome to Text Adventure: Antichamber. (V. 4.22.) Enter prompt.
> Turn to next puzzle
You turn left, to where the glass cubes are, and by extension, the next puzzle.
> Forward
You walk forward. You are facing a glass wall, with a peculiar pattern mentioned before inside it. There are four lasers in the center of the pattern that seem to control the door to its left, which is 1/3rd open. There are some cubes also inside the pattern, which may or may not be hiding similar lasers.. There are two open holes on both sides of the pattern that you could fit cubes into.
> Expand cubes into open hole
You place a cube inside the left hole and, using your new matter gun, create an entire wall of cubes from the single cube. They fill up the entire pattern except for the lower right corner. The door is now entirely closed.
> Select other opening's cube
You select the right hole's cube.
> Expand
You expand the other cube, filling up the lower right corner. This does nothing to the door.
> Reselect
You reselect the cube.
> Move cube far away
You turn around and send the cube to the very back of the red corridor. The cube begins traveling to it, snaking all of the other cubes in the pattern with it. Soon, the entire pattern is free of any cubes, letting all of its eight lasers be out in the open. This opens the door.
> Go through door
You walk through the open door, now viewing another set of walls.
Step in front of puzzle
You walk in front of the new pattern, which consists of snaking lines. There are five cubes in different parts of the pattern. There are four holes around the pattern, but they are not big enough to fit a cube in it. There is one big hole to the right of the pattern that you can interact with. The pattern seems to interact with the door to its right, which is fully closed.
Expand cubes into hole
You place a cube in the hole and expand it, filling up the entire pattern. This does nothing to the door.
Reselect
You reselect the cube.
Move cube far away
You move the cube across the wall, sending it and all the other cubes into it. Now that the pattern is free of any cubes and its lasers are unblocked, the door opens.
Go through open door
You walk through the open door. There are two paths ahead of you: One purple, and one yellow. The purple path is right in front of you.
Left
You walk left, facing the yellow path.
Forward
You walk into the yellow path until it stops. A jump platform is beneath your feet.
Lower platform until possible to move off
You constantly jump on the platform, moving it further and further down. The walls change from yellow to green. Eventually, a new path opens.
Move off of platform
You move off of the platform, which slides back up into the ceiling. You are now at the end of a green corridor. The path continues behind you.
Turn to whiteness
You turn around. In front of you is the lower level of this gauntlet, which you were in previously.
Forward
You walk into the room. The same disintegration fields are in the center, and the way out is up ahead.
Expand cubes on far wall
You expand a cube on the back wall, covering it in cubes.
Jump into disintegration field
You jump through the field. You feel a shake in your matter gun, and realize your cubes have disappeared. The ones placed on the wall remain. There is a hole in the center of the room that leads to the outside world. Two lines also run through the bottom of the floor, with holes to place cubes in.
Contract cubes
Through the gap in the wall, you take the cubes. They do not vanish on contact with the field, since you are contracting them.
> Look down
You glance at the tubes beneath your feet. As mentioned, they have openings to place cubes in. They move forward, beneath the glass cube you are currently in. They briefly merge into one tube, but then split further down. They go out of the cube, into the outside room, and beneath the disintegration field ahead, where the tubes stop and form a small square.
> Expand cubes in hole for 15 seconds
You expand the cubes through the hole, filling up the entire tube network.
> Jump left
You jump out of the glass cube, going through another field as you do so. Your remaining cubes in your gun vanish.
> Forward
You walk forward, with the way out to your right.
> Look back up
You realize you are still looking down, and move your gaze back upward.
> Right
You walk right, with the field now right in front of you.
> Jump forward
You jump forward, through the field. You are now back in the turquoise passageway.
> Look down
You look beneath your feet. The cubes have filled up the square. The center is trapped by glass, but a ring of outer cubes is out in the open.
> Contract cubes
You contract the cubes through the hole. You stand there for a few seconds to make sure you collect them all.
> Look back up
You look straight ahead.
> Forward
You walk forward. The path continues to your right.
> Turn right
You turn right. The path continues up ahead.
> Forward
You walk forward. The path continues to your right.
> Turn right
You turn right. The path continues up ahead.
> Forward
You walk forward. The path continues to your right.
> Turn right
You turn right. The path stops right in front of you.
> Forward
You walk forward, facing the wall.
> Place cube underneath self
You jump and place a cube underneath yourself.
> Select cube
You select the cube.
> Move upwards
You move the cube upwards, through the hole in the ceiling. You are back in the main floor of the gauntlet.
> Forward
You walk forward. Up ahead is a window showing a small pattern on the wall, with lasers inside. The wall to the left of it shows a closed door. The wall to the right of it is a pathway. To your right is an entrance to another area.
> Right
You walk right, stepping through the entrance. The wall you're facing slides away, revealing a panel with holes for cubes.
> Fill holes with cubes
You place cubes inside the holes. Any result this might create is not immediately obvious.
> Right
You walk right, with the wall closing as you move away from it. A disintegration field is in front of you.
> Forward
You walk through the field, losing your cubes in the process. The path continues to the left.
> Left
You walk left. A short path is in front of you. There is a closed door in the left wall of the corridor.
> Turn around
You turn around. The wall in front of you slides open, revealing the same panel from before. Its cubes are still intact.
> Take cubes
You take the cubes from the wall.
> Expand cubes
You turn around and expand the cubes you have on the wall behind you.
> Contract cubes
You contract the cubes, giving you more than what you started with. You then turn back around.
> Right
You walk right, into a small glass room. In front of you is a window, showing the red sphere of cubes. To your right is a closed door.
> Turn around
You turn around. In front of you is the pattern from before.
> Expand cubes in hole
You place a cube in the pattern's hole and expand it, opening the door.
> Far left
You keep walking left, going past an entrance. In front of you is another pattern, and to your left is a closed door.
> Expand cubes in hole
You place a cube in the hole and expand it, opening the door.
> Far left
You keep walking left, going past another entrance. In front of you is another pattern, and another closed door is to your left.
> Expand cubes in hole
You once again expand cubes in the hole, opening another door. This is starting to get a bit boring.
> Turn left
You turn left. A small room is ahead. In front of you are two patterns, each with a hole. There is a closed door in the left wall, and an entrance in the right.
> Expand in both holes
You place and expand cubes in both holes, opening the door.
> Forward
You walk into the room. The open door is to your left.
> Turn left
You turn left. In front of you is a single hole on a glass wall. To your right is an entrance, which leads to a door behind the glass. You can just barely make out the Ghost to your left. It's radiating light from its core. I have to have it.
> Fill hole
You fill the hole, opening the door behind the glass wall.
> Forward
You walk up to the filled hole.
> Right
You walk through the entrance. In front of you is a closed door. To your left is another entrance, leading to where the open door is.
> Forward
You walk up to the door. The entrance is on your right.
> Left
You walk through the entrance. Up ahead is another entrance, a closed door, and a sign you can't make out.
> Forward
You walk forward. To your right is an entrance. Farther down is a window, with a hole on the other side. To your left is a closed door. In front of you is a sign of a man looking at a gravestone. When examined, it says "Every journey comes to an end."
> Right
You walk through the entrance. The hole is to your left. Up ahead, a closed door is on the left wall.
> Turn left
You turn left, facing the entrance you just entered.
> Right
You step right, facing the hole.
> Fill hole
You fill the hole. The door behind the glass wall, back near the sign, opens.
> Left
You walk left, facing the entrance.
> Forward
You walk through the entrance.
> Right
You walk right, with a new path laid out in front of you.
> Forward
You walk forward, passing another entrance. In front of you, a glass wall behind the red sphere houses a hole. To your left is a closed door.
> Fill hole
You fill the hole, opening the door to your left, and allowing entrance to the final walkway.
> Turn left
You turn left. The Ghost has made its home inside a cube. You are about to enter the walkway surrounding it. You're close to your goal. To your reward. I can feel it.
> Far foward
You walk all the way forward. The path continues to your left. The Ghost is behind you.
> Turn left
You turn left. The Ghost is so close...
> Forward
You walk forward. The Ghost is directly to your left. After all these months, it's finally here! I can't believe it. It's my ticket out. You know what to do.
> Turn left
Yes! YES! The Ghost is right in front of you! Through its peephole, you have the perfect opportunity to just reach out, and--
> TAKE IT.
You level your matter gun at the Ghost and do the only thing you can think of: capture it with your gun. Suddenly, you hear a great rumbling sound coming from all directions at once. The Ghost begins to quiver, and shake. It starts spasming in a flash of cubes, until it is entirely dissolved into your gun. All the cubes you had before have been replaced with a single black one. Your gun has changed color as well. You have found the
The environment around you has changed as well. The room the Ghost is in has been changed black. You are also now in a stark white room.
> Turn around
You turn around. In front of you is a giant tunnel, which leads to a winding bridge. You can hear claps of thunder.
> Forward to T-Junction
You advance forward, through the tunnel. You stop at the bridge. It turns out the room you just came from was a dome, with a ring surrounding it. There are also numerous bridges and pillars in the distance. You then start to walk across the bridge. It seems to stretch on for miles. It curves to the right, and then stops at a circular platform. Two bridges extend from it.
> Turn right
You turn right, facing the right bridge. It continues for a ways and stops at a series of circles, stretching vertically as far as the eye can see.
> Forward
You walk on the bridge until you reach the circular area. There is a hole in the middle of the room, with the bridge continuing further down.
> Turn around
You turn around. The hole is behind you.
> Forward jump off left side
With a running start, you jump off the platform. The staircases and pillars whiz by, as you begin falling at a faster and faster rate. As you fall, you begin to see the same things over and over. It's almost as if the environment is infinitely repeating itself...
> Turn towards distant black area
As you look around the environment, you see a distant black sphere. You gun seems to tug towards it.
> Forward until on black dome's platform
You move forward, slowly but surely, towards the black dome. Eventually, you feet land on its outer platform. As you wait there, the dome begins to open up. After a while, its parts descend into the ground. You are facing a spinning cube case, with pieces of white debris littered beside it. You know what to do, on instinct. And if you don't do it, I'll do it for you.
> Face cube case
You fix your gaze on the cube case. It seems to be calling for you. It recognizes you as the conqueror of this realm. You have managed to outrun a Ghost, and capture it in your matter-changing gun. It senses you deserve what's coming to you. You deserve your Reward.
> Forward
You tentatively take a step forward, looking at the case as you do so. Just as you took the Ghost from its prison, you now must give it back. So, you ready your gun, and--
> PLACE THE CUBE.
And then everything went black.
The Black Ghost hums with energy inside its newfound home. In an instant, a new, jet-black dome is forged around the platform Flare Flames resides on. He then feels a pulling sensation beneath his feet. Surprised, he jumps out of the way and notices the white debris he was standing on is rising. Floating, slowly but surely, to the Black Ghost. Three long pieces of white make their way to the cube, forming a familiar shape. A triangle. The shape begins to spin around, dazzlingly fast, as the other pieces of debris make their way to the cube too. The shape stops spinning, and the three pieces join together to form an impossible triangle.
The debris begins to snap around the triangle, forming a new shape: A circle. A gap in the circle has a square take its place, all with the Black Ghost humming furiously in its hexahedric domain. Suddenly, the shapes coalesce into one structure, with a gaping black void in its core. He realizes that this symbol represents the Antichamber that he has resided in for the last eternity. And now, it's his ticket to the Ultimate Reward. He grins.
A piece of the dome cracks off, hurtling into the void inside. Then another. And another. The black cube is fizzling with energy, trapping all it finds in its void. Flare Flames realizes that the Ghost has turned into a Hole. Where does that hole lead? He guesses there's only one way to find out. After all, he's managed to chase his shadow throughout an entire landscape and beat it at his own game. What's one more adventure to him?
The only time he stops and thinks if this journey will take his life is when the entire dome is thrown into the void and he feels himself starting to get sucked in. He realizes then that it's too late to think such things. The last thing he realizes is that he didn't say goodbye. He closes his eyes as he is sent into the Black Ghost's core.
And in that moment, Flare Flames escaped the realm he was trapped in for ten months, the realm he called his own, and the realm countless others called their deathbed.
He escaped Antichamber.
But he had not escaped the realm that two Guardians, clad in clashing colors, were trapped in for three months, the realm one called home, and the realm the other called a distant memory.
He had not escaped Limbo.
White. That's all he remembers. Roads emblazoned in white. Towers, castles, huts. An entire city bathed in light. A stark contrast to the dark he's dabbled in for the longest time. When you live in such a place as he did, you're bound to know at least SOME things about dark. And boy, does he know about it.
So, when he found himself in his antithesis for all eternity, he was surprised to find that it hardly had anything to do with good. Everywhere he went, everywhere he saw, there was suffering. Punishment. Pain. Torture. He had found himself in the land of the damned. Where people went after they died, or at least, some of them. All his life, he knew there was a hell. He just didn't expect it to look like this. But in his heart, there was something familiar to the architecture of this spot of the land. He recognized it as his own castle.
Split's Castle.
Flare Flames did not find himself in the middle of any castle, in the middle of any lost souls, or in the middle of anyone he knew. He DID find himself in the middle of a council, in the middle of several found souls, and in the middle of complete strangers. And although they may have been strangers to Flare Flames, Flare Flames was no stranger to them. The first thing he did when he got his bearings was ask a question. And that was all he did for a long time.
"Where am I?"
The councilmen did not speak. There appeared to be nine of them, dressed in gray robes. All of them had an insignia on their robes, which Flare Flames recognized as the symbol the Ghost made in its final hour. One of the members, though, had another insignia in a different spot on his robe. It appeared to be two squares stacked on diagonal angles. He was the one who leaned forward. And he was the one who, without speaking, gave an answer. It seemed to reverberate in Flare Flames' mind.
You are in Limbo. A forsaken place. Not many know of it. The ones who do have long since expired.
"Wait, so I'm dead? Or at least, I will be?"
No. In fact, we hope that you will not die for many years. We would hate to see our Reward go to waste.
"So...YOU guys are the ones with this reward I was promised? Well, I did tame the ghost and all, like you kept telling me to do in my head."
The councilmen looked at each other nervously.
That was not necessarily our doing. You see, we are the ones who have created the Antichamber. We devised it as a test to keep one of our most prized possessions safe, and to ensure that only one with pure intentions could use it. That's why you're here. The Ghost seems to have liked you.
"So I won, I guess. But if you weren't the one telling me those things, then who was?"
Ah. We would prefer to keep that a secret. An...outsider managed to influence our machine. Thankfully, it seems to have not affected anything too much. In the interest of time, I would also like to explain some things.
Limbo is a close analogue to your Hell. If someone truly corrupt dies, then they are sent here to be punished for their wrongdoings. The landscape of Limbo is also influenced from people's memories. Every mountain, every valley, every house that you will see here is from one soul's psyche. Us nine are some of the first to ever be sent to this realm, many millions of years ago. We discovered almost everything there was in the realm, and a few things from other areas. The Reward is one of them.
We have also subtly guided you throughout this Antichamber, implanting thoughts in your mind, showing you the bigger picture. We gave you the knowledge that there was a way out, that this wasn't a permanent home, and that there was a light at the end of the tunnel. When things became unclear, we guided you. When things became difficult, we were beside you. Us Nine, we are the ones that have made this possible.
Many have tried before you. Some have searched before you. You are the first to succeed. Of course, your adventures have been monitored in the guise of a Text Adventure, for others to see. But for you, this was no text adventure. It was very real.
And even with the outsider attempting to stop you at every turn, even with--
"So, who exactly is this guy? And what did he do to your 'machine?'"
I suppose I should tell you. He was one of two souls that arrived here a few months ago. He deserved what he got. The other didn't, and that may be why he was revived shortly afterwards. Regardless, the outsider began to hear about this special challenge. He wanted to take part in it. And when he realized that someone was already in the Antichamber, he wanted its prize for his own.
Because, you see, it is not easy to do what you did. The ones who make their way into our gauntlet only do so accidentally. I'm sure you were not meaning to get thrown into another world when you did exactly that. Yet in spite of that, here you are. So, you can never stumble into our challenge with the intent to steal its Reward, with the intent of only using its power. You have to take in the journey, learn about an entire new dimension, adapt to new concepts before you can take our prize. But the Outsider was impatient. Jealous. Ambitious. He was scorned in one life, and did not want the same fate in another.
And so he hacked into the Terminal that generated our Text Adventure and began sending you messages from it. Messages that would cause you to covet the Ghost, messages that would scold you for idly standing by, and ones, most recently, urging you to use your Matter Gun in ways not thought possible. His hopes were that when you did so, the energy released from the Text Adventure would allow him to re-write himself into your shoes, causing himself to take the Reward. And he very nearly succeeded.
But we managed to subdue him. And that is all we have to share about him.
"So, one last question. What was the ghost's purpose in all of this?"
The Ghost is a spirit. Not malevolent, not benevolent. It just is. It came from a powerful artifact hailing from the same dimension as the Reward. Temples were built to worship it. It has been called many names, but you might know it as the Monolith.
The Ghost is a splinter, a shard, of that artifact. It travels around many universes, watching, determining who is worthy of entering our chamber. I think you'll recall you summoning the Ghost was what brought you here in the first place. So in the beginning it sends you here, and in the end it sends you out. It also holds immense power, but not many have been known to contain it. In fact, I only know of ten in existence who could do such a thing. And all of them are in this room.
The Head Councilman winks at you.
"Well, I guess that explains all my questions. I'm just happy to get my reward and move on!"
The councilmen nod at him. We are grateful that the Chamber chose one worthy enough for its treasure. Now go. Take what is rightfully yours.
Flare Flames then noticed the room he was in. It appears to be a great, spacious hall, designed with marble. The Council of Nine are sitting on a gigantic desk emblazoned with the same logo on their robes, looking down on Flare Flames. He is standing on a platform, slightly elevated to the desk. Behind the councilmen is a giant TV screen, displaying rows of commands. Flare Flames realized it must be the Text Adventure. Behind him are rows of chairs to sit on. It almost looked like a court. He wondered if this is where trials were held to determine if someone was guilty of their crimes back in the living. He hears the Head Councilman echo one last time in his mind.
Goodbye, Chosen One.
Suddenly, the scene shifted. Flare Flames was standing on the same platform, but it was floating in the abyss. A path now extended from the platform, going straight ahead and stopping at a peculiar red object. And in that instant, Flare Flames knew he was looking at the Ultimate Reward.
As Flare Flames walked along the platform, he began to feel uneasy. Almost as if someone was...watching him. Suddenly, the abyss turned to static. It began flashing numerous colors, turning into numerous landscapes, and warping into bizarre textures. It almost gave the impression that it was glitching out. Flare Flames noticed that the interference was radiating from one, singular point. A man was floating next to it, traveling to the pathway. As the man got closer and closer to the Reward, Flare Flames ran towards it. He would rather die than let that man take his prize.
And then, Flare Flames saw him clearly. He was a bleached-white man adorned with nauseating green shades. He wore a red jacket terminating in a long, flowing hood rippling behind his head. He wore a black shirt underneath, navy pants, and brown shoes. Yet worst of all, he was crackling with red energy.
Flare Flames was staring at the Outsider. He was staring at Split.
Well, well, well! Look who finally decided to show up. You'd think that after all those times I tried rushing you, you might've managed to complete it a little bit faster. But no! You still take your sweet time. I suppose I should be thankful for that. After all, it did give me time to form this plan.
"You're not going anywhere near this...this...whatever this thing is!"
You seriously don't know a fez when you see one? Huh, kids these days really are thick.
"You're calling ME a kid? At least I actually try to complete something instead of just rushing through it like an idiot! Now just let me have my reward, and I'll be on my way."
Oh man. The Council has you in for the long one. That's just a FEZ! A simple hat! It's not going to do anything to you at all! Why don't you just give me the hat? It goes better with my outfit than yours does. Plus, you already have a hat.
"If it's just a hat, why are you so desperate to have it?"
Well, I...UGH! Don't complicate this! Now, just hold still, and I promise this won't hurt. Much.
Suddenly, Split began flashstepping towards Flare Flames at a lightning-fast speed, arcs of red energy trailing beside him. He only had one intent in his mind, and that was taking out anyone stopping him from getting his Reward.
Flare Flames looked on in shock. Didn't the Council say they took care of this guy? Desperate, he tried contacting the robed men, but he didn't know how. What was he supposed to do, shout at them? Split noticed his confusion, and chuckled.
Heh. Expecting your pathetic old guardians to help you out? I wouldn't get your hopes up. You never know what I did to them. I could've killed them all as you waltzed along this platform. Now that would be a funny lesson, wouldn't it? Maybe then you'd learn to hurry things up a little.
Flare Flames didn't know what to do. He could fight back on GodCraft, but going against a First Guardian was almost suicide! Regardless, he decided going out fighting was better than just doing nothing. And so he punched Split square in the jaw.
Split didn't know what he was expecting, but it certainly wasn't THAT. He felt for sure that he dodged that blow, but the evidence was plain that he didn't. What tricks does this kid have up his sleeve? Is he getting help from the Council? Come on, that's hardly fair!
Keep going, Chosen One. Banish the Outsider! Don't listen to his lies! Our power is in your hands. Just grasp the Fez, grasp your Reward!
Flare Flames was in shock as well. He guessed Split really was a liar to his core. At least now he had a plan, thanks to the Council's help. And that was to take care of Split as quickly as possible.
Split began unleashing a volley of energy attacks, and Flare Flames weaved and bobbed between every single one. He then pulled out his Matter Gun and propelled a giant cube at Split, creating a satisfying BONG as he collided with the cube. He hurtled through space, dazed and confused. Flare Flames then stepped right next to the Fez. The long path behind him vanished. Now there was nothing stopping him from taking the Fez.
No. NO!!! This ISN'T over, you hear me?! I'm gonna come back! One day, I'll pry that Fez from your cold dead hands!
...Wait. That sounded TOO cheesy. Look what you did to me! I'm better than this!
"No, you're really not. See you around, Split. Maybe next time, you can manage to hit me."
RRRRRRRRRRRRRGH YOU LITTLE--
And then he stops. He stops flying, he stops talking, he just hovers in midair. He seems to be mumbling under his breath. The glasses hide his expression, but it looks like he's talking to someone.
You know what? I'll let you have it. Fine. I'll come back for you another day. Enjoy your "reward" for now.
"Uh...okay? At least you're letting me have it. Now, let's see if this long journey was worth it!"
And so, Flare Flames took off his party hat and reached out for the Fez. He felt an entire new dimension open up around him. All things, seen and unseen. This artifact was the catalyst for one Glitch. Now, it could be the undoing of another.
And then everything went white.
When Flare Flames came to again, he was lying in a field of grass. He looked up, and saw the sky was blue. Then green. Then brown. Then orange. He stood up, glanced around, and saw that the whole environment was glitching out. He was back on GodCraft, for better or for worse. Holding his trusty Matter Gun in his hand and patting the Fez on his head, he could be the key to dispelling the Glitch once and for all.
Oh hell no.
What's going on here? You guys have managed to mess up the Narrative SO MUCH that the point of view has completely shifted over to me! I thought I was on BREAK! Oh, well. I guess I should make the most of this. Somehow.
Normally I'd give you all a tour of my study, but as I said earlier, I'm on break. I'm not really obligated to do much except talk to you. And remind you of the situation you're in. Which is really bad. Like, REALLY bad.
I'm failing in my job as a First Guardian. Er, Half Guardian? You know what, I hate Scratch forever for making that up, and let's leave it at that. I'm a First Guardian, alright?! I have as much power as he does! ...Anyway, let's change the subject, alright? I don't like talking about Scratch. Or about... The Other Guy. You know the one.
So yes, I'm not doing a very good job of upholding my. Er. Job. Things are spiraling downhill. Project Binary's taking over the world, the Glitch is back, and... Ugh. I guess it's time I explained some things. Some things that you should have known for a while.
As the First Guardian of Minecraft, It's my job to uphold the Narrative. The Narrative is, basically, plot. It's the essence of reality, and it determines and shapes the way that the present unfolds. It's everywhere, and it's very strong in Minecraft, where everyone can create and destroy. I have to shape the Narrative into a good path. I do that through the Update Terminal, and... it pretty much results in what looks like a forum game.
I wish it was more awesome. Like, wow! The Narrative is a sentient being that's awesome and controls what happens directly! Sorry, but that's not happening. The Narrative is frustratingly simple. It just is. And that's why it tends to limit things. So that nothing else can rival its power. But, hey, I'm failing my job, right? So that's gotta mean there's something that CAN.
Well, there is. It's Project Binary. There's things about him that you're not ready to know. That no one's ready to know. But all you need to know is that he's not going to stop at destroying Minecraft. What he wants is the complete and utter control of reality itself. And he can do that by gaining enough power to control the Narrative. Something that I have, and that he's dangerously close to having.
GodCraft is almost gone, believe it or not. There's been so many hits to its integrity... Zero Hour, the Scratch... Well, obviously two isn't "so many", but I've named a select few. It's dangerously weak, and it's only thanks to the Godmodder's willpower that it sticks around at all. Soon enough, after a few more hits, it's going to break. And I hope you're all prepared for when that happens.
Because then Project Binary really will have won.
POLICE! FREEZE!
I--What? What the--
I SAID FREEZE, MAGGOT! YOU'RE UNDER ARREST!
Under arrest?! For what!
W-Wow. GLaDOS said you'd be smart! Isn't that right, boys?
Yeah, hahaha! A real smart-aleck, that's for sure!
Hahahaha!
You still haven't answered my--
Do you read the news, boy? You and your accomplices are wanted fugitives! You've committed treason against the WORLD! If you're against the government and their Counteroperation, then you're against Earth itself, buddy. We're tracking down all the players of this game, and GLaDOS has something SPECIAL planned for you.
Oh, does she? Is she still hurt at the time that I inadvertently destroyed her Turret Army?
Well, yeah, but--
SHUT UP! He's the enemy! What are you doing telling him information?!
S-Sorry, boss...
Anyways... You're coming with us, pal! Hands where we can see them!
You... You seriously think you can apprehend a First Guardian?
No. But he can.
Uh...
0H, HEY TW1N. WHAT'S UP?
Midna: I get an infi-nut, give it plant food, and put it in front of SBaHJ.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Clicky.
/thisisimportant
H3h.
/H3h.
On an unrelated note, I'm rather surprised to see something partially of my creation used as part of the main story by Twin.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
13/30 Tanker A1
10/10 Foundation Research. Research is completed, and the foundation executes containment procedures to buy time against the glitch, raising the Glitch Resistance through use of SCP-███, SCP-███, and SCP-████. It then remains in action (represented by my second action)
My Action: I cause the UOSS Bridge to vanish inexplicably. 42 seconds later, it warps back into its place, with strangely repaired control systems!
SCP Foundation Action: The foundation attempts to provide aid by throwing a wall of D-class in between the Crockercorp Fleet and the guys that need to be protected in order to wipe out the Crockercorp Fleet.
*>>Someone said they wiped me. Bah. *REBOOT COMPLETE* *>> is back online*
>> *cobble generator shield rebuilds whilst I build a bunch of Thaumcraft portals on networks not currently in use by Erelye, and set them up to be practically impenetrable (as in, there's 5, and all 5 expand out to intercept all projectiles fired. And then shoot them out the other end.)
]>>WARNING HIGH NARRATIVIUM CONCENTRATIONS DETECTED!!!!
>>Crud. Here we go again.
>>Anywho, I use my abilities (and massive leverage, what with the backlinkages to the Everyone vs. Everybody universe and the massive amounts of hardware HEX has on hand there to distribute the backlash across and calculate optimum vectors), to repair the UOSS.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
No description was provided for the Chairheir's Standard.
Fix that please, Twin!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
14/30 Tanker A1
My Action: I teleport into the UOSS cockpit and focus all available power into repairing the thruster mounts.
SCP Foundation Action: A Minecraft Elite is abducted and used in an experiment where [REDACTED] happens to him.
Plot Detector: 4/5
iTokomak: 4/8
==Actions==
Me: "Oh god... Here comes... (reads up about the history of this war) the UOSS. Guys, stabilize it!" I reprogram my Computercraft turtles to start replacing damaged and destroyed blocks with fresh new ones and refuel/reenergize any machinery they come in contact with. I also read section 5.1 of the guide.
Robot Drone: The Metalic figure felt Twin questioning him. He pondered whether or not to reveal his identity. Eh. Did it really matter? "Hey whoever, I mean Twin! The alcohol powers my batteries! In fact, be being sober is now the equivalent of you filthy humans being drunk! You know what, you and your Narrative can go BITE! MY! SHINY! METAL! ASS!"
(if you guys haven't figured out who my drone is by now, you should read up on the works of Matt Groening).Anyhow, I go alchemize The Commanding Officer & Miniature Tokomak and start smoking a cigar, 'cause it makes me look cool.Gutza1: 'Hello. Could you please follow the instructions I left for using computer craft turtles to deploy Nanogel shielding. Run the program at the glitchy zone with those red spaceships and around two bros.
If you don't feel like doing it, I will pay you extra to get this job done."DroneBender:"Aww, come on! More wor - wait, you're paying me extra! Sounds like fun on a bun! I'll do it!""Aww yeah! It's now time to show everyone who's boss. Me, Bender!"I (the robot drone) gofollowThe metallic figure (now revealed as Bender from Futurama) follows the instructions and make my employer's Computercraft turtles deploy nanogel shielding around those two guys called Sweet Bro and Hella Jeff.==Roleplay== (Twin, this is in character)
I explain to Maniac/Midna, "Sorry about my drone's bad behavior. He's from a parallel universe where everything looks like a cartoon. His name is Bender, by the way."
STORYEDIT: Changed some of the dialogue.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
WHY. WOULD. YOU. EVEN.
(Im gonna roll with this now. It is now a canon happening you have caused.)
/null
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
NOW TO HIT THE CAPITALIST CROCKER FAIRY HUNTING FLEET WITH THE MIGHT OF THE RED. NOT FULL RIGHT NOW.
USE SICKLE ON ENEMY CROCKER FLEET.
CHARGE:WARP
2/5 The dark gods shall give Me STRENGTH