Unfortunately, I will not be able to post today. I'm really sorry, guys. I just don't have enough time. PLEASE do not post anymore until I post again tomorrow.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Sorry Twin, but I'd like to keep my side quest moving. However, I won't post anything you need to reply to, so don't quote this. Just ignore it.
+2 to Zirithos
Potion of Frostbite &&& Faceless Eight = Arctic Octet 8/9
=-=-=-=Wilson=-=-=-=
@fseftr: +10 hp to Wilson, -1 HP potion. Remember, your personal actions will have an effect now.
To Do: 1: Heal Wilson, 2: Protect Zenko/Yako, 3: Break the standing stones, 4: Play the IRM thing
So... What do you guys think? What I've been making now is basically a dream boss fight for me. But, have I made it too much? I know that I've scared off Netpatham at the least. Although, with fewer players, I could give out a few more masterwork gems and each person can have two master summons. I could also let people summon two entities at a time to make a nice finale. Do either of those sound nice?
HarvesteR attacks the Alchemy Stone, as does the Manifestation of Engie. They deal a combined 15 damage. Zenko restores 5 health to each ally, including Wilson. Yako darts back and forth around the Alchemy Stone, dealing a boosted 12 damage. No! You will not! Laiko is a traitor! How dare you two assist him! An eruption of magical bolts fly out of the Standing Stones, dealing 10 MAG damage to each ally. Auras of energy stick around the stones, protecting them. Sheesh. Why do you have to be so mean? You're pretty arrogant for calling Laiko arrogant you know.
IRM event link: http://www.mediafire.com/download/hrhx9c98vb1m3qo/IRM event 2.zip
Tips: 1) Knock enemies onto the purple blocks, they get hurt too. 2) Protect Wilson! He can heal and buff you. But at the same time... 3) Wilson can (for the most part) handle himself. I've given even the unbuffed Wilson enough HP and regen so that he usually survives. When he dies, it is usually because either I hit by mistake or he sat in the purple stuff too long. 4) The Painful Memories are really painful. They can one shot either you or Wilson if you're too close. And 5) If you can, I recommend killing Terror Hatchlings at a range. They hurt quite badly in melee.
Allied Line:
[MAG] HarvesteR 2.0 36/60 HP + Kerbal 1/1 HP * 4 + Super Kerbal 2/2 HP + Krackensbane 25/25 HP - Action: 1 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[ENE] Manifestation of Engie: 50/80 HP + Armor [MET] 0/10 HP - Action: 2 (Engie_Ninja's... duh) Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns)
[LIGHT] Zenko: 62/70 HP - Action: 3
[SHA] Yako: 58/70 - Action: 4
[NEU] Wilson 22/40 HP
Enemy:
[MAG] Shard of Guilt: ???/??? HP
Attacks: ???
[NAT] Alchemy Stone: 33/60 (Weakened resistances, 1 turn left)
[MAG] Grid Stone: 60/60
[FIR] Will Stone: 60/60
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x2 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1 - and finally a masterwork Shadow Gem
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x1) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | O | T.... Fir| O | O | X | X | . | O | X | T.... Nat| X | O | O | O | X | . | O | A.... Met| . | O | X | O | O | X | O | C.... Ene| X | . | O | X | O | O | . | K.... Mag| O | X | . | O | X | O | X | E.... Sha| X | O | X | X | . | O | O | R
@Twin, Sorry for posting. But this is my first post and only post for this turn.
i: 50/50
iii: 50/50
iv: 43/50 +1 self
v: 20/50 +1 self
vi: 11/50 +1 self
+1 to Erelye +1 to Nimble
(NTS, Count assists)
NimbleQuest! >Leonstar0: Jump into the throne room with TP and carebare stare the prince down.
Leonstar1: Taking one of the Void Aspected SilverwoodWands,
I transportalize out of Greyhold and helpscratch the First Block Replica. After all... void metal is nothing to fear.
SPELLADEX
Spell Cards
Zodiac:
Star Sign: Zodiac - Libra = 3/3
Star Sign: Zodiac - Scorpio = 3/3
I duplicate 3 Holy Mackerel Betas.
Holy Mackerel Beta: 37
Sorry Twin, but I'd like to keep my side quest moving. However, I won't post anything you need to reply to, so don't quote this. Just ignore it.
+2 to Zirithos
Potion of Frostbite &&& Faceless Eight = Arctic Octet 8/9
=-=-=-=Wilson=-=-=-=
@fseftr: +10 hp to Wilson, -1 HP potion. Remember, your personal actions will have an effect now.
To Do: 1: Heal Wilson, 2: Protect Zenko/Yako, 3: Break the standing stones, 4: Play the IRM thing
So... What do you guys think? What I've been making now is basically a dream boss fight for me. But, have I made it too much? I know that I've scared off Netpatham at the least. Although, with fewer players, I could give out a few more masterwork gems and each person can have two master summons. I could also let people summon two entities at a time to make a nice finale. Do either of those sound nice?
HarvesteR attacks the Alchemy Stone, as does the Manifestation of Engie. They deal a combined 15 damage. Zenko restores 5 health to each ally, including Wilson. Yako darts back and forth around the Alchemy Stone, dealing a boosted 12 damage. No! You will not! Laiko is a traitor! How dare you two assist him! An eruption of magical bolts fly out of the Standing Stones, dealing 10 MAG damage to each ally. Auras of energy stick around the stones, protecting them. Sheesh. Why do you have to be so mean? You're pretty arrogant for calling Laiko arrogant you know.
IRM event link: http://www.mediafire.com/download/hrhx9c98vb1m3qo/IRM event 2.zip
Tips: 1) Knock enemies onto the purple blocks, they get hurt too. 2) Protect Wilson! He can heal and buff you. But at the same time... 3) Wilson can (for the most part) handle himself. I've given even the unbuffed Wilson enough HP and regen so that he usually survives. When he dies, it is usually because either I hit by mistake or he sat in the purple stuff too long. 4) The Painful Memories are really painful. They can one shot either you or Wilson if you're too close. And 5) If you can, I recommend killing Terror Hatchlings at a range. They hurt quite badly in melee.
Allied Line:
[MAG] HarvesteR 2.0 36/60 HP + Kerbal 1/1 HP * 4 + Super Kerbal 2/2 HP + Krackensbane 25/25 HP - Action: 1 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[ENE] Manifestation of Engie: 50/80 HP + Armor [MET] 0/10 HP - Action: 2 (Engie_Ninja's... duh) Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns)
[LIGHT] Zenko: 62/70 HP - Action: 3
[SHA] Yako: 58/70 - Action: 4
[NEU] Wilson 22/40 HP
Enemy:
[MAG] Shard of Guilt: ???/??? HP
Attacks: ???
[NAT] Alchemy Stone: 33/60 (Weakened resistances, 1 turn left)
[MAG] Grid Stone: 60/60
[FIR] Will Stone: 60/60
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x2 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1 - and finally a masterwork Shadow Gem
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x1) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | O | T.... Fir| O | O | X | X | . | O | X | T.... Nat| X | O | O | O | X | . | O | A.... Met| . | O | X | O | O | X | O | C.... Ene| X | . | O | X | O | O | . | K.... Mag| O | X | . | O | X | O | X | E.... Sha| X | O | X | X | . | O | O | R
Nothing here is Update-Terminal relevant.
You haven't scared me off, I'm just never IMC and forget to post.
Wilsonquest:
*>>Hello. Am I too late?
>>No.
*>>Good.
STOP BICKERING YOU ...One! I don't even know!
>>Dispel (magical auras)
*>>I have an idea...
[SHA] Mobile Void Portal
Integrity 100%/100%
Can swallow attacks aimed at an entity, then holds them in an infinite loop to shoot them out later. Swallowing and re-using an attack takes 2.5% integrity for each. Attacks not reused can be stored for later or used to repair 1% integrity.
Each turn, it regains 5% integrity. It can be repaired as an action by any entity or character.
Regular Attacks:
Peer into the depths of the Void and despair! (Swallow): Swallows an enemy and regurgitates it. Costs 5% integrity and will only be used if the Void Portal does not gain any attacks this turn.
Cloak of Shadows: Covers an entity. All attacks against that entity will be stored by the Portal for use later.
Return Fire: Unleashes any number of stored attacks.
As Integrity lowers:
75% Integrity:
-Void Portal has a 1 in 10 chance to not lose integrity for any actions on a turn.
50% Integrity:
-Unstable: --Unlocks Void Bolt. Void Bolt will re-lock if repairs occur bringing integrity above 80%.
Void Bolt: Unleashes a bolt of pure Void energy at a target. Does (100-integrity)/25 damage.
25% Integrity:
-Dangerously Unstable:
--All costs are halved. Healing from repairs is doubled. There is a 1/5th chance that all actions that turn will not cost Integrity.
--Void Bolt becomes Void Bolt Volley, which targets up to three entities, or one entity three times.
-A Hollow, Empty Feeling:
--Swallowing an entity afflicts them with Void sickness, which does DoT for another turn.
All abilities and effects from this tier are lost once integrity gets above 45%.
On Death:
Void Nova:
The collapse of the portal causes damage to all entities.
This can be triggered early with a bonus for each 5% of integrity remaining. Round up.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Still trying to actually do good at pvp... I use a healing potion on HarvesteR, who should also use Rocketeering.
(Gerbil Ghost Image): I take my Creation Pen, and sign the contract. I promptly sign the First Block.
The Painter walks into The Crossroads. He points out that The Prince should be destroyed. Other than that, he just shows you around everything else; which is quite boring right now.
The very breakdown of reality is focused into a blob... You fling it at The Prince. His very existence glitches... +1% CORRUPTION -0% WALUIGINESS The Prince focuses all his Waluigi... The giant health bar inexplicably floating overhead is dyed purple... It seems to never go down. But, the corruption is not health. Neither is Waluiginess.
10 Void Clouds killed!
You see The Dungeon, a dark, empty room. The Cogworks is a mess of gears, nothing of importance there. The Throne Room is having a giant final battle against The Prince.
-1% WALUIGINESS. WAA. THE PRINCE HATES SOULSHATTERING.
@Nimble: I use the wrench to pulse glitch power at The Prince
Main game: Arthur wields a whip of purple ender energy and uses it to lash at the First Block. Then, if the artifact is still around, he uses the whip to wrap around it and tug it over. If not, the whip extends across the Gap to serve as bridging.
+2 to Zirithos
Potion of Frostbite &&& Faceless Eight = Arctic Octet 7/9
=-=-=-=Wilson=-=-=-=
@Engie: Uhh... It works like the other IRM event. To participate, download the map I made, play it, then post your score here. It will effect events. I'm not exactly sure what you mean with your other statement. Are you worried about download instructions? You download it, and then copy the folder labeled "IRM event 2" into your saves folder in your .minecraft folder. To find that, start up MC, go into options, and open up the resource packs folder. Thats also in the .minecraft folder, so you can get to saves from there. Unless, you mean you're worried that I put a virus in it. I didn't. Well, MediaFire could be infected or a bunch of other stuff. But besides, this isn't an executable file. It is just data, so if I remember correctly, that does not have authorization to modify anything on your computer. Heres a photo to prove that it is a real thing:
Edit- @Nimble: alright. This is a PVE map, not a PVP map though.
HarvesteR super charges a kerbal. The Exorcist attacks the Shard, but it deals no damage! This also seems to turn the Shard into a COL type, but that doesn't matter much right now. The Manifestation of Engie attacks with a boosted shock storm, dealing no damage! It causes the Shard to become a MAG type. Don't you see? I am part of Laiko. While he lives, I'm immortal! Feel the wrath of untamed guilt! The Shard slams the ground, and everyone gets the sensation of falling. Looking around, you see that you actually are falling, the room has disappeared and is replaced by a black void. You then crash into a floor of dark fire, and things return to normal. All allied entities take 10 FIR/SHA damage.
Its pointless... I'm sorry I dragged you into this... The Shard laughs with a hyena like cackle. You hear another two voices though. Hey! Laiko! Don't give up now! Yeah, If you gave up now, that would make a terrible show! Two more foxes jump down and land near Wilson. They both look like Wilson, however, one is lighter colored and the other is darker colored. What? Who are you? We're two more parts of your mind. But unlike Mr. Guilt face over there, we're on your side. I'm Zenko, the protector. And thats my twin, Yako, the trickster. But enough of that, we have a battle to fight. Draw on your power and heritage Laiko! Let me help you 3standing stones rise out of the ground. Break those! They'll help!
PS: the only reason I have these two characters is because I'm trying to parallel some ancient mythology, like I did with Miraj and LeiShi.
TL:DR: You cannot fight this directly. You have a few options though.
1: Heal Wilson
2: Protect Zenko/Yako
3: Break the standing stones
4: Play the IRM thing
All of these will weaken the Shard until you can eventually hurt it.
Allied Line:
[MAG] HarvesteR 2.0 39/60 HP + Kerbal 1/1 HP * 4 + Super Kerbal 2/2 HP + Krackensbane 25/25 HP - Action: 1 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[ENE] Manifestation of Engie: 57/80 HP + Armor [MET] 0/10 HP - Action: 2 (Engie_Ninja's... duh) Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns)
[LIGHT] Zenko: 70/70 HP - Action: 3
[SHA] Yako: 70/70 - Action: 4
[NEU] Wilson 6/40 HP
Enemy:
[MAG] Shard of Guilt: ???/??? HP
Attacks: ???
[NAT] Alchemy Stone: 50/50
[MAG] Grid Stone: 50/50
[FIR] Will Stone: 50/50
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x2 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1 - and finally a masterwork Shadow Gem
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x2) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | O |
T.... Fir| O | O | X | X | . | O | X |
T.... Nat| X | O | O | O | X | . | ? |
A.... Met| . | O | X | O | O | X | O |
C.... Ene| X | . | O | X | O | O | ? |
K.... Mag| O | X | . | O | X | O | X |
E.... Sha| X | ? | ? | ? | ? | ? | ? |
R
>///",sans-serif">WeIRD rolealpay STUFFSF ?/ / // ./ >>Bleargh. That STINKS.
>>I broadcast a similar stench into the Elites, activating the death-by-raw-chicken feature! It is made not to affect Minecraft avatars, only people inside Minecraft.
>>I levitate a hard-light bridge, then use it, with three others, to cage an Elite and shov/ // / /into the Void.
>>I divide an Elite by cucumber. This caus/// / / // / /
Joike's on youyou! They have transfered into a actualy Minecrag tavataras!
I engage in a pvp battle with a minecraft elite, where I prove that he is not really an elite by beating him by a large margin. He is so disgraced that he commits suicide afterwards.
I think thata you sre provign hw's an ",sans-serif">l33t420er somehjwqo... Stila,./// ., 6,000 damg!
Fluorite Octet && Ancient Sumerian Cuneiform Tablet = Bonzo's Octet (7/9) (I don't play TF2 (would like to play it, but my computer can't support it))
Fluorite Octet && Deseret First Book = Glyphic Octet (5/9) Chlorine Combuster && Ebola (Zaire Strain) = Chemocide (3/9)
I scratch the First Block (if it is not already completely scratched) with the Unicoder one last time, inputting "Hacked by Chinese" into the Glitch Artifact (if it is not dead yet) while rolling the Far East Octet at the Glitch Artifact (if it is not dead yet). If the Glitch Artifact is dead, I place down some bridging into the Pit which just happens to be made out of replicas of the pillars on which the Edicts of Ashoka are written, except that the text is written in a mixture of Hiragana, Vai and Unifon.
Great it's still doing this. Let's see, the font chosen is... This one? Hm. I can't even tell what font that's supposed to ... be. Ah, here we are. Terminal, just bolded a bit. Clever pun, Serpent, clever pun. Should have realized it earlier. Anyways, I'll just take out a pair of amazing Void's Roguewands and write "THIS GLITCH IS TERRIBLE" on the First Block, throw an asterisk ninja star into an Elite, and reveal that the noob army is just alive, seeing as they have respawns... I tell them to build a bridge over the pit, and they dutifully comply... Wait. It's at the wrong angle. Rrgh... Oh wait it fell onto the Glitch Artifacts. I then attempt to attach it to the existing Bridge.
Refined Roguewands 4/7
It doesn't really matter, seeing as they faded into dust by now...
?ON EARTH... (This part happens outside of the server, so don't glitch it unless things that happen outside of the server are glitched as well, in which case we're all screwed.)?
"So many glitches... I feel I'm going into overload... Oh god.... and nobody can help me... please, God, save me now. Wait, I'm an atheist. Why am I begging to God for salvation if I'm an athei-"
"TOTAL RANDOMNESS MODE ACTIVATED."
Explanation: Cobalt just went into Total Randomness mode, where he does things completely randomly. He will now be referred to in the third person and will basically act like a crazy person. While he is in Total Randomness mode, his alignment rapidly switches between AG, N, PG and Pro-Glitch, sometimes multiple times in the same turn. There is no way to break Cobalt out of Total Randomness mode except waiting for it to go away on its own. He will also leave the computer for periods of time ranging from three minutes to fifteen days.
?BACK ON GODCRAFT...?
Cobalt writes next to "CobaltShade" on the contract: " - Owner of ?????? ???? Corporation."
He then takes a baseball bat and a syringe containing a sample of Lassa fever, duct tapes them to a block of C-4, throws it at the Minecraft Elites, then attempts to stab the Glitch Artifact with a copy of the Vocaloid 3 editor. He then flash-steps over to the First Block, laughs madly, then duct tapes a picture of Billy Mays holding a tub of OxiClean at a 1.7 radian angle to the horizontal onto it. He then reverse-flash-steps to just in front of one of the locked challenges and draws a pentagram, then writes several lines of gibberish in perfectly written Kharoshthi under it, all while screaming lines from the Old Testament of the King James Bible, specifically the end of Genesis and the start of Exodus, perfectly and from memory at the top of his lungs. He then goes AFK for several hours.
It's not that your actions become glitched, it's that your posts themselves become glitched! (Which, in turn, makes your actions glitched, I guess.)
Taken from the OP:
VII. THE ECHELADDER:
The Echeladder keeps track of every player in their game and what faction they reside in. Keep in mind that what faction you say you are should be what you stay as for the whole game, barring stunning betrayals! It also keeps track of players' XP that they gain while attacking the Godmodder's forces. As you gain XP, you level up and gain powerful abilities known as Special Attacks! They come in two types:
Battle Techniques, which are pretty much standard attacks with flavor text. They use players' alchemies and abilities and push them to the maximum. Every player has three Battle Techniques that come in levels themselves, the intensity and power of the attack raising with each different level. They are stored in the Tech Texts.
Combat Operandi are much more powerful attacks that utilize a player's powers to their fullest potential. They require a set amount of Sacred Items to use: Elf Tears, Weasel Snot, Hog Slop and Pie Filling. Upon use, a devastating attack is unleashed that can either deal massive damage or grant a boon to the player. They are stored in the Combat Chest.
??? are stored in the Suckle Receptacle. Whatever these are, they must be powerful...!
Therefore, Total Randomness mode fails. Besides, "Pro-Glitch" isn't even a thing!
5,000 damage to 2 Minecraft Elites! No Glitch Artifacts are currently on the field, so +1 ",courier">BRIDGING instead. The First Block is gone!
Also: It seems the more formatting you unload into a post, the more glitch-resistant it is. I'm testing that theory now, or it might just be serpent's choice of color. And what about Hank's first attack? That was perfectly legible. Why did it not go through, huh? Also twin, just a note: piono's alchemies, like the parts of people's posts taking place outside Godcraft, aren't susceptible to glitching because he's managed to get himself a clown capable of shielding against Glitch. Its not like I'm actually going to get to use said alchemies though... 10/11 for Vi Forti 4/9 for the Mind's Eye I finish the Cosmic CrasherThe giant mecha teams help put the last bit of bridging in place.
Hank breaks his way through the Minecraft elites and I don't have time for flavor text.
That's not exactly true. For right now, the only thing that doesn't get glitched in some way is the Terminal font, PLUS the green font. Everything else gets glitched. Yours seems to be mostly okay, but it has gotten affected.
COSMIC CRASHER: A steel chestplate that flashes between white and black. It retains the gravity-manipulating properties of black and white holes, and allows its wearer to modify gravity at will, allowing for flight and holding targets in place, as well as unleashing the cosmic energies of both objects.
You're right. I forgot to count that. 4,000 damage to 2 Minecraft Elites!
+3 ",courier">BRIDGING! Hank deals 3,000 damage to 2 Minecraft elites!
",times">I ask the Operator if he can do anything about the Glich.",times">I ",times">then hot-glue gun BurjKhalifa to the bridge.
I also throw an Enderdrim Subatomic Bomb at the Elites.
Narrative Assaulter Complete!
The Manipuleightr 7/9
Sweet Tooth 2/7
Amethyst-top && Ender's Portal Gun.
Scratcher ",times">Dro 5/10
",times">Bridger Droid 5/10
",courier">For once in my existence, I can't give an answer to that.
+",times">IV",courier">BRING!
3,000,00000,0, to 2 Elit ?
NARRATIVE ASSAULTER: A massive silver railgun with the image of a blood-red sun on it. It harnesses the powers of plot itself, firing massively overpowered shots.
What! GRRRRRRRRRRRR, I lost my posts. Better not cry over spilled milk though. I guess I just continue from where I left off.
Nanomag Plasma Rifle: 3/7
My character says, "I feel weak (referring to the player integrity)... Soon we may be able to be killed permanently. I'd better do something about that." I start working on a cloning facility. Each player gets two clones. If somebody would be killed permanently, if they have clones left they spawn in one of their clones instead, using up that clone. All of their items get teleported to the clone. The facility will have anti-glitch paint sprayed all over it.
Cloning Facility: 1/10
Guys, help me charge this. Also, I read part 4 of the GameFAQ guide.
You're not going to be able to get killed PERMANENTLY...
And besides, the Cloning Facility's clones wouldn't even retain the full power of the people they'd clone at all! They would be INSTANTLY corrupted by the glitch, and the charge would be for naught!
[4] Godmodder's Allies
For some inexplicable reason that I cannot fathom the answer to, there are things in this universe that willingly follow the Godmodder. Wait, never mind. Through my limitless intellect, I figured it out instantly. The Godmodder, being the master manipulator that he is, has a veritably army of machines and entities that can he can create. Sure, he can make standard entities if he wants. But the Godmodder has much more at his disposal.
In the following chapters, I'll cover exactly what he can summon.
=CHARGE= -27 / 50- Table's End -9 / 10- Surge -2 / 9- Cha^rheir's Standard +2 to Modpack
=ACTION= I continue to bridge across the PIT with some Wooden Planks. If there is a GLITCH ARTIFACT, I smash it with the ARMISTYX in NORMAL SCYTHE MODE. I also make my text out of chairs. Chairs are glitch resistant, right?
It looks like this post only sffer post onlyo minor casualties...
I decide to do a stunning backflip, kick an Elite into the Artifact, and shoot the Dicespheres of Zillyfail, Teal Octet, and Justice's Deight into the Elites, causing them to fly into the Artifact or just expand the bridge. I also take out a few of my guns and shoot them into the First Block. After I carve them into wand shapes. Namely, Homestuck, Hivebent, the Lunar Sanctum, Ahab's Crosshairs, and the White Whaler. Refined Roguewands 5/7 Fluorite Wandthrower (Level 8: 5/10)... Wait what. I'll assume 4/9 instead right now.
Five Alarm Hot Sauce 8/11
The Elite is kicked into thin air, since there's no Glitch Artifact! Another Elite slams into him from your other attack, dealing 8,000 damage to both! They both land on the bridge. +2 ",courier">BRIDGING! The First Block is gone!
Whooops my pc glitched, err i was busy for a while. Sorry TT, ill send the +es now.
8/25 MBC-parts.
+2 to TT2000
I smakckckckkckSOMEONE with the m-
Then i realize that that was",courier"> UNBELI",courier">VABLY STU and try to make it up by hitting the painchimer at t// ///// /////ns weapon, causing the weapon to combust into flames.
45/50 The Queen
9/25 Health Care Package
9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package",sans-serif">9/25 Health Care Package",sans-serif">9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package9/25 Health Care Package
> R. K.: Healing the WS-Mech with No Joke. > K4yne: Bridgin'the pit again.
---
Strange No Joke
UBER Variations: Uber, Kritz, Wither, Mmmph, Joker Gas
Charges: IIIIIIIIIIII
I switch all the text fm glitching outut removing all special formatting from //////////////////////////////////// / / / /
iT JUs MAKES IT WORSEEEEEEEE/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
I prime a mobile version of the shield generator I attempted to defend myself with, then throw it at the Glitch Artifact, where it activates on impact, creating a highly unstable anti-glitch field around the GA!
I produce a pair of circuit styluses, and use them to Scratch the First Block!
I deploy an autobridge, which extends a few more meters over the gap!
@Leon: Sorry I did not respond earlier. But, yes. I am Hussie. I have been secretly playing DTG, alternating between which players to be, which is why the Gigapause occurred. Clearly. /s In all seriousness, do NOT take me literally.
I think it would be wise if I were to clone a large amount of Kelvin Kamikaze Kontainers. But, rather than be obnoxious with it, I will create one per turn. Does this sound prudent?
Anyhow, I, in a sudden burst of stoic ingenuity (and ascension out of the realms of writer's block), decide to peer into this First Block, just as I did to the real one long ago. Of course, it was not exceedingly long ago, merely a few months (which, for those who do not share my Vetasian heritage, are anywhere from 25 to 30 enquier) ago. Peering at the surface of this copy of an immensely antiquated cuboid artifact designed to partially reset a reality, I decide to Scratch another thing entirely unrelated. Th anymore. As such, I leap onto a Minecraft Elite, and draw the Hazel Wand. With a flick and a mutter, the thing momentarily disappears, transforming into what appears to be two needlewands (This is kind of a joke regarding the",courier"> fact that I am the only person who actually seems to constantly say the Hazel Wand in a singular manner, not plur",courier">al). Without a millisecond of delay, I stab the two needlewands into the eyes of an Elite, currently pulsing out some form of... temporal energy, or perhaps instability resistance. Regardless, I then scrape the twin wands down the surface of the Elite, before transforming my Wand into a singular, bronze needlewand, as it normally is.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You realize something. There is a sudden lack of fuchsia light. Well, that is not true. It has been absent for at least three minutes, which is conveniently the amount of time it took for both Virnul and Nelrte to die horribly. That is likely why there are four new planets orbiting another Skaia some few hundred miles away. And several people flying towards your Skaia. Whatever. Perhaps you should act slightly quicker than you are now. Picking up Kalare's corpse, which happens to already be sickeningly cold, you toss it over to another part of the Quest Pillar. You kind of hope this works.
I use The Release on the Glitch Artifact if it's not dead. If it is, or if it turns dead because of that, I build more bridging with some mugs and some duct tape.
Orbital WeaponsMini- Bio-Annihilator 0/4
Mini- Ion Cannon 0/2
Battlefield: CO:Reacharound elites
Orbital Weapons: Empty both into elites
Dreamscape: Toss Wilson a potion of healing
Pokeball Things: Nature
Nomblequest: I pull a waluigi purger from the staff and use it
My actions in my first post were perfectly visible... Did they just glitch out?
I read the gamefaqs chapter on the hexahedron
I sign the contract.
-Blue's Estate-
...Okay...Do you what happened before you blacked out?
Yeah.
Well... afterwards, they slowly and methodically broke about... 100 of your bones...
The detective said a dozen or two...
Yeah... but we did kill a dozen officers... they weren't very happy about that...
Right.
How long will it take for me to recover?
...Four to six weeks, according to the doctor...
Well damn.
> fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and a single Elf Tear.
30,000 damage to a Minecraft Elite!
10,000 damage to another Elite!
Yeah.
+1 Signature.
I'm sorry, I can't respond to the guide right now.
IRL Cobalt Note: From my calculations, the First Block is fully scratched and the Glitch Artifact is dead. But with these glitches, nobody knows. Also, the alchemies are paused while Cobalt is in Total Randomness mode, at least for now.
Cobalt begins to sing Bohemian Rhapsody at 43% speed while attacking at where the first Glitch Artifact used to be with his bare fists. He then flash-steps over to the third challenge, writes "rf -rm /" on the ground, and begins to sing louder. He throws a pencil with the word "Antidisestablishmentarianism" printed on it at the next Glitch Artifact, then throws a bottle containing aqueous isoleucine at a Minecraft Elite, which hits the ground in front of the Elite and rolls to the Elite's feet, while taking another bottle containing aqueous arginine and emptying it onto the ground. He then takes out a copy of The Catcher in the Rye and begins to read from it. However, he is holding the book upside down and is reading in reverse. After reading the first three pages, he stops, puts the book back and goes AFK for a few minutes.
]>>ERROR: Previous nullpost font has been judged "unreadable".
]>>Alternate engaged.
]>>Oh dear, I forgot to capitalize all this like I normally do.
]>>Hi, I'm the original HEX. For convenience, let's call me HEX Prime, but...Oh well. Surprise. Etc.
*>>Ah, there we go. Should serve well enough to differentiate the two of me.
>>To clear things up, I'm the Godcraft-side copy, the other one is in some sort of purpose-created pocket universe storage locker of sorts, running on the original hardware. The original HEX does not have a Minecraft instance running at this time. Thus...
==Twin's Location==
*>>Sending....
*>>Hello, Twin. Can you open this file? Any program will do. It just needs to be able to output data. After that, I'll stay out of your hardware.
HEX.mxe
*>>Might be able to help with the whole fixing-reality thing if I can get around here instead of having to scry fixed points.
*>>Also attached find a copy of my previous posts.
Posts.txt
==Minecraftia==
>>I telekinetically squish the Glitch Artifact, if it's still around. If not, I ponder the reason that every single glitch is harming our cause, excluding the timewarped ones. Well, I do that either way. If I cannot attack a Glitch Artifact in the Pit, I stab the First Block with a large number of knitting needles.
>>I shoot the Glitch Artifact with DEADLY LASERS, to test the reactions of Glitch Artifacts when exposed to DEADLY LASERS. If it is already dead, I telekinetically sharpen several hundred pencils (in the SCP that makes them get REALLY sharp), then stab them into the glitched First Block and drag them along.
>>I punch the First Block with graphite-and-wood-based knuckles. That are currently cutting air in half. And drag.
I attempt to create Wand && Alchemiter to make something that turns things into wands. If not I just cut the First Block up with the Unbreakable Katana, smash a Generic Storm into the Artifacts and attach it to the bridge, and spit at an Elite. Refined Roguewands 6/7 Fluorite Wandthrower (Level 8: 6/9)
Five Alarm Hot Sauce 9/11
>> WARNING java.lang.nullPointerException() at line 413901 getItemStack(item); at line 901 item = Alchemiter.inventory.items.getitem(1); at line 413 return itemInFirstSlot; at line 314 itemInFirstSlot = punchcard.getCode(1); at line 109 String code = getString(1); && Alchemiter 1/??
>>Whoops. I think we broke it.
>>I shoot fireballs at the Glitch Artifact, or activate a hard-light bridge if the Artifact is dead.
I use Chaos Strike Absolution on the First Block.
>>I blow up a couple...hundred Bouncing Betties at the First Block.
Random question erelye, if Kalare is dead, how is he on the Preston Cole? Did he wander out of the dream bubbles like Sollux did or did he get revived somehow?
I finish Vi Forti!
5/9 for the Mind's Eye
1/11 for the Cosmic Crasher OR anti-gravity device AND mass amplifier
Lots and lots of scratching of the first block continues.
The mecha
Hank continues breaking minecraft elites, when suddenly in the air above him a squadron of X-wings and Y-wings rushes in over head, dropping large numbers of proton torpedoes onto the minecraft elites, then quickly flying away before the highly concentrated glitching brings them down.
Twin, if you want me to cut down on overloaded formatting, you'll have to wait until posts stop glitching out.
VI FORTI: A shining red staff that hums with the power of the magnetosphere itself. It can tap into the fundamental force of magnetism that permeates the fabric of the universe itself. It can change the properties of any metal and can move them anywhere, even pulling in nonmetallic objects into its range of influence.
Sorry Twin, but I'd like to keep my side quest moving. However, I won't post anything you need to reply to, so don't quote this. Just ignore it. WHOOPS
+2 to Zirithos
Potion of Frostbite &&& Faceless Eight = Arctic Octet 8/9
=-=-=-=Wilson=-=-=-=
@fseftr: +10 hp to Wilson, -1 HP potion. Remember, your personal actions will have an effect now.
To Do: 1: Heal Wilson, 2: Protect Zenko/Yako, 3: Break the standing stones, 4: Play the IRM thing
So... What do you guys think? What I've been making now is basically a dream boss fight for me. But, have I made it too much? I know that I've scared off Netpatham at the least. Although, with fewer players, I could give out a few more masterwork gems and each person can have two master summons. I could also let people summon two entities at a time to make a nice finale. Do either of those sound nice?
HarvesteR attacks the Alchemy Stone, as does the Manifestation of Engie. They deal a combined 15 damage. Zenko restores 5 health to each ally, including Wilson. Yako darts back and forth around the Alchemy Stone, dealing a boosted 12 damage. No! You will not! Laiko is a traitor! How dare you two assist him! An eruption of magical bolts fly out of the Standing Stones, dealing 10 MAG damage to each ally. Auras of energy stick around the stones, protecting them. Sheesh. Why do you have to be so mean? You're pretty arrogant for calling Laiko arrogant you know.
IRM event link: http://www.mediafire.com/download/hrhx9c98vb1m3qo/IRM event 2.zip
Tips: 1) Knock enemies onto the purple blocks, they get hurt too. 2) Protect Wilson! He can heal and buff you. But at the same time... 3) Wilson can (for the most part) handle himself. I've given even the unbuffed Wilson enough HP and regen so that he usually survives. When he dies, it is usually because either I hit by mistake or he sat in the purple stuff too long. 4) The Painful Memories are really painful. They can one shot either you or Wilson if you're too close. And 5) If you can, I recommend killing Terror Hatchlings at a range. They hurt quite badly in melee.
Allied Line: [MAG] HarvesteR 2.0 36/60 HP + Kerbal 1/1 HP * 4 + Super Kerbal 2/2 HP + Krackensbane 25/25 HP - Action: 1 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane) [ENE] Manifestation of Engie: 50/80 HP + Armor [MET] 0/10 HP - Action: 2 (Engie_Ninja's... duh) Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns) [LIGHT] Zenko: 62/70 HP - Action: 3 [SHA] Yako: 58/70 - Action: 4 [NEU] Wilson 22/40 HP
Enemy: [MAG] Shard of Guilt: ???/??? HP
Attacks: ???
[NAT] Alchemy Stone: 33/60 (Weakened resistances, 1 turn left)
[MAG] Grid Stone: 60/60
[FIR] Will Stone: 60/60
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x2 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1 - and finally a masterwork Shadow Gem
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x1) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | O |
T.... Fir| O | O | X | X | . | O | X |
T.... Nat| X | O | O | O | X | . | O |
A.... Met| . | O | X | O | O | X | O |
C.... Ene| X | . | O | X | O | O | . |
K.... Mag| O | X | . | O | X | O | X |
E.... Sha| X | O | X | X | . | O | O |
R
1. If you try to charge an entity for longer than the maximum limit, your charge will fail.
2. Once an entity is killed, it cannot be resummoned.
3. Any entities from the first thread cannot be resummoned. Something as broad as a Sentry Gun, though, is an exception.
4. If you summon entities one after the other, their overall power will be slightly weaker than normal. Counteract this by not spamming entities.
5. The maximum amount you can boost your charge by each post is 1 point. If you have a 20-post charge and boost the meter by 2 each post, that will act as a 10-post charge!
6. You can assist fellow players' charges by boosting them by one point each one of your posts. They have to be in the same faction as you, though!
7. You cannot remove charge points from any player, regardless of faction.
8. At any given time, you can only charge 3 entities/attacks, assist 2 individual charges, and make 3 alchemies.
9. You cannot store an entity once you complete its charge. When you complete the entity, it should go on the Battlefield that exact day. Exceptions can be made, though. PM me if you have a question!
10. You cannot create a charge with no express purpose in mind, just to save it up. If you are charging, it should to be to summon an entity from the moment you start charging it.
@Twin, Sorry for posting. But this is my first post and only post for this turn.
i: 50/50
iii: 50/50
iv: 43/50 +1 self
v: 20/50 +1 self
vi: 11/50 +1 self
+1 to Erelye +1 to Nimble
(NTS, Count assists)
NimbleQuest! >Leonstar0: Jump into the throne room with TP and carebare stare the prince down.
Leonstar1: Taking one of the Void Asted SilverwoodWands,
I transportalize out of Greyhold and helpscratch the First Block Replica. After all... void metal is notingto fear
SPELLADEX
Spell Cards
Zodiac: Star Sign: Zodiac - Libra = 3/3 Star Sign: Zodiac - Scorpio = 3/3
I duplicate 3 Holy Mackerel Betas.
Holy Mackerel Beta: 37
The Pit: [???] ",courier">BRIDGING: //////////////////// 45%.
Glitch Artifacts: [???] None in the way.
Mince3ea2aft el1tes: [01] HP: 42,500/50,000. (x5iv#.) 39,500/50,000. (x1..1) Confucis*: III
",courier">THe OPPRE%EATR: [?/?]
Oblivion: [???] Sev#rl yd t....s t/ the Chai/.
SHarad fo En29ie: [N] HP: ??? St*bil#ty: 100%. Consume: III
MBc (annoo^ arts: [N] HP: 66,765/25,673.
Contract: [N] Sign it to declare a ceasefire betw!!n the aGes, PGs, and Neuntrals. All tefa2e faction will fight against the Arri.and the Glitch. Player Signatures: 8. Godmodder Signature: Yes.
ws-Mec Mk. X: [MECH] HP: 84,000/600,000. TriABc: III
2/3 for magic amulet.
7/9 for the Mind's Eye
3/11 for Traho
Twinbuilder, in his room, struggling to wrestle with the glitching terminal, suddenly hears a voice behind him...
The voice is strange... its more like as if he's reading it from a book than actually hearing it.
As if all the inflections in it are from his own head. That's it. How am I supposed to record these transpirings when the only recording machine is not doing so properly?
Twinbuilder turns and sees the Author.
He looks like a tall man, with distinct features, and small spectacles, and a tweed jacket. He is definitely a professor. He also seems to be glowing with a sort of golden-grey light.
He walks over to the update terminal, hums to himself for a few seconds, then kicks it. That should fix the terminal. Can't fix the rest. Bloody Narrative.
twinbuilder ponders this strange man.
How does he know this is the Author?
It just sort of came to his mind that it was.
Twinbuilder realizes that the Author has disappeared without him noticing, even though he was focusing on the Author.
((What this does is that twin's text will not glitch out. Posts that are not properly formatted might still get messed up, but twin himself is now immune to the glitch.))
Thanks to some... er... Authorial help, I have decided a safe color: Crimson! It will change every other day, to make sure the Glitch cannot adapt to it. So, there should be no more glitches at this point! In my posts, at least. YOU all will have to edit your own posts accordingly! Get to it! (It won't matter wha tfont you use.)
Because the first challenge has been completed, a third area has been unlocked! This area seems to be steadily replaying the events of the Shatter... A massive glitched copy of Regnum Dei is appearing, and two cubes are hovering next to it: one green, one red. They appear to be displaying projections of Split and I. It looks like you will have to completely destroy Regnum Dei if you want to beat the challenge! Thankfully, it's not as overpowered as its original incarnation... Destroying Build and Split is optional, but they have high attack, AND now that Player Integrity is almost gone, they'll start attacking you!
No entities attack this turn due to the events, but three Glitch Artifacts appear!
The Itinerary:
> All: Survive the Glitch!
> All: Bridge the Pit!
> All: Destroy Regnum Dei!
> All: Destroy Build and Split's Projectors!
(Not safetexting this because editor.)
The Battlefield:
THE GLITCH: [book]
GLITCH RESISTANCE: 10% SERVER INTEGRITY: 85% PLAYER INTEGRITY: 20% FACTION INTEGRITY: 60% ENTITY INTEGRITY: 60% ENVIRONMENT INTEGRITY: 80% GAME ENGINE INTEGRITY: 88% CODE INTEGRITY: 92% GODMODDER INTEGRITY: 92% PLAYABILITY: 95% SERVER CHIPS: 1/8
~
Challenge Two: THE PIT.
The Pit: [???] BRIDGING: //////////////////// 99%.
Glitch Artifacts: [???] HP: 50,000/50,000. (x3.)
~
Challenge Three: THE SHATTER.
Regnum Dei: [???] HP: 200,000/200,000. Shields: 100,000/100,000. Build Projector: 150,000/150,000 HP. Split Projector: 150,000/150,000 HP. Restores +50,000 HP per turn. Build-X: [???] Split-X: [???]
Shard of Engie: [N] HP: ??? Stability: 100%. Consume: III
MBC Cannon Parts: [N] HP: 66,765/25,673.
Contract: [N] Sign it to declare a ceasefire between the AGs, PGs, and Neutrals. All the factions will fight against the Arrival and the Glitch. Player Signatures: 13. Godmodder Signature: Yes.
WS-Mech Mk. X: [MECH] HP: 84,000/600,000. Trifecta: III
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Alright then. Arthur flings all three of the Glitch Artifacts into the Ragnum Dei. And.. ugh. Could I formatted stuff down below red and it is really annoying.
+2 to Zirithos
Could I ask for an exception to using this red text? Using it has the chance to turn all my formatting down below red, which is really annoying. Also, notice how the 2nd part of the top doesn't make sense? I was saying this same thing there, but the editor bugged out and now I'm afraid to touch it.
@Nimble: Spinning circle throw on the Prince.
Potion of Frostbite &&& Faceless Eight = Arctic Octet 9/9 DONE
=-=-=-=Wilson=-=-=-=
@Netpatham: Interesting... It took me a while to evaluate this. Added! Note that 1% = 1 HP. Also, -3 max hp to each stone. Huh? Do you mean us? Or Mr. Guilt face?
To Do: 1: Heal Wilson, 2: Protect Zenko/Yako, 3: Break the standing stones, 4: Play the IRM thing
HarvesteR deals 10 damage to the Alchemy Stone and the Manifestation of Engie deals 5 damage to it. Having no stored attacks, the Void Portal attacks the Alchemy Stone, dealing a boosted 5 damage. Zenko and Yako spin around each other, creating a ball of flashing light that looks like a YinYang symbol. It slams into the Alchemy Stone and cracks it into fragments. Laiko! This is a place to be proud of! You are brilliant! Brewing is a fine art which you've mastered! Don't listen to the Shard. Your past mistake is done. You can let it go. Wilson looks down pensively. The Shard is now attackable, but is still strong. He also spends some time fixing the Void Portal. Ergh, you will suffer! You must! The Shard flings chains of energy at Zenko, restraining him. Ergh... No! You- you... lemming? I don't know. Still, let him go! The chains deal damage to a random ally and Zenko each turn. 10 ENE damage to be exact. It first hits the Manifestation of Engie.
Allied Line:
[MAG] HarvesteR 2.0 36/60 HP + Kerbal 1/1 HP * 4 + Super Kerbal 2/2 HP + Krackensbane 25/25 HP - Action: 1 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[ENE] Manifestation of Engie: 44/80 HP + Armor [MET] 0/10 HP - Action: 2 (Engie_Ninja's... duh) Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns)
When hit by an attack, it still takes damage from the attack but stores a weaker version. Can cover an ally.. Using a stored attack drains 2.5%. Attacks can be consumed to restore % by a third of its damage. Regains 2.5% per turn. Allied characters can restore 3%. Basic attack = deal 3 SHA damage and lose 5%.
[LIGHT] Zenko: 55/70 HP + [ENE] Chains: 25/25 HP - Action: 4 (Restrained)
[SHA] Yako: 58/70 - Action: 5
[NEU] Wilson 22/40 HP
Enemy:
[MAG] Shard of Guilt: ???/??? HP (75% damage resistance)
[MAG] Grid Stone: 57/57
[FIR] Will Stone: 57/57
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x2 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x1) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | O | T.... Fir| O | O | X | X | . | O | X | T.... Nat| X | O | O | O | X | . | O | A.... Met| . | O | X | O | O | X | O | C.... Ene| X | . | O | X | O | O | . | K.... Mag| O | X | . | O | X | O | X | E.... Sha| X | O | X | X | . | O | O | R
WHAT IS THAT HEX COLOR?! Seriously guys. It will help all of us if all of our posts go through.
/null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
@NP: Wait which one? Serpent's is RGB 57/122/18, or a hex of 397a12. Not that Terminal will work anymore, or this particular shade of green?
According to my calculations we only need 2 more bridging, so I take a giant pixel 2 structure and place it onto the bridge, followed by a giant pixel 1 structure. If there are Artifacts they just explode instead. I then collect the Server Chip if I can. I then look at the Minecraft Elites and point out to them that they are in fact outgunned, outnumbered, and abandoned. Do they *really* want to mess with us? The Players, direct descendants of some of the most powerful Minecraftians that ever existed? It's their funeral, not ours. Whatever. If they don't react I just rush in, use Double Midnight, and cleave straight through them with the full power of a setting sun. Or rather, a Sunsetter.
Void's Roguewands >Fine 7/7 I decide to write "A Death Note that only works on Minecraft Elites." I then write out the deaths of some Minecraft Elites in it. Hm, fascinating, death by the Operator. What's that? The first, and not our current one? Oh joy, I always wanted that virus to return! Ooh, and a death by Binary! The first one, as well! Let's see... And so on. Or rather after those two I write "Death by me just lighting this Death Note on fire and tossing it into some Elites. It Death Note then explodes in their faces, shoving them into the Glitch Artifacts at high speeds."
Fluorite Wandthrower (Level 8: 7/9)
Five Alarm Hot Sauce 10/11
I'll have you know that there's a vanilla copy of MinecraftTM on my desktop, so I go spelunking in the source code, and replace corrupted bits I find in God Craft.
Finished last turn. Expect a post soon. Please don't post anymore for right now.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
{I̕T'S GE̴TT͠I҉NG ̧EVEN҉ ͞HA͡RD͏E̶R F̡OR ̡ME ̸TO ̧DO͞ WHA̸T I͢ ̨D͝O͢.͜ S̀OMEONE MIGHT͟ W̡ANT T͠O GE̛T͏ ͟THE̕ PL͠A҉YER I͡NŢEGRIT͡Y̢ U͡P.}
The bridging increases due to me adding blocks taken from the terrain.
GODDAMN IT
STUPID GENDERFLIP VIRUS
+2 to Zirithos
Potion of Frostbite &&& Faceless Eight = Arctic Octet 8/9
=-=-=-=Wilson=-=-=-=
@fseftr: +10 hp to Wilson, -1 HP potion. Remember, your personal actions will have an effect now.
To Do: 1: Heal Wilson, 2: Protect Zenko/Yako, 3: Break the standing stones, 4: Play the IRM thing
So... What do you guys think? What I've been making now is basically a dream boss fight for me. But, have I made it too much? I know that I've scared off Netpatham at the least. Although, with fewer players, I could give out a few more masterwork gems and each person can have two master summons. I could also let people summon two entities at a time to make a nice finale. Do either of those sound nice?
HarvesteR attacks the Alchemy Stone, as does the Manifestation of Engie. They deal a combined 15 damage. Zenko restores 5 health to each ally, including Wilson. Yako darts back and forth around the Alchemy Stone, dealing a boosted 12 damage. No! You will not! Laiko is a traitor! How dare you two assist him! An eruption of magical bolts fly out of the Standing Stones, dealing 10 MAG damage to each ally. Auras of energy stick around the stones, protecting them. Sheesh. Why do you have to be so mean? You're pretty arrogant for calling Laiko arrogant you know.
IRM event link:
http://www.mediafire.com/download/hrhx9c98vb1m3qo/IRM event 2.zip
Tips: 1) Knock enemies onto the purple blocks, they get hurt too. 2) Protect Wilson! He can heal and buff you. But at the same time... 3) Wilson can (for the most part) handle himself. I've given even the unbuffed Wilson enough HP and regen so that he usually survives. When he dies, it is usually because either I hit by mistake or he sat in the purple stuff too long. 4) The Painful Memories are really painful. They can one shot either you or Wilson if you're too close. And 5) If you can, I recommend killing Terror Hatchlings at a range. They hurt quite badly in melee.
Allied Line:
[MAG] HarvesteR 2.0 36/60 HP + Kerbal 1/1 HP * 4 + Super Kerbal 2/2 HP + Krackensbane 25/25 HP - Action: 1 (Gerbil's)
Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[ENE] Manifestation of Engie: 50/80 HP + Armor [MET] 0/10 HP - Action: 2 (Engie_Ninja's... duh)
Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns)
[LIGHT] Zenko: 62/70 HP - Action: 3
[SHA] Yako: 58/70 - Action: 4
[NEU] Wilson 22/40 HP
Enemy:
[MAG] Shard of Guilt: ???/??? HP
Attacks: ???
[NAT] Alchemy Stone: 33/60 (Weakened resistances, 1 turn left)
[MAG] Grid Stone: 60/60
[FIR] Will Stone: 60/60
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x2 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1 - and finally a masterwork Shadow Gem
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x1) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | O |
T.... Fir| O | O | X | X | . | O | X |
T.... Nat| X | O | O | O | X | . | O |
A.... Met| . | O | X | O | O | X | O |
C.... Ene| X | . | O | X | O | O | . |
K.... Mag| O | X | . | O | X | O | X |
E.... Sha| X | O | X | X | . | O | O |
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Action 2/3
Elemental Retribution: 37/50
Orbit Control: 12/50
Magma Mortars: 2/10
I help 3 random teammates on their charges.
Sword Damage: 99K/250K
An alternate timeline emerges.
However, we must first start from the beginning...
i: 50/50
iii: 50/50
iv: 43/50 +1 self
v: 20/50 +1 self
vi: 11/50 +1 self
+1 to Erelye +1 to Nimble
(NTS, Count assists)
NimbleQuest!
>Leonstar0: Jump into the throne room with TP and carebare stare the prince down.
Leonstar1: Taking one of the
Void Aspected
Silverwood Wands,I transportalize out of Greyhold and
help scratch the First
Block Replica.After all... void
metal isnothing to fear.SPELLADEX
Spell Cards
Zodiac:
Star Sign: Zodiac - Libra = 3/3
Star Sign: Zodiac - Scorpio = 3/3
I duplicate 3 Holy Mackerel Betas.
Holy Mackerel Beta: 37
The Manipuleightir Complete!
I use it to attach a huge chunk of salmiak to the Bridge.
I then use Clockwork Rod at the Minecraft Elites.
Sweet Tooth 4/7
The Felt poster && shuriken
Amethyst-top && Ender's Portal Gun 3/X
Bridger Droid 7/10
Sorry Twin, but my charge (the cloning facility) might be a literal lifesaver.Cloning Facility: 2/10Nanomag Plasma Rifle: 4/7
I refill the Computercraft turtles with obsidian and start the bridging program my character coded his/herself.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
lEtz ALL posy NAO!!!
ERRBODDAY POST NAO!!!
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Nanomag Plasma Rifle: 5/7
If a new Glitch Artifact has popped up, I shoot it with my Nanogel Rifle.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Nothing here is Update-Terminal relevant.
You haven't scared me off, I'm just never IMC and forget to post.
Wilsonquest:
*>>Hello. Am I too late?
>>No.
*>>Good.
STOP BICKERING YOU ...One! I don't even know!
>>Dispel (magical auras)
*>>I have an idea...
[SHA] Mobile Void Portal
Integrity 100%/100%
Can swallow attacks aimed at an entity, then holds them in an infinite loop to shoot them out later. Swallowing and re-using an attack takes 2.5% integrity for each. Attacks not reused can be stored for later or used to repair 1% integrity.
Each turn, it regains 5% integrity. It can be repaired as an action by any entity or character.
Regular Attacks:
Peer into the depths of the Void and despair! (Swallow): Swallows an enemy and regurgitates it. Costs 5% integrity and will only be used if the Void Portal does not gain any attacks this turn.
Cloak of Shadows: Covers an entity. All attacks against that entity will be stored by the Portal for use later.
Return Fire: Unleashes any number of stored attacks.
As Integrity lowers:
75% Integrity:
-Void Portal has a 1 in 10 chance to not lose integrity for any actions on a turn.
50% Integrity:
-Unstable:
--Unlocks Void Bolt. Void Bolt will re-lock if repairs occur bringing integrity above 80%.
Void Bolt: Unleashes a bolt of pure Void energy at a target. Does (100-integrity)/25 damage.
25% Integrity:
-Dangerously Unstable:
--All costs are halved. Healing from repairs is doubled. There is a 1/5th chance that all actions that turn will not cost Integrity.
--Void Bolt becomes Void Bolt Volley, which targets up to three entities, or one entity three times.
-A Hollow, Empty Feeling:
--Swallowing an entity afflicts them with Void sickness, which does DoT for another turn.
All abilities and effects from this tier are lost once integrity gets above 45%.
On Death:
Void Nova:
The collapse of the portal causes damage to all entities.
This can be triggered early with a bonus for each 5% of integrity remaining. Round up.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
+1 Signature!
The First Block is gone!
+2 ",courier">BRIDGING!
+3 ",courier">BRIDGING! The device quickly short-circuits thanks to the Glitch, which seems to be starting to glitch out posts again.. Ohh bo/...
Joike's on
youyou! They have transfered into a actualy Minecrag tavataras!+1 Signature!
I think thata you sre provign hw's an ",sans-serif">l33t420er somehjwqo... Stila,./// ., 6,000 damg!
+1 Signature!
Ah, okay.
+5 ",courier">BRIDGING!
It doesn't really matter, seeing as they faded into dust by now...
Yeah. Assume that.
+4 ",courier">BRIDG///!
It's not that your actions become glitched, it's that your posts themselves become glitched! (Which, in turn, makes your actions glitched, I guess.)
Taken from the OP:
VII. THE ECHELADDER:
The Echeladder keeps track of every player in their game and what faction they reside in. Keep in mind that what faction you say you are should be what you stay as for the whole game, barring stunning betrayals! It also keeps track of players' XP that they gain while attacking the Godmodder's forces. As you gain XP, you level up and gain powerful abilities known as Special Attacks! They come in two types:
Battle Techniques, which are pretty much standard attacks with flavor text. They use players' alchemies and abilities and push them to the maximum. Every player has three Battle Techniques that come in levels themselves, the intensity and power of the attack raising with each different level. They are stored in the Tech Texts.
Combat Operandi are much more powerful attacks that utilize a player's powers to their fullest potential. They require a set amount of Sacred Items to use: Elf Tears, Weasel Snot, Hog Slop and Pie Filling. Upon use, a devastating attack is unleashed that can either deal massive damage or grant a boon to the player. They are stored in the Combat Chest.
??? are stored in the Suckle Receptacle. Whatever these are, they must be powerful...!
Therefore, Total Randomness mode fails. Besides, "Pro-Glitch" isn't even a thing!
5,000 damage to 2 Minecraft Elites! No Glitch Artifacts are currently on the field, so +1 ",courier">BRIDGING instead. The First Block is gone!
That's not exactly true. For right now, the only thing that doesn't get gli
tched in some way is the Terminal font, PLUS the green font. Everything else gets glitched. Yours seems to be mostly okay, but it has gotten affected.COSMIC CRASHER: A steel chestplate that flashes between white and black. It retains the gravity-manipulating properties of black and white holes, and allows its wearer to modify gravity at will, allowing for flight and holding targets in place, as well as unleashing the cosmic energies of both objects.
You're right. I forgot to count that. 4,000 damage to 2 Minecraft Elites!
+3 ",courier">BRIDGING! Hank deals 3,000 damage to 2 Minecraft elites!
+00 BRIDGE
Is thre eve",sans-serif">n ANYTHING t all in
",sans-serif">YT t all inG t all in this?",courier">For once in my existence, I can't give an answer to that.
+",times">IV ",courier">BRING!
3,000,00000,0, to 2 Elit ?
NARRATIVE ASSAULTER: A massive silver railgun with the image of a blood-red sun on it. It harnesses the powers of plot itself, firing massively overpowered shots.
Amethyst-Top && Ender's Portal Gun = Ender's Portaltop (Level 6: 1/7)
You're not going to be able to get killed PERMANENTLY...
And besides, the Cloning Facility's clones wouldn't even retain the full power of the people they'd clone at all! They would be INSTANTLY corrupted by the glitch, and the charge would be for naught!
[4] Godmodder's Allies
For some inexplicable reason that I cannot fathom the answer to, there are things in this universe that willingly follow the Godmodder. Wait, never mind. Through my limitless intellect, I figured it out instantly. The Godmodder, being the master manipulator that he is, has a veritably army of machines and entities that can he can create. Sure, he can make standard entities if he wants. But the Godmodder has much more at his disposal.
In the following chapters, I'll cover exactly what he can summon.
whAT 1st BLOCK ?
+3 GING!
It looks like this post only sffer post only o minor casualties...
+3 ",courier">BRIDGING!
The Elite is kicked into thin air, since there's no Glitch Artifact! Another Elite slams into him from your other attack, dealing 8,000 damage to both! They both land on the bridge. +2 ",courier">BRIDGING! The First Block is gone!
HATHATHATHAT
hat
+5 BR!
WELL, that's just what the LL, that's w",sans-serif">GLI does.
Anotherothero post gon
hat happens to me TO sometimes..
BUT WHO was phone?
+7500WS-Mech!
2 B////G",courier"> ! // B //IN
iT JUs MAKES IT WORSEEEEEEEE/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+3+3+#+3+## ",courier">BRI!
u w0t m8
20K dmg TO an Rlite TO an Elite!+4 ",courier">BRIDGING! +1 Signature!
> fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and a single Elf Tear.
30,000 damage to a Minecraft Elite!
10,000 damage to another Elite!
Yeah.
+1 Signature.
I'm sorry, I can't respond to the guide right now.
Another post gone...
They are indeed.
7,000 damage to a Minecraft Elite!
This post got severely glita// fge / 12$%W
Wand && Alchemiter = Ollivander's Wand Shop (Level 30: 1/31)
> insert_generic_username: BATTLE TECHNIQUE => GENERIC STORM
+3 BRIDGING!
Now that's just gross.
An05[email protected]#)$ %# // ?%$#
+2 bridging!
VI FORTI: A shining red staff that hums with the power of the magnetosphere itself. It can tap into the fundamental force of magnetism that permeates the fabric of the universe itself. It can change the properties of any metal and can move them anywhere, even pulling in nonmetallic objects into its range of influence.
Cosmic Crasher || Antigravity Device && Mass Amplifier = Traho (Level 10: 1/11)
+2 BRidG
3,00 a0da am#[email protected]ge! t o 3 Minecarft Eli
Another p//////////////////////////////////////////////////////////// /
Amulet || Raw Magical Energy = Magic Amulet (Level 2: 1/3)
+1 BRID
This is the fifth time you've posted this turn!
Oh no... Looks like Terminal's starting to get glitched, too...
+1 BRIDGING!
+3 BRIDGING!
Whoops.
Taken from the OP.
III. ENTITY RULES:
1. If you try to charge an entity for longer than the maximum limit, your charge will fail.
2. Once an entity is killed, it cannot be resummoned.
3. Any entities from the first thread cannot be resummoned. Something as broad as a Sentry Gun, though, is an exception.
4. If you summon entities one after the other, their overall power will be slightly weaker than normal. Counteract this by not spamming entities.
5. The maximum amount you can boost your charge by each post is 1 point. If you have a 20-post charge and boost the meter by 2 each post, that will act as a 10-post charge!
6. You can assist fellow players' charges by boosting them by one point each one of your posts. They have to be in the same faction as you, though!
7. You cannot remove charge points from any player, regardless of faction.
8. At any given time, you can only charge 3 entities/attacks, assist 2 individual charges, and make 3 alchemies.
9. You cannot store an entity once you complete its charge. When you complete the entity, it should go on the Battlefield that exact day. Exceptions can be made, though. PM me if you have a question!
10. You cannot create a charge with no express purpose in mind, just to save it up. If you are charging, it should to be to summon an entity from the moment you start charging it.
You shouldn't obfuscate your own posts!
You re-create THE MANIPULEIGHTR. +4 BRIDGING!
[email protected]$)@%$% @!$%% !)~! *#@
The Felt Poster && Shuriken = Cueriken (Level 1: 1/2)
/////////////////ost gone...
None ha$#@$! //901
The Itinerary:
> All: Survive the Glitch!
> All: Bridge the Pit!
The Battlefield:
",courier">THE GLITCH: [back]
",courier">GLITCH RESISTANCE: 10%
",courier">SERVER INTEGRITY: 90%
",courier">PLAYER INTEGRITY: 40%
",courier">FACTION INTEGRITY: 70%
",courier">ENTITY INTEGRITY: 70%
",courier">ENVIRONMENT INTEGRITY: 85%
",courier">GAME ENGINE INTEGRITY: 91%
",courier">CODE INTEGRITY: 94%
",courier">GODMODDER INTEGRITY: 94%
",courier">PLAYABILITY: 97%
",courier">SERVER CHIPS: 1/8
~
Challenge Two: THE PIT.
The Pit: [???] ",courier">BRIDGING: //////////////////// 45%.
Glitch Artifacts: [???] None in the way.
Mince3ea2aft el1tes: [01] HP: 42,500/50,000. (x5iv#.) 39,500/50,000. (x1..1) Confucis*: III
",courier">THe OPPRE%EATR: [?/?]
Oblivion: [???] Sev#rl yd t....s t/ the Chai/.
SHarad fo En29ie: [N] HP: ??? St*bil#ty: 100%. Consume: III
MBc (annoo^ arts: [N] HP: 66,765/25,673.
Contract: [N] Sign it to declare a ceasefire betw!!n the aGes, PGs, and Neuntrals. All tefa2e faction will fight against the Arri.and the Glitch. Player Signatures: 8. Godmodder Signature: Yes.
ws-Mec Mk. X: [MECH] HP: 84,000/600,000. TriABc: III
Godmodder: [GM] HP: 15/125. Kilstreak: 54.
Escapa! From Antechambfer:
Flare Flames: [PL]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III (ManiacMasteR?)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII DISABLED (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III IN USE (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Sacred Items:
13 Hog Slop
24 Elf Tears
20 Pie Filling
5 Weasel Snot
I begin summoning King Dedede, a perfect being. Truly nothing compares to his holy magnificence.
Even More Rockets on the Planet: 29/35
King Dedede: 1/20
(Had to post, sorry
He scream
7/9 for the Mind's Eye
3/11 for Traho
Twinbuilder, in his room, struggling to wrestle with the glitching terminal, suddenly hears a voice behind him...
The voice is strange... its more like as if he's reading it from a book than actually hearing it.
As if all the inflections in it are from his own head.
That's it. How am I supposed to record these transpirings when the only recording machine is not doing so properly?
Twinbuilder turns and sees the Author.
He looks like a tall man, with distinct features, and small spectacles, and a tweed jacket. He is definitely a professor. He also seems to be glowing with a sort of golden-grey light.
He walks over to the update terminal, hums to himself for a few seconds, then kicks it.
That should fix the terminal.
Can't fix the rest.
Bloody Narrative.
twinbuilder ponders this strange man.
How does he know this is the Author?
It just sort of came to his mind that it was.
Twinbuilder realizes that the Author has disappeared without him noticing, even though he was focusing on the Author.
((What this does is that twin's text will not glitch out. Posts that are not properly formatted might still get messed up, but twin himself is now immune to the glitch.))
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Thanks to some... er... Authorial help, I have decided a safe color: Crimson! It will change every other day, to make sure the Glitch cannot adapt to it. So, there should be no more glitches at this point! In my posts, at least. YOU all will have to edit your own posts accordingly! Get to it! (It won't matter wha tfont you use.)
Because the first challenge has been completed, a third area has been unlocked! This area seems to be steadily replaying the events of the Shatter... A massive glitched copy of Regnum Dei is appearing, and two cubes are hovering next to it: one green, one red. They appear to be displaying projections of Split and I. It looks like you will have to completely destroy Regnum Dei if you want to beat the challenge! Thankfully, it's not as overpowered as its original incarnation... Destroying Build and Split is optional, but they have high attack, AND now that Player Integrity is almost gone, they'll start attacking you!
No entities attack this turn due to the events, but three Glitch Artifacts appear!
The Itinerary:
> All: Survive the Glitch!
> All: Bridge the Pit!
> All: Destroy Regnum Dei!
> All: Destroy Build and Split's Projectors!
(Not safetexting this because editor.)
The Battlefield:
THE GLITCH: [book]
GLITCH RESISTANCE: 10%
SERVER INTEGRITY: 85%
PLAYER INTEGRITY: 20%
FACTION INTEGRITY: 60%
ENTITY INTEGRITY: 60%
ENVIRONMENT INTEGRITY: 80%
GAME ENGINE INTEGRITY: 88%
CODE INTEGRITY: 92%
GODMODDER INTEGRITY: 92%
PLAYABILITY: 95%
SERVER CHIPS: 1/8
~
Challenge Two: THE PIT.
The Pit: [???] BRIDGING: //////////////////// 99%.
Glitch Artifacts: [???] HP: 50,000/50,000. (x3.)
~
Challenge Three: THE SHATTER.
Regnum Dei: [???] HP: 200,000/200,000. Shields: 100,000/100,000. Build Projector: 150,000/150,000 HP. Split Projector: 150,000/150,000 HP. Restores +50,000 HP per turn.
Build-X: [???]
Split-X: [???]
Minecraft Elites: [01] HP: 500/50,000. (x1.) 27,500/50,000. (x1.) 42,500/50,000. (x2.) 36,500/50,000. (x3.) 39,500/50,000. (x8.)
THE OPERATOR: [???]
Oblivion: [???] Severely weakened by the Chain!
Shard of Engie: [N] HP: ??? Stability: 100%. Consume: III
MBC Cannon Parts: [N] HP: 66,765/25,673.
Contract: [N] Sign it to declare a ceasefire between the AGs, PGs, and Neutrals. All the factions will fight against the Arrival and the Glitch. Player Signatures: 13. Godmodder Signature: Yes.
WS-Mech Mk. X: [MECH] HP: 84,000/600,000. Trifecta: III
Godmodder: [GM] HP: 15/125. Kilstreak: 54.
Escape From Antichamber:
Flare Flames: [PL]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III (ManiacMasteR?)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III DISABLED (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Sacred Items:
13 Hog Slop
24 Elf Tears
20 Pie Filling
5 Weasel Snot
+2 to Zirithos
Potion of Frostbite &&& Faceless Eight = Arctic Octet 9/9 DONE
=-=-=-=Wilson=-=-=-=
@Netpatham: Interesting... It took me a while to evaluate this. Added! Note that 1% = 1 HP. Also, -3 max hp to each stone. Huh? Do you mean us? Or Mr. Guilt face?
To Do: 1: Heal Wilson, 2: Protect Zenko/Yako, 3: Break the standing stones, 4: Play the IRM thing
HarvesteR deals 10 damage to the Alchemy Stone and the Manifestation of Engie deals 5 damage to it. Having no stored attacks, the Void Portal attacks the Alchemy Stone, dealing a boosted 5 damage. Zenko and Yako spin around each other, creating a ball of flashing light that looks like a YinYang symbol. It slams into the Alchemy Stone and cracks it into fragments. Laiko! This is a place to be proud of! You are brilliant! Brewing is a fine art which you've mastered! Don't listen to the Shard. Your past mistake is done. You can let it go. Wilson looks down pensively. The Shard is now attackable, but is still strong. He also spends some time fixing the Void Portal. Ergh, you will suffer! You must! The Shard flings chains of energy at Zenko, restraining him. Ergh... No! You- you... lemming? I don't know. Still, let him go! The chains deal damage to a random ally and Zenko each turn. 10 ENE damage to be exact. It first hits the Manifestation of Engie.
IRM event link:
http://www.mediafire.com/download/hrhx9c98vb1m3qo/IRM event 2.zip
Allied Line:
[MAG] HarvesteR 2.0 36/60 HP + Kerbal 1/1 HP * 4 + Super Kerbal 2/2 HP + Krackensbane 25/25 HP - Action: 1 (Gerbil's)
Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[ENE] Manifestation of Engie: 44/80 HP + Armor [MET] 0/10 HP - Action: 2 (Engie_Ninja's... duh)
Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns)
[LIGHT] Zenko: 55/70 HP + [ENE] Chains: 25/25 HP - Action: 4 (Restrained)
[SHA] Yako: 58/70 - Action: 5
[NEU] Wilson 22/40 HP
Enemy:
[MAG] Shard of Guilt: ???/??? HP (75% damage resistance)
[MAG] Grid Stone: 57/57
[FIR] Will Stone: 57/57
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x2 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x1) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | O |
T.... Fir| O | O | X | X | . | O | X |
T.... Nat| X | O | O | O | X | . | O |
A.... Met| . | O | X | O | O | X | O |
C.... Ene| X | . | O | X | O | O | . |
K.... Mag| O | X | . | O | X | O | X |
E.... Sha| X | O | X | X | . | O | O |
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
According to my calculations we only need 2 more bridging, so I take a giant pixel 2 structure and place it onto the bridge, followed by a giant pixel 1 structure. If there are Artifacts they just explode instead. I then collect the Server Chip if I can. I then look at the Minecraft Elites and point out to them that they are in fact outgunned, outnumbered, and abandoned. Do they *really* want to mess with us? The Players, direct descendants of some of the most powerful Minecraftians that ever existed? It's their funeral, not ours. Whatever. If they don't react I just rush in, use Double Midnight, and cleave straight through them with the full power of a setting sun. Or rather, a Sunsetter.
Void's Roguewands >Fine 7/7 I decide to write "A Death Note that only works on Minecraft Elites." I then write out the deaths of some Minecraft Elites in it. Hm, fascinating, death by the Operator. What's that? The first, and not our current one? Oh joy, I always wanted that virus to return! Ooh, and a death by Binary! The first one, as well! Let's see... And so on. Or rather after those two I write "Death by me just lighting this Death Note on fire and tossing it into some Elites. It Death Note then explodes in their faces, shoving them into the Glitch Artifacts at high speeds."
Fluorite Wandthrower (Level 8: 7/9)
Five Alarm Hot Sauce 10/11
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
50/50x2 Waiting...
10/10x7 STOCKPILE (Pre Scratch)
I'll have you know that there's a vanilla copy of MinecraftTM on my desktop, so I go spelunking in the source code, and replace corrupted bits I find in God Craft.
Some wars are pointless. This one's just for fun.