Despit3 our u5e of the Crew, I 4m afraid we may no7 be able to get the Anachron into working order before the w4r is ov3r.
Lucky the dorfen umbrella salesmen won't be comin' back. {Changing this one's shade of green, the other one's glitchy. Damn editor.}
Yeah, about that, five thousand ships survived. We just took out four ships, subjugated the AI, and captured the crew. The other four thousand nine hundred and ninety six are just fine.
And they are curr3ntly se7ting up shop on Mar5.
Uh... That you, H3?
Y3s. I am afraid I wa5 forced to... Integra7e with... The Par4sol AI in order to fully override con7ro1. Some symptom5 of this sort are to be expected.
That don't sound good. Would "Integration" be what I think it is?
I 4m afraid 5o.
Yikes.
I SILENT STARE the lowest health Mech.
Furthest Ring's Dice 6/9
>RPLS-SH IS NEARLY ARMED. |||||||||/ {So, I'm going to handle this in this format rather than standard charges, because it really is just an ability cooldown rather than a new charged attack.}
Heh, Twinja. Anyways I claim this post in the name of the God-Emperor Twin.
... W3ll 3xcu23 m3, Cu3 B4ll, how c4n 1 b3 2ur3 th4t Tw1n 12 d3f1n1t1v3ly gonn4 b3 th3 GM?
1n f4ct, no, 1'm NOT go1ng to u23 my own br41n. Hmph. Magic Cue Ball && Mechanical Brain preview please.
Grr. F1n3, 1'll *4ctu4lly* do 4tt4ck1ng. 4 8lu3 G3n3r1c O8j3ct 4pp34r2 1n your 2tudy w1th 4 gun 4tt4ch3d to 1t. 8luh 8luh 2top t3ll1ng m3 wh4t to do. J33z. 1t th3n 1n3xpl1c48ly 8low2 up in your f4c3. 23r1ou2ly. Wh4t3v3r.
Anyways... I turn the Cyan Sun Stronghold into a fully functional Death Star. Wait what. No. It's a freaking Mecha. The Lego one that Jade accidentally drew up. It then stomps on Thanatos and finally decides to actually be explosives and blows up.
Green Solarhead 10/11
Flare 7/11
Coronal Ejector 7/11
>>Did you know, Binary has an IP address somewhere? I trace that connection. And pester him.
>>Anyway...Obtaining Fluorite Octect...Calculating optimal roll vector for 8-8-8-8-8-8-8-8...Rolling...
>>I start searching for repository1-c.txt in the databases I can access... (Just tell me if it turns up or not.)
>>Activating ACME Ultimatum Gnu. Delivering ultimatum to the Mechs....Even knowing ACME's reputation for products not working as advertised...That was a surprisingly large explosion. Now while they're reeling, I open a connection between the Mechs and a virus aquarium.
>>Army Command: Obtain large masses, and teraport them into the Mech teraport denial field. Explosions ensue. From a great distance away from the army (in short, you are going to have to have the EN-Mech teleport to the army for an entire post to get there. Especially as they put a pit in, and covered it, while no-one was looking). Like, 5,000 blocks away. Those not occupied in acquiring x4 Compressed Dirt and teraporting it will build shields. Which they will all equip.
>>Oh, and I preview the code Ircucvci in the Alchemiter.
Project Binary, as an A.I., has transcended the need for IP addresses. (But has he transcended the need for chumhandles? I'll never tell!)
The Godmodder flashsteps towards you and smacks the Fluorite Octet out of the air, disintegrating them with flame breath!
What would that file do?
Surprise! Knowing ACME's reputation for products not working as advertised, the explosion turned out to be a hologram! However, the virus aquarium ends up dealing 6,000 damage to the SJ-Mech!
Slightly disappointed that the sword was the same level as Pyrocumulus. Also, are you getting slightly freaked out by the power levels involved? Don't worry, I only have 4 more jokealchemies left, and only two of them are elemental alchemy swords. (the other two might be more ridiculously over powered though). Never mind, thanks twin.
5/8 for Anew Arisen
2/6 for the Taker
flail OR raw metal magic 1/? (yup. Metal as a magic. We're reaching the end of my unreasonable alchemy chain. Or getting there at least)
Vriska's army attacks the mechs again.
The Nexus troops target the youtubers.
MC Freedom:
belay that order stuff changed, this post will not involve the MC Freedom.
Flail || Raw Metal Magic = Metalbender (Level 2: 1/3)
I quickly inform the Godmodder that I only spoiler the event for myself! I won't, or can't, tell anybody else what happens. I know this because I saw myself having not told anyone what happens, meaning that I know for sure that I don't. I playfully slap the Godmodder back and promptly leave, after having a nice cup of tea with him, of course.
I attack the Minecraft Rebellion with an odd mixture of karate and bat-jitsu. It's goes sort of like "hyaaaaaa, whaaaaaa, mo faffafa fyaaaa". And then people get hurt and they fall down.
Destabilization Traveler (Level 5: 4/6)
Even More Rockets on the Planet: 10/35
Death Field 2: 7/11
The Godmodder slaps you back, but not as playfully. You're knocked back into a strip-mined ocean. He accepts the cup of tea, though.
LeiShi: Tremor against the Mechs (Chi:35)
Ambrosa: 1 charge
Pherix: Flame Crash against the Z-Mech
Watson: Thunder Crack on the Mechs
Servos: |E|-|-|
All the extras: Attack the Z-Mech
Arthur: Sweep the legs of the Z-Mech and kick it spinning across the ground.
@Nimble:...
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
@fseftr: Alright.
@Engie: Umm... There are 3 problems with that. 1: You can't combine summon gems. Otherwise the best tactic would be to use every single gem in one summon. 2: If you used the last two grand gems, that would mean you've used 3 grand gems. Give some people who have used none a chance, such as NetPatham. And finally, you already have an entity out.
The Metal Gauntlet Heavy heals 1 HP because I forgot its resistance. The Terror Spider attacks the Steel Gauntlet, dealing a boosted 20 damage and applying Burning Toxin, not like it matters. The Evil Snowman deals a reduced 6 damage to the Terror Spider before melting from the Foul Toxin. The Metal Gauntlet Heavy deals a double reduced 5 damage. HarvesteR deals a boosted 14 damage to the Terror Spider. The Steel Gauntlet Heavy takes 1 damage from the first toxin and 7 damage from the second toxin, but ignores both of them.
Enemy Line:
[SHADOW] Terror Spider 350/475 HP + Eyes 75/75 HP (closed) + [NAT] Toxic Web 40/40 - Action: 1
Base attack: 15 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies
Toxin Deluge: Applies 3 stacks of venom
Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them.
Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns
Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks.
Icy Toxin: Deals 3 Cold damage per turn for 4 turns.
Burning Toxin: Deals 5 Fire damage per turn for 2 turns.
Venoms can stack. I'll add more random toxins if this is too easy.
Allied Line:
[MET] Steel Gauntlet Heavy 3/30 HP - Action: 2 (Engie's, Crippling Toxin 2 turns left, Burning toxin 1 turn left) Base damage: 10, ignores damage of less than 10.
[MAG] HarvesteR 30/40 HP + Kerbal 1/1 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 3 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 2 turns left)
Panaceas: 1 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | O |
T.... Fir| O | O | X | X | . | O | X |
T.... Nat| X | O | O | O | X | . | ? |
A.... Met| . | O | X | O | O | X | O |
C.... Ene| X | . | O | X | O | O | ? |
K.... Mag| O | X | . | O | X | O | X |
E.... Sha| X | ? | ? | ? | ? | ? | ? |
R
...My rage quickly breaks, though, being Trickster. A malevolent edge in my smile persists.
I roll BOTH the COMBATDICE OF ZILLYLAV and the COMBATDICE OF ZILLYDUB at the MC-MECH.
I also whip out the GATE OF ZILLYDEN, and channel it's door-energies into a HADOORKNOBKEN! Being a HUGE ZILLY DOOR, the result is a HUGE ZILLY HADOORKNOBKEN! I launch the massive ball of ZILLYDOOR ENERGIES at PIONO!
...
...
...
The_King_Of_Pane could not find his target upon the ground...Perhaps in the air?
Before he could check this, he couldn't help but notice the C-Mech's Kamikaze attack ramming into a massive ship, colored mostly a Golden Yellow. The ship was not relevant to him, not yet, though he could see many figures atop it. His eyes instead dart to where the C-Mech came from, to behind the line of Giant Animatronics...And he saw him. The Godmodder.
He was not The_King_Of_Pane's target. That was the last thing The_King_Of_Pane would so much as look at right now. Few were behind those lines as well, and knowing his target, there was no way he would align himself with any Godmodder willingly. Much less THE Godmodder.
He goes back to his binoculars, scanning the skies for his ACTUAL target...
Hey! Only one dice-based attack per post! You put the Combatdice of Zillylav down, since you're not sure how effective fire would be against a fire-based entity, and roll the Combatdice of Zillydub.
2-5-8-2-2-8-5-4
A razor sharp sword emanating harsh frequencies appears and slices through the MC-Mech, dealing 8,000 damage!
=CHARGE=
-1 / ???- (Not sure if I'll need charges anymore, but hey: could come in handy.)
+2 to Modpack
=ACTION=
I can finally focus my efforts on the MECHA ARMY.
Given that the mecha's have ANIMATRONIC TECHNOLOGY, I shine a flashlight at all of them, to see if I can cause a "system reset", akin to Foxy from FNAF2.
=COMMAND=
The Chair-Legion will attack the MC-Mech.
MCR will use Chair-Shell on Puppet, locking it in a shield!
The Splinter Launchers will target the MC-Mech. (POWER: 4)
The Godmodder conveniently left out all the negative aspects of the animatronics' systems, such as weaknesses to masks and light, and only left in the ones that lead to them killing people! Such as facial recognition (which leads to easier targeting), speed (which leads to ability of attacking entities easily), and inherent creepiness!
Psionic Honey 5/6
Clockwarp Gauntlet 5/6
Staff of the Rings 5/7
You would be accurate in saying the final form is complete. I need to test the extent of the power in it, though. 355 posts, without counting the alchemies? That, and it has the utter support of the Noble Circle of Horrorterrors.
Sacred Items? Do you KNOW how many people have attempted to make me cry for them, the OPPORTUNISTIC TROGLODYTES? I DOUBT it would even function as PURE GENETIC TEARS anyhow. Anything that touches a variety of chemicals coming from some neural glands of mine is COMPLETELY AND UTTERLY MUTATED in the binding process. Including my brain and around 76% of my blood cells, which likely explains quite a bit about my ignominious life. And the fact that I have hemoglobin and hemocyanin in my body right now.
As was aforementioned, I cast a spell of oblivion on the area around me, exerting as much energy as possible within the Hazel Wand. Hopefully, it will be at least fifty meters. Then, I turn to Vriska.
Perhaps you should check your inventory for the Miniature Green Sun I gave you earlier.
Directly afterwards, I use Fill 'Em with Midnight on any Nexus forces I happen to come by.
You fill the Nexus Missileboat with midnight, dealing 10,000 damage!
I suddenly feel the need to know the Codes of several of my Alchemies for some reason. Why? Eh, precautionary measures in case something horrible happens. I check the codes of the following Alchemies, and ask the results be PM'd to me instead of being posted onto the thread if that isn't unfair.
-Caledfwlch
-Hephaetus'es Gate
-The Man Ender
-Terror Enderdragon Scale
-Divine Plate
-Red Cherub Scale
-Greenlance of Zillyrol
-Timeblade of Zillycal
-Pandoor of Zillybahr
With that out of the way...
I proceed to use my IMAGINATION, which has somewhat recharged, to summon to my body the PEPPERMINT MYTHRIL COAT! I then equip the PRISMPLATING OF ZILLYENDH on top of it, granting myself ridiculous defense! I proceed to rush forward, using the TIMEBLADE OF ZILLYCAL to increase my pace forwards by a considerable degree, and attempt to stab Piono while I tank his blows, giving no regard to my safety if it means I can find a way through his defense!
I also manage to set the KOOPA CANDYSLAYER to target the MC-MECH via autopilot.
C4L!7yf0 = Caledfwlch
Eu28frE! = Hephaestus's Gate
0!END!0? = The Man Ender
7xAzix78 = Terror Enderdragon Scale
sh3EtiU2 = Divine Plate
CHERuBIM = Red Cherub Scale
zill0062 = Greenlance of Zillyrol
zill0C4L = Timeblade of Zillycal
zill0341 = Pandoor of Zillybahr
Hey guys! I'm in the (very, very long) process of traveling through the Destroy the Godmodder Saga. I still have quite a ways to go. I finished DTG 1, though, so that's a thing.
(Page 34/845)
As I'm in the past, I set a trap that activates in the present, damaging a random pro-godmodder entity.
Wow! If you manage to accomplish this, it'll be something... Just so you know, at around page 450, the editor severely glitches my posts out thanks to formatting. Just a precaution...
31/50 The Queen
23/25 Health Care Package
22/25 Health Care Package
> R. K.: He ubers the MC-Mech with Hippocrates 451.
> K4yne: The Biobliterator comes out of nowhere, mechanises those squishy Minecraft Mobs and they dogpile the Chair Legion. Biobliterator leaves the scene.
Tazz, piono had not yet returned to the fight.
alight billy, looking forward to seeing your posts.
Also, I finished reading through Be the Godmodders a few days ago. I have now read every single officially sanctioned DTG post that currently exists. Boo yeah!
6/8 for Anew Arisen
3/6 for the Taker
2/? for metal flail
MC Freedom: Dan and Toby have used up their last respawns in a blaze of glory, activating, at the last moment, the double finale Minecraft News! A swarm of players from outside the battlefield are rallied to their cause by another installment of the Minecraft Weekly News and charge onto the battlefield attacking Death and the Mechs as Dan and Toby snatch a last-minute ascension.
Vriska turns to her compatriots. Just go already! 8efore something kills you! Do some damage on the ground!
The youtubers all shrugs and launch themselves off the side of the MC Freedom, using their various forms of flight transformation. Begin: Final charge of destiny.
Final charge:
The youtubers lead Vriska's army in a final blaze of glory against the mechs/Death.
Captain Sparkles begins the entire charge with: Musical, the attack happens to the most epic music video ever, boosting everyone's attack by a lot. Any army to join in on the suicidal charge against the PG forces gains from this bonus (it has to be a suicidal charge though)
The wizards soften up the mechs with a massive lightning mana storm that saps the wizards of their power because of its magnitude.
The mechs and battleships both just charge in laying about them with all their weaponry, trying to bring down the mech's health as much as they can before dying.
The youtubers use their finales:
If someone can think of finales for Sacheverell, Guude, Vintage, and Pause, please post it, as it is twin, just have them do insane amounts of damage, then ascend.
Old Man Willikers uses: DvZ, and a swarm of completely over-armored over-buffed dwarves rush in. "Attack jimmies!!!"
Doctor Trayaurus uses: Mod Showcase, suddenly, Trayaurus is in a massive modded mech, complete with the most powerful weapons from every single mod there is, he charges into the mechs.
SkyDoesMinecraft uses: Perfect Budder Storm and it begins raining squids and gold, massive ones, smashing into the mechs with immense force.
Stampy Long Nose uses: CAKE! a giant cake falls from the sky on one of the mechs and stampy and his fellows deal even more damage to said mech trying to eat it along with the cake.
obsessedwizard uses: Archmage, he pulls out two incredibly powerful wands, and creates massive blasts of energy flowing every which way, frying the mechs.
after all this, Vechs uses Super Hostile and Heliceo uses Ragecraft, two mechs are transported to the respective map series, and are stuck there for several rounds, where they won't be able to charge their ability and will constantly take damage until they return. This over time damage isn't boosted by captain sparklez ability though.
Back on the MC Freedom:
A massive darkening happens over the MC Freedom (which, coincidentally, should have much less health than it does, I've been looking at all the damage its been taking from MC Freedom-deck related activities and it should be at critical health by now.)
Fools!
A massive void slash cuts the MC Freedom in half. MC Freedom destroyed. Advanced G03LM units destroyed. The deck of the MC Freedom becomes caught up in the F6 tornado (which is still a thing by the way, so it should be dealing damage to random groups in the EoTB, sorry for not posting about it) as piono emerges, glowing, from the clouds.
In his hand is Abiit, but welded onto it is a glowing, purple rod. The one from Relic's Echo.
He draws Superosque... This too has a rod on it, it seems he broke the gaming abstraction and ransacked the pillar, using Abiit to sever the connections that would usually cause the rods to disintegrate over time. Piono is now supercharged.
Vriska whirls around. Rolls the fluorite octet... Please please please please please please please please let this one 8e worth something!
The dice come down...
1-1-1-1-1-1-1-
The deck rocks with the arrow from piono's bow right before the last dice lands, effectively redoing the roll.
8-8-8-8-8-8-8-8
Ancestral Awakening Wow. Without using my light powers. What are the odds?
CaptainM8ndfang powers up to ancestor mode... or in this case Vriska's ancestor mode, as the minecraftian has no ancestor. This one is just an avatar folks.
Vriska herself at piono with the sword, piono brings up Ircucvci in the flash of an eye. The duel back and forth, piono blocking every movement. How........ Are........ You........ Fighting........ ME?
There's a lot you don't know about me Vriska.
A lot you'll wish you HAD known.
Piono jumps back, draws Superosque, and fires at Vriska, who barely blocks, but goes skidding backwards. The ricocheted arrow destroys the Nexus missileboat. A little help over here?
((No, CaptainM8ndfang did not use all the luck, it was entirely luck, actual luck, not god-tier probability manipulation luck. Just luck. Which is to say the Narrative interfered to make the story more interesting.)
Nice!
15,000 damage to Thanatos! 10,000 damage to the WS-Mech! 5,000 damage to the Z-Mech! Dan and Toby ascend!
All suicidal charges gain attack bonuses! CaptainSparklez ascends!
The final charge deals 20,000 damage to every Mech! Everything in Spiderbite's Army is destroyed except for the M.C. Freedom, which is nearly totalled at 50,000 HP!
Every other player deals 130,000 damage to Thanatos and 10,000 damage to every Mech! They all ascend. Minecraft Rebels killed!
M.C. Freedom destroyed! All Nexus Troops on the ship destroyed! Triple Threat Drones destroyed!
Vriska rolls Ancestral Awakening and aggresses you! The knockback deals 2 damage to her, but the arrow destroys the Nexus Missileboat!
The remains of Spiderbite's Army fades into dust...
Well, how do the mechs survive the shielding? Shouldn't the shielding in itself succumb to the Curse, die to the fact he summons multiple other entities from the previous game?
Action 1/3
Stellar Energy Harness: 44/50
Elemental Retribution: 19/50
I maek a stenecme os flul fo erorsr, tbu teh Godmodder msut not celna ti pu, ro eh taeks 1 damage. I nac fele hsi gramer notzii uresg...
Sword Damage: 41K/250K
Constructs: 3/3
I don't think I should be the one to dictate your avatar choices, but go ahead. It's pretty funny.
Okay, here's this for a general rule of thumb.
THINGS AFFECTED BY THE CURSE OF REPETITIVENESSâ„¢:
All AG players.
All AG entities.
All N players.
All N entities.
All H entities.
All PL entities.
All ??? entities.
THINGS SORT OF AFFECTED BY THE CURSE OF REPETITIVENESSâ„¢:
All PG players.
All PG entities.
THINGS NOT AFFECTED BY THE CURSE OF REPETITIVENESSâ„¢:
All GM-summoned entities.
The Godmodder.
The Mechs aren't "shielded" per se, it's just that the Curse of Repetitivenessâ„¢ doesn't affect them. It was MADE to attack and hinder the Godmodder's enemies, and that's what it's going to do. Bottom line is, you're going to need to think of something else to summon other than Constructs, or just not summon minions at all since they're blatantly underpowered at this point.
Since you said the Godmodder must not clean it up, he doesn't!
Death will protect and heal the Mechs. I heal some troops from Death with a medkit.
On the Freedom: I turn and throw a knife at the deck. The entire ship splits in half thanks to the Fission Knife. Minecraftia starts to quake harder. Something is happening... what?
On the wall: Serpent stares at Piono. She quickly forms a shield around herself, still buying yet more time. OUR DEAL. IS OVER. YOU WILL NO LONGER. HAVE MY ASSISTANCE. AND HOW. EXACTLY. DO YOU KEEP. A GOD TIER. DEAD? UNLESS. THE OP KING. MANIPUL8S. THE CLOCK.
I direct THE GODMODDER'S attention to PIONO, AKA the guy who was effectively trying to usurp THE GODMODDER and the whole reason he's on the MC FREEDOM at all, in an attempt to get him to bash at PIONO and break his guard-an attack that would work for incredible damage, as there is basically no way that PIONO could block THE GODMODDER. Plus, that would count as his move, I guess, so that's one less attack in the EoTB.
Regardless of my success on that front, I do a ZILLYSTEP to stab at PIONO from behind with CALEDHOO, forcing his attention in two opposite directions and forcing him to either expend energy or take a sword to the back. Either way, it gives CAPTAINM8NDFANG an edge.
The Godmodder would, but Piono is currently locked in a strife with Vriska. He leaves the M.C. Freedom's ruined deck and heads back to the battlefield.
Oh hey someone new. Good luck.
I accidentally scratch a game of pool/table stickball using the Magnum of Zillydeud as the cue, the Battlefield as the table and a Mech as the hole. And a normal cue ball. I guess that's actually just High Noon, huh. Whoops. I then retrieve the ball with a minimum of at least 10 giant stab wounds. And then proceed to shoot a full round of roundcircles into the Mech's empty socket, successfully winning the game of table stickball.
Green Solarhead 11/11
Flare 8/11
Coronal Ejector 8/11
9,000 damage to the W-Mech!
GREEN SOLARHEAD: A green hammer that crackles with electric energy. An image of a white sun is emblazoned on its head. It attacks with nuclear force, and can create miniature earthquakes.
There's none left...They haven't just been decimated...they're GONE...
YOU WILL PAY FOR THIS, EN-MECH!
I CHARGE THE THIRD AND FINAL ULTIMATE FORGE CANNON SHOT, AND FIRE IT STRAIGHT AT THE EN-MECH! UPGRADED ALCHEMIES THIS TIME!
It has the refinedness of the REFINED IRON! The antimatter of the ANTIMATTER BOMB! The blackness of the BLACK GUN! The death of the HANDHELD DEATH RAILGUN! The bedrockness of the BEDROCK HORSE ARMOR! The ending of the ENDERDRAGON'S STAFF! The wetness of the AQUA REGIA! The cold of the SNOWBALL! The X-ness of the X LIGHTSABER! The shout-outness of the PALUTENA'S BLADE! The speed of the SWIFT ARMOR! The hardness of the THE HARD RESET! The solarness of the SOLAR WIND! The bang of the BIG BANG BOMBS! The all-purposeness of the SKELETON KEY! The void of the HARDENED VOID! The magic of the MAGIC NOTEBOOK! The night of the NIGHTFALL! The crappiness of the SORD! ...Well, not really. The uniqueness of the PERFECTLY UNIQUE OBJECT! The pureness of the PURE VOID ENERGY! The luck of the FOUR LEAD CLOVER!
SPEARHEADED BY MY OWN PERSONAL BOW, FORGE'S LIGHT!
AFTER THE SHOT IS HALFWAY TO REACHING IT'S TARGET, SUDDENLY, I PULL BACK ON MY BOW AGAIN! THIS TIME, THE ENTIRE CANNON IS RELEASES! IT IS SO LARGE, IT SURROUNDS THE ARROW OF STUFF I JUST FIRED! WHEN IT HITS THE EN-MECH, IT EXPLODES IN A GIANT SHOWER OF EVERY ALCHEMY IN THE FORGE!
THE EN-MECH IS BURIED UNDER A PILE OF ALCHEMIES! ONLY IN STORY, OF COURSE! THE DAMAGE IT TOOK, HOWEVER, MOST CERTAINLY DOES AFFECT GAMEPLAY!
EDIT: GAAH! I HAD SO MANY PRETTY COLORS IN THE POST, BUT THE THEN THE STUPID EDITOR DELETED THEM ALL! JUST IMAGINE THE WHOLE POST IS IN RAINBOW TEXT!
Ironically, the EN-Mech was the only Mech that didn't participate in the attack that killed your army!
Psionic Honey 6/6!
Clockwarp Gauntlet 6/6!
Staff of the Rings 6/7
I examine the new alchemies, and then time-travel to give my past self the honey. Afterwards, I attempt to manipulate spacetime with the Gauntlet to hopefully get that fleet of abominations that dive-bombed the Missileboat to appear in the past. Oh, and I suppose I shall attempt some Green Sun manipulation, by way of Wand && Minature Green Sun 1/???.
I twist my hand, and the Hazel Wand, lo and behold, transforms into Caledfwlch. That in-hand, a large bolt of Green Sun energy leaps off the blade, and strikes Piono directly in the brain, hopefully changing his personality or something akin to that. At the very least, I can distract him long enough to give Vriska a minor advantage. Regardless of whether this works or not, I transform Caledfwlch back into the Hazel Wand, and force Piono to spend an eternity with his Lordship, the Crawling Chaos I shall not name directly. Of course, the spell does not involve any projectiles, just a clear idea on who you want to send.
At this point, you had second, third, fourth, fifth, and sixth conversations that the author is currently unwilling to write. So, I shall provide a monologue instead, and have those as later flashbacks.
The Bb1 session, commonly referred to as Earth Minor, lies within the multiversal cluster of universes containing the Genesis Frogs of V1, V2, V3(?), Bb1, and Bb2 sessions, some of which do not yet exist. Other orbiting dimensions include the realm of Darnalucus, and so on.
There is one major difference alienating session Bb2 from universe B2. Well, eleven. The lacking of eleven beings, which shall be referred to here as Messirs Egbert, Egbert, Strider, Strider, English, and Ms. Harley, Lalonde, Lalonde, and Crocker. Plus a good dog, who was replaced by an entity of considerable power, named . Instead of the nine- four children, four adults, and one dog, there were others... in the exact same positions, manipulated by the fates of their patron elves. Of course, for now, I shall merely focus on Ms. Lefebvre, and her grandfather; however, her three friends and their guardians are worth mentioning as well. Overall, their session was doomed to fail, due to the creation of their ectobiological relative, their First Guardian. He, in a fit of rage, annihilated most of the Bb session, forcing the four children and two remaining guardians to flee into the core of Skaia, where they were protected by their Void player until the present time. Now, back to something more... interesting; the flashback.
So, this human is rather... odd. She does not look as if she has three Boonbonds, much less 5082. Well, who is this young lady?
PSIONIC HONEY: A jar of mind honey that glows in a magnificient fireball. It crackles between red and blue, occasionally mixing to purple. Upon consumption, the user's brain explodes, fueling a magnificent psionic sendoff. You're probably better off fueling weaponry with its fire instead.
CLOCKWARP GAUNTLET: A red gauntlet that stretches across the arm. With the touch of a button, a keyboard pops up that can be used to alter the flow of time (allowing for timestepping and time travel to take place) and space (allowing for teleportation and manipulation to take place).
Wand && Miniature Green Sun = Sol's Twig (Level 10: 1/11)
Well...the good news about losing my army is, I don't have to worry about protecting myself or anyone else. I can just focus on killing everyone.
I run the EN-Mech through the minecraft forums new editor after converting him into text. He comes out with about half of himself intact, not to mention he is now composed entirely of one color, light black. The paradox of "light black" causes an explosion.
HMAS Victor
Mini- Bio-Annihilator 3/4
Mini- Ion Cannon 0/2
Battlefield: CO: Roundabout if I can, otherwise BT: Colormatic MC-mech
Blue's Fleet: Target MC Mech
HMAS Victor: Mini IC MC mech
Dreamscape: Below
Pokeball Things: Nature, Magic
Nomblequest:
-HMAS Victor-
Uncovering conspiracies...
Progress: 12%
-Dreamscape-
I grab a fire gem and summon...
Sentient Fireball [Action:2]
HP: 1
Attack:
Dash [250 damage]
Abilities:
Sturdy [The first hit taken will deal no damage]
What? People have been trying infinite health entities... why not the other way around?
> fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and a single Elf Tear.
Overworld: I use DECIMATION on the EN-Mech. The Control Core Tank shines gray, bracing itself to avoid the incoming barrage of special attacks. One special attack directed against the Control Core Tank has an unusually high chance to miss.
Dreamscape: "If it weren't for the very high chance that the Steel Gauntlet Heavy will die soon, I'd try to use it to absorb the toxins."
I use a regular Fire gem.
Fireglass Cannon: 10hp, 30 base damage, hides behind allies, long range grants immunity to attacks that don't directly target it
I examine the Staff of the Rings. Then, I do Cairo Overcoat Ghost Image && Inky Robes && Suit-and-Tie 1/???.
Meanwhile, I pull out the Baroqueback Bowtier. Flash-stepping over to Piono, I proceed to explain the effects of drosophilia melanogaster proteins on the enzyme activity of polyphenol oxidase from malus pumila. Please excuse my sesquipedalian verboseness. Of course, I was muttering a curse of transmutation during the exegesis, and the exposition. If all goes well, and my hold on the arcane arts is what it used to be, Piono should be slowly metamorphosing into an abrasive arsenate-alkaloid. Or merely strychnine. Whichever you prefer. Hah. Then, I direct a large amount of english energy into Piono from the Bowtier.
Anyhow, I need to experiment with the capture of souls and multiple host theory. So... I attempt Warded Jar && Agonized Soul Sand 1/???.
You see no reason to put a derogatory statement in. Zoey Lefebvre, then.
STAFF OF THE RINGS: A massive staff with two rings built into the frame. It grants the wielder the godly power of Magnus, the protective properties of Nenya, the healing properties of Vilya, and the power to inflict curses on enemies.
CAIRO TUXEDO: A black suit whose sleeves and color are emblazoned in stripes of english energy. The tuxedo itself is as black as the inky abyss, or rather, an 8-ball.
Oblivion deals 7,000 damage to the Titanic Lunar Knight and raises the Corruption of the Rancid Cheese Wedge by 10%!
Both Neutral entities deal 12,000 damage to Thanatos!
The Control Core Tank prepares to defend! The remaining Nexus Gunboats are quickly destroyed by the onslaught occurring at the ruins of the M.C. Freedom! The Nexus Batallion fades into dust... Blue's Fleet deals 20,000 damage to the MC-Mech, but HMAS Victor takes 50,000 damage in retaliation!
Master Chair Redux places a Chair-Shell around the Puppet and deals 9,000 damage to the MC-Mech! The other AG entities deal 15,000 damage to Thanatos!
Ire's Chair Legion deals 20,000 damage to the MC-Mech, but the Chair-God takes 50,000 damage in retaliation! The Omega-2 Batallion attempts to retreat from the Battlefield, but the Godmodder sends the F6 Tornado towards them! It sucks them up and spits them back onto the field! The Homelands deal 30,000 damage to the Z-Mech, but Watson is destroyed in retaliation! The Obsidian Legion deals 20,000 damage to the EN-Mech, but 10 Enderman Assassins are killed in retaliation!
The W-Mech uses its Potion Supply to brew a Crit Potion, bolstering the Special Attacks of the other Mechs! The Z-Mech uses Infestation, infecting the Sangheilos Alliance! The WS-Mech uses Moonsetter, totaling the Chair-God and dealing 80,000 damage to HMAS Victor! Ire's Chair Legion fades into dust... The MC-Mech uses Sunshaker, dealing 200,000 damage to HMAS Victor! The WS-Mech uses Trifecta, killing 5 Nova Launchers, destroying the HMAS Victor, and destroying the Master Core! Blue's Fleet and the Smash Army fade into dust... The GH-Mech uses Dead Man's Volley, dealing 200,000 damage to LeShi! The EN-Mech heals itself for +150,000 HP and kills 15 HEX-Bot Models! The Godmodder kills the rest!
Death deals 120,000 damage to the THOR! The Puppet bursts out of its shield and deals 7,500 damage to the Infernal Skeleton Titan!
The Itinerary:
> AGs: Finish off all standalone entities!
> AGs: Defeat the Armybuster Mechs!
> AGs: Defeat both Pro-Godmodder Armies!
> AGs: Defeat all Neutral Armies!
> AGs: Destroy the Godmodder!
> PGs: Finish off all standalone entities!
> PGs: Defeat all Anti-Godmodder Armies!
> PGs: Defeat all Neutral Armies!
> PGs: Defend the Armybuster Mechs!
The Battlefield:
THE OPERATOR: [???]
Oblivion: [???] Severely weakened thanks to the Chain.
Control Core Tank: [engie_ninja] The Core: Control Core. 500,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x14.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 360,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.)
Team Microsoft Cloud Army: [The_Idea_Modpack_Mod_Man] The Core: Ultra-Dai Microsoft Cloud. 350,000/650,000 HP. The Fleet: X-Gunzans. 130,000/130,000 HP. (x4.) The Heavies: Idea-Bots. 50,000/50,000 HP. (x8.) The Artillery: Microsoft Ultra Halo Robotic Drill. 250,000/250,000 HP.
Spiderbite's Army: [pionoplayer] The Core: Spiderbite's Guard. ???/??? HP.
~
(What's left of the) M.C. Freedom Deck: Tricky the Clown: ???/??? HP. Weakness: ???. Piono: 20/20 Respawns: III CaptainM8ndfang: 18/20 HP. All the Luck: I Respawns: III
The Foresaken: [XDGrangerDX] The Core: Mutated Twin. 250,000/300,000 HP. The Fleet: Experiment #94728. 50,000/50,000 HP. (x10.) The Heavy: Multi-Powersuit. 200,000/200,000 HP. The Artillery: Experiment #94725. 30,000/30,000 HP. (x10.) The Calvary: Experiment #35674. 9,000/9,000 (x80.)
The Feline: [AG] HP: 50,500/100,000. Reincarnations: III Corruption: 50%.
Void Army: [Nimbleguy] The Core: The Master. 300,000/600,000 HP. Fleet: The Cancer. 450,000/450,000. The Heavies: The Princes. 100,000/100,000 HP. (x4.) The Artillery: The Apprentices. 30,000 HP. (x10.) The Cavalry: The Destroyers. 7,500/7,500 HP. (x55.)
Omega-2 Battalion: [Netpatham] The Core: HEX-02 Omega Class Battleship. HP: 305,000/600,000. The Fleet: Interfaced Thaumium-Class Battleships. 350,000/350,000 HP. (x2.) The Heavies: Thaumechanical Constructs. 20,000/20,000 HP. (x30.) The Artillery: Castcannons. 50,000/50,000 HP. (x10.)
The Homelands: [Talist] The Cores: Pherix: 26,000/30,000 HP. (Temperature: 10,000oC.) LeiShi: 200,000/500,000 HP. (Chi: 35.) The Fleet: Relic Shards. 100,000/100,000 HP. (x4.)
Obsidian Legion: [NinjaV2403] The Core: Obsidian Colossus. 300,000/600,000 HP. The Fleet: Obsidian Psiitanks. 300,000/300,000. (x2.) The Heavies: Psiilem Healers. 45,000/45,000. (x10.) The Artillery: Obsidian Psiilems. 20,000/20,000. (x15.) The Calvary: Enderman Assassins. 7,500/7,500 HP. (x85.) Want You Gone: III
Army of Platius: [zerithos] The Core: The THOR. 80,000/500,000 HP. The Fleet: Bombers. 150,000/150,000 HP. (x3.) The Heavies: Mortars. 100,000/100,000 HP. (x5.) The Artillery: White Nexi. 10,000/10,000 HP. (x5.)
Sangheilos Alliance: [Aegis-A095] The Core: CSO-Class Supercarrier. 400,000/700,000 HP. The Fleet: CAS Assault Carriers. 400,000/400,000 HP. (x2.) The Heavies: CCS Battlecruisers. 40,000/40,000 HP. (x10.) The Artillery: Super-Heavy Plasma Mortars. 15,000/15,000 HP. (x15.) The Calvary: Type 52 Phantom Gunships. 7,000/7,000 HP. (x90.)
Z-Mech Mk. X: [MECH] HP: 220,500/400,000. Infestation: III
SJ-Mech Mk. X: [MECH] HP: 405,500/600,000. Moonsetter: III
MC-Mech Mk. X: [MECH] HP: 75,500/350,000. Sunshaker: III
W-Mech Mk. X: [MECH] HP: 351,000/450,000. Witching Hour: III
WS-Mech Mk. X: [MECH] HP: 464,000/600,000. Trifecta: III
GH-Mech Mk. X: [MECH] HP: 506,000/600,000. Dead Man's Volley: III
EN-Mech Mk. X: [MECH] HP: 366,500/750,000. Game Over: III
The Puppet: [PG] HP: 73,000/80,000. High attack, high evasion!
Death: [The_Serpent] The Core: Thanatos: 67,500/630,000 HP. The Fleet: Furies: 278,000/300,000 HP. (x3.) The Heavies: Reapers: 10,000/30,000 HP. (x21.) The Artillery: Living Shadow: 50,000/50,000 HP.
Godmodder: [GM] HP: 16/125. Killstreak: 52. (On the M.C. Freedom.)
I activate the nucelar elementalbows abillity to charge! (Charges: 10)
I ring the painchimer at the EN-Mech, freezing and withering it!
Sunpowder 3/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 3/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
Army: The multi power suit cast summon stonebarrier, protecting the army against attacks yet again. The rest attacks the EN-Mech.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
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Location:
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Minecraft:
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Xbox:
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Member Details
>RPLS-SH IS FULLY ARMED. {||||||||||}
>PROCEED TO INFUSION PROCESS Y/N.
>N.
>ENTER TARGETING DATA.
>ENTER STANDBY.
>ENTERING STANDBY.
{So, having established a warmup time for the normal shot, what will be reasonable for the Infused?}
Also, science/balance/RP time, the Infused slug blew a surprisingly "Small" hole in the planet for a planet cracker-rated weapon, and I'm putting that down to its effects being... Less obvious, more nasty. Whereas the non-infused one is just really heavy and going stupidly fast. So less incomprehensible eldritch energies from beyond the void painfully burning out your soul, more quantum-anomalous slag where your everything used to be.
There's a reason I'm not specifically aiming those of my weapons with the capacity to have a random, highly dangerous effect on the entire battlefield. Speaking of which, is it too late to Very Fine the Chthonic Octave?
All charges progress.
I raise both hands, my two most unstable alchemies hovering between them, and do... Something... The Chthonic Octave begin spinning, each in a different direction, in a circle around the staff-head of the White Dwarf... Strange power arcs off of everything conductive in the area... Suddenly, they come to a stop, each showing a natural 20, however that worked with eight-sided dice, and the image of the Fourth Wall becomes incandescent...
I close my eyes and lower the staff, pointing at what I was pretty sure was a Mech the last time I looked... The white light shines through a partially opaque visor, my eyelids, the back of my skull, and a meter of reactor block, giving everyone behind me absolutely no shade... *Crack*
I activate the nucelar elementalbows abillity to charge! (Charges: 10)
I assume i can charge the noisemaker, i do so! (Charges: 1)
Lets see...
I drink a pot of manpower!
I activate the Master Emerald!
I imbue the shots of the nucelar elementalbow with the element Ice!
I attack the EN-Mech with the nucelar elementalbow, unleashing the ten charges and firing a icy bolt into it, causing a massive thorn of ice penetrate the mech. This hopefully freezes him again.
Then a crown falls on my head, "Queen of massive burst damage", which doesnt really matter anything here...
Sunpowder 3/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 3/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Twin, have you seen my PM?
LeiShi: Tremor against the Mechs (Chi:70)
Ambrosa: 1 charge
Pherix: Bite against the Z-Mech (weaker attack, but +2,500 Co)
NO! Watson! no no no no no... Get up! This is it... Come on! It can't end like this! Pherix drags the limp machine off of the battlefield.I hope you'll be alright... just a reboot right? right? You'll be safe here. Watson: Hydraulic Rush on the Z-Mech, assuming it lives.
All the extras: Attack the Z-Mech
Arthur: Headbutt the Z-Mech down to the ground and stamp on it. I will kill the Z-Mech!
Oh ya, I have spoils of War.
Use the Potion Supply to get a healing potion and use it on LeiShi.
Use the Magma Multiplier on just the Z-Mech.
@Nimble:...
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
I'm going to have to nerf certain combinations, like damage avoidance and low hp. Its kinda like how the ability wonder guard would been massively overpowered if you could give it to a Drapion. (For anyone who doesn't understand that, Wonder Guard makes your pokemon immune to attacks its not weak to, and Drapion is only weak to ground type attacks.) I suppose this is the problem with using this system. I didn't think that people would flock to the extremes so readily, but I do have myself to blame for that as well.
@fseftr: But the thing with the infinite health entity ideas is that I've denied most of them. I want you to exploit mechanics of the encounters, not the system itself. I'll add the fireball, but not as... extreme.
@Engie: Fseftr used the last normal fire gem, so this one will have to be a grand, which is fine because it felt over powered for a normal gem summon anyway. It will also have to have only a chance of avoiding AOE, a good one though.
The Living Fireball is a deadly opponent, and the Terror Spider can tell that. So it leaves the Steel Gauntlet Heavy and uses a Toxin Spray, inflecting all allies (barring one of course) with a Crippling Toxin. The Steel Gauntlet Heavy deals a final 4 damage, but sadly I have to kill it off because Engie summoned another entity. But to make up for that, its final attack deals 8 damage instead. HarvesteR deals a boosted 13 damage to the Terror Spider. The Living Fireball crashes into the Terror Spider, dealing 16 damage and causing it to open its eyes for a brief moment where it then gets blasted by the FireGlass Cannon, dealing 15 damage to the eyes. The monster rears back and shrieks an unearthly sound that shakes everyone nearby. The sound is of simple, primal, fury. No reason, no thought, no logic, just bloodlust in battle. The Terror Spider itself takes a massive 45 damage from that attack! The toxic web ends up poisoning the GlassFire cannon with... 3, Icy Venom.
Hm... overall, I'd say I could have done better with this side quest. Well, you know what they say in game designing, "Fail Faster". I got so caught up in the idea of "Oh! I'll let people summon whatever entities they want and give them clear rules for what makes a 'balanced' entity! It will be both puzzles and combat in one because figuring out the enemy gimmicks will be little puzzles!" that I failed to go into the nitty gritty of how exactly the system could be pushed to the limits. So far, I'd say this was a bit of a failure. At least I've learned a little something from it. And I might be able to pull off something better in (the possible) DTG3. The worst part is that I've discovered a line of Youtube videos on game design and I'm kicking myself for everything I've done wrong. Well, what do you guys think? About, you know, concept, pacing, and maybe most importantly, the IRM events. I'm not really sure how much effort I should put into them and how much people like them. Hopefully they'll get better as my map building skills improve.
Enemy Line:
[SHADOW] Terror Spider 268/475 HP (Enraged) + Eyes 50/75 HP (closed) + [NAT] Toxic Web 40/40 - Action: 1
Base attack: 15 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies
Toxin Deluge: Applies 3 stacks of venom
Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them.
Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Flurry of Blows: Targets every poisoned entity, dealing 10 Shadow damage and refilling the Venom timer(s).
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns
Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks.
Icy Toxin: Deals 3 Cold damage per turn for 4 turns.
Burning Toxin: Deals 5 Fire damage per turn for 2 turns.
Venoms can stack. I'll add more random toxins if this is too easy.
Allied Line:
[MAG] HarvesteR 27/40 HP + Kerbal 1/1 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 2 (Gerbil's; Crippling Toxin 3 turns left) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Living Fireball 15/15 HP - Action: 3 (Blue's; Crippling Toxin 3 turns left) Base 18 damage
[FIR] FireGlass Cannon 11/15 HP - Action: 4 (Engie's; Icy Toxin 3 turns left) Has chance to avoid AOEs, can hide behind allies, base 15 damage.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 2 turns left)
Panaceas: 1 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x0 - Nature x1 - Metal x1 - Energy x1 - Magic x1 - We're actually running a little low on them...
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | O | T.... Fir| O | O | X | X | . | O | X | T.... Nat| X | O | O | O | X | . | ? | A.... Met| . | O | X | O | O | X | O | C.... Ene| X | . | O | X | O | O | ? | K.... Mag| O | X | . | O | X | O | X | E.... Sha| X | ? | ? | ? | ? | ? | ? | R
I ZILLYSTEP around PIONO ridiculously fast, aided by the TIMEBLADE OF ZILLYCAL, to make him seriously dizzy and give CAPTAINM8NDFANG another opening!
...
...
...
The_King_of_Pane keeps scouring the battlefield, but his eyes once again divert themselves to the recently-crashed MC Freedom and the few figures still atop it-wait.
He wasn't sure how or why he was in those garish clothes, but that was him. The Target. Xi. You knew him by no other name but his given codename when you were both allies. But now that has changed drastically-and thus, his demise is imminent.
...Oh?
The Z-Mech lumbered over to where The_King_of_Pane was, knocked back by an attack earlier. It was not phased terribly much, though-instead it pulled out two odd bio-toxin flamethrowers and went to town on a group of Elites. Satisfied with their sudden addition of white eyes, he shifts his head around, looking for surprise attacks.
His eyes stop at The_King_of_Pane. Pane knew exactly what this meant, or what he thought it meant. Richard had found him-and Richard would not be happy about this upstart joining the battle.
Subtly was now officially useless to Pane. He pushed back the hood-revealing an odd flock of pure white hair-and drew his sword, the GLASS BLADE. The blade was made entirely of Glass, strengthened by Order Magics to be nigh invulnerable. Its pommel was obsidian, with an array of tiny orbs glowing in different colors.
Pane wasted no more time. Kill the Z-Mech, kill Xi.
First, the Mech. Pane didn't flourish his attacks very much-he did a few simple slashes-two bisecting the arms to prevent that green flamethrower attack, and the other three aimed at the neck, torso and legs, also bisecting each bit. The result was obviously a deathblow to the mechanical monstrosity. He didn't care for the resistance-this was strictly business.
Xi's head turned to Pane's location, attracted by the destruction. Pane and Xi...Well, Xi's eyes were obstructed, but if they weren't they would have probably locked eyes. Xi's face fell as you teleported right to his position and introduced the Glass Blade to his neck.
Pane didn't shout in triumph or make any note of celebration. He had stuck around briefly to confirm the killing blow, then flew away at ridiculous speeds. He believed his job done-at least as far as he was concerned. Only two left now, he thought.
Had he the time to notice how Xi's form was more cube-like than usual, he probably wouldn't have even bothered to draw his sword.
...
...
...
If the Z-Mech's sudden destruction didn't shock people, the fact that Tazz had suddenly been beheaded by the same slayer of the Z-Mech might have. However, being a typical Minecraftian (as far as anyone could tell), Tazz respawning came as a shock to no-one. However, it seemed that the Trickster Majjyks had finally worn off when he did respawn this time. A few people previously concerned sighed in relief-there wasn't going to be more widespread Trickster shenanigans this time.
On the other hand, Tazz looked absolutely murderous. Ready to kill. Infuriated. It was clear what wore off Trickster Mode was not time, but rage. Pure, impossible rage, something so hideously upsetting that not even the Candy-coated madness of Trickster Mode could compare. And that was quite a rage to think of.
Then he started puking. Hangover from Trickster Majjyks, but of course...He kept poudning the floor in frustration with a fist the whole way through the barf session, though. He was also crying through it. You didn't expect such a display of negative emotions even after Trickster Mode-especially since this instance was relatively benign (unless you were Piono).
People suddenly start wondering what happened to Tazz to make himself the target of a being strong enough to annihilate the Z-Mech in a single attack? Also, why did he leave despite the job not truly being done? Perhaps this would be a question to ask somewhat later, when total war isn't raging about!
The Meaning of Life, the Universe, and Everything.
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Posts:
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Location:
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Upsilon
Member Details
POST 1;
5/10 New Horizons
16/? The Thing MY INVENTORY
Oh. The link is fixed now.
Welcome, Billybobmario!
I +1 Leon and Erelye.
(Gerbil Clone): I use the Pacreas thing on HarvestR. Is it Extra Credits? They have very good tips on game design. I liked this sidequest, but was there a second IRM event? HarvestR, use Infusment with the Regular Kerbal. Auto-Shiel if attacked, if not attacked then use Krackenswipe. Also, my Tuba move Elemental Tri-Beam includes Fire, Ice, and Electric attacks in one.
(Gerbil Ghost Image): Well then. I would assume by now I would have built up 50 charge boosts.
1/50...
50/50... Made & Expended.
I have been saving something...
In this Void Safe of mine... where no one could access it...
An item full of primal energies... and creation...
The base... the Prime... the original...
The first Tubas. And now it is time for some work. More power...
And merging.
Time to infuse...
These Items:
The Original Tubas
The Current Tubas
Eldritch Eye
Book of Abraham
Java Smash
Conclave Window
Voided Scepter
Origin's Staff
Creation Pen
Tubakind Infusion Catalyst
Twig of Yggdrasil
Infernal Animus
Spirit of Otherwhere
Pure Glitch
Rune of Lust
Rune of Greed
Rune of Gluttony
Balanced Shard
Salis Mundis
Vis Filter
Tea of the Underlands
Star of Cosmos
Pure Conch Energy
Essentia Resivoir
Thaumonomicon
Circle Magic Book Thing
Lexica Botania
Void Mythology
Null-Void Alloy
Essence of Light
Essence of Darkness
Fusion Reactor-in-a-Bottle
Aqua Regia
With this Essentia:
2048 Cognito Essentia
5096 Tempus Essentia
65536 Instrumentum Essentia
2048 of All Primals
1024 of All Unmentioned Aspects
And, as a finishing touch... Some Vis Relays reinforced with Void Gems. Good thing I have this 2048 Vis per aspect Energized Bright Aura Node, one that helped create the world.
I un-jar it. So much Vis flows in that it weighs down the Matrix. It beams around it, latching the 8 cubes together into one, runic-infused Matrix.
I then gently tap the Matrix with an extra Void-Aspected Silverwood-Lined Eldritch Capped Silverwood Staff of the Primal, also draining all the vis from the stave.
While all that happens, the Matrix keeps feeding off of the node.
Wait a second... I forgot the flux-negators. Now where did I leave them... Oh. I never had any. I seriously had THIS much and not even a single candle? Well, I'll need some helpers...
Tubas ==> Execute: Erelyesoul. HEHHEHHEH - HEH- - HEH / -HEH-- --- HEHHEH- HEH-HEH / HEH-HEH HEH --HEH- HEHHEH- HEH HEHHEHHEH - HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH Erelyesouls ==> Execute: Suddenly, the seals on the Matrix burst open, releasing a great surge of pure energy... As well as Molten Lead. Strong Force prevents anything from leaving an area surrounding the Infusion Altar.
What... is happening? Tainted Wards -HEH-HEH --- HEHHEHHEH- HEH HEH-HEH / - HEHHEHHEHHEH HEH / HEH- HEH-HEHHEH - HEH- HEH-HEH HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH / - HEHHEHHEHHEH HEH / -- HEH- - HEH-HEH HEHHEH -HEHHEH- / HEHHEH HEHHEHHEH / --HEH --- HEHHEH -HEH --HEH / - --- / -HEHHEHHEH HEH / --- HEHHEHHEH- HEH HEH-HEH HEH-HEHHEH --- HEH- -HEHHEH HEH -HEHHEH HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH / - HEHHEHHEHHEH HEHHEH HEHHEHHEH / -HEH-HEH --- HEHHEH- HEH-HEHHEH -HEHHEH / HEH--HEH --- HEHHEHHEH HEHHEHHEH HEHHEH -HEHHEHHEH HEH-HEHHEH -HEH-- / -HEHHEHHEH HEH / HEH- / HEHHEHHEH- --- HEHHEH -HEHHEH / -HEH --- HEHHEHHEH- HEH- HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH / HEH--HEH HEH-HEH HEH HEHHEHHEH- HEH -HEH - / - HEHHEHHEHHEH HEH- - / HEH- - / HEH- HEH-HEHHEH HEH-HEHHEH / -HEH-HEH --- HEHHEHHEH - HEHHEHHEH HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH The Erelyesouls rush around the Infusion Altar, trying to stop the inevitable... But it's too late. TO BE CONTINUED
Void Army ==> Target - EN Mech Mk. X. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-snip-
Nomblequest: I kill some destroyers with a spoon
-snip-
10 The Destroyers destroyed. They have been spooned into oblivion. Only 10 left...
[quote=Talist;/members/Talist;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-massive?comment=16991]-snip-
@Nimble: A generator huh? I happen to be a protessional at deactivating those. I throw a large rock at it to see if that does anything.
-snip- It quickly orbits around the generator then slams into the wall behind you.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Sol's Twig 2/11
Warded Soul Jar 2/6
Note to self: Psionic Honey and Miniature Green Sun combination in Hazel Wand was a good idea.
I equip the Cairo Tuxedo. I think a bimonthly change in attire seems prudent.
Also, I believe this massive Staff of the Rings will be particularly effective. So, I beat the EN-Mech with it. Then, I aid in distracting Piono, using my brand new Clockwarp Gauntlet, and my own flash-stepping.
Gerbil:
...
Of course, other signs of Void Novas include Quicksilver cubes (at room temperature), HFE-s, localized spatial distortion, otherworldly activity, thaumic discharges, impossible geography, upwards weather, time jumps, time loops, increasing and/or spontaneous time dilation, paradoxes, and mon heim loops. Seriously. Am I the only magic user here who has read the Parma i Istarion? It is the basis of all secular arcane theory, which I practice. Come on; I cannot be the only one who knows what Terra Nox, Nihil Magna, and Nihil Parva are? Nor can I be the only one who has spent the time to actually take regular assessments on the magnitude of my esoteric knowledge. Well, besides previous incarnations of myself/demonic entities who I sadly must call Alternate Erelye-s.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
I heal Thanatos with (these parentheses). Death, on its last legs, tries to finish an AG army.
Wallpost (or formerlywallpost): Serpent emerges from the portal and lands on the deck of a ship. A ship traveling at half the speed of light through the Void. And a ship, to our perspective, a long time ago (though time means very little out here).
On the wall, a seismic shift occurs and space time itself tears, forming a hole threatening to suck Piono, Eternis, and the OP King through. And on Minecraftia, three huge skulls are outlined in the sky.
((Hey, Twin, in DTG, are the Furthest Ring and the Void different names for the same thing? And also: will Minecraftia's moon become plot important, and if not, what is it like there?))
((Hey, Twin, in DTG, are the Furthest Ring and the Void different names for the same thing? And also: will Minecraftia's moon become plot important, and if not, what is it like there?))
The Void, as described by Doc Scratch, is the empty space between universes. Every universe has a different name for it. In Mario, it's the bottomless pits, for example. For Homestuck, it is indeed the Furthest Ring. Also, different universes' sections of Void can have different properties. For example, the presence of Horrorterrors in the Furthest Ring.
The moon of Minecraftia isn't accessible by normal players since there are no means of achieving escape velocity in GodCraft. By the players of DTG, interaction with it has caused a few big clouds of Doom Bullets to be parked on the far side of the moon. They're forced there in a chronal lock, and they follow the moon's orbit. If the Godmodder was to disable the chronal lock, the Doom Bullets would attempt to hit him, and would barrel straight through the moon. The shrapnel will rain down on GodCraft and probably signal its Reckoning.
But that would never happen.
The_Idea_Modpack_Mod_Man caused that to happen, by the way.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
=CHARGE=
-2 / ???-
+2 to Modpack
=ACTION=
Well, the Chair-God died.
So that's a thing.
Alright, time to grab his body and REINCARNAT-
Ire.
Ire you little table.
Who just called me a tabl-
Oh, it's you, Mr. Chair-God.
You didn't actually die? That makes things complicated...
You just had to take away our army in a time of need, for your silly little war.
You pulled me away too, in my last stand against Ikea.
Thanks to you, the population of LOCAA is gone.
Everyone is dead.
Their blood is on your hands.
What the heck do you mean I killed everyone?
You did this.
And with that, the Chair-God's body faded into dust.
...
Whelp, so much for reincarnation.
Soulbots are cool, too.
I'm sure everyone's fine, anyway...
...right?
I fire THE OTHER SIDE into MCR, healing it.
=COMMAND=
MCR will use CHAIR-PULSE on the MC-Mech and two other random mechs. (POWER: 2)
Returning from the laptop in my room (that does not have Minecraft installed on it), having completed four near-human artificial intelligence programs and using them as assistants to create a set of fonts that contains all of Unicode (don't ask), I return to my gaming rig and see a Minecraft death screen. Respawning, I immediately begin playing Minecraft, just like I used to two years ago.
Disclaimer: I do not actually have four artificial intelligence programs, nor have I made a set of fonts that contain all of Unicode.
A few questions:
1. Do I have to create an army?
2. Can I use someone else's alchemy for alchemizing?
3. If so, what does Scribe's Wands && the entire documentation and code charts of Unicode 7.0 in a book make?
4. If not, how many charges would it take to make the previously mentioned alchemy?
/nullpost
I skimmed through the entire DTG2 thread for this.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Action 2/3
Stellar Energy Harness: 45/50
Elemental Retribution: 20/50
I use Chivalrous Chop on the healthiest vulnerable PG entity.
Sword Damage: 51K/250K
Constructs: 3/3
An alternate timeline emerges.
However, we must first start from the beginning...
> Amperz4nd: BATTLE TECHNIQUE => LV. 2 REDGLARE - SILENT STARE
9,000 damage to the Z-Mech!
SCP-1417 && PDA = Swiss Army PDA (Level 4: 1/5)
Magic Cueball && Mechanical Brain = Magic Cuebrain
Hey, you asked it for answers! You have no idea where my study is, anyways!
8,000 damage to Thanatos!
Project Binary, as an A.I., has transcended the need for IP addresses. (But has he transcended the need for chumhandles? I'll never tell!)
The Godmodder flashsteps towards you and smacks the Fluorite Octet out of the air, disintegrating them with flame breath!
What would that file do?
Surprise! Knowing ACME's reputation for products not working as advertised, the explosion turned out to be a hologram! However, the virus aquarium ends up dealing 6,000 damage to the SJ-Mech!
Ircucvci = Ircucvci
who were you
expecting.... the
easter bunny>
Flail || Raw Metal Magic = Metalbender (Level 2: 1/3)
The Godmodder slaps you back, but not as playfully. You're knocked back into a strip-mined ocean. He accepts the cup of tea, though.
4,500 damage to the Z-Mech!
+10 of every Sacred Item!
Hey! Only one dice-based attack per post! You put the Combatdice of Zillylav down, since you're not sure how effective fire would be against a fire-based entity, and roll the Combatdice of Zillydub.
2-5-8-2-2-8-5-4
A razor sharp sword emanating harsh frequencies appears and slices through the MC-Mech, dealing 8,000 damage!
The Godmodder conveniently left out all the negative aspects of the animatronics' systems, such as weaknesses to masks and light, and only left in the ones that lead to them killing people! Such as facial recognition (which leads to easier targeting), speed (which leads to ability of attacking entities easily), and inherent creepiness!
You fill the Nexus Missileboat with midnight, dealing 10,000 damage!
C4L!7yf0 = Caledfwlch
Eu28frE! = Hephaestus's Gate
0!END!0? = The Man Ender
7xAzix78 = Terror Enderdragon Scale
sh3EtiU2 = Divine Plate
CHERuBIM = Red Cherub Scale
zill0062 = Greenlance of Zillyrol
zill0C4L = Timeblade of Zillycal
zill0341 = Pandoor of Zillybahr
The MC-Mech takes 7,000 damage!
You target the EN-Mech, who teleports away!
Wow! If you manage to accomplish this, it'll be something... Just so you know, at around page 450, the editor severely glitches my posts out thanks to formatting. Just a precaution...
5,500 damage to Thanatos!
MC-Mech Ubercharged!
15,000 damage to a Charrier!
Nice!
15,000 damage to Thanatos! 10,000 damage to the WS-Mech! 5,000 damage to the Z-Mech! Dan and Toby ascend!
All suicidal charges gain attack bonuses! CaptainSparklez ascends!
The final charge deals 20,000 damage to every Mech! Everything in Spiderbite's Army is destroyed except for the M.C. Freedom, which is nearly totalled at 50,000 HP!
Every other player deals 130,000 damage to Thanatos and 10,000 damage to every Mech! They all ascend. Minecraft Rebels killed!
M.C. Freedom destroyed! All Nexus Troops on the ship destroyed! Triple Threat Drones destroyed!
Vriska rolls Ancestral Awakening and aggresses you! The knockback deals 2 damage to her, but the arrow destroys the Nexus Missileboat!
The remains of Spiderbite's Army fades into dust...
The Mechs use your x/20 text as a shield, blocking the attacks!
If it was made to augment your army, then yeah. It is.
Goldstone Wires && Electromagnet = Goldstone Electromagnet
I don't think I should be the one to dictate your avatar choices, but go ahead. It's pretty funny.
Okay, here's this for a general rule of thumb.
THINGS AFFECTED BY THE CURSE OF REPETITIVENESSâ„¢:
All AG players.
All AG entities.
All N players.
All N entities.
All H entities.
All PL entities.
All ??? entities.
THINGS SORT OF AFFECTED BY THE CURSE OF REPETITIVENESSâ„¢:
All PG players.
All PG entities.
THINGS NOT AFFECTED BY THE CURSE OF REPETITIVENESSâ„¢:
All GM-summoned entities.
The Godmodder.
The Mechs aren't "shielded" per se, it's just that the Curse of Repetitivenessâ„¢ doesn't affect them. It was MADE to attack and hinder the Godmodder's enemies, and that's what it's going to do. Bottom line is, you're going to need to think of something else to summon other than Constructs, or just not summon minions at all since they're blatantly underpowered at this point.
Since you said the Godmodder must not clean it up, he doesn't!
+5,000 HP!
Whoops, that was my fault. 8stbowlr makes it then, not 8stb0wlr.
+5,000 HP to Thanatos!
The Godmodder would, but Piono is currently locked in a strife with Vriska. He leaves the M.C. Freedom's ruined deck and heads back to the battlefield.
Diablo && Hammer && Knitting Needles && Cheap Sword && Rifle && Computer && XBOX 360 && Backpack && Iron Ingot && Furnace && Crafting Table && Wooden Planks && Coal && Torch && Cobblestone && Dirt && Lava Bucket && Water Bucket && Lapis Lazuli && Redstone Dust && Name Tag && Iron Horse Armor && Cocoa Beans && Seeds && Minecart && Dispenser && Gold Foil && Infinity Bow && Awkward Potion && Swift Snowball Gun && Uranium && Rotten Flesh && Chair && Crossbow && Mithril && Tungsten-Carbide && Adamantium && Chaos Emerald && Carrot && Potato && Bone && Arrow && String && Spider Eye && Gunpowder && Ender Pearl && Entropy Ingot && Ellorium Ingot && Glowstone && Tiberium && Seeds && Wheat && Pumpkin Seeds && Pumpkin && Melon Seeds && Melon Slices && Cocoa Beans && Jungle Wood && Sugar Cane && Cactus && Gear && Rope && Pulley && Lever && Spring && Gold Ingot && Cold Fusion Power Cell && Endstone && Vine && Vesperium Ingot && Concentrated Magic in a Jar && Chaos Void Shard && Party in a Bottle && Smash Ball && Helix Fossil && Dome Fossil && Claw Fossil && Shield Fossil = I can't even respond to this.
3,000 damage! The EN-Mech repairs its optic sensor afterwards.
The EN-Mech teleports out, but takes 4,000 damage!
3,000 damage to the SJ-Mech!
9,000 damage to the W-Mech!
GREEN SOLARHEAD: A green hammer that crackles with electric energy. An image of a white sun is emblazoned on its head. It attacks with nuclear force, and can create miniature earthquakes.
Ironically, the EN-Mech was the only Mech that didn't participate in the attack that killed your army!
30,000 damage to the EN-Mech!
6,000 damage to Thanatos!
PSIONIC HONEY: A jar of mind honey that glows in a magnificient fireball. It crackles between red and blue, occasionally mixing to purple. Upon consumption, the user's brain explodes, fueling a magnificent psionic sendoff. You're probably better off fueling weaponry with its fire instead.
CLOCKWARP GAUNTLET: A red gauntlet that stretches across the arm. With the touch of a button, a keyboard pops up that can be used to alter the flow of time (allowing for timestepping and time travel to take place) and space (allowing for teleportation and manipulation to take place).
Wand && Miniature Green Sun = Sol's Twig (Level 10: 1/11)
9,000 damage to Thanatos!
9,000 damage to the EN-Mech!
> fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and a single Elf Tear.
25,000 damage to the MC-Mech!
> engie_ninja: COMBAT OPERANDI => DECIMATION
You expend 5 Elf Tears and 2 Hog Slop!
15,000 damage to the EN-Mech!
7,000 damage!
7,500 damage to a Charrier!
10,000 damage to the Chair-God!
STAFF OF THE RINGS: A massive staff with two rings built into the frame. It grants the wielder the godly power of Magnus, the protective properties of Nenya, the healing properties of Vilya, and the power to inflict curses on enemies.
Cairo Overcoat Ghost Image && Inky Robes && Suit-and-Tie = Cairo Tuxedo
Warded Jar && Agonized Soul Sand = Warded Soul Jar (Level 4: 1/5)
CAIRO TUXEDO: A black suit whose sleeves and color are emblazoned in stripes of english energy. The tuxedo itself is as black as the inky abyss, or rather, an 8-ball.
Oblivion deals 7,000 damage to the Titanic Lunar Knight and raises the Corruption of the Rancid Cheese Wedge by 10%!
Both Neutral entities deal 12,000 damage to Thanatos!
The Control Core Tank prepares to defend! The remaining Nexus Gunboats are quickly destroyed by the onslaught occurring at the ruins of the M.C. Freedom! The Nexus Batallion fades into dust... Blue's Fleet deals 20,000 damage to the MC-Mech, but HMAS Victor takes 50,000 damage in retaliation!
Master Chair Redux places a Chair-Shell around the Puppet and deals 9,000 damage to the MC-Mech! The other AG entities deal 15,000 damage to Thanatos!
Ire's Chair Legion deals 20,000 damage to the MC-Mech, but the Chair-God takes 50,000 damage in retaliation! The Omega-2 Batallion attempts to retreat from the Battlefield, but the Godmodder sends the F6 Tornado towards them! It sucks them up and spits them back onto the field! The Homelands deal 30,000 damage to the Z-Mech, but Watson is destroyed in retaliation! The Obsidian Legion deals 20,000 damage to the EN-Mech, but 10 Enderman Assassins are killed in retaliation!
The W-Mech uses its Potion Supply to brew a Crit Potion, bolstering the Special Attacks of the other Mechs! The Z-Mech uses Infestation, infecting the Sangheilos Alliance! The WS-Mech uses Moonsetter, totaling the Chair-God and dealing 80,000 damage to HMAS Victor! Ire's Chair Legion fades into dust... The MC-Mech uses Sunshaker, dealing 200,000 damage to HMAS Victor! The WS-Mech uses Trifecta, killing 5 Nova Launchers, destroying the HMAS Victor, and destroying the Master Core! Blue's Fleet and the Smash Army fade into dust... The GH-Mech uses Dead Man's Volley, dealing 200,000 damage to LeShi! The EN-Mech heals itself for +150,000 HP and kills 15 HEX-Bot Models! The Godmodder kills the rest!
Death deals 120,000 damage to the THOR! The Puppet bursts out of its shield and deals 7,500 damage to the Infernal Skeleton Titan!
The Itinerary:
> AGs: Finish off all standalone entities!
> AGs: Defeat the Armybuster Mechs!
> AGs: Defeat both Pro-Godmodder Armies!
> AGs: Defeat all Neutral Armies!
> AGs: Destroy the Godmodder!
> PGs: Finish off all standalone entities!
> PGs: Defeat all Anti-Godmodder Armies!
> PGs: Defeat all Neutral Armies!
> PGs: Defend the Armybuster Mechs!
The Battlefield:
THE OPERATOR: [???]
Oblivion: [???] Severely weakened thanks to the Chain.
The_King_of_Pane: [???] HP: 75/75.
Rancid Cheese Wedge: [N] HP: 33,000/60,000. Corruption: 30%.
Titanic Lunar Knight: [N] HP: 143,000/150,000.
Control Core Tank: [engie_ninja] The Core: Control Core. 500,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x14.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 360,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.)
Team Microsoft Cloud Army: [The_Idea_Modpack_Mod_Man] The Core: Ultra-Dai Microsoft Cloud. 350,000/650,000 HP. The Fleet: X-Gunzans. 130,000/130,000 HP. (x4.) The Heavies: Idea-Bots. 50,000/50,000 HP. (x8.) The Artillery: Microsoft Ultra Halo Robotic Drill. 250,000/250,000 HP.
Spiderbite's Army: [pionoplayer] The Core: Spiderbite's Guard. ???/??? HP.
~
(What's left of the) M.C. Freedom Deck: Tricky the Clown: ???/??? HP. Weakness: ???. Piono: 20/20 Respawns: III CaptainM8ndfang: 18/20 HP. All the Luck: I Respawns: III
The Foresaken: [XDGrangerDX] The Core: Mutated Twin. 250,000/300,000 HP. The Fleet: Experiment #94728. 50,000/50,000 HP. (x10.) The Heavy: Multi-Powersuit. 200,000/200,000 HP. The Artillery: Experiment #94725. 30,000/30,000 HP. (x10.) The Calvary: Experiment #35674. 9,000/9,000 (x80.)
Master Chair Redux: [AG] HP: 33,000/170,000. Splinter Launchers: 5,000/5,000 HP. (x2.) Chair Railgun: III Power: IIIIIIIIII
Infernal Skeleton Titan: [AG] HP: 42,000/150,000. Deathly Dance: III Skellington Maneuver: IIIIII
The Feline: [AG] HP: 50,500/100,000. Reincarnations: III Corruption: 50%.
Void Army: [Nimbleguy] The Core: The Master. 300,000/600,000 HP. Fleet: The Cancer. 450,000/450,000. The Heavies: The Princes. 100,000/100,000 HP. (x4.) The Artillery: The Apprentices. 30,000 HP. (x10.) The Cavalry: The Destroyers. 7,500/7,500 HP. (x55.)
Omega-2 Battalion: [Netpatham] The Core: HEX-02 Omega Class Battleship. HP: 305,000/600,000. The Fleet: Interfaced Thaumium-Class Battleships. 350,000/350,000 HP. (x2.) The Heavies: Thaumechanical Constructs. 20,000/20,000 HP. (x30.) The Artillery: Castcannons. 50,000/50,000 HP. (x10.)
The Homelands: [Talist] The Cores: Pherix: 26,000/30,000 HP. (Temperature: 10,000oC.) LeiShi: 200,000/500,000 HP. (Chi: 35.) The Fleet: Relic Shards. 100,000/100,000 HP. (x4.)
Obsidian Legion: [NinjaV2403] The Core: Obsidian Colossus. 300,000/600,000 HP. The Fleet: Obsidian Psiitanks. 300,000/300,000. (x2.) The Heavies: Psiilem Healers. 45,000/45,000. (x10.) The Artillery: Obsidian Psiilems. 20,000/20,000. (x15.) The Calvary: Enderman Assassins. 7,500/7,500 HP. (x85.) Want You Gone: III
Army of Platius: [zerithos] The Core: The THOR. 80,000/500,000 HP. The Fleet: Bombers. 150,000/150,000 HP. (x3.) The Heavies: Mortars. 100,000/100,000 HP. (x5.) The Artillery: White Nexi. 10,000/10,000 HP. (x5.)
Sangheilos Alliance: [Aegis-A095] The Core: CSO-Class Supercarrier. 400,000/700,000 HP. The Fleet: CAS Assault Carriers. 400,000/400,000 HP. (x2.) The Heavies: CCS Battlecruisers. 40,000/40,000 HP. (x10.) The Artillery: Super-Heavy Plasma Mortars. 15,000/15,000 HP. (x15.) The Calvary: Type 52 Phantom Gunships. 7,000/7,000 HP. (x90.)
Z-Mech Mk. X: [MECH] HP: 220,500/400,000. Infestation: III
SJ-Mech Mk. X: [MECH] HP: 405,500/600,000. Moonsetter: III
MC-Mech Mk. X: [MECH] HP: 75,500/350,000. Sunshaker: III
W-Mech Mk. X: [MECH] HP: 351,000/450,000. Witching Hour: III
WS-Mech Mk. X: [MECH] HP: 464,000/600,000. Trifecta: III
GH-Mech Mk. X: [MECH] HP: 506,000/600,000. Dead Man's Volley: III
EN-Mech Mk. X: [MECH] HP: 366,500/750,000. Game Over: III
The Puppet: [PG] HP: 73,000/80,000. High attack, high evasion!
Death: [The_Serpent] The Core: Thanatos: 67,500/630,000 HP. The Fleet: Furies: 278,000/300,000 HP. (x3.) The Heavies: Reapers: 10,000/30,000 HP. (x21.) The Artillery: Living Shadow: 50,000/50,000 HP.
Godmodder: [GM] HP: 16/125. Killstreak: 52. (On the M.C. Freedom.)
Escape From Antichamber:
Flare Flames: [PL]
The Forge:
Broken Halo: III(K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III(The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Sacred Items:
19 Hog Slop
9 Elf Tears
15 Pie Filling
7 Weasel Snot
Could've sworn that the mechanical twin had 106.000 hps... due my repairs. o_O Anyways, thanks for understanding.
Nuclear Elementalbow && Screaming Alloy = The Noisemaker (Level 10: 10/11)
I activate the nucelar elementalbows abillity to charge! (Charges: 10)
I ring the painchimer at the EN-Mech, freezing and withering it!
Sunpowder 3/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 3/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
Army: The multi power suit cast summon stonebarrier, protecting the army against attacks yet again. The rest attacks the EN-Mech.
INVENTORY
>PROCEED TO INFUSION PROCESS Y/N.
>N.
>ENTER TARGETING DATA.
>ENTER STANDBY.
>ENTERING STANDBY.
{So, having established a warmup time for the normal shot, what will be reasonable for the Infused?}
Also, science/balance/RP time, the Infused slug blew a surprisingly "Small" hole in the planet for a planet cracker-rated weapon, and I'm putting that down to its effects being... Less obvious, more nasty. Whereas the non-infused one is just really heavy and going stupidly fast. So less incomprehensible eldritch energies from beyond the void painfully burning out your soul, more quantum-anomalous slag where your everything used to be.
There's a reason I'm not specifically aiming those of my weapons with the capacity to have a random, highly dangerous effect on the entire battlefield. Speaking of which, is it too late to Very Fine the Chthonic Octave?
All charges progress.
I raise both hands, my two most unstable alchemies hovering between them, and do... Something... The Chthonic Octave begin spinning, each in a different direction, in a circle around the staff-head of the White Dwarf... Strange power arcs off of everything conductive in the area... Suddenly, they come to a stop, each showing a natural 20, however that worked with eight-sided dice, and the image of the Fourth Wall becomes incandescent...
I close my eyes and lower the staff, pointing at what I was pretty sure was a Mech the last time I looked... The white light shines through a partially opaque visor, my eyelids, the back of my skull, and a meter of reactor block, giving everyone behind me absolutely no shade... *Crack*
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Nuclear Elementalbow && Screaming Alloy = The Noisemaker (Level 10: 11/11)
I activate the nucelar elementalbows abillity to charge! (Charges: 10)
I assume i can charge the noisemaker, i do so! (Charges: 1)
Lets see...
I drink a pot of manpower!
I activate the Master Emerald!
I imbue the shots of the nucelar elementalbow with the element Ice!
I attack the EN-Mech with the nucelar elementalbow, unleashing the ten charges and firing a icy bolt into it, causing a massive thorn of ice penetrate the mech. This hopefully freezes him again.
Then a crown falls on my head, "Queen of massive burst damage", which doesnt really matter anything here...
Sunpowder 3/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 3/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
INVENTORY
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Mini- Bio-Annihilator 4/4
Mini- Ion Cannon 1/2
Battlefield: BT: Planet Cracker EN-mech
HMAS Victor: Return to orbit
Dreamscape:
Pokeball Things: Nature, Magic
Nomblequest:
-HMAS Victor-
Uncovering conspiracies...
Progress: 16%
LeiShi: Tremor against the Mechs (Chi:70)
Ambrosa: 1 charge
Pherix: Bite against the Z-Mech (weaker attack, but +2,500 Co)
NO! Watson! no no no no no... Get up! This is it... Come on! It can't end like this! Pherix drags the limp machine off of the battlefield.I hope you'll be alright... just a reboot right? right? You'll be safe here.
Watson: Hydraulic Rush on the Z-Mech, assuming it lives.All the extras: Attack the Z-Mech
Arthur: Headbutt the Z-Mech down to the ground and stamp on it. I will kill the Z-Mech!
Oh ya, I have spoils of War.
Use the Potion Supply to get a healing potion and use it on LeiShi.
Use the Magma Multiplier on just the Z-Mech.
@Nimble:...
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
I'm going to have to nerf certain combinations, like damage avoidance and low hp. Its kinda like how the ability wonder guard would been massively overpowered if you could give it to a Drapion. (For anyone who doesn't understand that, Wonder Guard makes your pokemon immune to attacks its not weak to, and Drapion is only weak to ground type attacks.) I suppose this is the problem with using this system. I didn't think that people would flock to the extremes so readily, but I do have myself to blame for that as well.
@fseftr: But the thing with the infinite health entity ideas is that I've denied most of them. I want you to exploit mechanics of the encounters, not the system itself. I'll add the fireball, but not as... extreme.
@Engie: Fseftr used the last normal fire gem, so this one will have to be a grand, which is fine because it felt over powered for a normal gem summon anyway. It will also have to have only a chance of avoiding AOE, a good one though.
The Living Fireball is a deadly opponent, and the Terror Spider can tell that. So it leaves the Steel Gauntlet Heavy and uses a Toxin Spray, inflecting all allies (barring one of course) with a Crippling Toxin. The Steel Gauntlet Heavy deals a final 4 damage, but sadly I have to kill it off because Engie summoned another entity. But to make up for that, its final attack deals 8 damage instead. HarvesteR deals a boosted 13 damage to the Terror Spider. The Living Fireball crashes into the Terror Spider, dealing 16 damage and causing it to open its eyes for a brief moment where it then gets blasted by the FireGlass Cannon, dealing 15 damage to the eyes. The monster rears back and shrieks an unearthly sound that shakes everyone nearby. The sound is of simple, primal, fury. No reason, no thought, no logic, just bloodlust in battle. The Terror Spider itself takes a massive 45 damage from that attack! The toxic web ends up poisoning the GlassFire cannon with... 3, Icy Venom.
Hm... overall, I'd say I could have done better with this side quest. Well, you know what they say in game designing, "Fail Faster". I got so caught up in the idea of "Oh! I'll let people summon whatever entities they want and give them clear rules for what makes a 'balanced' entity! It will be both puzzles and combat in one because figuring out the enemy gimmicks will be little puzzles!" that I failed to go into the nitty gritty of how exactly the system could be pushed to the limits. So far, I'd say this was a bit of a failure. At least I've learned a little something from it. And I might be able to pull off something better in (the possible) DTG3. The worst part is that I've discovered a line of Youtube videos on game design and I'm kicking myself for everything I've done wrong. Well, what do you guys think? About, you know, concept, pacing, and maybe most importantly, the IRM events. I'm not really sure how much effort I should put into them and how much people like them. Hopefully they'll get better as my map building skills improve.
Enemy Line:
[SHADOW] Terror Spider 268/475 HP (Enraged) + Eyes 50/75 HP (closed) + [NAT] Toxic Web 40/40 - Action: 1
Base attack: 15 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies
Toxin Deluge: Applies 3 stacks of venom
Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them.
Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Flurry of Blows: Targets every poisoned entity, dealing 10 Shadow damage and refilling the Venom timer(s).
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns
Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks.
Icy Toxin: Deals 3 Cold damage per turn for 4 turns.
Burning Toxin: Deals 5 Fire damage per turn for 2 turns.
Venoms can stack. I'll add more random toxins if this is too easy.
Allied Line:
[MAG] HarvesteR 27/40 HP + Kerbal 1/1 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 2 (Gerbil's; Crippling Toxin 3 turns left)
Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Living Fireball 15/15 HP - Action: 3 (Blue's; Crippling Toxin 3 turns left)
Base 18 damage
[FIR] FireGlass Cannon 11/15 HP - Action: 4 (Engie's; Icy Toxin 3 turns left)
Has chance to avoid AOEs, can hide behind allies, base 15 damage.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 2 turns left)
Panaceas: 1 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x0 - Nature x1 - Metal x1 - Energy x1 - Magic x1 - We're actually running a little low on them...
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | O |
T.... Fir| O | O | X | X | . | O | X |
T.... Nat| X | O | O | O | X | . | ? |
A.... Met| . | O | X | O | O | X | O |
C.... Ene| X | . | O | X | O | O | ? |
K.... Mag| O | X | . | O | X | O | X |
E.... Sha| X | ? | ? | ? | ? | ? | ? |
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I ZILLYSTEP around PIONO ridiculously fast, aided by the TIMEBLADE OF ZILLYCAL, to make him seriously dizzy and give CAPTAINM8NDFANG another opening!
...
...
...
The_King_of_Pane keeps scouring the battlefield, but his eyes once again divert themselves to the recently-crashed MC Freedom and the few figures still atop it-wait.
He wasn't sure how or why he was in those garish clothes, but that was him. The Target. Xi. You knew him by no other name but his given codename when you were both allies. But now that has changed drastically-and thus, his demise is imminent.
...Oh?
The Z-Mech lumbered over to where The_King_of_Pane was, knocked back by an attack earlier. It was not phased terribly much, though-instead it pulled out two odd bio-toxin flamethrowers and went to town on a group of Elites. Satisfied with their sudden addition of white eyes, he shifts his head around, looking for surprise attacks.
His eyes stop at The_King_of_Pane. Pane knew exactly what this meant, or what he thought it meant. Richard had found him-and Richard would not be happy about this upstart joining the battle.
Subtly was now officially useless to Pane. He pushed back the hood-revealing an odd flock of pure white hair-and drew his sword, the GLASS BLADE. The blade was made entirely of Glass, strengthened by Order Magics to be nigh invulnerable. Its pommel was obsidian, with an array of tiny orbs glowing in different colors.
Pane wasted no more time. Kill the Z-Mech, kill Xi.
First, the Mech. Pane didn't flourish his attacks very much-he did a few simple slashes-two bisecting the arms to prevent that green flamethrower attack, and the other three aimed at the neck, torso and legs, also bisecting each bit. The result was obviously a deathblow to the mechanical monstrosity. He didn't care for the resistance-this was strictly business.
Xi's head turned to Pane's location, attracted by the destruction. Pane and Xi...Well, Xi's eyes were obstructed, but if they weren't they would have probably locked eyes. Xi's face fell as you teleported right to his position and introduced the Glass Blade to his neck.
Pane didn't shout in triumph or make any note of celebration. He had stuck around briefly to confirm the killing blow, then flew away at ridiculous speeds. He believed his job done-at least as far as he was concerned. Only two left now, he thought.
Had he the time to notice how Xi's form was more cube-like than usual, he probably wouldn't have even bothered to draw his sword.
...
...
...
If the Z-Mech's sudden destruction didn't shock people, the fact that Tazz had suddenly been beheaded by the same slayer of the Z-Mech might have. However, being a typical Minecraftian (as far as anyone could tell), Tazz respawning came as a shock to no-one. However, it seemed that the Trickster Majjyks had finally worn off when he did respawn this time. A few people previously concerned sighed in relief-there wasn't going to be more widespread Trickster shenanigans this time.
On the other hand, Tazz looked absolutely murderous. Ready to kill. Infuriated. It was clear what wore off Trickster Mode was not time, but rage. Pure, impossible rage, something so hideously upsetting that not even the Candy-coated madness of Trickster Mode could compare. And that was quite a rage to think of.
Then he started puking. Hangover from Trickster Majjyks, but of course...He kept poudning the floor in frustration with a fist the whole way through the barf session, though. He was also crying through it. You didn't expect such a display of negative emotions even after Trickster Mode-especially since this instance was relatively benign (unless you were Piono).
People suddenly start wondering what happened to Tazz to make himself the target of a being strong enough to annihilate the Z-Mech in a single attack? Also, why did he leave despite the job not truly being done? Perhaps this would be a question to ask somewhat later, when total war isn't raging about!
5/10 New Horizons
16/? The Thing
MY INVENTORY
Oh. The link is fixed now.
Welcome, Billybobmario!
I +1 Leon and Erelye.
(Gerbil Clone): I use the Pacreas thing on HarvestR. Is it Extra Credits? They have very good tips on game design. I liked this sidequest, but was there a second IRM event? HarvestR, use Infusment with the Regular Kerbal. Auto-Shiel if attacked, if not attacked then use Krackenswipe. Also, my Tuba move Elemental Tri-Beam includes Fire, Ice, and Electric attacks in one.
(Gerbil Ghost Image): Well then. I would assume by now I would have built up 50 charge boosts.
1/50...
50/50... Made & Expended.
I have been saving something...
In this Void Safe of mine... where no one could access it...
An item full of primal energies... and creation...
The base... the Prime... the original...
The first Tubas. And now it is time for some work. More power...
And merging.
Time to infuse...
These Items:
The Original Tubas
The Current Tubas
Eldritch Eye
Book of Abraham
Java Smash
Conclave Window
Voided Scepter
Origin's Staff
Creation Pen
Tubakind Infusion Catalyst
Twig of Yggdrasil
Infernal Animus
Spirit of Otherwhere
Pure Glitch
Rune of Lust
Rune of Greed
Rune of Gluttony
Balanced Shard
Salis Mundis
Vis Filter
Tea of the Underlands
Star of Cosmos
Pure Conch Energy
Essentia Resivoir
Thaumonomicon
Circle Magic Book Thing
Lexica Botania
Void Mythology
Null-Void Alloy
Essence of Light
Essence of Darkness
Fusion Reactor-in-a-Bottle
Aqua Regia
With this Essentia:
2048 Cognito Essentia
5096 Tempus Essentia
65536 Instrumentum Essentia
2048 of All Primals
1024 of All Unmentioned Aspects
And, as a finishing touch... Some Vis Relays reinforced with Void Gems. Good thing I have this 2048 Vis per aspect Energized Bright Aura Node, one that helped create the world.
I un-jar it. So much Vis flows in that it weighs down the Matrix. It beams around it, latching the 8 cubes together into one, runic-infused Matrix.
I then gently tap the Matrix with an extra Void-Aspected Silverwood-Lined Eldritch Capped Silverwood Staff of the Primal, also draining all the vis from the stave.
While all that happens, the Matrix keeps feeding off of the node.
Wait a second... I forgot the flux-negators. Now where did I leave them... Oh. I never had any. I seriously had THIS much and not even a single candle? Well, I'll need some helpers...
Tubas ==> Execute: Erelyesoul.
HEHHEHHEH - HEH- - HEH / -HEH-- --- HEHHEH- HEH-HEH / HEH-HEH HEH --HEH- HEHHEH- HEH HEHHEHHEH - HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH
Erelyesouls ==> Execute:
Suddenly, the seals on the Matrix burst open, releasing a great surge of pure energy... As well as Molten Lead. Strong Force prevents anything from leaving an area surrounding the Infusion Altar.
What... is happening?
Tainted Wards
-HEH-HEH --- HEHHEHHEH- HEH HEH-HEH / - HEHHEHHEHHEH HEH / HEH- HEH-HEHHEH - HEH- HEH-HEH HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH / - HEHHEHHEHHEH HEH / -- HEH- - HEH-HEH HEHHEH -HEHHEH- / HEHHEH HEHHEHHEH / --HEH --- HEHHEH -HEH --HEH / - --- / -HEHHEHHEH HEH / --- HEHHEHHEH- HEH HEH-HEH HEH-HEHHEH --- HEH- -HEHHEH HEH -HEHHEH HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH / - HEHHEHHEHHEH HEHHEH HEHHEHHEH / -HEH-HEH --- HEHHEH- HEH-HEHHEH -HEHHEH / HEH--HEH --- HEHHEHHEH HEHHEHHEH HEHHEH -HEHHEHHEH HEH-HEHHEH -HEH-- / -HEHHEHHEH HEH / HEH- / HEHHEHHEH- --- HEHHEH -HEHHEH / -HEH --- HEHHEHHEH- HEH- HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH / HEH--HEH HEH-HEH HEH HEHHEHHEH- HEH -HEH - / - HEHHEHHEHHEH HEH- - / HEH- - / HEH- HEH-HEHHEH HEH-HEHHEH / -HEH-HEH --- HEHHEHHEH - HEHHEHHEH HEH-HEH-HEH- HEHHEHHEHHEH HEH HEHHEHHEHHEH
The Erelyesouls rush around the Infusion Altar, trying to stop the inevitable...
But it's too late.
TO BE CONTINUED
Void Army ==> Target - EN Mech Mk. X.
Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10 The Destroyers destroyed. They have been spooned into oblivion. Only 10 left...
[quote=Talist;/members/Talist;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-massive?comment=16991]-snip-
@Nimble: A generator huh? I happen to be a protessional at deactivating those. I throw a large rock at it to see if that does anything.
-snip- It quickly orbits around the generator then slams into the wall behind you.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Dang, and we're down to about 6 AG armies too...
Well, the good news is that we finally have some sacred items...I whip out Forge's Light and use my SAGITTARIUS THEMED ATTACK on the EN-Mech!
Check out my bad CTM map reviews here.
Warded Soul Jar 2/6
Note to self: Psionic Honey and Miniature Green Sun combination in Hazel Wand was a good idea.
I equip the Cairo Tuxedo. I think a bimonthly change in attire seems prudent.
Also, I believe this massive Staff of the Rings will be particularly effective. So, I beat the EN-Mech with it. Then, I aid in distracting Piono, using my brand new Clockwarp Gauntlet, and my own flash-stepping.
Gerbil:
...
Of course, other signs of Void Novas include Quicksilver cubes (at room temperature), HFE-s, localized spatial distortion, otherworldly activity, thaumic discharges, impossible geography, upwards weather, time jumps, time loops, increasing and/or spontaneous time dilation, paradoxes, and mon heim loops. Seriously. Am I the only magic user here who has read the Parma i Istarion? It is the basis of all secular arcane theory, which I practice. Come on; I cannot be the only one who knows what Terra Nox, Nihil Magna, and Nihil Parva are? Nor can I be the only one who has spent the time to actually take regular assessments on the magnitude of my esoteric knowledge. Well, besides previous incarnations of myself/demonic entities who I sadly must call Alternate Erelye-s.
Wallpost (or formerlywallpost): Serpent emerges from the portal and lands on the deck of a ship. A ship traveling at half the speed of light through the Void. And a ship, to our perspective, a long time ago (though time means very little out here).
On the wall, a seismic shift occurs and space time itself tears, forming a hole threatening to suck Piono, Eternis, and the OP King through. And on Minecraftia, three huge skulls are outlined in the sky.
((Hey, Twin, in DTG, are the Furthest Ring and the Void different names for the same thing? And also: will Minecraftia's moon become plot important, and if not, what is it like there?))
Oh no
The Void, as described by Doc Scratch, is the empty space between universes. Every universe has a different name for it. In Mario, it's the bottomless pits, for example. For Homestuck, it is indeed the Furthest Ring. Also, different universes' sections of Void can have different properties. For example, the presence of Horrorterrors in the Furthest Ring.
The moon of Minecraftia isn't accessible by normal players since there are no means of achieving escape velocity in GodCraft. By the players of DTG, interaction with it has caused a few big clouds of Doom Bullets to be parked on the far side of the moon. They're forced there in a chronal lock, and they follow the moon's orbit. If the Godmodder was to disable the chronal lock, the Doom Bullets would attempt to hit him, and would barrel straight through the moon. The shrapnel will rain down on GodCraft and probably signal its Reckoning.
But that would never happen.
The_Idea_Modpack_Mod_Man caused that to happen, by the way.
=CHARGE=
-2 / ???-
+2 to Modpack
=ACTION=
Well, the Chair-God died.
So that's a thing.
Alright, time to grab his body and REINCARNAT-
Ire.
Ire you little table.
Who just called me a tabl-
Oh, it's you, Mr. Chair-God.
You didn't actually die? That makes things complicated...
You just had to take away our army in a time of need, for your silly little war.
You pulled me away too, in my last stand against Ikea.
Thanks to you, the population of LOCAA is gone.
Everyone is dead.
Their blood is on your hands.
What the heck do you mean I killed everyone?
You did this.
And with that, the Chair-God's body faded into dust.
...
Whelp, so much for reincarnation.
Soulbots are cool, too.
I'm sure everyone's fine, anyway...
...right?
I fire THE OTHER SIDE into MCR, healing it.
=COMMAND=
MCR will use CHAIR-PULSE on the MC-Mech and two other random mechs. (POWER: 2)
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Returning from the laptop in my room (that does not have Minecraft installed on it), having completed four near-human artificial intelligence programs and using them as assistants to create a set of fonts that contains all of Unicode (don't ask), I return to my gaming rig and see a Minecraft death screen. Respawning, I immediately begin playing Minecraft, just like I used to two years ago.
Disclaimer: I do not actually have four artificial intelligence programs, nor have I made a set of fonts that contain all of Unicode.
A few questions:
1. Do I have to create an army?
2. Can I use someone else's alchemy for alchemizing?
3. If so, what does Scribe's Wands && the entire documentation and code charts of Unicode 7.0 in a book make?
4. If not, how many charges would it take to make the previously mentioned alchemy?
/nullpost
I skimmed through the entire DTG2 thread for this.
Cheap Sword || Team Aqua Symbol && Water Bucket && Icicle (???, 1/?)
The Man Ender && Terror Enderdragon Scale (???, 1/?)
I duplicate the ORB OF SANITY.
Meanwhile, I take Caledfwlch and slice up the MC-Mech to the best of my ability.