charging my sniper to maximum, then aiming for his head...
wait, he doesnt have one? then ill aim for his chest. Jarate will be applied.
After the first shot i fire a couple more low-charged shots, good hitting chance because my backpack reduces the knockback.
Long ago that i played this game...
might forget some specials and bonuses.
i realize sniping is kinda boring...
firing a few more shots, then doing a suicide attack with my sword. (IF you use the Tf2 infinite respawns)
otherwise ill just change class after firing those shots.
switching to soldier
Loadout:
Weapon: Direct Hit (+25% damage, +80% speed, mini-crits. Difficult to dodge because of the speed)
Secondary: Righteous Bison (can penetrate multiple targets in a row, cant be deflected, doesnt need ammo)
Melee: Half-Zaitochi (single-hit kill)
Helmet: Lord Cockswain's Pith Helmet
charging my sniper to maximum, then aiming for his head...
wait, he doesnt have one? then ill aim for his chest. Jarate will be applied.
After the first shot i fire a couple more low-charged shots, good hitting chance because my backpack reduces the knockback.
Long ago that i played this game...
might forget some specials and bonuses.
You forgot that the Cozy Camper raises fire vulnerability...
If hurt, I find the nearest health pack, which raises my health even further due to the increased health increase when getting a health pack which comes from my Back Scratcher.
If not, I sneak behind the HHH and burn his back with my Backburner.
Half-Zatoichis only instakill other players wielding the Half, and it cannot be drawn until it kills and is therefore Honorbound. However, when you kill something, it restores you to full health.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
You have become the Demoman! HP: 175. Speed: 93%. Loadout: Grenade Launcher/Stickybomb Launcher/Bottle.
You equip your primary weapon! One of your grenades misses, but the other three hit and deal 750 damage! (Grenades deal 250 damage. Crit grenades deal 500.)
You are building a dispenser! The way building machines will work is that you can instantly build a machine which will be a Level 1. You can charge your building for 3 posts to make it a Level 2. You can charge it for 5 posts and it will be a Level 3! If you don't charge it all the way, you can upgrade it manually.
charging my sniper to maximum, then aiming for his head...
wait, he doesnt have one? then ill aim for his chest. Jarate will be applied.
After the first shot i fire a couple more low-charged shots, good hitting chance because my backpack reduces the knockback.
Long ago that i played this game...
might forget some specials and bonuses.
You fire your primary weapon! It deals 1,000 base damage! All your other hits deal an additional 400 damage! The next three attacks will mini-crit! The HHH is lumbering after you!
i realize sniping is kinda boring...
firing a few more shots, then doing a suicide attack with my sword. (IF you use the Tf2 infinite respawns)
otherwise ill just change class after firing those shots.
switching to soldier
Loadout:
Weapon: Direct Hit (+25% damage, +80% speed, mini-crits. Difficult to dodge because of the speed)
Secondary: Righteous Bison (can penetrate multiple targets in a row, cant be deflected, doesnt need ammo)
Melee: Half-Zaitochi (single-hit kill)
Helmet: Lord Cockswain's Pith Helmet
You switch to Soldier! Loadout: Direct Hit/Righteous Bison/Half-Zatoichi. Hat: Lord Cockswain's Pith Helmet.
You forgot that the Cozy Camper raises fire vulnerability...
If hurt, I find the nearest health pack, which raises my health even further due to the increased health increase when getting a health pack which comes from my Back Scratcher.
If not, I sneak behind the HHH and burn his back with my Backburner.
Half-Zatoichis only instakill other players wielding the Half, and it cannot be drawn until it kills and is therefore Honorbound. However, when you kill something, it restores you to full health.
I take out my wrench, and attempt to build something!
You make your way to RED Spawn and place a Level 1 Teleporter Entrance! You may now wish to place an Exit near the front lines, so, if people die, they can attack quicker.
You go to RC_1138 and overheal him! He now has 450 HP.
End-of-Turn Battle:
The HHH finishes off Minor, who is splattered everywhere! If you die, you have to use up one of your posts saying that you respawn. The HHH then sees OpelSpeedster behind him, trying to torch him! He lunges at him with his HHHH, and deals 130 damage to him!
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
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Building dispenser!
2/5
Check out my mod idea! http://www.minecraft...r-with-bending/
Remember, the Flare Gun scores guaranteed triple damage (crits) on burning targets, and does 30 default damage.
An alternate timeline emerges.
However, we must first start from the beginning...
wait, he doesnt have one? then ill aim for his chest. Jarate will be applied.
After the first shot i fire a couple more low-charged shots, good hitting chance because my backpack reduces the knockback.
Long ago that i played this game...
might forget some specials and bonuses.
Oh no
3/5
Check out my mod idea! http://www.minecraft...r-with-bending/
(No, i'm not going to use Dave as parts. That's not practical at all, he's still useless, remember?)
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
firing a few more shots, then doing a suicide attack with my sword. (IF you use the Tf2 infinite respawns)
otherwise ill just change class after firing those shots.
switching to soldier
Loadout:
Weapon: Direct Hit (+25% damage, +80% speed, mini-crits. Difficult to dodge because of the speed)
Secondary: Righteous Bison (can penetrate multiple targets in a row, cant be deflected, doesnt need ammo)
Melee: Half-Zaitochi (single-hit kill)
Helmet: Lord Cockswain's Pith Helmet
You forgot that the Cozy Camper raises fire vulnerability...
If hurt, I find the nearest health pack, which raises my health even further due to the increased health increase when getting a health pack which comes from my Back Scratcher.
If not, I sneak behind the HHH and burn his back with my Backburner.
Half-Zatoichis only instakill other players wielding the Half, and it cannot be drawn until it kills and is therefore Honorbound. However, when you kill something, it restores you to full health.
An alternate timeline emerges.
However, we must first start from the beginning...
Check out my bad CTM map reviews here.
You have become the Demoman! HP: 175. Speed: 93%. Loadout: Grenade Launcher/Stickybomb Launcher/Bottle.
You equip your primary weapon! One of your grenades misses, but the other three hit and deal 750 damage! (Grenades deal 250 damage. Crit grenades deal 500.)
500 damage!
You are building a dispenser! The way building machines will work is that you can instantly build a machine which will be a Level 1. You can charge your building for 3 posts to make it a Level 2. You can charge it for 5 posts and it will be a Level 3! If you don't charge it all the way, you can upgrade it manually.
You become the Pyro! Loadout: Backburner/Shotgun/Axtinguisher.
You switch to your primary and deal 750 damage!
The first flare deals 300 damage! The second flare deals 600 damage, critting! The HHH will take 100 damage for three turns due to burn.
You fire your primary weapon! It deals 1,000 base damage! All your other hits deal an additional 400 damage! The next three attacks will mini-crit! The HHH is lumbering after you!
You switch to Scout! Loadout: Scattergun/Pistol/Bat.
You use your melee and deal 750 damage before running away!
You have become the Sniper! Loadout: Sniper Rifle/SMG/Kukri.
You switch to your melee weapon! Since it crits when the HHH is on fire, 1,000 damage is dealt!
You build a Level 1 Dispenser! You lose 100 metal, but gain 30 more! You will have to upgrade it manually from now on.
"You got owned! Oh..." You watch as the HHH turns to look at you, and clips you with his axe! You take 100 damage, and start calling for Medic!
You take 30 damage from the launch, but you fire all three of your rockets! Two of them hit, dealing 1,200 damage!
You switch to Soldier! Loadout: Direct Hit/Righteous Bison/Half-Zatoichi. Hat: Lord Cockswain's Pith Helmet.
You deal 750 damage!
You make your way to RED Spawn and place a Level 1 Teleporter Entrance! You may now wish to place an Exit near the front lines, so, if people die, they can attack quicker.
You go to RC_1138 and overheal him! He now has 450 HP.
End-of-Turn Battle:
The HHH finishes off Minor, who is splattered everywhere! If you die, you have to use up one of your posts saying that you respawn. The HHH then sees OpelSpeedster behind him, trying to torch him! He lunges at him with his HHHH, and deals 130 damage to him!
RED Scout [2 Scouts]
Minor107: HP: 0/125. Loadout: Scattergun/Pistol/Bat.
The_Serpent: HP: 125/125. Loadout: Scattergun/Pistol/Bat.
RED Soldier [2 Soldiers]
sigmatw: HP: 200/200. Loadout: Rocket Launcher/Shotgun/Shovel.
pieter999_2: HP: 200/200. Loadout: Direct Hit/Righteous Bison/Half-Zatoichi.
RED Pyro [1 Pyro]
ninjatwist321 HP: 45/175. Loadout: Backburner/Flare Gun/Back Scratcher.
OpelSpeedster: HP: 175/175. Loadout: Backburner/Shotgun/Axtinguisher.
RED Demoman [1 Demoman]
fsetfr: HP: 175/175. Loadout: Grenade Launcher/Stickybomb Launcher/Bottle.
RED Heavy [1 Heavy]
RC_1138: HP: 450/300. Loadout: Minigun/Shotgun/Fists.
RED Engineer [3 Engies]
PitTheAngel: HP: 125/125. Loadout: Shotgun/Pistol/Wrench.
Builds: Level 1 Dispenser: HP: 150/150. Upgrade: 0/200.
Xentonic: HP: 125/125. Loadout: Shotgun/Pistol/Wrench.
Builds: None.
TT2000: HP: 125/125. Loadout: Shotgun/Pistol/Wrench.
Builds: Level 1 Teleporter Entrance. HP: 150/150. Upgrade: 0/200.
RED Medic [1 Medic]
thedrew95: HP: 150/150. Loadout: Syringe Gun/Medi Gun/Bonesaw.
RED Sniper [2 Snipers]
engie_ninja: HP: 125/125. Loadout: Huntsman/Darwin's Danger Shield/Shahanshah.
Lauryman: HP: 125/125. Loadout: Sniper Rifle/SMG/Kukri.
RED Spy [1 Spy]
shadoweater22: HP: 125/125. Loadout: Revolver/Invis Watch/Knife.
Vs.
The Horseless Headless Horsemann: HP: 26,900/35,000.
It heals more due to the Back Scratcher.
An alternate timeline emerges.
However, we must first start from the beginning...
"Stab stab stab."
(I presume TA stuns apply here?)
GODDAMN IT
STUPID GENDERFLIP VIRUS