Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Building a launch platform for the V-2s and other missiles (upcoming) 1/5
I call in THE SUN to attack the godmodder! It attacks by shining light on him!
Madscientist, your signature... getting something they said used in a signature is the highest honor any ordinary forumgoer can ever receive! Besides being made a moderator. But thats for non-ordinary forumgoers.
Emporer Palpatine spawns on the bridge of the Dominator! He should be incredibly powerful, and give a bonus to the PG forces, while decreasing the attack power of the AG forces (this is called battle medetation, look it up). 25% or something should do. He is also very hard to kill, and when he dies he has a bunch of clones bodies that he can somehow transfer himself into (this is also cannon, look it up)Summoning Emporer Palpatine 15/15
Emporer Palpatine spawns on the bridge of the Dominator! He should be incredibly powerful, and give a bonus to the PG forces, while decreasing the attack power of the AG forces (this is called battle medetation, look it up). 25% or something should do. He is also very hard to kill, and when he dies he has a bunch of clones bodies that he can somehow transfer himself into (this is also cannon, look it up)
Rollback Post to RevisionRollBack
"Hokey Religions and ancient weapons are no match for a good blaster by your side"
The Meaning of Life, the Universe, and Everything.
Join Date:
12/20/2010
Posts:
94
Minecraft:
IAmKnight
Member Details
3/20
My awesome mooshrooms get double stats, which means it only has HP 40 and 0 everything else. I also build a mini sentry that will take 2 turns to build.
HP: 50
Does 200 damage
1/2
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 4/5
It looks like one of the first ICBMs
Kamikaze base progress: 40% (No upgrades until base is complete) (4 turns left)
Completed: -Barracks -Defense electrical fences -Cafeteria Currently under construction: -Meeting room. Too be built: -Armory -Airplane field -Med-bay w/ Reviving machine (bring any kamikazes back to life.) -Range-
-Commanders' Barracks and Armory.
I send 10 kamikazes and decided to upgrade the planes that are not used yet. (will take 3 turns to upgrade)
Plane upgrade: 33%
Upgrade level: Level 2. Max is Level 4.
Upgrade features: Level 1 had one bomb inside. Level 2 will add one more bomb inside.
I already told you the kamikaze planes weren't added. Also, you don't need to charge all these complicated things just because everyone else is. The main focus of the game is to destroy the godmodder, and right now it seems the only person doing that is TT2000.
I use a Deopper Made by me that works in 1.7.2 Or what ever version this server is in and then deop the godmodder I then Get my Force OP OP myself go into creative Then get a splash potion of Harming and splash it On The TIE Hivemind then Splash a Splash potion of Weakness on the HulkModder making him become the Godmodder again and if that doesn't work I put the Godmodder in a black hole and then Teleport him to Heaven then let God kill him
EDIT: Why do you do the Post Cap
Your de-opper is instantly noticed by the godmodder's plugins, causing you to be banned! All of your posts this turn will not be counted!
I did the post cap because I can't have 50-post turns. I need the turns to have a nice, fixed munber of posts.
I eat the Godmodder, Push the Godmodder into the void, Strike my Punch M Bow hitting him, Rain Lava on the Godmodder Hack the Godmodders Infinite Computers since they all have the same I.P (35.63.67.666 He hacked to make it 666) Point out that you can't have infinite computers Eat the Godmodders Heart, Hack into the Core of his computers Explode his Computer Tell Poeideon to drown the Godmodder in his waves Make Dubstep Ring in the Godmodder's Ears Teleport the Godmodder to hell Hack into his Speakers And change them to headphones Put the Headphones on his head turn the Headphones all the way to Full Blast And make him Listen to Dubstep I Ask Zeus to Strike him down with his lightning bolt Ask Hades To Punish him Have Kronos Kill him with his sword Have Percy Jackson Flood him in Toilet Water Have Ares Fight The Godmodder Stab The Godmodder with Riptide and Eat his Brain and Have his name drawn in the hunger games Have him get killed by a really good Archer Bury the Godmodder Stab his Wolf Form Win the Hunger Games Set him on fire And Destroy the World that which is now inside a Paradox
Ah, sorry. Those stats are for each individual titan, and I am summoning (or should I say summoned) a group of three of them. The HP and shields are the only things being attacked, while the rest are their 'abilities'. Here is a revised version.
Warhound Titan:
HP: 5000 HP
Shields: 2500 HP
Guns: Vulkan Heavy Bolters (x2) 500 damage x 5 hits each (The two guns can attack separate targets, and at separate times). Cooldown of one turn. Can target land and air units.
Abilities:
Can forgo movement to heal 1000 HP a turn.
Can forgo attacking to replenish 1500 shields a turn.
Void Shields: Keeps anyone from doing a cheap "I kill your crew by teleporting inside, sniping them, etc."
Loyalty Since Birth: Keeps people from doing a cheap, "I take control of the crew's minds, etc."
Alright, that makes more sense. Warhound Titans added!
Also, Dave has a shield that absorbs energy and harnesses it to use it as a weapon. Since falling technically is a form of energy, he's now stuck in a state of falling.
Dave (Falling Mode): [N] 1/1 (Can't die of fall damage)
A fleet of 10 Imperial II Star Destroyers enters the sytem! They have the same stats as the Annihilator, and are called: Accuser, Allecto, Avenger, Basilisk, Chimaera, Conquest, Mathayus, Stalker, Vehement, Visage
They surround the Dominator and open fire on the AG forces, and give a boost to the TIE Hivemind
Star Destroyer Fleet added! They are weakened slighty due to the Curse of Repetitiveness. +1,500 health to the TIE-Hivemind!
NOOOOO, TwinBuiler! How could you instantly kill my 15-post summon?
I try reviving the Novice Godmodder with hacks that prevent him from being kicked or banned.
Covenant Type-52 Phantom: 1/10
The Novice Godmodder is banned, IP-banned, and email-banned!
Just charging this post again, to be sure
building Hickam Field 25/25 FINISHED
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 5/5
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
V-2 added! It will be remote-controlled and will not need an NPC. It flies into the sky...
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Building a launch platform for the V-2s and other missiles (upcoming) 1/5
You don't need to build a launch platform. Hickam Field acts as its own launch platform!
I call in THE SUN to attack the godmodder! It attacks by shining light on him!
Madscientist, your signature... getting something they said used in a signature is the highest honor any ordinary forumgoer can ever receive! Besides being made a moderator. But thats for non-ordinary forumgoers.
Emporer Palpatine spawns on the bridge of the Dominator! He should be incredibly powerful, and give a bonus to the PG forces, while decreasing the attack power of the AG forces (this is called battle medetation, look it up). 25% or something should do. He is also very hard to kill, and when he dies he has a bunch of clones bodies that he can somehow transfer himself into (this is also cannon, look it up)
Summoning Emporer Palpatine 15/15
Emporer Palpatine spawns on the bridge of the Dominator! He should be incredibly powerful, and give a bonus to the PG forces, while decreasing the attack power of the AG forces (this is called battle medetation, look it up). 25% or something should do. He is also very hard to kill, and when he dies he has a bunch of clones bodies that he can somehow transfer himself into (this is also cannon, look it up)
Emperor Palpatine added! He is nerfed a little bit.
3/20
My awesome mooshrooms get double stats, which means it only has HP 40 and 0 everything else. I also build a mini sentry that will take 2 turns to build.
HP: 50
Does 200 damage
1/2
ALL IMPERIAL FORCES LEAVE IMMEDAITELY, AND SWITCH TO THE AG TEAM!!!
...
yeah, there's no way in heck I'm facing off against Starkiller
You defect over to the opposing team!
...
Remember in the OP where it says "You can help the godmodder, but he will betray you?"
...
BECAUSE I DO!
All of your entities stay on the Pro-Godmodder side! The godmodder laughs maniacally and kicks you to a Mesa biome!
The Witching Hour:
Everyone on all sides is all ready to fight, and raring to go! Players are running around madly, and the usual nukes abound. But suddenly, the godmodder notices something on his clock.
It's Halloween! He loves Halloween! He remembers the great Hack of 2010, when he godmodded into Mojang's own server and gave himself a cape...those were the days of pranking. But now he has a server to run.
The godmodder smiles and rushes into the battle-BOOM!
The players hear a singsong voice come out of the server! "Come, players of this blocky game! The Witching Hour is upon us. Do you dare enter untold lands and get great rewards?"
A huge portal has appeared in the middle of the battlefield! All the entities stop and watch it, the battle forgotten. Even the godmodder stops coding his latest hack and looks.
What do you do? Do you enter, or do you stay?
Remember, untold riches await.
The Battlefield:
Portal: [N]
The Deathless Blademaster: [N] HP: 500/1,000. Level 1,000. Target: The Dominator.
TIE-Hivemind: [PG] HP: 15,350/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x10.) Shields: 1,000/1,000.
Emperor Palpatine: [PG] HP: 20,000/20,000.
Godmodder: HP: 89/125. Charge: 1/2.
Alright. Now you should vote on whether or not you want to go through the portal. Don't attack or charge; just say yes or no. If you posted before I was done saying this, edit your post accordingly. Majority rules. Try to vote quickly so I can tally before the day is up.
*cue maniacal laugh as 4 people look at the towering robot thingy in the AG side of the battlefield*
Gamma's stats:
Allegiance: AG
HP: 50,000/50,000 (There's a reason it took 20 posts to summon.)
Buffs:
Hard-coded: The code in the robot (that sets the allegiance, to be exact) is stuffed away, making it impossible to change it.
Controlled: Since i'm in the cockpit, only i can control this thing.
Weak Spot: The weak spot (which is TOTALLY not obvious) causes 1.5x damage to the robot if it's used.
Secret Weakness: Weakness (Not the Search Snake!) + Weak Spot = Death
8-Bit Music: All music playing is being overridden by the Final Boss Music of Mega Man 3.
Reinforcements have arrived! Quick Man and Shadow Man jump out of the leg plating!
Quick Man [AG]: 7,500/7,500
SPECIALS:
Quick Boomerang: Throw some Boomerangs at everyone for low damage!
Agility: 15% chance to dodge attacks aimed at him. (That's why he's named Quick Man)
Shadow Man [AG]: 7,500/7,500
SPECIALS:
Shadow Blade: Throw a blade at someone to deal piercing (Armor doesn't work to protect it!) medium damage at a person!
Hidden in the Shadows: If he's hidden (which he likes to abuse), he can't be targeted by attacks (but he still can be hit.)
"Oh hey, what's that portal?"
I jump out of the shutdown Gamma and walk into it (vote YES). But not before bringing the banned body of Dave inside. Hey, you never know when a already-useless object can be useful.
I hack back onto the server make it so I can't be banned or IpBanned Log onto 50 of my computers login to the Godmodders Server Hack those computers so I can't be banned or IpBanned Get the Deopper and Deop the Godmodder And then Enter the Portal while my clones Deal with the Godmodder
"Why would we NOT go into the portal? Let's say yes! Besides, it will force you guys to take a break from charging...will this be like the void expedition from the original game?"
Also, it appears destroy the godmodder has not just been done on the minecraft forums... Copy that gives credit(SCB forums) Copy that gives no credit(Oc.tc forums(ever played Ares Alpha?))
I point out that you can't have Infinite Computers Teleport the Godmodder to the Hunger Games where he gets killed I win the Hunger Games Being the Son of Hades I Collapse the ground under the Godmodder (I mean the clones but since I'm controlling them so Yeah) I Seal the Hole I Tell Hellhounds to chew Him Apart I eat his Soul I eat his Heart I eat his Brain I curse the Godmodder with Blindness M and Slowness M and I Destroy the world putting it in a paradox
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Gamma 20/20 And now for a summon completely different. *cue maniacal laugh as 4 people look at the towering robot thingy in the AG side of the battlefield* Gamma's stats: Allegiance: AG HP: 50,000/50,000 (There's a reason it took 20 posts to summon.) Buffs: Hard-coded: The code in the robot (that sets the allegiance, to be exact) is stuffed away, making it impossible to change it. Controlled: Since i'm in the cockpit, only i can control this thing. Weak Spot: The weak spot (which is TOTALLY not obvious) causes 1.5x damage to the robot if it's used. Secret Weakness: Weakness (Not the Search Snake!) + Weak Spot = Death 8-Bit Music: All music playing is being overridden by the Final Boss Music of Mega Man 3. Reinforcements have arrived! Quick Man and Shadow Man jump out of the leg plating! Quick Man [AG]: 7,500/7,500 SPECIALS: Quick Boomerang: Throw some Boomerangs at everyone for low damage! Agility: 15% chance to dodge attacks aimed at him. (That's why he's named Quick Man) Shadow Man [AG]: 7,500/7,500 SPECIALS: Shadow Blade: Throw a blade at someone to deal piercing (Armor doesn't work to protect it!) medium damage at a person! Hidden in the Shadows: If he's hidden (which he likes to abuse), he can't be targeted by attacks (but he still can be hit.) "Oh hey, what's that portal?" I jump out of the shutdown Gamma and walk into it (vote YES). But not before bringing the banned body of Dave inside. Hey, you never know when a already-useless object can be useful.
I hack back onto the server make it so I can't be banned or IpBanned Log onto 50 of my computers login to the Godmodders Server Hack those computers so I can't be banned or IpBanned Get the Deopper and Deop the Godmodder And then Enter the Portal while my clones Deal with the Godmodder
"Why would we NOT go into the portal? Let's say yes! Besides, it will force you guys to take a break from charging...will this be like the void expedition from the original game?" Also, it appears destroy the godmodder has not just been done on the minecraft forums... Copy that gives credit(SCB forums) Copy that gives no credit(Oc.tc forums(ever played Ares Alpha?))
Since eight players have posted Yes, all the players that are part of the AG side turn to face the portal. It is a huge, greenish portal, the frame of which appears to be shaking and emitting moans. Its graphics almost appear strangely...high-res...in a way. You all walk past the entities who watch you pass by! Even the Godmodder is watching!
You all make way to pass through the portal, when all ofasuuhf928ra sudden, y0213hrhqr3 rrg sef feeell stranege gs gyy4tw q 6btv3 bt4erv w5 56nwjrfvwb4hetybhyhdiea 5 4r
It's time to mann up! You must pick a Team Fortress 2 class from the ones selected here. Each class has their own special abilities that will be revealed if someone picks that class. Each class will have their default loadout unless you specify a loadout. If you're unfamiliar with TF2, better get going! You're about to face a Halloween boss! Regular play will resume once the boss has been defeated.
Since I'm OP and the Godmodder isn't I Ban and IPBan the Godmodder
And to make sure I Hack all his infinite computers just so he can't get on
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
5 P40 fighter
2 SBD divebomber, 1 SBD divebomber 1/2
1 B25 bomber, 1 B25 bomber 2/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Building a launch platform for the V-2s and other missiles (upcoming) 1/5
Madscientist, your signature... getting something they said used in a signature is the highest honor any ordinary forumgoer can ever receive! Besides being made a moderator. But thats for non-ordinary forumgoers.
Check out my bad CTM map reviews here.
Summoning Emporer Palpatine 15/15Emporer Palpatine spawns on the bridge of the Dominator! He should be incredibly powerful, and give a bonus to the PG forces, while decreasing the attack power of the AG forces (this is called battle medetation, look it up). 25% or something should do. He is also very hard to kill, and when he dies he has a bunch of clones bodies that he can somehow transfer himself into (this is also cannon, look it up)
Summoning Emporer Palpatine 15/15Emporer Palpatine spawns on the bridge of the Dominator! He should be incredibly powerful, and give a bonus to the PG forces, while decreasing the attack power of the AG forces (this is called battle medetation, look it up). 25% or something should do. He is also very hard to kill, and when he dies he has a bunch of clones bodies that he can somehow transfer himself into (this is also cannon, look it up)
Starkiller the most OP character in the star wars universe.
2/5
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I cammand the rest of the UBER units to attack toe Tie Hive mind.
I summon more Egg Pawns.
My awesome mooshrooms get double stats, which means it only has HP 40 and 0 everything else. I also build a mini sentry that will take 2 turns to build.
HP: 50
Does 200 damage
1/2
I begin to dig and mine some stone.
An alternate timeline emerges.
However, we must first start from the beginning...
Starkiller the most OP character in the star wars universe.
3/5
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I summon more Egg Pawns.
ALL IMPERIAL FORCES LEAVE IMMEDAITELY, AND SWITCH TO THE AG TEAM!!!
...
yeah, there's no way in heck I'm facing off against Starkiller
Uber Fortress added! It is severely weakened due to the Curse of Constant Charging!
1,000 damage to the TIE-Hivemind!
I already told you the kamikaze planes weren't added. Also, you don't need to charge all these complicated things just because everyone else is. The main focus of the game is to destroy the godmodder, and right now it seems the only person doing that is TT2000.
The bots are locked onto the TIE-Hivemind!
Your de-opper is instantly noticed by the godmodder's plugins, causing you to be banned! All of your posts this turn will not be counted!
I did the post cap because I can't have 50-post turns. I need the turns to have a nice, fixed munber of posts.
You were banned!
Alright, that makes more sense. Warhound Titans added!
Since he is useless, the godmodder bans him!
At what?
The godmodder is no longer a hulkmodder! The godmodder turns the Eldritch energy into Cthulu and sics him on you!
Star Destroyer Fleet added! They are weakened slighty due to the Curse of Repetitiveness. +1,500 health to the TIE-Hivemind!
Welcome! You don't need to charge right away. Just focus on attacking!
It's actually the norm for right now. 50-post charges are strong.
The Novice Godmodder is banned, IP-banned, and email-banned!
V-2 added! It will be remote-controlled and will not need an NPC. It flies into the sky...
Because spamming is spam. And spam is frowned upon. You're constantly charging things, and that is kinda charge spam.
The Egg Pawns, Egg Shields, and Uber Bombers are locked onto the 501st Army!
You were banned!
You don't need to build a launch platform. Hickam Field acts as its own launch platform!
The light...IT BURNS!
The godmodder runs and hides in the shadows.
Emperor Palpatine added! He is nerfed a little bit.
You summon 5 Egg Pawns.
You defect over to the opposing team!
...
Remember in the OP where it says "You can help the godmodder, but he will betray you?"
...
BECAUSE I DO!
All of your entities stay on the Pro-Godmodder side! The godmodder laughs maniacally and kicks you to a Mesa biome!
The Witching Hour:
Everyone on all sides is all ready to fight, and raring to go! Players are running around madly, and the usual nukes abound. But suddenly, the godmodder notices something on his clock.
It's Halloween! He loves Halloween! He remembers the great Hack of 2010, when he godmodded into Mojang's own server and gave himself a cape...those were the days of pranking. But now he has a server to run.
The godmodder smiles and rushes into the battle-BOOM!
The players hear a singsong voice come out of the server! "Come, players of this blocky game! The Witching Hour is upon us. Do you dare enter untold lands and get great rewards?"
A huge portal has appeared in the middle of the battlefield! All the entities stop and watch it, the battle forgotten. Even the godmodder stops coding his latest hack and looks.
What do you do? Do you enter, or do you stay?
Remember, untold riches await.
The Battlefield:
Portal: [N]
The Deathless Blademaster: [N] HP: 500/1,000. Level 1,000. Target: The Dominator.
Fort 2.0: [AG] HP: 14,000/17,500. Shields: 67%.
Flagship: [AG] HP: 29,100/50,000.
Scaliferd: [AG] HP: 27,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Fighters: [AG] HP: 1,000/1,000. (x36.)
Uber Bombers: [AG] HP: 500/500. (x140.)
Uber Elite Ultra Fighters: [AG] HP: 300/300. (x25.)
Egg Pawns: [AG] HP: 50/50. (x130.)
Shield Egg Pawns: [AG] HP: 250/250. (x100.)
Uber Fortress: [AG] HP: 20,000/20,000.
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Knight Templars: [AG] HP: 250/250. (x120.)
Mage Templars: [AG] HP: 150/150. (x85.)
Nightmare Mecha: [AG] HP: 21,500/27,500.
Assault-Bot: [AG] HP: 2,500/2,500. (x9.)
Repair-Bot: [AG] HP: 1,000/1,000. (x3.)
Sniper-Bot: [AG] HP: 1,500/1,500. (x3.)
Hickam Field: [AG] HP: 20,000/20,000. Shield: 1,500/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 3.) Divebomber Hangar: 500/500. (Planes: 1.) Bomber Hangar: 500/500. (Planes: 1.) Messroom: 750/750. Custom Planes: V-2. HP: 1,800/1,800.
Infinity: [AG] HP: 20,000/20,000.
Warhound Titans: [AG] HP: 10,000/10,000. (x3.) Shields: 2,000/2,000. Guns: 500/500.
TIE-Hivemind: [PG] HP: 15,350/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Annihilator: [PG] HP: 1,200/20,000. Shield: 47%. Cannons: 1,500/5,000. Generator: 0/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x371.) Cannot be attacked.
TIE-Interceptors: [PG] HP: 75/75. (x702.) Cannot be attacked.
TIE-Bombers: [PG] HP: 80/80. (x142.) Cannot be attacked.
TIE-Defenders: [PG] HP: 130/130. (x103.) Cannot be attacked.
TIE-Avengers: [PG] HP: 200/200. (x101.) Cannot be attacked.
TIE-Phantoms: [PG] HP: 50/50. (x75.) Cannot be attacked.
TIE-Hunters: [PG] HP: 100/100. (x20.) Cannot be attacked.
501st Army: [PG] HP: 11,300/25,000. ATSTs: 2,000/2,000. (x10.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 0/1,000. (x0.)
Dominator: [PG] HP: 20,500/25,000. Shield: 100%. Cannons: 3,000/7,000. Generator: 1,500/1,500. Bridge: 2,500/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Carrack-Class Light Cruisers: [PG] HP: 250/250. (x3.)
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x10.) Shields: 1,000/1,000.Emperor Palpatine: [PG] HP: 20,000/20,000.
Godmodder: HP: 89/125. Charge: 1/2.
Alright. Now you should vote on whether or not you want to go through the portal. Don't attack or charge; just say yes or no. If you posted before I was done saying this, edit your post accordingly. Majority rules. Try to vote quickly so I can tally before the day is up.
Happy Halloween! The best is yet to come...
and I cancel my defection, if i am to die at the hands of Starkiller, then so be it.
And now for a summon completely different.
*cue maniacal laugh as 4 people look at the towering robot thingy in the AG side of the battlefield*
Gamma's stats:
Allegiance: AG
HP: 50,000/50,000 (There's a reason it took 20 posts to summon.)
Buffs:
Hard-coded: The code in the robot (that sets the allegiance, to be exact) is stuffed away, making it impossible to change it.
Controlled: Since i'm in the cockpit, only i can control this thing.
Weak Spot: The weak spot (which is TOTALLY not obvious) causes 1.5x damage to the robot if it's used.
Secret Weakness: Weakness (Not the Search Snake!) + Weak Spot = Death
8-Bit Music: All music playing is being overridden by the Final Boss Music of Mega Man 3.
Reinforcements have arrived! Quick Man and Shadow Man jump out of the leg plating!
Quick Man [AG]: 7,500/7,500
SPECIALS:
Quick Boomerang: Throw some Boomerangs at everyone for low damage!
Agility: 15% chance to dodge attacks aimed at him. (That's why he's named Quick Man)
Shadow Man [AG]: 7,500/7,500
SPECIALS:
Shadow Blade: Throw a blade at someone to deal piercing (Armor doesn't work to protect it!) medium damage at a person!
Hidden in the Shadows: If he's hidden (which he likes to abuse), he can't be targeted by attacks (but he still can be hit.)
"Oh hey, what's that portal?"
I jump out of the shutdown Gamma and walk into it (vote YES). But not before bringing the banned body of Dave inside. Hey, you never know when a already-useless object can be useful.
An alternate timeline emerges.
However, we must first start from the beginning...
Also, it appears destroy the godmodder has not just been done on the minecraft forums...
Copy that gives credit(SCB forums)
Copy that gives no credit(Oc.tc forums(ever played Ares Alpha?))
Check out my bad CTM map reviews here.
Since eight players have posted Yes, all the players that are part of the AG side turn to face the portal. It is a huge, greenish portal, the frame of which appears to be shaking and emitting moans. Its graphics almost appear strangely...high-res...in a way. You all walk past the entities who watch you pass by! Even the Godmodder is watching!
You all make way to pass through the portal, when all ofasuuhf928ra sudden, y0213hrhqr3 rrg sef feeell stranege gs gyy4tw
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5
4r
.hexahedronoutput loading...
>loading [64] Cube Bits
>loading this_isnt_what_you_think_it_is.exe
>loading the_witching_hour.zip
>deleted AG_entitylist
>deleted PG_entitylist
>deleted Godmodder
>deleted playerlist
>loading tf2.exe
>loading cp_mannmanor
Pick a class!
RED Scout [0 Scouts]
RED Soldier [0 Soldiers]
RED Pyro [0 Pyros]
RED Demoman [0 Demomen]
RED Heavy [0 Heavies]
RED Engineer [0 Engies]
RED Medic [0 Medics]
RED Sniper [0 Snipers]
RED Spy [0 Spies]
Vs
?
It's time to mann up! You must pick a Team Fortress 2 class from the ones selected here. Each class has their own special abilities that will be revealed if someone picks that class. Each class will have their default loadout unless you specify a loadout. If you're unfamiliar with TF2, better get going! You're about to face a Halloween boss! Regular play will resume once the boss has been defeated.