The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Tentacular Grimharness 8/20 (+1 from Leon, Leon, and Amp.)
Thaumic Keycharm: Tlhutlh 5/5!
The Spellbinder 3/8
Eldritch Visink /\/ Scratcher 2/???
+1 to Amp and Leon.
I examine my new Keycharm.
I roll the Eightfold Lovecraftia at Murphy's Law. As I do so, I use my vast power over the eldritch arts to increase the chance of a somewhat good roll.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
A: 19/50
B: 18/50
+2 to Aegis
Miraj charm target: JC-Squadren
Fordwing: Flash cannon on HMASS Betrayer.
The ender shield around Miraj grows as Arthur channels it.
=-=-=-=Wilson=-=-=-=
@NimbleGuy: Whoops, sorry. I misread your entity. I thought it said it dealt damage equal to the damage it had taken, not its current health. With that in mind, it is fine as is.
@Engie: that entity is quite over powered. If you want to keep the high hp, its average damage needs to be about 7. If you want to keep the high damage, its hp would have to be 20 and its damage would have to be about 15.
@fseftr: the summon gems are consumed once you use them, so you might want to remove one metal gem from your inventory.
The forest spiders all attack the closest ally, the Aluminum Elemental. However, 2 of them miss so they deal 9 damage and poison it. The Aluminum Elemental finishes off the low health spider. The Volcano Core crashes into a spider, killing it in an eruption of flames.
Enemy Line:
[NAT] Forest Spider x3 15/20 HP
They deal 3 nature damage per attack and poison the target, dealing 1 nature damage per turn for 2 turns. This can stack.
Allied Line:
[MET] Aluminum Elemental 38/50 HP (Poisoned: 1 turn, 3 damage)
[FIR] Volcano Core 20/20 HP
-
[NEU] Blue 40/40 HP (neutral typed)
[NEU] insert_generic_username 40/40 HP (neutral typed)
[NEU] NimbleGuy 40/40 HP (neutral typed)
[NEU] Engie 40/40 HP (neutral typed)
[NEU] Wilson 40/40 HP (neutral typed)
Spare Summon Gems:
Cold x0 - Fire x0 - Nature x1 - Metal x0 - Energy x0 - Magic x0
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
Kalare is blasted ten meters back through the room, before slamming into a wall, unconscious. His computer screen is currently glowing with violet light. A spell gone wrong? (For future reference, it went exactly how it was supposed to.) Probably, the fool.
You see Nelrte draw him out to the makeshift medical area. Meh.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
POST 1;
Tubas || Generic Weapons Systems = Tuba Doomsday Array (5/11) MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Ok then... are the summon orbs returned at any point?
(Gerbil Ghost Image(In Battlefield)): Bah. How would I make a FORTH Boot Disk?
Gerbil Ghost Image ==> Execute: Combat Operandi - Ensamble. Target: HMASS Betrayer.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A: 18/50
-snip-
Nimbleguy's sidequest: I look down the hole I guess. If there doesn't seem to be any bottom, I toss a small object like a rock down and hear how long it takes to fall.
-snip-
The hole seems to lead into a barely laminated room. There seems to be a bottom, as you already heard the thud of insert_generic_username hitting the rubble.
-snip- >Leonstar0: I fly down the hole, because that is still a thing I can do. (Jumping down holes are for those who want to take fall damage :P)
Wait a second! If possible I go on top of the roof, or if the way is blocked by debris I go down as I originally planned
-snip-
There seems to be no steps to the roof. It was a tower without a purpose of being a tower. It only served as an entryway... You fly down the hole.
You examine the room... there is a pile of rubble in the center of the room. Dim torches faintly light up ornate doors. There are four doors, one at each cardinal direction. The North Door, The West Door, The South Door, and The East Door. Everything seems to be made out of a special type of stone, with tendrils snaking through them. The room's name is... THE CROSSROADS.
The Rubble in THE CROSSROADS quakes... rubble of the Corrupted Livingrock appears! It instantly is dissolved by unknown forces...
I'm not going to say anything, just cherish this occasion. Action 2/3
Oryx's Pact: 45/50 Not Just A Howitzer: 20/20 (Now completed) Halloween Surprise: 20/50 All of a sudden, an absolutely massive gun rolls out onto the battlefield on dual sets of freight locomotives. It sets its sights and... doesn't so anything for now. But yes! After Redeemer Hitler fell in battle, I was granted access to his laboratories, hangars, and factories, where I found this absolutely glorious behemoth locked away after all these months. It was such a shame to keep this locked up for so long, so I approached the soldiers stationed there and I requested more information on this super weapon, which I was informed of by one of the head curators. After that was through, I managed to get permission to actually use it, and it took so long to get here! I do hope it serves well. Just before we get into this, I'm going to say that THIS IS NOT A PLAN TO UNDERMINE THE ALCHEMY SYSTEM. Also, you are warned that there is a lot of reading and some math ahead. World War II-Era Molecular Fission Cannon [AG] HP: 40000/40000 Items Inside: 0/3 (),(),() Votes to decommission: 0/4 This is a tool for the side that holds it to use. Here is how it should be used: The side that currently holds it is able to sacrifice up to three alchemies in order to launch an attack. Upon firing, it will launch all alchemies inside, dealing damage equal to (Warning: Math Ahead) (5000 x 1st alchemy's level + 2500 x 2nd alchemy's level + 1000 x 3rd alchemy's level). It also has the potential to deal half the original damage as splash damage to a nearby entity. As such, the maximum damage with three level 10 alchemies is 85,000 damage (with 42,500 as splash). This can become a very useful tool in the hands of a person who doesn't use too many alchemies. Of course, alchemies can be withdrawn and returned to the user if they don't want to expend a particular alchemy. When this entity is defeated on the battlefield, it goes to the faction that attacked it the most (Note: If it becomes Hostile, it must be attacked and reclaimed by any side, but will not become autonomous). Then they can use it at their leisure as depicted above. Any alchemies inside at the time of capture are returned to their owners. This is to prevent stealing alchemies. It can be voted to be decommissioned, but by the side that currently owns it, to prevent destruction by opposing sides. This will remove it from the battlefield. Yes, this is SCP-044, so everyone knows. I hope this become enjoyable. Sword Damage: 131K/150K Constructs: 2/3
And now I shall control the Forst Snupw! MWHAHAHAHAHAHAHAHA
NO
I should have said this before, but just in case, I'll say it now: Twin, the Castle I made (though it never got anywhere near its intended purpose) is pretty much yours to control, decimate those pesky hostile entities and keep the game going! Feel free to balance it and choose a balanced recharge time for its attacks. One last thing everyone, please don't vote for its super attack immediately, I'd like it to die and come back at least once before the super attack becomes a thing.
/null
I understand. Actually, I won't remove any of its specials, but I'll rebalance them...
SB&HJ 35/50x2 Hm... This is probably going to get postponed when it's complete. Maybe until Halloween... Heh.
Candy Corn Liquor 18/30
Garnet Stains 5/9
Hope Shirt && Fluorite Octet 1/9
Wardice of Zillywen 9/9 Woo.
I use ONCEST on Julius Caesar. QUIT BEING A THING THAT IS HAPPENING.
I roll the Wardice of Zillywen at Murphy's Law. And by "roll" I mean "throw with deadly speed."
I ask the Magic Cue Ball how to complete Chemotherapy.
I attempt to use Trouble on Murphy's Law even though it's probably just a complete piece of (i fail counted).
I slip Elevatorstuck into a music player that I conveniently place on the Battlefield as a non-entity.
WARDICE OF ZILLYWEN: An upgraded version of the Combatdice of Zillywen.
You slide Trouble over near Murphy's Law, and ask him if he wants to play a game. He says no and FUS RO DAHs you away. He takes 4,000 damage due to the terrible meme, though. No, this does not count as your use of Trouble.
The Necrodancer is dead! No more music can be played... On any device.
Nimbleguy's sidequest: I look down the hole I guess. If there doesn't seem to be any bottom, I toss a small object like a rock down and hear how long it takes to fall.
Miraj charm target: JC-Squadren
Fordwing: Flash cannon on HMASS Betrayer.
One of the two enderdragons comes flying over the battlefield. Since I'm not going to be able to do their side quest, might as well use them to fight on the battlefield in my stead. His name is Arthur by the way.
Arthur exhales and forms a flickering shield around Miraj.
=-=-=-=Wilson=-=-=-=
@fseftr: That entity sounds fine, I'll add it. (well, except for shiny finish)
@NimbleGuy: I might not have explained it very well, so I'll break it down into a flat equation. The ideal entity should make this equation true: ((Entity health) / 10) * (Entity's average damage per turn) = 30. So that entity is actually underpowered. So, sticking with the theme of high damage, low health, mind if I give it the attack Overburn: Deals 15 fire damage to an enemy and 3 damage to this entity
All 5 forest spiders attack the Dancing Blade, but it is isn't very effective so it only deals 10 damage but still poisons it. The Dancing Blade retaliates with a wide flurry, dealing a boosted 5 damage to each spider. The Aluminum Elemental hits a spider for a boosted 10 damage. Given no order, the Volcano Core uses Volcano Ash, making all spiders less likely to hit next turn. After this, the Dancing Blade sadly dies from poison damage. (Yes, entities will die very quickly here. Thats just to keep things moving. You may resummon entities, just wait a little while between each time)
Enemy Line:
[NAT] Forest Spider x4 15/20 HP
[NAT] Forest Spider x1 5/20 HP
They deal 3 nature damage per attack and poison the target, dealing 1 nature damage per turn for 2 turns. This can stack.
Allied Line:
[MET] Aluminum Elemental 50/50 HP
[FIR] Volcano Core 20/20 HP
-
[NEU] Blue 40/40 HP (neutral typed)
[NEU] insert_generic_username 40/40 HP (neutral typed)
[NEU] NimbleGuy 40/40 HP (neutral typed)
[NEU] Engie 40/40 HP (neutral typed)
[NEU] Wilson 40/40 HP (neutral typed)
Spare Summon Gems:
Cold x1 - Fire x1 - Nature x1 - Metal x0 - Energy x1 - Magic x0
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
Well, unless you two have an idea of what to do about all that, I'm just gonna get on with thee repairs...
Seriously, what the hell, H3, I thought you were supposed to keep this crap working, not on the verge of collapse.
Anything I s3nt to fix it s7opped working. I as5ume it's an EMP or something. M4ybe the Monochromium is screwing something up.
Oh. Well, that can't be good.
Nope. It really isn't. Ya should prob4bly get working on that upgrade of yours, these repairs're done for now.
Right... Right. I head to the RPLS, where the latest test-firing has just been completed...
Oh, hey, looks like H3's firing at Enoch with the normal planetary-bombardment guns... Well, that's an impressive sight.
Actually, that's me.
Oh. Well, uh, good job?
The Void or Bust comes in to land on an exterior pad as I reach the staging elevator to the main acceleration shaft, bearing its load of parts and arcane engines...
It'll take me a while to get these together with what I've been building, and more time after to implement the modifications...
I roll the Chthonic Octave!
I fire the White Dwarf at random!
I set the DD to fire Cryotheum with a side of Quantum Hyperacceleration, and spray the Magma Cubes down with freezing, hypervelocity death!
Esoteric Tinkering 34/50
RPLS-SH 31/50
The Bold Goer 3/4
+1 to Erelye and Maniac!
Murphy's Law causes the planetry-bombardment guns to go out of alignment, peppering the field with their wrath! You pulverise the Necrodancer's Army!
6-3-2-6-1-7-2-3
A shining cobalt cutlass comes in and slices a Magma Cube apart, dealing 8,000 damage!
You hit yourself with the White Dwarf! 10,000 damage! I don't think that's ever happened before...
You activate the Deathbringer's particle accelerators and supercharge its ice barrels, firing quantum-destabilized Cryotheum! Magma Cube killed!
You are now Navela. You are kind of watching some random films online.
As you finish the movie, you close the tab, and get up, walking towards the exit of the main computer area, towards your room. You cannot help noticing that Kalare is behaving strangely.
Strangely, in that he is shouting about a "CUEBALL-HEADED DECEPTIVE LITTLE [REDACTED]!" You bet he cannot even hear the rest of the lab. The combination of his shouting, and whatever sound is coming through his headphones is likely blocking outside disturbances out.
> TheLordErelye: COMBAT OPERANDI => THE BLOT
You expend 4 Weasel Snot and 1 Pie Filling. This depletes your supply of Weasel Snot.
You raise the Void's Roguewands and flashstep in front of Murphy's Law, firing black beams of lightning that congregate in the sky, forming a massive blob of ink... It quickly grows limbs, and a massive, malformed head! It crashes down onto the field... You decide to call your creation the Blot. Fitting, given the name of your attack. The Blot seems eager to help you in battle, so you decide to let him. You ask him for his most powerful weapon, and he grants you a boon: THE BLOTSPITTER. It appears to be a downgraded version of the Smith Corona Blotspitter, a powerful rifle used by the Chosen Arbitor himself. It is pure black and flowing, purple ink is visible from its barrel.
Use it in battle as you wish.
Eldritch Visink /\/ Scratcher = White Elixir (Level 3: 1/4)
2 +1s to Irecreeper
Meme Dream Team XD 12/50
Meme Dream Team 12/40
Meme Dream Team :3 12/50
NEW QUASIBOX PLUTO && X-STALKER = X-Quantizer 5/9
NEW Quasibox Gamma && Bow = ??? 1/??
I use the AUDITORY PISTON! The pigmen go into the nether and assault the Wall of Thorns!
I haven't used my combat operandi in a while. Heh.
I ACQUISITION > MAKE IT RAIN (LV. 2) the Celestial Bomb King, using the DOOM HEIR from my combat chest! (Do hope I did that right.) I combine this with a blast from the BIG BANG BOMBS, to show it a true bomb's power! INVENTORY
Potions;
Potion of (holy) Wrath x1
Potion of veggies x1
SYMPHONY OF DESTRUCTION IIII (Heh. Not in use)
DOOMBRINGER ULTIMATE DOOM 5/5 X-INFERNO BLAZE IT 2/2 X-BLIZZARD SNOWMAGEDDON 2/2 Effeconator Tri-Hit 3/3 Singularity Wormhole 9/9 POLAR MELTDOWN Global Warming 6/6 BIG BANG BOMBS THEORY 2/3 X-REFRIDGERHEATER CATASTROPHE 11/12 HIS HAND SUPERNOVA DOOM 10/10 QUANTUM CONUNDRUM BAD DAY 5/5 SOLAR WIND BREEZY DAY 6/6 TOTALITY REFRENCES 5/5 006 007 3/3 QUANTUM CATASTROPHE CHAOSTROPHE 15/15
You use the Auditory Piston, summoning a fleet of Zombie Pigmen! They enter the Nether, and will attack the Wall of Thorns! Modpack, keep in mind that you're better off attacking the Nether mobs! They will help you attack Rage, and in killing him, you can easily kill the Wall of Thorns!
You fail! You can only use one Special Attack per post!
The Big Bang Bombs explode prematurely thanks to Murphy's Law!
WILSONQUEST: I take a Magic Orb, a Fire Orb, and an Energy Orb.
NIMBLEQUEST: Nothing. I'm still jumping down the hole. Or flying.
SB&HJ 36/50x2
Candy Corn Liquor 19/30
Garnet Stains 6/9
Hope Shirt && Fluorite Octet 2/9
Space Hoodie && Fluorite Octet (Husstet) 1/9
I use HIGH NOON on Murphy's Law.
I poke Enoch personally.
I duplicate the Magic Cue Ball and the Pocket Alchemiter.
I load the Magic Cue Ball into the Zillymagnum despite its protests and fire it into HMASS Betrayer. Poor them.
Oh come on Maniac are you really doing this again. Seriously do you want the lord to be that big of a deal. And no I'm not going to address them properly.
Space Hoodie && Fluorite Octet = Ring of Life (Level 413: 1/414)
You summon the Midnight Crew, and stare at them. ...Nah. You won't need them for this. You punch Spades Slick and rummage through his inventory, finding just what you need. Doc Scratch's grandfather clock. Looks like he pocketed it after he broke it with the Crowbar... Actually, did he even do that in this timeline? You don't want to know. You take the clock and unsummon the Midnight Crew. You slam the clock on the ground, which is ticking away... You smash through its glass and pry the cueball used in the clock, stuffing it into the Zillymagnum. And you do it just as the clock strikes noon, to boot. Yet, the massive ding-dong that played when it happened causes you to miss your shot, firing the cueball into the sun, directly overhead...
Nice. ...It then comes back down, on fire. 20,000 damage to Murphy's Law!
Murphy's Law causes your hand to be vaporized by a stray laser before you poke Enoch!
You stuff the Magic Cue Ball into the Zillymagnum and aim it at the Betrayer... But that means you can't read the message it displays while you do so:
ALRIGHT. HAVE IT YOUR WAY.
The Zillymagnum shakes and glows bright green. It then explodes in your face. You fall to the ground, K.O'd.
=SONG= -> BitF, One Final Song ()
As the Necrodancer fades, he manages to play a tune...
(-33% Attack for entities, a random entity takes massive damage from crippling sadness)
=CHARGE=
-11 / 50- MCR
-10 / 30- The Wall
+1 to Modpack
+1 to NinjaV
=ACTION=
I switch the ARMISTYX to LEVEL THREE SENTRY GUN SCYTHE and unload it on the weakest HMASS ship.
=COMMAND=
The Necrodancer's Army decide to attack the HMASS ship that I attack.
Feels can't real.
You fire copious amounts of rockets, but they are airblasted by a random Pyro summoned by Murphy's Law! They careen past you and into the Construct Squad, killing a Rock Construct!
Flamethrower: 20 Fire elemental damage, burns target for 5 extra Fire elemental damage for 3 turns
Flare Gun: 10 Fire elemental damage, deals 30 damage against burning targets
Axetinguisher: 15 Metal elemental damage, deals 45 damage against burning targets
Hadoken: 100 Fire elemental damage, burns target for 5 extra Fire elemental damage for 3 turns, stuns Pyro for 1 turn on use, ULTIMATE (|||)
More Gun? As in... your Finale Operandi? If you wanted to use that, you should have done it near the beginning of A3. Those attacks are long-retired by now. But they'll be replaced by something greater soon enough...
Twin, just a question, how much damage is Relic's Echo dealing? Because the first one I used I could have sworn I did LESS damage than I deal just using the artifacts in question, which doesn't make much sense.
6/11 for Arcum Aereum
6/8 for the Antarctic Expedition
6/10 for Carbon Nadsat
41/50 for mega attack
11/15 for charged attack
piono uses Relic's Echo Lvl5: Tier three on Enoch
Phobos pulls out the Supercell, then flashes a massive bolt of chain lightning that jumps down all of the magma cubes, dealing even more damage because of their weakness from Fear, weakness from being turned into water, and weakness against lightning because of being turned into water.
It did, and that's because of the nature of Battle Techniques. Here's how much damage they deal:
The sundial once again appears in front of you. You shift it towards earth. When the second circle appears, you let it stay on earth. Once you do that, a third, even smaller circle appears, with only two selections: a white circle and a black circle. You shift the dial towards the dark circle. You equip Terra Firma and King of the Hill. They start to pulse with an unearthly black energy. You aggress Enoch, pulverizing him with your earthen hammers. The darkness envelopes him, inflicting him with the Cursed status for one turn! He takes 15,000 damage as well.
I create a small portal with one end at my location and the other one free to move around the battlefield (currently also at my location)
I move the portal to the location of the next player to declare an attack against all or parts of Bomb King and shoot a fireball in their face, interrupting it.
Hwuh? LVL7 would be a downgrade, the Bottled antipolarity is LVL9... Aborting that recipe and trying a different, but similar, one.
Systems crash ||(Crystalline Torch & Bottled antipolatity) 1/?
Multi-Powersuit 19/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 3/11
Gearlavine 3/20
I join Serpents side quest and revive engie_ninja!
I activate the nucelar crystallbows abillity to charge! (Charges: 8)
I activate nucelar crystallbows imbuing ability, empowering the shots with icy energy!
I fire the nucelar crystallbow at HMASS Betrayer, using up the charges!
TECHTEXT: THIS SENTY LVL10 - ROCKET MAN at HMASS Traitor
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 1/11)
You join Serpent's Sidequest! engie_ninja already respawned.
21,000 damage to HMASS Betrayer! He isn't Frozen, however...
> XDGrangerDX: BATTLE TECHNIQUE => LV. 10 THIS SENTRY - ROCKET MAN
You build a Level 3 Teleporter near the front lines, and eight Engineers trickle out of it, awaiting orders. You show them some blueprints and get to work on your master plan... Several minutes later, your overalled team has done it: You've created the ultimate Sentry Gun. All you need to do is press one button, and it will become operational. You press it, expecing it to whirr to life, yet nothing happens! Some wiring flares up. Unexpectedly, its rocket launchers aim themselves at HMASS Traitor, depleting their entire reserves into it! 18,000 damage!
I lick the Melodic Alterblade. I then test the the the BIG MAN`S fsih for temporal abillities, and lick the gear to see if it retains the taste of salmiak.
let´s D0 tihs thing
le`ts making this wok
wrere doing it man
where MAKING THIS HAPEN!!!!1!!!1!!1!!11!11!111!!!!!111!111!!!!!!
WHAT THE [DATA EXPUNGED] ARE HIGH-SECURITY SCP 0BJECTS D0ING IN THAT [REDACTED] IDI0T MACHINE?
The End 9/10
The Feline 26/35
The Beldam 26/40
8,000 damage to the JC-Squadron!
You lick the Melodic Alterblade for no reason.
You attempt to use the the BIG MAN'S fisch on a random player nearby, trying to tap into their temporal powers, yet they short-circuit themselves and blow up in your face! You are transported to the year 413,000,000 BC when dinosaurs roamed the earth and are eaten.
magnets.......?: gorillaing magnets. How do they even goddamn work? the STAIR-slayer (propaply): ^@$#OVAR 9000!!!1!!*(#$@#%^ SUPR1337KETER!!!!!!1!!!1!111!!#$%^@!#%$ U CANT HES [email protected]#$@#$%3^@4167 Subject must be provided with a 1500 room mansion and a secret lab with which to combat crime and [email protected]#$5$%86&*#%^[email protected] is impossibly witty and charming^&*(%@$%^& Subject has psykic powers and can blow peple up with teh blink of an eye#$%^stop.
?: 40/50 +1 self +1 from Erelye +1 from nimble
i: 22/50 +1 self
ii: 2/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: I fly down the hole, because that is still a thing I can do. (Jumping down holes are for those who want to take fall damage :P)
Wait a second! If possible I go on top of the roof, or if the way is blocked by debris I go down as I originally planned
Hologram of Oblivion's Guardian && White Emerald : 1/1 || Broken Anachronism = Scratched Anachronism (1/4131) Level 4130. There we go. I'll never make that in this universe. But in another....
?: 41/50 +1 self
i: 23/50 +1 self
ii: 3/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: Examine room
Leonstar1: Awake...
Leonstar1 then proceeds to throw an apple of sleep into the nearest enemy's mouth.
(Leonstar1 is on the battle field)
SPELLADEX
Spell Cards
Zodiac:
Star Sign: Zodiac - Libra = 3/3
I duplicate 1 holy mackerel Gammas.
Holy Mackerel Gamma Count: 29
OCTAVE OF LIFE && DIAMONDS IN THE ROUGH = ??? 2/?
Murphy's Law causes your apple to find its way into the mouth of Lucario! It cannot act this turn!
7/11 for Arcum Aereum
7/8 for the Antarctic Expedition
7/10 for Carbon Nadsat
42/50 for mega attack
12/15 for charge attack
piono pulls out Ircucvci, and rips a large chunk out of the Celestial Bomb king with it.
Phobos if the magma cubes are still alive, Phobos uses battle technique: Grip of Darkness Lvl10: Darkest Hour on them.
If The magma cubes are finally dead, Phobos uses it on Rage instead.
Murphy's Law causes the runes on Ircucvci to light up, causing the whole sword to blow up! It remains intact, but you are stunned...
Hah, perhaps... I'm certainly not what I remember...
And what, exactly, do you remember, "Redeyes"? You are not, I think what you seem.
So, when things get serious, you revert to a more intellectual tone... Interesting...
Answer me or I nuke you from orbit.
Overreact much? Hah, well, if you're going to be all serious about it...
I remember a duel with another me, a self from beyond an evil mirror... A failure, mine and... His... I remember having a name and a self, a purpose, and a past. But such things are gone now. Now I am... What I am...
An' that'd be pretty much what I remember last too... O'course, I had a slightly more passive role... Heh, you may just be the luckiest unlucky SOB I've ever had the displeasure of working with, "Redeyes"... You'll be needing a new name, not being who you once were.
PSA from th3 scheming AI her3, I know whodunni7. M3.
Had t' be either you or Erelye. Only possible friendly necromancers in the the area, if I'm rightly informed.
So, what'd H3 do?
You di3d. Bo7h of you. You and your Fo3. That damnfool Elf managed to keep one of the bodies... Alive... And the most coherent of the souls grabbed it. Not the one it had orin4lly. I retrieved the other soul and put i7 somewhere for safekeeping. Not sur3 who's who though.
Uh... Wellp. So I'm a necromanced, disembodied soul?
Prob4bly. Or 7he other on3 might 8e. No real idea.
What are all three of you doing in a call? Aren't you, like, doing things?
*Sounds of gunfire*
I'll expl4in later.
No, seriously, what?
No, seriously, later.
The Bold Goer 4/4
The Bold Goer -c VASIMR {Variable Specific Impulse Magnetoplasma Rocket} Drive 1/4
All charges +1!
+1 to Erelye and Erelye!
{Also, what's the deal with the use restrictions on lvl10 alchemies? Can I only use each one once a turn, or can I only use level ten alchemies once a turn, if that makes sense.}
THE BOLD GOER: A modified version of your previous ship, built with a set of navigational parts that allow it to trek the vast expanse of the Void.
The Bold Goer -c V.A.S.I.M.R = Monochrome's Magneto (1/4)
That's not a Battle Technique! But you use the Withered Plate anyways, infecting the Power Vortex Core with the Wither status effect! It takes damage and cannot be healed!
Murphy's Law makes the "thing" that you throw be...
...
Planet Earth. The Godmodder instantly realizes what the ramifications would be if the attack went through and teleports Earth back, thanks to the OP Scale!
Tentacular Grimharness 8/20 (+1 from Leon, Leon, and Amp.)
Thaumic Keycharm: Tlhutlh 5/5!
The Spellbinder 3/8
Eldritch Visink /\/ Scratcher 2/???
+1 to Amp and Leon.
I examine my new Keycharm.
I roll the Eightfold Lovecraftia at Murphy's Law. As I do so, I use my vast power over the eldritch arts to increase the chance of a somewhat good roll.
THAUMIC KEYCHARM - TLHUTLH: A silver charm whose innocuous double is a telescope that can be peered through to create keycharms which can place certain passages and chambers under lock and key. It can also reveal hidden objects and determine the essentia levels of objects. Imbued with an elemental power.
7-3-6-8-4-4-1-3
A massive meteor filled with eldritch beasts slams down onto Murphy's Law! 10,000 damage!
Ender Magnum /\/ Scratcher = Deudly Magnum (Level 10: 1/11)
Miraj charm target: JC-Squadren
Fordwing: Flash cannon on HMASS Betrayer.
The ender shield around Miraj grows as Arthur channels it.
=-=-=-=Wilson=-=-=-=
@NimbleGuy: Whoops, sorry. I misread your entity. I thought it said it dealt damage equal to the damage it had taken, not its current health. With that in mind, it is fine as is.
@Engie: that entity is quite over powered. If you want to keep the high hp, its average damage needs to be about 7. If you want to keep the high damage, its hp would have to be 20 and its damage would have to be about 15.
@fseftr: the summon gems are consumed once you use them, so you might want to remove one metal gem from your inventory.
The forest spiders all attack the closest ally, the Aluminum Elemental. However, 2 of them miss so they deal 9 damage and poison it. The Aluminum Elemental finishes off the low health spider. The Volcano Core crashes into a spider, killing it in an eruption of flames.
Enemy Line:
[NAT] Forest Spider x3 15/20 HP
They deal 3 nature damage per attack and poison the target, dealing 1 nature damage per turn for 2 turns. This can stack.
Allied Line:
[MET] Aluminum Elemental 38/50 HP (Poisoned: 1 turn, 3 damage)
[FIR] Volcano Core 20/20 HP
-
[NEU] Blue 40/40 HP (neutral typed)
[NEU] insert_generic_username 40/40 HP (neutral typed)
[NEU] NimbleGuy 40/40 HP (neutral typed)
[NEU] Engie 40/40 HP (neutral typed)
[NEU] Wilson 40/40 HP (neutral typed)
Spare Summon Gems:
Cold x0 - Fire x0 - Nature x1 - Metal x0 - Energy x0 - Magic x0
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
Kalare is blasted ten meters back through the room, before slamming into a wall, unconscious. His computer screen is currently glowing with violet light. A spell gone wrong? (For future reference, it went exactly how it was supposed to.) Probably, the fool.
You see Nelrte draw him out to the makeshift medical area. Meh.
Murphy's Law causes your attack to fail, since it's not a king!
Night falls on the Battlefield. A full moon rises. You glance ominously at its gleaming surface. One split second later, a shadow envelops it. Everyone looks at it and realizes that, no, the phases aren't changing rapidly. Something is covering the moon... A massive armada of chairs. Only then do they realize that the chairs are changing the phases of the moon rapidly, despite just covering the moon! (plot twist) It turns into a red crescent... A lunar eclipse. Supercharged by the umbra of the moon, the chairs create a massive red tornado that--
Wait. You called it a ship again. Sorry, the attack fails.
POST 1;
Tubas || Generic Weapons Systems = Tuba Doomsday Array (5/11) MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Ok then... are the summon orbs returned at any point?
(Gerbil Ghost Image(In Battlefield)): Bah. How would I make a FORTH Boot Disk?
Gerbil Ghost Image ==> Execute: Combat Operandi - Ensamble. Target: HMASS Betrayer.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You jump into the hole. You seem to have landed on a rocky surface. There is a rumbling on the rubble beneath you.
The hole seems to lead into a barely laminated room. There seems to be a bottom, as you already heard the thud of insert_generic_username hitting the rubble.
Someone has already jumped in. You attempt to walk off in another direction, only finding one-way entrances, and a caved-in roof.
You are already at the bottom of the hole!
You flash-step into the hole.
There seems to be no steps to the roof. It was a tower without a purpose of being a tower. It only served as an entryway... You fly down the hole.
You examine the room... there is a pile of rubble in the center of the room. Dim torches faintly light up ornate doors. There are four doors, one at each cardinal direction. The North Door, The West Door, The South Door, and The East Door. Everything seems to be made out of a special type of stone, with tendrils snaking through them. The room's name is... THE CROSSROADS.
The Rubble in THE CROSSROADS quakes... rubble of the Corrupted Livingrock appears! It instantly is dissolved by unknown forces...
I'm not going to say anything, just cherish this occasion.
Action 2/3
Oryx's Pact: 45/50
Not Just A Howitzer: 20/20 (Now completed)
Halloween Surprise: 20/50
All of a sudden, an absolutely massive gun rolls out onto the battlefield on dual sets of freight locomotives. It sets its sights and... doesn't so anything for now.
But yes! After Redeemer Hitler fell in battle, I was granted access to his laboratories, hangars, and factories, where I found this absolutely glorious behemoth locked away after all these months. It was such a shame to keep this locked up for so long, so I approached the soldiers stationed there and I requested more information on this super weapon, which I was informed of by one of the head curators. After that was through, I managed to get permission to actually use it, and it took so long to get here! I do hope it serves well.
Just before we get into this, I'm going to say that THIS IS NOT A PLAN TO UNDERMINE THE ALCHEMY SYSTEM. Also, you are warned that there is a lot of reading and some math ahead.
World War II-Era Molecular Fission Cannon [AG] HP: 40000/40000 Items Inside: 0/3 (),(),() Votes to decommission: 0/4
This is a tool for the side that holds it to use. Here is how it should be used: The side that currently holds it is able to sacrifice up to three alchemies in order to launch an attack. Upon firing, it will launch all alchemies inside, dealing damage equal to (Warning: Math Ahead) (5000 x 1st alchemy's level + 2500 x 2nd alchemy's level + 1000 x 3rd alchemy's level). It also has the potential to deal half the original damage as splash damage to a nearby entity. As such, the maximum damage with three level 10 alchemies is 85,000 damage (with 42,500 as splash). This can become a very useful tool in the hands of a person who doesn't use too many alchemies. Of course, alchemies can be withdrawn and returned to the user if they don't want to expend a particular alchemy.
When this entity is defeated on the battlefield, it goes to the faction that attacked it the most (Note: If it becomes Hostile, it must be attacked and reclaimed by any side, but will not become autonomous). Then they can use it at their leisure as depicted above. Any alchemies inside at the time of capture are returned to their owners. This is to prevent stealing alchemies. It can be voted to be decommissioned, but by the side that currently owns it, to prevent destruction by opposing sides. This will remove it from the battlefield.
Yes, this is SCP-044, so everyone knows. I hope this become enjoyable.
Sword Damage: 131K/150K
Constructs: 2/3
SCP-044 added! Due to the OPness of its attacks, its attacks will have a cooldown.
The Black Castle uses fire attacks against HMASS Traitor, dealing 8,000 damage!
Miraj adds a layer of Charm to the JC-Squadron! Lucario cannot attack thanks to Leonstar's machinations! Celestial Bomb King deals 6,000 damage to Murphy's Law! Its Bombs detonate, dealing an additional 2,000 damage! The Construct Squad deals 5,000 damage to the Level 4 Lucycount! SCP-044, after deployment, is idle...
Enoch deals 5,000 damage to Miraj! The two HMASS entities deal 10,000 damage to Lucario! The Lucycount and JC-Squadron deal 8,000 damage to Murphy's Law! The Godmodder deals 30,000 damage to Miraj and kills all Steel Constructs, meeting minimal resistance!
The Zombie Pigmen attempt to attack the Wall of Thorns, but are unsuccessful... Its regeneration is obscene! The Wither Skeletons and HMAS Aether manage to pulverise the remaining Magma Cubes thanks to the Godmodder's help! Rage is now alone and without his minions! His regeneration plummets! Now's your chance; attack him! The Nitrogen Gun votes are removed since it wouldn't do much against Rage. He deals 10,000 damage to the Amplifier, HMAS Aether, and XDGrangerDX!
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Kill Enoch! He has high offense!
> AGs: Kill the HMASS entities! They pose a serious threat!
> AGs: Destroy the Godmodder!
> AGs: Consider sacrificing your alchemies to power up SCP-044's attacks!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: K.O. Lucario! Once you get him down to less than 40,000 HP, you can potentially one-shot him!
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Defeat Rage! Doing so will allow you to destroy the Wall of Thorns and end the sidequest!
Nimbleguy's Sidequest -
> All: Brave the Void and rescue Eglarbroad Vandelsnatch!
> All: Pass through the doors of the Crossroads!
Wilson's Sidequest -
> All: Equip the Elemental Stones to summon companions to help you explore Wilson's dreamscape!
> All: Defeat the Forest Spiders!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 64,000/120,000. Causes the worst possible outcome for random player attacks.
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 40,000/50,000. Green Energy Core: 47,000/50,000. Blue Energy Core: 47,000/50,000. Energy Level: 3/200. Wither: III
Black Castle: [N] HP: 80,000/80,000. Elemental Barrage: II Purely Elemental: IIIII (Vote to use this attack!)
Lucario: [AG] HP: 41,500/60,000. Respawns: IIIII Charmed: II
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Mantra of Eternal Life: 35,000/35,000. Heals all AGs and components for +5,000 HP every turn. Spawn Turtle Shell: 17,000/35,000. Produces 5 Bombs every turn. Sanity: 97%.
... Wow. That makes no sense at all. I'm using my level 10 alchemies in a special attack, and still somehow dealing less damage.
8/11 for Arcum Aereum
I finish the Antarctic Expedition.
8/10 for Carbon Nadsat.
43/50 for mega attack
13/15 for charged attack
piono picks himself up, growls and glare at Murphy's Law.
then he grins, pulls out the Faceless Eight, fiddles with them for a few seconds, then tosses them up in the air.
Worst outcome this you piece of **** ******* *********************************** **
(Twin, give me the roll for this, and next round, I will tell you what piono did that was screwy. And no, I'm not going to pull something out at random, I already have in mind what I'm doing. Also, tell me one thing: What the inverse of the roll I get what do (so like if I got 5-2-5-4-8-1-3-3 you'd tell me the result for 4-7-4-5-1-8-6-6) but don't actually perform it.)
Phobos laughs and uses Combat Operandi: Double Midnight on Rage.
As stated last time, Phobos can now only target Rage until Double Midnight wears off, All attacks aimed at Rage automatically crit, and Phobos's get a power multiplier (I forget how much) and Rage's attacks now deal half damage.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
Oww... Dammit... Well, I curved bullets! :D:D:D:D YUSSS! Ow.
Watching a hundred thousand railgun shells veer off course for no reason has made me realize something... I should have used the lasers instead. *Points a thousand eighty-four terawatt ultraviolet lasers at Murphy's Law and holds down the trigger until they start to overheat*
Well, that was bright. Ow. My nonexistant AI eyes. Turns out the heat of rock and dirt and enemies being turned instantly to burning plasma is a little bright.
I roll the Chthulian Octave!
I summon a large number of Instant Health Splash Potions from no-where and spam them at myself and my allies!
Huh. Looking on this now I can see why it's a bit silly. Seriously this flood of posts.
SB&HJ 38/50x2
Candy Corn Liquor 21/30
Garnet Stains 8/9
High Roller 4/9
Horse and Quarterback Painting && Fluorite Octet (Husstet) 1/9
I wake up and complain about the blowing to to my duplicate Cue Ball. I also duplicate a new Zillymagnum.
I attempt to use Trouble on Julius Caesar.
I use SWEET CATCH on HMASS Traitor.
WILSONQUEST: I TAKE A MAGIC, AN ENERGY, AND A FIRE CRYSTAL. I attempt to summon an entity following the rules as I know them. Firewall: (yes, terrible pun.) HP: 100
Thaumic Keycharm: Tlhutlh 5/5!
The Spellbinder 3/8
Eldritch Visink /\/ Scratcher 2/???
+1 to Amp and Leon.
I examine my new Keycharm.
I roll the Eightfold Lovecraftia at Murphy's Law. As I do so, I use my vast power over the eldritch arts to increase the chance of a somewhat good roll.
I do Ender Magnum /\/ Scratcher 1/???.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
What the hell is he talking about? You had better go ask.
Right before you open your mouth-
Mor estergi kurom, ugil shgiddginksgi'gijhsgi'nngid jhsgi'net on'kovr end.
Gi'j'sgi'n jhsgi'nn.
Mor gishlrsgi'ginn kurom, ugil wsgi'll dsgi'e gin ssgi's'emwgi mor.
Ngi gish kgilmgiddginksgi'gijhsgi'nngid wsgi'll shgi'ter hsgi'sh ugil.
What is he whispering? You have no idea.
37/50 Uberghast B + 3 fseftr
14/25 Health Care Package
R. K.: Healin' up Enoch.
Helpin' fseftr twice.
---
Strange Hippocrates 451
Uber 33%
MMMMPH 0%
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
B: 18/50
+2 to Aegis
Miraj charm target: JC-Squadren
Fordwing: Flash cannon on HMASS Betrayer.
The ender shield around Miraj grows as Arthur channels it.
=-=-=-=Wilson=-=-=-=
@NimbleGuy: Whoops, sorry. I misread your entity. I thought it said it dealt damage equal to the damage it had taken, not its current health. With that in mind, it is fine as is.
@Engie: that entity is quite over powered. If you want to keep the high hp, its average damage needs to be about 7. If you want to keep the high damage, its hp would have to be 20 and its damage would have to be about 15.
@fseftr: the summon gems are consumed once you use them, so you might want to remove one metal gem from your inventory.
The forest spiders all attack the closest ally, the Aluminum Elemental. However, 2 of them miss so they deal 9 damage and poison it. The Aluminum Elemental finishes off the low health spider. The Volcano Core crashes into a spider, killing it in an eruption of flames.
Enemy Line:
[NAT] Forest Spider x3 15/20 HP
They deal 3 nature damage per attack and poison the target, dealing 1 nature damage per turn for 2 turns. This can stack.
Allied Line:
[MET] Aluminum Elemental 38/50 HP (Poisoned: 1 turn, 3 damage)
[FIR] Volcano Core 20/20 HP
-
[NEU] Blue 40/40 HP (neutral typed)
[NEU] insert_generic_username 40/40 HP (neutral typed)
[NEU] NimbleGuy 40/40 HP (neutral typed)
[NEU] Engie 40/40 HP (neutral typed)
[NEU] Wilson 40/40 HP (neutral typed)
Spare Summon Gems:
Cold x0 - Fire x0 - Nature x1 - Metal x0 - Energy x0 - Magic x0
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Ender Magnum /\/ Scratcher 2/???
The Spellbinder 4/8
Eldritch Visink /\/ Scratcher 3/???
+1 to Amp and Leon.
I use Regicide on Murphy's Law. Even if it is not a king.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oh, for ****** sake!
Kalare is blasted ten meters back through the room, before slamming into a wall, unconscious. His computer screen is currently glowing with violet light. A spell gone wrong? (For future reference, it went exactly how it was supposed to.) Probably, the fool.
You see Nelrte draw him out to the makeshift medical area. Meh.
=CHARGE=
-11 / 50- MCR
-10 / 30- The Wall
+1 to Modpack
+1 to NinjaV
=ACTION=
I use CHAIRSTORM LVL10 on the weakest HMASS ship.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I TYPE INT() THE CHAT, "I'M HER()BRINE!" THE CHAT (LITERALLY) FL()()DS THE BATTLEFIELD!
GAME()VE???: 32/50
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Tubas || Generic Weapons Systems = Tuba Doomsday Array (5/11)
MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Ok then... are the summon orbs returned at any point?
(Gerbil Ghost Image(In Battlefield)): Bah. How would I make a FORTH Boot Disk?
Gerbil Ghost Image ==> Execute: Combat Operandi - Ensamble. Target: HMASS Betrayer.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You jump into the hole. You seem to have landed on a rocky surface. There is a rumbling on the rubble beneath you.
The hole seems to lead into a barely laminated room. There seems to be a bottom, as you already heard the thud of insert_generic_username hitting the rubble.
Someone has already jumped in. You attempt to walk off in another direction, only finding one-way entrances, and a caved-in roof.
You are already at the bottom of the hole!
You flash-step into the hole.
There seems to be no steps to the roof. It was a tower without a purpose of being a tower. It only served as an entryway... You fly down the hole.
You examine the room... there is a pile of rubble in the center of the room. Dim torches faintly light up ornate doors. There are four doors, one at each cardinal direction. The North Door, The West Door, The South Door, and The East Door. Everything seems to be made out of a special type of stone, with tendrils snaking through them. The room's name is... THE CROSSROADS.
The Rubble in THE CROSSROADS quakes... rubble of the Corrupted Livingrock appears! It instantly is dissolved by unknown forces...
ITEM CHARGE/ABILITY INFO
Candy Corn Liquor 20/30
Garnet Stains 7/9
Hope Shirt && Fluorite Octet 3/9
Space Hoodie && Fluorite Octet (Husstet) 2/9
I use DOUBLE MIDNIGHT on Murphy's Law.
I use the Unbreakable Katana on HMASS Betrayer.
I walk into the north door.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Action 2/3
Oryx's Pact: 45/50
Not Just A Howitzer: 20/20 (Now completed)
Halloween Surprise: 20/50
All of a sudden, an absolutely massive gun rolls out onto the battlefield on dual sets of freight locomotives. It sets its sights and... doesn't so anything for now.
But yes! After Redeemer Hitler fell in battle, I was granted access to his laboratories, hangars, and factories, where I found this absolutely glorious behemoth locked away after all these months. It was such a shame to keep this locked up for so long, so I approached the soldiers stationed there and I requested more information on this super weapon, which I was informed of by one of the head curators. After that was through, I managed to get permission to actually use it, and it took so long to get here! I do hope it serves well.
Just before we get into this, I'm going to say that THIS IS NOT A PLAN TO UNDERMINE THE ALCHEMY SYSTEM. Also, you are warned that there is a lot of reading and some math ahead.
World War II-Era Molecular Fission Cannon [AG] HP: 40000/40000
Items Inside: 0/3 (),(),()
Votes to decommission: 0/4
This is a tool for the side that holds it to use. Here is how it should be used:
The side that currently holds it is able to sacrifice up to three alchemies in order to launch an attack. Upon firing, it will launch all alchemies inside, dealing damage equal to (Warning: Math Ahead) (5000 x 1st alchemy's level + 2500 x 2nd alchemy's level + 1000 x 3rd alchemy's level). It also has the potential to deal half the original damage as splash damage to a nearby entity. As such, the maximum damage with three level 10 alchemies is 85,000 damage (with 42,500 as splash). This can become a very useful tool in the hands of a person who doesn't use too many alchemies. Of course, alchemies can be withdrawn and returned to the user if they don't want to expend a particular alchemy.
When this entity is defeated on the battlefield, it goes to the faction that attacked it the most (Note: If it becomes Hostile, it must be attacked and reclaimed by any side, but will not become autonomous). Then they can use it at their leisure as depicted above. Any alchemies inside at the time of capture are returned to their owners. This is to prevent stealing alchemies. It can be voted to be decommissioned, but by the side that currently owns it, to prevent destruction by opposing sides. This will remove it from the battlefield.
Yes, this is SCP-044, so everyone knows. I hope this become enjoyable.
Sword Damage: 131K/150K
Constructs: 2/3
An alternate timeline emerges.
However, we must first start from the beginning...
I understand. Actually, I won't remove any of its specials, but I'll rebalance them...
Murphy's Law causes you to miss entirely, land on your foot, and break it!
WARDICE OF ZILLYWEN: An upgraded version of the Combatdice of Zillywen.
Hope Shirt && Fluorite Octet = High Roller (Level 8: 1/9)
6,000 damage to Murphy's Law!
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 .JPEG'S IRE - ONCEST
20,000 damage to the JC-Squadron!
You slide Trouble over near Murphy's Law, and ask him if he wants to play a game. He says no and FUS RO DAHs you away. He takes 4,000 damage due to the terrible meme, though. No, this does not count as your use of Trouble.
The Necrodancer is dead! No more music can be played... On any device.
Oh... Oh dear.
You've just revealed THE OPERATOR's skin. It is... My God. IT IS...
Another suit.
Fooled you. Hahahaha, heehee.
If that isn't canned laughter, I don't know what is. Wait... That sounds like Scratch. God. Are you like, related to him or something?
No. That's stupid. Although we do share dashing, unobstructed white heads of charisma. So there's that.
You wear the Slenderman Tux.
Next attack against Miraj fails!
Murphy's Law causes the planetry-bombardment guns to go out of alignment, peppering the field with their wrath! You pulverise the Necrodancer's Army!
6-3-2-6-1-7-2-3
A shining cobalt cutlass comes in and slices a Magma Cube apart, dealing 8,000 damage!
You hit yourself with the White Dwarf! 10,000 damage! I don't think that's ever happened before...
You activate the Deathbringer's particle accelerators and supercharge its ice barrels, firing quantum-destabilized Cryotheum! Magma Cube killed!
> TheLordErelye: COMBAT OPERANDI => THE BLOT
You expend 4 Weasel Snot and 1 Pie Filling. This depletes your supply of Weasel Snot.
You raise the Void's Roguewands and flashstep in front of Murphy's Law, firing black beams of lightning that congregate in the sky, forming a massive blob of ink... It quickly grows limbs, and a massive, malformed head! It crashes down onto the field... You decide to call your creation the Blot. Fitting, given the name of your attack. The Blot seems eager to help you in battle, so you decide to let him. You ask him for his most powerful weapon, and he grants you a boon: THE BLOTSPITTER. It appears to be a downgraded version of the Smith Corona Blotspitter, a powerful rifle used by the Chosen Arbitor himself. It is pure black and flowing, purple ink is visible from its barrel.
Use it in battle as you wish.
Eldritch Visink /\/ Scratcher = White Elixir (Level 3: 1/4)
Quasibox Gamma && Bow = Uranium Xbow (Level 7: 1/8)
You use the Auditory Piston, summoning a fleet of Zombie Pigmen! They enter the Nether, and will attack the Wall of Thorns! Modpack, keep in mind that you're better off attacking the Nether mobs! They will help you attack Rage, and in killing him, you can easily kill the Wall of Thorns!
You fail! You can only use one Special Attack per post!
The Big Bang Bombs explode prematurely thanks to Murphy's Law!
The exterminator deals 5,000 damage to the Squadron before it is obliterated by their powerful railguns.
The Godmodder has made sure that all of his robotic mooks are sap-proof!
Space Hoodie && Fluorite Octet = Ring of Life (Level 413: 1/414)
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 CLOCKBREAKER - HIGH NOON
You summon the Midnight Crew, and stare at them. ...Nah. You won't need them for this. You punch Spades Slick and rummage through his inventory, finding just what you need. Doc Scratch's grandfather clock. Looks like he pocketed it after he broke it with the Crowbar... Actually, did he even do that in this timeline? You don't want to know. You take the clock and unsummon the Midnight Crew. You slam the clock on the ground, which is ticking away... You smash through its glass and pry the cueball used in the clock, stuffing it into the Zillymagnum. And you do it just as the clock strikes noon, to boot. Yet, the massive ding-dong that played when it happened causes you to miss your shot, firing the cueball into the sun, directly overhead...
Nice. ...It then comes back down, on fire. 20,000 damage to Murphy's Law!
Murphy's Law causes your hand to be vaporized by a stray laser before you poke Enoch!
You stuff the Magic Cue Ball into the Zillymagnum and aim it at the Betrayer... But that means you can't read the message it displays while you do so:
The Zillymagnum shakes and glows bright green. It then explodes in your face. You fall to the ground, K.O'd.
Feels can't real.
You fire copious amounts of rockets, but they are airblasted by a random Pyro summoned by Murphy's Law! They careen past you and into the Construct Squad, killing a Rock Construct!
They're not ships.
More Gun? As in... your Finale Operandi? If you wanted to use that, you should have done it near the beginning of A3. Those attacks are long-retired by now. But they'll be replaced by something greater soon enough...
You respawn. 5,000 damage to Rage!
An 8-post charge won't one-shot an entity...
+7,000 HP!
It did, and that's because of the nature of Battle Techniques. Here's how much damage they deal:
LV. 1: ~8,000
LV. 2: ~10,000
LV. 5: ~15,000
LV. 10: ~20,000
Of course, that's just an estimate.
> pionoplayer: BATTLE TECHNIQUE => LV. 3 RELIC'S ECHO - TIER THREE
The sundial once again appears in front of you. You shift it towards earth. When the second circle appears, you let it stay on earth. Once you do that, a third, even smaller circle appears, with only two selections: a white circle and a black circle. You shift the dial towards the dark circle. You equip Terra Firma and King of the Hill. They start to pulse with an unearthly black energy. You aggress Enoch, pulverizing him with your earthen hammers. The darkness envelopes him, inflicting him with the Cursed status for one turn! He takes 15,000 damage as well.
Magma Cube killed!
Next attack against Celestial Bomb King fails!
Whoops. Here, I'll redo it:
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 1/11)
You join Serpent's Sidequest! engie_ninja already respawned.
21,000 damage to HMASS Betrayer! He isn't Frozen, however...
> XDGrangerDX: BATTLE TECHNIQUE => LV. 10 THIS SENTRY - ROCKET MAN
You build a Level 3 Teleporter near the front lines, and eight Engineers trickle out of it, awaiting orders. You show them some blueprints and get to work on your master plan... Several minutes later, your overalled team has done it: You've created the ultimate Sentry Gun. All you need to do is press one button, and it will become operational. You press it, expecing it to whirr to life, yet nothing happens! Some wiring flares up. Unexpectedly, its rocket launchers aim themselves at HMASS Traitor, depleting their entire reserves into it! 18,000 damage!
10,000 damage to HMASS Traitor!
8,000 damage to the JC-Squadron!
You lick the Melodic Alterblade for no reason.
You attempt to use the the BIG MAN'S fisch on a random player nearby, trying to tap into their temporal powers, yet they short-circuit themselves and blow up in your face! You are transported to the year 413,000,000 BC when dinosaurs roamed the earth and are eaten.
SCP-184 >= alCHEMISTRY-inator =< magnets.......?
SCP-732 >= alCHEMISTRY-inator =< the STAIR-slayer (propaply)
magnets.......?: gorillaing magnets. How do they even goddamn work?
the STAIR-slayer (propaply): ^@$#OVAR 9000!!!1!!*(#$@#%^ SUPR1337KETER!!!!!!1!!!1!111!!#$%^@!#%$ U CANT HES [email protected]#$@#$%3^@4167 Subject must be provided with a 1500 room mansion and a secret lab with which to combat crime and [email protected]#$5$%86&*#%^[email protected] is impossibly witty and charming^&*(%@$%^& Subject has psykic powers and can blow peple up with teh blink of an eye#$%^stop.
Octave of Life && Diamonds in the Rough = Oblivion's Octet (Level 8: 1/9)
You hologram it in sections. Here:
Oblivion's Guardian && White Emerald = Chaos' Guardian
Chaos' Guardian > 1/1 = Oblivion's Destroyer
Oblivion's Destroyer || Broken Anachronism = Echidna's Breaker
Looks like that would create a bronze monstrosity known as ECHIDNA'S BREAKER. Huh.
+8,000 HP to HMASS Betrayer!
Murphy's Law causes your apple to find its way into the mouth of Lucario! It cannot act this turn!
Murphy's Law causes the runes on Ircucvci to light up, causing the whole sword to blow up! It remains intact, but you are stunned...
> Phobos: BATTLE TECHNIQUE => LV. 10 GRIP OF DARKNESS - DARKEST HOUR
Magma Cube killed!
Murphy's Law causes the suit buster to attack comhraik, destroying his version of Slenderman's Tux!
6,000 damage!
5,000 damage to the Level 4 Lucycount!
Antimatter Missile && Tank = Antimatter Warhead on Wheels (Level 3: 1/4)
It will regenerate +4,000 HP every turn!
THE BOLD GOER: A modified version of your previous ship, built with a set of navigational parts that allow it to trek the vast expanse of the Void.
The Bold Goer -c V.A.S.I.M.R = Monochrome's Magneto (1/4)
You can only use level 10 alchemies once a turn.
That's not a Battle Technique! But you use the Withered Plate anyways, infecting the Power Vortex Core with the Wither status effect! It takes damage and cannot be healed!
7,000 damage to the Red Energy Core!
5,000 damage to Enoch!
Murphy's Law causes your Tech Texts to burn up, locking you out of using Battle Techniques! Of course, it regenerates, but only after this post.
+7,500 HP!
Alright, they will.
Murphy's Law makes the "thing" that you throw be...
...
Planet Earth. The Godmodder instantly realizes what the ramifications would be if the attack went through and teleports Earth back, thanks to the OP Scale!
THAUMIC KEYCHARM - TLHUTLH: A silver charm whose innocuous double is a telescope that can be peered through to create keycharms which can place certain passages and chambers under lock and key. It can also reveal hidden objects and determine the essentia levels of objects. Imbued with an elemental power.
7-3-6-8-4-4-1-3
A massive meteor filled with eldritch beasts slams down onto Murphy's Law! 10,000 damage!
Ender Magnum /\/ Scratcher = Deudly Magnum (Level 10: 1/11)
3,000 damage!
Murphy's Law causes the door to be alive! It sucks you into its frame and slams itself shut, disappearing.
+8,000 HP!
Murphy's Law causes your attack to fail, since it's not a king!
> Irecreeper: BATTLE TECHNIQUE => LV. 10 CHAIRSTORM - UPHOLSTERY'S UMBRAGE
Night falls on the Battlefield. A full moon rises. You glance ominously at its gleaming surface. One split second later, a shadow envelops it. Everyone looks at it and realizes that, no, the phases aren't changing rapidly. Something is covering the moon... A massive armada of chairs. Only then do they realize that the chairs are changing the phases of the moon rapidly, despite just covering the moon! (plot twist) It turns into a red crescent... A lunar eclipse. Supercharged by the umbra of the moon, the chairs create a massive red tornado that--
Wait. You called it a ship again. Sorry, the attack fails.
6,000 damage!
Everyone wonders who this "Her()brine" guy is. He sounds an awful lot like Herobrine, but that couldn't possibly be what you meant, could it?
Why don't you just summon a Forth Boot Disk yourself? Not as a charge. Just create it.
You lack the Sacred Items required to expend the command!
You lack the Sacred Items required to expend the command!
Murphy's Law causes Lil' Cal to flashstep out of your inventory and in front of you, interrupting the attack!
SCP-044 added! Due to the OPness of its attacks, its attacks will have a cooldown.
The Black Castle uses fire attacks against HMASS Traitor, dealing 8,000 damage!
Miraj adds a layer of Charm to the JC-Squadron! Lucario cannot attack thanks to Leonstar's machinations! Celestial Bomb King deals 6,000 damage to Murphy's Law! Its Bombs detonate, dealing an additional 2,000 damage! The Construct Squad deals 5,000 damage to the Level 4 Lucycount! SCP-044, after deployment, is idle...
Enoch deals 5,000 damage to Miraj! The two HMASS entities deal 10,000 damage to Lucario! The Lucycount and JC-Squadron deal 8,000 damage to Murphy's Law! The Godmodder deals 30,000 damage to Miraj and kills all Steel Constructs, meeting minimal resistance!
The Zombie Pigmen attempt to attack the Wall of Thorns, but are unsuccessful... Its regeneration is obscene! The Wither Skeletons and HMAS Aether manage to pulverise the remaining Magma Cubes thanks to the Godmodder's help! Rage is now alone and without his minions! His regeneration plummets! Now's your chance; attack him! The Nitrogen Gun votes are removed since it wouldn't do much against Rage. He deals 10,000 damage to the Amplifier, HMAS Aether, and XDGrangerDX!
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Kill Enoch! He has high offense!
> AGs: Kill the HMASS entities! They pose a serious threat!
> AGs: Destroy the Godmodder!
> AGs: Consider sacrificing your alchemies to power up SCP-044's attacks!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: K.O. Lucario! Once you get him down to less than 40,000 HP, you can potentially one-shot him!
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Defeat Rage! Doing so will allow you to destroy the Wall of Thorns and end the sidequest!
Nimbleguy's Sidequest -
> All: Brave the Void and rescue Eglarbroad Vandelsnatch!
> All: Pass through the doors of the Crossroads!
Wilson's Sidequest -
> All: Equip the Elemental Stones to summon companions to help you explore Wilson's dreamscape!
> All: Defeat the Forest Spiders!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 64,000/120,000. Causes the worst possible outcome for random player attacks.
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 40,000/50,000. Green Energy Core: 47,000/50,000. Blue Energy Core: 47,000/50,000. Energy Level: 3/200. Wither: III
Black Castle: [N] HP: 80,000/80,000. Elemental Barrage: II Purely Elemental: IIIII (Vote to use this attack!)
Miraj: [AG] HP: 132,500/200,000. Weakness: Unknown.
Lucario: [AG] HP: 41,500/60,000. Respawns: IIIII Charmed: II
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Mantra of Eternal Life: 35,000/35,000. Heals all AGs and components for +5,000 HP every turn. Spawn Turtle Shell: 17,000/35,000. Produces 5 Bombs every turn. Sanity: 97%.
Construct Squad: [AG] Rock Constructs: 10,000/10,000. (x2.) Wood Constructs: 8,000/8,000. (x3.)
SCP-044: [AG] HP: 40,000/40,000. Current Alchemies: None. Alchemy Blast: III Decommision Votes: IIII
Enoch: [PG] HP: 59,000/200,000. Cursed: I Charmed: II
HMASS Traitor: [PG] HP: 91,500/180,000. Confused: III
HMASS Betrayer: [PG] HP: 53,500/180,000.
Level 4 Lucycount: [PG] HP: 67,500/100,000.
JC-Squadron: [PG] HP: 91,000/130,000. Charmed: I
Godmodder: [GM] HP: 17/125. Killstreak: 39.
The Nether:
Vault~
engie_ninja: [PL] HP: 30,000/30,000.
Phobos: [PL] HP: 15,000/30,000.
The_Serpent: [PL] HP: 15,000/30,000.
fseftr: [PL] HP: 0/30,000.
Amperz4nd: [PL] HP: 5,000/30,000.
XDGrangerDX: [PL] HP: 20,000/30,000.
Zombie Pigmen: [N] (These are friendly!)
Wither Skeletons: [N] HP: 25,000/25,000. (x2.)
Amplifier: [N] HP: 10,000/20,000. Randomly allows crits for teammates.
HMAS Aether: [PG] HP: 55,000/70,000.
~
Rage: (FINAL BOSS) HP: 475,000/475,000. Wrath of God: III Armageddon: IIIIIII Regenerates +90,000 HP every turn.
Wall of Thorns: [N] HP: 4,000,000/4,000,000. Regenerates +3,000,000 HP every turn.
Escape From Antichamber:
Flare Flames: [AG]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (zerithos)
HHH's Headtaker: III (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II READY [3K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII IN USE (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III (TheLordErelye)
Providence's Topper: III DISABLED (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III IN USE (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Netpatham: [AG] Lv. 8: Hexadecimator. XP: 81,120/200,000.
Tech Texts: CHAOS STRIKE [LV. 1/LV. 2 - MOON DROP/LV. 5 - PORTAL POWER/LV. 10 - ABSOLUTION] TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE/LV. 5 - GALE OF THORNS/LV. 10 - WHIRLWIND UPROAR]
ELEMENTAL [LV. 1/LV. 2 - FOUR CORNERS/LV. 5 - GAEA'S RAMPAGE/LV. 10 - DEVASTATOR]
Combat Chest: SNOWSTORM / AVATAR STATE
~
TheLordErelye: [AG] Lv. 9: Ambiguous Theoretician. XP: 31,000/500,000.
Tech Texts: THE PEN [LV. 1/LV. 2 - THE SWORD/LV. 5 - RATIFICATION/LV. 10 - WORD OF GOD]
COLD FRONT [LV. 1/LV. 2 - HURRICANE/LV. 5 - TEMPEST'S TEMPER/LV. 10 - MAELSTROMBOUND]
OGLOGOTH'S CRY [LV. 1/LV. 2 - NYOGTHA'S GAZE/LV. 5 - FLUTHLU'S TOUCH/LV. 10 - HORRORTERROR]
ELVEN TALE [LV. 1/LV. 2 - WOODLANDS/LV. 5 - UNKNOWN TOME/LV. 10 - REGICIDE]
Combat Chest: ROLLOUT / WOEGOTHICS / THE BLOT
~
insert_generic_username: [AG] Lv. 8: Hopeful. XP: 96,500/200,000.
Tech Texts: .JPEG'S IRE [LV. 1/LV. 2 - UNREAL AIR/LV. 5 - SANTA SMASH/LV. 10 - ONCEST]
HELLA DICEROLL [LV. 1/LV. 2 - SWEET CATCH/LV. 5 - BRAHJ OCTET/LV. 10 - JEFFING AWESOME]
CLOCKBREAKER [LV. 1/LV. 2 - STROKE OF TWELVE/LV. 5 - UNMADE TIME/LV. 10 - HIGH NOON]
Combat Chest: SUNRISE / DOUBLE MIDNIGHT
~
Irecreeper: [AG] Lv. 7: Problem Inspector. XP: 70,000/125,000.
Tech Texts: CHAIRSTORM [LV. 1/LV. 2 - CHAIRNADO/LV. 5 - UPHOLSTERIZE/LV. 10 - UPHOLSTERY'S UMBRAGE] / CHAIR-CRACKER [LV. 1/LV. 2 - SOFA-SMASHER/LV. 5 - KING-SIZE] / TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE]
Combat Chest: ONE FLIP / ARMISTYX
~
Nimbleguy: [AG] Lv. 7: Shattered OS. XP: 31,987/125,000.
Tech Texts: JAVA SMASH [LV. 1/LV. 2 - VIRTUAL MACHINE/LV. 5 - C SHARP/LV. 10 - RUNTIME] / BRASS TACKS [LV. 1/LV. 2 - VEXING RAGTIME/LV. 5 - JAZZ HANDS] / NULL & VOID [LV. 1/LV. 2 - VOID DOUBLE]
Combat Chest: FATAL ERROR / ENSEMBLE
~
Leonstar0: [AG] Lv. 6: Holier Than Thou. XP: 26,000/80,000.
Tech Texts: CONGA LINE [LV. 1/LV. 2 - SQUARE DANCE/LV. 5 - MOONWALK] / DINNERTIME / CELESTIA [LV. 1/LV. 2 - PULSAR]
Combat Chest: FISHKILL
~
Talist: [AG] Lv. 5: Heart of the Wilds. XP: 41,400/60,000.
Tech Texts: EMERALD FIRE [LV. 1/LV. 2 - YSERA'S ARC/LV. 5 - JADED] / KILL COMMAND
Combat Chest: RENEWAL
~
zerithos: [AG] Lv. 4: Fallen. XP: 18,500/40,000.
Tech Texts: MAGIRUPTION [LV. 1/LV. 2 - AURABLAST] / PROMINENCE
~
Amperz4nd: [AG] Lv. 4: Course-Charter. XP: 19,000/40,000.
Tech Texts: NUCLEAR WINTER [LV. 1/LV. 2 - URANIUM ICE] / ATOMIC BLITZ
~
ninjatwist321: [AG] Lv. 4: Diamond Sword. XP: 13,000/40,000.
Tech Texts: CHIVALROUS CHOP [LV. 1/LV. 2 - MIGHTY STRIKE] / BATTLE CRY
~
TT2000: [AG] Lv. 4: Huntsman. XP: 33,500/40,000.
Tech Texts: LONG DIVISION [LV. 1 / LV. 2 - SQUARE ROOT] / HEADSHOT TIMES ZERO
~
NinjaV2403: [AG] Lv. 4: Endwalker. XP: 20,000/40,000.
Tech Texts: FISHTECH [LV. 1/LV. 2 - TIMESKIP] / BLACK INCHES
~
Aegis-A095: [AG] Lv. 3: Shipmaster. XP: 1,000/35,000.
Tech Texts: FORGE STOKER / LUCKBREAKER
~
Goomba98: [AG] Lv. 3: Yoshi Master. XP: 33,500/35,000.
Tech Texts: EGG THROW / GOOMBA STOMP
~
Tabbune: [AG] Lv. 3: Manasmith. XP: 8,500/35,000.
Tech Texts: LIGHTNING CALL / BOOK OF CHANCE
~
ekimo3631: [AG] Lv. 2: Texter. XP: 2,000/30,000.
Tech Texts: CODE BLAST
~
Tenessen: [AG] Lv. 1: Newcomer. XP: 5,000/25,000.
~
jondanger23: [AG] Lv. 1: Newcomer. XP: 18,000/25,000.
~
Armored_Automagi: [AG] Lv. 1: Newcomer. XP: 2,000/30,000.
Tech Texts: BOMBS AWAY
~
Flare_Flames: [AG] Lv. 0.
fseftr: [PG] Lv. 9: Cerulean Totality. XP: 303,000/500,000.
Tech Texts: BLUE, BLUE [LV. 1/LV. 2 - MARINE MADNESS/LV. 5 - LAPIS UPRISE/LV. 10 - ULTRAMARINE] COMPLEMENTARY [LV. 1/LV. 2 - MANNDARIN/LV. 5 - MONOCHROME/LV. 10 - COLORMATIC]
ORBITAL DROP [LV. 1/LV. 2 - PARTING GIFT/LV. 5 - ATOMIC FIRE/LV. 10 - PLANET CRACKER]
DOWNPOUR [LV. 1/LV. 2 - RAIN SEASON/LV. 5 - THUNDERCLAP/LV. 10 - NOAH'S FLOOD]
Combat Chest: PAX AZURITE / BLUE SKIES / REACHAROUND
~
The_Serpent: [PG] Lv. 6: Mind Controller. XP: 29,000/75,000.
Tech Texts: THEIST'S FOLLY [LV. 1/LV. 2 - GODSLAYER/LV. 5 - STYX STRIKE] / UNAGI STORM / MODUS OPERANDI [LV. 1/LV. 2 - FLIPSIDE]
Combat Chest: SNAKE EYES
~
K4yne: [PG] Lv. 6: Entropy's Entourage. XP: 13,650/75,000.
Tech Texts: THE BURNING [LV. 1/LV. 2 - PHLOGISTON WALTZ/LV. 5 - GREASED LIGHTNING] / CUESTICK GENIUS / GHASTLY [LV. 1/LV. 2 - GHASTLIER]
Combat Chest: FULLY CHARGED
pionoplayer: [N] Lv. 9: Armaggedon's Conductor. XP: 229,000/500,000.
Tech Texts: PLAY 'EM OFF [LV. 1/LV. 2 - SPRAY 'N PRAY/LV. 5 - POINT 'N SHOOT/LV. 10 - BULLET HELL]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
DEEP FREEZE [LV. 1/LV. 2 - BIG CHILL/LV. 5 - ABSOLUTE ZERO/LV. 10 - TIMESTOPPER]
RELIC'S ECHO [LV. 1/LV. 2 - TIER TWO/LV. 5 - TIER THREE/LV. 10 - NATURAL DISASTER]
Combat Chest: ENCORE / NORTHERN WIND / ROGUE'S GALLERY
~
ManiacMasteR: [N] Lv. 9: Apocalyptic Terminator. XP: 38,100/500,000.
Tech Texts: KINGLY DISPUTE [LV. 1/LV. 2 - PROCLAMATION/LV. 5 - DECLARATION/LV. 10 - PEACE TREATY] MALEVOLENCE MANIACAL [LV. 1/LV. 2 - OCHRE OUTRAGE/LV. 5 - SEEING RED/LV. 10 - ARES' AWAKENING]
BLAZE IT [LV. 1/LV. 2 - ROD RAGE/LV. 5 - SUPER HOT/LV. 10 - EVERY DAY]
WAR RAMPAGE [LV. 1/LV. 2 - TO ARMS/LV. 5 - RENDEVOUS/LV. 10 - FINAL STAND]
Combat Chest: LADDER TO HELL / CROSSROADS / IUBEOQUE
~
The_Idea_Modpack_Mod_Man: [N] Lv. 7: Doombringer. XP: 60,575/125,000.
Tech Texts: MICROSOFT BRAND [LV. 1/LV. 2 - NOSCOPE/LV. 5 - WALK AWAY/LV. 10 - ONE] / DOOMSDAY [LV. 1/LV. 2 - ARMAGEDDON/LV. 5 - RAGNAROK] / ACQUISITION [LV. 1/LV. 2 - MAKE IT RAIN]
Combat Chest: DOOM HEIR / QUANTUM VORTEX
~
XDGrangerDX: [N] Lv. 8: Chaos Angel. XP: 31,000/200,000.
Tech Texts: THIS SENTRY [LV. 1/LV. 2 - WRANGLED/LV. 5 - DISPENSE THIS/LV. 10 - ROCKET MAN]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
LOWDOWN [LV. 1/LV. 2 - POLAR OPPOSITE/LV. 5 - LIMBO'S AVARICE/LV. 10 - UNENDING]
Combat Chest: CHAOS CONTROL / OBJECTION
~
engie_ninja: [N] Lv. 6: CEO. XP: 7,500/75,000.
Tech Texts: DUMPSTER DIVING [LV. 1/LV. 2 - LIBERTY LAUNCH/LV. 5 - GRAVE DIGGER] / NINJANEER / GUNS AKIMBO [LV. 1/LV. 2 - RAMBO STYLE]
Combat Chest: DECIMATION
~
5l1n65h07: [N] Lv. 3: Self-Aware. XP: 30,000/30,000.
Tech Texts: OVERKILLED / SLINGSHOT
Sacred Items:
7 Hog Slop
9 Elf Tears
7 Pie Filling
0 Weasel Snot
/null
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
8/11 for Arcum Aereum
I finish the Antarctic Expedition.
8/10 for Carbon Nadsat.
43/50 for mega attack
13/15 for charged attack
piono picks himself up, growls and glare at Murphy's Law.
then he grins, pulls out the Faceless Eight, fiddles with them for a few seconds, then tosses them up in the air.
Worst outcome this you piece of **** ******* *********************************** **
(Twin, give me the roll for this, and next round, I will tell you what piono did that was screwy. And no, I'm not going to pull something out at random, I already have in mind what I'm doing. Also, tell me one thing: What the inverse of the roll I get what do (so like if I got 5-2-5-4-8-1-3-3 you'd tell me the result for 4-7-4-5-1-8-6-6) but don't actually perform it.)
Phobos laughs and uses Combat Operandi: Double Midnight on Rage.
As stated last time, Phobos can now only target Rage until Double Midnight wears off, All attacks aimed at Rage automatically crit, and Phobos's get a power multiplier (I forget how much) and Rage's attacks now deal half damage.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Watching a hundred thousand railgun shells veer off course for no reason has made me realize something... I should have used the lasers instead. *Points a thousand eighty-four terawatt ultraviolet lasers at Murphy's Law and holds down the trigger until they start to overheat*
Well, that was bright. Ow. My nonexistant AI eyes. Turns out the heat of rock and dirt and enemies being turned instantly to burning plasma is a little bright.
I roll the Chthulian Octave!
I summon a large number of Instant Health Splash Potions from no-where and spam them at myself and my allies!
REDEYES; BATTLE TECHNIQUE: URANIUM ICE!
All charges progress!
+1 to Erelye and fseftr!
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
SB&HJ 38/50x2
Candy Corn Liquor 21/30
Garnet Stains 8/9
High Roller 4/9
Horse and Quarterback Painting && Fluorite Octet (Husstet) 1/9
I wake up and complain about the blowing to to my duplicate Cue Ball. I also duplicate a new Zillymagnum.
I attempt to use Trouble on Julius Caesar.
I use SWEET CATCH on HMASS Traitor.
WILSONQUEST: I TAKE A MAGIC, AN ENERGY, AND A FIRE CRYSTAL. I attempt to summon an entity following the rules as I know them.
Firewall: (yes, terrible pun.)
HP: 100
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I teleport a tiny amount of The Opperator's dead skin off of him,along with his new suit
5/50
Anti-matter Missile && Tank 2/4
It's High Noon
II play a tuba (badly) at the goddmodder
(P.S., I'm Anti Godmodder)