I remind insert that Blue would never have calignous feelings for her powersuits. MAAAAAAYBE flushed. Plus, not many people I know even fully understand black romance, even if they claim they do. I complete the White Emerald, which was Chaos Emerald /\/ Scratcher. I take the ghost image hologram of Broken Anachronism and run it through the Scratcher. Yes, I know something like this would be impossible to make in a timely fashion. Cross-thread stuff. PLTTR (Power Levels Through The Roof) involved.
I jump into the hole.
SB&HJ 34/50x2
Candy Corn Liquor 17/30
Garnet Stains 4/9
Trouble 11/11 Aw yes.
Wardice of Zillywen 8/9
I use Unmade Time on Dark Pit.
I roll my Combatdice at HMASS Betrayer.
Assualt Drone: Use lazuli octet on miraj
Fseftr: Attack
Blue:
Pokeball Things: Nature, Cold, Magic
Aluminum Elemental: Aluminum Blast
Why the [Censored] would I have flushed feelings for supersuits?
Unless you're talking about the people inside.
Which makes even less sense...
And no.
I do not.
How you say...
<3<
The people inside either.
Isn't human romance complicated enough!?
Without talking about this alien BS?
No offense.
Serpent.
The cloaked man disappears and reappears above the HMASS Traitor, he then copies Sephiroth, but gets it right, piercing straight through neck with Sunspot. He then teleports in front of the HMASS Traitor and smacks its head with the hilt of Sunspot at four times the force required to crack the skull (hopefully causing serious brain damage). He finally teleports away and stares at the HMASS Traitor, he lifts his finger and a beam of white light fires from it and engulfs the HMASS traitor. Strained form this 15 second combo attack, the cloaked man stumbles and kneels on the ground, breathing heavy from the exhaustion.
Also, piono's comment was responding to Kirby's story, not the faceless eights. Really, the faceless eights are really pretty darn tame compared to... a whole lot of stuff actually.
Oh, okay, got a bit confuse- wait, what?! 'enough level 10 alchemies to make up for it...' does that mean that its not "You can only use a level 10 alchemy once per round" but rather you can only use each level ten alchemy once per round?!?! Please tell me that's the case.
4/11 for Arcum Aereum
4/8 for Antarctic Expedition
4/10 for Carbon Nadsat
39/50 for mega attack
9/15 for charged attack
piono switches targets and aims at Dark Pit, using Relic's Echo: Lvl2: Tier two. If Dark Pit is dead, Relic's Echo instead is turned on the Celestial Bomb King.
Phobos unloads many Attachyon rounds into the various nether enemies.
>_> No, that's not what I meant. Wow, I really should have worded that better. That's my fault.
The sundial reappears. You set its angle towards fire, switching to Levus Ignis. However, another, smaller circle pops out of the sundial, inlaid with the same circles, their positions reversed. It looks like you can augment the attack's power with another element. You set its angle towards earth, equipping Terra Firma in your other hand. You leer at the Celestial Bomb King and aggress it, pummeling it with the powers of earth and fire! Void Damascus Armor destroyed!
Answer: Answers a question. The answer will be correct or else an error will have happened. Must be specifically invoked, as in "I ask HEX (insert question here)"
Request Parts: Asks for a specific item. If someone can get it that turn, they get a boost. Only AGs and Ns can really enter though.
Specials:
Comes with your very own Unseen University! In the EoTB, a member of the faculty acts to help the AGs.
Archchancellor Ridicully: Crossbow! Shoots things with a crossbow.
Dean: Topiary! Inspires military coordination amongst AG forces, increasing damage!
Bursar: We need more dried frog pills. Confuses PG and H forces.
Rincewind: Run away!!!!! AG forces have a chance to not get hit by attacks!
Recent Runes: Lecture in 2B: The PG and H forces have a chance to either search aimlessly for 2B or take a nap.
Librarian: Ook ook ook, ook ook ook ook. (Translation: Do not call me a monkey!) The Librarian uses massive orangutan strength to bash PG or H forces around, because he's heard they called him a monkey.
Dr. Hix: Scary Necromancer Outfit. Shows up and scares the PG and H forces.
Mr. Nutt: Foot the Ball. In a rare violent act, Mr. Nutt kicks a football into a PG or H. He is an orc. They have large amounts of strength. I think you know where this leads.
Accelerator && Laser Scope = Laser-Scope Point 'N Fling (Level 3: 4/4)
Scribe's Wands > Fine = Void's Roguewands (Level 4: 4/5)
Smash Ball && Chaos Pearl = Entropy's Egg (Level 10: 4/11)
I use the Laser-Scope Point N' Fling to attempt to toss Dark Pit out the back of the screen or off the side. Seeing as he's also from SSB4...
I once again shoot the two HMASSes with Water.
I use ELEMENTAL-LVL. 10 DEVASTATOR on the HMASS that was Lil' Cal-ed!
Uh... Okay? I guess.
LASER SCOPE POINT 'N FLING: A futuristic gun outfitted with a laser scope. It can accelerate its targets and modify several vectors to change where its targets are flung, controlled using a dial.
By this time, they've patched up the holes. All you do is just make them grab out surfboards and use them shields!
You level the Avatar's Sights at HMASS Betrayer and modify the gun's inner mechanisms, somehow setting it to an overdrive feature! You aim for the HMASS, yet the massive recoil on the gun causes you to fire all over the place, creating a massive crater that is levelled by the elements. The Betrayer is caught in the middle of the onslaught... Sensing opportunity, you jump in and fire an extremely close-range blast, devastating it! 30,000 damage!
Heh.
I proceed to take the AlChemistry-inator, attach it to a hammer head, and slam it on the ground. It then breaks like the cheap piece of (i fail counted) it is, releasing the potent .JPEG enregies cnotinaed wothins. I also have retroactively duplicated it.
SB&HJ 32/50x2
Candy Corn Liquor 15/30
Garnet Stains 2/9
Trouble 9/11
Wardice of Zillywen 6/9
I use Hella Diceroll on Betrayer, using ALL OF THE LUCK. All of it.
I take out a pocket alchemiter and slot the Zillymiter, Perfectly Generic Alchemiter, and AlchMeeMiter into its upgrade slots. I then use it as a hammerhead for a particularly potent lollipop. Or at least I will. Basically all I've made for now is a Pocket Alchemiter with the ability to make anything become Zilly, .Jpegged, or Perfectly Generic. >;]
You take out the Dicestaction Octagonapus, in all of their horribly .jpeg'd glory. You load them into a rocket launcher and fire them straight at the Mouth! They sail towards it, spinning around frantically, and just sort of fall down on the ground.
5-1-3-1-6-2-5-8
The dice glitch out immensely, using their insane power to completely corrupt the HMASS Betrayer! It fires stray shots at allies, dealing 7,500 damage to the Level 4 Lucycount!
Where did you get the Pocket Alchemiter? The only one in existence is owned by TT2000...
Regardless of whether I am in fact a Hope player, I use my Hope powers to believe that I also have Light powers, and therefore do have Light powers. And this will continue to keep happening.
/null
That's not how aspects work! Even if it is in Homestuck, the Godmodder's accounted for that blatant overpoweredness and conveniently removed the feature in HomestuckCraft.
Okay, I'll try to Define the castle thing in a fair way. I'll repost how it acts here, and add its stats at the bottom; feel free to edit to keep it from breaking the OP scale:
I'm going to change and explain this a little better than I was before:
The Castle is (mostly) under Twins control, as long as he only uses it against hostile entities (not bosses). If there is an immediate threat to the castle though, it will target the threat instead. One more thing, the Purely Elemental attack has to have a total of 5 votes, 1 from 5 separate posters, regardless of whether they are [PG] or [AG]
[N]
HP = 40,000
Cannons (note: all cannons are fully automatic and can fire faster than assault rifles:
Fire: Causes incredible burns on impact and ignites whatever it hits (only on biological targets), much less damage is done to mechanical targets
Explosive: Exactly as expected, a large explosion occurs on impact, has an AOE and throws anything near the blast away
Overgrowth: Thorny vines grow all over the target and constricts it, has 1/8 chance of poisoning target
Electric: Paralyzes the target temporarily and does lightning damage, acts as an EMP
Armor Piercing: Only affected by 25% of armor, hits multiple layers of defense
Freezing: Intense cold causes incredible slow, crippling pain on biological targets, and has a slight chance of killing a limb, has no effect on mechanical targets
Attacks:
Elemental Barrage [ Fires all 6 cannons at once focused on a single target, but all lasting status effects aren't applied except for metal targets, which get weakened from cracks in their metal parts (extreme heat and then rapid cooling) ]
One is all I need [ fires the cannon that would be most effective on the target ]
Purely Elemental [ Fires an extremely powerful blast that uses the most useful element according to target; side effect: eliminates This isn't the End!]
Effects:
Mini shield: Absorbs 1/4 of the damage taken, has a small chance of converting an attack into energy used to repair a random non-hostile entity, regardless of alignment otherwise
This isn't the End!: Upon losing all health goes into regeneration mode for 8 updates
Upgrade in Progress: Regeneration time takes 1 less updates with a minimum of 3, if it reaches 3 updates regeneration time, then it improves its stats during every regeneration
Construction in Progress: Can not be attacked during regeneration
Raw Creative Power: Self-destructs after +(about) 20 charges to a construction charge (alchemies, building, forging, and so on)
9/20 WEITT + 2 from Talist
Ouija board && Fluorite Octet && Rapier 2/9 (I think? (I'm just doing this for fun, I'm not going to actually roll the dice))
Assists: +1 (next AG to post gets this), +1 Talist
The cloaked man whirls Sunspot in the air and teleports behind Enoch, he stabs Enoch. Repeatedly. Then he starts summoning the parts of his sword
1/15 Hilt
1/15 Blade
Just for fun he also does Brown Recluse venom && Inland Taipan venom && Golden Dart Frog venom && Blue-Ringed Octopus venom
EDIT: Formatting edit, and clarification on attack style; I hate this editor.
Okay, Black Castle added! (That's what I'm calling it.) I don't think This isn't the End! should go through, however.
I notice I have a new Combat Operandi. I use it on the HMASS entities.
I KICK THE NECR()DANCER IN THE LEG S() HARD, IT CAN'T DANCE SINCE IT'S LEG BREAKS!
GAME()V????: 28/50
> ManiacMasteR: COMBAT OPERANDI => IUBEOQUE
You expend 2 Hog Slop and 3 Weasel Snot.
Upon activating the attack, nothing seems to happen. At least, at first. You turn around to see that your shadow has turned blood-red. You jump away in astonishment and see that it isn't following your movements! It peels off the ground, hanging in the air, and two white eyes appear on it. You look at it closer and see that it appears to be formed from solid red flame. It seems to be awaiting something... perhaps orders? You point at the HMASS entities, and a flaming scythe forms in its hands! It flashsteps over to the entities and mercilessly agresses them with its scythe! Since it is two-dimensional, they have no proper defense to the attack, and are caught in the maelstrom! 13,000 damage to both!
It steps back towards you, salutes, and merges into the ground again. Your shadow turns to normal.
Necrodancer incapacitated! Irecreeper gives you a dirty look.
Overworld: I remove HM from the HMASS Betrayer. It is now the ASS Betrayer. KEK.
Nether: NINJANEER the Ghasts. They must all die.
TOP KEK. The Godmodder quickly changes its name back and kicks you for vulgar language. Of course, you just rejoin, so it only served as a minor disturbance.
I am glad to be able to help out with explanations of devices. Perhaps it is my very Aranea-like desire to explain everything. I have no clue why.
Neural Deactivation 47/50
Mean Green 6/6!
Onyx Visink 8-Ball 6/6!
+1 to Amp and Leon.
I examine my two new alchemies. Then, I write MAGNESIUM BRICK in the air with the Void's Roguewands. What? I felt like creating MAGNESIUM out of INK.
As a side note, the selection screen showed all the canonical universes, or at least the ones I know exist.
I do Eldritch Keystone: Tlhutlh && Thaumometer && Primal Charm 1/???
An Eldritch Keystone is a very complex device. In the essentials, it is forged from approximately four Eldritch Mechanisms, they themselves being composed of four Voidmetal ingots each. Of course, this creates an Inert version. To actually create the device, one commonly infuses it with an Extract of Purest Magic. This creates the Tlhutlh keystone. These devices literally crackle with energy, and were used by the eldritch races to guard the secret passages of the Eldritch Monoliths. They fit into little sets of slots in the wall, and diffuse the unbreakability wards of the surrounding Eldritch Stone. At this point, the keystone usually shatters, but can be held together by powerful thaumaturges in some cases. The diffusion causes the unwarded stone to evaporate, revealing a hidden treasure chamber.
A Thaumometer is a device used to determine the essentia compounds that make everything up, for research reasons. They can also be peered through to see all manner of the hidden; poltergeists, aura nodes, wards, invisibility, even the top layer of an Eldritch Monolith.
A Primal Charm is a charm composed of gold, Balanced Shards, (shards containing all elemental properties (only able to be made artificially)) and the six base elemental shards (Earth, Air, Water, Fire, Order, and Entropy). They flash colors, and have a connection to the realm in which the arcane mysteries preside. They are often used as a base for a good deal of arcane objects.
I use Horrorterror on Dark Pit, and realize that I am missing a brand new Combat Operandi, unlike the other level nines. That is, assuming it is standardized. If not, these thoughts do not apply to me.
In the Void, I fire a pulse from an Elven Mana Spreader to attempt to cleanse the Corrupted Livingrock.
You cannot believe what has just occurred. How could he have... but... Bluh. No, what are you talking about? Build has not died. That would be ridiculous. No, no, he must be fine.
You move your mouse, and see that there is indeed a bullet hole. Why did the Doc do this? The gorillaer just shot him! You are going to go over there, and murder him yourself! He just killed... he had better die for it!
How... !U1? Still. Surely you can bring him back. Some sort of resurrection spell. There must be some way...
MEAN GREEN: A blade forged from both voidmetal and thorium arsenate, gleaming with a lime sheen. It also retains various void-lightning powers, and can fire bolts of concentrated vis.
ONYX VISINK 8-BALL: An 8-Ball forged from onyx. Its inside is filled with a mixture of ink and concentrated vis, but there's no way to tap the magic that lies within...
Alright, I know Twin isn't fully done updating, but I need to get this post in now.
A: 16/50
B: 15/50
+2 to Aegis
Miraj charm target: Apply another layer to Enoch. Fordwing: use aura sphere to hit anything that attacks Miraj
I won't give these orders until Twin is finished.
=-=-=-=Wilson=-=-=-=
Alright... lets do this. First combat. Lets also see if the editor wont have a fit when I try fancier formatting. Edit- Yes Netpatham. I messed with fonts and it deleted a good part of my post. Typical. Ugh, this is so bad I needed to use Word instead of this...
Wilson sees Engie walking up the path and glares at him. I know you. Luckily for you, I'm not in much of a position to refuse help, so I'll spare you the lecture even though this may well be the only time you'll be able to hear my voice.
Well, Blue, if you don't care, how about... a cold, a nature, a metal, and a magic. Why not. Onwards. **WORDY IMPORTANT STUFF COMING** Because entities are going to be so important for this side quest, I really should write out exactly what qualifies as a balanced entity. I will judge them based on a fancy term I came up with called "Total Delta Health" (TDH), or the amount this entity can change the life totals (healing allies or damaging enemies) during its lifespan. This is equal to the estimated life span of the entity times the average healing or damage it does per turn. Please note these numbers are subject to change based on how this first battle goes. But for now, this is an average entity: (I'm cutting the 3 zeros at the end of each number because we really don't need them)
Dancing Blade (Metal typed, owner = Wilson)
HP 30/30
Slash: Deals 10 Metal damage to an enemy.
Enchanted Strike: deals 6 Magic damage to an enemy. (attacks that deal damage that is not the entity's type deal less damage)
Wide Flurry: Deals 3 Metal damage to each enemy present.
Strike Stance: Your next attack deals double damage
The estimated life span for this entity is 3 turns because 30 HP / 10 average damage per turn = 3 turns. And so 3 * 10 dmg per turn = 30 TDH. Don't worry about hitting 30 exactly. Just around that number. I'll adjust it anyway if need be. Still with me? The average damage is 10. So if you want to find the "damage" of a buff or debuff, use that. So a 50% damage buff "deals" 5 damage. Remember, in order to conserve your entities, don't just throw them randomly at enemies. Tailor your entities to counter the enemy. Summoning a type it is weak to is obvious, but you can do more. For example, if your enemy can only be hit every other turn, you're going to want to buff up on the turn where the enemy is defending. Now, back to RP.
With the foliage beaten, you start going down the pathway, followed by the bobbing blade. After a little while, you notice that the blade seems to be fading out. It seems these entities are unstable. We shouldn't have more than 1 out each. Anyway, we are almost there. You'll be able to see what I've been talk- AGH! 5 forest spiders appear from the tree lines and hiss at Wilson, causing him to leap backwards and hide behind his fading sword. Note that if all your entities die, the enemies will target you instead. Please avoid Wilson dying.) I hate spiders... I hate spiders...
Enemy Line:
Forest Spider x5 20/20 HP (nature typed)
They deal 3 nature damage per attack and poison the target, dealing 1 nature damage per turn for 2 turns. This can stack.
Allied Line:
Dancing Blade 15/30 HP (Metal typed)
-
Blue 40/40 HP (neutral typed)
insert_generic_username 40/40 HP (neutral typed)
NimbleGuy 40/40 HP (neutral typed)
Engie 40/40 HP (neutral typed)
Wilson 40/40 HP (neutral typed)
Spare Summon Gems:
Cold x1
Fire x2
Nature x1
Metal x1
Energy x2
Magic x1
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
You may want to, instead of saying (x typed), do [TYPE], and replace the TYPE in the brackets with the first two letters of the corresponding type. It should save space.
(Crystalline Torch & Bottled antipolatity) || Systems crash 1/?
Multi-Powersuit 17/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 1/9
Gearlavine 1/20
I activate the nucelar crystallbows to charge! (Charges: 6)
Using the antipolar autobow, i fire a barrage of shots into the air which will rain down on the AG entities next turn!
I also use TECHTEXT: LOWDOWN LVL10 - UNENDING on enoch!
You flashstep towards Enoch and aim your Antipolar Autobow at him! It hums with grey energy, and you spam bullets/arrows at Enoch! He attempts to guard against it, but the stream of ammunition is unending and repetitive; he cannot do anything. He is forced to stay idle... You end up pushing him against the ground, and then, load a blade into the machine gun barrels of the weapon, stabbing him! 20,000 damage!
Antipolar Crystaltorch || Systems Crash = The Low Blow (Level 7: 1/8)
Teleslash LVL. 10 - WHIRLWIND UPROAR on the Betrayer.
I also poke the HMASSes with a BUNCH of thumbtacks, perforating the metal until much larger pieces fall out. At which point I shoot them with Water again. MORE FRYING CIRCUITRY!
I save 2 +1s for the next two AGs to assist me.
VOID'S ROGUEWANDS: A pair of wands alternating in black and white stripes. Their tips are forged from solid ink, and use the powers of the Void and their arcane ink in attacks. Those who stare at them have visions of the inky abyss.
You ready the Enderdragon's Scythe and teleport in a ring around the Betrayer! It's having a very hard time focusing on you... In fact, you're traveling so fast that it's almost as if there's more than one of you! Eight versions of you encircle the Betrayer, constantly moving. You end up moving the air around you, whipping it up into a storm! The Betrayer is trapped in the middle, and all of your copies slash through him, sending him high into the sky! Your copies follow him into the sky, and, once they all reform into one, you use your momentum to slam into the Betrayer, sending him crashing to the ground! 30,000 damage!
I draw the Hazel Wand, and direct a strike via the Aeronedian Skies focus towards Dark Pit. A storm of cometlike ink orbs and violet lightning blaze from the sky, indiscriminately striking the Battlefield (However, at least two of the five orbs hit Dark Pit). Then, I fire a wave of mist towards the PG entities, causing one enemy attack to fail randomly. One entity attack.
Actually, that brings me to a point. More than 305 posts are needed for this wand.
Inkwork Sorcery 1/50
Trifurcated Arcana 1/50
So, do you think I shall break the OP Scale? Or should I go until 500? If I can, I will.
Then, I notice that the Void's Roguewands I use are a level stronger than those of Netpatham. Ha. I suppose I do Abyssal Visink && Node in a Jar (Type: Bright, Ominous) && Void's Roguewands 1/???. Ominous nodes are exclusive to Grayhold Fortress, and are thus my creation, as they are formed in ink. This particular combinations of node types makes the node exude creation energy that can create nearly anything. Abyssal Visink has a special connection with the Inky Abyss, and is very good in the writing of arcane tomes and spell creation.
Murphy's Law causes the wind in the Battlefield to blow adverse to your attack, sending it towards the AGs! One of THEIR entity attacks will fail!
Yeah, no. I'd prefer if you didn't charge the Hazel Wands any longer.
Abyssal Visink && Node in a Jar && Void's Roguewands = The Spellbinder (Level 7: 1/8)
So, can I get an explanation of what all this means?
I understand Username, Levels, XP, and title, but not Tech Texts and, when they appear, Combat Chests.
Amperz4nd: [AG] Lv. 4: Course-Charter. XP: 19,000/40,000.
Tech Texts: NUCLEAR WINTER [LV. 1/LV. 2 - URANIUM ICE] / ATOMIC BLITZ
Having gotten suited up for a lengthy period working in vacuum, I head for the nearest error site the robits can't get to...
W3ll, I suppo53 7h47 l34v3s m3 7o h4ndl3 4dmini57r47ion...
>Targeting GAHMD strike on Enoch...
>WARNING, GAHMD STRIKE INCOMING, ALLIED UNITS CLEAR THE AREA...
>GAHMD FIRING IN THREE... TWO... ONE.. *Boom* ZERO...
I wonder, did I begin the whole 13375p34k as robotic voice, or w4s it the id34 of another...
Anyway...
+1 to Erelye and Nimble!
Vehicle 4/4
Esoteric Tinkering 31/50
RPLS-SH 29/50
Vehicle -c Void Navigation Fins 1/4
I roll the Chthulian Octave!
I flick the little lever on the side of the DD that enables the atomic launcher, load it with the biggest 40mm nukes I have, and fire the entire clip of four eight-Kiloton {For reference, about 75% of the Hiroshima blast} mininukes in rapid succession, blasting away the foe with atom fire!
The Tech Texts is where you store your BATTLE TECHNIQUES, which are in essence powered-up attacks that use your alchemies and abilities to the fullest. You can use one every post.
9,000 damage to Enoch!
I forgot to do a lot of this... Sorry about that.
EUROPEAN EXPLORER: A modified version of Velocity's Craft, built to withstand long treks into outer space, such as ones that might occur on expeditions to Jupiter's moons, namely, Europa. This particular craft was made to break its ice and explore water within. As such, it's proofed to most weaponry and chemical compounds. Also emblazoned with the GESE emblem.
European Explorer -c Fusion Torpedo Array = The Fusion's Falcon (4/4)
THE FUSION'S FALCON: A lean, green spaceship that houses, in addition to its velocity-powered arrays, also contains several fusion arrays that are built to fire nuclear torpedos. These can also be sacrificed for additional nuclear fuelpower.
The Fusion's Falcon -c Void Navigation Fins = The Bold Goer (1/4)
5-3-5-1-5-2-1-4
Eight eldritch cats rain down on Rage. He obliterates them instantly.
Just so you know, Rage will pretty much regenerate all damage you pour at him. You'd be better off attacking the Nether mobs.
(Crystalline Torch & Bottled antipolatity) || Systems crash 2/?
Multi-Powersuit 18/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 2/9
Gearlavine 2/20
I activate the nucelar crystallbows abillity to charge! (Charges: 7)
Attacking skeletrons hands with malleo dei!
TECHTEXT: HAMMER TIME LVL5 - UNTOUCHABLE at HMASS Traitor
The Mini-shield absorbs itself into the Castle and has its energy used up to open the armory! The armory can equip players [PL] with good weapons and armor.
The cloaked man uses Mortal Draw on Enoch (Twilight Princess)
Murphy's Law causes the sword to slip out of your hand while preforming the attack!
I duplicate 1 holy mackerel Gammas.
Holy Mackerel Gamma Count: 27
Fluorite octet && Health Potion && Golden Apple 9/9 - FINISHED!
Octave of Sin && Beacon && Potion of Regeneration 9/9 - FINISHED!
OCTAVE OF LIFE: A slightly nerfed version of the Octave of Sin. A set of eight golden D8s imbued with the energy of creation.
DIAMONDS IN THE ROUGH: A set of eight cyan, glossy D8s that shine in radiant light. Their pips are colored hot pink.
33/50 Uberghast A
33/50 Uberghast B
13/25 Health Care Package
The Black Flag && Red Matter Explosive && Lava = The Crimson Handshake (Level 7: 8/8)
> R. K.: Trying out the Crimson Handshake on a random Non-PG entity
"Tarnish notte the majesty of my masters Strange Weapon Collection! It only lacks the high priced beep from the salvaged crates! Also, his renamed Genuine Quadwrangler. I am sorry Mister Ninjatwist, but your Quadwrangler is invalid."
Double points for memes. Such memes. Much robot.
Helping fseftr twice.
---
Strange Hippocrates 451
Uber 33%
MMMMPH 0%
THE CRIMSON HANDSHAKE: An insanely modified grenade launcher that fires red spheres of explosives that burst into lava upon detonation. With a spin of its barrels, a secret compartment can open up that fires a fabled red matter bomb. However, there's only enough room for one blast, and the means of regaining such an explosive is questionable!
You fire the weapon at Lucario, dealing 8,500 damage!
Fine twin, I'm only gonna post twice. Partially because you weren't able to do the battle update, but whatever.
5/11 for Arcum Aereum
5/8 for Antarctic Expedition
5/10 for Carbon Nadsat
40/50 for mega attack (this one's gonna be a doozy)
10/15 for charged attack
piono draws Levis Ignis, Diluvium, and Terra Firma. Then he pulls out the obsidian bucket from Act 2.
He slams Terra Firma into the HMASS Traitor, uses Levis Ignis to super-heat all the way through the hull of the ship, jams Diluvium into the softened metal, creating cracks in it.
Observe.
Piono slams the obsidian bucket into the HMASS Traitor so hard it explodes just from raw force.
The HMASS Traitor flies apart in two pieces.
Yes, he just cut it in half with the obsidian bucket, semantics aside.
Phobos use Battle Techninque: Play 'Em Off Lvl10: bullet hell on the nether mobs, using penultimatum.
But it's not a spaceship! It's a suit! Hence it being an HMASS.
> Phobos: BATTLE TECHNIQUE => LV. 10 PLAY 'EM OFF - BULLET HELL
| look in horror at the eihgt Ã’CLOCK in teh MONORing. A hat! Quick! I need to throw down a hat! No. Not that Hat. It is so incredibly [DATA EXPUNGED] that it does'nt even deserve to be called a Hat. And it wouldn't most probably even fly in the right direction. And no. Not the other one either. I would never throw down my dear, sweet, precious Bowler Hat.
| grab Dark Pit's small, leafy, shiny crown-thingy and throw it down in such disgust that it flies straight into a pit. Dark Pit of course flies after without realising that the pit in fact is a Pit-trap pit. More specifically a Endertech Violently Explosive Camouflaged Pit-Trap Pit The violently explosive Pit-trap pit then violently explodes.
Cosmetic Token Complete!
Cueball <==_> alkemisTRInat0r,
Swiss Turnsword >-==< alckeMYSTIC mackine.. .
The End 8/10
The Feline 25/35
The Beldam 25/40
COSMETIC TOKEN: A token that, upon use in an Alchemiter, will give the user a random cosmetic item from Team Fortress 2.
Cueball >= alCHEMISTRY-inator =< le DUEDLY FIREARMS eggy-loking THIGN
Swiss Turnsword >= alCHEMISTRY-inator =< the the BIG MAN'S fisch
le DUEDLY FIREARMS eggy-loking THIGN: A white ball that is so riddled with artifacts that it looks like one of Caliborn's crappy faux-circles. Looking into it is not recommended.
the the BIG MAN'S fisch: Appears to be a malformed red Holy Mackerel placed in a black gear. Whether or not it retains its time abilities is unknown.
SB&HJ 33/50x2
Candy Corn Liquor 16/30
Garnet Stains 3/9
Trouble 10/11
Wardice of Zillywen 7/9
I guess I smash an AlChemistry-inator over the Corrupted Livingrock, double corrupting it with .Jpegginess.
I pick out a few random orbs and attempt to manifest a few more with my Hope powers.
I also use JEFFING AWESOME on Betrayer.
I sink Blue <3< Betrayer and Blue <3< Traitor, dealing heartbreak damage to both of the HMASSs,
You raise the Dicestaction Octagonapus and glare at the HMASS Betrayer. It looks at you and can tell that you mean business this time... You summon a Warp Pipe and drop the dice down it. BYOOP-BYOOP-BYOOP. The Betrayer looks at the Pipe, bored, and then just asks if you want to play a game of cards. You say sure, you're down with that. So the two of you play some poker when the Betrayer notices something off with one of his cards... It looks to be emblazoned with the image of Sweet Bro? You laugh as Sweet Bro himself materializes out of the Warp Pipe, prior to his actual summoning! He distacts the Betrayer as you pull out the Vrillyhoo Hammer and 8ONK the Betrayer! 30,000 damage!
Sweet Bro and Hella Jeff then have a VICTORIOUS MOMENT. It will be unleashed upon summon.
Inkwork Sorcery 3/50 (+1 from Leon)
Trifurcation Arcana 3/50 (+1 from Zerithos/Mist/Whoever you are)
Eldritch Keystone: Tlhutlh && Thaumometer && Primal Charm 3/???
Visink && Node in a Jar (Type: Bright, Ominous) && Void's Roguewands 2/???
+1 to Amp and Amp.
50/50 Expended!
Upon one of the higher platforms of Grayhold, there stands a plethora of odd devices and tools. Quite frankly, I am surprised nobody noticed me going to work up there every day. Anyways, there is a massive device on the platform, with tools and calibration instruments strewn about. The device itself seems to be composed of a Voidmetal-Silversnow alloy. Or, at least the outer plating. Here, allow me to describe the functions.
This device can be used in a variety of ways. (Most notably the annihilation of neurons) First off, the device runs off of a sort of reverse Flux-Transformation Piston, transforming aura into Essentia. At the core of the device lies a Sinister Node, affixed to an Advanced Node Stabilizer and Node Transducer, turning it into a highly unstable energized form. From here, Vis Relays draw this energy into my reverse Flux Transfomation Piston, breaking the Vis down into a few vital types of liquid essentia in the form of slurry. This slurry is then sent through internal Vis Filters, creating the multiple fuel sources for the device, as it is piped through the device. This is the core function, leaving the middle and outer systems.
These fuels are sent through the twenty-five cubed meters of the device, to where they are needed. In the middle system, they are pumped into a modified Thaumostatic Harness. The Potentia activates the thing, giving it a slight gravitational pull which can (and will) stretch the bone cells/code of the unprotected ones who come near it. Finally, the outer system.
The outer system is just before the plating. It is a selection of Brain in a Jar-s, all set as central points and catalysts. The essentia fuel sent is immediately vaporized here, and transformed into energy required for amplification. In short, a few hours worth of fuel could provide a very good amplification. What am I amplifying, you ask? The ability of Zombie Brains to cause insanity. They fire the dark power off, and take in more essentia vapor, autonomically. This energy can be used for virtually anything, but requires a catalyst, or twelve. There you have it.
I load the device (with the usage of about twenty Thaumium Golems and my psionic abilities) into Void or Bust, and seal the doors. Then, I pilot the ship up into orbit, just near the as-of-now incomplete RPLS.
Some four hours later, I land back on the Battlefield, lacking the device.
Anyhow, I fire off a stream of Maelstrombound at Dark Pit, and drop a Potion of Purity on the Corrupted Livingrock in the Void.
POST 1;
Tubas || Generic Weapons Systems = Tuba Doomsday Array (4/11) MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): I take 1x fire, 1x magic, 1x energy, and 1x metal. I then use my... fire orb thing. Cont. Also, from what I see by your equation, it seems like you are doing (x / y) * y I then summon... the Volcano Core. HP: 20. Moves: Eruption: Deals Total HP - Current HP worth of damage(FIRE TYPE); Obsidian: Throws a bunch of lava at the opponent, then somehow cools it quickly, creating an obsidian enclosure. This prevents the opponent from attacking(METAL TYPE); Volcano Ash: Clogs up the vision of the enemies. Effects depend on if the enemy uses eyes(NATURE TYPE); Netheric Storm: Can only be used after Volcano Ash. This causes it to rain lava, dealing 1 damage each turn thing(FIRE TYPE). Is that balanced?
(Gerbil Ghost Image(In Battlefield)): I insert the FORTH Codedisk into the Floppy Disk-Reading Computer.
Gerbil Ghost Image ==> Execute: Combat Operandi - Ensamble. Target: HMASS Betrayer.
Gerbil Ghost Image ==> Execute: Java Smash - Runtime. Target: HMASS Traitor.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= @TheLordErelye Post 1: All this does it make the Corrupted Livingrock mad! It bounces up and down on top of the crack in the ground... @Leonstar0 The Corrupted Livingrock jumps up and down in dancing rhythm! The weak ground under the Corrupted Livingrock seems to be on it's last legs... @TheLordErelye Post 3: The Potion of Purity causes the Corrupted Livingrock to burst into pure rage! In it's rage, it rolls all over the place, trying to hit everyone, but failing. The Corrupted Livingrock causes massive structural damage to the tower. Finally, after all this, the Corrupted Livingrock stands on top of the cracked ground... The roof caves in right on top of the Corrupted Livingrock. When the dust clears, you notice a giant gaping hole in the ground where the Corrupted Livingrock used to be. As for an explanation of what is going on... you are currently in The Void. You will be exploring the Glitch Dungeon in hope to save Eglarbroad. Enemies may or may not have a health bar, if they do not then you will have to solve a puzzle in order to make them have a health bar or get rid of them. Getting rid of all the entities will most likely open up a new path to take. There are multiple rooms that you can go to. Everyone starts in The Void, so the first course of action is to enter the Tower. You may then go to various rooms that have been discovered (Or accessible). To see a list of rooms and their contents, see that sidequest link in the =-=-=- thing. >
ABILITIES: BREATH FIRE: IIIII PAC-MAN: IIIII VOID: II EATEN: NULL VOIDED SCEPTER: VOID ENERGY: 500/500 LIFE FORCE: 500/500 INSANITY: 500/500 FOCUS: VOID ORIGIN'S STAFF: IGNIS: 400/1000 AQUA: 400/1000 TERRA: 400/1000 AER: 400/1000 ORDO: 400/1000 PERDITO: 400/1000 FOCUS: NONE PESTERCHUM: LOGGED IN AS [CG] codingGadget [#6600ff] Erelysouled Mechanic Nega Temporal Primal Mushroomy Godmodding Nyan Nogalistic Ferropper Magical Tubas upgraded with Raspberry Pi: UPGRADES: PRIMAL, TIME, MACHINE, METEOR, ERELYESOUL. LOCKED FROM FURTHER UPGRADES. FREEZE: II JOLT: II ELEMENTAL TRI-BEAM: III NYAN CUBE MODE: II MUSHROOM BOMB: II VOID MODE: II NULL CUBE MODE: II NOGALISTA MODE: II TUBA CANNON MODE: II SUPER POWER NINJA TURBO NEO ULTRA HYPER MEGA MULTI ALPHA META EXTRA UBER PREFIX COMBO: IIIIIII PRIMAL: IIIIIIII TIME: IIIIIIII EMP: IIIIIIII METEOR SHOWER: IIIIIIII ERELYESOUL: IIIIIIIIII
Since there is no actual data on the disc that can be read, the computer short-circuits!
You cannot use two Special Attacks at once!
If that whole "The Mission" thing isn't needed, please stop including it in your posts. Additionally, I would like it if you could keep track of all your Tuba stuff in a word document. It's really cluttering up your posts.
I remind insert that Blue would never have calignous feelings for her powersuits. MAAAAAAYBE flushed. Plus, not many people I know even fully understand black romance, even if they claim they do. I complete the White Emerald, which was Chaos Emerald /\/ Scratcher. I take the ghost image hologram of Broken Anachronism and run it through the Scratcher. Yes, I know something like this would be impossible to make in a timely fashion. Cross-thread stuff. PLTTR (Power Levels Through The Roof) involved.
WHITE EMERALD: A Chaos Emerald that shines a brilliant white. Occasionally flashes in green energy.
I jump into the hole.
SB&HJ 34/50x2
Candy Corn Liquor 17/30
Garnet Stains 4/9
Trouble 11/11 Aw yes.
Wardice of Zillywen 8/9
I use Unmade Time on Dark Pit.
I roll my Combatdice at HMASS Betrayer.
Assualt Drone: Use lazuli octet on miraj
Fseftr: Attack
Blue:
Pokeball Things: Nature, Cold, Magic
Aluminum Elemental: Aluminum Blast
Why the [Censored] would I have flushed feelings for supersuits?
Unless you're talking about the people inside.
Which makes even less sense...
And no.
I do not.
How you say...
<3<
The people inside either.
Isn't human romance complicated enough!?
Without talking about this alien BS?
No offense.
Serpent.
Murphy's Law flings the dice out of your hands! The roll is declared incomplete.
I use level 10 of my new Battle Technique on Enoch.
I SKULL BASH NECR()DANCER.
GAME()V????: 29/50
> ManiacMasteR: BATTLE TECHNIQUE => LV. 10 WAR RAMPAGE - FINAL STAND
You equip a trumpet and raise it to your mouth, issuing out a blazing dirge that summons your vast amount of troops in the Nether to your need... Several Nether Portals are quickly assembled, and your army trickles out of them: every type of Nether mob, all armed with red headbands. You point at Enoch, and your troop assembles themselves, running towards their target, where they prepare to make their final stand...
In the ensuing battle, a massive fight between your army, the Godmodder, and Enoch occurs. It is so epic that all the players watching stood transfixed in awe at its awesomeness. 25,000 damage to Enoch!
The Necrodancer blasts you away with powerful dubstep-based magics!
The Black Castle gets down to business, pummeling the Necrodancer with an explosive! Lucario is also caught in the blast. 4,000 damage to both!
The Necrodancer summons some minions! Miraj adds a layer of Charm to Lucario, since no orders were given! Lucario's attack fails thanks to Cascade! The Celestial Bomb King and Construct Squad deal 9,000 damage to the Lucycount!
The Godmodder sighs and heals both HMASSes for +50,000 HP! He turns to the Pro-Godmodder players. "Just go ahead and heal them every post if you want. I'm sure Mr. Green Hoodie won't mind."
Hey! I've got a name, you know!
"Really? Well, you're so forgettable that I can't bring myself to remember it!"
Forgettable? FORGETTABLE? I'm the guy who conjures your universe into BEING! I am your GOD!
"Isn't that TT2000?"
Oh, so you remember HIS name?
"Why don't you just update your little game?"
Fine. Enoch and both HMASS entities deal 30,000 damage to the Necrodancer! Its Army remains... The Level 4 Lucycount's attack fails thanks to Cascade! Julius Caesar's Army mistakes some nearby players for Greeks and chases them. The Godmodder sighs and transfers their warrior's instincts into trained killing robots. His Army turns into the JC-Squadron, Scourge of Rome! The Godmodder, happy with his work, pounds the Necrodancer into dust and deals 25,000 damage to the Spawn Turtle Shell! He then fiddles with his Banhammer and teleports away in golden light...
The Wither Skeletons kill the remaining Ghast! HMAS Aether deals 10,000 damage to the Magma Cube! 2 Magma Cubes die from Fear! Rage uses Wrath of God, killing fseftr! He cannot respawn next turn. The Nether mobs deal 5,000 damage to The_Serpent! Suddenly, the Godmodder flashes into existence! He levels his Banhammer at the mobs.
"Stand back, noobs."
Arcs of electricity sizzle out of his Banhammer and into the Magma Cubes! The lightning suddenly turns a nasty shade of blue, and the Magma Cubes feel sluggish and weak! The Godmodder, satisfied, prepares to leave, but not without giving an explanation.
"I just replaced their coding with that of water. They should be very susceptible to attack now, what with their hatred of the stuff. Go finish them off."
He disappears.
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Kill Enoch! He has high offense!
> AGs: Kill the HMASS entities! They pose a serious threat!
> AGs: Destroy the Godmodder!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: K.O. Lucario! Once you get him down to less than 40,000 HP, you can potentially one-shot him!
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Finish off the Nether mobs! They have lowered defense now, and doing so will lower Rage's regeneration!
> All: Consider voting for the Nitrogen Gun! It will wipe the mobs, although the consequences may be severe.
Nimbleguy's Sidequest -
> All: Brave the Void and rescue Eglarbroad Vandelsnatch!
> All: Examine and enter the Gaping Hole.
Wilson's Sidequest -
> All: Equip the Elemental Stones to summon companions to help you explore Wilson's dreamscape!
> All: Defeat the Forest Spiders!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 120,000/120,000. Causes the worst possible outcome for random player attacks.
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 50,000/50,000. Green Energy Core: 50,000/50,000. Blue Energy Core: 50,000/50,000. Energy Level: 2/200.
Lucario: [AG] HP: 51,500/60,000. Respawns: IIIII Charmed: II
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Mantra of Eternal Life: 35,000/35,000. Heals all AGs and components for +5,000 HP every turn. Spawn Turtle Shell: 10,000/35,000. Produces 5 Bombs every turn. Bombs: 100/100. (x10.) Sanity: 97%.
The Meaning of Life, the Universe, and Everything.
Location:
On a couch
Join Date:
9/29/2011
Posts:
117
Location:
On a couch
Minecraft:
zerithos2
Member Details
And now I shall control the Forst Snupw! MWHAHAHAHAHAHAHAHA
NO
I should have said this before, but just in case, I'll say it now: Twin, the Castle I made (though it never got anywhere near its intended purpose) is pretty much yours to control, decimate those pesky hostile entities and keep the game going! Feel free to balance it and choose a balanced recharge time for its attacks. One last thing everyone, please don't vote for its super attack immediately, I'd like it to die and come back at least once before the super attack becomes a thing.
SB&HJ 35/50x2 Hm... This is probably going to get postponed when it's complete. Maybe until Halloween... Heh.
Candy Corn Liquor 18/30
Garnet Stains 5/9
Hope Shirt && Fluorite Octet 1/9
Wardice of Zillywen 9/9 Woo.
I use ONCEST on Julius Caesar. QUIT BEING A THING THAT IS HAPPENING.
I roll the Wardice of Zillywen at Murphy's Law. And by "roll" I mean "throw with deadly speed."
I ask the Magic Cue Ball how to complete Chemotherapy.
I attempt to use Trouble on Murphy's Law even though it's probably just a complete piece of (i fail counted).
I slip Elevatorstuck into a music player that I conveniently place on the Battlefield as a non-entity.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
A: 18/50
B: 17/50
+2 from Zerithos, +2 back
Nimbleguy's sidequest: I look down the hole I guess. If there doesn't seem to be any bottom, I toss a small object like a rock down and hear how long it takes to fall.
Miraj charm target: JC-Squadren
Fordwing: Flash cannon on HMASS Betrayer.
One of the two enderdragons comes flying over the battlefield. Since I'm not going to be able to do their side quest, might as well use them to fight on the battlefield in my stead. His name is Arthur by the way.
Arthur exhales and forms a flickering shield around Miraj.
=-=-=-=Wilson=-=-=-=
@fseftr: That entity sounds fine, I'll add it. (well, except for shiny finish)
@NimbleGuy: I might not have explained it very well, so I'll break it down into a flat equation. The ideal entity should make this equation true: ((Entity health) / 10) * (Entity's average damage per turn) = 30. So that entity is actually underpowered. So, sticking with the theme of high damage, low health, mind if I give it the attack Overburn: Deals 15 fire damage to an enemy and 3 damage to this entity
All 5 forest spiders attack the Dancing Blade, but it is isn't very effective so it only deals 10 damage but still poisons it. The Dancing Blade retaliates with a wide flurry, dealing a boosted 5 damage to each spider. The Aluminum Elemental hits a spider for a boosted 10 damage. Given no order, the Volcano Core uses Volcano Ash, making all spiders less likely to hit next turn. After this, the Dancing Blade sadly dies from poison damage. (Yes, entities will die very quickly here. Thats just to keep things moving. You may resummon entities, just wait a little while between each time)
Enemy Line:
[NAT] Forest Spider x4 15/20 HP
[NAT] Forest Spider x1 5/20 HP
They deal 3 nature damage per attack and poison the target, dealing 1 nature damage per turn for 2 turns. This can stack.
Allied Line:
[MET] Aluminum Elemental 50/50 HP
[FIR] Volcano Core 20/20 HP
-
[NEU] Blue 40/40 HP (neutral typed)
[NEU] insert_generic_username 40/40 HP (neutral typed)
[NEU] NimbleGuy 40/40 HP (neutral typed)
[NEU] Engie 40/40 HP (neutral typed)
[NEU] Wilson 40/40 HP (neutral typed)
Spare Summon Gems:
Cold x1 - Fire x1 - Nature x1 - Metal x0 - Energy x1 - Magic x0
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
I edited my last story-wall, FYI.
Well, unless you two have an idea of what to do about all that, I'm just gonna get on with thee repairs...
Seriously, what the hell, H3, I thought you were supposed to keep this crap working, not on the verge of collapse.
Anything I s3nt to fix it s7opped working. I as5ume it's an EMP or something. M4ybe the Monochromium is screwing something up.
Oh. Well, that can't be good.
Nope. It really isn't. Ya should prob4bly get working on that upgrade of yours, these repairs're done for now.
Right... Right. I head to the RPLS, where the latest test-firing has just been completed...
Oh, hey, looks like H3's firing at Enoch with the normal planetary-bombardment guns... Well, that's an impressive sight.
Actually, that's me.
Oh. Well, uh, good job?
The Void or Bust comes in to land on an exterior pad as I reach the staging elevator to the main acceleration shaft, bearing its load of parts and arcane engines...
It'll take me a while to get these together with what I've been building, and more time after to implement the modifications...
I roll the Chthonic Octave!
I fire the White Dwarf at random!
I set the DD to fire Cryotheum with a side of Quantum Hyperacceleration, and spray the Magma Cubes down with freezing, hypervelocity death!
You are now Navela. You are kind of watching some random films online.
As you finish the movie, you close the tab, and get up, walking towards the exit of the main computer area, towards your room. You cannot help noticing that Kalare is behaving strangely.
Strangely, in that he is shouting about a "CUEBALL-HEADED DECEPTIVE LITTLE [REDACTED]!" You bet he cannot even hear the rest of the lab. The combination of his shouting, and whatever sound is coming through his headphones is likely blocking outside disturbances out.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
2 +1s to Irecreeper
Meme Dream Team XD 12/50
Meme Dream Team 12/40
Meme Dream Team :3 12/50
NEW QUASIBOX PLUTO && X-STALKER = X-Quantizer 5/9
NEW Quasibox Gamma && Bow = ??? 1/??
I use the AUDITORY PISTON! The pigmen go into the nether and assault the Wall of Thorns!
I haven't used my combat operandi in a while. Heh.
I ACQUISITION > MAKE IT RAIN (LV. 2) the Celestial Bomb King, using the DOOM HEIR from my combat chest! (Do hope I did that right.) I combine this with a blast from the BIG BANG BOMBS, to show it a true bomb's power! INVENTORY
Potions;
Potion of (holy) Wrath x1
Potion of veggies x1
SYMPHONY OF DESTRUCTION IIII (Heh. Not in use)
DOOMBRINGER ULTIMATE DOOM 5/5 X-INFERNO BLAZE IT 2/2 X-BLIZZARD SNOWMAGEDDON 2/2 Effeconator Tri-Hit 3/3 Singularity Wormhole 9/9 POLAR MELTDOWN Global Warming 6/6 BIG BANG BOMBS THEORY 2/3 X-REFRIDGERHEATER CATASTROPHE 11/12 HIS HAND SUPERNOVA DOOM 10/10 QUANTUM CONUNDRUM BAD DAY 5/5 SOLAR WIND BREEZY DAY 6/6 TOTALITY REFRENCES 5/5 006 007 3/3 QUANTUM CATASTROPHE CHAOSTROPHE 15/15
WILSONQUEST: I take a Magic Orb, a Fire Orb, and an Energy Orb. NIMBLEQUEST: Nothing. I'm still jumping down the hole. Or flying.
SB&HJ 36/50x2
Candy Corn Liquor 19/30
Garnet Stains 6/9
Hope Shirt && Fluorite Octet 2/9
Space Hoodie && Fluorite Octet (Husstet) 1/9
I use HIGH NOON on Murphy's Law.
I poke Enoch personally.
I duplicate the Magic Cue Ball and the Pocket Alchemiter.
I load the Magic Cue Ball into the Zillymagnum despite its protests and fire it into HMASS Betrayer. Poor them.
Oh come on Maniac are you really doing this again. Seriously do you want the lord to be that big of a deal. And no I'm not going to address them properly.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
=SONG= -> BitF, One Final Song ()
As the Necrodancer fades, he manages to play a tune...
(-33% Attack for entities, a random entity takes massive damage from crippling sadness)
=CHARGE=
-11 / 50- MCR
-10 / 30- The Wall
+1 to Modpack
+1 to NinjaV
=ACTION=
I switch the ARMISTYX to LEVEL THREE SENTRY GUN SCYTHE and unload it on the weakest HMASS ship.
=COMMAND=
The Necrodancer's Army decide to attack the HMASS ship that I attack.
I remind insert that Blue would never have calignous feelings for her powersuits. MAAAAAAYBE flushed. Plus, not many people I know even fully understand black romance, even if they claim they do. I complete the White Emerald, which was Chaos Emerald /\/ Scratcher. I take the ghost image hologram of Broken Anachronism and run it through the Scratcher. Yes, I know something like this would be impossible to make in a timely fashion. Cross-thread stuff. PLTTR (Power Levels Through The Roof) involved.
Oh no
SB&HJ 34/50x2
Candy Corn Liquor 17/30
Garnet Stains 4/9
Trouble 11/11 Aw yes.
Wardice of Zillywen 8/9
I use Unmade Time on Dark Pit.
I roll my Combatdice at HMASS Betrayer.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
HMAS Ship: 37/50
More Ships: 12/50 x2
HMAS Victor
Bio-Annihilator 0/4
Ion Cannon 1/2
Assualt Drone: Use lazuli octet on miraj
Fseftr: Attack
Blue:
Pokeball Things: Nature, Cold, Magic
Aluminum Elemental: Aluminum Blast
Why the [Censored] would I have flushed feelings for supersuits?
Unless you're talking about the people inside.
Which makes even less sense...
And no.
I do not.
How you say...
<3<
The people inside either.
Isn't human romance complicated enough!?
Without talking about this alien BS?
No offense.
Serpent.
I SKULL BASH NECR()DANCER.
GAME()V????: 29/50
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
3/15 Hilt
3/15 Blade
Ouija board && Fluorite Octet && Rapier 4/9?
Uber venom(placeholder name) 3/?
Assists: +1 Erelye, +1 Talist
The cloaked man disappears and reappears above the HMASS Traitor, he then copies Sephiroth, but gets it right, piercing straight through neck with Sunspot. He then teleports in front of the HMASS Traitor and smacks its head with the hilt of Sunspot at four times the force required to crack the skull (hopefully causing serious brain damage). He finally teleports away and stares at the HMASS Traitor, he lifts his finger and a beam of white light fires from it and engulfs the HMASS traitor. Strained form this 15 second combo attack, the cloaked man stumbles and kneels on the ground, breathing heavy from the exhaustion.
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
I finished last turn's End-of-Turn Battle.
Apologies if I missed any posts. Stupid editor is stupid.
>_> No, that's not what I meant. Wow, I really should have worded that better. That's my fault.
> pionoplayer: BATTLE TECHNIQUE => LV. 2 RELIC'S ECHO - TIER TWO
The sundial reappears. You set its angle towards fire, switching to Levus Ignis. However, another, smaller circle pops out of the sundial, inlaid with the same circles, their positions reversed. It looks like you can augment the attack's power with another element. You set its angle towards earth, equipping Terra Firma in your other hand. You leer at the Celestial Bomb King and aggress it, pummeling it with the powers of earth and fire! Void Damascus Armor destroyed!
9,000 damage to a Magma Cube!
Uh... Okay? I guess.
LASER SCOPE POINT 'N FLING: A futuristic gun outfitted with a laser scope. It can accelerate its targets and modify several vectors to change where its targets are flung, controlled using a dial.
By this time, they've patched up the holes. All you do is just make them grab out surfboards and use them shields!
> Netpatham: BATTLE TECHNIQUE => LV. 10 ELEMENTAL - DEVASTATOR
You level the Avatar's Sights at HMASS Betrayer and modify the gun's inner mechanisms, somehow setting it to an overdrive feature! You aim for the HMASS, yet the massive recoil on the gun causes you to fire all over the place, creating a massive crater that is levelled by the elements. The Betrayer is caught in the middle of the onslaught... Sensing opportunity, you jump in and fire an extremely close-range blast, devastating it! 30,000 damage!
You break the alCHEMISTRY-inator!
> insert_generic_username: BATTLE TECHNIQUE => HELLA DICEROLL
You take out the Dicestaction Octagonapus, in all of their horribly .jpeg'd glory. You load them into a rocket launcher and fire them straight at the Mouth! They sail towards it, spinning around frantically, and just sort of fall down on the ground.
5-1-3-1-6-2-5-8
The dice glitch out immensely, using their insane power to completely corrupt the HMASS Betrayer! It fires stray shots at allies, dealing 7,500 damage to the Level 4 Lucycount!
Where did you get the Pocket Alchemiter? The only one in existence is owned by TT2000...
That's not how aspects work! Even if it is in Homestuck, the Godmodder's accounted for that blatant overpoweredness and conveniently removed the feature in HomestuckCraft.
Okay, Black Castle added! (That's what I'm calling it.) I don't think This isn't the End! should go through, however.
9,000 damage to Enoch!
Brown Recluse Venom && Inland Taipan Venom && Golden Dart Frog Venom && Blue-Ringe Octopus Venom = Animalistic Venom (Level 3: 1/4)
Alright.
It was an infinitesimally small hole.
> ManiacMasteR: COMBAT OPERANDI => IUBEOQUE
You expend 2 Hog Slop and 3 Weasel Snot.
Upon activating the attack, nothing seems to happen. At least, at first. You turn around to see that your shadow has turned blood-red. You jump away in astonishment and see that it isn't following your movements! It peels off the ground, hanging in the air, and two white eyes appear on it. You look at it closer and see that it appears to be formed from solid red flame. It seems to be awaiting something... perhaps orders? You point at the HMASS entities, and a flaming scythe forms in its hands! It flashsteps over to the entities and mercilessly agresses them with its scythe! Since it is two-dimensional, they have no proper defense to the attack, and are caught in the maelstrom! 13,000 damage to both!
It steps back towards you, salutes, and merges into the ground again. Your shadow turns to normal.
Necrodancer incapacitated! Irecreeper gives you a dirty look.
TOP KEK. The Godmodder quickly changes its name back and kicks you for vulgar language. Of course, you just rejoin, so it only served as a minor disturbance.
> engie_ninja: BATTLE TECHNIQUE => NINJANEER
8,000 damage to a Ghast!
MEAN GREEN: A blade forged from both voidmetal and thorium arsenate, gleaming with a lime sheen. It also retains various void-lightning powers, and can fire bolts of concentrated vis.
ONYX VISINK 8-BALL: An 8-Ball forged from onyx. Its inside is filled with a mixture of ink and concentrated vis, but there's no way to tap the magic that lies within...
Eldritch Keystone: Tlhutlh && Thaumometer && Primal Charm = Thaumic Keycharm: Tlhutlh (Level 4: 1/5)
Fixed.
You may want to, instead of saying (x typed), do [TYPE], and replace the TYPE in the brackets with the first two letters of the corresponding type. It should save space.
No.
Next turn, the antipolar ammunition will fire on the AGs.
> XDGrangerDX: BATTLE TECHNIQUE => LV. 10 LOWDOWN - UNENDING
You flashstep towards Enoch and aim your Antipolar Autobow at him! It hums with grey energy, and you spam bullets/arrows at Enoch! He attempts to guard against it, but the stream of ammunition is unending and repetitive; he cannot do anything. He is forced to stay idle... You end up pushing him against the ground, and then, load a blade into the machine gun barrels of the weapon, stabbing him! 20,000 damage!
Antipolar Crystaltorch || Systems Crash = The Low Blow (Level 7: 1/8)
> Irecreeper: BATTLE TECHNIQUE => LV. 2 TELESLASH - CRESCENT SLICE
10,000 damage to Enoch!
VOID'S ROGUEWANDS: A pair of wands alternating in black and white stripes. Their tips are forged from solid ink, and use the powers of the Void and their arcane ink in attacks. Those who stare at them have visions of the inky abyss.
What Tumor?
> Netpatham: BATTLE TECHNIQUE => LV. 10 TELESLASH - WHIRLWIND UPROAR
You ready the Enderdragon's Scythe and teleport in a ring around the Betrayer! It's having a very hard time focusing on you... In fact, you're traveling so fast that it's almost as if there's more than one of you! Eight versions of you encircle the Betrayer, constantly moving. You end up moving the air around you, whipping it up into a storm! The Betrayer is trapped in the middle, and all of your copies slash through him, sending him high into the sky! Your copies follow him into the sky, and, once they all reform into one, you use your momentum to slam into the Betrayer, sending him crashing to the ground! 30,000 damage!
They vaporize the thumbtacks!
Murphy's Law causes the wind in the Battlefield to blow adverse to your attack, sending it towards the AGs! One of THEIR entity attacks will fail!
Yeah, no. I'd prefer if you didn't charge the Hazel Wands any longer.
Abyssal Visink && Node in a Jar && Void's Roguewands = The Spellbinder (Level 7: 1/8)
The Tech Texts is where you store your BATTLE TECHNIQUES, which are in essence powered-up attacks that use your alchemies and abilities to the fullest. You can use one every post.
9,000 damage to Enoch!
I forgot to do a lot of this... Sorry about that.
EUROPEAN EXPLORER: A modified version of Velocity's Craft, built to withstand long treks into outer space, such as ones that might occur on expeditions to Jupiter's moons, namely, Europa. This particular craft was made to break its ice and explore water within. As such, it's proofed to most weaponry and chemical compounds. Also emblazoned with the GESE emblem.
European Explorer -c Fusion Torpedo Array = The Fusion's Falcon (4/4)
THE FUSION'S FALCON: A lean, green spaceship that houses, in addition to its velocity-powered arrays, also contains several fusion arrays that are built to fire nuclear torpedos. These can also be sacrificed for additional nuclear fuelpower.
The Fusion's Falcon -c Void Navigation Fins = The Bold Goer (1/4)
5-3-5-1-5-2-1-4
Eight eldritch cats rain down on Rage. He obliterates them instantly.
Just so you know, Rage will pretty much regenerate all damage you pour at him. You'd be better off attacking the Nether mobs.
> XDGrangerDX: BATTLE TECHNIQUE => LV. 5 HAMMER TIME - UNTOUCHABLE
15,000 damage!
Murphy's Law causes the sword to slip out of your hand while preforming the attack!
Tarnish Notte the majesty of my Glamorous Stylish DeGroot, tracking 1,130 points scored and counting.
wat
Enoch doesn't take double damage! HMASS Betrayer takes minicrits (x1.5 damage)!
OCTAVE OF LIFE: A slightly nerfed version of the Octave of Sin. A set of eight golden D8s imbued with the energy of creation.
DIAMONDS IN THE ROUGH: A set of eight cyan, glossy D8s that shine in radiant light. Their pips are colored hot pink.
You fail! You can only put one SONG in at a time!
THE CRIMSON HANDSHAKE: An insanely modified grenade launcher that fires red spheres of explosives that burst into lava upon detonation. With a spin of its barrels, a secret compartment can open up that fires a fabled red matter bomb. However, there's only enough room for one blast, and the means of regaining such an explosive is questionable!
You fire the weapon at Lucario, dealing 8,500 damage!
But it's not a spaceship! It's a suit! Hence it being an HMASS.
> Phobos: BATTLE TECHNIQUE => LV. 10 PLAY 'EM OFF - BULLET HELL
Magma Cube killed!
COSMETIC TOKEN: A token that, upon use in an Alchemiter, will give the user a random cosmetic item from Team Fortress 2.
Cueball >= alCHEMISTRY-inator =< le DUEDLY
FIREARMSeggy-loking THIGNSwiss Turnsword >= alCHEMISTRY-inator =< the the BIG MAN'S fisch
le DUEDLY
FIREARMSeggy-loking THIGN: A white ball that is so riddled with artifacts that it looks like one of Caliborn's crappy faux-circles. Looking into it is not recommended.the the BIG MAN'S fisch: Appears to be a malformed red Holy Mackerel placed in a black gear. Whether or not it retains its time abilities is unknown.
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 HELLA DICEROLL - JEFFING AWESOME
You raise the Dicestaction Octagonapus and glare at the HMASS Betrayer. It looks at you and can tell that you mean business this time... You summon a Warp Pipe and drop the dice down it. BYOOP-BYOOP-BYOOP. The Betrayer looks at the Pipe, bored, and then just asks if you want to play a game of cards. You say sure, you're down with that. So the two of you play some poker when the Betrayer notices something off with one of his cards... It looks to be emblazoned with the image of Sweet Bro? You laugh as Sweet Bro himself materializes out of the Warp Pipe, prior to his actual summoning! He distacts the Betrayer as you pull out the Vrillyhoo Hammer and 8ONK the Betrayer! 30,000 damage!
Sweet Bro and Hella Jeff then have a VICTORIOUS MOMENT. It will be unleashed upon summon.
You lack the means to sink ships!
5,000 damage!
The Godmodder takes the video down from YouTube before you play it!
> fseftr: COMBAT OPERANDI => REACHAROUND
You attempt to use the command, but do not have the required Sacred Items!
7,500 damage to a Magma Cube!
10,000 damage to Miraj!
Since there is no actual data on the disc that can be read, the computer short-circuits!
You cannot use two Special Attacks at once!
If that whole "The Mission" thing isn't needed, please stop including it in your posts. Additionally, I would like it if you could keep track of all your Tuba stuff in a word document. It's really cluttering up your posts.
WHITE EMERALD: A Chaos Emerald that shines a brilliant white. Occasionally flashes in green energy.
Broken Anachronism /\/ Scratcher = Oblivion's Guardian (Level 10: 1/11)
It appears that you can make the sword at level 10, but you cannot use its mode shifts and you can only tap into the Green Sun at limited power.
TROUBLE: This board game.
Murphy's Law forces you to roll all 1s! You are promptly sniped by a grue.
Murphy's Law flings the dice out of your hands! The roll is declared incomplete.
Ghast killed thanks to the Amplifier!
> ManiacMasteR: BATTLE TECHNIQUE => LV. 10 WAR RAMPAGE - FINAL STAND
You equip a trumpet and raise it to your mouth, issuing out a blazing dirge that summons your vast amount of troops in the Nether to your need... Several Nether Portals are quickly assembled, and your army trickles out of them: every type of Nether mob, all armed with red headbands. You point at Enoch, and your troop assembles themselves, running towards their target, where they prepare to make their final stand...
In the ensuing battle, a massive fight between your army, the Godmodder, and Enoch occurs. It is so epic that all the players watching stood transfixed in awe at its awesomeness. 25,000 damage to Enoch!
The Necrodancer blasts you away with powerful dubstep-based magics!
The Black Castle gets down to business, pummeling the Necrodancer with an explosive! Lucario is also caught in the blast. 4,000 damage to both!
The Necrodancer summons some minions! Miraj adds a layer of Charm to Lucario, since no orders were given! Lucario's attack fails thanks to Cascade! The Celestial Bomb King and Construct Squad deal 9,000 damage to the Lucycount!
The Godmodder sighs and heals both HMASSes for +50,000 HP! He turns to the Pro-Godmodder players. "Just go ahead and heal them every post if you want. I'm sure Mr. Green Hoodie won't mind."
Hey! I've got a name, you know!
"Really? Well, you're so forgettable that I can't bring myself to remember it!"
Forgettable? FORGETTABLE? I'm the guy who conjures your universe into BEING! I am your GOD!
"Isn't that TT2000?"
Oh, so you remember HIS name?
"Why don't you just update your little game?"
Fine. Enoch and both HMASS entities deal 30,000 damage to the Necrodancer! Its Army remains... The Level 4 Lucycount's attack fails thanks to Cascade! Julius Caesar's Army mistakes some nearby players for Greeks and chases them. The Godmodder sighs and transfers their warrior's instincts into trained killing robots. His Army turns into the JC-Squadron, Scourge of Rome! The Godmodder, happy with his work, pounds the Necrodancer into dust and deals 25,000 damage to the Spawn Turtle Shell! He then fiddles with his Banhammer and teleports away in golden light...
The Wither Skeletons kill the remaining Ghast! HMAS Aether deals 10,000 damage to the Magma Cube! 2 Magma Cubes die from Fear! Rage uses Wrath of God, killing fseftr! He cannot respawn next turn. The Nether mobs deal 5,000 damage to The_Serpent! Suddenly, the Godmodder flashes into existence! He levels his Banhammer at the mobs.
"Stand back, noobs."
Arcs of electricity sizzle out of his Banhammer and into the Magma Cubes! The lightning suddenly turns a nasty shade of blue, and the Magma Cubes feel sluggish and weak! The Godmodder, satisfied, prepares to leave, but not without giving an explanation.
"I just replaced their coding with that of water. They should be very susceptible to attack now, what with their hatred of the stuff. Go finish them off."
He disappears.
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Kill Enoch! He has high offense!
> AGs: Kill the HMASS entities! They pose a serious threat!
> AGs: Destroy the Godmodder!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: K.O. Lucario! Once you get him down to less than 40,000 HP, you can potentially one-shot him!
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Finish off the Nether mobs! They have lowered defense now, and doing so will lower Rage's regeneration!
> All: Consider voting for the Nitrogen Gun! It will wipe the mobs, although the consequences may be severe.
Nimbleguy's Sidequest -
> All: Brave the Void and rescue Eglarbroad Vandelsnatch!
> All: Examine and enter the Gaping Hole.
Wilson's Sidequest -
> All: Equip the Elemental Stones to summon companions to help you explore Wilson's dreamscape!
> All: Defeat the Forest Spiders!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 120,000/120,000. Causes the worst possible outcome for random player attacks.
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 50,000/50,000. Green Energy Core: 50,000/50,000. Blue Energy Core: 50,000/50,000. Energy Level: 2/200.
Black Castle: [N] HP: 80,000/80,000.
Necrodancer's Army: [AG] HP: Zombie: 9,000/9,000. (x2.) Skeleton: 6,000/6,000.
Miraj: [AG] HP: 167,500/200,000. Weakness: Unknown.
Lucario: [AG] HP: 51,500/60,000. Respawns: IIIII Charmed: II
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Mantra of Eternal Life: 35,000/35,000. Heals all AGs and components for +5,000 HP every turn. Spawn Turtle Shell: 10,000/35,000. Produces 5 Bombs every turn. Bombs: 100/100. (x10.) Sanity: 97%.
Construct Squad: [AG] Rock Constructs: 10,000/10,000. (x3.) Wood Constructs: 8,000/8,000. (x3.) Steel Constructs: 10,000/10,000. (x3.)
Enoch: [PG] HP: 71,000/200,000. Charmed: II
HMASS Traitor: [PG] HP: 130,500/180,000. Confused: III
HMASS Betrayer: [PG] HP: 59,000/180,000. Cursed: III
Level 4 Lucycount: [PG] HP: 83,500/100,000.
JC-Squadron: [PG] HP: 130,000/130,000.
Godmodder: [GM] HP: 17/125. Killstreak: 39.
The Nether:
Vault~
engie_ninja: [PL] HP: 0/30,000.
Phobos: [PL] HP: 15,000/30,000.
The_Serpent: [PL] HP: 15,000/30,000.
fseftr: [PL] HP: 0/30,000. Cannot respawn.
Amperz4nd: [PL] HP: 15,000/30,000.
Nitrogen Votes: IIII
Wither Skeletons: [N] HP: 25,000/25,000. (x3.)
Amplifier: [N] HP: 20,000/20,000. Randomly allows crits for teammates.
HMAS Aether: [PG] HP: 65,000/70,000.
~
Rage: (FINAL BOSS) HP: 475,000/475,000. Wrath of God: III Armageddon: IIIIIII Regenerates +150,000 HP every turn.
Wall of Thorns: [N] HP: 4,000,000/4,000,000. Regenerates +3,000,000 HP every turn.
Fear: III
Magma Cube L: [N] HP: 20,000/20,000. (x5.)
Escape From Antichamber:
Flare Flames: [AG]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II READY [3K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII IN USE (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III (TheLordErelye)
Providence's Topper: III DISABLED (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III IN USE (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II DISABLED (pionoplayer)
Netpatham: [AG] Lv. 8: Hexadecimator. XP: 81,120/200,000.
Tech Texts: CHAOS STRIKE [LV. 1/LV. 2 - MOON DROP/LV. 5 - PORTAL POWER/LV. 10 - ABSOLUTION] TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE/LV. 5 - GALE OF THORNS/LV. 10 - WHIRLWIND UPROAR]
ELEMENTAL [LV. 1/LV. 2 - FOUR CORNERS/LV. 5 - GAEA'S RAMPAGE/LV. 10 - DEVASTATOR]
Combat Chest: SNOWSTORM / AVATAR STATE
~
TheLordErelye: [AG] Lv. 9: Ambiguous Theoretician. XP: 31,000/500,000.
Tech Texts: THE PEN [LV. 1/LV. 2 - THE SWORD/LV. 5 - RATIFICATION/LV. 10 - WORD OF GOD]
COLD FRONT [LV. 1/LV. 2 - HURRICANE/LV. 5 - TEMPEST'S TEMPER/LV. 10 - MAELSTROMBOUND]
OGLOGOTH'S CRY [LV. 1/LV. 2 - NYOGTHA'S GAZE/LV. 5 - FLUTHLU'S TOUCH/LV. 10 - HORRORTERROR]
ELVEN TALE [LV. 1/LV. 2 - WOODLANDS/LV. 5 - UNKNOWN TOME/LV. 10 - REGICIDE]
Combat Chest: ROLLOUT / WOEGOTHICS / THE BLOT
~
insert_generic_username: [AG] Lv. 8: Hopeful. XP: 96,500/200,000.
Tech Texts: .JPEG'S IRE [LV. 1/LV. 2 - UNREAL AIR/LV. 5 - SANTA SMASH/LV. 10 - ONCEST]
HELLA DICEROLL [LV. 1/LV. 2 - SWEET CATCH/LV. 5 - BRAHJ OCTET/LV. 10 - JEFFING AWESOME]
CLOCKBREAKER [LV. 1/LV. 2 - STROKE OF TWELVE/LV. 5 - UNMADE TIME/LV. 10 - HIGH NOON]
Combat Chest: SUNRISE / DOUBLE MIDNIGHT
~
Irecreeper: [AG] Lv. 7: Problem Inspector. XP: 70,000/125,000.
Tech Texts: CHAIRSTORM [LV. 1/LV. 2 - CHAIRNADO/LV. 5 - UPHOLSTERIZE/LV. 10 - UPHOLSTERY'S UMBRAGE] / CHAIR-CRACKER [LV. 1/LV. 2 - SOFA-SMASHER/LV. 5 - KING-SIZE] / TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE]
Combat Chest: ONE FLIP / ARMISTYX
~
Nimbleguy: [AG] Lv. 7: Shattered OS. XP: 31,987/125,000.
Tech Texts: JAVA SMASH [LV. 1/LV. 2 - VIRTUAL MACHINE/LV. 5 - C SHARP/LV. 10 - RUNTIME] / BRASS TACKS [LV. 1/LV. 2 - VEXING RAGTIME/LV. 5 - JAZZ HANDS] / NULL & VOID [LV. 1/LV. 2 - VOID DOUBLE]
Combat Chest: FATAL ERROR / ENSEMBLE
~
Leonstar0: [AG] Lv. 6: Holier Than Thou. XP: 26,000/80,000.
Tech Texts: CONGA LINE [LV. 1/LV. 2 - SQUARE DANCE/LV. 5 - MOONWALK] / DINNERTIME / CELESTIA [LV. 1/LV. 2 - PULSAR]
Combat Chest: FISHKILL
~
Talist: [AG] Lv. 5: Heart of the Wilds. XP: 41,400/60,000.
Tech Texts: EMERALD FIRE [LV. 1/LV. 2 - YSERA'S ARC/LV. 5 - JADED] / KILL COMMAND
Combat Chest: RENEWAL
~
zerithos: [AG] Lv. 4: Fallen. XP: 18,500/40,000.
Tech Texts: MAGIRUPTION [LV. 1/LV. 2 - AURABLAST] / PROMINENCE
~
Amperz4nd: [AG] Lv. 4: Course-Charter. XP: 19,000/40,000.
Tech Texts: NUCLEAR WINTER [LV. 1/LV. 2 - URANIUM ICE] / ATOMIC BLITZ
~
ninjatwist321: [AG] Lv. 4: Diamond Sword. XP: 13,000/40,000.
Tech Texts: CHIVALROUS CHOP [LV. 1/LV. 2 - MIGHTY STRIKE] / BATTLE CRY
~
TT2000: [AG] Lv. 4: Huntsman. XP: 33,500/40,000.
Tech Texts: LONG DIVISION [LV. 1 / LV. 2 - SQUARE ROOT] / HEADSHOT TIMES ZERO
~
NinjaV2403: [AG] Lv. 4: Endwalker. XP: 20,000/40,000.
Tech Texts: FISHTECH [LV. 1/LV. 2 - TIMESKIP] / BLACK INCHES
~
Aegis-A095: [AG] Lv. 3: Shipmaster. XP: 1,000/35,000.
Tech Texts: FORGE STOKER / LUCKBREAKER
~
Goomba98: [AG] Lv. 3: Yoshi Master. XP: 33,500/35,000.
Tech Texts: EGG THROW / GOOMBA STOMP
~
Tabbune: [AG] Lv. 3: Manasmith. XP: 8,500/35,000.
Tech Texts: LIGHTNING CALL / BOOK OF CHANCE
~
ekimo3631: [AG] Lv. 2: Texter. XP: 2,000/30,000.
Tech Texts: CODE BLAST
~
Tenessen: [AG] Lv. 1: Newcomer. XP: 5,000/25,000.
~
jondanger23: [AG] Lv. 1: Newcomer. XP: 18,000/25,000.
~
Armored_Automagi: [AG] Lv. 1: Newcomer. XP: 2,000/30,000.
Tech Texts: BOMBS AWAY
~
Flare_Flames: [AG] Lv. 0.
fseftr: [PG] Lv. 9: Cerulean Totality. XP: 303,000/500,000.
Tech Texts: BLUE, BLUE [LV. 1/LV. 2 - MARINE MADNESS/LV. 5 - LAPIS UPRISE/LV. 10 - ULTRAMARINE] COMPLEMENTARY [LV. 1/LV. 2 - MANNDARIN/LV. 5 - MONOCHROME/LV. 10 - COLORMATIC]
ORBITAL DROP [LV. 1/LV. 2 - PARTING GIFT/LV. 5 - ATOMIC FIRE/LV. 10 - PLANET CRACKER]
DOWNPOUR [LV. 1/LV. 2 - RAIN SEASON/LV. 5 - THUNDERCLAP/LV. 10 - NOAH'S FLOOD]
Combat Chest: PAX AZURITE / BLUE SKIES / REACHAROUND
~
The_Serpent: [PG] Lv. 6: Mind Controller. XP: 29,000/75,000.
Tech Texts: THEIST'S FOLLY [LV. 1/LV. 2 - GODSLAYER/LV. 5 - STYX STRIKE] / UNAGI STORM / MODUS OPERANDI [LV. 1/LV. 2 - FLIPSIDE]
Combat Chest: SNAKE EYES
~
K4yne: [PG] Lv. 6: Entropy's Entourage. XP: 13,650/75,000.
Tech Texts: THE BURNING [LV. 1/LV. 2 - PHLOGISTON WALTZ/LV. 5 - GREASED LIGHTNING] / CUESTICK GENIUS / GHASTLY [LV. 1/LV. 2 - GHASTLIER]
Combat Chest: FULLY CHARGED
pionoplayer: [N] Lv. 9: Armaggedon's Conductor. XP: 229,000/500,000.
Tech Texts: PLAY 'EM OFF [LV. 1/LV. 2 - SPRAY 'N PRAY/LV. 5 - POINT 'N SHOOT/LV. 10 - BULLET HELL]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
DEEP FREEZE [LV. 1/LV. 2 - BIG CHILL/LV. 5 - ABSOLUTE ZERO/LV. 10 - TIMESTOPPER]
RELIC'S ECHO [LV. 1/LV. 2 - TIER TWO/LV. 5 - TIER THREE/LV. 10 - NATURAL DISASTER]
Combat Chest: ENCORE / NORTHERN WIND / ROGUE'S GALLERY
~
ManiacMasteR: [N] Lv. 9: Apocalyptic Terminator. XP: 38,100/500,000.
Tech Texts: KINGLY DISPUTE [LV. 1/LV. 2 - PROCLAMATION/LV. 5 - DECLARATION/LV. 10 - PEACE TREATY] MALEVOLENCE MANIACAL [LV. 1/LV. 2 - OCHRE OUTRAGE/LV. 5 - SEEING RED/LV. 10 - ARES' AWAKENING]
BLAZE IT [LV. 1/LV. 2 - ROD RAGE/LV. 5 - SUPER HOT/LV. 10 - EVERY DAY]
WAR RAMPAGE [LV. 1/LV. 2 - TO ARMS/LV. 5 - RENDEVOUS/LV. 10 - FINAL STAND]
Combat Chest: LADDER TO HELL / CROSSROADS / IUBEOQUE
~
The_Idea_Modpack_Mod_Man: [N] Lv. 7: Doombringer. XP: 60,575/125,000.
Tech Texts: MICROSOFT BRAND [LV. 1/LV. 2 - NOSCOPE/LV. 5 - WALK AWAY/LV. 10 - ONE] / DOOMSDAY [LV. 1/LV. 2 - ARMAGEDDON/LV. 5 - RAGNAROK] / ACQUISITION [LV. 1/LV. 2 - MAKE IT RAIN]
Combat Chest: DOOM HEIR / QUANTUM VORTEX
~
XDGrangerDX: [N] Lv. 8: Chaos Angel. XP: 31,000/200,000.
Tech Texts: THIS SENTRY [LV. 1/LV. 2 - WRANGLED/LV. 5 - DISPENSE THIS/LV. 10 - ROCKET MAN]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
LOWDOWN [LV. 1/LV. 2 - POLAR OPPOSITE/LV. 5 - LIMBO'S AVARICE/LV. 10 - UNENDING]
Combat Chest: CHAOS CONTROL / OBJECTION
~
engie_ninja: [N] Lv. 6: CEO. XP: 7,500/75,000.
Tech Texts: DUMPSTER DIVING [LV. 1/LV. 2 - LIBERTY LAUNCH/LV. 5 - GRAVE DIGGER] / NINJANEER / GUNS AKIMBO [LV. 1/LV. 2 - RAMBO STYLE]
Combat Chest: DECIMATION
~
5l1n65h07: [N] Lv. 3: Self-Aware. XP: 30,000/30,000.
Tech Texts: OVERKILLED / SLINGSHOT
Sacred Items:
7 Hog Slop
9 Elf Tears
8 Pie Filling
4 Weasel Snot
NO
I should have said this before, but just in case, I'll say it now: Twin, the Castle I made (though it never got anywhere near its intended purpose) is pretty much yours to control, decimate those pesky hostile entities and keep the game going! Feel free to balance it and choose a balanced recharge time for its attacks. One last thing everyone, please don't vote for its super attack immediately, I'd like it to die and come back at least once before the super attack becomes a thing.
/null
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
3/50
It's High Noon
Candy Corn Liquor 18/30
Garnet Stains 5/9
Hope Shirt && Fluorite Octet 1/9
Wardice of Zillywen 9/9 Woo.
I use ONCEST on Julius Caesar. QUIT BEING A THING THAT IS HAPPENING.
I roll the Wardice of Zillywen at Murphy's Law. And by "roll" I mean "throw with deadly speed."
I ask the Magic Cue Ball how to complete Chemotherapy.
I attempt to use Trouble on Murphy's Law even though it's probably just a complete piece of (i fail counted).
I slip Elevatorstuck into a music player that I conveniently place on the Battlefield as a non-entity.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I use the teleporter to teleport all of the operator's suit off,leaving him in only his underpants,embarrassing him,then wear the suit
B: 17/50
+2 from Zerithos, +2 back
Nimbleguy's sidequest: I look down the hole I guess. If there doesn't seem to be any bottom, I toss a small object like a rock down and hear how long it takes to fall.
Miraj charm target: JC-Squadren
Fordwing: Flash cannon on HMASS Betrayer.
One of the two enderdragons comes flying over the battlefield. Since I'm not going to be able to do their side quest, might as well use them to fight on the battlefield in my stead. His name is Arthur by the way.
Arthur exhales and forms a flickering shield around Miraj.
=-=-=-=Wilson=-=-=-=
@fseftr: That entity sounds fine, I'll add it. (well, except for shiny finish)
@NimbleGuy: I might not have explained it very well, so I'll break it down into a flat equation. The ideal entity should make this equation true: ((Entity health) / 10) * (Entity's average damage per turn) = 30. So that entity is actually underpowered. So, sticking with the theme of high damage, low health, mind if I give it the attack Overburn: Deals 15 fire damage to an enemy and 3 damage to this entity
All 5 forest spiders attack the Dancing Blade, but it is isn't very effective so it only deals 10 damage but still poisons it. The Dancing Blade retaliates with a wide flurry, dealing a boosted 5 damage to each spider. The Aluminum Elemental hits a spider for a boosted 10 damage. Given no order, the Volcano Core uses Volcano Ash, making all spiders less likely to hit next turn. After this, the Dancing Blade sadly dies from poison damage. (Yes, entities will die very quickly here. Thats just to keep things moving. You may resummon entities, just wait a little while between each time)
Enemy Line:
[NAT] Forest Spider x4 15/20 HP
[NAT] Forest Spider x1 5/20 HP
They deal 3 nature damage per attack and poison the target, dealing 1 nature damage per turn for 2 turns. This can stack.
Allied Line:
[MET] Aluminum Elemental 50/50 HP
[FIR] Volcano Core 20/20 HP
-
[NEU] Blue 40/40 HP (neutral typed)
[NEU] insert_generic_username 40/40 HP (neutral typed)
[NEU] NimbleGuy 40/40 HP (neutral typed)
[NEU] Engie 40/40 HP (neutral typed)
[NEU] Wilson 40/40 HP (neutral typed)
Spare Summon Gems:
Cold x1 - Fire x1 - Nature x1 - Metal x0 - Energy x1 - Magic x0
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Well, unless you two have an idea of what to do about all that, I'm just gonna get on with thee repairs...
Seriously, what the hell, H3, I thought you were supposed to keep this crap working, not on the verge of collapse.
Anything I s3nt to fix it s7opped working. I as5ume it's an EMP or something. M4ybe the Monochromium is screwing something up.
Oh. Well, that can't be good.
Nope. It really isn't. Ya should prob4bly get working on that upgrade of yours, these repairs're done for now.
Right... Right. I head to the RPLS, where the latest test-firing has just been completed...
Oh, hey, looks like H3's firing at Enoch with the normal planetary-bombardment guns... Well, that's an impressive sight.
Actually, that's me.
Oh. Well, uh, good job?
The Void or Bust comes in to land on an exterior pad as I reach the staging elevator to the main acceleration shaft, bearing its load of parts and arcane engines...
It'll take me a while to get these together with what I've been building, and more time after to implement the modifications...
I roll the Chthonic Octave!
I fire the White Dwarf at random!
I set the DD to fire Cryotheum with a side of Quantum Hyperacceleration, and spray the Magma Cubes down with freezing, hypervelocity death!
Esoteric Tinkering 34/50
RPLS-SH 31/50
The Bold Goer 3/4
+1 to Erelye and Maniac!
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
The Spellbinder 2/8
+1 to Amp and Leon.
I use The Blot on Murphy's Law. Then, I do Eldritch Visink /\/ Scratcher 1/???.
Hmm... I suppose the... wait. If... ah. The Tentacular Grimharness.
Tentacular Grimharness 4/20 (+1 from Amp and Gerbil, as well as whoever I shall call the hooded Zerithos-being)
Sidequest: I peer down into the depths of this hole, and wait for a few moments. If anybody jumps in, I walk off in another direction.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>Be Ms. Seceip.
You are now Navela. You are kind of watching some random films online.
As you finish the movie, you close the tab, and get up, walking towards the exit of the main computer area, towards your room. You cannot help noticing that Kalare is behaving strangely.
Strangely, in that he is shouting about a "CUEBALL-HEADED DECEPTIVE LITTLE [REDACTED]!" You bet he cannot even hear the rest of the lab. The combination of his shouting, and whatever sound is coming through his headphones is likely blocking outside disturbances out.
Meme Dream Team XD 12/50
Meme Dream Team
Meme Dream Team :3 12/50
NEW QUASIBOX PLUTO && X-STALKER = X-Quantizer 5/9
NEW Quasibox Gamma && Bow = ??? 1/??
I use the AUDITORY PISTON! The pigmen go into the nether and assault the Wall of Thorns!
I haven't used my combat operandi in a while. Heh.
I ACQUISITION > MAKE IT RAIN (LV. 2) the Celestial Bomb King, using the DOOM HEIR from my combat chest! (Do hope I did that right.) I combine this with a blast from the BIG BANG BOMBS, to show it a true bomb's power!
INVENTORY
Potions;
Potion of (holy) Wrath x1
Potion of veggies x1
SYMPHONY OF DESTRUCTION IIII (Heh. Not in use)
DOOMBRINGER ULTIMATE DOOM 5/5
X-INFERNO BLAZE IT 2/2
X-BLIZZARD SNOWMAGEDDON 2/2
Effeconator Tri-Hit 3/3
Singularity Wormhole 9/9
POLAR MELTDOWN Global Warming 6/6
BIG BANG BOMBS THEORY 2/3
X-REFRIDGERHEATER CATASTROPHE 11/12
HIS HAND SUPERNOVA DOOM 10/10
QUANTUM CONUNDRUM BAD DAY 5/5
SOLAR WIND BREEZY DAY 6/6
TOTALITY REFRENCES 5/5
006 007 3/3
QUANTUM CATASTROPHE CHAOSTROPHE 15/15
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
I SAP THE LV. 4 LUCYC()UNT.
GAME()VE???: 30/50
I$ T|-|E PLAN READY?!!!!
BUT ()F C()URSE! IN A MATTER ()F DAYS, Y()U WILL BE FREE.
The air seemed to feel more evil. This person was pleased.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
NIMBLEQUEST: Nothing. I'm still jumping down the hole. Or flying.
SB&HJ 36/50x2
Candy Corn Liquor 19/30
Garnet Stains 6/9
Hope Shirt && Fluorite Octet 2/9
Space Hoodie && Fluorite Octet (Husstet) 1/9
I use HIGH NOON on Murphy's Law.
I poke Enoch personally.
I duplicate the Magic Cue Ball and the Pocket Alchemiter.
I load the Magic Cue Ball into the Zillymagnum despite its protests and fire it into HMASS Betrayer. Poor them.
Oh come on Maniac are you really doing this again. Seriously do you want the lord to be that big of a deal. And no I'm not going to address them properly.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
=SONG= -> BitF, One Final Song ()
As the Necrodancer fades, he manages to play a tune...
(-33% Attack for entities, a random entity takes massive damage from crippling sadness)
=CHARGE=
-11 / 50- MCR
-10 / 30- The Wall
+1 to Modpack
+1 to NinjaV
=ACTION=
I switch the ARMISTYX to LEVEL THREE SENTRY GUN SCYTHE and unload it on the weakest HMASS ship.
=COMMAND=
The Necrodancer's Army decide to attack the HMASS ship that I attack.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
A Nerfed Rancid Cheese Wedge: [3/10]
Overworld: Use More Gun on HMASS Betrayer
Nether: Respawn, then dope slap Rage
Void: Flash-step down the hole
Dreamscape: Fire thingy, please. I summon:
Pyro [HP: 45] Attacks:
Flamethrower: 20 Fire elemental damage, burns target for 5 extra Fire elemental damage for 3 turns
Flare Gun: 10 Fire elemental damage, deals 30 damage against burning targets
Axetinguisher: 15 Metal elemental damage, deals 45 damage against burning targets
Hadoken: 100 Fire elemental damage, burns target for 5 extra Fire elemental damage for 3 turns, stuns Pyro for 1 turn on use, ULTIMATE (|||)
GODDAMN IT
STUPID GENDERFLIP VIRUS