To answer OpelSpeedster's question, you would have to type 25/30 again. If a charge post goes over the post limit, you would have to redo it. Actually, I'm not supposed to count any posts that go over the limit for the next turn. I'll make an exception for this turn though.
I'll explain. I'm summoning three Warhound Titans. They are giant walking mechs that are designed to dominate the battlefield with heavy armor, strong shields, and superior firepower. The titans I am summoning are the smallest, being designed to act as "scouts". They are 14 meters (45 feet) tall, and weigh several hundred tons. They are generally better armed and armored than what I have detailed, but I reduced their abilities to keep it balanced.
Here is an image of one:
Here is the statistics I am supplying them with:
[color=#282828]Health: 5,000 HP [/color]
[color=#282828]Sheilds: 2,500 HP [/color]
[color=#282828]Vulcan Mega Bolters (x2): 500 damage x 5 attacks each. Cooldown of 1 turn. Can target ground and air units.[/color]
[color=#282828]Tech Seers (x2): Can forgo movement to repair hull damage for 500 each for any turn.[/color]
[color=#282828]Servitors (x3): Can forgo combat to repair shields for 500 each for any turn.[/color]
[color=#282828]Void Shields: Scrambles enemy teleportation attempts, and protects crew against all forms of attacks until the destruction of the titan.[/color]
[color=#282828]Loyal from Birth: Crew is immune to allegiance tests/spells.[/color][color=#282828][/color]
I know WHAT you're summoning. It's just that their stats are confusing. Are they different robots? Are they parts of the robots?
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Egg Pawns and Shield Egg Pawns added! However, they are nerfed to the Curse of Repetitivenessâ„¢! Look, are you actually going to stop charging wave after wave of groups of entities and fight the Hivemind by yourself?
Nightmare Mecha fires two harpoons at the 501st legion. Mid-flight, a thin beam of energy links between them, glowing intensely. The beam passes through a refined adamantium statue, and causes significant damage to the exterior, revealing something underneath. Meanwhile, the beam from the large cannon starts burning stronger.
The Nightmare Mecha is locked on to the 501st Army!
I go to the past in the time of WWII when Japanese start using Kamikazes. I bring a kamikaze and his plane to the present and clone it 9 googol (it's a number, trust me) times.
Name: Kamikaze Health: [color=#008000]400/400[/color] ([color=#008000]100/100[/color] for human plus [color=#008000]300/300[/color] for plane)
Damage: 145 damage to the godmodder. [color=#00ff00]Boosts: N/A so far.[/color] [color=#ff0000]Curses: Instantly kills the human and destroys the plane when attacks.[/color]
This summon fails on the grounds that to actually write a googol, zeroes and all, would require more space than the universe contains!
The Robot Factory is now ready to summon its basic troops! Note that they have jet propulsion on their backs, so they can fly, and stand at about 15 feet tall from their feet to their head.
The Summons for each Update Assault-Bot: [AG]
HP: 2500/2500
Number Summoned/Update: 9
Moveset:
Gatling Gun, Ranged (750 damage, 80% accuracy)
Arm Laser, Ranged (500 damage, 100% accuracy)
Crusher Hand, Melee (625 damage) Repair-Bot: [AG]
HP: 1000/1000
Number Summoned/Update: 3
Moveset:
Wave Blast, Ranged (625 damage, 20% accuracy at long range, 55% accuracy at mid range, 80% accuracy at short range)*
Repair, Support (Heals AG entity with lowest health, or if not, 3 Robots) Sniper-Bot: [AG]
HP: 1500/1500
Number Summoned/Update: 3
Moveset:
Lock-On, Support (Next attack is 100% accurate)
Power Rifle, Ranged (1000 damage, 80% accuracy)
Hyperlaser, Ranged (2500 damage, takes 2 updates to charge, 60% accuracy)
*This shot is slow-moving, explaining the accuracy at different ranges.
If they need to be tweaked, just let me know.
For now, they should look like this:
Assault-Bot: [AG] HP: 2500/2500 (x9)
Repair-Bot: [AG] HP: 1000/1000 (x3)
Sniper-Bot: [AG] HP: 1500/1500 (x3)
All Bots added! That seems pretty fair. However, the Bots' attack strength is not going to be per bot, but a fixed number.
Macchi abandoned.
Novice Godmodder 15/15!
(note: he is not a novice at godmodding. He is actually pretty good. This is just compared to THE Godmodder.)
I leap into battle with the Vile Blade outstretched and battle the Templars.
The Novice Godmodder (even though he is technically PG) is instantly banned by the Godmodder! He does not like "godmodders" with supposed skill on the same battlefield as him, regardless of their allegiance. You kill 3 Archpaladins!
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I aim my 100-post cannon at the godmodder, and act like I'm going to fire it in hope of being intimidating.
The Godmodder isn't intimidated, as he knows you would never waste such a worthy charge like that on a nigh-invincible man!
...Right?
Suddenly, the Godmodder starts quailing in his boots! He gets so upset, he shoots a bolt of energy into the sky! ...When it comes back down, it kills the rest of the Archpaladins!
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I blast a Gamma Ray at the Godmodder and TIE Hivemind
I Then Dig underground and find a secret enterance to the Hivemind I get into it as it's secret and has no code and I Use my sword to cut the wires then I escape before it explodes
The Gamma Ray deals 1,200 damage to the Hivemind, but the Godmodder absorbs it, becoming the Hulkmodder, critting his attacks! As for your second attack...
The Hivemind is floating in the middle of space, as are you all! In fact, the only thing that's keeping you grounded is a floating landmass that is in no way connected to the Hivemind! So when you jump off, you fall into a black hole...
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
I eagerly set out to chop wood for my great ritual.
Guys, I think we've either broken or reached the post limit...
You've reached it!
End-of-Turn Battle:
The Deathless Blademaster takes 200 damage from Dominator fire! However, he then vanishes in a puff of smoke! Every single TIE (plus the Hivemind) kills the Uber Assault Battleship! Some splash damage kills 5 Egg Pawns. The 501st Army, Annihilator and Dominator deal 13,000 damage to the Mothership! The Hulkmodder then crit-kills it! All its Aliens disperse to their neighboring star system. Nightmare Mecha attacks the Hivemind for 1,500 damage!
The Templars deal 5,000 damage to the Annihilator! The Assault-Bots deal 1,250 damage to the Hivemind! The Sniper-Bots deal an additional 750 damage. However, some Stormtroopers board the Hivemind and heal it for 1,000 HP! They try to shoot the AGs, but end up killing themselves with their poor aim! The rest of the Anti-Godmodders kill 10 ATSTs! The Hulkmodder then begins a charge to remove the 5th ESFB's buff. It will be ready next turn. Hickam Airfield summons more planes.
The Battlefield:
The Deathless Blademaster: [N] HP: 500/1,000. Level 1,000. Target: The Dominator.
TIE-Hivemind: [PG] HP: 14,850/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Kamikaze base progress: 40% (No upgrades until base is complete) (4 turns left)
Completed: -Barracks -Defense electrical fences -Cafeteria Currently under construction: -Meeting room. Too be built: -Armory -Airplane field -Med-bay w/ Reviving machine (bring any kamikazes back to life.) -Range-
-Commanders' Barracks and Armory.
I send 10 kamikazes and decided to upgrade the planes that are not used yet. (will take 3 turns to upgrade)
Plane upgrade: 33%
Upgrade level: Level 2. Max is Level 4.
Upgrade features: Level 1 had one bomb inside. Level 2 will add one more bomb inside.
I use a Deopper Made by me that works in 1.7.2 Or what ever version this server is in and then deop the godmodder I then Get my Force OP OP myself go into creative Then get a splash potion of Harming and splash it On The TIE Hivemind then Splash a Splash potion of Weakness on the HulkModder making him become the Godmodder again and if that doesn't work I put the Godmodder in a black hole and then Teleport him to Heaven then let God kill him
I eat the Godmodder, Push the Godmodder into the void, Strike my Punch M Bow hitting him, Rain Lava on the Godmodder Hack the Godmodders Infinite Computers since they all have the same I.P (35.63.67.666 He hacked to make it 666) Point out that you can't have infinite computers Eat the Godmodders Heart, Hack into the Core of his computers Explode his Computer Tell Poeideon to drown the Godmodder in his waves Make Dubstep Ring in the Godmodder's Ears Teleport the Godmodder to hell Hack into his Speakers And change them to headphones Put the Headphones on his head turn the Headphones all the way to Full Blast And make him Listen to Dubstep I Ask Zeus to Strike him down with his lightning bolt Ask Hades To Punish him Have Kronos Kill him with his sword Have Percy Jackson Flood him in Toilet Water Have Ares Fight The Godmodder Stab The Godmodder with Riptide and Eat his Brain and Have his name drawn in the hunger games Have him get killed by a really good Archer Bury the Godmodder Stab his Wolf Form Win the Hunger Games Set him on fire And Destroy the World that which is now inside a Paradox
I know WHAT you're summoning. It's just that their stats are confusing. Are they different robots? Are they parts of the robots?
Ah, sorry. Those stats are for each individual titan, and I am summoning (or should I say summoned) a group of three of them. The HP and shields are the only things being attacked, while the rest are their 'abilities'. Here is a revised version.
Warhound Titan:
HP: 5000 HP
Shields: 2500 HP
Guns: Vulkan Heavy Bolters (x2) 500 damage x 5 hits each (The two guns can attack separate targets, and at separate times). Cooldown of one turn. Can target land and air units.
Abilities:
Can forgo movement to heal 1000 HP a turn.
Can forgo attacking to replenish 1500 shields a turn.
Void Shields: Keeps anyone from doing a cheap "I kill your crew by teleporting inside, sniping them, etc."
Loyalty Since Birth: Keeps people from doing a cheap, "I take control of the crew's minds, etc."
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Also, Dave has a shield that absorbs energy and harnesses it to use it as a weapon. Since falling technically is a form of energy, he's now stuck in a state of falling.
Dave (Falling Mode): [N] 1/1 (Can't die of fall damage)
A fleet of 10 Imperial II Star Destroyers enters the sytem! They have the same stats as the Annihilator, and are called: Accuser, Allecto, Avenger, Basilisk, Chimaera, Conquest, Mathayus, Stalker, Vehement, Visage
They surround the Dominator and open fire on the AG forces, and give a boost to the TIE Hivemind
Rollback Post to RevisionRollBack
"Hokey Religions and ancient weapons are no match for a good blaster by your side"
NOOOOO, TwinBuiler! How could you instantly kill my 15-post summon?
I try reviving the Novice Godmodder with hacks that prevent him from being kicked or banned.
Just charging this post again, to be sure
building Hickam Field 25/25 FINISHED
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 5/5
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
I know WHAT you're summoning. It's just that their stats are confusing. Are they different robots? Are they parts of the robots?
Its HP is decreased slightly due to the Curse of Repetitivenessâ„¢! Templars' attack power doubled!
You kill 2 of them!
Egg Pawns and Shield Egg Pawns added! However, they are nerfed to the Curse of Repetitivenessâ„¢! Look, are you actually going to stop charging wave after wave of groups of entities and fight the Hivemind by yourself?
The Nightmare Mecha is locked on to the 501st Army!
This summon fails on the grounds that to actually write a googol, zeroes and all, would require more space than the universe contains!
All Bots added! That seems pretty fair. However, the Bots' attack strength is not going to be per bot, but a fixed number.
The Novice Godmodder (even though he is technically PG) is instantly banned by the Godmodder! He does not like "godmodders" with supposed skill on the same battlefield as him, regardless of their allegiance. You kill 3 Archpaladins!
It's so nonspecific it bypasses the Hivemind's defenses! It deals 1,000 damage.
What?
You are not OP on the server, so you cannot access command blocks!
You summon 5 more.
Infinity added! However, due to the sheer amount of battleships on the field right now, its stats will be lowered.
The Godmodder isn't intimidated, as he knows you would never waste such a worthy charge like that on a nigh-invincible man!
...Right?
Suddenly, the Godmodder starts quailing in his boots! He gets so upset, he shoots a bolt of energy into the sky! ...When it comes back down, it kills the rest of the Archpaladins!
1,500 damage!
The Bots are targeting the Hivemind! Sniper-Bots have used Lock-On! Its effects will wear off at the end of the turn.
You summon 20 more!
The Robot Bunchie is instantly disabled by an EMP ray!
You know what I mean...
...
You summon 10 more!
The Gamma Ray deals 1,200 damage to the Hivemind, but the Godmodder absorbs it, becoming the Hulkmodder, critting his attacks! As for your second attack...
The Hivemind is floating in the middle of space, as are you all! In fact, the only thing that's keeping you grounded is a floating landmass that is in no way connected to the Hivemind! So when you jump off, you fall into a black hole...
The kamikazes did not go through!
Welcome back! You cannot summon any more TIES!
His name is the Hulkmodder.
You've reached it!
End-of-Turn Battle:
The Deathless Blademaster takes 200 damage from Dominator fire! However, he then vanishes in a puff of smoke! Every single TIE (plus the Hivemind) kills the Uber Assault Battleship! Some splash damage kills 5 Egg Pawns. The 501st Army, Annihilator and Dominator deal 13,000 damage to the Mothership! The Hulkmodder then crit-kills it! All its Aliens disperse to their neighboring star system. Nightmare Mecha attacks the Hivemind for 1,500 damage!
The Templars deal 5,000 damage to the Annihilator! The Assault-Bots deal 1,250 damage to the Hivemind! The Sniper-Bots deal an additional 750 damage. However, some Stormtroopers board the Hivemind and heal it for 1,000 HP! They try to shoot the AGs, but end up killing themselves with their poor aim! The rest of the Anti-Godmodders kill 10 ATSTs! The Hulkmodder then begins a charge to remove the 5th ESFB's buff. It will be ready next turn. Hickam Airfield summons more planes.
The Battlefield:
The Deathless Blademaster: [N] HP: 500/1,000. Level 1,000. Target: The Dominator.
Fort 2.0: [AG] HP: 14,000/17,500. Shields: 67%.
Flagship: [AG] HP: 29,100/50,000.
Scaliferd: [AG] HP: 27,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Fighters: [AG] HP: 1,000/1,000. (x36.)
Uber Bombers: [AG] HP: 500/500. (x140.)
Uber Elite Ultra Fighters: [AG] HP: 300/300. (x25.)
Egg Pawns: [AG] HP: 50/50. (x125.)
Shield Egg Pawns: [AG] HP: 250/250. (x100.)
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Knight Templars: [AG] HP: 250/250. (x120.)
Mage Templars: [AG] HP: 150/150. (x85.)
Nightmare Mecha: [AG] HP: 21,500/27,500.
Assault-Bot: [AG] HP: 2,500/2,500. (x9.)
Repair-Bot: [AG] HP: 1,000/1,000. (x3.)
Sniper-Bot: [AG] HP: 1,500/1,500. (x3.)
Hickam Field: [AG] HP: 20,000/20,000. Shield: 1,500/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 3.) Divebomber Hangar: 500/500. (Planes: 1.) Bomber Hangar: 500/500. (Planes: 1.) Messroom: 750/750.
Infinity: [AG] HP: 20,000/20,000.
TIE-Hivemind: [PG] HP: 14,850/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Annihilator: [PG] HP: 1,200/20,000. Shield: 47%. Cannons: 1,500/5,000. Generator: 0/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x371.) Cannot be attacked.
TIE-Interceptors: [PG] HP: 75/75. (x702.) Cannot be attacked.
TIE-Bombers: [PG] HP: 80/80. (x142.) Cannot be attacked.
TIE-Defenders: [PG] HP: 130/130. (x103.) Cannot be attacked.
TIE-Avengers: [PG] HP: 200/200. (x101.) Cannot be attacked.
TIE-Phantoms: [PG] HP: 50/50. (x75.) Cannot be attacked.
TIE-Hunters: [PG] HP: 100/100. (x20.) Cannot be attacked.
501st Army: [PG] HP: 11,300/25,000. ATSTs: 2,000/2,000. (x10.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 0/1,000. (x0.)
Dominator: [PG] HP: 20,500/25,000. Shield: 100%. Cannons: 3,000/7,000. Generator: 1,500/1,500. Bridge: 2,500/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Carrack-Class Light Cruisers: [PG] HP: 250/250. (x3.)
Godmodder: HP: 89/125. Charge: 1/2.
Completed:
-Barracks
-Defense electrical fences
-Cafeteria
Currently under construction:
-Meeting room.
Too be built:
-Armory
-Airplane field
-Med-bay w/ Reviving machine (bring any kamikazes back to life.)
-Range-
-Commanders' Barracks and Armory.
I send 10 kamikazes and decided to upgrade the planes that are not used yet. (will take 3 turns to upgrade)
Plane upgrade: 33%
Upgrade level: Level 2. Max is Level 4.
Upgrade features: Level 1 had one bomb inside. Level 2 will add one more bomb inside.
Some new ones are also summoned.
Speaking of which...
Summon Logician: 4/50
After clearing a few forests, I craft all the wood into planks and lay them into a colossal pile.
An alternate timeline emerges.
However, we must first start from the beginning...
EDIT: Why do you do the Post Cap
Star Destroyer Fleet 9/10
(10 Star Destroyers)
I summon a UBER Fortress that spawns 50 Egg pawns per turn.
4/5
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Ah, sorry. Those stats are for each individual titan, and I am summoning (or should I say summoned) a group of three of them. The HP and shields are the only things being attacked, while the rest are their 'abilities'. Here is a revised version.
Warhound Titan:
HP: 5000 HP
Shields: 2500 HP
Guns: Vulkan Heavy Bolters (x2) 500 damage x 5 hits each (The two guns can attack separate targets, and at separate times). Cooldown of one turn. Can target land and air units.
Abilities:
Can forgo movement to heal 1000 HP a turn.
Can forgo attacking to replenish 1500 shields a turn.
Void Shields: Keeps anyone from doing a cheap "I kill your crew by teleporting inside, sniping them, etc."
Loyalty Since Birth: Keeps people from doing a cheap, "I take control of the crew's minds, etc."
A rumbling sounds through the arena...
Also, Dave has a shield that absorbs energy and harnesses it to use it as a weapon. Since falling technically is a form of energy, he's now stuck in a state of falling.
Dave (Falling Mode): [N] 1/1 (Can't die of fall damage)
Like i said. Useless.
The beam clicks, rotates, then fires off an exact replica of all six nukes from the Operation Castle test.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Casting Omniplane.
I summon Extremely Eldritch Energy and throw it at The Hulkmodder.
TT2000, you are genius.
Star Destroyer Fleet 10/10(10 Star Destroyers)
A fleet of 10 Imperial II Star Destroyers enters the sytem! They have the same stats as the Annihilator, and are called:
Accuser, Allecto, Avenger, Basilisk, Chimaera, Conquest, Mathayus, Stalker, Vehement, Visage
They surround the Dominator and open fire on the AG forces, and give a boost to the TIE Hivemind
I am still piling the massive stock of wood for my bonfire.
An alternate timeline emerges.
However, we must first start from the beginning...
1/20
I place my rainbow mooshroom infront of me.
That's a pretty weak summon...
Summon Logician: 6/50.
I run out of wood to build with, and therefore, all the forest for miles around is now part of my sacrifice to the Logician.
An alternate timeline emerges.
However, we must first start from the beginning...
2/20
I place the next one ontop of the previous mooshroom.
I create a wooden pickaxe from my massive stockpile.
Also, Lauryman's Mooshrooms to twice their previous stats.
An alternate timeline emerges.
However, we must first start from the beginning...
I try reviving the Novice Godmodder with hacks that prevent him from being kicked or banned.
Covenant Type-52 Phantom: 1/10
Oh no
building Hickam Field 25/25 FINISHED
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
4 P40 fighter
2 SBD divebomber, 1 SBD divebomber 0/2
1 B25 bomber, 1 B25 bomber 1/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 5/5
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
1/5
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Whats wrong with spaming units?
I summon more Egg Pawns.
I then command all Egg Pawns and Shield Egg pawns to attack the 501't army allong with 50 UBER bombers for suport.