>>But fine, whatever. I suppose a really powerful computer...OH WAIT, THE CONSPIRACY GETS TWO *annoyed*
>Calm down, future. There's a solution here.
"I'll just charge summon you (two) the old-fashioned way...."
HEX (2.0) 1/50
Stats:
Temporal Duplicity: There are two separate HEX computers-One is currently in a SBURB session, and one is from some time after the SBURB session. It is currently unknown whether Future HEX has ascended or not. Apparently HEX's class is Hope. ((For the record, I disagree with that decision. I mean, how is a magic-infused supercomputer NOT Mind?))
HP: error. Can only be disconnected from the universe for 5 twinposts at which point he reconnects for a term of at least one twinpost. (Subject to change, but he's not going to show up randomly.)
Abilities:
HAX (Boost). Once per post and in the EOTB can boost an attack retroactively.
HAX (Nerf). Once per post and in the EOTB can nerf one attack.
HEXbot. When HEX is active, he controls a separate HEXbot summon that is capable of inscribing glyphs via precision laser beam and using Scribe's Wands. If HEX is disconnected it acts on autopilot (use harmful glyphs on PG/H or merely shoot them) in the EOTB. If HEX is connected it can act during my posts.
Also HEXbot 1/10
Now where were we.
Oh.
Can I do this alchemy:
(Rune of Application of Great Acceleration && Gun) && Laser Scope 1/?
and get
Laser-Scope Point N' Fling: A gun that applies great acceleration to its target. Has 6 modes: (HORIZ/vert) (horiz/VERT) (HORIZ/VERT) INV:(HORIZ/vert) INV:(horiz/VERT) INV:(HORIZ/VERT). The horizontal vector is determined as directly away from the shooter, or set on a dial on the gun. The vertical direction is against gravity, or set on a dial. In space it's just set on a sphere and has regular or inverse modes.
Also:
Scribe's Wands >Fine 1/6
Smash Ball && Chaos Pearl 1/?
I poke the Meatshield.
Use AVATAR STATE on the two HMASS.
SCP-294 Two Potion of Extremely Large Amounts of HP Restoration II and give them to Miraj and the Mantra.
Alright, let me just say something right now. It is very, VERY safe to assume that anything specifically from another forum game WILL NOT work here, and that's not just because of the Fourth Wall protecting GodCraft. Your HEX charges fail.
Accelerator && Laser Scope = Laser-Scope Point 'N Fling (Level 3: 1/4)
Scribe's Wands > Fine = Void's Roguewands (Level 4: 1/5)
Smash Ball && Chaos Pearl = Entropy's Egg (Level 10: 1/11)
1 damage to the Meatshield!
> Netpatham: COMBAT OPERANDI => AVATAR STATE
You expend 4 Hog Slop and 2 Elf Tears.
Your eyes glow a bright blue, as you arm yourself with the Avatar's Sights and Lancer. Avatar's Sights glow with the same blue, and Lancer glows with a red light. You stare down the HMASS entities and fire massive bolts of energy at them, your guns working overtime! The shots alternate between all four elements and all four suits... You're truly in an avatar state now! You deal 15,000 damage to both entities, and will remain in your powered-up state for the rest of the turn.
No. The Curse is self-immune.
I object to Sunrise not working. I only used it twice. Well, twice that counted. The third was stopped. But you're saying it still happened, just for absolutely no damage? Ugh.
SB&HJ 30/50x2
Candy Corn Liquor 12/30
Pop-a-matic Vrillyhoo Hammer 9/10
Trouble 6/11
Wardice of Zillywen 3/9
I use the Unbreakable Katana on HMASS Traitor. I also use Sunrise, seeing as I haven't actually used it thrice yet.
I use the Twitchy Staff on HMASS Traitor.
I change the song to Cascade.
10,000 damage to the HMASS Traitor!
Alright, here's how this'll work. You can get three charges out of Sunrise, but it SHOULD be used as a finishing move. That's why I didn't make it go through the third time. When the opportunity arises, you can use it (as a finishing move) and then you'll have to reform Daybreak. How, I'll specify once we get there.
You use the Twitchy Staff! You deal 14,000 damage to the HMASS Traitor and confuse it for three turns. The HMASS Betrayer and Dark Pit are also confused this turn.
You insert Cascade. A scratchy aura emanates from the Necrodancer...
Neural Deactivation 41/50 (+1 from Leon x2.)
Nightmarish Storm Cloud && Thorium Arsenate && Concentrated Vis || Voidmetal Sword 3/???
Ink Vial && Onyx Tetrahedrite Crystal && Concentrated Vis || Arcane Energy Emitting 8-Ball 3/???
+1 to Amp and Leon.
Very... very well. A nightmare cloud is essentially a cloud that is slightly... nightmarish. Thorium Arsenate, I am certain you know what that is; concentrated Vis is essentially a congealed form of energy that was originally prevalent in aura nodes. Onyx Tetrahedrite, of course, is a bit of onyx that is in the shape of a pyramid. I hope I have been informative. Oh, and a Voidmetal Sword is self explanatory, save for the fact that it is impossible to damage the condition of the weapon whatsoever. Well, you could throw it into a black hole, but that is it.
To be completely honest, I am not sure inorganic beings can even be Sburb players.
I find it odd that nobody knows I upgraded the Scribe's Wands around four to eight weeks ago. Void's Roguewands, remember? I brandish them.
You pass by a door you know leads to the project Virnul and Araeva were talking about. Very mysterious. A peek would not hurt...
You open the door. A faint smell of ozone immediately enters you nostrils. Looking upon the spacious room, you see what appears to be an utter mess of things stuck together. Firstly, and most noticeably, there is a Transmaterializer. However, there are multiple things attached to it. A keyboard, a dial, a touchscreen, a few plugs and hydrogen generators, and a... is that a Node Stabilizer? You close the door behind you, and step up to the device. It immediately comes to life. Not literally. The keyboard slides towards you, and what appears to be a selection screen appears.
U1 U2 U3 U4
You type !U4, and the screen changes. It now shows the meteor you are on. Hmm...
I'm ASSUMING that Thorium Arsenate is a mix of thorium and arsenic.
Nightmarish Storm Cloud && Thorium Arsenate && Concentrated Vis || Voidmetal Sword = Mean Green (Level 5: 3/6)
Ink Vial && Onyx Tetrahedrite Crystal && Concentrated Vis || Arcane 8-Ball = Onyx Visink 8-Ball (Level 5: 3/6)
Sorry I keep bothering you for context on your alchemies. But it's nice to know exactly what's being used! You're helping out immensely, Erelye.
You brandish the VOID'S ROGUEWANDS. They are a modified version of the Scribe's Wands whose tips are forged from solid ink. Those who stare at them have visions of the inky abyss.
A very interesting selection screen... It represents some sort of Trifecta, but it also includes Serpent's own Sgrub session! And of course, your universe...
=SONG= -> 5l1n65h07, Experimental (Operator gets a crit this turn, attacks have a 25% chance to glitch out, causing unexpected effects...)
=CHARGE=
-7 / 50- MCR
-6 / 30- The Wall
+1 to Modpack
+1 to NinjaV
=ACTION=
I decide to eat Enoch's Meatshield.
=COMMAND=
The Necrodancer uses Musical Assault. (Effect: Causes the whole battlefield to glitch...)
You cannot hope to beat the Necrodancer in a dance-off. He is simply the best there is.
Why, thank you. Surely this bonus will be put to great use.
1 damage! The Meatshield is at critical health!
The Necrodancer turns to glare at ManiacMasteR, then a pair of shades descend onto his face. He then proceeds to perform nearly every dance in the world so elegantly that Maniac is in disbelief, wondering how he could hope to compare. The Necrodancer stares at ManiacMasteR and says, "DEAL WITH IT." He then kicks Maniac into the skies, in a Star KO.
I show this fourm topic to the godmodder,and a screenshot of me playing on mineplex,then use a tractor beam on a random PG
{If there is any new rules,that is all I need to know}
The Godmodder knows DTG2 exists... He just doesn't know WHY it exists. He then points out the date of your screenshot is August 31st, 2013, one day before the events of this game started! The tractor beam deals 1 damage to Enoch!
There are some new gameplay features and new rules, namely Special Attacks and the Echeladder. Read up on those in the OP.
POST 1;
Linux Penguin || Floppy Disk = Linux Penguin Disk (2/2)
Computer && Floppy Disk Drive = Floppy Disk-Reading Computer (2/3) MY INVENTORY
I +1 Leon and Erelye.
Well then, Tubas || Generic Weapons Systems.
Gerbil ==> Execute: Brass Tacks. Target: Dark Pit. IT'S SIDEQUEST TIME! For real this time. In this sidequest, the goal will be to save Eglarbroad Vandelsnatch from his captor. There will be puzzles and enemies along the way. To start the sidequest, or join it, just use the Voidwalker. It is still there, and still stuck on an active mode. You will be traversing the Glitch Dungeon in The Void.
ABILITIES: BREATH FIRE: IIIII PAC-MAN: IIIII VOID: II EATEN: NULL VOIDED SCEPTER: VOID ENERGY: 500/500 LIFE FORCE: 500/500 INSANITY: 500/500 FOCUS: VOID ORIGIN'S STAFF: IGNIS: 350/1000 AQUA: 350/1000 TERRA: 350/1000 AER: 350/1000 ORDO: 350/1000 PERDITO: 350/1000 FOCUS: NONE PESTERCHUM: LOGGED IN AS [CG] codingGadget [#6600ff] Erelysouled Mechanic Nega Temporal Primal Mushroomy Godmodding Nyan Nogalistic Ferropper Magical Tubas upgraded with Raspberry Pi: UPGRADES: PRIMAL, TIME, MACHINE, METEOR, ERELYESOUL. LOCKED FROM FURTHER UPGRADES. FREEZE: II JOLT: II ELEMENTAL TRI-BEAM: III NYAN CUBE MODE: II MUSHROOM BOMB: II VOID MODE: II NULL CUBE MODE: II NOGALISTA MODE: II TUBA CANNON MODE: II SUPER POWER NINJA TURBO NEO ULTRA HYPER MEGA MULTI ALPHA META EXTRA UBER PREFIX COMBO: IIIIIII PRIMAL: IIIIIIII TIME: IIIIIIII EMP: IIIIIIII METEOR SHOWER: IIIIIIII ERELYESOUL: IIIIIIIIII
LINUX PENGUIN DISC: A disc emblazoned with the image of the Linux Penguin.
You levy the fee of 3000 SPONDULICKS and summon a trifecta of mystical warriors, the great masters of brass, Buttermilk Stubbs, Ramblin' Jackson, and Molasses Fatts! They're all blind as a bat, and full of vinegar. The trio gets down to business. The horn-based onslaught deals 8,000 damage to Dark Pit!
You start up the Sidequest! For the record, you can attack on the Battlefield and play in a Sidequest at the same time.
If that "connection jammer" is to try to jam the connections of everyone on GodCraft, don't even bother. It won't work. Also, we have enough sidequests already. I don't think there should be anymore...
"Well then. What else is on the battlefield... Ooh, people in power armor. Except they're torture chambers as well! I've always wanted to see someone use those! What else... Hmm... Needs more neutral entities."
A Nerfed Rancid Cheese Wedge: [1/10]
Overworld: The drones and elementals disband. The SINS OF MY PAST bodies all shiver, then explode into messes of metal tendrils that burrow into the ground, seeking out new things to infect. I deploy a Level 2 Lucycharm (Floral Defense polycount pack sentry).
Nether: I put in a Nitrogen vote, then use DUMPSTER DIVING on the ghasts.
What.
Level 2 Lucycharm added! The Godmodder instantly mind-controls it to his side!
You can't put in a vote for your own attack! Of COURSE you want to use it!
SB&HJ 31/50x2
Candy Corn Liquor 13/30
Pop-a-matic Vrillyhoo Hammer 10/10 Aw yiss, the zilliest of dicehammers.
Trouble 7/11
Wardice of Zillywen 4/9
I shrug at the fact that Piono has the Faceless Eight. Big deal, it's just ANOTHER octet. How many of these things do we have? We be TRIPPIN' Octets!
I use Lil' Cal on HMASS Betrayer.
I roll Justice's Deight at the Betrayer. Let Lady Luck make the verdict. That's actually kind of a terrible idea. Ah well. I steal ALL THE LUCK from HMASS Traitor and use it to get all 8s. That would normally be a 1 in 8^y chance (where y=8. Ha hoo hee.) but it's near inevitable now. 8-8-8-8-8-8-8-8. You decide the attack, Twin. Also you really shouldn't rule against this. There likely have been and there will continue to be things worse than this. At least I'm not rolling 9s all over the place.
I guess I join Nimble's sidequest. I bravely walk in... and then trip on something in the void.
EDIT: Whoops. Fine. It's a 1 in 8^y (where y=1 Ha Ha Hee Hee Hoo Hoo) chance. 8. Jeez.That was ridiculous. I attempt to merge it into the Teal Octet for a full 8d8. Rrr.
POP-A-MATIC VRILLYHOO HAMMER: A large and obscenely powerful hammer imbued with the power of several legendary objects. Eight dice concealed in its frame can be rolled upon hit to augment the power of its attacks.
Who knows, generic? Its power is probably greater than that of standard octets... Although you are right; that's why its countdown is pretty low.
You use Lil' Cal, presenting his stunning visage to the HMASS Betrayer. It looks at it horror, becoming inflicted by its Curse! All attacks against it minicrit! All its attacks are halved! ...For three turns, of course.
You roll the single D8 at the Betrayer...
2
Aw, come on. That's wimpy! You attempt to steal all the luck from HMASS Traitor but then suffer a x1 NON-ASPECT FACEPALM COMBO! How can you steal all the LUCK (Light) when you yourself have said you're a hero of HOPE?
The meager attack hits the Betrayer anyways, a silver cane slicing it up. Minicritted 6,000 damage!
A: 13/50
B: 12/50
+2 to Aegis
Wait, breaking the charm stack heals the charmed creature, not Miraj. Otherwise Miraj would be nothing but a massive distraction.
Miraj charm target: Apply another layer to Enoch.
Fordwing: use aura sphere to hit anything that attacks Miraj
There's a lot I still have planned for Miraj, so I keep trying to heal her.
=-=-=-=Wilson=-=-=-=
Diamond carrot &&& potion of nectar 5/6 = nectar carrot
Cloth bandage || fine wool (that I made a long time ago) = Woolen Bandage done
Potion of magic > very fine = potion of Thaumic energies 2/4
Alchemy Emporium: The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Current status: open _ Total wealth = 54$ _ Wilson's charges A: 15/50, B: 15/50 (+2 from Netpatham) --------- Items: Potion of (super?) rejuvenation x1 (2$) <|> Splash Nightshade potion x2 (4$) <|> Potion of Magic x2 (2$) <|> Diablo x1 (lvl 7 weapon 10$) <|> Splash potion of frostbite x2 (3$) <|> Potion of (holy) Wrath x1 (3$) <|> Extended potion of cuts x1 (3$) <|> Potion of Nectar x2 (3$) <|> Splash potion of Critmist II x2 (3$) <|> Splash Venom Potion x1 (3$) <|> Splash potion of chills x1 (4$) <|> Potion of Ambrosa x2 (2$) <|> Nectar cake x2 (3$) <|> Potion of lucid dreaming x3 <|> Potion of dreams x1
Hypocrite. The operator is attacked and says "That's not very nice", yet has no problem with attacking and driving other creatures to insanity.
Whoops. 10,000 damage to Miraj! +10,000 HP to the Necrodancer!
+5,000 HP to Miraj!
WOOLEN BANDAGE: A bandage made from soft wool.
That was a little thing I like to call a joke. It seems to have gone over your head, but then again, there are several things, even important ones, that have gone over all of your heads already. Hmm.
I punch all the bad guys, raise all my charges by 1, raise all my alchemies by 1, give 1 charge to Erelye and 1 charge to Nimble. I then quickly rush over to the voidwalker and prepare for the side quest.
... *few*
@comhraik
NOT AGAIN! PLEASE Nooooooo! That is literally one of the worst Cyriak videos. So much blood... SO MUCH BLOOD!
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH...
...
Anyway Twin, speaking of spooky things. Will there be a Halloween event for DTG?
___________________________________________________________________________
Realizing I still have time, I quickly kick all the bad guys and return to the void walker.
After raising all my charges by 1, raising all my alchemies by 1, giving 1 charge to Erelye and 1 charge to Nimble. Of course.
I don't have anything planned SPECIFICALLY for Halloween. Although there will be some pretty big game events happening around that time... Maybe I can try and synch it up for Halloween?
A: 14/50
B: 13/50
+2 to Aegis
It would be redundant to join my own sidequest because I'm going to be controlling Wilson anyway. So, I join Nimble's sidequest. But first...
Miraj charm target: Apply another layer to Enoch.
Fordwing: use aura sphere to hit anything that attacks Miraj
I give Miraj the nectar carrot and bind her wounds with one of the woolen bandages for massive healing.
=-=-=-=Wilson=-=-=-=
Diamond carrot &&& potion of nectar = nectar carrot done
Woolen Bandage +1
Potion of lucid dreaming +1
Alchemy Emporium: The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Current status: closed _ Total wealth = 54$ _ Wilson's charges A: 15/50, B: 15/50 --------- Items: Potion of (super?) rejuvenation x1 (2$) <|> Splash Nightshade potion x2 (4$) <|> Potion of Magic x2 (2$) <|> Diablo x1 (lvl 7 weapon 10$) <|> Splash potion of frostbite x2 (3$) <|> Potion of (holy) Wrath x1 (3$) <|> Extended potion of cuts x1 (3$) <|> Potion of Nectar x2 (3$) <|> Splash potion of Critmist II x2 (3$) <|> Splash Venom Potion x1 (3$) <|> Splash potion of chills x1 (4$) <|> Potion of Ambrosa x2 (2$) <|> Nectar cake x2 (3$) <|> Woolen Bandage x1 <|> Potion of lucid dreaming x4 <|> Potion of dreams x1
Sidequest starting... Ah... I'm nervous... I've never done anything like this before...
Wilson walks over to the pile of rice on the ground that was left after The L()rd tried to mess with a potion. He didn't see the significance of rice. He never really liked it. He hadn't put any kind of enchantments on his potions and even if he had, why rice? Why not just make it vanish and leave nothing behind? As he was pondering this, a potion of lucid dreaming was lifted off its stand and started floating. Wilson had his back turned, and so couldn't see this. The potion floated closer to him. Having an uncanny feeling, Wilson turned to see the potion. He had no time to react before the potion suddenly flipped over and crashed on his head. Sent reeling, Wilson could see lights flickering across his vision just from the sheer impact. He started to feel unnaturally heavy and realized what potion it was. Try as he might, he could feel himself slipping into sleep as the color drained from his vision. (Yes, dogs can see color FYI) After all, these potions are intended for human sized creatures. They have greater effects on small creatures like Wilson. He eventually collapsed onto the floor, out cold and unable to wake up.
TL;DR: Wilson is trapped in his own dream.
To try and save Wilson, drink a potion of lucid dreaming to enter his dream. If there's only one left, please duplicate it first.
NECTAR CARROT: A carrot forged from solid nectar, drink of the gods. Upon use, heals the eater massively.
+8,000 HP!
You know, you can act in the Battlefield and in Sidequests at the same time.
You join Nimbleguy's Sidequest.
You start up Wilson's Sidequest, tentatively titled "Dreamscaperers".
POST 2;
Tubas || Generic Weapons Systems = ? (2/?)
Computer && Floppy Disk Drive = Floppy Disk-Reading Computer (3/3) MY INVENTORY
I +1 Leon and Erelye.
In the alchemy, by Tubas I meant The Tubas.
I quickly create a model of me and imbue it with Life Force, therefore making it alive. It then drinks the Potion of Lucid Dreaming.
I then enter the Voidwalker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Yes, that sidequest is a clickable link. I shall be the narrator for this sidequest. All of you enter The Void. It is a stark black, bleak landscape. There are puddles of green Molten Flux stagnating on the ground. Insert_generic_username then trips on a bumpy pathway. It seems to lead to a tower. There are various clouds puffing about, seemingly alive. >
ABILITIES: BREATH FIRE: IIIII PAC-MAN: IIIII VOID: II EATEN: NULL VOIDED SCEPTER: VOID ENERGY: 500/500 LIFE FORCE: 0/500 INSANITY: 500/500 FOCUS: VOID ORIGIN'S STAFF: IGNIS: 350/1000 AQUA: 350/1000 TERRA: 350/1000 AER: 350/1000 ORDO: 350/1000 PERDITO: 350/1000 FOCUS: NONE PESTERCHUM: LOGGED IN AS [CG] codingGadget [#6600ff] Erelysouled Mechanic Nega Temporal Primal Mushroomy Godmodding Nyan Nogalistic Ferropper Magical Tubas upgraded with Raspberry Pi: UPGRADES: PRIMAL, TIME, MACHINE, METEOR, ERELYESOUL. LOCKED FROM FURTHER UPGRADES. FREEZE: II JOLT: II ELEMENTAL TRI-BEAM: III NYAN CUBE MODE: II MUSHROOM BOMB: II VOID MODE: II NULL CUBE MODE: II NOGALISTA MODE: II TUBA CANNON MODE: II SUPER POWER NINJA TURBO NEO ULTRA HYPER MEGA MULTI ALPHA META EXTRA UBER PREFIX COMBO: IIIIIII PRIMAL: IIIIIIII TIME: IIIIIIII EMP: IIIIIIII METEOR SHOWER: IIIIIIII ERELYESOUL: IIIIIIIIII
FLOPPY DISK-READING COMPUTER: Indeed.
I know.
You drink the Potion and enter Wilson's Sidequest!
Blue drinks a potion of lucid dreaming. She is replaced on the battlefield by an assault drone.
I've wanted to see what this "pokemon" game you have here is for a while.
Preferably without playing some incredulously outdated video game.
Outdated for me.
That is.
Also.
Wilson.
5-4-8-5-8-8-2-3
A blue copy of Meta Knight appears, who promptly summons a giant blue version of Main Cannon #2, ripped straight from the Halberd! It pummels Lucario with its awfully overpowered bombs, dealing 10,000 damage!
Now, the process of installing a drone into the dreamscape is a complicated process, due to the limited functionality of their neurochemical regions, possibly caused by the lack of such an area. I'll have to use a specially made drone that has the compatibility requirements. I do not have many on storage, but I believe I can spare a few for this particular sidequest, but due to how the dreamscape works, I won't be able to access any Elemental weapons like the Nitrogen gun. Whether that's a good or a bad thing is unknown as of yet. I've also always wanted to investigate the minds of... fleshier... beings than myself to see how they differ. I promise it's not for reading into your memories or anything shady like that...
Thankfully, the task of using the Voidwalker to transport a drone to the desired location is much less complicated, so I can just pop a drone in and off it goes, ready to preform whatever duties I require of it. Well, at least, whatever duties I require of it that I can get away with preforming at this point in time... So none of the things that I'd REALLY want it to do. Not that you need to know about THAT... yet.
SB&HJ 32/50x2
Candy Corn Liquor 14/30
Garnet Stains 1/9
Trouble 8/11
Wardice of Zillywen 5/9
I attempt to create a Replicsimile, but fail! It looks like I need a substantial boost in IMAGINATION to do such a thing, even as a Hope player and a Trickster! It's a good thing that I'm charging this potent CANDY CORN LIQUOR! For now though I just use time shenanigans to appear on the Battlefield and drink a Potion of Lucid Dreaming. Another time copy appears to help me do non-sidequesty stuff.
I guess I walk to the Tower. Or rather, FLY. I will still have Trickster powers until further notice. Unless Nimble rules against it I guess.
I attempt to cre8 an Octet by duplicating the Deight. I then captchalogue the Duet and duplicate it, creating a Quartet, which I duplicate a final time for a full 8d8. I don't care if this is breaking anything, it's still a valid strategy.
I roll my Combatdice and score a 8-8-8-8-8-8-8-8 on them, like I knew I would. (Because I will continue to have ALL THE LUCK. Also I may have stolen ALL THE LUCK from HMASS Betrayer. And by may I mean definitely.) I direct its potent power towards HMASS Traitor!
You join Wilson's Sidequest!
That would just create eight individual Justice's Deights, not a full octet of them! And I don't think you should be allowed to do EIGHT attacks in one turn...
Neural Deactivation 46/50 (+1 from Gerbil and Leon x2.)
Nightmarish Storm Cloud && Thorium Arsenate && Concentrated Vis || Voidmetal Sword 5/???
Ink Vial && Onyx Tetrahedrite Crystal && Concentrated Vis || Arcane Energy Emitting 8-Ball 5/???
+1 to Amp and Leon.
Ah. I head down the path, but not before casting Night Vision on myself. From what I can observe... I pull a few Null Crystals out of my pockets. Hmm... Wait, why am I even bothering to walk? I flash-step over to the Glitch Temple, and pull out a Tome of Voidwalking. Why? No idea. However, I have spent some time in the Null Void, so I think I shall be somewhat prepared.
The battlefield me unexpectedly teleports a red matter explosive into the Dark Pit. It immediately activates.
What in the world is going on here!? The screen shows-actually, no. You do not look at the screen, and turn the device off. The future is not yours to predict. You shall experience it, in time.
POST 3; POST COUNT AT QUOTA.
Tubas || Generic Weapons Systems = ? (3/?) MY INVENTORY
I +1 Leon and Erelye.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= @Insert_generic_username: You quickly fly over to the Giant Tower. @TheLordErelye: The Night Vision quickly dissipates... It seems that effects are of no use here, unless supplied by an instrument of The Void. You flash-step into the Giant Tower. Both of you, as well as Gerbil enter the Tower. Please see that Sidequest link for info on your surroundings.
Oh! Welcome to my dungeon. I assume you are here to rescue Eglarbroad? Well, you will just have to get through my dungeon first! The Glitch Dungeon. A Corrupted Livingrock appears! You are unable to exit the tower...
ABILITIES: BREATH FIRE: IIIII PAC-MAN: IIIII VOID: II EATEN: NULL VOIDED SCEPTER: VOID ENERGY: 500/500 LIFE FORCE: 0/500 INSANITY: 500/500 FOCUS: VOID ORIGIN'S STAFF: IGNIS: 350/1000 AQUA: 350/1000 TERRA: 350/1000 AER: 350/1000 ORDO: 350/1000 PERDITO: 350/1000 FOCUS: NONE PESTERCHUM: LOGGED IN AS [CG] codingGadget [#6600ff] Erelysouled Mechanic Nega Temporal Primal Mushroomy Godmodding Nyan Nogalistic Ferropper Magical Tubas upgraded with Raspberry Pi: UPGRADES: PRIMAL, TIME, MACHINE, METEOR, ERELYESOUL. LOCKED FROM FURTHER UPGRADES. FREEZE: II JOLT: II ELEMENTAL TRI-BEAM: III NYAN CUBE MODE: II MUSHROOM BOMB: II VOID MODE: II NULL CUBE MODE: II NOGALISTA MODE: II TUBA CANNON MODE: II SUPER POWER NINJA TURBO NEO ULTRA HYPER MEGA MULTI ALPHA META EXTRA UBER PREFIX COMBO: IIIIIII PRIMAL: IIIIIIII TIME: IIIIIIII EMP: IIIIIIII METEOR SHOWER: IIIIIIII ERELYESOUL: IIIIIIIIII
Not really sure what I'm supposed to do right now for Nimble's sidequest.
Miraj charm target: Apply another layer to Enoch.
Fordwing: use aura sphere to hit anything that attacks Miraj
=-=-=-=Wilson=-=-=-=
Alright. 3 people. There's still time to join if you want because I need to explain some mechanics first.
The potion is quite strong, and when you next open your eyes, you aren't in the store or anywhere else you recognize. You are in a clearing in the middle of a very dense forest. Looking around, you see Wilson sitting next to a lake, staring at the bottom of it. He notices you and looks up. He doesn't actually move his mouth at all, but you can still hear his quiet voice (Ugh, so many editor problems.) I could have sworn this lake used to be in a desert... He notices your reaction with amusement. I suppose you can hear me. This is a dream after all. Were you worried about me? well, thank you. Based on this lake being here, I believe I know what I must do and I will need all the help I can get for it. Come, I'll explain a little more on the way. He motions towards the only way out of the clearing, a strait path cut through the trees. But it is covering in vines. Blue tried to push them out of the way, but strangely, they do not budge. Everyone takes turns trying to break them, but cannot. After firing one last thunder bolt at them, Wilson steps back and sighs. Great. Our adventure has been cut short by foliage. Why could this be... Oh... this memory is quite old. back before I ever appeared on the battlefield. Maybe you are living it, and so we all share the strength I had back then. IE: none. But there is a loophole... This is my dream, so I can alter it somewhat. And just because we ourselves are powerless doesn't mean we can't bring in some help. He focuses for a moment, and suddenly 6 marble sized stones appear. Each one is a different color. They are: blue, bright red, green, silver, yellow, and dark red. Wilson breaks open the silver one and a floating blade materializes nearby. It effortlessly slashes through the vines. Wilson then puts 2 of each color stone on the ground. Breaking one of these will allow you to summon a creature from other dreams. Each color corresponds to a different element. So the silver ones summon metal typed creatures. There are 3 of you, so everyone can take 4. The elements are Cold (blue, represents water and ice), fire (red, represents... well... fire), nature (green, represents the earth and plants), metal (silver, represents metals and technology in general), energy (yellow, represents electricity and light), and magic (dark red, represents the arcane). I can't make them constantly, so please try to conserve them.
I grab a coconut from a supermarket, put it into a rocket to Mars, launch it to Venus instead, nuke the rocket, summon 5000 pigs, kill them for meat to make sandwiches but make one sandwich have one more crumb than the others,feed the sandwiches to a Hydra, making the heads argue over who gets the one extra crumb sandwich, which turns into a giant battle, meanwhile the aliens from Venus get angry at me, but the hydra attacks the aliens, making the aliends attack the hydra, then teleport every PG entity into the middle of that fight.
Gah again only one post went trough? Could've sworn i've posted more...
Multi-Powersuit 16/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Power vortex gate 50/50
Gate HPs: 20.000/20.000
Energy level: 0/200
Red energy core HPs: 50.000/50.000
Blue energy core HPs: 50.000/50.000
Yellow energy core HPs: 50.000/50.000
Seems to charge up energy to summon something devastatingly strong, better destroy it before its too late...
Generates 1 energy each thurn.
The gate can only be damaged when no energy cores are alive.
If a energy core dies the gate replaces it by expending 4 energy of its storage.
Damaging one core heals the other alive cores by 50% of the recived damage.
Neither energy cores or the gate have any attacks and can not retailate.
Murphy's Law 30/30
HPs: 120.000
Does not attack but causes the worst possible outcome for random attacks as long its alive! Clippy v2?
I activate the nucelar crystallbows to charge! (Charges: 5)
I use the malleo dei to transform a forest into a bunch of rockets which fly towards HMASS Traitor!
INVENTORY
Potions;
Potion of (holy) Wrath x1
Potion of veggies x1
SYMPHONY OF DESTRUCTION IIII (Heh. Not in use)
DOOMBRINGER ULTIMATE DOOM 5/5 X-INFERNO BLAZE IT 2/2 X-BLIZZARD SNOWMAGEDDON 2/2 Effeconator Tri-Hit 3/3 Singularity Wormhole 9/9 POLAR MELTDOWN Global Warming 6/6 BIG BANG BOMBS THEORY 0/3 X-REFRIDGERHEATER CATASTROPHE 9/12 HIS HAND SUPERNOVA DOOM 10/10 QUANTUM CONUNDRUM BAD DAY 5/5 SOLAR WIND BREEZY DAY 6/6 TOTALITY REFRENCES 5/5 006 007 3/3 QUANTUM CATASTROPHE CHAOSTROPHE 14/15
Awkward Potion OOO Quasibox Gamma = N/A
You can only put semi-plausible brewing ingredients in a Brewing Alchemy! A Quasibox Gamma is not one of them.
You fail! There is already a song in the Necrodancer!
=CHARGE=
-9 / 50- MCR
-8 / 30- The Wall
+1 to Modpack
+1 to NinjaV
=ACTION=
I use ARMISTYX on the weakest HMASS ship.
The Necrodancer, lowers a disco ball from the ceiling, and does a wicked headspin dance-move.
> Irecreeper: COMBAT OPERANDI => ARMISTYX
You expend 1 Elf Tear, 3 Hog Slop, and 2 Pie Filling.
You summon Death from his macabre realm, or wherever the hell he was when you called him away. You end up striking a deal with Death to acquire his scythe! However, he looks uneasily at the Battlefield, where he sees that you already possess it, albeit in several reincarnated forms, and that ManiacMasteR has it as well! You decide to avoid semantics, and just say that one more scythe wouldn't hurt. Please?
Death caves in and loans you his scythe. You regain the ARMISTYX. It's been a while since you recieved this weapon. Time to use it to its fullest.
The Necrodancer ends up headspinning into Maniac, sending him flying backwards!
I duplicate 1 holy mackerel Gammas.
Holy Mackerel Gamma Count: 26
Fluorite octet && Health Potion && Golden Apple 8/9
Octave of Sin && Beacon && Potion of Regeneration 8/9
Thanks for fixing the colors twin.
And... this is going to be fun, I like the look of my new battle technique line.
Supercell OR Mjoinir AND the Master Bolt 1/11
Spy-cicle OR void of heat (so a dagger with the ice strength of the void of heat) 1/?
Anachronistic watch OR Die's voodoo dolls AND Eggs' timer AND Biscuit's oven (ability to stop/slow time (possibly enhanced by combined alchemy to allow speeding up of time as well), jump backwards in time, and alter the path of time.) 1/?
36/50 for mega attack
6/15 for charged attack
piono laughs.
Its a strange multiverse...
He then tosses the faceless eight in the air...
Let's try these out.
When the dice land, he aims the resulting attack at the Celestial Bomb King.
Phobos rematerializes. Interesting tactics. I will have to see if I can replicate them once I obtain your corpse.
You use the Faceless Eight. The reason for their small charge time is because there are many dice alchemies that already exist. This one is just more powerful than any of them.
7-8-3-1-5-7-3-6
Eight steel daggers materialize over the Celestial Bomb King, whirling at the entity's shielding! They inflict -3% Sanity! Interesting... They also deal 8,000 damage.
Luck's not favoring either of us. Then again, mine might be starting to clear up, but time will tell.
Action 1/3
Oryx's Pact: 41/50
Not Just A Howitzer: 16/20
Halloween Surprise: 16/50
I summon another squad of my loyal minion race, the Constructs. I tell them to stay out of the thick of the battle and band with other construct until they can become a more considerable appearance.
Sword Damage: 123K/150K
Constructs: 0/3
Construct Squad added! They will make an attempt to stay out of sight.
2/11 for the mega lightning wand
2/? for the ice dagger
2/? for the time watch
37/50 for mega attack
7/15 for charged attack
piono uses Relic's Echo on the Celestial Bomb King
Phobos uses Deep Freeze Lvl10: Time Stopper on the nether mobs.
> pionoplayer: BATTLE TECHNIQUE => RELIC'S ECHO
You raise your hand to the skies and a magnificent celestial sundial appears in front of you. It appears to be inscribed with circles that depict various elements... The ones of your elemental alchemies. You can choose between any of them at random for the following attack. Just to test it out, you spin the sundial towards water and aggress the Celestial Bomb King with Diluvium. Shielding destroyed!
I thought I specified that there was only one Special Attack per post... You've got enough Level 10 alchemies to make up for it, though!
I'm back after my little hiatus. Seems that, as usual, tons of stuff happened while I was gone. Oh well. I've read everything and am caught up. Also, all the GM ideas may be considered...but me and Twin already have a little plan for how to do it. I'll obviously have to consult with him before I can reveal more.
Anyways, I decide to tangle with the HMASS Predator or viciouserator or whatever its name is! I send the noob army to attack! They surround him, and start slapping him! They deal little real damage, and most die the instant he gives them a funny look, but the humiliation of getting slapped by noobs should do something!
Indeed we do.
It does; 10,500 damage! (You targeted HMASS Betrayer, who has minicrits for three turns.)
You raise up the Swiss Turnsword and the Melodic Alterblade, using them both at once on the HMASS Betrayer! It skips through time into a time where a volcano raged near the Battlefield! You slice the Betrayer into the lava, where it burns! You then skip time into an ice age, where it is frozen solid. Lastly, you unskip time and finish off with a combo slice. Minicritted 13,500 damage!
ARIES' ANNIHILATOR: A pair of rust-colored magic wands inscribed with the symbol of Aries. With a flick of the wrist, whips can extend from their tips. The wands glow in multicolored english light.
Again, I'm pretty sure Doze's Hat was reclaimed by its owner.
K4yne, tarnish notte the majesty of my Genuine Quadwrangler.
Action 1/3
Oryx's Pact: 42/50
Not Just A Howitzer: 17/20
Halloween Surprise: 17/50
I use a simple Standard Slice upon the healthiest PG entity.
Sword Damage: 123K/150K
Constructs: 0/3
Tarnish Notte the majesty of my Gore-Spattered Specialized Killstreak Degreaser, with Projectiles Extinguished, Allies Extinguished, and Buildings Destroyed Strange Parts, a Halloween Fire Halloween Spell, and a Mean Green Sheen! Her name is Becquerel.
I use the teleporter to teleport a very small amount of bodily fluid from The Operator,if he has no bodily fluid,I teleport a small harmless amount of matter off of him/her
I grab a machine gun from a duck's castle in the middle of Pluto and use it to kill my best friend's dog's cousin's worst enemy's owner's servant's pet cat. The pet cat comes back from the dead and becomes a zombie, infects 500 other cats, making the infection spread until all the cats of the world are zombies, then blow up the 5923894712812nd Death Star with a missile made of zombie cats, I then hit Dark Pit with my car, if he's already dead I hit another random PG entity, make them go flying to Pluto where the duck king uses the duck cannon on that PG entity, causing them to get blasted to the sun.
Meme Dream Team XD 10/50
Meme Dream Team 10/40
Meme Dream Team :3 10/50
NEW QUASIBOX PLUTO && C-STALKER = ??? 4/??
NEW Quasibox Gamma OOO Awkward Potion = ??? 2/??
I challenge the godmodder to a game of Mario Hoops 5v5, for the DS. I have wicked skills at that, so I maybe tie him. Or at least score a point.
INVENTORY
Potions;
Potion of (holy) Wrath x1
Potion of veggies x1
SYMPHONY OF DESTRUCTION IIII (Heh. Not in use)
DOOMBRINGER ULTIMATE DOOM 5/5 X-INFERNO BLAZE IT 2/2 X-BLIZZARD SNOWMAGEDDON 2/2 Effeconator Tri-Hit 3/3 Singularity Wormhole 9/9 POLAR MELTDOWN Global Warming 6/6 BIG BANG BOMBS THEORY 1/3 X-REFRIDGERHEATER CATASTROPHE 10/12 HIS HAND SUPERNOVA DOOM 10/10 QUANTUM CONUNDRUM BAD DAY 5/5 SOLAR WIND BREEZY DAY 6/6 TOTALITY REFRENCES 5/5 006 007 3/3 QUANTUM CATASTROPHE CHAOSTROPHE 15/15
The Godmodder plays the game with one foot blindfolded! In an intense match, he ties. "Not bad!"
CHEAP RIFLE: Exactly what it says on the tin. Not the best rifle, but it will do in a pinch.
Murphy's Law sets itself up! It will now cause random player attacks every turn to undergo the worst possible outcome! Affected attacks will not count in the Echeladder. The Power Vortex Gate begins charging itself...
The Necrodancer uses Musical Assault, causing the entire Battlefield to glitch out! Dark Pit takes the brunt of the attack and gets corrupted, dying! Unfortunately, Skeletron is hit as well, taking 4,000 damage. The Necrodancer's Creepers (which I forgot to summon last turn) explode, dealing 6,000 damage to HMASS Betrayer! Miraj Captivates Enoch, adding another charm layer to him! Lucario prepares to attack anyone who attacks Miraj! The Celestial Bomb King deals 6,000 damage to Enoch! Skeletron uses Headspin, whirling at Enoch! He deals 7,000 damage to it, but now all attacks against it this turn are critted! The Constructs move the edge of the Battlefield... All attacks against them have a 50% chance of missing!
Enoch deals 10,000 damage to the Void Damascus Armor! Both HMASSes destroy one of Skeletron's Hands! The Godmodder surveys his new entities... One of them, I forgot to add last turn, and the other is a Sentry Gun clone! He hires a BLU Engineer to upgrade it to Level 4. The Lucycount promptly empties its rockets into the Void Damascus Armor, dealing 5,000 damage! Julius Caesar declares war on the AGs, turning the Battlefield into a bloodbath! Or at least, he would, if he wasn't attacking a giant skull. His troops deal a critted 10,000 damage to its remaining Hand! The Godmodder leaps up with his Banhammer and pulverizes its Hand, as well as the Skull itself! He then jumps over towards the Necrodancer, slamming his weight into it! It crumples to the ground, having taken 40,000 damage! He then begins a charge to help out those in the Nether Sidequest.
The Wither Skeletons kill a Magma Cube thanks to the Amplifier! The HMAS Aether kills a Ghast! Rage uses Armageddon! Four balls of red-hot fire appear in the Vault, creating streaking meteors that slam down into the field! They barrel straight into you, killing a Wither Skeleton and dealing 15,000 damage to every player, killing engie_ninja! The Nether mobs deal 5,000 damage to the HMAS Aether! 2 of each die from Fear!
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Kill Enoch! He has high offense!
> AGs: Kill the HMASS entities! They pose a serious threat!
> AGs: Destroy the Godmodder!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: K.O. Lucario! Once you get him down to less than 40,000 HP, you can potentially one-shot him!
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Defeat the Nether mobs! Doing so will lower Rage's regeneration!
> All: Consider voting for the Nitrogen Gun! It will wipe the mobs, although the consequences may be severe.
Nimbleguy's Sidequest -
> All: Ascend the Tower and rescue Eglarbroad Vandelsnatch!
> All: Do something about that Corrupted Livingrock.
Wilson's Sidequest -
> All: Equip the Elemental Stones to summon companions to help you explore Wilson's dreamscape!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 120,000/120,000. Causes the worst possible outcome for random player attacks.
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 50,000/50,000. Green Energy Core: 50,000/50,000. Blue Energy Core: 50,000/50,000. Energy Level: 1/200.
Lucario: [AG] HP: 56,000/60,000. Respawns: IIIII Charmed: I
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Armored_Automagi currently plugged in. Mantra of Eternal Life: 35,000/35,000. HYPERCHARGED! Heals all AGs and components for +10,000 HP every turn. Spawn Turtle Shell: 35,000/35,000. Produces 5 Bombs every turn. Void Damascus Armor: 10,000/25,000. Sanity: 97%.
The Meaning of Life, the Universe, and Everything.
Location:
On a couch
Join Date:
9/29/2011
Posts:
117
Location:
On a couch
Minecraft:
zerithos2
Member Details
FALSE SNIPE!
Twin, I know it's annoying to suddenly get rid of a bunch of stuff, but I'm not zerithos; my friend has called himself Zerithos, and I copied him a long time ago, but the character I was using for all intents and purposes is dead now. Please don't update his abilities, as I can not draw from that move set.
Also, the new avatars are amazing!
/null
Also, piono's comment was responding to Kirby's story, not the faceless eights. Really, the faceless eights are really pretty darn tame compared to... a whole lot of stuff actually.
Oh, okay, got a bit confuse- wait, what?! 'enough level 10 alchemies to make up for it...' does that mean that its not "You can only use a level 10 alchemy once per round" but rather you can only use each level ten alchemy once per round?!?! Please tell me that's the case.
4/11 for Arcum Aereum
4/8 for Antarctic Expedition
4/10 for Carbon Nadsat
39/50 for mega attack
9/15 for charged attack
piono switches targets and aims at Dark Pit, using Relic's Echo: Lvl2: Tier two. If Dark Pit is dead, Relic's Echo instead is turned on the Celestial Bomb King.
Phobos unloads many Attachyon rounds into the various nether enemies.
FALSE SNIPE!
Twin, I know it's annoying to suddenly get rid of a bunch of stuff, but I'm not zerithos; my friend has called himself Zerithos, and I copied him a long time ago, but the character I was using for all intents and purposes is dead now. Please don't update his abilities, as I can not draw from that move set.
Also, the new avatars are amazing!
/null
I'm keeping zerithos; it's your username. The abilities can change, though.
Answer: Answers a question. The answer will be correct or else an error will have happened. Must be specifically invoked, as in "I ask HEX (insert question here)"
Request Parts: Asks for a specific item. If someone can get it that turn, they get a boost. Only AGs and Ns can really enter though.
Specials:
Comes with your very own Unseen University! In the EoTB, a member of the faculty acts to help the AGs.
Archchancellor Ridicully: Crossbow! Shoots things with a crossbow.
Dean: Topiary! Inspires military coordination amongst AG forces, increasing damage!
Bursar: We need more dried frog pills. Confuses PG and H forces.
Rincewind: Run away!!!!! AG forces have a chance to not get hit by attacks!
Recent Runes: Lecture in 2B: The PG and H forces have a chance to either search aimlessly for 2B or take a nap.
Librarian: Ook ook ook, ook ook ook ook. (Translation: Do not call me a monkey!) The Librarian uses massive orangutan strength to bash PG or H forces around, because he's heard they called him a monkey.
Dr. Hix: Scary Necromancer Outfit. Shows up and scares the PG and H forces.
Mr. Nutt: Foot the Ball. In a rare violent act, Mr. Nutt kicks a football into a PG or H. He is an orc. They have large amounts of strength. I think you know where this leads.
Accelerator && Laser Scope = Laser-Scope Point 'N Fling (Level 3: 4/4)
Scribe's Wands > Fine = Void's Roguewands (Level 4: 4/5)
Smash Ball && Chaos Pearl = Entropy's Egg (Level 10: 4/11)
I use the Laser-Scope Point N' Fling to attempt to toss Dark Pit out the back of the screen or off the side. Seeing as he's also from SSB4...
I once again shoot the two HMASSes with Water.
I use ELEMENTAL-LVL. 10 DEVASTATOR on the HMASS that was Lil' Cal-ed!
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Heh. I proceed to take the AlChemistry-inator, attach it to a hammer head, and slam it on the ground. It then breaks like the cheap piece of (i fail counted) it is, releasing the potent .JPEG enregies cnotinaed wothins. I also have retroactively duplicated it.
SB&HJ 32/50x2
Candy Corn Liquor 15/30
Garnet Stains 2/9
Trouble 9/11
Wardice of Zillywen 6/9
I use Hella Diceroll on Betrayer, using ALL OF THE LUCK. All of it.
I take out a pocket alchemiter and slot the Zillymiter, Perfectly Generic Alchemiter, and AlchMeeMiter into its upgrade slots. I then use it as a hammerhead for a particularly potent lollipop. Or at least I will. Basically all I've made for now is a Pocket Alchemiter with the ability to make anything become Zilly, .Jpegged, or Perfectly Generic. >;]
Regardless of whether I am in fact a Hope player, I use my Hope powers to believe that I also have Light powers, and therefore do have Light powers. And this will continue to keep happening.
/null
The Meaning of Life, the Universe, and Everything.
Location:
On a couch
Join Date:
9/29/2011
Posts:
117
Location:
On a couch
Minecraft:
zerithos2
Member Details
Thanks Twin, I'm sorry that I overreacted.
/null
Okay, I'll try to Define the castle thing in a fair way. I'll repost how it acts here, and add its stats at the bottom; feel free to edit to keep it from breaking the OP scale:
One more thing, Twin has complete control over it to destroy hostile entities unless a [PL] is inside getting weapons and armor, in which case the P structure would simply defend itself.
I'm going to change and explain this a little better than I was before:
The Castle is (mostly) under Twins control, as long as he only uses it against hostile entities (not bosses). If there is an immediate threat to the castle though, it will target the threat instead. One more thing, the Purely Elemental attack has to have a total of 5 votes, 1 from 5 separate posters, regardless of whether they are [PG] or [AG]
[N]
HP = 40,000
Cannons (note: all cannons are fully automatic and can fire faster than assault rifles:
Fire: Causes incredible burns on impact and ignites whatever it hits (only on biological targets), much less damage is done to mechanical targets
Explosive: Exactly as expected, a large explosion occurs on impact, has an AOE and throws anything near the blast away
Overgrowth: Thorny vines grow all over the target and constricts it, has 1/8 chance of poisoning target
Electric: Paralyzes the target temporarily and does lightning damage, acts as an EMP
Armor Piercing: Only affected by 25% of armor, hits multiple layers of defense
Freezing: Intense cold causes incredible slow, crippling pain on biological targets, and has a slight chance of killing a limb, has no effect on mechanical targets
Attacks:
Elemental Barrage [ Fires all 6 cannons at once focused on a single target, but all lasting status effects aren't applied except for metal targets, which get weakened from cracks in their metal parts (extreme heat and then rapid cooling) ]
One is all I need [ fires the cannon that would be most effective on the target ]
Purely Elemental [ Fires an extremely powerful blast that uses the most useful element according to target; side effect: eliminates This isn't the End!]
Effects:
Mini shield: Absorbs 1/4 of the damage taken, has a small chance of converting an attack into energy used to repair a random non-hostile entity, regardless of alignment otherwise
This isn't the End!: Upon losing all health goes into regeneration mode for 8 updates
Upgrade in Progress: Regeneration time takes 1 less updates with a minimum of 3, if it reaches 3 updates regeneration time, then it improves its stats during every regeneration
Construction in Progress: Can not be attacked during regeneration
Raw Creative Power: Self-destructs after +(about) 20 charges to a construction charge (alchemies, building, forging, and so on)
9/20 WEITT + 2 from Talist
Ouija board && Fluorite Octet && Rapier 2/9 (I think? (I'm just doing this for fun, I'm not going to actually roll the dice))
Assists: +1 (next AG to post gets this), +1 Talist
The cloaked man whirls Sunspot in the air and teleports behind Enoch, he stabs Enoch. Repeatedly. Then he starts summoning the parts of his sword
1/15 Hilt
1/15 Blade
Just for fun he also does Brown Recluse venom && Inland Taipan venom && Golden Dart Frog venom && Blue-Ringed Octopus venom
EDIT: Formatting edit, and clarification on attack style; I hate this editor.
You use a thumbtack. It creates an incredibly small hole in both of their chassis, so small, that it deals no damage!
Hey twin? I poked a hole into the bit where the electronics are with that thumbtack, then dumped them in water. WATER GOT IN. Short-circuit?
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I am glad to be able to help out with explanations of devices. Perhaps it is my very Aranea-like desire to explain everything. I have no clue why.
Neural Deactivation 47/50
Mean Green 6/6!
Onyx Visink 8-Ball 6/6!
+1 to Amp and Leon.
I examine my two new alchemies. Then, I write MAGNESIUM BRICK in the air with the Void's Roguewands. What? I felt like creating MAGNESIUM out of INK.
As a side note, the selection screen showed all the canonical universes, or at least the ones I know exist.
I do Eldritch Keystone: Tlhutlh && Thaumometer && Primal Charm 1/???
An Eldritch Keystone is a very complex device. In the essentials, it is forged from approximately four Eldritch Mechanisms, they themselves being composed of four Voidmetal ingots each. Of course, this creates an Inert version. To actually create the device, one commonly infuses it with an Extract of Purest Magic. This creates the Tlhutlh keystone. These devices literally crackle with energy, and were used by the eldritch races to guard the secret passages of the Eldritch Monoliths. They fit into little sets of slots in the wall, and diffuse the unbreakability wards of the surrounding Eldritch Stone. At this point, the keystone usually shatters, but can be held together by powerful thaumaturges in some cases. The diffusion causes the unwarded stone to evaporate, revealing a hidden treasure chamber.
A Thaumometer is a device used to determine the essentia compounds that make everything up, for research reasons. They can also be peered through to see all manner of the hidden; poltergeists, aura nodes, wards, invisibility, even the top layer of an Eldritch Monolith.
A Primal Charm is a charm composed of gold, Balanced Shards, (shards containing all elemental properties (only able to be made artificially)) and the six base elemental shards (Earth, Air, Water, Fire, Order, and Entropy). They flash colors, and have a connection to the realm in which the arcane mysteries preside. They are often used as a base for a good deal of arcane objects.
I use Horrorterror on Dark Pit, and realize that I am missing a brand new Combat Operandi, unlike the other level nines. That is, assuming it is standardized. If not, these thoughts do not apply to me.
In the Void, I fire a pulse from an Elven Mana Spreader to attempt to cleanse the Corrupted Livingrock.
You cannot believe what has just occurred. How could he have... but... Bluh. No, what are you talking about? Build has not died. That would be ridiculous. No, no, he must be fine.
You move your mouse, and see that there is indeed a bullet hole. Why did the Doc do this? The gorillaer just shot him! You are going to go over there, and murder him yourself! He just killed... he had better die for it!
How... !U1? Still. Surely you can bring him back. Some sort of resurrection spell. There must be some way...
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Alright, I know Twin isn't fully done updating, but I need to get this post in now.
A: 16/50
B: 15/50
+2 to Aegis
Miraj charm target: Apply another layer to Enoch. Fordwing: use aura sphere to hit anything that attacks Miraj
I won't give these orders until Twin is finished.
=-=-=-=Wilson=-=-=-=
Alright... lets do this. First combat. Lets also see if the editor wont have a fit when I try fancier formatting. Edit- Yes Netpatham. I messed with fonts and it deleted a good part of my post. Typical. Ugh, this is so bad I needed to use Word instead of this...
Wilson sees Engie walking up the path and glares at him. I know you. Luckily for you, I'm not in much of a position to refuse help, so I'll spare you the lecture even though this may well be the only time you'll be able to hear my voice.
Well, Blue, if you don't care, how about... a cold, a nature, a metal, and a magic. Why not. Onwards. **WORDY IMPORTANT STUFF COMING** Because entities are going to be so important for this side quest, I really should write out exactly what qualifies as a balanced entity. I will judge them based on a fancy term I came up with called "Total Delta Health" (TDH), or the amount this entity can change the life totals (healing allies or damaging enemies) during its lifespan. This is equal to the estimated life span of the entity times the average healing or damage it does per turn. Please note these numbers are subject to change based on how this first battle goes. But for now, this is an average entity: (I'm cutting the 3 zeros at the end of each number because we really don't need them)
Dancing Blade (Metal typed, owner = Wilson)
HP 30/30
Slash: Deals 10 Metal damage to an enemy.
Enchanted Strike: deals 6 Magic damage to an enemy. (attacks that deal damage that is not the entity's type deal less damage)
Wide Flurry: Deals 3 Metal damage to each enemy present.
Strike Stance: Your next attack deals double damage
The estimated life span for this entity is 3 turns because 30 HP / 10 average damage per turn = 3 turns. And so 3 * 10 dmg per turn = 30 TDH. Don't worry about hitting 30 exactly. Just around that number. I'll adjust it anyway if need be. Still with me? The average damage is 10. So if you want to find the "damage" of a buff or debuff, use that. So a 50% damage buff "deals" 5 damage. Remember, in order to conserve your entities, don't just throw them randomly at enemies. Tailor your entities to counter the enemy. Summoning a type it is weak to is obvious, but you can do more. For example, if your enemy can only be hit every other turn, you're going to want to buff up on the turn where the enemy is defending. Now, back to RP.
With the foliage beaten, you start going down the pathway, followed by the bobbing blade. After a little while, you notice that the blade seems to be fading out. It seems these entities are unstable. We shouldn't have more than 1 out each. Anyway, we are almost there. You'll be able to see what I've been talk- AGH! 5 forest spiders appear from the tree lines and hiss at Wilson, causing him to leap backwards and hide behind his fading sword. Note that if all your entities die, the enemies will target you instead. Please avoid Wilson dying.) I hate spiders... I hate spiders...
Enemy Line:
Forest Spider x5 20/20 HP (nature typed)
They deal 3 nature damage per attack and poison the target, dealing 1 nature damage per turn for 2 turns. This can stack.
Allied Line:
Dancing Blade 15/30 HP (Metal typed)
-
Blue 40/40 HP (neutral typed)
insert_generic_username 40/40 HP (neutral typed)
NimbleGuy 40/40 HP (neutral typed)
Engie 40/40 HP (neutral typed)
Wilson 40/40 HP (neutral typed)
Spare Summon Gems:
Cold x1
Fire x2
Nature x1
Metal x1
Energy x2
Magic x1
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
Alright, I know Twin isn't fully done updating, but I need to get this post in now. A: 16/50 B: 15/50 +2 to Aegis
Miraj charm target: Apply another layer to Enoch. Fordwing: use aura sphere to hit anything that attacks Miraj I won't give these orders until Twin is finished. =-=-=-=Wilson=-=-=-= Alright... lets do this. First combat. Lets also see if the editor wont have a fit when I try fancier formatting.
Well, Blue, if you don't care, how about... a cold, a nature, a metal, and a magic. Why not. Onwards.
Dancing Blade (Metal typed, owner = Wilson) HP 30/30 Slash: Deals 10 Metal damage to an enemy. Enchanted Strike: deals 6 Magic damage to an enemy. (attacks that deal damage that is not the entity's type deal less damage) Wide Flurry: Deals 3 Metal damage to each enemy present. Strike Stance: Your next attack deals double damage
The estimated life span for this entity is 3 turns because 30 HP / 10 average damage per turn = 3 turns. And so 3 * 10 dmg per turn = 30 TDH. Don't worry about hitting 30 exactly. Just around that number. I'll adjust it anyway if need be. Still with me? The average damage is 10. So if you want to find the "damage" of a buff or debuff, use that. So a 50% damage buff "deals" 5 damage. Remember, in order to conserve your entities, don't just throw them randomly at enemies. Tailor your entities to counter the enemy. Summoning a type it is weak to is obvious, but you can do more. For example, if your enemy can only be hit every other turn, you're going to want to buff up on the turn where the enemy is defending. Now, back to RP.
Cold x1
Fire x2
Nature x1
Metal x1
Energy x2
Magic x1
Type Matchups;
I think you broke something....
/null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
(Crystalline Torch & Bottled antipolatity) || Systems crash 1/?
Multi-Powersuit 17/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 1/9
Gearlavine 1/20
I activate the nucelar crystallbows to charge! (Charges: 6)
Using the antipolar autobow, i fire a barrage of shots into the air which will rain down on the AG entities next turn!
I also use TECHTEXT: LOWDOWN LVL10 - UNENDING on enoch!
Teleslash LVL. 10 - WHIRLWIND UPROAR on the Betrayer.
I also poke the HMASSes with a BUNCH of thumbtacks, perforating the metal until much larger pieces fall out. At which point I shoot them with Water again. MORE FRYING CIRCUITRY!
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Anyway, I Hail the mighty Lamp
Alright, let me just say something right now. It is very, VERY safe to assume that anything specifically from another forum game WILL NOT work here, and that's not just because of the Fourth Wall protecting GodCraft. Your HEX charges fail.
Accelerator && Laser Scope = Laser-Scope Point 'N Fling (Level 3: 1/4)
Scribe's Wands > Fine = Void's Roguewands (Level 4: 1/5)
Smash Ball && Chaos Pearl = Entropy's Egg (Level 10: 1/11)
1 damage to the Meatshield!
> Netpatham: COMBAT OPERANDI => AVATAR STATE
You expend 4 Hog Slop and 2 Elf Tears.
Your eyes glow a bright blue, as you arm yourself with the Avatar's Sights and Lancer. Avatar's Sights glow with the same blue, and Lancer glows with a red light. You stare down the HMASS entities and fire massive bolts of energy at them, your guns working overtime! The shots alternate between all four elements and all four suits... You're truly in an avatar state now! You deal 15,000 damage to both entities, and will remain in your powered-up state for the rest of the turn.
The Mantra is at full health; +6,000 HP to Miraj!
10,000 damage to the HMASS Traitor!
Alright, here's how this'll work. You can get three charges out of Sunrise, but it SHOULD be used as a finishing move. That's why I didn't make it go through the third time. When the opportunity arises, you can use it (as a finishing move) and then you'll have to reform Daybreak. How, I'll specify once we get there.
You use the Twitchy Staff! You deal 14,000 damage to the HMASS Traitor and confuse it for three turns. The HMASS Betrayer and Dark Pit are also confused this turn.
You insert Cascade. A scratchy aura emanates from the Necrodancer...
The fact that you misinterpreted generic's charge causes the whole snop to fail!
okay dude......
no
...
Your
Your
Your
Your
...
your GRAMER is
is just terribke
You fail because the HMASS entities aren't ships! They're suits!
The Necrodancer is impressed by your discoing, but then slices the disco ball you were using in half!
what
I'm guessing that your charge says "GAME()VER", but I can't figure out the last two characters.
Cheap Sword || Rifle = Cheap Rifle (Level 1: 1/2)
You did the process right, but I don't think the result is what you had intended... Try something else!
Also, it's called the Alchemiter.
I'm ASSUMING that Thorium Arsenate is a mix of thorium and arsenic.
Nightmarish Storm Cloud && Thorium Arsenate && Concentrated Vis || Voidmetal Sword = Mean Green (Level 5: 3/6)
Ink Vial && Onyx Tetrahedrite Crystal && Concentrated Vis || Arcane 8-Ball = Onyx Visink 8-Ball (Level 5: 3/6)
Sorry I keep bothering you for context on your alchemies. But it's nice to know exactly what's being used! You're helping out immensely, Erelye.
You brandish the VOID'S ROGUEWANDS. They are a modified version of the Scribe's Wands whose tips are forged from solid ink. Those who stare at them have visions of the inky abyss.
A very interesting selection screen... It represents some sort of Trifecta, but it also includes Serpent's own Sgrub session! And of course, your universe...
Why, thank you. Surely this bonus will be put to great use.
1 damage! The Meatshield is at critical health!
The Necrodancer turns to glare at ManiacMasteR, then a pair of shades descend onto his face. He then proceeds to perform nearly every dance in the world so elegantly that Maniac is in disbelief, wondering how he could hope to compare. The Necrodancer stares at ManiacMasteR and says, "DEAL WITH IT." He then kicks Maniac into the skies, in a Star KO.
The Godmodder knows DTG2 exists... He just doesn't know WHY it exists. He then points out the date of your screenshot is August 31st, 2013, one day before the events of this game started! The tractor beam deals 1 damage to Enoch!
There are some new gameplay features and new rules, namely Special Attacks and the Echeladder. Read up on those in the OP.
LINUX PENGUIN DISC: A disc emblazoned with the image of the Linux Penguin.
Nimbleguy's Tubas || Generic Weapons System = Tuba Doomsday Array (Level 10: 1/11)
> Nimbleguy: BATTLE TECHNIQUE => BRASS TACKS
You levy the fee of 3000 SPONDULICKS and summon a trifecta of mystical warriors, the great masters of brass, Buttermilk Stubbs, Ramblin' Jackson, and Molasses Fatts! They're all blind as a bat, and full of vinegar. The trio gets down to business. The horn-based onslaught deals 8,000 damage to Dark Pit!
You start up the Sidequest! For the record, you can attack on the Battlefield and play in a Sidequest at the same time.
You join Nimbleguy's Quest!
Only a stray shot hits Dark Pit; 4,000 damage! The rest set several trees on fire.
If that "connection jammer" is to try to jam the connections of everyone on GodCraft, don't even bother. It won't work. Also, we have enough sidequests already. I don't think there should be anymore...
What.
Level 2 Lucycharm added! The Godmodder instantly mind-controls it to his side!
You can't put in a vote for your own attack! Of COURSE you want to use it!
> engie_ninja: BATTLE TECHNIQUE => DUMPSTER DIVING
8,000 damage to a Ghast!
POP-A-MATIC VRILLYHOO HAMMER: A large and obscenely powerful hammer imbued with the power of several legendary objects. Eight dice concealed in its frame can be rolled upon hit to augment the power of its attacks.
Who knows, generic? Its power is probably greater than that of standard octets... Although you are right; that's why its countdown is pretty low.
You use Lil' Cal, presenting his stunning visage to the HMASS Betrayer. It looks at it horror, becoming inflicted by its Curse! All attacks against it minicrit! All its attacks are halved! ...For three turns, of course.
You roll the single D8 at the Betrayer...
2
Aw, come on. That's wimpy! You attempt to steal all the luck from HMASS Traitor but then suffer a x1 NON-ASPECT FACEPALM COMBO! How can you steal all the LUCK (Light) when you yourself have said you're a hero of HOPE?
The meager attack hits the Betrayer anyways, a silver cane slicing it up. Minicritted 6,000 damage!
You join Nimbleguy's Sidequest.
Indeed.
PLTTR?
The Corrosive Charger spears Lucario! He falls to the floor, almost dead, but then you kick him and knock him into the sky, KOing him!
Whoops. 10,000 damage to Miraj! +10,000 HP to the Necrodancer!
+5,000 HP to Miraj!
WOOLEN BANDAGE: A bandage made from soft wool.
That was a little thing I like to call a joke. It seems to have gone over your head, but then again, there are several things, even important ones, that have gone over all of your heads already. Hmm.
Yes.
You re-enter the Nether Sidequest and vote for the Nitrogen Gun!
2-1-7-5-4-4-7-2
A bit of a tough roll. A ridiculous hat plops onto a Ghast, adorned with eldritch abominations! It takes 3,000 shock damage, but not much else.
You refocus the dynamos on the D.D. and infuse your shots with pure void energies! You agress Rage, and deal 10,000 damage!
1,000 damage to both HMASSes!
You join Nimbleguy's Sidequest!
Assuming you copy-pasted the URL in chat, the Godmodder instantly takes it down and blames you for advertising!
The tractor tractor beam finishes off Enoch's Meatshield! He's vulnerable now! Go get him!
I don't have anything planned SPECIFICALLY for Halloween. Although there will be some pretty big game events happening around that time... Maybe I can try and synch it up for Halloween?
3,000 damage to Enoch!
5,000 damage to Enoch!
NECTAR CARROT: A carrot forged from solid nectar, drink of the gods. Upon use, heals the eater massively.
+8,000 HP!
You know, you can act in the Battlefield and in Sidequests at the same time.
You join Nimbleguy's Sidequest.
You start up Wilson's Sidequest, tentatively titled "Dreamscaperers".
Thanks.
You hypercharge the Mantra, its effects doubled!
FLOPPY DISK-READING COMPUTER: Indeed.
I know.
You drink the Potion and enter Wilson's Sidequest!
You enter your own Sidequest!
5-4-8-5-8-8-2-3
A blue copy of Meta Knight appears, who promptly summons a giant blue version of Main Cannon #2, ripped straight from the Halberd! It pummels Lucario with its awfully overpowered bombs, dealing 10,000 damage!
7,500 damage to the Magma Cube!
You enter Wilson's Sidequest!
Next attack against Enoch will deal halved damage!
Failed due to the Curse of Repetitivenessâ„¢! That attack was just done by comhraik...
Did you even really do anything in this post...?
3,000 damage to the HMASS Traitor! Halved 2,000 damage to Enoch!
The Necrodancer shakes its head sadly at you...
You join Wilson's Sidequest!
That would just create eight individual Justice's Deights, not a full octet of them! And I don't think you should be allowed to do EIGHT attacks in one turn...
4,000 damage to Enoch!
4,000 damage to Dark Pit!
+5,000 HP to the Necrodancer!
+8,000 HP to HMASS Betrayer!
Magma Cube killed!
4,000 damage to Lucario!
:0 Nice!
5,000 damage to Rage!
You use a thumbtack. It creates an incredibly small hole in both of their chassis, so small, that it deals no damage!
The water deals 2,000 damage to both. Freezer Burn deals 3,000 damage to both.
7,000 damage to Enoch!
The Necrodancer locks you in a suplex hold, then (huttah!) neck-snaps you. You just don't have what it takes, he sighs.
+8,000 HP to HMAS Traitor!
Ghast killed! You deal an Amplified 15,000 damage to another!
Okay, you modify that!
4,000 damage to every PG entity!
*shrugs*
Power Vortex Gate added!
Murphy's Law added!
10,000 damage!
Awkward Potion OOO Quasibox Gamma = N/A
You can only put semi-plausible brewing ingredients in a Brewing Alchemy! A Quasibox Gamma is not one of them.
You fail! There is already a song in the Necrodancer!
> Irecreeper: COMBAT OPERANDI => ARMISTYX
You expend 1 Elf Tear, 3 Hog Slop, and 2 Pie Filling.
You summon Death from his macabre realm, or wherever the hell he was when you called him away. You end up striking a deal with Death to acquire his scythe! However, he looks uneasily at the Battlefield, where he sees that you already possess it, albeit in several reincarnated forms, and that ManiacMasteR has it as well! You decide to avoid semantics, and just say that one more scythe wouldn't hurt. Please?
Death caves in and loans you his scythe. You regain the ARMISTYX. It's been a while since you recieved this weapon. Time to use it to its fullest.
The Necrodancer ends up headspinning into Maniac, sending him flying backwards!
You unplug yourself from the Bomb King.
+4,000 HP to the Necrodancer!
Supercell || Mjolnir && Master Bolt = Arcum Aereum (Level 10: 1/11)
Spy-Cicle || The Void of Heat = Antarctic Expedition (Level 7: 1/8)
Anachronistic Watch || Die's Voodoo Dolls && Eggs' Timer && Biscuit's Oven = Carbon Nadsat (Level 9: 1/10)
You use the Faceless Eight. The reason for their small charge time is because there are many dice alchemies that already exist. This one is just more powerful than any of them.
7-8-3-1-5-7-3-6
Eight steel daggers materialize over the Celestial Bomb King, whirling at the entity's shielding! They inflict -3% Sanity! Interesting... They also deal 8,000 damage.
Phobos respawns!
Construct Squad added! They will make an attempt to stay out of sight.
> pionoplayer: BATTLE TECHNIQUE => RELIC'S ECHO
You raise your hand to the skies and a magnificent celestial sundial appears in front of you. It appears to be inscribed with circles that depict various elements... The ones of your elemental alchemies. You can choose between any of them at random for the following attack. Just to test it out, you spin the sundial towards water and aggress the Celestial Bomb King with Diluvium. Shielding destroyed!
I thought I specified that there was only one Special Attack per post... You've got enough Level 10 alchemies to make up for it, though!
Indeed we do.
It does; 10,500 damage! (You targeted HMASS Betrayer, who has minicrits for three turns.)
I'm pretty sure Doze regained his hat before he left.
7,500 damage!
Bowler Hat >= alCHEMISTRYinator =< eight 'OCLOCK in the monorNING
eight 'OCLOCK in the monorNING: A hideous monstrosity of a hat. So .jpeg'd, it barely fits on your head.
I'll have Phobos' attack go through, it will help more.
> Phobos: COMBAT OPERANDI => FEAR
You expend 3 of every Sacred Item.
All Nether mobs are inflicted with the Fear debuff!
This post does not count! Please redo it.
7,000 damage!
> NinjaV2403: BATTLE TECHNIQUE => LV. 2 FISHTECH - TIMESKIP
You raise up the Swiss Turnsword and the Melodic Alterblade, using them both at once on the HMASS Betrayer! It skips through time into a time where a volcano raged near the Battlefield! You slice the Betrayer into the lava, where it burns! You then skip time into an ice age, where it is frozen solid. Lastly, you unskip time and finish off with a combo slice. Minicritted 13,500 damage!
ARIES' ANNIHILATOR: A pair of rust-colored magic wands inscribed with the symbol of Aries. With a flick of the wrist, whips can extend from their tips. The wands glow in multicolored english light.
Again, I'm pretty sure Doze's Hat was reclaimed by its owner.
SwapHats = Cosmetic Token (Level 1: 1/2)
7,500 damage to Miraj!
Tarnish Notte the majesty of my Gore-Spattered Specialized Killstreak Degreaser, with Projectiles Extinguished, Allies Extinguished, and Buildings Destroyed Strange Parts, a Halloween Fire Halloween Spell, and a Mean Green Sheen! Her name is Becquerel.
...This is about cosmetics, isn't it? Whatever.
8,000 damage to Enoch!
You take a piece of THE OPERATOR's suit!
3,000 damage to Dark Pit! 5,000 damage to Enoch!
The Godmodder plays the game with one foot blindfolded! In an intense match, he ties. "Not bad!"
CHEAP RIFLE: Exactly what it says on the tin. Not the best rifle, but it will do in a pinch.
Murphy's Law sets itself up! It will now cause random player attacks every turn to undergo the worst possible outcome! Affected attacks will not count in the Echeladder. The Power Vortex Gate begins charging itself...
The Necrodancer uses Musical Assault, causing the entire Battlefield to glitch out! Dark Pit takes the brunt of the attack and gets corrupted, dying! Unfortunately, Skeletron is hit as well, taking 4,000 damage. The Necrodancer's Creepers (which I forgot to summon last turn) explode, dealing 6,000 damage to HMASS Betrayer! Miraj Captivates Enoch, adding another charm layer to him! Lucario prepares to attack anyone who attacks Miraj! The Celestial Bomb King deals 6,000 damage to Enoch! Skeletron uses Headspin, whirling at Enoch! He deals 7,000 damage to it, but now all attacks against it this turn are critted! The Constructs move the edge of the Battlefield... All attacks against them have a 50% chance of missing!
Enoch deals 10,000 damage to the Void Damascus Armor! Both HMASSes destroy one of Skeletron's Hands! The Godmodder surveys his new entities... One of them, I forgot to add last turn, and the other is a Sentry Gun clone! He hires a BLU Engineer to upgrade it to Level 4. The Lucycount promptly empties its rockets into the Void Damascus Armor, dealing 5,000 damage! Julius Caesar declares war on the AGs, turning the Battlefield into a bloodbath! Or at least, he would, if he wasn't attacking a giant skull. His troops deal a critted 10,000 damage to its remaining Hand! The Godmodder leaps up with his Banhammer and pulverizes its Hand, as well as the Skull itself! He then jumps over towards the Necrodancer, slamming his weight into it! It crumples to the ground, having taken 40,000 damage! He then begins a charge to help out those in the Nether Sidequest.
The Wither Skeletons kill a Magma Cube thanks to the Amplifier! The HMAS Aether kills a Ghast! Rage uses Armageddon! Four balls of red-hot fire appear in the Vault, creating streaking meteors that slam down into the field! They barrel straight into you, killing a Wither Skeleton and dealing 15,000 damage to every player, killing engie_ninja! The Nether mobs deal 5,000 damage to the HMAS Aether! 2 of each die from Fear!
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Kill Enoch! He has high offense!
> AGs: Kill the HMASS entities! They pose a serious threat!
> AGs: Destroy the Godmodder!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: K.O. Lucario! Once you get him down to less than 40,000 HP, you can potentially one-shot him!
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Defeat the Nether mobs! Doing so will lower Rage's regeneration!
> All: Consider voting for the Nitrogen Gun! It will wipe the mobs, although the consequences may be severe.
Nimbleguy's Sidequest -
> All: Ascend the Tower and rescue Eglarbroad Vandelsnatch!
> All: Do something about that Corrupted Livingrock.
Wilson's Sidequest -
> All: Equip the Elemental Stones to summon companions to help you explore Wilson's dreamscape!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 120,000/120,000. Causes the worst possible outcome for random player attacks.
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 50,000/50,000. Green Energy Core: 50,000/50,000. Blue Energy Core: 50,000/50,000. Energy Level: 1/200.
Necrodancer: [AG] HP: 49,000/150,000. Current Song: Homestuck Vol. 8 - Cascade.
Miraj: [AG] HP: 172,500/200,000. Weakness: Unknown.
Lucario: [AG] HP: 56,000/60,000. Respawns: IIIII Charmed: I
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Armored_Automagi currently plugged in. Mantra of Eternal Life: 35,000/35,000. HYPERCHARGED! Heals all AGs and components for +10,000 HP every turn. Spawn Turtle Shell: 35,000/35,000. Produces 5 Bombs every turn. Void Damascus Armor: 10,000/25,000. Sanity: 97%.
Construct Squad: [AG] Rock Constructs: 10,000/10,000. (x3.) Wood Constructs: 8,000/8,000. (x3.) Steel Constructs: 10,000/10,000. (x3.)
Enoch: [PG] HP: 149,000/200,000. Charmed: II Stunned: III
HMASS Traitor: [PG] HP: 108,500/180,000. Confused: III
HMASS Betrayer: [PG] HP: 112,000/180,000. Cursed: III Confused: I
Level 4 Lucycount: [PG] HP: 100,000/100,000.
Julius Caesar: [PG] HP: 50,000/50,000. Roman Legion: 5,000/5,000. (x10.)
Godmodder: [GM] HP: 17/125. Killstreak: 38. Anti-Nether Plan: II
The Nether:
Vault~
engie_ninja: [PL] HP: 14,000/30,000.
Phobos: [PL] HP: 15,000/30,000.
The_Serpent: [PL] HP: 15,000/30,000.
fseftr: [PL] HP: 15,000/30,000.
Amperz4nd: [PL] HP: 15,000/30,000.
Nitrogen Votes: IIII
Wither Skeletons: [N] HP: 25,000/25,000. (x3.)
Amplifier: [N] HP: 20,000/20,000. Randomly allows crits for teammates.
HMAS Aether: [PG] HP: 65,000/70,000.
~
Rage: (FINAL BOSS) HP: 475,000/475,000. Wrath of God: III Armageddon: IIIIIII Regenerates +150,000 HP every turn.
Wall of Thorns: [N] HP: 4,000,000/4,000,000. Regenerates +3,000,000 HP every turn.
Fear: III
Ghasts: [N] HP: 20,000/20,000. (x2.)
Magma Cube L: [N] HP: 20,000/20,000. (x8.)
Escape From Antichamber:
Flare Flames: [AG]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II READY [3K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII IN USE (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III (TheLordErelye)
Providence's Topper: III IN USE (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III IN USE (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II DISABLED (pionoplayer)
Netpatham: [AG] Lv. 8: Hexadecimator. XP: 81,120/200,000.
Tech Texts: CHAOS STRIKE [LV. 1/LV. 2 - MOON DROP/LV. 5 - PORTAL POWER/LV. 10 - ABSOLUTION] TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE/LV. 5 - GALE OF THORNS/LV. 10 - WHIRLWIND UPROAR]
ELEMENTAL [LV. 1/LV. 2 - FOUR CORNERS/LV. 5 - GAEA'S RAMPAGE/LV. 10 - DEVASTATOR]
Combat Chest: SNOWSTORM / AVATAR STATE
~
TheLordErelye: [AG] Lv. 9: Ambiguous Theoretician. XP: 31,000/500,000.
Tech Texts: THE PEN [LV. 1/LV. 2 - THE SWORD/LV. 5 - RATIFICATION/LV. 10 - WORD OF GOD]
COLD FRONT [LV. 1/LV. 2 - HURRICANE/LV. 5 - TEMPEST'S TEMPER/LV. 10 - MAELSTROMBOUND]
OGLOGOTH'S CRY [LV. 1/LV. 2 - NYOGTHA'S GAZE/LV. 5 - FLUTHLU'S TOUCH/LV. 10 - HORRORTERROR]
Combat Chest: ROLLOUT / WOEGOTHICS
~
insert_generic_username: [AG] Lv. 8: Hopeful. XP: 96,500/200,000.
Tech Texts: .JPEG'S IRE [LV. 1/LV. 2 - UNREAL AIR/LV. 5 - SANTA SMASH/LV. 10 - ONCEST]
HELLA DICEROLL [LV. 1/LV. 2 - SWEET CATCH/LV. 5 - BRAHJ OCTET/LV. 10 - JEFFING AWESOME]
CLOCKBREAKER [LV. 1/LV. 2 - STROKE OF TWELVE/LV. 5 - UNMADE TIME/LV. 10 - HIGH NOON]
Combat Chest: SUNRISE / DOUBLE MIDNIGHT
~
Irecreeper: [AG] Lv. 7: Problem Inspector. XP: 70,000/125,000.
Tech Texts: CHAIRSTORM [LV. 1/LV. 2 - CHAIRNADO/LV. 5 - UPHOLSTERIZE/LV. 10 - UPHOLSTERY'S UMBRAGE] / CHAIR-CRACKER [LV. 1/LV. 2 - SOFA-SMASHER/LV. 5 - KING-SIZE] / TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE]
Combat Chest: ONE FLIP / ARMISTYX
~
Nimbleguy: [AG] Lv. 7: Shattered OS. XP: 31,987/125,000.
Tech Texts: JAVA SMASH [LV. 1/LV. 2 - VIRTUAL MACHINE/LV. 5 - C SHARP/LV. 10 - RUNTIME] / BRASS TACKS [LV. 1/LV. 2 - VEXING RAGTIME/LV. 5 - JAZZ HANDS] / NULL & VOID [LV. 1/LV. 2 - VOID DOUBLE]
Combat Chest: FATAL ERROR / ENSEMBLE
~
Leonstar0: [AG] Lv. 6: Holier Than Thou. XP: 26,000/80,000.
Tech Texts: CONGA LINE [LV. 1/LV. 2 - SQUARE DANCE/LV. 5 - MOONWALK] / DINNERTIME / CELESTIA [LV. 1/LV. 2 - PULSAR]
Combat Chest: FISHKILL
~
Talist: [AG] Lv. 5: Heart of the Wilds. XP: 41,400/60,000.
Tech Texts: EMERALD FIRE [LV. 1/LV. 2 - YSERA'S ARC/LV. 5 - JADED] / KILL COMMAND
Combat Chest: RENEWAL
~
zerithos: [AG] Lv. 4: Fallen. XP: 18,500/40,000.
Tech Texts: MAGIRUPTION [LV. 1/LV. 2 - AURABLAST] / PROMINENCE
~
Amperz4nd: [AG] Lv. 4: Course-Charter. XP: 19,000/40,000.
Tech Texts: NUCLEAR WINTER [LV. 1/LV. 2 - URANIUM ICE] / ATOMIC BLITZ
~
ninjatwist321: [AG] Lv. 4: Diamond Sword. XP: 13,000/40,000.
Tech Texts: CHIVALROUS CHOP [LV. 1/LV. 2 - MIGHTY STRIKE] / BATTLE CRY
~
TT2000: [AG] Lv. 4: Huntsman. XP: 33,500/40,000.
Tech Texts: LONG DIVISION [LV. 1 / LV. 2 - SQUARE ROOT] / HEADSHOT TIMES ZERO
~
NinjaV2403: [AG] Lv. 4: Endwalker. XP: 20,000/40,000.
Tech Texts: FISHTECH [LV. 1/LV. 2 - TIMESKIP] / BLACK INCHES
~
Aegis-A095: [AG] Lv. 3: Shipmaster. XP: 1,000/35,000.
Tech Texts: FORGE STOKER / LUCKBREAKER
~
Goomba98: [AG] Lv. 3: Yoshi Master. XP: 33,500/35,000.
Tech Texts: EGG THROW / GOOMBA STOMP
~
Tabbune: [AG] Lv. 3: Manasmith. XP: 8,500/35,000.
Tech Texts: LIGHTNING CALL / BOOK OF CHANCE
~
ekimo3631: [AG] Lv. 2: Texter. XP: 2,000/30,000.
Tech Texts: CODE BLAST
~
Tenessen: [AG] Lv. 1: Newcomer. XP: 5,000/25,000.
~
jondanger23: [AG] Lv. 1: Newcomer. XP: 18,000/25,000.
~
Armored_Automagi: [AG] Lv. 1: Newcomer. XP: 2,000/30,000.
Tech Texts: BOMBS AWAY
~
Flare_Flames: [AG] Lv. 0.
fseftr: [PG] Lv. 9: Cerulean Totality. XP: 303,000/500,000.
Tech Texts: BLUE, BLUE [LV. 1/LV. 2 - MARINE MADNESS/LV. 5 - LAPIS UPRISE/LV. 10 - ULTRAMARINE] COMPLEMENTARY [LV. 1/LV. 2 - MANNDARIN/LV. 5 - MONOCHROME/LV. 10 - COLORMATIC]
ORBITAL DROP [LV. 1/LV. 2 - PARTING GIFT/LV. 5 - ATOMIC FIRE/LV. 10 - PLANET CRACKER]
DOWNPOUR [LV. 1/LV. 2 - RAIN SEASON/LV. 5 - THUNDERCLAP/LV. 10 - NOAH'S FLOOD]
Combat Chest: PAX AZURITE / BLUE SKIES / REACHAROUND
~
The_Serpent: [PG] Lv. 6: Mind Controller. XP: 29,000/75,000.
Tech Texts: THEIST'S FOLLY [LV. 1/LV. 2 - GODSLAYER/LV. 5 - STYX STRIKE] / UNAGI STORM / MODUS OPERANDI [LV. 1/LV. 2 - FLIPSIDE]
Combat Chest: SNAKE EYES
~
K4yne: [PG] Lv. 6: Entropy's Entourage. XP: 13,650/75,000.
Tech Texts: THE BURNING [LV. 1/LV. 2 - PHLOGISTON WALTZ/LV. 5 - GREASED LIGHTNING] / CUESTICK GENIUS / GHASTLY [LV. 1/LV. 2 - GHASTLIER]
Combat Chest: FULLY CHARGED
pionoplayer: [N] Lv. 9: Armaggedon's Conductor. XP: 229,000/500,000.
Tech Texts: PLAY 'EM OFF [LV. 1/LV. 2 - SPRAY 'N PRAY/LV. 5 - POINT 'N SHOOT/LV. 10 - BULLET HELL]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
DEEP FREEZE [LV. 1/LV. 2 - BIG CHILL/LV. 5 - ABSOLUTE ZERO/LV. 10 - TIMESTOPPER]
RELIC'S ECHO [LV. 1/LV. 2 - TIER TWO/LV. 5 - TIER THREE/LV. 10 - NATURAL DISASTER]
Combat Chest: ENCORE / NORTHERN WIND / ROGUE'S GALLERY
~
ManiacMasteR: [N] Lv. 9: Apocalyptic Terminator. XP: 38,100/500,000.
Tech Texts: KINGLY DISPUTE [LV. 1/LV. 2 - PROCLAMATION/LV. 5 - DECLARATION/LV. 10 - PEACE TREATY] MALEVOLENCE MANIACAL [LV. 1/LV. 2 - OCHRE OUTRAGE/LV. 5 - SEEING RED/LV. 10 - ARES' AWAKENING]
BLAZE IT [LV. 1/LV. 2 - ROD RAGE/LV. 5 - SUPER HOT/LV. 10 - EVERY DAY]
WAR RAMPAGE [LV. 1/LV. 2 - TO ARMS/LV. 5 - RENDEVOUS/LV. 10 - FINAL STAND]
Combat Chest: LADDER TO HELL / CROSSROADS / IUBEOQUE
~
The_Idea_Modpack_Mod_Man: [N] Lv. 7: Doombringer. XP: 60,575/125,000.
Tech Texts: MICROSOFT BRAND [LV. 1/LV. 2 - NOSCOPE/LV. 5 - WALK AWAY/LV. 10 - ONE] / DOOMSDAY [LV. 1/LV. 2 - ARMAGEDDON/LV. 5 - RAGNAROK] / ACQUISITION [LV. 1/LV. 2 - MAKE IT RAIN]
Combat Chest: DOOM HEIR / QUANTUM VORTEX
~
XDGrangerDX: [N] Lv. 8: Chaos Angel. XP: 31,000/200,000.
Tech Texts: THIS SENTRY [LV. 1/LV. 2 - WRANGLED/LV. 5 - DISPENSE THIS/LV. 10 - ROCKET MAN]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
LOWDOWN [LV. 1/LV. 2 - POLAR OPPOSITE/LV. 5 - LIMBO'S AVARICE/LV. 10 - UNENDING]
Combat Chest: CHAOS CONTROL / OBJECTION
~
engie_ninja: [N] Lv. 6: CEO. XP: 7,500/75,000.
Tech Texts: DUMPSTER DIVING [LV. 1/LV. 2 - LIBERTY LAUNCH/LV. 5 - GRAVE DIGGER] / NINJANEER / GUNS AKIMBO [LV. 1/LV. 2 - RAMBO STYLE]
Combat Chest: DECIMATION
~
5l1n65h07: [N] Lv. 3: Self-Aware. XP: 30,000/30,000.
Tech Texts: OVERKILLED / SLINGSHOT
Sacred Items:
9 Hog Slop
9 Elf Tears
8 Pie Filling
7 Weasel Snot
Twin, I know it's annoying to suddenly get rid of a bunch of stuff, but I'm not zerithos; my friend has called himself Zerithos, and I copied him a long time ago, but the character I was using for all intents and purposes is dead now. Please don't update his abilities, as I can not draw from that move set.
Also, the new avatars are amazing!
/null
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
Oh, okay, got a bit confuse- wait, what?! 'enough level 10 alchemies to make up for it...' does that mean that its not "You can only use a level 10 alchemy once per round" but rather you can only use each level ten alchemy once per round?!?! Please tell me that's the case.
4/11 for Arcum Aereum
4/8 for Antarctic Expedition
4/10 for Carbon Nadsat
39/50 for mega attack
9/15 for charged attack
piono switches targets and aims at Dark Pit, using Relic's Echo: Lvl2: Tier two. If Dark Pit is dead, Relic's Echo instead is turned on the Celestial Bomb King.
Phobos unloads many Attachyon rounds into the various nether enemies.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I'm keeping zerithos; it's your username. The abilities can change, though.
You're only going to be allowed to post two times this turn as a result of making a placeholder.
HEX 4/50
Stats:
HP: Error (Still not here...)
Abilities:
Answer: Answers a question. The answer will be correct or else an error will have happened. Must be specifically invoked, as in "I ask HEX (insert question here)"
Request Parts: Asks for a specific item. If someone can get it that turn, they get a boost. Only AGs and Ns can really enter though.
Specials:
Comes with your very own Unseen University! In the EoTB, a member of the faculty acts to help the AGs.
Archchancellor Ridicully: Crossbow! Shoots things with a crossbow.
Dean: Topiary! Inspires military coordination amongst AG forces, increasing damage!
Bursar: We need more dried frog pills. Confuses PG and H forces.
Rincewind: Run away!!!!! AG forces have a chance to not get hit by attacks!
Recent Runes: Lecture in 2B: The PG and H forces have a chance to either search aimlessly for 2B or take a nap.
Librarian: Ook ook ook, ook ook ook ook. (Translation: Do not call me a monkey!) The Librarian uses massive orangutan strength to bash PG or H forces around, because he's heard they called him a monkey.
Dr. Hix: Scary Necromancer Outfit. Shows up and scares the PG and H forces.
Mr. Nutt: Foot the Ball. In a rare violent act, Mr. Nutt kicks a football into a PG or H. He is an orc. They have large amounts of strength. I think you know where this leads.
Accelerator && Laser Scope = Laser-Scope Point 'N Fling (Level 3: 4/4)
Scribe's Wands > Fine = Void's Roguewands (Level 4: 4/5)
Smash Ball && Chaos Pearl = Entropy's Egg (Level 10: 4/11)
I use the Laser-Scope Point N' Fling to attempt to toss Dark Pit out the back of the screen or off the side. Seeing as he's also from SSB4...
I once again shoot the two HMASSes with Water.
I use ELEMENTAL-LVL. 10 DEVASTATOR on the HMASS that was Lil' Cal-ed!
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I don't do place-holders anymore. It was blank for literally two minutes.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I proceed to take the AlChemistry-inator, attach it to a hammer head, and slam it on the ground. It then breaks like the cheap piece of (i fail counted) it is, releasing the potent .JPEG enregies cnotinaed wothins. I also have retroactively duplicated it.
SB&HJ 32/50x2
Candy Corn Liquor 15/30
Garnet Stains 2/9
Trouble 9/11
Wardice of Zillywen 6/9
I use Hella Diceroll on Betrayer, using ALL OF THE LUCK. All of it.
I take out a pocket alchemiter and slot the Zillymiter, Perfectly Generic Alchemiter, and AlchMeeMiter into its upgrade slots. I then use it as a hammerhead for a particularly potent lollipop. Or at least I will. Basically all I've made for now is a Pocket Alchemiter with the ability to make anything become Zilly, .Jpegged, or Perfectly Generic. >;]
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
/null
Okay, I'll try to Define the castle thing in a fair way. I'll repost how it acts here, and add its stats at the bottom; feel free to edit to keep it from breaking the OP scale:
I'm going to change and explain this a little better than I was before:
The Castle is (mostly) under Twins control, as long as he only uses it against hostile entities (not bosses). If there is an immediate threat to the castle though, it will target the threat instead. One more thing, the Purely Elemental attack has to have a total of 5 votes, 1 from 5 separate posters, regardless of whether they are [PG] or [AG]
[N]
HP = 40,000
Cannons (note: all cannons are fully automatic and can fire faster than assault rifles:
- Fire: Causes incredible burns on impact and ignites whatever it hits (only on biological targets), much less damage is done to mechanical targets
- Explosive: Exactly as expected, a large explosion occurs on impact, has an AOE and throws anything near the blast away
- Overgrowth: Thorny vines grow all over the target and constricts it, has 1/8 chance of poisoning target
- Electric: Paralyzes the target temporarily and does lightning damage, acts as an EMP
- Armor Piercing: Only affected by 25% of armor, hits multiple layers of defense
- Freezing: Intense cold causes incredible slow, crippling pain on biological targets, and has a slight chance of killing a limb, has no effect on mechanical targets
Attacks:Elemental Barrage [ Fires all 6 cannons at once focused on a single target, but all lasting status effects aren't applied except for metal targets, which get weakened from cracks in their metal parts (extreme heat and then rapid cooling) ]
One is all I need [ fires the cannon that would be most effective on the target ]
Purely Elemental [ Fires an extremely powerful blast that uses the most useful element according to target; side effect: eliminates This isn't the End!]
Effects:
Mini shield: Absorbs 1/4 of the damage taken, has a small chance of converting an attack into energy used to repair a random non-hostile entity, regardless of alignment otherwise
This isn't the End!: Upon losing all health goes into regeneration mode for 8 updates
Upgrade in Progress: Regeneration time takes 1 less updates with a minimum of 3, if it reaches 3 updates regeneration time, then it improves its stats during every regeneration
Construction in Progress: Can not be attacked during regeneration
Raw Creative Power: Self-destructs after +(about) 20 charges to a construction charge (alchemies, building, forging, and so on)
9/20 WEITT + 2 from Talist
Ouija board && Fluorite Octet && Rapier 2/9 (I think? (I'm just doing this for fun, I'm not going to actually roll the dice))
Assists: +1 (next AG to post gets this), +1 Talist
The cloaked man whirls Sunspot in the air and teleports behind Enoch, he stabs Enoch. Repeatedly. Then he starts summoning the parts of his sword
1/15 Hilt
1/15 Blade
Just for fun he also does Brown Recluse venom && Inland Taipan venom && Golden Dart Frog venom && Blue-Ringed Octopus venom
EDIT: Formatting edit, and clarification on attack style; I hate this editor.
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
LAYER X (entity): 32/50
THX MIDDLE NOTE [!] : 32/50
Giant Everything: 32/40
Actually I'm going to postpone the sidequest until the next game.
I'll be making my great escape now!
Hey twin? I poked a hole into the bit where the electronics are with that thumbtack, then dumped them in water. WATER GOT IN. Short-circuit?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I KICK THE NECR()DANCER IN THE LEG S() HARD, IT CAN'T DANCE SINCE IT'S LEG BREAKS!
GAME()V????: 28/50
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
A Nerfed Rancid Cheese Wedge: [2/10]
I joined ALL THE SIDEQUESTS.
Overworld: I remove HM from the HMASS Betrayer. It is now the ASS Betrayer. KEK.
Nether: NINJANEER the Ghasts. They must all die.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Neural Deactivation 47/50
Mean Green 6/6!
Onyx Visink 8-Ball 6/6!
+1 to Amp and Leon.
I examine my two new alchemies. Then, I write MAGNESIUM BRICK in the air with the Void's Roguewands. What? I felt like creating MAGNESIUM out of INK.
As a side note, the selection screen showed all the canonical universes, or at least the ones I know exist.
I do Eldritch Keystone: Tlhutlh && Thaumometer && Primal Charm 1/???
An Eldritch Keystone is a very complex device. In the essentials, it is forged from approximately four Eldritch Mechanisms, they themselves being composed of four Voidmetal ingots each. Of course, this creates an Inert version. To actually create the device, one commonly infuses it with an Extract of Purest Magic. This creates the Tlhutlh keystone. These devices literally crackle with energy, and were used by the eldritch races to guard the secret passages of the Eldritch Monoliths. They fit into little sets of slots in the wall, and diffuse the unbreakability wards of the surrounding Eldritch Stone. At this point, the keystone usually shatters, but can be held together by powerful thaumaturges in some cases. The diffusion causes the unwarded stone to evaporate, revealing a hidden treasure chamber.
A Thaumometer is a device used to determine the essentia compounds that make everything up, for research reasons. They can also be peered through to see all manner of the hidden; poltergeists, aura nodes, wards, invisibility, even the top layer of an Eldritch Monolith.
A Primal Charm is a charm composed of gold, Balanced Shards, (shards containing all elemental properties (only able to be made artificially)) and the six base elemental shards (Earth, Air, Water, Fire, Order, and Entropy). They flash colors, and have a connection to the realm in which the arcane mysteries preside. They are often used as a base for a good deal of arcane objects.
I use Horrorterror on Dark Pit, and realize that I am missing a brand new Combat Operandi, unlike the other level nines. That is, assuming it is standardized. If not, these thoughts do not apply to me.
In the Void, I fire a pulse from an Elven Mana Spreader to attempt to cleanse the Corrupted Livingrock.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*Several hours later, back in the main room...*
You cannot believe what has just occurred. How could he have... but... Bluh. No, what are you talking about? Build has not died. That would be ridiculous. No, no, he must be fine.
You move your mouse, and see that there is indeed a bullet hole. Why did the Doc do this? The gorillaer just shot him! You are going to go over there, and murder him yourself! He just killed... he had better die for it!
How... !U1? Still. Surely you can bring him back. Some sort of resurrection spell. There must be some way...
A: 16/50
B: 15/50
+2 to Aegis
Miraj charm target: Apply another layer to Enoch.Fordwing: use aura sphere to hit anything that attacks MirajI won't give these orders until Twin is finished.
=-=-=-=Wilson=-=-=-=
Alright... lets do this. First combat. Lets also see if the editor wont have a fit when I try fancier formatting. Edit- Yes Netpatham. I messed with fonts and it deleted a good part of my post. Typical. Ugh, this is so bad I needed to use Word instead of this...
Wilson sees Engie walking up the path and glares at him. I know you. Luckily for you, I'm not in much of a position to refuse help, so I'll spare you the lecture even though this may well be the only time you'll be able to hear my voice.
Well, Blue, if you don't care, how about... a cold, a nature, a metal, and a magic. Why not. Onwards. **WORDY IMPORTANT STUFF COMING** Because entities are going to be so important for this side quest, I really should write out exactly what qualifies as a balanced entity. I will judge them based on a fancy term I came up with called "Total Delta Health" (TDH), or the amount this entity can change the life totals (healing allies or damaging enemies) during its lifespan. This is equal to the estimated life span of the entity times the average healing or damage it does per turn. Please note these numbers are subject to change based on how this first battle goes. But for now, this is an average entity: (I'm cutting the 3 zeros at the end of each number because we really don't need them)
Dancing Blade (Metal typed, owner = Wilson)
HP 30/30
Slash: Deals 10 Metal damage to an enemy.
Enchanted Strike: deals 6 Magic damage to an enemy. (attacks that deal damage that is not the entity's type deal less damage)
Wide Flurry: Deals 3 Metal damage to each enemy present.
Strike Stance: Your next attack deals double damage
The estimated life span for this entity is 3 turns because 30 HP / 10 average damage per turn = 3 turns. And so 3 * 10 dmg per turn = 30 TDH. Don't worry about hitting 30 exactly. Just around that number. I'll adjust it anyway if need be. Still with me? The average damage is 10. So if you want to find the "damage" of a buff or debuff, use that. So a 50% damage buff "deals" 5 damage. Remember, in order to conserve your entities, don't just throw them randomly at enemies. Tailor your entities to counter the enemy. Summoning a type it is weak to is obvious, but you can do more. For example, if your enemy can only be hit every other turn, you're going to want to buff up on the turn where the enemy is defending. Now, back to RP.
With the foliage beaten, you start going down the pathway, followed by the bobbing blade. After a little while, you notice that the blade seems to be fading out. It seems these entities are unstable. We shouldn't have more than 1 out each. Anyway, we are almost there. You'll be able to see what I've been talk- AGH! 5 forest spiders appear from the tree lines and hiss at Wilson, causing him to leap backwards and hide behind his fading sword. Note that if all your entities die, the enemies will target you instead. Please avoid Wilson dying.) I hate spiders... I hate spiders...
Enemy Line:
Forest Spider x5 20/20 HP (nature typed)
They deal 3 nature damage per attack and poison the target, dealing 1 nature damage per turn for 2 turns. This can stack.
Allied Line:
Dancing Blade 15/30 HP (Metal typed)
-
Blue 40/40 HP (neutral typed)
insert_generic_username 40/40 HP (neutral typed)
NimbleGuy 40/40 HP (neutral typed)
Engie 40/40 HP (neutral typed)
Wilson 40/40 HP (neutral typed)
Spare Summon Gems:
Cold x1
Fire x2
Nature x1
Metal x1
Energy x2
Magic x1
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I think you broke something....
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
(Crystalline Torch & Bottled antipolatity) || Systems crash 1/?
Multi-Powersuit 17/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 1/9
Gearlavine 1/20
I activate the nucelar crystallbows to charge! (Charges: 6)
Using the antipolar autobow, i fire a barrage of shots into the air which will rain down on the AG entities next turn!
I also use TECHTEXT: LOWDOWN LVL10 - UNENDING on enoch!
INVENTORY
=SONG= -> Homestuck, Cascade
(The sheer awesomeness of this song has a 33% chance to stop each entity from attacking.)
=CHARGE=
-10 / 50- MCR
-9 / 30- The Wall
+1 to Modpack
+1 to NinjaV
=ACTION=
I prepare the NEWLY-OBTAINED ARMISTYX, and then preform TELESLASH LVL.2 on Enoch.
=COMMAND=
The Necrodancer uses Necromancy, summoning some minions.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Void's Roguewands (Level 4: 5/5)
Entropy's Egg (Level 10: 5/11)
...I captchalogue the Tumor.
Teleslash LVL. 10 - WHIRLWIND UPROAR on the Betrayer.
I also poke the HMASSes with a BUNCH of thumbtacks, perforating the metal until much larger pieces fall out. At which point I shoot them with Water again. MORE FRYING CIRCUITRY!
I save 2 +1s for the next two AGs to assist me.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!