The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
5/10
4/5
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I decide to take a step towards the godmodder on the battlefield.
In order to take the step, I use the ground on the battlefield, carefully analyzing it to make sure there are no traps or obstructions of any kind in the way. In order to get the energy necessary for the analyzation and the step itself, I ate a large dinner earlier, and the energy to make and eat that dinner was fueled by that of previous dinners, going back to my time as a baby in the womb, in which how I got my sustenance should be obvious. In order to get the food to make all of those dinners, it was created by various farmers and other animals, each who survived by also eating dinners, created by more farmers and killed animals, going back in an infinite chain until we reach the initial humans immediately after the world was created. Nobody knows how the world was created, but I'm fairly certain that we can all agree that it was, in fact, created. The energy for thinking of the idea to make the step was fueled by the dinner chain that was just discussed, and a desire to harm the godmodder, which typically necessitates getting fairly close to him first. The desire to harm the godmodder was generated by a personal dislike of him, which was created when he attempted to completely ruin minecraft multiplayer. The reason this would strike me as a reason for dislike is because I enjoy minecraft. The reason I enjoy minecraft is because playing releases unknown sciency brain chemicals that generate the emotion of "fun". The way minecraft was created and is existing is because of a team of developers(or, at the beginning, developer), whose upbrining and dinner fueling(again using the chain we just discussed) resulted in them being able to work on minecraft so that we could enjoy it.
And with that, I successfully take the step.
Well, that chemical isnt unknown. Its called Serotonine.
building Hickam Field 25/25 FINISHED
it will start building planes next post.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 2/5
It looks like some German machine...
I've located the block for my charge's location: it's going to be a summon.
Unfortunately, I'm going to go a lot more specific than the block, so I'm preparing the molecular, atomic, and sub-atomic databases.
POST LIMIT REACHED! All other posts that exceed it will not be counted this turn. You will have to redo them for next turn. Remember: the limit is 35! I'd suggest keeping count.
I propose a friendship treaty and send the Godmodder a Trojan Horse full of candy so he knows the treaty exists!
The godmodder takes your treaty and signs it with a fire pen, so the treaty burns up! The pen was also an exploding pen, so when he hands the ashes back to you, they explode in your face!
"ADJUSTING TARGET TO SUBJECT DESIGNATE: TIE HIVEMIND."
Nightmare Mecha retracts a large part of its back, revealing a very large cannon. The large cannon aims at the TIE Hivemind and fires a beam. After a while, the beam sears through the outer layer of the TIE Hivemind, continuing inwards.
The Space Kraken gets annoyed by all the ruckus going on Earth(or whatever planet we're in), and finds that the source of the ruckus is the Godmodder. It then sits on top of the Godmodder, and BAM. Godmodder pancakes for breakfast. Or dinner...or whatever time it is.
The Space Karken crushes the godmodder!
Or does it?
You can see the godmodder struggling to lift it up, but he does! He throws the Space Kraken to Uranus, because Uranus is funniest planet.
I decide to take a step towards the godmodder on the battlefield.
In order to take the step, I use the ground on the battlefield, carefully analyzing it to make sure there are no traps or obstructions of any kind in the way. In order to get the energy necessary for the analyzation and the step itself, I ate a large dinner earlier, and the energy to make and eat that dinner was fueled by that of previous dinners, going back to my time as a baby in the womb, in which how I got my sustenance should be obvious. In order to get the food to make all of those dinners, it was created by various farmers and other animals, each who survived by also eating dinners, created by more farmers and killed animals, going back in an infinite chain until we reach the initial humans immediately after the world was created. Nobody knows how the world was created, but I'm fairly certain that we can all agree that it was, in fact, created. The energy for thinking of the idea to make the step was fueled by the dinner chain that was just discussed, and a desire to harm the godmodder, which typically necessitates getting fairly close to him first. The desire to harm the godmodder was generated by a personal dislike of him, which was created when he attempted to completely ruin minecraft multiplayer. The reason this would strike me as a reason for dislike is because I enjoy minecraft. The reason I enjoy minecraft is because playing releases unknown sciency brain chemicals that generate the emotion of "fun". The way minecraft was created and is existing is because of a team of developers(or, at the beginning, developer), whose upbrining and dinner fueling(again using the chain we just discussed) resulted in them being able to work on minecraft so that we could enjoy it.
And with that, I successfully take the step.
The godmodder senses all the hard work you took in making that step, and acknowledges that by stepping forward as well!
The god odder hates cheese? Not wanting to correct that sorry. Fine. I secretly inject a very deadly poison into the cheese and launch a cheese cannon at the godmodder.
It's a tasteless poison. Forgot to add that
The cheese poison does nothing if the godmodder doesn't eat it! Which he doesn't.
I begin summoning Conroy Cat from the webcomic to use cartoon humor and a heaping helping of self-hurting chi attacks. (Well, only the big and flashy ones.)
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I sprout six pairs of wings, because WINGS. They look like butterfly wings. I then use Razorwind to knock out 999999999 of the infinite turtles that are holding earth up in space. On its way down, Earth somehow manages to launch a barrage of missiles containing the deadliest mushrooms at the TIE Hivemind.
Turtles hold up the earth?! The sheer confusion of this statement causes the TIE-Hivemind to take 1,000 damage! The missiles deal an additional 500 damage.
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I decide to re-do my sleep attack on the godmodder, but I realize the curse of repetitiveness might stop me. So I use a time machine to give my old self psychic abilities to put the godmodder to sleep, caring not for stable time loops. That should work, unless the curse of repetitiveness goes across temporal realities...?
Also, if my last action failed because I didn't explain enough, I'll do it again, this time going down to the quantum level. Would you like to know the atomic structure of a piece of bread?
You go back in time, but accidentally run into your former self! The paradox created by this causes the server to crash for 1 nanosecond, but it immediately comes back on! With one difference...
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
building Hickam Field 25/25 FINISHED
it will start building planes next post.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 2/5
It looks like some German machine...
I've located the block for my charge's location: it's going to be a summon.
Unfortunately, I'm going to go a lot more specific than the block, so I'm preparing the molecular, atomic, and sub-atomic databases.
I walk up to the AGs and tell them this: "All PG players are liars, and nothing they say is true." I walk away, and wait for their heads to explode.
Except they don't because paradoxes don't faze them! Except for the robots.
But they're OK.
End-of-Turn Battle:
The Nightmare Mecha attacks the TIE-Hivemind, dealing a mini-critted 1,750 damage! The Templars also attack it, dealing 3,500 damage! The rest of the anti-godmodders deal 10,000 damage to the Annihilator and kill the Small Destroyer Armada! Hickam Field creates 1 Fighter and 1 Divebomber!
The godmodder heals the Annihilator's cannons to operational status! The Annihilator and Dominator destroy the Underground Barracks Templar! All the TIEs, including the TIE-Hivemind, destroy 20 Uber Fighters! The 501st Army deals 5,500 damage to the Nightmare Mecha! The Cruisers deal an additional 500 damage! The TIE-Hivemind heals itself.
The Deathless Blademaster deals 500 damage to the Dominator's bridge, but teleports away before the crew can fire!
The Battlefield:
The Deathless Blademaster: [N] HP: 700/1,000. Level 1,000. Target: The Dominator.
TIE-Hivemind: [PG] HP: 21,050/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
I'm still not exactly sure what you're summoning. Maybe if you explained it, I'll add it.
I'll explain. I'm summoning three Warhound Titans. They are giant walking mechs that are designed to dominate the battlefield with heavy armor, strong shields, and superior firepower. The titans I am summoning are the smallest, being designed to act as "scouts". They are 14 meters (45 feet) tall, and weigh several hundred tons. They are generally better armed and armored than what I have detailed, but I reduced their abilities to keep it balanced.
Here is an image of one:
Here is the statistics I am supplying them with:
Health: 5,000 HP Sheilds: 2,500 HP
Vulcan Mega Bolters (x2): 500 damage x 5 attacks each. Cooldown of 1 turn. Can target ground and air units.
Tech Seers (x2): Can forgo movement to repair hull damage for 500 each for any turn.
Servitors (x3): Can forgo combat to repair shields for 500 each for any turn.
Void Shields: Scrambles enemy teleportation attempts, and protects crew against all forms of attacks until the destruction of the titan.
Loyal from Birth: Crew is immune to allegiance tests/spells.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Nightmare Mecha fires two harpoons at the 501st legion. Mid-flight, a thin beam of energy links between them, glowing intensely. The beam passes through a refined adamantium statue, and causes significant damage to the exterior, revealing something underneath. Meanwhile, the beam from the large cannon starts burning stronger.
4/5
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I summon more UBER stealth fighters.
[4/10]
Check out my mod idea! http://www.minecraft...r-with-bending/
I shoot a uranium-tipped homing rocket-launching gatling gun at the TIE-Hivemind.
An alternate timeline emerges.
However, we must first start from the beginning...
Well, that chemical isnt unknown. Its called Serotonine.
it will start building planes next post.
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
1 P40 fighter produced
1 SBD divebomber 1/2
1 B25 bomber 1/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 2/5
It looks like some German machine...
[5/10]
Check out my mod idea! http://www.minecraft...r-with-bending/
I've located the block for my charge's location: it's going to be a summon.
Unfortunately, I'm going to go a lot more specific than the block, so I'm preparing the molecular, atomic, and sub-atomic databases.
10/16
[6/10]
Check out my mod idea! http://www.minecraft...r-with-bending/
Macchi C.205 6/8
I walk up to the AGs and tell them this: "All PG players are liars, and nothing they say is true." I walk away, and wait for their heads to explode.
Oh no
[7/10]
Check out my mod idea! http://www.minecraft...r-with-bending/
2/50 Virus
I summon a death fart, use its main weapon (the "gas everything pro-godmodder with deadly farts" attack), then desummon it.
[8/10]
Check out my mod idea! http://www.minecraft...r-with-bending/
Oh. Well, it's gone now, because it collided with the Dark Star X.
The fire doesn't make a dent in its exterior! You don't know how to hack the Hivemind! As you try, you blow up!
...What?
The godmodder takes your treaty and signs it with a fire pen, so the treaty burns up! The pen was also an exploding pen, so when he hands the ashes back to you, they explode in your face!
As Dave falls to the ground, he dies of fall damage!
Nightmare Mecha locked onto the TIE-Hivemind!
The attack will mini-crit!
The Space Karken crushes the godmodder!
Or does it?
You can see the godmodder struggling to lift it up, but he does! He throws the Space Kraken to Uranus, because Uranus is funniest planet.
The godmodder senses all the hard work you took in making that step, and acknowledges that by stepping forward as well!
The Curse of Repetitivenessâ„¢ explodes them all!
The Templars are locked onto the TIE-Hivemind! +500 HP to the Underground Barracks Templar!
The cheese poison does nothing if the godmodder doesn't eat it! Which he doesn't.
Wait a second...if you're pro-godmodder, you can't use Hickam Airfield! Carrack-Class Light Cruisers added! 2 Uber Fighters and 4 Knight Templars killed!
You make 10 Uber Fighters.
Turtles hold up the earth?! The sheer confusion of this statement causes the TIE-Hivemind to take 1,000 damage! The missiles deal an additional 500 damage.
1,000 damage to the Uber Assault Battleship!
They are destroyed!
You go back in time, but accidentally run into your former self! The paradox created by this causes the server to crash for 1 nanosecond, but it immediately comes back on! With one difference...
1 damage to the godmodder!
You hit the godmodder!
It deals 1 damage, but the godmodder then regenerates it with a potion, negating it!
Technically the attack went through, but the godmodder healed afterwards!
:/
I'm still not exactly sure what you're summoning. Maybe if you explained it, I'll add it.
They are destroyed!
1,200 damage!
What?
This technically isn't a double post...
Except they don't because paradoxes don't faze them! Except for the robots.
But they're OK.
End-of-Turn Battle:
The Nightmare Mecha attacks the TIE-Hivemind, dealing a mini-critted 1,750 damage! The Templars also attack it, dealing 3,500 damage! The rest of the anti-godmodders deal 10,000 damage to the Annihilator and kill the Small Destroyer Armada! Hickam Field creates 1 Fighter and 1 Divebomber!
The godmodder heals the Annihilator's cannons to operational status! The Annihilator and Dominator destroy the Underground Barracks Templar! All the TIEs, including the TIE-Hivemind, destroy 20 Uber Fighters! The 501st Army deals 5,500 damage to the Nightmare Mecha! The Cruisers deal an additional 500 damage! The TIE-Hivemind heals itself.
The Deathless Blademaster deals 500 damage to the Dominator's bridge, but teleports away before the crew can fire!
The Battlefield:
The Deathless Blademaster: [N] HP: 700/1,000. Level 1,000. Target: The Dominator.
Fort 2.0: [AG] HP: 14,000/17,500. Shields: 67%.
Flagship: [AG] HP: 29,100/50,000.
Scaliferd: [AG] HP: 27,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Fighters: [AG] HP: 1,000/1,000. (x31.)
Uber Assault Battleship: [AG] HP: 14,000/15,000.
Uber Bombers: [AG] HP: 500/500. (x140.)
Uber Elite Ultra Fighters: [AG] HP: 300/300. (x25.)
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Knight Templars: [AG] HP: 250/250. (x120.)
Mage Templars: [AG] HP: 150/150. (x85.)
Archpaladin Templars: [AG] HP: 400/400. (x5.)
Mothership: [AG] HP: 21,000/30,000. Aliens: 100/100. (x40.)
Nightmare Mecha: [AG] HP: 21,500/27,500.
Hickam Field: [AG] HP: 20,000/20,000. Shield: 1,500/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 2.) Divebomber Hangar: 500/500. (Planes: 1.) Bomber Hangar: 500/500. (Planes: 0.) Messroom: 750/750.
TIE-Hivemind: [PG] HP: 21,050/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Annihilator: [PG] HP: 3,700/20,000. Shield: 52%. Cannons: 1,500/5,000. Generator: 0/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x371.) Cannot be attacked.
TIE-Interceptors: [PG] HP: 75/75. (x702.) Cannot be attacked.
TIE-Bombers: [PG] HP: 80/80. (x142.) Cannot be attacked.
TIE-Defenders: [PG] HP: 130/130. (x103.) Cannot be attacked.
TIE-Avengers: [PG] HP: 200/200. (x101.) Cannot be attacked.
TIE-Phantoms: [PG] HP: 50/50. (x75.) Cannot be attacked.
TIE-Hunters: [PG] HP: 100/100. (x20.) Cannot be attacked.
501st Army: [PG] HP: 11,300/25,000. ATSTs: 2,000/2,000. (x20.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 0/1,000. (x0.)
Dominator: [PG] HP: 20,500/25,000. Shield: 100%. Cannons: 3,000/7,000. Generator: 1,500/1,500. Bridge: 2,500/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Carrack-Class Light Cruisers: [PG] HP: 250/250. (x5.)
Godmodder: HP: 89/125.
[7/10]
Check out my mod idea! http://www.minecraft...r-with-bending/
Here is an image of one:
Sheilds: 2,500 HP
Vulcan Mega Bolters (x2): 500 damage x 5 attacks each. Cooldown of 1 turn. Can target ground and air units.
Tech Seers (x2): Can forgo movement to repair hull damage for 500 each for any turn.
Servitors (x3): Can forgo combat to repair shields for 500 each for any turn.
Void Shields: Scrambles enemy teleportation attempts, and protects crew against all forms of attacks until the destruction of the titan.
Loyal from Birth: Crew is immune to allegiance tests/spells.
My Templars suddely feel a lust for revenge, and their attack power doubles!
They shoot their crossbows, fire arcane spells, and use Holy Explosion with all their might.
Robot Factory complete
Robot Factory: [AG] HP: 17500/17500
An alternate timeline emerges.
However, we must first start from the beginning...
Located the area of summon to within one micrometer.
I take a break to shoot the Carrack cruisers with an anti-aircraft gun.
5/5
I summon 100 Egg Pawns ans 100 Shield Egg pawns.
Here is what they look like.
Egg Pawn
HP:100
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:500
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Nightmare Mecha fires two harpoons at the 501st legion. Mid-flight, a thin beam of energy links between them, glowing intensely. The beam passes through a refined adamantium statue, and causes significant damage to the exterior, revealing something underneath. Meanwhile, the beam from the large cannon starts burning stronger.
GODDAMN IT
STUPID GENDERFLIP VIRUS
ARMS COMPLETE. ACTION?
> WORK ON HEAD PART OF ROBOT
ACTION IN PROGRESS...PLEASE WAIT...